Browse Source

Merge branch 'master' into master

Kim Kulling 2 năm trước cách đây
mục cha
commit
a259277498
52 tập tin đã thay đổi với 507 bổ sung95 xóa
  1. 128 0
      CODE_OF_CONDUCT.md
  2. 18 22
      Readme.md
  3. 1 1
      code/AssetLib/FBX/FBXConverter.cpp
  4. 14 13
      code/AssetLib/glTF/glTFAsset.h
  5. 1 1
      code/AssetLib/glTF2/glTF2Asset.h
  6. 25 11
      code/AssetLib/glTF2/glTF2Asset.inl
  7. 77 36
      code/AssetLib/glTF2/glTF2Importer.cpp
  8. 63 1
      code/CMakeLists.txt
  9. 2 1
      contrib/unzip/crypt.c
  10. 9 1
      contrib/zlib/CMakeLists.txt
  11. BIN
      test/models-nonbsd/BLEND/guard1_body.png
  12. BIN
      test/models-nonbsd/BLEND/guard1_face.png
  13. BIN
      test/models-nonbsd/BLEND/guard1_helmet.png
  14. BIN
      test/models-nonbsd/BLEND/iron_grill.png
  15. BIN
      test/models-nonbsd/BLEND/round_grill.png
  16. BIN
      test/models-nonbsd/IRR/skybox.xml
  17. BIN
      test/models-nonbsd/IRR/skybox_UTF16LE.xml
  18. BIN
      test/models/COB/axe.jpg
  19. BIN
      test/models/COB/dwarf.jpg
  20. BIN
      test/models/COB/dwarf2.jpg
  21. BIN
      test/models/IRR/1.png
  22. BIN
      test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr
  23. BIN
      test/models/IRR/EpisodeII_TheDwarfesStrikeBack_UTF16LE.irr
  24. BIN
      test/models/IRR/EpisodeI_ANewDwarf.irr
  25. BIN
      test/models/IRR/EpisodeI_ANewDwarf_UTF16LE.irr
  26. BIN
      test/models/IRR/animMesh.irr
  27. BIN
      test/models/IRR/animMesh_UTF16LE.irr
  28. BIN
      test/models/IRR/box.irr
  29. BIN
      test/models/IRR/box_UTF16LE.irr
  30. BIN
      test/models/IRR/brownground_1-1.jpg
  31. BIN
      test/models/IRR/crackedground_1-6.jpg
  32. BIN
      test/models/IRR/dawfInCellar_ChildOfCellar.irr
  33. BIN
      test/models/IRR/dawfInCellar_ChildOfCellar_UTF16LE.irr
  34. BIN
      test/models/IRR/dawfInCellar_SameHierarchy.irr
  35. BIN
      test/models/IRR/dawfInCellar_SameHierarchy_UTF16LE.irr
  36. BIN
      test/models/IRR/multipleAnimators.irr
  37. BIN
      test/models/IRR/multipleAnimators_UTF16LE.irr
  38. BIN
      test/models/IRR/scenegraphAnim.irr
  39. BIN
      test/models/IRR/scenegraphAnim_UTF16LE.irr
  40. BIN
      test/models/IRR/sphere.irr
  41. BIN
      test/models/IRR/sphere_UTF16LE.irr
  42. BIN
      test/models/IRRMesh/cellar.irrmesh
  43. BIN
      test/models/IRRMesh/cellar_UTF16LE.irrmesh
  44. BIN
      test/models/IRRMesh/spider.irrmesh
  45. BIN
      test/models/IRRMesh/spider_UTF16LE.irrmesh
  46. BIN
      test/models/IRRMesh/testFormatDetection.xml
  47. BIN
      test/models/IRRMesh/testFormatDetection_UTF16LE.xml
  48. 21 0
      test/unit/ut3DImportExport.cpp
  49. 112 0
      test/unit/ut3DSImportExport.cpp
  50. 15 1
      test/unit/utBVHImportExport.cpp
  51. 14 0
      test/unit/utDXFImporterExporter.cpp
  52. 7 7
      test/unit/utglTF2ImportExport.cpp

+ 128 - 0
CODE_OF_CONDUCT.md

@@ -0,0 +1,128 @@
+# Contributor Covenant Code of Conduct
+
+## Our Pledge
+
+We as members, contributors, and leaders pledge to make participation in our
+community a harassment-free experience for everyone, regardless of age, body
+size, visible or invisible disability, ethnicity, sex characteristics, gender
+identity and expression, level of experience, education, socio-economic status,
+nationality, personal appearance, race, religion, or sexual identity
+and orientation.
+
+We pledge to act and interact in ways that contribute to an open, welcoming,
+diverse, inclusive, and healthy community.
+
+## Our Standards
+
+Examples of behavior that contributes to a positive environment for our
+community include:
+
+* Demonstrating empathy and kindness toward other people
+* Being respectful of differing opinions, viewpoints, and experiences
+* Giving and gracefully accepting constructive feedback
+* Accepting responsibility and apologizing to those affected by our mistakes,
+  and learning from the experience
+* Focusing on what is best not just for us as individuals, but for the
+  overall community
+
+Examples of unacceptable behavior include:
+
+* The use of sexualized language or imagery, and sexual attention or
+  advances of any kind
+* Trolling, insulting or derogatory comments, and personal or political attacks
+* Public or private harassment
+* Publishing others' private information, such as a physical or email
+  address, without their explicit permission
+* Other conduct which could reasonably be considered inappropriate in a
+  professional setting
+
+## Enforcement Responsibilities
+
+Community leaders are responsible for clarifying and enforcing our standards of
+acceptable behavior and will take appropriate and fair corrective action in
+response to any behavior that they deem inappropriate, threatening, offensive,
+or harmful.
+
+Community leaders have the right and responsibility to remove, edit, or reject
+comments, commits, code, wiki edits, issues, and other contributions that are
+not aligned to this Code of Conduct, and will communicate reasons for moderation
+decisions when appropriate.
+
+## Scope
+
+This Code of Conduct applies within all community spaces, and also applies when
+an individual is officially representing the community in public spaces.
+Examples of representing our community include using an official e-mail address,
+posting via an official social media account, or acting as an appointed
+representative at an online or offline event.
+
+## Enforcement
+
+Instances of abusive, harassing, or otherwise unacceptable behavior may be
+reported to the community leaders responsible for enforcement at
+.
+All complaints will be reviewed and investigated promptly and fairly.
+
+All community leaders are obligated to respect the privacy and security of the
+reporter of any incident.
+
+## Enforcement Guidelines
+
+Community leaders will follow these Community Impact Guidelines in determining
+the consequences for any action they deem in violation of this Code of Conduct:
+
+### 1. Correction
+
+**Community Impact**: Use of inappropriate language or other behavior deemed
+unprofessional or unwelcome in the community.
+
+**Consequence**: A private, written warning from community leaders, providing
+clarity around the nature of the violation and an explanation of why the
+behavior was inappropriate. A public apology may be requested.
+
+### 2. Warning
+
+**Community Impact**: A violation through a single incident or series
+of actions.
+
+**Consequence**: A warning with consequences for continued behavior. No
+interaction with the people involved, including unsolicited interaction with
+those enforcing the Code of Conduct, for a specified period of time. This
+includes avoiding interactions in community spaces as well as external channels
+like social media. Violating these terms may lead to a temporary or
+permanent ban.
+
+### 3. Temporary Ban
+
+**Community Impact**: A serious violation of community standards, including
+sustained inappropriate behavior.
+
+**Consequence**: A temporary ban from any sort of interaction or public
+communication with the community for a specified period of time. No public or
+private interaction with the people involved, including unsolicited interaction
+with those enforcing the Code of Conduct, is allowed during this period.
+Violating these terms may lead to a permanent ban.
+
+### 4. Permanent Ban
+
+**Community Impact**: Demonstrating a pattern of violation of community
+standards, including sustained inappropriate behavior,  harassment of an
+individual, or aggression toward or disparagement of classes of individuals.
+
+**Consequence**: A permanent ban from any sort of public interaction within
+the community.
+
+## Attribution
+
+This Code of Conduct is adapted from the [Contributor Covenant][homepage],
+version 2.0, available at
+https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
+
+Community Impact Guidelines were inspired by [Mozilla's code of conduct
+enforcement ladder](https://github.com/mozilla/diversity).
+
+[homepage]: https://www.contributor-covenant.org
+
+For answers to common questions about this code of conduct, see the FAQ at
+https://www.contributor-covenant.org/faq. Translations are available at
+https://www.contributor-covenant.org/translations.

+ 18 - 22
Readme.md

@@ -1,6 +1,8 @@
 Open Asset Import Library (assimp)
 Open Asset Import Library (assimp)
 ==================================
 ==================================
-A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
+
+Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
+
 ### Current project status ###
 ### Current project status ###
 [![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp) 
 [![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp) 
 ![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
 ![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
@@ -22,15 +24,19 @@ Additionally, assimp features various __mesh post processing tools__: normals an
 ### Latest Doc's ###
 ### Latest Doc's ###
 Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/). 
 Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/). 
 
 
-### Get involved ###
-This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
-<br>
-You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
-<br>
-Please check our Wiki as well: https://github.com/assimp/assimp/wiki
+### Prebuild binaries ###
+Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
 
 
 If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
 If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
 
 
+### Communities ###
+- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
+- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
+- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). 
+- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
+
+And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
+
 #### Supported file formats ####
 #### Supported file formats ####
 You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
 You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
 
 
@@ -65,28 +71,18 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
 	/port		Ports to other languages and scripts to maintain those.
 	/port		Ports to other languages and scripts to maintain those.
 	/test		Unit- and regression tests, test suite of models
 	/test		Unit- and regression tests, test suite of models
 	/tools		Tools (old assimp viewer, command line `assimp`)
 	/tools		Tools (old assimp viewer, command line `assimp`)
-	/samples	A small number of samples to illustrate possible
-                        use cases for Assimp
+	/samples	A small number of samples to illustrate possible use-cases for Assimp
 
 
 The source code is organized in the following way:
 The source code is organized in the following way:
 
 
 	code/Common			The base implementation for importers and the infrastructure
 	code/Common			The base implementation for importers and the infrastructure
+	code/CApi                       Special implementations which are only used for the C-API
+	code/Geometry                   A collection of geometry tools
+	code/Material                   The material system
+	code/PBR                        An exporter for physical based models
 	code/PostProcessing		The post-processing steps
 	code/PostProcessing		The post-processing steps
 	code/AssetLib/<FormatName>	Implementation for import and export for the format
 	code/AssetLib/<FormatName>	Implementation for import and export for the format
 
 
-### Where to get help ###
-To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
-
-If the docs don't solve your problem, you can:
-- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). 
-- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
-- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
-- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
-
-Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
-
-And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
-
 ### Contributing ###
 ### Contributing ###
 Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
 Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
 a pull request with your changes against the main repository's `master` branch.
 a pull request with your changes against the main repository's `master` branch.

+ 1 - 1
code/AssetLib/FBX/FBXConverter.cpp

@@ -652,7 +652,7 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
 bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
 bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
     const PropertyTable &props = model.Props();
     const PropertyTable &props = model.Props();
 
 
-    const auto zero_epsilon = ai_epsilon;
+    const auto zero_epsilon = Math::getEpsilon<ai_real>();
     const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
     const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
     for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
     for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
         const TransformationComp comp = static_cast<TransformationComp>(i);
         const TransformationComp comp = static_cast<TransformationComp>(i);

+ 14 - 13
code/AssetLib/glTF/glTFAsset.h

@@ -513,21 +513,22 @@ struct Camera : public Object {
     };
     };
 
 
     Type type;
     Type type;
+    struct Perspective {
+        float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
+        float yfov; //!<The floating - point vertical field of view in radians. (required)
+        float zfar; //!<The floating - point distance to the far clipping plane. (required)
+        float znear; //!< The floating - point distance to the near clipping plane. (required)
+    };
 
 
+    struct Ortographic {
+        float xmag; //! The floating-point horizontal magnification of the view. (required)
+        float ymag; //! The floating-point vertical magnification of the view. (required)
+        float zfar; //! The floating-point distance to the far clipping plane. (required)
+        float znear; //! The floating-point distance to the near clipping plane. (required)
+    };
     union {
     union {
-        struct {
-            float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
-            float yfov; //!<The floating - point vertical field of view in radians. (required)
-            float zfar; //!<The floating - point distance to the far clipping plane. (required)
-            float znear; //!< The floating - point distance to the near clipping plane. (required)
-        } perspective;
-
-        struct {
-            float xmag; //! The floating-point horizontal magnification of the view. (required)
-            float ymag; //! The floating-point vertical magnification of the view. (required)
-            float zfar; //! The floating-point distance to the far clipping plane. (required)
-            float znear; //! The floating-point distance to the near clipping plane. (required)
-        } ortographic;
+        struct Perspective perspective;
+        struct Ortographic ortographic;
     };
     };
 
 
     Camera() = default;
     Camera() = default;

+ 1 - 1
code/AssetLib/glTF2/glTF2Asset.h

@@ -565,7 +565,7 @@ struct Accessor : public Object {
     inline size_t GetMaxByteSize();
     inline size_t GetMaxByteSize();
 
 
     template <class T>
     template <class T>
-    void ExtractData(T *&outData);
+    size_t ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices = nullptr);
 
 
     void WriteData(size_t count, const void *src_buffer, size_t src_stride);
     void WriteData(size_t count, const void *src_buffer, size_t src_stride);
     void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
     void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);

+ 25 - 11
code/AssetLib/glTF2/glTF2Asset.inl

@@ -962,14 +962,15 @@ inline size_t Accessor::GetMaxByteSize() {
 }
 }
 
 
 template <class T>
 template <class T>
-void Accessor::ExtractData(T *&outData) {
+size_t Accessor::ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices) {
     uint8_t *data = GetPointer();
     uint8_t *data = GetPointer();
     if (!data) {
     if (!data) {
         throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name));
         throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name));
     }
     }
 
 
+    const size_t usedCount = (remappingIndices != nullptr) ? remappingIndices->size() : count;
     const size_t elemSize = GetElementSize();
     const size_t elemSize = GetElementSize();
-    const size_t totalSize = elemSize * count;
+    const size_t totalSize = elemSize * usedCount;
 
 
     const size_t stride = GetStride();
     const size_t stride = GetStride();
 
 
@@ -980,18 +981,31 @@ void Accessor::ExtractData(T *&outData) {
     }
     }
 
 
     const size_t maxSize = GetMaxByteSize();
     const size_t maxSize = GetMaxByteSize();
-    if (count * stride > maxSize) {
-        throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
-    }
 
 
-    outData = new T[count];
-    if (stride == elemSize && targetElemSize == elemSize) {
-        memcpy(outData, data, totalSize);
-    } else {
-        for (size_t i = 0; i < count; ++i) {
-            memcpy(outData + i, data + i * stride, elemSize);
+    outData = new T[usedCount];
+
+    if (remappingIndices != nullptr) {
+        const unsigned int maxIndex = static_cast<unsigned int>(maxSize / stride - 1);
+        for (size_t i = 0; i < usedCount; ++i) {
+            size_t srcIdx = (*remappingIndices)[i];
+            if (srcIdx > maxIndex) {
+                throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
+            }
+            memcpy(outData + i, data + srcIdx * stride, elemSize);
+        }
+    } else { // non-indexed cases
+        if (usedCount * stride > maxSize) {
+            throw DeadlyImportError("GLTF: count*stride ", (usedCount * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
+        }
+        if (stride == elemSize && targetElemSize == elemSize) {
+            memcpy(outData, data, totalSize);
+        } else {
+            for (size_t i = 0; i < usedCount; ++i) {
+                memcpy(outData + i, data + i * stride, elemSize);
+            }
         }
         }
     }
     }
+    return usedCount;
 }
 }
 
 
 inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
 inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {

+ 77 - 36
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -453,6 +453,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
     unsigned int k = 0;
     unsigned int k = 0;
     meshOffsets.clear();
     meshOffsets.clear();
 
 
+
+    std::vector<unsigned int> usedVertexIndices;
+    std::vector<unsigned int> reverseMappingIndices;
+    std::vector<unsigned int> indexBuffer;
+
     for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
     for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
         Mesh &mesh = r.meshes[m];
         Mesh &mesh = r.meshes[m];
 
 
@@ -462,6 +467,50 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
         for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
         for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
             Mesh::Primitive &prim = mesh.primitives[p];
             Mesh::Primitive &prim = mesh.primitives[p];
 
 
+            Mesh::Primitive::Attributes &attr = prim.attributes;
+
+            // Find out the maximum number of vertices:
+            size_t numAllVertices = 0;
+            if (!attr.position.empty() && attr.position[0]) {
+                numAllVertices = attr.position[0]->count;
+            }
+
+            // Extract used vertices:
+            bool useIndexBuffer = prim.indices;
+            std::vector<unsigned int>* vertexRemappingTable = nullptr;
+            if (useIndexBuffer) {
+                size_t count = prim.indices->count;
+                indexBuffer.resize(count);
+                usedVertexIndices.clear();
+                reverseMappingIndices.clear();
+                usedVertexIndices.reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
+                vertexRemappingTable = &usedVertexIndices;
+                Accessor::Indexer data = prim.indices->GetIndexer();
+                if (!data.IsValid()) {
+                    throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
+                }
+
+                // Build the vertex remapping table and the modified index buffer (used later instead of the original one)
+                // In case no index buffer is used, the original vertex arrays are being used so no remapping is required in the first place.
+                const unsigned int unusedIndex = ~0u;
+                for (unsigned int i = 0; i < count; ++i) {
+                    unsigned int index = data.GetUInt(i);
+                    if (index >= numAllVertices) {
+                        // Out-of-range indices will be filtered out when adding the faces and then lead to a warning. At this stage, we just keep them.
+                        indexBuffer[i] = index;
+                        continue; 
+                    }
+                    if (index >= reverseMappingIndices.size()) {
+                        reverseMappingIndices.resize(index + 1, unusedIndex);
+                    }
+                    if (reverseMappingIndices[index] == unusedIndex) {
+                        reverseMappingIndices[index] = static_cast<unsigned int>(usedVertexIndices.size());
+                        usedVertexIndices.push_back(index);
+                    }
+                    indexBuffer[i] = reverseMappingIndices[index];
+                }
+            }
+
             aiMesh *aim = new aiMesh();
             aiMesh *aim = new aiMesh();
             meshes.push_back(std::unique_ptr<aiMesh>(aim));
             meshes.push_back(std::unique_ptr<aiMesh>(aim));
 
 
@@ -491,28 +540,25 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                 break;
                 break;
             }
             }
 
 
-            Mesh::Primitive::Attributes &attr = prim.attributes;
-
             if (!attr.position.empty() && attr.position[0]) {
             if (!attr.position.empty() && attr.position[0]) {
-                aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
-                attr.position[0]->ExtractData(aim->mVertices);
+                aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->ExtractData(aim->mVertices, vertexRemappingTable));
             }
             }
 
 
             if (!attr.normal.empty() && attr.normal[0]) {
             if (!attr.normal.empty() && attr.normal[0]) {
-                if (attr.normal[0]->count != aim->mNumVertices) {
+                    if (attr.normal[0]->count != numAllVertices) {
                     DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
                     DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
                 } else {
                 } else {
-                    attr.normal[0]->ExtractData(aim->mNormals);
+                    attr.normal[0]->ExtractData(aim->mNormals, vertexRemappingTable);
 
 
                     // only extract tangents if normals are present
                     // only extract tangents if normals are present
                     if (!attr.tangent.empty() && attr.tangent[0]) {
                     if (!attr.tangent.empty() && attr.tangent[0]) {
-                        if (attr.tangent[0]->count != aim->mNumVertices) {
+                        if (attr.tangent[0]->count != numAllVertices) {
                             DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
                             DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
                         } else {
                         } else {
                             // generate bitangents from normals and tangents according to spec
                             // generate bitangents from normals and tangents according to spec
                             Tangent *tangents = nullptr;
                             Tangent *tangents = nullptr;
 
 
-                            attr.tangent[0]->ExtractData(tangents);
+                            attr.tangent[0]->ExtractData(tangents, vertexRemappingTable);
 
 
                             aim->mTangents = new aiVector3D[aim->mNumVertices];
                             aim->mTangents = new aiVector3D[aim->mNumVertices];
                             aim->mBitangents = new aiVector3D[aim->mNumVertices];
                             aim->mBitangents = new aiVector3D[aim->mNumVertices];
@@ -529,7 +575,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
             }
             }
 
 
             for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
             for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
-                if (attr.color[c]->count != aim->mNumVertices) {
+                if (attr.color[c]->count != numAllVertices) {
                     DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
                     DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
                             "\" does not match the vertex count");
                             "\" does not match the vertex count");
                     continue;
                     continue;
@@ -537,7 +583,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
 
 
                 auto componentType = attr.color[c]->componentType;
                 auto componentType = attr.color[c]->componentType;
                 if (componentType == glTF2::ComponentType_FLOAT) {
                 if (componentType == glTF2::ComponentType_FLOAT) {
-                    attr.color[c]->ExtractData(aim->mColors[c]);
+                    attr.color[c]->ExtractData(aim->mColors[c], vertexRemappingTable);
                 } else {
                 } else {
                     if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
                     if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
                         aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
                         aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
@@ -552,13 +598,13 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                     continue;
                     continue;
                 }
                 }
 
 
-                if (attr.texcoord[tc]->count != aim->mNumVertices) {
+                if (attr.texcoord[tc]->count != numAllVertices) {
                     DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
                     DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
                             "\" does not match the vertex count");
                             "\" does not match the vertex count");
                     continue;
                     continue;
                 }
                 }
 
 
-                attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
+                attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc], vertexRemappingTable);
                 aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
                 aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
 
 
                 aiVector3D *values = aim->mTextureCoords[tc];
                 aiVector3D *values = aim->mTextureCoords[tc];
@@ -583,11 +629,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                     Mesh::Primitive::Target &target = targets[i];
                     Mesh::Primitive::Target &target = targets[i];
 
 
                     if (needPositions) {
                     if (needPositions) {
-                        if (target.position[0]->count != aim->mNumVertices) {
+                        if (target.position[0]->count != numAllVertices) {
                             ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
                             ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
                         } else {
                         } else {
                             aiVector3D *positionDiff = nullptr;
                             aiVector3D *positionDiff = nullptr;
-                            target.position[0]->ExtractData(positionDiff);
+                            target.position[0]->ExtractData(positionDiff, vertexRemappingTable);
                             for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
                             for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
                                 aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
                                 aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
                             }
                             }
@@ -595,11 +641,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                         }
                         }
                     }
                     }
                     if (needNormals) {
                     if (needNormals) {
-                        if (target.normal[0]->count != aim->mNumVertices) {
+                        if (target.normal[0]->count != numAllVertices) {
                             ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
                             ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
                         } else {
                         } else {
                             aiVector3D *normalDiff = nullptr;
                             aiVector3D *normalDiff = nullptr;
-                            target.normal[0]->ExtractData(normalDiff);
+                            target.normal[0]->ExtractData(normalDiff, vertexRemappingTable);
                             for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
                             for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
                                 aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
                                 aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
                             }
                             }
@@ -610,14 +656,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                         if (!aiAnimMesh.HasNormals()) {
                         if (!aiAnimMesh.HasNormals()) {
                             // prevent nullptr access to aiAnimMesh.mNormals below when no normals are available
                             // prevent nullptr access to aiAnimMesh.mNormals below when no normals are available
                             ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals.");
                             ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals.");
-                        } else if (target.tangent[0]->count != aim->mNumVertices) {
+                        } else if (target.tangent[0]->count != numAllVertices) {
                             ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
                             ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
                         } else {
                         } else {
                             Tangent *tangent = nullptr;
                             Tangent *tangent = nullptr;
-                            attr.tangent[0]->ExtractData(tangent);
+                            attr.tangent[0]->ExtractData(tangent, vertexRemappingTable);
 
 
                             aiVector3D *tangentDiff = nullptr;
                             aiVector3D *tangentDiff = nullptr;
-                            target.tangent[0]->ExtractData(tangentDiff);
+                            target.tangent[0]->ExtractData(tangentDiff, vertexRemappingTable);
 
 
                             for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
                             for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
                                 tangent[vertexId].xyz += tangentDiff[vertexId];
                                 tangent[vertexId].xyz += tangentDiff[vertexId];
@@ -641,20 +687,15 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
             aiFace *facePtr = nullptr;
             aiFace *facePtr = nullptr;
             size_t nFaces = 0;
             size_t nFaces = 0;
 
 
-            if (prim.indices) {
-                size_t count = prim.indices->count;
-
-                Accessor::Indexer data = prim.indices->GetIndexer();
-                if (!data.IsValid()) {
-                    throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
-                }
+            if (useIndexBuffer) {
+                size_t count = indexBuffer.size();
 
 
                 switch (prim.mode) {
                 switch (prim.mode) {
                 case PrimitiveMode_POINTS: {
                 case PrimitiveMode_POINTS: {
                     nFaces = count;
                     nFaces = count;
                     facePtr = faces = new aiFace[nFaces];
                     facePtr = faces = new aiFace[nFaces];
                     for (unsigned int i = 0; i < count; ++i) {
                     for (unsigned int i = 0; i < count; ++i) {
-                        SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i));
+                        SetFaceAndAdvance1(facePtr, aim->mNumVertices, indexBuffer[i]);
                     }
                     }
                     break;
                     break;
                 }
                 }
@@ -667,7 +708,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                     }
                     }
                     facePtr = faces = new aiFace[nFaces];
                     facePtr = faces = new aiFace[nFaces];
                     for (unsigned int i = 0; i < count; i += 2) {
                     for (unsigned int i = 0; i < count; i += 2) {
-                        SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1));
+                        SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1]);
                     }
                     }
                     break;
                     break;
                 }
                 }
@@ -676,12 +717,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                 case PrimitiveMode_LINE_STRIP: {
                 case PrimitiveMode_LINE_STRIP: {
                     nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
                     nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
                     facePtr = faces = new aiFace[nFaces];
                     facePtr = faces = new aiFace[nFaces];
-                    SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
+                    SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1]);
                     for (unsigned int i = 2; i < count; ++i) {
                     for (unsigned int i = 2; i < count; ++i) {
-                        SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
+                        SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i - 1], indexBuffer[i]);
                     }
                     }
                     if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
                     if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
-                        SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
+                        SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[static_cast<int>(count) - 1], faces[0].mIndices[0]);
                     }
                     }
                     break;
                     break;
                 }
                 }
@@ -694,7 +735,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                     }
                     }
                     facePtr = faces = new aiFace[nFaces];
                     facePtr = faces = new aiFace[nFaces];
                     for (unsigned int i = 0; i < count; i += 3) {
                     for (unsigned int i = 0; i < count; i += 3) {
-                        SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
+                        SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
                     }
                     }
                     break;
                     break;
                 }
                 }
@@ -705,10 +746,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                         // The ordering is to ensure that the triangles are all drawn with the same orientation
                         // The ordering is to ensure that the triangles are all drawn with the same orientation
                         if ((i + 1) % 2 == 0) {
                         if ((i + 1) % 2 == 0) {
                             // For even n, vertices n + 1, n, and n + 2 define triangle n
                             // For even n, vertices n + 1, n, and n + 2 define triangle n
-                            SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
+                            SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i + 1], indexBuffer[i], indexBuffer[i + 2]);
                         } else {
                         } else {
                             // For odd n, vertices n, n+1, and n+2 define triangle n
                             // For odd n, vertices n, n+1, and n+2 define triangle n
-                            SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
+                            SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
                         }
                         }
                     }
                     }
                     break;
                     break;
@@ -716,9 +757,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                 case PrimitiveMode_TRIANGLE_FAN:
                 case PrimitiveMode_TRIANGLE_FAN:
                     nFaces = count - 2;
                     nFaces = count - 2;
                     facePtr = faces = new aiFace[nFaces];
                     facePtr = faces = new aiFace[nFaces];
-                    SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
+                    SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1], indexBuffer[2]);
                     for (unsigned int i = 1; i < nFaces; ++i) {
                     for (unsigned int i = 1; i < nFaces; ++i) {
-                        SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
+                        SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[i + 1], indexBuffer[i + 2]);
                     }
                     }
                     break;
                     break;
                 }
                 }

+ 63 - 1
code/CMakeLists.txt

@@ -1195,7 +1195,69 @@ TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
 IF (ASSIMP_WARNINGS_AS_ERRORS)
 IF (ASSIMP_WARNINGS_AS_ERRORS)
   MESSAGE(STATUS "Treating all warnings as errors (for assimp library only)")
   MESSAGE(STATUS "Treating all warnings as errors (for assimp library only)")
   IF (MSVC)
   IF (MSVC)
-    TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
+
+    IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
+      TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
+        -Wno-unused-function
+        -Wno-microsoft-enum-value
+        -Wno-switch-enum
+        -Wno-covered-switch-default
+        -Wno-reserved-identifier
+        -Wno-c++98-compat-pedantic
+        -Wno-c++98-compat
+        -Wno-documentation
+        -Wno-documentation-unknown-command
+        -Wno-deprecated-dynamic-exception-spec
+        -Wno-undef
+        -Wno-suggest-destructor-override
+        -Wno-suggest-override
+        -Wno-inconsistent-missing-destructor-override
+        -Wno-zero-as-null-pointer-constant
+        -Wno-global-constructors
+        -Wno-exit-time-destructors
+        -Wno-extra-semi-stmt
+        -Wno-missing-prototypes
+        -Wno-old-style-cast
+        -Wno-cast-align
+        -Wno-cast-qual
+        -Wno-float-equal
+        -Wno-implicit-int-float-conversion
+        -Wno-sign-conversion
+        -Wno-implicit-float-conversion
+        -Wno-implicit-int-conversion
+        -Wno-float-conversion
+        -Wno-double-promotion
+        -Wno-unused-macros
+        -Wno-disabled-macro-expansion
+        -Wno-shadow-field
+        -Wno-shadow
+        -Wno-language-extension-token
+        -Wno-header-hygiene
+        -Wno-tautological-value-range-compare
+        -Wno-tautological-type-limit-compare
+        -Wno-missing-noreturn
+        -Wno-missing-variable-declarations
+        -Wno-extra-semi
+        -Wno-nonportable-system-include-path
+        -Wno-undefined-reinterpret-cast
+        -Wno-shift-sign-overflow
+        -Wno-deprecated-copy-with-user-provided-dtor
+        -Wno-deprecated-copy-with-dtor
+        -Wno-deprecated
+        -Wno-format-nonliteral
+        -Wno-format-non-iso
+        -Wno-comma
+        -Wno-unreachable-code-break
+        -Wno-unreachable-code-return
+        -Wno-unreachable-code
+        -Wno-implicit-fallthrough
+        -Wno-unused-template
+        -Wno-undefined-func-template
+        -Wno-declaration-after-statement
+      )
+    ELSE()
+      TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
+    ENDIF()
   ELSE()
   ELSE()
     TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror)
     TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror)
   ENDIF()
   ENDIF()

+ 2 - 1
contrib/unzip/crypt.c

@@ -103,7 +103,7 @@ int cryptrand(unsigned char *buf, unsigned int len)
     unsigned __int64 pentium_tsc[1];
     unsigned __int64 pentium_tsc[1];
     int result = 0;
     int result = 0;
 
 
-
+    #if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP
     if (CryptAcquireContext(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT | CRYPT_SILENT))
     if (CryptAcquireContext(&provider, NULL, NULL, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT | CRYPT_SILENT))
     {
     {
         result = CryptGenRandom(provider, len, buf);
         result = CryptGenRandom(provider, len, buf);
@@ -111,6 +111,7 @@ int cryptrand(unsigned char *buf, unsigned int len)
         if (result)
         if (result)
             return len;
             return len;
     }
     }
+    #endif
 
 
     for (rlen = 0; rlen < (int)len; ++rlen)
     for (rlen = 0; rlen < (int)len; ++rlen)
     {
     {

+ 9 - 1
contrib/zlib/CMakeLists.txt

@@ -76,7 +76,15 @@ if(MSVC)
     set(CMAKE_DEBUG_POSTFIX "d")
     set(CMAKE_DEBUG_POSTFIX "d")
     add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
     add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
     add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
     add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
+    if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
+        SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-deprecated-non-prototype")
+    endif()
+
     include_directories(${CMAKE_CURRENT_SOURCE_DIR})
     include_directories(${CMAKE_CURRENT_SOURCE_DIR})
+else()
+    if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
+        SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-deprecated-non-prototype")
+    endif()
 endif()
 endif()
 
 
 if(NOT CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
 if(NOT CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
@@ -88,7 +96,7 @@ if(NOT CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
         message(STATUS "to 'zconf.h.included' because this file is included with zlib")
         message(STATUS "to 'zconf.h.included' because this file is included with zlib")
         message(STATUS "but CMake generates it automatically in the build directory.")
         message(STATUS "but CMake generates it automatically in the build directory.")
         file(RENAME ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h.included)
         file(RENAME ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h ${CMAKE_CURRENT_SOURCE_DIR}/zconf.h.included)
-  endif()
+    endif()
 endif()
 endif()
 
 
 set(ZLIB_PC ${CMAKE_CURRENT_BINARY_DIR}/zlib.pc)
 set(ZLIB_PC ${CMAKE_CURRENT_BINARY_DIR}/zlib.pc)

BIN
test/models-nonbsd/BLEND/guard1_body.png


BIN
test/models-nonbsd/BLEND/guard1_face.png


BIN
test/models-nonbsd/BLEND/guard1_helmet.png


BIN
test/models-nonbsd/BLEND/iron_grill.png


BIN
test/models-nonbsd/BLEND/round_grill.png


BIN
test/models-nonbsd/IRR/skybox.xml


BIN
test/models-nonbsd/IRR/skybox_UTF16LE.xml


BIN
test/models/COB/axe.jpg


BIN
test/models/COB/dwarf.jpg


BIN
test/models/COB/dwarf2.jpg


BIN
test/models/IRR/1.png


BIN
test/models/IRR/EpisodeII_TheDwarfesStrikeBack.irr


BIN
test/models/IRR/EpisodeII_TheDwarfesStrikeBack_UTF16LE.irr


BIN
test/models/IRR/EpisodeI_ANewDwarf.irr


BIN
test/models/IRR/EpisodeI_ANewDwarf_UTF16LE.irr


BIN
test/models/IRR/animMesh.irr


BIN
test/models/IRR/animMesh_UTF16LE.irr


BIN
test/models/IRR/box.irr


BIN
test/models/IRR/box_UTF16LE.irr


BIN
test/models/IRR/brownground_1-1.jpg


BIN
test/models/IRR/crackedground_1-6.jpg


BIN
test/models/IRR/dawfInCellar_ChildOfCellar.irr


BIN
test/models/IRR/dawfInCellar_ChildOfCellar_UTF16LE.irr


BIN
test/models/IRR/dawfInCellar_SameHierarchy.irr


BIN
test/models/IRR/dawfInCellar_SameHierarchy_UTF16LE.irr


BIN
test/models/IRR/multipleAnimators.irr


BIN
test/models/IRR/multipleAnimators_UTF16LE.irr


BIN
test/models/IRR/scenegraphAnim.irr


BIN
test/models/IRR/scenegraphAnim_UTF16LE.irr


BIN
test/models/IRR/sphere.irr


BIN
test/models/IRR/sphere_UTF16LE.irr


BIN
test/models/IRRMesh/cellar.irrmesh


BIN
test/models/IRRMesh/cellar_UTF16LE.irrmesh


BIN
test/models/IRRMesh/spider.irrmesh


BIN
test/models/IRRMesh/spider_UTF16LE.irrmesh


BIN
test/models/IRRMesh/testFormatDetection.xml


BIN
test/models/IRRMesh/testFormatDetection_UTF16LE.xml


+ 21 - 0
test/unit/ut3DImportExport.cpp

@@ -65,3 +65,24 @@ TEST(ut3DImportExport, importBoxUC) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box.uc", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box.uc", aiProcess_ValidateDataStructure);
     ASSERT_NE(nullptr, scene);
     ASSERT_NE(nullptr, scene);
 }
 }
+
+
+TEST(ut3DImportExport, importMarRifle) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3D/mar_rifle.uc", aiProcess_ValidateDataStructure);
+    ASSERT_NE(nullptr, scene);
+}
+
+
+TEST(ut3DImportExport, importMarRifleA) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3D/mar_rifle_a.3d", aiProcess_ValidateDataStructure);
+    ASSERT_NE(nullptr, scene);
+}
+
+
+TEST(ut3DImportExport, importMarRifleD) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3D/mar_rifle_d.3d", aiProcess_ValidateDataStructure);
+    ASSERT_NE(nullptr, scene);
+}

+ 112 - 0
test/unit/ut3DSImportExport.cpp

@@ -70,3 +70,115 @@ TEST_F(ut3DSImportExport, import3DSformatdetection) {
 
 
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
 }
 }
+
+
+TEST_F(ut3DSImportExport, importCameraRollAnim) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/CameraRollAnim.3ds", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importCameraRollAnimWithChildObject) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/CameraRollAnimWithChildObject.3ds", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importCubesWithAlpha) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/cubes_with_alpha.3DS", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importCubeWithDiffuseTexture) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/cube_with_diffuse_texture.3DS", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importCubeWithSpecularTexture) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/cube_with_specular_texture.3DS", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importRotatingCube) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/RotatingCube.3DS", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importTargetCameraAnim) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/TargetCameraAnim.3ds", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importTest1) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3DS/test1.3ds", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importCartWheel) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3DS/cart_wheel.3DS", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importGranate) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3DS/Granate.3DS", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importJeep1) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3DS/jeep1.3ds", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importMarRifle) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3DS/mar_rifle.3ds", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importMp5Sil) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3DS/mp5_sil.3ds", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(ut3DSImportExport, importPyramob) {
+    ::Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/3DS/pyramob.3DS", aiProcess_ValidateDataStructure);
+
+    EXPECT_NE(nullptr, scene);
+}

+ 15 - 1
test/unit/utBVHImportExport.cpp

@@ -55,6 +55,20 @@ public:
     }
     }
 };
 };
 
 
-TEST_F(utBVHImportExport, importBlenFromFileTest) {
+TEST_F(utBVHImportExport, import01_01) {
     EXPECT_TRUE(importerTest());
     EXPECT_TRUE(importerTest());
 }
 }
+
+
+TEST_F(utBVHImportExport, import01_03) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BVH/01_03.bvh", aiProcess_ValidateDataStructure);
+    ASSERT_NE(nullptr, scene);
+}
+
+
+TEST_F(utBVHImportExport, importBoxingToes) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BVH/Boxing_Toes.bvh", aiProcess_ValidateDataStructure);
+    ASSERT_NE(nullptr, scene);
+}

+ 14 - 0
test/unit/utDXFImporterExporter.cpp

@@ -71,3 +71,17 @@ TEST_F(utDXFImporterExporter, issue2229) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/issue_2229.dxf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/issue_2229.dxf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
 }
 }
+
+
+TEST_F(utDXFImporterExporter, importWuson) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/DXF/wuson.dxf", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
+}
+
+
+TEST_F(utDXFImporterExporter, importRifle) {
+    Assimp::Importer importer;
+    const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/DXF/rifle.dxf", aiProcess_ValidateDataStructure);
+    EXPECT_NE(nullptr, scene);
+}

+ 7 - 7
test/unit/utglTF2ImportExport.cpp

@@ -380,7 +380,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLines) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_08.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
+    std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@@ -394,7 +394,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineLoop) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_09.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 5> l1 = { { 0, 3u, 2u, 1u, 0u } };
+    std::array<unsigned int, 5> l1 = { { 0, 1u, 2u, 3u, 0u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@@ -408,7 +408,7 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeLineStrip) {
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Asset-Generator/Mesh_PrimitiveMode/Mesh_PrimitiveMode_10.gltf", aiProcess_ValidateDataStructure);
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 5> l1 = { { 0u, 3u, 2u, 1u, 0u } };
+    std::array<unsigned int, 5> l1 = { { 0u, 1u, 2u, 3u, 0u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 2u);
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
     for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[i].mIndices[0], l1[i]);
@@ -423,13 +423,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesStrip) {
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
-    std::array<unsigned int, 3> f1 = { { 0u, 3u, 1u } };
+    std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
     }
 
 
-    std::array<unsigned int, 3> f2 = { { 1u, 3u, 2u } };
+    std::array<unsigned int, 3> f2 = { { 2u, 1u, 3u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
@@ -443,13 +443,13 @@ TEST_F(utglTF2ImportExport, importglTF2PrimitiveModeTrianglesFan) {
     EXPECT_NE(nullptr, scene);
     EXPECT_NE(nullptr, scene);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
     EXPECT_EQ(scene->mMeshes[0]->mNumFaces, 2u);
-    std::array<unsigned int, 3> f1 = { { 0u, 3u, 2u } };
+    std::array<unsigned int, 3> f1 = { { 0u, 1u, 2u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[0].mIndices[i], f1[i]);
     }
     }
 
 
-    std::array<unsigned int, 3> f2 = { { 0u, 2u, 1u } };
+    std::array<unsigned int, 3> f2 = { { 0u, 2u, 3u } };
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mNumIndices, 3u);
     for (size_t i = 0; i < 3; ++i) {
     for (size_t i = 0; i < 3; ++i) {
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);
         EXPECT_EQ(scene->mMeshes[0]->mFaces[1].mIndices[i], f2[i]);