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@@ -155,6 +155,54 @@ inline aiMatrix4x4t<TReal>& aiMatrix4x4t<TReal>::operator *= (const aiMatrix4x4t
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return *this;
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}
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+// ----------------------------------------------------------------------------------------
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+template <typename TReal>
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+inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const TReal& aFloat) const
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+{
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+ aiMatrix4x4t<TReal> temp(
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+ a1 * aFloat,
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+ a2 * aFloat,
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+ a3 * aFloat,
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+ a4 * aFloat,
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+ b1 * aFloat,
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+ b2 * aFloat,
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+ b3 * aFloat,
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+ b4 * aFloat,
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+ c1 * aFloat,
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+ c2 * aFloat,
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+ c3 * aFloat,
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+ c4 * aFloat,
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+ d1 * aFloat,
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+ d2 * aFloat,
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+ d3 * aFloat,
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+ d4 * aFloat);
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+ return temp;
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+}
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+
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+// ----------------------------------------------------------------------------------------
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+template <typename TReal>
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+inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator+ (const aiMatrix4x4t<TReal>& m) const
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+{
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+ aiMatrix4x4t<TReal> temp(
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+ m.a1 + a1,
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+ m.a2 + a2,
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+ m.a3 + a3,
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+ m.a4 + a4,
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+ m.b1 + b1,
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+ m.b2 + b2,
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+ m.b3 + b3,
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+ m.b4 + b4,
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+ m.c1 + c1,
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+ m.c2 + c2,
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+ m.c3 + c3,
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+ m.c4 + c4,
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+ m.d1 + d1,
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+ m.d2 + d2,
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+ m.d3 + d3,
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+ m.d4 + d4);
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+ return temp;
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+}
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+
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// ----------------------------------------------------------------------------------------
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template <typename TReal>
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inline aiMatrix4x4t<TReal> aiMatrix4x4t<TReal>::operator* (const aiMatrix4x4t<TReal>& m) const
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