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Эх сурвалжийг харах

Update B3DImporter.cpp

some minor format changes: add brackets for one-liner if statement.
Kim Kulling 5 жил өмнө
parent
commit
a29e407853
1 өөрчлөгдсөн 42 нэмэгдсэн , 23 устгасан
  1. 42 23
      code/B3D/B3DImporter.cpp

+ 42 - 23
code/B3D/B3DImporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2019, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -78,7 +76,6 @@ static const aiImporterDesc desc = {
     "b3d"
 };
 
-// (fixme, Aramis) quick workaround to get rid of all those signed to unsigned warnings
 #ifdef _MSC_VER
 #	pragma warning (disable: 4018)
 #endif
@@ -86,10 +83,8 @@ static const aiImporterDesc desc = {
 //#define DEBUG_B3D
 
 template<typename T>
-void DeleteAllBarePointers(std::vector<T>& x)
-{
-    for(auto p : x)
-    {
+void DeleteAllBarePointers(std::vector<T>& x) {
+    for(auto p : x) {
         delete p;
     }
 }
@@ -102,10 +97,14 @@ B3DImporter::~B3DImporter()
 bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
 
     size_t pos=pFile.find_last_of( '.' );
-    if( pos==string::npos ) return false;
+    if( pos==string::npos ) {
+        return false;
+    }
 
     string ext=pFile.substr( pos+1 );
-    if( ext.size()!=3 ) return false;
+    if( ext.size()!=3 ) {
+        return false;
+    }
 
     return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
 }
@@ -122,13 +121,16 @@ void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
     std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
 
     // Check whether we can read from the file
-    if( file.get() == NULL)
+    if( file.get() == nullptr) {
         throw DeadlyImportError( "Failed to open B3D file " + pFile + ".");
+    }
 
     // check whether the .b3d file is large enough to contain
     // at least one chunk.
     size_t fileSize = file->FileSize();
-    if( fileSize<8 ) throw DeadlyImportError( "B3D File is too small.");
+    if( fileSize<8 ) {
+        throw DeadlyImportError( "B3D File is too small.");
+    }
 
     _pos=0;
     _buf.resize( fileSize );
@@ -153,7 +155,10 @@ AI_WONT_RETURN void B3DImporter::Fail( string str ){
 
 // ------------------------------------------------------------------------------------------------
 int B3DImporter::ReadByte(){
-    if( _pos<_buf.size() ) return _buf[_pos++];
+    if( _pos<_buf.size() ) {
+        return _buf[_pos++];
+    }
+    
     Fail( "EOF" );
     return 0;
 }
@@ -212,7 +217,9 @@ string B3DImporter::ReadString(){
     string str;
     while( _pos<_buf.size() ){
         char c=(char)ReadByte();
-        if( !c ) return str;
+        if( !c ) {
+            return str;
+        }
         str+=c;
     }
     Fail( "EOF" );
@@ -257,7 +264,6 @@ T *B3DImporter::to_array( const vector<T> &v ){
     return p;
 }
 
-
 // ------------------------------------------------------------------------------------------------
 template<class T>
 T **unique_to_array( vector<std::unique_ptr<T> > &v ){
@@ -271,7 +277,6 @@ T **unique_to_array( vector<std::unique_ptr<T> > &v ){
     return p;
 }
 
-
 // ------------------------------------------------------------------------------------------------
 void B3DImporter::ReadTEXS(){
     while( ChunkSize() ){
@@ -364,9 +369,13 @@ void B3DImporter::ReadVRTS(){
 
         v.vertex=ReadVec3();
 
-        if( _vflags & 1 ) v.normal=ReadVec3();
+        if( _vflags & 1 ) {
+            v.normal=ReadVec3();
+        }
 
-        if( _vflags & 2 ) ReadQuat();	//skip v 4bytes...
+        if( _vflags & 2 ) {
+            ReadQuat();	//skip v 4bytes...
+        }
 
         for( int i=0;i<_tcsets;++i ){
             float t[4]={0,0,0,0};
@@ -374,7 +383,9 @@ void B3DImporter::ReadVRTS(){
                 t[j]=ReadFloat();
             }
             t[1]=1-t[1];
-            if( !i ) v.texcoords=aiVector3D( t[0],t[1],t[2] );
+            if( !i ) {
+                v.texcoords=aiVector3D( t[0],t[1],t[2] );
+            }
         }
     }
 }
@@ -615,11 +626,15 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
     }
     ExitChunk();
 
-    if( !_nodes.size() ) Fail( "No nodes" );
+    if( !_nodes.size() ) {
+        Fail( "No nodes" );
+    }
 
-    if( !_meshes.size() ) Fail( "No meshes" );
+    if( !_meshes.size() ) {
+        Fail( "No meshes" );
+    }
 
-    //Fix nodes/meshes/bones
+    // Fix nodes/meshes/bones
     for(size_t i=0;i<_nodes.size();++i ){
         aiNode *node=_nodes[i];
 
@@ -630,8 +645,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
             int n_verts=mesh->mNumVertices=n_tris * 3;
 
             aiVector3D *mv=mesh->mVertices=new aiVector3D[ n_verts ],*mn=0,*mc=0;
-            if( _vflags & 1 ) mn=mesh->mNormals=new aiVector3D[ n_verts ];
-            if( _tcsets ) mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
+            if( _vflags & 1 ) {
+                mn=mesh->mNormals=new aiVector3D[ n_verts ];
+            }
+            if( _tcsets ) {
+                mc=mesh->mTextureCoords[0]=new aiVector3D[ n_verts ];
+            }
 
             aiFace *face=mesh->mFaces;