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Merge branch 'master' into readFbxWeightsInConfig

Malcolm Tyrrell 4 年之前
父节点
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a2cd5619b4
共有 93 个文件被更改,包括 22799 次插入22659 次删除
  1. 1 1
      .github/workflows/ccpp.yml
  2. 1 1
      .github/workflows/sanitizer.yml
  3. 4 13
      CMakeLists.txt
  4. 1 1
      cmake-modules/FindRT.cmake
  5. 1 1
      cmake/assimp-hunter-config.cmake.in
  6. 978 0
      code/AMF/AMFImporter_Postprocess.cpp
  7. 0 1
      code/AssetLib/3MF/3MFXmlTags.h
  8. 0 1
      code/AssetLib/3MF/D3MFExporter.cpp
  9. 0 1
      code/AssetLib/3MF/D3MFExporter.h
  10. 84 112
      code/AssetLib/3MF/D3MFImporter.cpp
  11. 33 27
      code/AssetLib/3MF/D3MFOpcPackage.cpp
  12. 2 7
      code/AssetLib/3MF/D3MFOpcPackage.h
  13. 163 296
      code/AssetLib/AMF/AMFImporter.cpp
  14. 177 298
      code/AssetLib/AMF/AMFImporter.hpp
  15. 179 247
      code/AssetLib/AMF/AMFImporter_Geometry.cpp
  16. 0 2
      code/AssetLib/AMF/AMFImporter_Macro.hpp
  17. 148 147
      code/AssetLib/AMF/AMFImporter_Material.cpp
  18. 116 150
      code/AssetLib/AMF/AMFImporter_Node.hpp
  19. 176 156
      code/AssetLib/AMF/AMFImporter_Postprocess.cpp
  20. 43 45
      code/AssetLib/Collada/ColladaLoader.cpp
  21. 882 1311
      code/AssetLib/Collada/ColladaParser.cpp
  22. 57 94
      code/AssetLib/Collada/ColladaParser.h
  23. 10 1
      code/AssetLib/FBX/FBXProperties.cpp
  24. 1212 1226
      code/AssetLib/Irr/IRRLoader.cpp
  25. 11 22
      code/AssetLib/Irr/IRRLoader.h
  26. 426 446
      code/AssetLib/Irr/IRRMeshLoader.cpp
  27. 8 15
      code/AssetLib/Irr/IRRMeshLoader.h
  28. 215 329
      code/AssetLib/Irr/IRRShared.cpp
  29. 45 44
      code/AssetLib/Irr/IRRShared.h
  30. 5 2
      code/AssetLib/M3D/M3DExporter.cpp
  31. 1 1
      code/AssetLib/M3D/m3d.h
  32. 15 13
      code/AssetLib/Obj/ObjFileImporter.cpp
  33. 0 29
      code/AssetLib/Obj/ObjTools.h
  34. 192 200
      code/AssetLib/Ogre/OgreBinarySerializer.h
  35. 19 28
      code/AssetLib/Ogre/OgreImporter.cpp
  36. 313 423
      code/AssetLib/Ogre/OgreXmlSerializer.cpp
  37. 32 48
      code/AssetLib/Ogre/OgreXmlSerializer.h
  38. 0 1837
      code/AssetLib/X3D/FIReader.cpp
  39. 0 192
      code/AssetLib/X3D/FIReader.hpp
  40. 68 1614
      code/AssetLib/X3D/X3DImporter.cpp
  41. 115 627
      code/AssetLib/X3D/X3DImporter.hpp
  42. 0 522
      code/AssetLib/X3D/X3DImporter_Geometry2D.cpp
  43. 0 999
      code/AssetLib/X3D/X3DImporter_Geometry3D.cpp
  44. 0 318
      code/AssetLib/X3D/X3DImporter_Group.cpp
  45. 0 290
      code/AssetLib/X3D/X3DImporter_Light.cpp
  46. 0 195
      code/AssetLib/X3D/X3DImporter_Macro.hpp
  47. 0 277
      code/AssetLib/X3D/X3DImporter_Metadata.cpp
  48. 0 134
      code/AssetLib/X3D/X3DImporter_Networking.cpp
  49. 0 780
      code/AssetLib/X3D/X3DImporter_Node.hpp
  50. 0 829
      code/AssetLib/X3D/X3DImporter_Postprocess.cpp
  51. 0 1071
      code/AssetLib/X3D/X3DImporter_Rendering.cpp
  52. 0 250
      code/AssetLib/X3D/X3DImporter_Shape.cpp
  53. 0 197
      code/AssetLib/X3D/X3DImporter_Texturing.cpp
  54. 0 1676
      code/AssetLib/X3D/X3DVocabulary.cpp
  55. 622 677
      code/AssetLib/XGL/XGLLoader.cpp
  56. 35 24
      code/AssetLib/XGL/XGLLoader.h
  57. 5 5
      code/AssetLib/glTF/glTFAsset.inl
  58. 1122 1123
      code/AssetLib/glTF2/glTF2Importer.cpp
  59. 13 36
      code/CMakeLists.txt
  60. 0 2
      code/Common/BaseImporter.cpp
  61. 0 2
      code/Common/DefaultIOSystem.cpp
  62. 1 4
      contrib/CMakeLists.txt
  63. 0 34
      contrib/irrXML/CMakeLists.txt
  64. 0 806
      contrib/irrXML/CXMLReaderImpl.h
  65. 0 73
      contrib/irrXML/heapsort.h
  66. 0 444
      contrib/irrXML/irrArray.h
  67. 0 661
      contrib/irrXML/irrString.h
  68. 0 101
      contrib/irrXML/irrTypes.h
  69. 0 147
      contrib/irrXML/irrXML.cpp
  70. 0 540
      contrib/irrXML/irrXML.h
  71. 87 0
      contrib/pugixml/CMakeLists.txt
  72. 63 0
      contrib/pugixml/contrib/foreach.hpp
  73. 52 0
      contrib/pugixml/readme.txt
  74. 76 0
      contrib/pugixml/src/pugiconfig.hpp
  75. 12796 0
      contrib/pugixml/src/pugixml.cpp
  76. 1468 0
      contrib/pugixml/src/pugixml.hpp
  77. 83 65
      include/assimp/ParsingUtils.h
  78. 23 0
      include/assimp/StringUtils.h
  79. 308 0
      include/assimp/XmlParser.h
  80. 191 194
      include/assimp/cimport.h
  81. 3 3
      include/assimp/importerdesc.h
  82. 0 149
      include/assimp/irrXMLWrapper.h
  83. 3 1
      test/CMakeLists.txt
  84. 10 7
      test/unit/AssimpAPITest.cpp
  85. 0 1
      test/unit/Common/uiScene.cpp
  86. 88 0
      test/unit/Common/utXmlParser.cpp
  87. 0 4
      test/unit/ut3DImportExport.cpp
  88. 1 1
      test/unit/utAMFImportExport.cpp
  89. 3 0
      test/unit/utColladaExport.cpp
  90. 2 2
      test/unit/utColladaImportExport.cpp
  91. 6 2
      test/unit/utD3MFImportExport.cpp
  92. 4 3
      test/unit/utIssues.cpp
  93. 1 1
      test/unit/utX3DImportExport.cpp

+ 1 - 1
.github/workflows/ccpp.yml

@@ -96,7 +96,7 @@ jobs:
       run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
 
     - name: configure and build
-      uses: lukka/run-cmake@v2
+      uses: lukka/run-cmake@v3
       env:
         DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
 

+ 1 - 1
.github/workflows/sanitizer.yml

@@ -19,7 +19,7 @@ jobs:
         CC: clang
     
     - name: configure and build
-      uses: lukka/run-cmake@v2
+      uses: lukka/run-cmake@v3
       with:
         cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
         cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'

+ 4 - 13
CMakeLists.txt

@@ -117,10 +117,6 @@ OPTION ( ASSIMP_UBSAN
   "Enable Undefined Behavior sanitizer."
   OFF
 )
-OPTION ( ASSIMP_SYSTEM_IRRXML
-  "Use system installed Irrlicht/IrrXML library."
-  OFF
-)
 OPTION ( ASSIMP_BUILD_DOCS
   "Build documentation using Doxygen."
   OFF
@@ -214,7 +210,7 @@ IF(NOT GIT_COMMIT_HASH)
 ENDIF()
 
 IF(ASSIMP_DOUBLE_PRECISION)
-    ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
+  ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
 ENDIF()
 
 CONFIGURE_FILE(
@@ -357,7 +353,7 @@ ELSE()
 ENDIF()
 
 # Only generate this target if no higher-level project already has
-IF (NOT TARGET uninstall)
+IF (NOT TARGET uninstall AND ASSIMP_INSTALL)
   # add make uninstall capability
   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
   ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
@@ -456,11 +452,6 @@ IF( ASSIMP_BUILD_DOCS )
   ADD_SUBDIRECTORY(doc)
 ENDIF()
 
-# Look for system installed irrXML
-IF ( ASSIMP_SYSTEM_IRRXML )
-  FIND_PACKAGE( IrrXML REQUIRED )
-ENDIF()
-
 # Search for external dependencies, and build them from source if not found
 # Search for zlib
 IF(ASSIMP_HUNTER_ENABLED)
@@ -587,9 +578,9 @@ ELSE ()
   ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
 ENDIF ()
 
-IF(NOT ASSIMP_HUNTER_ENABLED)
+#IF(NOT ASSIMP_HUNTER_ENABLED)
   ADD_SUBDIRECTORY(contrib)
-ENDIF()
+#ENDIF()
 
 ADD_SUBDIRECTORY( code/ )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )

+ 1 - 1
cmake-modules/FindRT.cmake

@@ -16,5 +16,5 @@ set(RT_LIBRARIES ${RT_LIBRARY})
 # handle the QUIETLY and REQUIRED arguments and set
 # RT_FOUND to TRUE if all listed variables are TRUE
 include(FindPackageHandleStandardArgs)
-find_package_handle_standard_args(rt DEFAULT_MSG RT_LIBRARY)
+find_package_handle_standard_args(RT DEFAULT_MSG RT_LIBRARY)
 mark_as_advanced(RT_LIBRARY)

+ 1 - 1
cmake/assimp-hunter-config.cmake.in

@@ -3,12 +3,12 @@
 find_package(RapidJSON CONFIG REQUIRED)
 find_package(ZLIB CONFIG REQUIRED)
 find_package(utf8cpp CONFIG REQUIRED)
-find_package(irrXML CONFIG REQUIRED)
 find_package(minizip CONFIG REQUIRED)
 find_package(openddlparser CONFIG REQUIRED)
 find_package(poly2tri CONFIG REQUIRED)
 find_package(polyclipping CONFIG REQUIRED)
 find_package(zip CONFIG REQUIRED)
+find_package(pugixml CONFIG REQUIRED)
 
 include("${CMAKE_CURRENT_LIST_DIR}/@[email protected]")
 check_required_components("@PROJECT_NAME@")

+ 978 - 0
code/AMF/AMFImporter_Postprocess.cpp

@@ -0,0 +1,978 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+/// \file AMFImporter_Postprocess.cpp
+/// \brief Convert built scenegraph and objects to Assimp scenegraph.
+/// \date 2016
+/// \author [email protected]
+
+#ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
+
+#include "AMFImporter.hpp"
+
+// Header files, Assimp.
+#include <assimp/SceneCombiner.h>
+#include <assimp/StandardShapes.h>
+#include <assimp/StringUtils.h>
+
+// Header files, stdlib.
+#include <iterator>
+
+namespace Assimp
+{
+
+aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
+{
+    aiColor4D tcol;
+
+	// Check if stored data are supported.
+	if(!Composition.empty())
+	{
+		throw DeadlyImportError("IME. GetColor for composition");
+	}
+	else if(Color->Composed)
+	{
+		throw DeadlyImportError("IME. GetColor, composed color");
+	}
+	else
+	{
+		tcol = Color->Color;
+	}
+
+	// Check if default color must be used
+	if((tcol.r == 0) && (tcol.g == 0) && (tcol.b == 0) && (tcol.a == 0))
+	{
+		tcol.r = 0.5f;
+		tcol.g = 0.5f;
+		tcol.b = 0.5f;
+		tcol.a = 1;
+	}
+
+	return tcol;
+}
+
+void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
+														std::vector<AMFColor*>& pVertexColorArray) const
+{
+    AMFVertices* vn = nullptr;
+    size_t col_idx;
+
+	// All data stored in "vertices", search for it.
+	for(AMFNodeElementBase* ne_child: pNodeElement.Child)
+	{
+		if(ne_child->Type == AMFNodeElementBase::ENET_Vertices) vn = (AMFVertices*)ne_child;
+	}
+
+	// If "vertices" not found then no work for us.
+	if(vn == nullptr) return;
+
+	pVertexCoordinateArray.reserve(vn->Child.size());// all coordinates stored as child and we need to reserve space for future push_back's.
+	pVertexColorArray.resize(vn->Child.size());// colors count equal vertices count.
+	col_idx = 0;
+	// Inside vertices collect all data and place to arrays
+	for(AMFNodeElementBase* vn_child: vn->Child)
+	{
+		// vertices, colors
+		if(vn_child->Type == AMFNodeElementBase::ENET_Vertex)
+		{
+			// by default clear color for current vertex
+			pVertexColorArray[col_idx] = nullptr;
+
+			for(AMFNodeElementBase* vtx: vn_child->Child)
+			{
+				if(vtx->Type == AMFNodeElementBase::ENET_Coordinates)
+				{
+					pVertexCoordinateArray.push_back(((AMFCoordinates*)vtx)->Coordinate);
+
+					continue;
+				}
+
+				if(vtx->Type == AMFNodeElementBase::ENET_Color)
+				{
+					pVertexColorArray[col_idx] = (AMFColor*)vtx;
+
+					continue;
+				}
+			}// for(CAMFImporter_NodeElement* vtx: vn_child->Child)
+
+			col_idx++;
+		}// if(vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex)
+	}// for(CAMFImporter_NodeElement* vn_child: vn->Child)
+}
+
+size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
+																const std::string& pID_A)
+{
+    size_t TextureConverted_Index;
+    std::string TextureConverted_ID;
+
+	// check input data
+	if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
+		throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. At least one texture ID must be defined.");
+
+	// Create ID
+	TextureConverted_ID = pID_R + "_" + pID_G + "_" + pID_B + "_" + pID_A;
+	// Check if texture specified by set of IDs is converted already.
+	TextureConverted_Index = 0;
+	for(const SPP_Texture& tex_convd: mTexture_Converted)
+	{
+        if ( tex_convd.ID == TextureConverted_ID ) {
+            return TextureConverted_Index;
+        } else {
+            ++TextureConverted_Index;
+        }
+	}
+
+	//
+	// Converted texture not found, create it.
+	//
+	AMFTexture* src_texture[4]{nullptr};
+	std::vector<AMFTexture*> src_texture_4check;
+	SPP_Texture converted_texture;
+
+	{// find all specified source textures
+		AMFNodeElementBase* t_tex;
+
+		// R
+		if(!pID_R.empty())
+		{
+			if(!Find_NodeElement(pID_R, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
+
+			src_texture[0] = (AMFTexture*)t_tex;
+			src_texture_4check.push_back((AMFTexture*)t_tex);
+		}
+		else
+		{
+			src_texture[0] = nullptr;
+		}
+
+		// G
+		if(!pID_G.empty())
+		{
+			if(!Find_NodeElement(pID_G, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
+
+			src_texture[1] = (AMFTexture*)t_tex;
+			src_texture_4check.push_back((AMFTexture*)t_tex);
+		}
+		else
+		{
+			src_texture[1] = nullptr;
+		}
+
+		// B
+		if(!pID_B.empty())
+		{
+			if(!Find_NodeElement(pID_B, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
+
+			src_texture[2] = (AMFTexture*)t_tex;
+			src_texture_4check.push_back((AMFTexture*)t_tex);
+		}
+		else
+		{
+			src_texture[2] = nullptr;
+		}
+
+		// A
+		if(!pID_A.empty())
+		{
+			if(!Find_NodeElement(pID_A, AMFNodeElementBase::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
+
+			src_texture[3] = (AMFTexture*)t_tex;
+			src_texture_4check.push_back((AMFTexture*)t_tex);
+		}
+		else
+		{
+			src_texture[3] = nullptr;
+		}
+	}// END: find all specified source textures
+
+	// check that all textures has same size
+	if(src_texture_4check.size() > 1)
+	{
+		for (size_t i = 0, i_e = (src_texture_4check.size() - 1); i < i_e; i++)
+		{
+			if((src_texture_4check[i]->Width != src_texture_4check[i + 1]->Width) || (src_texture_4check[i]->Height != src_texture_4check[i + 1]->Height) ||
+				(src_texture_4check[i]->Depth != src_texture_4check[i + 1]->Depth))
+			{
+				throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. Source texture must has the same size.");
+			}
+		}
+	}// if(src_texture_4check.size() > 1)
+
+	// set texture attributes
+	converted_texture.Width = src_texture_4check[0]->Width;
+	converted_texture.Height = src_texture_4check[0]->Height;
+	converted_texture.Depth = src_texture_4check[0]->Depth;
+	// if one of source texture is tiled then converted texture is tiled too.
+	converted_texture.Tiled = false;
+	for(uint8_t i = 0; i < src_texture_4check.size(); i++) converted_texture.Tiled |= src_texture_4check[i]->Tiled;
+
+	// Create format hint.
+	strcpy(converted_texture.FormatHint, "rgba0000");// copy initial string.
+	if(!pID_R.empty()) converted_texture.FormatHint[4] = '8';
+	if(!pID_G.empty()) converted_texture.FormatHint[5] = '8';
+	if(!pID_B.empty()) converted_texture.FormatHint[6] = '8';
+	if(!pID_A.empty()) converted_texture.FormatHint[7] = '8';
+
+	//
+	// Сopy data of textures.
+	//
+	size_t tex_size = 0;
+	size_t step = 0;
+	size_t off_g = 0;
+	size_t off_b = 0;
+
+	// Calculate size of the target array and rule how data will be copied.
+    if(!pID_R.empty() && nullptr != src_texture[ 0 ] ) {
+        tex_size += src_texture[0]->Data.size(); step++, off_g++, off_b++;
+    }
+    if(!pID_G.empty() && nullptr != src_texture[ 1 ] ) {
+        tex_size += src_texture[1]->Data.size(); step++, off_b++;
+    }
+    if(!pID_B.empty() && nullptr != src_texture[ 2 ] ) {
+        tex_size += src_texture[2]->Data.size(); step++;
+    }
+    if(!pID_A.empty() && nullptr != src_texture[ 3 ] ) {
+        tex_size += src_texture[3]->Data.size(); step++;
+    }
+
+    // Create target array.
+	converted_texture.Data = new uint8_t[tex_size];
+	// And copy data
+	auto CopyTextureData = [&](const std::string& pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
+	{
+		if(!pID.empty())
+		{
+			for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
+				AMFTexture* tex = src_texture[pSrcTexNum];
+				ai_assert(tex);
+				converted_texture.Data[idx_target] = tex->Data.at(idx_src);
+			}
+		}
+	};// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
+
+	CopyTextureData(pID_R, 0, step, 0);
+	CopyTextureData(pID_G, off_g, step, 1);
+	CopyTextureData(pID_B, off_b, step, 2);
+	CopyTextureData(pID_A, step - 1, step, 3);
+
+	// Store new converted texture ID
+	converted_texture.ID = TextureConverted_ID;
+	// Store new converted texture
+	mTexture_Converted.push_back(converted_texture);
+
+	return TextureConverted_Index;
+}
+
+void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
+{
+    auto texmap_is_equal = [](const AMFTexMap* pTexMap1, const AMFTexMap* pTexMap2) -> bool
+    {
+	    if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
+	    if(pTexMap1 == nullptr) return false;
+	    if(pTexMap2 == nullptr) return false;
+
+	    if(pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
+	    if(pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
+	    if(pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
+	    if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
+
+	    return true;
+    };
+
+	pOutputList_Separated.clear();
+	if(pInputList.empty()) return;
+
+	do
+	{
+		SComplexFace face_start = pInputList.front();
+		std::list<SComplexFace> face_list_cur;
+
+		for(std::list<SComplexFace>::iterator it = pInputList.begin(), it_end = pInputList.end(); it != it_end;)
+		{
+			if(texmap_is_equal(face_start.TexMap, it->TexMap))
+			{
+				auto it_old = it;
+
+				++it;
+				face_list_cur.push_back(*it_old);
+				pInputList.erase(it_old);
+			}
+			else
+			{
+				++it;
+			}
+		}
+
+		if(!face_list_cur.empty()) pOutputList_Separated.push_back(face_list_cur);
+
+	} while(!pInputList.empty());
+}
+
+void AMFImporter::Postprocess_AddMetadata(const std::list<AMFMetadata*>& metadataList, aiNode& sceneNode) const
+{
+	if ( !metadataList.empty() )
+	{
+		if(sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
+
+		// copy collected metadata to output node.
+        sceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(metadataList.size()) );
+		size_t meta_idx( 0 );
+
+		for(const AMFMetadata& metadata: metadataList)
+		{
+			sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
+		}
+	}// if(!metadataList.empty())
+}
+
+void AMFImporter::Postprocess_BuildNodeAndObject(const AMFObject& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
+{
+AMFColor* object_color = nullptr;
+
+	// create new aiNode and set name as <object> has.
+	*pSceneNode = new aiNode;
+	(*pSceneNode)->mName = pNodeElement.ID;
+	// read mesh and color
+	for(const AMFNodeElementBase* ne_child: pNodeElement.Child)
+	{
+		std::vector<aiVector3D> vertex_arr;
+		std::vector<AMFColor*> color_arr;
+
+		// color for object
+		if(ne_child->Type == AMFNodeElementBase::ENET_Color) object_color = (AMFColor*)ne_child;
+
+		if(ne_child->Type == AMFNodeElementBase::ENET_Mesh)
+		{
+			// Create arrays from children of mesh: vertices.
+			PostprocessHelper_CreateMeshDataArray(*((AMFMesh*)ne_child), vertex_arr, color_arr);
+			// Use this arrays as a source when creating every aiMesh
+			Postprocess_BuildMeshSet(*((AMFMesh*)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode);
+		}
+	}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement)
+}
+
+void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray,
+											const std::vector<AMFColor*>& pVertexColorArray,
+											const AMFColor* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
+{
+std::list<unsigned int> mesh_idx;
+
+	// all data stored in "volume", search for it.
+	for(const AMFNodeElementBase* ne_child: pNodeElement.Child)
+	{
+		const AMFColor* ne_volume_color = nullptr;
+		const SPP_Material* cur_mat = nullptr;
+
+		if(ne_child->Type == AMFNodeElementBase::ENET_Volume)
+		{
+			/******************* Get faces *******************/
+			const AMFVolume* ne_volume = reinterpret_cast<const AMFVolume*>(ne_child);
+
+			std::list<SComplexFace> complex_faces_list;// List of the faces of the volume.
+			std::list<std::list<SComplexFace> > complex_faces_toplist;// List of the face list for every mesh.
+
+			// check if volume use material
+			if(!ne_volume->MaterialID.empty())
+			{
+				if(!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) Throw_ID_NotFound(ne_volume->MaterialID);
+			}
+
+			// inside "volume" collect all data and place to arrays or create new objects
+			for(const AMFNodeElementBase* ne_volume_child: ne_volume->Child)
+			{
+				// color for volume
+				if(ne_volume_child->Type == AMFNodeElementBase::ENET_Color)
+				{
+					ne_volume_color = reinterpret_cast<const AMFColor*>(ne_volume_child);
+				}
+				else if(ne_volume_child->Type == AMFNodeElementBase::ENET_Triangle)// triangles, triangles colors
+				{
+					const AMFTriangle& tri_al = *reinterpret_cast<const AMFTriangle*>(ne_volume_child);
+
+					SComplexFace complex_face;
+
+					// initialize pointers
+					complex_face.Color = nullptr;
+					complex_face.TexMap = nullptr;
+					// get data from triangle children: color, texture coordinates.
+					if(tri_al.Child.size())
+					{
+						for(const AMFNodeElementBase* ne_triangle_child: tri_al.Child)
+						{
+							if(ne_triangle_child->Type == AMFNodeElementBase::ENET_Color)
+								complex_face.Color = reinterpret_cast<const AMFColor*>(ne_triangle_child);
+							else if(ne_triangle_child->Type == AMFNodeElementBase::ENET_TexMap)
+								complex_face.TexMap = reinterpret_cast<const AMFTexMap*>(ne_triangle_child);
+						}
+					}// if(tri_al.Child.size())
+
+					// create new face and store it.
+					complex_face.Face.mNumIndices = 3;
+					complex_face.Face.mIndices = new unsigned int[3];
+					complex_face.Face.mIndices[0] = static_cast<unsigned int>(tri_al.V[0]);
+					complex_face.Face.mIndices[1] = static_cast<unsigned int>(tri_al.V[1]);
+					complex_face.Face.mIndices[2] = static_cast<unsigned int>(tri_al.V[2]);
+					complex_faces_list.push_back(complex_face);
+				}
+			}// for(const CAMFImporter_NodeElement* ne_volume_child: ne_volume->Child)
+
+			/**** Split faces list: one list per mesh ****/
+			PostprocessHelper_SplitFacesByTextureID(complex_faces_list, complex_faces_toplist);
+
+			/***** Create mesh for every faces list ******/
+			for(std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
+			{
+				auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
+				{
+					size_t rv;
+
+					if(pBiggerThan != nullptr)
+					{
+						bool found = false;
+
+						for(const SComplexFace& face: pFaceList)
+						{
+							for(size_t idx_vert = 0; idx_vert < face.Face.mNumIndices; idx_vert++)
+							{
+								if(face.Face.mIndices[idx_vert] > *pBiggerThan)
+								{
+									rv = face.Face.mIndices[idx_vert];
+									found = true;
+
+									break;
+								}
+							}
+
+							if(found) break;
+						}
+
+						if(!found) return *pBiggerThan;
+					}
+					else
+					{
+						rv = pFaceList.front().Face.mIndices[0];
+					}// if(pBiggerThan != nullptr) else
+
+					for(const SComplexFace& face: pFaceList)
+					{
+						for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
+						{
+							if(face.Face.mIndices[vi] < rv)
+							{
+								if(pBiggerThan != nullptr)
+								{
+									if(face.Face.mIndices[vi] > *pBiggerThan) rv = face.Face.mIndices[vi];
+								}
+								else
+								{
+									rv = face.Face.mIndices[vi];
+								}
+							}
+						}
+					}// for(const SComplexFace& face: pFaceList)
+
+					return rv;
+				};// auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
+
+				auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
+				{
+					for(const SComplexFace& face: pFaceList)
+					{
+						for(size_t vi = 0; vi < face.Face.mNumIndices; vi++)
+						{
+							if(face.Face.mIndices[vi] == pIdx_From) face.Face.mIndices[vi] = static_cast<unsigned int>(pIdx_To);
+						}
+					}
+				};// auto VertexIndex_Replace = [](std::list<SComplexFace>& pFaceList, const size_t pIdx_From, const size_t pIdx_To) -> void
+
+				auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D
+				{
+					// Color priorities(In descending order):
+					// 1. triangle color;
+					// 2. vertex color;
+					// 3. volume color;
+					// 4. object color;
+					// 5. material;
+					// 6. default - invisible coat.
+					//
+					// Fill vertices colors in color priority list above that's points from 1 to 6.
+					if((pIdx < pVertexColorArray.size()) && (pVertexColorArray[pIdx] != nullptr))// check for vertex color
+					{
+						if(pVertexColorArray[pIdx]->Composed)
+							throw DeadlyImportError("IME: vertex color composed");
+						else
+							return pVertexColorArray[pIdx]->Color;
+					}
+					else if(ne_volume_color != nullptr)// check for volume color
+					{
+						if(ne_volume_color->Composed)
+							throw DeadlyImportError("IME: volume color composed");
+						else
+							return ne_volume_color->Color;
+					}
+					else if(pObjectColor != nullptr)// check for object color
+					{
+						if(pObjectColor->Composed)
+							throw DeadlyImportError("IME: object color composed");
+						else
+							return pObjectColor->Color;
+					}
+					else if(cur_mat != nullptr)// check for material
+					{
+						return cur_mat->GetColor(pVertexCoordinateArray.at(pIdx).x, pVertexCoordinateArray.at(pIdx).y, pVertexCoordinateArray.at(pIdx).z);
+					}
+					else// set default color.
+					{
+						return {0, 0, 0, 0};
+					}// if((vi < pVertexColorArray.size()) && (pVertexColorArray[vi] != nullptr)) else
+
+				};// auto Vertex_CalculateColor = [&](const size_t pIdx) -> aiColor4D
+
+				aiMesh* tmesh = new aiMesh;
+
+				tmesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;// Only triangles is supported by AMF.
+				//
+				// set geometry and colors (vertices)
+				//
+				// copy faces/triangles
+				tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
+				tmesh->mFaces = new aiFace[tmesh->mNumFaces];
+
+				// Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
+				// can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10.
+				// Do you need all this thousands of garbage? Of course no. So, optimisation step transformate sparse indices set to continuous.
+				size_t VertexCount_Max = tmesh->mNumFaces * 3;// 3 - triangles.
+				std::vector<aiVector3D> vert_arr, texcoord_arr;
+				std::vector<aiColor4D> col_arr;
+
+				vert_arr.reserve(VertexCount_Max * 2);// "* 2" - see below TODO.
+				col_arr.reserve(VertexCount_Max * 2);
+
+				{// fill arrays
+					size_t vert_idx_from, vert_idx_to;
+
+					// first iteration.
+					vert_idx_to = 0;
+					vert_idx_from = VertexIndex_GetMinimal(face_list_cur, nullptr);
+					vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
+					col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
+					if(vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
+
+					// rest iterations
+					do
+					{
+						vert_idx_from = VertexIndex_GetMinimal(face_list_cur, &vert_idx_to);
+						if(vert_idx_from == vert_idx_to) break;// all indices are transferred,
+
+						vert_arr.push_back(pVertexCoordinateArray.at(vert_idx_from));
+						col_arr.push_back(Vertex_CalculateColor(vert_idx_from));
+						vert_idx_to++;
+						if(vert_idx_from != vert_idx_to) VertexIndex_Replace(face_list_cur, vert_idx_from, vert_idx_to);
+
+					} while(true);
+				}// fill arrays. END.
+
+				//
+				// check if triangle colors are used and create additional faces if needed.
+				//
+				for(const SComplexFace& face_cur: face_list_cur)
+				{
+					if(face_cur.Color != nullptr)
+					{
+						aiColor4D face_color;
+						size_t vert_idx_new = vert_arr.size();
+
+						if(face_cur.Color->Composed)
+							throw DeadlyImportError("IME: face color composed");
+						else
+							face_color = face_cur.Color->Color;
+
+						for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
+						{
+							vert_arr.push_back(vert_arr.at(face_cur.Face.mIndices[idx_ind]));
+							col_arr.push_back(face_color);
+							face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(vert_idx_new++);
+						}
+					}// if(face_cur.Color != nullptr)
+				}// for(const SComplexFace& face_cur: face_list_cur)
+
+				//
+				// if texture is used then copy texture coordinates too.
+				//
+				if(face_list_cur.front().TexMap != nullptr)
+				{
+					size_t idx_vert_new = vert_arr.size();
+					///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for
+					/// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about
+					/// optimisation.
+					bool* idx_vert_used;
+
+					idx_vert_used = new bool[VertexCount_Max * 2];
+					for(size_t i = 0, i_e = VertexCount_Max * 2; i < i_e; i++) idx_vert_used[i] = false;
+
+					// This ID's will be used when set materials ID in scene.
+					tmesh->mMaterialIndex = static_cast<unsigned int>(PostprocessHelper_GetTextureID_Or_Create(face_list_cur.front().TexMap->TextureID_R,
+																						face_list_cur.front().TexMap->TextureID_G,
+																						face_list_cur.front().TexMap->TextureID_B,
+																						face_list_cur.front().TexMap->TextureID_A));
+					texcoord_arr.resize(VertexCount_Max * 2);
+					for(const SComplexFace& face_cur: face_list_cur)
+					{
+						for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
+						{
+							const size_t idx_vert = face_cur.Face.mIndices[idx_ind];
+
+							if(!idx_vert_used[idx_vert])
+							{
+								texcoord_arr.at(idx_vert) = face_cur.TexMap->TextureCoordinate[idx_ind];
+								idx_vert_used[idx_vert] = true;
+							}
+							else if(texcoord_arr.at(idx_vert) != face_cur.TexMap->TextureCoordinate[idx_ind])
+							{
+								// in that case one vertex is shared with many texture coordinates. We need to duplicate vertex with another texture
+								// coordinates.
+								vert_arr.push_back(vert_arr.at(idx_vert));
+								col_arr.push_back(col_arr.at(idx_vert));
+								texcoord_arr.at(idx_vert_new) = face_cur.TexMap->TextureCoordinate[idx_ind];
+								face_cur.Face.mIndices[idx_ind] = static_cast<unsigned int>(idx_vert_new++);
+							}
+						}// for(size_t idx_ind = 0; idx_ind < face_cur.Face.mNumIndices; idx_ind++)
+					}// for(const SComplexFace& face_cur: face_list_cur)
+
+					delete [] idx_vert_used;
+					// shrink array
+					texcoord_arr.resize(idx_vert_new);
+				}// if(face_list_cur.front().TexMap != nullptr)
+
+				//
+				// copy collected data to mesh
+				//
+				tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
+				tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
+				tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
+
+				memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
+				memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));
+				if(texcoord_arr.size() > 0)
+				{
+					tmesh->mTextureCoords[0] = new aiVector3D[tmesh->mNumVertices];
+					memcpy(tmesh->mTextureCoords[0], texcoord_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
+					tmesh->mNumUVComponents[0] = 2;// U and V stored in "x", "y" of aiVector3D.
+				}
+
+				size_t idx_face = 0;
+				for(const SComplexFace& face_cur: face_list_cur) tmesh->mFaces[idx_face++] = face_cur.Face;
+
+				// store new aiMesh
+				mesh_idx.push_back(static_cast<unsigned int>(pMeshList.size()));
+				pMeshList.push_back(tmesh);
+			}// for(const std::list<SComplexFace>& face_list_cur: complex_faces_toplist)
+		}// if(ne_child->Type == CAMFImporter_NodeElement::ENET_Volume)
+	}// for(const CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
+
+	// if meshes was created then assign new indices with current aiNode
+	if(!mesh_idx.empty())
+	{
+		std::list<unsigned int>::const_iterator mit = mesh_idx.begin();
+
+		pSceneNode.mNumMeshes = static_cast<unsigned int>(mesh_idx.size());
+		pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
+		for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *mit++;
+	}// if(mesh_idx.size() > 0)
+}
+
+void AMFImporter::Postprocess_BuildMaterial(const AMFMaterial& pMaterial)
+{
+SPP_Material new_mat;
+
+	new_mat.ID = pMaterial.ID;
+	for(const AMFNodeElementBase* mat_child: pMaterial.Child)
+	{
+		if(mat_child->Type == AMFNodeElementBase::ENET_Color)
+		{
+			new_mat.Color = (AMFColor*)mat_child;
+		}
+		else if(mat_child->Type == AMFNodeElementBase::ENET_Metadata)
+		{
+			new_mat.Metadata.push_back((AMFMetadata*)mat_child);
+		}
+	}// for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child)
+
+	// place converted material to special list
+	mMaterial_Converted.push_back(new_mat);
+}
+
+void AMFImporter::Postprocess_BuildConstellation(AMFConstellation& pConstellation, std::list<aiNode*>& pNodeList) const
+{
+aiNode* con_node;
+std::list<aiNode*> ch_node;
+
+	// We will build next hierarchy:
+	// aiNode as parent (<constellation>) for set of nodes as a children
+	//  |- aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
+	//  ...
+	//  \_ aiNode for transformation (<instance> -> <delta...>, <r...>) - aiNode for pointing to object ("objectid")
+	con_node = new aiNode;
+	con_node->mName = pConstellation.ID;
+	// Walk through children and search for instances of another objects, constellations.
+	for(const AMFNodeElementBase* ne: pConstellation.Child)
+	{
+		aiMatrix4x4 tmat;
+		aiNode* t_node;
+		aiNode* found_node;
+
+		if(ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
+		if(ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
+
+		// create alias for conveniance
+		AMFInstance& als = *((AMFInstance*)ne);
+		// find referenced object
+		if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
+
+		// create node for applying transformation
+		t_node = new aiNode;
+		t_node->mParent = con_node;
+		// apply transformation
+		aiMatrix4x4::Translation(als.Delta, tmat), t_node->mTransformation *= tmat;
+		aiMatrix4x4::RotationX(als.Rotation.x, tmat), t_node->mTransformation *= tmat;
+		aiMatrix4x4::RotationY(als.Rotation.y, tmat), t_node->mTransformation *= tmat;
+		aiMatrix4x4::RotationZ(als.Rotation.z, tmat), t_node->mTransformation *= tmat;
+		// create array for one child node
+		t_node->mNumChildren = 1;
+		t_node->mChildren = new aiNode*[t_node->mNumChildren];
+		SceneCombiner::Copy(&t_node->mChildren[0], found_node);
+		t_node->mChildren[0]->mParent = t_node;
+		ch_node.push_back(t_node);
+	}// for(const CAMFImporter_NodeElement* ne: pConstellation.Child)
+
+	// copy found aiNode's as children
+	if(ch_node.empty()) throw DeadlyImportError("<constellation> must have at least one <instance>.");
+
+	size_t ch_idx = 0;
+
+	con_node->mNumChildren = static_cast<unsigned int>(ch_node.size());
+	con_node->mChildren = new aiNode*[con_node->mNumChildren];
+	for(aiNode* node: ch_node) con_node->mChildren[ch_idx++] = node;
+
+	// and place "root" of <constellation> node to node list
+	pNodeList.push_back(con_node);
+}
+
+void AMFImporter::Postprocess_BuildScene(aiScene* pScene)
+{
+std::list<aiNode*> node_list;
+std::list<aiMesh*> mesh_list;
+std::list<AMFMetadata*> meta_list;
+
+	//
+	// Because for AMF "material" is just complex colors mixing so aiMaterial will not be used.
+	// For building aiScene we are must to do few steps:
+	// at first creating root node for aiScene.
+	pScene->mRootNode = new aiNode;
+	pScene->mRootNode->mParent = nullptr;
+	pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
+	// search for root(<amf>) element
+	AMFNodeElementBase* root_el = nullptr;
+
+	for(AMFNodeElementBase* ne: mNodeElement_List)
+	{
+		if(ne->Type != AMFNodeElementBase::ENET_Root) continue;
+
+		root_el = ne;
+
+		break;
+	}// for(const CAMFImporter_NodeElement* ne: mNodeElement_List)
+
+	// Check if root element are found.
+	if(root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found.");
+
+	// after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
+	// <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
+	// at any moment.
+	//
+	// 1. <material>
+	// 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
+	for(const AMFNodeElementBase* root_child: root_el->Child)
+	{
+		if(root_child->Type == AMFNodeElementBase::ENET_Material) Postprocess_BuildMaterial(*((AMFMaterial*)root_child));
+	}
+
+	// After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
+	//
+	// 3. <object>
+	for(const AMFNodeElementBase* root_child: root_el->Child)
+	{
+		if(root_child->Type == AMFNodeElementBase::ENET_Object)
+		{
+			aiNode* tnode = nullptr;
+
+			// for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
+			Postprocess_BuildNodeAndObject(*((AMFObject*)root_child), mesh_list, &tnode);
+			if(tnode != nullptr) node_list.push_back(tnode);
+
+		}
+	}// for(const CAMFImporter_NodeElement* root_child: root_el->Child)
+
+	// And finally read rest of nodes.
+	//
+	for(const AMFNodeElementBase* root_child: root_el->Child)
+	{
+		// 4. <constellation>
+		if(root_child->Type == AMFNodeElementBase::ENET_Constellation)
+		{
+			// <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's.
+			Postprocess_BuildConstellation(*((AMFConstellation*)root_child), node_list);
+		}
+
+		// 5, <metadata>
+		if(root_child->Type == AMFNodeElementBase::ENET_Metadata) meta_list.push_back((AMFMetadata*)root_child);
+	}// for(const CAMFImporter_NodeElement* root_child: root_el->Child)
+
+	// at now we can add collected metadata to root node
+	Postprocess_AddMetadata(meta_list, *pScene->mRootNode);
+	//
+	// Check constellation children
+	//
+	// As said in specification:
+	// "When multiple objects and constellations are defined in a single file, only the top level objects and constellations are available for printing."
+	// What that means? For example: if some object is used in constellation then you must show only constellation but not original object.
+	// And at this step we are checking that relations.
+nl_clean_loop:
+
+	if(node_list.size() > 1)
+	{
+		// walk through all nodes
+		for(std::list<aiNode*>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it)
+		{
+			// and try to find them in another top nodes.
+			std::list<aiNode*>::const_iterator next_it = nl_it;
+
+			++next_it;
+			for(; next_it != node_list.end(); ++next_it)
+			{
+				if((*next_it)->FindNode((*nl_it)->mName) != nullptr)
+				{
+					// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
+					node_list.erase(nl_it);
+
+					goto nl_clean_loop;
+				}
+			}// for(; next_it != node_list.end(); next_it++)
+		}// for(std::list<aiNode*>::const_iterator nl_it = node_list.begin(); nl_it != node_list.end(); nl_it++)
+	}
+
+	//
+	// move created objects to aiScene
+	//
+	//
+	// Nodes
+	if(!node_list.empty())
+	{
+		std::list<aiNode*>::const_iterator nl_it = node_list.begin();
+
+		pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size());
+		pScene->mRootNode->mChildren = new aiNode*[pScene->mRootNode->mNumChildren];
+		for(size_t i = 0; i < pScene->mRootNode->mNumChildren; i++)
+		{
+			// Objects and constellation that must be showed placed at top of hierarchy in <amf> node. So all aiNode's in node_list must have
+			// mRootNode only as parent.
+			(*nl_it)->mParent = pScene->mRootNode;
+			pScene->mRootNode->mChildren[i] = *nl_it++;
+		}
+	}// if(node_list.size() > 0)
+
+	//
+	// Meshes
+	if(!mesh_list.empty())
+	{
+		std::list<aiMesh*>::const_iterator ml_it = mesh_list.begin();
+
+		pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
+		pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+		for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *ml_it++;
+	}// if(mesh_list.size() > 0)
+
+	//
+	// Textures
+	pScene->mNumTextures = static_cast<unsigned int>(mTexture_Converted.size());
+	if(pScene->mNumTextures > 0)
+	{
+		size_t idx;
+
+		idx = 0;
+		pScene->mTextures = new aiTexture*[pScene->mNumTextures];
+		for(const SPP_Texture& tex_convd: mTexture_Converted)
+		{
+			pScene->mTextures[idx] = new aiTexture;
+			pScene->mTextures[idx]->mWidth = static_cast<unsigned int>(tex_convd.Width);
+			pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
+			pScene->mTextures[idx]->pcData = (aiTexel*)tex_convd.Data;
+			// texture format description.
+			strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
+			idx++;
+		}// for(const SPP_Texture& tex_convd: mTexture_Converted)
+
+		// Create materials for embedded textures.
+		idx = 0;
+		pScene->mNumMaterials = static_cast<unsigned int>(mTexture_Converted.size());
+		pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
+		for(const SPP_Texture& tex_convd: mTexture_Converted)
+		{
+			const aiString texture_id(AI_EMBEDDED_TEXNAME_PREFIX + to_string(idx));
+			const int mode = aiTextureOp_Multiply;
+			const int repeat = tex_convd.Tiled ? 1 : 0;
+
+			pScene->mMaterials[idx] = new aiMaterial;
+			pScene->mMaterials[idx]->AddProperty(&texture_id, AI_MATKEY_TEXTURE_DIFFUSE(0));
+			pScene->mMaterials[idx]->AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
+			pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
+			pScene->mMaterials[idx]->AddProperty(&repeat, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
+			idx++;
+		}
+	}// if(pScene->mNumTextures > 0)
+}// END: after that walk through children of root and collect data
+
+}// namespace Assimp
+
+#endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

+ 0 - 1
code/AssetLib/3MF/3MFXmlTags.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 0 - 1
code/AssetLib/3MF/D3MFExporter.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 0 - 1
code/AssetLib/3MF/D3MFExporter.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 84 - 112
code/AssetLib/3MF/D3MFImporter.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -46,12 +45,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <assimp/StringComparison.h>
 #include <assimp/StringUtils.h>
+#include <assimp/XmlParser.h>
 #include <assimp/ZipArchiveIOSystem.h>
 #include <assimp/importerdesc.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
-
 #include <cassert>
 #include <map>
 #include <memory>
@@ -61,7 +60,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "3MFXmlTags.h"
 #include "D3MFOpcPackage.h"
 #include <assimp/fast_atof.h>
-#include <assimp/irrXMLWrapper.h>
 
 #include <iomanip>
 
@@ -73,12 +71,12 @@ public:
     using MatArray = std::vector<aiMaterial *>;
     using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
 
-    XmlSerializer(XmlReader *xmlReader) :
+    XmlSerializer(XmlParser *xmlParser) :
             mMeshes(),
             mMatArray(),
             mActiveMatGroup(99999999),
             mMatId2MatArray(),
-            xmlReader(xmlReader) {
+            mXmlParser(xmlParser) {
         // empty
     }
 
@@ -95,16 +93,21 @@ public:
         std::vector<aiNode *> children;
 
         std::string nodeName;
-        while (ReadToEndElement(D3MF::XmlTag::model)) {
-            nodeName = xmlReader->getNodeName();
-            if (nodeName == D3MF::XmlTag::object) {
-                children.push_back(ReadObject(scene));
-            } else if (nodeName == D3MF::XmlTag::build) {
+        XmlNode node = mXmlParser->getRootNode().child("model");
+        if (node.empty()) {
+            return;
+        }
+        XmlNode resNode = node.child("resources");
+        for (XmlNode currentNode = resNode.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string &currentNodeName = currentNode.name();
+            if (currentNodeName == D3MF::XmlTag::object) {
+                children.push_back(ReadObject(currentNode, scene));
+            } else if (currentNodeName == D3MF::XmlTag::build) {
                 //
-            } else if (nodeName == D3MF::XmlTag::basematerials) {
-                ReadBaseMaterials();
-            } else if (nodeName == D3MF::XmlTag::meta) {
-                ReadMetadata();
+            } else if (currentNodeName == D3MF::XmlTag::basematerials) {
+                ReadBaseMaterials(currentNode);
+            } else if (currentNodeName == D3MF::XmlTag::meta) {
+                ReadMetadata(currentNode);
             }
         }
 
@@ -134,38 +137,37 @@ public:
             std::copy(mMatArray.begin(), mMatArray.end(), scene->mMaterials);
         }
 
-        // create the scenegraph
+        // create the scene-graph
         scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
         scene->mRootNode->mChildren = new aiNode *[scene->mRootNode->mNumChildren]();
         std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
     }
 
 private:
-    aiNode *ReadObject(aiScene *scene) {
-        std::unique_ptr<aiNode> node(new aiNode());
+    aiNode *ReadObject(XmlNode &node, aiScene *scene) {
+        std::unique_ptr<aiNode> nodePtr(new aiNode());
 
         std::vector<unsigned long> meshIds;
 
-        const char *attrib(nullptr);
         std::string name, type;
-        attrib = xmlReader->getAttributeValue(D3MF::XmlTag::id.c_str());
-        if (nullptr != attrib) {
-            name = attrib;
+        pugi::xml_attribute attr = node.attribute(D3MF::XmlTag::id.c_str());
+        if (!attr.empty()) {
+            name = attr.as_string();
         }
-        attrib = xmlReader->getAttributeValue(D3MF::XmlTag::type.c_str());
-        if (nullptr != attrib) {
-            type = attrib;
+        attr = node.attribute(D3MF::XmlTag::type.c_str());
+        if (!attr.empty()) {
+            type = attr.as_string();
         }
 
-        node->mParent = scene->mRootNode;
-        node->mName.Set(name);
+        nodePtr->mParent = scene->mRootNode;
+        nodePtr->mName.Set(name);
 
         size_t meshIdx = mMeshes.size();
 
-        while (ReadToEndElement(D3MF::XmlTag::object)) {
-            if (xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
-                auto mesh = ReadMesh();
-
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == D3MF::XmlTag::mesh) {
+                auto mesh = ReadMesh(currentNode);
                 mesh->mName.Set(name);
                 mMeshes.push_back(mesh);
                 meshIds.push_back(static_cast<unsigned long>(meshIdx));
@@ -173,33 +175,34 @@ private:
             }
         }
 
-        node->mNumMeshes = static_cast<unsigned int>(meshIds.size());
+        nodePtr->mNumMeshes = static_cast<unsigned int>(meshIds.size());
 
-        node->mMeshes = new unsigned int[node->mNumMeshes];
+        nodePtr->mMeshes = new unsigned int[nodePtr->mNumMeshes];
 
-        std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
+        std::copy(meshIds.begin(), meshIds.end(), nodePtr->mMeshes);
 
-        return node.release();
+        return nodePtr.release();
     }
 
-    aiMesh *ReadMesh() {
+    aiMesh *ReadMesh(XmlNode &node) {
         aiMesh *mesh = new aiMesh();
-        while (ReadToEndElement(D3MF::XmlTag::mesh)) {
-            if (xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
-                ImportVertices(mesh);
-            } else if (xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
-                ImportTriangles(mesh);
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == D3MF::XmlTag::vertices) {
+                ImportVertices(currentNode, mesh);
+            } else if (currentName == D3MF::XmlTag::triangles) {
+                ImportTriangles(currentNode, mesh);
             }
+
         }
 
         return mesh;
     }
 
-    void ReadMetadata() {
-        const std::string name = xmlReader->getAttributeValue(D3MF::XmlTag::meta_name.c_str());
-        xmlReader->read();
-        const std::string value = xmlReader->getNodeData();
-
+    void ReadMetadata(XmlNode &node) {
+        pugi::xml_attribute attribute = node.attribute(D3MF::XmlTag::meta_name.c_str());
+        const std::string name = attribute.as_string();
+        const std::string value = node.value();
         if (name.empty()) {
             return;
         }
@@ -210,37 +213,36 @@ private:
         mMetaData.push_back(entry);
     }
 
-    void ImportVertices(aiMesh *mesh) {
+    void ImportVertices(XmlNode &node, aiMesh *mesh) {
         std::vector<aiVector3D> vertices;
-        while (ReadToEndElement(D3MF::XmlTag::vertices)) {
-            if (xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
-                vertices.push_back(ReadVertex());
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == D3MF::XmlTag::vertex) {
+                vertices.push_back(ReadVertex(currentNode));
             }
         }
+
         mesh->mNumVertices = static_cast<unsigned int>(vertices.size());
         mesh->mVertices = new aiVector3D[mesh->mNumVertices];
-
         std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
     }
 
-    aiVector3D ReadVertex() {
+    aiVector3D ReadVertex(XmlNode &node) {
         aiVector3D vertex;
-
-        vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
-        vertex.y = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::y.c_str()), nullptr);
-        vertex.z = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::z.c_str()), nullptr);
+        vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x.c_str()).as_string(), nullptr);
+        vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y.c_str()).as_string(), nullptr);
+        vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z.c_str()).as_string(), nullptr);
 
         return vertex;
     }
 
-    void ImportTriangles(aiMesh *mesh) {
+    void ImportTriangles(XmlNode &node, aiMesh *mesh) {
         std::vector<aiFace> faces;
-
-        while (ReadToEndElement(D3MF::XmlTag::triangles)) {
-            const std::string nodeName(xmlReader->getNodeName());
-            if (xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
-                faces.push_back(ReadTriangle());
-                const char *pidToken(xmlReader->getAttributeValue(D3MF::XmlTag::p1.c_str()));
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == D3MF::XmlTag::triangle) {
+                faces.push_back(ReadTriangle(currentNode));
+                const char *pidToken = currentNode.attribute(D3MF::XmlTag::p1.c_str()).as_string();
                 if (nullptr != pidToken) {
                     int matIdx(std::atoi(pidToken));
                     mesh->mMaterialIndex = matIdx;
@@ -255,21 +257,21 @@ private:
         std::copy(faces.begin(), faces.end(), mesh->mFaces);
     }
 
-    aiFace ReadTriangle() {
+    aiFace ReadTriangle(XmlNode &node) {
         aiFace face;
 
         face.mNumIndices = 3;
         face.mIndices = new unsigned int[face.mNumIndices];
-        face.mIndices[0] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v1.c_str())));
-        face.mIndices[1] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v2.c_str())));
-        face.mIndices[2] = static_cast<unsigned int>(std::atoi(xmlReader->getAttributeValue(D3MF::XmlTag::v3.c_str())));
+        face.mIndices[0] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v1.c_str()).as_string()));
+        face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v2.c_str()).as_string()));
+        face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(D3MF::XmlTag::v3.c_str()).as_string()));
 
         return face;
     }
 
-    void ReadBaseMaterials() {
+    void ReadBaseMaterials(XmlNode &node) {
         std::vector<unsigned int> MatIdArray;
-        const char *baseMaterialId(xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_id.c_str()));
+        const char *baseMaterialId = node.attribute(D3MF::XmlTag::basematerials_id.c_str()).as_string();
         if (nullptr != baseMaterialId) {
             unsigned int id = std::atoi(baseMaterialId);
             const size_t newMatIdx(mMatArray.size());
@@ -287,9 +289,7 @@ private:
             mMatId2MatArray[mActiveMatGroup] = MatIdArray;
         }
 
-        while (ReadToEndElement(D3MF::XmlTag::basematerials)) {
-            mMatArray.push_back(readMaterialDef());
-        }
+        mMatArray.push_back(readMaterialDef(node));
     }
 
     bool parseColor(const char *color, aiColor4D &diffuse) {
@@ -339,19 +339,20 @@ private:
         return true;
     }
 
-    void assignDiffuseColor(aiMaterial *mat) {
-        const char *color = xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_displaycolor.c_str());
+    void assignDiffuseColor(XmlNode &node, aiMaterial *mat) {
+        const char *color = node.attribute(D3MF::XmlTag::basematerials_displaycolor.c_str()).as_string();
         aiColor4D diffuse;
         if (parseColor(color, diffuse)) {
             mat->AddProperty<aiColor4D>(&diffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
         }
     }
-    aiMaterial *readMaterialDef() {
+
+    aiMaterial *readMaterialDef(XmlNode &node) {
         aiMaterial *mat(nullptr);
         const char *name(nullptr);
-        const std::string nodeName(xmlReader->getNodeName());
+        const std::string nodeName = node.name();
         if (nodeName == D3MF::XmlTag::basematerials_base) {
-            name = xmlReader->getAttributeValue(D3MF::XmlTag::basematerials_name.c_str());
+            name = node.attribute(D3MF::XmlTag::basematerials_name.c_str()).as_string();
             std::string stdMatName;
             aiString matName;
             std::string strId(to_string(mActiveMatGroup));
@@ -368,40 +369,12 @@ private:
             mat = new aiMaterial;
             mat->AddProperty(&matName, AI_MATKEY_NAME);
 
-            assignDiffuseColor(mat);
+            assignDiffuseColor(node, mat);
         }
 
         return mat;
     }
 
-private:
-    bool ReadToStartElement(const std::string &startTag) {
-        while (xmlReader->read()) {
-            const std::string &nodeName(xmlReader->getNodeName());
-            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
-                return true;
-            } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
-                return false;
-            }
-        }
-
-        return false;
-    }
-
-    bool ReadToEndElement(const std::string &closeTag) {
-        while (xmlReader->read()) {
-            const std::string &nodeName(xmlReader->getNodeName());
-            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
-                return true;
-            } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
-                return false;
-            }
-        }
-        ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
-
-        return false;
-    }
-
 private:
     struct MetaEntry {
         std::string name;
@@ -412,7 +385,7 @@ private:
     MatArray mMatArray;
     unsigned int mActiveMatGroup;
     MatId2MatArray mMatId2MatArray;
-    XmlReader *xmlReader;
+    XmlParser *mXmlParser;
 };
 
 } //namespace D3MF
@@ -468,12 +441,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
 void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
     D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
 
-    std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));
-    std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get()));
-
-    D3MF::XmlSerializer xmlSerializer(xmlReader.get());
-
-    xmlSerializer.ImportXml(pScene);
+    XmlParser xmlParser;
+    if (xmlParser.parse(opcPackage.RootStream())) {
+        D3MF::XmlSerializer xmlSerializer(&xmlParser);
+        xmlSerializer.ImportXml(pScene);
+    }
 }
 
 } // Namespace Assimp

+ 33 - 27
code/AssetLib/3MF/D3MFOpcPackage.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -45,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "D3MFOpcPackage.h"
 #include <assimp/Exceptional.h>
 
+#include <assimp/XmlParser.h>
 #include <assimp/ZipArchiveIOSystem.h>
 #include <assimp/ai_assert.h>
 #include <assimp/DefaultLogger.hpp>
@@ -68,27 +68,22 @@ typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
 
 class OpcPackageRelationshipReader {
 public:
-    OpcPackageRelationshipReader(XmlReader *xmlReader) {
-        while (xmlReader->read()) {
-            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
-                    xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER) {
-                ParseRootNode(xmlReader);
-            }
-        }
+    OpcPackageRelationshipReader(XmlParser &parser) {
+        XmlNode root = parser.getRootNode();
+        ParseRootNode(root);
     }
 
-    void ParseRootNode(XmlReader *xmlReader) {
-        ParseAttributes(xmlReader);
-
-        while (xmlReader->read()) {
-            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
-                    xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_NODE) {
-                ParseChildNode(xmlReader);
+    void ParseRootNode(XmlNode &node) {
+        ParseAttributes(node);
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            std::string name = currentNode.name();
+            if (name == "Relationships") {
+                ParseRelationsNode(currentNode);
             }
         }
     }
 
-    void ParseAttributes(XmlReader *) {
+    void ParseAttributes(XmlNode & /*node*/) {
         // empty
     }
 
@@ -99,14 +94,22 @@ public:
         return true;
     }
 
-    void ParseChildNode(XmlReader *xmlReader) {
-        OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
+    void ParseRelationsNode(XmlNode &node) {
+        if (node.empty()) {
+            return;
+        }
 
-        relPtr->id = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_ID.c_str());
-        relPtr->type = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TYPE.c_str());
-        relPtr->target = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TARGET.c_str());
-        if (validateRels(relPtr)) {
-            m_relationShips.push_back(relPtr);
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            std::string name = currentNode.name();
+            if (name == "Relationship") {
+                OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
+                relPtr->id = currentNode.attribute(XmlTag::RELS_ATTRIB_ID.c_str()).as_string();
+                relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE.c_str()).as_string();
+                relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET.c_str()).as_string();
+                if (validateRels(relPtr)) {
+                    m_relationShips.push_back(relPtr);
+                }
+            }
         }
     }
 
@@ -115,7 +118,8 @@ public:
 
 // ------------------------------------------------------------------------------------------------
 D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
-        mRootStream(nullptr), mZipArchive() {
+        mRootStream(nullptr),
+        mZipArchive() {
     mZipArchive.reset(new ZipArchiveIOSystem(pIOHandler, rFile));
     if (!mZipArchive->isOpen()) {
         throw DeadlyImportError("Failed to open file ", rFile, ".");
@@ -182,10 +186,12 @@ bool D3MFOpcPackage::validate() {
 }
 
 std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
-    std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
-    std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));
+    XmlParser xmlParser;
+    if (!xmlParser.parse(stream)) {
+        return "";
+    }
 
-    OpcPackageRelationshipReader reader(xml.get());
+    OpcPackageRelationshipReader reader(xmlParser);
 
     auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
         return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;

+ 2 - 7
code/AssetLib/3MF/D3MFOpcPackage.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -44,18 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define D3MFOPCPACKAGE_H
 
 #include <memory>
-
+#include <string>
 #include <assimp/IOSystem.hpp>
-#include <assimp/irrXMLWrapper.h>
 
 namespace Assimp {
     class ZipArchiveIOSystem;
 
 namespace D3MF {
 
-using XmlReader = irr::io::IrrXMLReader ;
-using XmlReaderPtr = std::shared_ptr<XmlReader> ;
-
 struct OpcPackageRelationship {
     std::string id;
     std::string type;
@@ -64,7 +59,7 @@ struct OpcPackageRelationship {
 
 class D3MFOpcPackage {
 public:
-    D3MFOpcPackage( IOSystem* pIOHandler, const std::string& rFile );
+    D3MFOpcPackage( IOSystem* pIOHandler, const std::string& file );
     ~D3MFOpcPackage();
     IOStream* RootStream() const;
     bool validate();

+ 163 - 296
code/AssetLib/AMF/AMFImporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -60,8 +58,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 namespace Assimp {
 
-/// \var aiImporterDesc AMFImporter::Description
-/// Conastant which hold importer description
 const aiImporterDesc AMFImporter::Description = {
     "Additive manufacturing file format(AMF) Importer",
     "smalcom",
@@ -82,7 +78,7 @@ void AMFImporter::Clear() {
     mTexture_Converted.clear();
     // Delete all elements
     if (!mNodeElement_List.empty()) {
-        for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
+        for (AMFNodeElementBase *ne : mNodeElement_List) {
             delete ne;
         }
 
@@ -90,8 +86,18 @@ void AMFImporter::Clear() {
     }
 }
 
+AMFImporter::AMFImporter() AI_NO_EXCEPT :
+        mNodeElement_Cur(nullptr),
+        mXmlParser(nullptr),
+        mUnit(),
+        mVersion(),
+        mMaterial_Converted(),
+        mTexture_Converted() {
+    // empty
+}
+
 AMFImporter::~AMFImporter() {
-    if (mReader != nullptr) delete mReader;
+    delete mXmlParser;
     // Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
     Clear();
 }
@@ -100,10 +106,12 @@ AMFImporter::~AMFImporter() {
 /************************************************************ Functions: find set ************************************************************/
 /*********************************************************************************************************************************************/
 
-bool AMFImporter::Find_NodeElement(const std::string &pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement **pNodeElement) const {
-    for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
+bool AMFImporter::Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const {
+    for (AMFNodeElementBase *ne : mNodeElement_List) {
         if ((ne->ID == pID) && (ne->Type == pType)) {
-            if (pNodeElement != nullptr) *pNodeElement = ne;
+            if (pNodeElement != nullptr) {
+                *pNodeElement = ne;
+            }
 
             return true;
         }
@@ -112,12 +120,13 @@ bool AMFImporter::Find_NodeElement(const std::string &pID, const CAMFImporter_No
     return false;
 }
 
-bool AMFImporter::Find_ConvertedNode(const std::string &pID, std::list<aiNode *> &pNodeList, aiNode **pNode) const {
+bool AMFImporter::Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const {
     aiString node_name(pID.c_str());
-
-    for (aiNode *node : pNodeList) {
+    for (aiNode *node : nodeArray) {
         if (node->mName == node_name) {
-            if (pNode != nullptr) *pNode = node;
+            if (pNode != nullptr) {
+                *pNode = node;
+            }
 
             return true;
         }
@@ -129,7 +138,9 @@ bool AMFImporter::Find_ConvertedNode(const std::string &pID, std::list<aiNode *>
 bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const {
     for (const SPP_Material &mat : mMaterial_Converted) {
         if (mat.ID == pID) {
-            if (pConvertedMaterial != nullptr) *pConvertedMaterial = &mat;
+            if (pConvertedMaterial != nullptr) {
+                *pConvertedMaterial = &mat;
+            }
 
             return true;
         }
@@ -142,20 +153,20 @@ bool AMFImporter::Find_ConvertedMaterial(const std::string &pID, const SPP_Mater
 /************************************************************ Functions: throw set ***********************************************************/
 /*********************************************************************************************************************************************/
 
-void AMFImporter::Throw_CloseNotFound(const std::string &pNode) {
-    throw DeadlyImportError("Close tag for node <", pNode, "> not found. Seems file is corrupt.");
+void AMFImporter::Throw_CloseNotFound(const std::string &nodeName) {
+    throw DeadlyImportError("Close tag for node <" + nodeName + "> not found. Seems file is corrupt.");
 }
 
-void AMFImporter::Throw_IncorrectAttr(const std::string &pAttrName) {
-    throw DeadlyImportError("Node <", mReader->getNodeName(), "> has incorrect attribute \"", pAttrName, "\".");
+void AMFImporter::Throw_IncorrectAttr(const std::string &nodeName, const std::string &attrName) {
+    throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + attrName + "\".");
 }
 
-void AMFImporter::Throw_IncorrectAttrValue(const std::string &pAttrName) {
-    throw DeadlyImportError("Attribute \"", pAttrName, "\" in node <", mReader->getNodeName(), "> has incorrect value.");
+void AMFImporter::Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &attrName) {
+    throw DeadlyImportError("Attribute \"" + attrName + "\" in node <" + nodeName + "> has incorrect value.");
 }
 
-void AMFImporter::Throw_MoreThanOnceDefined(const std::string &pNodeType, const std::string &pDescription) {
-    throw DeadlyImportError("\"", pNodeType, "\" node can be used only once in ", mReader->getNodeName(), ". Description: ", pDescription);
+void AMFImporter::Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
+    throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
 }
 
 void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
@@ -166,124 +177,14 @@ void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
 /************************************************************* Functions: XML set ************************************************************/
 /*********************************************************************************************************************************************/
 
-void AMFImporter::XML_CheckNode_MustHaveChildren() {
-    if (mReader->isEmptyElement()) throw DeadlyImportError("Node <", mReader->getNodeName(), "> must have children.");
-}
-
-void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string &pParentNodeName) {
-    static const size_t Uns_Skip_Len = 3;
-    const char *Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
-
-    static bool skipped_before[Uns_Skip_Len] = { false, false, false };
-
-    std::string nn(mReader->getNodeName());
-    bool found = false;
-    bool close_found = false;
-    size_t sk_idx;
-
-    for (sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++) {
-        if (nn != Uns_Skip[sk_idx]) continue;
-
-        found = true;
-        if (mReader->isEmptyElement()) {
-            close_found = true;
-
-            goto casu_cres;
-        }
-
-        while (mReader->read()) {
-            if ((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName())) {
-                close_found = true;
-
-                goto casu_cres;
-            }
-        }
-    } // for(sk_idx = 0; sk_idx < Uns_Skip_Len; sk_idx++)
-
-casu_cres:
-
-    if (!found) throw DeadlyImportError("Unknown node \"", nn, "\" in ", pParentNodeName, ".");
-    if (!close_found) Throw_CloseNotFound(nn);
-
-    if (!skipped_before[sk_idx]) {
-        skipped_before[sk_idx] = true;
-        ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
-    }
-}
-
-bool AMFImporter::XML_SearchNode(const std::string &pNodeName) {
-    while (mReader->read()) {
-        if ((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
+void AMFImporter::XML_CheckNode_MustHaveChildren(pugi::xml_node &node) {
+    if (node.children().begin() == node.children().end()) {
+        throw DeadlyImportError(std::string("Node <") + node.name() + "> must have children.");
     }
-
-    return false;
-}
-
-bool AMFImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx) {
-    std::string val(mReader->getAttributeValue(pAttrIdx));
-
-    if ((val == "false") || (val == "0"))
-        return false;
-    else if ((val == "true") || (val == "1"))
-        return true;
-    else
-        throw DeadlyImportError("Bool attribute value can contain \"false\"/\"0\" or \"true\"/\"1\" not the \"", val, "\"");
-}
-
-float AMFImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx) {
-    std::string val;
-    float tvalf;
-
-    ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
-    fast_atoreal_move(val.c_str(), tvalf, false);
-
-    return tvalf;
-}
-
-uint32_t AMFImporter::XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx) {
-    return strtoul10(mReader->getAttributeValue(pAttrIdx));
-}
-
-float AMFImporter::XML_ReadNode_GetVal_AsFloat() {
-    std::string val;
-    float tvalf;
-
-    if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. No data, seems file is corrupt.");
-    if (mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsFloat. Invalid type of XML element, seems file is corrupt.");
-
-    ParseHelper_FixTruncatedFloatString(mReader->getNodeData(), val);
-    fast_atoreal_move(val.c_str(), tvalf, false);
-
-    return tvalf;
-}
-
-uint32_t AMFImporter::XML_ReadNode_GetVal_AsU32() {
-    if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. No data, seems file is corrupt.");
-    if (mReader->getNodeType() != irr::io::EXN_TEXT) throw DeadlyImportError("XML_ReadNode_GetVal_AsU32. Invalid type of XML element, seems file is corrupt.");
-
-    return strtoul10(mReader->getNodeData());
-}
-
-void AMFImporter::XML_ReadNode_GetVal_AsString(std::string &pValue) {
-    if (!mReader->read()) throw DeadlyImportError("XML_ReadNode_GetVal_AsString. No data, seems file is corrupt.");
-    if (mReader->getNodeType() != irr::io::EXN_TEXT)
-        throw DeadlyImportError("XML_ReadNode_GetVal_AsString. Invalid type of XML element, seems file is corrupt.");
-
-    pValue = mReader->getNodeData();
-}
-
-/*********************************************************************************************************************************************/
-/************************************************************ Functions: parse set ***********************************************************/
-/*********************************************************************************************************************************************/
-
-void AMFImporter::ParseHelper_Node_Enter(CAMFImporter_NodeElement *pNode) {
-    mNodeElement_Cur->Child.push_back(pNode); // add new element to current element child list.
-    mNodeElement_Cur = pNode; // switch current element to new one.
 }
 
-void AMFImporter::ParseHelper_Node_Exit() {
-    // check if we can walk up.
-    if (mNodeElement_Cur != nullptr) mNodeElement_Cur = mNodeElement_Cur->Parent;
+bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
+    return nullptr != mXmlParser->findNode(nodeName);
 }
 
 void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
@@ -362,7 +263,6 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
 }
 
 void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
-    irr::io::IrrXMLReader *OldReader = mReader; // store current XMLreader.
     std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
 
     // Check whether we can read from the file
@@ -370,21 +270,26 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
         throw DeadlyImportError("Failed to open AMF file ", pFile, ".");
     }
 
-    // generate a XML reader for it
-    std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
-    mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
-    if (!mReader) throw DeadlyImportError("Failed to create XML reader for file", pFile, ".");
-    //
-    // start reading
-    // search for root tag <amf>
-    if (XML_SearchNode("amf"))
-        ParseNode_Root();
-    else
+    mXmlParser = new XmlParser();
+    if (!mXmlParser->parse(file.get())) {
+        delete mXmlParser;
+        throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
+    }
+
+    // Start reading, search for root tag <amf>
+    if (!mXmlParser->hasNode("amf")) {
         throw DeadlyImportError("Root node \"amf\" not found.");
+    }
+    ParseNode_Root();
+} // namespace Assimp
 
-    delete mReader;
-    // restore old XMLreader
-    mReader = OldReader;
+void AMFImporter::ParseHelper_Node_Enter(AMFNodeElementBase *node) {
+    mNodeElement_Cur->Child.push_back(node); // add new element to current element child list.
+    mNodeElement_Cur = node;
+}
+
+void AMFImporter::ParseHelper_Node_Exit() {
+    if (mNodeElement_Cur != nullptr) mNodeElement_Cur = mNodeElement_Cur->Parent;
 }
 
 // <amf
@@ -395,54 +300,48 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
 // Root XML element.
 // Multi elements - No.
 void AMFImporter::ParseNode_Root() {
-    std::string unit, version;
-    CAMFImporter_NodeElement *ne(nullptr);
+    AMFNodeElementBase *ne = nullptr;
+    XmlNode *root = mXmlParser->findNode("amf");
+    if (nullptr == root) {
+        throw DeadlyImportError("Root node \"amf\" not found.");
+    }
+    XmlNode node = *root;
+    mUnit = node.attribute("unit").as_string();
+    mVersion = node.attribute("version").as_string();
 
     // Read attributes for node <amf>.
-    MACRO_ATTRREAD_LOOPBEG;
-    MACRO_ATTRREAD_CHECK_RET("unit", unit, mReader->getAttributeValue);
-    MACRO_ATTRREAD_CHECK_RET("version", version, mReader->getAttributeValue);
-    MACRO_ATTRREAD_LOOPEND_WSKIP;
-
     // Check attributes
     if (!mUnit.empty()) {
-        if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) Throw_IncorrectAttrValue("unit");
+        if ((mUnit != "inch") && (mUnit != "millimeter") && (mUnit != "meter") && (mUnit != "feet") && (mUnit != "micron")) {
+            Throw_IncorrectAttrValue("unit", mUnit);
+        }
     }
 
     // create root node element.
-    ne = new CAMFImporter_NodeElement_Root(nullptr);
+    ne = new AMFRoot(nullptr);
+
     mNodeElement_Cur = ne; // set first "current" element
     // and assign attribute's values
-    ((CAMFImporter_NodeElement_Root *)ne)->Unit = unit;
-    ((CAMFImporter_NodeElement_Root *)ne)->Version = version;
+    ((AMFRoot *)ne)->Unit = mUnit;
+    ((AMFRoot *)ne)->Version = mVersion;
 
     // Check for child nodes
-    if (!mReader->isEmptyElement()) {
-        MACRO_NODECHECK_LOOPBEGIN("amf");
-        if (XML_CheckNode_NameEqual("object")) {
-            ParseNode_Object();
-            continue;
-        }
-        if (XML_CheckNode_NameEqual("material")) {
-            ParseNode_Material();
-            continue;
-        }
-        if (XML_CheckNode_NameEqual("texture")) {
-            ParseNode_Texture();
-            continue;
+    for (XmlNode &currentNode : node.children() ) {
+        const std::string currentName = currentNode.name();
+        if (currentName == "object") {
+            ParseNode_Object(currentNode);
+        } else if (currentName == "material") {
+            ParseNode_Material(currentNode);
+        } else if (currentName == "texture") {
+            ParseNode_Texture(currentNode);
+        } else if (currentName == "constellation") {
+            ParseNode_Constellation(currentNode);
+        } else if (currentName == "metadata") {
+            ParseNode_Metadata(currentNode);
         }
-        if (XML_CheckNode_NameEqual("constellation")) {
-            ParseNode_Constellation();
-            continue;
-        }
-        if (XML_CheckNode_NameEqual("metadata")) {
-            ParseNode_Metadata();
-            continue;
-        }
-        MACRO_NODECHECK_LOOPEND("amf");
-        mNodeElement_Cur = ne; // force restore "current" element
-    } // if(!mReader->isEmptyElement())
-
+        mNodeElement_Cur = ne;
+    }
+    mNodeElement_Cur = ne; // force restore "current" element
     mNodeElement_List.push_back(ne); // add to node element list because its a new object in graph.
 }
 
@@ -453,40 +352,34 @@ void AMFImporter::ParseNode_Root() {
 // A collection of objects or constellations with specific relative locations.
 // Multi elements - Yes.
 // Parent element - <amf>.
-void AMFImporter::ParseNode_Constellation() {
+void AMFImporter::ParseNode_Constellation(XmlNode &node) {
     std::string id;
-    CAMFImporter_NodeElement *ne(nullptr);
-
-    // Read attributes for node <constellation>.
-    MACRO_ATTRREAD_LOOPBEG;
-    MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
-    MACRO_ATTRREAD_LOOPEND;
+    id = node.attribute("id").as_string();
 
     // create and if needed - define new grouping object.
-    ne = new CAMFImporter_NodeElement_Constellation(mNodeElement_Cur);
+    AMFNodeElementBase *ne = new AMFConstellation(mNodeElement_Cur);
 
-    CAMFImporter_NodeElement_Constellation &als = *((CAMFImporter_NodeElement_Constellation *)ne); // alias for convenience
+    AMFConstellation &als = *((AMFConstellation *)ne); // alias for convenience
+
+    if (!id.empty()) {
+        als.ID = id;
+    }
 
-    if (!id.empty()) als.ID = id;
     // Check for child nodes
-    if (!mReader->isEmptyElement()) {
+    if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        MACRO_NODECHECK_LOOPBEGIN("constellation");
-        if (XML_CheckNode_NameEqual("instance")) {
-            ParseNode_Instance();
-            continue;
-        }
-        if (XML_CheckNode_NameEqual("metadata")) {
-            ParseNode_Metadata();
-            continue;
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            std::string name = currentNode.name();
+            if (name == "instance") {
+                ParseNode_Instance(currentNode);
+            } else if (name == "metadata") {
+                ParseNode_Metadata(currentNode);
+            }
         }
-        MACRO_NODECHECK_LOOPEND("constellation");
         ParseHelper_Node_Exit();
-    } // if(!mReader->isEmptyElement())
-    else {
-        mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
-    } // if(!mReader->isEmptyElement()) else
-
+    } else {
+        mNodeElement_Cur->Child.push_back(ne);
+    }
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
@@ -497,47 +390,43 @@ void AMFImporter::ParseNode_Constellation() {
 // A collection of objects or constellations with specific relative locations.
 // Multi elements - Yes.
 // Parent element - <amf>.
-void AMFImporter::ParseNode_Instance() {
-    std::string objectid;
-    CAMFImporter_NodeElement *ne(nullptr);
+void AMFImporter::ParseNode_Instance(XmlNode &node) {
+    AMFNodeElementBase *ne(nullptr);
 
     // Read attributes for node <constellation>.
-    MACRO_ATTRREAD_LOOPBEG;
-    MACRO_ATTRREAD_CHECK_RET("objectid", objectid, mReader->getAttributeValue);
-    MACRO_ATTRREAD_LOOPEND;
+    std::string objectid = node.attribute("objectid").as_string();
 
     // used object id must be defined, check that.
-    if (objectid.empty()) throw DeadlyImportError("\"objectid\" in <instance> must be defined.");
+    if (objectid.empty()) {
+        throw DeadlyImportError("\"objectid\" in <instance> must be defined.");
+    }
     // create and define new grouping object.
-    ne = new CAMFImporter_NodeElement_Instance(mNodeElement_Cur);
-
-    CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne); // alias for convenience
-
+    ne = new AMFInstance(mNodeElement_Cur);
+    AMFInstance &als = *((AMFInstance *)ne);
     als.ObjectID = objectid;
-    // Check for child nodes
-    if (!mReader->isEmptyElement()) {
-        bool read_flag[6] = { false, false, false, false, false, false };
 
-        als.Delta.Set(0, 0, 0);
-        als.Rotation.Set(0, 0, 0);
+    if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        MACRO_NODECHECK_LOOPBEGIN("instance");
-        MACRO_NODECHECK_READCOMP_F("deltax", read_flag[0], als.Delta.x);
-        MACRO_NODECHECK_READCOMP_F("deltay", read_flag[1], als.Delta.y);
-        MACRO_NODECHECK_READCOMP_F("deltaz", read_flag[2], als.Delta.z);
-        MACRO_NODECHECK_READCOMP_F("rx", read_flag[3], als.Rotation.x);
-        MACRO_NODECHECK_READCOMP_F("ry", read_flag[4], als.Rotation.y);
-        MACRO_NODECHECK_READCOMP_F("rz", read_flag[5], als.Rotation.z);
-        MACRO_NODECHECK_LOOPEND("instance");
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == "deltax") {
+                als.Delta.x = (ai_real)std::atof(currentNode.value());
+            } else if (currentName == "deltay") {
+                als.Delta.y = (ai_real)std::atof(currentNode.value());
+            } else if (currentName == "deltaz") {
+                als.Delta.z = (ai_real)std::atof(currentNode.value());
+            } else if (currentName == "rx") {
+                als.Delta.x = (ai_real)std::atof(currentNode.value());
+            } else if (currentName == "ry") {
+                als.Delta.y = (ai_real)std::atof(currentNode.value());
+            } else if (currentName == "rz") {
+                als.Delta.z = (ai_real)std::atof(currentNode.value());
+            }
+        }
         ParseHelper_Node_Exit();
-        // also convert degrees to radians.
-        als.Rotation.x = AI_MATH_PI_F * als.Rotation.x / 180.0f;
-        als.Rotation.y = AI_MATH_PI_F * als.Rotation.y / 180.0f;
-        als.Rotation.z = AI_MATH_PI_F * als.Rotation.z / 180.0f;
-    } // if(!mReader->isEmptyElement())
-    else {
-        mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
-    } // if(!mReader->isEmptyElement()) else
+    } else {
+        mNodeElement_Cur->Child.push_back(ne);
+    }
 
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
@@ -549,51 +438,38 @@ void AMFImporter::ParseNode_Instance() {
 // An object definition.
 // Multi elements - Yes.
 // Parent element - <amf>.
-void AMFImporter::ParseNode_Object() {
-    std::string id;
-    CAMFImporter_NodeElement *ne(nullptr);
+void AMFImporter::ParseNode_Object(XmlNode &node) {
+    AMFNodeElementBase *ne = nullptr;
 
     // Read attributes for node <object>.
-    MACRO_ATTRREAD_LOOPBEG;
-    MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
-    MACRO_ATTRREAD_LOOPEND;
+    std::string id = node.attribute("id").as_string();
 
     // create and if needed - define new geometry object.
-    ne = new CAMFImporter_NodeElement_Object(mNodeElement_Cur);
+    ne = new AMFObject(mNodeElement_Cur);
 
-    CAMFImporter_NodeElement_Object &als = *((CAMFImporter_NodeElement_Object *)ne); // alias for convenience
+    AMFObject &als = *((AMFObject *)ne); // alias for convenience
 
-    if (!id.empty()) als.ID = id;
-    // Check for child nodes
-    if (!mReader->isEmptyElement()) {
-        bool col_read = false;
+    if (!id.empty()) {
+        als.ID = id;
+    }
 
+    // Check for child nodes
+    if (!node.empty()) {
         ParseHelper_Node_Enter(ne);
-        MACRO_NODECHECK_LOOPBEGIN("object");
-        if (XML_CheckNode_NameEqual("color")) {
-            // Check if color already defined for object.
-            if (col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <object>.");
-            // read data and set flag about it
-            ParseNode_Color();
-            col_read = true;
-
-            continue;
-        }
-
-        if (XML_CheckNode_NameEqual("mesh")) {
-            ParseNode_Mesh();
-            continue;
-        }
-        if (XML_CheckNode_NameEqual("metadata")) {
-            ParseNode_Metadata();
-            continue;
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == "color") {
+                ParseNode_Color(currentNode);
+            } else if (currentName == "mesh") {
+                ParseNode_Mesh(currentNode);
+            } else if (currentName == "metadata") {
+                ParseNode_Metadata(currentNode);
+            }
         }
-        MACRO_NODECHECK_LOOPEND("object");
         ParseHelper_Node_Exit();
-    } // if(!mReader->isEmptyElement())
-    else {
+    } else {
         mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
-    } // if(!mReader->isEmptyElement()) else
+    }
 
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
@@ -616,28 +492,20 @@ void AMFImporter::ParseNode_Object() {
 // "Revision" - specifies the revision of the entity
 // "Tolerance" - specifies the desired manufacturing tolerance of the entity in entity's unit system
 // "Volume" - specifies the total volume of the entity, in the entity's unit system, to be used for verification (object and volume only)
-void AMFImporter::ParseNode_Metadata() {
-    std::string type, value;
-    CAMFImporter_NodeElement *ne(nullptr);
+void AMFImporter::ParseNode_Metadata(XmlNode &node) {
+    AMFNodeElementBase *ne = nullptr;
+
+    std::string type = node.attribute("type").as_string(), value;
+    XmlParser::getValueAsString(node, value);
 
     // read attribute
-    MACRO_ATTRREAD_LOOPBEG;
-    MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
-    MACRO_ATTRREAD_LOOPEND;
-    // and value of node.
-    value = mReader->getNodeData();
-    // Create node element and assign read data.
-    ne = new CAMFImporter_NodeElement_Metadata(mNodeElement_Cur);
-    ((CAMFImporter_NodeElement_Metadata *)ne)->Type = type;
-    ((CAMFImporter_NodeElement_Metadata *)ne)->Value = value;
+    ne = new AMFMetadata(mNodeElement_Cur);
+    ((AMFMetadata *)ne)->Type = type;
+    ((AMFMetadata *)ne)->Value = value;
     mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
     mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
-/*********************************************************************************************************************************************/
-/******************************************************** Functions: BaseImporter set ********************************************************/
-/*********************************************************************************************************************************************/
-
 bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const {
     const std::string extension = GetExtension(pFile);
 
@@ -645,9 +513,8 @@ bool AMFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool p
         return true;
     }
 
-    if (!extension.length() || pCheckSig) {
+    if (extension.empty() || pCheckSig) {
         const char *tokens[] = { "<amf" };
-
         return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
     }
 

+ 177 - 298
code/AssetLib/AMF/AMFImporter.hpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -54,11 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "AMFImporter_Node.hpp"
 
 // Header files, Assimp.
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/importerdesc.h>
 #include "assimp/types.h"
 #include <assimp/BaseImporter.h>
-#include <assimp/irrXMLWrapper.h>
+#include <assimp/XmlParser.h>
+#include <assimp/importerdesc.h>
+#include <assimp/DefaultLogger.hpp>
 
 // Header files, stdlib.
 #include <set>
@@ -101,22 +99,21 @@ namespace Assimp {
 ///
 class AMFImporter : public BaseImporter {
 private:
-    struct SPP_Material;// forward declaration
+    struct SPP_Material; // forward declaration
 
-                        /// \struct SPP_Composite
-                        /// Data type for post-processing step. More suitable container for part of material's composition.
+    /// Data type for post-processing step. More suitable container for part of material's composition.
     struct SPP_Composite {
-        SPP_Material* Material;///< Pointer to material - part of composition.
-        std::string Formula;///< Formula for calculating ratio of \ref Material.
+        SPP_Material *Material; ///< Pointer to material - part of composition.
+        std::string Formula; ///< Formula for calculating ratio of \ref Material.
     };
 
     /// \struct SPP_Material
     /// Data type for post-processing step. More suitable container for material.
     struct SPP_Material {
-        std::string ID;///< Material ID.
-        std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
-        CAMFImporter_NodeElement_Color* Color;///< Color of material.
-        std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
+        std::string ID; ///< Material ID.
+        std::list<AMFMetadata *> Metadata; ///< Metadata of material.
+        AMFColor *Color; ///< Color of material.
+        std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
 
         /// Return color calculated for specified coordinate.
         /// \param [in] pX - "x" coordinate.
@@ -129,304 +126,186 @@ private:
     /// Data type for post-processing step. More suitable container for texture.
     struct SPP_Texture {
         std::string ID;
-        size_t      Width, Height, Depth;
-        bool        Tiled;
-        char        FormatHint[9];// 8 for string + 1 for terminator.
-        uint8_t    *Data;
+        size_t Width, Height, Depth;
+        bool Tiled;
+        char FormatHint[9]; // 8 for string + 1 for terminator.
+        uint8_t *Data;
     };
 
     /// Data type for post-processing step. Contain face data.
     struct SComplexFace {
-        aiFace Face;///< Face vertices.
-        const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
-        const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
+        aiFace Face; ///< Face vertices.
+        const AMFColor *Color; ///< Face color. Equal to nullptr if color is not set for the face.
+        const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
     };
 
-	/// Clear all temporary data.
-	void Clear();
-
-	/***********************************************/
-	/************* Functions: find set *************/
-	/***********************************************/
-
-	/// Find specified node element in node elements list ( \ref mNodeElement_List).
-	/// \param [in] pID - ID(name) of requested node element.
-	/// \param [in] pType - type of node element.
-	/// \param [out] pNode - pointer to pointer to item found.
-	/// \return true - if the node element is found, else - false.
-	bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
-
-	/// Find requested aiNode in node list.
-	/// \param [in] pID - ID(name) of requested node.
-	/// \param [in] pNodeList - list of nodes where to find the node.
-	/// \param [out] pNode - pointer to pointer to item found.
-	/// \return true - if the node is found, else - false.
-	bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
-
-	/// Find material in list for converted materials. Use at postprocessing step.
-	/// \param [in] pID - material ID.
-	/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
-	/// \return true - if the material is found, else - false.
-	bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
-
-    /// Find texture in list of converted textures. Use at postprocessing step,
-	/// \param [in] pID_R - ID of source "red" texture.
-	/// \param [in] pID_G - ID of source "green" texture.
-	/// \param [in] pID_B - ID of source "blue" texture.
-	/// \param [in] pID_A - ID of source "alpha" texture. Use empty string to find RGB-texture.
-	/// \param [out] pConvertedTextureIndex - pointer where index in list of found texture will be written. If equivalent to nullptr then nothing will be
-	/// written.
-	/// \return true - if the texture is found, else - false.
-	bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
-								uint32_t* pConvertedTextureIndex = nullptr) const;
-
-
-	/// Get data stored in <vertices> and place it to arrays.
-	/// \param [in] pNodeElement - reference to node element which kept <object> data.
-	/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
-	/// \param [in] pVertexColorArray - reference to vertices colors for all <vertex's. If color for vertex is not set then corresponding member of array
-	/// contain nullptr.
-	void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
-												std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
-
-	/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
-	/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
-	/// to converted textures list.
-	/// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
-	/// \param [in] pID_R - ID of source "red" texture.
-	/// \param [in] pID_G - ID of source "green" texture.
-	/// \param [in] pID_B - ID of source "blue" texture.
-	/// \param [in] pID_A - ID of source "alpha" texture.
-	/// \return index of the texture in array of the converted textures.
-	size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
-
-	/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
-	/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
-	/// processing.
-	/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
-	void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
-
-	/// Check if child elements of node element is metadata and add it to scene node.
-	/// \param [in] pMetadataList - reference to list with collected metadata.
-	/// \param [out] pSceneNode - scene node in which metadata will be added.
-	void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
-
-	/// To create aiMesh and aiNode for it from <object>.
-	/// \param [in] pNodeElement - reference to node element which kept <object> data.
-	/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
-	/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
-	void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
-
-	/// Create mesh for every <volume> in <mesh>.
-	/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
-	/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
-	/// \param [in] pVertexColorArray - reference to vertices colors for all <volume>'s. If color for vertex is not set then corresponding member of array
-	/// contain nullptr.
-	/// \param [in] pObjectColor - pointer to colors for <object>. If color is not set then argument contain nullptr.
-	/// \param [in] pMaterialList - reference to a list with defined materials.
-	/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
-	/// \param [out] pSceneNode - reference to aiNode which will own new aiMesh's.
-	void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray,
-									const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
-									std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
-
-	/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
-	/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
-	void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
-
-	/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
-	/// \param [in] pConstellation - reference to <constellation> node.
-	/// \param [out] pNodeList - reference to aiNode's list.
-	void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
-
-	/// Build Assimp scene graph in aiScene from collected data.
-	/// \param [out] pScene - pointer to aiScene where tree will be built.
-	void Postprocess_BuildScene(aiScene* pScene);
-
-
-	/// Call that function when close tag of node not found and exception must be raised.
-	/// E.g.:
-	/// <amf>
-	///     <object>
-	/// </amf> <!--- object not closed --->
-	/// \throw DeadlyImportError.
-	/// \param [in] pNode - node name in which exception happened.
-	void Throw_CloseNotFound(const std::string& pNode);
-
-	/// Call that function when attribute name is incorrect and exception must be raised.
-	/// \param [in] pAttrName - attribute name.
-	/// \throw DeadlyImportError.
-	void Throw_IncorrectAttr(const std::string& pAttrName);
-
-	/// Call that function when attribute value is incorrect and exception must be raised.
-	/// \param [in] pAttrName - attribute name.
-	/// \throw DeadlyImportError.
-	void Throw_IncorrectAttrValue(const std::string& pAttrName);
-
-	/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
-	/// E.g.:
-	/// <object>
-	///     <color>...    <!--- color defined --->
-	///     <color>...    <!--- color defined again --->
-	/// </object>
-	/// \throw DeadlyImportError.
-	/// \param [in] pNodeType - type of node which defined one more time.
-	/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
-	void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
-
-	/// Call that function when referenced element ID are not found in graph and exception must be raised.
-	/// \param [in] pID - ID of of element which not found.
-	/// \throw DeadlyImportError.
-	void Throw_ID_NotFound(const std::string& pID) const;
-
-	/// Check if current node have children: <node>...</node>. If not then exception will throwed.
-	void XML_CheckNode_MustHaveChildren();
-
-	/// Check if current node name is equal to pNodeName.
-	/// \param [in] pNodeName - name for checking.
-	/// return true if current node name is equal to pNodeName, else - false.
-	bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
-
-	/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
-	/// \param [in] pParentNodeName - parent node name. Used for reporting.
-	void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
-
-	/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
-	/// \param [in] pNodeName - requested node name.
-	/// return true - if node is found, else - false.
-	bool XML_SearchNode(const std::string& pNodeName);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \return read data.
-	bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \return read data.
-	float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \return read data.
-	uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
-
-	/// Read node value.
-	/// \return read data.
-	float XML_ReadNode_GetVal_AsFloat();
-
-	/// Read node value.
-	/// \return read data.
-	uint32_t XML_ReadNode_GetVal_AsU32();
-
-	/// Read node value.
-	/// \return read data.
-	void XML_ReadNode_GetVal_AsString(std::string& pValue);
-
-	/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
-	/// \param [in] pNode - new current node.
-	void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
-
-	/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
-	void ParseHelper_Node_Exit();
-
-	/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
-	/// must be converted to right form - "0.xxx".
-	/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
-	/// \param [out[ pOutString - output string with right form of values.
-	void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
-
-	/// Decode Base64-encoded data.
-	/// \param [in] pInputBase64 - reference to input Base64-encoded string.
-	/// \param [out] pOutputData - reference to output array for decoded data.
-	void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
-
-	/// Parse <AMF> node of the file.
-	void ParseNode_Root();
-
-	/// Parse <constellation> node of the file.
-	void ParseNode_Constellation();
-
-	/// Parse <instance> node of the file.
-	void ParseNode_Instance();
-
-	/// Parse <material> node of the file.
-	void ParseNode_Material();
-
-	/// Parse <metadata> node.
-	void ParseNode_Metadata();
-
-	/// Parse <object> node of the file.
-	void ParseNode_Object();
-
-	/// Parse <texture> node of the file.
-	void ParseNode_Texture();
-
-	/// Parse <coordinates> node of the file.
-	void ParseNode_Coordinates();
-
-	/// Parse <edge> node of the file.
-	void ParseNode_Edge();
-
-	/// Parse <mesh> node of the file.
-	void ParseNode_Mesh();
-
-	/// Parse <triangle> node of the file.
-	void ParseNode_Triangle();
-
-	/// Parse <vertex> node of the file.
-	void ParseNode_Vertex();
-
-	/// Parse <vertices> node of the file.
-	void ParseNode_Vertices();
-
-	/// Parse <volume> node of the file.
-	void ParseNode_Volume();
-
-	/// Parse <color> node of the file.
-	void ParseNode_Color();
-
-	/// Parse <texmap> of <map> node of the file.
-	/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
-	void ParseNode_TexMap(const bool pUseOldName = false);
+    using AMFMetaDataArray = std::vector<AMFMetadata*>;
+    using MeshArray = std::vector<aiMesh*>;
+    using NodeArray = std::vector<aiNode*>;
+
+    /// Clear all temporary data.
+    void Clear();
+
+    /// Get data stored in <vertices> and place it to arrays.
+    /// \param [in] pNodeElement - reference to node element which kept <object> data.
+    /// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
+    /// \param [in] pVertexColorArray - reference to vertices colors for all <vertex's. If color for vertex is not set then corresponding member of array
+    /// contain nullptr.
+    void PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
+            std::vector<AMFColor *> &pVertexColorArray) const;
+
+    /// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
+    /// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
+    /// to converted textures list.
+    /// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
+    /// \param [in] pID_R - ID of source "red" texture.
+    /// \param [in] pID_G - ID of source "green" texture.
+    /// \param [in] pID_B - ID of source "blue" texture.
+    /// \param [in] pID_A - ID of source "alpha" texture.
+    /// \return index of the texture in array of the converted textures.
+    size_t PostprocessHelper_GetTextureID_Or_Create(const std::string &pID_R, const std::string &pID_G, const std::string &pID_B, const std::string &pID_A);
+
+    /// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
+    /// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
+    /// processing.
+    /// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
+    void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated);
+
+    /// Check if child elements of node element is metadata and add it to scene node.
+    /// \param [in] pMetadataList - reference to list with collected metadata.
+    /// \param [out] pSceneNode - scene node in which metadata will be added.
+    void Postprocess_AddMetadata(const AMFMetaDataArray &pMetadataList, aiNode &pSceneNode) const;
+
+    /// To create aiMesh and aiNode for it from <object>.
+    /// \param [in] pNodeElement - reference to node element which kept <object> data.
+    /// \param [out] meshList    - reference to a list with all aiMesh of the scene.
+    /// \param [out] pSceneNode  - pointer to place where new aiNode will be created.
+    void Postprocess_BuildNodeAndObject(const AMFObject &pNodeElement, MeshArray &meshList, aiNode **pSceneNode);
+
+    /// Create mesh for every <volume> in <mesh>.
+    /// \param [in] pNodeElement - reference to node element which kept <mesh> data.
+    /// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
+    /// \param [in] pVertexColorArray - reference to vertices colors for all <volume>'s. If color for vertex is not set then corresponding member of array
+    /// contain nullptr.
+    /// \param [in] pObjectColor - pointer to colors for <object>. If color is not set then argument contain nullptr.
+    /// \param [in] pMaterialList - reference to a list with defined materials.
+    /// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
+    /// \param [out] pSceneNode - reference to aiNode which will own new aiMesh's.
+    void Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
+            const std::vector<AMFColor *> &pVertexColorArray, const AMFColor *pObjectColor,
+            MeshArray &pMeshList, aiNode &pSceneNode);
+
+    /// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
+    /// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
+    void Postprocess_BuildMaterial(const AMFMaterial &pMaterial);
+
+    /// Create and add to aiNode's list new part of scene graph defined by <constellation>.
+    /// \param [in] pConstellation - reference to <constellation> node.
+    /// \param [out] nodeArray     - reference to aiNode's list.
+    void Postprocess_BuildConstellation(AMFConstellation &pConstellation, NodeArray &nodeArray) const;
+
+    /// Build Assimp scene graph in aiScene from collected data.
+    /// \param [out] pScene - pointer to aiScene where tree will be built.
+    void Postprocess_BuildScene(aiScene *pScene);
+
+    /// Decode Base64-encoded data.
+    /// \param [in] pInputBase64 - reference to input Base64-encoded string.
+    /// \param [out] pOutputData - reference to output array for decoded data.
+    void ParseHelper_Decode_Base64(const std::string &pInputBase64, std::vector<uint8_t> &pOutputData) const;
+
+    /// Parse <AMF> node of the file.
+    void ParseNode_Root();
+
+    /// Parse <constellation> node of the file.
+    void ParseNode_Constellation(XmlNode &node);
+
+    /// Parse <instance> node of the file.
+    void ParseNode_Instance(XmlNode &node);
+
+    /// Parse <material> node of the file.
+    void ParseNode_Material(XmlNode &node);
+
+    /// Parse <metadata> node.
+    void ParseNode_Metadata(XmlNode &node);
+
+    /// Parse <object> node of the file.
+    void ParseNode_Object(XmlNode &node);
+
+    /// Parse <texture> node of the file.
+    void ParseNode_Texture(XmlNode &node);
+
+    /// Parse <coordinates> node of the file.
+    void ParseNode_Coordinates(XmlNode &node);
+
+    /// Parse <edge> node of the file.
+    void ParseNode_Edge(XmlNode &node);
+
+    /// Parse <mesh> node of the file.
+    void ParseNode_Mesh(XmlNode &node);
+
+    /// Parse <triangle> node of the file.
+    void ParseNode_Triangle(XmlNode &node);
+
+    /// Parse <vertex> node of the file.
+    void ParseNode_Vertex(XmlNode &node);
+
+    /// Parse <vertices> node of the file.
+    void ParseNode_Vertices(XmlNode &node);
+
+    /// Parse <volume> node of the file.
+    void ParseNode_Volume(XmlNode &node);
+
+    /// Parse <color> node of the file.
+    void ParseNode_Color(XmlNode &node);
+
+    /// Parse <texmap> of <map> node of the file.
+    /// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
+    void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
 
 public:
-	/// Default constructor.
-	AMFImporter() AI_NO_EXCEPT
-    : mNodeElement_Cur(nullptr)
-    , mReader(nullptr) {
-        // empty
-    }
-
-	/// Default destructor.
-	~AMFImporter();
-
-	/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
-	/// Also exception can be thrown if trouble will found.
-	/// \param [in] pFile - name of file to be parsed.
-	/// \param [in] pIOHandler - pointer to IO helper object.
-	void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
-
-	bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
-	void GetExtensionList(std::set<std::string>& pExtensionList);
-	void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
-	const aiImporterDesc* GetInfo ()const;
-
-    AMFImporter(const AMFImporter& pScene) = delete;
-    AMFImporter& operator=(const AMFImporter& pScene) = delete;
+    /// Default constructor.
+    AMFImporter() AI_NO_EXCEPT;
+
+    /// Default destructor.
+    ~AMFImporter();
+
+    /// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
+    /// Also exception can be thrown if trouble will found.
+    /// \param [in] pFile - name of file to be parsed.
+    /// \param [in] pIOHandler - pointer to IO helper object.
+    void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
+    void ParseHelper_Node_Enter(AMFNodeElementBase *child);
+    void ParseHelper_Node_Exit();
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
+    void GetExtensionList(std::set<std::string> &pExtensionList);
+    void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
+    const aiImporterDesc *GetInfo() const;
+    bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
+    bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
+    bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
+    void Throw_CloseNotFound(const std::string &nodeName);
+    void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
+    void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
+    void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
+    void Throw_ID_NotFound(const std::string &pID) const;
+    void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
+    bool XML_SearchNode(const std::string &nodeName);
+    void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
+    AMFImporter(const AMFImporter &pScene) = delete;
+    AMFImporter &operator=(const AMFImporter &pScene) = delete;
 
 private:
     static const aiImporterDesc Description;
 
-    CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
-    std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
-    irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
+    AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
+    std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
+    XmlParser *mXmlParser;
     std::string mUnit;
-    std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
-    std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
-
+    std::string mVersion;
+    std::list<SPP_Material> mMaterial_Converted; ///< List of converted materials for postprocessing step.
+    std::list<SPP_Texture> mTexture_Converted; ///< List of converted textures for postprocessing step.
 };
 
-}// namespace Assimp
+} // namespace Assimp
 
 #endif // INCLUDED_AI_AMF_IMPORTER_H

+ 179 - 247
code/AssetLib/AMF/AMFImporter_Geometry.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -51,48 +49,47 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "AMFImporter.hpp"
 #include "AMFImporter_Macro.hpp"
 
-namespace Assimp
-{
+#include <assimp/ParsingUtils.h>
+
+namespace Assimp {
 
 // <mesh>
 // </mesh>
 // A 3D mesh hull.
 // Multi elements - Yes.
 // Parent element - <object>.
-void AMFImporter::ParseNode_Mesh()
-{
-CAMFImporter_NodeElement* ne;
-
-	// create new mesh object.
-	ne = new CAMFImporter_NodeElement_Mesh(mNodeElement_Cur);
-	// Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
-		bool vert_read = false;
-
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("mesh");
-			if(XML_CheckNode_NameEqual("vertices"))
-			{
-				// Check if data already defined.
-				if(vert_read) Throw_MoreThanOnceDefined("vertices", "Only one vertices set can be defined for <mesh>.");
-				// read data and set flag about it
-				ParseNode_Vertices();
-				vert_read = true;
-
-				continue;
-			}
-
-			if(XML_CheckNode_NameEqual("volume")) { ParseNode_Volume(); continue; }
-		MACRO_NODECHECK_LOOPEND("mesh");
-		ParseHelper_Node_Exit();
-	}// if(!mReader->isEmptyElement())
-	else
-	{
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
-
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
+void AMFImporter::ParseNode_Mesh(XmlNode &node) {
+    AMFNodeElementBase *ne = nullptr;
+
+    // create new mesh object.
+    ne = new AMFMesh(mNodeElement_Cur);
+    // Check for child nodes
+    if (0 != ASSIMP_stricmp(node.name(), "mesh")) {
+        return;
+    }
+    bool found_verts = false, found_volumes = false;
+    if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
+        pugi::xml_node vertNode = node.child("vertices");
+        if (!vertNode.empty()) {
+            ParseNode_Vertices(vertNode);
+            found_verts = true;
+        }
+
+        pugi::xml_node volumeNode = node.child("volume");
+        if (!volumeNode.empty()) {
+            ParseNode_Volume(volumeNode);
+            found_volumes = true;
+        }
+        ParseHelper_Node_Exit();
+    } 
+
+    if (!found_verts && !found_volumes) {
+        mNodeElement_Cur->Child.push_back(ne);
+    } // if(!mReader->isEmptyElement()) else
+
+    // and to node element list because its a new object in graph.
+    mNodeElement_List.push_back(ne);
 }
 
 // <vertices>
@@ -100,27 +97,25 @@ CAMFImporter_NodeElement* ne;
 // The list of vertices to be used in defining triangles.
 // Multi elements - No.
 // Parent element - <mesh>.
-void AMFImporter::ParseNode_Vertices()
-{
-CAMFImporter_NodeElement* ne;
-
-	// create new mesh object.
-	ne = new CAMFImporter_NodeElement_Vertices(mNodeElement_Cur);
-	// Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("vertices");
-			if(XML_CheckNode_NameEqual("vertex")) { ParseNode_Vertex(); continue; }
-		MACRO_NODECHECK_LOOPEND("vertices");
-		ParseHelper_Node_Exit();
-	}// if(!mReader->isEmptyElement())
-	else
-	{
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
-
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
+void AMFImporter::ParseNode_Vertices(XmlNode &node) {
+    AMFNodeElementBase *ne = nullptr;
+
+    // create new mesh object.
+    ne = new AMFVertices(mNodeElement_Cur);
+    // Check for child nodes
+    pugi::xml_node vertexNode = node.child("vertex");
+    if (!vertexNode.empty()) {
+        ParseHelper_Node_Enter(ne);
+
+        ParseNode_Vertex(vertexNode);
+
+        ParseHelper_Node_Exit();
+
+    } else {
+        mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
+    } // if(!mReader->isEmptyElement()) else
+
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
 // <vertex>
@@ -128,52 +123,35 @@ CAMFImporter_NodeElement* ne;
 // A vertex to be referenced in triangles.
 // Multi elements - Yes.
 // Parent element - <vertices>.
-void AMFImporter::ParseNode_Vertex()
-{
-CAMFImporter_NodeElement* ne;
-
-	// create new mesh object.
-	ne = new CAMFImporter_NodeElement_Vertex(mNodeElement_Cur);
-	// Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
-		bool col_read = false;
-		bool coord_read = false;
-
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("vertex");
-			if(XML_CheckNode_NameEqual("color"))
-			{
-				// Check if data already defined.
-				if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <vertex>.");
-				// read data and set flag about it
-				ParseNode_Color();
-				col_read = true;
-
-				continue;
-			}
-
-			if(XML_CheckNode_NameEqual("coordinates"))
-			{
-				// Check if data already defined.
-				if(coord_read) Throw_MoreThanOnceDefined("coordinates", "Only one coordinates set can be defined for <vertex>.");
-				// read data and set flag about it
-				ParseNode_Coordinates();
-				coord_read = true;
-
-				continue;
-			}
-
-			if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
-		MACRO_NODECHECK_LOOPEND("vertex");
-		ParseHelper_Node_Exit();
-	}// if(!mReader->isEmptyElement())
-	else
-	{
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
-
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
+void AMFImporter::ParseNode_Vertex(XmlNode &node) {
+    AMFNodeElementBase *ne = nullptr;
+
+    // create new mesh object.
+    ne = new AMFVertex(mNodeElement_Cur);
+
+    // Check for child nodes
+    pugi::xml_node colorNode = node.child("color");
+    bool col_read = false;
+    bool coord_read = false;
+    if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
+        if (!colorNode.empty()) {
+            ParseNode_Color(colorNode);
+            col_read = true;
+        }
+        pugi::xml_node coordNode = node.child("coordinates");
+        if (!coordNode.empty()) {
+            ParseNode_Coordinates(coordNode);
+            coord_read = true;
+        }
+        ParseHelper_Node_Exit();
+    }
+
+    if (!coord_read && !col_read) {
+        mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
+    }
+
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
 // <coordinates>
@@ -186,37 +164,32 @@ CAMFImporter_NodeElement* ne;
 //   <x>, <y>, <z>
 //   Multi elements - No.
 //   X, Y, or Z coordinate, respectively, of a vertex position in space.
-void AMFImporter::ParseNode_Coordinates()
-{
-CAMFImporter_NodeElement* ne;
-
-	// create new color object.
-	ne = new CAMFImporter_NodeElement_Coordinates(mNodeElement_Cur);
-
-	CAMFImporter_NodeElement_Coordinates& als = *((CAMFImporter_NodeElement_Coordinates*)ne);// alias for convenience
-
-	// Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
-		bool read_flag[3] = { false, false, false };
-
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("coordinates");
-			MACRO_NODECHECK_READCOMP_F("x", read_flag[0], als.Coordinate.x);
-			MACRO_NODECHECK_READCOMP_F("y", read_flag[1], als.Coordinate.y);
-			MACRO_NODECHECK_READCOMP_F("z", read_flag[2], als.Coordinate.z);
-		MACRO_NODECHECK_LOOPEND("coordinates");
-		ParseHelper_Node_Exit();
-		// check that all components was defined
-		if((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all coordinate's components are defined.");
-
-	}// if(!mReader->isEmptyElement())
-	else
-	{
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
-
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
+void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
+    AMFNodeElementBase *ne = nullptr;
+
+    // create new color object.
+    ne = new AMFCoordinates(mNodeElement_Cur);
+
+    AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
+    if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
+        for (XmlNode &currentNode : node.children()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == "X") {
+                XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
+            } else if (currentName == "Y") {
+                XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
+            } else if (currentName == "Z") {
+                XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
+            }
+        }
+
+        ParseHelper_Node_Exit();
+    } else {
+        mNodeElement_Cur->Child.push_back(ne);
+    }
+
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
 // <volume
@@ -228,52 +201,41 @@ CAMFImporter_NodeElement* ne;
 // Defines a volume from the established vertex list.
 // Multi elements - Yes.
 // Parent element - <mesh>.
-void AMFImporter::ParseNode_Volume()
-{
-std::string materialid;
-std::string type;
-CAMFImporter_NodeElement* ne;
-
-	// Read attributes for node <color>.
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECK_RET("materialid", materialid, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// create new object.
-	ne = new CAMFImporter_NodeElement_Volume(mNodeElement_Cur);
-	// and assign read data
-	((CAMFImporter_NodeElement_Volume*)ne)->MaterialID = materialid;
-	((CAMFImporter_NodeElement_Volume*)ne)->Type = type;
-	// Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
-		bool col_read = false;
-
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("volume");
-			if(XML_CheckNode_NameEqual("color"))
-			{
-				// Check if data already defined.
-				if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <volume>.");
-				// read data and set flag about it
-				ParseNode_Color();
-				col_read = true;
-
-				continue;
-			}
-
-			if(XML_CheckNode_NameEqual("triangle")) { ParseNode_Triangle(); continue; }
-			if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
-		MACRO_NODECHECK_LOOPEND("volume");
-		ParseHelper_Node_Exit();
-	}// if(!mReader->isEmptyElement())
-	else
-	{
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
-
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
+void AMFImporter::ParseNode_Volume(XmlNode &node) {
+    std::string materialid;
+    std::string type;
+    AMFNodeElementBase *ne = new AMFVolume(mNodeElement_Cur);
+
+    // Read attributes for node <color>.
+    // and assign read data
+   
+    ((AMFVolume *)ne)->MaterialID = node.attribute("materialid").as_string();
+     
+    ((AMFVolume *)ne)->Type = type;
+    // Check for child nodes
+    bool col_read = false;
+    if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == "color") {
+                if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <volume>.");
+                ParseNode_Color(currentNode);
+                col_read = true;
+            } else if (currentName == "triangle") {
+                ParseNode_Triangle(currentNode);
+            } else if (currentName == "metadata") {
+                ParseNode_Metadata(currentNode);
+            } else if (currentName == "volume") {
+                ParseNode_Metadata(currentNode);
+            }
+        }
+        ParseHelper_Node_Exit();
+    } else {
+        mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
+    }
+
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
 // <triangle>
@@ -286,72 +248,42 @@ CAMFImporter_NodeElement* ne;
 //   <v1>, <v2>, <v3>
 //   Multi elements - No.
 //   Index of the desired vertices in a triangle or edge.
-void AMFImporter::ParseNode_Triangle()
-{
-CAMFImporter_NodeElement* ne;
-
-	// create new color object.
-	ne = new CAMFImporter_NodeElement_Triangle(mNodeElement_Cur);
-
-	CAMFImporter_NodeElement_Triangle& als = *((CAMFImporter_NodeElement_Triangle*)ne);// alias for convenience
-
-	// Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
-		bool col_read = false, tex_read = false;
-		bool read_flag[3] = { false, false, false };
-
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("triangle");
-			if(XML_CheckNode_NameEqual("color"))
-			{
-				// Check if data already defined.
-				if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <triangle>.");
-				// read data and set flag about it
-				ParseNode_Color();
-				col_read = true;
-
-				continue;
-			}
-
-			if(XML_CheckNode_NameEqual("texmap"))// new name of node: "texmap".
-			{
-				// Check if data already defined.
-				if(tex_read) Throw_MoreThanOnceDefined("texmap", "Only one texture coordinate can be defined for <triangle>.");
-				// read data and set flag about it
-				ParseNode_TexMap();
-				tex_read = true;
-
-				continue;
-			}
-			else if(XML_CheckNode_NameEqual("map"))// old name of node: "map".
-			{
-				// Check if data already defined.
-				if(tex_read) Throw_MoreThanOnceDefined("map", "Only one texture coordinate can be defined for <triangle>.");
-				// read data and set flag about it
-				ParseNode_TexMap(true);
-				tex_read = true;
-
-				continue;
-			}
-
-			MACRO_NODECHECK_READCOMP_U32("v1", read_flag[0], als.V[0]);
-			MACRO_NODECHECK_READCOMP_U32("v2", read_flag[1], als.V[1]);
-			MACRO_NODECHECK_READCOMP_U32("v3", read_flag[2], als.V[2]);
-		MACRO_NODECHECK_LOOPEND("triangle");
-		ParseHelper_Node_Exit();
-		// check that all components was defined
-		if((read_flag[0] && read_flag[1] && read_flag[2]) == 0) throw DeadlyImportError("Not all vertices of the triangle are defined.");
-
-	}// if(!mReader->isEmptyElement())
-	else
-	{
-		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
-
-	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
+void AMFImporter::ParseNode_Triangle(XmlNode &node) {
+    AMFNodeElementBase *ne = new AMFTriangle(mNodeElement_Cur);
+
+    // create new triangle object.
+
+    AMFTriangle &als = *((AMFTriangle *)ne); // alias for convenience
+
+    bool col_read = false;
+    if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            const std::string currentName = currentNode.name();
+            if (currentName == "color") {
+                if (col_read) Throw_MoreThanOnceDefined(currentName, "color", "Only one color can be defined for <triangle>.");
+                ParseNode_Color(currentNode);
+                col_read = true;
+            } else if (currentName == "texmap") {
+                ParseNode_TexMap(currentNode);
+            } else if (currentName == "map") {
+                ParseNode_TexMap(currentNode, true);
+            } else if (currentName == "v1") {
+                als.V[0] = std::atoi(currentNode.value());
+            } else if (currentName == "v2") {
+                als.V[1] = std::atoi(currentNode.value());
+            } else if (currentName == "v3") {
+                als.V[2] = std::atoi(currentNode.value());
+            }
+        }
+        ParseHelper_Node_Exit();
+    } else {
+        mNodeElement_Cur->Child.push_back(ne); // Add element to child list of current element
+    }
+
+    mNodeElement_List.push_back(ne); // and to node element list because its a new object in graph.
 }
 
-}// namespace Assimp
+} // namespace Assimp
 
 #endif // !ASSIMP_BUILD_NO_AMF_IMPORTER

+ 0 - 2
code/AssetLib/AMF/AMFImporter_Macro.hpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 148 - 147
code/AssetLib/AMF/AMFImporter_Material.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -49,10 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
 
 #include "AMFImporter.hpp"
-#include "AMFImporter_Macro.hpp"
 
-namespace Assimp
-{
+namespace Assimp {
 
 // <color
 // profile="" - The ICC color space used to interpret the three color channels <r>, <g> and <b>.
@@ -68,46 +64,44 @@ namespace Assimp
 //   Multi elements - No.
 //   Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
 //   values can be specified as constants, or as a formula depending on the coordinates.
-void AMFImporter::ParseNode_Color() {
-    std::string profile;
-    CAMFImporter_NodeElement* ne;
-
-	// Read attributes for node <color>.
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECK_RET("profile", profile, mReader->getAttributeValue);
-	MACRO_ATTRREAD_LOOPEND;
-
+void AMFImporter::ParseNode_Color(XmlNode &node) {
+    std::string profile = node.attribute("profile").as_string();
+    
 	// create new color object.
-	ne = new CAMFImporter_NodeElement_Color(mNodeElement_Cur);
-
-	CAMFImporter_NodeElement_Color& als = *((CAMFImporter_NodeElement_Color*)ne);// alias for convenience
+	AMFNodeElementBase *ne = new AMFColor(mNodeElement_Cur);
+	AMFColor& als = *((AMFColor*)ne);// alias for convenience
 
 	als.Profile = profile;
-	// Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
+	if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
 		bool read_flag[4] = { false, false, false, false };
-
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("color");
-			MACRO_NODECHECK_READCOMP_F("r", read_flag[0], als.Color.r);
-			MACRO_NODECHECK_READCOMP_F("g", read_flag[1], als.Color.g);
-			MACRO_NODECHECK_READCOMP_F("b", read_flag[2], als.Color.b);
-			MACRO_NODECHECK_READCOMP_F("a", read_flag[3], als.Color.a);
-		MACRO_NODECHECK_LOOPEND("color");
-		ParseHelper_Node_Exit();
-		// check that all components was defined
-        if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
-            throw DeadlyImportError("Not all color components are defined.");
+		for (pugi::xml_node &child : node.children()) {
+            std::string name = child.name();
+            if ( name == "r") {
+				read_flag[0] = true;
+                XmlParser::getValueAsFloat(child, als.Color.r);
+            } else if (name == "g") {
+				read_flag[1] = true;
+                XmlParser::getValueAsFloat(child, als.Color.g);
+            } else if (name == "b") {
+				read_flag[2] = true;
+                XmlParser::getValueAsFloat(child, als.Color.b);
+            } else if (name == "a") {
+			    read_flag[3] = true;
+                XmlParser::getValueAsFloat(child, als.Color.a);
+            }
+            ParseHelper_Node_Exit();
         }
-
-        // check if <a> is absent. Then manually add "a == 1".
-        if (!read_flag[3]) {
-            als.Color.a = 1;
-        }
-	}
-	else
-	{
+		// check that all components was defined
+		if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
+			throw DeadlyImportError("Not all color components are defined.");
+		}
+
+		// check if <a> is absent. Then manually add "a == 1".
+		if (!read_flag[3]) {
+			als.Color.a = 1;
+		}
+	} else {
 		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
 	}
 
@@ -122,45 +116,25 @@ void AMFImporter::ParseNode_Color() {
 // An available material.
 // Multi elements - Yes.
 // Parent element - <amf>.
-void AMFImporter::ParseNode_Material() {
-    std::string id;
-    CAMFImporter_NodeElement* ne;
-
-	// Read attributes for node <color>.
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// create new object.
-	ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
-
-    // and assign read data
-	((CAMFImporter_NodeElement_Material*)ne)->ID = id;
+void AMFImporter::ParseNode_Material(XmlNode &node) {
+    // create new object and assign read data
+	std::string id = node.attribute("id").as_string();
+	AMFNodeElementBase *ne = new AMFMaterial(mNodeElement_Cur);
+	((AMFMaterial*)ne)->ID = id;
 
     // Check for child nodes
-	if(!mReader->isEmptyElement())
-	{
-		bool col_read = false;
-
-		ParseHelper_Node_Enter(ne);
-		MACRO_NODECHECK_LOOPBEGIN("material");
-			if(XML_CheckNode_NameEqual("color"))
-			{
-				// Check if data already defined.
-				if(col_read) Throw_MoreThanOnceDefined("color", "Only one color can be defined for <material>.");
-				// read data and set flag about it
-				ParseNode_Color();
-				col_read = true;
-
-				continue;
+	if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
+        for (pugi::xml_node &child : node.children()) {
+            const std::string name = child.name();
+            if (name == "color") {
+				ParseNode_Color(child);
+            } else if (name == "metadata") {
+				ParseNode_Metadata(child);
 			}
-
-			if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
-		MACRO_NODECHECK_LOOPEND("material");
-		ParseHelper_Node_Exit();
-	}
-	else
-	{
+		}
+        ParseHelper_Node_Exit();
+	} else {
 		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
 	}
 
@@ -183,51 +157,41 @@ void AMFImporter::ParseNode_Material() {
 // then layer by layer.
 // Multi elements - Yes.
 // Parent element - <amf>.
-void AMFImporter::ParseNode_Texture()
-{
-    std::string id;
-    uint32_t width = 0;
-    uint32_t height = 0;
-    uint32_t depth = 1;
-    std::string type;
-    bool tiled = false;
-    std::string enc64_data;
-
-	// Read attributes for node <color>.
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECK_RET("id", id, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("width", width, XML_ReadNode_GetAttrVal_AsU32);
-		MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsU32);
-		MACRO_ATTRREAD_CHECK_RET("depth", depth, XML_ReadNode_GetAttrVal_AsU32);
-		MACRO_ATTRREAD_CHECK_RET("type", type, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("tiled", tiled, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
+void AMFImporter::ParseNode_Texture(XmlNode &node) {
+    std::string id = node.attribute("id").as_string();
+	uint32_t width = node.attribute("width").as_uint();
+	uint32_t height = node.attribute("height").as_uint();
+	uint32_t depth = node.attribute("depth").as_uint();
+	std::string type = node.attribute("type").as_string();
+	bool tiled = node.attribute("tiled").as_bool();
 
 	// create new texture object.
-    CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
+    AMFNodeElementBase *ne = new AMFTexture(mNodeElement_Cur);
 
-	CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
+	AMFTexture& als = *((AMFTexture*)ne);// alias for convenience
 
-	// Check for child nodes
-    if (!mReader->isEmptyElement()) {
-        XML_ReadNode_GetVal_AsString(enc64_data);
+    if (node.empty()) {
+		return;
     }
 
+    std::string enc64_data = node.value();
+	// Check for child nodes
+
 	// check that all components was defined
     if (id.empty()) {
-        throw DeadlyImportError("ID for texture must be defined.");
+		throw DeadlyImportError("ID for texture must be defined.");
     }
     if (width < 1) {
-        Throw_IncorrectAttrValue("width");
+		throw DeadlyImportError("INvalid width for texture.");
     }
     if (height < 1) {
-        Throw_IncorrectAttrValue("height");
-    }
+		throw DeadlyImportError("Invalid height for texture.");
+	}
     if (depth < 1) {
-        Throw_IncorrectAttrValue("depth");
+		throw DeadlyImportError("Invalid depth for texture.");
     }
     if (type != "grayscale") {
-        Throw_IncorrectAttrValue("type");
+		throw DeadlyImportError("Invalid type for texture.");
     }
     if (enc64_data.empty()) {
         throw DeadlyImportError("Texture data not defined.");
@@ -263,57 +227,94 @@ void AMFImporter::ParseNode_Texture()
 //   <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
 //   Multi elements - No.
 //   Texture coordinates for every vertex of triangle.
-void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
-    std::string rtexid, gtexid, btexid, atexid;
-
+void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
 	// Read attributes for node <color>.
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECK_RET("rtexid", rtexid, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("gtexid", gtexid, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("btexid", btexid, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("atexid", atexid, mReader->getAttributeValue);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// create new texture coordinates object.
-    CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
+    AMFNodeElementBase *ne = new AMFTexMap(mNodeElement_Cur);
+    AMFTexMap &als = *((AMFTexMap *)ne); //
+    std::string rtexid, gtexid, btexid, atexid;
+    if (!node.empty()) {
+        ParseHelper_Node_Enter(ne);
+        for (XmlNode &currentNode : node.children()) {
+            const std::string &currentName = currentNode.name();
+            if (currentName == "rtexid") {
+                XmlParser::getValueAsString(node, rtexid);
+            } else if (currentName == "gtexid") {
+                XmlParser::getValueAsString(node, gtexid);
+            } else if (currentName == "btexid") {
+                XmlParser::getValueAsString(node, btexid);
+            } else if (currentName == "atexid") {
+                XmlParser::getValueAsString(node, atexid);
+            }
+        }
+        ParseHelper_Node_Exit();
+    }
 
-	CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
+	// create new texture coordinates object, alias for convenience
 	// check data
-	if(rtexid.empty() && gtexid.empty() && btexid.empty()) throw DeadlyImportError("ParseNode_TexMap. At least one texture ID must be defined.");
+	if (rtexid.empty() && gtexid.empty() && btexid.empty()) {
+		throw DeadlyImportError("ParseNode_TexMap. At least one texture ID must be defined.");
+	}
+
 	// Check for children nodes
-	XML_CheckNode_MustHaveChildren();
+	//XML_CheckNode_MustHaveChildren();
+	if (node.children().begin() == node.children().end()) {
+		throw DeadlyImportError("Invalid children definition.");
+	}
 	// read children nodes
 	bool read_flag[6] = { false, false, false, false, false, false };
 
-	ParseHelper_Node_Enter(ne);
-	if(!pUseOldName)
-	{
-		MACRO_NODECHECK_LOOPBEGIN("texmap");
-			MACRO_NODECHECK_READCOMP_F("utex1", read_flag[0], als.TextureCoordinate[0].x);
-			MACRO_NODECHECK_READCOMP_F("utex2", read_flag[1], als.TextureCoordinate[1].x);
-			MACRO_NODECHECK_READCOMP_F("utex3", read_flag[2], als.TextureCoordinate[2].x);
-			MACRO_NODECHECK_READCOMP_F("vtex1", read_flag[3], als.TextureCoordinate[0].y);
-			MACRO_NODECHECK_READCOMP_F("vtex2", read_flag[4], als.TextureCoordinate[1].y);
-			MACRO_NODECHECK_READCOMP_F("vtex3", read_flag[5], als.TextureCoordinate[2].y);
-		MACRO_NODECHECK_LOOPEND("texmap");
+	if (!pUseOldName) {
+		for (pugi::xml_attribute &attr : node.attributes()) {
+            const std::string name = attr.name();
+            if (name == "utex1") {
+				read_flag[0] = true;
+				als.TextureCoordinate[0].x = attr.as_float();
+            } else if (name == "utex2") {
+				read_flag[1] = true;
+				als.TextureCoordinate[1].x = attr.as_float();
+            } else if (name == "utex3") {
+				read_flag[2] = true;
+				als.TextureCoordinate[2].x = attr.as_float();
+            } else if (name == "vtex1") {
+				read_flag[3] = true;
+				als.TextureCoordinate[0].y = attr.as_float();
+            } else if (name == "vtex2") {
+				read_flag[4] = true;
+				als.TextureCoordinate[1].y = attr.as_float();
+            } else if (name == "vtex3") {
+				read_flag[5] = true;
+				als.TextureCoordinate[0].y = attr.as_float();
+			}
+		}
+	} else {
+		for (pugi::xml_attribute &attr : node.attributes()) {
+            const std::string name = attr.name();
+            if (name == "u") {
+				read_flag[0] = true;
+				als.TextureCoordinate[0].x = attr.as_float();
+            } else if (name == "u2") {
+				read_flag[1] = true;
+				als.TextureCoordinate[1].x = attr.as_float();
+            } else if (name == "u3") {
+				read_flag[2] = true;
+				als.TextureCoordinate[2].x = attr.as_float();
+            } else if (name == "v1") {
+				read_flag[3] = true;
+				als.TextureCoordinate[0].y = attr.as_float();
+            } else if (name == "v2") {
+				read_flag[4] = true;
+				als.TextureCoordinate[1].y = attr.as_float();
+            } else if (name == "v3") {
+				read_flag[5] = true;
+				als.TextureCoordinate[0].y = attr.as_float();
+			}
+		}
 	}
-	else
-	{
-		MACRO_NODECHECK_LOOPBEGIN("map");
-			MACRO_NODECHECK_READCOMP_F("u1", read_flag[0], als.TextureCoordinate[0].x);
-			MACRO_NODECHECK_READCOMP_F("u2", read_flag[1], als.TextureCoordinate[1].x);
-			MACRO_NODECHECK_READCOMP_F("u3", read_flag[2], als.TextureCoordinate[2].x);
-			MACRO_NODECHECK_READCOMP_F("v1", read_flag[3], als.TextureCoordinate[0].y);
-			MACRO_NODECHECK_READCOMP_F("v2", read_flag[4], als.TextureCoordinate[1].y);
-			MACRO_NODECHECK_READCOMP_F("v3", read_flag[5], als.TextureCoordinate[2].y);
-		MACRO_NODECHECK_LOOPEND("map");
-	}// if(!pUseOldName) else
-
-	ParseHelper_Node_Exit();
 
 	// check that all components was defined
-	if(!(read_flag[0] && read_flag[1] && read_flag[2] && read_flag[3] && read_flag[4] && read_flag[5]))
+	if (!(read_flag[0] && read_flag[1] && read_flag[2] && read_flag[3] && read_flag[4] && read_flag[5])) {
 		throw DeadlyImportError("Not all texture coordinates are defined.");
+	}
 
 	// copy attributes data
 	als.TextureID_R = rtexid;
@@ -321,7 +322,7 @@ void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
 	als.TextureID_B = btexid;
 	als.TextureID_A = atexid;
 
-	mNodeElement_List.push_back(ne);// add to node element list because its a new object in graph.
+	mNodeElement_List.push_back(ne);
 }
 
 }// namespace Assimp

+ 116 - 150
code/AssetLib/AMF/AMFImporter_Node.hpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -56,80 +54,76 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <vector>
 
 // Header files, Assimp.
-#include "assimp/types.h"
 #include "assimp/scene.h"
+#include "assimp/types.h"
 
 /// \class CAMFImporter_NodeElement
 /// Base class for elements of nodes.
-class CAMFImporter_NodeElement {
+class AMFNodeElementBase {
 public:
 	/// Define what data type contain node element.
 	enum EType {
-		ENET_Color,        ///< Color element: <color>.
-		ENET_Constellation,///< Grouping element: <constellation>.
-		ENET_Coordinates,  ///< Coordinates element: <coordinates>.
-		ENET_Edge,         ///< Edge element: <edge>.
-		ENET_Instance,     ///< Grouping element: <constellation>.
-		ENET_Material,     ///< Material element: <material>.
-		ENET_Metadata,     ///< Metadata element: <metadata>.
-		ENET_Mesh,         ///< Metadata element: <mesh>.
-		ENET_Object,       ///< Element which hold object: <object>.
-		ENET_Root,         ///< Root element: <amf>.
-		ENET_Triangle,     ///< Triangle element: <triangle>.
-		ENET_TexMap,       ///< Texture coordinates element: <texmap> or <map>.
-		ENET_Texture,      ///< Texture element: <texture>.
-		ENET_Vertex,       ///< Vertex element: <vertex>.
-		ENET_Vertices,     ///< Vertex element: <vertices>.
-		ENET_Volume,       ///< Volume element: <volume>.
-
-		ENET_Invalid       ///< Element has invalid type and possible contain invalid data.
+		ENET_Color, ///< Color element: <color>.
+		ENET_Constellation, ///< Grouping element: <constellation>.
+		ENET_Coordinates, ///< Coordinates element: <coordinates>.
+		ENET_Edge, ///< Edge element: <edge>.
+		ENET_Instance, ///< Grouping element: <constellation>.
+		ENET_Material, ///< Material element: <material>.
+		ENET_Metadata, ///< Metadata element: <metadata>.
+		ENET_Mesh, ///< Metadata element: <mesh>.
+		ENET_Object, ///< Element which hold object: <object>.
+		ENET_Root, ///< Root element: <amf>.
+		ENET_Triangle, ///< Triangle element: <triangle>.
+		ENET_TexMap, ///< Texture coordinates element: <texmap> or <map>.
+		ENET_Texture, ///< Texture element: <texture>.
+		ENET_Vertex, ///< Vertex element: <vertex>.
+		ENET_Vertices, ///< Vertex element: <vertices>.
+		ENET_Volume, ///< Volume element: <volume>.
+
+		ENET_Invalid ///< Element has invalid type and possible contain invalid data.
 	};
 
-	const EType Type;///< Type of element.
-	std::string ID;///< ID of element.
-	CAMFImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
-	std::list<CAMFImporter_NodeElement*> Child;///< Child elements.
+	const EType Type; ///< Type of element.
+	std::string ID; ///< ID of element.
+	AMFNodeElementBase *Parent; ///< Parent element. If nullptr then this node is root.
+	std::list<AMFNodeElementBase *> Child; ///< Child elements.
 
-public:                                               /// Destructor, virtual..
-    virtual ~CAMFImporter_NodeElement() {
-        // empty
-    }
+public: /// Destructor, virtual..
+	virtual ~AMFNodeElementBase() {
+		// empty
+	}
 
 	/// Disabled copy constructor and co.
-	CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
-    CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
-    CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
-	CAMFImporter_NodeElement() = delete;
+	AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
+	AMFNodeElementBase(AMFNodeElementBase &&) = delete;
+	AMFNodeElementBase &operator=(const AMFNodeElementBase &pNodeElement) = delete;
+	AMFNodeElementBase() = delete;
 
 protected:
 	/// In constructor inheritor must set element type.
 	/// \param [in] pType - element type.
 	/// \param [in] pParent - parent element.
-	CAMFImporter_NodeElement(const EType pType, CAMFImporter_NodeElement* pParent)
-	: Type(pType)
-    , ID()
-    , Parent(pParent)
-    , Child() {
-        // empty
-    }
-};// class IAMFImporter_NodeElement
+	AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
+			Type(pType), ID(), Parent(pParent), Child() {
+		// empty
+	}
+}; // class IAMFImporter_NodeElement
 
 /// \struct CAMFImporter_NodeElement_Constellation
 /// A collection of objects or constellations with specific relative locations.
-struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
+struct AMFConstellation : public AMFNodeElementBase {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Constellation, pParent)
-	{}
+	AMFConstellation(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Constellation, pParent) {}
 
-};// struct CAMFImporter_NodeElement_Constellation
+}; // struct CAMFImporter_NodeElement_Constellation
 
 /// \struct CAMFImporter_NodeElement_Instance
 /// Part of constellation.
-struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
+struct AMFInstance : public AMFNodeElementBase {
 
-	std::string ObjectID;///< ID of object for instantiation.
+	std::string ObjectID; ///< ID of object for instantiation.
 	/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
 	/// create an instance of the object in the current constellation.
 	aiVector3D Delta;
@@ -140,201 +134,173 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Instance, pParent)
-	{}
+	AMFInstance(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Instance, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Metadata
 /// Structure that define metadata node.
-struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
+struct AMFMetadata : public AMFNodeElementBase {
 
-	std::string Type;///< Type of "Value". 
-	std::string Value;///< Value.
+	std::string Type; ///< Type of "Value".
+	std::string Value; ///< Value.
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Metadata, pParent)
-	{}
+	AMFMetadata(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Metadata, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Root
 /// Structure that define root node.
-struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
+struct AMFRoot : public AMFNodeElementBase {
 
-	std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
-	std::string Version;///< Version of format.
+	std::string Unit; ///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
+	std::string Version; ///< Version of format.
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Root, pParent)
-	{}
+	AMFRoot(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Root, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Color
 /// Structure that define object node.
-struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
-	bool Composed;                  ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
-	std::string Color_Composed[4];  ///< By components formulas of composed color. [0..3] - RGBA.
-	aiColor4D Color;                ///< Constant color.
-	std::string Profile;            ///< The ICC color space used to interpret the three color channels r, g and b..
+struct AMFColor : public AMFNodeElementBase {
+	bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
+	std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
+	aiColor4D Color; ///< Constant color.
+	std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
 
 	/// @brief  Constructor.
 	/// @param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
-	: CAMFImporter_NodeElement(ENET_Color, pParent)
-    , Composed( false )
-    , Color()
-    , Profile() {
-        // empty
-    }
+	AMFColor(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
+		// empty
+	}
 };
 
 /// \struct CAMFImporter_NodeElement_Material
 /// Structure that define material node.
-struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
-	
+struct AMFMaterial : public AMFNodeElementBase {
+
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Material, pParent)
-	{}
-
+	AMFMaterial(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Material, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Object
 /// Structure that define object node.
-struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
+struct AMFObject : public AMFNodeElementBase {
 
-    /// Constructor.
+	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Object, pParent)
-	{}
+	AMFObject(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Object, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Mesh
 /// Structure that define mesh node.
-struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
+struct AMFMesh : public AMFNodeElementBase {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Mesh, pParent)
-	{}
+	AMFMesh(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Mesh, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Vertex
 /// Structure that define vertex node.
-struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
+struct AMFVertex : public AMFNodeElementBase {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Vertex, pParent)
-	{}
+	AMFVertex(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Vertex, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Edge
 /// Structure that define edge node.
-struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
+struct AMFEdge : public AMFNodeElementBase {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Edge, pParent)
-	{}
-
+	AMFEdge(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Edge, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Vertices
 /// Structure that define vertices node.
-struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
+struct AMFVertices : public AMFNodeElementBase {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Vertices, pParent)
-	{}
+	AMFVertices(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Vertices, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Volume
 /// Structure that define volume node.
-struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
-	std::string MaterialID;///< Which material to use.
-	std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
+struct AMFVolume : public AMFNodeElementBase {
+	std::string MaterialID; ///< Which material to use.
+	std::string Type; ///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Volume, pParent)
-	{}
+	AMFVolume(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Volume, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_Coordinates
 /// Structure that define coordinates node.
-struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
-{
-	aiVector3D Coordinate;///< Coordinate.
+struct AMFCoordinates : public AMFNodeElementBase {
+	aiVector3D Coordinate; ///< Coordinate.
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
-	{}
-
+	AMFCoordinates(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Coordinates, pParent) {}
 };
 
 /// \struct CAMFImporter_NodeElement_TexMap
 /// Structure that define texture coordinates node.
-struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
-	aiVector3D TextureCoordinate[3];///< Texture coordinates.
-	std::string TextureID_R;///< Texture ID for red color component.
-	std::string TextureID_G;///< Texture ID for green color component.
-	std::string TextureID_B;///< Texture ID for blue color component.
-	std::string TextureID_A;///< Texture ID for alpha color component.
+struct AMFTexMap : public AMFNodeElementBase {
+	aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
+	std::string TextureID_R; ///< Texture ID for red color component.
+	std::string TextureID_G; ///< Texture ID for green color component.
+	std::string TextureID_B; ///< Texture ID for blue color component.
+	std::string TextureID_A; ///< Texture ID for alpha color component.
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
-	: CAMFImporter_NodeElement(ENET_TexMap, pParent)
-    , TextureCoordinate{}
-    , TextureID_R()
-    , TextureID_G()
-    , TextureID_B()
-    , TextureID_A()	{
-        // empty
-    }
+	AMFTexMap(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
+		// empty
+	}
 };
 
 /// \struct CAMFImporter_NodeElement_Triangle
 /// Structure that define triangle node.
-struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
-	size_t V[3];///< Triangle vertices.
+struct AMFTriangle : public AMFNodeElementBase {
+	size_t V[3]; ///< Triangle vertices.
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
-	: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
-        // empty
-    }
+	AMFTriangle(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Triangle, pParent) {
+		// empty
+	}
 };
 
 /// Structure that define texture node.
-struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
-	size_t Width, Height, Depth;///< Size of the texture.
-	std::vector<uint8_t> Data;///< Data of the texture.
+struct AMFTexture : public AMFNodeElementBase {
+	size_t Width, Height, Depth; ///< Size of the texture.
+	std::vector<uint8_t> Data; ///< Data of the texture.
 	bool Tiled;
 
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
-	CAMFImporter_NodeElement_Texture(CAMFImporter_NodeElement* pParent)
-	: CAMFImporter_NodeElement(ENET_Texture, pParent)
-    , Width( 0 )
-    , Height( 0 )
-    , Depth( 0 )
-    , Data()
-    , Tiled( false ){
-        // empty
-    }
+	AMFTexture(AMFNodeElementBase *pParent) :
+			AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
+		// empty
+	}
 };
 
 #endif // INCLUDED_AI_AMF_IMPORTER_NODE_H

+ 176 - 156
code/AssetLib/AMF/AMFImporter_Postprocess.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -50,12 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "AMFImporter.hpp"
 
-// Header files, Assimp.
 #include <assimp/SceneCombiner.h>
 #include <assimp/StandardShapes.h>
 #include <assimp/StringUtils.h>
 
-// Header files, stdlib.
 #include <iterator>
 
 namespace Assimp {
@@ -83,61 +79,61 @@ aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*
     return tcol;
 }
 
-void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
-        std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray) const {
-    CAMFImporter_NodeElement_Vertices *vn = nullptr;
+void AMFImporter::PostprocessHelper_CreateMeshDataArray(const AMFMesh &pNodeElement, std::vector<aiVector3D> &pVertexCoordinateArray,
+        std::vector<AMFColor *> &pVertexColorArray) const {
+    AMFVertices  *vn = nullptr;
     size_t col_idx;
 
     // All data stored in "vertices", search for it.
-    for (CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
-        if (ne_child->Type == CAMFImporter_NodeElement::ENET_Vertices) vn = (CAMFImporter_NodeElement_Vertices *)ne_child;
+    for (AMFNodeElementBase *ne_child : pNodeElement.Child) {
+        if (ne_child->Type == AMFNodeElementBase::ENET_Vertices) {
+            vn = (AMFVertices*)ne_child;
+        }
     }
 
     // If "vertices" not found then no work for us.
-    if (vn == nullptr) return;
+    if (vn == nullptr) {
+        return;
+    }
+
+    // all coordinates stored as child and we need to reserve space for future push_back's.
+    pVertexCoordinateArray.reserve(vn->Child.size()); 
 
-    pVertexCoordinateArray.reserve(vn->Child.size()); // all coordinates stored as child and we need to reserve space for future push_back's.
-    pVertexColorArray.resize(vn->Child.size()); // colors count equal vertices count.
+    // colors count equal vertices count.
+    pVertexColorArray.resize(vn->Child.size()); 
     col_idx = 0;
+
     // Inside vertices collect all data and place to arrays
-    for (CAMFImporter_NodeElement *vn_child : vn->Child) {
+    for (AMFNodeElementBase *vn_child : vn->Child) {
         // vertices, colors
-        if (vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex) {
+        if (vn_child->Type == AMFNodeElementBase::ENET_Vertex) {
             // by default clear color for current vertex
             pVertexColorArray[col_idx] = nullptr;
 
-            for (CAMFImporter_NodeElement *vtx : vn_child->Child) {
-                if (vtx->Type == CAMFImporter_NodeElement::ENET_Coordinates) {
-                    pVertexCoordinateArray.push_back(((CAMFImporter_NodeElement_Coordinates *)vtx)->Coordinate);
-
+            for (AMFNodeElementBase *vtx : vn_child->Child) {
+                if (vtx->Type == AMFNodeElementBase::ENET_Coordinates) {
+                    pVertexCoordinateArray.push_back(((AMFCoordinates *)vtx)->Coordinate);
                     continue;
                 }
 
-                if (vtx->Type == CAMFImporter_NodeElement::ENET_Color) {
-                    pVertexColorArray[col_idx] = (CAMFImporter_NodeElement_Color *)vtx;
-
+                if (vtx->Type == AMFNodeElementBase::ENET_Color) {
+                    pVertexColorArray[col_idx] = (AMFColor *)vtx;
                     continue;
                 }
-            } // for(CAMFImporter_NodeElement* vtx: vn_child->Child)
+            }
 
-            col_idx++;
-        } // if(vn_child->Type == CAMFImporter_NodeElement::ENET_Vertex)
-    } // for(CAMFImporter_NodeElement* vn_child: vn->Child)
+            ++col_idx;
+        }
+    }
 }
 
-size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &pID_R, const std::string &pID_G, const std::string &pID_B,
-        const std::string &pID_A) {
-    size_t TextureConverted_Index;
-    std::string TextureConverted_ID;
-
-    // check input data
-    if (pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
+size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &r, const std::string &g, const std::string &b, const std::string &a) {
+    if (r.empty() && g.empty() && b.empty() && a.empty()) {
         throw DeadlyImportError("PostprocessHelper_GetTextureID_Or_Create. At least one texture ID must be defined.");
+    }
 
-    // Create ID
-    TextureConverted_ID = pID_R + "_" + pID_G + "_" + pID_B + "_" + pID_A;
-    // Check if texture specified by set of IDs is converted already.
-    TextureConverted_Index = 0;
+    std::string TextureConverted_ID = r + "_" + g + "_" + b + "_" + a;
+    size_t TextureConverted_Index = 0;
     for (const SPP_Texture &tex_convd : mTexture_Converted) {
         if (tex_convd.ID == TextureConverted_ID) {
             return TextureConverted_Index;
@@ -146,52 +142,60 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
         }
     }
 
-    //
     // Converted texture not found, create it.
-    //
-    CAMFImporter_NodeElement_Texture *src_texture[4]{ nullptr };
-    std::vector<CAMFImporter_NodeElement_Texture *> src_texture_4check;
+    AMFTexture *src_texture[4] {
+        nullptr
+    };
+    std::vector<AMFTexture *> src_texture_4check;
     SPP_Texture converted_texture;
 
     { // find all specified source textures
-        CAMFImporter_NodeElement *t_tex;
+        AMFNodeElementBase *t_tex = nullptr;
 
         // R
-        if (!pID_R.empty()) {
-            if (!Find_NodeElement(pID_R, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_R);
+        if (!r.empty()) {
+            if (!Find_NodeElement(r, AMFNodeElementBase::EType::ENET_Texture, &t_tex)) {
+                Throw_ID_NotFound(r);
+            }
 
-            src_texture[0] = (CAMFImporter_NodeElement_Texture *)t_tex;
-            src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
+            src_texture[0] = (AMFTexture *)t_tex;
+            src_texture_4check.push_back((AMFTexture *)t_tex);
         } else {
             src_texture[0] = nullptr;
         }
 
         // G
-        if (!pID_G.empty()) {
-            if (!Find_NodeElement(pID_G, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_G);
+        if (!g.empty()) {
+            if (!Find_NodeElement(g, AMFNodeElementBase::ENET_Texture, &t_tex)) {
+                Throw_ID_NotFound(g);
+            }
 
-            src_texture[1] = (CAMFImporter_NodeElement_Texture *)t_tex;
-            src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
+            src_texture[1] = (AMFTexture *)t_tex;
+            src_texture_4check.push_back((AMFTexture *)t_tex);
         } else {
             src_texture[1] = nullptr;
         }
 
         // B
-        if (!pID_B.empty()) {
-            if (!Find_NodeElement(pID_B, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_B);
+        if (!b.empty()) {
+            if (!Find_NodeElement(b, AMFNodeElementBase::ENET_Texture, &t_tex)) {
+                Throw_ID_NotFound(b);
+            }
 
-            src_texture[2] = (CAMFImporter_NodeElement_Texture *)t_tex;
-            src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
+            src_texture[2] = (AMFTexture *)t_tex;
+            src_texture_4check.push_back((AMFTexture *)t_tex);
         } else {
             src_texture[2] = nullptr;
         }
 
         // A
-        if (!pID_A.empty()) {
-            if (!Find_NodeElement(pID_A, CAMFImporter_NodeElement::ENET_Texture, &t_tex)) Throw_ID_NotFound(pID_A);
+        if (!a.empty()) {
+            if (!Find_NodeElement(a, AMFNodeElementBase::ENET_Texture, &t_tex)) {
+                Throw_ID_NotFound(a);
+            }
 
-            src_texture[3] = (CAMFImporter_NodeElement_Texture *)t_tex;
-            src_texture_4check.push_back((CAMFImporter_NodeElement_Texture *)t_tex);
+            src_texture[3] = (AMFTexture *)t_tex;
+            src_texture_4check.push_back((AMFTexture *)t_tex);
         } else {
             src_texture[3] = nullptr;
         }
@@ -213,38 +217,37 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
     converted_texture.Depth = src_texture_4check[0]->Depth;
     // if one of source texture is tiled then converted texture is tiled too.
     converted_texture.Tiled = false;
-    for (uint8_t i = 0; i < src_texture_4check.size(); i++)
+    for (uint8_t i = 0; i < src_texture_4check.size(); ++i) {
         converted_texture.Tiled |= src_texture_4check[i]->Tiled;
+    }
 
     // Create format hint.
     strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
-    if (!pID_R.empty()) converted_texture.FormatHint[4] = '8';
-    if (!pID_G.empty()) converted_texture.FormatHint[5] = '8';
-    if (!pID_B.empty()) converted_texture.FormatHint[6] = '8';
-    if (!pID_A.empty()) converted_texture.FormatHint[7] = '8';
+    if (!r.empty()) converted_texture.FormatHint[4] = '8';
+    if (!g.empty()) converted_texture.FormatHint[5] = '8';
+    if (!b.empty()) converted_texture.FormatHint[6] = '8';
+    if (!a.empty()) converted_texture.FormatHint[7] = '8';
 
-    //
     // Сopy data of textures.
-    //
     size_t tex_size = 0;
     size_t step = 0;
     size_t off_g = 0;
     size_t off_b = 0;
 
     // Calculate size of the target array and rule how data will be copied.
-    if (!pID_R.empty() && nullptr != src_texture[0]) {
+    if (!r.empty() && nullptr != src_texture[0]) {
         tex_size += src_texture[0]->Data.size();
         step++, off_g++, off_b++;
     }
-    if (!pID_G.empty() && nullptr != src_texture[1]) {
+    if (!g.empty() && nullptr != src_texture[1]) {
         tex_size += src_texture[1]->Data.size();
         step++, off_b++;
     }
-    if (!pID_B.empty() && nullptr != src_texture[2]) {
+    if (!b.empty() && nullptr != src_texture[2]) {
         tex_size += src_texture[2]->Data.size();
         step++;
     }
-    if (!pID_A.empty() && nullptr != src_texture[3]) {
+    if (!a.empty() && nullptr != src_texture[3]) {
         tex_size += src_texture[3]->Data.size();
         step++;
     }
@@ -255,17 +258,17 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
     auto CopyTextureData = [&](const std::string &pID, const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void {
         if (!pID.empty()) {
             for (size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
-                CAMFImporter_NodeElement_Texture *tex = src_texture[pSrcTexNum];
+                AMFTexture *tex = src_texture[pSrcTexNum];
                 ai_assert(tex);
                 converted_texture.Data[idx_target] = tex->Data.at(idx_src);
             }
         }
     }; // auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
 
-    CopyTextureData(pID_R, 0, step, 0);
-    CopyTextureData(pID_G, off_g, step, 1);
-    CopyTextureData(pID_B, off_b, step, 2);
-    CopyTextureData(pID_A, step - 1, step, 3);
+    CopyTextureData(r, 0, step, 0);
+    CopyTextureData(g, off_g, step, 1);
+    CopyTextureData(b, off_b, step, 2);
+    CopyTextureData(a, step - 1, step, 3);
 
     // Store new converted texture ID
     converted_texture.ID = TextureConverted_ID;
@@ -276,7 +279,7 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
 }
 
 void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace> &pInputList, std::list<std::list<SComplexFace>> &pOutputList_Separated) {
-    auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap *pTexMap1, const CAMFImporter_NodeElement_TexMap *pTexMap2) -> bool {
+    auto texmap_is_equal = [](const AMFTexMap *pTexMap1, const AMFTexMap *pTexMap2) -> bool {
         if ((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
         if (pTexMap1 == nullptr) return false;
         if (pTexMap2 == nullptr) return false;
@@ -313,73 +316,80 @@ void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace
     } while (!pInputList.empty());
 }
 
-void AMFImporter::Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata *> &metadataList, aiNode &sceneNode) const {
-    if (!metadataList.empty()) {
-        if (sceneNode.mMetaData != nullptr) throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
+void AMFImporter::Postprocess_AddMetadata(const AMFMetaDataArray &metadataList, aiNode &sceneNode) const {
+    if (metadataList.empty()) {
+        return;
+    }
+
+    if (sceneNode.mMetaData != nullptr) {
+        throw DeadlyImportError("Postprocess. MetaData member in node are not nullptr. Something went wrong.");
+    }
 
-        // copy collected metadata to output node.
-        sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
-        size_t meta_idx(0);
+    // copy collected metadata to output node.
+    sceneNode.mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metadataList.size()));
+    size_t meta_idx(0);
 
-        for (const CAMFImporter_NodeElement_Metadata &metadata : metadataList) {
-            sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
-        }
-    } // if(!metadataList.empty())
+    for (const AMFMetadata &metadata : metadataList) {
+        sceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx++), metadata.Type, aiString(metadata.Value));
+    }
 }
 
-void AMFImporter::Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object &pNodeElement, std::list<aiMesh *> &pMeshList, aiNode **pSceneNode) {
-    CAMFImporter_NodeElement_Color *object_color = nullptr;
+void AMFImporter::Postprocess_BuildNodeAndObject(const AMFObject &pNodeElement, MeshArray &meshList, aiNode **pSceneNode) {
+    AMFColor *object_color = nullptr;
 
     // create new aiNode and set name as <object> has.
     *pSceneNode = new aiNode;
     (*pSceneNode)->mName = pNodeElement.ID;
     // read mesh and color
-    for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
+    for (const AMFNodeElementBase *ne_child : pNodeElement.Child) {
         std::vector<aiVector3D> vertex_arr;
-        std::vector<CAMFImporter_NodeElement_Color *> color_arr;
+        std::vector<AMFColor *> color_arr;
 
         // color for object
-        if (ne_child->Type == CAMFImporter_NodeElement::ENET_Color) object_color = (CAMFImporter_NodeElement_Color *)ne_child;
+        if (ne_child->Type == AMFNodeElementBase::ENET_Color) {
+            object_color = (AMFColor *) ne_child;
+        }
 
-        if (ne_child->Type == CAMFImporter_NodeElement::ENET_Mesh) {
+        if (ne_child->Type == AMFNodeElementBase::ENET_Mesh) {
             // Create arrays from children of mesh: vertices.
-            PostprocessHelper_CreateMeshDataArray(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr);
+            PostprocessHelper_CreateMeshDataArray(*((AMFMesh *)ne_child), vertex_arr, color_arr);
             // Use this arrays as a source when creating every aiMesh
-            Postprocess_BuildMeshSet(*((CAMFImporter_NodeElement_Mesh *)ne_child), vertex_arr, color_arr, object_color, pMeshList, **pSceneNode);
+            Postprocess_BuildMeshSet(*((AMFMesh *)ne_child), vertex_arr, color_arr, object_color, meshList, **pSceneNode);
         }
     } // for(const CAMFImporter_NodeElement* ne_child: pNodeElement)
 }
 
-void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
-        const std::vector<CAMFImporter_NodeElement_Color *> &pVertexColorArray,
-        const CAMFImporter_NodeElement_Color *pObjectColor, std::list<aiMesh *> &pMeshList, aiNode &pSceneNode) {
+void AMFImporter::Postprocess_BuildMeshSet(const AMFMesh &pNodeElement, const std::vector<aiVector3D> &pVertexCoordinateArray,
+        const std::vector<AMFColor *> &pVertexColorArray, const AMFColor *pObjectColor, MeshArray &pMeshList, aiNode &pSceneNode) {
     std::list<unsigned int> mesh_idx;
 
     // all data stored in "volume", search for it.
-    for (const CAMFImporter_NodeElement *ne_child : pNodeElement.Child) {
-        const CAMFImporter_NodeElement_Color *ne_volume_color = nullptr;
+    for (const AMFNodeElementBase *ne_child : pNodeElement.Child) {
+        const AMFColor *ne_volume_color = nullptr;
         const SPP_Material *cur_mat = nullptr;
 
-        if (ne_child->Type == CAMFImporter_NodeElement::ENET_Volume) {
+        if (ne_child->Type == AMFNodeElementBase::ENET_Volume) {
             /******************* Get faces *******************/
-            const CAMFImporter_NodeElement_Volume *ne_volume = reinterpret_cast<const CAMFImporter_NodeElement_Volume *>(ne_child);
+            const AMFVolume *ne_volume = reinterpret_cast<const AMFVolume *>(ne_child);
 
             std::list<SComplexFace> complex_faces_list; // List of the faces of the volume.
             std::list<std::list<SComplexFace>> complex_faces_toplist; // List of the face list for every mesh.
 
             // check if volume use material
             if (!ne_volume->MaterialID.empty()) {
-                if (!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) Throw_ID_NotFound(ne_volume->MaterialID);
+                if (!Find_ConvertedMaterial(ne_volume->MaterialID, &cur_mat)) {
+                    Throw_ID_NotFound(ne_volume->MaterialID);
+                }
             }
 
             // inside "volume" collect all data and place to arrays or create new objects
-            for (const CAMFImporter_NodeElement *ne_volume_child : ne_volume->Child) {
+            for (const AMFNodeElementBase *ne_volume_child : ne_volume->Child) {
                 // color for volume
-                if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Color) {
-                    ne_volume_color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_volume_child);
-                } else if (ne_volume_child->Type == CAMFImporter_NodeElement::ENET_Triangle) // triangles, triangles colors
+                if (ne_volume_child->Type == AMFNodeElementBase::ENET_Color) {
+                    ne_volume_color = reinterpret_cast<const AMFColor *>(ne_volume_child);
+                } else if (ne_volume_child->Type == AMFNodeElementBase::ENET_Triangle) // triangles, triangles colors
                 {
-                    const CAMFImporter_NodeElement_Triangle &tri_al = *reinterpret_cast<const CAMFImporter_NodeElement_Triangle *>(ne_volume_child);
+                    const AMFTriangle &tri_al = *reinterpret_cast<const AMFTriangle *>(ne_volume_child);
 
                     SComplexFace complex_face;
 
@@ -388,11 +398,11 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
                     complex_face.TexMap = nullptr;
                     // get data from triangle children: color, texture coordinates.
                     if (tri_al.Child.size()) {
-                        for (const CAMFImporter_NodeElement *ne_triangle_child : tri_al.Child) {
-                            if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_Color)
-                                complex_face.Color = reinterpret_cast<const CAMFImporter_NodeElement_Color *>(ne_triangle_child);
-                            else if (ne_triangle_child->Type == CAMFImporter_NodeElement::ENET_TexMap)
-                                complex_face.TexMap = reinterpret_cast<const CAMFImporter_NodeElement_TexMap *>(ne_triangle_child);
+                        for (const AMFNodeElementBase *ne_triangle_child : tri_al.Child) {
+                            if (ne_triangle_child->Type == AMFNodeElementBase::ENET_Color)
+                                complex_face.Color = reinterpret_cast<const AMFColor *>(ne_triangle_child);
+                            else if (ne_triangle_child->Type == AMFNodeElementBase::ENET_TexMap)
+                                complex_face.TexMap = reinterpret_cast<const AMFTexMap *>(ne_triangle_child);
                         }
                     } // if(tri_al.Child.size())
 
@@ -422,15 +432,18 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
                                 if (face.Face.mIndices[idx_vert] > *pBiggerThan) {
                                     rv = face.Face.mIndices[idx_vert];
                                     found = true;
-
                                     break;
                                 }
                             }
 
-                            if (found) break;
+                            if (found) {
+                                break;
+                            }
                         }
 
-                        if (!found) return *pBiggerThan;
+                        if (!found) {
+                            return *pBiggerThan;
+                        }
                     } else {
                         rv = pFaceList.front().Face.mIndices[0];
                     } // if(pBiggerThan != nullptr) else
@@ -505,9 +518,9 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
                 tmesh->mNumFaces = static_cast<unsigned int>(face_list_cur.size());
                 tmesh->mFaces = new aiFace[tmesh->mNumFaces];
 
-                // Create vertices list and optimize indices. Optimisation mean following.In AMF all volumes use one big list of vertices. And one volume
+                // Create vertices list and optimize indices. Optimization mean following.In AMF all volumes use one big list of vertices. And one volume
                 // can use only part of vertices list, for example: vertices list contain few thousands of vertices and volume use vertices 1, 3, 10.
-                // Do you need all this thousands of garbage? Of course no. So, optimisation step transformate sparse indices set to continuous.
+                // Do you need all this thousands of garbage? Of course no. So, optimization step transform sparse indices set to continuous.
                 size_t VertexCount_Max = tmesh->mNumFaces * 3; // 3 - triangles.
                 std::vector<aiVector3D> vert_arr, texcoord_arr;
                 std::vector<aiColor4D> col_arr;
@@ -566,7 +579,7 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
                     size_t idx_vert_new = vert_arr.size();
                     ///TODO: clean unused vertices. "* 2": in certain cases - mesh full of triangle colors - vert_arr will contain duplicated vertices for
                     /// colored triangles and initial vertices (for colored vertices) which in real became unused. This part need more thinking about
-                    /// optimisation.
+                    /// optimization.
                     bool *idx_vert_used;
 
                     idx_vert_used = new bool[VertexCount_Max * 2];
@@ -639,15 +652,15 @@ void AMFImporter::Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh &
     } // if(mesh_idx.size() > 0)
 }
 
-void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material &pMaterial) {
+void AMFImporter::Postprocess_BuildMaterial(const AMFMaterial &pMaterial) {
     SPP_Material new_mat;
 
     new_mat.ID = pMaterial.ID;
-    for (const CAMFImporter_NodeElement *mat_child : pMaterial.Child) {
-        if (mat_child->Type == CAMFImporter_NodeElement::ENET_Color) {
-            new_mat.Color = (CAMFImporter_NodeElement_Color *)mat_child;
-        } else if (mat_child->Type == CAMFImporter_NodeElement::ENET_Metadata) {
-            new_mat.Metadata.push_back((CAMFImporter_NodeElement_Metadata *)mat_child);
+    for (const AMFNodeElementBase *mat_child : pMaterial.Child) {
+        if (mat_child->Type == AMFNodeElementBase::ENET_Color) {
+            new_mat.Color = (AMFColor*)mat_child;
+        } else if (mat_child->Type == AMFNodeElementBase::ENET_Metadata) {
+            new_mat.Metadata.push_back((AMFMetadata *)mat_child);
         }
     } // for(const CAMFImporter_NodeElement* mat_child; pMaterial.Child)
 
@@ -655,7 +668,7 @@ void AMFImporter::Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Mater
     mMaterial_Converted.push_back(new_mat);
 }
 
-void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation &pConstellation, std::list<aiNode *> &pNodeList) const {
+void AMFImporter::Postprocess_BuildConstellation(AMFConstellation &pConstellation, NodeArray &nodeArray) const {
     aiNode *con_node;
     std::list<aiNode *> ch_node;
 
@@ -667,18 +680,18 @@ void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Conste
     con_node = new aiNode;
     con_node->mName = pConstellation.ID;
     // Walk through children and search for instances of another objects, constellations.
-    for (const CAMFImporter_NodeElement *ne : pConstellation.Child) {
+    for (const AMFNodeElementBase *ne : pConstellation.Child) {
         aiMatrix4x4 tmat;
         aiNode *t_node;
         aiNode *found_node;
 
-        if (ne->Type == CAMFImporter_NodeElement::ENET_Metadata) continue;
-        if (ne->Type != CAMFImporter_NodeElement::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
+        if (ne->Type == AMFNodeElementBase::ENET_Metadata) continue;
+        if (ne->Type != AMFNodeElementBase::ENET_Instance) throw DeadlyImportError("Only <instance> nodes can be in <constellation>.");
 
         // create alias for conveniance
-        CAMFImporter_NodeElement_Instance &als = *((CAMFImporter_NodeElement_Instance *)ne);
+        AMFInstance &als = *((AMFInstance *)ne);
         // find referenced object
-        if (!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
+        if (!Find_ConvertedNode(als.ObjectID, nodeArray, &found_node)) Throw_ID_NotFound(als.ObjectID);
 
         // create node for applying transformation
         t_node = new aiNode;
@@ -707,13 +720,13 @@ void AMFImporter::Postprocess_BuildConstellation(CAMFImporter_NodeElement_Conste
         con_node->mChildren[ch_idx++] = node;
 
     // and place "root" of <constellation> node to node list
-    pNodeList.push_back(con_node);
+    nodeArray.push_back(con_node);
 }
 
 void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
-    std::list<aiNode *> node_list;
-    std::list<aiMesh *> mesh_list;
-    std::list<CAMFImporter_NodeElement_Metadata *> meta_list;
+    NodeArray nodeArray;
+    MeshArray mesh_list;
+    AMFMetaDataArray meta_list;
 
     //
     // Because for AMF "material" is just complex colors mixing so aiMaterial will not be used.
@@ -723,18 +736,21 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
     pScene->mRootNode->mParent = nullptr;
     pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
     // search for root(<amf>) element
-    CAMFImporter_NodeElement *root_el = nullptr;
+    AMFNodeElementBase *root_el = nullptr;
 
-    for (CAMFImporter_NodeElement *ne : mNodeElement_List) {
-        if (ne->Type != CAMFImporter_NodeElement::ENET_Root) continue;
+    for (AMFNodeElementBase *ne : mNodeElement_List) {
+        if (ne->Type != AMFNodeElementBase::ENET_Root) {
+            continue;
+        }
 
         root_el = ne;
-
         break;
     } // for(const CAMFImporter_NodeElement* ne: mNodeElement_List)
 
     // Check if root element are found.
-    if (root_el == nullptr) throw DeadlyImportError("Root(<amf>) element not found.");
+    if (root_el == nullptr) {
+        throw DeadlyImportError("Root(<amf>) element not found.");
+    }
 
     // after that walk through children of root and collect data. Five types of nodes can be placed at top level - in <amf>: <object>, <material>, <texture>,
     // <constellation> and <metadata>. But at first we must read <material> and <texture> because they will be used in <object>. <metadata> can be read
@@ -742,34 +758,38 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
     //
     // 1. <material>
     // 2. <texture> will be converted later when processing triangles list. \sa Postprocess_BuildMeshSet
-    for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
-        if (root_child->Type == CAMFImporter_NodeElement::ENET_Material) Postprocess_BuildMaterial(*((CAMFImporter_NodeElement_Material *)root_child));
+    for (const AMFNodeElementBase *root_child : root_el->Child) {
+        if (root_child->Type == AMFNodeElementBase::ENET_Material) {
+            Postprocess_BuildMaterial(*((AMFMaterial *)root_child));
+        }
     }
 
     // After "appearance" nodes we must read <object> because it will be used in <constellation> -> <instance>.
     //
     // 3. <object>
-    for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
-        if (root_child->Type == CAMFImporter_NodeElement::ENET_Object) {
+    for (const AMFNodeElementBase *root_child : root_el->Child) {
+        if (root_child->Type == AMFNodeElementBase::ENET_Object) {
             aiNode *tnode = nullptr;
 
             // for <object> mesh and node must be built: object ID assigned to aiNode name and will be used in future for <instance>
-            Postprocess_BuildNodeAndObject(*((CAMFImporter_NodeElement_Object *)root_child), mesh_list, &tnode);
-            if (tnode != nullptr) node_list.push_back(tnode);
+            Postprocess_BuildNodeAndObject(*((AMFObject *)root_child), mesh_list, &tnode);
+            if (tnode != nullptr) {
+                nodeArray.push_back(tnode);
+            }
         }
     } // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
 
     // And finally read rest of nodes.
     //
-    for (const CAMFImporter_NodeElement *root_child : root_el->Child) {
+    for (const AMFNodeElementBase *root_child : root_el->Child) {
         // 4. <constellation>
-        if (root_child->Type == CAMFImporter_NodeElement::ENET_Constellation) {
+        if (root_child->Type == AMFNodeElementBase::ENET_Constellation) {
             // <object> and <constellation> at top of self abstraction use aiNode. So we can use only aiNode list for creating new aiNode's.
-            Postprocess_BuildConstellation(*((CAMFImporter_NodeElement_Constellation *)root_child), node_list);
+            Postprocess_BuildConstellation(*((AMFConstellation *)root_child), nodeArray);
         }
 
         // 5, <metadata>
-        if (root_child->Type == CAMFImporter_NodeElement::ENET_Metadata) meta_list.push_back((CAMFImporter_NodeElement_Metadata *)root_child);
+        if (root_child->Type == AMFNodeElementBase::ENET_Metadata) meta_list.push_back((AMFMetadata *)root_child);
     } // for(const CAMFImporter_NodeElement* root_child: root_el->Child)
 
     // at now we can add collected metadata to root node
@@ -783,17 +803,17 @@ void AMFImporter::Postprocess_BuildScene(aiScene *pScene) {
     // And at this step we are checking that relations.
 nl_clean_loop:
 
-    if (node_list.size() > 1) {
+    if (nodeArray.size() > 1) {
         // walk through all nodes
-        for (std::list<aiNode *>::iterator nl_it = node_list.begin(); nl_it != node_list.end(); ++nl_it) {
+        for (NodeArray::iterator nl_it = nodeArray.begin(); nl_it != nodeArray.end(); ++nl_it) {
             // and try to find them in another top nodes.
-            std::list<aiNode *>::const_iterator next_it = nl_it;
+            NodeArray::const_iterator next_it = nl_it;
 
             ++next_it;
-            for (; next_it != node_list.end(); ++next_it) {
+            for (; next_it != nodeArray.end(); ++next_it) {
                 if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
                     // if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
-                    node_list.erase(nl_it);
+                    nodeArray.erase(nl_it);
 
                     goto nl_clean_loop;
                 }
@@ -806,10 +826,10 @@ nl_clean_loop:
     //
     //
     // Nodes
-    if (!node_list.empty()) {
-        std::list<aiNode *>::const_iterator nl_it = node_list.begin();
+    if (!nodeArray.empty()) {
+        NodeArray::const_iterator nl_it = nodeArray.begin();
 
-        pScene->mRootNode->mNumChildren = static_cast<unsigned int>(node_list.size());
+        pScene->mRootNode->mNumChildren = static_cast<unsigned int>(nodeArray.size());
         pScene->mRootNode->mChildren = new aiNode *[pScene->mRootNode->mNumChildren];
         for (size_t i = 0; i < pScene->mRootNode->mNumChildren; i++) {
             // Objects and constellation that must be showed placed at top of hierarchy in <amf> node. So all aiNode's in node_list must have
@@ -822,7 +842,7 @@ nl_clean_loop:
     //
     // Meshes
     if (!mesh_list.empty()) {
-        std::list<aiMesh *>::const_iterator ml_it = mesh_list.begin();
+        MeshArray::const_iterator ml_it = mesh_list.begin();
 
         pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
         pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];

+ 43 - 45
code/AssetLib/Collada/ColladaLoader.cpp

@@ -45,24 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "ColladaLoader.h"
 #include "ColladaParser.h"
-
 #include <assimp/ColladaMetaData.h>
-#include <assimp/Defines.h>
-#include <assimp/anim.h>
-#include <assimp/importerdesc.h>
-#include <assimp/scene.h>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/Importer.hpp>
-
 #include <assimp/CreateAnimMesh.h>
+#include <assimp/Defines.h>
 #include <assimp/ParsingUtils.h>
 #include <assimp/SkeletonMeshBuilder.h>
 #include <assimp/ZipArchiveIOSystem.h>
+#include <assimp/anim.h>
 #include <assimp/fast_atof.h>
-
-#include "math.h"
-#include "time.h"
+#include <assimp/importerdesc.h>
+#include <assimp/scene.h>
+#include <math.h>
+#include <time.h>
 #include <algorithm>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Importer.hpp>
 #include <memory>
 #include <numeric>
 
@@ -125,20 +122,17 @@ ColladaLoader::~ColladaLoader() {
 bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
     // check file extension
     const std::string extension = GetExtension(pFile);
-
-    bool readSig = checkSig && (pIOHandler != nullptr);
-
+    const bool readSig = checkSig && (pIOHandler != nullptr);
     if (!readSig) {
         if (extension == "dae" || extension == "zae") {
             return true;
         }
-    }
-
-    if (readSig) {
+    } else {
         // Look for a DAE file inside, but don't extract it
         ZipArchiveIOSystem zip_archive(pIOHandler, pFile);
-        if (zip_archive.isOpen())
+        if (zip_archive.isOpen()) {
             return !ColladaParser::ReadZaeManifest(zip_archive).empty();
+        }
     }
 
     // XML - too generic, we need to open the file and search for typical keywords
@@ -390,7 +384,11 @@ void ColladaLoader::BuildLightsForNode(const ColladaParser &pParser, const Colla
                 if (srcLight->mPenumbraAngle >= ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET * (1 - 1e-6f)) {
                     // Need to rely on falloff_exponent. I don't know how to interpret it, so I need to guess ....
                     // epsilon chosen to be 0.1
-                    out->mAngleOuterCone = std::acos(std::pow(0.1f, 1.f / srcLight->mFalloffExponent)) +
+                    float f = 1.0f;
+                    if ( 0.0f != srcLight->mFalloffExponent ) {
+                        f = 1.f / srcLight->mFalloffExponent;
+                    }
+                    out->mAngleOuterCone = std::acos(std::pow(0.1f, f)) +
                                            out->mAngleInnerCone;
                 } else {
                     out->mAngleOuterCone = out->mAngleInnerCone + AI_DEG_TO_RAD(srcLight->mPenumbraAngle);
@@ -585,10 +583,10 @@ void ColladaLoader::BuildMeshesForNode(const ColladaParser &pParser, const Colla
 // ------------------------------------------------------------------------------------------------
 // Find mesh from either meshes or morph target meshes
 aiMesh *ColladaLoader::findMesh(const std::string &meshid) {
-    if ( meshid.empty()) {
+    if (meshid.empty()) {
         return nullptr;
     }
-    
+
     for (unsigned int i = 0; i < mMeshes.size(); ++i) {
         if (std::string(mMeshes[i]->mName.data) == meshid) {
             return mMeshes[i];
@@ -1377,9 +1375,9 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 double time = double(mat.d4); // remember? time is stored in mat.d4
                 mat.d4 = 1.0f;
 
-                dstAnim->mPositionKeys[a].mTime = time * kMillisecondsFromSeconds ;
-                dstAnim->mRotationKeys[a].mTime = time * kMillisecondsFromSeconds ;
-                dstAnim->mScalingKeys[a].mTime = time * kMillisecondsFromSeconds ;
+                dstAnim->mPositionKeys[a].mTime = time * kMillisecondsFromSeconds;
+                dstAnim->mRotationKeys[a].mTime = time * kMillisecondsFromSeconds;
+                dstAnim->mScalingKeys[a].mTime = time * kMillisecondsFromSeconds;
                 mat.Decompose(dstAnim->mScalingKeys[a].mValue, dstAnim->mRotationKeys[a].mValue, dstAnim->mPositionKeys[a].mValue);
             }
 
@@ -1400,7 +1398,7 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                 if (e.mTargetId.find("morph-weights") != std::string::npos)
                     morphChannels.push_back(e);
             }
-            if (!morphChannels.empty() ) {
+            if (!morphChannels.empty()) {
                 // either 1) morph weight animation count should contain morph target count channels
                 // or     2) one channel with morph target count arrays
                 // assume first
@@ -1434,8 +1432,8 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
                     morphAnim->mKeys[key].mValues = new unsigned int[morphChannels.size()];
                     morphAnim->mKeys[key].mWeights = new double[morphChannels.size()];
 
-                    morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime * kMillisecondsFromSeconds ;
-                    for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); ++valueIndex ) {
+                    morphAnim->mKeys[key].mTime = morphTimeValues[key].mTime * kMillisecondsFromSeconds;
+                    for (unsigned int valueIndex = 0; valueIndex < morphChannels.size(); ++valueIndex) {
                         morphAnim->mKeys[key].mValues[valueIndex] = valueIndex;
                         morphAnim->mKeys[key].mWeights[valueIndex] = getWeightAtKey(morphTimeValues, key, valueIndex);
                     }
@@ -1552,23 +1550,23 @@ void ColladaLoader::FillMaterials(const ColladaParser &pParser, aiScene * /*pSce
             shadeMode = aiShadingMode_Flat;
         } else {
             switch (effect.mShadeType) {
-                case Collada::Shade_Constant:
-                    shadeMode = aiShadingMode_NoShading;
-                    break;
-                case Collada::Shade_Lambert:
-                    shadeMode = aiShadingMode_Gouraud;
-                    break;
-                case Collada::Shade_Blinn:
-                    shadeMode = aiShadingMode_Blinn;
-                    break;
-                case Collada::Shade_Phong:
-                    shadeMode = aiShadingMode_Phong;
-                    break;
+            case Collada::Shade_Constant:
+                shadeMode = aiShadingMode_NoShading;
+                break;
+            case Collada::Shade_Lambert:
+                shadeMode = aiShadingMode_Gouraud;
+                break;
+            case Collada::Shade_Blinn:
+                shadeMode = aiShadingMode_Blinn;
+                break;
+            case Collada::Shade_Phong:
+                shadeMode = aiShadingMode_Phong;
+                break;
 
-                default:
-                    ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
-                    shadeMode = aiShadingMode_Gouraud;
-                    break;
+            default:
+                ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
+                shadeMode = aiShadingMode_Gouraud;
+                break;
             }
         }
         mat.AddProperty<int>(&shadeMode, 1, AI_MATKEY_SHADING_MODEL);
@@ -1658,7 +1656,7 @@ void ColladaLoader::BuildMaterials(ColladaParser &pParser, aiScene * /*pScene*/)
         const Collada::Material &material = matIt->second;
         // a material is only a reference to an effect
         ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find(material.mEffect);
-        if (effIt == pParser.mEffectLibrary.end())
+        if (effIt == pParser.mEffectLibrary.end())  
             continue;
         Collada::Effect &effect = effIt->second;
 
@@ -1734,7 +1732,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
         // and add this texture to the list
         mTextures.push_back(tex);
         return result;
-    } 
+    }
 
     if (imIt->second.mFileName.empty()) {
         throw DeadlyImportError("Collada: Invalid texture, no data or file reference given");

文件差异内容过多而无法显示
+ 882 - 1311
code/AssetLib/Collada/ColladaParser.cpp


+ 57 - 94
code/AssetLib/Collada/ColladaParser.h

@@ -4,7 +4,6 @@
 
  Copyright (c) 2006-2020, assimp team
 
-
  All rights reserved.
 
  Redistribution and use of this software in source and binary forms,
@@ -50,9 +49,12 @@
 #include "ColladaHelper.h"
 #include <assimp/TinyFormatter.h>
 #include <assimp/ai_assert.h>
-#include <assimp/irrXMLWrapper.h>
+#include <assimp/XmlParser.h>
+
+#include <map>
 
 namespace Assimp {
+
 class ZipArchiveIOSystem;
 
 // ------------------------------------------------------------------------------------------
@@ -81,25 +83,25 @@ protected:
     static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
 
     /** Reads the contents of the file */
-    void ReadContents();
+    void ReadContents(XmlNode &node);
 
     /** Reads the structure of the file */
-    void ReadStructure();
+    void ReadStructure(XmlNode &node);
 
     /** Reads asset information such as coordinate system information and legal blah */
-    void ReadAssetInfo();
+    void ReadAssetInfo(XmlNode &node);
 
     /** Reads contributor information such as author and legal blah */
-    void ReadContributorInfo();
+    void ReadContributorInfo(XmlNode &node);
 
     /** Reads generic metadata into provided map and renames keys for Assimp */
-    void ReadMetaDataItem(StringMetaData &metadata);
+    void ReadMetaDataItem(XmlNode &node, StringMetaData &metadata);
 
     /** Reads the animation library */
-    void ReadAnimationLibrary();
+    void ReadAnimationLibrary(XmlNode &node);
 
     /** Reads the animation clip library */
-    void ReadAnimationClipLibrary();
+    void ReadAnimationClipLibrary(XmlNode &node);
 
     /** Unwrap controllers dependency hierarchy */
     void PostProcessControllers();
@@ -108,103 +110,103 @@ protected:
     void PostProcessRootAnimations();
 
     /** Reads an animation into the given parent structure */
-    void ReadAnimation(Collada::Animation *pParent);
+    void ReadAnimation(XmlNode &node, Collada::Animation *pParent);
 
     /** Reads an animation sampler into the given anim channel */
-    void ReadAnimationSampler(Collada::AnimationChannel &pChannel);
+    void ReadAnimationSampler(XmlNode &node, Collada::AnimationChannel &pChannel);
 
     /** Reads the skeleton controller library */
-    void ReadControllerLibrary();
+    void ReadControllerLibrary(XmlNode &node);
 
     /** Reads a controller into the given mesh structure */
-    void ReadController(Collada::Controller &pController);
+    void ReadController(XmlNode &node, Collada::Controller &pController);
 
     /** Reads the joint definitions for the given controller */
-    void ReadControllerJoints(Collada::Controller &pController);
+    void ReadControllerJoints(XmlNode &node, Collada::Controller &pController);
 
     /** Reads the joint weights for the given controller */
-    void ReadControllerWeights(Collada::Controller &pController);
+    void ReadControllerWeights(XmlNode &node, Collada::Controller &pController);
 
     /** Reads the image library contents */
-    void ReadImageLibrary();
+    void ReadImageLibrary(XmlNode &node);
 
     /** Reads an image entry into the given image */
-    void ReadImage(Collada::Image &pImage);
+    void ReadImage(XmlNode &node, Collada::Image &pImage);
 
     /** Reads the material library */
-    void ReadMaterialLibrary();
+    void ReadMaterialLibrary(XmlNode &node);
 
     /** Reads a material entry into the given material */
-    void ReadMaterial(Collada::Material &pMaterial);
+    void ReadMaterial(XmlNode &node, Collada::Material &pMaterial);
 
     /** Reads the camera library */
-    void ReadCameraLibrary();
+    void ReadCameraLibrary(XmlNode &node);
 
     /** Reads a camera entry into the given camera */
-    void ReadCamera(Collada::Camera &pCamera);
+    void ReadCamera(XmlNode &node, Collada::Camera &pCamera);
 
     /** Reads the light library */
-    void ReadLightLibrary();
+    void ReadLightLibrary(XmlNode &node);
 
     /** Reads a light entry into the given light */
-    void ReadLight(Collada::Light &pLight);
+    void ReadLight(XmlNode &node, Collada::Light &pLight);
 
     /** Reads the effect library */
-    void ReadEffectLibrary();
+    void ReadEffectLibrary(XmlNode &node);
 
     /** Reads an effect entry into the given effect*/
-    void ReadEffect(Collada::Effect &pEffect);
+    void ReadEffect(XmlNode &node, Collada::Effect &pEffect);
 
     /** Reads an COMMON effect profile */
-    void ReadEffectProfileCommon(Collada::Effect &pEffect);
+    void ReadEffectProfileCommon(XmlNode &node, Collada::Effect &pEffect);
 
     /** Read sampler properties */
-    void ReadSamplerProperties(Collada::Sampler &pSampler);
+    void ReadSamplerProperties(XmlNode &node, Collada::Sampler &pSampler);
 
     /** Reads an effect entry containing a color or a texture defining that color */
-    void ReadEffectColor(aiColor4D &pColor, Collada::Sampler &pSampler);
+    void ReadEffectColor(XmlNode &node, aiColor4D &pColor, Collada::Sampler &pSampler);
 
     /** Reads an effect entry containing a float */
-    void ReadEffectFloat(ai_real &pFloat);
+    void ReadEffectFloat(XmlNode &node, ai_real &pFloat);
 
     /** Reads an effect parameter specification of any kind */
-    void ReadEffectParam(Collada::EffectParam &pParam);
+    void ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam);
 
     /** Reads the geometry library contents */
-    void ReadGeometryLibrary();
+    void ReadGeometryLibrary(XmlNode &node);
 
     /** Reads a geometry from the geometry library. */
-    void ReadGeometry(Collada::Mesh &pMesh);
+    void ReadGeometry(XmlNode &node, Collada::Mesh &pMesh);
 
     /** Reads a mesh from the geometry library */
-    void ReadMesh(Collada::Mesh &pMesh);
+    void ReadMesh(XmlNode &node, Collada::Mesh &pMesh);
 
     /** Reads a source element - a combination of raw data and an accessor defining
          * things that should not be redefinable. Yes, that's another rant.
          */
-    void ReadSource();
+    void ReadSource(XmlNode &node);
 
     /** Reads a data array holding a number of elements, and stores it in the global library.
          * Currently supported are array of floats and arrays of strings.
          */
-    void ReadDataArray();
+    void ReadDataArray(XmlNode &node);
 
     /** Reads an accessor and stores it in the global library under the given ID -
          * accessors use the ID of the parent <source> element
          */
-    void ReadAccessor(const std::string &pID);
+    void ReadAccessor(XmlNode &node, const std::string &pID);
 
     /** Reads input declarations of per-vertex mesh data into the given mesh */
-    void ReadVertexData(Collada::Mesh &pMesh);
+    void ReadVertexData(XmlNode &node, Collada::Mesh &pMesh);
 
     /** Reads input declarations of per-index mesh data into the given mesh */
-    void ReadIndexData(Collada::Mesh &pMesh);
+    void ReadIndexData(XmlNode &node, Collada::Mesh &pMesh);
 
     /** Reads a single input channel element and stores it in the given array, if valid */
-    void ReadInputChannel(std::vector<Collada::InputChannel> &poChannels);
+    void ReadInputChannel(XmlNode &node, std::vector<Collada::InputChannel> &poChannels);
 
     /** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
-    size_t ReadPrimitives(Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
+    size_t ReadPrimitives(XmlNode &node, Collada::Mesh &pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
             size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
 
     /** Copies the data for a single primitive into the mesh, based on the InputChannels */
@@ -220,70 +222,29 @@ protected:
     void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh &pMesh);
 
     /** Reads the library of node hierarchies and scene parts */
-    void ReadSceneLibrary();
+    void ReadSceneLibrary(XmlNode &node);
 
     /** Reads a scene node's contents including children and stores it in the given node */
-    void ReadSceneNode(Collada::Node *pNode);
+    void ReadSceneNode(XmlNode &node, Collada::Node *pNode);
 
     /** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
-    void ReadNodeTransformation(Collada::Node *pNode, Collada::TransformType pType);
+    void ReadNodeTransformation(XmlNode &node, Collada::Node *pNode, Collada::TransformType pType);
 
     /** Reads a mesh reference in a node and adds it to the node's mesh list */
-    void ReadNodeGeometry(Collada::Node *pNode);
+    void ReadNodeGeometry(XmlNode &node, Collada::Node *pNode);
 
     /** Reads the collada scene */
-    void ReadScene();
+    void ReadScene(XmlNode &node);
 
     // Processes bind_vertex_input and bind elements
-    void ReadMaterialVertexInputBinding(Collada::SemanticMappingTable &tbl);
+    void ReadMaterialVertexInputBinding(XmlNode &node, Collada::SemanticMappingTable &tbl);
 
     /** Reads embedded textures from a ZAE archive*/
     void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
 
 protected:
-    /** Aborts the file reading with an exception */
-    template<typename... T>
-    AI_WONT_RETURN void ThrowException(T&&... args) const AI_WONT_RETURN_SUFFIX;
-
     void ReportWarning(const char *msg, ...);
 
-    /** Skips all data until the end node of the current element */
-    void SkipElement();
-
-    /** Skips all data until the end node of the given element */
-    void SkipElement(const char *pElement);
-
-    /** Compares the current xml element name to the given string and returns true if equal */
-    bool IsElement(const char *pName) const;
-
-    /** Tests for the opening tag of the given element, throws an exception if not found */
-    void TestOpening(const char *pName);
-
-    /** Tests for the closing tag of the given element, throws an exception if not found */
-    void TestClosing(const char *pName);
-
-    /** Checks the present element for the presence of the attribute, returns its index
-         or throws an exception if not found */
-    int GetAttribute(const char *pAttr) const;
-
-    /** Returns the index of the named attribute or -1 if not found. Does not throw,
-         therefore useful for optional attributes */
-    int TestAttribute(const char *pAttr) const;
-
-    /** Reads the text contents of an element, throws an exception if not given.
-         Skips leading whitespace. */
-    const char *GetTextContent();
-
-    /** Reads the text contents of an element, returns nullptr if not given.
-         Skips leading whitespace. */
-    const char *TestTextContent();
-
-    /** Reads a single bool from current text content */
-    bool ReadBoolFromTextContent();
-
-    /** Reads a single float from current text content */
-    ai_real ReadFloatFromTextContent();
-
     /** Calculates the resulting transformation from all the given transform steps */
     aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
 
@@ -295,11 +256,12 @@ protected:
     const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
 
 protected:
-    /** Filename, for a verbose error message */
+    // Filename, for a verbose error message
     std::string mFileName;
 
-    /** XML reader, member for everyday use */
-    irr::io::IrrXMLReader *mReader;
+    // XML reader, member for everyday use
+    //irr::io::IrrXMLReader *mReader;
+    XmlParser mXmlParser;
 
     /** All data arrays found in the file by ID. Might be referred to by actually
          everyone. Collada, you are a steaming pile of indirection. */
@@ -374,18 +336,19 @@ protected:
 
 // ------------------------------------------------------------------------------------------------
 // Check for element match
-inline bool ColladaParser::IsElement(const char *pName) const {
+/*inline bool ColladaParser::IsElement(const char *pName) const {
     ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT);
     return ::strcmp(mReader->getNodeName(), pName) == 0;
-}
+}*/
 
 // ------------------------------------------------------------------------------------------------
 // Finds the item in the given library by its reference, throws if not found
 template <typename Type>
 const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const {
     typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL);
-    if (it == pLibrary.end())
-        ThrowException("Unable to resolve library reference \"", pURL, "\".");
+    if (it == pLibrary.end()) {
+        throw DeadlyImportError("Unable to resolve library reference \"", pURL, "\".");
+    }
     return it->second;
 }
 

+ 10 - 1
code/AssetLib/FBX/FBXProperties.cpp

@@ -76,23 +76,30 @@ Property* ReadTypedProperty(const Element& element)
     ai_assert(element.KeyToken().StringContents() == "P");
 
     const TokenList& tok = element.Tokens();
-    ai_assert(tok.size() >= 5);
+    if (tok.size() < 2) {
+        return nullptr;
+    }
 
     const std::string& s = ParseTokenAsString(*tok[1]);
     const char* const cs = s.c_str();
     if (!strcmp(cs,"KString")) {
+        ai_assert(tok.size() >= 5);
         return new TypedProperty<std::string>(ParseTokenAsString(*tok[4]));
     }
     else if (!strcmp(cs,"bool") || !strcmp(cs,"Bool")) {
+        ai_assert(tok.size() >= 5);
         return new TypedProperty<bool>(ParseTokenAsInt(*tok[4]) != 0);
     }
     else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
+        ai_assert(tok.size() >= 5);
         return new TypedProperty<int>(ParseTokenAsInt(*tok[4]));
     }
     else if (!strcmp(cs, "ULongLong")) {
+        ai_assert(tok.size() >= 5);
         return new TypedProperty<uint64_t>(ParseTokenAsID(*tok[4]));
     }
     else if (!strcmp(cs, "KTime")) {
+        ai_assert(tok.size() >= 5);
         return new TypedProperty<int64_t>(ParseTokenAsInt64(*tok[4]));
     }
     else if (!strcmp(cs,"Vector3D") ||
@@ -103,6 +110,7 @@ Property* ReadTypedProperty(const Element& element)
         !strcmp(cs,"Lcl Rotation") ||
         !strcmp(cs,"Lcl Scaling")
         ) {
+        ai_assert(tok.size() >= 7);
         return new TypedProperty<aiVector3D>(aiVector3D(
             ParseTokenAsFloat(*tok[4]),
             ParseTokenAsFloat(*tok[5]),
@@ -110,6 +118,7 @@ Property* ReadTypedProperty(const Element& element)
         );
     }
     else if (!strcmp(cs,"double") || !strcmp(cs,"Number") || !strcmp(cs,"Float") || !strcmp(cs,"FieldOfView") || !strcmp( cs, "UnitScaleFactor" ) ) {
+        ai_assert(tok.size() >= 5);
         return new TypedProperty<float>(ParseTokenAsFloat(*tok[4]));
     }
     return nullptr;

+ 1212 - 1226
code/AssetLib/Irr/IRRLoader.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -67,200 +65,198 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 
 using namespace Assimp;
-using namespace irr;
-using namespace irr::io;
 
 static const aiImporterDesc desc = {
-    "Irrlicht Scene Reader",
-    "",
-    "",
-    "http://irrlicht.sourceforge.net/",
-    aiImporterFlags_SupportTextFlavour,
-    0,
-    0,
-    0,
-    0,
-    "irr xml"
+	"Irrlicht Scene Reader",
+	"",
+	"",
+	"http://irrlicht.sourceforge.net/",
+	aiImporterFlags_SupportTextFlavour,
+	0,
+	0,
+	0,
+	0,
+	"irr xml"
 };
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 IRRImporter::IRRImporter() :
-        fps(), configSpeedFlag() {
-    // empty
+		fps(), configSpeedFlag() {
+	// empty
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
 IRRImporter::~IRRImporter() {
-    // empty
+	// empty
 }
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
 bool IRRImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
-    const std::string extension = GetExtension(pFile);
-    if (extension == "irr") {
-        return true;
-    } else if (extension == "xml" || checkSig) {
-        /*  If CanRead() is called in order to check whether we
+	const std::string extension = GetExtension(pFile);
+	if (extension == "irr") {
+		return true;
+	} else if (extension == "xml" || checkSig) {
+		/*  If CanRead() is called in order to check whether we
          *  support a specific file extension in general pIOHandler
          *  might be nullptr and it's our duty to return true here.
          */
-        if (nullptr == pIOHandler) {
-            return true;
-        }
-        const char *tokens[] = { "irr_scene" };
-        return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
-    }
-
-    return false;
+		if (nullptr == pIOHandler) {
+			return true;
+		}
+		const char *tokens[] = { "irr_scene" };
+		return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
+	}
+
+	return false;
 }
 
 // ------------------------------------------------------------------------------------------------
 const aiImporterDesc *IRRImporter::GetInfo() const {
-    return &desc;
+	return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
 void IRRImporter::SetupProperties(const Importer *pImp) {
-    // read the output frame rate of all node animation channels
-    fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS, 100);
-    if (fps < 10.) {
-        ASSIMP_LOG_ERROR("IRR: Invalid FPS configuration");
-        fps = 100;
-    }
-
-    // AI_CONFIG_FAVOUR_SPEED
-    configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
+	// read the output frame rate of all node animation channels
+	fps = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_IRR_ANIM_FPS, 100);
+	if (fps < 10.) {
+		ASSIMP_LOG_ERROR("IRR: Invalid FPS configuration");
+		fps = 100;
+	}
+
+	// AI_CONFIG_FAVOUR_SPEED
+	configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
 }
 
 // ------------------------------------------------------------------------------------------------
 // Build a mesh tha consists of a single squad (a side of a skybox)
 aiMesh *IRRImporter::BuildSingleQuadMesh(const SkyboxVertex &v1,
-        const SkyboxVertex &v2,
-        const SkyboxVertex &v3,
-        const SkyboxVertex &v4) {
-    // allocate and prepare the mesh
-    aiMesh *out = new aiMesh();
-
-    out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
-    out->mNumFaces = 1;
-
-    // build the face
-    out->mFaces = new aiFace[1];
-    aiFace &face = out->mFaces[0];
-
-    face.mNumIndices = 4;
-    face.mIndices = new unsigned int[4];
-    for (unsigned int i = 0; i < 4; ++i)
-        face.mIndices[i] = i;
-
-    out->mNumVertices = 4;
-
-    // copy vertex positions
-    aiVector3D *vec = out->mVertices = new aiVector3D[4];
-    *vec++ = v1.position;
-    *vec++ = v2.position;
-    *vec++ = v3.position;
-    *vec = v4.position;
-
-    // copy vertex normals
-    vec = out->mNormals = new aiVector3D[4];
-    *vec++ = v1.normal;
-    *vec++ = v2.normal;
-    *vec++ = v3.normal;
-    *vec = v4.normal;
-
-    // copy texture coordinates
-    vec = out->mTextureCoords[0] = new aiVector3D[4];
-    *vec++ = v1.uv;
-    *vec++ = v2.uv;
-    *vec++ = v3.uv;
-    *vec = v4.uv;
-    return out;
+		const SkyboxVertex &v2,
+		const SkyboxVertex &v3,
+		const SkyboxVertex &v4) {
+	// allocate and prepare the mesh
+	aiMesh *out = new aiMesh();
+
+	out->mPrimitiveTypes = aiPrimitiveType_POLYGON;
+	out->mNumFaces = 1;
+
+	// build the face
+	out->mFaces = new aiFace[1];
+	aiFace &face = out->mFaces[0];
+
+	face.mNumIndices = 4;
+	face.mIndices = new unsigned int[4];
+	for (unsigned int i = 0; i < 4; ++i)
+		face.mIndices[i] = i;
+
+	out->mNumVertices = 4;
+
+	// copy vertex positions
+	aiVector3D *vec = out->mVertices = new aiVector3D[4];
+	*vec++ = v1.position;
+	*vec++ = v2.position;
+	*vec++ = v3.position;
+	*vec = v4.position;
+
+	// copy vertex normals
+	vec = out->mNormals = new aiVector3D[4];
+	*vec++ = v1.normal;
+	*vec++ = v2.normal;
+	*vec++ = v3.normal;
+	*vec = v4.normal;
+
+	// copy texture coordinates
+	vec = out->mTextureCoords[0] = new aiVector3D[4];
+	*vec++ = v1.uv;
+	*vec++ = v2.uv;
+	*vec++ = v3.uv;
+	*vec = v4.uv;
+	return out;
 }
 
 // ------------------------------------------------------------------------------------------------
 void IRRImporter::BuildSkybox(std::vector<aiMesh *> &meshes, std::vector<aiMaterial *> materials) {
-    // Update the material of the skybox - replace the name and disable shading for skyboxes.
-    for (unsigned int i = 0; i < 6; ++i) {
-        aiMaterial *out = (aiMaterial *)(*(materials.end() - (6 - i)));
-
-        aiString s;
-        s.length = ::ai_snprintf(s.data, MAXLEN, "SkyboxSide_%u", i);
-        out->AddProperty(&s, AI_MATKEY_NAME);
-
-        int shading = aiShadingMode_NoShading;
-        out->AddProperty(&shading, 1, AI_MATKEY_SHADING_MODEL);
-    }
-
-    // Skyboxes are much more difficult. They are represented
-    // by six single planes with different textures, so we'll
-    // need to build six meshes.
-
-    const ai_real l = 10.0; // the size used by Irrlicht
-
-    // FRONT SIDE
-    meshes.push_back(BuildSingleQuadMesh(
-            SkyboxVertex(-l, -l, -l, 0, 0, 1, 1.0, 1.0),
-            SkyboxVertex(l, -l, -l, 0, 0, 1, 0.0, 1.0),
-            SkyboxVertex(l, l, -l, 0, 0, 1, 0.0, 0.0),
-            SkyboxVertex(-l, l, -l, 0, 0, 1, 1.0, 0.0)));
-    meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 6u);
-
-    // LEFT SIDE
-    meshes.push_back(BuildSingleQuadMesh(
-            SkyboxVertex(l, -l, -l, -1, 0, 0, 1.0, 1.0),
-            SkyboxVertex(l, -l, l, -1, 0, 0, 0.0, 1.0),
-            SkyboxVertex(l, l, l, -1, 0, 0, 0.0, 0.0),
-            SkyboxVertex(l, l, -l, -1, 0, 0, 1.0, 0.0)));
-    meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 5u);
-
-    // BACK SIDE
-    meshes.push_back(BuildSingleQuadMesh(
-            SkyboxVertex(l, -l, l, 0, 0, -1, 1.0, 1.0),
-            SkyboxVertex(-l, -l, l, 0, 0, -1, 0.0, 1.0),
-            SkyboxVertex(-l, l, l, 0, 0, -1, 0.0, 0.0),
-            SkyboxVertex(l, l, l, 0, 0, -1, 1.0, 0.0)));
-    meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 4u);
-
-    // RIGHT SIDE
-    meshes.push_back(BuildSingleQuadMesh(
-            SkyboxVertex(-l, -l, l, 1, 0, 0, 1.0, 1.0),
-            SkyboxVertex(-l, -l, -l, 1, 0, 0, 0.0, 1.0),
-            SkyboxVertex(-l, l, -l, 1, 0, 0, 0.0, 0.0),
-            SkyboxVertex(-l, l, l, 1, 0, 0, 1.0, 0.0)));
-    meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 3u);
-
-    // TOP SIDE
-    meshes.push_back(BuildSingleQuadMesh(
-            SkyboxVertex(l, l, -l, 0, -1, 0, 1.0, 1.0),
-            SkyboxVertex(l, l, l, 0, -1, 0, 0.0, 1.0),
-            SkyboxVertex(-l, l, l, 0, -1, 0, 0.0, 0.0),
-            SkyboxVertex(-l, l, -l, 0, -1, 0, 1.0, 0.0)));
-    meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 2u);
-
-    // BOTTOM SIDE
-    meshes.push_back(BuildSingleQuadMesh(
-            SkyboxVertex(l, -l, l, 0, 1, 0, 0.0, 0.0),
-            SkyboxVertex(l, -l, -l, 0, 1, 0, 1.0, 0.0),
-            SkyboxVertex(-l, -l, -l, 0, 1, 0, 1.0, 1.0),
-            SkyboxVertex(-l, -l, l, 0, 1, 0, 0.0, 1.0)));
-    meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 1u);
+	// Update the material of the skybox - replace the name and disable shading for skyboxes.
+	for (unsigned int i = 0; i < 6; ++i) {
+		aiMaterial *out = (aiMaterial *)(*(materials.end() - (6 - i)));
+
+		aiString s;
+		s.length = ::ai_snprintf(s.data, MAXLEN, "SkyboxSide_%u", i);
+		out->AddProperty(&s, AI_MATKEY_NAME);
+
+		int shading = aiShadingMode_NoShading;
+		out->AddProperty(&shading, 1, AI_MATKEY_SHADING_MODEL);
+	}
+
+	// Skyboxes are much more difficult. They are represented
+	// by six single planes with different textures, so we'll
+	// need to build six meshes.
+
+	const ai_real l = 10.0; // the size used by Irrlicht
+
+	// FRONT SIDE
+	meshes.push_back(BuildSingleQuadMesh(
+			SkyboxVertex(-l, -l, -l, 0, 0, 1, 1.0, 1.0),
+			SkyboxVertex(l, -l, -l, 0, 0, 1, 0.0, 1.0),
+			SkyboxVertex(l, l, -l, 0, 0, 1, 0.0, 0.0),
+			SkyboxVertex(-l, l, -l, 0, 0, 1, 1.0, 0.0)));
+	meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 6u);
+
+	// LEFT SIDE
+	meshes.push_back(BuildSingleQuadMesh(
+			SkyboxVertex(l, -l, -l, -1, 0, 0, 1.0, 1.0),
+			SkyboxVertex(l, -l, l, -1, 0, 0, 0.0, 1.0),
+			SkyboxVertex(l, l, l, -1, 0, 0, 0.0, 0.0),
+			SkyboxVertex(l, l, -l, -1, 0, 0, 1.0, 0.0)));
+	meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 5u);
+
+	// BACK SIDE
+	meshes.push_back(BuildSingleQuadMesh(
+			SkyboxVertex(l, -l, l, 0, 0, -1, 1.0, 1.0),
+			SkyboxVertex(-l, -l, l, 0, 0, -1, 0.0, 1.0),
+			SkyboxVertex(-l, l, l, 0, 0, -1, 0.0, 0.0),
+			SkyboxVertex(l, l, l, 0, 0, -1, 1.0, 0.0)));
+	meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 4u);
+
+	// RIGHT SIDE
+	meshes.push_back(BuildSingleQuadMesh(
+			SkyboxVertex(-l, -l, l, 1, 0, 0, 1.0, 1.0),
+			SkyboxVertex(-l, -l, -l, 1, 0, 0, 0.0, 1.0),
+			SkyboxVertex(-l, l, -l, 1, 0, 0, 0.0, 0.0),
+			SkyboxVertex(-l, l, l, 1, 0, 0, 1.0, 0.0)));
+	meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 3u);
+
+	// TOP SIDE
+	meshes.push_back(BuildSingleQuadMesh(
+			SkyboxVertex(l, l, -l, 0, -1, 0, 1.0, 1.0),
+			SkyboxVertex(l, l, l, 0, -1, 0, 0.0, 1.0),
+			SkyboxVertex(-l, l, l, 0, -1, 0, 0.0, 0.0),
+			SkyboxVertex(-l, l, -l, 0, -1, 0, 1.0, 0.0)));
+	meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 2u);
+
+	// BOTTOM SIDE
+	meshes.push_back(BuildSingleQuadMesh(
+			SkyboxVertex(l, -l, l, 0, 1, 0, 0.0, 0.0),
+			SkyboxVertex(l, -l, -l, 0, 1, 0, 1.0, 0.0),
+			SkyboxVertex(-l, -l, -l, 0, 1, 0, 1.0, 1.0),
+			SkyboxVertex(-l, -l, l, 0, 1, 0, 0.0, 1.0)));
+	meshes.back()->mMaterialIndex = static_cast<unsigned int>(materials.size() - 1u);
 }
 
 // ------------------------------------------------------------------------------------------------
 void IRRImporter::CopyMaterial(std::vector<aiMaterial *> &materials,
-        std::vector<std::pair<aiMaterial *, unsigned int>> &inmaterials,
-        unsigned int &defMatIdx,
-        aiMesh *mesh) {
-    if (inmaterials.empty()) {
-        // Do we have a default material? If not we need to create one
-        if (UINT_MAX == defMatIdx) {
-            defMatIdx = (unsigned int)materials.size();
-            //TODO: add this materials to someone?
-            /*aiMaterial* mat = new aiMaterial();
+		std::vector<std::pair<aiMaterial *, unsigned int>> &inmaterials,
+		unsigned int &defMatIdx,
+		aiMesh *mesh) {
+	if (inmaterials.empty()) {
+		// Do we have a default material? If not we need to create one
+		if (UINT_MAX == defMatIdx) {
+			defMatIdx = (unsigned int)materials.size();
+			//TODO: add this materials to someone?
+			/*aiMaterial* mat = new aiMaterial();
 
             aiString s;
             s.Set(AI_DEFAULT_MATERIAL_NAME);
@@ -268,1120 +264,1110 @@ void IRRImporter::CopyMaterial(std::vector<aiMaterial *> &materials,
 
             aiColor3D c(0.6f,0.6f,0.6f);
             mat->AddProperty(&c,1,AI_MATKEY_COLOR_DIFFUSE);*/
-        }
-        mesh->mMaterialIndex = defMatIdx;
-        return;
-    } else if (inmaterials.size() > 1) {
-        ASSIMP_LOG_INFO("IRR: Skipping additional materials");
-    }
-
-    mesh->mMaterialIndex = (unsigned int)materials.size();
-    materials.push_back(inmaterials[0].first);
+		}
+		mesh->mMaterialIndex = defMatIdx;
+		return;
+	} else if (inmaterials.size() > 1) {
+		ASSIMP_LOG_INFO("IRR: Skipping additional materials");
+	}
+
+	mesh->mMaterialIndex = (unsigned int)materials.size();
+	materials.push_back(inmaterials[0].first);
 }
 
 // ------------------------------------------------------------------------------------------------
 inline int ClampSpline(int idx, int size) {
-    return (idx < 0 ? size + idx : (idx >= size ? idx - size : idx));
+	return (idx < 0 ? size + idx : (idx >= size ? idx - size : idx));
 }
 
 // ------------------------------------------------------------------------------------------------
 inline void FindSuitableMultiple(int &angle) {
-    if (angle < 3)
-        angle = 3;
-    else if (angle < 10)
-        angle = 10;
-    else if (angle < 20)
-        angle = 20;
-    else if (angle < 30)
-        angle = 30;
+	if (angle < 3)
+		angle = 3;
+	else if (angle < 10)
+		angle = 10;
+	else if (angle < 20)
+		angle = 20;
+	else if (angle < 30)
+		angle = 30;
 }
 
 // ------------------------------------------------------------------------------------------------
 void IRRImporter::ComputeAnimations(Node *root, aiNode *real, std::vector<aiNodeAnim *> &anims) {
-    ai_assert(nullptr != root);
-    ai_assert(nullptr != real);
-
-    // XXX totally WIP - doesn't produce proper results, need to evaluate
-    // whether there's any use for Irrlicht's proprietary scene format
-    // outside Irrlicht ...
-    // This also applies to the above function of FindSuitableMultiple and ClampSpline which are
-    // solely used in this function
-
-    if (root->animators.empty()) {
-        return;
-    }
-    unsigned int total(0);
-    for (std::list<Animator>::iterator it = root->animators.begin(); it != root->animators.end(); ++it) {
-        if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER) {
-            ASSIMP_LOG_WARN("IRR: Skipping unknown or unsupported animator");
-            continue;
-        }
-        ++total;
-    }
-    if (!total) {
-        return;
-    } else if (1 == total) {
-        ASSIMP_LOG_WARN("IRR: Adding dummy nodes to simulate multiple animators");
-    }
-
-    // NOTE: 1 tick == i millisecond
-
-    unsigned int cur = 0;
-    for (std::list<Animator>::iterator it = root->animators.begin();
-            it != root->animators.end(); ++it) {
-        if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER) continue;
-
-        Animator &in = *it;
-        aiNodeAnim *anim = new aiNodeAnim();
-
-        if (cur != total - 1) {
-            // Build a new name - a prefix instead of a suffix because it is
-            // easier to check against
-            anim->mNodeName.length = ::ai_snprintf(anim->mNodeName.data, MAXLEN,
-                    "$INST_DUMMY_%i_%s", total - 1,
-                    (root->name.length() ? root->name.c_str() : ""));
-
-            // we'll also need to insert a dummy in the node hierarchy.
-            aiNode *dummy = new aiNode();
-
-            for (unsigned int i = 0; i < real->mParent->mNumChildren; ++i)
-                if (real->mParent->mChildren[i] == real)
-                    real->mParent->mChildren[i] = dummy;
-
-            dummy->mParent = real->mParent;
-            dummy->mName = anim->mNodeName;
-
-            dummy->mNumChildren = 1;
-            dummy->mChildren = new aiNode *[dummy->mNumChildren];
-            dummy->mChildren[0] = real;
-
-            // the transformation matrix of the dummy node is the identity
-
-            real->mParent = dummy;
-        } else
-            anim->mNodeName.Set(root->name);
-        ++cur;
-
-        switch (in.type) {
-        case Animator::ROTATION: {
-            // -----------------------------------------------------
-            // find out how long a full rotation will take
-            // This is the least common multiple of 360.f and all
-            // three euler angles. Although we'll surely find a
-            // possible multiple (haha) it could be somewhat large
-            // for our purposes. So we need to modify the angles
-            // here in order to get good results.
-            // -----------------------------------------------------
-            int angles[3];
-            angles[0] = (int)(in.direction.x * 100);
-            angles[1] = (int)(in.direction.y * 100);
-            angles[2] = (int)(in.direction.z * 100);
-
-            angles[0] %= 360;
-            angles[1] %= 360;
-            angles[2] %= 360;
-
-            if ((angles[0] * angles[1]) != 0 && (angles[1] * angles[2]) != 0) {
-                FindSuitableMultiple(angles[0]);
-                FindSuitableMultiple(angles[1]);
-                FindSuitableMultiple(angles[2]);
-            }
-
-            int lcm = 360;
-
-            if (angles[0])
-                lcm = Math::lcm(lcm, angles[0]);
-
-            if (angles[1])
-                lcm = Math::lcm(lcm, angles[1]);
-
-            if (angles[2])
-                lcm = Math::lcm(lcm, angles[2]);
-
-            if (360 == lcm)
-                break;
-
-#if 0
-                // This can be a division through zero, but we don't care
-                float f1 = (float)lcm / angles[0];
-                float f2 = (float)lcm / angles[1];
-                float f3 = (float)lcm / angles[2];
-#endif
-
-            // find out how many time units we'll need for the finest
-            // track (in seconds) - this defines the number of output
-            // keys (fps * seconds)
-            float max = 0.f;
-            if (angles[0])
-                max = (float)lcm / angles[0];
-            if (angles[1])
-                max = std::max(max, (float)lcm / angles[1]);
-            if (angles[2])
-                max = std::max(max, (float)lcm / angles[2]);
-
-            anim->mNumRotationKeys = (unsigned int)(max * fps);
-            anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
-
-            // begin with a zero angle
-            aiVector3D angle;
-            for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
-                // build the quaternion for the given euler angles
-                aiQuatKey &q = anim->mRotationKeys[i];
-
-                q.mValue = aiQuaternion(angle.x, angle.y, angle.z);
-                q.mTime = (double)i;
-
-                // increase the angle
-                angle += in.direction;
-            }
-
-            // This animation is repeated and repeated ...
-            anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
-        } break;
-
-        case Animator::FLY_CIRCLE: {
-            // -----------------------------------------------------
-            // Find out how much time we'll need to perform a
-            // full circle.
-            // -----------------------------------------------------
-            const double seconds = (1. / in.speed) / 1000.;
-            const double tdelta = 1000. / fps;
-
-            anim->mNumPositionKeys = (unsigned int)(fps * seconds);
-            anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
-
-            // from Irrlicht, what else should we do than copying it?
-            aiVector3D vecU, vecV;
-            if (in.direction.y) {
-                vecV = aiVector3D(50, 0, 0) ^ in.direction;
-            } else
-                vecV = aiVector3D(0, 50, 00) ^ in.direction;
-            vecV.Normalize();
-            vecU = (vecV ^ in.direction).Normalize();
-
-            // build the output keys
-            for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
-                aiVectorKey &key = anim->mPositionKeys[i];
-                key.mTime = i * tdelta;
-
-                const ai_real t = (ai_real)(in.speed * key.mTime);
-                key.mValue = in.circleCenter + in.circleRadius * ((vecU * std::cos(t)) + (vecV * std::sin(t)));
-            }
-
-            // This animation is repeated and repeated ...
-            anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
-        } break;
-
-        case Animator::FLY_STRAIGHT: {
-            anim->mPostState = anim->mPreState = (in.loop ? aiAnimBehaviour_REPEAT : aiAnimBehaviour_CONSTANT);
-            const double seconds = in.timeForWay / 1000.;
-            const double tdelta = 1000. / fps;
-
-            anim->mNumPositionKeys = (unsigned int)(fps * seconds);
-            anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
-
-            aiVector3D diff = in.direction - in.circleCenter;
-            const ai_real lengthOfWay = diff.Length();
-            diff.Normalize();
-
-            const double timeFactor = lengthOfWay / in.timeForWay;
-
-            // build the output keys
-            for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
-                aiVectorKey &key = anim->mPositionKeys[i];
-                key.mTime = i * tdelta;
-                key.mValue = in.circleCenter + diff * ai_real(timeFactor * key.mTime);
-            }
-        } break;
-
-        case Animator::FOLLOW_SPLINE: {
-            // repeat outside the defined time range
-            anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
-            const int size = (int)in.splineKeys.size();
-            if (!size) {
-                // We have no point in the spline. That's bad. Really bad.
-                ASSIMP_LOG_WARN("IRR: Spline animators with no points defined");
-
-                delete anim;
-                anim = nullptr;
-                break;
-            } else if (size == 1) {
-                // We have just one point in the spline so we don't need the full calculation
-                anim->mNumPositionKeys = 1;
-                anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
-
-                anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue;
-                anim->mPositionKeys[0].mTime = 0.f;
-                break;
-            }
-
-            unsigned int ticksPerFull = 15;
-            anim->mNumPositionKeys = (unsigned int)(ticksPerFull * fps);
-            anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
-
-            for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
-                aiVectorKey &key = anim->mPositionKeys[i];
-
-                const ai_real dt = (i * in.speed * ai_real(0.001));
-                const ai_real u = dt - std::floor(dt);
-                const int idx = (int)std::floor(dt) % size;
-
-                // get the 4 current points to evaluate the spline
-                const aiVector3D &p0 = in.splineKeys[ClampSpline(idx - 1, size)].mValue;
-                const aiVector3D &p1 = in.splineKeys[ClampSpline(idx + 0, size)].mValue;
-                const aiVector3D &p2 = in.splineKeys[ClampSpline(idx + 1, size)].mValue;
-                const aiVector3D &p3 = in.splineKeys[ClampSpline(idx + 2, size)].mValue;
-
-                // compute polynomials
-                const ai_real u2 = u * u;
-                const ai_real u3 = u2 * 2;
-
-                const ai_real h1 = ai_real(2.0) * u3 - ai_real(3.0) * u2 + ai_real(1.0);
-                const ai_real h2 = ai_real(-2.0) * u3 + ai_real(3.0) * u3;
-                const ai_real h3 = u3 - ai_real(2.0) * u3;
-                const ai_real h4 = u3 - u2;
-
-                // compute the spline tangents
-                const aiVector3D t1 = (p2 - p0) * in.tightness;
-                aiVector3D t2 = (p3 - p1) * in.tightness;
-
-                // and use them to get the interpolated point
-                t2 = (h1 * p1 + p2 * h2 + t1 * h3 + h4 * t2);
-
-                // build a simple translation matrix from it
-                key.mValue = t2;
-                key.mTime = (double)i;
-            }
-        } break;
-        default:
-            // UNKNOWN , OTHER
-            break;
-        };
-        if (anim) {
-            anims.push_back(anim);
-            ++total;
-        }
-    }
+	ai_assert(nullptr != root && nullptr != real);
+
+	// XXX totally WIP - doesn't produce proper results, need to evaluate
+	// whether there's any use for Irrlicht's proprietary scene format
+	// outside Irrlicht ...
+	// This also applies to the above function of FindSuitableMultiple and ClampSpline which are
+	// solely used in this function
+
+	if (root->animators.empty()) {
+		return;
+	}
+	unsigned int total(0);
+	for (std::list<Animator>::iterator it = root->animators.begin(); it != root->animators.end(); ++it) {
+		if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER) {
+			ASSIMP_LOG_WARN("IRR: Skipping unknown or unsupported animator");
+			continue;
+		}
+		++total;
+	}
+	if (!total) {
+		return;
+	} else if (1 == total) {
+		ASSIMP_LOG_WARN("IRR: Adding dummy nodes to simulate multiple animators");
+	}
+
+	// NOTE: 1 tick == i millisecond
+
+	unsigned int cur = 0;
+	for (std::list<Animator>::iterator it = root->animators.begin();
+			it != root->animators.end(); ++it) {
+		if ((*it).type == Animator::UNKNOWN || (*it).type == Animator::OTHER) continue;
+
+		Animator &in = *it;
+		aiNodeAnim *anim = new aiNodeAnim();
+
+		if (cur != total - 1) {
+			// Build a new name - a prefix instead of a suffix because it is
+			// easier to check against
+			anim->mNodeName.length = ::ai_snprintf(anim->mNodeName.data, MAXLEN,
+					"$INST_DUMMY_%i_%s", total - 1,
+					(root->name.length() ? root->name.c_str() : ""));
+
+			// we'll also need to insert a dummy in the node hierarchy.
+			aiNode *dummy = new aiNode();
+
+			for (unsigned int i = 0; i < real->mParent->mNumChildren; ++i)
+				if (real->mParent->mChildren[i] == real)
+					real->mParent->mChildren[i] = dummy;
+
+			dummy->mParent = real->mParent;
+			dummy->mName = anim->mNodeName;
+
+			dummy->mNumChildren = 1;
+			dummy->mChildren = new aiNode *[dummy->mNumChildren];
+			dummy->mChildren[0] = real;
+
+			// the transformation matrix of the dummy node is the identity
+
+			real->mParent = dummy;
+		} else
+			anim->mNodeName.Set(root->name);
+		++cur;
+
+		switch (in.type) {
+			case Animator::ROTATION: {
+				// -----------------------------------------------------
+				// find out how long a full rotation will take
+				// This is the least common multiple of 360.f and all
+				// three euler angles. Although we'll surely find a
+				// possible multiple (haha) it could be somewhat large
+				// for our purposes. So we need to modify the angles
+				// here in order to get good results.
+				// -----------------------------------------------------
+				int angles[3];
+				angles[0] = (int)(in.direction.x * 100);
+				angles[1] = (int)(in.direction.y * 100);
+				angles[2] = (int)(in.direction.z * 100);
+
+				angles[0] %= 360;
+				angles[1] %= 360;
+				angles[2] %= 360;
+
+				if ((angles[0] * angles[1]) != 0 && (angles[1] * angles[2]) != 0) {
+					FindSuitableMultiple(angles[0]);
+					FindSuitableMultiple(angles[1]);
+					FindSuitableMultiple(angles[2]);
+				}
+
+				int lcm = 360;
+
+				if (angles[0])
+					lcm = Math::lcm(lcm, angles[0]);
+
+				if (angles[1])
+					lcm = Math::lcm(lcm, angles[1]);
+
+				if (angles[2])
+					lcm = Math::lcm(lcm, angles[2]);
+
+				if (360 == lcm)
+					break;
+
+
+				// find out how many time units we'll need for the finest
+				// track (in seconds) - this defines the number of output
+				// keys (fps * seconds)
+				float max = 0.f;
+				if (angles[0])
+					max = (float)lcm / angles[0];
+				if (angles[1])
+					max = std::max(max, (float)lcm / angles[1]);
+				if (angles[2])
+					max = std::max(max, (float)lcm / angles[2]);
+
+				anim->mNumRotationKeys = (unsigned int)(max * fps);
+				anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
+
+				// begin with a zero angle
+				aiVector3D angle;
+				for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
+					// build the quaternion for the given euler angles
+					aiQuatKey &q = anim->mRotationKeys[i];
+
+					q.mValue = aiQuaternion(angle.x, angle.y, angle.z);
+					q.mTime = (double)i;
+
+					// increase the angle
+					angle += in.direction;
+				}
+
+				// This animation is repeated and repeated ...
+				anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
+			} break;
+
+			case Animator::FLY_CIRCLE: {
+				// -----------------------------------------------------
+				// Find out how much time we'll need to perform a
+				// full circle.
+				// -----------------------------------------------------
+				const double seconds = (1. / in.speed) / 1000.;
+				const double tdelta = 1000. / fps;
+
+				anim->mNumPositionKeys = (unsigned int)(fps * seconds);
+				anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+				// from Irrlicht, what else should we do than copying it?
+				aiVector3D vecU, vecV;
+				if (in.direction.y) {
+					vecV = aiVector3D(50, 0, 0) ^ in.direction;
+				} else
+					vecV = aiVector3D(0, 50, 00) ^ in.direction;
+				vecV.Normalize();
+				vecU = (vecV ^ in.direction).Normalize();
+
+				// build the output keys
+				for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
+					aiVectorKey &key = anim->mPositionKeys[i];
+					key.mTime = i * tdelta;
+
+					const ai_real t = (ai_real)(in.speed * key.mTime);
+					key.mValue = in.circleCenter + in.circleRadius * ((vecU * std::cos(t)) + (vecV * std::sin(t)));
+				}
+
+				// This animation is repeated and repeated ...
+				anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
+			} break;
+
+			case Animator::FLY_STRAIGHT: {
+				anim->mPostState = anim->mPreState = (in.loop ? aiAnimBehaviour_REPEAT : aiAnimBehaviour_CONSTANT);
+				const double seconds = in.timeForWay / 1000.;
+				const double tdelta = 1000. / fps;
+
+				anim->mNumPositionKeys = (unsigned int)(fps * seconds);
+				anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+				aiVector3D diff = in.direction - in.circleCenter;
+				const ai_real lengthOfWay = diff.Length();
+				diff.Normalize();
+
+				const double timeFactor = lengthOfWay / in.timeForWay;
+
+				// build the output keys
+				for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
+					aiVectorKey &key = anim->mPositionKeys[i];
+					key.mTime = i * tdelta;
+					key.mValue = in.circleCenter + diff * ai_real(timeFactor * key.mTime);
+				}
+			} break;
+
+			case Animator::FOLLOW_SPLINE: {
+				// repeat outside the defined time range
+				anim->mPostState = anim->mPreState = aiAnimBehaviour_REPEAT;
+				const int size = (int)in.splineKeys.size();
+				if (!size) {
+					// We have no point in the spline. That's bad. Really bad.
+					ASSIMP_LOG_WARN("IRR: Spline animators with no points defined");
+
+					delete anim;
+					anim = nullptr;
+					break;
+				} else if (size == 1) {
+					// We have just one point in the spline so we don't need the full calculation
+					anim->mNumPositionKeys = 1;
+					anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+					anim->mPositionKeys[0].mValue = in.splineKeys[0].mValue;
+					anim->mPositionKeys[0].mTime = 0.f;
+					break;
+				}
+
+				unsigned int ticksPerFull = 15;
+				anim->mNumPositionKeys = (unsigned int)(ticksPerFull * fps);
+				anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
+
+				for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
+					aiVectorKey &key = anim->mPositionKeys[i];
+
+					const ai_real dt = (i * in.speed * ai_real(0.001));
+					const ai_real u = dt - std::floor(dt);
+					const int idx = (int)std::floor(dt) % size;
+
+					// get the 4 current points to evaluate the spline
+					const aiVector3D &p0 = in.splineKeys[ClampSpline(idx - 1, size)].mValue;
+					const aiVector3D &p1 = in.splineKeys[ClampSpline(idx + 0, size)].mValue;
+					const aiVector3D &p2 = in.splineKeys[ClampSpline(idx + 1, size)].mValue;
+					const aiVector3D &p3 = in.splineKeys[ClampSpline(idx + 2, size)].mValue;
+
+					// compute polynomials
+					const ai_real u2 = u * u;
+					const ai_real u3 = u2 * 2;
+
+					const ai_real h1 = ai_real(2.0) * u3 - ai_real(3.0) * u2 + ai_real(1.0);
+					const ai_real h2 = ai_real(-2.0) * u3 + ai_real(3.0) * u3;
+					const ai_real h3 = u3 - ai_real(2.0) * u3;
+					const ai_real h4 = u3 - u2;
+
+					// compute the spline tangents
+					const aiVector3D t1 = (p2 - p0) * in.tightness;
+					aiVector3D t2 = (p3 - p1) * in.tightness;
+
+					// and use them to get the interpolated point
+					t2 = (h1 * p1 + p2 * h2 + t1 * h3 + h4 * t2);
+
+					// build a simple translation matrix from it
+					key.mValue = t2;
+					key.mTime = (double)i;
+				}
+			} break;
+			default:
+				// UNKNOWN , OTHER
+				break;
+		};
+		if (anim) {
+			anims.push_back(anim);
+			++total;
+		}
+	}
 }
 
 // ------------------------------------------------------------------------------------------------
 // This function is maybe more generic than we'd need it here
 void SetupMapping(aiMaterial *mat, aiTextureMapping mode, const aiVector3D &axis = aiVector3D(0.f, 0.f, -1.f)) {
-    // Check whether there are texture properties defined - setup
-    // the desired texture mapping mode for all of them and ignore
-    // all UV settings we might encounter. WE HAVE NO UVS!
-
-    std::vector<aiMaterialProperty *> p;
-    p.reserve(mat->mNumProperties + 1);
-
-    for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
-        aiMaterialProperty *prop = mat->mProperties[i];
-        if (!::strcmp(prop->mKey.data, "$tex.file")) {
-            // Setup the mapping key
-            aiMaterialProperty *m = new aiMaterialProperty();
-            m->mKey.Set("$tex.mapping");
-            m->mIndex = prop->mIndex;
-            m->mSemantic = prop->mSemantic;
-            m->mType = aiPTI_Integer;
-
-            m->mDataLength = 4;
-            m->mData = new char[4];
-            *((int *)m->mData) = mode;
-
-            p.push_back(prop);
-            p.push_back(m);
-
-            // Setup the mapping axis
-            if (mode == aiTextureMapping_CYLINDER || mode == aiTextureMapping_PLANE || mode == aiTextureMapping_SPHERE) {
-                m = new aiMaterialProperty();
-                m->mKey.Set("$tex.mapaxis");
-                m->mIndex = prop->mIndex;
-                m->mSemantic = prop->mSemantic;
-                m->mType = aiPTI_Float;
-
-                m->mDataLength = 12;
-                m->mData = new char[12];
-                *((aiVector3D *)m->mData) = axis;
-                p.push_back(m);
-            }
-        } else if (!::strcmp(prop->mKey.data, "$tex.uvwsrc")) {
-            delete mat->mProperties[i];
-        } else
-            p.push_back(prop);
-    }
-
-    if (p.empty()) return;
+	if (nullptr == mat) {
+		return;
+	}
 
-    // rebuild the output array
-    if (p.size() > mat->mNumAllocated) {
-        delete[] mat->mProperties;
-        mat->mProperties = new aiMaterialProperty *[p.size() * 2];
-
-        mat->mNumAllocated = static_cast<unsigned int>(p.size() * 2);
-    }
-    mat->mNumProperties = (unsigned int)p.size();
-    ::memcpy(mat->mProperties, &p[0], sizeof(void *) * mat->mNumProperties);
+    // Check whether there are texture properties defined - setup
+	// the desired texture mapping mode for all of them and ignore
+	// all UV settings we might encounter. WE HAVE NO UVS!
+
+	std::vector<aiMaterialProperty *> p;
+	p.reserve(mat->mNumProperties + 1);
+
+	for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
+		aiMaterialProperty *prop = mat->mProperties[i];
+		if (!::strcmp(prop->mKey.data, "$tex.file")) {
+			// Setup the mapping key
+			aiMaterialProperty *m = new aiMaterialProperty();
+			m->mKey.Set("$tex.mapping");
+			m->mIndex = prop->mIndex;
+			m->mSemantic = prop->mSemantic;
+			m->mType = aiPTI_Integer;
+
+			m->mDataLength = 4;
+			m->mData = new char[4];
+			*((int *)m->mData) = mode;
+
+			p.push_back(prop);
+			p.push_back(m);
+
+			// Setup the mapping axis
+			if (mode == aiTextureMapping_CYLINDER || mode == aiTextureMapping_PLANE || mode == aiTextureMapping_SPHERE) {
+				m = new aiMaterialProperty();
+				m->mKey.Set("$tex.mapaxis");
+				m->mIndex = prop->mIndex;
+				m->mSemantic = prop->mSemantic;
+				m->mType = aiPTI_Float;
+
+				m->mDataLength = 12;
+				m->mData = new char[12];
+				*((aiVector3D *)m->mData) = axis;
+				p.push_back(m);
+			}
+		} else if (!::strcmp(prop->mKey.data, "$tex.uvwsrc")) {
+			delete mat->mProperties[i];
+		} else
+			p.push_back(prop);
+	}
+
+	if (p.empty()) return;
+
+	// rebuild the output array
+	if (p.size() > mat->mNumAllocated) {
+		delete[] mat->mProperties;
+		mat->mProperties = new aiMaterialProperty *[p.size() * 2];
+
+		mat->mNumAllocated = static_cast<unsigned int>(p.size() * 2);
+	}
+	mat->mNumProperties = (unsigned int)p.size();
+	::memcpy(mat->mProperties, &p[0], sizeof(void *) * mat->mNumProperties);
 }
 
 // ------------------------------------------------------------------------------------------------
 void IRRImporter::GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
-        BatchLoader &batch,
-        std::vector<aiMesh *> &meshes,
-        std::vector<aiNodeAnim *> &anims,
-        std::vector<AttachmentInfo> &attach,
-        std::vector<aiMaterial *> &materials,
-        unsigned int &defMatIdx) {
-    unsigned int oldMeshSize = (unsigned int)meshes.size();
-    //unsigned int meshTrafoAssign = 0;
-
-    // Now determine the type of the node
-    switch (root->type) {
-    case Node::ANIMMESH:
-    case Node::MESH: {
-        if (!root->meshPath.length())
-            break;
-
-        // Get the loaded mesh from the scene and add it to
-        // the list of all scenes to be attached to the
-        // graph we're currently building
-        aiScene *localScene = batch.GetImport(root->id);
-        if (!localScene) {
-            ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
-            break;
-        }
-        attach.push_back(AttachmentInfo(localScene, rootOut));
-
-        // Now combine the material we've loaded for this mesh
-        // with the real materials we got from the file. As we
-        // don't execute any pp-steps on the file, the numbers
-        // should be equal. If they are not, we can impossibly
-        // do this  ...
-        if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
-            ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
-                            "with the materials found in the IRR scene file");
-
-            break;
-        }
-        for (unsigned int i = 0; i < localScene->mNumMaterials; ++i) {
-            // Delete the old material, we don't need it anymore
-            delete localScene->mMaterials[i];
-
-            std::pair<aiMaterial *, unsigned int> &src = root->materials[i];
-            localScene->mMaterials[i] = src.first;
-        }
-
-        // NOTE: Each mesh should have exactly one material assigned,
-        // but we do it in a separate loop if this behaviour changes
-        // in future.
-        for (unsigned int i = 0; i < localScene->mNumMeshes; ++i) {
-            // Process material flags
-            aiMesh *mesh = localScene->mMeshes[i];
-
-            // If "trans_vertex_alpha" mode is enabled, search all vertex colors
-            // and check whether they have a common alpha value. This is quite
-            // often the case so we can simply extract it to a shared oacity
-            // value.
-            std::pair<aiMaterial *, unsigned int> &src = root->materials[mesh->mMaterialIndex];
-            aiMaterial *mat = (aiMaterial *)src.first;
-
-            if (mesh->HasVertexColors(0) && src.second & AI_IRRMESH_MAT_trans_vertex_alpha) {
-                bool bdo = true;
-                for (unsigned int a = 1; a < mesh->mNumVertices; ++a) {
-
-                    if (mesh->mColors[0][a].a != mesh->mColors[0][a - 1].a) {
-                        bdo = false;
-                        break;
-                    }
-                }
-                if (bdo) {
-                    ASSIMP_LOG_INFO("IRR: Replacing mesh vertex alpha with common opacity");
-
-                    for (unsigned int a = 0; a < mesh->mNumVertices; ++a)
-                        mesh->mColors[0][a].a = 1.f;
-
-                    mat->AddProperty(&mesh->mColors[0][0].a, 1, AI_MATKEY_OPACITY);
-                }
-            }
-
-            // If we have a second texture coordinate set and a second texture
-            // (either lightmap, normalmap, 2layered material) we need to
-            // setup the correct UV index for it. The texture can either
-            // be diffuse (lightmap & 2layer) or a normal map (normal & parallax)
-            if (mesh->HasTextureCoords(1)) {
-
-                int idx = 1;
-                if (src.second & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap)) {
-                    mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
-                } else if (src.second & AI_IRRMESH_MAT_normalmap_solid) {
-                    mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
-                }
-            }
-        }
-    } break;
-
-    case Node::LIGHT:
-    case Node::CAMERA:
-
-        // We're already finished with lights and cameras
-        break;
-
-    case Node::SPHERE: {
-        // Generate the sphere model. Our input parameter to
-        // the sphere generation algorithm is the number of
-        // subdivisions of each triangle - but here we have
-        // the number of poylgons on a specific axis. Just
-        // use some hardcoded limits to approximate this ...
-        unsigned int mul = root->spherePolyCountX * root->spherePolyCountY;
-        if (mul < 100)
-            mul = 2;
-        else if (mul < 300)
-            mul = 3;
-        else
-            mul = 4;
-
-        meshes.push_back(StandardShapes::MakeMesh(mul,
-                &StandardShapes::MakeSphere));
-
-        // Adjust scaling
-        root->scaling *= root->sphereRadius / 2;
-
-        // Copy one output material
-        CopyMaterial(materials, root->materials, defMatIdx, meshes.back());
-
-        // Now adjust this output material - if there is a first texture
-        // set, setup spherical UV mapping around the Y axis.
-        SetupMapping((aiMaterial *)materials.back(), aiTextureMapping_SPHERE);
-    } break;
-
-    case Node::CUBE: {
-        // Generate an unit cube first
-        meshes.push_back(StandardShapes::MakeMesh(
-                &StandardShapes::MakeHexahedron));
-
-        // Adjust scaling
-        root->scaling *= root->sphereRadius;
-
-        // Copy one output material
-        CopyMaterial(materials, root->materials, defMatIdx, meshes.back());
-
-        // Now adjust this output material - if there is a first texture
-        // set, setup cubic UV mapping
-        SetupMapping((aiMaterial *)materials.back(), aiTextureMapping_BOX);
-    } break;
-
-    case Node::SKYBOX: {
-        // A skybox is defined by six materials
-        if (root->materials.size() < 6) {
-            ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox");
-            break;
-        }
-
-        // copy those materials and generate 6 meshes for our new skybox
-        materials.reserve(materials.size() + 6);
-        for (unsigned int i = 0; i < 6; ++i)
-            materials.insert(materials.end(), root->materials[i].first);
-
-        BuildSkybox(meshes, materials);
-
-        // *************************************************************
-        // Skyboxes will require a different code path for rendering,
-        // so there must be a way for the user to add special support
-        // for IRR skyboxes. We add a 'IRR.SkyBox_' prefix to the node.
-        // *************************************************************
-        root->name = "IRR.SkyBox_" + root->name;
-        ASSIMP_LOG_INFO("IRR: Loading skybox, this will "
-                        "require special handling to be displayed correctly");
-    } break;
-
-    case Node::TERRAIN: {
-        // to support terrains, we'd need to have a texture decoder
-        ASSIMP_LOG_ERROR("IRR: Unsupported node - TERRAIN");
-    } break;
-    default:
-        // DUMMY
-        break;
-    };
-
-    // Check whether we added a mesh (or more than one ...). In this case
-    // we'll also need to attach it to the node
-    if (oldMeshSize != (unsigned int)meshes.size()) {
-
-        rootOut->mNumMeshes = (unsigned int)meshes.size() - oldMeshSize;
-        rootOut->mMeshes = new unsigned int[rootOut->mNumMeshes];
-
-        for (unsigned int a = 0; a < rootOut->mNumMeshes; ++a) {
-            rootOut->mMeshes[a] = oldMeshSize + a;
-        }
-    }
-
-    // Setup the name of this node
-    rootOut->mName.Set(root->name);
-
-    // Now compute the final local transformation matrix of the
-    // node from the given translation, rotation and scaling values.
-    // (the rotation is given in Euler angles, XYZ order)
-    //std::swap((float&)root->rotation.z,(float&)root->rotation.y);
-    rootOut->mTransformation.FromEulerAnglesXYZ(AI_DEG_TO_RAD(root->rotation));
-
-    // apply scaling
-    aiMatrix4x4 &mat = rootOut->mTransformation;
-    mat.a1 *= root->scaling.x;
-    mat.b1 *= root->scaling.x;
-    mat.c1 *= root->scaling.x;
-    mat.a2 *= root->scaling.y;
-    mat.b2 *= root->scaling.y;
-    mat.c2 *= root->scaling.y;
-    mat.a3 *= root->scaling.z;
-    mat.b3 *= root->scaling.z;
-    mat.c3 *= root->scaling.z;
-
-    // apply translation
-    mat.a4 += root->position.x;
-    mat.b4 += root->position.y;
-    mat.c4 += root->position.z;
-
-    // now compute animations for the node
-    ComputeAnimations(root, rootOut, anims);
-
-    // Add all children recursively. First allocate enough storage
-    // for them, then call us again
-    rootOut->mNumChildren = (unsigned int)root->children.size();
-    if (rootOut->mNumChildren) {
-
-        rootOut->mChildren = new aiNode *[rootOut->mNumChildren];
-        for (unsigned int i = 0; i < rootOut->mNumChildren; ++i) {
-
-            aiNode *node = rootOut->mChildren[i] = new aiNode();
-            node->mParent = rootOut;
-            GenerateGraph(root->children[i], node, scene, batch, meshes,
-                    anims, attach, materials, defMatIdx);
-        }
-    }
+		BatchLoader &batch,
+		std::vector<aiMesh *> &meshes,
+		std::vector<aiNodeAnim *> &anims,
+		std::vector<AttachmentInfo> &attach,
+		std::vector<aiMaterial *> &materials,
+		unsigned int &defMatIdx) {
+	unsigned int oldMeshSize = (unsigned int)meshes.size();
+	//unsigned int meshTrafoAssign = 0;
+
+	// Now determine the type of the node
+	switch (root->type) {
+		case Node::ANIMMESH:
+		case Node::MESH: {
+			if (!root->meshPath.length())
+				break;
+
+			// Get the loaded mesh from the scene and add it to
+			// the list of all scenes to be attached to the
+			// graph we're currently building
+			aiScene *localScene = batch.GetImport(root->id);
+			if (!localScene) {
+				ASSIMP_LOG_ERROR("IRR: Unable to load external file: " + root->meshPath);
+				break;
+			}
+			attach.push_back(AttachmentInfo(localScene, rootOut));
+
+			// Now combine the material we've loaded for this mesh
+			// with the real materials we got from the file. As we
+			// don't execute any pp-steps on the file, the numbers
+			// should be equal. If they are not, we can impossibly
+			// do this  ...
+			if (root->materials.size() != (unsigned int)localScene->mNumMaterials) {
+				ASSIMP_LOG_WARN("IRR: Failed to match imported materials "
+								"with the materials found in the IRR scene file");
+
+				break;
+			}
+			for (unsigned int i = 0; i < localScene->mNumMaterials; ++i) {
+				// Delete the old material, we don't need it anymore
+				delete localScene->mMaterials[i];
+
+				std::pair<aiMaterial *, unsigned int> &src = root->materials[i];
+				localScene->mMaterials[i] = src.first;
+			}
+
+			// NOTE: Each mesh should have exactly one material assigned,
+			// but we do it in a separate loop if this behavior changes
+			// in future.
+			for (unsigned int i = 0; i < localScene->mNumMeshes; ++i) {
+				// Process material flags
+				aiMesh *mesh = localScene->mMeshes[i];
+
+				// If "trans_vertex_alpha" mode is enabled, search all vertex colors
+				// and check whether they have a common alpha value. This is quite
+				// often the case so we can simply extract it to a shared oacity
+				// value.
+				std::pair<aiMaterial *, unsigned int> &src = root->materials[mesh->mMaterialIndex];
+				aiMaterial *mat = (aiMaterial *)src.first;
+
+				if (mesh->HasVertexColors(0) && src.second & AI_IRRMESH_MAT_trans_vertex_alpha) {
+					bool bdo = true;
+					for (unsigned int a = 1; a < mesh->mNumVertices; ++a) {
+
+						if (mesh->mColors[0][a].a != mesh->mColors[0][a - 1].a) {
+							bdo = false;
+							break;
+						}
+					}
+					if (bdo) {
+						ASSIMP_LOG_INFO("IRR: Replacing mesh vertex alpha with common opacity");
+
+						for (unsigned int a = 0; a < mesh->mNumVertices; ++a)
+							mesh->mColors[0][a].a = 1.f;
+
+						mat->AddProperty(&mesh->mColors[0][0].a, 1, AI_MATKEY_OPACITY);
+					}
+				}
+
+				// If we have a second texture coordinate set and a second texture
+				// (either light-map, normal-map, 2layered material) we need to
+				// setup the correct UV index for it. The texture can either
+				// be diffuse (light-map & 2layer) or a normal map (normal & parallax)
+				if (mesh->HasTextureCoords(1)) {
+
+					int idx = 1;
+					if (src.second & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap)) {
+						mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(0));
+					} else if (src.second & AI_IRRMESH_MAT_normalmap_solid) {
+						mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
+					}
+				}
+			}
+		} break;
+
+		case Node::LIGHT:
+		case Node::CAMERA:
+
+			// We're already finished with lights and cameras
+			break;
+
+		case Node::SPHERE: {
+			// Generate the sphere model. Our input parameter to
+			// the sphere generation algorithm is the number of
+			// subdivisions of each triangle - but here we have
+			// the number of polygons on a specific axis. Just
+			// use some hard-coded limits to approximate this ...
+			unsigned int mul = root->spherePolyCountX * root->spherePolyCountY;
+			if (mul < 100)
+				mul = 2;
+			else if (mul < 300)
+				mul = 3;
+			else
+				mul = 4;
+
+			meshes.push_back(StandardShapes::MakeMesh(mul,
+					&StandardShapes::MakeSphere));
+
+			// Adjust scaling
+			root->scaling *= root->sphereRadius / 2;
+
+			// Copy one output material
+			CopyMaterial(materials, root->materials, defMatIdx, meshes.back());
+
+			// Now adjust this output material - if there is a first texture
+			// set, setup spherical UV mapping around the Y axis.
+			SetupMapping((aiMaterial *)materials.back(), aiTextureMapping_SPHERE);
+		} break;
+
+		case Node::CUBE: {
+			// Generate an unit cube first
+			meshes.push_back(StandardShapes::MakeMesh(
+					&StandardShapes::MakeHexahedron));
+
+			// Adjust scaling
+			root->scaling *= root->sphereRadius;
+
+			// Copy one output material
+			CopyMaterial(materials, root->materials, defMatIdx, meshes.back());
+
+			// Now adjust this output material - if there is a first texture
+			// set, setup cubic UV mapping
+			SetupMapping((aiMaterial *)materials.back(), aiTextureMapping_BOX);
+		} break;
+
+		case Node::SKYBOX: {
+			// A sky-box is defined by six materials
+			if (root->materials.size() < 6) {
+				ASSIMP_LOG_ERROR("IRR: There should be six materials for a skybox");
+				break;
+			}
+
+			// copy those materials and generate 6 meshes for our new sky-box
+			materials.reserve(materials.size() + 6);
+			for (unsigned int i = 0; i < 6; ++i)
+				materials.insert(materials.end(), root->materials[i].first);
+
+			BuildSkybox(meshes, materials);
+
+			// *************************************************************
+			// Skyboxes will require a different code path for rendering,
+			// so there must be a way for the user to add special support
+			// for IRR skyboxes. We add a 'IRR.SkyBox_' prefix to the node.
+			// *************************************************************
+			root->name = "IRR.SkyBox_" + root->name;
+			ASSIMP_LOG_INFO("IRR: Loading skybox, this will "
+							"require special handling to be displayed correctly");
+		} break;
+
+		case Node::TERRAIN: {
+			// to support terrains, we'd need to have a texture decoder
+			ASSIMP_LOG_ERROR("IRR: Unsupported node - TERRAIN");
+		} break;
+		default:
+			// DUMMY
+			break;
+	};
+
+	// Check whether we added a mesh (or more than one ...). In this case
+	// we'll also need to attach it to the node
+	if (oldMeshSize != (unsigned int)meshes.size()) {
+
+		rootOut->mNumMeshes = (unsigned int)meshes.size() - oldMeshSize;
+		rootOut->mMeshes = new unsigned int[rootOut->mNumMeshes];
+
+		for (unsigned int a = 0; a < rootOut->mNumMeshes; ++a) {
+			rootOut->mMeshes[a] = oldMeshSize + a;
+		}
+	}
+
+	// Setup the name of this node
+	rootOut->mName.Set(root->name);
+
+	// Now compute the final local transformation matrix of the
+	// node from the given translation, rotation and scaling values.
+	// (the rotation is given in Euler angles, XYZ order)
+	//std::swap((float&)root->rotation.z,(float&)root->rotation.y);
+	rootOut->mTransformation.FromEulerAnglesXYZ(AI_DEG_TO_RAD(root->rotation));
+
+	// apply scaling
+	aiMatrix4x4 &mat = rootOut->mTransformation;
+	mat.a1 *= root->scaling.x;
+	mat.b1 *= root->scaling.x;
+	mat.c1 *= root->scaling.x;
+	mat.a2 *= root->scaling.y;
+	mat.b2 *= root->scaling.y;
+	mat.c2 *= root->scaling.y;
+	mat.a3 *= root->scaling.z;
+	mat.b3 *= root->scaling.z;
+	mat.c3 *= root->scaling.z;
+
+	// apply translation
+	mat.a4 += root->position.x;
+	mat.b4 += root->position.y;
+	mat.c4 += root->position.z;
+
+	// now compute animations for the node
+	ComputeAnimations(root, rootOut, anims);
+
+	// Add all children recursively. First allocate enough storage
+	// for them, then call us again
+	rootOut->mNumChildren = (unsigned int)root->children.size();
+	if (rootOut->mNumChildren) {
+
+		rootOut->mChildren = new aiNode *[rootOut->mNumChildren];
+		for (unsigned int i = 0; i < rootOut->mNumChildren; ++i) {
+
+			aiNode *node = rootOut->mChildren[i] = new aiNode();
+			node->mParent = rootOut;
+			GenerateGraph(root->children[i], node, scene, batch, meshes,
+					anims, attach, materials, defMatIdx);
+		}
+	}
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
-void IRRImporter::InternReadFile(const std::string &pFile,
-        aiScene *pScene, IOSystem *pIOHandler) {
-    std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
+void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+	std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
 
-    // Check whether we can read from the file
-    if (file.get() == nullptr) {
-        throw DeadlyImportError("Failed to open IRR file ", pFile, "");
-    }
+	// Check whether we can read from the file
+	if (file.get() == nullptr) {
+		throw DeadlyImportError("Failed to open IRR file " + pFile + "");
+	}
 
-    // Construct the irrXML parser
-    CIrrXML_IOStreamReader st(file.get());
-    reader = createIrrXMLReader((IFileReadCallBack *)&st);
-
-    // The root node of the scene
-    Node *root = new Node(Node::DUMMY);
-    root->parent = nullptr;
-    root->name = "<IRRSceneRoot>";
-
-    // Current node parent
-    Node *curParent = root;
-
-    // Scenegraph node we're currently working on
-    Node *curNode = nullptr;
-
-    // List of output cameras
-    std::vector<aiCamera *> cameras;
-
-    // List of output lights
-    std::vector<aiLight *> lights;
-
-    // Batch loader used to load external models
-    BatchLoader batch(pIOHandler);
-    //  batch.SetBasePath(pFile);
-
-    cameras.reserve(5);
-    lights.reserve(5);
-
-    bool inMaterials = false, inAnimator = false;
-    unsigned int guessedAnimCnt = 0, guessedMeshCnt = 0, guessedMatCnt = 0;
-
-    // Parse the XML file
-    while (reader->read()) {
-        switch (reader->getNodeType()) {
-        case EXN_ELEMENT:
-
-            if (!ASSIMP_stricmp(reader->getNodeName(), "node")) {
-                // ***********************************************************************
-                /*  What we're going to do with the node depends
-                 *  on its type:
-                 *
-                 *  "mesh" - Load a mesh from an external file
-                 *  "cube" - Generate a cube
-                 *  "skybox" - Generate a skybox
-                 *  "light" - A light source
-                 *  "sphere" - Generate a sphere mesh
-                 *  "animatedMesh" - Load an animated mesh from an external file
-                 *    and join its animation channels with ours.
-                 *  "empty" - A dummy node
-                 *  "camera" - A camera
-                 *  "terrain" - a terrain node (data comes from a heightmap)
-                 *  "billboard", ""
-                 *
-                 *  Each of these nodes can be animated and all can have multiple
-                 *  materials assigned (except lights, cameras and dummies, of course).
-                 */
-                // ***********************************************************************
-                const char *sz = reader->getAttributeValueSafe("type");
-                Node *nd;
-                if (!ASSIMP_stricmp(sz, "mesh") || !ASSIMP_stricmp(sz, "octTree")) {
-                    // OctTree's and meshes are treated equally
-                    nd = new Node(Node::MESH);
-                } else if (!ASSIMP_stricmp(sz, "cube")) {
-                    nd = new Node(Node::CUBE);
-                    ++guessedMeshCnt;
-                    // meshes.push_back(StandardShapes::MakeMesh(&StandardShapes::MakeHexahedron));
-                } else if (!ASSIMP_stricmp(sz, "skybox")) {
-                    nd = new Node(Node::SKYBOX);
-                    guessedMeshCnt += 6;
-                } else if (!ASSIMP_stricmp(sz, "camera")) {
-                    nd = new Node(Node::CAMERA);
-
-                    // Setup a temporary name for the camera
-                    aiCamera *cam = new aiCamera();
-                    cam->mName.Set(nd->name);
-                    cameras.push_back(cam);
-                } else if (!ASSIMP_stricmp(sz, "light")) {
-                    nd = new Node(Node::LIGHT);
-
-                    // Setup a temporary name for the light
-                    aiLight *cam = new aiLight();
-                    cam->mName.Set(nd->name);
-                    lights.push_back(cam);
-                } else if (!ASSIMP_stricmp(sz, "sphere")) {
-                    nd = new Node(Node::SPHERE);
-                    ++guessedMeshCnt;
-                } else if (!ASSIMP_stricmp(sz, "animatedMesh")) {
-                    nd = new Node(Node::ANIMMESH);
-                } else if (!ASSIMP_stricmp(sz, "empty")) {
-                    nd = new Node(Node::DUMMY);
-                } else if (!ASSIMP_stricmp(sz, "terrain")) {
-                    nd = new Node(Node::TERRAIN);
-                } else if (!ASSIMP_stricmp(sz, "billBoard")) {
-                    // We don't support billboards, so ignore them
-                    ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
-                    nd = new Node(Node::DUMMY);
-                } else {
-                    ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(sz));
-
-                    /*  We skip the contents of nodes we don't know.
-                     *  We parse the transformation and all animators
-                     *  and skip the rest.
+	// Construct the irrXML parser
+	XmlParser st;
+    if (!st.parse( file.get() )) {
+        return;
+    }
+    pugi::xml_node rootElement = st.getRootNode();
+
+	// The root node of the scene
+	Node *root = new Node(Node::DUMMY);
+	root->parent = nullptr;
+	root->name = "<IRRSceneRoot>";
+
+	// Current node parent
+	Node *curParent = root;
+
+	// Scene-graph node we're currently working on
+	Node *curNode = nullptr;
+
+	// List of output cameras
+	std::vector<aiCamera *> cameras;
+
+	// List of output lights
+	std::vector<aiLight *> lights;
+
+	// Batch loader used to load external models
+	BatchLoader batch(pIOHandler);
+	//  batch.SetBasePath(pFile);
+
+	cameras.reserve(5);
+	lights.reserve(5);
+
+	bool inMaterials = false, inAnimator = false;
+	unsigned int guessedAnimCnt = 0, guessedMeshCnt = 0, guessedMatCnt = 0;
+
+	// Parse the XML file
+
+	//while (reader->read())  {
+	for (pugi::xml_node child : rootElement.children())
+		switch (child.type()) {
+			case pugi::node_element:
+				if (!ASSIMP_stricmp(child.name(), "node")) {
+					// ***********************************************************************
+					/*  What we're going to do with the node depends
+                     *  on its type:
+                     *
+                     *  "mesh" - Load a mesh from an external file
+                     *  "cube" - Generate a cube
+                     *  "skybox" - Generate a skybox
+                     *  "light" - A light source
+                     *  "sphere" - Generate a sphere mesh
+                     *  "animatedMesh" - Load an animated mesh from an external file
+                     *    and join its animation channels with ours.
+                     *  "empty" - A dummy node
+                     *  "camera" - A camera
+                     *  "terrain" - a terrain node (data comes from a heightmap)
+                     *  "billboard", ""
+                     *
+                     *  Each of these nodes can be animated and all can have multiple
+                     *  materials assigned (except lights, cameras and dummies, of course).
                      */
-                    nd = new Node(Node::DUMMY);
-                }
-
-                /* Attach the newly created node to the scenegraph
-                 */
-                curNode = nd;
-                nd->parent = curParent;
-                curParent->children.push_back(nd);
-            } else if (!ASSIMP_stricmp(reader->getNodeName(), "materials")) {
-                inMaterials = true;
-            } else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) {
-                inAnimator = true;
-            } else if (!ASSIMP_stricmp(reader->getNodeName(), "attributes")) {
-                /*  We should have a valid node here
-                 *  FIX: no ... the scene root node is also contained in an attributes block
-                 */
-                if (!curNode) {
-#if 0
-                    ASSIMP_LOG_ERROR("IRR: Encountered <attributes> element, but "
-                        "there is no node active");
-#endif
-                    continue;
-                }
-
-                Animator *curAnim = nullptr;
-
-                // Materials can occur for nearly any type of node
-                if (inMaterials && curNode->type != Node::DUMMY) {
-                    /*  This is a material description - parse it!
+					// ***********************************************************************
+					//const char *sz = reader->getAttributeValueSafe("type");
+					pugi::xml_attribute attrib = child.attribute("type");
+					Node *nd;
+					if (!ASSIMP_stricmp(attrib.name(), "mesh") || !ASSIMP_stricmp(attrib.name(), "octTree")) {
+						// OctTree's and meshes are treated equally
+						nd = new Node(Node::MESH);
+					} else if (!ASSIMP_stricmp(attrib.name(), "cube")) {
+						nd = new Node(Node::CUBE);
+						++guessedMeshCnt;
+					} else if (!ASSIMP_stricmp(attrib.name(), "skybox")) {
+						nd = new Node(Node::SKYBOX);
+						guessedMeshCnt += 6;
+					} else if (!ASSIMP_stricmp(attrib.name(), "camera")) {
+						nd = new Node(Node::CAMERA);
+
+						// Setup a temporary name for the camera
+						aiCamera *cam = new aiCamera();
+						cam->mName.Set(nd->name);
+						cameras.push_back(cam);
+					} else if (!ASSIMP_stricmp(attrib.name(), "light")) {
+						nd = new Node(Node::LIGHT);
+
+						// Setup a temporary name for the light
+						aiLight *cam = new aiLight();
+						cam->mName.Set(nd->name);
+						lights.push_back(cam);
+					} else if (!ASSIMP_stricmp(attrib.name(), "sphere")) {
+						nd = new Node(Node::SPHERE);
+						++guessedMeshCnt;
+					} else if (!ASSIMP_stricmp(attrib.name(), "animatedMesh")) {
+						nd = new Node(Node::ANIMMESH);
+					} else if (!ASSIMP_stricmp(attrib.name(), "empty")) {
+						nd = new Node(Node::DUMMY);
+					} else if (!ASSIMP_stricmp(attrib.name(), "terrain")) {
+						nd = new Node(Node::TERRAIN);
+					} else if (!ASSIMP_stricmp(attrib.name(), "billBoard")) {
+						// We don't support billboards, so ignore them
+						ASSIMP_LOG_ERROR("IRR: Billboards are not supported by Assimp");
+						nd = new Node(Node::DUMMY);
+					} else {
+						ASSIMP_LOG_WARN("IRR: Found unknown node: " + std::string(attrib.name()));
+
+						/*  We skip the contents of nodes we don't know.
+                         *  We parse the transformation and all animators
+                         *  and skip the rest.
+                         */
+						nd = new Node(Node::DUMMY);
+					}
+
+					/* Attach the newly created node to the scene-graph
                      */
-                    curNode->materials.push_back(std::pair<aiMaterial *, unsigned int>());
-                    std::pair<aiMaterial *, unsigned int> &p = curNode->materials.back();
-
-                    p.first = ParseMaterial(p.second);
-
-                    ++guessedMatCnt;
-                    continue;
-                } else if (inAnimator) {
-                    /*  This is an animation path - add a new animator
-                     *  to the list.
+					curNode = nd;
+					nd->parent = curParent;
+					curParent->children.push_back(nd);
+				} else if (!ASSIMP_stricmp(child.name(), "materials")) {
+					inMaterials = true;
+				} else if (!ASSIMP_stricmp(child.name(), "animators")) {
+					inAnimator = true;
+				} else if (!ASSIMP_stricmp(child.name(), "attributes")) {
+					//  We should have a valid node here
+					//  FIX: no ... the scene root node is also contained in an attributes block
+					if (!curNode) {
+						continue;
+					}
+
+					Animator *curAnim = nullptr;
+
+					// Materials can occur for nearly any type of node
+					if (inMaterials && curNode->type != Node::DUMMY) {
+						//  This is a material description - parse it!
+						curNode->materials.push_back(std::pair<aiMaterial *, unsigned int>());
+						std::pair<aiMaterial *, unsigned int> &p = curNode->materials.back();
+
+						p.first = ParseMaterial(p.second);
+						++guessedMatCnt;
+						continue;
+					} else if (inAnimator) {
+						//  This is an animation path - add a new animator
+						//  to the list.
+						curNode->animators.push_back(Animator());
+						curAnim = &curNode->animators.back();
+
+						++guessedAnimCnt;
+					}
+
+					/*  Parse all elements in the attributes block
+                     *  and process them.
                      */
-                    curNode->animators.push_back(Animator());
-                    curAnim = &curNode->animators.back();
-
-                    ++guessedAnimCnt;
-                }
-
-                /*  Parse all elements in the attributes block
-                 *  and process them.
-                 */
-                while (reader->read()) {
-                    if (reader->getNodeType() == EXN_ELEMENT) {
-                        if (!ASSIMP_stricmp(reader->getNodeName(), "vector3d")) {
-                            VectorProperty prop;
-                            ReadVectorProperty(prop);
-
-                            if (inAnimator) {
-                                if (curAnim->type == Animator::ROTATION && prop.name == "Rotation") {
-                                    // We store the rotation euler angles in 'direction'
-                                    curAnim->direction = prop.value;
-                                } else if (curAnim->type == Animator::FOLLOW_SPLINE) {
-                                    // Check whether the vector follows the PointN naming scheme,
-                                    // here N is the ONE-based index of the point
-                                    if (prop.name.length() >= 6 && prop.name.substr(0, 5) == "Point") {
-                                        // Add a new key to the list
-                                        curAnim->splineKeys.push_back(aiVectorKey());
-                                        aiVectorKey &key = curAnim->splineKeys.back();
-
-                                        // and parse its properties
-                                        key.mValue = prop.value;
-                                        key.mTime = strtoul10(&prop.name[5]);
-                                    }
-                                } else if (curAnim->type == Animator::FLY_CIRCLE) {
-                                    if (prop.name == "Center") {
-                                        curAnim->circleCenter = prop.value;
-                                    } else if (prop.name == "Direction") {
-                                        curAnim->direction = prop.value;
-
-                                        // From Irrlicht's source - a workaround for backward compatibility with Irrlicht 1.1
-                                        if (curAnim->direction == aiVector3D()) {
-                                            curAnim->direction = aiVector3D(0.f, 1.f, 0.f);
-                                        } else
-                                            curAnim->direction.Normalize();
-                                    }
-                                } else if (curAnim->type == Animator::FLY_STRAIGHT) {
-                                    if (prop.name == "Start") {
-                                        // We reuse the field here
-                                        curAnim->circleCenter = prop.value;
-                                    } else if (prop.name == "End") {
-                                        // We reuse the field here
-                                        curAnim->direction = prop.value;
-                                    }
-                                }
-                            } else {
-                                if (prop.name == "Position") {
-                                    curNode->position = prop.value;
-                                } else if (prop.name == "Rotation") {
-                                    curNode->rotation = prop.value;
-                                } else if (prop.name == "Scale") {
-                                    curNode->scaling = prop.value;
-                                } else if (Node::CAMERA == curNode->type) {
-                                    aiCamera *cam = cameras.back();
-                                    if (prop.name == "Target") {
-                                        cam->mLookAt = prop.value;
-                                    } else if (prop.name == "UpVector") {
-                                        cam->mUp = prop.value;
-                                    }
-                                }
-                            }
-                        } else if (!ASSIMP_stricmp(reader->getNodeName(), "bool")) {
-                            BoolProperty prop;
-                            ReadBoolProperty(prop);
-
-                            if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") {
-                                curAnim->loop = prop.value;
-                            }
-                        } else if (!ASSIMP_stricmp(reader->getNodeName(), "float")) {
-                            FloatProperty prop;
-                            ReadFloatProperty(prop);
-
-                            if (inAnimator) {
-                                // The speed property exists for several animators
-                                if (prop.name == "Speed") {
-                                    curAnim->speed = prop.value;
-                                } else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") {
-                                    curAnim->circleRadius = prop.value;
-                                } else if (curAnim->type == Animator::FOLLOW_SPLINE && prop.name == "Tightness") {
-                                    curAnim->tightness = prop.value;
-                                }
-                            } else {
-                                if (prop.name == "FramesPerSecond" && Node::ANIMMESH == curNode->type) {
-                                    curNode->framesPerSecond = prop.value;
-                                } else if (Node::CAMERA == curNode->type) {
-                                    /*  This is the vertical, not the horizontal FOV.
+					//					while (reader->read()) {
+					for (pugi::xml_node attrib : child.children()) {
+						if (attrib.type() == pugi::node_element) {
+							//if (reader->getNodeType() == EXN_ELEMENT) {
+							//if (!ASSIMP_stricmp(reader->getNodeName(), "vector3d")) {
+							if (!ASSIMP_stricmp(attrib.name(), "vector3d")) {
+								VectorProperty prop;
+								ReadVectorProperty(prop);
+
+								if (inAnimator) {
+									if (curAnim->type == Animator::ROTATION && prop.name == "Rotation") {
+										// We store the rotation euler angles in 'direction'
+										curAnim->direction = prop.value;
+									} else if (curAnim->type == Animator::FOLLOW_SPLINE) {
+										// Check whether the vector follows the PointN naming scheme,
+										// here N is the ONE-based index of the point
+										if (prop.name.length() >= 6 && prop.name.substr(0, 5) == "Point") {
+											// Add a new key to the list
+											curAnim->splineKeys.push_back(aiVectorKey());
+											aiVectorKey &key = curAnim->splineKeys.back();
+
+											// and parse its properties
+											key.mValue = prop.value;
+											key.mTime = strtoul10(&prop.name[5]);
+										}
+									} else if (curAnim->type == Animator::FLY_CIRCLE) {
+										if (prop.name == "Center") {
+											curAnim->circleCenter = prop.value;
+										} else if (prop.name == "Direction") {
+											curAnim->direction = prop.value;
+
+											// From Irrlicht's source - a workaround for backward compatibility with Irrlicht 1.1
+											if (curAnim->direction == aiVector3D()) {
+												curAnim->direction = aiVector3D(0.f, 1.f, 0.f);
+											} else
+												curAnim->direction.Normalize();
+										}
+									} else if (curAnim->type == Animator::FLY_STRAIGHT) {
+										if (prop.name == "Start") {
+											// We reuse the field here
+											curAnim->circleCenter = prop.value;
+										} else if (prop.name == "End") {
+											// We reuse the field here
+											curAnim->direction = prop.value;
+										}
+									}
+								} else {
+									if (prop.name == "Position") {
+										curNode->position = prop.value;
+									} else if (prop.name == "Rotation") {
+										curNode->rotation = prop.value;
+									} else if (prop.name == "Scale") {
+										curNode->scaling = prop.value;
+									} else if (Node::CAMERA == curNode->type) {
+										aiCamera *cam = cameras.back();
+										if (prop.name == "Target") {
+											cam->mLookAt = prop.value;
+										} else if (prop.name == "UpVector") {
+											cam->mUp = prop.value;
+										}
+									}
+								}
+								//} else if (!ASSIMP_stricmp(reader->getNodeName(), "bool")) {
+							} else if (!ASSIMP_stricmp(attrib.name(), "bool")) {
+								BoolProperty prop;
+								ReadBoolProperty(prop);
+
+								if (inAnimator && curAnim->type == Animator::FLY_CIRCLE && prop.name == "Loop") {
+									curAnim->loop = prop.value;
+								}
+								//} else if (!ASSIMP_stricmp(reader->getNodeName(), "float")) {
+							} else if (!ASSIMP_stricmp(attrib.name(), "float")) {
+								FloatProperty prop;
+								ReadFloatProperty(prop);
+
+								if (inAnimator) {
+									// The speed property exists for several animators
+									if (prop.name == "Speed") {
+										curAnim->speed = prop.value;
+									} else if (curAnim->type == Animator::FLY_CIRCLE && prop.name == "Radius") {
+										curAnim->circleRadius = prop.value;
+									} else if (curAnim->type == Animator::FOLLOW_SPLINE && prop.name == "Tightness") {
+										curAnim->tightness = prop.value;
+									}
+								} else {
+									if (prop.name == "FramesPerSecond" && Node::ANIMMESH == curNode->type) {
+										curNode->framesPerSecond = prop.value;
+									} else if (Node::CAMERA == curNode->type) {
+										/*  This is the vertical, not the horizontal FOV.
                                     *  We need to compute the right FOV from the
                                     *  screen aspect which we don't know yet.
                                     */
-                                    if (prop.name == "Fovy") {
-                                        cameras.back()->mHorizontalFOV = prop.value;
-                                    } else if (prop.name == "Aspect") {
-                                        cameras.back()->mAspect = prop.value;
-                                    } else if (prop.name == "ZNear") {
-                                        cameras.back()->mClipPlaneNear = prop.value;
-                                    } else if (prop.name == "ZFar") {
-                                        cameras.back()->mClipPlaneFar = prop.value;
-                                    }
-                                } else if (Node::LIGHT == curNode->type) {
-                                    /*  Additional light information
+										if (prop.name == "Fovy") {
+											cameras.back()->mHorizontalFOV = prop.value;
+										} else if (prop.name == "Aspect") {
+											cameras.back()->mAspect = prop.value;
+										} else if (prop.name == "ZNear") {
+											cameras.back()->mClipPlaneNear = prop.value;
+										} else if (prop.name == "ZFar") {
+											cameras.back()->mClipPlaneFar = prop.value;
+										}
+									} else if (Node::LIGHT == curNode->type) {
+										/*  Additional light information
                                      */
-                                    if (prop.name == "Attenuation") {
-                                        lights.back()->mAttenuationLinear = prop.value;
-                                    } else if (prop.name == "OuterCone") {
-                                        lights.back()->mAngleOuterCone = AI_DEG_TO_RAD(prop.value);
-                                    } else if (prop.name == "InnerCone") {
-                                        lights.back()->mAngleInnerCone = AI_DEG_TO_RAD(prop.value);
-                                    }
-                                }
-                                // radius of the sphere to be generated -
-                                // or alternatively, size of the cube
-                                else if ((Node::SPHERE == curNode->type && prop.name == "Radius") || (Node::CUBE == curNode->type && prop.name == "Size")) {
-
-                                    curNode->sphereRadius = prop.value;
-                                }
-                            }
-                        } else if (!ASSIMP_stricmp(reader->getNodeName(), "int")) {
-                            IntProperty prop;
-                            ReadIntProperty(prop);
-
-                            if (inAnimator) {
-                                if (curAnim->type == Animator::FLY_STRAIGHT && prop.name == "TimeForWay") {
-                                    curAnim->timeForWay = prop.value;
-                                }
-                            } else {
-                                // sphere polgon numbers in each direction
-                                if (Node::SPHERE == curNode->type) {
-
-                                    if (prop.name == "PolyCountX") {
-                                        curNode->spherePolyCountX = prop.value;
-                                    } else if (prop.name == "PolyCountY") {
-                                        curNode->spherePolyCountY = prop.value;
-                                    }
-                                }
-                            }
-                        } else if (!ASSIMP_stricmp(reader->getNodeName(), "string") || !ASSIMP_stricmp(reader->getNodeName(), "enum")) {
-                            StringProperty prop;
-                            ReadStringProperty(prop);
-                            if (prop.value.length()) {
-                                if (prop.name == "Name") {
-                                    curNode->name = prop.value;
-
-                                    /*  If we're either a camera or a light source
+										if (prop.name == "Attenuation") {
+											lights.back()->mAttenuationLinear = prop.value;
+										} else if (prop.name == "OuterCone") {
+											lights.back()->mAngleOuterCone = AI_DEG_TO_RAD(prop.value);
+										} else if (prop.name == "InnerCone") {
+											lights.back()->mAngleInnerCone = AI_DEG_TO_RAD(prop.value);
+										}
+									}
+									// radius of the sphere to be generated -
+									// or alternatively, size of the cube
+									else if ((Node::SPHERE == curNode->type && prop.name == "Radius") || (Node::CUBE == curNode->type && prop.name == "Size")) {
+
+										curNode->sphereRadius = prop.value;
+									}
+								}
+								//} else if (!ASSIMP_stricmp(reader->getNodeName(), "int")) {
+							} else if (!ASSIMP_stricmp(attrib.name(), "int")) {
+								IntProperty prop;
+								ReadIntProperty(prop);
+
+								if (inAnimator) {
+									if (curAnim->type == Animator::FLY_STRAIGHT && prop.name == "TimeForWay") {
+										curAnim->timeForWay = prop.value;
+									}
+								} else {
+									// sphere polygon numbers in each direction
+									if (Node::SPHERE == curNode->type) {
+
+										if (prop.name == "PolyCountX") {
+											curNode->spherePolyCountX = prop.value;
+										} else if (prop.name == "PolyCountY") {
+											curNode->spherePolyCountY = prop.value;
+										}
+									}
+								}
+								//} else if (!ASSIMP_stricmp(reader->getNodeName(), "string") || !ASSIMP_stricmp(reader->getNodeName(), "enum")) {
+							} else if (!ASSIMP_stricmp(attrib.name(), "string") || !ASSIMP_stricmp(attrib.name(), "enum")) {
+								StringProperty prop;
+								ReadStringProperty(prop);
+								if (prop.value.length()) {
+									if (prop.name == "Name") {
+										curNode->name = prop.value;
+
+										/*  If we're either a camera or a light source
                                      *  we need to update the name in the aiLight/
                                      *  aiCamera structure, too.
                                      */
-                                    if (Node::CAMERA == curNode->type) {
-                                        cameras.back()->mName.Set(prop.value);
-                                    } else if (Node::LIGHT == curNode->type) {
-                                        lights.back()->mName.Set(prop.value);
-                                    }
-                                } else if (Node::LIGHT == curNode->type && "LightType" == prop.name) {
-                                    if (prop.value == "Spot")
-                                        lights.back()->mType = aiLightSource_SPOT;
-                                    else if (prop.value == "Point")
-                                        lights.back()->mType = aiLightSource_POINT;
-                                    else if (prop.value == "Directional")
-                                        lights.back()->mType = aiLightSource_DIRECTIONAL;
-                                    else {
-                                        // We won't pass the validation with aiLightSourceType_UNDEFINED,
-                                        // so we remove the light and replace it with a silly dummy node
-                                        delete lights.back();
-                                        lights.pop_back();
-                                        curNode->type = Node::DUMMY;
-
-                                        ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
-                                    }
-                                } else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
-                                           Node::ANIMMESH == curNode->type) {
-                                    /*  This is the file name of the mesh - either
+										if (Node::CAMERA == curNode->type) {
+											cameras.back()->mName.Set(prop.value);
+										} else if (Node::LIGHT == curNode->type) {
+											lights.back()->mName.Set(prop.value);
+										}
+									} else if (Node::LIGHT == curNode->type && "LightType" == prop.name) {
+										if (prop.value == "Spot")
+											lights.back()->mType = aiLightSource_SPOT;
+										else if (prop.value == "Point")
+											lights.back()->mType = aiLightSource_POINT;
+										else if (prop.value == "Directional")
+											lights.back()->mType = aiLightSource_DIRECTIONAL;
+										else {
+											// We won't pass the validation with aiLightSourceType_UNDEFINED,
+											// so we remove the light and replace it with a silly dummy node
+											delete lights.back();
+											lights.pop_back();
+											curNode->type = Node::DUMMY;
+
+											ASSIMP_LOG_ERROR("Ignoring light of unknown type: " + prop.value);
+										}
+									} else if ((prop.name == "Mesh" && Node::MESH == curNode->type) ||
+											   Node::ANIMMESH == curNode->type) {
+    								/*  This is the file name of the mesh - either
                                      *  animated or not. We need to make sure we setup
                                      *  the correct post-processing settings here.
                                      */
-                                    unsigned int pp = 0;
-                                    BatchLoader::PropertyMap map;
+										unsigned int pp = 0;
+										BatchLoader::PropertyMap map;
 
-                                    /* If the mesh is a static one remove all animations from the impor data
+										/* If the mesh is a static one remove all animations from the impor data
                                      */
-                                    if (Node::ANIMMESH != curNode->type) {
-                                        pp |= aiProcess_RemoveComponent;
-                                        SetGenericProperty<int>(map.ints, AI_CONFIG_PP_RVC_FLAGS,
-                                                aiComponent_ANIMATIONS | aiComponent_BONEWEIGHTS);
-                                    }
-
-                                    /*  TODO: maybe implement the protection against recursive
-                                    *  loading calls directly in BatchLoader? The current
-                                    *  implementation is not absolutely safe. A LWS and an IRR
-                                    *  file referencing each other *could* cause the system to
-                                    *  recurse forever.
-                                    */
-
-                                    const std::string extension = GetExtension(prop.value);
-                                    if ("irr" == extension) {
-                                        ASSIMP_LOG_ERROR("IRR: Can't load another IRR file recursively");
-                                    } else {
-                                        curNode->id = batch.AddLoadRequest(prop.value, pp, &map);
-                                        curNode->meshPath = prop.value;
-                                    }
-                                } else if (inAnimator && prop.name == "Type") {
-                                    // type of the animator
-                                    if (prop.value == "rotation") {
-                                        curAnim->type = Animator::ROTATION;
-                                    } else if (prop.value == "flyCircle") {
-                                        curAnim->type = Animator::FLY_CIRCLE;
-                                    } else if (prop.value == "flyStraight") {
-                                        curAnim->type = Animator::FLY_CIRCLE;
-                                    } else if (prop.value == "followSpline") {
-                                        curAnim->type = Animator::FOLLOW_SPLINE;
-                                    } else {
-                                        ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
-
-                                        curAnim->type = Animator::UNKNOWN;
-                                    }
-                                }
-                            }
-                        }
-                    } else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(), "attributes")) {
-                        break;
-                    }
-                }
-            }
-            break;
-
-        case EXN_ELEMENT_END:
-
-            // If we reached the end of a node, we need to continue processing its parent
-            if (!ASSIMP_stricmp(reader->getNodeName(), "node")) {
-                if (!curNode) {
-                    // currently is no node set. We need to go
-                    // back in the node hierarchy
-                    if (!curParent) {
-                        curParent = root;
-                        ASSIMP_LOG_ERROR("IRR: Too many closing <node> elements");
-                    } else
-                        curParent = curParent->parent;
-                } else
-                    curNode = nullptr;
-            }
-            // clear all flags
-            else if (!ASSIMP_stricmp(reader->getNodeName(), "materials")) {
-                inMaterials = false;
-            } else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) {
-                inAnimator = false;
-            }
-            break;
-
-        default:
-            // GCC complains that not all enumeration values are handled
-            break;
-        }
-    }
-
-    //  Now iterate through all cameras and compute their final (horizontal) FOV
-    for (aiCamera *cam : cameras) {
-        // screen aspect could be missing
-        if (cam->mAspect) {
-            cam->mHorizontalFOV *= cam->mAspect;
-        } else {
-            ASSIMP_LOG_WARN("IRR: Camera aspect is not given, can't compute horizontal FOV");
-        }
-    }
-
-    batch.LoadAll();
-
-    /* Allocate a tempoary scene data structure
-     */
-    aiScene *tempScene = new aiScene();
-    tempScene->mRootNode = new aiNode();
-    tempScene->mRootNode->mName.Set("<IRRRoot>");
-
-    /* Copy the cameras to the output array
-     */
-    if (!cameras.empty()) {
-        tempScene->mNumCameras = (unsigned int)cameras.size();
-        tempScene->mCameras = new aiCamera *[tempScene->mNumCameras];
-        ::memcpy(tempScene->mCameras, &cameras[0], sizeof(void *) * tempScene->mNumCameras);
-    }
-
-    /* Copy the light sources to the output array
-     */
-    if (!lights.empty()) {
-        tempScene->mNumLights = (unsigned int)lights.size();
-        tempScene->mLights = new aiLight *[tempScene->mNumLights];
-        ::memcpy(tempScene->mLights, &lights[0], sizeof(void *) * tempScene->mNumLights);
-    }
-
-    // temporary data
-    std::vector<aiNodeAnim *> anims;
-    std::vector<aiMaterial *> materials;
-    std::vector<AttachmentInfo> attach;
-    std::vector<aiMesh *> meshes;
-
-    // try to guess how much storage we'll need
-    anims.reserve(guessedAnimCnt + (guessedAnimCnt >> 2));
-    meshes.reserve(guessedMeshCnt + (guessedMeshCnt >> 2));
-    materials.reserve(guessedMatCnt + (guessedMatCnt >> 2));
-
-    /* Now process our scenegraph recursively: generate final
-     * meshes and generate animation channels for all nodes.
-     */
-    unsigned int defMatIdx = UINT_MAX;
-    GenerateGraph(root, tempScene->mRootNode, tempScene,
-            batch, meshes, anims, attach, materials, defMatIdx);
-
-    if (!anims.empty()) {
-        tempScene->mNumAnimations = 1;
-        tempScene->mAnimations = new aiAnimation *[tempScene->mNumAnimations];
-        aiAnimation *an = tempScene->mAnimations[0] = new aiAnimation();
-
-        // ***********************************************************
-        // This is only the global animation channel of the scene.
-        // If there are animated models, they will have separate
-        // animation channels in the scene. To display IRR scenes
-        // correctly, users will need to combine the global anim
-        // channel with all the local animations they want to play
-        // ***********************************************************
-        an->mName.Set("Irr_GlobalAnimChannel");
-
-        // copy all node animation channels to the global channel
-        an->mNumChannels = (unsigned int)anims.size();
-        an->mChannels = new aiNodeAnim *[an->mNumChannels];
-        ::memcpy(an->mChannels, &anims[0], sizeof(void *) * an->mNumChannels);
-    }
-    if (!meshes.empty()) {
-        // copy all meshes to the temporary scene
-        tempScene->mNumMeshes = (unsigned int)meshes.size();
-        tempScene->mMeshes = new aiMesh *[tempScene->mNumMeshes];
-        ::memcpy(tempScene->mMeshes, &meshes[0], tempScene->mNumMeshes * sizeof(void *));
-    }
-
-    /* Copy all materials to the output array
-     */
-    if (!materials.empty()) {
-        tempScene->mNumMaterials = (unsigned int)materials.size();
-        tempScene->mMaterials = new aiMaterial *[tempScene->mNumMaterials];
-        ::memcpy(tempScene->mMaterials, &materials[0], sizeof(void *) * tempScene->mNumMaterials);
-    }
-
-    /*  Now merge all sub scenes and attach them to the correct
-     *  attachment points in the scenegraph.
-     */
-    SceneCombiner::MergeScenes(&pScene, tempScene, attach,
-            AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
-                                                                              AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
-                                                                      0));
-
-    /*  If we have no meshes | no materials now set the INCOMPLETE
-     *  scene flag. This is necessary if we failed to load all
-     *  models from external files
-     */
-    if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
-        ASSIMP_LOG_WARN("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
-        pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
-    }
-
-    /* Finished ... everything destructs automatically and all
-     * temporary scenes have already been deleted by MergeScenes()
-     */
-
-    delete root;
-    delete reader;
+										if (Node::ANIMMESH != curNode->type) {
+											pp |= aiProcess_RemoveComponent;
+											SetGenericProperty<int>(map.ints, AI_CONFIG_PP_RVC_FLAGS,
+													aiComponent_ANIMATIONS | aiComponent_BONEWEIGHTS);
+										}
+
+										/*  TODO: maybe implement the protection against recursive
+                                        *  loading calls directly in BatchLoader? The current
+                                        *  implementation is not absolutely safe. A LWS and an IRR
+                                        *  file referencing each other *could* cause the system to
+                                        *  recurse forever.
+                                        */
+
+										const std::string extension = GetExtension(prop.value);
+										if ("irr" == extension) {
+											ASSIMP_LOG_ERROR("IRR: Can't load another IRR file recursively");
+										} else {
+											curNode->id = batch.AddLoadRequest(prop.value, pp, &map);
+											curNode->meshPath = prop.value;
+										}
+									} else if (inAnimator && prop.name == "Type") {
+										// type of the animator
+										if (prop.value == "rotation") {
+											curAnim->type = Animator::ROTATION;
+										} else if (prop.value == "flyCircle") {
+											curAnim->type = Animator::FLY_CIRCLE;
+										} else if (prop.value == "flyStraight") {
+											curAnim->type = Animator::FLY_CIRCLE;
+										} else if (prop.value == "followSpline") {
+											curAnim->type = Animator::FOLLOW_SPLINE;
+										} else {
+											ASSIMP_LOG_WARN("IRR: Ignoring unknown animator: " + prop.value);
+
+											curAnim->type = Animator::UNKNOWN;
+										}
+									}
+								}
+							}
+							//} else if (reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(reader->getNodeName(), "attributes")) {
+						} else if (attrib.type() == pugi::node_null && !ASSIMP_stricmp(attrib.name(), "attributes")) {
+							break;
+						}
+					}
+				}
+				break;
+
+				/*case EXN_ELEMENT_END:
+
+				// If we reached the end of a node, we need to continue processing its parent
+				if (!ASSIMP_stricmp(reader->getNodeName(), "node")) {
+					if (!curNode) {
+						// currently is no node set. We need to go
+						// back in the node hierarchy
+						if (!curParent) {
+							curParent = root;
+							ASSIMP_LOG_ERROR("IRR: Too many closing <node> elements");
+						} else
+							curParent = curParent->parent;
+					} else
+						curNode = nullptr;
+				}
+				// clear all flags
+				else if (!ASSIMP_stricmp(reader->getNodeName(), "materials")) {
+					inMaterials = false;
+				} else if (!ASSIMP_stricmp(reader->getNodeName(), "animators")) {
+					inAnimator = false;
+				}
+				break;*/
+
+			default:
+				// GCC complains that not all enumeration values are handled
+				break;
+		}
+	//}
+
+	//  Now iterate through all cameras and compute their final (horizontal) FOV
+	for (aiCamera *cam : cameras) {
+		// screen aspect could be missing
+		if (cam->mAspect) {
+			cam->mHorizontalFOV *= cam->mAspect;
+		} else {
+			ASSIMP_LOG_WARN("IRR: Camera aspect is not given, can't compute horizontal FOV");
+		}
+	}
+
+	batch.LoadAll();
+
+	// Allocate a temporary scene data structure
+	aiScene *tempScene = new aiScene();
+	tempScene->mRootNode = new aiNode();
+	tempScene->mRootNode->mName.Set("<IRRRoot>");
+
+	// Copy the cameras to the output array
+	if (!cameras.empty()) {
+		tempScene->mNumCameras = (unsigned int)cameras.size();
+		tempScene->mCameras = new aiCamera *[tempScene->mNumCameras];
+		::memcpy(tempScene->mCameras, &cameras[0], sizeof(void *) * tempScene->mNumCameras);
+	}
+
+	// Copy the light sources to the output array
+	if (!lights.empty()) {
+		tempScene->mNumLights = (unsigned int)lights.size();
+		tempScene->mLights = new aiLight *[tempScene->mNumLights];
+		::memcpy(tempScene->mLights, &lights[0], sizeof(void *) * tempScene->mNumLights);
+	}
+
+	// temporary data
+	std::vector<aiNodeAnim *> anims;
+	std::vector<aiMaterial *> materials;
+	std::vector<AttachmentInfo> attach;
+	std::vector<aiMesh *> meshes;
+
+	// try to guess how much storage we'll need
+	anims.reserve(guessedAnimCnt + (guessedAnimCnt >> 2));
+	meshes.reserve(guessedMeshCnt + (guessedMeshCnt >> 2));
+	materials.reserve(guessedMatCnt + (guessedMatCnt >> 2));
+
+	// Now process our scene-graph recursively: generate final
+	// meshes and generate animation channels for all nodes.
+	unsigned int defMatIdx = UINT_MAX;
+	GenerateGraph(root, tempScene->mRootNode, tempScene,
+			batch, meshes, anims, attach, materials, defMatIdx);
+
+	if (!anims.empty()) {
+		tempScene->mNumAnimations = 1;
+		tempScene->mAnimations = new aiAnimation *[tempScene->mNumAnimations];
+		aiAnimation *an = tempScene->mAnimations[0] = new aiAnimation();
+
+		// ***********************************************************
+		// This is only the global animation channel of the scene.
+		// If there are animated models, they will have separate
+		// animation channels in the scene. To display IRR scenes
+		// correctly, users will need to combine the global anim
+		// channel with all the local animations they want to play
+		// ***********************************************************
+		an->mName.Set("Irr_GlobalAnimChannel");
+
+		// copy all node animation channels to the global channel
+		an->mNumChannels = (unsigned int)anims.size();
+		an->mChannels = new aiNodeAnim *[an->mNumChannels];
+		::memcpy(an->mChannels, &anims[0], sizeof(void *) * an->mNumChannels);
+	}
+	if (!meshes.empty()) {
+		// copy all meshes to the temporary scene
+		tempScene->mNumMeshes = (unsigned int)meshes.size();
+		tempScene->mMeshes = new aiMesh *[tempScene->mNumMeshes];
+		::memcpy(tempScene->mMeshes, &meshes[0], tempScene->mNumMeshes * sizeof(void *));
+	}
+
+	// Copy all materials to the output array
+	if (!materials.empty()) {
+		tempScene->mNumMaterials = (unsigned int)materials.size();
+		tempScene->mMaterials = new aiMaterial *[tempScene->mNumMaterials];
+		::memcpy(tempScene->mMaterials, &materials[0], sizeof(void *) * tempScene->mNumMaterials);
+	}
+
+	//  Now merge all sub scenes and attach them to the correct
+	//  attachment points in the scenegraph.
+	SceneCombiner::MergeScenes(&pScene, tempScene, attach,
+			AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
+																			  AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
+																	  0));
+
+	// If we have no meshes | no materials now set the INCOMPLETE
+	// scene flag. This is necessary if we failed to load all
+	// models from external files
+	if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
+		ASSIMP_LOG_WARN("IRR: No meshes loaded, setting AI_SCENE_FLAGS_INCOMPLETE");
+		pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
+	}
+
+	// Finished ... everything destructs automatically and all
+	// temporary scenes have already been deleted by MergeScenes()
+	delete root;
 }
 
 #endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

+ 11 - 22
code/AssetLib/Irr/IRRLoader.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -40,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 */
 
-
 /** @file IRRLoader.h
  *  @brief Declaration of the .irrMesh (Irrlight Engine Mesh Format)
  *  importer class.
@@ -83,7 +81,7 @@ protected:
 
 private:
 
-    /** Data structure for a scenegraph node animator
+    /** Data structure for a scene-graph node animator
      */
     struct Animator {
         // Type of the animator
@@ -129,7 +127,7 @@ private:
         int timeForWay;
     };
 
-    /** Data structure for a scenegraph node in an IRR file
+    /** Data structure for a scene-graph node in an IRR file
      */
     struct Node
     {
@@ -227,8 +225,7 @@ private:
 
 
     // -------------------------------------------------------------------
-    /** Fill the scenegraph recursively
-     */
+    /// Fill the scene-graph recursively
     void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
         BatchLoader& batch,
         std::vector<aiMesh*>& meshes,
@@ -237,27 +234,22 @@ private:
         std::vector<aiMaterial*>& materials,
         unsigned int& defaultMatIdx);
 
-
     // -------------------------------------------------------------------
-    /** Generate a mesh that consists of just a single quad
-     */
+    /// Generate a mesh that consists of just a single quad
     aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
         const SkyboxVertex& v2,
         const SkyboxVertex& v3,
         const SkyboxVertex& v4);
 
-
     // -------------------------------------------------------------------
-    /** Build a skybox
-     *
-     *  @param meshes Receives 6 output meshes
-     *  @param materials The last 6 materials are assigned to the newly
-     *    created meshes. The names of the materials are adjusted.
-     */
+    /// Build a sky-box
+    ///
+    /// @param meshes Receives 6 output meshes
+    /// @param materials The last 6 materials are assigned to the newly
+    ///                  created meshes. The names of the materials are adjusted.
     void BuildSkybox(std::vector<aiMesh*>& meshes,
         std::vector<aiMaterial*> materials);
 
-
     // -------------------------------------------------------------------
     /** Copy a material for a mesh to the output material list
      *
@@ -271,7 +263,6 @@ private:
         unsigned int& defMatIdx,
         aiMesh* mesh);
 
-
     // -------------------------------------------------------------------
     /** Compute animations for a specific node
      *
@@ -281,13 +272,11 @@ private:
     void ComputeAnimations(Node* root, aiNode* real,
         std::vector<aiNodeAnim*>& anims);
 
-
 private:
-
-    /** Configuration option: desired output FPS */
+    /// Configuration option: desired output FPS 
     double fps;
 
-    /** Configuration option: speed flag was set? */
+    /// Configuration option: speed flag was set?
     bool configSpeedFlag;
 };
 

+ 426 - 446
code/AssetLib/Irr/IRRMeshLoader.cpp

@@ -43,494 +43,474 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file Implementation of the IrrMesh importer class */
 
-
-
 #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
 
 #include "IRRMeshLoader.h"
 #include <assimp/ParsingUtils.h>
 #include <assimp/fast_atof.h>
-#include <memory>
-#include <assimp/IOSystem.hpp>
-#include <assimp/mesh.h>
-#include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 #include <assimp/material.h>
+#include <assimp/mesh.h>
 #include <assimp/scene.h>
-#include <assimp/importerdesc.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/IOSystem.hpp>
+#include <memory>
 
 using namespace Assimp;
-using namespace irr;
-using namespace irr::io;
 
 static const aiImporterDesc desc = {
-    "Irrlicht Mesh Reader",
-    "",
-    "",
-    "http://irrlicht.sourceforge.net/",
-    aiImporterFlags_SupportTextFlavour,
-    0,
-    0,
-    0,
-    0,
-    "xml irrmesh"
+	"Irrlicht Mesh Reader",
+	"",
+	"",
+	"http://irrlicht.sourceforge.net/",
+	aiImporterFlags_SupportTextFlavour,
+	0,
+	0,
+	0,
+	0,
+	"xml irrmesh"
 };
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-IRRMeshImporter::IRRMeshImporter()
-{}
+IRRMeshImporter::IRRMeshImporter() :
+        BaseImporter(),
+        IrrlichtBase() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-IRRMeshImporter::~IRRMeshImporter()
-{}
+IRRMeshImporter::~IRRMeshImporter() {}
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
-{
-    /* NOTE: A simple check for the file extension is not enough
+bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
+	/* NOTE: A simple check for the file extension is not enough
      * here. Irrmesh and irr are easy, but xml is too generic
      * and could be collada, too. So we need to open the file and
      * search for typical tokens.
      */
-    const std::string extension = GetExtension(pFile);
+	const std::string extension = GetExtension(pFile);
 
-    if (extension == "irrmesh")return true;
-    else if (extension == "xml" || checkSig)
-    {
-        /*  If CanRead() is called to check whether the loader
+	if (extension == "irrmesh")
+		return true;
+	else if (extension == "xml" || checkSig) {
+		/*  If CanRead() is called to check whether the loader
          *  supports a specific file extension in general we
          *  must return true here.
          */
-        if (!pIOHandler)return true;
-        const char* tokens[] = {"irrmesh"};
-        return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
-    }
-    return false;
+		if (!pIOHandler) return true;
+		const char *tokens[] = { "irrmesh" };
+		return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
+	}
+	return false;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get a list of all file extensions which are handled by this class
-const aiImporterDesc* IRRMeshImporter::GetInfo () const
-{
-    return &desc;
+const aiImporterDesc *IRRMeshImporter::GetInfo() const {
+	return &desc;
 }
 
-static void releaseMaterial( aiMaterial **mat ) {
-    if(*mat!= nullptr) {
-        delete *mat;
-        *mat = nullptr;
-    }
+static void releaseMaterial(aiMaterial **mat) {
+	if (*mat != nullptr) {
+		delete *mat;
+		*mat = nullptr;
+	}
 }
 
-static void releaseMesh( aiMesh **mesh ) {
-    if (*mesh != nullptr){
-        delete *mesh;
-        *mesh = nullptr;
-    }
+static void releaseMesh(aiMesh **mesh) {
+	if (*mesh != nullptr) {
+		delete *mesh;
+		*mesh = nullptr;
+	}
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
-void IRRMeshImporter::InternReadFile( const std::string& pFile,
-    aiScene* pScene, IOSystem* pIOHandler)
-{
-    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
-
-    // Check whether we can read from the file
-    if (file.get() == nullptr) {
-        throw DeadlyImportError("Failed to open IRRMESH file ", pFile, ".");
-    }
-
-    // Construct the irrXML parser
-    CIrrXML_IOStreamReader st(file.get());
-    reader = createIrrXMLReader((IFileReadCallBack*) &st);
-
-    // final data
-    std::vector<aiMaterial*> materials;
-    std::vector<aiMesh*>     meshes;
-    materials.reserve (5);
-    meshes.reserve(5);
-
-    // temporary data - current mesh buffer
-    aiMaterial* curMat  = nullptr;
-    aiMesh* curMesh     = nullptr;
-    unsigned int curMatFlags = 0;
-
-    std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
-    std::vector<aiColor4D>  curColors;
-    std::vector<aiVector3D> curUVs,curUV2s;
-
-    // some temporary variables
-    int textMeaning = 0;
-    int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
-    bool useColors = false;
-
-    // Parse the XML file
-    while (reader->read())  {
-        switch (reader->getNodeType())  {
-        case EXN_ELEMENT:
-
-            if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
-                // end of previous buffer. A material and a mesh should be there
-                if ( !curMat || !curMesh)   {
-                    ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
-                    releaseMaterial( &curMat );
-                    releaseMesh( &curMesh );
-                } else {
-                    materials.push_back(curMat);
-                    meshes.push_back(curMesh);
-                }
-                curMat  = nullptr;
-                curMesh = nullptr;
-
-                curVertices.clear();
-                curColors.clear();
-                curNormals.clear();
-                curUV2s.clear();
-                curUVs.clear();
-                curTangents.clear();
-                curBitangents.clear();
-            }
-
-
-            if (!ASSIMP_stricmp(reader->getNodeName(),"material"))  {
-                if (curMat) {
-                    ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
-                    releaseMaterial( &curMat );
-                }
-                curMat = ParseMaterial(curMatFlags);
-            }
-            /* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
-            {
-                int num = reader->getAttributeValueAsInt("vertexCount");
-
-                if (!num)   {
-                    // This is possible ... remove the mesh from the list and skip further reading
-                    ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
-
-                    releaseMaterial( &curMat );
-                    releaseMesh( &curMesh );
-                    textMeaning = 0;
-                    continue;
-                }
-
-                curVertices.reserve(num);
-                curNormals.reserve(num);
-                curColors.reserve(num);
-                curUVs.reserve(num);
-
-                // Determine the file format
-                const char* t = reader->getAttributeValueSafe("type");
-                if (!ASSIMP_stricmp("2tcoords", t)) {
-                    curUV2s.reserve (num);
-                    vertexFormat = 1;
-
-                    if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
-                        // *********************************************************
-                        // We have a second texture! So use this UV channel
-                        // for it. The 2nd texture can be either a normal
-                        // texture (solid_2layer or lightmap_xxx) or a normal
-                        // map (normal_..., parallax_...)
-                        // *********************************************************
-                        int idx = 1;
-                        aiMaterial* mat = ( aiMaterial* ) curMat;
-
-                        if (curMatFlags & AI_IRRMESH_MAT_lightmap){
-                            mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0));
-                        }
-                        else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){
-                            mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
-                        }
-                        else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
-                            mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
-                        }
-                    }
-                }
-                else if (!ASSIMP_stricmp("tangents", t))    {
-                    curTangents.reserve (num);
-                    curBitangents.reserve (num);
-                    vertexFormat = 2;
-                }
-                else if (ASSIMP_stricmp("standard", t)) {
-                    releaseMaterial( &curMat );
-                    ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
-                }
-                else vertexFormat = 0;
-                textMeaning = 1;
-            }
-            else if (!ASSIMP_stricmp(reader->getNodeName(),"indices"))  {
-                if (curVertices.empty() && curMat)  {
-                    releaseMaterial( &curMat );
-                    throw DeadlyImportError("IRRMESH: indices must come after vertices");
-                }
-
-                textMeaning = 2;
-
-                // start a new mesh
-                curMesh = new aiMesh();
-
-                // allocate storage for all faces
-                curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
-                if (!curMesh->mNumVertices) {
-                    // This is possible ... remove the mesh from the list and skip further reading
-                    ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
-
-                    // mesh - away
-                    releaseMesh( &curMesh );
-
-                    // material - away
-                    releaseMaterial( &curMat );
-
-                    textMeaning = 0;
-                    continue;
-                }
-
-                if (curMesh->mNumVertices % 3)  {
-                    ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
-                }
-
-                curMesh->mNumFaces = curMesh->mNumVertices / 3;
-                curMesh->mFaces = new aiFace[curMesh->mNumFaces];
-
-                // setup some members
-                curMesh->mMaterialIndex = (unsigned int)materials.size();
-                curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
-
-                // allocate storage for all vertices
-                curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
-
-                if (curNormals.size() == curVertices.size())    {
-                    curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
-                }
-                if (curTangents.size() == curVertices.size())   {
-                    curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
-                }
-                if (curBitangents.size() == curVertices.size()) {
-                    curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
-                }
-                if (curColors.size() == curVertices.size() && useColors)    {
-                    curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
-                }
-                if (curUVs.size() == curVertices.size())    {
-                    curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
-                }
-                if (curUV2s.size() == curVertices.size())   {
-                    curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
-                }
-            }
-            break;
-
-        case EXN_TEXT:
-            {
-            const char* sz = reader->getNodeData();
-            if (textMeaning == 1)   {
-                textMeaning = 0;
-
-                // read vertices
-                do  {
-                    SkipSpacesAndLineEnd(&sz);
-                    aiVector3D temp;aiColor4D c;
-
-                    // Read the vertex position
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.x);
-                    SkipSpaces(&sz);
-
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.y);
-                    SkipSpaces(&sz);
-
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.z);
-                    SkipSpaces(&sz);
-                    curVertices.push_back(temp);
-
-                    // Read the vertex normals
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.x);
-                    SkipSpaces(&sz);
-
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.y);
-                    SkipSpaces(&sz);
-
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.z);
-                    SkipSpaces(&sz);
-                    curNormals.push_back(temp);
-
-                    // read the vertex colors
-                    uint32_t clr = strtoul16(sz,&sz);
-                    ColorFromARGBPacked(clr,c);
-
-                    if (!curColors.empty() && c != *(curColors.end()-1))
-                        useColors = true;
-
-                    curColors.push_back(c);
-                    SkipSpaces(&sz);
-
-
-                    // read the first UV coordinate set
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.x);
-                    SkipSpaces(&sz);
-
-                    sz = fast_atoreal_move<float>(sz,(float&)temp.y);
-                    SkipSpaces(&sz);
-                    temp.z = 0.f;
-                    temp.y = 1.f - temp.y;  // DX to OGL
-                    curUVs.push_back(temp);
-
-                    // read the (optional) second UV coordinate set
-                    if (vertexFormat == 1)  {
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.x);
-                        SkipSpaces(&sz);
-
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.y);
-                        temp.y = 1.f - temp.y; // DX to OGL
-                        curUV2s.push_back(temp);
-                    }
-                    // read optional tangent and bitangent vectors
-                    else if (vertexFormat == 2) {
-                        // tangents
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.x);
-                        SkipSpaces(&sz);
-
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.z);
-                        SkipSpaces(&sz);
-
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.y);
-                        SkipSpaces(&sz);
-                        temp.y *= -1.0f;
-                        curTangents.push_back(temp);
-
-                        // bitangents
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.x);
-                        SkipSpaces(&sz);
-
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.z);
-                        SkipSpaces(&sz);
-
-                        sz = fast_atoreal_move<float>(sz,(float&)temp.y);
-                        SkipSpaces(&sz);
-                        temp.y *= -1.0f;
-                        curBitangents.push_back(temp);
-                    }
-                }
-
-                /* IMPORTANT: We assume that each vertex is specified in one
-                   line. So we can skip the rest of the line - unknown vertex
-                   elements are ignored.
-                 */
-
-                while (SkipLine(&sz));
-            }
-            else if (textMeaning == 2)  {
-                textMeaning = 0;
-
-                // read indices
-                aiFace* curFace = curMesh->mFaces;
-                aiFace* const faceEnd = curMesh->mFaces  + curMesh->mNumFaces;
-
-                aiVector3D* pcV  = curMesh->mVertices;
-                aiVector3D* pcN  = curMesh->mNormals;
-                aiVector3D* pcT  = curMesh->mTangents;
-                aiVector3D* pcB  = curMesh->mBitangents;
-                aiColor4D* pcC0  = curMesh->mColors[0];
-                aiVector3D* pcT0 = curMesh->mTextureCoords[0];
-                aiVector3D* pcT1 = curMesh->mTextureCoords[1];
-
-                unsigned int curIdx = 0;
-                unsigned int total = 0;
-                while(SkipSpacesAndLineEnd(&sz))    {
-                    if (curFace >= faceEnd) {
-                        ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
-                        break;
-                    }
-                    if (!curIdx)    {
-                        curFace->mNumIndices = 3;
-                        curFace->mIndices = new unsigned int[3];
-                    }
-
-                    unsigned int idx = strtoul10(sz,&sz);
-                    if (idx >= curVertices.size())  {
-                        ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
-                        idx = 0;
-                    }
-
-                    curFace->mIndices[curIdx] = total++;
-
-                    *pcV++ = curVertices[idx];
-                    if (pcN)*pcN++ = curNormals[idx];
-                    if (pcT)*pcT++ = curTangents[idx];
-                    if (pcB)*pcB++ = curBitangents[idx];
-                    if (pcC0)*pcC0++ = curColors[idx];
-                    if (pcT0)*pcT0++ = curUVs[idx];
-                    if (pcT1)*pcT1++ = curUV2s[idx];
-
-                    if (++curIdx == 3)  {
-                        ++curFace;
-                        curIdx = 0;
-                    }
-                }
-
-                if (curFace != faceEnd)
-                    ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
-
-                // Finish processing the mesh - do some small material workarounds
-                if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors)  {
-                    // Take the opacity value of the current material
-                    // from the common vertex color alpha
-                    aiMaterial* mat = (aiMaterial*)curMat;
-                    mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
-                }
-            }}
-            break;
-
-            default:
-                // GCC complains here ...
-                break;
-
-        };
-    }
-
-    // End of the last buffer. A material and a mesh should be there
-    if (curMat || curMesh)  {
-        if ( !curMat || !curMesh)   {
-            ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
-            releaseMaterial( &curMat );
-            releaseMesh( &curMesh );
-        }
-        else    {
-            materials.push_back(curMat);
-            meshes.push_back(curMesh);
-        }
-    }
-
-    if (materials.empty())
-        throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
-
-
-    // now generate the output scene
-    pScene->mNumMeshes = (unsigned int)meshes.size();
-    pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
-    for (unsigned int i = 0; i < pScene->mNumMeshes;++i)    {
-        pScene->mMeshes[i] = meshes[i];
-
-        // clean this value ...
-        pScene->mMeshes[i]->mNumUVComponents[3] = 0;
+void IRRMeshImporter::InternReadFile(const std::string &pFile,
+		aiScene *pScene, IOSystem *pIOHandler) {
+	std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
+
+	// Check whether we can read from the file
+	if (file.get() == NULL)
+		throw DeadlyImportError("Failed to open IRRMESH file " + pFile + "");
+
+	// Construct the irrXML parser
+	XmlParser parser;
+    if (!parser.parse( file.get() )) {
+        return;
     }
-
-    pScene->mNumMaterials = (unsigned int)materials.size();
-    pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
-    ::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
-
-    pScene->mRootNode = new aiNode();
-    pScene->mRootNode->mName.Set("<IRRMesh>");
-    pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
-    pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
-
-    for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
-        pScene->mRootNode->mMeshes[i] = i;
-
-    // clean up and return
-    delete reader;
-    AI_DEBUG_INVALIDATE_PTR(reader);
+    XmlNode root = parser.getRootNode();
+
+	// final data
+	std::vector<aiMaterial *> materials;
+	std::vector<aiMesh *> meshes;
+	materials.reserve(5);
+	meshes.reserve(5);
+
+	// temporary data - current mesh buffer
+	aiMaterial *curMat = nullptr;
+	aiMesh *curMesh = nullptr;
+	unsigned int curMatFlags = 0;
+
+	std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
+	std::vector<aiColor4D> curColors;
+	std::vector<aiVector3D> curUVs, curUV2s;
+
+	// some temporary variables
+	int textMeaning = 0;
+	int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
+	bool useColors = false;
+
+	// Parse the XML file
+	for (pugi::xml_node child : root.children()) {
+		if (child.type() == pugi::node_element) {
+			if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
+				// end of previous buffer. A material and a mesh should be there
+				if (!curMat || !curMesh) {
+					ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
+					releaseMaterial(&curMat);
+					releaseMesh(&curMesh);
+				} else {
+					materials.push_back(curMat);
+					meshes.push_back(curMesh);
+				}
+				curMat = nullptr;
+				curMesh = nullptr;
+
+				curVertices.clear();
+				curColors.clear();
+				curNormals.clear();
+				curUV2s.clear();
+				curUVs.clear();
+				curTangents.clear();
+				curBitangents.clear();
+			}
+
+			if (!ASSIMP_stricmp(child.name(), "material")) {
+				if (curMat) {
+					ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
+					releaseMaterial(&curMat);
+				}
+				curMat = ParseMaterial(curMatFlags);
+			}
+			/* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
+				pugi::xml_attribute attr = child.attribute("vertexCount");
+				int num = attr.as_int();
+                //int num = reader->getAttributeValueAsInt("vertexCount");
+
+				if (!num) {
+					// This is possible ... remove the mesh from the list and skip further reading
+					ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
+
+					releaseMaterial(&curMat);
+					releaseMesh(&curMesh);
+					textMeaning = 0;
+					continue;
+				}
+
+				curVertices.reserve(num);
+				curNormals.reserve(num);
+				curColors.reserve(num);
+				curUVs.reserve(num);
+
+				// Determine the file format
+				//const char *t = reader->getAttributeValueSafe("type");
+                pugi::xml_attribute t = child.attribute("type");
+				if (!ASSIMP_stricmp("2tcoords", t.name())) {
+					curUV2s.reserve(num);
+					vertexFormat = 1;
+
+					if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
+						// *********************************************************
+						// We have a second texture! So use this UV channel
+						// for it. The 2nd texture can be either a normal
+						// texture (solid_2layer or lightmap_xxx) or a normal
+						// map (normal_..., parallax_...)
+						// *********************************************************
+						int idx = 1;
+						aiMaterial *mat = (aiMaterial *)curMat;
+
+						if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
+							mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
+						} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
+							mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
+						} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
+							mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
+						}
+					}
+				} else if (!ASSIMP_stricmp("tangents", t.name())) {
+					curTangents.reserve(num);
+					curBitangents.reserve(num);
+					vertexFormat = 2;
+				} else if (ASSIMP_stricmp("standard", t.name())) {
+					releaseMaterial(&curMat);
+					ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
+				} else
+					vertexFormat = 0;
+				textMeaning = 1;
+			} else if (!ASSIMP_stricmp(child.name(), "indices")) {
+				if (curVertices.empty() && curMat) {
+					releaseMaterial(&curMat);
+					throw DeadlyImportError("IRRMESH: indices must come after vertices");
+				}
+
+				textMeaning = 2;
+
+				// start a new mesh
+				curMesh = new aiMesh();
+
+				// allocate storage for all faces
+				pugi::xml_attribute attr = child.attribute("indexCount");
+				curMesh->mNumVertices = attr.as_int();
+				if (!curMesh->mNumVertices) {
+					// This is possible ... remove the mesh from the list and skip further reading
+					ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
+
+					// mesh - away
+					releaseMesh(&curMesh);
+
+					// material - away
+					releaseMaterial(&curMat);
+
+					textMeaning = 0;
+					continue;
+				}
+
+				if (curMesh->mNumVertices % 3) {
+					ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
+				}
+
+				curMesh->mNumFaces = curMesh->mNumVertices / 3;
+				curMesh->mFaces = new aiFace[curMesh->mNumFaces];
+
+				// setup some members
+				curMesh->mMaterialIndex = (unsigned int)materials.size();
+				curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
+
+				// allocate storage for all vertices
+				curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
+
+				if (curNormals.size() == curVertices.size()) {
+					curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
+				}
+				if (curTangents.size() == curVertices.size()) {
+					curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
+				}
+				if (curBitangents.size() == curVertices.size()) {
+					curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
+				}
+				if (curColors.size() == curVertices.size() && useColors) {
+					curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
+				}
+				if (curUVs.size() == curVertices.size()) {
+					curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
+				}
+				if (curUV2s.size() == curVertices.size()) {
+					curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
+				}
+			}
+			//break;
+
+			//case EXN_TEXT: {
+			const char *sz = child.child_value();
+			if (textMeaning == 1) {
+				textMeaning = 0;
+
+				// read vertices
+				do {
+					SkipSpacesAndLineEnd(&sz);
+					aiVector3D temp;
+					aiColor4D c;
+
+					// Read the vertex position
+					sz = fast_atoreal_move<float>(sz, (float &)temp.x);
+					SkipSpaces(&sz);
+
+					sz = fast_atoreal_move<float>(sz, (float &)temp.y);
+					SkipSpaces(&sz);
+
+					sz = fast_atoreal_move<float>(sz, (float &)temp.z);
+					SkipSpaces(&sz);
+					curVertices.push_back(temp);
+
+					// Read the vertex normals
+					sz = fast_atoreal_move<float>(sz, (float &)temp.x);
+					SkipSpaces(&sz);
+
+					sz = fast_atoreal_move<float>(sz, (float &)temp.y);
+					SkipSpaces(&sz);
+
+					sz = fast_atoreal_move<float>(sz, (float &)temp.z);
+					SkipSpaces(&sz);
+					curNormals.push_back(temp);
+
+					// read the vertex colors
+					uint32_t clr = strtoul16(sz, &sz);
+					ColorFromARGBPacked(clr, c);
+
+					if (!curColors.empty() && c != *(curColors.end() - 1))
+						useColors = true;
+
+					curColors.push_back(c);
+					SkipSpaces(&sz);
+
+					// read the first UV coordinate set
+					sz = fast_atoreal_move<float>(sz, (float &)temp.x);
+					SkipSpaces(&sz);
+
+					sz = fast_atoreal_move<float>(sz, (float &)temp.y);
+					SkipSpaces(&sz);
+					temp.z = 0.f;
+					temp.y = 1.f - temp.y; // DX to OGL
+					curUVs.push_back(temp);
+
+					// read the (optional) second UV coordinate set
+					if (vertexFormat == 1) {
+						sz = fast_atoreal_move<float>(sz, (float &)temp.x);
+						SkipSpaces(&sz);
+
+						sz = fast_atoreal_move<float>(sz, (float &)temp.y);
+						temp.y = 1.f - temp.y; // DX to OGL
+						curUV2s.push_back(temp);
+					}
+					// read optional tangent and bitangent vectors
+					else if (vertexFormat == 2) {
+						// tangents
+						sz = fast_atoreal_move<float>(sz, (float &)temp.x);
+						SkipSpaces(&sz);
+
+						sz = fast_atoreal_move<float>(sz, (float &)temp.z);
+						SkipSpaces(&sz);
+
+						sz = fast_atoreal_move<float>(sz, (float &)temp.y);
+						SkipSpaces(&sz);
+						temp.y *= -1.0f;
+						curTangents.push_back(temp);
+
+						// bitangents
+						sz = fast_atoreal_move<float>(sz, (float &)temp.x);
+						SkipSpaces(&sz);
+
+						sz = fast_atoreal_move<float>(sz, (float &)temp.z);
+						SkipSpaces(&sz);
+
+						sz = fast_atoreal_move<float>(sz, (float &)temp.y);
+						SkipSpaces(&sz);
+						temp.y *= -1.0f;
+						curBitangents.push_back(temp);
+					}
+				}
+
+				/* IMPORTANT: We assume that each vertex is specified in one
+                line. So we can skip the rest of the line - unknown vertex
+                elements are ignored.
+                */
+
+				while (SkipLine(&sz));
+			} else if (textMeaning == 2) {
+				textMeaning = 0;
+
+				// read indices
+				aiFace *curFace = curMesh->mFaces;
+				aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
+
+				aiVector3D *pcV = curMesh->mVertices;
+				aiVector3D *pcN = curMesh->mNormals;
+				aiVector3D *pcT = curMesh->mTangents;
+				aiVector3D *pcB = curMesh->mBitangents;
+				aiColor4D *pcC0 = curMesh->mColors[0];
+				aiVector3D *pcT0 = curMesh->mTextureCoords[0];
+				aiVector3D *pcT1 = curMesh->mTextureCoords[1];
+
+				unsigned int curIdx = 0;
+				unsigned int total = 0;
+				while (SkipSpacesAndLineEnd(&sz)) {
+					if (curFace >= faceEnd) {
+						ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
+						break;
+					}
+					if (!curIdx) {
+						curFace->mNumIndices = 3;
+						curFace->mIndices = new unsigned int[3];
+					}
+
+					unsigned int idx = strtoul10(sz, &sz);
+					if (idx >= curVertices.size()) {
+						ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
+						idx = 0;
+					}
+
+					curFace->mIndices[curIdx] = total++;
+
+					*pcV++ = curVertices[idx];
+					if (pcN) *pcN++ = curNormals[idx];
+					if (pcT) *pcT++ = curTangents[idx];
+					if (pcB) *pcB++ = curBitangents[idx];
+					if (pcC0) *pcC0++ = curColors[idx];
+					if (pcT0) *pcT0++ = curUVs[idx];
+					if (pcT1) *pcT1++ = curUV2s[idx];
+
+					if (++curIdx == 3) {
+						++curFace;
+						curIdx = 0;
+					}
+				}
+
+				if (curFace != faceEnd)
+					ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
+
+				// Finish processing the mesh - do some small material workarounds
+				if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
+					// Take the opacity value of the current material
+					// from the common vertex color alpha
+					aiMaterial *mat = (aiMaterial *)curMat;
+					mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
+				}
+			}
+		}
+	}
+
+	// End of the last buffer. A material and a mesh should be there
+	if (curMat || curMesh) {
+		if (!curMat || !curMesh) {
+			ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
+			releaseMaterial(&curMat);
+			releaseMesh(&curMesh);
+		} else {
+			materials.push_back(curMat);
+			meshes.push_back(curMesh);
+		}
+	}
+
+	if (materials.empty()) {
+		throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
+	}
+
+	// now generate the output scene
+	pScene->mNumMeshes = (unsigned int)meshes.size();
+	pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
+	for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+		pScene->mMeshes[i] = meshes[i];
+
+		// clean this value ...
+		pScene->mMeshes[i]->mNumUVComponents[3] = 0;
+	}
+
+	pScene->mNumMaterials = (unsigned int)materials.size();
+	pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
+	::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
+
+	pScene->mRootNode = new aiNode();
+	pScene->mRootNode->mName.Set("<IRRMesh>");
+	pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
+	pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
+
+	for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+		pScene->mRootNode->mMeshes[i] = i;
+	}
 }
 
 #endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER

+ 8 - 15
code/AssetLib/Irr/IRRMeshLoader.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -47,12 +46,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_IRRMESHLOADER_H_INCLUDED
 #define AI_IRRMESHLOADER_H_INCLUDED
 
-#include <assimp/BaseImporter.h>
 #include "IRRShared.h"
+#include <assimp/BaseImporter.h>
 
 #ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
 
-namespace Assimp    {
+namespace Assimp {
 
 // ---------------------------------------------------------------------------
 /** IrrMesh importer class.
@@ -61,37 +60,31 @@ namespace Assimp    {
  * irrEdit. As IrrEdit itself is capable of importing quite many file formats,
  * it might be a good file format for data exchange.
  */
-class IRRMeshImporter : public BaseImporter, public IrrlichtBase
-{
+class IRRMeshImporter : public BaseImporter, public IrrlichtBase {
 public:
     IRRMeshImporter();
     ~IRRMeshImporter();
 
-
-public:
-
     // -------------------------------------------------------------------
     /** Returns whether the class can handle the format of the given file.
      *  See BaseImporter::CanRead() for details.
      */
-    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
-        bool checkSig) const;
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+            bool checkSig) const;
 
 protected:
-
     // -------------------------------------------------------------------
     /** Return importer meta information.
      * See #BaseImporter::GetInfo for the details
      */
-    const aiImporterDesc* GetInfo () const;
+    const aiImporterDesc *GetInfo() const;
 
     // -------------------------------------------------------------------
     /** Imports the given file into the given scene structure.
      * See BaseImporter::InternReadFile() for details
      */
-    void InternReadFile( const std::string& pFile, aiScene* pScene,
-        IOSystem* pIOHandler);
-
+    void InternReadFile(const std::string &pFile, aiScene *pScene,
+            IOSystem *pIOHandler);
 };
 
 } // end of namespace Assimp

+ 215 - 329
code/AssetLib/Irr/IRRShared.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -45,8 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Shared utilities for the IRR and IRRMESH loaders
  */
 
-
-
 //This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
 #if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
 
@@ -56,10 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/material.h>
 
-
 using namespace Assimp;
-using namespace irr;
-using namespace irr::io;
 
 // Transformation matrix to convert from Assimp to IRR space
 const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
@@ -70,125 +63,94 @@ const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
 
 // ------------------------------------------------------------------------------------------------
 // read a property in hexadecimal format (i.e. ffffffff)
-void IrrlichtBase::ReadHexProperty    (HexProperty&    out)
-{
-    for (int i = 0; i < reader->getAttributeCount();++i)
-    {
-        if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
-        {
-            out.name = std::string( reader->getAttributeValue(i) );
-        }
-        else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
-        {
+void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
+	for (pugi::xml_attribute attrib : mNode->attributes()) {
+        if (!ASSIMP_stricmp(attrib.name(), "name")) {
+            out.name = std::string( attrib.value() );
+        } else if (!ASSIMP_stricmp(attrib.name(),"value")) {
             // parse the hexadecimal value
-            out.value = strtoul16(reader->getAttributeValue(i));
+			out.value = strtoul16(attrib.name());
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // read a decimal property
-void IrrlichtBase::ReadIntProperty    (IntProperty&    out)
-{
-    for (int i = 0; i < reader->getAttributeCount();++i)
-    {
-        if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
-        {
-            out.name = std::string( reader->getAttributeValue(i) );
-        }
-        else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
-        {
-            // parse the ecimal value
-            out.value = strtol10(reader->getAttributeValue(i));
+void IrrlichtBase::ReadIntProperty(IntProperty & out) {
+	for (pugi::xml_attribute attrib : mNode->attributes()) {
+		if (!ASSIMP_stricmp(attrib.name(), "name")) {
+			out.name = std::string(attrib.value());
+        } else if (!ASSIMP_stricmp(attrib.value(),"value")) {
+            // parse the int value
+			out.value = strtol10(attrib.name());
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // read a string property
-void IrrlichtBase::ReadStringProperty (StringProperty& out)
-{
-    for (int i = 0; i < reader->getAttributeCount();++i)
-    {
-        if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
-        {
-            out.name = std::string( reader->getAttributeValue(i) );
-        }
-        else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
-        {
+void IrrlichtBase::ReadStringProperty( StringProperty& out) {
+	for (pugi::xml_attribute attrib : mNode->attributes()) {
+		if (!ASSIMP_stricmp(attrib.name(), "name")) {
+			out.name = std::string(attrib.value());
+		} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
             // simple copy the string
-            out.value = std::string (reader->getAttributeValue(i));
+			out.value = std::string(attrib.value());
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // read a boolean property
-void IrrlichtBase::ReadBoolProperty   (BoolProperty&   out)
-{
-    for (int i = 0; i < reader->getAttributeCount();++i)
-    {
-        if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
-        {
-            out.name = std::string( reader->getAttributeValue(i) );
-        }
-        else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
-        {
+void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
+	for (pugi::xml_attribute attrib : mNode->attributes()) {
+		if (!ASSIMP_stricmp(attrib.name(), "name")){
+			out.name = std::string(attrib.value());
+		} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
             // true or false, case insensitive
-            out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
-                "true") ? false : true);
+			out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // read a float property
-void IrrlichtBase::ReadFloatProperty  (FloatProperty&  out)
-{
-    for (int i = 0; i < reader->getAttributeCount();++i)
-    {
-        if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
-        {
-            out.name = std::string( reader->getAttributeValue(i) );
-        }
-        else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
-        {
+void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
+	for (pugi::xml_attribute attrib : mNode->attributes()) {
+		if (!ASSIMP_stricmp(attrib.name(), "name")) {
+			out.name = std::string(attrib.value());
+		} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
             // just parse the float
-            out.value = fast_atof( reader->getAttributeValue(i) );
+			out.value = fast_atof(attrib.value());
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // read a vector property
-void IrrlichtBase::ReadVectorProperty  (VectorProperty&  out)
-{
-    for (int i = 0; i < reader->getAttributeCount();++i)
-    {
-        if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
-        {
-            out.name = std::string( reader->getAttributeValue(i) );
-        }
-        else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
-        {
+void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
+	for (pugi::xml_attribute attrib : mNode->attributes()) {
+		if (!ASSIMP_stricmp(attrib.name(), "name")) {
+			out.name = std::string(attrib.value());
+		} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
             // three floats, separated with commas
-            const char* ptr = reader->getAttributeValue(i);
+            const char *ptr = attrib.value();
 
             SkipSpaces(&ptr);
             ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
             SkipSpaces(&ptr);
-            if (',' != *ptr)
-            {
+            if (',' != *ptr) {
                 ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
-            }
-            else SkipSpaces(ptr+1,&ptr);
+			} else {
+				SkipSpaces(ptr + 1, &ptr);
+			}
             ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
             SkipSpaces(&ptr);
-            if (',' != *ptr)
-            {
+            if (',' != *ptr) {
                 ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
-            }
-            else SkipSpaces(ptr+1,&ptr);
+			} else {
+				SkipSpaces(ptr + 1, &ptr);
+			}
             ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
         }
     }
@@ -196,22 +158,19 @@ void IrrlichtBase::ReadVectorProperty  (VectorProperty&  out)
 
 // ------------------------------------------------------------------------------------------------
 // Convert a string to a proper aiMappingMode
-int ConvertMappingMode(const std::string& mode)
-{
-    if (mode == "texture_clamp_repeat")
-    {
+int ConvertMappingMode(const std::string& mode) {
+    if (mode == "texture_clamp_repeat") {
         return aiTextureMapMode_Wrap;
-    }
-    else if (mode == "texture_clamp_mirror")
-        return aiTextureMapMode_Mirror;
+	} else if (mode == "texture_clamp_mirror") {
+		return aiTextureMapMode_Mirror;
+	}
 
     return aiTextureMapMode_Clamp;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Parse a material from the XML file
-aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
-{
+aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
     aiMaterial* mat = new aiMaterial();
     aiColor4D clr;
     aiString s;
@@ -220,244 +179,170 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
     int cnt  = 0; // number of used texture channels
     unsigned int nd = 0;
 
-    // Continue reading from the file
-    while (reader->read())
-    {
-        switch (reader->getNodeType())
-        {
-        case EXN_ELEMENT:
-
-            // Hex properties
-            if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
-            {
-                HexProperty prop;
-                ReadHexProperty(prop);
-                if (prop.name == "Diffuse")
-                {
-                    ColorFromARGBPacked(prop.value,clr);
-                    mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
-                }
-                else if (prop.name == "Ambient")
-                {
-                    ColorFromARGBPacked(prop.value,clr);
-                    mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
-                }
-                else if (prop.name == "Specular")
-                {
-                    ColorFromARGBPacked(prop.value,clr);
-                    mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
-                }
-
-                // NOTE: The 'emissive' property causes problems. It is
-                // often != 0, even if there is obviously no light
-                // emitted by the described surface. In fact I think
-                // IRRLICHT ignores this property, too.
+    for (pugi::xml_node child : mNode->children()) {
+		if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
+			HexProperty prop;
+			ReadHexProperty(prop);
+			if (prop.name == "Diffuse") {
+				ColorFromARGBPacked(prop.value, clr);
+				mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
+			} else if (prop.name == "Ambient") {
+				ColorFromARGBPacked(prop.value, clr);
+				mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
+			} else if (prop.name == "Specular") {
+				ColorFromARGBPacked(prop.value, clr);
+				mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
+			}
+
+			// NOTE: The 'emissive' property causes problems. It is
+			// often != 0, even if there is obviously no light
+			// emitted by the described surface. In fact I think
+			// IRRLICHT ignores this property, too.
 #if 0
-                else if (prop.name == "Emissive")
-                {
-                    ColorFromARGBPacked(prop.value,clr);
-                    mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
-                }
-#endif
-            }
-            // Float properties
-            else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
-            {
-                FloatProperty prop;
-                ReadFloatProperty(prop);
-                if (prop.name == "Shininess")
-                {
-                    mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
-                }
-            }
-            // Bool properties
-            else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
-            {
-                BoolProperty prop;
-                ReadBoolProperty(prop);
-                if (prop.name == "Wireframe")
-                {
-                    int val = (prop.value ? true : false);
-                    mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
-                }
-                else if (prop.name == "GouraudShading")
-                {
-                    int val = (prop.value ? aiShadingMode_Gouraud
-                        : aiShadingMode_NoShading);
-                    mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
-                }
-                else if (prop.name == "BackfaceCulling")
-                {
-                    int val = (!prop.value);
-                    mat->AddProperty(&val,1,AI_MATKEY_TWOSIDED);
-                }
-            }
-            // String properties - textures and texture related properties
-            else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
-                     !ASSIMP_stricmp(reader->getNodeName(),"enum"))
-            {
-                StringProperty prop;
-                ReadStringProperty(prop);
-                if (prop.value.length())
-                {
-                    // material type (shader)
-                    if (prop.name == "Type")
-                    {
-                        if (prop.value == "solid")
-                        {
-                            // default material ...
-                        }
-                        else if (prop.value == "trans_vertex_alpha")
-                        {
-                            matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
-                        }
-                        else if (prop.value == "lightmap")
-                        {
-                            matFlags = AI_IRRMESH_MAT_lightmap;
-                        }
-                        else if (prop.value == "solid_2layer")
-                        {
-                            matFlags = AI_IRRMESH_MAT_solid_2layer;
-                        }
-                        else if (prop.value == "lightmap_m2")
-                        {
-                            matFlags = AI_IRRMESH_MAT_lightmap_m2;
-                        }
-                        else if (prop.value == "lightmap_m4")
-                        {
-                            matFlags = AI_IRRMESH_MAT_lightmap_m4;
-                        }
-                        else if (prop.value == "lightmap_light")
-                        {
-                            matFlags = AI_IRRMESH_MAT_lightmap_light;
-                        }
-                        else if (prop.value == "lightmap_light_m2")
-                        {
-                            matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
-                        }
-                        else if (prop.value == "lightmap_light_m4")
-                        {
-                            matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
-                        }
-                        else if (prop.value == "lightmap_add")
-                        {
-                            matFlags = AI_IRRMESH_MAT_lightmap_add;
-                        }
-                        // Normal and parallax maps are treated equally
-                        else if (prop.value == "normalmap_solid" ||
-                            prop.value == "parallaxmap_solid")
-                        {
-                            matFlags = AI_IRRMESH_MAT_normalmap_solid;
-                        }
-                        else if (prop.value == "normalmap_trans_vertex_alpha" ||
-                            prop.value == "parallaxmap_trans_vertex_alpha")
-                        {
-                            matFlags = AI_IRRMESH_MAT_normalmap_tva;
-                        }
-                        else if (prop.value == "normalmap_trans_add" ||
-                            prop.value == "parallaxmap_trans_add")
-                        {
-                            matFlags = AI_IRRMESH_MAT_normalmap_ta;
-                        }
-                        else {
-                            ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
-                        }
-                    }
-
-                    // Up to 4 texture channels are supported
-                    if (prop.name == "Texture1")
-                    {
-                        // Always accept the primary texture channel
-                        ++cnt;
-                        s.Set(prop.value);
-                        mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
-                    }
-                    else if (prop.name == "Texture2" && cnt == 1)
-                    {
-                        // 2-layer material lightmapped?
-                        if (matFlags & AI_IRRMESH_MAT_lightmap) {
-                            ++cnt;
-                            s.Set(prop.value);
-                            mat->AddProperty(&s,AI_MATKEY_TEXTURE_LIGHTMAP(0));
-
-                            // set the corresponding material flag
-                            matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
-                        }
-                        // alternatively: normal or parallax mapping
-                        else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) {
-                            ++cnt;
-                            s.Set(prop.value);
-                            mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(0));
-
-                            // set the corresponding material flag
-                            matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
-                        } else if (matFlags & AI_IRRMESH_MAT_solid_2layer)    {// or just as second diffuse texture
-                            ++cnt;
-                            s.Set(prop.value);
-                            mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
-                            ++nd;
-
-                            // set the corresponding material flag
-                            matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
-                        } else {
-                            ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
-                        }
-                    } else if (prop.name == "Texture3" && cnt == 2) {
-                        // Irrlicht does not seem to use these channels.
-                        ++cnt;
-                        s.Set(prop.value);
-                        mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+1));
-                    } else if (prop.name == "Texture4" && cnt == 3) {
-                        // Irrlicht does not seem to use these channels.
-                        ++cnt;
-                        s.Set(prop.value);
-                        mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(nd+2));
-                    }
-
-                    // Texture mapping options
-                    if (prop.name == "TextureWrap1" && cnt >= 1)
-                    {
-                        int map = ConvertMappingMode(prop.value);
-                        mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
-                        mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
-                    }
-                    else if (prop.name == "TextureWrap2" && cnt >= 2)
-                    {
-                        int map = ConvertMappingMode(prop.value);
-                        if (matFlags & AI_IRRMESH_MAT_lightmap) {
-                            mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
-                            mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
-                        }
-                        else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
-                            mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
-                            mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
-                        }
-                        else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
-                            mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
-                            mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
-                        }
-                    }
-                    else if (prop.name == "TextureWrap3" && cnt >= 3)
-                    {
-                        int map = ConvertMappingMode(prop.value);
-                        mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+1));
-                        mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+1));
-                    }
-                    else if (prop.name == "TextureWrap4" && cnt >= 4)
-                    {
-                        int map = ConvertMappingMode(prop.value);
-                        mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd+2));
-                        mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd+2));
-                    }
-                }
+            else if (prop.name == "Emissive") {
+                ColorFromARGBPacked(prop.value,clr);
+                mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
             }
-            break;
-            case EXN_ELEMENT_END:
-
-                /* Assume there are no further nested nodes in <material> elements
-                 */
-                if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
-                    /* IRR     */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
+#endif
+		} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
+			FloatProperty prop;
+			ReadFloatProperty(prop);
+			if (prop.name == "Shininess") {
+				mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
+			}
+		} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
+			BoolProperty prop;
+			ReadBoolProperty(prop);
+			if (prop.name == "Wireframe") {
+				int val = (prop.value ? true : false);
+				mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
+			} else if (prop.name == "GouraudShading") {
+				int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
+				mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
+			} else if (prop.name == "BackfaceCulling") {
+				int val = (!prop.value);
+				mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
+			}
+		} else if (!ASSIMP_stricmp(child.name(), "texture") ||
+				   !ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
+			StringProperty prop;
+			ReadStringProperty(prop);
+			if (prop.value.length()) {
+				// material type (shader)
+				if (prop.name == "Type") {
+					if (prop.value == "solid") {
+						// default material ...
+					} else if (prop.value == "trans_vertex_alpha") {
+						matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
+					} else if (prop.value == "lightmap") {
+						matFlags = AI_IRRMESH_MAT_lightmap;
+					} else if (prop.value == "solid_2layer") {
+						matFlags = AI_IRRMESH_MAT_solid_2layer;
+					} else if (prop.value == "lightmap_m2") {
+						matFlags = AI_IRRMESH_MAT_lightmap_m2;
+					} else if (prop.value == "lightmap_m4") {
+						matFlags = AI_IRRMESH_MAT_lightmap_m4;
+					} else if (prop.value == "lightmap_light") {
+						matFlags = AI_IRRMESH_MAT_lightmap_light;
+					} else if (prop.value == "lightmap_light_m2") {
+						matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
+					} else if (prop.value == "lightmap_light_m4") {
+						matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
+					} else if (prop.value == "lightmap_add") {
+						matFlags = AI_IRRMESH_MAT_lightmap_add;
+					} else if (prop.value == "normalmap_solid" ||
+							   prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
+						matFlags = AI_IRRMESH_MAT_normalmap_solid;
+					} else if (prop.value == "normalmap_trans_vertex_alpha" ||
+							   prop.value == "parallaxmap_trans_vertex_alpha") {
+						matFlags = AI_IRRMESH_MAT_normalmap_tva;
+					} else if (prop.value == "normalmap_trans_add" ||
+							   prop.value == "parallaxmap_trans_add") {
+						matFlags = AI_IRRMESH_MAT_normalmap_ta;
+					} else {
+						ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: " + prop.value);
+					}
+				}
+
+				// Up to 4 texture channels are supported
+				if (prop.name == "Texture1") {
+					// Always accept the primary texture channel
+					++cnt;
+					s.Set(prop.value);
+					mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
+				} else if (prop.name == "Texture2" && cnt == 1) {
+					// 2-layer material lightmapped?
+					if (matFlags & AI_IRRMESH_MAT_lightmap) {
+						++cnt;
+						s.Set(prop.value);
+						mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
+
+						// set the corresponding material flag
+						matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+					} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
+						++cnt;
+						s.Set(prop.value);
+						mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
+
+						// set the corresponding material flag
+						matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+					} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
+						++cnt;
+						s.Set(prop.value);
+						mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
+						++nd;
+
+						// set the corresponding material flag
+						matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
+					} else {
+						ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
+					}
+				} else if (prop.name == "Texture3" && cnt == 2) {
+					// Irrlicht does not seem to use these channels.
+					++cnt;
+					s.Set(prop.value);
+					mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
+				} else if (prop.name == "Texture4" && cnt == 3) {
+					// Irrlicht does not seem to use these channels.
+					++cnt;
+					s.Set(prop.value);
+					mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
+				}
+
+				// Texture mapping options
+				if (prop.name == "TextureWrap1" && cnt >= 1) {
+					int map = ConvertMappingMode(prop.value);
+					mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
+					mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
+				} else if (prop.name == "TextureWrap2" && cnt >= 2) {
+					int map = ConvertMappingMode(prop.value);
+					if (matFlags & AI_IRRMESH_MAT_lightmap) {
+						mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
+						mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
+					} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
+						mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
+						mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
+					} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
+						mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
+						mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
+					}
+				} else if (prop.name == "TextureWrap3" && cnt >= 3) {
+					int map = ConvertMappingMode(prop.value);
+					mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
+					mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
+				} else if (prop.name == "TextureWrap4" && cnt >= 4) {
+					int map = ConvertMappingMode(prop.value);
+					mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
+					mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
+				}
+			}
+		}
+		//break;
+		/*case EXN_ELEMENT_END:
+
+                // Assume there are no further nested nodes in <material> elements
+                if ( !ASSIMP_stricmp(reader->getNodeName(),"material") ||
+                     !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
                 {
                     // Now process lightmapping flags
                     // We should have at least one textur to do that ..
@@ -492,7 +377,8 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
                 // GCC complains here ...
                 break;
         }
-    }
+    }*/
+	}
     ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
 
     return mat;

+ 45 - 44
code/AssetLib/Irr/IRRShared.h

@@ -7,50 +7,48 @@
 #ifndef INCLUDED_AI_IRRSHARED_H
 #define INCLUDED_AI_IRRSHARED_H
 
-#include <assimp/irrXMLWrapper.h>
 #include <assimp/BaseImporter.h>
+#include <assimp/XmlParser.h>
 #include <stdint.h>
 
 struct aiMaterial;
 
-namespace Assimp    {
-
+namespace Assimp {
 
 /** @brief Matrix to convert from Assimp to IRR and backwards
  */
 extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
 
-
 // Default: 0 = solid, one texture
-#define AI_IRRMESH_MAT_solid_2layer         0x10000
+#define AI_IRRMESH_MAT_solid_2layer 0x10000
 
 // Transparency flags
-#define AI_IRRMESH_MAT_trans_vertex_alpha   0x1
-#define AI_IRRMESH_MAT_trans_add            0x2
+#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
+#define AI_IRRMESH_MAT_trans_add 0x2
 
 // Lightmapping flags
-#define AI_IRRMESH_MAT_lightmap             0x2
-#define AI_IRRMESH_MAT_lightmap_m2          (AI_IRRMESH_MAT_lightmap|0x4)
-#define AI_IRRMESH_MAT_lightmap_m4          (AI_IRRMESH_MAT_lightmap|0x8)
-#define AI_IRRMESH_MAT_lightmap_light       (AI_IRRMESH_MAT_lightmap|0x10)
-#define AI_IRRMESH_MAT_lightmap_light_m2    (AI_IRRMESH_MAT_lightmap|0x20)
-#define AI_IRRMESH_MAT_lightmap_light_m4    (AI_IRRMESH_MAT_lightmap|0x40)
-#define AI_IRRMESH_MAT_lightmap_add         (AI_IRRMESH_MAT_lightmap|0x80)
+#define AI_IRRMESH_MAT_lightmap 0x2
+#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap | 0x4)
+#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap | 0x8)
+#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap | 0x10)
+#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap | 0x20)
+#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap | 0x40)
+#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap | 0x80)
 
 // Standard NormalMap (or Parallax map, they're treated equally)
-#define AI_IRRMESH_MAT_normalmap_solid      (0x100)
+#define AI_IRRMESH_MAT_normalmap_solid (0x100)
 
 // Normal map combined with vertex alpha
-#define AI_IRRMESH_MAT_normalmap_tva    \
+#define AI_IRRMESH_MAT_normalmap_tva \
     (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha)
 
 // Normal map combined with additive transparency
-#define AI_IRRMESH_MAT_normalmap_ta     \
+#define AI_IRRMESH_MAT_normalmap_ta \
     (AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add)
 
 // Special flag. It indicates a second texture has been found
 // Its type depends ... either a normal textue or a normal map
-#define AI_IRRMESH_EXTRA_2ND_TEXTURE        0x100000
+#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
 
 // ---------------------------------------------------------------------------
 /** Base class for the Irr and IrrMesh importers.
@@ -58,61 +56,64 @@ extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
  *  Declares some irrlight-related xml parsing utilities and provides tools
  *  to load materials from IRR and IRRMESH files.
  */
-class IrrlichtBase
-{
+class IrrlichtBase {
 protected:
+    IrrlichtBase() :
+            mNode(nullptr) {
+        // empty
+    }
+
+    ~IrrlichtBase() {
+        // empty
+    }
 
     /** @brief Data structure for a simple name-value property
      */
     template <class T>
-    struct Property
-    {
+    struct Property {
         std::string name;
         T value;
     };
 
-    typedef Property<uint32_t>      HexProperty;
-    typedef Property<std::string>   StringProperty;
-    typedef Property<bool>          BoolProperty;
-    typedef Property<float>         FloatProperty;
-    typedef Property<aiVector3D>    VectorProperty;
-    typedef Property<int>           IntProperty;
+    typedef Property<uint32_t> HexProperty;
+    typedef Property<std::string> StringProperty;
+    typedef Property<bool> BoolProperty;
+    typedef Property<float> FloatProperty;
+    typedef Property<aiVector3D> VectorProperty;
+    typedef Property<int> IntProperty;
 
-    /** XML reader instance
-     */
-  irr::io::IrrXMLReader* reader;
+    /// XML reader instance
+    XmlParser mParser;
+    pugi::xml_node *mNode;
 
     // -------------------------------------------------------------------
     /** Parse a material description from the XML
      *  @return The created material
      *  @param matFlags Receives AI_IRRMESH_MAT_XX flags
      */
-    aiMaterial* ParseMaterial(unsigned int& matFlags);
+    aiMaterial *ParseMaterial(unsigned int &matFlags);
 
     // -------------------------------------------------------------------
     /** Read a property of the specified type from the current XML element.
      *  @param out Receives output data
      */
-    void ReadHexProperty    (HexProperty&    out);
-    void ReadStringProperty (StringProperty& out);
-    void ReadBoolProperty   (BoolProperty&   out);
-    void ReadFloatProperty  (FloatProperty&  out);
-    void ReadVectorProperty (VectorProperty&  out);
-    void ReadIntProperty    (IntProperty&    out);
+    void ReadHexProperty(HexProperty &out);
+    void ReadStringProperty(StringProperty &out);
+    void ReadBoolProperty(BoolProperty &out);
+    void ReadFloatProperty(FloatProperty &out);
+    void ReadVectorProperty(VectorProperty &out);
+    void ReadIntProperty(IntProperty &out);
 };
 
-
 // ------------------------------------------------------------------------------------------------
 // Unpack a hex color, e.g. 0xdcdedfff
-inline void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
-{
+inline void ColorFromARGBPacked(uint32_t in, aiColor4D &clr) {
     clr.a = ((in >> 24) & 0xff) / 255.f;
     clr.r = ((in >> 16) & 0xff) / 255.f;
-    clr.g = ((in >>  8) & 0xff) / 255.f;
-    clr.b = ((in      ) & 0xff) / 255.f;
+    clr.g = ((in >> 8) & 0xff) / 255.f;
+    clr.b = ((in)&0xff) / 255.f;
 }
 
-
 } // end namespace Assimp
 
 #endif // !! INCLUDED_AI_IRRSHARED_H

+ 5 - 2
code/AssetLib/M3D/M3DExporter.cpp

@@ -197,12 +197,15 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
                         break;
                     case m3dpf_float:
                         if (mat->Get(aiProps[k].pKey, aiProps[k].type,
-                                    aiProps[k].index, f) == AI_SUCCESS)
+                                    aiProps[k].index, f) == AI_SUCCESS) {
+                            uint32_t f_uint32;
+                            memcpy(&f_uint32, &f, sizeof(uint32_t));
                             addProp(&m3d->material[mi],
                                     m3d_propertytypes[k].id,
                                     /* not (uint32_t)f, because we don't want to convert
                                          * it, we want to see it as 32 bits of memory */
-                                    *((uint32_t *)&f));
+                                    f_uint32);
+                        }
                         break;
                     case m3dpf_uint8:
                         if (mat->Get(aiProps[k].pKey, aiProps[k].type,

+ 1 - 1
code/AssetLib/M3D/m3d.h

@@ -3590,7 +3590,7 @@ m3d_t *m3d_load(unsigned char *data, m3dread_t readfilecb, m3dfree_t freecb, m3d
                         case 4: f = (float)(*((float *)(data + 0))); break;
                         case 8: f = (float)(*((double *)(data + 0))); break;
                         }
-                        h->cmd[i].arg[k] = *((uint32_t *)&f);
+                        memcpy(&(h->cmd[i].arg[k]), &f, sizeof(uint32_t));
                         data += model->vc_s;
                         break;
                     case m3dcp_hi_t: data = _m3d_getidx(data, model->hi_s, &h->cmd[i].arg[k]); break;

+ 15 - 13
code/AssetLib/Obj/ObjFileImporter.cpp

@@ -75,7 +75,9 @@ using namespace std;
 // ------------------------------------------------------------------------------------------------
 //  Default constructor
 ObjFileImporter::ObjFileImporter() :
-        m_Buffer(), m_pRootObject(nullptr), m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
+        m_Buffer(),
+        m_pRootObject(nullptr),
+        m_strAbsPath(std::string(1, DefaultIOSystem().getOsSeparator())) {}
 
 // ------------------------------------------------------------------------------------------------
 //  Destructor.
@@ -592,18 +594,18 @@ void ObjFileImporter::createMaterials(const ObjFile::Model *pModel, aiScene *pSc
         // convert illumination model
         int sm = 0;
         switch (pCurrentMaterial->illumination_model) {
-            case 0:
-                sm = aiShadingMode_NoShading;
-                break;
-            case 1:
-                sm = aiShadingMode_Gouraud;
-                break;
-            case 2:
-                sm = aiShadingMode_Phong;
-                break;
-            default:
-                sm = aiShadingMode_Gouraud;
-                ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
+        case 0:
+            sm = aiShadingMode_NoShading;
+            break;
+        case 1:
+            sm = aiShadingMode_Gouraud;
+            break;
+        case 2:
+            sm = aiShadingMode_Phong;
+            break;
+        default:
+            sm = aiShadingMode_Gouraud;
+            ASSIMP_LOG_ERROR("OBJ: unexpected illumination model (0-2 recognized)");
         }
 
         mat->AddProperty<int>(&sm, 1, AI_MATKEY_SHADING_MODEL);

+ 0 - 29
code/AssetLib/Obj/ObjTools.h

@@ -234,35 +234,6 @@ inline char_t getFloat(char_t it, char_t end, ai_real &value) {
     return it;
 }
 
-/** @brief  Will perform a simple tokenize.
- *  @param  str         String to tokenize.
- *  @param  tokens      Array with tokens, will be empty if no token was found.
- *  @param  delimiters  Delimiter for tokenize.
- *  @return Number of found token.
- */
-template <class string_type>
-unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
-        const string_type &delimiters) {
-    // Skip delimiters at beginning.
-    typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
-
-    // Find first "non-delimiter".
-    typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
-    while (string_type::npos != pos || string_type::npos != lastPos) {
-        // Found a token, add it to the vector.
-        string_type tmp = str.substr(lastPos, pos - lastPos);
-        if (!tmp.empty() && ' ' != tmp[0])
-            tokens.push_back(tmp);
-
-        // Skip delimiters.  Note the "not_of"
-        lastPos = str.find_first_not_of(delimiters, pos);
-
-        // Find next "non-delimiter"
-        pos = str.find_first_of(delimiters, lastPos);
-    }
-
-    return static_cast<unsigned int>(tokens.size());
-}
 
 template <class string_type>
 string_type trim_whitespaces(string_type str) {

+ 192 - 200
code/AssetLib/Ogre/OgreBinarySerializer.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -48,16 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "OgreStructs.h"
 #include <assimp/StreamReader.h>
 
-namespace Assimp
-{
-namespace Ogre
-{
+namespace Assimp {
+namespace Ogre {
 
 typedef Assimp::StreamReaderLE MemoryStreamReader;
 typedef std::shared_ptr<MemoryStreamReader> MemoryStreamReaderPtr;
 
-class OgreBinarySerializer
-{
+class OgreBinarySerializer {
 public:
     /// Imports mesh and returns the result.
     /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
@@ -71,17 +67,15 @@ public:
     static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
 
 private:
-    enum AssetMode
-    {
+    enum AssetMode {
         AM_Mesh,
         AM_Skeleton
     };
 
     OgreBinarySerializer(MemoryStreamReader *reader, AssetMode mode) :
-        m_currentLen(0),
-        m_reader(reader),
-        assetMode(mode)
-    {
+            m_currentLen(0),
+            m_reader(reader),
+            assetMode(mode) {
     }
 
     static MemoryStreamReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
@@ -136,7 +130,7 @@ private:
     // Reader utils
     bool AtEnd() const;
 
-    template<typename T>
+    template <typename T>
     inline T Read();
 
     void ReadBytes(char *dest, size_t numBytes);
@@ -158,155 +152,154 @@ private:
     AssetMode assetMode;
 };
 
-enum MeshChunkId
-{
+enum MeshChunkId {
     M_HEADER = 0x1000,
-        // char*          version          : Version number check
-    M_MESH   = 0x3000,
-        // bool skeletallyAnimated   // important flag which affects h/w buffer policies
-        // Optional M_GEOMETRY chunk
-        M_SUBMESH            = 0x4000,
-            // char* materialName
-            // bool useSharedVertices
-            // unsigned int indexCount
-            // bool indexes32Bit
-            // unsigned int* faceVertexIndices (indexCount)
-            // OR
-            // unsigned short* faceVertexIndices (indexCount)
-            // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
-            M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
-                // unsigned short operationType
-            M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
-                // Optional bone weights (repeating section)
-                // unsigned int vertexIndex;
-                // unsigned short boneIndex;
-                // float weight;
-            // Optional chunk that matches a texture name to an alias
-            // a texture alias is sent to the submesh material to use this texture name
-            // instead of the one in the texture unit with a matching alias name
-            M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
-                // char* aliasName;
-                // char* textureName;
-
-        M_GEOMETRY        = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
-            // unsigned int vertexCount
-            M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
-                M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
-                    // unsigned short source;   // buffer bind source
-                    // unsigned short type;     // VertexElementType
-                    // unsigned short semantic; // VertexElementSemantic
-                    // unsigned short offset;   // start offset in buffer in bytes
-                    // unsigned short index;    // index of the semantic (for colours and texture coords)
-            M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
-                // unsigned short bindIndex;    // Index to bind this buffer to
-                // unsigned short vertexSize;   // Per-vertex size, must agree with declaration at this index
-                M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
-                    // raw buffer data
-        M_MESH_SKELETON_LINK = 0x6000,
-            // Optional link to skeleton
-            // char* skeletonName          : name of .skeleton to use
-        M_MESH_BONE_ASSIGNMENT = 0x7000,
-            // Optional bone weights (repeating section)
-            // unsigned int vertexIndex;
-            // unsigned short boneIndex;
-            // float weight;
-        M_MESH_LOD = 0x8000,
-            // Optional LOD information
-            // string strategyName;
-            // unsigned short numLevels;
-            // bool manual;  (true for manual alternate meshes, false for generated)
-            M_MESH_LOD_USAGE = 0x8100,
-            // Repeating section, ordered in increasing depth
-            // NB LOD 0 (full detail from 0 depth) is omitted
-            // LOD value - this is a distance, a pixel count etc, based on strategy
-            // float lodValue;
-                M_MESH_LOD_MANUAL = 0x8110,
-                // Required if M_MESH_LOD section manual = true
-                // String manualMeshName;
-                M_MESH_LOD_GENERATED = 0x8120,
-                // Required if M_MESH_LOD section manual = false
-                // Repeating section (1 per submesh)
-                // unsigned int indexCount;
-                // bool indexes32Bit
-                // unsigned short* faceIndexes;  (indexCount)
-                // OR
-                // unsigned int* faceIndexes;  (indexCount)
-        M_MESH_BOUNDS = 0x9000,
-            // float minx, miny, minz
-            // float maxx, maxy, maxz
-            // float radius
-
-        // Added By DrEvil
-        // optional chunk that contains a table of submesh indexes and the names of
-        // the sub-meshes.
-        M_SUBMESH_NAME_TABLE = 0xA000,
-            // Subchunks of the name table. Each chunk contains an index & string
-            M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
-                // short index
-                // char* name
-        // Optional chunk which stores precomputed edge data
-        M_EDGE_LISTS = 0xB000,
-            // Each LOD has a separate edge list
-            M_EDGE_LIST_LOD = 0xB100,
-                // unsigned short lodIndex
-                // bool isManual            // If manual, no edge data here, loaded from manual mesh
-                    // bool isClosed
-                    // unsigned long numTriangles
-                    // unsigned long numEdgeGroups
-                    // Triangle* triangleList
-                        // unsigned long indexSet
-                        // unsigned long vertexSet
-                        // unsigned long vertIndex[3]
-                        // unsigned long sharedVertIndex[3]
-                        // float normal[4]
-
-                    M_EDGE_GROUP = 0xB110,
-                        // unsigned long vertexSet
-                        // unsigned long triStart
-                        // unsigned long triCount
-                        // unsigned long numEdges
-                        // Edge* edgeList
-                            // unsigned long  triIndex[2]
-                            // unsigned long  vertIndex[2]
-                            // unsigned long  sharedVertIndex[2]
-                            // bool degenerate
-        // Optional poses section, referred to by pose keyframes
-        M_POSES = 0xC000,
-            M_POSE = 0xC100,
-                // char* name (may be blank)
-                // unsigned short target    // 0 for shared geometry,
-                                            // 1+ for submesh index + 1
-                // bool includesNormals [1.8+]
-                M_POSE_VERTEX = 0xC111,
-                    // unsigned long vertexIndex
-                    // float xoffset, yoffset, zoffset
-                    // float xnormal, ynormal, znormal (optional, 1.8+)
-        // Optional vertex animation chunk
-        M_ANIMATIONS = 0xD000,
-            M_ANIMATION = 0xD100,
-            // char* name
-            // float length
-            M_ANIMATION_BASEINFO = 0xD105,
-            // [Optional] base keyframe information (pose animation only)
-            // char* baseAnimationName (blank for self)
-            // float baseKeyFrameTime
-            M_ANIMATION_TRACK = 0xD110,
-                // unsigned short type          // 1 == morph, 2 == pose
-                // unsigned short target        // 0 for shared geometry,
-                                                // 1+ for submesh index + 1
-                M_ANIMATION_MORPH_KEYFRAME = 0xD111,
-                    // float time
-                    // bool includesNormals [1.8+]
-                    // float x,y,z          // repeat by number of vertices in original geometry
-                M_ANIMATION_POSE_KEYFRAME = 0xD112,
-                    // float time
-                    M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
-                        // unsigned short poseIndex
-                        // float influence
-        // Optional submesh extreme vertex list chink
-        M_TABLE_EXTREMES = 0xE000
-        // unsigned short submesh_index;
-        // float extremes [n_extremes][3];
+    // char*          version          : Version number check
+    M_MESH = 0x3000,
+    // bool skeletallyAnimated   // important flag which affects h/w buffer policies
+    // Optional M_GEOMETRY chunk
+    M_SUBMESH = 0x4000,
+    // char* materialName
+    // bool useSharedVertices
+    // unsigned int indexCount
+    // bool indexes32Bit
+    // unsigned int* faceVertexIndices (indexCount)
+    // OR
+    // unsigned short* faceVertexIndices (indexCount)
+    // M_GEOMETRY chunk (Optional: present only if useSharedVertices = false)
+    M_SUBMESH_OPERATION = 0x4010, // optional, trilist assumed if missing
+    // unsigned short operationType
+    M_SUBMESH_BONE_ASSIGNMENT = 0x4100,
+    // Optional bone weights (repeating section)
+    // unsigned int vertexIndex;
+    // unsigned short boneIndex;
+    // float weight;
+    // Optional chunk that matches a texture name to an alias
+    // a texture alias is sent to the submesh material to use this texture name
+    // instead of the one in the texture unit with a matching alias name
+    M_SUBMESH_TEXTURE_ALIAS = 0x4200, // Repeating section
+    // char* aliasName;
+    // char* textureName;
+
+    M_GEOMETRY = 0x5000, // NB this chunk is embedded within M_MESH and M_SUBMESH
+    // unsigned int vertexCount
+    M_GEOMETRY_VERTEX_DECLARATION = 0x5100,
+    M_GEOMETRY_VERTEX_ELEMENT = 0x5110, // Repeating section
+    // unsigned short source;   // buffer bind source
+    // unsigned short type;     // VertexElementType
+    // unsigned short semantic; // VertexElementSemantic
+    // unsigned short offset;   // start offset in buffer in bytes
+    // unsigned short index;    // index of the semantic (for colours and texture coords)
+    M_GEOMETRY_VERTEX_BUFFER = 0x5200, // Repeating section
+    // unsigned short bindIndex;    // Index to bind this buffer to
+    // unsigned short vertexSize;   // Per-vertex size, must agree with declaration at this index
+    M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210,
+    // raw buffer data
+    M_MESH_SKELETON_LINK = 0x6000,
+    // Optional link to skeleton
+    // char* skeletonName          : name of .skeleton to use
+    M_MESH_BONE_ASSIGNMENT = 0x7000,
+    // Optional bone weights (repeating section)
+    // unsigned int vertexIndex;
+    // unsigned short boneIndex;
+    // float weight;
+    M_MESH_LOD = 0x8000,
+    // Optional LOD information
+    // string strategyName;
+    // unsigned short numLevels;
+    // bool manual;  (true for manual alternate meshes, false for generated)
+    M_MESH_LOD_USAGE = 0x8100,
+    // Repeating section, ordered in increasing depth
+    // NB LOD 0 (full detail from 0 depth) is omitted
+    // LOD value - this is a distance, a pixel count etc, based on strategy
+    // float lodValue;
+    M_MESH_LOD_MANUAL = 0x8110,
+    // Required if M_MESH_LOD section manual = true
+    // String manualMeshName;
+    M_MESH_LOD_GENERATED = 0x8120,
+    // Required if M_MESH_LOD section manual = false
+    // Repeating section (1 per submesh)
+    // unsigned int indexCount;
+    // bool indexes32Bit
+    // unsigned short* faceIndexes;  (indexCount)
+    // OR
+    // unsigned int* faceIndexes;  (indexCount)
+    M_MESH_BOUNDS = 0x9000,
+    // float minx, miny, minz
+    // float maxx, maxy, maxz
+    // float radius
+
+    // Added By DrEvil
+    // optional chunk that contains a table of submesh indexes and the names of
+    // the sub-meshes.
+    M_SUBMESH_NAME_TABLE = 0xA000,
+    // Subchunks of the name table. Each chunk contains an index & string
+    M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100,
+    // short index
+    // char* name
+    // Optional chunk which stores precomputed edge data
+    M_EDGE_LISTS = 0xB000,
+    // Each LOD has a separate edge list
+    M_EDGE_LIST_LOD = 0xB100,
+    // unsigned short lodIndex
+    // bool isManual            // If manual, no edge data here, loaded from manual mesh
+    // bool isClosed
+    // unsigned long numTriangles
+    // unsigned long numEdgeGroups
+    // Triangle* triangleList
+    // unsigned long indexSet
+    // unsigned long vertexSet
+    // unsigned long vertIndex[3]
+    // unsigned long sharedVertIndex[3]
+    // float normal[4]
+
+    M_EDGE_GROUP = 0xB110,
+    // unsigned long vertexSet
+    // unsigned long triStart
+    // unsigned long triCount
+    // unsigned long numEdges
+    // Edge* edgeList
+    // unsigned long  triIndex[2]
+    // unsigned long  vertIndex[2]
+    // unsigned long  sharedVertIndex[2]
+    // bool degenerate
+    // Optional poses section, referred to by pose keyframes
+    M_POSES = 0xC000,
+    M_POSE = 0xC100,
+    // char* name (may be blank)
+    // unsigned short target    // 0 for shared geometry,
+    // 1+ for submesh index + 1
+    // bool includesNormals [1.8+]
+    M_POSE_VERTEX = 0xC111,
+    // unsigned long vertexIndex
+    // float xoffset, yoffset, zoffset
+    // float xnormal, ynormal, znormal (optional, 1.8+)
+    // Optional vertex animation chunk
+    M_ANIMATIONS = 0xD000,
+    M_ANIMATION = 0xD100,
+    // char* name
+    // float length
+    M_ANIMATION_BASEINFO = 0xD105,
+    // [Optional] base keyframe information (pose animation only)
+    // char* baseAnimationName (blank for self)
+    // float baseKeyFrameTime
+    M_ANIMATION_TRACK = 0xD110,
+    // unsigned short type          // 1 == morph, 2 == pose
+    // unsigned short target        // 0 for shared geometry,
+    // 1+ for submesh index + 1
+    M_ANIMATION_MORPH_KEYFRAME = 0xD111,
+    // float time
+    // bool includesNormals [1.8+]
+    // float x,y,z          // repeat by number of vertices in original geometry
+    M_ANIMATION_POSE_KEYFRAME = 0xD112,
+    // float time
+    M_ANIMATION_POSE_REF = 0xD113, // repeat for number of referenced poses
+    // unsigned short poseIndex
+    // float influence
+    // Optional submesh extreme vertex list chink
+    M_TABLE_EXTREMES = 0xE000
+    // unsigned short submesh_index;
+    // float extremes [n_extremes][3];
 };
 
 /*
@@ -353,49 +346,48 @@ static std::string MeshHeaderToString(MeshChunkId id)
 }
 */
 
-enum SkeletonChunkId
-{
-    SKELETON_HEADER             = 0x1000,
-        // char* version           : Version number check
-        SKELETON_BLENDMODE      = 0x1010, // optional
-            // unsigned short blendmode     : SkeletonAnimationBlendMode
-    SKELETON_BONE               = 0x2000,
+enum SkeletonChunkId {
+    SKELETON_HEADER = 0x1000,
+    // char* version           : Version number check
+    SKELETON_BLENDMODE = 0x1010, // optional
+    // unsigned short blendmode     : SkeletonAnimationBlendMode
+    SKELETON_BONE = 0x2000,
     // Repeating section defining each bone in the system.
     // Bones are assigned indexes automatically based on their order of declaration
     // starting with 0.
-        // char* name                      : name of the bone
-        // unsigned short handle            : handle of the bone, should be contiguous & start at 0
-        // Vector3 position              : position of this bone relative to parent
-        // Quaternion orientation          : orientation of this bone relative to parent
-        // Vector3 scale                    : scale of this bone relative to parent
-    SKELETON_BONE_PARENT        = 0x3000,
+    // char* name                      : name of the bone
+    // unsigned short handle            : handle of the bone, should be contiguous & start at 0
+    // Vector3 position              : position of this bone relative to parent
+    // Quaternion orientation          : orientation of this bone relative to parent
+    // Vector3 scale                    : scale of this bone relative to parent
+    SKELETON_BONE_PARENT = 0x3000,
     // Record of the parent of a single bone, used to build the node tree
     // Repeating section, listed in Bone Index order, one per Bone
-        // unsigned short handle             : child bone
-        // unsigned short parentHandle   : parent bone
-    SKELETON_ANIMATION          = 0x4000,
+    // unsigned short handle             : child bone
+    // unsigned short parentHandle   : parent bone
+    SKELETON_ANIMATION = 0x4000,
     // A single animation for this skeleton
-        // char* name                      : Name of the animation
-        // float length                   : Length of the animation in seconds
-        SKELETON_ANIMATION_BASEINFO = 0x4010,
-        // [Optional] base keyframe information
-        // char* baseAnimationName (blank for self)
-        // float baseKeyFrameTime
-        SKELETON_ANIMATION_TRACK    = 0x4100,
-        // A single animation track (relates to a single bone)
-        // Repeating section (within SKELETON_ANIMATION)
-            // unsigned short boneIndex  : Index of bone to apply to
-            SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
-            // A single keyframe within the track
-            // Repeating section
-                // float time                   : The time position (seconds)
-                // Quaternion rotate            : Rotation to apply at this keyframe
-                // Vector3 translate            : Translation to apply at this keyframe
-                // Vector3 scale                : Scale to apply at this keyframe
-    SKELETON_ANIMATION_LINK     = 0x5000
+    // char* name                      : Name of the animation
+    // float length                   : Length of the animation in seconds
+    SKELETON_ANIMATION_BASEINFO = 0x4010,
+    // [Optional] base keyframe information
+    // char* baseAnimationName (blank for self)
+    // float baseKeyFrameTime
+    SKELETON_ANIMATION_TRACK = 0x4100,
+    // A single animation track (relates to a single bone)
+    // Repeating section (within SKELETON_ANIMATION)
+    // unsigned short boneIndex  : Index of bone to apply to
+    SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110,
+    // A single keyframe within the track
+    // Repeating section
+    // float time                   : The time position (seconds)
+    // Quaternion rotate            : Rotation to apply at this keyframe
+    // Vector3 translate            : Translation to apply at this keyframe
+    // Vector3 scale                : Scale to apply at this keyframe
+    SKELETON_ANIMATION_LINK = 0x5000
     // Link to another skeleton, to re-use its animations
-        // char* skeletonName                   : name of skeleton to get animations from
-        // float scale                          : scale to apply to trans/scale keys
+    // char* skeletonName                   : name of skeleton to get animations from
+    // float scale                          : scale to apply to trans/scale keys
 };
 
 /*
@@ -416,8 +408,8 @@ static std::string SkeletonHeaderToString(SkeletonChunkId id)
     return "Unknown_SkeletonChunkId";
 }
 */
-} // Ogre
-} // Assimp
+} // namespace Ogre
+} // namespace Assimp
 
 #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
 #endif // AI_OGREBINARYSERIALIZER_H_INC

+ 19 - 28
code/AssetLib/Ogre/OgreImporter.cpp

@@ -44,8 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "OgreImporter.h"
 #include "OgreBinarySerializer.h"
 #include "OgreXmlSerializer.h"
-#include <assimp/Importer.hpp>
 #include <assimp/importerdesc.h>
+#include <assimp/Importer.hpp>
 #include <memory>
 
 static const aiImporterDesc desc = {
@@ -61,42 +61,33 @@ static const aiImporterDesc desc = {
     "mesh mesh.xml"
 };
 
-namespace Assimp
-{
-namespace Ogre
-{
+namespace Assimp {
+namespace Ogre {
 
-const aiImporterDesc* OgreImporter::GetInfo() const
-{
+const aiImporterDesc *OgreImporter::GetInfo() const {
     return &desc;
 }
 
-void OgreImporter::SetupProperties(const Importer* pImp)
-{
+void OgreImporter::SetupProperties(const Importer *pImp) {
     m_userDefinedMaterialLibFile = pImp->GetPropertyString(AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE, "Scene.material");
     m_detectTextureTypeFromFilename = pImp->GetPropertyBool(AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME, false);
 }
 
-bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const
-{
+bool OgreImporter::CanRead(const std::string &pFile, Assimp::IOSystem *pIOHandler, bool checkSig) const {
     if (!checkSig) {
         return EndsWith(pFile, ".mesh.xml", false) || EndsWith(pFile, ".mesh", false);
     }
 
-    if (EndsWith(pFile, ".mesh.xml", false))
-    {
-        const char* tokens[] = { "<mesh>" };
+    if (EndsWith(pFile, ".mesh.xml", false)) {
+        const char *tokens[] = { "<mesh>" };
         return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
-    }
-    else
-    {
+    } else {
         /// @todo Read and validate first header chunk?
         return EndsWith(pFile, ".mesh", false);
     }
 }
 
-void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler)
-{
+void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Assimp::IOSystem *pIOHandler) {
     // Open source file
     IOStream *f = pIOHandler->Open(pFile, "rb");
     if (!f) {
@@ -104,8 +95,7 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
     }
 
     // Binary .mesh import
-    if (EndsWith(pFile, ".mesh", false))
-    {
+    if (EndsWith(pFile, ".mesh", false)) {
         /// @note MemoryStreamReader takes ownership of f.
         MemoryStreamReader reader(f);
 
@@ -122,15 +112,16 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
         mesh->ConvertToAssimpScene(pScene);
     }
     // XML .mesh.xml import
-    else
-    {
+    else {
         /// @note XmlReader does not take ownership of f, hence the scoped ptr.
         std::unique_ptr<IOStream> scopedFile(f);
-        std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get()));
-        std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
+        XmlParser xmlParser;
 
+        //std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(scopedFile.get()));
+        //std::unique_ptr<XmlReader> reader(irr::io::createIrrXMLReader(xmlStream.get()));
+        xmlParser.parse(scopedFile.get());
         // Import mesh
-        std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(reader.get()));
+        std::unique_ptr<MeshXml> mesh(OgreXmlSerializer::ImportMesh(&xmlParser));
 
         // Import skeleton
         OgreXmlSerializer::ImportSkeleton(pIOHandler, mesh.get());
@@ -143,7 +134,7 @@ void OgreImporter::InternReadFile(const std::string &pFile, aiScene *pScene, Ass
     }
 }
 
-} // Ogre
-} // Assimp
+} // namespace Ogre
+} // namespace Assimp
 
 #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER

+ 313 - 423
code/AssetLib/Ogre/OgreXmlSerializer.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -46,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <assimp/TinyFormatter.h>
 #include <assimp/DefaultLogger.hpp>
+
 #include <memory>
 
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
@@ -56,127 +56,79 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp {
 namespace Ogre {
 
-AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
-AI_WONT_RETURN void ThrowAttibuteError(const XmlReader *reader, const std::string &name, const std::string &error) {
+//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
+
+AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
     if (!error.empty()) {
-        throw DeadlyImportError(error, " in node '", reader->getNodeName(), "' and attribute '", name, "'");
+        throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'");
     } else {
-        throw DeadlyImportError("Attribute '", name, "' does not exist in node '", reader->getNodeName(), "'");
+        throw DeadlyImportError("Attribute '", name, "' does not exist in node '", nodeName, "'");
     }
 }
 
 template <>
-int32_t OgreXmlSerializer::ReadAttribute<int32_t>(const char *name) const {
-    if (!HasAttribute(name)) {
-        ThrowAttibuteError(m_reader, name);
+int32_t OgreXmlSerializer::ReadAttribute<int32_t>(XmlNode &xmlNode, const char *name) const {
+    if (!XmlParser::hasAttribute(xmlNode, name)) {
+        ThrowAttibuteError(xmlNode.name(), name, "Not found");
     }
-
-    return static_cast<int32_t>(m_reader->getAttributeValueAsInt(name));
+    pugi::xml_attribute attr = xmlNode.attribute(name);
+    return static_cast<int32_t>(attr.as_int());
 }
 
 template <>
-uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(const char *name) const {
-    if (!HasAttribute(name)) {
-        ThrowAttibuteError(m_reader, name);
+uint32_t OgreXmlSerializer::ReadAttribute<uint32_t>(XmlNode &xmlNode, const char *name) const {
+    if (!XmlParser::hasAttribute(xmlNode, name)) {
+        ThrowAttibuteError(xmlNode.name(), name, "Not found");
     }
+
     // @note This is hackish. But we are never expecting unsigned values that go outside the
     //       int32_t range. Just monitor for negative numbers and kill the import.
-    int32_t temp = ReadAttribute<int32_t>(name);
+    int32_t temp = ReadAttribute<int32_t>(xmlNode, name);
     if (temp < 0) {
-        ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value");
+        ThrowAttibuteError(xmlNode.name(), name, "Found a negative number value where expecting a uint32_t value");
     }
 
     return static_cast<uint32_t>(temp);
 }
 
 template <>
-uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(const char *name) const {
-    if (!HasAttribute(name)) {
-        ThrowAttibuteError(m_reader, name);
+uint16_t OgreXmlSerializer::ReadAttribute<uint16_t>(XmlNode &xmlNode, const char *name) const {
+    if (!XmlParser::hasAttribute(xmlNode, name)) {
+        ThrowAttibuteError(xmlNode.name(), name, "Not found");
     }
 
-    return static_cast<uint16_t>(ReadAttribute<uint32_t>(name));
+    return static_cast<uint16_t>(xmlNode.attribute(name).as_int());
 }
 
 template <>
-float OgreXmlSerializer::ReadAttribute<float>(const char *name) const {
-    if (!HasAttribute(name)) {
-        ThrowAttibuteError(m_reader, name);
+float OgreXmlSerializer::ReadAttribute<float>(XmlNode &xmlNode, const char *name) const {
+    if (!XmlParser::hasAttribute(xmlNode, name)) {
+        ThrowAttibuteError(xmlNode.name(), name, "Not found");
     }
 
-    return m_reader->getAttributeValueAsFloat(name);
+    return xmlNode.attribute(name).as_float();
 }
 
 template <>
-std::string OgreXmlSerializer::ReadAttribute<std::string>(const char *name) const {
-    const char *value = m_reader->getAttributeValue(name);
-    if (nullptr == value) {
-        ThrowAttibuteError(m_reader, name);
+std::string OgreXmlSerializer::ReadAttribute<std::string>(XmlNode &xmlNode, const char *name) const {
+    if (!XmlParser::hasAttribute(xmlNode, name)) {
+        ThrowAttibuteError(xmlNode.name(), name, "Not found");
     }
 
-    return std::string(value);
+    return xmlNode.attribute(name).as_string();
 }
 
 template <>
-bool OgreXmlSerializer::ReadAttribute<bool>(const char *name) const {
-    std::string value = Ogre::ToLower(ReadAttribute<std::string>(name));
+bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name) const {
+    std::string value = Ogre::ToLower(ReadAttribute<std::string>(xmlNode, name));
     if (ASSIMP_stricmp(value, "true") == 0) {
         return true;
     } else if (ASSIMP_stricmp(value, "false") == 0) {
         return false;
-    } else {
-        ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
-        return false;
-    }
-}
-
-bool OgreXmlSerializer::HasAttribute(const char *name) const {
-    return (m_reader->getAttributeValue(name) != 0);
-}
-
-std::string &OgreXmlSerializer::NextNode() {
-    do {
-        if (!m_reader->read()) {
-            m_currentNodeName = "";
-            return m_currentNodeName;
-        }
-    } while (m_reader->getNodeType() != irr::io::EXN_ELEMENT);
-
-    CurrentNodeName(true);
-#if (OGRE_XML_SERIALIZER_DEBUG == 1)
-    ASSIMP_LOG_DEBUG"<" + m_currentNodeName + ">");
-#endif
-    return m_currentNodeName;
-}
-
-bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const {
-    return (ASSIMP_stricmp(m_currentNodeName, name) == 0);
-}
-
-std::string OgreXmlSerializer::CurrentNodeName(bool forceRead) {
-    if (forceRead)
-        m_currentNodeName = std::string(m_reader->getNodeName());
-    return m_currentNodeName;
-}
-
-std::string &OgreXmlSerializer::SkipCurrentNode() {
-#if (OGRE_XML_SERIALIZER_DEBUG == 1)
-    ASSIMP_LOG_DEBUG("Skipping node <" + m_currentNodeName + ">");
-#endif
-
-    for (;;) {
-        if (!m_reader->read()) {
-            m_currentNodeName = "";
-            return m_currentNodeName;
-        }
-        if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END) {
-            continue;
-        } else if (std::string(m_reader->getNodeName()) == m_currentNodeName) {
-            break;
-        }
     }
 
-    return NextNode();
+    ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
+    return false;
 }
 
 // Mesh XML constants
@@ -186,18 +138,18 @@ static const char *nnMesh = "mesh";
 static const char *nnSharedGeometry = "sharedgeometry";
 static const char *nnSubMeshes = "submeshes";
 static const char *nnSubMesh = "submesh";
-static const char *nnSubMeshNames = "submeshnames";
+//static const char *nnSubMeshNames = "submeshnames";
 static const char *nnSkeletonLink = "skeletonlink";
-static const char *nnLOD = "levelofdetail";
-static const char *nnExtremes = "extremes";
-static const char *nnPoses = "poses";
+//static const char *nnLOD = "levelofdetail";
+//static const char *nnExtremes = "extremes";
+//static const char *nnPoses = "poses";
 static const char *nnAnimations = "animations";
 
 // <submesh>
 static const char *nnFaces = "faces";
 static const char *nnFace = "face";
 static const char *nnGeometry = "geometry";
-static const char *nnTextures = "textures";
+//static const char *nnTextures = "textures";
 
 // <mesh/submesh>
 static const char *nnBoneAssignments = "boneassignments";
@@ -206,14 +158,14 @@ static const char *nnBoneAssignments = "boneassignments";
 static const char *nnVertexBuffer = "vertexbuffer";
 
 // <vertexbuffer>
-static const char *nnVertex = "vertex";
+//static const char *nnVertex = "vertex";
 static const char *nnPosition = "position";
 static const char *nnNormal = "normal";
 static const char *nnTangent = "tangent";
-static const char *nnBinormal = "binormal";
+//static const char *nnBinormal = "binormal";
 static const char *nnTexCoord = "texcoord";
-static const char *nnColorDiffuse = "colour_diffuse";
-static const char *nnColorSpecular = "colour_specular";
+//static const char *nnColorDiffuse = "colour_diffuse";
+//static const char *nnColorSpecular = "colour_specular";
 
 // <boneassignments>
 static const char *nnVertexBoneAssignment = "vertexboneassignment";
@@ -224,7 +176,7 @@ static const char *nnVertexBoneAssignment = "vertexboneassignment";
 static const char *nnSkeleton = "skeleton";
 static const char *nnBones = "bones";
 static const char *nnBoneHierarchy = "bonehierarchy";
-static const char *nnAnimationLinks = "animationlinks";
+//static const char *nnAnimationLinks = "animationlinks";
 
 // <bones>
 static const char *nnBone = "bone";
@@ -247,15 +199,23 @@ static const char *nnTranslate = "translate";
 static const char *nnRotate = "rotate";
 
 // Common XML constants
-
 static const char *anX = "x";
 static const char *anY = "y";
 static const char *anZ = "z";
 
 // Mesh
 
-MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) {
-    OgreXmlSerializer serializer(reader);
+OgreXmlSerializer::OgreXmlSerializer(XmlParser *parser) :
+        mParser(parser) {
+    // empty
+}
+
+MeshXml *OgreXmlSerializer::ImportMesh(XmlParser *parser) {
+    if (nullptr == parser) {
+        return nullptr;
+    }
+
+    OgreXmlSerializer serializer(parser);
 
     MeshXml *mesh = new MeshXml();
     serializer.ReadMesh(mesh);
@@ -264,60 +224,53 @@ MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) {
 }
 
 void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
-    if (NextNode() != nnMesh) {
-        throw DeadlyImportError("Root node is <", m_currentNodeName, "> expecting <mesh>");
+    XmlNode root = mParser->getRootNode();
+    if (nullptr == root) {
+        throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
     }
 
-    ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
-
-    NextNode();
-
-    // Root level nodes
-    while (m_currentNodeName == nnSharedGeometry ||
-            m_currentNodeName == nnSubMeshes ||
-            m_currentNodeName == nnSkeletonLink ||
-            m_currentNodeName == nnBoneAssignments ||
-            m_currentNodeName == nnLOD ||
-            m_currentNodeName == nnSubMeshNames ||
-            m_currentNodeName == nnExtremes ||
-            m_currentNodeName == nnPoses ||
-            m_currentNodeName == nnAnimations) {
-        if (m_currentNodeName == nnSharedGeometry) {
+    XmlNode startNode = root.child(nnMesh);
+    if (startNode.empty()) {
+        throw DeadlyImportError("Root node is <" + std::string(root.name()) + "> expecting <mesh>");
+    }
+    for (XmlNode currentNode : startNode.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == nnSharedGeometry) {
             mesh->sharedVertexData = new VertexDataXml();
-            ReadGeometry(mesh->sharedVertexData);
-        } else if (m_currentNodeName == nnSubMeshes) {
-            NextNode();
-            while (m_currentNodeName == nnSubMesh) {
-                ReadSubMesh(mesh);
+            ReadGeometry(currentNode, mesh->sharedVertexData);
+        } else if (currentName == nnSubMeshes) {
+            for (XmlNode &subMeshesNode : currentNode.children()) {
+                const std::string &currentSMName = subMeshesNode.name();
+                if (currentSMName == nnSubMesh) {
+                    ReadSubMesh(subMeshesNode, mesh);
+                }
             }
-        } else if (m_currentNodeName == nnBoneAssignments) {
-            ReadBoneAssignments(mesh->sharedVertexData);
-        } else if (m_currentNodeName == nnSkeletonLink) {
-            mesh->skeletonRef = ReadAttribute<std::string>("name");
-            ASSIMP_LOG_VERBOSE_DEBUG_F("Read skeleton link ", mesh->skeletonRef);
-            NextNode();
+        } else if (currentName == nnBoneAssignments) {
+            ReadBoneAssignments(currentNode, mesh->sharedVertexData);
+        } else if (currentName == nnSkeletonLink) {
         }
-        // Assimp incompatible/ignored nodes
-        else
-            SkipCurrentNode();
     }
+
+    ASSIMP_LOG_VERBOSE_DEBUG("Reading Mesh");
 }
 
-void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest) {
-    dest->count = ReadAttribute<uint32_t>("vertexcount");
+void OgreXmlSerializer::ReadGeometry(XmlNode &node, VertexDataXml *dest) {
+    dest->count = ReadAttribute<uint32_t>(node, "vertexcount");
     ASSIMP_LOG_VERBOSE_DEBUG_F("  - Reading geometry of ", dest->count, " vertices");
 
-    NextNode();
-    while (m_currentNodeName == nnVertexBuffer) {
-        ReadGeometryVertexBuffer(dest);
+    for (XmlNode currentNode : node.children()) {
+        const std::string &currentName = currentNode.name();
+        if (currentName == nnVertexBuffer) {
+            ReadGeometryVertexBuffer(currentNode, dest);
+        }
     }
 }
 
-void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) {
-    bool positions = (HasAttribute("positions") && ReadAttribute<bool>("positions"));
-    bool normals = (HasAttribute("normals") && ReadAttribute<bool>("normals"));
-    bool tangents = (HasAttribute("tangents") && ReadAttribute<bool>("tangents"));
-    uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute<uint32_t>("texture_coords") : 0);
+void OgreXmlSerializer::ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest) {
+    bool positions = (XmlParser::hasAttribute(node, "positions") && ReadAttribute<bool>(node, "positions"));
+    bool normals = (XmlParser::hasAttribute(node, "normals") && ReadAttribute<bool>(node, "normals"));
+    bool tangents = (XmlParser::hasAttribute(node, "tangents") && ReadAttribute<bool>(node, "tangents"));
+    uint32_t uvs = (XmlParser::hasAttribute(node, "texture_coords") ? ReadAttribute<uint32_t>(node, "texture_coords") : 0);
 
     // Not having positions is a error only if a previous vertex buffer did not have them.
     if (!positions && !dest->HasPositions()) {
@@ -344,88 +297,36 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) {
         }
     }
 
-    bool warnBinormal = true;
-    bool warnColorDiffuse = true;
-    bool warnColorSpecular = true;
-
-    NextNode();
-
-    while (m_currentNodeName == nnVertex ||
-            m_currentNodeName == nnPosition ||
-            m_currentNodeName == nnNormal ||
-            m_currentNodeName == nnTangent ||
-            m_currentNodeName == nnBinormal ||
-            m_currentNodeName == nnTexCoord ||
-            m_currentNodeName == nnColorDiffuse ||
-            m_currentNodeName == nnColorSpecular) {
-        if (m_currentNodeName == nnVertex) {
-            NextNode();
-        }
-
-        /// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular
-
-        if (positions && m_currentNodeName == nnPosition) {
-            aiVector3D pos;
-            pos.x = ReadAttribute<float>(anX);
-            pos.y = ReadAttribute<float>(anY);
-            pos.z = ReadAttribute<float>(anZ);
-            dest->positions.push_back(pos);
-        } else if (normals && m_currentNodeName == nnNormal) {
-            aiVector3D normal;
-            normal.x = ReadAttribute<float>(anX);
-            normal.y = ReadAttribute<float>(anY);
-            normal.z = ReadAttribute<float>(anZ);
-            dest->normals.push_back(normal);
-        } else if (tangents && m_currentNodeName == nnTangent) {
-            aiVector3D tangent;
-            tangent.x = ReadAttribute<float>(anX);
-            tangent.y = ReadAttribute<float>(anY);
-            tangent.z = ReadAttribute<float>(anZ);
-            dest->tangents.push_back(tangent);
-        } else if (uvs > 0 && m_currentNodeName == nnTexCoord) {
-            for (auto &curUvs : dest->uvs) {
-                if (m_currentNodeName != nnTexCoord) {
-                    throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
+    for (XmlNode currentNode : node.children("vertex")) {
+        for (XmlNode vertexNode : currentNode.children()) {
+            const std::string &currentName = vertexNode.name();
+            if (positions && currentName == nnPosition) {
+                aiVector3D pos;
+                pos.x = ReadAttribute<float>(vertexNode, anX);
+                pos.y = ReadAttribute<float>(vertexNode, anY);
+                pos.z = ReadAttribute<float>(vertexNode, anZ);
+                dest->positions.push_back(pos);
+            } else if (normals && currentName == nnNormal) {
+                aiVector3D normal;
+                normal.x = ReadAttribute<float>(vertexNode, anX);
+                normal.y = ReadAttribute<float>(vertexNode, anY);
+                normal.z = ReadAttribute<float>(vertexNode, anZ);
+                dest->normals.push_back(normal);
+            } else if (tangents && currentName == nnTangent) {
+                aiVector3D tangent;
+                tangent.x = ReadAttribute<float>(vertexNode, anX);
+                tangent.y = ReadAttribute<float>(vertexNode, anY);
+                tangent.z = ReadAttribute<float>(vertexNode, anZ);
+                dest->tangents.push_back(tangent);
+            } else if (uvs > 0 && currentName == nnTexCoord) {
+                for (auto &curUvs : dest->uvs) {
+                    aiVector3D uv;
+                    uv.x = ReadAttribute<float>(vertexNode, "u");
+                    uv.y = (ReadAttribute<float>(vertexNode, "v") * -1) + 1; // Flip UV from Ogre to Assimp form
+                    curUvs.push_back(uv);
                 }
-
-                aiVector3D uv;
-                uv.x = ReadAttribute<float>("u");
-                uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
-                curUvs.push_back(uv);
-
-                NextNode();
-            }
-            // Continue main loop as above already read next node
-            continue;
-        } else {
-            /// @todo Remove this stuff once implemented. We only want to log warnings once per element.
-            bool warn = true;
-            if (m_currentNodeName == nnBinormal) {
-                if (warnBinormal) {
-                    warnBinormal = false;
-                } else {
-                    warn = false;
-                }
-            } else if (m_currentNodeName == nnColorDiffuse) {
-                if (warnColorDiffuse) {
-                    warnColorDiffuse = false;
-                } else {
-                    warn = false;
-                }
-            } else if (m_currentNodeName == nnColorSpecular) {
-                if (warnColorSpecular) {
-                    warnColorSpecular = false;
-                } else {
-                    warn = false;
-                }
-            }
-            if (warn) {
-                ASSIMP_LOG_WARN_F("Vertex buffer attribute read not implemented for element: ", m_currentNodeName);
             }
         }
-
-        // Advance
-        NextNode();
     }
 
     // Sanity checks
@@ -441,12 +342,12 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) {
     for (unsigned int i = 0; i < dest->uvs.size(); ++i) {
         if (dest->uvs[i].size() != dest->count) {
             throw DeadlyImportError("Read only ", dest->uvs[i].size(),
-                                                        " uvs for uv index ", i, " when should have read ", dest->count);
+                    " uvs for uv index ", i, " when should have read ", dest->count);
         }
     }
 }
 
-void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
+void OgreXmlSerializer::ReadSubMesh(XmlNode &node, MeshXml *mesh) {
     static const char *anMaterial = "material";
     static const char *anUseSharedVertices = "usesharedvertices";
     static const char *anCount = "count";
@@ -457,11 +358,11 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
 
     SubMeshXml *submesh = new SubMeshXml();
 
-    if (HasAttribute(anMaterial)) {
-        submesh->materialRef = ReadAttribute<std::string>(anMaterial);
+    if (XmlParser::hasAttribute(node, anMaterial)) {
+        submesh->materialRef = ReadAttribute<std::string>(node, anMaterial);
     }
-    if (HasAttribute(anUseSharedVertices)) {
-        submesh->usesSharedVertexData = ReadAttribute<bool>(anUseSharedVertices);
+    if (XmlParser::hasAttribute(node, anUseSharedVertices)) {
+        submesh->usesSharedVertexData = ReadAttribute<bool>(node, anUseSharedVertices);
     }
 
     ASSIMP_LOG_VERBOSE_DEBUG_F("Reading SubMesh ", mesh->subMeshes.size());
@@ -474,54 +375,42 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
 
     bool quadWarned = false;
 
-    NextNode();
-    while (m_currentNodeName == nnFaces ||
-            m_currentNodeName == nnGeometry ||
-            m_currentNodeName == nnTextures ||
-            m_currentNodeName == nnBoneAssignments) {
-        if (m_currentNodeName == nnFaces) {
-            submesh->indexData->faceCount = ReadAttribute<uint32_t>(anCount);
+    for (XmlNode &currentNode : node.children()) {
+        const std::string &currentName = currentNode.name();
+        if (currentName == nnFaces) {
+            submesh->indexData->faceCount = ReadAttribute<uint32_t>(currentNode, anCount);
             submesh->indexData->faces.reserve(submesh->indexData->faceCount);
-
-            NextNode();
-            while (m_currentNodeName == nnFace) {
-                aiFace face;
-                face.mNumIndices = 3;
-                face.mIndices = new unsigned int[3];
-                face.mIndices[0] = ReadAttribute<uint32_t>(anV1);
-                face.mIndices[1] = ReadAttribute<uint32_t>(anV2);
-                face.mIndices[2] = ReadAttribute<uint32_t>(anV3);
-
-                /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
-                if (!quadWarned && HasAttribute(anV4)) {
-                    ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
-                    quadWarned = true;
+            for (XmlNode currentChildNode : currentNode.children()) {
+                const std::string &currentChildName = currentChildNode.name();
+                if (currentChildName == nnFace) {
+                    aiFace face;
+                    face.mNumIndices = 3;
+                    face.mIndices = new unsigned int[3];
+                    face.mIndices[0] = ReadAttribute<uint32_t>(currentChildNode, anV1);
+                    face.mIndices[1] = ReadAttribute<uint32_t>(currentChildNode, anV2);
+                    face.mIndices[2] = ReadAttribute<uint32_t>(currentChildNode, anV3);
+                    /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it)
+                    if (!quadWarned && XmlParser::hasAttribute(currentChildNode, anV4)) {
+                        ASSIMP_LOG_WARN("Submesh <face> has quads with <v4>, only triangles are supported at the moment!");
+                        quadWarned = true;
+                    }
+                    submesh->indexData->faces.push_back(face);
                 }
-
-                submesh->indexData->faces.push_back(face);
-
-                // Advance
-                NextNode();
             }
-
             if (submesh->indexData->faces.size() == submesh->indexData->faceCount) {
                 ASSIMP_LOG_VERBOSE_DEBUG_F("  - Faces ", submesh->indexData->faceCount);
             } else {
                 throw DeadlyImportError("Read only ", submesh->indexData->faces.size(), " faces when should have read ", submesh->indexData->faceCount);
             }
-        } else if (m_currentNodeName == nnGeometry) {
+        } else if (currentName == nnGeometry) {
             if (submesh->usesSharedVertexData) {
                 throw DeadlyImportError("Found <geometry> in <submesh> when use shared geometry is true. Invalid mesh file.");
             }
 
             submesh->vertexData = new VertexDataXml();
-            ReadGeometry(submesh->vertexData);
-        } else if (m_currentNodeName == nnBoneAssignments) {
-            ReadBoneAssignments(submesh->vertexData);
-        }
-        // Assimp incompatible/ignored nodes
-        else {
-            SkipCurrentNode();
+            ReadGeometry(currentNode, submesh->vertexData);
+        } else if (currentName == nnBoneAssignments) {
+            ReadBoneAssignments(currentNode, submesh->vertexData);
         }
     }
 
@@ -529,7 +418,7 @@ void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) {
     mesh->subMeshes.push_back(submesh);
 }
 
-void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) {
+void OgreXmlSerializer::ReadBoneAssignments(XmlNode &node, VertexDataXml *dest) {
     if (!dest) {
         throw DeadlyImportError("Cannot read bone assignments, vertex data is null.");
     }
@@ -539,18 +428,17 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) {
     static const char *anWeight = "weight";
 
     std::set<uint32_t> influencedVertices;
-
-    NextNode();
-    while (m_currentNodeName == nnVertexBoneAssignment) {
-        VertexBoneAssignment ba;
-        ba.vertexIndex = ReadAttribute<uint32_t>(anVertexIndex);
-        ba.boneIndex = ReadAttribute<uint16_t>(anBoneIndex);
-        ba.weight = ReadAttribute<float>(anWeight);
-
-        dest->boneAssignments.push_back(ba);
-        influencedVertices.insert(ba.vertexIndex);
-
-        NextNode();
+    for (XmlNode &currentNode : node.children()) {
+        const std::string &currentName = currentNode.name();
+        if (currentName == nnVertexBoneAssignment) {
+            VertexBoneAssignment ba;
+            ba.vertexIndex = ReadAttribute<uint32_t>(currentNode, anVertexIndex);
+            ba.boneIndex = ReadAttribute<uint16_t>(currentNode, anBoneIndex);
+            ba.weight = ReadAttribute<float>(currentNode, anWeight);
+
+            dest->boneAssignments.push_back(ba);
+            influencedVertices.insert(ba.vertexIndex);
+        }
     }
 
     /** Normalize bone weights.
@@ -593,41 +481,47 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
         mesh->skeletonRef = mesh->skeletonRef + ".xml";
     }
 
-    XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
-    if (!reader.get())
+    XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
+    if (!xmlParser.get())
         return false;
 
     Skeleton *skeleton = new Skeleton();
-    OgreXmlSerializer serializer(reader.get());
-    serializer.ReadSkeleton(skeleton);
+    OgreXmlSerializer serializer(xmlParser.get());
+    XmlNode root = xmlParser->getRootNode();
+    serializer.ReadSkeleton(root, skeleton);
     mesh->skeleton = skeleton;
     return true;
 }
 
 bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) {
-    if (!mesh || mesh->skeletonRef.empty())
+    if (!mesh || mesh->skeletonRef.empty()) {
         return false;
+    }
 
-    XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef);
-    if (!reader.get())
+    XmlParserPtr xmlParser = OpenXmlParser(pIOHandler, mesh->skeletonRef);
+    if (!xmlParser.get()) {
         return false;
+    }
 
     Skeleton *skeleton = new Skeleton();
-    OgreXmlSerializer serializer(reader.get());
-    serializer.ReadSkeleton(skeleton);
+    OgreXmlSerializer serializer(xmlParser.get());
+    XmlNode root = xmlParser->getRootNode();
+
+    serializer.ReadSkeleton(root, skeleton);
     mesh->skeleton = skeleton;
+
     return true;
 }
 
-XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) {
+XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename) {
     if (!EndsWith(filename, ".skeleton.xml", false)) {
         ASSIMP_LOG_ERROR_F("Imported Mesh is referencing to unsupported '", filename, "' skeleton file.");
-        return XmlReaderPtr();
+        return XmlParserPtr();
     }
 
     if (!pIOHandler->Exists(filename)) {
         ASSIMP_LOG_ERROR_F("Failed to find skeleton file '", filename, "' that is referenced by imported Mesh.");
-        return XmlReaderPtr();
+        return XmlParserPtr();
     }
 
     std::unique_ptr<IOStream> file(pIOHandler->Open(filename));
@@ -635,146 +529,145 @@ XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const s
         throw DeadlyImportError("Failed to open skeleton file ", filename);
     }
 
-    std::unique_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get()));
-    XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get()));
-    if (!reader.get()) {
-        throw DeadlyImportError("Failed to create XML reader for skeleton file ", filename);
+    XmlParserPtr xmlParser = XmlParserPtr(new XmlParser);
+    if (!xmlParser->parse(file.get())) {
+        throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
     }
-    return reader;
+    return xmlParser;
 }
 
-void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton) {
-    if (NextNode() != nnSkeleton) {
-        throw DeadlyImportError("Root node is <", m_currentNodeName, "> expecting <skeleton>");
+void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) {
+    if (node.name() != nnSkeleton) {
+        throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>");
     }
 
     ASSIMP_LOG_VERBOSE_DEBUG("Reading Skeleton");
 
     // Optional blend mode from root node
-    if (HasAttribute("blendmode")) {
-        skeleton->blendMode = (ToLower(ReadAttribute<std::string>("blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
-    }
-
-    NextNode();
-
-    // Root level nodes
-    while (m_currentNodeName == nnBones ||
-            m_currentNodeName == nnBoneHierarchy ||
-            m_currentNodeName == nnAnimations ||
-            m_currentNodeName == nnAnimationLinks) {
-        if (m_currentNodeName == nnBones)
-            ReadBones(skeleton);
-        else if (m_currentNodeName == nnBoneHierarchy)
-            ReadBoneHierarchy(skeleton);
-        else if (m_currentNodeName == nnAnimations)
-            ReadAnimations(skeleton);
-        else
-            SkipCurrentNode();
+    if (XmlParser::hasAttribute(node, "blendmode")) {
+        skeleton->blendMode = (ToLower(ReadAttribute<std::string>(node, "blendmode")) == "cumulative" ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE);
+    }
+
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == nnBones) {
+            ReadBones(currentNode, skeleton);
+        } else if (currentName == nnBoneHierarchy) {
+            ReadBoneHierarchy(currentNode, skeleton);
+        } else if (currentName == nnAnimations) {
+            ReadAnimations(currentNode, skeleton);
+        }
     }
 }
 
-void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) {
+void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
     if (skeleton->bones.empty()) {
         throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
     }
 
     ASSIMP_LOG_VERBOSE_DEBUG("  - Animations");
 
-    NextNode();
-    while (m_currentNodeName == nnAnimation) {
-        Animation *anim = new Animation(skeleton);
-        anim->name = ReadAttribute<std::string>("name");
-        anim->length = ReadAttribute<float>("length");
-
-        if (NextNode() != nnTracks) {
-            throw DeadlyImportError("No <tracks> found in <animation> ", anim->name);
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == nnAnimation) {
+            Animation *anim = new Animation(skeleton);
+            anim->name = ReadAttribute<std::string>(currentNode, "name");
+            anim->length = ReadAttribute<float>(currentNode, "length");
+            for (XmlNode &currentChildNode : currentNode.children()) {
+                const std::string currentChildName = currentNode.name();
+                if (currentChildName == nnTracks) {
+                    ReadAnimationTracks(currentChildNode, anim);
+                    skeleton->animations.push_back(anim);
+                } else {
+                    throw DeadlyImportError("No <tracks> found in <animation> ", anim->name);
+                }
+            }
         }
-
-        ReadAnimationTracks(anim);
-        skeleton->animations.push_back(anim);
-
-        ASSIMP_LOG_VERBOSE_DEBUG_F("    ", anim->name, " (", anim->length, " sec, ", anim->tracks.size(), " tracks)");
     }
 }
 
-void OgreXmlSerializer::ReadAnimationTracks(Animation *dest) {
-    NextNode();
-    while (m_currentNodeName == nnTrack) {
-        VertexAnimationTrack track;
-        track.type = VertexAnimationTrack::VAT_TRANSFORM;
-        track.boneName = ReadAttribute<std::string>("bone");
-
-        if (NextNode() != nnKeyFrames) {
-            throw DeadlyImportError("No <keyframes> found in <track> ", dest->name);
+void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == nnTrack) {
+            VertexAnimationTrack track;
+            track.type = VertexAnimationTrack::VAT_TRANSFORM;
+            track.boneName = ReadAttribute<std::string>(currentNode, "bone");
+            for (XmlNode &currentChildNode : currentNode.children()) {
+                const std::string currentChildName = currentNode.name();
+                if (currentChildName == nnKeyFrames) {
+                    ReadAnimationKeyFrames(currentChildNode, dest, &track);
+                    dest->tracks.push_back(track);
+                } else {
+                    throw DeadlyImportError("No <keyframes> found in <track> ", dest->name);
+                }
+            }
         }
-
-        ReadAnimationKeyFrames(dest, &track);
-
-        dest->tracks.push_back(track);
     }
 }
 
-void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest) {
+void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest) {
     const aiVector3D zeroVec(0.f, 0.f, 0.f);
-
-    NextNode();
-    while (m_currentNodeName == nnKeyFrame) {
+    for (XmlNode &currentNode : node.children()) {
         TransformKeyFrame keyframe;
-        keyframe.timePos = ReadAttribute<float>("time");
-
-        NextNode();
-        while (m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) {
-            if (m_currentNodeName == nnTranslate) {
-                keyframe.position.x = ReadAttribute<float>(anX);
-                keyframe.position.y = ReadAttribute<float>(anY);
-                keyframe.position.z = ReadAttribute<float>(anZ);
-            } else if (m_currentNodeName == nnRotate) {
-                float angle = ReadAttribute<float>("angle");
-
-                if (NextNode() != nnAxis) {
-                    throw DeadlyImportError("No axis specified for keyframe rotation in animation ", anim->name);
-                }
-
-                aiVector3D axis;
-                axis.x = ReadAttribute<float>(anX);
-                axis.y = ReadAttribute<float>(anY);
-                axis.z = ReadAttribute<float>(anZ);
-                if (axis.Equal(zeroVec)) {
-                    axis.x = 1.0f;
-                    if (angle != 0) {
-                        ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
+        const std::string currentName = currentNode.name();
+        if (currentName == nnKeyFrame) {
+            keyframe.timePos = ReadAttribute<float>(currentNode, "time");
+            for (XmlNode &currentChildNode : currentNode.children()) {
+                const std::string currentChildName = currentNode.name();
+                if (currentChildName == nnTranslate) {
+                    keyframe.position.x = ReadAttribute<float>(currentChildNode, anX);
+                    keyframe.position.y = ReadAttribute<float>(currentChildNode, anY);
+                    keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ);
+                } else if (currentChildName == nnRotate) {
+                    float angle = ReadAttribute<float>(currentChildNode, "angle");
+                    for (XmlNode &currentChildChildNode : currentNode.children()) {
+                        const std::string currentChildChildName = currentNode.name();
+                        if (currentChildChildName == nnAxis) {
+                            aiVector3D axis;
+                            axis.x = ReadAttribute<float>(currentChildChildNode, anX);
+                            axis.y = ReadAttribute<float>(currentChildChildNode, anY);
+                            axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
+                            if (axis.Equal(zeroVec)) {
+                                axis.x = 1.0f;
+                                if (angle != 0) {
+                                    ASSIMP_LOG_WARN_F("Found invalid a key frame with a zero rotation axis in animation: ", anim->name);
+                                }
+                            }
+                            keyframe.rotation = aiQuaternion(axis, angle);
+                        }
                     }
+                } else if (currentChildName == nnScale) {
+                    keyframe.scale.x = ReadAttribute<float>(currentChildNode, anX);
+                    keyframe.scale.y = ReadAttribute<float>(currentChildNode, anY);
+                    keyframe.scale.z = ReadAttribute<float>(currentChildNode, anZ);
                 }
-                keyframe.rotation = aiQuaternion(axis, angle);
-            } else if (m_currentNodeName == nnScale) {
-                keyframe.scale.x = ReadAttribute<float>(anX);
-                keyframe.scale.y = ReadAttribute<float>(anY);
-                keyframe.scale.z = ReadAttribute<float>(anZ);
             }
-
-            NextNode();
         }
-
         dest->transformKeyFrames.push_back(keyframe);
     }
 }
 
-void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton) {
+void OgreXmlSerializer::ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton) {
     if (skeleton->bones.empty()) {
         throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
     }
 
-    while (NextNode() == nnBoneParent) {
-        const std::string name = ReadAttribute<std::string>("bone");
-        const std::string parentName = ReadAttribute<std::string>("parent");
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == nnBoneParent) {
+            const std::string name = ReadAttribute<std::string>(currentNode, "bone");
+            const std::string parentName = ReadAttribute<std::string>(currentNode, "parent");
 
-        Bone *bone = skeleton->BoneByName(name);
-        Bone *parent = skeleton->BoneByName(parentName);
+            Bone *bone = skeleton->BoneByName(name);
+            Bone *parent = skeleton->BoneByName(parentName);
 
-        if (bone && parent)
-            parent->AddChild(bone);
-        else
-            throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName);
+            if (bone && parent) {
+                parent->AddChild(bone);
+            } else {
+                throw DeadlyImportError("Failed to find bones for parenting: Child ", name, " for parent ", parentName);
+            }
+        }
     }
 
     // Calculate bone matrices for root bones. Recursively calculates their children.
@@ -792,55 +685,52 @@ static bool BoneCompare(Bone *a, Bone *b) {
     return (a->id < b->id);
 }
 
-void OgreXmlSerializer::ReadBones(Skeleton *skeleton) {
+void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
     ASSIMP_LOG_VERBOSE_DEBUG("  - Bones");
 
-    NextNode();
-    while (m_currentNodeName == nnBone) {
-        Bone *bone = new Bone();
-        bone->id = ReadAttribute<uint16_t>("id");
-        bone->name = ReadAttribute<std::string>("name");
-
-        NextNode();
-        while (m_currentNodeName == nnPosition ||
-                m_currentNodeName == nnRotation ||
-                m_currentNodeName == nnScale) {
-            if (m_currentNodeName == nnPosition) {
-                bone->position.x = ReadAttribute<float>(anX);
-                bone->position.y = ReadAttribute<float>(anY);
-                bone->position.z = ReadAttribute<float>(anZ);
-            } else if (m_currentNodeName == nnRotation) {
-                float angle = ReadAttribute<float>("angle");
-
-                if (NextNode() != nnAxis) {
-                    throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id);
-                }
-
-                aiVector3D axis;
-                axis.x = ReadAttribute<float>(anX);
-                axis.y = ReadAttribute<float>(anY);
-                axis.z = ReadAttribute<float>(anZ);
-
-                bone->rotation = aiQuaternion(axis, angle);
-            } else if (m_currentNodeName == nnScale) {
-                /// @todo Implement taking scale into account in matrix/pose calculations!
-                if (HasAttribute("factor")) {
-                    float factor = ReadAttribute<float>("factor");
-                    bone->scale.Set(factor, factor, factor);
-                } else {
-                    if (HasAttribute(anX))
-                        bone->scale.x = ReadAttribute<float>(anX);
-                    if (HasAttribute(anY))
-                        bone->scale.y = ReadAttribute<float>(anY);
-                    if (HasAttribute(anZ))
-                        bone->scale.z = ReadAttribute<float>(anZ);
+    for (XmlNode &currentNode : node.children()) {
+        const std::string currentName = currentNode.name();
+        if (currentName == nnBone) {
+            Bone *bone = new Bone();
+            bone->id = ReadAttribute<uint16_t>(currentNode, "id");
+            bone->name = ReadAttribute<std::string>(currentNode, "name");
+            for (XmlNode &currentChildNode : currentNode.children()) {
+                const std::string currentChildName = currentNode.name();
+                if (currentChildName == nnRotation) {
+                    bone->position.x = ReadAttribute<float>(currentChildNode, anX);
+                    bone->position.y = ReadAttribute<float>(currentChildNode, anY);
+                    bone->position.z = ReadAttribute<float>(currentChildNode, anZ);
+                } else if (currentChildName == nnScale) {
+                    float angle = ReadAttribute<float>(currentChildNode, "angle");
+                    for (XmlNode currentChildChildNode : currentChildNode.children()) {
+                        const std::string &currentChildChildName = currentChildChildNode.name();
+                        if (currentChildChildName == nnAxis) {
+                            aiVector3D axis;
+                            axis.x = ReadAttribute<float>(currentChildChildNode, anX);
+                            axis.y = ReadAttribute<float>(currentChildChildNode, anY);
+                            axis.z = ReadAttribute<float>(currentChildChildNode, anZ);
+
+                            bone->rotation = aiQuaternion(axis, angle);
+                        } else {
+                            throw DeadlyImportError("No axis specified for bone rotation in bone ", bone->id);
+                        }
+                    }
+                } else if (currentChildName == nnScale) {
+                    if (XmlParser::hasAttribute(currentChildNode, "factor")) {
+                        float factor = ReadAttribute<float>(currentChildNode, "factor");
+                        bone->scale.Set(factor, factor, factor);
+                    } else {
+                        if (XmlParser::hasAttribute(currentChildNode, anX))
+                            bone->scale.x = ReadAttribute<float>(currentChildNode, anX);
+                        if (XmlParser::hasAttribute(currentChildNode, anY))
+                            bone->scale.y = ReadAttribute<float>(currentChildNode, anY);
+                        if (XmlParser::hasAttribute(currentChildNode, anZ))
+                            bone->scale.z = ReadAttribute<float>(currentChildNode, anZ);
+                    }
                 }
             }
-
-            NextNode();
+            skeleton->bones.push_back(bone);
         }
-
-        skeleton->bones.push_back(bone);
     }
 
     // Order bones by Id

+ 32 - 48
code/AssetLib/Ogre/OgreXmlSerializer.h

@@ -46,73 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
 
 #include "OgreStructs.h"
-#include <assimp/irrXMLWrapper.h>
+#include <assimp/XmlParser.h>
 
-namespace Assimp
-{
-namespace Ogre
-{
+namespace Assimp {
 
-typedef irr::io::IrrXMLReader XmlReader;
-typedef std::shared_ptr<XmlReader> XmlReaderPtr;
+namespace Ogre {
 
-class OgreXmlSerializer
-{
+using XmlParserPtr = std::shared_ptr<::Assimp::XmlParser> ;
+
+class OgreXmlSerializer {
 public:
     /// Imports mesh and returns the result.
-    /** @note Fatal unrecoverable errors will throw a DeadlyImportError. */
-    static MeshXml *ImportMesh(XmlReader *reader);
+    /// @note Fatal unrecoverable errors will throw a DeadlyImportError.
+    static MeshXml *ImportMesh(XmlParser *parser);
 
     /// Imports skeleton to @c mesh.
-    /** If mesh does not have a skeleton reference or the skeleton file
-        cannot be found it is not a fatal DeadlyImportError.
-        @return If skeleton import was successful. */
-    static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh);
-    static bool ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh);
+    /// If mesh does not have a skeleton reference or the skeleton file
+    /// cannot be found it is not a fatal DeadlyImportError.
+    /// @return If skeleton import was successful.
+    static bool ImportSkeleton(IOSystem *pIOHandler, MeshXml *mesh);
+    static bool ImportSkeleton(IOSystem *pIOHandler, Mesh *mesh);
 
 private:
-    explicit OgreXmlSerializer(XmlReader *reader) :
-        m_reader(reader)
-    {
-    }
+    explicit OgreXmlSerializer(XmlParser *xmlParser);
 
-    static XmlReaderPtr OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename);
+    static XmlParserPtr OpenXmlParser(Assimp::IOSystem *pIOHandler, const std::string &filename);
 
     // Mesh
     void ReadMesh(MeshXml *mesh);
-    void ReadSubMesh(MeshXml *mesh);
-
-    void ReadGeometry(VertexDataXml *dest);
-    void ReadGeometryVertexBuffer(VertexDataXml *dest);
-
-    void ReadBoneAssignments(VertexDataXml *dest);
+    void ReadSubMesh(XmlNode &node, MeshXml *mesh);
+    void ReadGeometry(XmlNode &node, VertexDataXml *dest);
+    void ReadGeometryVertexBuffer(XmlNode &node, VertexDataXml *dest);
+    void ReadBoneAssignments(XmlNode &node, VertexDataXml *dest);
 
     // Skeleton
-    void ReadSkeleton(Skeleton *skeleton);
-
-    void ReadBones(Skeleton *skeleton);
-    void ReadBoneHierarchy(Skeleton *skeleton);
-
-    void ReadAnimations(Skeleton *skeleton);
-    void ReadAnimationTracks(Animation *dest);
-    void ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest);
+    void ReadSkeleton(XmlNode &node, Skeleton *skeleton);
+    void ReadBones(XmlNode &node, Skeleton *skeleton);
+    void ReadBoneHierarchy(XmlNode &node, Skeleton *skeleton);
+    void ReadAnimations(XmlNode &node, Skeleton *skeleton);
+    void ReadAnimationTracks(XmlNode &node, Animation *dest);
+    void ReadAnimationKeyFrames(XmlNode &node, Animation *anim, VertexAnimationTrack *dest);
 
-    template<typename T>
-    T ReadAttribute(const char *name) const;
-    bool HasAttribute(const char *name) const;
+    template <typename T>
+    T ReadAttribute(XmlNode &xmlNode, const char *name) const;
 
-    std::string &NextNode();
-    std::string &SkipCurrentNode();
-
-    bool CurrentNodeNameEquals(const std::string &name) const;
-    std::string CurrentNodeName(bool forceRead = false);
-
-    XmlReader *m_reader;
-    std::string m_currentNodeName;
+private:
+    XmlParser *mParser;
 };
 
-} // Ogre
-} // Assimp
+
+} // namespace Ogre
+} // namespace Assimp
 
 #endif // ASSIMP_BUILD_NO_OGRE_IMPORTER
 #endif // AI_OGREXMLSERIALIZER_H_INC

+ 0 - 1837
code/AssetLib/X3D/FIReader.cpp

@@ -1,1837 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   FIReader.cpp
-/// \brief  Reader for Fast Infoset encoded binary XML files.
-/// \date   2017
-/// \author Patrick Daehne
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "FIReader.hpp"
-#include <assimp/StringUtils.h>
-
-// Workaround for issue #1361
-// https://github.com/assimp/assimp/issues/1361
-#ifdef __ANDROID__
-#  define _GLIBCXX_USE_C99 1
-#endif
-
-#include <assimp/Exceptional.h>
-#include <assimp/IOStream.hpp>
-#include <assimp/types.h>
-#include <assimp/MemoryIOWrapper.h>
-#include <assimp/irrXMLWrapper.h>
-#ifdef ASSIMP_USE_HUNTER
-#  include <utf8.h>
-#else
-#  include "../contrib/utf8cpp/source/utf8.h"
-#endif
-#include <assimp/fast_atof.h>
-#include <stack>
-#include <map>
-#include <iostream>
-#include <sstream>
-#include <iomanip>
-
-namespace Assimp {
-
-static const std::string parseErrorMessage = "Fast Infoset parse error";
-
-static const char *xmlDeclarations[] = {
-    "<?xml encoding='finf'?>",
-    "<?xml encoding='finf' standalone='yes'?>",
-    "<?xml encoding='finf' standalone='no'?>",
-    "<?xml version='1.0' encoding='finf'?>",
-    "<?xml version='1.0' encoding='finf' standalone='yes'?>",
-    "<?xml version='1.0' encoding='finf' standalone='no'?>",
-    "<?xml version='1.1' encoding='finf'?>",
-    "<?xml version='1.1' encoding='finf' standalone='yes'?>",
-    "<?xml version='1.1' encoding='finf' standalone='no'?>"
-};
-
-static size_t parseMagic(const uint8_t *data, const uint8_t *dataEnd) {
-    if (dataEnd - data < 4) {
-        return 0;
-    }
-    uint32_t magic = (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3];
-    switch (magic) {
-    case 0xe0000001:
-        return 4;
-    case 0x3c3f786d: // "<?xm"
-        {
-            size_t xmlDeclarationsLength = sizeof(xmlDeclarations) / sizeof(xmlDeclarations[0]);
-            for (size_t i = 0; i < xmlDeclarationsLength; ++i) {
-                auto xmlDeclaration = xmlDeclarations[i];
-                ptrdiff_t xmlDeclarationLength = strlen(xmlDeclaration);
-                if ((dataEnd - data >= xmlDeclarationLength) && (memcmp(xmlDeclaration, data, xmlDeclarationLength) == 0)) {
-                    data += xmlDeclarationLength;
-                    if (dataEnd - data < 4) {
-                        return 0;
-                    }
-                    magic = (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3];
-                    return magic == 0xe0000001 ? xmlDeclarationLength + 4 : 0;
-                }
-            }
-            return 0;
-        }
-    default:
-        return 0;
-    }
-}
-
-static std::string parseUTF8String(const uint8_t *data, size_t len) {
-    return std::string((char*)data, len);
-}
-
-static std::string parseUTF16String(const uint8_t *data, size_t len) {
-    if (len & 1) {
-        throw DeadlyImportError(parseErrorMessage);
-    }
-    size_t numShorts = len / 2;
-    std::vector<short> utf16;
-    utf16.reserve(numShorts);
-    for (size_t i = 0; i < numShorts; ++i) {
-        short v = (data[0] << 8) | data[1];
-        utf16.push_back(v);
-        data += 2;
-    }
-    std::string result;
-    utf8::utf16to8(utf16.begin(), utf16.end(), back_inserter(result));
-    return result;
-}
-
-struct FIStringValueImpl: public FIStringValue {
-    inline FIStringValueImpl(std::string &&value_) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ { return value; }
-};
-
-std::shared_ptr<FIStringValue> FIStringValue::create(std::string &&value) {
-    return std::make_shared<FIStringValueImpl>(std::move(value));
-}
-
-struct FIHexValueImpl: public FIHexValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIHexValueImpl(std::vector<uint8_t> &&value_):  strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            os << std::hex << std::uppercase << std::setfill('0');
-            std::for_each(value.begin(), value.end(), [&](uint8_t c) { os << std::setw(2) << static_cast<int>(c); });
-            strValue = os.str();
-        }
-        return strValue;
-    };
-};
-
-std::shared_ptr<FIHexValue> FIHexValue::create(std::vector<uint8_t> &&value) {
-    return std::make_shared<FIHexValueImpl>(std::move(value));
-}
-
-struct FIBase64ValueImpl: public FIBase64Value {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIBase64ValueImpl(std::vector<uint8_t> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            uint8_t c1 = 0, c2;
-            int imod3 = 0;
-            std::vector<uint8_t>::size_type valueSize = value.size();
-            for (std::vector<uint8_t>::size_type i = 0; i < valueSize; ++i) {
-                c2 = value[i];
-                switch (imod3) {
-                case 0:
-                    os << basis_64[c2 >> 2];
-                    imod3 = 1;
-                    break;
-                case 1:
-                    os << basis_64[((c1 & 0x03) << 4) | ((c2 & 0xf0) >> 4)];
-                    imod3 = 2;
-                    break;
-                case 2:
-                    os << basis_64[((c1 & 0x0f) << 2) | ((c2 & 0xc0) >> 6)] << basis_64[c2 & 0x3f];
-                    imod3 = 0;
-                    break;
-                }
-                c1 = c2;
-            }
-            switch (imod3) {
-            case 1:
-                os << basis_64[(c1 & 0x03) << 4] << "==";
-                break;
-            case 2:
-                os << basis_64[(c1 & 0x0f) << 2] << '=';
-                break;
-            }
-            strValue = os.str();
-        }
-        return strValue;
-    };
-    static const char basis_64[];
-};
-
-const char FIBase64ValueImpl::basis_64[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
-
-std::shared_ptr<FIBase64Value> FIBase64Value::create(std::vector<uint8_t> &&value) {
-    return std::make_shared<FIBase64ValueImpl>(std::move(value));
-}
-
-struct FIShortValueImpl: public FIShortValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIShortValueImpl(std::vector<int16_t> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            int n = 0;
-            std::for_each(value.begin(), value.end(), [&](int16_t s) { if (++n > 1) os << ' '; os << s; });
-            strValue = os.str();
-        }
-        return strValue;
-    }
-};
-
-std::shared_ptr<FIShortValue> FIShortValue::create(std::vector<int16_t> &&value) {
-    return std::make_shared<FIShortValueImpl>(std::move(value));
-}
-
-struct FIIntValueImpl: public FIIntValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIIntValueImpl(std::vector<int32_t> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            int n = 0;
-            std::for_each(value.begin(), value.end(), [&](int32_t i) { if (++n > 1) os << ' '; os << i; });
-            strValue = os.str();
-        }
-        return strValue;
-    };
-};
-
-std::shared_ptr<FIIntValue> FIIntValue::create(std::vector<int32_t> &&value) {
-    return std::make_shared<FIIntValueImpl>(std::move(value));
-}
-
-struct FILongValueImpl: public FILongValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FILongValueImpl(std::vector<int64_t> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            int n = 0;
-            std::for_each(value.begin(), value.end(), [&](int64_t l) { if (++n > 1) os << ' '; os << l; });
-            strValue = os.str();
-        }
-        return strValue;
-    };
-};
-
-std::shared_ptr<FILongValue> FILongValue::create(std::vector<int64_t> &&value) {
-    return std::make_shared<FILongValueImpl>(std::move(value));
-}
-
-struct FIBoolValueImpl: public FIBoolValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIBoolValueImpl(std::vector<bool> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            os << std::boolalpha;
-            int n = 0;
-            std::for_each(value.begin(), value.end(), [&](bool b) { if (++n > 1) os << ' '; os << b; });
-            strValue = os.str();
-        }
-        return strValue;
-    };
-};
-
-std::shared_ptr<FIBoolValue> FIBoolValue::create(std::vector<bool> &&value) {
-    return std::make_shared<FIBoolValueImpl>(std::move(value));
-}
-
-struct FIFloatValueImpl: public FIFloatValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIFloatValueImpl(std::vector<float> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            int n = 0;
-            std::for_each(value.begin(), value.end(), [&](float f) { if (++n > 1) os << ' '; os << f; });
-            strValue = os.str();
-        }
-        return strValue;
-    }
-};
-
-std::shared_ptr<FIFloatValue> FIFloatValue::create(std::vector<float> &&value) {
-    return std::make_shared<FIFloatValueImpl>(std::move(value));
-}
-
-struct FIDoubleValueImpl: public FIDoubleValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIDoubleValueImpl(std::vector<double> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            int n = 0;
-            std::for_each(value.begin(), value.end(), [&](double d) { if (++n > 1) os << ' '; os << d; });
-            strValue = os.str();
-        }
-        return strValue;
-    }
-};
-
-std::shared_ptr<FIDoubleValue> FIDoubleValue::create(std::vector<double> &&value) {
-    return std::make_shared<FIDoubleValueImpl>(std::move(value));
-}
-
-struct FIUUIDValueImpl: public FIUUIDValue {
-    mutable std::string strValue;
-    mutable bool strValueValid;
-    inline FIUUIDValueImpl(std::vector<uint8_t> &&value_): strValueValid(false) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ {
-        if (!strValueValid) {
-            strValueValid = true;
-            std::ostringstream os;
-            os << std::hex << std::uppercase << std::setfill('0');
-            std::vector<uint8_t>::size_type valueSize = value.size();
-            for (std::vector<uint8_t>::size_type i = 0; i < valueSize; ++i) {
-                switch (i & 15) {
-                case 0:
-                    if (i > 0) {
-                        os << ' ';
-                    }
-                    os << std::setw(2) << static_cast<int>(value[i]);
-                    break;
-                case 4:
-                case 6:
-                case 8:
-                case 10:
-                    os << '-';
-                    // intentionally fall through!
-                case 1:
-                case 2:
-                case 3:
-                case 5:
-                case 7:
-                case 9:
-                case 11:
-                case 12:
-                case 13:
-                case 14:
-                case 15:
-                    os << std::setw(2) << static_cast<int>(value[i]);
-                    break;
-                }
-            }
-            strValue = os.str();
-        }
-        return strValue;
-    };
-};
-
-std::shared_ptr<FIUUIDValue> FIUUIDValue::create(std::vector<uint8_t> &&value) {
-    return std::make_shared<FIUUIDValueImpl>(std::move(value));
-}
-
-struct FICDATAValueImpl: public FICDATAValue {
-    inline FICDATAValueImpl(std::string &&value_) { value = std::move(value_); }
-    virtual const std::string &toString() const /*override*/ { return value; }
-};
-
-std::shared_ptr<FICDATAValue> FICDATAValue::create(std::string &&value) {
-    return std::make_shared<FICDATAValueImpl>(std::move(value));
-}
-
-struct FIHexDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        return FIHexValue::create(std::vector<uint8_t>(data, data + len));
-    }
-};
-
-struct FIBase64Decoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        return FIBase64Value::create(std::vector<uint8_t>(data, data + len));
-    }
-};
-
-struct FIShortDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        if (len & 1) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        std::vector<int16_t> value;
-        size_t numShorts = len / 2;
-        value.reserve(numShorts);
-        for (size_t i = 0; i < numShorts; ++i) {
-            int16_t v = (data[0] << 8) | data[1];
-            value.push_back(v);
-            data += 2;
-        }
-        return FIShortValue::create(std::move(value));
-    }
-};
-
-struct FIIntDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        if (len & 3) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        std::vector<int32_t> value;
-        size_t numInts = len / 4;
-        value.reserve(numInts);
-        for (size_t i = 0; i < numInts; ++i) {
-            int32_t v = (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3];
-            value.push_back(v);
-            data += 4;
-        }
-        return FIIntValue::create(std::move(value));
-    }
-};
-
-struct FILongDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        if (len & 7) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        std::vector<int64_t> value;
-        size_t numLongs = len / 8;
-        value.reserve(numLongs);
-        for (size_t i = 0; i < numLongs; ++i) {
-            int64_t b0 = data[0], b1 = data[1], b2 = data[2], b3 = data[3], b4 = data[4], b5 = data[5], b6 = data[6], b7 = data[7];
-            int64_t v = (b0 << 56) | (b1 << 48) | (b2 << 40) | (b3 << 32) | (b4 << 24) | (b5 << 16) | (b6 << 8) | b7;
-            value.push_back(v);
-            data += 8;
-        }
-        return FILongValue::create(std::move(value));
-    }
-};
-
-struct FIBoolDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        if (len < 1) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        std::vector<bool> value;
-        uint8_t b = *data++;
-        size_t unusedBits = b >> 4;
-        size_t numBools = (len * 8) - 4 - unusedBits;
-        value.reserve(numBools);
-        uint8_t mask = 1 << 3;
-        for (size_t i = 0; i < numBools; ++i) {
-            if (!mask) {
-                mask = 1 << 7;
-                b = *data++;
-            }
-            value.push_back((b & mask) != 0);
-        }
-        return FIBoolValue::create(std::move(value));
-    }
-};
-
-struct FIFloatDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        if (len & 3) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        std::vector<float> value;
-        size_t numFloats = len / 4;
-        value.reserve(numFloats);
-        for (size_t i = 0; i < numFloats; ++i) {
-            int v = (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3];
-            float f;
-            memcpy(&f, &v, 4);
-            value.push_back(f);
-            data += 4;
-        }
-        return FIFloatValue::create(std::move(value));
-    }
-};
-
-struct FIDoubleDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        if (len & 7) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        std::vector<double> value;
-        size_t numDoubles = len / 8;
-        value.reserve(numDoubles);
-        for (size_t i = 0; i < numDoubles; ++i) {
-            long long b0 = data[0], b1 = data[1], b2 = data[2], b3 = data[3], b4 = data[4], b5 = data[5], b6 = data[6], b7 = data[7];
-            long long v = (b0 << 56) | (b1 << 48) | (b2 << 40) | (b3 << 32) | (b4 << 24) | (b5 << 16) | (b6 << 8) | b7;
-            double f;
-            memcpy(&f, &v, 8);
-            value.push_back(f);
-            data += 8;
-        }
-        return FIDoubleValue::create(std::move(value));
-    }
-};
-
-struct FIUUIDDecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        if (len & 15) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        return FIUUIDValue::create(std::vector<uint8_t>(data, data + len));
-    }
-};
-
-struct FICDATADecoder: public FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) /*override*/ {
-        return FICDATAValue::create(parseUTF8String(data, len));
-    }
-};
-
-class CFIReaderImpl: public FIReader {
-public:
-
-    CFIReaderImpl(std::unique_ptr<uint8_t[]> data_, size_t size):
-    data(std::move(data_)), dataP(data.get()), dataEnd(data.get() + size), currentNodeType(irr::io::EXN_NONE),
-    emptyElement(false), headerPending(true), terminatorPending(false)
-    {}
-
-    virtual ~CFIReaderImpl() {}
-
-    virtual bool read() /*override*/ {
-        if (headerPending) {
-            headerPending = false;
-            parseHeader();
-        }
-        if (terminatorPending) {
-            terminatorPending = false;
-            if (elementStack.empty()) {
-                return false;
-            }
-            else {
-                nodeName = elementStack.top();
-                elementStack.pop();
-                currentNodeType = nodeName.empty() ? irr::io::EXN_UNKNOWN : irr::io::EXN_ELEMENT_END;
-                return true;
-            }
-        }
-        if (dataP >= dataEnd) {
-            return false;
-        }
-        uint8_t b = *dataP;
-        if (b < 0x80) { // Element (C.2.11.2, C.3.7.2)
-            // C.3
-            parseElement();
-            return true;
-        }
-        else if (b < 0xc0) { // Characters (C.3.7.5)
-            // C.7
-            auto chars = parseNonIdentifyingStringOrIndex3(vocabulary.charactersTable);
-            nodeName = chars->toString();
-            currentNodeType = irr::io::EXN_TEXT;
-            return true;
-        }
-        else if (b < 0xe0) {
-            if ((b & 0xfc) == 0xc4) { // DTD (C.2.11.5)
-                // C.9
-                ++dataP;
-                if (b & 0x02) {
-                    /*const std::string &systemID =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                }
-                if (b & 0x01) {
-                    /*const std::string &publicID =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                }
-                elementStack.push(EmptyString);
-                currentNodeType = irr::io::EXN_UNKNOWN;
-                return true;
-            }
-            else if ((b & 0xfc) == 0xc8) { // Unexpanded entity reference (C.3.7.4)
-                // C.6
-                ++dataP;
-                /*const std::string &name =*/ parseIdentifyingStringOrIndex(vocabulary.otherNCNameTable);
-                if (b & 0x02) {
-                    /*const std::string &systemID =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                }
-                if (b & 0x01) {
-                    /*const std::string &publicID =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                }
-                currentNodeType = irr::io::EXN_UNKNOWN;
-                return true;
-            }
-        }
-        else if (b < 0xf0) {
-            if (b == 0xe1) { // Processing instruction (C.2.11.3, C.3.7.3)
-                // C.5
-                ++dataP;
-                /*const std::string &target =*/ parseIdentifyingStringOrIndex(vocabulary.otherNCNameTable);
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                /*std::shared_ptr<const FIValue> data =*/ parseNonIdentifyingStringOrIndex1(vocabulary.otherStringTable);
-                currentNodeType = irr::io::EXN_UNKNOWN;
-                return true;
-            }
-            else if (b == 0xe2) { // Comment (C.2.11.4, C.3.7.6)
-                // C.8
-                ++dataP;
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                std::shared_ptr<const FIValue> comment = parseNonIdentifyingStringOrIndex1(vocabulary.otherStringTable);
-                nodeName = comment->toString();
-                currentNodeType = irr::io::EXN_COMMENT;
-                return true;
-            }
-        }
-        else { // Terminator (C.2.12, C.3.8)
-            ++dataP;
-            if (b == 0xff) {
-                terminatorPending = true;
-            }
-            if (elementStack.empty()) {
-                return false;
-            }
-            else {
-                nodeName = elementStack.top();
-                elementStack.pop();
-                currentNodeType = nodeName.empty() ? irr::io::EXN_UNKNOWN : irr::io::EXN_ELEMENT_END;
-                return true;
-            }
-        }
-        throw DeadlyImportError(parseErrorMessage);
-    }
-
-    virtual irr::io::EXML_NODE getNodeType() const /*override*/ {
-        return currentNodeType;
-    }
-
-    virtual int getAttributeCount() const /*override*/ {
-        return static_cast<int>(attributes.size());
-    }
-
-    virtual const char* getAttributeName(int idx) const /*override*/ {
-        if (idx < 0 || idx >= (int)attributes.size()) {
-            return nullptr;
-        }
-        return attributes[idx].name.c_str();
-    }
-
-    virtual const char* getAttributeValue(int idx) const /*override*/ {
-        if (idx < 0 || idx >= (int)attributes.size()) {
-            return nullptr;
-        }
-        return attributes[idx].value->toString().c_str();
-    }
-
-    virtual const char* getAttributeValue(const char* name) const /*override*/ {
-        const Attribute* attr = getAttributeByName(name);
-        if (!attr) {
-            return nullptr;
-        }
-        return attr->value->toString().c_str();
-    }
-
-    virtual const char* getAttributeValueSafe(const char* name) const /*override*/ {
-        const Attribute* attr = getAttributeByName(name);
-        if (!attr) {
-            return EmptyString.c_str();
-        }
-        return attr->value->toString().c_str();
-    }
-
-    virtual int getAttributeValueAsInt(const char* name) const /*override*/ {
-        const Attribute* attr = getAttributeByName(name);
-        if (!attr) {
-            return 0;
-        }
-        std::shared_ptr<const FIIntValue> intValue = std::dynamic_pointer_cast<const FIIntValue>(attr->value);
-        if (intValue) {
-            return intValue->value.size() == 1 ? intValue->value.front() : 0;
-        }
-        return atoi(attr->value->toString().c_str());
-    }
-
-    virtual int getAttributeValueAsInt(int idx) const /*override*/ {
-        if (idx < 0 || idx >= (int)attributes.size()) {
-            return 0;
-        }
-        std::shared_ptr<const FIIntValue> intValue = std::dynamic_pointer_cast<const FIIntValue>(attributes[idx].value);
-        if (intValue) {
-            return intValue->value.size() == 1 ? intValue->value.front() : 0;
-        }
-        return atoi(attributes[idx].value->toString().c_str());
-    }
-
-    virtual float getAttributeValueAsFloat(const char* name) const /*override*/ {
-        const Attribute* attr = getAttributeByName(name);
-        if (!attr) {
-            return 0;
-        }
-        std::shared_ptr<const FIFloatValue> floatValue = std::dynamic_pointer_cast<const FIFloatValue>(attr->value);
-        if (floatValue) {
-            return floatValue->value.size() == 1 ? floatValue->value.front() : 0;
-        }
-
-        return fast_atof(attr->value->toString().c_str());
-    }
-
-    virtual float getAttributeValueAsFloat(int idx) const /*override*/ {
-        if (idx < 0 || idx >= (int)attributes.size()) {
-            return 0;
-        }
-        std::shared_ptr<const FIFloatValue> floatValue = std::dynamic_pointer_cast<const FIFloatValue>(attributes[idx].value);
-        if (floatValue) {
-            return floatValue->value.size() == 1 ? floatValue->value.front() : 0;
-        }
-        return fast_atof(attributes[idx].value->toString().c_str());
-    }
-
-    virtual const char* getNodeName() const /*override*/ {
-        return nodeName.c_str();
-    }
-
-    virtual const char* getNodeData() const /*override*/ {
-        return nodeName.c_str();
-    }
-
-    virtual bool isEmptyElement() const /*override*/ {
-        return emptyElement;
-    }
-
-    virtual irr::io::ETEXT_FORMAT getSourceFormat() const /*override*/ {
-        return irr::io::ETF_UTF8;
-    }
-
-    virtual irr::io::ETEXT_FORMAT getParserFormat() const /*override*/ {
-        return irr::io::ETF_UTF8;
-    }
-
-    virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const /*override*/ {
-        if (idx < 0 || idx >= (int)attributes.size()) {
-            return nullptr;
-        }
-        return attributes[idx].value;
-    }
-
-    virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* name) const /*override*/ {
-        const Attribute* attr = getAttributeByName(name);
-        if (!attr) {
-            return nullptr;
-        }
-        return attr->value;
-    }
-
-    virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) /*override*/ {
-        decoderMap[algorithmUri] = std::move(decoder);
-    }
-
-    virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *_vocabulary) /*override*/ {
-        vocabularyMap[vocabularyUri] = _vocabulary;
-    }
-
-private:
-
-    struct QName {
-        std::string prefix;
-        std::string uri;
-        std::string name;
-        inline QName() {}
-        inline QName(const FIQName &qname): prefix(qname.prefix ? qname.prefix : ""), uri(qname.uri ? qname.uri : ""), name(qname.name) {}
-    };
-
-    struct Attribute {
-        QName qname;
-        std::string name;
-        std::shared_ptr<const FIValue> value;
-    };
-
-    struct Vocabulary {
-        std::vector<std::string> restrictedAlphabetTable;
-        std::vector<std::string> encodingAlgorithmTable;
-        std::vector<std::string> prefixTable;
-        std::vector<std::string> namespaceNameTable;
-        std::vector<std::string> localNameTable;
-        std::vector<std::string> otherNCNameTable;
-        std::vector<std::string> otherURITable;
-        std::vector<std::shared_ptr<const FIValue>> attributeValueTable;
-        std::vector<std::shared_ptr<const FIValue>> charactersTable;
-        std::vector<std::shared_ptr<const FIValue>> otherStringTable;
-        std::vector<QName> elementNameTable;
-        std::vector<QName> attributeNameTable;
-        Vocabulary() {
-            prefixTable.push_back("xml");
-            namespaceNameTable.push_back("http://www.w3.org/XML/1998/namespace");
-        }
-    };
-
-    const Attribute* getAttributeByName(const char* name) const {
-        if (!name) {
-            return 0;
-        }
-        std::string n = name;
-        for (int i=0; i<(int)attributes.size(); ++i) {
-            if (attributes[i].name == n) {
-                return &attributes[i];
-            }
-        }
-        return 0;
-    }
-
-    size_t parseInt2() { // C.25
-        uint8_t b = *dataP++;
-        if (!(b & 0x40)) { // x0...... (C.25.2)
-            return b & 0x3f;
-        }
-        else if ((b & 0x60) == 0x40) { // x10..... ........ (C.25.3)
-            if (dataEnd - dataP > 0) {
-                return (((b & 0x1f) << 8) | *dataP++) + 0x40;
-            }
-        }
-        else if ((b & 0x70) == 0x60) { // x110.... ........ ........ (C.25.4)
-            if (dataEnd - dataP > 1) {
-                size_t result = (((b & 0x0f) << 16) | (dataP[0] << 8) | dataP[1]) + 0x2040;
-                dataP += 2;
-                return result;
-            }
-        }
-        throw DeadlyImportError(parseErrorMessage);
-    }
-
-    size_t parseInt3() { // C.27
-        uint8_t b = *dataP++;
-        if (!(b & 0x20)) { // xx0..... (C.27.2)
-            return b & 0x1f;
-        }
-        else if ((b & 0x38) == 0x20) { // xx100... ........ (C.27.3)
-            if (dataEnd - dataP > 0) {
-                return (((b & 0x07) << 8) | *dataP++) + 0x20;
-            }
-        }
-        else if ((b & 0x38) == 0x28) { // xx101... ........ ........ (C.27.4)
-            if (dataEnd - dataP > 1) {
-                size_t result = (((b & 0x07) << 16) | (dataP[0] << 8) | dataP[1]) + 0x820;
-                dataP += 2;
-                return result;
-            }
-        }
-        else if ((b & 0x3f) == 0x30) { // xx110000 0000.... ........ ........ (C.27.5)
-            if ((dataEnd - dataP > 2) && !(dataP[0] & 0xf0)) {
-                size_t result = (((dataP[0] & 0x0f) << 16) | (dataP[1] << 8) | dataP[2]) + 0x80820;
-                dataP += 3;
-                return result;
-            }
-        }
-        throw DeadlyImportError(parseErrorMessage);
-    }
-
-    size_t parseInt4() { // C.28
-        uint8_t b = *dataP++;
-        if (!(b & 0x10)) { // xxx0.... (C.28.2)
-            return b & 0x0f;
-        }
-        else if ((b & 0x1c) == 0x10) { // xxx100.. ........ (C.28.3)
-            if (dataEnd - dataP > 0) {
-                return (((b & 0x03) << 8) | *dataP++) + 0x10;
-            }
-        }
-        else if ((b & 0x1c) == 0x14) { // xxx101.. ........ ........ (C.28.4)
-            if (dataEnd - dataP > 1) {
-                size_t result = (((b & 0x03) << 16) | (dataP[0] << 8) | dataP[1]) + 0x410;
-                dataP += 2;
-                return result;
-            }
-        }
-        else if ((b & 0x1f) == 0x18) { // xxx11000 0000.... ........ ........ (C.28.5)
-            if ((dataEnd - dataP > 2) && !(dataP[0] & 0xf0)) {
-                size_t result = (((dataP[0] & 0x0f) << 16) | (dataP[1] << 8) | dataP[2]) + 0x40410;
-                dataP += 3;
-                return result;
-            }
-        }
-        throw DeadlyImportError(parseErrorMessage);
-    }
-
-    size_t parseSequenceLen() { // C.21
-        if (dataEnd - dataP > 0) {
-            uint8_t b = *dataP++;
-            if (b < 0x80) { // 0....... (C.21.2)
-                return b;
-            }
-            else if ((b & 0xf0) == 0x80) { // 1000.... ........ ........ (C.21.3)
-                if (dataEnd - dataP > 1) {
-                    size_t result = (((b & 0x0f) << 16) | (dataP[0] << 8) | dataP[1]) + 0x80;
-                    dataP += 2;
-                    return result;
-                }
-            }
-        }
-        throw DeadlyImportError(parseErrorMessage);
-    }
-
-    std::string parseNonEmptyOctetString2() { // C.22
-        // Parse the length of the string
-        uint8_t b = *dataP++ & 0x7f;
-        size_t len;
-        if (!(b & 0x40)) { // x0...... (C.22.3.1)
-            len = b + 1;
-        }
-        else if (b == 0x40) { // x1000000 ........ (C.22.3.2)
-            if (dataEnd - dataP < 1) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            len = *dataP++ + 0x41;
-        }
-        else if (b == 0x60) { // x1100000 ........ ........ ........ ........ (C.22.3.3)
-            if (dataEnd - dataP < 4) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            len = ((dataP[0] << 24) | (dataP[1] << 16) | (dataP[2] << 8) | dataP[3]) + 0x141;
-            dataP += 4;
-        }
-        else {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-
-        // Parse the string (C.22.4)
-        if (dataEnd - dataP < static_cast<ptrdiff_t>(len)) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        std::string s = parseUTF8String(dataP, len);
-        dataP += len;
-
-        return s;
-    }
-
-    size_t parseNonEmptyOctetString5Length() { // C.23
-        // Parse the length of the string
-        size_t b = *dataP++ & 0x0f;
-        if (!(b & 0x08)) { // xxxx0... (C.23.3.1)
-            return b + 1;
-        }
-        else if (b == 0x08) { // xxxx1000 ........ (C.23.3.2)
-            if (dataEnd - dataP > 0) {
-                return *dataP++ + 0x09;
-            }
-        }
-        else if (b == 0x0c) { // xxxx1100 ........ ........ ........ ........ (C.23.3.3)
-            if (dataEnd - dataP > 3) {
-                size_t result = ((dataP[0] << 24) | (dataP[1] << 16) | (dataP[2] << 8) | dataP[3]) + 0x109;
-                dataP += 4;
-                return result;
-            }
-        }
-        throw DeadlyImportError(parseErrorMessage);
-    }
-
-    size_t parseNonEmptyOctetString7Length() { // C.24
-        // Parse the length of the string
-        size_t b = *dataP++ & 0x03;
-        if (!(b & 0x02)) { // xxxxxx0. (C.24.3.1)
-            return b + 1;
-        }
-        else if (b == 0x02) { // xxxxxx10 ........ (C.24.3.2)
-            if (dataEnd - dataP > 0) {
-                return *dataP++ + 0x3;
-            }
-        }
-        else if (b == 0x03) { // xxxxxx11 ........ ........ ........ ........ (C.24.3.3)
-            if (dataEnd - dataP > 3) {
-                size_t result = ((dataP[0] << 24) | (dataP[1] << 16) | (dataP[2] << 8) | dataP[3]) + 0x103;
-                dataP += 4;
-                return result;
-            }
-        }
-        throw DeadlyImportError(parseErrorMessage);
-    }
-
-    std::shared_ptr<const FIValue> parseEncodedData(size_t index, size_t len) {
-        if (index < 32) {
-            FIDecoder *decoder = defaultDecoder[index];
-            if (!decoder) {
-                throw DeadlyImportError("Invalid encoding algorithm index ", to_string(index));
-            }
-            return decoder->decode(dataP, len);
-        }
-        else {
-            if (index - 32 >= vocabulary.encodingAlgorithmTable.size()) {
-                throw DeadlyImportError("Invalid encoding algorithm index ", to_string(index));
-            }
-            std::string uri = vocabulary.encodingAlgorithmTable[index - 32];
-            auto it = decoderMap.find(uri);
-            if (it == decoderMap.end()) {
-                throw DeadlyImportError("Unsupported encoding algorithm ", uri);
-            }
-            else {
-                return it->second->decode(dataP, len);
-            }
-        }
-    }
-
-    std::shared_ptr<const FIValue> parseRestrictedAlphabet(size_t index, size_t len) {
-        std::string alphabet;
-        if (index < 16) {
-            switch (index) {
-            case 0: // numeric
-                alphabet = "0123456789-+.e ";
-                break;
-            case 1: // date and time
-                alphabet = "0123456789-:TZ ";
-                break;
-            default:
-                throw DeadlyImportError("Invalid restricted alphabet index ", to_string(index));
-            }
-        }
-        else {
-            if (index - 16 >= vocabulary.restrictedAlphabetTable.size()) {
-                throw DeadlyImportError("Invalid restricted alphabet index ", to_string(index));
-            }
-            alphabet = vocabulary.restrictedAlphabetTable[index - 16];
-        }
-        std::vector<uint32_t> alphabetUTF32;
-        utf8::utf8to32(alphabet.begin(), alphabet.end(), back_inserter(alphabetUTF32));
-        std::string::size_type alphabetLength = alphabetUTF32.size();
-        if (alphabetLength < 2) {
-            throw DeadlyImportError("Invalid restricted alphabet length ", to_string(alphabetLength));
-        }
-        std::string::size_type bitsPerCharacter = 1;
-        while ((1ull << bitsPerCharacter) <= alphabetLength) {
-            ++bitsPerCharacter;
-        }
-        size_t bitsAvail = 0;
-        uint8_t mask = (1 << bitsPerCharacter) - 1;
-        uint32_t bits = 0;
-        std::string s;
-        for (size_t i = 0; i < len; ++i) {
-            bits = (bits << 8) | dataP[i];
-            bitsAvail += 8;
-            while (bitsAvail >= bitsPerCharacter) {
-                bitsAvail -= bitsPerCharacter;
-                const size_t charIndex = (bits >> bitsAvail) & mask;
-                if (charIndex < alphabetLength) {
-                    s += (char) alphabetUTF32[charIndex];
-                } else if (charIndex != mask) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-            }
-        }
-        return FIStringValue::create(std::move(s));
-    }
-
-    std::shared_ptr<const FIValue> parseEncodedCharacterString3() { // C.19
-        std::shared_ptr<const FIValue> result;
-        size_t len;
-        uint8_t b = *dataP;
-        if (b & 0x20) {
-            ++dataP;
-            if (dataEnd - dataP < 1) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            size_t index = ((b & 0x0f) << 4) | ((*dataP & 0xf0) >> 4); // C.29
-            len = parseNonEmptyOctetString5Length();
-            if (dataEnd - dataP < static_cast<ptrdiff_t>(len)) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            if (b & 0x10) {
-                // encoding algorithm (C.19.3.4)
-                result = parseEncodedData(index, len);
-            }
-            else {
-                // Restricted alphabet (C.19.3.3)
-                result = parseRestrictedAlphabet(index, len);
-            }
-        }
-        else {
-            len = parseNonEmptyOctetString5Length();
-            if (dataEnd - dataP < static_cast<ptrdiff_t>(len)) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            if (b & 0x10) {
-                // UTF-16 (C.19.3.2)
-                if (len & 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                result = FIStringValue::create(parseUTF16String(dataP, len));
-            }
-            else {
-                // UTF-8 (C.19.3.1)
-                result = FIStringValue::create(parseUTF8String(dataP, len));
-            }
-        }
-        dataP += len;
-        return result;
-    }
-
-    std::shared_ptr<const FIValue> parseEncodedCharacterString5() { // C.20
-        std::shared_ptr<const FIValue> result;
-        size_t len;
-        uint8_t b = *dataP;
-        if (b & 0x08) {
-            ++dataP;
-            if (dataEnd - dataP < 1) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            size_t index = ((b & 0x03) << 6) | ((*dataP & 0xfc) >> 2); /* C.29 */
-            len = parseNonEmptyOctetString7Length();
-            if (dataEnd - dataP < static_cast<ptrdiff_t>(len)) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            if (b & 0x04) {
-                // encoding algorithm (C.20.3.4)
-                result = parseEncodedData(index, len);
-            }
-            else {
-                // Restricted alphabet (C.20.3.3)
-                result = parseRestrictedAlphabet(index, len);
-            }
-        }
-        else {
-            len = parseNonEmptyOctetString7Length();
-            if (dataEnd - dataP < static_cast<ptrdiff_t>(len)) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            if (b & 0x04) {
-                // UTF-16 (C.20.3.2)
-                if (len & 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                result = FIStringValue::create(parseUTF16String(dataP, len));
-            }
-            else {
-                // UTF-8 (C.20.3.1)
-                result = FIStringValue::create(parseUTF8String(dataP, len));
-            }
-        }
-        dataP += len;
-        return result;
-    }
-
-    const std::string &parseIdentifyingStringOrIndex(std::vector<std::string> &stringTable) { // C.13
-        if (dataEnd - dataP < 1) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        uint8_t b = *dataP;
-        if (b & 0x80) {
-            // We have an index (C.13.4)
-            size_t index = parseInt2();
-            if (index >= stringTable.size()) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            return stringTable[index];
-        }
-        else {
-            // We have a string (C.13.3)
-            stringTable.push_back(parseNonEmptyOctetString2());
-            return stringTable.back();
-        }
-    }
-
-    QName parseNameSurrogate() { // C.16
-        if (dataEnd - dataP < 1) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        uint8_t b = *dataP++;
-        if (b & 0xfc) { // Padding '000000' C.2.5.5
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        QName result;
-        size_t index;
-        if (b & 0x02) { // prefix (C.16.3)
-            if ((dataEnd - dataP < 1) || (*dataP & 0x80)) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            index = parseInt2();
-            if (index >= vocabulary.prefixTable.size()) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            result.prefix = vocabulary.prefixTable[index];
-        }
-        if (b & 0x01) { // namespace-name (C.16.4)
-            if ((dataEnd - dataP < 1) || (*dataP & 0x80)) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            index = parseInt2();
-            if (index >= vocabulary.namespaceNameTable.size()) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            result.uri = vocabulary.namespaceNameTable[index];
-        }
-        // local-name
-        if ((dataEnd - dataP < 1) || (*dataP & 0x80)) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        index = parseInt2();
-        if (index >= vocabulary.localNameTable.size()) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        result.name = vocabulary.localNameTable[index];
-        return result;
-    }
-
-    const QName &parseQualifiedNameOrIndex2(std::vector<QName> &qNameTable) { // C.17
-        uint8_t b = *dataP;
-        if ((b & 0x7c) == 0x78) { // x11110..
-            // We have a literal (C.17.3)
-            ++dataP;
-            QName result;
-            // prefix (C.17.3.1)
-            result.prefix = b & 0x02 ? parseIdentifyingStringOrIndex(vocabulary.prefixTable) : std::string();
-            // namespace-name (C.17.3.1)
-            result.uri = b & 0x01 ? parseIdentifyingStringOrIndex(vocabulary.namespaceNameTable) : std::string();
-            // local-name
-            result.name = parseIdentifyingStringOrIndex(vocabulary.localNameTable);
-            qNameTable.push_back(result);
-            return qNameTable.back();
-        }
-        else {
-            // We have an index (C.17.4)
-            size_t index = parseInt2();
-            if (index >= qNameTable.size()) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            return qNameTable[index];
-        }
-    }
-
-    const QName &parseQualifiedNameOrIndex3(std::vector<QName> &qNameTable) { // C.18
-        uint8_t b = *dataP;
-        if ((b & 0x3c) == 0x3c) { // xx1111..
-            // We have a literal (C.18.3)
-            ++dataP;
-            QName result;
-            // prefix (C.18.3.1)
-            result.prefix = b & 0x02 ? parseIdentifyingStringOrIndex(vocabulary.prefixTable) : std::string();
-            // namespace-name (C.18.3.1)
-            result.uri = b & 0x01 ? parseIdentifyingStringOrIndex(vocabulary.namespaceNameTable) : std::string();
-            // local-name
-            result.name = parseIdentifyingStringOrIndex(vocabulary.localNameTable);
-            qNameTable.push_back(result);
-            return qNameTable.back();
-        }
-        else {
-            // We have an index (C.18.4)
-            size_t index = parseInt3();
-            if (index >= qNameTable.size()) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            return qNameTable[index];
-        }
-    }
-
-    std::shared_ptr<const FIValue> parseNonIdentifyingStringOrIndex1(std::vector<std::shared_ptr<const FIValue>> &valueTable) { // C.14
-        uint8_t b = *dataP;
-        if (b == 0xff) { // C.26.2
-            // empty string
-            ++dataP;
-            return EmptyFIString;
-        }
-        else if (b & 0x80) { // C.14.4
-            // We have an index
-            size_t index = parseInt2();
-            if (index >= valueTable.size()) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            return valueTable[index];
-        }
-        else { // C.14.3
-            // We have a literal
-            std::shared_ptr<const FIValue> result = parseEncodedCharacterString3();
-            if (b & 0x40) { // C.14.3.1
-                valueTable.push_back(result);
-            }
-            return result;
-        }
-    }
-
-    std::shared_ptr<const FIValue> parseNonIdentifyingStringOrIndex3(std::vector<std::shared_ptr<const FIValue>> &valueTable) { // C.15
-        uint8_t b = *dataP;
-        if (b & 0x20) { // C.15.4
-            // We have an index
-            size_t index = parseInt4();
-            if (index >= valueTable.size()) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            return valueTable[index];
-        }
-        else { // C.15.3
-            // We have a literal
-            std::shared_ptr<const FIValue> result = parseEncodedCharacterString5();
-            if (b & 0x10) { // C.15.3.1
-                valueTable.push_back(result);
-            }
-            return result;
-        }
-    }
-
-    void parseElement() {
-        // C.3
-
-        attributes.clear();
-
-        uint8_t b = *dataP;
-        bool hasAttributes = (b & 0x40) != 0; // C.3.3
-        if ((b & 0x3f) == 0x38) { // C.3.4.1
-            // Parse namespaces
-            ++dataP;
-            for (;;) {
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                b = *dataP++;
-                if (b == 0xf0) { // C.3.4.3
-                    break;
-                }
-                if ((b & 0xfc) != 0xcc) { // C.3.4.2
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                // C.12
-                Attribute attr;
-                attr.qname.prefix = "xmlns";
-                attr.qname.name = b & 0x02 ? parseIdentifyingStringOrIndex(vocabulary.prefixTable) : std::string();
-                attr.qname.uri = b & 0x01 ? parseIdentifyingStringOrIndex(vocabulary.namespaceNameTable) : std::string();
-                attr.name = attr.qname.name.empty() ? "xmlns" : "xmlns:" + attr.qname.name;
-                attr.value = FIStringValue::create(std::string(attr.qname.uri));
-                attributes.push_back(attr);
-            }
-            if ((dataEnd - dataP < 1) || (*dataP & 0xc0)) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-        }
-
-        // Parse Element name (C.3.5)
-        const QName &elemName = parseQualifiedNameOrIndex3(vocabulary.elementNameTable);
-        nodeName = elemName.prefix.empty() ? elemName.name : elemName.prefix + ':' + elemName.name;
-
-        if (hasAttributes) {
-            for (;;) {
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                b = *dataP;
-                if (b < 0x80) { // C.3.6.1
-                    // C.4
-                    Attribute attr;
-                    attr.qname = parseQualifiedNameOrIndex2(vocabulary.attributeNameTable);
-                    attr.name = attr.qname.prefix.empty() ? attr.qname.name : attr.qname.prefix + ':' + attr.qname.name;
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    attr.value = parseNonIdentifyingStringOrIndex1(vocabulary.attributeValueTable);
-                    attributes.push_back(attr);
-                }
-                else {
-                    if ((b & 0xf0) != 0xf0) { // C.3.6.2
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    emptyElement = b == 0xff; // C.3.6.2, C.3.8
-                    ++dataP;
-                    break;
-                }
-            }
-        }
-        else {
-            if (dataEnd - dataP < 1) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            b = *dataP;
-            switch (b) {
-            case 0xff:
-                terminatorPending = true;
-                // Intentionally fall through
-            case 0xf0:
-                emptyElement = true;
-                ++dataP;
-                break;
-            default:
-                emptyElement = false;
-            }
-        }
-        if (!emptyElement) {
-            elementStack.push(nodeName);
-        }
-
-        currentNodeType = irr::io::EXN_ELEMENT;
-    }
-
-    void parseHeader() {
-        // Parse header (C.1.3)
-        size_t magicSize = parseMagic(dataP, dataEnd);
-        if (!magicSize) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        dataP += magicSize;
-        // C.2.3
-        if (dataEnd - dataP < 1) {
-            throw DeadlyImportError(parseErrorMessage);
-        }
-        uint8_t b = *dataP++;
-        if (b & 0x40) {
-            // Parse additional data (C.2.4)
-            size_t len = parseSequenceLen();
-            for (size_t i = 0; i < len; ++i) {
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                /*std::string id =*/ parseNonEmptyOctetString2();
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                /*std::string data =*/ parseNonEmptyOctetString2();
-            }
-        }
-        if (b & 0x20) {
-            // Parse initial vocabulary (C.2.5)
-            if (dataEnd - dataP < 2) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            uint16_t b1 = (dataP[0] << 8) | dataP[1];
-            dataP += 2;
-            if (b1 & 0x1000) {
-                // External vocabulary (C.2.5.2)
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                std::string uri = parseNonEmptyOctetString2();
-                auto it = vocabularyMap.find(uri);
-                if (it == vocabularyMap.end()) {
-                    throw DeadlyImportError("Unknown vocabulary ", uri);
-                }
-                const FIVocabulary *externalVocabulary = it->second;
-                if (externalVocabulary->restrictedAlphabetTable) {
-                    std::copy(externalVocabulary->restrictedAlphabetTable, externalVocabulary->restrictedAlphabetTable + externalVocabulary->restrictedAlphabetTableSize, std::back_inserter(vocabulary.restrictedAlphabetTable));
-                }
-                if (externalVocabulary->encodingAlgorithmTable) {
-                    std::copy(externalVocabulary->encodingAlgorithmTable, externalVocabulary->encodingAlgorithmTable + externalVocabulary->encodingAlgorithmTableSize, std::back_inserter(vocabulary.encodingAlgorithmTable));
-                }
-                if (externalVocabulary->prefixTable) {
-                    std::copy(externalVocabulary->prefixTable, externalVocabulary->prefixTable + externalVocabulary->prefixTableSize, std::back_inserter(vocabulary.prefixTable));
-                }
-                if (externalVocabulary->namespaceNameTable) {
-                    std::copy(externalVocabulary->namespaceNameTable, externalVocabulary->namespaceNameTable + externalVocabulary->namespaceNameTableSize, std::back_inserter(vocabulary.namespaceNameTable));
-                }
-                if (externalVocabulary->localNameTable) {
-                    std::copy(externalVocabulary->localNameTable, externalVocabulary->localNameTable + externalVocabulary->localNameTableSize, std::back_inserter(vocabulary.localNameTable));
-                }
-                if (externalVocabulary->otherNCNameTable) {
-                    std::copy(externalVocabulary->otherNCNameTable, externalVocabulary->otherNCNameTable + externalVocabulary->otherNCNameTableSize, std::back_inserter(vocabulary.otherNCNameTable));
-                }
-                if (externalVocabulary->otherURITable) {
-                    std::copy(externalVocabulary->otherURITable, externalVocabulary->otherURITable + externalVocabulary->otherURITableSize, std::back_inserter(vocabulary.otherURITable));
-                }
-                if (externalVocabulary->attributeValueTable) {
-                    std::copy(externalVocabulary->attributeValueTable, externalVocabulary->attributeValueTable + externalVocabulary->attributeValueTableSize, std::back_inserter(vocabulary.attributeValueTable));
-                }
-                if (externalVocabulary->charactersTable) {
-                    std::copy(externalVocabulary->charactersTable, externalVocabulary->charactersTable + externalVocabulary->charactersTableSize, std::back_inserter(vocabulary.charactersTable));
-                }
-                if (externalVocabulary->otherStringTable) {
-                    std::copy(externalVocabulary->otherStringTable, externalVocabulary->otherStringTable + externalVocabulary->otherStringTableSize, std::back_inserter(vocabulary.otherStringTable));
-                }
-                if (externalVocabulary->elementNameTable) {
-                    std::copy(externalVocabulary->elementNameTable, externalVocabulary->elementNameTable + externalVocabulary->elementNameTableSize, std::back_inserter(vocabulary.elementNameTable));
-                }
-                if (externalVocabulary->attributeNameTable) {
-                    std::copy(externalVocabulary->attributeNameTable, externalVocabulary->attributeNameTable + externalVocabulary->attributeNameTableSize, std::back_inserter(vocabulary.attributeNameTable));
-                }
-            }
-            if (b1 & 0x0800) {
-                // Parse restricted alphabets (C.2.5.3)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.restrictedAlphabetTable.push_back(parseNonEmptyOctetString2());
-                }
-            }
-            if (b1 & 0x0400) {
-                // Parse encoding algorithms (C.2.5.3)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.encodingAlgorithmTable.push_back(parseNonEmptyOctetString2());
-                }
-            }
-            if (b1 & 0x0200) {
-                // Parse prefixes (C.2.5.3)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.prefixTable.push_back(parseNonEmptyOctetString2());
-                }
-            }
-            if (b1 & 0x0100) {
-                // Parse namespace names (C.2.5.3)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.namespaceNameTable.push_back(parseNonEmptyOctetString2());
-                }
-            }
-            if (b1 & 0x0080) {
-                // Parse local names (C.2.5.3)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.localNameTable.push_back(parseNonEmptyOctetString2());
-                }
-            }
-            if (b1 & 0x0040) {
-                // Parse other ncnames (C.2.5.3)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.otherNCNameTable.push_back(parseNonEmptyOctetString2());
-                }
-            }
-            if (b1 & 0x0020) {
-                // Parse other uris (C.2.5.3)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.otherURITable.push_back(parseNonEmptyOctetString2());
-                }
-            }
-            if (b1 & 0x0010) {
-                // Parse attribute values (C.2.5.4)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.attributeValueTable.push_back(parseEncodedCharacterString3());
-                }
-            }
-            if (b1 & 0x0008) {
-                // Parse content character chunks (C.2.5.4)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.charactersTable.push_back(parseEncodedCharacterString3());
-                }
-            }
-            if (b1 & 0x0004) {
-                // Parse other strings (C.2.5.4)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    if (dataEnd - dataP < 1) {
-                        throw DeadlyImportError(parseErrorMessage);
-                    }
-                    vocabulary.otherStringTable.push_back(parseEncodedCharacterString3());
-                }
-            }
-            if (b1 & 0x0002) {
-                // Parse element name surrogates (C.2.5.5)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    vocabulary.elementNameTable.push_back(parseNameSurrogate());
-                }
-            }
-            if (b1 & 0x0001) {
-                // Parse attribute name surrogates (C.2.5.5)
-                for (size_t len = parseSequenceLen(); len > 0; --len) {
-                    vocabulary.attributeNameTable.push_back(parseNameSurrogate());
-                }
-            }
-        }
-        if (b & 0x10) {
-            // Parse notations (C.2.6)
-            for (;;) {
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                uint8_t b1 = *dataP++;
-                if (b1 == 0xf0) {
-                    break;
-                }
-                if ((b1 & 0xfc) != 0xc0) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                /* C.11 */
-                /*const std::string &name =*/ parseIdentifyingStringOrIndex(vocabulary.otherNCNameTable);
-                if (b1 & 0x02) {
-                    /*const std::string &systemId =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                }
-                if (b1 & 0x01) {
-                    /*const std::string &publicId =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                }
-            }
-        }
-        if (b & 0x08) {
-            // Parse unparsed entities (C.2.7)
-            for (;;) {
-                if (dataEnd - dataP < 1) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                uint8_t b1 = *dataP++;
-                if (b1 == 0xf0) {
-                    break;
-                }
-                if ((b1 & 0xfe) != 0xd0) {
-                    throw DeadlyImportError(parseErrorMessage);
-                }
-                /* C.10 */
-                /*const std::string &name =*/ parseIdentifyingStringOrIndex(vocabulary.otherNCNameTable);
-                /*const std::string &systemId =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                if (b1 & 0x01) {
-                    /*const std::string &publicId =*/ parseIdentifyingStringOrIndex(vocabulary.otherURITable);
-                }
-                /*const std::string &notationName =*/ parseIdentifyingStringOrIndex(vocabulary.otherNCNameTable);
-            }
-        }
-        if (b & 0x04) {
-            // Parse character encoding scheme (C.2.8)
-            if (dataEnd - dataP < 1) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            /*std::string characterEncodingScheme =*/ parseNonEmptyOctetString2();
-        }
-        if (b & 0x02) {
-            // Parse standalone flag (C.2.9)
-            if (dataEnd - dataP < 1) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            uint8_t b1 = *dataP++;
-            if (b1 & 0xfe) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            //bool standalone = b1 & 0x01;
-        }
-        if (b & 0x01) {
-            // Parse version (C.2.10)
-            if (dataEnd - dataP < 1) {
-                throw DeadlyImportError(parseErrorMessage);
-            }
-            /*std::shared_ptr<const FIValue> version =*/ parseNonIdentifyingStringOrIndex1(vocabulary.otherStringTable);
-        }
-    }
-
-    std::unique_ptr<uint8_t[]> data;
-    uint8_t *dataP, *dataEnd;
-    irr::io::EXML_NODE currentNodeType;
-    bool emptyElement;
-    bool headerPending;
-    bool terminatorPending;
-    Vocabulary vocabulary;
-    std::vector<Attribute> attributes;
-    std::stack<std::string> elementStack;
-    std::string nodeName;
-    std::map<std::string, std::unique_ptr<FIDecoder>> decoderMap;
-    std::map<std::string, const FIVocabulary*> vocabularyMap;
-
-    static const std::string EmptyString;
-    static std::shared_ptr<const FIValue> EmptyFIString;
-
-    static FIHexDecoder hexDecoder;
-    static FIBase64Decoder base64Decoder;
-    static FIShortDecoder shortDecoder;
-    static FIIntDecoder intDecoder;
-    static FILongDecoder longDecoder;
-    static FIBoolDecoder boolDecoder;
-    static FIFloatDecoder floatDecoder;
-    static FIDoubleDecoder doubleDecoder;
-    static FIUUIDDecoder uuidDecoder;
-    static FICDATADecoder cdataDecoder;
-    static FIDecoder *defaultDecoder[32];
-};
-
-const std::string CFIReaderImpl::EmptyString;
-std::shared_ptr<const FIValue> CFIReaderImpl::EmptyFIString = FIStringValue::create(std::string());
-
-FIHexDecoder CFIReaderImpl::hexDecoder;
-FIBase64Decoder CFIReaderImpl::base64Decoder;
-FIShortDecoder CFIReaderImpl::shortDecoder;
-FIIntDecoder CFIReaderImpl::intDecoder;
-FILongDecoder CFIReaderImpl::longDecoder;
-FIBoolDecoder CFIReaderImpl::boolDecoder;
-FIFloatDecoder CFIReaderImpl::floatDecoder;
-FIDoubleDecoder CFIReaderImpl::doubleDecoder;
-FIUUIDDecoder CFIReaderImpl::uuidDecoder;
-FICDATADecoder CFIReaderImpl::cdataDecoder;
-
-FIDecoder *CFIReaderImpl::defaultDecoder[32] = {
-    &hexDecoder,
-    &base64Decoder,
-    &shortDecoder,
-    &intDecoder,
-    &longDecoder,
-    &boolDecoder,
-    &floatDecoder,
-    &doubleDecoder,
-    &uuidDecoder,
-    &cdataDecoder
-};
-
-class CXMLReaderImpl : public FIReader
-{
-public:
-
-    //! Constructor
-    CXMLReaderImpl(std::unique_ptr<irr::io::IIrrXMLReader<char, irr::io::IXMLBase>> reader_)
-    : reader(std::move(reader_))
-    {}
-
-    virtual ~CXMLReaderImpl() {}
-
-    virtual bool read() /*override*/ {
-        return reader->read();
-    }
-
-    virtual irr::io::EXML_NODE getNodeType() const /*override*/ {
-        return reader->getNodeType();
-    }
-
-    virtual int getAttributeCount() const /*override*/ {
-        return reader->getAttributeCount();
-    }
-
-    virtual const char* getAttributeName(int idx) const /*override*/ {
-        return reader->getAttributeName(idx);
-    }
-
-    virtual const char* getAttributeValue(int idx) const /*override*/ {
-        return reader->getAttributeValue(idx);
-    }
-
-    virtual const char* getAttributeValue(const char* name) const /*override*/ {
-        return reader->getAttributeValue(name);
-    }
-
-    virtual const char* getAttributeValueSafe(const char* name) const /*override*/ {
-        return reader->getAttributeValueSafe(name);
-    }
-
-    virtual int getAttributeValueAsInt(const char* name) const /*override*/ {
-        return reader->getAttributeValueAsInt(name);
-    }
-
-    virtual int getAttributeValueAsInt(int idx) const /*override*/ {
-        return reader->getAttributeValueAsInt(idx);
-    }
-
-    virtual float getAttributeValueAsFloat(const char* name) const /*override*/ {
-        return reader->getAttributeValueAsFloat(name);
-    }
-
-    virtual float getAttributeValueAsFloat(int idx) const /*override*/ {
-        return reader->getAttributeValueAsFloat(idx);
-    }
-
-    virtual const char* getNodeName() const /*override*/ {
-        return reader->getNodeName();
-    }
-
-    virtual const char* getNodeData() const /*override*/ {
-        return reader->getNodeData();
-    }
-
-    virtual bool isEmptyElement() const /*override*/ {
-        return reader->isEmptyElement();
-    }
-
-    virtual irr::io::ETEXT_FORMAT getSourceFormat() const /*override*/ {
-        return reader->getSourceFormat();
-    }
-
-    virtual irr::io::ETEXT_FORMAT getParserFormat() const /*override*/ {
-        return reader->getParserFormat();
-    }
-
-    virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int /*idx*/) const /*override*/ {
-        return nullptr;
-    }
-
-    virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* /*name*/) const /*override*/ {
-        return nullptr;
-    }
-
-    virtual void registerDecoder(const std::string & /*algorithmUri*/, std::unique_ptr<FIDecoder> /*decoder*/) /*override*/ {}
-
-
-    virtual void registerVocabulary(const std::string &/*vocabularyUri*/, const FIVocabulary * /*vocabulary*/) /*override*/ {}
-
-private:
-
-    std::unique_ptr<irr::io::IIrrXMLReader<char, irr::io::IXMLBase>> reader;
-};
-
-static std::unique_ptr<uint8_t[]> readFile(IOStream *stream, size_t &size, bool &isFI) {
-    size = stream->FileSize();
-    std::unique_ptr<uint8_t[]> data = std::unique_ptr<uint8_t[]>(new uint8_t[size]);
-    if (stream->Read(data.get(), size, 1) != 1) {
-        size = 0;
-        data.reset();
-    }
-    isFI = parseMagic(data.get(), data.get() + size) > 0;
-    return data;
-}
-
-std::unique_ptr<FIReader> FIReader::create(IOStream *stream)
-{
-    size_t size;
-    bool isFI;
-    auto data = readFile(stream, size, isFI);
-    if (isFI) {
-        return std::unique_ptr<FIReader>(new CFIReaderImpl(std::move(data), size));
-    }
-    else {
-        auto memios = std::unique_ptr<MemoryIOStream>(new MemoryIOStream(data.release(), size, true));
-        auto callback = std::unique_ptr<CIrrXML_IOStreamReader>(new CIrrXML_IOStreamReader(memios.get()));
-        return std::unique_ptr<FIReader>(new CXMLReaderImpl(std::unique_ptr<irr::io::IIrrXMLReader<char, irr::io::IXMLBase>>(createIrrXMLReader(callback.get()))));
-    }
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 192
code/AssetLib/X3D/FIReader.hpp

@@ -1,192 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   FIReader.hpp
-/// \brief  Reader for Fast Infoset encoded binary XML files.
-/// \date   2017
-/// \author Patrick Daehne
-
-#ifndef INCLUDED_AI_FI_READER_H
-#define INCLUDED_AI_FI_READER_H
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-//#include <wchar.h>
-#include <string>
-#include <memory>
-#include <cerrno>
-#include <cwchar>
-#include <vector>
-//#include <stdio.h>
-//#include <cstdint>
-#ifdef ASSIMP_USE_HUNTER
-#  include <irrXML/irrXML.h>
-#else
-#  include <irrXML.h>
-#endif
-
-namespace Assimp {
-
-struct FIValue {
-    virtual const std::string &toString() const = 0;
-    virtual ~FIValue() {}
-};
-
-struct FIStringValue: public FIValue {
-    std::string value;
-    static std::shared_ptr<FIStringValue> create(std::string &&value);
-};
-
-struct FIByteValue: public FIValue {
-    std::vector<uint8_t> value;
-};
-
-struct FIHexValue: public FIByteValue {
-    static std::shared_ptr<FIHexValue> create(std::vector<uint8_t> &&value);
-};
-
-struct FIBase64Value: public FIByteValue {
-    static std::shared_ptr<FIBase64Value> create(std::vector<uint8_t> &&value);
-};
-
-struct FIShortValue: public FIValue {
-    std::vector<int16_t> value;
-    static std::shared_ptr<FIShortValue> create(std::vector<int16_t> &&value);
-};
-
-struct FIIntValue: public FIValue {
-    std::vector<int32_t> value;
-    static std::shared_ptr<FIIntValue> create(std::vector<int32_t> &&value);
-};
-
-struct FILongValue: public FIValue {
-    std::vector<int64_t> value;
-    static std::shared_ptr<FILongValue> create(std::vector<int64_t> &&value);
-};
-
-struct FIBoolValue: public FIValue {
-    std::vector<bool> value;
-    static std::shared_ptr<FIBoolValue> create(std::vector<bool> &&value);
-};
-
-struct FIFloatValue: public FIValue {
-    std::vector<float> value;
-    static std::shared_ptr<FIFloatValue> create(std::vector<float> &&value);
-};
-
-struct FIDoubleValue: public FIValue {
-    std::vector<double> value;
-    static std::shared_ptr<FIDoubleValue> create(std::vector<double> &&value);
-};
-
-struct FIUUIDValue: public FIByteValue {
-    static std::shared_ptr<FIUUIDValue> create(std::vector<uint8_t> &&value);
-};
-
-struct FICDATAValue: public FIStringValue {
-    static std::shared_ptr<FICDATAValue> create(std::string &&value);
-};
-
-struct FIDecoder {
-    virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) = 0;
-    virtual ~FIDecoder() {}
-};
-
-struct FIQName {
-    const char *name;
-    const char *prefix;
-    const char *uri;
-};
-
-struct FIVocabulary {
-    const char **restrictedAlphabetTable;
-    size_t restrictedAlphabetTableSize;
-    const char **encodingAlgorithmTable;
-    size_t encodingAlgorithmTableSize;
-    const char **prefixTable;
-    size_t prefixTableSize;
-    const char **namespaceNameTable;
-    size_t namespaceNameTableSize;
-    const char **localNameTable;
-    size_t localNameTableSize;
-    const char **otherNCNameTable;
-    size_t otherNCNameTableSize;
-    const char **otherURITable;
-    size_t otherURITableSize;
-    const std::shared_ptr<const FIValue> *attributeValueTable;
-    size_t attributeValueTableSize;
-    const std::shared_ptr<const FIValue> *charactersTable;
-    size_t charactersTableSize;
-    const std::shared_ptr<const FIValue> *otherStringTable;
-    size_t otherStringTableSize;
-    const FIQName *elementNameTable;
-    size_t elementNameTableSize;
-    const FIQName *attributeNameTable;
-    size_t attributeNameTableSize;
-};
-
-class IOStream;
-
-class FIReader: public irr::io::IIrrXMLReader<char, irr::io::IXMLBase> {
-public:
-	virtual ~FIReader();
-    virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const = 0;
-
-    virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char *name) const = 0;
-
-    virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) = 0;
-
-    virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) = 0;
-
-    static std::unique_ptr<FIReader> create(IOStream *stream);
-
-};// class IFIReader
-
-inline
-FIReader::~FIReader() {
-	// empty
-}
-
-}// namespace Assimp
-
-#endif // #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#endif // INCLUDED_AI_FI_READER_H

+ 68 - 1614
code/AssetLib/X3D/X3DImporter.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -47,68 +46,72 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
 
 #include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
 #include <assimp/StringUtils.h>
 
 // Header files, Assimp.
 #include <assimp/DefaultIOSystem.h>
 #include <assimp/fast_atof.h>
-#include "FIReader.hpp"
 
 // Header files, stdlib.
+#include <iterator>
 #include <memory>
 #include <string>
-#include <iterator>
 
 namespace Assimp {
 
-/// \var aiImporterDesc X3DImporter::Description
 /// Constant which holds the importer description
 const aiImporterDesc X3DImporter::Description = {
-	"Extensible 3D(X3D) Importer",
-	"smalcom",
-	"",
-	"See documentation in source code. Chapter: Limitations.",
-	aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
-	0,
-	0,
-	0,
-	0,
-	"x3d x3db"
+    "Extensible 3D(X3D) Importer",
+    "smalcom",
+    "",
+    "See documentation in source code. Chapter: Limitations.",
+    aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_LimitedSupport | aiImporterFlags_Experimental,
+    0,
+    0,
+    0,
+    0,
+    "x3d x3db"
 };
 
-//const std::regex X3DImporter::pattern_nws(R"([^, \t\r\n]+)");
-//const std::regex X3DImporter::pattern_true(R"(^\s*(?:true|1)\s*$)", std::regex::icase);
-
 struct WordIterator {
     using iterator_category = std::input_iterator_tag;
-    using value_type = const char*;
+    using value_type = const char *;
     using difference_type = ptrdiff_t;
-    using pointer = value_type*;
-    using reference = value_type&;
+    using pointer = value_type *;
+    using reference = value_type &;
 
     static const char *whitespace;
-    const char *start_, *end_;
-    WordIterator(const char *start, const char *end): start_(start), end_(end) {
-        start_ = start + strspn(start, whitespace);
-        if (start_ >= end_) {
-            start_ = 0;
+    const char *mStart, *mEnd;
+
+    WordIterator(const char *start, const char *end) :
+            mStart(start),
+            mEnd(end) {
+        mStart = start + ::strspn(start, whitespace);
+        if (mStart >= mEnd) {
+            mStart = 0;
         }
     }
-    WordIterator(): start_(0), end_(0) {}
-    WordIterator(const WordIterator &other): start_(other.start_), end_(other.end_) {}
+    WordIterator() :
+            mStart(0),
+            mEnd(0) {}
+    WordIterator(const WordIterator &other) :
+            mStart(other.mStart),
+            mEnd(other.mEnd) {}
     WordIterator &operator=(const WordIterator &other) {
-        start_ = other.start_;
-        end_ = other.end_;
+        mStart = other.mStart;
+        mEnd = other.mEnd;
         return *this;
     }
-    bool operator==(const WordIterator &other) const { return start_ == other.start_; }
-    bool operator!=(const WordIterator &other) const { return start_ != other.start_; }
+
+    bool operator==(const WordIterator &other) const { return mStart == other.mStart; }
+
+    bool operator!=(const WordIterator &other) const { return mStart != other.mStart; }
+
     WordIterator &operator++() {
-        start_ += strcspn(start_, whitespace);
-        start_ += strspn(start_, whitespace);
-        if (start_ >= end_) {
-            start_ = 0;
+        mStart += strcspn(mStart, whitespace);
+        mStart += strspn(mStart, whitespace);
+        if (mStart >= mEnd) {
+            mStart = 0;
         }
         return *this;
     }
@@ -117,14 +120,13 @@ struct WordIterator {
         ++(*this);
         return result;
     }
-    const char *operator*() const { return start_; }
+    const char *operator*() const { return mStart; }
 };
 
 const char *WordIterator::whitespace = ", \t\r\n";
 
-X3DImporter::X3DImporter()
-: NodeElement_Cur( nullptr )
-, mReader( nullptr ) {
+X3DImporter::X3DImporter() :
+        mNodeElementCur(nullptr) {
     // empty
 }
 
@@ -134,1602 +136,54 @@ X3DImporter::~X3DImporter() {
 }
 
 void X3DImporter::Clear() {
-	NodeElement_Cur = nullptr;
-	// Delete all elements
-	if(!NodeElement_List.empty()) {
-        for ( std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it ) {
+    mNodeElementCur = nullptr;
+    // Delete all elements
+    if (!NodeElement_List.empty()) {
+        for (std::list<X3DNodeElementBase *>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it) {
             delete *it;
         }
-		NodeElement_List.clear();
-	}
-}
-
-
-/*********************************************************************************************************************************************/
-/************************************************************ Functions: find set ************************************************************/
-/*********************************************************************************************************************************************/
-
-bool X3DImporter::FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
-{
-	for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); ++it)
-	{
-		if(((*it)->Type == pType) && ((*it)->ID == pID))
-		{
-			if(pElement != nullptr) *pElement = *it;
-
-			return true;
-		}
-	}// for(std::list<CX3DImporter_NodeElement*>::iterator it = NodeElement_List.begin(); it != NodeElement_List.end(); it++)
-
-	return false;
-}
-
-bool X3DImporter::FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID,
-													const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
-{
-    bool found = false;// flag: true - if requested element is found.
-
-	// Check if pStartNode - this is the element, we are looking for.
-	if((pStartNode->Type == pType) && (pStartNode->ID == pID))
-	{
-		found = true;
-        if ( pElement != nullptr )
-        {
-            *pElement = pStartNode;
-        }
-
-		goto fne_fn_end;
-	}// if((pStartNode->Type() == pType) && (pStartNode->ID() == pID))
-
-	// Check childs of pStartNode.
-	for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = pStartNode->Child.begin(); ch_it != pStartNode->Child.end(); ++ch_it)
-	{
-		found = FindNodeElement_FromNode(*ch_it, pID, pType, pElement);
-        if ( found )
-        {
-            break;
-        }
-	}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = it->Child.begin(); ch_it != it->Child.end(); ch_it++)
-
-fne_fn_end:
-
-	return found;
-}
-
-bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
-{
-    CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
-    bool static_search = false;// flag: true if searching in static node.
-
-    // At first check if we have deal with static node. Go up through parent nodes and check flag.
-    while(tnd != nullptr)
-    {
-		if(tnd->Type == CX3DImporter_NodeElement::ENET_Group)
-		{
-			if(((CX3DImporter_NodeElement_Group*)tnd)->Static)
-			{
-				static_search = true;// Flag found, stop walking up. Node with static flag will holded in tnd variable.
-				break;
-			}
-		}
-
-		tnd = tnd->Parent;// go up in graph.
-    }// while(tnd != nullptr)
-
-    // at now call appropriate search function.
-    if ( static_search )
-    {
-        return FindNodeElement_FromNode( tnd, pID, pType, pElement );
+        NodeElement_List.clear();
     }
-    else
-    {
-        return FindNodeElement_FromRoot( pID, pType, pElement );
-    }
-}
-
-/*********************************************************************************************************************************************/
-/************************************************************ Functions: throw set ***********************************************************/
-/*********************************************************************************************************************************************/
-
-void X3DImporter::Throw_ArgOutOfRange(const std::string& pArgument)
-{
-	throw DeadlyImportError("Argument value is out of range for: \"", pArgument, "\".");
-}
-
-void X3DImporter::Throw_CloseNotFound(const std::string& pNode)
-{
-	throw DeadlyImportError("Close tag for node <", pNode, "> not found. Seems file is corrupt.");
-}
-
-void X3DImporter::Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
-{
-	throw DeadlyImportError("In <", mReader->getNodeName(), "> failed to convert attribute value \"", pAttrValue,
-							"\" from string to array of floats.");
-}
-
-void X3DImporter::Throw_DEF_And_USE()
-{
-	throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <", mReader->getNodeName(), ">.");
-}
-
-void X3DImporter::Throw_IncorrectAttr(const std::string& pAttrName)
-{
-	throw DeadlyImportError("Node <", mReader->getNodeName(), "> has incorrect attribute \"", pAttrName, "\".");
-}
-
-void X3DImporter::Throw_IncorrectAttrValue(const std::string& pAttrName)
-{
-	throw DeadlyImportError("Attribute \"", pAttrName, "\" in node <", mReader->getNodeName(), "> has incorrect value.");
-}
-
-void X3DImporter::Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription)
-{
-	throw DeadlyImportError("\"", pNodeType, "\" node can be used only once in ", mReader->getNodeName(), ". Description: ", pDescription);
 }
 
-void X3DImporter::Throw_TagCountIncorrect(const std::string& pNode)
-{
-	throw DeadlyImportError("Count of open and close tags for node <", pNode, "> are not equivalent. Seems file is corrupt.");
-}
-
-void X3DImporter::Throw_USE_NotFound(const std::string& pAttrValue)
-{
-	throw DeadlyImportError("Not found node with name \"", pAttrValue, "\" in <", mReader->getNodeName(), ">.");
-}
-
-/*********************************************************************************************************************************************/
-/************************************************************* Functions: XML set ************************************************************/
-/*********************************************************************************************************************************************/
-
-void X3DImporter::XML_CheckNode_MustBeEmpty()
-{
-	if(!mReader->isEmptyElement()) throw DeadlyImportError("Node <", mReader->getNodeName(), "> must be empty.");
-}
-
-void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
-{
-    static const size_t Uns_Skip_Len = 192;
-    const char* Uns_Skip[ Uns_Skip_Len ] = {
-	    // CAD geometry component
-	    "CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
-	    // Core
-	    "ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
-	    // Distributed interactive simulation (DIS) component
-	    "DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
-	    // Cube map environmental texturing component
-	    "ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
-	    // Environmental effects component
-	    "Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
-	    // Environmental sensor component
-	    "ProximitySensor", "TransformSensor", "VisibilitySensor",
-	    // Followers component
-	    "ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
-	    "PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
-	    // Geospatial component
-	    "GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
-	    "GeoTouchSensor", "GeoTransform", "GeoViewpoint",
-	    // Humanoid Animation (H-Anim) component
-	    "HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
-	    // Interpolation component
-	    "ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
-	    "PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
-	    "SplineScalarInterpolator", "SquadOrientationInterpolator",
-	    // Key device sensor component
-	    "KeySensor", "StringSensor",
-	    // Layering component
-	    "Layer", "LayerSet", "Viewport",
-	    // Layout component
-	    "Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
-	    // Navigation component
-	    "Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
-	    // Networking component
-	    "EXPORT", "IMPORT", "Anchor", "LoadSensor",
-	    // NURBS component
-	    "Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
-	    "NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
-	    "NurbsTrimmedSurface",
-	    // Particle systems component
-	    "BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
-	    "VolumeEmitter", "WindPhysicsModel",
-	    // Picking component
-	    "LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
-	    // Pointing device sensor component
-	    "CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
-	    // Rendering component
-	    "ClipPlane",
-	    // Rigid body physics
-	    "BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
-	    "MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
-	    // Scripting component
-	    "Script",
-	    // Programmable shaders component
-	    "ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
-	    "ShaderProgram",
-	    // Shape component
-	    "FillProperties", "LineProperties", "TwoSidedMaterial",
-	    // Sound component
-	    "AudioClip", "Sound",
-	    // Text component
-	    "FontStyle", "Text",
-	    // Texturing3D Component
-	    "ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
-	    // Texturing component
-	    "MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
-	    // Time component
-	    "TimeSensor",
-	    // Event Utilities component
-	    "BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
-	    // Volume rendering component
-	    "BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
-	    "OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
-	    "VolumeData"
-    };
-
-    const std::string nn( mReader->getNodeName() );
-    bool found = false;
-    bool close_found = false;
-
-	for(size_t i = 0; i < Uns_Skip_Len; i++)
-	{
-		if(nn == Uns_Skip[i])
-		{
-			found = true;
-			if(mReader->isEmptyElement())
-			{
-				close_found = true;
-
-				goto casu_cres;
-			}
-
-			while(mReader->read())
-			{
-				if((mReader->getNodeType() == irr::io::EXN_ELEMENT_END) && (nn == mReader->getNodeName()))
-				{
-					close_found = true;
+void X3DImporter::ParseFile(const std::string &file, IOSystem *pIOHandler) {
+    ai_assert(nullptr != pIOHandler);
 
-					goto casu_cres;
-				}
-			}
-		}
+    static const std::string mode = "rb";
+    std::unique_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
+    if (!fileStream.get()) {
+        throw DeadlyImportError("Failed to open file " + file + ".");
 	}
-
-casu_cres:
-
-	if(!found) throw DeadlyImportError("Unknown node \"", nn, "\" in ", pParentNodeName, ".");
-
-	if(close_found)
-		LogInfo("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
-	else
-		Throw_CloseNotFound(nn);
 }
 
-bool X3DImporter::XML_SearchNode(const std::string& pNodeName)
-{
-	while(mReader->read())
-	{
-		if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
-	}
-
-	return false;
-}
-
-bool X3DImporter::XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
-{
-    auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
-    if (boolValue) {
-        if (boolValue->value.size() == 1) {
-            return boolValue->value.front();
-        }
-        throw DeadlyImportError("Invalid bool value");
-    }
-    else {
-        std::string val(mReader->getAttributeValue(pAttrIdx));
-
-        if(val == "false")
-            return false;
-        else if(val == "true")
+bool X3DImporter::CanRead( const std::string &pFile, IOSystem * /*pIOHandler*/, bool checkSig ) const {
+    if (checkSig) {
+        std::string::size_type pos = pFile.find_last_of(".x3d");
+        if (pos != std::string::npos) {
             return true;
-        else
-            throw DeadlyImportError("Bool attribute value can contain \"false\" or \"true\" not the \"", val, "\"");
-    }
-}
-
-float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
-{
-    auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
-    if (floatValue) {
-        if (floatValue->value.size() == 1) {
-            return floatValue->value.front();
         }
-        throw DeadlyImportError("Invalid float value");
-    }
-    else {
-        std::string val;
-        float tvalf;
-
-        ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
-        fast_atoreal_move(val.c_str(), tvalf, false);
-
-        return tvalf;
     }
-}
-
-int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
-{
-    auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
-    if (intValue) {
-        if (intValue->value.size() == 1) {
-            return intValue->value.front();
-        }
-        throw DeadlyImportError("Invalid int value");
-    }
-    else {
-        return strtol10(mReader->getAttributeValue(pAttrIdx));
-    }
-}
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
-{
-    std::vector<float> tlist;
-    std::vector<float>::iterator it;
-
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
-	if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
-
-	it = tlist.begin();
-	pValue.r = *it++;
-	pValue.g = *it++;
-	pValue.b = *it;
+    return false;
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
-{
-    std::vector<float> tlist;
-    std::vector<float>::iterator it;
-
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
-	if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
-
-	it = tlist.begin();
-	pValue.x = *it++;
-	pValue.y = *it;
+void X3DImporter::GetExtensionList( std::set<std::string> &extensionList ) {
+    extensionList.insert("x3d");
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
-{
-    std::vector<float> tlist;
-    std::vector<float>::iterator it;
-
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);
-	if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
-
-	it = tlist.begin();
-	pValue.x = *it++;
-	pValue.y = *it++;
-	pValue.z = *it;
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
-{
-    auto boolValue = std::dynamic_pointer_cast<const FIBoolValue>(mReader->getAttributeEncodedValue(pAttrIdx));
-    if (boolValue) {
-        pValue = boolValue->value;
+void X3DImporter::InternReadFile( const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler ) {
+    std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
+    if (!stream) {
+        throw DeadlyImportError("Could not open file for reading");
     }
-    else {
-        const char *val = mReader->getAttributeValue(pAttrIdx);
-        pValue.clear();
-
-        //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
-        //const std::cregex_iterator wordItEnd;
-        //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::regex_match(match.str(), pattern_true); });
 
-        WordIterator wordItBegin(val, val + strlen(val));
-        WordIterator wordItEnd;
-        std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return (::tolower(match[0]) == 't') || (match[0] == '1'); });
-    }
+    pScene->mRootNode = new aiNode(pFile);
 }
 
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
-{
-    auto intValue = std::dynamic_pointer_cast<const FIIntValue>(mReader->getAttributeEncodedValue(pAttrIdx));
-    if (intValue) {
-        pValue = intValue->value;
-    }
-    else {
-        const char *val = mReader->getAttributeValue(pAttrIdx);
-        pValue.clear();
-
-        //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
-        //const std::cregex_iterator wordItEnd;
-        //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stoi(match.str()); });
-
-        WordIterator wordItBegin(val, val + strlen(val));
-        WordIterator wordItEnd;
-        std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return atoi(match); });
-    }
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
-{
-    auto floatValue = std::dynamic_pointer_cast<const FIFloatValue>(mReader->getAttributeEncodedValue(pAttrIdx));
-    if (floatValue) {
-        pValue = floatValue->value;
-    }
-    else {
-        const char *val = mReader->getAttributeValue(pAttrIdx);
-        pValue.clear();
-
-        //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
-        //const std::cregex_iterator wordItEnd;
-        //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stof(match.str()); });
-
-        WordIterator wordItBegin(val, val + strlen(val));
-        WordIterator wordItEnd;
-        std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return static_cast<float>(atof(match)); });
-    }
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
-{
-    auto doubleValue = std::dynamic_pointer_cast<const FIDoubleValue>(mReader->getAttributeEncodedValue(pAttrIdx));
-    if (doubleValue) {
-        pValue = doubleValue->value;
-    }
-    else {
-        const char *val = mReader->getAttributeValue(pAttrIdx);
-        pValue.clear();
-
-        //std::cregex_iterator wordItBegin(val, val + strlen(val), pattern_nws);
-        //const std::cregex_iterator wordItEnd;
-        //std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const std::cmatch &match) { return std::stod(match.str()); });
-
-        WordIterator wordItBegin(val, val + strlen(val));
-        WordIterator wordItEnd;
-        std::transform(wordItBegin, wordItEnd, std::back_inserter(pValue), [](const char *match) { return atof(match); });
-    }
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
-{
-    std::vector<float> tlist;
-
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-	if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
-
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiColor3D tcol;
-
-		tcol.r = *it++;
-		tcol.g = *it++;
-		tcol.b = *it++;
-		pValue.push_back(tcol);
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
-{
-    std::list<aiColor3D> tlist;
-
-	XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-		for(std::list<aiColor3D>::iterator it = tlist.begin(); it != tlist.end(); ++it) pValue.push_back(*it);
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
-{
-    std::vector<float> tlist;
-
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-	if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
-
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiColor4D tcol;
-
-		tcol.r = *it++;
-		tcol.g = *it++;
-		tcol.b = *it++;
-		tcol.a = *it++;
-		pValue.push_back(tcol);
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
-{
-    std::list<aiColor4D> tlist;
-
-	XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-        for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
-        {
-            pValue.push_back( *it );
-        }
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
-{
-    std::vector<float> tlist;
-
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-    if ( tlist.size() % 2 )
-    {
-        Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
-    }
-
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiVector2D tvec;
-
-		tvec.x = *it++;
-		tvec.y = *it++;
-		pValue.push_back(tvec);
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
-{
-    std::list<aiVector2D> tlist;
-
-	XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-        for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
-        {
-            pValue.push_back( *it );
-        }
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
-{
-    std::vector<float> tlist;
-
-	XML_ReadNode_GetAttrVal_AsArrF(pAttrIdx, tlist);// read as list
-    if ( tlist.size() % 3 )
-    {
-        Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
-    }
-
-	// copy data to array
-	for(std::vector<float>::iterator it = tlist.begin(); it != tlist.end();)
-	{
-		aiVector3D tvec;
-
-		tvec.x = *it++;
-		tvec.y = *it++;
-		tvec.z = *it++;
-		pValue.push_back(tvec);
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
-{
-    std::list<aiVector3D> tlist;
-
-	XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
-	// and copy to array
-	if(!tlist.empty())
-	{
-		pValue.reserve(tlist.size());
-        for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it )
-        {
-            pValue.push_back( *it );
-        }
-	}
-}
-
-void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
-{
-	// make copy of attribute value - strings list.
-	const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
-    if ( 0 == tok_str_len )
-    {
-        Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
-    }
-
-	// get pointer to begin of value.
-    char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
-    char *tok_str_end = tok_str + tok_str_len;
-	// string list has following format: attr_name='"s1" "s2" "sn"'.
-	do
-	{
-		char* tbeg;
-		char* tend;
-		size_t tlen;
-		std::string tstr;
-
-		// find begin of string(element of string list): "sn".
-		tbeg = strstr(tok_str, "\"");
-		if(tbeg == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
-
-		tbeg++;// forward pointer from '\"' symbol to next after it.
-		tok_str = tbeg;
-		// find end of string(element of string list): "sn".
-		tend = strstr(tok_str, "\"");
-		if(tend == nullptr) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
-
-		tok_str = tend + 1;
-		// create storage for new string
-		tlen = tend - tbeg;
-		tstr.resize(tlen);// reserve enough space and copy data
-		memcpy((void*)tstr.data(), tbeg, tlen);// not strcpy because end of copied string from tok_str has no terminator.
-		// and store string in output list.
-		pValue.push_back(tstr);
-	} while(tok_str < tok_str_end);
-}
-
-/*********************************************************************************************************************************************/
-/****************************************************** Functions: geometry helper set  ******************************************************/
-/*********************************************************************************************************************************************/
-
-aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
-{
-	return aiVector3D(pRadius * std::cos(pAngle), pRadius * std::sin(pAngle), 0);
-}
-
-void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
-												std::list<aiVector3D>& pVertices)
-{
-	// check argument values ranges.
-    if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
-    }
-    if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
-    }
-    if ( pRadius <= 0 )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
-    }
-
-	// calculate arc angle and check type of arc
-	float angle_full = std::fabs(pEndAngle - pStartAngle);
-    if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
-    {
-        angle_full = AI_MATH_TWO_PI_F;
-    }
-
-	// calculate angle for one step - angle to next point of line.
-	float angle_step = angle_full / (float)pNumSegments;
-	// make points
-	for(size_t pi = 0; pi <= pNumSegments; pi++)
-	{
-		float tangle = pStartAngle + pi * angle_step;
-		pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
-	}// for(size_t pi = 0; pi <= pNumSegments; pi++)
-
-	// if we making full circle then add last vertex equal to first vertex
-	if(angle_full == AI_MATH_TWO_PI_F) pVertices.push_back(*pVertices.begin());
-}
-
-void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
-{
-    std::list<aiVector3D>::const_iterator pit = pPoint.begin();
-    std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
-
-	--pit_last;
-
-    if ( pPoint.size() < 2 )
-    {
-        Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
-    }
-
-	// add first point of first line.
-	pLine.push_back(*pit++);
-	// add internal points
-	while(pit != pit_last)
-	{
-		pLine.push_back(*pit);// second point of previous line
-		pLine.push_back(*pit);// first point of next line
-		++pit;
-	}
-	// add last point of last line
-	pLine.push_back(*pit);
-}
-
-void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
-{
-    std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
-
-	while(plit != pPolylineCoordIdx.end())
-	{
-		// add first point of polyline
-		pLineCoordIdx.push_back(*plit++);
-		while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
-		{
-			std::list<int32_t>::const_iterator plit_next;
-
-			plit_next = plit, ++plit_next;
-			pLineCoordIdx.push_back(*plit);// second point of previous line.
-			pLineCoordIdx.push_back(-1);// delimiter
-			if((*plit_next == (-1)) || (plit_next == pPolylineCoordIdx.end())) break;// current polyline is finished
-
-			pLineCoordIdx.push_back(*plit);// first point of next line.
-			plit = plit_next;
-		}// while((*plit != (-1)) && (plit != pPolylineCoordIdx.end()))
-	}// while(plit != pPolylineCoordIdx.end())
-}
-
-#define MESH_RectParallelepiped_CREATE_VERT \
-aiVector3D vert_set[8]; \
-float x1, x2, y1, y2, z1, z2, hs; \
- \
-	hs = pSize.x / 2, x1 = -hs, x2 = hs; \
-	hs = pSize.y / 2, y1 = -hs, y2 = hs; \
-	hs = pSize.z / 2, z1 = -hs, z2 = hs; \
-	vert_set[0].Set(x2, y1, z2); \
-	vert_set[1].Set(x2, y2, z2); \
-	vert_set[2].Set(x2, y2, z1); \
-	vert_set[3].Set(x2, y1, z1); \
-	vert_set[4].Set(x1, y1, z2); \
-	vert_set[5].Set(x1, y2, z2); \
-	vert_set[6].Set(x1, y2, z1); \
-	vert_set[7].Set(x1, y1, z1)
-
-void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
-{
-	MESH_RectParallelepiped_CREATE_VERT;
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 3, 2, 1, 0);// front
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 6, 7, 4, 5);// back
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 3, 0, 4);// left
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 2, 6, 5, 1);// right
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 0, 1, 5, 4);// top
-	MACRO_FACE_ADD_QUAD_FA(true, pVertices, vert_set, 7, 6, 2, 3);// bottom
-}
-
-#undef MESH_RectParallelepiped_CREATE_VERT
-
-void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
-{
-    std::vector<int32_t> f_data(pCoordIdx);
-    std::vector<unsigned int> inds;
-    unsigned int prim_type = 0;
-
-    if ( f_data.back() != ( -1 ) )
-    {
-        f_data.push_back( -1 );
-    }
-
-	// reserve average size.
-	pFaces.reserve(f_data.size() / 3);
-	inds.reserve(4);
-    //PrintVectorSet("build. ci", pCoordIdx);
-	for(std::vector<int32_t>::iterator it = f_data.begin(); it != f_data.end(); ++it)
-	{
-		// when face is got count how many indices in it.
-		if(*it == (-1))
-		{
-			aiFace tface;
-			size_t ts;
-
-			ts = inds.size();
-			switch(ts)
-			{
-				case 0: goto mg_m_err;
-				case 1: prim_type |= aiPrimitiveType_POINT; break;
-				case 2: prim_type |= aiPrimitiveType_LINE; break;
-				case 3: prim_type |= aiPrimitiveType_TRIANGLE; break;
-				default: prim_type |= aiPrimitiveType_POLYGON; break;
-			}
-
-			tface.mNumIndices = static_cast<unsigned int>(ts);
-			tface.mIndices = new unsigned int[ts];
-			memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
-			pFaces.push_back(tface);
-			inds.clear();
-		}// if(*it == (-1))
-		else
-		{
-			inds.push_back(*it);
-		}// if(*it == (-1)) else
-	}// for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
-//PrintVectorSet("build. faces", pCoordIdx);
-
-	pPrimitiveTypes = prim_type;
-
-	return;
-
-mg_m_err:
-
-	for(size_t i = 0, i_e = pFaces.size(); i < i_e; i++) delete [] pFaces.at(i).mIndices;
-
-	pFaces.clear();
-}
-
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
-{
-std::list<aiColor4D> tcol;
-
-	// create RGBA array from RGB.
-	for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
-
-	// call existing function for adding RGBA colors
-	MeshGeometry_AddColor(pMesh, tcol, pColorPerVertex);
-}
-
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
-{
-    std::list<aiColor4D>::const_iterator col_it = pColors.begin();
-
-	if(pColorPerVertex)
-	{
-		if(pColors.size() < pMesh.mNumVertices)
-		{
-			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(", to_string(pColors.size()), ") can not be less than Vertices count(",
-									to_string(pMesh.mNumVertices), ").");
-		}
-
-		// copy colors to mesh
-		pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
-		for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mColors[0][i] = *col_it++;
-	}// if(pColorPerVertex)
-	else
-	{
-		if(pColors.size() < pMesh.mNumFaces)
-		{
-			throw DeadlyImportError("MeshGeometry_AddColor1. Colors count(", to_string(pColors.size()), ") can not be less than Faces count(",
-									to_string(pMesh.mNumFaces), ").");
-		}
-
-		// copy colors to mesh
-		pMesh.mColors[0] = new aiColor4D[pMesh.mNumVertices];
-		for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-		{
-			// apply color to all vertices of face
-            for ( size_t vi = 0, vi_e = pMesh.mFaces[ fi ].mNumIndices; vi < vi_e; vi++ )
-            {
-                pMesh.mColors[ 0 ][ pMesh.mFaces[ fi ].mIndices[ vi ] ] = *col_it;
-            }
-
-			++col_it;
-		}
-	}// if(pColorPerVertex) else
-}
-
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
-										const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
-{
-    std::list<aiColor4D> tcol;
-
-	// create RGBA array from RGB.
-    for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
-    {
-        tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
-    }
-
-	// call existing function for adding RGBA colors
-	MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
-}
-
-void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
-										const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
-{
-    std::vector<aiColor4D> col_tgt_arr;
-    std::list<aiColor4D> col_tgt_list;
-    std::vector<aiColor4D> col_arr_copy;
-
-    if ( pCoordIdx.size() == 0 )
-    {
-        throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
-    }
-
-	// copy list to array because we are need indexed access to colors.
-	col_arr_copy.reserve(pColors.size());
-    for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it )
-    {
-        col_arr_copy.push_back( *it );
-    }
-
-	if(pColorPerVertex)
-	{
-		if(pColorIdx.size() > 0)
-		{
-			// check indices array count.
-			if(pColorIdx.size() < pCoordIdx.size())
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(", to_string(pColorIdx.size()),
-										") can not be less than Coords inidces count(", to_string(pCoordIdx.size()),  ").");
-			}
-			// create list with colors for every vertex.
-			col_tgt_arr.resize(pMesh.mNumVertices);
-			for(std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin(), coordidx_it = pCoordIdx.begin(); colidx_it != pColorIdx.end(); ++colidx_it, ++coordidx_it)
-			{
-                if ( *colidx_it == ( -1 ) )
-                {
-                    continue;// skip faces delimiter
-                }
-                if ( ( unsigned int ) ( *coordidx_it ) > pMesh.mNumVertices )
-                {
-                    throw DeadlyImportError( "MeshGeometry_AddColor2. Coordinate idx is out of range." );
-                }
-                if ( ( unsigned int ) *colidx_it > pMesh.mNumVertices )
-                {
-                    throw DeadlyImportError( "MeshGeometry_AddColor2. Color idx is out of range." );
-                }
-
-				col_tgt_arr[*coordidx_it] = col_arr_copy[*colidx_it];
-			}
-		}// if(pColorIdx.size() > 0)
-		else
-		{
-			// when color indices list is absent use CoordIdx.
-			// check indices array count.
-			if(pColors.size() < pMesh.mNumVertices)
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(", to_string(pColors.size()), ") can not be less than Vertices count(",
-										to_string(pMesh.mNumVertices),  ").");
-			}
-			// create list with colors for every vertex.
-			col_tgt_arr.resize(pMesh.mNumVertices);
-            for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
-            {
-                col_tgt_arr[ i ] = col_arr_copy[ i ];
-            }
-		}// if(pColorIdx.size() > 0) else
-	}// if(pColorPerVertex)
-	else
-	{
-		if(pColorIdx.size() > 0)
-		{
-			// check indices array count.
-			if(pColorIdx.size() < pMesh.mNumFaces)
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors indices count(", to_string(pColorIdx.size()),
-										") can not be less than Faces count(", to_string(pMesh.mNumFaces),  ").");
-			}
-			// create list with colors for every vertex using faces indices.
-			col_tgt_arr.resize(pMesh.mNumFaces);
-
-			std::vector<int32_t>::const_iterator colidx_it = pColorIdx.begin();
-			for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-			{
-				if((unsigned int)*colidx_it > pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddColor2. Face idx is out of range.");
-
-				col_tgt_arr[fi] = col_arr_copy[*colidx_it++];
-			}
-		}// if(pColorIdx.size() > 0)
-		else
-		{
-			// when color indices list is absent use CoordIdx.
-			// check indices array count.
-			if(pColors.size() < pMesh.mNumFaces)
-			{
-				throw DeadlyImportError("MeshGeometry_AddColor2. Colors count(", to_string(pColors.size()), ") can not be less than Faces count(",
-										to_string(pMesh.mNumFaces),  ").");
-			}
-			// create list with colors for every vertex using faces indices.
-			col_tgt_arr.resize(pMesh.mNumFaces);
-			for(size_t fi = 0; fi < pMesh.mNumFaces; fi++) col_tgt_arr[fi] = col_arr_copy[fi];
-
-		}// if(pColorIdx.size() > 0) else
-	}// if(pColorPerVertex) else
-
-	// copy array to list for calling function that add colors.
-	for(std::vector<aiColor4D>::const_iterator it = col_tgt_arr.begin(); it != col_tgt_arr.end(); ++it) col_tgt_list.push_back(*it);
-	// add prepared colors list to mesh.
-	MeshGeometry_AddColor(pMesh, col_tgt_list, pColorPerVertex);
-}
-
-void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pNormalIdx,
-								const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
-{
-    std::vector<size_t> tind;
-    std::vector<aiVector3D> norm_arr_copy;
-
-	// copy list to array because we are need indexed access to normals.
-	norm_arr_copy.reserve(pNormals.size());
-    for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); ++it )
-    {
-        norm_arr_copy.push_back( *it );
-    }
-
-	if(pNormalPerVertex)
-	{
-		if(pNormalIdx.size() > 0)
-		{
-			// check indices array count.
-			if(pNormalIdx.size() != pCoordIdx.size()) throw DeadlyImportError("Normals and Coords inidces count must be equal.");
-
-			tind.reserve(pNormalIdx.size());
-			for(std::vector<int32_t>::const_iterator it = pNormalIdx.begin(); it != pNormalIdx.end(); ++it)
-			{
-				if(*it != (-1)) tind.push_back(*it);
-			}
-
-			// copy normals to mesh
-			pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-			for(size_t i = 0; (i < pMesh.mNumVertices) && (i < tind.size()); i++)
-			{
-				if(tind[i] >= norm_arr_copy.size())
-					throw DeadlyImportError("MeshGeometry_AddNormal. Normal index(", to_string(tind[i]),
-											") is out of range. Normals count: ", to_string(norm_arr_copy.size()), ".");
-
-				pMesh.mNormals[i] = norm_arr_copy[tind[i]];
-			}
-		}
-		else
-		{
-			if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
-
-			// copy normals to mesh
-			pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-			std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
-			for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
-		}
-	}// if(pNormalPerVertex)
-	else
-	{
-		if(pNormalIdx.size() > 0)
-		{
-			if(pMesh.mNumFaces != pNormalIdx.size()) throw DeadlyImportError("Normals faces count must be equal to mesh faces count.");
-
-			std::vector<int32_t>::const_iterator normidx_it = pNormalIdx.begin();
-
-			tind.reserve(pNormalIdx.size());
-			for(size_t i = 0, i_e = pNormalIdx.size(); i < i_e; i++) tind.push_back(*normidx_it++);
-
-		}
-		else
-		{
-			tind.reserve(pMesh.mNumFaces);
-			for(size_t i = 0; i < pMesh.mNumFaces; i++) tind.push_back(i);
-
-		}
-
-		// copy normals to mesh
-		pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-		for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-		{
-			aiVector3D tnorm;
-
-			tnorm = norm_arr_copy[tind[fi]];
-			for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = tnorm;
-		}
-	}// if(pNormalPerVertex) else
-}
-
-void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
-{
-    std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
-
-	if(pNormalPerVertex)
-	{
-		if(pNormals.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and vertices count must be equal.");
-
-		// copy normals to mesh
-		pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-		for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mNormals[i] = *norm_it++;
-	}// if(pNormalPerVertex)
-	else
-	{
-		if(pNormals.size() != pMesh.mNumFaces) throw DeadlyImportError("MeshGeometry_AddNormal. Normals and faces count must be equal.");
-
-		// copy normals to mesh
-		pMesh.mNormals = new aiVector3D[pMesh.mNumVertices];
-		for(size_t fi = 0; fi < pMesh.mNumFaces; fi++)
-		{
-			// apply color to all vertices of face
-			for(size_t vi = 0, vi_e = pMesh.mFaces[fi].mNumIndices; vi < vi_e; vi++) pMesh.mNormals[pMesh.mFaces[fi].mIndices[vi]] = *norm_it;
-
-			++norm_it;
-		}
-	}// if(pNormalPerVertex) else
-}
-
-void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pTexCoordIdx,
-								const std::list<aiVector2D>& pTexCoords) const
-{
-    std::vector<aiVector3D> texcoord_arr_copy;
-    std::vector<aiFace> faces;
-    unsigned int prim_type;
-
-	// copy list to array because we are need indexed access to normals.
-	texcoord_arr_copy.reserve(pTexCoords.size());
-	for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
-	{
-		texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
-	}
-
-	if(pTexCoordIdx.size() > 0)
-	{
-		GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
-        if ( faces.empty() )
-        {
-            throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
-        }
-        if ( faces.size() != pMesh.mNumFaces )
-        {
-            throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
-        }
-	}
-	else
-	{
-		GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
-	}
-
-	pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
-	pMesh.mNumUVComponents[0] = 2;
-	for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
-	{
-		if(pMesh.mFaces[fi].mNumIndices != faces.at(fi).mNumIndices)
-			throw DeadlyImportError("Number of indices in texture face and mesh face must be equal. Invalid face index: ", to_string(fi), ".");
-
-		for(size_t ii = 0; ii < pMesh.mFaces[fi].mNumIndices; ii++)
-		{
-			size_t vert_idx = pMesh.mFaces[fi].mIndices[ii];
-			size_t tc_idx = faces.at(fi).mIndices[ii];
-
-			pMesh.mTextureCoords[0][vert_idx] = texcoord_arr_copy.at(tc_idx);
-		}
-	}// for(size_t fi = 0, fi_e = faces.size(); fi < fi_e; fi++)
-}
-
-void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
-{
-    std::vector<aiVector3D> tc_arr_copy;
-
-    if ( pTexCoords.size() != pMesh.mNumVertices )
-    {
-        throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
-    }
-
-	// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
-	tc_arr_copy.reserve(pTexCoords.size());
-    for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it )
-    {
-        tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
-    }
-
-	// copy texture coordinates to mesh
-	pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
-	pMesh.mNumUVComponents[0] = 2;
-    for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
-    {
-        pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
-    }
-}
-
-aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::vector<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
-{
-    std::vector<aiFace> faces;
-    unsigned int prim_type = 0;
-
-	// create faces array from input string with vertices indices.
-	GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
-    if ( !faces.size() )
-    {
-        throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
-    }
-
-	//
-	// Create new mesh and copy geometry data.
-	//
-    aiMesh *tmesh = new aiMesh;
-    size_t ts = faces.size();
-	// faces
-	tmesh->mFaces = new aiFace[ts];
-	tmesh->mNumFaces = static_cast<unsigned int>(ts);
-	for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
-
-	// vertices
-	std::list<aiVector3D>::const_iterator vit = pVertices.begin();
-
-	ts = pVertices.size();
-	tmesh->mVertices = new aiVector3D[ts];
-	tmesh->mNumVertices = static_cast<unsigned int>(ts);
-    for ( size_t i = 0; i < ts; i++ )
-    {
-        tmesh->mVertices[ i ] = *vit++;
-    }
-
-	// set primitives type and return result.
-	tmesh->mPrimitiveTypes = prim_type;
-
-	return tmesh;
-}
-
-/*********************************************************************************************************************************************/
-/************************************************************ Functions: parse set ***********************************************************/
-/*********************************************************************************************************************************************/
-
-void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
-{
-    CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
-
-	// if we are adding not the root element then add new element to current element child list.
-    if ( NodeElement_Cur != nullptr )
-    {
-        NodeElement_Cur->Child.push_back( new_group );
-    }
-
-	NodeElement_List.push_back(new_group);// it's a new element - add it to list.
-	NodeElement_Cur = new_group;// switch current element to new one.
-}
-
-void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
-{
-	NodeElement_Cur->Child.push_back(pNode);// add new element to current element child list.
-	NodeElement_Cur = pNode;// switch current element to new one.
-}
-
-void X3DImporter::ParseHelper_Node_Exit()
-{
-	// check if we can walk up.
-    if ( NodeElement_Cur != nullptr )
-    {
-        NodeElement_Cur = NodeElement_Cur->Parent;
-    }
-}
-
-void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
-{
-	pOutString.clear();
-    const size_t instr_len = strlen(pInStr);
-    if ( 0 == instr_len )
-    {
-        return;
-    }
-
-	pOutString.reserve(instr_len * 3 / 2);
-	// check and correct floats in format ".x". Must be "x.y".
-    if ( pInStr[ 0 ] == '.' )
-    {
-        pOutString.push_back( '0' );
-    }
-
-	pOutString.push_back(pInStr[0]);
-	for(size_t ci = 1; ci < instr_len; ci++)
-	{
-		if((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t')))
-		{
-			pOutString.push_back('0');
-			pOutString.push_back('.');
-		}
-		else
-		{
-			pOutString.push_back(pInStr[ci]);
-		}
-	}
-}
-
-extern FIVocabulary X3D_vocabulary_3_2;
-extern FIVocabulary X3D_vocabulary_3_3;
-
-void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
-{
-    std::unique_ptr<FIReader> OldReader = std::move(mReader);// store current XMLreader.
-    std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
-
-	// Check whether we can read from the file
-    if ( file.get() == nullptr )
-    {
-        throw DeadlyImportError( "Failed to open X3D file ", pFile, "." );
-    }
-	mReader = FIReader::create(file.get());
-    if ( !mReader )
-    {
-        throw DeadlyImportError( "Failed to create XML reader for file", pFile, "." );
-    }
-    mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.2", &X3D_vocabulary_3_2);
-    mReader->registerVocabulary("urn:web3d:x3d:fi-vocabulary-3.3", &X3D_vocabulary_3_3);
-	// start reading
-	ParseNode_Root();
-
-	// restore old XMLreader
-	mReader = std::move(OldReader);
-}
-
-void X3DImporter::ParseNode_Root()
-{
-	// search for root tag <X3D>
-    if ( !XML_SearchNode( "X3D" ) )
-    {
-        throw DeadlyImportError( "Root node \"X3D\" not found." );
-    }
-
-	ParseHelper_Group_Begin();// create root node element.
-	// parse other contents
-	while(mReader->read())
-	{
-        if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
-        {
-            continue;
-        }
-
-		if(XML_CheckNode_NameEqual("head"))
-			ParseNode_Head();
-		else if(XML_CheckNode_NameEqual("Scene"))
-			ParseNode_Scene();
-		else
-			XML_CheckNode_SkipUnsupported("Root");
-	}
-
-	// exit from root node element.
-	ParseHelper_Node_Exit();
-}
-
-void X3DImporter::ParseNode_Head()
-{
-    bool close_found = false;// flag: true if close tag of node are found.
-
-	while(mReader->read())
-	{
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if(XML_CheckNode_NameEqual("meta"))
-			{
-				XML_CheckNode_MustBeEmpty();
-
-				// adding metadata from <head> as MetaString from <Scene>
-                bool added( false );
-                CX3DImporter_NodeElement_MetaString* ms = new CX3DImporter_NodeElement_MetaString(NodeElement_Cur);
-
-				ms->Name = mReader->getAttributeValueSafe("name");
-				// name must not be empty
-				if(!ms->Name.empty())
-				{
-					ms->Value.push_back(mReader->getAttributeValueSafe("content"));
-					NodeElement_List.push_back(ms);
-                    if ( NodeElement_Cur != nullptr )
-                    {
-                        NodeElement_Cur->Child.push_back( ms );
-                        added = true;
-                    }
-				}
-                // if an error has occurred, release instance
-                if ( !added ) {
-                    delete ms;
-                }
-			}// if(XML_CheckNode_NameEqual("meta"))
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if(XML_CheckNode_NameEqual("head"))
-			{
-				close_found = true;
-				break;
-			}
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
-	}// while(mReader->read())
-
-    if ( !close_found )
-    {
-        Throw_CloseNotFound( "head" );
-    }
-}
-
-void X3DImporter::ParseNode_Scene()
-{
-    auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
-    {
-	    pCounter++;
-	    if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: ", pGroupName, ".");
-};
-
-auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
-{
-	if(pCounter == 0) Throw_TagCountIncorrect(pGroupName);
-
-	pCounter--;
-};
-
-static const char* GroupName_Group = "Group";
-static const char* GroupName_StaticGroup = "StaticGroup";
-static const char* GroupName_Transform = "Transform";
-static const char* GroupName_Switch = "Switch";
-
-bool close_found = false;
-size_t counter_group = 0;
-size_t counter_transform = 0;
-size_t counter_switch = 0;
-
-	// while create static node? Because objects name used deeper in "USE" attribute can be equal to some meta in <head> node.
-	ParseHelper_Group_Begin(true);
-	while(mReader->read())
-	{
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		{
-			if(XML_CheckNode_NameEqual("Shape"))
-			{
-				ParseNode_Shape_Shape();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Group))
-			{
-				GroupCounter_Increase(counter_group, GroupName_Group);
-				ParseNode_Grouping_Group();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_Group);
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
-			{
-				GroupCounter_Increase(counter_group, GroupName_StaticGroup);
-				ParseNode_Grouping_StaticGroup();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Transform))
-			{
-				GroupCounter_Increase(counter_transform, GroupName_Transform);
-				ParseNode_Grouping_Transform();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_transform, GroupName_Transform);
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Switch))
-			{
-				GroupCounter_Increase(counter_switch, GroupName_Switch);
-				ParseNode_Grouping_Switch();
-				// if node is empty then decrease group counter at this place.
-				if(mReader->isEmptyElement()) GroupCounter_Decrease(counter_switch, GroupName_Switch);
-			}
-			else if(XML_CheckNode_NameEqual("DirectionalLight"))
-		{
-				ParseNode_Lighting_DirectionalLight();
-			}
-			else if(XML_CheckNode_NameEqual("PointLight"))
-			{
-				ParseNode_Lighting_PointLight();
-			}
-			else if(XML_CheckNode_NameEqual("SpotLight"))
-			{
-				ParseNode_Lighting_SpotLight();
-			}
-			else if(XML_CheckNode_NameEqual("Inline"))
-			{
-				ParseNode_Networking_Inline();
-			}
-			else if(!ParseHelper_CheckRead_X3DMetadataObject())
-			{
-				XML_CheckNode_SkipUnsupported("Scene");
-			}
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT)
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
-		{
-			if(XML_CheckNode_NameEqual("Scene"))
-			{
-				close_found = true;
-
-				break;
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Group))
-			{
-				GroupCounter_Decrease(counter_group, GroupName_Group);
-				ParseNode_Grouping_GroupEnd();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_StaticGroup))
-			{
-				GroupCounter_Decrease(counter_group, GroupName_StaticGroup);
-				ParseNode_Grouping_StaticGroupEnd();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Transform))
-			{
-				GroupCounter_Decrease(counter_transform, GroupName_Transform);
-				ParseNode_Grouping_TransformEnd();
-			}
-			else if(XML_CheckNode_NameEqual(GroupName_Switch))
-			{
-				GroupCounter_Decrease(counter_switch, GroupName_Switch);
-				ParseNode_Grouping_SwitchEnd();
-			}
-		}// if(mReader->getNodeType() == irr::io::EXN_ELEMENT) else
-	}// while(mReader->read())
-
-	ParseHelper_Node_Exit();
-
-	if(counter_group) Throw_TagCountIncorrect("Group");
-	if(counter_transform) Throw_TagCountIncorrect("Transform");
-	if(counter_switch) Throw_TagCountIncorrect("Switch");
-	if(!close_found) Throw_CloseNotFound("Scene");
-
-}
-
-/*********************************************************************************************************************************************/
-/******************************************************** Functions: BaseImporter set ********************************************************/
-/*********************************************************************************************************************************************/
-
-bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
-{
-    const std::string extension = GetExtension(pFile);
-
-	if((extension == "x3d") || (extension == "x3db")) return true;
-
-	if(!extension.length() || pCheckSig)
-	{
-		const char* tokens[] = { "DOCTYPE X3D PUBLIC", "http://www.web3d.org/specifications/x3d" };
-
-		return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 2);
-	}
-
-	return false;
-}
-
-void X3DImporter::GetExtensionList(std::set<std::string>& pExtensionList)
-{
-	pExtensionList.insert("x3d");
-	pExtensionList.insert("x3db");
-}
-
-const aiImporterDesc* X3DImporter::GetInfo () const
-{
-	return &Description;
-}
-
-void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
-{
-	mpIOHandler = pIOHandler;
-
-	Clear();// delete old graph.
-	std::string::size_type slashPos = pFile.find_last_of("\\/");
-	pIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : pFile.substr(0, slashPos + 1));
-	ParseFile(pFile, pIOHandler);
-	pIOHandler->PopDirectory();
-	//
-	// Assimp use static arrays of objects for fast speed of rendering. That's good, but need some additional operations/
-	// We know that geometry objects(meshes) are stored in <Shape>, also in <Shape>-><Appearance> materials(in Assimp logical view)
-	// are stored. So at first we need to count how meshes and materials are stored in scene graph.
-	//
-	// at first creating root node for aiScene.
-	pScene->mRootNode = new aiNode;
-	pScene->mRootNode->mParent = nullptr;
-	pScene->mFlags |= AI_SCENE_FLAGS_ALLOW_SHARED;
-	//search for root node element
-	NodeElement_Cur = NodeElement_List.front();
-	while(NodeElement_Cur->Parent != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
-
-	{// fill aiScene with objects.
-		std::list<aiMesh*> mesh_list;
-		std::list<aiMaterial*> mat_list;
-		std::list<aiLight*> light_list;
-
-		// create nodes tree
-		Postprocess_BuildNode(*NodeElement_Cur, *pScene->mRootNode, mesh_list, mat_list, light_list);
-		// copy needed data to scene
-		if(!mesh_list.empty())
-		{
-			std::list<aiMesh*>::const_iterator it = mesh_list.begin();
-
-			pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
-			pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
-			for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
-		}
-
-		if(!mat_list.empty())
-		{
-			std::list<aiMaterial*>::const_iterator it = mat_list.begin();
-
-			pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
-			pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
-			for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
-		}
-
-		if(!light_list.empty())
-		{
-			std::list<aiLight*>::const_iterator it = light_list.begin();
-
-			pScene->mNumLights = static_cast<unsigned int>(light_list.size());
-			pScene->mLights = new aiLight*[pScene->mNumLights];
-			for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
-		}
-	}// END: fill aiScene with objects.
-
-	///TODO: IME optimize tree
+const aiImporterDesc *X3DImporter::GetInfo() const {
+    return &Description;
 }
 
-}// namespace Assimp
+} 
 
 #endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 115 - 627
code/AssetLib/X3D/X3DImporter.hpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -48,20 +47,60 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_X3D_IMPORTER_H
 #define INCLUDED_AI_X3D_IMPORTER_H
 
-#include "X3DImporter_Node.hpp"
-
 // Header files, Assimp.
-#include <assimp/DefaultLogger.hpp>
+#include <assimp/BaseImporter.h>
+#include <assimp/XmlParser.h>
 #include <assimp/importerdesc.h>
-#include <assimp/ProgressHandler.hpp>
+#include <assimp/scene.h>
 #include <assimp/types.h>
-#include <assimp/BaseImporter.h>
-#include <assimp/irrXMLWrapper.h>
-#include "FIReader.hpp"
-//#include <regex>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/ProgressHandler.hpp>
+
+#include <list>
 
 namespace Assimp {
 
+inline void Throw_ArgOutOfRange(const std::string &argument) {
+    throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
+}
+
+inline void Throw_CloseNotFound(const std::string &node) {
+    throw DeadlyImportError("Close tag for node <" + node + "> not found. Seems file is corrupt.");
+}
+
+inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) {
+    throw DeadlyImportError("In <" + nodeName + "> failed to convert attribute value \"" + pAttrValue +
+                            "\" from string to array of floats.");
+}
+
+inline void Throw_DEF_And_USE(const std::string &nodeName) {
+    throw DeadlyImportError("\"DEF\" and \"USE\" can not be defined both in <" + nodeName + ">.");
+}
+
+inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) {
+    throw DeadlyImportError("Node <" + nodeName + "> has incorrect attribute \"" + pAttrName + "\".");
+}
+
+inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
+    throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
+}
+
+inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) {
+    throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
+}
+
+inline void Throw_TagCountIncorrect(const std::string &pNode) {
+    throw DeadlyImportError("Count of open and close tags for node <" + pNode + "> are not equivalent. Seems file is corrupt.");
+}
+
+inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) {
+    throw DeadlyImportError("Not found node with name \"" + pAttrValue + "\" in <" + nodeName + ">.");
+}
+
+inline void LogInfo(const std::string &message) {
+    DefaultLogger::get()->info(message);
+}
+
 /// \class X3DImporter
 /// Class that holding scene graph which include: groups, geometry, metadata etc.
 ///
@@ -191,16 +230,67 @@ namespace Assimp {
 ///
 ///	That's all for now. Enjoy
 ///
-class X3DImporter : public BaseImporter
-{
+enum class X3DElemType {
+    ENET_Group, ///< Element has type "Group".
+    ENET_MetaBoolean, ///< Element has type "Metadata boolean".
+    ENET_MetaDouble, ///< Element has type "Metadata double".
+    ENET_MetaFloat, ///< Element has type "Metadata float".
+    ENET_MetaInteger, ///< Element has type "Metadata integer".
+    ENET_MetaSet, ///< Element has type "Metadata set".
+    ENET_MetaString, ///< Element has type "Metadata string".
+    ENET_Arc2D, ///< Element has type "Arc2D".
+    ENET_ArcClose2D, ///< Element has type "ArcClose2D".
+    ENET_Circle2D, ///< Element has type "Circle2D".
+    ENET_Disk2D, ///< Element has type "Disk2D".
+    ENET_Polyline2D, ///< Element has type "Polyline2D".
+    ENET_Polypoint2D, ///< Element has type "Polypoint2D".
+    ENET_Rectangle2D, ///< Element has type "Rectangle2D".
+    ENET_TriangleSet2D, ///< Element has type "TriangleSet2D".
+    ENET_Box, ///< Element has type "Box".
+    ENET_Cone, ///< Element has type "Cone".
+    ENET_Cylinder, ///< Element has type "Cylinder".
+    ENET_Sphere, ///< Element has type "Sphere".
+    ENET_ElevationGrid, ///< Element has type "ElevationGrid".
+    ENET_Extrusion, ///< Element has type "Extrusion".
+    ENET_Coordinate, ///< Element has type "Coordinate".
+    ENET_Normal, ///< Element has type "Normal".
+    ENET_TextureCoordinate, ///< Element has type "TextureCoordinate".
+    ENET_IndexedFaceSet, ///< Element has type "IndexedFaceSet".
+    ENET_IndexedLineSet, ///< Element has type "IndexedLineSet".
+    ENET_IndexedTriangleSet, ///< Element has type "IndexedTriangleSet".
+    ENET_IndexedTriangleFanSet, ///< Element has type "IndexedTriangleFanSet".
+    ENET_IndexedTriangleStripSet, ///< Element has type "IndexedTriangleStripSet".
+    ENET_LineSet, ///< Element has type "LineSet".
+    ENET_PointSet, ///< Element has type "PointSet".
+    ENET_TriangleSet, ///< Element has type "TriangleSet".
+    ENET_TriangleFanSet, ///< Element has type "TriangleFanSet".
+    ENET_TriangleStripSet, ///< Element has type "TriangleStripSet".
+    ENET_Color, ///< Element has type "Color".
+    ENET_ColorRGBA, ///< Element has type "ColorRGBA".
+    ENET_Shape, ///< Element has type "Shape".
+    ENET_Appearance, ///< Element has type "Appearance".
+    ENET_Material, ///< Element has type "Material".
+    ENET_ImageTexture, ///< Element has type "ImageTexture".
+    ENET_TextureTransform, ///< Element has type "TextureTransform".
+    ENET_DirectionalLight, ///< Element has type "DirectionalLight".
+    ENET_PointLight, ///< Element has type "PointLight".
+    ENET_SpotLight, ///< Element has type "SpotLight".
+
+    ENET_Invalid ///< Element has invalid type and possible contain invalid data.
+};
+
+struct X3DNodeElementBase {
+    X3DNodeElementBase *Parent;
+    std::string ID;
+    std::list<X3DNodeElementBase *> Child;
+    X3DElemType Type;
+};
+
+class X3DImporter : public BaseImporter {
 public:
-    std::list<CX3DImporter_NodeElement*> NodeElement_List;///< All elements of scene graph.
+    std::list<X3DNodeElementBase *> NodeElement_List; ///< All elements of scene graph.
 
 public:
-    /***********************************************/
-    /****************** Functions ******************/
-    /***********************************************/
-
     /// Default constructor.
     X3DImporter();
 
@@ -215,620 +305,18 @@ public:
     /// Also exception can be thrown if trouble will found.
     /// \param [in] pFile - name of file to be parsed.
     /// \param [in] pIOHandler - pointer to IO helper object.
-    void ParseFile( const std::string& pFile, IOSystem* pIOHandler );
-
-    /***********************************************/
-    /********* Functions: BaseImporter set *********/
-    /***********************************************/
-
-    bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig ) const;
-    void GetExtensionList( std::set<std::string>& pExtensionList );
-    void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
-    const aiImporterDesc* GetInfo()const;
-
-
-private:
-	/// Disabled copy constructor.
-	X3DImporter(const X3DImporter& pScene);
-
-	/// Disabled assign operator.
-	X3DImporter& operator=(const X3DImporter& pScene);
-
-	/// Clear all temporary data.
-	void Clear();
-
-	/***********************************************/
-	/************* Functions: find set *************/
-	/***********************************************/
-
-	/// Find requested node element. Search will be made in all existing nodes.
-	/// \param [in] pID - ID of requested element.
-	/// \param [in] pType - type of requested element.
-	/// \param [out] pElement - pointer to pointer to item found.
-	/// \return true - if the element is found, else - false.
-	bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
-
-	/// Find requested node element. Search will be made from pointed node down to childs.
-	/// \param [in] pStartNode - pointer to start node.
-	/// \param [in] pID - ID of requested element.
-	/// \param [in] pType - type of requested element.
-	/// \param [out] pElement - pointer to pointer to item found.
-	/// \return true - if the element is found, else - false.
-	bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType,
-									CX3DImporter_NodeElement** pElement);
-
-	/// Find requested node element. For "Node"'s accounting flag "Static".
-	/// \param [in] pName - name of requested element.
-	/// \param [in] pType - type of requested element.
-	/// \param [out] pElement - pointer to pointer to item found.
-	/// \return true - if the element is found, else - false.
-	bool FindNodeElement(const std::string& pName, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
-
-	/***********************************************/
-	/********* Functions: postprocess set **********/
-	/***********************************************/
-
-	/// \return transformation matrix from global coordinate system to local.
-	aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
-
-	/// Check if child elements of node element is metadata and add it to temporary list.
-	/// \param [in] pNodeElement - node element where metadata is searching.
-	/// \param [out] pList - temporary list for collected metadata.
-	void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const;
-
-	/// Check if type of node element is metadata. E.g. <MetadataSet>, <MetadataString>.
-	/// \param [in] pType - checked type.
-	/// \return true - if the type corresponds to the metadata.
-	bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const;
-
-	/// Check if type of node element is geometry object and can be used to build mesh. E.g. <Box>, <Arc2D>.
-	/// \param [in] pType - checked type.
-	/// \return true - if the type corresponds to the mesh.
-	bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const;
-
-	/// Read CX3DImporter_NodeElement_Light, create aiLight and add it to list of the lights.
-	/// \param [in] pNodeElement - reference to lisght element(<DirectionalLight>, <PointLight>, <SpotLight>).
-	/// \param [out] pSceneLightList - reference to list of the lights.
-	void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const;
-
-	/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
-	/// all needed data from scene graph.
-	/// \param [in] pNodeElement - reference to material element(<Appearance>).
-	/// \param [out] pMaterial - pointer to pointer to created material. *pMaterial must be nullptr.
-	void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const;
-
-	/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
-	/// all needed data from scene graph.
-	/// \param [in] pNodeElement - reference to geometry object.
-	/// \param [out] pMesh - pointer to pointer to created mesh. *pMesh must be nullptr.
-	void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const;
-
-	/// Create aiNode from CX3DImporter_NodeElement. Also function check children and make recursive call.
-	/// \param [out] pNode - pointer to pointer to created node. *pNode must be nullptr.
-	/// \param [in] pNodeElement - CX3DImporter_NodeElement which read.
-	/// \param [out] pSceneNode - aiNode for filling.
-	/// \param [out] pSceneMeshList - list with aiMesh which belong to scene.
-	/// \param [out] pSceneMaterialList - list with aiMaterial which belong to scene.
-	/// \param [out] pSceneLightList - list with aiLight which belong to scene.
-	void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
-								std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const;
-
-	/// To create mesh and material kept in <Schape>.
-	/// \param pShapeNodeElement - reference to node element which kept <Shape> data.
-	/// \param pNodeMeshInd - reference to list with mesh indices. When pShapeNodeElement will read new mesh index will be added to this list.
-	/// \param pSceneMeshList - reference to list with meshes. When pShapeNodeElement will read new mesh will be added to this list.
-	/// \param pSceneMaterialList - reference to list with materials. When pShapeNodeElement will read new material will be added to this list.
-	void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
-								std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const;
-
-	/// Check if child elements of node element is metadata and add it to scene node.
-	/// \param [in] pNodeElement - node element where metadata is searching.
-	/// \param [out] pSceneNode - scene node in which metadata will be added.
-	void Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const;
-
-	/***********************************************/
-	/************* Functions: throw set ************/
-	/***********************************************/
-
-	/// Call that function when argument is out of range and exception must be raised.
-	/// \throw DeadlyImportError.
-	/// \param [in] pArgument - argument name.
-	void Throw_ArgOutOfRange(const std::string& pArgument);
-
-	/// Call that function when close tag of node not found and exception must be raised.
-	/// E.g.:
-	/// <Scene>
-	///     <Shape>
-	/// </Scene> <!--- shape not closed --->
-	/// \throw DeadlyImportError.
-	/// \param [in] pNode - node name in which exception happened.
-	void Throw_CloseNotFound(const std::string& pNode);
-
-	/// Call that function when string value can not be converted to floating point value and exception must be raised.
-	/// \param [in] pAttrValue - attribute value.
-	/// \throw DeadlyImportError.
-	void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue);
-
-	/// Call that function when in node defined attributes "DEF" and "USE" and exception must be raised.
-	/// E.g.: <Box DEF="BigBox" USE="MegaBox">
-	/// \throw DeadlyImportError.
-	void Throw_DEF_And_USE();
-
-	/// Call that function when attribute name is incorrect and exception must be raised.
-	/// \param [in] pAttrName - attribute name.
-	/// \throw DeadlyImportError.
-	void Throw_IncorrectAttr(const std::string& pAttrName);
-
-	/// Call that function when attribute value is incorrect and exception must be raised.
-	/// \param [in] pAttrName - attribute name.
-	/// \throw DeadlyImportError.
-	void Throw_IncorrectAttrValue(const std::string& pAttrName);
-
-	/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
-	/// E.g.:
-	/// <Shape>
-	///     <Box/>    <!--- first geometry node --->
-	///     <Sphere/> <!--- second geometry node. raise exception --->
-	/// </Shape>
-	/// \throw DeadlyImportError.
-	/// \param [in] pNodeType - type of node which defined one more time.
-	/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
-	void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
-
-	/// Call that function when count of opening and closing tags which create group(e.g. <Group>) are not equal and exception must be raised.
-	/// E.g.:
-	/// <Scene>
-	///     <Transform>  <!--- first grouping node begin --->
-	///         <Group>  <!--- second grouping node begin --->
-	///     </Transform> <!--- first grouping node end --->
-	/// </Scene> <!--- one grouping node still not closed --->
-	/// \throw DeadlyImportError.
-	/// \param [in] pNode - node name in which exception happened.
-	void Throw_TagCountIncorrect(const std::string& pNode);
-
-	/// Call that function when defined in "USE" element are not found in graph and exception must be raised.
-	/// \param [in] pAttrValue - "USE" attribute value.
-	/// \throw DeadlyImportError.
-	void Throw_USE_NotFound(const std::string& pAttrValue);
-
-	/***********************************************/
-	/************** Functions: LOG set *************/
-	/***********************************************/
-
-	/// Short variant for calling \ref DefaultLogger::get()->info()
-	void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
-
-	/***********************************************/
-	/************** Functions: XML set *************/
-	/***********************************************/
-
-	/// Check if current node is empty: <node />. If not then exception will throwed.
-	void XML_CheckNode_MustBeEmpty();
-
-	/// Check if current node name is equal to pNodeName.
-	/// \param [in] pNodeName - name for checking.
-	/// return true if current node name is equal to pNodeName, else - false.
-	bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
-
-	/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
-	/// \param [in] pParentNodeName - parent node name. Used for reporting.
-	void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
-
-	/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
-	/// \param [in] pNodeName - requested node name.
-	/// return true - if node is found, else - false.
-	bool XML_SearchNode(const std::string& pNodeName);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \return read data.
-	bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \return read data.
-	float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \return read data.
-	int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue);
-
-    /// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue);
-
-	/// \overload void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
-	void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue);
-
-	/// \overload void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
-	void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue);
-
-	/// \overload void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
-	void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue);
-
-	/// \overload void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
-	void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue);
-
-	/// Read attribute value.
-	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
-	/// \param [out] pValue - read data.
-	void XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue);
-
-	/***********************************************/
-	/******* Functions: geometry helper set  *******/
-	/***********************************************/
-
-	/// Make point on surface oXY.
-	/// \param [in] pAngle - angle in radians between radius-vector of point and oX axis. Angle extends from the oX axis counterclockwise to the radius-vector.
-	/// \param [in] pRadius - length of radius-vector.
-	/// \return made point coordinates.
-	aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius);
-
-	/// Make 2D figure - linear circular arc with center in (0, 0). The z-coordinate is 0. The arc extends from the pStartAngle counterclockwise
-	/// to the pEndAngle. If pStartAngle and pEndAngle have the same value, a circle is specified. If the absolute difference between pStartAngle
-	/// and pEndAngle is greater than or equal to 2pi, a circle is specified.
-	/// \param [in] pStartAngle - angle in radians of start of the arc.
-	/// \param [in] pEndAngle - angle in radians of end of the arc.
-	/// \param [in] pRadius - radius of the arc.
-	/// \param [out] pNumSegments - number of segments in arc. In other words - tessellation factor.
-	/// \param [out] pVertices - generated vertices.
-	void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices);
-
-	/// Create line set from point set.
-	/// \param [in] pPoint - input points list.
-	/// \param [out] pLine - made lines list.
-	void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine);
-
-	/// Create CoordIdx of line set from CoordIdx of polyline set.
-	/// \param [in] pPolylineCoordIdx - vertices indices divided by delimiter "-1". Must contain faces with two or more indices.
-	/// \param [out] pLineCoordIdx - made CoordIdx of line set.
-	void GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx);
-
-	/// Make 3D body - rectangular parallelepiped with center in (0, 0). QL mean quadlist (\sa pVertices).
-	/// \param [in] pSize - scale factor for body for every axis. E.g. (1, 2, 1) mean: X-size and Z-size - 1, Y-size - 2.
-	/// \param [out] pVertices - generated vertices. The list of vertices is grouped in quads.
-	void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices);
-
-	/// Create faces array from vertices indices array.
-	/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
-	/// \param [in] pFaces - created faces array.
-	/// \param [in] pPrimitiveTypes - type of primitives in faces.
-	void GeometryHelper_CoordIdxStr2FacesArr(const std::vector<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const;
-
-	/// Add colors to mesh.
-	/// a. If colorPerVertex is FALSE, colours are applied to each face, as follows:
-	///		If the colorIndex field is not empty, one colour is used for each face of the mesh. There shall be at least as many indices in the
-	///			colorIndex field as there are faces in the mesh. The colorIndex field shall not contain any negative entries.
-	///		If the colorIndex field is empty, the colours in the X3DColorNode node are applied to each face of the mesh in order.
-	///			There shall be at least as many colours in the X3DColorNode node as there are faces.
-	/// b. If colorPerVertex is TRUE, colours are applied to each vertex, as follows:
-	///		If the colorIndex field is not empty, colours are applied to each vertex of the mesh in exactly the same manner that the coordIndex
-	///			field is used to choose coordinates for each vertex from the <Coordinate> node. The colorIndex field shall contain end-of-face markers (-1)
-	///			in exactly the same places as the coordIndex field.
-	///		If the colorIndex field is empty, the coordIndex field is used to choose colours from the X3DColorNode node.
-	/// \param [in] pMesh - mesh for adding data.
-	/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
-	/// \param [in] pColorIdx - color indices for every vertex divided by delimiter "-1" if \ref pColorPerVertex is true. if \ref pColorPerVertex is false
-	/// then pColorIdx contain color indices for every faces and must not contain delimiter "-1".
-	/// \param [in] pColors - defined colors.
-	/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
-	void MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
-								const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
-
-	/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
-	void MeshGeometry_AddColor(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pColorIdx,
-								const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
-
-	/// Add colors to mesh.
-	/// \param [in] pMesh - mesh for adding data.
-	/// \param [in] pColors - defined colors.
-	/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
-	void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
-
-	/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
-	void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
-
-	/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
-	void MeshGeometry_AddNormal(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pNormalIdx,
-								const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
-
-	/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
-	void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
-
-    /// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
-	void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int32_t>& pCoordIdx, const std::vector<int32_t>& pTexCoordIdx,
-								const std::list<aiVector2D>& pTexCoords) const;
-
-    /// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
-	void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const;
-
-	/// Create mesh.
-	/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
-	/// \param [in] pVertices - vertices of mesh.
-	/// \return created mesh.
-	aiMesh* GeometryHelper_MakeMesh(const std::vector<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const;
-
-	/***********************************************/
-	/******** Functions: parse set private *********/
-	/***********************************************/
-
-	/// Create node element with type "Node" in scene graph. That operation is needed when you enter to X3D group node
-	/// like <Group>, <Transform> etc. When exiting from X3D group node(e.g. </Group>) \ref ParseHelper_Node_Exit must
-	/// be called.
-	/// \param [in] pStatic - flag: if true then static node is created(e.g. <StaticGroup>).
-	void ParseHelper_Group_Begin(const bool pStatic = false);
-
-	/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
-	/// \param [in] pNode - new current node.
-	void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode);
-
-	/// This function must be called when exiting from X3D group node(e.g. </Group>). \ref ParseHelper_Group_Begin.
-	void ParseHelper_Node_Exit();
-
-	/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
-	/// must be converted to right form - "0.xxx".
-	/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
-	/// \param [out[ pOutString - output string with right form of values.
-	void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
-
-	/// Check if current node has nodes of type X3DMetadataObject. Why we must do it? Because X3DMetadataObject can be in any non-empty X3DNode.
-	/// Meaning that X3DMetadataObject can be in any non-empty node in <Scene>.
-	/// \return true - if metadata node are found and parsed, false - metadata not found.
-	bool ParseHelper_CheckRead_X3DMetadataObject();
-
-	/// Check if current node has nodes of type X3DGeometricPropertyNode. X3DGeometricPropertyNode
-	/// X3DGeometricPropertyNode inheritors:
-	/// <FogCoordinate>, <HAnimDisplacer>, <Color>, <ColorRGBA>, <Coordinate>, <CoordinateDouble>, <GeoCoordinate>, <Normal>,
-	/// <MultiTextureCoordinate>, <TextureCoordinate>, <TextureCoordinate3D>, <TextureCoordinate4D>, <TextureCoordinateGenerator>,
-	/// <FloatVertexAttribute>, <Matrix3VertexAttribute>, <Matrix4VertexAttribute>.
-	/// \return true - if nodes are found and parsed, false - nodes not found.
-	bool ParseHelper_CheckRead_X3DGeometricPropertyNode();
-
-	/// Parse <X3D> node of the file.
-	void ParseNode_Root();
-
-	/// Parse <head> node of the file.
-	void ParseNode_Head();
-
-	/// Parse <Scene> node of the file.
-	void ParseNode_Scene();
-
-	/// Parse child nodes of <Metadata*> node.
-	/// \param [in] pNodeName - parsed node name. Must be set because that function is general and name needed for checking the end
-	/// and error reporing.
-	/// \param [in] pParentElement - parent metadata element.
-	void ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName);
-
-	/// Parse <MetadataBoolean> node of the file.
-	void ParseNode_MetadataBoolean();
-
-	/// Parse <MetadataDouble> node of the file.
-	void ParseNode_MetadataDouble();
-
-	/// Parse <MetadataFloat> node of the file.
-	void ParseNode_MetadataFloat();
-
-	/// Parse <MetadataInteger> node of the file.
-	void ParseNode_MetadataInteger();
-
-	/// Parse <MetadataSet> node of the file.
-	void ParseNode_MetadataSet();
-
-	/// \fn void ParseNode_MetadataString()
-	/// Parse <MetadataString> node of the file.
-	void ParseNode_MetadataString();
-
-	/// Parse <Arc2D> node of the file.
-	void ParseNode_Geometry2D_Arc2D();
-
-	/// Parse <ArcClose2D> node of the file.
-	void ParseNode_Geometry2D_ArcClose2D();
-
-	/// Parse <Circle2D> node of the file.
-	void ParseNode_Geometry2D_Circle2D();
-
-	/// Parse <Disk2D> node of the file.
-	void ParseNode_Geometry2D_Disk2D();
-
-	/// Parse <Polyline2D> node of the file.
-	void ParseNode_Geometry2D_Polyline2D();
-
-	/// Parse <Polypoint2D> node of the file.
-	void ParseNode_Geometry2D_Polypoint2D();
-
-	/// Parse <Rectangle2D> node of the file.
-	void ParseNode_Geometry2D_Rectangle2D();
-
-	/// Parse <TriangleSet2D> node of the file.
-	void ParseNode_Geometry2D_TriangleSet2D();
-
-	/// Parse <Box> node of the file.
-	void ParseNode_Geometry3D_Box();
-
-	/// Parse <Cone> node of the file.
-	void ParseNode_Geometry3D_Cone();
-
-	/// Parse <Cylinder> node of the file.
-	void ParseNode_Geometry3D_Cylinder();
-
-	/// Parse <ElevationGrid> node of the file.
-	void ParseNode_Geometry3D_ElevationGrid();
-
-	/// Parse <Extrusion> node of the file.
-	void ParseNode_Geometry3D_Extrusion();
-
-	/// Parse <IndexedFaceSet> node of the file.
-	void ParseNode_Geometry3D_IndexedFaceSet();
-
-	/// Parse <Sphere> node of the file.
-	void ParseNode_Geometry3D_Sphere();
-
-	/// Parse <Group> node of the file. And create new node in scene graph.
-	void ParseNode_Grouping_Group();
-
-	/// Doing actions at an exit from <Group>. Walk up in scene graph.
-	void ParseNode_Grouping_GroupEnd();
-
-	/// Parse <StaticGroup> node of the file. And create new node in scene graph.
-	void ParseNode_Grouping_StaticGroup();
-
-	/// Doing actions at an exit from <StaticGroup>. Walk up in scene graph.
-	void ParseNode_Grouping_StaticGroupEnd();
-
-	/// Parse <Switch> node of the file. And create new node in scene graph.
-	void ParseNode_Grouping_Switch();
-
-	/// Doing actions at an exit from <Switch>. Walk up in scene graph.
-	void ParseNode_Grouping_SwitchEnd();
-
-	/// Parse <Transform> node of the file. And create new node in scene graph.
-	void ParseNode_Grouping_Transform();
-
-	/// Doing actions at an exit from <Transform>. Walk up in scene graph.
-	void ParseNode_Grouping_TransformEnd();
-
-	/// Parse <Color> node of the file.
-	void ParseNode_Rendering_Color();
-
-	/// Parse <ColorRGBA> node of the file.
-	void ParseNode_Rendering_ColorRGBA();
-
-	/// Parse <Coordinate> node of the file.
-	void ParseNode_Rendering_Coordinate();
-
-	/// Parse <Normal> node of the file.
-	void ParseNode_Rendering_Normal();
-
-	/// Parse <IndexedLineSet> node of the file.
-	void ParseNode_Rendering_IndexedLineSet();
-
-	/// Parse <IndexedTriangleFanSet> node of the file.
-	void ParseNode_Rendering_IndexedTriangleFanSet();
-
-	/// Parse <IndexedTriangleSet> node of the file.
-	void ParseNode_Rendering_IndexedTriangleSet();
-
-	/// Parse <IndexedTriangleStripSet> node of the file.
-	void ParseNode_Rendering_IndexedTriangleStripSet();
-
-	/// Parse <LineSet> node of the file.
-	void ParseNode_Rendering_LineSet();
-
-	/// Parse <PointSet> node of the file.
-	void ParseNode_Rendering_PointSet();
-
-	/// Parse <TriangleFanSet> node of the file.
-	void ParseNode_Rendering_TriangleFanSet();
-
-	/// Parse <TriangleSet> node of the file.
-	void ParseNode_Rendering_TriangleSet();
-
-	/// Parse <TriangleStripSet> node of the file.
-	void ParseNode_Rendering_TriangleStripSet();
-
-	/// Parse <ImageTexture> node of the file.
-	void ParseNode_Texturing_ImageTexture();
-
-	/// Parse <TextureCoordinate> node of the file.
-	void ParseNode_Texturing_TextureCoordinate();
-
-	/// Parse <TextureTransform> node of the file.
-	void ParseNode_Texturing_TextureTransform();
-
-	/// Parse <Shape> node of the file.
-	void ParseNode_Shape_Shape();
-
-	/// Parse <Appearance> node of the file.
-	void ParseNode_Shape_Appearance();
-
-	/// Parse <Material> node of the file.
-	void ParseNode_Shape_Material();
-
-	/// Parse <Inline> node of the file.
-	void ParseNode_Networking_Inline();
-
-	/// Parse <DirectionalLight> node of the file.
-	void ParseNode_Lighting_DirectionalLight();
-
-	/// Parse <PointLight> node of the file.
-	void ParseNode_Lighting_PointLight();
-
-	/// Parse <SpotLight> node of the file.
-	void ParseNode_Lighting_SpotLight();
+    void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const;
+    void GetExtensionList(std::set<std::string> &pExtensionList);
+    void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
+    const aiImporterDesc *GetInfo() const;
+    void Clear();
 
 private:
-    /***********************************************/
-    /******************** Types ********************/
-    /***********************************************/
-
-    /***********************************************/
-    /****************** Constants ******************/
-    /***********************************************/
     static const aiImporterDesc Description;
-    //static const std::regex pattern_nws;
-    //static const std::regex pattern_true;
-
-
-    /***********************************************/
-    /****************** Variables ******************/
-    /***********************************************/
-    CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
-    std::unique_ptr<FIReader> mReader;///< Pointer to XML-reader object
-    IOSystem *mpIOHandler;
-};// class X3DImporter
+    X3DNodeElementBase *mNodeElementCur; ///< Current element.
+}; // class X3DImporter
 
-}// namespace Assimp
+} // namespace Assimp
 
 #endif // INCLUDED_AI_X3D_IMPORTER_H

+ 0 - 522
code/AssetLib/X3D/X3DImporter_Geometry2D.cpp

@@ -1,522 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Geometry2D.cpp
-/// \brief  Parsing data from nodes of "Geometry2D" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Node.hpp"
-#include "X3DImporter_Macro.hpp"
-
-namespace Assimp
-{
-
-// <Arc2D
-// DEF=""              ID
-// USE=""              IDREF
-// endAngle="1.570796" SFFloat [initializeOnly]
-// radius="1"          SFFloat [initializeOnly]
-// startAngle="0"      SFFloat [initializeOnly]
-// />
-// The Arc2D node specifies a linear circular arc whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
-// towards the positive y-axis. The radius field specifies the radius of the circle of which the arc is a portion. The arc extends from the startAngle
-// counterclockwise to the endAngle. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different
-// angle base unit has been specified). If startAngle and endAngle have the same value, a circle is specified.
-void X3DImporter::ParseNode_Geometry2D_Arc2D()
-{
-    std::string def, use;
-    float endAngle = AI_MATH_HALF_PI_F;
-    float radius = 1;
-    float startAngle = 0;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("endAngle", endAngle, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("startAngle", startAngle, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Arc2D, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Arc2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		// create point list of geometry object and convert it to line set.
-		std::list<aiVector3D> tlist;
-
-		GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
-		GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Arc2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <ArcClose2D
-// DEF=""              ID
-// USE=""              IDREF
-// closureType="PIE"   SFString [initializeOnly], {"PIE", "CHORD"}
-// endAngle="1.570796" SFFloat  [initializeOnly]
-// radius="1"          SFFloat  [initializeOnly]
-// solid="false"       SFBool   [initializeOnly]
-// startAngle="0"      SFFloat  [initializeOnly]
-// />
-// The ArcClose node specifies a portion of a circle whose center is at (0,0) and whose angles are measured starting at the positive x-axis and sweeping
-// towards the positive y-axis. The end points of the arc specified are connected as defined by the closureType field. The radius field specifies the radius
-// of the circle of which the arc is a portion. The arc extends from the startAngle counterclockwise to the endAngle. The value of radius shall be greater
-// than zero. The values of startAngle and endAngle shall be in the range [-2pi, 2pi] radians (or the equivalent if a different default angle base unit has
-// been specified). If startAngle and endAngle have the same value, a circle is specified and closureType is ignored. If the absolute difference between
-// startAngle and endAngle is greater than or equal to 2pi, a complete circle is produced with no chord or radial line(s) drawn from the center.
-// A closureType of "PIE" connects the end point to the start point by defining two straight line segments first from the end point to the center and then
-// the center to the start point. A closureType of "CHORD" connects the end point to the start point by defining a straight line segment from the end point
-// to the start point. Textures are applied individually to each face of the ArcClose2D. On the front (+Z) and back (-Z) faces of the ArcClose2D, when
-// viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
-void X3DImporter::ParseNode_Geometry2D_ArcClose2D()
-{
-    std::string def, use;
-    std::string closureType("PIE");
-    float endAngle = AI_MATH_HALF_PI_F;
-    float radius = 1;
-    bool solid = false;
-    float startAngle = 0;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("closureType", closureType, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("endAngle", endAngle, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("startAngle", startAngle, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_ArcClose2D, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_ArcClose2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
-		// create point list of geometry object.
-		GeometryHelper_Make_Arc2D(startAngle, endAngle, radius, 10, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);///TODO: IME - AI_CONFIG for NumSeg
-		// add chord or two radiuses only if not a circle was defined
-		if(!((std::fabs(endAngle - startAngle) >= AI_MATH_TWO_PI_F) || (endAngle == startAngle)))
-		{
-			std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
-
-			if((closureType == "PIE") || (closureType == "\"PIE\""))
-				vlist.push_back(aiVector3D(0, 0, 0));// center point - first radial line
-			else if((closureType != "CHORD") && (closureType != "\"CHORD\""))
-				Throw_IncorrectAttrValue("closureType");
-
-			vlist.push_back(*vlist.begin());// arc first point - chord from first to last point of arc(if CHORD) or second radial line(if PIE).
-		}
-
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.size();
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "ArcClose2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Circle2D
-// DEF=""     ID
-// USE=""     IDREF
-// radius="1" SFFloat  [initializeOnly]
-// />
-void X3DImporter::ParseNode_Geometry2D_Circle2D()
-{
-    std::string def, use;
-    float radius = 1;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Circle2D, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Circle2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		// create point list of geometry object and convert it to line set.
-		std::list<aiVector3D> tlist;
-
-		GeometryHelper_Make_Arc2D(0, 0, radius, 10, tlist);///TODO: IME - AI_CONFIG for NumSeg
-		GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Circle2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Disk2D
-// DEF=""          ID
-// USE=""          IDREF
-// innerRadius="0" SFFloat  [initializeOnly]
-// outerRadius="1" SFFloat  [initializeOnly]
-// solid="false"   SFBool   [initializeOnly]
-// />
-// The Disk2D node specifies a circular disk which is centred at (0, 0) in the local coordinate system. The outerRadius field specifies the radius of the
-// outer dimension of the Disk2D. The innerRadius field specifies the inner dimension of the Disk2D. The value of outerRadius shall be greater than zero.
-// The value of innerRadius shall be greater than or equal to zero and less than or equal to outerRadius. If innerRadius is zero, the Disk2D is completely
-// filled. Otherwise, the area within the innerRadius forms a hole in the Disk2D. If innerRadius is equal to outerRadius, a solid circular line shall
-// be drawn using the current line properties. Textures are applied individually to each face of the Disk2D. On the front (+Z) and back (-Z) faces of
-// the Disk2D, when viewed from the +Z-axis, the texture is mapped onto each face with the same orientation as if the image were displayed normally in 2D.
-void X3DImporter::ParseNode_Geometry2D_Disk2D()
-{
-    std::string def, use;
-    float innerRadius = 0;
-    float outerRadius = 1;
-    bool solid = false;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("innerRadius", innerRadius, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("outerRadius", outerRadius, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Disk2D, ne);
-	}
-	else
-	{
-		std::list<aiVector3D> tlist_o, tlist_i;
-
-		if(innerRadius > outerRadius) Throw_IncorrectAttrValue("innerRadius");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Disk2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		// create point list of geometry object.
-		///TODO: IME - AI_CONFIG for NumSeg
-		GeometryHelper_Make_Arc2D(0, 0, outerRadius, 10, tlist_o);// outer circle
-		if(innerRadius == 0.0f)
-		{// make filled disk
-			// in tlist_o we already have points of circle. just copy it and sign as polygon.
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices = tlist_o;
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = tlist_o.size();
-		}
-		else if(innerRadius == outerRadius)
-		{// make circle
-			// in tlist_o we already have points of circle. convert it to line set.
-			GeometryHelper_Extend_PointToLine(tlist_o, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
-		}
-		else
-		{// make disk
-			std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
-
-			GeometryHelper_Make_Arc2D(0, 0, innerRadius, 10, tlist_i);// inner circle
-			//
-			// create quad list from two point lists
-			//
-			if(tlist_i.size() < 2) throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");// tlist_i and tlist_o has equal size.
-
-			// add all quads except last
-			for(std::list<aiVector3D>::iterator it_i = tlist_i.begin(), it_o = tlist_o.begin(); it_i != tlist_i.end();)
-			{
-				// do not forget - CCW direction
-				vlist.push_back(*it_i++);// 1st point
-				vlist.push_back(*it_o++);// 2nd point
-				vlist.push_back(*it_o);// 3rd point
-				vlist.push_back(*it_i);// 4th point
-			}
-
-			// add last quad
-			vlist.push_back(*tlist_i.end());// 1st point
-			vlist.push_back(*tlist_o.end());// 2nd point
-			vlist.push_back(*tlist_o.begin());// 3rd point
-			vlist.push_back(*tlist_o.begin());// 4th point
-
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
-		}
-
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Disk2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Polyline2D
-// DEF=""          ID
-// USE=""          IDREF
-// lineSegments="" MFVec2F [intializeOnly]
-// />
-void X3DImporter::ParseNode_Geometry2D_Polyline2D()
-{
-    std::string def, use;
-    std::list<aiVector2D> lineSegments;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("lineSegments", lineSegments, XML_ReadNode_GetAttrVal_AsListVec2f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Polyline2D, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polyline2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		//
-		// convert read point list of geometry object to line set.
-		//
-		std::list<aiVector3D> tlist;
-
-		// convert vec2 to vec3
-		for(std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2) tlist.push_back(aiVector3D(it2->x, it2->y, 0));
-
-		// convert point set to line set
-		GeometryHelper_Extend_PointToLine(tlist, ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices);
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 2;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Polyline2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Polypoint2D
-// DEF=""   ID
-// USE=""   IDREF
-// point="" MFVec2F [inputOutput]
-// />
-void X3DImporter::ParseNode_Geometry2D_Polypoint2D()
-{
-    std::string def, use;
-    std::list<aiVector2D> point;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Polypoint2D, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Polypoint2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		// convert vec2 to vec3
-		for(std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2)
-		{
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
-		}
-
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 1;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Polypoint2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Rectangle2D
-// DEF=""        ID
-// USE=""        IDREF
-// size="2 2"    SFVec2f [initializeOnly]
-// solid="false" SFBool  [initializeOnly]
-// />
-void X3DImporter::ParseNode_Geometry2D_Rectangle2D()
-{
-    std::string def, use;
-    aiVector2D size(2, 2);
-    bool solid = false;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("size", size, XML_ReadNode_GetAttrVal_AsVec2f);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Rectangle2D, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_Rectangle2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		float x1 = -size.x / 2.0f;
-		float x2 = size.x / 2.0f;
-		float y1 = -size.y / 2.0f;
-		float y2 = size.y / 2.0f;
-		std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices;// just short alias.
-
-		vlist.push_back(aiVector3D(x2, y1, 0));// 1st point
-		vlist.push_back(aiVector3D(x2, y2, 0));// 2nd point
-		vlist.push_back(aiVector3D(x1, y2, 0));// 3rd point
-		vlist.push_back(aiVector3D(x1, y1, 0));// 4th point
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 4;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Rectangle2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <TriangleSet2D
-// DEF=""        ID
-// USE=""        IDREF
-// solid="false" SFBool  [initializeOnly]
-// vertices=""   MFVec2F [inputOutput]
-// />
-void X3DImporter::ParseNode_Geometry2D_TriangleSet2D()
-{
-    std::string def, use;
-    bool solid = false;
-    std::list<aiVector2D> vertices;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("vertices", vertices, XML_ReadNode_GetAttrVal_AsListVec2f);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleSet2D, ne);
-	}
-	else
-	{
-		if(vertices.size() % 3) throw DeadlyImportError("TriangleSet2D. Not enough points for defining triangle.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry2D(CX3DImporter_NodeElement::ENET_TriangleSet2D, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		// convert vec2 to vec3
-		for(std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2)
-		{
-			((CX3DImporter_NodeElement_Geometry2D*)ne)->Vertices.push_back(aiVector3D(it2->x, it2->y, 0));
-		}
-
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry2D*)ne)->NumIndices = 3;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "TriangleSet2D");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 999
code/AssetLib/X3D/X3DImporter_Geometry3D.cpp

@@ -1,999 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Geometry3D.cpp
-/// \brief  Parsing data from nodes of "Geometry3D" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-// Header files, Assimp.
-#include <assimp/StandardShapes.h>
-
-namespace Assimp
-{
-
-// <Box
-// DEF=""       ID
-// USE=""       IDREF
-// size="2 2 2" SFVec3f [initializeOnly]
-// solid="true" SFBool  [initializeOnly]
-// />
-// The Box node specifies a rectangular parallelepiped box centred at (0, 0, 0) in the local coordinate system and aligned with the local coordinate axes.
-// By default, the box measures 2 units in each dimension, from -1 to +1. The size field specifies the extents of the box along the X-, Y-, and Z-axes
-// respectively and each component value shall be greater than zero.
-void X3DImporter::ParseNode_Geometry3D_Box()
-{
-    std::string def, use;
-    bool solid = true;
-    aiVector3D size(2, 2, 2);
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("size", size, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Box, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Box, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		GeometryHelper_MakeQL_RectParallelepiped(size, ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices);// get quad list
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 4;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Box");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Cone
-// DEF=""           ID
-// USE=""           IDREF
-// bottom="true"    SFBool [initializeOnly]
-// bottomRadius="1" SFloat [initializeOnly]
-// height="2"       SFloat [initializeOnly]
-// side="true"      SFBool [initializeOnly]
-// solid="true"     SFBool [initializeOnly]
-// />
-void X3DImporter::ParseNode_Geometry3D_Cone()
-{
-    std::string use, def;
-    bool bottom = true;
-    float bottomRadius = 1;
-    float height = 2;
-    bool side = true;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("bottomRadius", bottomRadius, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cone, ne);
-	}
-	else
-	{
-		const unsigned int tess = 30;///TODO: IME tessellation factor through ai_property
-
-		std::vector<aiVector3D> tvec;// temp array for vertices.
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cone, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		// make cone or parts according to flags.
-		if(side)
-		{
-			StandardShapes::MakeCone(height, 0, bottomRadius, tess, tvec, !bottom);
-		}
-		else if(bottom)
-		{
-			StandardShapes::MakeCircle(bottomRadius, tess, tvec);
-			height = -(height / 2);
-			for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) it->y = height;// y - because circle made in oXZ.
-		}
-
-		// copy data from temp array
-		for(std::vector<aiVector3D>::iterator it = tvec.begin(); it != tvec.end(); ++it) ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it);
-
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Cone");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Cylinder
-// DEF=""        ID
-// USE=""        IDREF
-// bottom="true" SFBool [initializeOnly]
-// height="2"    SFloat [initializeOnly]
-// radius="1"    SFloat [initializeOnly]
-// side="true"   SFBool [initializeOnly]
-// solid="true"  SFBool [initializeOnly]
-// top="true"    SFBool [initializeOnly]
-// />
-void X3DImporter::ParseNode_Geometry3D_Cylinder()
-{
-    std::string use, def;
-    bool bottom = true;
-    float height = 2;
-    float radius = 1;
-    bool side = true;
-    bool solid = true;
-    bool top = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("bottom", bottom, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("top", top, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("side", side, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("height", height, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Cylinder, ne);
-	}
-	else
-	{
-		const unsigned int tess = 30;///TODO: IME tessellation factor through ai_property
-
-		std::vector<aiVector3D> tside;// temp array for vertices of side.
-		std::vector<aiVector3D> tcir;// temp array for vertices of circle.
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Cylinder, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		// make cilynder or parts according to flags.
-		if(side) StandardShapes::MakeCone(height, radius, radius, tess, tside, true);
-
-		height /= 2;// height defined for whole cylinder, when creating top and bottom circle we are using just half of height.
-		if(top || bottom) StandardShapes::MakeCircle(radius, tess, tcir);
-		// copy data from temp arrays
-		std::list<aiVector3D>& vlist = ((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices;// just short alias.
-
-		for(std::vector<aiVector3D>::iterator it = tside.begin(); it != tside.end(); ++it) vlist.push_back(*it);
-
-		if(top)
-		{
-			for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
-			{
-				(*it).y = height;// y - because circle made in oXZ.
-				vlist.push_back(*it);
-			}
-		}// if(top)
-
-		if(bottom)
-		{
-			for(std::vector<aiVector3D>::iterator it = tcir.begin(); it != tcir.end(); ++it)
-			{
-				(*it).y = -height;// y - because circle made in oXZ.
-				vlist.push_back(*it);
-			}
-		}// if(top)
-
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Cylinder");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <ElevationGrid
-// DEF=""                 ID
-// USE=""                 IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// creaseAngle="0"        SFloat  [initializeOnly]
-// height=""              MFloat  [initializeOnly]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// xDimension="0"         SFInt32 [initializeOnly]
-// xSpacing="1.0"         SFloat  [initializeOnly]
-// zDimension="0"         SFInt32 [initializeOnly]
-// zSpacing="1.0"         SFloat  [initializeOnly]
-// >
-//   <!-- ColorNormalTexCoordContentModel -->
-// ColorNormalTexCoordContentModel can contain Color (or ColorRGBA), Normal and TextureCoordinate, in any order. No more than one instance of any single
-// node type is allowed. A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </ElevationGrid>
-// The ElevationGrid node specifies a uniform rectangular grid of varying height in the Y=0 plane of the local coordinate system. The geometry is described
-// by a scalar array of height values that specify the height of a surface above each point of the grid. The xDimension and zDimension fields indicate
-// the number of elements of the grid height array in the X and Z directions. Both xDimension and zDimension shall be greater than or equal to zero.
-// If either the xDimension or the zDimension is less than two, the ElevationGrid contains no quadrilaterals.
-void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
-{
-    std::string use, def;
-    bool ccw = true;
-    bool colorPerVertex = true;
-    float creaseAngle = 0;
-    std::vector<float> height;
-    bool normalPerVertex = true;
-    bool solid = true;
-    int32_t xDimension = 0;
-    float xSpacing = 1;
-    int32_t zDimension = 0;
-    float zSpacing = 1;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("height", height, XML_ReadNode_GetAttrVal_AsArrF);
-		MACRO_ATTRREAD_CHECK_RET("xDimension", xDimension, XML_ReadNode_GetAttrVal_AsI32);
-		MACRO_ATTRREAD_CHECK_RET("xSpacing", xSpacing, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("zDimension", zDimension, XML_ReadNode_GetAttrVal_AsI32);
-		MACRO_ATTRREAD_CHECK_RET("zSpacing", zSpacing, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_ElevationGrid, ne);
-	}
-	else
-	{
-		if((xSpacing == 0.0f) || (zSpacing == 0.0f)) throw DeadlyImportError("Spacing in <ElevationGrid> must be grater than zero.");
-		if((xDimension <= 0) || (zDimension <= 0)) throw DeadlyImportError("Dimension in <ElevationGrid> must be grater than zero.");
-		if((size_t)(xDimension * zDimension) != height.size()) Throw_IncorrectAttrValue("Heights count must be equal to \"xDimension * zDimension\"");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_ElevationGrid(CX3DImporter_NodeElement::ENET_ElevationGrid, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_ElevationGrid& grid_alias = *((CX3DImporter_NodeElement_ElevationGrid*)ne);// create alias for conveience
-
-		{// create grid vertices list
-			std::vector<float>::const_iterator he_it = height.begin();
-
-			for(int32_t zi = 0; zi < zDimension; zi++)// rows
-			{
-				for(int32_t xi = 0; xi < xDimension; xi++)// columns
-				{
-					aiVector3D tvec(xSpacing * xi, *he_it, zSpacing * zi);
-
-					grid_alias.Vertices.push_back(tvec);
-					++he_it;
-				}
-			}
-		}// END: create grid vertices list
-		//
-		// create faces list. In "coordIdx" format
-		//
-		// check if we have quads
-		if((xDimension < 2) || (zDimension < 2))// only one element in dimension is set, create line set.
-		{
-			((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 2;// will be holded as line set.
-			for(size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++)
-			{
-				grid_alias.CoordIdx.push_back(static_cast<int32_t>(i));
-				grid_alias.CoordIdx.push_back(static_cast<int32_t>(i + 1));
-				grid_alias.CoordIdx.push_back(-1);
-			}
-		}
-		else// two or more elements in every dimension is set. create quad set.
-		{
-			((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 4;
-			for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)// rows
-			{
-				for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)// columns
-				{
-					// points direction in face.
-					if(ccw)
-					{
-						// CCW:
-						//	3 2
-						//	0 1
-						grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
-						grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
-						grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
-						grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
-					}
-					else
-					{
-						// CW:
-						//	0 1
-						//	3 2
-						grid_alias.CoordIdx.push_back(fzi * xDimension + fxi);
-						grid_alias.CoordIdx.push_back(fzi * xDimension + (fxi + 1));
-						grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + (fxi + 1));
-						grid_alias.CoordIdx.push_back((fzi + 1) * xDimension + fxi);
-					}// if(ccw) else
-
-					grid_alias.CoordIdx.push_back(-1);
-				}// for(int32_t fxi = 0, fxi_e = (xDimension - 1); fxi < fxi_e; fxi++)
-			}// for(int32_t fzi = 0, fzi_e = (zDimension - 1); fzi < fzi_e; fzi++)
-		}// if((xDimension < 2) || (zDimension < 2)) else
-
-		grid_alias.ColorPerVertex = colorPerVertex;
-		grid_alias.NormalPerVertex = normalPerVertex;
-		grid_alias.CreaseAngle = creaseAngle;
-		grid_alias.Solid = solid;
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("ElevationGrid");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("ElevationGrid");
-
-			MACRO_NODECHECK_LOOPEND("ElevationGrid");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}// if(!mReader->isEmptyElement()) else
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-template<typename TVector>
-static void GeometryHelper_Extrusion_CurveIsClosed(std::vector<TVector>& pCurve, const bool pDropTail, const bool pRemoveLastPoint, bool& pCurveIsClosed)
-{
-    size_t cur_sz = pCurve.size();
-
-	pCurveIsClosed = false;
-	// for curve with less than four points checking is have no sense,
-	if(cur_sz < 4) return;
-
-	for(size_t s = 3, s_e = cur_sz; s < s_e; s++)
-	{
-		// search for first point of duplicated part.
-		if(pCurve[0] == pCurve[s])
-		{
-			bool found = true;
-
-			// check if tail(indexed by b2) is duplicate of head(indexed by b1).
-			for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
-			{
-				if(pCurve[b1] != pCurve[b2])
-				{// points not match: clear flag and break loop.
-					found = false;
-
-					break;
-				}
-			}// for(size_t b1 = 1, b2 = (s + 1); b2 < cur_sz; b1++, b2++)
-
-			// if duplicate tail is found then drop or not it depending on flags.
-			if(found)
-			{
-				pCurveIsClosed = true;
-				if(pDropTail)
-				{
-					if(!pRemoveLastPoint) s++;// prepare value for iterator's arithmetics.
-
-					pCurve.erase(pCurve.begin() + s, pCurve.end());// remove tail
-				}
-
-				break;
-			}// if(found)
-		}// if(pCurve[0] == pCurve[s])
-	}// for(size_t s = 3, s_e = (cur_sz - 1); s < s_e; s++)
-}
-
-static aiVector3D GeometryHelper_Extrusion_GetNextY(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed)
-{
-    const size_t spine_idx_last = pSpine.size() - 1;
-    aiVector3D tvec;
-
-	if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))// at first special cases
-	{
-		if(pSpine_Closed)
-		{// If the spine curve is closed: The SCP for the first and last points is the same and is found using (spine[1] - spine[n - 2]) to compute the Y-axis.
-			// As we even for closed spine curve last and first point in pSpine are not the same: duplicates(spine[n - 1] which are equivalent to spine[0])
-			// in tail are removed.
-			// So, last point in pSpine is a spine[n - 2]
-			tvec = pSpine[1] - pSpine[spine_idx_last];
-		}
-		else if(pSpine_PointIdx == 0)
-		{// The Y-axis used for the first point is the vector from spine[0] to spine[1]
-			tvec = pSpine[1] - pSpine[0];
-		}
-		else
-		{// The Y-axis used for the last point it is the vector from spine[n-2] to spine[n-1]. In our case(see above about dropping tail) spine[n - 1] is
-			// the spine[0].
-			tvec = pSpine[spine_idx_last] - pSpine[spine_idx_last - 1];
-		}
-	}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last))
-	else
-	{// For all points other than the first or last: The Y-axis for spine[i] is found by normalizing the vector defined by (spine[i+1] - spine[i-1]).
-		tvec = pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx - 1];
-	}// if((pSpine_PointIdx == 0) || (pSpine_PointIdx == spine_idx_last)) else
-
-	return tvec.Normalize();
-}
-
-static aiVector3D GeometryHelper_Extrusion_GetNextZ(const size_t pSpine_PointIdx, const std::vector<aiVector3D>& pSpine, const bool pSpine_Closed,
-													const aiVector3D pVecZ_Prev)
-{
-    const aiVector3D zero_vec(0);
-    const size_t spine_idx_last = pSpine.size() - 1;
-
-    aiVector3D tvec;
-
-	// at first special cases
-	if(pSpine.size() < 3)// spine have not enough points for vector calculations.
-	{
-		tvec.Set(0, 0, 1);
-	}
-	else if(pSpine_PointIdx == 0)// special case: first point
-	{
-		if(pSpine_Closed)// for calculating use previous point in curve s[n - 2]. In list it's a last point, because point s[n - 1] was removed as duplicate.
-		{
-			tvec = (pSpine[1] - pSpine[0]) ^ (pSpine[spine_idx_last] - pSpine[0]);
-		}
-		else // for not closed curve first and next point(s[0] and s[1]) has the same vector Z.
-		{
-			bool found = false;
-
-			// As said: "If the Z-axis of the first point is undefined (because the spine is not closed and the first two spine segments are collinear)
-			// then the Z-axis for the first spine point with a defined Z-axis is used."
-			// Walk through spine and find Z.
-			for(size_t next_point = 2; (next_point <= spine_idx_last) && !found; next_point++)
-			{
-				// (pSpine[2] - pSpine[1]) ^ (pSpine[0] - pSpine[1])
-				tvec = (pSpine[next_point] - pSpine[next_point - 1]) ^ (pSpine[next_point - 2] - pSpine[next_point - 1]);
-				found = !tvec.Equal(zero_vec);
-			}
-
-			// if entire spine are collinear then use OZ axis.
-			if(!found) tvec.Set(0, 0, 1);
-		}// if(pSpine_Closed) else
-	}// else if(pSpine_PointIdx == 0)
-	else if(pSpine_PointIdx == spine_idx_last)// special case: last point
-	{
-		if(pSpine_Closed)
-		{// do not forget that real last point s[n - 1] is removed as duplicated. And in this case we are calculating vector Z for point s[n - 2].
-			tvec = (pSpine[0] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
-			// if taken spine vectors are collinear then use previous vector Z.
-			if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
-		}
-		else
-		{// vector Z for last point of not closed curve is previous vector Z.
-			tvec = pVecZ_Prev;
-		}
-	}
-	else// regular point
-	{
-		tvec = (pSpine[pSpine_PointIdx + 1] - pSpine[pSpine_PointIdx]) ^ (pSpine[pSpine_PointIdx - 1] - pSpine[pSpine_PointIdx]);
-		// if taken spine vectors are collinear then use previous vector Z.
-		if(tvec.Equal(zero_vec)) tvec = pVecZ_Prev;
-	}
-
-	// After determining the Z-axis, its dot product with the Z-axis of the previous spine point is computed. If this value is negative, the Z-axis
-	// is flipped (multiplied by -1).
-	if((tvec * pVecZ_Prev) < 0) tvec = -tvec;
-
-	return tvec.Normalize();
-}
-
-// <Extrusion
-// DEF=""                                 ID
-// USE=""                                 IDREF
-// beginCap="true"                        SFBool     [initializeOnly]
-// ccw="true"                             SFBool     [initializeOnly]
-// convex="true"                          SFBool     [initializeOnly]
-// creaseAngle="0.0"                      SFloat     [initializeOnly]
-// crossSection="1 1 1 -1 -1 -1 -1 1 1 1" MFVec2f    [initializeOnly]
-// endCap="true"                          SFBool     [initializeOnly]
-// orientation="0 0 1 0"                  MFRotation [initializeOnly]
-// scale="1 1"                            MFVec2f    [initializeOnly]
-// solid="true"                           SFBool     [initializeOnly]
-// spine="0 0 0 0 1 0"                    MFVec3f    [initializeOnly]
-// />
-void X3DImporter::ParseNode_Geometry3D_Extrusion()
-{
-    std::string use, def;
-    bool beginCap = true;
-    bool ccw = true;
-    bool convex = true;
-    float creaseAngle = 0;
-    std::vector<aiVector2D> crossSection;
-    bool endCap = true;
-    std::vector<float> orientation;
-    std::vector<aiVector2D> scale;
-    bool solid = true;
-    std::vector<aiVector3D> spine;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("beginCap", beginCap, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("crossSection", crossSection, XML_ReadNode_GetAttrVal_AsArrVec2f);
-		MACRO_ATTRREAD_CHECK_RET("endCap", endCap, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("orientation", orientation, XML_ReadNode_GetAttrVal_AsArrF);
-		MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsArrVec2f);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("spine", spine, XML_ReadNode_GetAttrVal_AsArrVec3f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Extrusion, ne);
-	}
-	else
-	{
-		//
-		// check if default values must be assigned
-		//
-		if(spine.size() == 0)
-		{
-			spine.resize(2);
-			spine[0].Set(0, 0, 0), spine[1].Set(0, 1, 0);
-		}
-		else if(spine.size() == 1)
-		{
-			throw DeadlyImportError("ParseNode_Geometry3D_Extrusion. Spine must have at least two points.");
-		}
-
-		if(crossSection.size() == 0)
-		{
-			crossSection.resize(5);
-			crossSection[0].Set(1, 1), crossSection[1].Set(1, -1), crossSection[2].Set(-1, -1), crossSection[3].Set(-1, 1), crossSection[4].Set(1, 1);
-		}
-
-		{// orientation
-			size_t ori_size = orientation.size() / 4;
-
-			if(ori_size < spine.size())
-			{
-				float add_ori[4];// values that will be added
-
-				if(ori_size == 1)// if "orientation" has one element(means one MFRotation with four components) then use it value for all spine points.
-				{
-					add_ori[0] = orientation[0], add_ori[1] = orientation[1], add_ori[2] = orientation[2], add_ori[3] = orientation[3];
-				}
-				else// else - use default values
-				{
-					add_ori[0] = 0, add_ori[1] = 0, add_ori[2] = 1, add_ori[3] = 0;
-				}
-
-				orientation.reserve(spine.size() * 4);
-				for(size_t i = 0, i_e = (spine.size() - ori_size); i < i_e; i++)
-					orientation.push_back(add_ori[0]), orientation.push_back(add_ori[1]), orientation.push_back(add_ori[2]), orientation.push_back(add_ori[3]);
-			}
-
-			if(orientation.size() % 4) throw DeadlyImportError("Attribute \"orientation\" in <Extrusion> must has multiple four quantity of numbers.");
-		}// END: orientation
-
-		{// scale
-			if(scale.size() < spine.size())
-			{
-				aiVector2D add_sc;
-
-				if(scale.size() == 1)// if "scale" has one element then use it value for all spine points.
-					add_sc = scale[0];
-				else// else - use default values
-					add_sc.Set(1, 1);
-
-				scale.reserve(spine.size());
-				for(size_t i = 0, i_e = (spine.size() - scale.size()); i < i_e; i++) scale.push_back(add_sc);
-			}
-		}// END: scale
-		//
-		// create and if needed - define new geometry object.
-		//
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_Extrusion, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_IndexedSet& ext_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);// create alias for conveience
-		// assign part of input data
-		ext_alias.CCW = ccw;
-		ext_alias.Convex = convex;
-		ext_alias.CreaseAngle = creaseAngle;
-		ext_alias.Solid = solid;
-
-		//
-		// How we done it at all?
-		// 1. At first we will calculate array of basises for every point in spine(look SCP in ISO-dic). Also "orientation" vector
-		// are applied vor every basis.
-		// 2. After that we can create array of point sets: which are scaled, transferred to basis of relative basis and at final translated to real position
-		// using relative spine point.
-		// 3. Next step is creating CoordIdx array(do not forget "-1" delimiter). While creating CoordIdx also created faces for begin and end caps, if
-		// needed. While createing CootdIdx is taking in account CCW flag.
-		// 4. The last step: create Vertices list.
-		//
-        bool spine_closed;// flag: true if spine curve is closed.
-        bool cross_closed;// flag: true if cross curve is closed.
-        std::vector<aiMatrix3x3> basis_arr;// array of basises. ROW_a - X, ROW_b - Y, ROW_c - Z.
-        std::vector<std::vector<aiVector3D> > pointset_arr;// array of point sets: cross curves.
-
-        // detect closed curves
-        GeometryHelper_Extrusion_CurveIsClosed(crossSection, true, true, cross_closed);// true - drop tail, true - remove duplicate end.
-        GeometryHelper_Extrusion_CurveIsClosed(spine, true, true, spine_closed);// true - drop tail, true - remove duplicate end.
-        // If both cap are requested and spine curve is closed then we can make only one cap. Because second cap will be the same surface.
-        if(spine_closed)
-        {
-			beginCap |= endCap;
-			endCap = false;
-		}
-
-        {// 1. Calculate array of basises.
-			aiMatrix4x4 rotmat;
-			aiVector3D vecX(0), vecY(0), vecZ(0);
-
-			basis_arr.resize(spine.size());
-			for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
-			{
-				aiVector3D tvec;
-
-				// get axises of basis.
-				vecY = GeometryHelper_Extrusion_GetNextY(i, spine, spine_closed);
-				vecZ = GeometryHelper_Extrusion_GetNextZ(i, spine, spine_closed, vecZ);
-				vecX = (vecY ^ vecZ).Normalize();
-				// get rotation matrix and apply "orientation" to basis
-				aiMatrix4x4::Rotation(orientation[i * 4 + 3], aiVector3D(orientation[i * 4], orientation[i * 4 + 1], orientation[i * 4 + 2]), rotmat);
-				tvec = vecX, tvec *= rotmat, basis_arr[i].a1 = tvec.x, basis_arr[i].a2 = tvec.y, basis_arr[i].a3 = tvec.z;
-				tvec = vecY, tvec *= rotmat, basis_arr[i].b1 = tvec.x, basis_arr[i].b2 = tvec.y, basis_arr[i].b3 = tvec.z;
-				tvec = vecZ, tvec *= rotmat, basis_arr[i].c1 = tvec.x, basis_arr[i].c2 = tvec.y, basis_arr[i].c3 = tvec.z;
-			}// for(size_t i = 0, i_e = spine.size(); i < i_e; i++)
-		}// END: 1. Calculate array of basises
-
-		{// 2. Create array of point sets.
-			aiMatrix4x4 scmat;
-			std::vector<aiVector3D> tcross(crossSection.size());
-
-			pointset_arr.resize(spine.size());
-			for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
-			{
-				aiVector3D tc23vec;
-
-				tc23vec.Set(scale[spi].x, 0, scale[spi].y);
-				aiMatrix4x4::Scaling(tc23vec, scmat);
-				for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
-				{
-					aiVector3D tvecX, tvecY, tvecZ;
-
-					tc23vec.Set(crossSection[cri].x, 0, crossSection[cri].y);
-					// apply scaling to point
-					tcross[cri] = scmat * tc23vec;
-					//
-					// transfer point to new basis
-					// calculate coordinate in new basis
-					tvecX.Set(basis_arr[spi].a1, basis_arr[spi].a2, basis_arr[spi].a3), tvecX *= tcross[cri].x;
-					tvecY.Set(basis_arr[spi].b1, basis_arr[spi].b2, basis_arr[spi].b3), tvecY *= tcross[cri].y;
-					tvecZ.Set(basis_arr[spi].c1, basis_arr[spi].c2, basis_arr[spi].c3), tvecZ *= tcross[cri].z;
-					// apply new coordinates and translate it to spine point.
-					tcross[cri] = tvecX + tvecY + tvecZ + spine[spi];
-				}// for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; i++)
-
-				pointset_arr[spi] = tcross;// store transferred point set
-			}// for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; i++)
-		}// END: 2. Create array of point sets.
-
-		{// 3. Create CoordIdx.
-			// add caps if needed
-			if(beginCap)
-			{
-				// add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
-				for(size_t i = 0, i_e = crossSection.size(); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
-
-				// add delimiter
-				ext_alias.CoordIndex.push_back(-1);
-			}// if(beginCap)
-
-			if(endCap)
-			{
-				// add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
-				size_t beg = (pointset_arr.size() - 1) * crossSection.size();
-
-				for(size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
-
-				// add delimiter
-				ext_alias.CoordIndex.push_back(-1);
-			}// if(beginCap)
-
-			// add quads
-			for(size_t spi = 0, spi_e = (spine.size() - 1); spi <= spi_e; spi++)
-			{
-				const size_t cr_sz = crossSection.size();
-				const size_t cr_last = crossSection.size() - 1;
-
-				size_t right_col;// hold index basis for points of quad placed in right column;
-
-				if(spi != spi_e)
-					right_col = spi + 1;
-				else if(spine_closed)// if spine curve is closed then one more quad is needed: between first and last points of curve.
-					right_col = 0;
-				else
-					break;// if spine curve is not closed then break the loop, because spi is out of range for that type of spine.
-
-				for(size_t cri = 0; cri < cr_sz; cri++)
-				{
-					if(cri != cr_last)
-					{
-						MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
-											static_cast<int32_t>(spi * cr_sz + cri), 
-                                            static_cast<int32_t>(right_col * cr_sz + cri), 
-                                            static_cast<int32_t>(right_col * cr_sz + cri + 1), 
-                                            static_cast<int32_t>(spi * cr_sz + cri + 1));
-						// add delimiter
-						ext_alias.CoordIndex.push_back(-1);
-					}
-					else if(cross_closed)// if cross curve is closed then one more quad is needed: between first and last points of curve.
-					{
-						MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
-                                            static_cast<int32_t>(spi * cr_sz + cri), 
-                                            static_cast<int32_t>(right_col * cr_sz + cri), 
-                                            static_cast<int32_t>(right_col * cr_sz + 0), 
-                                            static_cast<int32_t>(spi * cr_sz + 0));
-						// add delimiter
-						ext_alias.CoordIndex.push_back(-1);
-					}
-				}// for(size_t cri = 0; cri < cr_sz; cri++)
-			}// for(size_t spi = 0, spi_e = (spine.size() - 2); spi < spi_e; spi++)
-		}// END: 3. Create CoordIdx.
-
-		{// 4. Create vertices list.
-			// just copy all vertices
-			for(size_t spi = 0, spi_e = spine.size(); spi < spi_e; spi++)
-			{
-				for(size_t cri = 0, cri_e = crossSection.size(); cri < cri_e; cri++)
-				{
-					ext_alias.Vertices.push_back(pointset_arr[spi][cri]);
-				}
-			}
-		}// END: 4. Create vertices list.
-//PrintVectorSet("Ext. CoordIdx", ext_alias.CoordIndex);
-//PrintVectorSet("Ext. Vertices", ext_alias.Vertices);
-		// check for child nodes
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Extrusion");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <IndexedFaceSet
-// DEF=""                         ID
-// USE=""                         IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorIndex=""          MFInt32 [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// convex="true"          SFBool  [initializeOnly]
-// coordIndex=""          MFInt32 [initializeOnly]
-// creaseAngle="0"        SFFloat [initializeOnly]
-// normalIndex=""         MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// texCoordIndex=""       MFInt32 [initializeOnly]
-// >
-//    <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedFaceSet>
-void X3DImporter::ParseNode_Geometry3D_IndexedFaceSet()
-{
-    std::string use, def;
-    bool ccw = true;
-    std::vector<int32_t> colorIndex;
-    bool colorPerVertex = true;
-    bool convex = true;
-    std::vector<int32_t> coordIndex;
-    float creaseAngle = 0;
-    std::vector<int32_t> normalIndex;
-    bool normalPerVertex = true;
-    bool solid = true;
-    std::vector<int32_t> texCoordIndex;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("colorIndex", colorIndex, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("convex", convex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("coordIndex", coordIndex, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("creaseAngle", creaseAngle, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("normalIndex", normalIndex, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("texCoordIndex", texCoordIndex, XML_ReadNode_GetAttrVal_AsArrI32);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedFaceSet, ne);
-	}
-	else
-	{
-		// check data
-		if(coordIndex.size() == 0) throw DeadlyImportError("IndexedFaceSet must contain not empty \"coordIndex\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedFaceSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
-
-		ne_alias.CCW = ccw;
-		ne_alias.ColorIndex = colorIndex;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.Convex = convex;
-		ne_alias.CoordIndex = coordIndex;
-		ne_alias.CreaseAngle = creaseAngle;
-		ne_alias.NormalIndex = normalIndex;
-		ne_alias.NormalPerVertex = normalPerVertex;
-		ne_alias.Solid = solid;
-		ne_alias.TexCoordIndex = texCoordIndex;
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("IndexedFaceSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedFaceSet");
-
-			MACRO_NODECHECK_LOOPEND("IndexedFaceSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Sphere
-// DEF=""       ID
-// USE=""       IDREF
-// radius="1"   SFloat [initializeOnly]
-// solid="true" SFBool [initializeOnly]
-// />
-void X3DImporter::ParseNode_Geometry3D_Sphere()
-{
-    std::string use, def;
-    ai_real radius = 1;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Sphere, ne);
-	}
-	else
-	{
-		const unsigned int tess = 3;///TODO: IME tessellation factor through ai_property
-
-		std::vector<aiVector3D> tlist;
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Geometry3D(CX3DImporter_NodeElement::ENET_Sphere, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		StandardShapes::MakeSphere(tess, tlist);
-		// copy data from temp array and apply scale
-		for(std::vector<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); ++it)
-		{
-			((CX3DImporter_NodeElement_Geometry3D*)ne)->Vertices.push_back(*it * radius);
-		}
-
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->Solid = solid;
-		((CX3DImporter_NodeElement_Geometry3D*)ne)->NumIndices = 3;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Sphere");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 318
code/AssetLib/X3D/X3DImporter_Group.cpp

@@ -1,318 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Group.cpp
-/// \brief  Parsing data from nodes of "Grouping" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-namespace Assimp
-{
-
-// <Group
-// DEF=""              ID
-// USE=""              IDREF
-// bboxCenter="0 0 0"  SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// >
-//    <!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Group>
-// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
-void X3DImporter::ParseNode_Grouping_Group()
-{
-    std::string def, use;
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		CX3DImporter_NodeElement* ne;
-
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
-	}
-	else
-	{
-		ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
-		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
-		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
-		// for empty element exit from node in that place
-		if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
-	}// if(!use.empty()) else
-}
-
-void X3DImporter::ParseNode_Grouping_GroupEnd()
-{
-	ParseHelper_Node_Exit();// go up in scene graph
-}
-
-// <StaticGroup
-// DEF=""              ID
-// USE=""              IDREF
-// bboxCenter="0 0 0"  SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// >
-//    <!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </StaticGroup>
-// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
-// contain any USE references outside the StaticGroup.
-void X3DImporter::ParseNode_Grouping_StaticGroup()
-{
-    std::string def, use;
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		CX3DImporter_NodeElement* ne;
-
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
-	}
-	else
-	{
-		ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
-		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
-		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
-		// for empty element exit from node in that place
-		if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
-	}// if(!use.empty()) else
-}
-
-void X3DImporter::ParseNode_Grouping_StaticGroupEnd()
-{
-	ParseHelper_Node_Exit();// go up in scene graph
-}
-
-// <Switch
-// DEF=""              ID
-// USE=""              IDREF
-// bboxCenter="0 0 0"  SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// whichChoice="-1"    SFInt32 [inputOutput]
-// >
-//    <!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Switch>
-// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
-// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
-// is chosen.
-void X3DImporter::ParseNode_Grouping_Switch()
-{
-    std::string def, use;
-    int32_t whichChoice = -1;
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("whichChoice", whichChoice, XML_ReadNode_GetAttrVal_AsI32);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		CX3DImporter_NodeElement* ne;
-
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
-	}
-	else
-	{
-		ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
-		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
-
-		// also set values specific to this type of group
-		((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->UseChoice = true;
-		((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Choice = whichChoice;
-		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
-		// for empty element exit from node in that place
-		if(mReader->isEmptyElement()) ParseHelper_Node_Exit();
-	}// if(!use.empty()) else
-}
-
-void X3DImporter::ParseNode_Grouping_SwitchEnd()
-{
-	// just exit from node. Defined choice will be accepted at postprocessing stage.
-	ParseHelper_Node_Exit();// go up in scene graph
-}
-
-// <Transform
-// DEF=""                     ID
-// USE=""                     IDREF
-// bboxCenter="0 0 0"         SFVec3f    [initializeOnly]
-// bboxSize="-1 -1 -1"        SFVec3f    [initializeOnly]
-// center="0 0 0"             SFVec3f    [inputOutput]
-// rotation="0 0 1 0"         SFRotation [inputOutput]
-// scale="1 1 1"              SFVec3f    [inputOutput]
-// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
-// translation="0 0 0"        SFVec3f    [inputOutput]
-// >
-//    <!-- ChildContentModel -->
-// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
-// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
-// precise palette of legal nodes that are available depends on assigned profile and components.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </Transform>
-// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
-// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
-// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
-// equivalent transformation matrices,
-//   P' = T * C * R * SR * S * -SR * -C * P
-void X3DImporter::ParseNode_Grouping_Transform()
-{
-    aiVector3D center(0, 0, 0);
-    float rotation[4] = {0, 0, 1, 0};
-    aiVector3D scale(1, 1, 1);// A value of zero indicates that any child geometry shall not be displayed
-    float scale_orientation[4] = {0, 0, 1, 0};
-    aiVector3D translation(0, 0, 0);
-    aiMatrix4x4 matr, tmatr;
-    std::string use, def;
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec3f);
-		if(an == "rotation")
-		{
-			std::vector<float> tvec;
-
-			XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
-			if(tvec.size() != 4) throw DeadlyImportError("<Transform>: rotation vector must have 4 elements.");
-
-			memcpy(rotation, tvec.data(), sizeof(rotation));
-
-			continue;
-		}
-
-		if(an == "scaleOrientation")
-		{
-			std::vector<float> tvec;
-			XML_ReadNode_GetAttrVal_AsArrF(idx, tvec);
-            if ( tvec.size() != 4 )
-            {
-                throw DeadlyImportError( "<Transform>: scaleOrientation vector must have 4 elements." );
-            }
-
-			::memcpy(scale_orientation, tvec.data(), sizeof(scale_orientation) );
-
-			continue;
-		}
-
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		CX3DImporter_NodeElement* ne( nullptr );
-
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
-	}
-	else
-	{
-		ParseHelper_Group_Begin();// create new grouping element and go deeper if node has children.
-		// at this place new group mode created and made current, so we can name it.
-        if ( !def.empty() )
-        {
-            NodeElement_Cur->ID = def;
-        }
-
-		//
-		// also set values specific to this type of group
-		//
-		// calculate transformation matrix
-		aiMatrix4x4::Translation(translation, matr);// T
-		aiMatrix4x4::Translation(center, tmatr);// C
-		matr *= tmatr;
-		aiMatrix4x4::Rotation(rotation[3], aiVector3D(rotation[0], rotation[1], rotation[2]), tmatr);// R
-		matr *= tmatr;
-		aiMatrix4x4::Rotation(scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// SR
-		matr *= tmatr;
-		aiMatrix4x4::Scaling(scale, tmatr);// S
-		matr *= tmatr;
-		aiMatrix4x4::Rotation(-scale_orientation[3], aiVector3D(scale_orientation[0], scale_orientation[1], scale_orientation[2]), tmatr);// -SR
-		matr *= tmatr;
-		aiMatrix4x4::Translation(-center, tmatr);// -C
-		matr *= tmatr;
-		// and assign it
-		((CX3DImporter_NodeElement_Group*)NodeElement_Cur)->Transformation = matr;
-		// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
-
-		// for empty element exit from node in that place
-        if ( mReader->isEmptyElement() )
-        {
-            ParseHelper_Node_Exit();
-        }
-	}// if(!use.empty()) else
-}
-
-void X3DImporter::ParseNode_Grouping_TransformEnd()
-{
-	ParseHelper_Node_Exit();// go up in scene graph
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 290
code/AssetLib/X3D/X3DImporter_Light.cpp

@@ -1,290 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Light.cpp
-/// \brief  Parsing data from nodes of "Lighting" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-#include <assimp/StringUtils.h>
-
-namespace Assimp {
-
-// <DirectionalLight
-// DEF=""               ID
-// USE=""               IDREF
-// ambientIntensity="0" SFFloat [inputOutput]
-// color="1 1 1"        SFColor [inputOutput]
-// direction="0 0 -1"   SFVec3f [inputOutput]
-// global="false"       SFBool  [inputOutput]
-// intensity="1"        SFFloat [inputOutput]
-// on="true"            SFBool  [inputOutput]
-// />
-void X3DImporter::ParseNode_Lighting_DirectionalLight()
-{
-    std::string def, use;
-    float ambientIntensity = 0;
-    aiColor3D color(1, 1, 1);
-    aiVector3D direction(0, 0, -1);
-    bool global = false;
-    float intensity = 1;
-    bool on = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
-		MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_DirectionalLight, ne);
-	}
-	else
-	{
-		if(on)
-		{
-			// create and if needed - define new geometry object.
-			ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_DirectionalLight, NodeElement_Cur);
-			if(!def.empty())
-				ne->ID = def;
-			else
-				ne->ID = "DirectionalLight_" + to_string((size_t)ne);// make random name
-
-			((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Color = color;
-			((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
-			((CX3DImporter_NodeElement_Light*)ne)->Global = global;
-			((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
-			// Assimp want a node with name similar to a light. "Why? I don't no." )
-			ParseHelper_Group_Begin(false);
-
-			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
-			ParseHelper_Node_Exit();
-			// check for child nodes
-			if(!mReader->isEmptyElement())
-				ParseNode_Metadata(ne, "DirectionalLight");
-			else
-				NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-			NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-		}// if(on)
-	}// if(!use.empty()) else
-}
-
-// <PointLight
-// DEF=""               ID
-// USE=""               IDREF
-// ambientIntensity="0" SFFloat [inputOutput]
-// attenuation="1 0 0"  SFVec3f [inputOutput]
-// color="1 1 1"        SFColor [inputOutput]
-// global="true"        SFBool  [inputOutput]
-// intensity="1"        SFFloat [inputOutput]
-// location="0 0 0"     SFVec3f [inputOutput]
-// on="true"            SFBool  [inputOutput]
-// radius="100"         SFFloat [inputOutput]
-// />
-void X3DImporter::ParseNode_Lighting_PointLight()
-{
-    std::string def, use;
-    float ambientIntensity = 0;
-    aiVector3D attenuation( 1, 0, 0 );
-    aiColor3D color( 1, 1, 1 );
-    bool global = true;
-    float intensity = 1;
-    aiVector3D location( 0, 0, 0 );
-    bool on = true;
-    float radius = 100;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
-		MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointLight, ne);
-	}
-	else
-	{
-		if(on)
-		{
-			// create and if needed - define new geometry object.
-			ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_PointLight, NodeElement_Cur);
-			if(!def.empty()) ne->ID = def;
-
-			((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
-			((CX3DImporter_NodeElement_Light*)ne)->Color = color;
-			((CX3DImporter_NodeElement_Light*)ne)->Global = global;
-			((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Location = location;
-			((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
-			// Assimp want a node with name similar to a light. "Why? I don't no." )
-			ParseHelper_Group_Begin(false);
-			// make random name
-			if(ne->ID.empty()) ne->ID = "PointLight_" + to_string((size_t)ne);
-
-			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
-			ParseHelper_Node_Exit();
-			// check for child nodes
-			if(!mReader->isEmptyElement())
-				ParseNode_Metadata(ne, "PointLight");
-			else
-				NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-			NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-		}// if(on)
-	}// if(!use.empty()) else
-}
-
-// <SpotLight
-// DEF=""                 ID
-// USE=""                 IDREF
-// ambientIntensity="0"   SFFloat [inputOutput]
-// attenuation="1 0 0"    SFVec3f [inputOutput]
-// beamWidth="0.7854"     SFFloat [inputOutput]
-// color="1 1 1"          SFColor [inputOutput]
-// cutOffAngle="1.570796" SFFloat [inputOutput]
-// direction="0 0 -1"     SFVec3f [inputOutput]
-// global="true"          SFBool  [inputOutput]
-// intensity="1"          SFFloat [inputOutput]
-// location="0 0 0"       SFVec3f [inputOutput]
-// on="true"              SFBool  [inputOutput]
-// radius="100"           SFFloat [inputOutput]
-// />
-void X3DImporter::ParseNode_Lighting_SpotLight()
-{
-    std::string def, use;
-    float ambientIntensity = 0;
-    aiVector3D attenuation( 1, 0, 0 );
-    float beamWidth = 0.7854f;
-    aiColor3D color( 1, 1, 1 );
-    float cutOffAngle = 1.570796f;
-    aiVector3D direction( 0, 0, -1 );
-    bool global = true;
-    float intensity = 1;
-    aiVector3D location( 0, 0, 0 );
-    bool on = true;
-    float radius = 100;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("attenuation", attenuation, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_RET("beamWidth", beamWidth, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsCol3f);
-		MACRO_ATTRREAD_CHECK_RET("cutOffAngle", cutOffAngle, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("direction", direction, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_RET("global", global, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("intensity", intensity, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("location", location, XML_ReadNode_GetAttrVal_AsVec3f);
-		MACRO_ATTRREAD_CHECK_RET("on", on, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("radius", radius, XML_ReadNode_GetAttrVal_AsFloat);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_SpotLight, ne);
-	}
-	else
-	{
-		if(on)
-		{
-			// create and if needed - define new geometry object.
-			ne = new CX3DImporter_NodeElement_Light(CX3DImporter_NodeElement::ENET_SpotLight, NodeElement_Cur);
-			if(!def.empty()) ne->ID = def;
-
-			if(beamWidth > cutOffAngle) beamWidth = cutOffAngle;
-
-			((CX3DImporter_NodeElement_Light*)ne)->AmbientIntensity = ambientIntensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Attenuation = attenuation;
-			((CX3DImporter_NodeElement_Light*)ne)->BeamWidth = beamWidth;
-			((CX3DImporter_NodeElement_Light*)ne)->Color = color;
-			((CX3DImporter_NodeElement_Light*)ne)->CutOffAngle = cutOffAngle;
-			((CX3DImporter_NodeElement_Light*)ne)->Direction = direction;
-			((CX3DImporter_NodeElement_Light*)ne)->Global = global;
-			((CX3DImporter_NodeElement_Light*)ne)->Intensity = intensity;
-			((CX3DImporter_NodeElement_Light*)ne)->Location = location;
-			((CX3DImporter_NodeElement_Light*)ne)->Radius = radius;
-
-			// Assimp want a node with name similar to a light. "Why? I don't no." )
-			ParseHelper_Group_Begin(false);
-			// make random name
-			if(ne->ID.empty()) ne->ID = "SpotLight_" + to_string((size_t)ne);
-
-			NodeElement_Cur->ID = ne->ID;// assign name to node and return to light element.
-			ParseHelper_Node_Exit();
-			// check for child nodes
-			if(!mReader->isEmptyElement())
-				ParseNode_Metadata(ne, "SpotLight");
-			else
-				NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-			NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-		}// if(on)
-	}// if(!use.empty()) else
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 195
code/AssetLib/X3D/X3DImporter_Macro.hpp

@@ -1,195 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file X3DImporter_Macro.hpp
-/// \brief Useful macrodefines.
-/// \date 2015-2016
-/// \author [email protected]
-
-#ifndef X3DIMPORTER_MACRO_HPP_INCLUDED
-#define X3DIMPORTER_MACRO_HPP_INCLUDED
-
-/// \def MACRO_USE_CHECKANDAPPLY(pDEF, pUSE, pNE)
-/// Used for regular checking while attribute "USE" is defined.
-/// \param [in] pDEF - string holding "DEF" value.
-/// \param [in] pUSE - string holding "USE" value.
-/// \param [in] pType - type of element to find.
-/// \param [out] pNE - pointer to found node element.
-#define MACRO_USE_CHECKANDAPPLY(pDEF, pUSE, pType, pNE) \
-	do { \
-	XML_CheckNode_MustBeEmpty(); \
-	if(!pDEF.empty()) Throw_DEF_And_USE(); \
-	if(!FindNodeElement(pUSE, CX3DImporter_NodeElement::pType, &pNE)) Throw_USE_NotFound(pUSE); \
-	 \
-	NodeElement_Cur->Child.push_back(pNE);/* add found object as child to current element */ \
-	} while(false)
-
-/// \def MACRO_ATTRREAD_LOOPBEG
-/// Begin of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPBEG \
-	for(int idx = 0, idx_end = mReader->getAttributeCount(); idx < idx_end; idx++) \
-	{ \
-		std::string an(mReader->getAttributeName(idx));
-
-/// \def MACRO_ATTRREAD_LOOPEND
-/// End of loop that read attributes values.
-#define MACRO_ATTRREAD_LOOPEND \
-		Throw_IncorrectAttr(an); \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_REF
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
-/// "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_REF(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pFunction(idx, pVarName); \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECK_RET
-/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
-/// If result was read then  "continue" will called.
-/// \param [in] pAttrName - attribute name.
-/// \param [out] pVarName - output variable name.
-/// \param [in] pFunction - function which read attribute value and write it to pVarName.
-#define MACRO_ATTRREAD_CHECK_RET(pAttrName, pVarName, pFunction) \
-	if(an == pAttrName) \
-	{ \
-		pVarName = pFunction(idx); \
-		continue; \
-	}
-
-/// \def MACRO_ATTRREAD_CHECKUSEDEF_RET
-/// Compact variant for checking "USE" and "DEF". Also skip bbox attributes: "bboxCenter", "bboxSize".
-/// If result was read then  "continue" will called.
-/// \param [out] pDEF_Var - output variable name for "DEF" value.
-/// \param [out] pUSE_Var - output variable name for "USE" value.
-#define MACRO_ATTRREAD_CHECKUSEDEF_RET(pDEF_Var, pUSE_Var) \
-	MACRO_ATTRREAD_CHECK_RET("DEF", pDEF_Var, mReader->getAttributeValue); \
-	MACRO_ATTRREAD_CHECK_RET("USE", pUSE_Var, mReader->getAttributeValue); \
-	if(an == "bboxCenter") continue; \
-	if(an == "bboxSize") continue; \
-	if(an == "containerField") continue; \
-	do {} while(false)
-
-/// \def MACRO_NODECHECK_LOOPBEGIN(pNodeName)
-/// Begin of loop of parsing child nodes. Do not add ';' at end.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
-	do { \
-	bool close_found = false; \
-	 \
-	while(mReader->read()) \
-	{ \
-		if(mReader->getNodeType() == irr::io::EXN_ELEMENT) \
-		{
-
-/// \def MACRO_NODECHECK_LOOPEND(pNodeName)
-/// End of loop of parsing child nodes.
-/// \param [in] pNodeName - current node name.
-#define MACRO_NODECHECK_LOOPEND(pNodeName) \
-		}/* if(mReader->getNodeType() == irr::io::EXN_ELEMENT) */ \
-		else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) \
-		{ \
-			if(XML_CheckNode_NameEqual(pNodeName)) \
-			{ \
-				close_found = true; \
-	 \
-				break; \
-			} \
-		}/* else if(mReader->getNodeType() == irr::io::EXN_ELEMENT_END) */ \
-	}/* while(mReader->read()) */ \
-	 \
-	if(!close_found) Throw_CloseNotFound(pNodeName); \
-	 \
-	} while(false)
-
-#define MACRO_NODECHECK_METADATA(pNodeName) \
-	MACRO_NODECHECK_LOOPBEGIN(pNodeName) \
-			/* and childs must be metadata nodes */ \
-			if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported(pNodeName); \
-	 MACRO_NODECHECK_LOOPEND(pNodeName)
-
-/// \def MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4)
-/// Add points as quad. Means that pP1..pP4 set in CCW order.
-#define MACRO_FACE_ADD_QUAD_FA(pCCW, pOut, pIn, pP1, pP2, pP3, pP4) \
-	do { \
-	if(pCCW) \
-	{ \
-		pOut.push_back(pIn[pP1]); \
-		pOut.push_back(pIn[pP2]); \
-		pOut.push_back(pIn[pP3]); \
-		pOut.push_back(pIn[pP4]); \
-	} \
-	else \
-	{ \
-		pOut.push_back(pIn[pP4]); \
-		pOut.push_back(pIn[pP3]); \
-		pOut.push_back(pIn[pP2]); \
-		pOut.push_back(pIn[pP1]); \
-	} \
-	} while(false)
-
-/// \def MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4)
-/// Add points as quad. Means that pP1..pP4 set in CCW order.
-#define MACRO_FACE_ADD_QUAD(pCCW, pOut, pP1, pP2, pP3, pP4) \
-	do { \
-	if(pCCW) \
-	{ \
-		pOut.push_back(pP1); \
-		pOut.push_back(pP2); \
-		pOut.push_back(pP3); \
-		pOut.push_back(pP4); \
-	} \
-	else \
-	{ \
-		pOut.push_back(pP4); \
-		pOut.push_back(pP3); \
-		pOut.push_back(pP2); \
-		pOut.push_back(pP1); \
-	} \
-	} while(false)
-
-#endif // X3DIMPORTER_MACRO_HPP_INCLUDED

+ 0 - 277
code/AssetLib/X3D/X3DImporter_Metadata.cpp

@@ -1,277 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Metadata.cpp
-/// \brief  Parsing data from nodes of "Metadata" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-namespace Assimp
-{
-
-/// \def MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaName)
-/// Find element by "USE" or create new one.
-/// \param [in] pDEF_Var - variable name with "DEF" value.
-/// \param [in] pUSE_Var - variable name with "USE" value.
-/// \param [in] pReference - variable name with "reference" value.
-/// \param [in] pValue - variable name with "value" value.
-/// \param [in, out] pNE - pointer to node element.
-/// \param [in] pMetaClass - Class of node.
-/// \param [in] pMetaName - Name of node.
-/// \param [in] pType - type of element to find.
-#define MACRO_METADATA_FINDCREATE(pDEF_Var, pUSE_Var, pReference, pValue, pNE, pMetaClass, pMetaName, pType) \
-	/* if "USE" defined then find already defined element. */ \
-	if(!pUSE_Var.empty()) \
-	{ \
-		MACRO_USE_CHECKANDAPPLY(pDEF_Var, pUSE_Var, pType, pNE); \
-	} \
-	else \
-	{ \
-		pNE = new pMetaClass(NodeElement_Cur); \
-		if(!pDEF_Var.empty()) pNE->ID = pDEF_Var; \
-	 \
-		((pMetaClass*)pNE)->Reference = pReference; \
-		((pMetaClass*)pNE)->Value = pValue; \
-		/* also metadata node can contain childs */ \
-		if(!mReader->isEmptyElement()) \
-			ParseNode_Metadata(pNE, pMetaName);/* in that case node element will be added to child elements list of current node. */ \
-		else \
-			NodeElement_Cur->Child.push_back(pNE);/* else - add element to child list manually */ \
-	 \
-		NodeElement_List.push_back(pNE);/* add new element to elements list. */ \
-	}/* if(!pUSE_Var.empty()) else */ \
-	 \
-	do {} while(false)
-
-bool X3DImporter::ParseHelper_CheckRead_X3DMetadataObject()
-{
-	if(XML_CheckNode_NameEqual("MetadataBoolean"))
-		ParseNode_MetadataBoolean();
-	else if(XML_CheckNode_NameEqual("MetadataDouble"))
-		ParseNode_MetadataDouble();
-	else if(XML_CheckNode_NameEqual("MetadataFloat"))
-		ParseNode_MetadataFloat();
-	else if(XML_CheckNode_NameEqual("MetadataInteger"))
-		ParseNode_MetadataInteger();
-	else if(XML_CheckNode_NameEqual("MetadataSet"))
-		ParseNode_MetadataSet();
-	else if(XML_CheckNode_NameEqual("MetadataString"))
-		ParseNode_MetadataString();
-	else
-		return false;
-
-	return true;
-}
-
-void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& /*pNodeName*/)
-{
-	ParseHelper_Node_Enter(pParentElement);
-	MACRO_NODECHECK_METADATA(mReader->getNodeName());
-	ParseHelper_Node_Exit();
-}
-
-// <MetadataBoolean
-// DEF=""       ID
-// USE=""       IDREF
-// name=""      SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value=""     MFBool   [inputOutput]
-// />
-void X3DImporter::ParseNode_MetadataBoolean()
-{
-    std::string def, use;
-    std::string name, reference;
-    std::vector<bool> value;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrB);
-	MACRO_ATTRREAD_LOOPEND;
-
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaBoolean, "MetadataBoolean", ENET_MetaBoolean);
-}
-
-// <MetadataDouble
-// DEF=""       ID
-// USE=""       IDREF
-// name=""      SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value=""     MFDouble [inputOutput]
-// />
-void X3DImporter::ParseNode_MetadataDouble()
-{
-    std::string def, use;
-    std::string name, reference;
-    std::vector<double> value;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrD);
-	MACRO_ATTRREAD_LOOPEND;
-
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaDouble, "MetadataDouble", ENET_MetaDouble);
-}
-
-// <MetadataFloat
-// DEF=""       ID
-// USE=""       IDREF
-// name=""      SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value=""     MFFloat  [inputOutput]
-// />
-void X3DImporter::ParseNode_MetadataFloat()
-{
-    std::string def, use;
-    std::string name, reference;
-    std::vector<float> value;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrF);
-	MACRO_ATTRREAD_LOOPEND;
-
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaFloat, "MetadataFloat", ENET_MetaFloat);
-}
-
-// <MetadataInteger
-// DEF=""       ID
-// USE=""       IDREF
-// name=""      SFString  [inputOutput]
-// reference="" SFString  [inputOutput]
-// value=""     MFInteger [inputOutput]
-// />
-void X3DImporter::ParseNode_MetadataInteger()
-{
-    std::string def, use;
-    std::string name, reference;
-    std::vector<int32_t> value;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsArrI32);
-	MACRO_ATTRREAD_LOOPEND;
-
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaInteger, "MetadataInteger", ENET_MetaInteger);
-}
-
-// <MetadataSet
-// DEF=""       ID
-// USE=""       IDREF
-// name=""      SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// />
-void X3DImporter::ParseNode_MetadataSet()
-{
-    std::string def, use;
-    std::string name, reference;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_MetaSet, ne);
-	}
-	else
-	{
-		ne = new CX3DImporter_NodeElement_MetaSet(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_MetaSet*)ne)->Reference = reference;
-		// also metadata node can contain childs
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "MetadataSet");
-		else
-			NodeElement_Cur->Child.push_back(ne);// made object as child to current element
-
-		NodeElement_List.push_back(ne);// add new element to elements list.
-	}// if(!use.empty()) else
-}
-
-// <MetadataString
-// DEF=""       ID
-// USE=""       IDREF
-// name=""      SFString [inputOutput]
-// reference="" SFString [inputOutput]
-// value=""     MFString [inputOutput]
-// />
-void X3DImporter::ParseNode_MetadataString()
-{
-    std::string def, use;
-    std::string name, reference;
-    std::list<std::string> value;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("name", name, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_RET("reference", reference, mReader->getAttributeValue);
-		MACRO_ATTRREAD_CHECK_REF("value", value, XML_ReadNode_GetAttrVal_AsListS);
-	MACRO_ATTRREAD_LOOPEND;
-
-	MACRO_METADATA_FINDCREATE(def, use, reference, value, ne, CX3DImporter_NodeElement_MetaString, "MetadataString", ENET_MetaString);
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 134
code/AssetLib/X3D/X3DImporter_Networking.cpp

@@ -1,134 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Networking.cpp
-/// \brief  Parsing data from nodes of "Networking" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-// Header files, Assimp.
-#include <assimp/DefaultIOSystem.h>
-
-//#include <regex>
-
-namespace Assimp
-{
-
-//static std::regex pattern_parentDir(R"((^|/)[^/]+/../)");
-static std::string parentDir("/../");
-
-// <Inline
-// DEF=""              ID
-// USE=""              IDREF
-// bboxCenter="0 0 0"  SFVec3f  [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f  [initializeOnly]
-// load="true"         SFBool   [inputOutput]
-// url=""              MFString [inputOutput]
-// />
-void X3DImporter::ParseNode_Networking_Inline()
-{
-    std::string def, use;
-    bool load = true;
-    std::list<std::string> url;
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("load", load, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		CX3DImporter_NodeElement* ne;
-
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Group, ne);
-	}
-	else
-	{
-		ParseHelper_Group_Begin(true);// create new grouping element and go deeper if node has children.
-		// at this place new group mode created and made current, so we can name it.
-		if(!def.empty()) NodeElement_Cur->ID = def;
-
-		if(load && !url.empty())
-		{
-			std::string full_path = mpIOHandler->CurrentDirectory() + url.front();
-
-			//full_path = std::regex_replace(full_path, pattern_parentDir, "$1");
-			for (std::string::size_type pos = full_path.find(parentDir); pos != std::string::npos; pos = full_path.find(parentDir, pos)) {
-				if (pos > 0) {
-					std::string::size_type pos2 = full_path.rfind('/', pos - 1);
-					if (pos2 != std::string::npos) {
-						full_path.erase(pos2, pos - pos2 + 3);
-						pos = pos2;
-					}
-					else {
-						full_path.erase(0, pos + 4);
-						pos = 0;
-					}
-				}
-				else {
-					pos += 3;
-				}
-			}
-			// Attribute "url" can contain list of strings. But we need only one - first.
-			std::string::size_type slashPos = full_path.find_last_of("\\/");
-			mpIOHandler->PushDirectory(slashPos == std::string::npos ? std::string() : full_path.substr(0, slashPos + 1));
-			ParseFile(full_path, mpIOHandler);
-			mpIOHandler->PopDirectory();
-		}
-
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement()) ParseNode_Metadata(NodeElement_Cur, "Inline");
-
-		// exit from node in that place
-		ParseHelper_Node_Exit();
-	}// if(!use.empty()) else
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 780
code/AssetLib/X3D/X3DImporter_Node.hpp

@@ -1,780 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Node.hpp
-/// \brief  Elements of scene graph.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef INCLUDED_AI_X3D_IMPORTER_NODE_H
-#define INCLUDED_AI_X3D_IMPORTER_NODE_H
-
-// Header files, Assimp.
-#include <assimp/scene.h>
-#include <assimp/types.h>
-
-// Header files, stdlib.
-#include <list>
-#include <vector>
-#include <string>
-
-/// \class CX3DImporter_NodeElement
-/// Base class for elements of nodes.
-class CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/******************** Types ********************/
-	/***********************************************/
-
-public:
-
-	/// \enum EType
-	/// Define what data type contain node element.
-	enum EType
-	{
-		ENET_Group,                  ///< Element has type "Group".
-		ENET_MetaBoolean,            ///< Element has type "Metadata boolean".
-		ENET_MetaDouble,             ///< Element has type "Metadata double".
-		ENET_MetaFloat,              ///< Element has type "Metadata float".
-		ENET_MetaInteger,            ///< Element has type "Metadata integer".
-		ENET_MetaSet,                ///< Element has type "Metadata set".
-		ENET_MetaString,             ///< Element has type "Metadata string".
-		ENET_Arc2D,                  ///< Element has type "Arc2D".
-		ENET_ArcClose2D,             ///< Element has type "ArcClose2D".
-		ENET_Circle2D,               ///< Element has type "Circle2D".
-		ENET_Disk2D,                 ///< Element has type "Disk2D".
-		ENET_Polyline2D,             ///< Element has type "Polyline2D".
-		ENET_Polypoint2D,            ///< Element has type "Polypoint2D".
-		ENET_Rectangle2D,            ///< Element has type "Rectangle2D".
-		ENET_TriangleSet2D,          ///< Element has type "TriangleSet2D".
-		ENET_Box,                    ///< Element has type "Box".
-		ENET_Cone,                   ///< Element has type "Cone".
-		ENET_Cylinder,               ///< Element has type "Cylinder".
-		ENET_Sphere,                 ///< Element has type "Sphere".
-		ENET_ElevationGrid,          ///< Element has type "ElevationGrid".
-		ENET_Extrusion,              ///< Element has type "Extrusion".
-		ENET_Coordinate,             ///< Element has type "Coordinate".
-		ENET_Normal,                 ///< Element has type "Normal".
-		ENET_TextureCoordinate,      ///< Element has type "TextureCoordinate".
-		ENET_IndexedFaceSet,         ///< Element has type "IndexedFaceSet".
-		ENET_IndexedLineSet,         ///< Element has type "IndexedLineSet".
-		ENET_IndexedTriangleSet,     ///< Element has type "IndexedTriangleSet".
-		ENET_IndexedTriangleFanSet,  ///< Element has type "IndexedTriangleFanSet".
-		ENET_IndexedTriangleStripSet,///< Element has type "IndexedTriangleStripSet".
-		ENET_LineSet,                ///< Element has type "LineSet".
-		ENET_PointSet,               ///< Element has type "PointSet".
-		ENET_TriangleSet,            ///< Element has type "TriangleSet".
-		ENET_TriangleFanSet,         ///< Element has type "TriangleFanSet".
-		ENET_TriangleStripSet,       ///< Element has type "TriangleStripSet".
-		ENET_Color,                  ///< Element has type "Color".
-		ENET_ColorRGBA,              ///< Element has type "ColorRGBA".
-		ENET_Shape,                  ///< Element has type "Shape".
-		ENET_Appearance,             ///< Element has type "Appearance".
-		ENET_Material,               ///< Element has type "Material".
-		ENET_ImageTexture,           ///< Element has type "ImageTexture".
-		ENET_TextureTransform,       ///< Element has type "TextureTransform".
-		ENET_DirectionalLight,       ///< Element has type "DirectionalLight".
-		ENET_PointLight,             ///< Element has type "PointLight".
-		ENET_SpotLight,              ///< Element has type "SpotLight".
-
-		ENET_Invalid                 ///< Element has invalid type and possible contain invalid data.
-	};
-
-	/***********************************************/
-	/****************** Constants ******************/
-	/***********************************************/
-
-public:
-
-	const EType Type;
-
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	std::string ID;///< ID of the element. Can be empty. In X3D synonym for "ID" attribute.
-	CX3DImporter_NodeElement* Parent;///< Parent element. If nullptr then this node is root.
-	std::list<CX3DImporter_NodeElement*> Child;///< Child elements.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-    /// @brief  The destructor, virtual.
-    virtual ~CX3DImporter_NodeElement() {
-        // empty
-    }
-
-private:
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement(const CX3DImporter_NodeElement& pNodeElement);
-
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement& operator=(const CX3DImporter_NodeElement& pNodeElement);
-
-	/// Disabled default constructor.
-	CX3DImporter_NodeElement();
-
-protected:
-	/// In constructor inheritor must set element type.
-	/// \param [in] pType - element type.
-	/// \param [in] pParent - parent element.
-	CX3DImporter_NodeElement(const EType pType, CX3DImporter_NodeElement* pParent)
-		: Type(pType), Parent(pParent)
-	{}
-};// class IX3DImporter_NodeElement
-
-/// \class CX3DImporter_NodeElement_Group
-/// Class that define grouping node. Define transformation matrix for children.
-/// Also can select which child will be kept and others are removed.
-class CX3DImporter_NodeElement_Group : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	aiMatrix4x4 Transformation;///< Transformation matrix.
-
-	/// \var bool Static
-	/// As you know node elements can use already defined node elements when attribute "USE" is defined.
-	/// Standard search when looking for an element in the whole scene graph, existing at this moment.
-	/// If a node is marked as static, the children(or lower) can not search for elements in the nodes upper then static.
-	bool Static;
-
-	bool UseChoice;///< Flag: if true then use number from \ref Choice to choose what the child will be kept.
-	int32_t Choice;///< Number of the child which will be kept.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Group(const CX3DImporter_NodeElement_Group& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Group& operator=(const CX3DImporter_NodeElement_Group& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Group()
-	/// Disabled default constructor.
-	CX3DImporter_NodeElement_Group();
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement_Group* pParent, const bool pStatic = false)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pStatic - static node flag.
-	CX3DImporter_NodeElement_Group(CX3DImporter_NodeElement* pParent, const bool pStatic = false)
-		: CX3DImporter_NodeElement(ENET_Group, pParent), Static(pStatic), UseChoice(false)
-	{}
-
-};// class CX3DImporter_NodeElement_Group
-
-/// \class CX3DImporter_NodeElement_Meta
-/// This struct describe metavalue.
-class CX3DImporter_NodeElement_Meta : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	std::string Name;///< Name of metadata object.
-	/// \var std::string Reference
-	/// If provided, it identifies the metadata standard or other specification that defines the name field. If the reference field is not provided or is
-	/// empty, the meaning of the name field is considered implicit to the characters in the string.
-	std::string Reference;
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Meta(const CX3DImporter_NodeElement_Meta& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Meta& operator=(const CX3DImporter_NodeElement_Meta& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Meta()
-	/// Disabled default constructor.
-	CX3DImporter_NodeElement_Meta();
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// In constructor inheritor must set element type.
-	/// \param [in] pType - element type.
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Meta(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(pType, pParent)
-	{}
-
-};// class CX3DImporter_NodeElement_Meta
-
-/// \struct CX3DImporter_NodeElement_MetaBoolean
-/// This struct describe metavalue of type boolean.
-struct CX3DImporter_NodeElement_MetaBoolean : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<bool> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaBoolean(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaBoolean, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_MetaBoolean
-
-/// \struct CX3DImporter_NodeElement_MetaDouble
-/// This struct describe metavalue of type double.
-struct CX3DImporter_NodeElement_MetaDouble : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<double> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaDouble(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaDouble, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_MetaDouble
-
-/// \struct CX3DImporter_NodeElement_MetaFloat
-/// This struct describe metavalue of type float.
-struct CX3DImporter_NodeElement_MetaFloat : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<float> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaFloat(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaFloat, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_MetaFloat
-
-/// \struct CX3DImporter_NodeElement_MetaInteger
-/// This struct describe metavalue of type integer.
-struct CX3DImporter_NodeElement_MetaInteger : public CX3DImporter_NodeElement_Meta
-{
-	std::vector<int32_t> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaInteger(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaInteger, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_MetaInteger
-
-/// \struct CX3DImporter_NodeElement_MetaSet
-/// This struct describe container for metaobjects.
-struct CX3DImporter_NodeElement_MetaSet : public CX3DImporter_NodeElement_Meta
-{
-	std::list<CX3DImporter_NodeElement_Meta> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaSet(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaSet, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_MetaSet
-
-/// \struct CX3DImporter_NodeElement_MetaString
-/// This struct describe metavalue of type string.
-struct CX3DImporter_NodeElement_MetaString : public CX3DImporter_NodeElement_Meta
-{
-	std::list<std::string> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_MetaString(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Meta(ENET_MetaString, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_MetaString
-
-/// \struct CX3DImporter_NodeElement_Color
-/// This struct hold <Color> value.
-struct CX3DImporter_NodeElement_Color : public CX3DImporter_NodeElement
-{
-	std::list<aiColor3D> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Color(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Color, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Color
-
-/// \struct CX3DImporter_NodeElement_ColorRGBA
-/// This struct hold <ColorRGBA> value.
-struct CX3DImporter_NodeElement_ColorRGBA : public CX3DImporter_NodeElement
-{
-	std::list<aiColor4D> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_ColorRGBA(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_ColorRGBA, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_ColorRGBA
-
-/// \struct CX3DImporter_NodeElement_Coordinate
-/// This struct hold <Coordinate> value.
-struct CX3DImporter_NodeElement_Coordinate : public CX3DImporter_NodeElement
-{
-	std::list<aiVector3D> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Coordinate(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Coordinate, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Coordinate
-
-/// \struct CX3DImporter_NodeElement_Normal
-/// This struct hold <Normal> value.
-struct CX3DImporter_NodeElement_Normal : public CX3DImporter_NodeElement
-{
-	std::list<aiVector3D> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Normal(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Normal, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Normal
-
-/// \struct CX3DImporter_NodeElement_TextureCoordinate
-/// This struct hold <TextureCoordinate> value.
-struct CX3DImporter_NodeElement_TextureCoordinate : public CX3DImporter_NodeElement
-{
-	std::list<aiVector2D> Value;///< Stored value.
-
-	/// \fn CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_TextureCoordinate(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_TextureCoordinate, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_TextureCoordinate
-
-/// \class CX3DImporter_NodeElement_Geometry2D
-/// Two-dimensional figure.
-class CX3DImporter_NodeElement_Geometry2D : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	std::list<aiVector3D> Vertices;///< Vertices list.
-	size_t NumIndices;///< Number of indices in one face.
-	bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Geometry2D(const CX3DImporter_NodeElement_Geometry2D& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Geometry2D& operator=(const CX3DImporter_NodeElement_Geometry2D& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Geometry2D(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(pType, pParent), Solid(true)
-	{}
-
-};// class CX3DImporter_NodeElement_Geometry2D
-
-/// \class CX3DImporter_NodeElement_Geometry3D
-/// Three-dimensional body.
-class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement {
-public:
-	std::list<aiVector3D> Vertices;  ///< Vertices list.
-	size_t                NumIndices;///< Number of indices in one face.
-	bool                  Solid;     ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
-	: CX3DImporter_NodeElement(pType, pParent)
-	, Vertices()
-	, NumIndices( 0 )
-	, Solid(true) {
-        // empty		
-	}
-
-private:
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode);
-
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode);
-};// class CX3DImporter_NodeElement_Geometry3D
-
-/// \class CX3DImporter_NodeElement_ElevationGrid
-/// Uniform rectangular grid of varying height.
-class CX3DImporter_NodeElement_ElevationGrid : public CX3DImporter_NodeElement_Geometry3D
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
-	bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
-	/// \var CreaseAngle
-	/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
-	/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
-	float CreaseAngle;
-	std::vector<int32_t> CoordIdx;///< Coordinates list by faces. In X3D format: "-1" - delimiter for faces.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_ElevationGrid(const CX3DImporter_NodeElement_ElevationGrid& pNode);
-
-	/// \fn CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_ElevationGrid& operator=(const CX3DImporter_NodeElement_ElevationGrid& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_ElevationGrid(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
-	{}
-
-};// class CX3DImporter_NodeElement_IndexedSet
-
-/// \class CX3DImporter_NodeElement_IndexedSet
-/// Shape with indexed vertices.
-class CX3DImporter_NodeElement_IndexedSet : public CX3DImporter_NodeElement_Geometry3D
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	/// \var CCW
-	/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
-	/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
-	/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
-	/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
-	/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
-	/// ccw field, results are undefined.
-	bool CCW;
-	std::vector<int32_t> ColorIndex;///< Field to specify the polygonal faces by indexing into the <Color> or <ColorRGBA>.
-	bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
-	/// \var Convex
-	/// The convex field indicates whether all polygons in the shape are convex (TRUE). A polygon is convex if it is planar, does not intersect itself,
-	/// and all of the interior angles at its vertices are less than 180 degrees. Non planar and self intersecting polygons may produce undefined results
-	/// even if the convex field is FALSE.
-	bool Convex;
-	std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
-	/// \var CreaseAngle
-	/// If the angle between the geometric normals of two adjacent faces is less than the crease angle, normals shall be calculated so that the faces are
-	/// shaded smoothly across the edge; otherwise, normals shall be calculated so that a lighting discontinuity across the edge is produced.
-	float CreaseAngle;
-	std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
-	bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
-	std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_IndexedSet(const CX3DImporter_NodeElement_IndexedSet& pNode);
-
-	/// \fn CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_IndexedSet& operator=(const CX3DImporter_NodeElement_IndexedSet& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_IndexedSet(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
-	{}
-
-};// class CX3DImporter_NodeElement_IndexedSet
-
-/// \class CX3DImporter_NodeElement_Set
-/// Shape with set of vertices.
-class CX3DImporter_NodeElement_Set : public CX3DImporter_NodeElement_Geometry3D
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-public:
-
-	/// \var CCW
-	/// The ccw field defines the ordering of the vertex coordinates of the geometry with respect to user-given or automatically generated normal vectors
-	/// used in the lighting model equations. If ccw is TRUE, the normals shall follow the right hand rule; the orientation of each normal with respect to
-	/// the vertices (taken in order) shall be such that the vertices appear to be oriented in a counterclockwise order when the vertices are viewed (in the
-	/// local coordinate system of the Shape) from the opposite direction as the normal. If ccw is FALSE, the normals shall be oriented in the opposite
-	/// direction. If normals are not generated but are supplied using a Normal node, and the orientation of the normals does not match the setting of the
-	/// ccw field, results are undefined.
-	bool CCW;
-	bool ColorPerVertex;///< If true then colors are defined for every vertex, else for every face(line).
-	bool NormalPerVertex;///< If true then normals are defined for every vertex, else for every face(line).
-	std::vector<int32_t> CoordIndex;///< Field to specify the polygonal faces by indexing into the <Coordinate>.
-	std::vector<int32_t> NormalIndex;///< Field to specify the polygonal faces by indexing into the <Normal>.
-	std::vector<int32_t> TexCoordIndex;///< Field to specify the polygonal faces by indexing into the <TextureCoordinate>.
-	std::vector<int32_t> VertexCount;///< Field describes how many vertices are to be used in each polyline(polygon) from the <Coordinate> field.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode)
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Set(const CX3DImporter_NodeElement_Set& pNode);
-
-	/// \fn CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode)
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Set& operator=(const CX3DImporter_NodeElement_Set& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Set(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement_Geometry3D(pType, pParent)
-	{}
-
-};// class CX3DImporter_NodeElement_Set
-
-/// \struct CX3DImporter_NodeElement_Shape
-/// This struct hold <Shape> value.
-struct CX3DImporter_NodeElement_Shape : public CX3DImporter_NodeElement
-{
-	/// \fn CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement_Shape* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Shape(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Shape, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Shape
-
-/// \struct CX3DImporter_NodeElement_Appearance
-/// This struct hold <Appearance> value.
-struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
-{
-	/// \fn CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement_Appearance* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_Appearance(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Appearance, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Appearance
-
-/// \class CX3DImporter_NodeElement_Material
-/// Material.
-class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement {
-public:
-	float     AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
-	aiColor3D DiffuseColor;    ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
-	aiColor3D EmissiveColor;   ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
-	float     Shininess;       ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
-	aiColor3D SpecularColor;   ///< The specularColor and shininess fields determine the specular highlights.
-	float     Transparency;    ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
-
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
-	: CX3DImporter_NodeElement(ENET_Material, pParent)
-	, AmbientIntensity( 0.0f )
-	, DiffuseColor()
-	, EmissiveColor()
-	, Shininess( 0.0f )
-	, SpecularColor()
-	, Transparency( 1.0f ) {
-		// empty
-	}
-
-private:
-	/// Disabled copy constructor.
-	CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
-
-	/// Disabled assign operator.
-	CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
-};// class CX3DImporter_NodeElement_Material
-
-/// \struct CX3DImporter_NodeElement_ImageTexture
-/// This struct hold <ImageTexture> value.
-struct CX3DImporter_NodeElement_ImageTexture : public CX3DImporter_NodeElement
-{
-	/// \var RepeatS
-	/// RepeatS and RepeatT, that specify how the texture wraps in the S and T directions. If repeatS is TRUE (the default), the texture map is repeated
-	/// outside the [0.0, 1.0] texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are
-	/// clamped in the S direction to lie within the [0.0, 1.0] range. The repeatT field is analogous to the repeatS field.
-	bool RepeatS;
-	bool RepeatT;///< See \ref RepeatS.
-	std::string URL;///< URL of the texture.
-	/// \fn CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement_ImageTexture* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_ImageTexture(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_ImageTexture, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_ImageTexture
-
-/// \struct CX3DImporter_NodeElement_TextureTransform
-/// This struct hold <TextureTransform> value.
-struct CX3DImporter_NodeElement_TextureTransform : public CX3DImporter_NodeElement
-{
-	aiVector2D Center;///< Specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied.
-	float Rotation;///< Specifies a rotation in angle base units of the texture coordinates about the center point after the scale has been applied.
-	aiVector2D Scale;///< Specifies a scaling factor in S and T of the texture coordinates about the center point.
-	aiVector2D Translation;///<  Specifies a translation of the texture coordinates.
-
-	/// \fn CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement_TextureTransform* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	CX3DImporter_NodeElement_TextureTransform(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_TextureTransform, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_TextureTransform
-
-/// \struct CX3DImporter_NodeElement_Light
-/// This struct hold <TextureTransform> value.
-struct CX3DImporter_NodeElement_Light : public CX3DImporter_NodeElement
-{
-	float AmbientIntensity;///< Specifies the intensity of the ambient emission from the light.
-	aiColor3D Color;///< specifies the spectral colour properties of both the direct and ambient light emission as an RGB value.
-	aiVector3D Direction;///< Specifies the direction vector of the illumination emanating from the light source in the local coordinate system.
-	/// \var Global
-	/// Field that determines whether the light is global or scoped. Global lights illuminate all objects that fall within their volume of lighting influence.
-	/// Scoped lights only illuminate objects that are in the same transformation hierarchy as the light.
-	bool Global;
-	float Intensity;///< Specifies the brightness of the direct emission from the light.
-	/// \var Attenuation
-	/// PointLight node's illumination falls off with distance as specified by three attenuation coefficients. The attenuation factor
-	/// is: "1 / max(attenuation[0] + attenuation[1] * r + attenuation[2] * r2, 1)", where r is the distance from the light to the surface being illuminated.
-	aiVector3D Attenuation;
-	aiVector3D Location;///< Specifies a translation offset of the centre point of the light source from the light's local coordinate system origin.
-	float Radius;///< Specifies the radial extent of the solid angle and the maximum distance from location that may be illuminated by the light source.
-	float BeamWidth;///< Specifies an inner solid angle in which the light source emits light at uniform full intensity.
-	float CutOffAngle;///< The light source's emission intensity drops off from the inner solid angle (beamWidth) to the outer solid angle (cutOffAngle).
-
-	/// \fn CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
-	/// Constructor
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pLightType - type of the light source.
-	CX3DImporter_NodeElement_Light(EType pLightType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(pLightType, pParent)
-	{}
-
-};// struct CX3DImporter_NodeElement_Light
-
-#endif // INCLUDED_AI_X3D_IMPORTER_NODE_H

+ 0 - 829
code/AssetLib/X3D/X3DImporter_Postprocess.cpp

@@ -1,829 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Postprocess.cpp
-/// \brief  Convert built scenegraph and objects to Assimp scenegraph.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-
-// Header files, Assimp.
-#include <assimp/ai_assert.h>
-#include <assimp/StandardShapes.h>
-#include <assimp/StringUtils.h>
-
-// Header files, stdlib.
-#include <algorithm>
-#include <iterator>
-#include <string>
-
-namespace Assimp
-{
-
-aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
-{
-    CX3DImporter_NodeElement* cur_node;
-    std::list<aiMatrix4x4> matr;
-    aiMatrix4x4 out_matr;
-
-	// starting walk from current element to root
-	cur_node = NodeElement_Cur;
-	if(cur_node != nullptr)
-	{
-		do
-		{
-			// if cur_node is group then store group transformation matrix in list.
-			if(cur_node->Type == CX3DImporter_NodeElement::ENET_Group) matr.push_back(((CX3DImporter_NodeElement_Group*)cur_node)->Transformation);
-
-			cur_node = cur_node->Parent;
-		} while(cur_node != nullptr);
-	}
-
-	// multiplicate all matrices in reverse order
-	for(std::list<aiMatrix4x4>::reverse_iterator rit = matr.rbegin(); rit != matr.rend(); ++rit) out_matr = out_matr * (*rit);
-
-	return out_matr;
-}
-
-void X3DImporter::PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
-{
-	// walk through childs and find for metadata.
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
-	{
-		if(((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble) ||
-			((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat) || ((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger) ||
-			((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaString))
-		{
-			pList.push_back(*el_it);
-		}
-		else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_MetaSet)
-		{
-			PostprocessHelper_CollectMetadata(**el_it, pList);
-		}
-	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
-}
-
-bool X3DImporter::PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
-{
-	if((pType == CX3DImporter_NodeElement::ENET_MetaBoolean) || (pType == CX3DImporter_NodeElement::ENET_MetaDouble) ||
-		(pType == CX3DImporter_NodeElement::ENET_MetaFloat) || (pType == CX3DImporter_NodeElement::ENET_MetaInteger) ||
-		(pType == CX3DImporter_NodeElement::ENET_MetaString) || (pType == CX3DImporter_NodeElement::ENET_MetaSet))
-	{
-		return true;
-	}
-	else
-	{
-		return false;
-	}
-}
-
-bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
-{
-	if((pType == CX3DImporter_NodeElement::ENET_Arc2D) || (pType == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
-		(pType == CX3DImporter_NodeElement::ENET_Box) || (pType == CX3DImporter_NodeElement::ENET_Circle2D) ||
-		(pType == CX3DImporter_NodeElement::ENET_Cone) || (pType == CX3DImporter_NodeElement::ENET_Cylinder) ||
-		(pType == CX3DImporter_NodeElement::ENET_Disk2D) || (pType == CX3DImporter_NodeElement::ENET_ElevationGrid) ||
-		(pType == CX3DImporter_NodeElement::ENET_Extrusion) || (pType == CX3DImporter_NodeElement::ENET_IndexedFaceSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_IndexedLineSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) || (pType == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_PointSet) || (pType == CX3DImporter_NodeElement::ENET_LineSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_Polyline2D) || (pType == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
-		(pType == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pType == CX3DImporter_NodeElement::ENET_Sphere) ||
-		(pType == CX3DImporter_NodeElement::ENET_TriangleFanSet) || (pType == CX3DImporter_NodeElement::ENET_TriangleSet) ||
-		(pType == CX3DImporter_NodeElement::ENET_TriangleSet2D) || (pType == CX3DImporter_NodeElement::ENET_TriangleStripSet))
-	{
-		return true;
-	}
-	else
-	{
-		return false;
-	}
-}
-
-void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
-{
-    const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
-    aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
-    aiLight* new_light = new aiLight;
-
-	new_light->mName = ne.ID;
-	new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
-	new_light->mColorDiffuse = ne.Color * ne.Intensity;
-	new_light->mColorSpecular = ne.Color * ne.Intensity;
-	switch(pNodeElement.Type)
-	{
-		case CX3DImporter_NodeElement::ENET_DirectionalLight:
-			new_light->mType = aiLightSource_DIRECTIONAL;
-			new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
-
-			break;
-		case CX3DImporter_NodeElement::ENET_PointLight:
-			new_light->mType = aiLightSource_POINT;
-			new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
-			new_light->mAttenuationConstant = ne.Attenuation.x;
-			new_light->mAttenuationLinear = ne.Attenuation.y;
-			new_light->mAttenuationQuadratic = ne.Attenuation.z;
-
-			break;
-		case CX3DImporter_NodeElement::ENET_SpotLight:
-			new_light->mType = aiLightSource_SPOT;
-			new_light->mPosition = ne.Location, new_light->mPosition *= transform_matr;
-			new_light->mDirection = ne.Direction, new_light->mDirection *= transform_matr;
-			new_light->mAttenuationConstant = ne.Attenuation.x;
-			new_light->mAttenuationLinear = ne.Attenuation.y;
-			new_light->mAttenuationQuadratic = ne.Attenuation.z;
-			new_light->mAngleInnerCone = ne.BeamWidth;
-			new_light->mAngleOuterCone = ne.CutOffAngle;
-
-			break;
-		default:
-			throw DeadlyImportError("Postprocess_BuildLight. Unknown type of light: ", to_string(pNodeElement.Type), ".");
-	}
-
-	pSceneLightList.push_back(new_light);
-}
-
-void X3DImporter::Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
-{
-	// check argument
-	if(pMaterial == nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. pMaterial is nullptr.");
-	if(*pMaterial != nullptr) throw DeadlyImportError("Postprocess_BuildMaterial. *pMaterial must be nullptr.");
-
-	*pMaterial = new aiMaterial;
-	aiMaterial& taimat = **pMaterial;// creating alias for convenience.
-
-	// at this point pNodeElement point to <Appearance> node. Walk through childs and add all stored data.
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); ++el_it)
-	{
-		if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
-		{
-			aiColor3D tcol3;
-			float tvalf;
-			CX3DImporter_NodeElement_Material& tnemat = *((CX3DImporter_NodeElement_Material*)*el_it);
-
-			tcol3.r = tnemat.AmbientIntensity, tcol3.g = tnemat.AmbientIntensity, tcol3.b = tnemat.AmbientIntensity;
-			taimat.AddProperty(&tcol3, 1, AI_MATKEY_COLOR_AMBIENT);
-			taimat.AddProperty(&tnemat.DiffuseColor, 1, AI_MATKEY_COLOR_DIFFUSE);
-			taimat.AddProperty(&tnemat.EmissiveColor, 1, AI_MATKEY_COLOR_EMISSIVE);
-			taimat.AddProperty(&tnemat.SpecularColor, 1, AI_MATKEY_COLOR_SPECULAR);
-			tvalf = 1;
-			taimat.AddProperty(&tvalf, 1, AI_MATKEY_SHININESS_STRENGTH);
-			taimat.AddProperty(&tnemat.Shininess, 1, AI_MATKEY_SHININESS);
-			tvalf = 1.0f - tnemat.Transparency;
-			taimat.AddProperty(&tvalf, 1, AI_MATKEY_OPACITY);
-		}// if((*el_it)->Type == CX3DImporter_NodeElement::ENET_Material)
-		else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
-		{
-			CX3DImporter_NodeElement_ImageTexture& tnetex = *((CX3DImporter_NodeElement_ImageTexture*)*el_it);
-			aiString url_str(tnetex.URL.c_str());
-			int mode = aiTextureOp_Multiply;
-
-			taimat.AddProperty(&url_str, AI_MATKEY_TEXTURE_DIFFUSE(0));
-			taimat.AddProperty(&tnetex.RepeatS, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
-			taimat.AddProperty(&tnetex.RepeatT, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
-			taimat.AddProperty(&mode, 1, AI_MATKEY_TEXOP_DIFFUSE(0));
-		}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_ImageTexture)
-		else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
-		{
-			aiUVTransform trans;
-			CX3DImporter_NodeElement_TextureTransform& tnetextr = *((CX3DImporter_NodeElement_TextureTransform*)*el_it);
-
-			trans.mTranslation = tnetextr.Translation - tnetextr.Center;
-			trans.mScaling = tnetextr.Scale;
-			trans.mRotation = tnetextr.Rotation;
-			taimat.AddProperty(&trans, 1, AI_MATKEY_UVTRANSFORM_DIFFUSE(0));
-		}// else if((*el_it)->Type == CX3DImporter_NodeElement::ENET_TextureTransform)
-	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator el_it = pNodeElement.Child.begin(); el_it != pNodeElement.Child.end(); el_it++)
-}
-
-void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
-{
-	// check argument
-	if(pMesh == nullptr) throw DeadlyImportError("Postprocess_BuildMesh. pMesh is nullptr.");
-	if(*pMesh != nullptr) throw DeadlyImportError("Postprocess_BuildMesh. *pMesh must be nullptr.");
-
-	/************************************************************************************************************************************/
-	/************************************************************ Geometry2D ************************************************************/
-	/************************************************************************************************************************************/
-	if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Arc2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_ArcClose2D) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Circle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Disk2D) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polyline2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Polypoint2D) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Rectangle2D) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet2D))
-	{
-		CX3DImporter_NodeElement_Geometry2D& tnemesh = *((CX3DImporter_NodeElement_Geometry2D*)&pNodeElement);// create alias for convenience
-		std::vector<aiVector3D> tarr;
-
-		tarr.reserve(tnemesh.Vertices.size());
-		for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
-		*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
-
-		return;// mesh is build, nothing to do anymore.
-	}
-	/************************************************************************************************************************************/
-	/************************************************************ Geometry3D ************************************************************/
-	/************************************************************************************************************************************/
-	//
-	// Predefined figures
-	//
-	if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_Box) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cone) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Cylinder) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_Sphere))
-	{
-		CX3DImporter_NodeElement_Geometry3D& tnemesh = *((CX3DImporter_NodeElement_Geometry3D*)&pNodeElement);// create alias for convenience
-		std::vector<aiVector3D> tarr;
-
-		tarr.reserve(tnemesh.Vertices.size());
-		for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); ++it) tarr.push_back(*it);
-
-		*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
-
-		return;// mesh is build, nothing to do anymore.
-	}
-	//
-	// Parametric figures
-	//
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
-	{
-		CX3DImporter_NodeElement_ElevationGrid& tnemesh = *((CX3DImporter_NodeElement_ElevationGrid*)&pNodeElement);// create alias for convenience
-
-		// at first create mesh from existing vertices.
-		*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIdx, tnemesh.Vertices);
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh,  ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value, tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of ElevationGrid: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_ElevationGrid)
-	//
-	// Indexed primitives sets
-	//
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
-	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
-										tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
-										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedFaceSet: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedFaceSet)
-
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
-	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
-										tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedLineSet: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedLineSet)
-
-	if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleSet) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) ||
-		(pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
-	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, tnemesh.CoordIndex, tnemesh.ColorIndex, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value,
-										tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
-										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of IndexedTriangleSet or IndexedTriangleFanSet, or \
-																	IndexedTriangleStripSet: " + to_string((*ch_it)->Type) + ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if((pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet) || (pNodeElement.Type == CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet))
-
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
-	{
-		CX3DImporter_NodeElement_IndexedSet& tnemesh = *((CX3DImporter_NodeElement_IndexedSet*)&pNodeElement);// create alias for convenience
-
-		*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, tnemesh.Vertices);
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Extrusion)
-
-	//
-	// Primitives sets
-	//
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
-	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				std::vector<aiVector3D> vec_copy;
-
-				vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
-				for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
-					it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
-				{
-					vec_copy.push_back(*it);
-				}
-
-				*pMesh = StandardShapes::MakeMesh(vec_copy, 1);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of PointSet: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_PointSet)
-
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
-	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, true);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of LineSet: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_LineSet)
-
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
-	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if ( nullptr == *pMesh ) {
-				break;
-			}
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value,tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
-										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleFanSet: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleFanSet)
-
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
-	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				std::vector<aiVector3D> vec_copy;
-
-				vec_copy.reserve(((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.size());
-				for(std::list<aiVector3D>::const_iterator it = ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.begin();
-					it != ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value.end(); ++it)
-				{
-					vec_copy.push_back(*it);
-				}
-
-				*pMesh = StandardShapes::MakeMesh(vec_copy, 3);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
-										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TrianlgeSet: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleSet)
-
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
-	{
-		CX3DImporter_NodeElement_Set& tnemesh = *((CX3DImporter_NodeElement_Set*)&pNodeElement);// create alias for convenience
-
-		// at first search for <Coordinate> node and create mesh.
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-			{
-				*pMesh = GeometryHelper_MakeMesh(tnemesh.CoordIndex, ((CX3DImporter_NodeElement_Coordinate*)*ch_it)->Value);
-			}
-		}
-
-		// copy additional information from children
-		for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-		{
-			ai_assert(*pMesh);
-			if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Color)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_Color*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_ColorRGBA)
-				MeshGeometry_AddColor(**pMesh, ((CX3DImporter_NodeElement_ColorRGBA*)*ch_it)->Value, tnemesh.ColorPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Coordinate)
-				{} // skip because already read when mesh created.
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_Normal)
-				MeshGeometry_AddNormal(**pMesh, tnemesh.CoordIndex, tnemesh.NormalIndex, ((CX3DImporter_NodeElement_Normal*)*ch_it)->Value,
-										tnemesh.NormalPerVertex);
-			else if((*ch_it)->Type == CX3DImporter_NodeElement::ENET_TextureCoordinate)
-				MeshGeometry_AddTexCoord(**pMesh, tnemesh.CoordIndex, tnemesh.TexCoordIndex, ((CX3DImporter_NodeElement_TextureCoordinate*)*ch_it)->Value);
-			else
-				throw DeadlyImportError("Postprocess_BuildMesh. Unknown child of TriangleStripSet: ", to_string((*ch_it)->Type), ".");
-		}// for(std::list<CX3DImporter_NodeElement*>::iterator ch_it = tnemesh.Child.begin(); ch_it != tnemesh.Child.end(); ++ch_it)
-
-		return;// mesh is build, nothing to do anymore.
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_TriangleStripSet)
-
-	throw DeadlyImportError("Postprocess_BuildMesh. Unknown mesh type: ", to_string(pNodeElement.Type), ".");
-}
-
-void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
-										std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
-{
-    std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
-    std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
-    std::list<aiNode*> SceneNode_Child;
-    std::list<unsigned int> SceneNode_Mesh;
-
-	// At first read all metadata
-	Postprocess_CollectMetadata(pNodeElement, pSceneNode);
-	// check if we have deal with grouping node. Which can contain transformation or switch
-	if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
-	{
-		const CX3DImporter_NodeElement_Group& tne_group = *((CX3DImporter_NodeElement_Group*)&pNodeElement);// create alias for convenience
-
-		pSceneNode.mTransformation = tne_group.Transformation;
-		if(tne_group.UseChoice)
-		{
-			// If Choice is less than zero or greater than the number of nodes in the children field, nothing is chosen.
-			if((tne_group.Choice < 0) || ((size_t)tne_group.Choice >= pNodeElement.Child.size()))
-			{
-				chit_begin = pNodeElement.Child.end();
-				chit_end = pNodeElement.Child.end();
-			}
-			else
-			{
-				for(size_t i = 0; i < (size_t)tne_group.Choice; i++) ++chit_begin;// forward iterator to chosen node.
-
-				chit_end = chit_begin;
-				++chit_end;// point end iterator to next element after chosen node.
-			}
-		}// if(tne_group.UseChoice)
-	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)
-
-	// Reserve memory for fast access and check children.
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; ++it)
-	{// in this loop we do not read metadata because it's already read at begin.
-		if((*it)->Type == CX3DImporter_NodeElement::ENET_Group)
-		{
-			// if child is group then create new node and do recursive call.
-			aiNode* new_node = new aiNode;
-
-			new_node->mName = (*it)->ID;
-			new_node->mParent = &pSceneNode;
-			SceneNode_Child.push_back(new_node);
-			Postprocess_BuildNode(**it, *new_node, pSceneMeshList, pSceneMaterialList, pSceneLightList);
-		}
-		else if((*it)->Type == CX3DImporter_NodeElement::ENET_Shape)
-		{
-			// shape can contain only one geometry and one appearance nodes.
-			Postprocess_BuildShape(*((CX3DImporter_NodeElement_Shape*)*it), SceneNode_Mesh, pSceneMeshList, pSceneMaterialList);
-		}
-		else if(((*it)->Type == CX3DImporter_NodeElement::ENET_DirectionalLight) || ((*it)->Type == CX3DImporter_NodeElement::ENET_PointLight) ||
-				((*it)->Type == CX3DImporter_NodeElement::ENET_SpotLight))
-		{
-			Postprocess_BuildLight(*((CX3DImporter_NodeElement_Light*)*it), pSceneLightList);
-		}
-		else if(!PostprocessHelper_ElementIsMetadata((*it)->Type))// skip metadata
-		{
-			throw DeadlyImportError("Postprocess_BuildNode. Unknown type: ", to_string((*it)->Type), ".");
-		}
-	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = chit_begin; it != chit_end; it++)
-
-	// copy data about children and meshes to aiNode.
-	if(!SceneNode_Child.empty())
-	{
-		std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
-
-		pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
-		pSceneNode.mChildren = new aiNode*[pSceneNode.mNumChildren];
-		for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
-	}
-
-	if(!SceneNode_Mesh.empty())
-	{
-		std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
-
-		pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
-		pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
-		for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *it++;
-	}
-
-	// that's all. return to previous deals
-}
-
-void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
-							std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
-{
-    aiMaterial* tmat = nullptr;
-    aiMesh* tmesh = nullptr;
-    CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
-    unsigned int mat_ind = 0;
-
-	for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); ++it)
-	{
-		if(PostprocessHelper_ElementIsMesh((*it)->Type))
-		{
-			Postprocess_BuildMesh(**it, &tmesh);
-			if(tmesh != nullptr)
-			{
-				// if mesh successfully built then add data about it to arrays
-				pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
-				pSceneMeshList.push_back(tmesh);
-				// keep mesh type. Need above for texture coordinate generation.
-				mesh_type = (*it)->Type;
-			}
-		}
-		else if((*it)->Type == CX3DImporter_NodeElement::ENET_Appearance)
-		{
-			Postprocess_BuildMaterial(**it, &tmat);
-			if(tmat != nullptr)
-			{
-				// if material successfully built then add data about it to array
-				mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
-				pSceneMaterialList.push_back(tmat);
-			}
-		}
-	}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
-
-	// associate read material with read mesh.
-	if((tmesh != nullptr) && (tmat != nullptr))
-	{
-		tmesh->mMaterialIndex = mat_ind;
-		// Check texture mapping. If material has texture but mesh has no texture coordinate then try to ask Assimp to generate texture coordinates.
-		if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
-		{
-			int32_t tm;
-			aiVector3D tvec3;
-
-			switch(mesh_type)
-			{
-				case CX3DImporter_NodeElement::ENET_Box:
-					tm = aiTextureMapping_BOX;
-					break;
-				case CX3DImporter_NodeElement::ENET_Cone:
-				case CX3DImporter_NodeElement::ENET_Cylinder:
-					tm = aiTextureMapping_CYLINDER;
-					break;
-				case CX3DImporter_NodeElement::ENET_Sphere:
-					tm = aiTextureMapping_SPHERE;
-					break;
-				default:
-					tm = aiTextureMapping_PLANE;
-					break;
-			}// switch(mesh_type)
-
-			tmat->AddProperty(&tm, 1, AI_MATKEY_MAPPING_DIFFUSE(0));
-		}// if((tmat->GetTextureCount(aiTextureType_DIFFUSE) != 0) && !tmesh->HasTextureCoords(0))
-	}// if((tmesh != nullptr) && (tmat != nullptr))
-}
-
-void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
-{
-    std::list<CX3DImporter_NodeElement*> meta_list;
-    size_t meta_idx;
-
-	PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
-	if ( !meta_list.empty() )
-	{
-        if ( pSceneNode.mMetaData != nullptr ) {
-            throw DeadlyImportError( "Postprocess. MetaData member in node are not nullptr. Something went wrong." );
-        }
-
-		// copy collected metadata to output node.
-        pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
-		meta_idx = 0;
-		for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); ++it, ++meta_idx)
-		{
-			CX3DImporter_NodeElement_Meta* cur_meta = (CX3DImporter_NodeElement_Meta*)*it;
-
-			// due to limitations we can add only first element of value list.
-			// Add an element according to its type.
-			if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean)
-			{
-				if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0) {
-					const bool v = (bool) *( ( (CX3DImporter_NodeElement_MetaBoolean*) cur_meta )->Value.begin());
-                    pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, v);
-                }
-			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble)
-			{
-				if(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.size() > 0)
-					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
-			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat)
-			{
-				if(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.size() > 0)
-					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
-			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger)
-			{
-				if(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.size() > 0)
-					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
-			}
-			else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaString)
-			{
-				if(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.size() > 0)
-				{
-					aiString tstr(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.begin()->data());
-
-					pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
-				}
-			}
-			else
-			{
-				throw DeadlyImportError("Postprocess. Unknown metadata type.");
-			}// if((*it)->Type == CX3DImporter_NodeElement::ENET_Meta*) else
-		}// for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++)
-	}// if( !meta_list.empty() )
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 1071
code/AssetLib/X3D/X3DImporter_Rendering.cpp

@@ -1,1071 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Rendering.cpp
-/// \brief  Parsing data from nodes of "Rendering" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-namespace Assimp
-{
-
-// <Color
-// DEF=""           ID
-// USE=""           IDREF
-// color="" MFColor [inputOutput]
-// />
-void X3DImporter::ParseNode_Rendering_Color()
-{
-    std::string use, def;
-    std::list<aiColor3D> color;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsListCol3f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Color, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Color(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_Color*)ne)->Value = color;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Color");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <ColorRGBA
-// DEF=""               ID
-// USE=""               IDREF
-// color="" MFColorRGBA [inputOutput]
-// />
-void X3DImporter::ParseNode_Rendering_ColorRGBA()
-{
-    std::string use, def;
-    std::list<aiColor4D> color;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("color", color, XML_ReadNode_GetAttrVal_AsListCol4f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_ColorRGBA, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_ColorRGBA(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_ColorRGBA*)ne)->Value = color;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "ColorRGBA");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Coordinate
-// DEF=""      ID
-// USE=""      IDREF
-// point=""    MFVec3f [inputOutput]
-// />
-void X3DImporter::ParseNode_Rendering_Coordinate()
-{
-    std::string use, def;
-    std::list<aiVector3D> point;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec3f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Coordinate, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Coordinate(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_Coordinate*)ne)->Value = point;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Coordinate");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <IndexedLineSet
-// DEF=""                ID
-// USE=""                IDREF
-// colorIndex=""         MFInt32 [initializeOnly]
-// colorPerVertex="true" SFBool  [initializeOnly]
-// coordIndex=""         MFInt32 [initializeOnly]
-// >
-//    <!-- ColorCoordinateContentModel -->
-// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
-// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedLineSet>
-void X3DImporter::ParseNode_Rendering_IndexedLineSet()
-{
-    std::string use, def;
-    std::vector<int32_t> colorIndex;
-    bool colorPerVertex = true;
-    std::vector<int32_t> coordIndex;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("colorIndex", colorIndex, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("coordIndex", coordIndex, XML_ReadNode_GetAttrVal_AsArrI32);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedLineSet, ne);
-	}
-	else
-	{
-		// check data
-		if((coordIndex.size() < 2) || ((coordIndex.back() == (-1)) && (coordIndex.size() < 3)))
-			throw DeadlyImportError("IndexedLineSet must contain not empty \"coordIndex\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedLineSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
-
-		ne_alias.ColorIndex = colorIndex;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.CoordIndex = coordIndex;
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("IndexedLineSet");
-				// check for Color and Coordinate nodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedLineSet");
-
-			MACRO_NODECHECK_LOOPEND("IndexedLineSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <IndexedTriangleFanSet
-// DEF=""                 ID
-// USE=""                 IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// index=""               MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// >
-//    <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedTriangleFanSet>
-void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
-{
-    std::string use, def;
-    bool ccw = true;
-    bool colorPerVertex = true;
-    std::vector<int32_t> index;
-    bool normalPerVertex = true;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleFanSet, ne);
-	}
-	else
-	{
-		// check data
-		if(index.size() == 0) throw DeadlyImportError("IndexedTriangleFanSet must contain not empty \"index\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleFanSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
-
-		ne_alias.CCW = ccw;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.NormalPerVertex = normalPerVertex;
-		ne_alias.Solid = solid;
-
-		ne_alias.CoordIndex.clear();
-		int counter = 0;
-		int32_t idx[3];
-		for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
-		{
-			idx[2] = *idx_it;
-			if (idx[2] < 0)
-			{
-				counter = 0;
-			}
-			else
-			{
-				if (counter >= 2)
-				{
-					if(ccw)
-					{
-						ne_alias.CoordIndex.push_back(idx[0]);
-						ne_alias.CoordIndex.push_back(idx[1]);
-						ne_alias.CoordIndex.push_back(idx[2]);
-					}
-					else
-					{
-						ne_alias.CoordIndex.push_back(idx[0]);
-						ne_alias.CoordIndex.push_back(idx[2]);
-						ne_alias.CoordIndex.push_back(idx[1]);
-					}
-					ne_alias.CoordIndex.push_back(-1);
-					idx[1] = idx[2];
-				}
-				else
-				{
-					idx[counter] = idx[2];
-				}
-				++counter;
-			}
-		}// for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
-
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleFanSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleFanSet");
-
-			MACRO_NODECHECK_LOOPEND("IndexedTriangleFanSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <IndexedTriangleSet
-// DEF=""                 ID
-// USE=""                 IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// index=""               MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// >
-//    <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedTriangleSet>
-void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
-{
-    std::string use, def;
-    bool ccw = true;
-    bool colorPerVertex = true;
-    std::vector<int32_t> index;
-    bool normalPerVertex = true;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleSet, ne);
-	}
-	else
-	{
-		// check data
-		if(index.size() == 0) throw DeadlyImportError("IndexedTriangleSet must contain not empty \"index\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
-
-		ne_alias.CCW = ccw;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.NormalPerVertex = normalPerVertex;
-		ne_alias.Solid = solid;
-
-		ne_alias.CoordIndex.clear();
-		int counter = 0;
-		int32_t idx[3];
-		for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
-		{
-			idx[counter++] = *idx_it;
-			if (counter > 2)
-			{
-				counter = 0;
-				if(ccw)
-				{
-					ne_alias.CoordIndex.push_back(idx[0]);
-					ne_alias.CoordIndex.push_back(idx[1]);
-					ne_alias.CoordIndex.push_back(idx[2]);
-				}
-				else
-				{
-					ne_alias.CoordIndex.push_back(idx[0]);
-					ne_alias.CoordIndex.push_back(idx[2]);
-					ne_alias.CoordIndex.push_back(idx[1]);
-				}
-				ne_alias.CoordIndex.push_back(-1);
-			}
-		}// for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
-
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleSet");
-
-			MACRO_NODECHECK_LOOPEND("IndexedTriangleSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <IndexedTriangleStripSet
-// DEF=""                 ID
-// USE=""                 IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// index=""               MFInt32 [initializeOnly]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// >
-//    <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </IndexedTriangleStripSet>
-void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
-{
-    std::string use, def;
-    bool ccw = true;
-    bool colorPerVertex = true;
-    std::vector<int32_t> index;
-    bool normalPerVertex = true;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("index", index, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_IndexedTriangleStripSet, ne);
-	}
-	else
-	{
-		// check data
-		if(index.size() == 0) throw DeadlyImportError("IndexedTriangleStripSet must contain not empty \"index\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_IndexedTriangleStripSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_IndexedSet& ne_alias = *((CX3DImporter_NodeElement_IndexedSet*)ne);
-
-		ne_alias.CCW = ccw;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.NormalPerVertex = normalPerVertex;
-		ne_alias.Solid = solid;
-
-		ne_alias.CoordIndex.clear();
-		int counter = 0;
-		int32_t idx[3];
-		for(std::vector<int32_t>::const_iterator idx_it = index.begin(); idx_it != index.end(); ++idx_it)
-		{
-			idx[2] = *idx_it;
-			if (idx[2] < 0)
-			{
-				counter = 0;
-			}
-			else
-			{
-				if (counter >= 2)
-				{
-					if(ccw)
-					{
-						ne_alias.CoordIndex.push_back(idx[0]);
-						ne_alias.CoordIndex.push_back(idx[1]);
-						ne_alias.CoordIndex.push_back(idx[2]);
-					}
-					else
-					{
-						ne_alias.CoordIndex.push_back(idx[0]);
-						ne_alias.CoordIndex.push_back(idx[2]);
-						ne_alias.CoordIndex.push_back(idx[1]);
-					}
-					ne_alias.CoordIndex.push_back(-1);
-				}
-				idx[counter & 1] = idx[2];
-				++counter;
-			}
-		}// for(std::list<int32_t>::const_iterator idx_it = index.begin(); idx_it != ne_alias.index.end(); idx_it++)
-
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("IndexedTriangleStripSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("IndexedTriangleStripSet");
-
-			MACRO_NODECHECK_LOOPEND("IndexedTriangleStripSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <LineSet
-// DEF=""         ID
-// USE=""         IDREF
-// vertexCount="" MFInt32 [initializeOnly]
-// >
-//    <!-- ColorCoordinateContentModel -->
-// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
-// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </LineSet>
-void X3DImporter::ParseNode_Rendering_LineSet()
-{
-    std::string use, def;
-    std::vector<int32_t> vertexCount;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("vertexCount", vertexCount, XML_ReadNode_GetAttrVal_AsArrI32);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_LineSet, ne);
-	}
-	else
-	{
-		// check data
-		if(vertexCount.size() == 0) throw DeadlyImportError("LineSet must contain not empty \"vertexCount\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_LineSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
-
-		ne_alias.VertexCount = vertexCount;
-		// create CoordIdx
-		size_t coord_num = 0;
-
-		ne_alias.CoordIndex.clear();
-		for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
-		{
-			if(*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two.");
-
-			for(int32_t i = 0; i < *vc_it; i++) ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num++));// add vertices indices
-
-			 ne_alias.CoordIndex.push_back(-1);// add face delimiter.
-		}
-
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("LineSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("LineSet");
-
-			MACRO_NODECHECK_LOOPEND("LineSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <PointSet
-// DEF="" ID
-// USE="" IDREF
-// >
-//    <!-- ColorCoordinateContentModel -->
-// ColorCoordinateContentModel is the child-node content model corresponding to IndexedLineSet, LineSet and PointSet. ColorCoordinateContentModel can
-// contain any-order Coordinate node with Color (or ColorRGBA) node. No more than one instance of any single node type is allowed.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </PointSet>
-void X3DImporter::ParseNode_Rendering_PointSet()
-{
-    std::string use, def;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_PointSet, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_PointSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("PointSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("PointSet");
-
-			MACRO_NODECHECK_LOOPEND("PointSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <TriangleFanSet
-// DEF=""                 ID
-// USE=""                 IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// fanCount=""            MFInt32 [inputOutput]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// >
-//    <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </TriangleFanSet>
-void X3DImporter::ParseNode_Rendering_TriangleFanSet()
-{
-    std::string use, def;
-    bool ccw = true;
-    bool colorPerVertex = true;
-    std::vector<int32_t> fanCount;
-    bool normalPerVertex = true;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("fanCount", fanCount, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleFanSet, ne);
-	}
-	else
-	{
-		// check data
-		if(fanCount.size() == 0) throw DeadlyImportError("TriangleFanSet must contain not empty \"fanCount\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleFanSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
-
-		ne_alias.CCW = ccw;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.VertexCount = fanCount;
-		ne_alias.NormalPerVertex = normalPerVertex;
-		ne_alias.Solid = solid;
-		// create CoordIdx
-		size_t coord_num_first, coord_num_prev;
-
-		ne_alias.CoordIndex.clear();
-		// assign indices for first triangle
-		coord_num_first = 0;
-		coord_num_prev = 1;
-		for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
-		{
-			if(*vc_it < 3) throw DeadlyImportError("TriangleFanSet. fanCount shall be greater than or equal to three.");
-
-			for(int32_t vc = 2; vc < *vc_it; vc++)
-			{
-				if(ccw)
-				{
-					// 2 1
-					//  0
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first));// first vertex is a center and always is [0].
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev));
-				}
-				else
-				{
-					// 1 2
-					//  0
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first));// first vertex is a center and always is [0].
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev + 1));
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
-				}// if(ccw) else
-
-				ne_alias.CoordIndex.push_back(-1);// add face delimiter.
-			}// for(int32_t vc = 2; vc < *vc_it; vc++)
-
-			coord_num_prev++;// that index will be center of next fan
-			coord_num_first = coord_num_prev++;// forward to next point - second point of fan
-		}// for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("TriangleFanSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleFanSet");
-
-			MACRO_NODECHECK_LOOPEND("TriangleFanSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <TriangleSet
-// DEF=""                 ID
-// USE=""                 IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// >
-//    <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </TriangleSet>
-void X3DImporter::ParseNode_Rendering_TriangleSet()
-{
-    std::string use, def;
-    bool ccw = true;
-    bool colorPerVertex = true;
-    bool normalPerVertex = true;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleSet, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_IndexedSet(CX3DImporter_NodeElement::ENET_TriangleSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
-
-		ne_alias.CCW = ccw;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.NormalPerVertex = normalPerVertex;
-		ne_alias.Solid = solid;
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("TriangleSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleSet");
-
-			MACRO_NODECHECK_LOOPEND("TriangleSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <TriangleStripSet
-// DEF=""                 ID
-// USE=""                 IDREF
-// ccw="true"             SFBool  [initializeOnly]
-// colorPerVertex="true"  SFBool  [initializeOnly]
-// normalPerVertex="true" SFBool  [initializeOnly]
-// solid="true"           SFBool  [initializeOnly]
-// stripCount=""          MFInt32 [inputOutput]
-// >
-//    <!-- ComposedGeometryContentModel -->
-// ComposedGeometryContentModel is the child-node content model corresponding to X3DComposedGeometryNodes. It can contain Color (or ColorRGBA), Coordinate,
-// Normal and TextureCoordinate, in any order. No more than one instance of these nodes is allowed. Multiple VertexAttribute (FloatVertexAttribute,
-// Matrix3VertexAttribute, Matrix4VertexAttribute) nodes can also be contained.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
-// </TriangleStripSet>
-void X3DImporter::ParseNode_Rendering_TriangleStripSet()
-{
-    std::string use, def;
-    bool ccw = true;
-    bool colorPerVertex = true;
-    std::vector<int32_t> stripCount;
-    bool normalPerVertex = true;
-    bool solid = true;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ccw", ccw, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("colorPerVertex", colorPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("stripCount", stripCount, XML_ReadNode_GetAttrVal_AsArrI32);
-		MACRO_ATTRREAD_CHECK_RET("normalPerVertex", normalPerVertex, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("solid", solid, XML_ReadNode_GetAttrVal_AsBool);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_TriangleStripSet, ne);
-	}
-	else
-	{
-		// check data
-		if(stripCount.size() == 0) throw DeadlyImportError("TriangleStripSet must contain not empty \"stripCount\" attribute.");
-
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Set(CX3DImporter_NodeElement::ENET_TriangleStripSet, NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		CX3DImporter_NodeElement_Set& ne_alias = *((CX3DImporter_NodeElement_Set*)ne);
-
-		ne_alias.CCW = ccw;
-		ne_alias.ColorPerVertex = colorPerVertex;
-		ne_alias.VertexCount = stripCount;
-		ne_alias.NormalPerVertex = normalPerVertex;
-		ne_alias.Solid = solid;
-		// create CoordIdx
-		size_t coord_num0, coord_num1, coord_num2;// indices of current triangle
-		bool odd_tri;// sequence of current triangle
-		size_t coord_num_sb;// index of first point of strip
-
-		ne_alias.CoordIndex.clear();
-		coord_num_sb = 0;
-		for(std::vector<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); ++vc_it)
-		{
-			if(*vc_it < 3) throw DeadlyImportError("TriangleStripSet. stripCount shall be greater than or equal to three.");
-
-			// set initial values for first triangle
-			coord_num0 = coord_num_sb;
-			coord_num1 = coord_num_sb + 1;
-			coord_num2 = coord_num_sb + 2;
-			odd_tri = true;
-
-			for(int32_t vc = 2; vc < *vc_it; vc++)
-			{
-				if(ccw)
-				{
-					// 0 2
-					//  1
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
-				}
-				else
-				{
-					// 0 1
-					//  2
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
-					ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
-				}// if(ccw) else
-
-				ne_alias.CoordIndex.push_back(-1);// add face delimiter.
-				// prepare values for next triangle
-				if(odd_tri)
-				{
-					coord_num0 = coord_num2;
-					coord_num2++;
-				}
-				else
-				{
-					coord_num1 = coord_num2;
-					coord_num2 = coord_num1 + 1;
-				}
-
-				odd_tri = !odd_tri;
-				coord_num_sb = coord_num2;// that index will be start of next strip
-			}// for(int32_t vc = 2; vc < *vc_it; vc++)
-		}// for(std::list<int32_t>::const_iterator vc_it = ne_alias.VertexCount.begin(); vc_it != ne_alias.VertexCount.end(); vc_it++)
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("TriangleStripSet");
-				// check for X3DComposedGeometryNodes
-				if(XML_CheckNode_NameEqual("Color")) { ParseNode_Rendering_Color(); continue; }
-				if(XML_CheckNode_NameEqual("ColorRGBA")) { ParseNode_Rendering_ColorRGBA(); continue; }
-				if(XML_CheckNode_NameEqual("Coordinate")) { ParseNode_Rendering_Coordinate(); continue; }
-				if(XML_CheckNode_NameEqual("Normal")) { ParseNode_Rendering_Normal(); continue; }
-				if(XML_CheckNode_NameEqual("TextureCoordinate")) { ParseNode_Texturing_TextureCoordinate(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("TriangleStripSet");
-
-			MACRO_NODECHECK_LOOPEND("TriangleStripSet");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Normal
-// DEF=""      ID
-// USE=""      IDREF
-// vector=""   MFVec3f [inputOutput]
-// />
-void X3DImporter::ParseNode_Rendering_Normal()
-{
-std::string use, def;
-std::list<aiVector3D> vector;
-CX3DImporter_NodeElement* ne;
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("vector", vector, XML_ReadNode_GetAttrVal_AsListVec3f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Normal, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Normal(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_Normal*)ne)->Value = vector;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Normal");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 250
code/AssetLib/X3D/X3DImporter_Shape.cpp

@@ -1,250 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Shape.cpp
-/// \brief  Parsing data from nodes of "Shape" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-namespace Assimp
-{
-
-// <Shape
-// DEF=""              ID
-// USE=""              IDREF
-// bboxCenter="0 0 0"  SFVec3f [initializeOnly]
-// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
-// >
-//    <!-- ShapeChildContentModel -->
-// "ShapeChildContentModel is the child-node content model corresponding to X3DShapeNode. ShapeChildContentModel can contain a single Appearance node and a
-// single geometry node, in any order.
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
-// </Shape>
-// A Shape node is unlit if either of the following is true:
-//     The shape's appearance field is nullptr (default).
-//     The material field in the Appearance node is nullptr (default).
-// NOTE Geometry nodes that represent lines or points do not support lighting.
-void X3DImporter::ParseNode_Shape_Shape()
-{
-    std::string use, def;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Shape, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Shape(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("Shape");
-				// check for appearance node
-				if(XML_CheckNode_NameEqual("Appearance")) { ParseNode_Shape_Appearance(); continue; }
-				// check for X3DGeometryNodes
-				if(XML_CheckNode_NameEqual("Arc2D")) { ParseNode_Geometry2D_Arc2D(); continue; }
-				if(XML_CheckNode_NameEqual("ArcClose2D")) { ParseNode_Geometry2D_ArcClose2D(); continue; }
-				if(XML_CheckNode_NameEqual("Circle2D")) { ParseNode_Geometry2D_Circle2D(); continue; }
-				if(XML_CheckNode_NameEqual("Disk2D")) { ParseNode_Geometry2D_Disk2D(); continue; }
-				if(XML_CheckNode_NameEqual("Polyline2D")) { ParseNode_Geometry2D_Polyline2D(); continue; }
-				if(XML_CheckNode_NameEqual("Polypoint2D")) { ParseNode_Geometry2D_Polypoint2D(); continue; }
-				if(XML_CheckNode_NameEqual("Rectangle2D")) { ParseNode_Geometry2D_Rectangle2D(); continue; }
-				if(XML_CheckNode_NameEqual("TriangleSet2D")) { ParseNode_Geometry2D_TriangleSet2D(); continue; }
-				if(XML_CheckNode_NameEqual("Box")) { ParseNode_Geometry3D_Box(); continue; }
-				if(XML_CheckNode_NameEqual("Cone")) { ParseNode_Geometry3D_Cone(); continue; }
-				if(XML_CheckNode_NameEqual("Cylinder")) { ParseNode_Geometry3D_Cylinder(); continue; }
-				if(XML_CheckNode_NameEqual("ElevationGrid")) { ParseNode_Geometry3D_ElevationGrid(); continue; }
-				if(XML_CheckNode_NameEqual("Extrusion")) { ParseNode_Geometry3D_Extrusion(); continue; }
-				if(XML_CheckNode_NameEqual("IndexedFaceSet")) { ParseNode_Geometry3D_IndexedFaceSet(); continue; }
-				if(XML_CheckNode_NameEqual("Sphere")) { ParseNode_Geometry3D_Sphere(); continue; }
-				if(XML_CheckNode_NameEqual("IndexedLineSet")) { ParseNode_Rendering_IndexedLineSet(); continue; }
-				if(XML_CheckNode_NameEqual("LineSet")) { ParseNode_Rendering_LineSet(); continue; }
-				if(XML_CheckNode_NameEqual("PointSet")) { ParseNode_Rendering_PointSet(); continue; }
-				if(XML_CheckNode_NameEqual("IndexedTriangleFanSet")) { ParseNode_Rendering_IndexedTriangleFanSet(); continue; }
-				if(XML_CheckNode_NameEqual("IndexedTriangleSet")) { ParseNode_Rendering_IndexedTriangleSet(); continue; }
-				if(XML_CheckNode_NameEqual("IndexedTriangleStripSet")) { ParseNode_Rendering_IndexedTriangleStripSet(); continue; }
-				if(XML_CheckNode_NameEqual("TriangleFanSet")) { ParseNode_Rendering_TriangleFanSet(); continue; }
-				if(XML_CheckNode_NameEqual("TriangleSet")) { ParseNode_Rendering_TriangleSet(); continue; }
-				if(XML_CheckNode_NameEqual("TriangleStripSet")) { ParseNode_Rendering_TriangleStripSet(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Shape");
-
-			MACRO_NODECHECK_LOOPEND("Shape");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Appearance
-// DEF="" ID
-// USE="" IDREF
-// >
-// <!-- AppearanceChildContentModel -->
-// "Child-node content model corresponding to X3DAppearanceChildNode. Appearance can contain FillProperties, LineProperties, Material, any Texture node and
-// any TextureTransform node, in any order. No more than one instance of these nodes is allowed. Appearance may also contain multiple shaders (ComposedShader,
-// PackagedShader, ProgramShader).
-// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model."
-// </Appearance>
-void X3DImporter::ParseNode_Shape_Appearance()
-{
-    std::string use, def;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Appearance, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Appearance(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-        // check for child nodes
-        if(!mReader->isEmptyElement())
-        {
-			ParseHelper_Node_Enter(ne);
-			MACRO_NODECHECK_LOOPBEGIN("Appearance");
-				if(XML_CheckNode_NameEqual("Material")) { ParseNode_Shape_Material(); continue; }
-				if(XML_CheckNode_NameEqual("ImageTexture")) { ParseNode_Texturing_ImageTexture(); continue; }
-				if(XML_CheckNode_NameEqual("TextureTransform")) { ParseNode_Texturing_TextureTransform(); continue; }
-				// check for X3DMetadataObject
-				if(!ParseHelper_CheckRead_X3DMetadataObject()) XML_CheckNode_SkipUnsupported("Appearance");
-
-			MACRO_NODECHECK_LOOPEND("Appearance");
-			ParseHelper_Node_Exit();
-		}// if(!mReader->isEmptyElement())
-		else
-		{
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-		}
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <Material
-// DEF=""                     ID
-// USE=""                     IDREF
-// ambientIntensity="0.2"     SFFloat [inputOutput]
-// diffuseColor="0.8 0.8 0.8" SFColor [inputOutput]
-// emissiveColor="0 0 0"      SFColor [inputOutput]
-// shininess="0.2"            SFFloat [inputOutput]
-// specularColor="0 0 0"      SFColor [inputOutput]
-// transparency="0"           SFFloat [inputOutput]
-// />
-void X3DImporter::ParseNode_Shape_Material()
-{
-    std::string use, def;
-    float ambientIntensity = 0.2f;
-    float shininess = 0.2f;
-    float transparency = 0;
-    aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
-    aiColor3D emissiveColor(0, 0, 0);
-    aiColor3D specularColor(0, 0, 0);
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("ambientIntensity", ambientIntensity, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("shininess", shininess, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_RET("transparency", transparency, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("diffuseColor", diffuseColor, XML_ReadNode_GetAttrVal_AsCol3f);
-		MACRO_ATTRREAD_CHECK_REF("emissiveColor", emissiveColor, XML_ReadNode_GetAttrVal_AsCol3f);
-		MACRO_ATTRREAD_CHECK_REF("specularColor", specularColor, XML_ReadNode_GetAttrVal_AsCol3f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_Material, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_Material(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_Material*)ne)->AmbientIntensity = ambientIntensity;
-		((CX3DImporter_NodeElement_Material*)ne)->Shininess = shininess;
-		((CX3DImporter_NodeElement_Material*)ne)->Transparency = transparency;
-		((CX3DImporter_NodeElement_Material*)ne)->DiffuseColor = diffuseColor;
-		((CX3DImporter_NodeElement_Material*)ne)->EmissiveColor = emissiveColor;
-		((CX3DImporter_NodeElement_Material*)ne)->SpecularColor = specularColor;
-        // check for child nodes
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "Material");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 197
code/AssetLib/X3D/X3DImporter_Texturing.cpp

@@ -1,197 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DImporter_Texturing.cpp
-/// \brief  Parsing data from nodes of "Texturing" set of X3D.
-/// \date   2015-2016
-/// \author [email protected]
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "X3DImporter.hpp"
-#include "X3DImporter_Macro.hpp"
-
-namespace Assimp
-{
-
-// <ImageTexture
-// DEF=""         ID
-// USE=""         IDREF
-// repeatS="true" SFBool
-// repeatT="true" SFBool
-// url=""         MFString
-// />
-// When the url field contains no values ([]), texturing is disabled.
-void X3DImporter::ParseNode_Texturing_ImageTexture()
-{
-    std::string use, def;
-    bool repeatS = true;
-    bool repeatT = true;
-    std::list<std::string> url;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_RET("repeatS", repeatS, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_RET("repeatT", repeatT, XML_ReadNode_GetAttrVal_AsBool);
-		MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_ImageTexture, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
-		((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
-		// Attribute "url" can contain list of strings. But we need only one - first.
-		if(!url.empty())
-			((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
-		else
-			((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
-
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "ImageTexture");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <TextureCoordinate
-// DEF=""      ID
-// USE=""      IDREF
-// point=""    MFVec3f [inputOutput]
-// />
-void X3DImporter::ParseNode_Texturing_TextureCoordinate()
-{
-    std::string use, def;
-    std::list<aiVector2D> point;
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureCoordinate, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "TextureCoordinate");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-// <TextureTransform
-// DEF=""            ID
-// USE=""            IDREF
-// center="0 0"      SFVec2f [inputOutput]
-// rotation="0"      SFFloat [inputOutput]
-// scale="1 1"       SFVec2f [inputOutput]
-// translation="0 0" SFVec2f [inputOutput]
-// />
-void X3DImporter::ParseNode_Texturing_TextureTransform()
-{
-    std::string use, def;
-    aiVector2D center(0, 0);
-    float rotation = 0;
-    aiVector2D scale(1, 1);
-    aiVector2D translation(0, 0);
-    CX3DImporter_NodeElement* ne( nullptr );
-
-	MACRO_ATTRREAD_LOOPBEG;
-		MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
-		MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec2f);
-		MACRO_ATTRREAD_CHECK_RET("rotation", rotation, XML_ReadNode_GetAttrVal_AsFloat);
-		MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec2f);
-		MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec2f);
-	MACRO_ATTRREAD_LOOPEND;
-
-	// if "USE" defined then find already defined element.
-	if(!use.empty())
-	{
-		MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureTransform, ne);
-	}
-	else
-	{
-		// create and if needed - define new geometry object.
-		ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
-		if(!def.empty()) ne->ID = def;
-
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
-		((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
-		// check for X3DMetadataObject childs.
-		if(!mReader->isEmptyElement())
-			ParseNode_Metadata(ne, "TextureTransform");
-		else
-			NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
-
-		NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
-	}// if(!use.empty()) else
-}
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 0 - 1676
code/AssetLib/X3D/X3DVocabulary.cpp

@@ -1,1676 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-/// \file   X3DVocabulary.cpp
-/// \brief  Vocabulary for Fast Infoset encoded binary X3D files.
-/// \date   2017
-/// \author Patrick Daehne
-
-#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
-
-#include "FIReader.hpp"
-
-namespace Assimp {
-
-static const char *encodingAlgorithmTable_3_2[] = {
-    "encoder://web3d.org/QuantizedFloatArrayEncoder",
-    "encoder://web3d.org/DeltazlibIntArrayEncoder",
-    "encoder://web3d.org/QuantizedzlibFloatArrayEncoder",
-    "encoder://web3d.org/zlibFloatArrayEncoder",
-    "encoder://web3d.org/QuantizedDoubleArrayEncoder",
-    "encoder://web3d.org/zlibDoubleArrayEncoder",
-    "encoder://web3d.org/QuantizedzlibDoubleArrayEncoder",
-    "encoder://web3d.org/RangeIntArrayEncoder"
-};
-
-static const std::shared_ptr<const FIValue> attributeValueTable_3_2[] = {
-    FIStringValue::create("false"),
-    FIStringValue::create("true")
-};
-
-static const FIQName elementNameTable_3_2[] = {
-    { "Shape", nullptr, nullptr },
-    { "Appearance", nullptr, nullptr },
-    { "Material", nullptr, nullptr },
-    { "IndexedFaceSet", nullptr, nullptr },
-    { "ProtoInstance", nullptr, nullptr },
-    { "Transform", nullptr, nullptr },
-    { "ImageTexture", nullptr, nullptr },
-    { "TextureTransform", nullptr, nullptr },
-    { "Coordinate", nullptr, nullptr },
-    { "Normal", nullptr, nullptr },
-    { "Color", nullptr, nullptr },
-    { "ColorRGBA", nullptr, nullptr },
-    { "TextureCoordinate", nullptr, nullptr },
-    { "ROUTE", nullptr, nullptr },
-    { "fieldValue", nullptr, nullptr },
-    { "Group", nullptr, nullptr },
-    { "LOD", nullptr, nullptr },
-    { "Switch", nullptr, nullptr },
-    { "Script", nullptr, nullptr },
-    { "IndexedTriangleFanSet", nullptr, nullptr },
-    { "IndexedTriangleSet", nullptr, nullptr },
-    { "IndexedTriangleStripSet", nullptr, nullptr },
-    { "MultiTexture", nullptr, nullptr },
-    { "MultiTextureCoordinate", nullptr, nullptr },
-    { "MultiTextureTransform", nullptr, nullptr },
-    { "IndexedLineSet", nullptr, nullptr },
-    { "PointSet", nullptr, nullptr },
-    { "StaticGroup", nullptr, nullptr },
-    { "Sphere", nullptr, nullptr },
-    { "Box", nullptr, nullptr },
-    { "Cone", nullptr, nullptr },
-    { "Anchor", nullptr, nullptr },
-    { "Arc2D", nullptr, nullptr },
-    { "ArcClose2D", nullptr, nullptr },
-    { "AudioClip", nullptr, nullptr },
-    { "Background", nullptr, nullptr },
-    { "Billboard", nullptr, nullptr },
-    { "BooleanFilter", nullptr, nullptr },
-    { "BooleanSequencer", nullptr, nullptr },
-    { "BooleanToggle", nullptr, nullptr },
-    { "BooleanTrigger", nullptr, nullptr },
-    { "Circle2D", nullptr, nullptr },
-    { "Collision", nullptr, nullptr },
-    { "ColorInterpolator", nullptr, nullptr },
-    { "Contour2D", nullptr, nullptr },
-    { "ContourPolyline2D", nullptr, nullptr },
-    { "CoordinateDouble", nullptr, nullptr },
-    { "CoordinateInterpolator", nullptr, nullptr },
-    { "CoordinateInterpolator2D", nullptr, nullptr },
-    { "Cylinder", nullptr, nullptr },
-    { "CylinderSensor", nullptr, nullptr },
-    { "DirectionalLight", nullptr, nullptr },
-    { "Disk2D", nullptr, nullptr },
-    { "EXPORT", nullptr, nullptr },
-    { "ElevationGrid", nullptr, nullptr },
-    { "EspduTransform", nullptr, nullptr },
-    { "ExternProtoDeclare", nullptr, nullptr },
-    { "Extrusion", nullptr, nullptr },
-    { "FillProperties", nullptr, nullptr },
-    { "Fog", nullptr, nullptr },
-    { "FontStyle", nullptr, nullptr },
-    { "GeoCoordinate", nullptr, nullptr },
-    { "GeoElevationGrid", nullptr, nullptr },
-    { "GeoLOD", nullptr, nullptr },
-    { "GeoLocation", nullptr, nullptr },
-    { "GeoMetadata", nullptr, nullptr },
-    { "GeoOrigin", nullptr, nullptr },
-    { "GeoPositionInterpolator", nullptr, nullptr },
-    { "GeoTouchSensor", nullptr, nullptr },
-    { "GeoViewpoint", nullptr, nullptr },
-    { "HAnimDisplacer", nullptr, nullptr },
-    { "HAnimHumanoid", nullptr, nullptr },
-    { "HAnimJoint", nullptr, nullptr },
-    { "HAnimSegment", nullptr, nullptr },
-    { "HAnimSite", nullptr, nullptr },
-    { "IMPORT", nullptr, nullptr },
-    { "IS", nullptr, nullptr },
-    { "Inline", nullptr, nullptr },
-    { "IntegerSequencer", nullptr, nullptr },
-    { "IntegerTrigger", nullptr, nullptr },
-    { "KeySensor", nullptr, nullptr },
-    { "LineProperties", nullptr, nullptr },
-    { "LineSet", nullptr, nullptr },
-    { "LoadSensor", nullptr, nullptr },
-    { "MetadataDouble", nullptr, nullptr },
-    { "MetadataFloat", nullptr, nullptr },
-    { "MetadataInteger", nullptr, nullptr },
-    { "MetadataSet", nullptr, nullptr },
-    { "MetadataString", nullptr, nullptr },
-    { "MovieTexture", nullptr, nullptr },
-    { "NavigationInfo", nullptr, nullptr },
-    { "NormalInterpolator", nullptr, nullptr },
-    { "NurbsCurve", nullptr, nullptr },
-    { "NurbsCurve2D", nullptr, nullptr },
-    { "NurbsOrientationInterpolator", nullptr, nullptr },
-    { "NurbsPatchSurface", nullptr, nullptr },
-    { "NurbsPositionInterpolator", nullptr, nullptr },
-    { "NurbsSet", nullptr, nullptr },
-    { "NurbsSurfaceInterpolator", nullptr, nullptr },
-    { "NurbsSweptSurface", nullptr, nullptr },
-    { "NurbsSwungSurface", nullptr, nullptr },
-    { "NurbsTextureCoordinate", nullptr, nullptr },
-    { "NurbsTrimmedSurface", nullptr, nullptr },
-    { "OrientationInterpolator", nullptr, nullptr },
-    { "PixelTexture", nullptr, nullptr },
-    { "PlaneSensor", nullptr, nullptr },
-    { "PointLight", nullptr, nullptr },
-    { "Polyline2D", nullptr, nullptr },
-    { "Polypoint2D", nullptr, nullptr },
-    { "PositionInterpolator", nullptr, nullptr },
-    { "PositionInterpolator2D", nullptr, nullptr },
-    { "ProtoBody", nullptr, nullptr },
-    { "ProtoDeclare", nullptr, nullptr },
-    { "ProtoInterface", nullptr, nullptr },
-    { "ProximitySensor", nullptr, nullptr },
-    { "ReceiverPdu", nullptr, nullptr },
-    { "Rectangle2D", nullptr, nullptr },
-    { "ScalarInterpolator", nullptr, nullptr },
-    { "Scene", nullptr, nullptr },
-    { "SignalPdu", nullptr, nullptr },
-    { "Sound", nullptr, nullptr },
-    { "SphereSensor", nullptr, nullptr },
-    { "SpotLight", nullptr, nullptr },
-    { "StringSensor", nullptr, nullptr },
-    { "Text", nullptr, nullptr },
-    { "TextureBackground", nullptr, nullptr },
-    { "TextureCoordinateGenerator", nullptr, nullptr },
-    { "TimeSensor", nullptr, nullptr },
-    { "TimeTrigger", nullptr, nullptr },
-    { "TouchSensor", nullptr, nullptr },
-    { "TransmitterPdu", nullptr, nullptr },
-    { "TriangleFanSet", nullptr, nullptr },
-    { "TriangleSet", nullptr, nullptr },
-    { "TriangleSet2D", nullptr, nullptr },
-    { "TriangleStripSet", nullptr, nullptr },
-    { "Viewpoint", nullptr, nullptr },
-    { "VisibilitySensor", nullptr, nullptr },
-    { "WorldInfo", nullptr, nullptr },
-    { "X3D", nullptr, nullptr },
-    { "component", nullptr, nullptr },
-    { "connect", nullptr, nullptr },
-    { "field", nullptr, nullptr },
-    { "head", nullptr, nullptr },
-    { "humanoidBodyType", nullptr, nullptr },
-    { "meta", nullptr, nullptr },
-    { "CADAssembly", nullptr, nullptr },
-    { "CADFace", nullptr, nullptr },
-    { "CADLayer", nullptr, nullptr },
-    { "CADPart", nullptr, nullptr },
-    { "ComposedCubeMapTexture", nullptr, nullptr },
-    { "ComposedShader", nullptr, nullptr },
-    { "ComposedTexture3D", nullptr, nullptr },
-    { "FloatVertexAttribute", nullptr, nullptr },
-    { "FogCoordinate", nullptr, nullptr },
-    { "GeneratedCubeMapTexture", nullptr, nullptr },
-    { "ImageCubeMapTexture", nullptr, nullptr },
-    { "ImageTexture3D", nullptr, nullptr },
-    { "IndexedQuadSet", nullptr, nullptr },
-    { "LocalFog", nullptr, nullptr },
-    { "Matrix3VertexAttribute", nullptr, nullptr },
-    { "Matrix4VertexAttribute", nullptr, nullptr },
-    { "PackagedShader", nullptr, nullptr },
-    { "PixelTexture3D", nullptr, nullptr },
-    { "ProgramShader", nullptr, nullptr },
-    { "QuadSet", nullptr, nullptr },
-    { "ShaderPart", nullptr, nullptr },
-    { "ShaderProgram", nullptr, nullptr },
-    { "TextureCoordinate3D", nullptr, nullptr },
-    { "TextureCoordinate4D", nullptr, nullptr },
-    { "TextureTransform3D", nullptr, nullptr },
-    { "TextureTransformMatrix3D", nullptr, nullptr },
-    { "BallJoint", nullptr, nullptr },
-    { "BoundedPhysicsModel", nullptr, nullptr },
-    { "ClipPlane", nullptr, nullptr },
-    { "CollidableOffset", nullptr, nullptr },
-    { "CollidableShape", nullptr, nullptr },
-    { "CollisionCollection", nullptr, nullptr },
-    { "CollisionSensor", nullptr, nullptr },
-    { "CollisionSpace", nullptr, nullptr },
-    { "ColorDamper", nullptr, nullptr },
-    { "ConeEmitter", nullptr, nullptr },
-    { "Contact", nullptr, nullptr },
-    { "CoordinateDamper", nullptr, nullptr },
-    { "DISEntityManager", nullptr, nullptr },
-    { "DISEntityTypeMapping", nullptr, nullptr },
-    { "DoubleAxisHingeJoint", nullptr, nullptr },
-    { "EaseInEaseOut", nullptr, nullptr },
-    { "ExplosionEmitter", nullptr, nullptr },
-    { "ForcePhysicsModel", nullptr, nullptr },
-    { "GeoProximitySensor", nullptr, nullptr },
-    { "GeoTransform", nullptr, nullptr },
-    { "Layer", nullptr, nullptr },
-    { "LayerSet", nullptr, nullptr },
-    { "Layout", nullptr, nullptr },
-    { "LayoutGroup", nullptr, nullptr },
-    { "LayoutLayer", nullptr, nullptr },
-    { "LinePickSensor", nullptr, nullptr },
-    { "MotorJoint", nullptr, nullptr },
-    { "OrientationChaser", nullptr, nullptr },
-    { "OrientationDamper", nullptr, nullptr },
-    { "OrthoViewpoint", nullptr, nullptr },
-    { "ParticleSystem", nullptr, nullptr },
-    { "PickableGroup", nullptr, nullptr },
-    { "PointEmitter", nullptr, nullptr },
-    { "PointPickSensor", nullptr, nullptr },
-    { "PolylineEmitter", nullptr, nullptr },
-    { "PositionChaser", nullptr, nullptr },
-    { "PositionChaser2D", nullptr, nullptr },
-    { "PositionDamper", nullptr, nullptr },
-    { "PositionDamper2D", nullptr, nullptr },
-    { "PrimitivePickSensor", nullptr, nullptr },
-    { "RigidBody", nullptr, nullptr },
-    { "RigidBodyCollection", nullptr, nullptr },
-    { "ScalarChaser", nullptr, nullptr },
-    { "ScreenFontStyle", nullptr, nullptr },
-    { "ScreenGroup", nullptr, nullptr },
-    { "SingleAxisHingeJoint", nullptr, nullptr },
-    { "SliderJoint", nullptr, nullptr },
-    { "SplinePositionInterpolator", nullptr, nullptr },
-    { "SplinePositionInterpolator2D", nullptr, nullptr },
-    { "SplineScalarInterpolator", nullptr, nullptr },
-    { "SquadOrientationInterpolator", nullptr, nullptr },
-    { "SurfaceEmitter", nullptr, nullptr },
-    { "TexCoordDamper", nullptr, nullptr },
-    { "TextureProperties", nullptr, nullptr },
-    { "TransformSensor", nullptr, nullptr },
-    { "TwoSidedMaterial", nullptr, nullptr },
-    { "UniversalJoint", nullptr, nullptr },
-    { "ViewpointGroup", nullptr, nullptr },
-    { "Viewport", nullptr, nullptr },
-    { "VolumeEmitter", nullptr, nullptr },
-    { "VolumePickSensor", nullptr, nullptr },
-    { "WindPhysicsModel", nullptr, nullptr }
-};
-
-static const FIQName attributeNameTable_3_2[] = {
-    { "DEF", nullptr, nullptr },
-    { "USE", nullptr, nullptr },
-    { "containerField", nullptr, nullptr },
-    { "fromNode", nullptr, nullptr },
-    { "fromField", nullptr, nullptr },
-    { "toNode", nullptr, nullptr },
-    { "toField", nullptr, nullptr },
-    { "name", nullptr, nullptr },
-    { "value", nullptr, nullptr },
-    { "color", nullptr, nullptr },
-    { "colorIndex", nullptr, nullptr },
-    { "coordIndex", nullptr, nullptr },
-    { "texCoordIndex", nullptr, nullptr },
-    { "normalIndex", nullptr, nullptr },
-    { "colorPerVertex", nullptr, nullptr },
-    { "normalPerVertex", nullptr, nullptr },
-    { "rotation", nullptr, nullptr },
-    { "scale", nullptr, nullptr },
-    { "center", nullptr, nullptr },
-    { "scaleOrientation", nullptr, nullptr },
-    { "translation", nullptr, nullptr },
-    { "url", nullptr, nullptr },
-    { "repeatS", nullptr, nullptr },
-    { "repeatT", nullptr, nullptr },
-    { "point", nullptr, nullptr },
-    { "vector", nullptr, nullptr },
-    { "range", nullptr, nullptr },
-    { "ambientIntensity", nullptr, nullptr },
-    { "diffuseColor", nullptr, nullptr },
-    { "emissiveColor", nullptr, nullptr },
-    { "shininess", nullptr, nullptr },
-    { "specularColor", nullptr, nullptr },
-    { "transparency", nullptr, nullptr },
-    { "whichChoice", nullptr, nullptr },
-    { "index", nullptr, nullptr },
-    { "mode", nullptr, nullptr },
-    { "source", nullptr, nullptr },
-    { "function", nullptr, nullptr },
-    { "alpha", nullptr, nullptr },
-    { "vertexCount", nullptr, nullptr },
-    { "radius", nullptr, nullptr },
-    { "size", nullptr, nullptr },
-    { "height", nullptr, nullptr },
-    { "solid", nullptr, nullptr },
-    { "ccw", nullptr, nullptr },
-    { "key", nullptr, nullptr },
-    { "keyValue", nullptr, nullptr },
-    { "enabled", nullptr, nullptr },
-    { "direction", nullptr, nullptr },
-    { "position", nullptr, nullptr },
-    { "orientation", nullptr, nullptr },
-    { "bboxCenter", nullptr, nullptr },
-    { "bboxSize", nullptr, nullptr },
-    { "AS", nullptr, nullptr },
-    { "InlineDEF", nullptr, nullptr },
-    { "accessType", nullptr, nullptr },
-    { "actionKeyPress", nullptr, nullptr },
-    { "actionKeyRelease", nullptr, nullptr },
-    { "address", nullptr, nullptr },
-    { "altKey", nullptr, nullptr },
-    { "antennaLocation", nullptr, nullptr },
-    { "antennaPatternLength", nullptr, nullptr },
-    { "antennaPatternType", nullptr, nullptr },
-    { "applicationID", nullptr, nullptr },
-    { "articulationParameterArray", nullptr, nullptr },
-    { "articulationParameterChangeIndicatorArray", nullptr, nullptr },
-    { "articulationParameterCount", nullptr, nullptr },
-    { "articulationParameterDesignatorArray", nullptr, nullptr },
-    { "articulationParameterIdPartAttachedArray", nullptr, nullptr },
-    { "articulationParameterTypeArray", nullptr, nullptr },
-    { "attenuation", nullptr, nullptr },
-    { "autoOffset", nullptr, nullptr },
-    { "avatarSize", nullptr, nullptr },
-    { "axisOfRotation", nullptr, nullptr },
-    { "backUrl", nullptr, nullptr },
-    { "beamWidth", nullptr, nullptr },
-    { "beginCap", nullptr, nullptr },
-    { "bindTime", nullptr, nullptr },
-    { "bottom", nullptr, nullptr },
-    { "bottomRadius", nullptr, nullptr },
-    { "bottomUrl", nullptr, nullptr },
-    { "centerOfMass", nullptr, nullptr },
-    { "centerOfRotation", nullptr, nullptr },
-    { "child1Url", nullptr, nullptr },
-    { "child2Url", nullptr, nullptr },
-    { "child3Url", nullptr, nullptr },
-    { "child4Url", nullptr, nullptr },
-    { "class", nullptr, nullptr },
-    { "closureType", nullptr, nullptr },
-    { "collideTime", nullptr, nullptr },
-    { "content", nullptr, nullptr },
-    { "controlKey", nullptr, nullptr },
-    { "controlPoint", nullptr, nullptr },
-    { "convex", nullptr, nullptr },
-    { "coordinateSystem", nullptr, nullptr },
-    { "copyright", nullptr, nullptr },
-    { "creaseAngle", nullptr, nullptr },
-    { "crossSection", nullptr, nullptr },
-    { "cryptoKeyID", nullptr, nullptr },
-    { "cryptoSystem", nullptr, nullptr },
-    { "cutOffAngle", nullptr, nullptr },
-    { "cycleInterval", nullptr, nullptr },
-    { "cycleTime", nullptr, nullptr },
-    { "data", nullptr, nullptr },
-    { "dataFormat", nullptr, nullptr },
-    { "dataLength", nullptr, nullptr },
-    { "dataUrl", nullptr, nullptr },
-    { "date", nullptr, nullptr },
-    { "deadReckoning", nullptr, nullptr },
-    { "deletionAllowed", nullptr, nullptr },
-    { "description", nullptr, nullptr },
-    { "detonateTime", nullptr, nullptr },
-    { "dir", nullptr, nullptr },
-    { "directOutput", nullptr, nullptr },
-    { "diskAngle", nullptr, nullptr },
-    { "displacements", nullptr, nullptr },
-    { "documentation", nullptr, nullptr },
-    { "elapsedTime", nullptr, nullptr },
-    { "ellipsoid", nullptr, nullptr },
-    { "encodingScheme", nullptr, nullptr },
-    { "endAngle", nullptr, nullptr },
-    { "endCap", nullptr, nullptr },
-    { "enterTime", nullptr, nullptr },
-    { "enteredText", nullptr, nullptr },
-    { "entityCategory", nullptr, nullptr },
-    { "entityCountry", nullptr, nullptr },
-    { "entityDomain", nullptr, nullptr },
-    { "entityExtra", nullptr, nullptr },
-    { "entityID", nullptr, nullptr },
-    { "entityKind", nullptr, nullptr },
-    { "entitySpecific", nullptr, nullptr },
-    { "entitySubCategory", nullptr, nullptr },
-    { "exitTime", nullptr, nullptr },
-    { "extent", nullptr, nullptr },
-    { "family", nullptr, nullptr },
-    { "fanCount", nullptr, nullptr },
-    { "fieldOfView", nullptr, nullptr },
-    { "filled", nullptr, nullptr },
-    { "finalText", nullptr, nullptr },
-    { "fireMissionIndex", nullptr, nullptr },
-    { "fired1", nullptr, nullptr },
-    { "fired2", nullptr, nullptr },
-    { "firedTime", nullptr, nullptr },
-    { "firingRange", nullptr, nullptr },
-    { "firingRate", nullptr, nullptr },
-    { "fogType", nullptr, nullptr },
-    { "forceID", nullptr, nullptr },
-    { "frequency", nullptr, nullptr },
-    { "frontUrl", nullptr, nullptr },
-    { "fuse", nullptr, nullptr },
-    { "geoCoords", nullptr, nullptr },
-    { "geoGridOrigin", nullptr, nullptr },
-    { "geoSystem", nullptr, nullptr },
-    { "groundAngle", nullptr, nullptr },
-    { "groundColor", nullptr, nullptr },
-    { "hatchColor", nullptr, nullptr },
-    { "hatchStyle", nullptr, nullptr },
-    { "hatched", nullptr, nullptr },
-    { "headlight", nullptr, nullptr },
-    { "horizontal", nullptr, nullptr },
-    { "horizontalDatum", nullptr, nullptr },
-    { "http-equiv", nullptr, nullptr },
-    { "image", nullptr, nullptr },
-    { "importedDEF", nullptr, nullptr },
-    { "info", nullptr, nullptr },
-    { "innerRadius", nullptr, nullptr },
-    { "inputFalse", nullptr, nullptr },
-    { "inputNegate", nullptr, nullptr },
-    { "inputSource", nullptr, nullptr },
-    { "inputTrue", nullptr, nullptr },
-    { "integerKey", nullptr, nullptr },
-    { "intensity", nullptr, nullptr },
-    { "jump", nullptr, nullptr },
-    { "justify", nullptr, nullptr },
-    { "keyPress", nullptr, nullptr },
-    { "keyRelease", nullptr, nullptr },
-    { "knot", nullptr, nullptr },
-    { "lang", nullptr, nullptr },
-    { "language", nullptr, nullptr },
-    { "leftToRight", nullptr, nullptr },
-    { "leftUrl", nullptr, nullptr },
-    { "length", nullptr, nullptr },
-    { "lengthOfModulationParameters", nullptr, nullptr },
-    { "level", nullptr, nullptr },
-    { "limitOrientation", nullptr, nullptr },
-    { "lineSegments", nullptr, nullptr },
-    { "linearAcceleration", nullptr, nullptr },
-    { "linearVelocity", nullptr, nullptr },
-    { "linetype", nullptr, nullptr },
-    { "linewidthScaleFactor", nullptr, nullptr },
-    { "llimit", nullptr, nullptr },
-    { "load", nullptr, nullptr },
-    { "loadTime", nullptr, nullptr },
-    { "localDEF", nullptr, nullptr },
-    { "location", nullptr, nullptr },
-    { "loop", nullptr, nullptr },
-    { "marking", nullptr, nullptr },
-    { "mass", nullptr, nullptr },
-    { "maxAngle", nullptr, nullptr },
-    { "maxBack", nullptr, nullptr },
-    { "maxExtent", nullptr, nullptr },
-    { "maxFront", nullptr, nullptr },
-    { "maxPosition", nullptr, nullptr },
-    { "metadataFormat", nullptr, nullptr },
-    { "minAngle", nullptr, nullptr },
-    { "minBack", nullptr, nullptr },
-    { "minFront", nullptr, nullptr },
-    { "minPosition", nullptr, nullptr },
-    { "modulationTypeDetail", nullptr, nullptr },
-    { "modulationTypeMajor", nullptr, nullptr },
-    { "modulationTypeSpreadSpectrum", nullptr, nullptr },
-    { "modulationTypeSystem", nullptr, nullptr },
-    { "momentsOfInertia", nullptr, nullptr },
-    { "multicastRelayHost", nullptr, nullptr },
-    { "multicastRelayPort", nullptr, nullptr },
-    { "munitionApplicationID", nullptr, nullptr },
-    { "munitionEndPoint", nullptr, nullptr },
-    { "munitionEntityID", nullptr, nullptr },
-    { "munitionQuantity", nullptr, nullptr },
-    { "munitionSiteID", nullptr, nullptr },
-    { "munitionStartPoint", nullptr, nullptr },
-    { "mustEvaluate", nullptr, nullptr },
-    { "navType", nullptr, nullptr },
-    { "networkMode", nullptr, nullptr },
-    { "next", nullptr, nullptr },
-    { "nodeField", nullptr, nullptr },
-    { "offset", nullptr, nullptr },
-    { "on", nullptr, nullptr },
-    { "order", nullptr, nullptr },
-    { "originator", nullptr, nullptr },
-    { "outerRadius", nullptr, nullptr },
-    { "parameter", nullptr, nullptr },
-    { "pauseTime", nullptr, nullptr },
-    { "pitch", nullptr, nullptr },
-    { "points", nullptr, nullptr },
-    { "port", nullptr, nullptr },
-    { "power", nullptr, nullptr },
-    { "previous", nullptr, nullptr },
-    { "priority", nullptr, nullptr },
-    { "profile", nullptr, nullptr },
-    { "progress", nullptr, nullptr },
-    { "protoField", nullptr, nullptr },
-    { "radioEntityTypeCategory", nullptr, nullptr },
-    { "radioEntityTypeCountry", nullptr, nullptr },
-    { "radioEntityTypeDomain", nullptr, nullptr },
-    { "radioEntityTypeKind", nullptr, nullptr },
-    { "radioEntityTypeNomenclature", nullptr, nullptr },
-    { "radioEntityTypeNomenclatureVersion", nullptr, nullptr },
-    { "radioID", nullptr, nullptr },
-    { "readInterval", nullptr, nullptr },
-    { "receivedPower", nullptr, nullptr },
-    { "receiverState", nullptr, nullptr },
-    { "reference", nullptr, nullptr },
-    { "relativeAntennaLocation", nullptr, nullptr },
-    { "resolution", nullptr, nullptr },
-    { "resumeTime", nullptr, nullptr },
-    { "rightUrl", nullptr, nullptr },
-    { "rootUrl", nullptr, nullptr },
-    { "rotateYUp", nullptr, nullptr },
-    { "rtpHeaderExpected", nullptr, nullptr },
-    { "sampleRate", nullptr, nullptr },
-    { "samples", nullptr, nullptr },
-    { "shiftKey", nullptr, nullptr },
-    { "side", nullptr, nullptr },
-    { "siteID", nullptr, nullptr },
-    { "skinCoordIndex", nullptr, nullptr },
-    { "skinCoordWeight", nullptr, nullptr },
-    { "skyAngle", nullptr, nullptr },
-    { "skyColor", nullptr, nullptr },
-    { "spacing", nullptr, nullptr },
-    { "spatialize", nullptr, nullptr },
-    { "speed", nullptr, nullptr },
-    { "speedFactor", nullptr, nullptr },
-    { "spine", nullptr, nullptr },
-    { "startAngle", nullptr, nullptr },
-    { "startTime", nullptr, nullptr },
-    { "stiffness", nullptr, nullptr },
-    { "stopTime", nullptr, nullptr },
-    { "string", nullptr, nullptr },
-    { "stripCount", nullptr, nullptr },
-    { "style", nullptr, nullptr },
-    { "summary", nullptr, nullptr },
-    { "tdlType", nullptr, nullptr },
-    { "tessellation", nullptr, nullptr },
-    { "tessellationScale", nullptr, nullptr },
-    { "time", nullptr, nullptr },
-    { "timeOut", nullptr, nullptr },
-    { "timestamp", nullptr, nullptr },
-    { "title", nullptr, nullptr },
-    { "toggle", nullptr, nullptr },
-    { "top", nullptr, nullptr },
-    { "topToBottom", nullptr, nullptr },
-    { "topUrl", nullptr, nullptr },
-    { "touchTime", nullptr, nullptr },
-    { "transmitFrequencyBandwidth", nullptr, nullptr },
-    { "transmitState", nullptr, nullptr },
-    { "transmitterApplicationID", nullptr, nullptr },
-    { "transmitterEntityID", nullptr, nullptr },
-    { "transmitterRadioID", nullptr, nullptr },
-    { "transmitterSiteID", nullptr, nullptr },
-    { "transparent", nullptr, nullptr },
-    { "triggerTime", nullptr, nullptr },
-    { "triggerTrue", nullptr, nullptr },
-    { "triggerValue", nullptr, nullptr },
-    { "type", nullptr, nullptr },
-    { "uDimension", nullptr, nullptr },
-    { "uKnot", nullptr, nullptr },
-    { "uOrder", nullptr, nullptr },
-    { "uTessellation", nullptr, nullptr },
-    { "ulimit", nullptr, nullptr },
-    { "vDimension", nullptr, nullptr },
-    { "vKnot", nullptr, nullptr },
-    { "vOrder", nullptr, nullptr },
-    { "vTessellation", nullptr, nullptr },
-    { "version", nullptr, nullptr },
-    { "verticalDatum", nullptr, nullptr },
-    { "vertices", nullptr, nullptr },
-    { "visibilityLimit", nullptr, nullptr },
-    { "visibilityRange", nullptr, nullptr },
-    { "warhead", nullptr, nullptr },
-    { "weight", nullptr, nullptr },
-    { "whichGeometry", nullptr, nullptr },
-    { "writeInterval", nullptr, nullptr },
-    { "xDimension", nullptr, nullptr },
-    { "xSpacing", nullptr, nullptr },
-    { "yScale", nullptr, nullptr },
-    { "zDimension", nullptr, nullptr },
-    { "zSpacing", nullptr, nullptr },
-    { "visible", nullptr, nullptr },
-    { "repeatR", nullptr, nullptr },
-    { "texture", nullptr, nullptr },
-    { "back", nullptr, nullptr },
-    { "front", nullptr, nullptr },
-    { "left", nullptr, nullptr },
-    { "right", nullptr, nullptr },
-    { "parts", nullptr, nullptr },
-    { "isSelected", nullptr, nullptr },
-    { "isValid", nullptr, nullptr },
-    { "numComponents", nullptr, nullptr },
-    { "depth", nullptr, nullptr },
-    { "update", nullptr, nullptr },
-    { "fogCoord", nullptr, nullptr },
-    { "texCoord", nullptr, nullptr },
-    { "activate", nullptr, nullptr },
-    { "programs", nullptr, nullptr },
-    { "matrix", nullptr, nullptr },
-    { "anchorPoint", nullptr, nullptr },
-    { "body1", nullptr, nullptr },
-    { "body2", nullptr, nullptr },
-    { "mustOutput", nullptr, nullptr },
-    { "body1AnchorPoint", nullptr, nullptr },
-    { "body2AnchorPoint", nullptr, nullptr },
-    { "plane", nullptr, nullptr },
-    { "appliedParameters", nullptr, nullptr },
-    { "bounce", nullptr, nullptr },
-    { "frictionCoefficients", nullptr, nullptr },
-    { "minBounceSpeed", nullptr, nullptr },
-    { "slipFactors", nullptr, nullptr },
-    { "softnessConstantForceMix", nullptr, nullptr },
-    { "softnessErrorCorrection", nullptr, nullptr },
-    { "surfaceSpeed", nullptr, nullptr },
-    { "isActive", nullptr, nullptr },
-    { "useGeometry", nullptr, nullptr },
-    { "set_destination", nullptr, nullptr },
-    { "set_value", nullptr, nullptr },
-    { "tau", nullptr, nullptr },
-    { "tolerance", nullptr, nullptr },
-    { "value_changed", nullptr, nullptr },
-    { "initialDestination", nullptr, nullptr },
-    { "initialValue", nullptr, nullptr },
-    { "angle", nullptr, nullptr },
-    { "variation", nullptr, nullptr },
-    { "surfaceArea", nullptr, nullptr },
-    { "frictionDirection", nullptr, nullptr },
-    { "slipCoefficients", nullptr, nullptr },
-    { "category", nullptr, nullptr },
-    { "country", nullptr, nullptr },
-    { "domain", nullptr, nullptr },
-    { "extra", nullptr, nullptr },
-    { "kind", nullptr, nullptr },
-    { "specific", nullptr, nullptr },
-    { "subcategory", nullptr, nullptr },
-    { "axis1", nullptr, nullptr },
-    { "axis2", nullptr, nullptr },
-    { "desiredAngularVelocity1", nullptr, nullptr },
-    { "desiredAngularVelocity2", nullptr, nullptr },
-    { "maxAngle1", nullptr, nullptr },
-    { "maxTorque1", nullptr, nullptr },
-    { "maxTorque2", nullptr, nullptr },
-    { "minAngle1", nullptr, nullptr },
-    { "stopBounce1", nullptr, nullptr },
-    { "stopConstantForceMix1", nullptr, nullptr },
-    { "stopErrorCorrection1", nullptr, nullptr },
-    { "suspensionErrorCorrection", nullptr, nullptr },
-    { "suspensionForce", nullptr, nullptr },
-    { "body1Axis", nullptr, nullptr },
-    { "body2Axis", nullptr, nullptr },
-    { "hinge1Angle", nullptr, nullptr },
-    { "hinge1AngleRate", nullptr, nullptr },
-    { "hinge2Angle", nullptr, nullptr },
-    { "hinge2AngleRate", nullptr, nullptr },
-    { "set_fraction", nullptr, nullptr },
-    { "easeInEaseOut", nullptr, nullptr },
-    { "modifiedFraction_changed", nullptr, nullptr },
-    { "force", nullptr, nullptr },
-    { "geoCenter", nullptr, nullptr },
-    { "centerOfRotation_changed", nullptr, nullptr },
-    { "geoCoord_changed", nullptr, nullptr },
-    { "orientation_changed", nullptr, nullptr },
-    { "position_changed", nullptr, nullptr },
-    { "isPickable", nullptr, nullptr },
-    { "viewport", nullptr, nullptr },
-    { "activeLayer", nullptr, nullptr },
-    { "align", nullptr, nullptr },
-    { "offsetUnits", nullptr, nullptr },
-    { "scaleMode", nullptr, nullptr },
-    { "sizeUnits", nullptr, nullptr },
-    { "layout", nullptr, nullptr },
-    { "objectType", nullptr, nullptr },
-    { "pickedNormal", nullptr, nullptr },
-    { "pickedPoint", nullptr, nullptr },
-    { "pickedTextureCoordinate", nullptr, nullptr },
-    { "intersectionType", nullptr, nullptr },
-    { "sortOrder", nullptr, nullptr },
-    { "axis1Angle", nullptr, nullptr },
-    { "axis1Torque", nullptr, nullptr },
-    { "axis2Angle", nullptr, nullptr },
-    { "axis2Torque", nullptr, nullptr },
-    { "axis3Angle", nullptr, nullptr },
-    { "axis3Torque", nullptr, nullptr },
-    { "enabledAxies", nullptr, nullptr },
-    { "motor1Axis", nullptr, nullptr },
-    { "motor2Axis", nullptr, nullptr },
-    { "motor3Axis", nullptr, nullptr },
-    { "stop1Bounce", nullptr, nullptr },
-    { "stop1ErrorCorrection", nullptr, nullptr },
-    { "stop2Bounce", nullptr, nullptr },
-    { "stop2ErrorCorrection", nullptr, nullptr },
-    { "stop3Bounce", nullptr, nullptr },
-    { "stop3ErrorCorrection", nullptr, nullptr },
-    { "motor1Angle", nullptr, nullptr },
-    { "motor1AngleRate", nullptr, nullptr },
-    { "motor2Angle", nullptr, nullptr },
-    { "motor2AngleRate", nullptr, nullptr },
-    { "motor3Angle", nullptr, nullptr },
-    { "motor3AngleRate", nullptr, nullptr },
-    { "autoCalc", nullptr, nullptr },
-    { "duration", nullptr, nullptr },
-    { "retainUserOffsets", nullptr, nullptr },
-    { "isBound", nullptr, nullptr },
-    { "appearance", nullptr, nullptr },
-    { "createParticles", nullptr, nullptr },
-    { "lifetimeVariation", nullptr, nullptr },
-    { "maxParticles", nullptr, nullptr },
-    { "particleLifetime", nullptr, nullptr },
-    { "particleSize", nullptr, nullptr },
-    { "colorKey", nullptr, nullptr },
-    { "geometryType", nullptr, nullptr },
-    { "texCoordKey", nullptr, nullptr },
-    { "pickable", nullptr, nullptr },
-    { "angularDampingFactor", nullptr, nullptr },
-    { "angularVelocity", nullptr, nullptr },
-    { "autoDamp", nullptr, nullptr },
-    { "autoDisable", nullptr, nullptr },
-    { "disableAngularSpeed", nullptr, nullptr },
-    { "disableLinearSpeed", nullptr, nullptr },
-    { "disableTime", nullptr, nullptr },
-    { "finiteRotationAxis", nullptr, nullptr },
-    { "fixed", nullptr, nullptr },
-    { "forces", nullptr, nullptr },
-    { "inertia", nullptr, nullptr },
-    { "linearDampingFactor", nullptr, nullptr },
-    { "torques", nullptr, nullptr },
-    { "useFiniteRotation", nullptr, nullptr },
-    { "useGlobalForce", nullptr, nullptr },
-    { "constantForceMix", nullptr, nullptr },
-    { "constantSurfaceThickness", nullptr, nullptr },
-    { "errorCorrection", nullptr, nullptr },
-    { "iterations", nullptr, nullptr },
-    { "maxCorrectionSpeed", nullptr, nullptr },
-    { "preferAccuracy", nullptr, nullptr },
-    { "pointSize", nullptr, nullptr },
-    { "stopBounce", nullptr, nullptr },
-    { "stopErrorCorrection", nullptr, nullptr },
-    { "angleRate", nullptr, nullptr },
-    { "maxSeparation", nullptr, nullptr },
-    { "minSeparation", nullptr, nullptr },
-    { "separation", nullptr, nullptr },
-    { "separationRate", nullptr, nullptr },
-    { "closed", nullptr, nullptr },
-    { "keyVelocity", nullptr, nullptr },
-    { "normalizeVelocity", nullptr, nullptr },
-    { "surface", nullptr, nullptr },
-    { "anisotropicDegree", nullptr, nullptr },
-    { "borderColor", nullptr, nullptr },
-    { "borderWidth", nullptr, nullptr },
-    { "boundaryModeS", nullptr, nullptr },
-    { "boundaryModeT", nullptr, nullptr },
-    { "boundaryModeR", nullptr, nullptr },
-    { "magnificationFilter", nullptr, nullptr },
-    { "minificationFilter", nullptr, nullptr },
-    { "textureCompression", nullptr, nullptr },
-    { "texturePriority", nullptr, nullptr },
-    { "generateMipMaps", nullptr, nullptr },
-    { "targetObject", nullptr, nullptr },
-    { "backAmbientIntensity", nullptr, nullptr },
-    { "backDiffuseColor", nullptr, nullptr },
-    { "backEmissiveColor", nullptr, nullptr },
-    { "backShininess", nullptr, nullptr },
-    { "backSpecularColor", nullptr, nullptr },
-    { "separateBackColor", nullptr, nullptr },
-    { "displayed", nullptr, nullptr },
-    { "clipBoundary", nullptr, nullptr },
-    { "internal", nullptr, nullptr },
-    { "gustiness", nullptr, nullptr },
-    { "turbulence", nullptr, nullptr }
-};
-
-FIVocabulary X3D_vocabulary_3_2 = {
-    nullptr, 0,
-    encodingAlgorithmTable_3_2, 8,
-    nullptr, 0,
-    nullptr, 0,
-    nullptr, 0,
-    nullptr, 0,
-    nullptr, 0,
-    attributeValueTable_3_2, 2,
-    nullptr, 0,
-    nullptr, 0,
-    elementNameTable_3_2, 233,
-    attributeNameTable_3_2, 516
-};
-
-static const char *encodingAlgorithmTable_3_3[] = {
-    "encoder://web3d.org/QuantizedFloatArrayEncoder",
-    "encoder://web3d.org/DeltazlibIntArrayEncoder",
-    "encoder://web3d.org/QuantizedzlibFloatArrayEncoder",
-    "encoder://web3d.org/zlibFloatArrayEncoder",
-    "encoder://web3d.org/QuantizedDoubleArrayEncoder",
-    "encoder://web3d.org/zlibDoubleArrayEncoder",
-    "encoder://web3d.org/QuantizedzlibDoubleArrayEncoder",
-    "encoder://web3d.org/RangeIntArrayEncoder"
-};
-
-static const std::shared_ptr<const FIValue> attributeValueTable_3_3[] = {
-    FIStringValue::create("false"),
-    FIStringValue::create("true")
-};
-
-static const FIQName elementNameTable_3_3[] = {
-    { "Shape", nullptr, nullptr },
-    { "Appearance", nullptr, nullptr },
-    { "Material", nullptr, nullptr },
-    { "IndexedFaceSet", nullptr, nullptr },
-    { "ProtoInstance", nullptr, nullptr },
-    { "Transform", nullptr, nullptr },
-    { "ImageTexture", nullptr, nullptr },
-    { "TextureTransform", nullptr, nullptr },
-    { "Coordinate", nullptr, nullptr },
-    { "Normal", nullptr, nullptr },
-    { "Color", nullptr, nullptr },
-    { "ColorRGBA", nullptr, nullptr },
-    { "TextureCoordinate", nullptr, nullptr },
-    { "ROUTE", nullptr, nullptr },
-    { "fieldValue", nullptr, nullptr },
-    { "Group", nullptr, nullptr },
-    { "LOD", nullptr, nullptr },
-    { "Switch", nullptr, nullptr },
-    { "Script", nullptr, nullptr },
-    { "IndexedTriangleFanSet", nullptr, nullptr },
-    { "IndexedTriangleSet", nullptr, nullptr },
-    { "IndexedTriangleStripSet", nullptr, nullptr },
-    { "MultiTexture", nullptr, nullptr },
-    { "MultiTextureCoordinate", nullptr, nullptr },
-    { "MultiTextureTransform", nullptr, nullptr },
-    { "IndexedLineSet", nullptr, nullptr },
-    { "PointSet", nullptr, nullptr },
-    { "StaticGroup", nullptr, nullptr },
-    { "Sphere", nullptr, nullptr },
-    { "Box", nullptr, nullptr },
-    { "Cone", nullptr, nullptr },
-    { "Anchor", nullptr, nullptr },
-    { "Arc2D", nullptr, nullptr },
-    { "ArcClose2D", nullptr, nullptr },
-    { "AudioClip", nullptr, nullptr },
-    { "Background", nullptr, nullptr },
-    { "Billboard", nullptr, nullptr },
-    { "BooleanFilter", nullptr, nullptr },
-    { "BooleanSequencer", nullptr, nullptr },
-    { "BooleanToggle", nullptr, nullptr },
-    { "BooleanTrigger", nullptr, nullptr },
-    { "Circle2D", nullptr, nullptr },
-    { "Collision", nullptr, nullptr },
-    { "ColorInterpolator", nullptr, nullptr },
-    { "Contour2D", nullptr, nullptr },
-    { "ContourPolyline2D", nullptr, nullptr },
-    { "CoordinateDouble", nullptr, nullptr },
-    { "CoordinateInterpolator", nullptr, nullptr },
-    { "CoordinateInterpolator2D", nullptr, nullptr },
-    { "Cylinder", nullptr, nullptr },
-    { "CylinderSensor", nullptr, nullptr },
-    { "DirectionalLight", nullptr, nullptr },
-    { "Disk2D", nullptr, nullptr },
-    { "EXPORT", nullptr, nullptr },
-    { "ElevationGrid", nullptr, nullptr },
-    { "EspduTransform", nullptr, nullptr },
-    { "ExternProtoDeclare", nullptr, nullptr },
-    { "Extrusion", nullptr, nullptr },
-    { "FillProperties", nullptr, nullptr },
-    { "Fog", nullptr, nullptr },
-    { "FontStyle", nullptr, nullptr },
-    { "GeoCoordinate", nullptr, nullptr },
-    { "GeoElevationGrid", nullptr, nullptr },
-    { "GeoLOD", nullptr, nullptr },
-    { "GeoLocation", nullptr, nullptr },
-    { "GeoMetadata", nullptr, nullptr },
-    { "GeoOrigin", nullptr, nullptr },
-    { "GeoPositionInterpolator", nullptr, nullptr },
-    { "GeoTouchSensor", nullptr, nullptr },
-    { "GeoViewpoint", nullptr, nullptr },
-    { "HAnimDisplacer", nullptr, nullptr },
-    { "HAnimHumanoid", nullptr, nullptr },
-    { "HAnimJoint", nullptr, nullptr },
-    { "HAnimSegment", nullptr, nullptr },
-    { "HAnimSite", nullptr, nullptr },
-    { "IMPORT", nullptr, nullptr },
-    { "IS", nullptr, nullptr },
-    { "Inline", nullptr, nullptr },
-    { "IntegerSequencer", nullptr, nullptr },
-    { "IntegerTrigger", nullptr, nullptr },
-    { "KeySensor", nullptr, nullptr },
-    { "LineProperties", nullptr, nullptr },
-    { "LineSet", nullptr, nullptr },
-    { "LoadSensor", nullptr, nullptr },
-    { "MetadataDouble", nullptr, nullptr },
-    { "MetadataFloat", nullptr, nullptr },
-    { "MetadataInteger", nullptr, nullptr },
-    { "MetadataSet", nullptr, nullptr },
-    { "MetadataString", nullptr, nullptr },
-    { "MovieTexture", nullptr, nullptr },
-    { "NavigationInfo", nullptr, nullptr },
-    { "NormalInterpolator", nullptr, nullptr },
-    { "NurbsCurve", nullptr, nullptr },
-    { "NurbsCurve2D", nullptr, nullptr },
-    { "NurbsOrientationInterpolator", nullptr, nullptr },
-    { "NurbsPatchSurface", nullptr, nullptr },
-    { "NurbsPositionInterpolator", nullptr, nullptr },
-    { "NurbsSet", nullptr, nullptr },
-    { "NurbsSurfaceInterpolator", nullptr, nullptr },
-    { "NurbsSweptSurface", nullptr, nullptr },
-    { "NurbsSwungSurface", nullptr, nullptr },
-    { "NurbsTextureCoordinate", nullptr, nullptr },
-    { "NurbsTrimmedSurface", nullptr, nullptr },
-    { "OrientationInterpolator", nullptr, nullptr },
-    { "PixelTexture", nullptr, nullptr },
-    { "PlaneSensor", nullptr, nullptr },
-    { "PointLight", nullptr, nullptr },
-    { "Polyline2D", nullptr, nullptr },
-    { "Polypoint2D", nullptr, nullptr },
-    { "PositionInterpolator", nullptr, nullptr },
-    { "PositionInterpolator2D", nullptr, nullptr },
-    { "ProtoBody", nullptr, nullptr },
-    { "ProtoDeclare", nullptr, nullptr },
-    { "ProtoInterface", nullptr, nullptr },
-    { "ProximitySensor", nullptr, nullptr },
-    { "ReceiverPdu", nullptr, nullptr },
-    { "Rectangle2D", nullptr, nullptr },
-    { "ScalarInterpolator", nullptr, nullptr },
-    { "Scene", nullptr, nullptr },
-    { "SignalPdu", nullptr, nullptr },
-    { "Sound", nullptr, nullptr },
-    { "SphereSensor", nullptr, nullptr },
-    { "SpotLight", nullptr, nullptr },
-    { "StringSensor", nullptr, nullptr },
-    { "Text", nullptr, nullptr },
-    { "TextureBackground", nullptr, nullptr },
-    { "TextureCoordinateGenerator", nullptr, nullptr },
-    { "TimeSensor", nullptr, nullptr },
-    { "TimeTrigger", nullptr, nullptr },
-    { "TouchSensor", nullptr, nullptr },
-    { "TransmitterPdu", nullptr, nullptr },
-    { "TriangleFanSet", nullptr, nullptr },
-    { "TriangleSet", nullptr, nullptr },
-    { "TriangleSet2D", nullptr, nullptr },
-    { "TriangleStripSet", nullptr, nullptr },
-    { "Viewpoint", nullptr, nullptr },
-    { "VisibilitySensor", nullptr, nullptr },
-    { "WorldInfo", nullptr, nullptr },
-    { "X3D", nullptr, nullptr },
-    { "component", nullptr, nullptr },
-    { "connect", nullptr, nullptr },
-    { "field", nullptr, nullptr },
-    { "head", nullptr, nullptr },
-    { "humanoidBodyType", nullptr, nullptr },
-    { "meta", nullptr, nullptr },
-    { "CADAssembly", nullptr, nullptr },
-    { "CADFace", nullptr, nullptr },
-    { "CADLayer", nullptr, nullptr },
-    { "CADPart", nullptr, nullptr },
-    { "ComposedCubeMapTexture", nullptr, nullptr },
-    { "ComposedShader", nullptr, nullptr },
-    { "ComposedTexture3D", nullptr, nullptr },
-    { "FloatVertexAttribute", nullptr, nullptr },
-    { "FogCoordinate", nullptr, nullptr },
-    { "GeneratedCubeMapTexture", nullptr, nullptr },
-    { "ImageCubeMapTexture", nullptr, nullptr },
-    { "ImageTexture3D", nullptr, nullptr },
-    { "IndexedQuadSet", nullptr, nullptr },
-    { "LocalFog", nullptr, nullptr },
-    { "Matrix3VertexAttribute", nullptr, nullptr },
-    { "Matrix4VertexAttribute", nullptr, nullptr },
-    { "PackagedShader", nullptr, nullptr },
-    { "PixelTexture3D", nullptr, nullptr },
-    { "ProgramShader", nullptr, nullptr },
-    { "QuadSet", nullptr, nullptr },
-    { "ShaderPart", nullptr, nullptr },
-    { "ShaderProgram", nullptr, nullptr },
-    { "TextureCoordinate3D", nullptr, nullptr },
-    { "TextureCoordinate4D", nullptr, nullptr },
-    { "TextureTransform3D", nullptr, nullptr },
-    { "TextureTransformMatrix3D", nullptr, nullptr },
-    { "BallJoint", nullptr, nullptr },
-    { "BoundedPhysicsModel", nullptr, nullptr },
-    { "ClipPlane", nullptr, nullptr },
-    { "CollidableOffset", nullptr, nullptr },
-    { "CollidableShape", nullptr, nullptr },
-    { "CollisionCollection", nullptr, nullptr },
-    { "CollisionSensor", nullptr, nullptr },
-    { "CollisionSpace", nullptr, nullptr },
-    { "ColorDamper", nullptr, nullptr },
-    { "ConeEmitter", nullptr, nullptr },
-    { "Contact", nullptr, nullptr },
-    { "CoordinateDamper", nullptr, nullptr },
-    { "DISEntityManager", nullptr, nullptr },
-    { "DISEntityTypeMapping", nullptr, nullptr },
-    { "DoubleAxisHingeJoint", nullptr, nullptr },
-    { "EaseInEaseOut", nullptr, nullptr },
-    { "ExplosionEmitter", nullptr, nullptr },
-    { "ForcePhysicsModel", nullptr, nullptr },
-    { "GeoProximitySensor", nullptr, nullptr },
-    { "GeoTransform", nullptr, nullptr },
-    { "Layer", nullptr, nullptr },
-    { "LayerSet", nullptr, nullptr },
-    { "Layout", nullptr, nullptr },
-    { "LayoutGroup", nullptr, nullptr },
-    { "LayoutLayer", nullptr, nullptr },
-    { "LinePickSensor", nullptr, nullptr },
-    { "MotorJoint", nullptr, nullptr },
-    { "OrientationChaser", nullptr, nullptr },
-    { "OrientationDamper", nullptr, nullptr },
-    { "OrthoViewpoint", nullptr, nullptr },
-    { "ParticleSystem", nullptr, nullptr },
-    { "PickableGroup", nullptr, nullptr },
-    { "PointEmitter", nullptr, nullptr },
-    { "PointPickSensor", nullptr, nullptr },
-    { "PolylineEmitter", nullptr, nullptr },
-    { "PositionChaser", nullptr, nullptr },
-    { "PositionChaser2D", nullptr, nullptr },
-    { "PositionDamper", nullptr, nullptr },
-    { "PositionDamper2D", nullptr, nullptr },
-    { "PrimitivePickSensor", nullptr, nullptr },
-    { "RigidBody", nullptr, nullptr },
-    { "RigidBodyCollection", nullptr, nullptr },
-    { "ScalarChaser", nullptr, nullptr },
-    { "ScreenFontStyle", nullptr, nullptr },
-    { "ScreenGroup", nullptr, nullptr },
-    { "SingleAxisHingeJoint", nullptr, nullptr },
-    { "SliderJoint", nullptr, nullptr },
-    { "SplinePositionInterpolator", nullptr, nullptr },
-    { "SplinePositionInterpolator2D", nullptr, nullptr },
-    { "SplineScalarInterpolator", nullptr, nullptr },
-    { "SquadOrientationInterpolator", nullptr, nullptr },
-    { "SurfaceEmitter", nullptr, nullptr },
-    { "TexCoordDamper2D", nullptr, nullptr },
-    { "TextureProperties", nullptr, nullptr },
-    { "TransformSensor", nullptr, nullptr },
-    { "TwoSidedMaterial", nullptr, nullptr },
-    { "UniversalJoint", nullptr, nullptr },
-    { "ViewpointGroup", nullptr, nullptr },
-    { "Viewport", nullptr, nullptr },
-    { "VolumeEmitter", nullptr, nullptr },
-    { "VolumePickSensor", nullptr, nullptr },
-    { "WindPhysicsModel", nullptr, nullptr },
-    { "BlendedVolumeStyle", nullptr, nullptr },
-    { "BoundaryEnhancementVolumeStyle", nullptr, nullptr },
-    { "CartoonVolumeStyle", nullptr, nullptr },
-    { "ComposedVolumeStyle", nullptr, nullptr },
-    { "EdgeEnhancementVolumeStyle", nullptr, nullptr },
-    { "IsoSurfaceVolumeData", nullptr, nullptr },
-    { "MetadataBoolean", nullptr, nullptr },
-    { "OpacityMapVolumeStyle", nullptr, nullptr },
-    { "ProjectionVolumeStyle", nullptr, nullptr },
-    { "SegmentedVolumeData", nullptr, nullptr },
-    { "ShadedVolumeStyle", nullptr, nullptr },
-    { "SilhouetteEnhancementVolumeStyle", nullptr, nullptr },
-    { "ToneMappedVolumeStyle", nullptr, nullptr },
-    { "VolumeData", nullptr, nullptr },
-    { "ColorChaser", nullptr, nullptr },
-    { "CoordinateChaser", nullptr, nullptr },
-    { "ScalarDamper", nullptr, nullptr },
-    { "TexCoordChaser2D", nullptr, nullptr },
-    { "unit", nullptr, nullptr }
-};
-
-static const FIQName attributeNameTable_3_3[] = {
-    { "DEF", nullptr, nullptr },
-    { "USE", nullptr, nullptr },
-    { "containerField", nullptr, nullptr },
-    { "fromNode", nullptr, nullptr },
-    { "fromField", nullptr, nullptr },
-    { "toNode", nullptr, nullptr },
-    { "toField", nullptr, nullptr },
-    { "name", nullptr, nullptr },
-    { "value", nullptr, nullptr },
-    { "color", nullptr, nullptr },
-    { "colorIndex", nullptr, nullptr },
-    { "coordIndex", nullptr, nullptr },
-    { "texCoordIndex", nullptr, nullptr },
-    { "normalIndex", nullptr, nullptr },
-    { "colorPerVertex", nullptr, nullptr },
-    { "normalPerVertex", nullptr, nullptr },
-    { "rotation", nullptr, nullptr },
-    { "scale", nullptr, nullptr },
-    { "center", nullptr, nullptr },
-    { "scaleOrientation", nullptr, nullptr },
-    { "translation", nullptr, nullptr },
-    { "url", nullptr, nullptr },
-    { "repeatS", nullptr, nullptr },
-    { "repeatT", nullptr, nullptr },
-    { "point", nullptr, nullptr },
-    { "vector", nullptr, nullptr },
-    { "range", nullptr, nullptr },
-    { "ambientIntensity", nullptr, nullptr },
-    { "diffuseColor", nullptr, nullptr },
-    { "emissiveColor", nullptr, nullptr },
-    { "shininess", nullptr, nullptr },
-    { "specularColor", nullptr, nullptr },
-    { "transparency", nullptr, nullptr },
-    { "whichChoice", nullptr, nullptr },
-    { "index", nullptr, nullptr },
-    { "mode", nullptr, nullptr },
-    { "source", nullptr, nullptr },
-    { "function", nullptr, nullptr },
-    { "alpha", nullptr, nullptr },
-    { "vertexCount", nullptr, nullptr },
-    { "radius", nullptr, nullptr },
-    { "size", nullptr, nullptr },
-    { "height", nullptr, nullptr },
-    { "solid", nullptr, nullptr },
-    { "ccw", nullptr, nullptr },
-    { "key", nullptr, nullptr },
-    { "keyValue", nullptr, nullptr },
-    { "enabled", nullptr, nullptr },
-    { "direction", nullptr, nullptr },
-    { "position", nullptr, nullptr },
-    { "orientation", nullptr, nullptr },
-    { "bboxCenter", nullptr, nullptr },
-    { "bboxSize", nullptr, nullptr },
-    { "AS", nullptr, nullptr },
-    { "InlineDEF", nullptr, nullptr },
-    { "accessType", nullptr, nullptr },
-    { "actionKeyPress", nullptr, nullptr },
-    { "actionKeyRelease", nullptr, nullptr },
-    { "address", nullptr, nullptr },
-    { "altKey", nullptr, nullptr },
-    { "antennaLocation", nullptr, nullptr },
-    { "antennaPatternLength", nullptr, nullptr },
-    { "antennaPatternType", nullptr, nullptr },
-    { "applicationID", nullptr, nullptr },
-    { "articulationParameterArray", nullptr, nullptr },
-    { "articulationParameterChangeIndicatorArray", nullptr, nullptr },
-    { "articulationParameterCount", nullptr, nullptr },
-    { "articulationParameterDesignatorArray", nullptr, nullptr },
-    { "articulationParameterIdPartAttachedArray", nullptr, nullptr },
-    { "articulationParameterTypeArray", nullptr, nullptr },
-    { "attenuation", nullptr, nullptr },
-    { "autoOffset", nullptr, nullptr },
-    { "avatarSize", nullptr, nullptr },
-    { "axisOfRotation", nullptr, nullptr },
-    { "backUrl", nullptr, nullptr },
-    { "beamWidth", nullptr, nullptr },
-    { "beginCap", nullptr, nullptr },
-    { "bindTime", nullptr, nullptr },
-    { "bottom", nullptr, nullptr },
-    { "bottomRadius", nullptr, nullptr },
-    { "bottomUrl", nullptr, nullptr },
-    { "centerOfMass", nullptr, nullptr },
-    { "centerOfRotation", nullptr, nullptr },
-    { "child1Url", nullptr, nullptr },
-    { "child2Url", nullptr, nullptr },
-    { "child3Url", nullptr, nullptr },
-    { "child4Url", nullptr, nullptr },
-    { "class", nullptr, nullptr },
-    { "closureType", nullptr, nullptr },
-    { "collideTime", nullptr, nullptr },
-    { "content", nullptr, nullptr },
-    { "controlKey", nullptr, nullptr },
-    { "controlPoint", nullptr, nullptr },
-    { "convex", nullptr, nullptr },
-    { "coordinateSystem", nullptr, nullptr },
-    { "copyright", nullptr, nullptr },
-    { "creaseAngle", nullptr, nullptr },
-    { "crossSection", nullptr, nullptr },
-    { "cryptoKeyID", nullptr, nullptr },
-    { "cryptoSystem", nullptr, nullptr },
-    { "cutOffAngle", nullptr, nullptr },
-    { "cycleInterval", nullptr, nullptr },
-    { "cycleTime", nullptr, nullptr },
-    { "data", nullptr, nullptr },
-    { "dataFormat", nullptr, nullptr },
-    { "dataLength", nullptr, nullptr },
-    { "dataUrl", nullptr, nullptr },
-    { "date", nullptr, nullptr },
-    { "deadReckoning", nullptr, nullptr },
-    { "deletionAllowed", nullptr, nullptr },
-    { "description", nullptr, nullptr },
-    { "detonateTime", nullptr, nullptr },
-    { "dir", nullptr, nullptr },
-    { "directOutput", nullptr, nullptr },
-    { "diskAngle", nullptr, nullptr },
-    { "displacements", nullptr, nullptr },
-    { "documentation", nullptr, nullptr },
-    { "elapsedTime", nullptr, nullptr },
-    { "ellipsoid", nullptr, nullptr },
-    { "encodingScheme", nullptr, nullptr },
-    { "endAngle", nullptr, nullptr },
-    { "endCap", nullptr, nullptr },
-    { "enterTime", nullptr, nullptr },
-    { "enteredText", nullptr, nullptr },
-    { "entityCategory", nullptr, nullptr },
-    { "entityCountry", nullptr, nullptr },
-    { "entityDomain", nullptr, nullptr },
-    { "entityExtra", nullptr, nullptr },
-    { "entityID", nullptr, nullptr },
-    { "entityKind", nullptr, nullptr },
-    { "entitySpecific", nullptr, nullptr },
-    { "entitySubCategory", nullptr, nullptr },
-    { "exitTime", nullptr, nullptr },
-    { "extent", nullptr, nullptr },
-    { "family", nullptr, nullptr },
-    { "fanCount", nullptr, nullptr },
-    { "fieldOfView", nullptr, nullptr },
-    { "filled", nullptr, nullptr },
-    { "finalText", nullptr, nullptr },
-    { "fireMissionIndex", nullptr, nullptr },
-    { "fired1", nullptr, nullptr },
-    { "fired2", nullptr, nullptr },
-    { "firedTime", nullptr, nullptr },
-    { "firingRange", nullptr, nullptr },
-    { "firingRate", nullptr, nullptr },
-    { "fogType", nullptr, nullptr },
-    { "forceID", nullptr, nullptr },
-    { "frequency", nullptr, nullptr },
-    { "frontUrl", nullptr, nullptr },
-    { "fuse", nullptr, nullptr },
-    { "geoCoords", nullptr, nullptr },
-    { "geoGridOrigin", nullptr, nullptr },
-    { "geoSystem", nullptr, nullptr },
-    { "groundAngle", nullptr, nullptr },
-    { "groundColor", nullptr, nullptr },
-    { "hatchColor", nullptr, nullptr },
-    { "hatchStyle", nullptr, nullptr },
-    { "hatched", nullptr, nullptr },
-    { "headlight", nullptr, nullptr },
-    { "horizontal", nullptr, nullptr },
-    { "horizontalDatum", nullptr, nullptr },
-    { "http-equiv", nullptr, nullptr },
-    { "image", nullptr, nullptr },
-    { "importedDEF", nullptr, nullptr },
-    { "info", nullptr, nullptr },
-    { "innerRadius", nullptr, nullptr },
-    { "inputFalse", nullptr, nullptr },
-    { "inputNegate", nullptr, nullptr },
-    { "inputSource", nullptr, nullptr },
-    { "inputTrue", nullptr, nullptr },
-    { "integerKey", nullptr, nullptr },
-    { "intensity", nullptr, nullptr },
-    { "jump", nullptr, nullptr },
-    { "justify", nullptr, nullptr },
-    { "keyPress", nullptr, nullptr },
-    { "keyRelease", nullptr, nullptr },
-    { "knot", nullptr, nullptr },
-    { "lang", nullptr, nullptr },
-    { "language", nullptr, nullptr },
-    { "leftToRight", nullptr, nullptr },
-    { "leftUrl", nullptr, nullptr },
-    { "length", nullptr, nullptr },
-    { "lengthOfModulationParameters", nullptr, nullptr },
-    { "level", nullptr, nullptr },
-    { "limitOrientation", nullptr, nullptr },
-    { "lineSegments", nullptr, nullptr },
-    { "linearAcceleration", nullptr, nullptr },
-    { "linearVelocity", nullptr, nullptr },
-    { "linetype", nullptr, nullptr },
-    { "linewidthScaleFactor", nullptr, nullptr },
-    { "llimit", nullptr, nullptr },
-    { "load", nullptr, nullptr },
-    { "loadTime", nullptr, nullptr },
-    { "localDEF", nullptr, nullptr },
-    { "location", nullptr, nullptr },
-    { "loop", nullptr, nullptr },
-    { "marking", nullptr, nullptr },
-    { "mass", nullptr, nullptr },
-    { "maxAngle", nullptr, nullptr },
-    { "maxBack", nullptr, nullptr },
-    { "maxExtent", nullptr, nullptr },
-    { "maxFront", nullptr, nullptr },
-    { "maxPosition", nullptr, nullptr },
-    { "metadataFormat", nullptr, nullptr },
-    { "minAngle", nullptr, nullptr },
-    { "minBack", nullptr, nullptr },
-    { "minFront", nullptr, nullptr },
-    { "minPosition", nullptr, nullptr },
-    { "modulationTypeDetail", nullptr, nullptr },
-    { "modulationTypeMajor", nullptr, nullptr },
-    { "modulationTypeSpreadSpectrum", nullptr, nullptr },
-    { "modulationTypeSystem", nullptr, nullptr },
-    { "momentsOfInertia", nullptr, nullptr },
-    { "multicastRelayHost", nullptr, nullptr },
-    { "multicastRelayPort", nullptr, nullptr },
-    { "munitionApplicationID", nullptr, nullptr },
-    { "munitionEndPoint", nullptr, nullptr },
-    { "munitionEntityID", nullptr, nullptr },
-    { "munitionQuantity", nullptr, nullptr },
-    { "munitionSiteID", nullptr, nullptr },
-    { "munitionStartPoint", nullptr, nullptr },
-    { "mustEvaluate", nullptr, nullptr },
-    { "navType", nullptr, nullptr },
-    { "networkMode", nullptr, nullptr },
-    { "next", nullptr, nullptr },
-    { "nodeField", nullptr, nullptr },
-    { "offset", nullptr, nullptr },
-    { "on", nullptr, nullptr },
-    { "order", nullptr, nullptr },
-    { "originator", nullptr, nullptr },
-    { "outerRadius", nullptr, nullptr },
-    { "parameter", nullptr, nullptr },
-    { "pauseTime", nullptr, nullptr },
-    { "pitch", nullptr, nullptr },
-    { "points", nullptr, nullptr },
-    { "port", nullptr, nullptr },
-    { "power", nullptr, nullptr },
-    { "previous", nullptr, nullptr },
-    { "priority", nullptr, nullptr },
-    { "profile", nullptr, nullptr },
-    { "progress", nullptr, nullptr },
-    { "protoField", nullptr, nullptr },
-    { "radioEntityTypeCategory", nullptr, nullptr },
-    { "radioEntityTypeCountry", nullptr, nullptr },
-    { "radioEntityTypeDomain", nullptr, nullptr },
-    { "radioEntityTypeKind", nullptr, nullptr },
-    { "radioEntityTypeNomenclature", nullptr, nullptr },
-    { "radioEntityTypeNomenclatureVersion", nullptr, nullptr },
-    { "radioID", nullptr, nullptr },
-    { "readInterval", nullptr, nullptr },
-    { "receivedPower", nullptr, nullptr },
-    { "receiverState", nullptr, nullptr },
-    { "reference", nullptr, nullptr },
-    { "relativeAntennaLocation", nullptr, nullptr },
-    { "resolution", nullptr, nullptr },
-    { "resumeTime", nullptr, nullptr },
-    { "rightUrl", nullptr, nullptr },
-    { "rootUrl", nullptr, nullptr },
-    { "rotateYUp", nullptr, nullptr },
-    { "rtpHeaderExpected", nullptr, nullptr },
-    { "sampleRate", nullptr, nullptr },
-    { "samples", nullptr, nullptr },
-    { "shiftKey", nullptr, nullptr },
-    { "side", nullptr, nullptr },
-    { "siteID", nullptr, nullptr },
-    { "skinCoordIndex", nullptr, nullptr },
-    { "skinCoordWeight", nullptr, nullptr },
-    { "skyAngle", nullptr, nullptr },
-    { "skyColor", nullptr, nullptr },
-    { "spacing", nullptr, nullptr },
-    { "spatialize", nullptr, nullptr },
-    { "speed", nullptr, nullptr },
-    { "speedFactor", nullptr, nullptr },
-    { "spine", nullptr, nullptr },
-    { "startAngle", nullptr, nullptr },
-    { "startTime", nullptr, nullptr },
-    { "stiffness", nullptr, nullptr },
-    { "stopTime", nullptr, nullptr },
-    { "string", nullptr, nullptr },
-    { "stripCount", nullptr, nullptr },
-    { "style", nullptr, nullptr },
-    { "summary", nullptr, nullptr },
-    { "tdlType", nullptr, nullptr },
-    { "tessellation", nullptr, nullptr },
-    { "tessellationScale", nullptr, nullptr },
-    { "time", nullptr, nullptr },
-    { "timeOut", nullptr, nullptr },
-    { "timestamp", nullptr, nullptr },
-    { "title", nullptr, nullptr },
-    { "toggle", nullptr, nullptr },
-    { "top", nullptr, nullptr },
-    { "topToBottom", nullptr, nullptr },
-    { "topUrl", nullptr, nullptr },
-    { "touchTime", nullptr, nullptr },
-    { "transmitFrequencyBandwidth", nullptr, nullptr },
-    { "transmitState", nullptr, nullptr },
-    { "transmitterApplicationID", nullptr, nullptr },
-    { "transmitterEntityID", nullptr, nullptr },
-    { "transmitterRadioID", nullptr, nullptr },
-    { "transmitterSiteID", nullptr, nullptr },
-    { "transparent", nullptr, nullptr },
-    { "triggerTime", nullptr, nullptr },
-    { "triggerTrue", nullptr, nullptr },
-    { "triggerValue", nullptr, nullptr },
-    { "type", nullptr, nullptr },
-    { "uDimension", nullptr, nullptr },
-    { "uKnot", nullptr, nullptr },
-    { "uOrder", nullptr, nullptr },
-    { "uTessellation", nullptr, nullptr },
-    { "ulimit", nullptr, nullptr },
-    { "vDimension", nullptr, nullptr },
-    { "vKnot", nullptr, nullptr },
-    { "vOrder", nullptr, nullptr },
-    { "vTessellation", nullptr, nullptr },
-    { "version", nullptr, nullptr },
-    { "verticalDatum", nullptr, nullptr },
-    { "vertices", nullptr, nullptr },
-    { "visibilityLimit", nullptr, nullptr },
-    { "visibilityRange", nullptr, nullptr },
-    { "warhead", nullptr, nullptr },
-    { "weight", nullptr, nullptr },
-    { "whichGeometry", nullptr, nullptr },
-    { "writeInterval", nullptr, nullptr },
-    { "xDimension", nullptr, nullptr },
-    { "xSpacing", nullptr, nullptr },
-    { "yScale", nullptr, nullptr },
-    { "zDimension", nullptr, nullptr },
-    { "zSpacing", nullptr, nullptr },
-    { "visible", nullptr, nullptr },
-    { "repeatR", nullptr, nullptr },
-    { "texture", nullptr, nullptr },
-    { "back", nullptr, nullptr },
-    { "front", nullptr, nullptr },
-    { "left", nullptr, nullptr },
-    { "right", nullptr, nullptr },
-    { "parts", nullptr, nullptr },
-    { "isSelected", nullptr, nullptr },
-    { "isValid", nullptr, nullptr },
-    { "numComponents", nullptr, nullptr },
-    { "depth", nullptr, nullptr },
-    { "update", nullptr, nullptr },
-    { "fogCoord", nullptr, nullptr },
-    { "texCoord", nullptr, nullptr },
-    { "activate", nullptr, nullptr },
-    { "programs", nullptr, nullptr },
-    { "matrix", nullptr, nullptr },
-    { "anchorPoint", nullptr, nullptr },
-    { "body1", nullptr, nullptr },
-    { "body2", nullptr, nullptr },
-    { "forceOutput", nullptr, nullptr },
-    { "body1AnchorPoint", nullptr, nullptr },
-    { "body2AnchorPoint", nullptr, nullptr },
-    { "plane", nullptr, nullptr },
-    { "appliedParameters", nullptr, nullptr },
-    { "bounce", nullptr, nullptr },
-    { "frictionCoefficients", nullptr, nullptr },
-    { "minBounceSpeed", nullptr, nullptr },
-    { "slipFactors", nullptr, nullptr },
-    { "softnessConstantForceMix", nullptr, nullptr },
-    { "softnessErrorCorrection", nullptr, nullptr },
-    { "surfaceSpeed", nullptr, nullptr },
-    { "isActive", nullptr, nullptr },
-    { "useGeometry", nullptr, nullptr },
-    { "set_destination", nullptr, nullptr },
-    { "set_value", nullptr, nullptr },
-    { "tau", nullptr, nullptr },
-    { "tolerance", nullptr, nullptr },
-    { "value_changed", nullptr, nullptr },
-    { "initialDestination", nullptr, nullptr },
-    { "initialValue", nullptr, nullptr },
-    { "angle", nullptr, nullptr },
-    { "variation", nullptr, nullptr },
-    { "surfaceArea", nullptr, nullptr },
-    { "frictionDirection", nullptr, nullptr },
-    { "slipCoefficients", nullptr, nullptr },
-    { "category", nullptr, nullptr },
-    { "country", nullptr, nullptr },
-    { "domain", nullptr, nullptr },
-    { "extra", nullptr, nullptr },
-    { "kind", nullptr, nullptr },
-    { "specific", nullptr, nullptr },
-    { "subcategory", nullptr, nullptr },
-    { "axis1", nullptr, nullptr },
-    { "axis2", nullptr, nullptr },
-    { "desiredAngularVelocity1", nullptr, nullptr },
-    { "desiredAngularVelocity2", nullptr, nullptr },
-    { "maxAngle1", nullptr, nullptr },
-    { "maxTorque1", nullptr, nullptr },
-    { "maxTorque2", nullptr, nullptr },
-    { "minAngle1", nullptr, nullptr },
-    { "stopBounce1", nullptr, nullptr },
-    { "stopConstantForceMix1", nullptr, nullptr },
-    { "stopErrorCorrection1", nullptr, nullptr },
-    { "suspensionErrorCorrection", nullptr, nullptr },
-    { "suspensionForce", nullptr, nullptr },
-    { "body1Axis", nullptr, nullptr },
-    { "body2Axis", nullptr, nullptr },
-    { "hinge1Angle", nullptr, nullptr },
-    { "hinge1AngleRate", nullptr, nullptr },
-    { "hinge2Angle", nullptr, nullptr },
-    { "hinge2AngleRate", nullptr, nullptr },
-    { "set_fraction", nullptr, nullptr },
-    { "easeInEaseOut", nullptr, nullptr },
-    { "modifiedFraction_changed", nullptr, nullptr },
-    { "force", nullptr, nullptr },
-    { "geoCenter", nullptr, nullptr },
-    { "centerOfRotation_changed", nullptr, nullptr },
-    { "geoCoord_changed", nullptr, nullptr },
-    { "orientation_changed", nullptr, nullptr },
-    { "position_changed", nullptr, nullptr },
-    { "isPickable", nullptr, nullptr },
-    { "viewport", nullptr, nullptr },
-    { "activeLayer", nullptr, nullptr },
-    { "align", nullptr, nullptr },
-    { "offsetUnits", nullptr, nullptr },
-    { "scaleMode", nullptr, nullptr },
-    { "sizeUnits", nullptr, nullptr },
-    { "layout", nullptr, nullptr },
-    { "objectType", nullptr, nullptr },
-    { "pickedNormal", nullptr, nullptr },
-    { "pickedPoint", nullptr, nullptr },
-    { "pickedTextureCoordinate", nullptr, nullptr },
-    { "intersectionType", nullptr, nullptr },
-    { "sortOrder", nullptr, nullptr },
-    { "axis1Angle", nullptr, nullptr },
-    { "axis1Torque", nullptr, nullptr },
-    { "axis2Angle", nullptr, nullptr },
-    { "axis2Torque", nullptr, nullptr },
-    { "axis3Angle", nullptr, nullptr },
-    { "axis3Torque", nullptr, nullptr },
-    { "enabledAxies", nullptr, nullptr },
-    { "motor1Axis", nullptr, nullptr },
-    { "motor2Axis", nullptr, nullptr },
-    { "motor3Axis", nullptr, nullptr },
-    { "stop1Bounce", nullptr, nullptr },
-    { "stop1ErrorCorrection", nullptr, nullptr },
-    { "stop2Bounce", nullptr, nullptr },
-    { "stop2ErrorCorrection", nullptr, nullptr },
-    { "stop3Bounce", nullptr, nullptr },
-    { "stop3ErrorCorrection", nullptr, nullptr },
-    { "motor1Angle", nullptr, nullptr },
-    { "motor1AngleRate", nullptr, nullptr },
-    { "motor2Angle", nullptr, nullptr },
-    { "motor2AngleRate", nullptr, nullptr },
-    { "motor3Angle", nullptr, nullptr },
-    { "motor3AngleRate", nullptr, nullptr },
-    { "autoCalc", nullptr, nullptr },
-    { "duration", nullptr, nullptr },
-    { "retainUserOffsets", nullptr, nullptr },
-    { "isBound", nullptr, nullptr },
-    { "appearance", nullptr, nullptr },
-    { "createParticles", nullptr, nullptr },
-    { "lifetimeVariation", nullptr, nullptr },
-    { "maxParticles", nullptr, nullptr },
-    { "particleLifetime", nullptr, nullptr },
-    { "particleSize", nullptr, nullptr },
-    { "colorKey", nullptr, nullptr },
-    { "geometryType", nullptr, nullptr },
-    { "texCoordKey", nullptr, nullptr },
-    { "pickable", nullptr, nullptr },
-    { "angularDampingFactor", nullptr, nullptr },
-    { "angularVelocity", nullptr, nullptr },
-    { "autoDamp", nullptr, nullptr },
-    { "autoDisable", nullptr, nullptr },
-    { "disableAngularSpeed", nullptr, nullptr },
-    { "disableLinearSpeed", nullptr, nullptr },
-    { "disableTime", nullptr, nullptr },
-    { "finiteRotationAxis", nullptr, nullptr },
-    { "fixed", nullptr, nullptr },
-    { "forces", nullptr, nullptr },
-    { "inertia", nullptr, nullptr },
-    { "linearDampingFactor", nullptr, nullptr },
-    { "torques", nullptr, nullptr },
-    { "useFiniteRotation", nullptr, nullptr },
-    { "useGlobalForce", nullptr, nullptr },
-    { "constantForceMix", nullptr, nullptr },
-    { "constantSurfaceThickness", nullptr, nullptr },
-    { "errorCorrection", nullptr, nullptr },
-    { "iterations", nullptr, nullptr },
-    { "maxCorrectionSpeed", nullptr, nullptr },
-    { "preferAccuracy", nullptr, nullptr },
-    { "pointSize", nullptr, nullptr },
-    { "stopBounce", nullptr, nullptr },
-    { "stopErrorCorrection", nullptr, nullptr },
-    { "angleRate", nullptr, nullptr },
-    { "maxSeparation", nullptr, nullptr },
-    { "minSeparation", nullptr, nullptr },
-    { "separation", nullptr, nullptr },
-    { "separationRate", nullptr, nullptr },
-    { "closed", nullptr, nullptr },
-    { "keyVelocity", nullptr, nullptr },
-    { "normalizeVelocity", nullptr, nullptr },
-    { "surface", nullptr, nullptr },
-    { "anisotropicDegree", nullptr, nullptr },
-    { "borderColor", nullptr, nullptr },
-    { "borderWidth", nullptr, nullptr },
-    { "boundaryModeS", nullptr, nullptr },
-    { "boundaryModeT", nullptr, nullptr },
-    { "boundaryModeR", nullptr, nullptr },
-    { "magnificationFilter", nullptr, nullptr },
-    { "minificationFilter", nullptr, nullptr },
-    { "textureCompression", nullptr, nullptr },
-    { "texturePriority", nullptr, nullptr },
-    { "generateMipMaps", nullptr, nullptr },
-    { "targetObject", nullptr, nullptr },
-    { "backAmbientIntensity", nullptr, nullptr },
-    { "backDiffuseColor", nullptr, nullptr },
-    { "backEmissiveColor", nullptr, nullptr },
-    { "backShininess", nullptr, nullptr },
-    { "backSpecularColor", nullptr, nullptr },
-    { "separateBackColor", nullptr, nullptr },
-    { "displayed", nullptr, nullptr },
-    { "clipBoundary", nullptr, nullptr },
-    { "internal", nullptr, nullptr },
-    { "gustiness", nullptr, nullptr },
-    { "turbulence", nullptr, nullptr },
-    { "unitCategory", nullptr, nullptr },
-    { "unitName", nullptr, nullptr },
-    { "unitConversionFactor", nullptr, nullptr },
-    { "weightConstant1", nullptr, nullptr },
-    { "weightConstant2", nullptr, nullptr },
-    { "weightFunction1", nullptr, nullptr },
-    { "weightFunction2", nullptr, nullptr },
-    { "boundaryOpacity", nullptr, nullptr },
-    { "opacityFactor", nullptr, nullptr },
-    { "retainedOpacity", nullptr, nullptr },
-    { "colorSteps", nullptr, nullptr },
-    { "orthogonalColor", nullptr, nullptr },
-    { "parallelColor", nullptr, nullptr },
-    { "ordered", nullptr, nullptr },
-    { "edgeColor", nullptr, nullptr },
-    { "gradientThreshold", nullptr, nullptr },
-    { "contourStepSize", nullptr, nullptr },
-    { "dimensions", nullptr, nullptr },
-    { "surfaceTolerance", nullptr, nullptr },
-    { "surfaceValues", nullptr, nullptr },
-    { "intensityThreshold", nullptr, nullptr },
-    { "segmentEnabled", nullptr, nullptr },
-    { "lighting", nullptr, nullptr },
-    { "shadows", nullptr, nullptr },
-    { "phaseFunction", nullptr, nullptr },
-    { "silhouetteBoundaryOpacity", nullptr, nullptr },
-    { "silhouetteRetainedOpacity", nullptr, nullptr },
-    { "silhouetteSharpness", nullptr, nullptr },
-    { "coolColor", nullptr, nullptr },
-    { "warmColor", nullptr, nullptr }
-};
-
-FIVocabulary X3D_vocabulary_3_3 = {
-    nullptr, 0,
-    encodingAlgorithmTable_3_3, 8,
-    nullptr, 0,
-    nullptr, 0,
-    nullptr, 0,
-    nullptr, 0,
-    nullptr, 0,
-    attributeValueTable_3_3, 2,
-    nullptr, 0,
-    nullptr, 0,
-    elementNameTable_3_3, 252,
-    attributeNameTable_3_3, 546
-};
-
-}// namespace Assimp
-
-#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER

+ 622 - 677
code/AssetLib/XGL/XGLLoader.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -58,403 +56,363 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 
 using namespace Assimp;
-using namespace irr;
-using namespace irr::io;
 
 // zlib is needed for compressed XGL files
 #ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
-#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#include <zlib.h>
-#else
-#include <contrib/zlib/zlib.h>
-#endif
+#  ifdef ASSIMP_BUILD_NO_OWN_ZLIB
+#    include <zlib.h>
+#  else
+#    include <contrib/zlib/zlib.h>
+#  endif
 #endif
 
 namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
+
 template <>
 const char *LogFunctions<XGLImporter>::Prefix() {
     static auto prefix = "XGL: ";
-    return prefix;
+	return prefix;
 }
 } // namespace Assimp
 
 static const aiImporterDesc desc = {
-    "XGL Importer",
-    "",
-    "",
-    "",
-    aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
-    0,
-    0,
-    0,
-    0,
-    "xgl zgl"
+	"XGL Importer",
+	"",
+	"",
+	"",
+	aiImporterFlags_SupportTextFlavour | aiImporterFlags_SupportCompressedFlavour,
+	0,
+	0,
+	0,
+	0,
+	"xgl zgl"
 };
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 XGLImporter::XGLImporter() :
-        m_reader(nullptr), m_scene(nullptr) {
+        mXmlParser(nullptr),
+        m_scene(nullptr) {
     // empty
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
 XGLImporter::~XGLImporter() {
-    // empty
+	delete mXmlParser;
+    mXmlParser = nullptr;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
 bool XGLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
-    /* NOTE: A simple check for the file extension is not enough
+	/* NOTE: A simple check for the file extension is not enough
      * here. XGL and ZGL are ok, but xml is too generic
      * and might be collada as well. So open the file and
      * look for typical signal tokens.
      */
-    const std::string extension = GetExtension(pFile);
+	const std::string extension = GetExtension(pFile);
 
-    if (extension == "xgl" || extension == "zgl") {
-        return true;
-    } else if (extension == "xml" || checkSig) {
-        ai_assert(pIOHandler != nullptr);
+	if (extension == "xgl" || extension == "zgl") {
+		return true;
+	} else if (extension == "xml" || checkSig) {
+		ai_assert(pIOHandler != NULL);
 
-        const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
-        return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3);
-    }
-    return false;
+		const char *tokens[] = { "<world>", "<World>", "<WORLD>" };
+		return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 3);
+	}
+	return false;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get a list of all file extensions which are handled by this class
 const aiImporterDesc *XGLImporter::GetInfo() const {
-    return &desc;
+	return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
-void XGLImporter::InternReadFile(const std::string &pFile,
-        aiScene *pScene, IOSystem *pIOHandler) {
+void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
 #ifndef ASSIMP_BUILD_NO_COMPRESSED_XGL
-    std::vector<Bytef> uncompressed;
+	std::vector<Bytef> uncompressed;
 #endif
 
-    m_scene = pScene;
-    std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
+	m_scene = pScene;
+	std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
 
-    // check whether we can read from the file
-    if (stream.get() == nullptr) {
-        throw DeadlyImportError("Failed to open XGL/ZGL file ", pFile, "");
-    }
+	// check whether we can read from the file
+	if (stream.get() == NULL) {
+		throw DeadlyImportError("Failed to open XGL/ZGL file " + pFile + "");
+	}
 
-    // see if its compressed, if so uncompress it
-    if (GetExtension(pFile) == "zgl") {
+	// see if its compressed, if so uncompress it
+	if (GetExtension(pFile) == "zgl") {
 #ifdef ASSIMP_BUILD_NO_COMPRESSED_XGL
-        ThrowException("Cannot read ZGL file since Assimp was built without compression support");
+		ThrowException("Cannot read ZGL file since Assimp was built without compression support");
 #else
-        std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
+		std::unique_ptr<StreamReaderLE> raw_reader(new StreamReaderLE(stream));
 
-        // build a zlib stream
-        z_stream zstream;
-        zstream.opaque = Z_NULL;
-        zstream.zalloc = Z_NULL;
-        zstream.zfree = Z_NULL;
-        zstream.data_type = Z_BINARY;
+		// build a zlib stream
+		z_stream zstream;
+		zstream.opaque = Z_NULL;
+		zstream.zalloc = Z_NULL;
+		zstream.zfree = Z_NULL;
+		zstream.data_type = Z_BINARY;
 
-        // raw decompression without a zlib or gzip header
-        inflateInit2(&zstream, -MAX_WBITS);
+		// raw decompression without a zlib or gzip header
+		inflateInit2(&zstream, -MAX_WBITS);
 
-        // skip two extra bytes, zgl files do carry a crc16 upfront (I think)
-        raw_reader->IncPtr(2);
+		// skip two extra bytes, zgl files do carry a crc16 upfront (I think)
+		raw_reader->IncPtr(2);
 
-        zstream.next_in = reinterpret_cast<Bytef *>(raw_reader->GetPtr());
-        zstream.avail_in = (uInt)raw_reader->GetRemainingSize();
+		zstream.next_in = reinterpret_cast<Bytef *>(raw_reader->GetPtr());
+		zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
 
-        size_t total = 0l;
+		size_t total = 0l;
 
-        // TODO: be smarter about this, decompress directly into heap buffer
-        // and decompress the data .... do 1k chunks in the hope that we won't kill the stack
+		// TODO: be smarter about this, decompress directly into heap buffer
+		// and decompress the data .... do 1k chunks in the hope that we won't kill the stack
 #define MYBLOCK 1024
-        Bytef block[MYBLOCK];
-        int ret;
-        do {
-            zstream.avail_out = MYBLOCK;
-            zstream.next_out = block;
-            ret = inflate(&zstream, Z_NO_FLUSH);
-
-            if (ret != Z_STREAM_END && ret != Z_OK) {
-                ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file");
-            }
-            const size_t have = MYBLOCK - zstream.avail_out;
-            total += have;
-            uncompressed.resize(total);
-            memcpy(uncompressed.data() + total - have, block, have);
-        } while (ret != Z_STREAM_END);
-
-        // terminate zlib
-        inflateEnd(&zstream);
-
-        // replace the input stream with a memory stream
-        stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
+		Bytef block[MYBLOCK];
+		int ret;
+		do {
+			zstream.avail_out = MYBLOCK;
+			zstream.next_out = block;
+			ret = inflate(&zstream, Z_NO_FLUSH);
+
+			if (ret != Z_STREAM_END && ret != Z_OK) {
+				ThrowException("Failure decompressing this file using gzip, seemingly it is NOT a compressed .XGL file");
+			}
+			const size_t have = MYBLOCK - zstream.avail_out;
+			total += have;
+			uncompressed.resize(total);
+			memcpy(uncompressed.data() + total - have, block, have);
+		} while (ret != Z_STREAM_END);
+
+		// terminate zlib
+		inflateEnd(&zstream);
+
+		// replace the input stream with a memory stream
+		stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
 #endif
-    }
-
-    // construct the irrXML parser
-    CIrrXML_IOStreamReader st(stream.get());
-    m_reader.reset(createIrrXMLReader((IFileReadCallBack *)&st));
-
-    // parse the XML file
-    TempScope scope;
-
-    while (ReadElement()) {
-        if (!ASSIMP_stricmp(m_reader->getNodeName(), "world")) {
-            ReadWorld(scope);
-        }
-    }
-
-    std::vector<aiMesh *> &meshes = scope.meshes_linear;
-    std::vector<aiMaterial *> &materials = scope.materials_linear;
-    if (!meshes.size() || !materials.size()) {
-        ThrowException("failed to extract data from XGL file, no meshes loaded");
-    }
-
-    // copy meshes
-    m_scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
-    m_scene->mMeshes = new aiMesh *[m_scene->mNumMeshes]();
-    std::copy(meshes.begin(), meshes.end(), m_scene->mMeshes);
-
-    // copy materials
-    m_scene->mNumMaterials = static_cast<unsigned int>(materials.size());
-    m_scene->mMaterials = new aiMaterial *[m_scene->mNumMaterials]();
-    std::copy(materials.begin(), materials.end(), m_scene->mMaterials);
-
-    if (scope.light) {
-        m_scene->mNumLights = 1;
-        m_scene->mLights = new aiLight *[1];
-        m_scene->mLights[0] = scope.light;
-
-        scope.light->mName = m_scene->mRootNode->mName;
-    }
-
-    scope.dismiss();
+	}
+
+	// parse the XML file
+    mXmlParser = new XmlParser;
+    if (!mXmlParser->parse(stream.get())) {
+		return;
+	}
+
+	TempScope scope;
+    XmlNode *worldNode = mXmlParser->findNode("WORLD");
+    if (nullptr != worldNode) {
+		ReadWorld(*worldNode, scope);
+	}
+
+	std::vector<aiMesh *> &meshes = scope.meshes_linear;
+	std::vector<aiMaterial *> &materials = scope.materials_linear;
+	if (!meshes.size() || !materials.size()) {
+		ThrowException("failed to extract data from XGL file, no meshes loaded");
+	}
+
+	// copy meshes
+	m_scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
+	m_scene->mMeshes = new aiMesh *[m_scene->mNumMeshes]();
+	std::copy(meshes.begin(), meshes.end(), m_scene->mMeshes);
+
+	// copy materials
+	m_scene->mNumMaterials = static_cast<unsigned int>(materials.size());
+	m_scene->mMaterials = new aiMaterial *[m_scene->mNumMaterials]();
+	std::copy(materials.begin(), materials.end(), m_scene->mMaterials);
+
+	if (scope.light) {
+		m_scene->mNumLights = 1;
+		m_scene->mLights = new aiLight *[1];
+		m_scene->mLights[0] = scope.light;
+
+		scope.light->mName = m_scene->mRootNode->mName;
+	}
+
+	scope.dismiss();
 }
 
 // ------------------------------------------------------------------------------------------------
-bool XGLImporter::ReadElement() {
-    while (m_reader->read()) {
-        if (m_reader->getNodeType() == EXN_ELEMENT) {
-            return true;
-        }
-    }
-    return false;
+void XGLImporter::ReadWorld(XmlNode &node, TempScope &scope) {
+    for (XmlNode &currentNode : node.children()) {
+        const std::string &s = ai_stdStrToLower(currentNode.name());
+        
+		// XXX right now we'd skip <lighting> if it comes after
+		// <object> or <mesh>
+		if (s == "lighting") {
+            ReadLighting(currentNode, scope);
+		} else if (s == "object" || s == "mesh" || s == "mat") {
+			break;
+		}
+	}
+
+	aiNode *const nd = ReadObject(node, scope, true);
+	if (!nd) {
+		ThrowException("failure reading <world>");
+	}
+	if (!nd->mName.length) {
+		nd->mName.Set("WORLD");
+	}
+
+	m_scene->mRootNode = nd;
 }
 
 // ------------------------------------------------------------------------------------------------
-bool XGLImporter::ReadElementUpToClosing(const char *closetag) {
-    while (m_reader->read()) {
-        if (m_reader->getNodeType() == EXN_ELEMENT) {
-            return true;
-        } else if (m_reader->getNodeType() == EXN_ELEMENT_END && !ASSIMP_stricmp(m_reader->getNodeName(), closetag)) {
-            return false;
-        }
-    }
-    LogError("unexpected EOF, expected closing <" + std::string(closetag) + "> tag");
-    return false;
+void XGLImporter::ReadLighting(XmlNode &node, TempScope &scope) {
+    const std::string &s = ai_stdStrToLower(node.name());
+	if (s == "directionallight") {
+		scope.light = ReadDirectionalLight(node);
+	} else if (s == "ambient") {
+		LogWarn("ignoring <ambient> tag");
+	} else if (s == "spheremap") {
+		LogWarn("ignoring <spheremap> tag");
+	}
 }
 
 // ------------------------------------------------------------------------------------------------
-bool XGLImporter::SkipToText() {
-    while (m_reader->read()) {
-        if (m_reader->getNodeType() == EXN_TEXT) {
-            return true;
-        } else if (m_reader->getNodeType() == EXN_ELEMENT || m_reader->getNodeType() == EXN_ELEMENT_END) {
-            ThrowException("expected text contents but found another element (or element end)");
-        }
-    }
-    return false;
+aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
+	std::unique_ptr<aiLight> l(new aiLight());
+	l->mType = aiLightSource_DIRECTIONAL;
+	find_node_by_name_predicate predicate("directionallight");
+	XmlNode child = node.find_child(predicate);
+	if (child.empty()) {
+		return nullptr;
+	}
+
+	const std::string &s = ai_stdStrToLower(child.name());
+	if (s == "direction") {
+		l->mDirection = ReadVec3(child);
+	} else if (s == "diffuse") {
+		l->mColorDiffuse = ReadCol3(child);
+	} else if (s == "specular") {
+		l->mColorSpecular = ReadCol3(child);
+	}
+
+	return l.release();
 }
 
 // ------------------------------------------------------------------------------------------------
-std::string XGLImporter::GetElementName() {
-    const char *s = m_reader->getNodeName();
-    size_t len = strlen(s);
-
-    std::string ret;
-    ret.resize(len);
-    std::transform(s, s + len, ret.begin(), ::ToLower<char>);
-    return ret;
+aiNode *XGLImporter::ReadObject(XmlNode &node, TempScope &scope, bool skipFirst/*, const char *closetag */) {
+	aiNode *nd = new aiNode;
+	std::vector<aiNode *> children;
+	std::vector<unsigned int> meshes;
+
+	try {
+		for (XmlNode &child : node.children()) {
+
+			skipFirst = false;
+
+			const std::string &s = ai_stdStrToLower(child.name());
+			if (s == "mesh") {
+				const size_t prev = scope.meshes_linear.size();
+				if (ReadMesh(child, scope)) {
+					const size_t newc = scope.meshes_linear.size();
+					for (size_t i = 0; i < newc - prev; ++i) {
+						meshes.push_back(static_cast<unsigned int>(i + prev));
+					}
+				}
+			} else if (s == "mat") {
+				ReadMaterial(child, scope);
+			} else if (s == "object") {
+				children.push_back(ReadObject(child, scope));
+			} else if (s == "objectref") {
+				// XXX
+			} else if (s == "meshref") {
+				const unsigned int id = static_cast<unsigned int>(ReadIndexFromText(child));
+
+				std::multimap<unsigned int, aiMesh *>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
+				if (it == end) {
+					ThrowException("<meshref> index out of range");
+				}
+
+				for (; it != end && (*it).first == id; ++it) {
+					// ok, this is n^2 and should get optimized one day
+					aiMesh *const m = it->second;
+					unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
+					for (; i < mcount; ++i) {
+						if (scope.meshes_linear[i] == m) {
+							meshes.push_back(i);
+							break;
+						}
+					}
+
+					ai_assert(i < mcount);
+				}
+			} else if (s == "transform") {
+				nd->mTransformation = ReadTrafo(child);
+			}
+		}
+	} catch (...) {
+		for (aiNode *ch : children) {
+			delete ch;
+		}
+		throw;
+	}
+
+	// FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour
+	// of the multimap implementation with respect to the ordering of entries with same values.
+	// C++11 gives the guarantee that it uses insertion order, before it is implementation-specific.
+	// Sort by material id to always guarantee a deterministic result.
+	std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope));
+
+	// link meshes to node
+	nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
+	if (0 != nd->mNumMeshes) {
+		nd->mMeshes = new unsigned int[nd->mNumMeshes]();
+		for (unsigned int i = 0; i < nd->mNumMeshes; ++i) {
+			nd->mMeshes[i] = meshes[i];
+		}
+	}
+
+	// link children to parent
+	nd->mNumChildren = static_cast<unsigned int>(children.size());
+	if (nd->mNumChildren) {
+		nd->mChildren = new aiNode *[nd->mNumChildren]();
+		for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
+			nd->mChildren[i] = children[i];
+			children[i]->mParent = nd;
+		}
+	}
+
+	return nd;
 }
 
 // ------------------------------------------------------------------------------------------------
-void XGLImporter::ReadWorld(TempScope &scope) {
-    while (ReadElementUpToClosing("world")) {
-        const std::string &s = GetElementName();
-        // XXX right now we'd skip <lighting> if it comes after
-        // <object> or <mesh>
-        if (s == "lighting") {
-            ReadLighting(scope);
-        } else if (s == "object" || s == "mesh" || s == "mat") {
-            break;
-        }
-    }
-
-    aiNode *const nd = ReadObject(scope, true, "world");
-    if (!nd) {
-        ThrowException("failure reading <world>");
-    }
-    if (!nd->mName.length) {
-        nd->mName.Set("WORLD");
-    }
-
-    m_scene->mRootNode = nd;
-}
-
-// ------------------------------------------------------------------------------------------------
-void XGLImporter::ReadLighting(TempScope &scope) {
-    while (ReadElementUpToClosing("lighting")) {
-        const std::string &s = GetElementName();
-        if (s == "directionallight") {
-            scope.light = ReadDirectionalLight();
-        } else if (s == "ambient") {
-            LogWarn("ignoring <ambient> tag");
-        } else if (s == "spheremap") {
-            LogWarn("ignoring <spheremap> tag");
-        }
-    }
-}
-
-// ------------------------------------------------------------------------------------------------
-aiLight *XGLImporter::ReadDirectionalLight() {
-    std::unique_ptr<aiLight> l(new aiLight());
-    l->mType = aiLightSource_DIRECTIONAL;
-
-    while (ReadElementUpToClosing("directionallight")) {
-        const std::string &s = GetElementName();
-        if (s == "direction") {
-            l->mDirection = ReadVec3();
-        } else if (s == "diffuse") {
-            l->mColorDiffuse = ReadCol3();
-        } else if (s == "specular") {
-            l->mColorSpecular = ReadCol3();
-        }
-    }
-    return l.release();
-}
-
-// ------------------------------------------------------------------------------------------------
-aiNode *XGLImporter::ReadObject(TempScope &scope, bool skipFirst, const char *closetag) {
-    aiNode *nd = new aiNode;
-    std::vector<aiNode *> children;
-    std::vector<unsigned int> meshes;
-
-    try {
-        while (skipFirst || ReadElementUpToClosing(closetag)) {
-            skipFirst = false;
-
-            const std::string &s = GetElementName();
-            if (s == "mesh") {
-                const size_t prev = scope.meshes_linear.size();
-                if (ReadMesh(scope)) {
-                    const size_t newc = scope.meshes_linear.size();
-                    for (size_t i = 0; i < newc - prev; ++i) {
-                        meshes.push_back(static_cast<unsigned int>(i + prev));
-                    }
-                }
-            } else if (s == "mat") {
-                ReadMaterial(scope);
-            } else if (s == "object") {
-                children.push_back(ReadObject(scope));
-            } else if (s == "objectref") {
-                // XXX
-            } else if (s == "meshref") {
-                const unsigned int id = static_cast<unsigned int>(ReadIndexFromText());
-
-                std::multimap<unsigned int, aiMesh *>::iterator it = scope.meshes.find(id), end = scope.meshes.end();
-                if (it == end) {
-                    ThrowException("<meshref> index out of range");
-                }
-
-                for (; it != end && (*it).first == id; ++it) {
-                    // ok, this is n^2 and should get optimized one day
-                    aiMesh *const m = (*it).second;
-
-                    unsigned int i = 0, mcount = static_cast<unsigned int>(scope.meshes_linear.size());
-                    for (; i < mcount; ++i) {
-                        if (scope.meshes_linear[i] == m) {
-                            meshes.push_back(i);
-                            break;
-                        }
-                    }
-
-                    ai_assert(i < mcount);
-                }
-            } else if (s == "transform") {
-                nd->mTransformation = ReadTrafo();
-            }
-        }
-
-    } catch (...) {
-        for (aiNode *ch : children) {
-            delete ch;
-        }
-        throw;
-    }
-
-    // FIX: since we used std::multimap<> to keep meshes by id, mesh order now depends on the behaviour
-    // of the multimap implementation with respect to the ordering of entries with same values.
-    // C++11 gives the guarantee that it uses insertion order, before it is implementation-specific.
-    // Sort by material id to always guarantee a deterministic result.
-    std::sort(meshes.begin(), meshes.end(), SortMeshByMaterialId(scope));
-
-    // link meshes to node
-    nd->mNumMeshes = static_cast<unsigned int>(meshes.size());
-    if (nd->mNumMeshes) {
-        nd->mMeshes = new unsigned int[nd->mNumMeshes]();
-        for (unsigned int i = 0; i < nd->mNumMeshes; ++i) {
-            nd->mMeshes[i] = meshes[i];
-        }
-    }
-
-    // link children to parent
-    nd->mNumChildren = static_cast<unsigned int>(children.size());
-    if (nd->mNumChildren) {
-        nd->mChildren = new aiNode *[nd->mNumChildren]();
-        for (unsigned int i = 0; i < nd->mNumChildren; ++i) {
-            nd->mChildren[i] = children[i];
-            children[i]->mParent = nd;
-        }
-    }
-
-    return nd;
-}
+aiMatrix4x4 XGLImporter::ReadTrafo(XmlNode &node) {
+	aiVector3D forward, up, right, position;
+	float scale = 1.0f;
+
+	aiMatrix4x4 m;
+	XmlNode child = node.child("TRANSFORM");
+	if (child.empty()) {
+		return m;
+	}
+
+	for (XmlNode &sub_child : child.children()) {
+        const std::string &s = ai_stdStrToLower(sub_child.name());
+		if (s == "forward") {
+			forward = ReadVec3(sub_child);
+		} else if (s == "up") {
+			up = ReadVec3(sub_child);
+		} else if (s == "position") {
+			position = ReadVec3(sub_child);
+		}
+		if (s == "scale") {
+			scale = ReadFloat(sub_child);
+			if (scale < 0.f) {
+				// this is wrong, but we can leave the value and pass it to the caller
+				LogError("found negative scaling in <transform>, ignoring");
+			}
+		}
+	}
 
-// ------------------------------------------------------------------------------------------------
-aiMatrix4x4 XGLImporter::ReadTrafo() {
-    aiVector3D forward, up, right, position;
-    float scale = 1.0f;
-
-    while (ReadElementUpToClosing("transform")) {
-        const std::string &s = GetElementName();
-        if (s == "forward") {
-            forward = ReadVec3();
-        } else if (s == "up") {
-            up = ReadVec3();
-        } else if (s == "position") {
-            position = ReadVec3();
-        }
-        if (s == "scale") {
-            scale = ReadFloat();
-            if (scale < 0.f) {
-                // this is wrong, but we can leave the value and pass it to the caller
-                LogError("found negative scaling in <transform>, ignoring");
-            }
-        }
-    }
-
-    aiMatrix4x4 m;
     if (forward.SquareLength() < 1e-4 || up.SquareLength() < 1e-4) {
-        LogError("A direction vector in <transform> is zero, ignoring trafo");
-        return m;
+	    LogError("A direction vector in <transform> is zero, ignoring trafo");
+	    return m;
     }
 
     forward.Normalize();
@@ -462,10 +420,10 @@ aiMatrix4x4 XGLImporter::ReadTrafo() {
 
     right = forward ^ up;
     if (std::fabs(up * forward) > 1e-4) {
-        // this is definitely wrong - a degenerate coordinate space ruins everything
-        // so substitute identity transform.
-        LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
-        return m;
+	    // this is definitely wrong - a degenerate coordinate space ruins everything
+	    // so substitute identity transform.
+	    LogError("<forward> and <up> vectors in <transform> are skewing, ignoring trafo");
+	    return m;
     }
 
     right *= scale;
@@ -488,403 +446,390 @@ aiMatrix4x4 XGLImporter::ReadTrafo() {
     m.b4 = position.y;
     m.c4 = position.z;
 
-    return m;
+	return m;
 }
 
 // ------------------------------------------------------------------------------------------------
 aiMesh *XGLImporter::ToOutputMesh(const TempMaterialMesh &m) {
-    std::unique_ptr<aiMesh> mesh(new aiMesh());
+	std::unique_ptr<aiMesh> mesh(new aiMesh());
 
-    mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
-    mesh->mVertices = new aiVector3D[mesh->mNumVertices];
-    std::copy(m.positions.begin(), m.positions.end(), mesh->mVertices);
+	mesh->mNumVertices = static_cast<unsigned int>(m.positions.size());
+	mesh->mVertices = new aiVector3D[mesh->mNumVertices];
+	std::copy(m.positions.begin(), m.positions.end(), mesh->mVertices);
 
-    if (m.normals.size()) {
-        mesh->mNormals = new aiVector3D[mesh->mNumVertices];
-        std::copy(m.normals.begin(), m.normals.end(), mesh->mNormals);
-    }
+	if (m.normals.size()) {
+		mesh->mNormals = new aiVector3D[mesh->mNumVertices];
+		std::copy(m.normals.begin(), m.normals.end(), mesh->mNormals);
+	}
 
-    if (m.uvs.size()) {
-        mesh->mNumUVComponents[0] = 2;
-        mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
+	if (m.uvs.size()) {
+		mesh->mNumUVComponents[0] = 2;
+		mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
 
-        for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
-            mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x, m.uvs[i].y, 0.f);
-        }
-    }
+		for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
+			mesh->mTextureCoords[0][i] = aiVector3D(m.uvs[i].x, m.uvs[i].y, 0.f);
+		}
+	}
 
-    mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size());
-    mesh->mFaces = new aiFace[m.vcounts.size()];
-
-    unsigned int idx = 0;
-    for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
-        aiFace &f = mesh->mFaces[i];
-        f.mNumIndices = m.vcounts[i];
-        f.mIndices = new unsigned int[f.mNumIndices];
-        for (unsigned int c = 0; c < f.mNumIndices; ++c) {
-            f.mIndices[c] = idx++;
-        }
-    }
+	mesh->mNumFaces = static_cast<unsigned int>(m.vcounts.size());
+	mesh->mFaces = new aiFace[m.vcounts.size()];
 
-    ai_assert(idx == mesh->mNumVertices);
+	unsigned int idx = 0;
+	for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
+		aiFace &f = mesh->mFaces[i];
+		f.mNumIndices = m.vcounts[i];
+		f.mIndices = new unsigned int[f.mNumIndices];
+		for (unsigned int c = 0; c < f.mNumIndices; ++c) {
+			f.mIndices[c] = idx++;
+		}
+	}
+
+	ai_assert(idx == mesh->mNumVertices);
+
+	mesh->mPrimitiveTypes = m.pflags;
+	mesh->mMaterialIndex = m.matid;
 
-    mesh->mPrimitiveTypes = m.pflags;
-    mesh->mMaterialIndex = m.matid;
     return mesh.release();
 }
 
 // ------------------------------------------------------------------------------------------------
-bool XGLImporter::ReadMesh(TempScope &scope) {
-    TempMesh t;
-
-    std::map<unsigned int, TempMaterialMesh> bymat;
-    const unsigned int mesh_id = ReadIDAttr();
-
-    while (ReadElementUpToClosing("mesh")) {
-        const std::string &s = GetElementName();
-
-        if (s == "mat") {
-            ReadMaterial(scope);
-        } else if (s == "p") {
-            if (!m_reader->getAttributeValue("ID")) {
-                LogWarn("no ID attribute on <p>, ignoring");
-            } else {
-                int id = m_reader->getAttributeValueAsInt("ID");
-                t.points[id] = ReadVec3();
-            }
-        } else if (s == "n") {
-            if (!m_reader->getAttributeValue("ID")) {
-                LogWarn("no ID attribute on <n>, ignoring");
-            } else {
-                int id = m_reader->getAttributeValueAsInt("ID");
-                t.normals[id] = ReadVec3();
-            }
-        } else if (s == "tc") {
-            if (!m_reader->getAttributeValue("ID")) {
-                LogWarn("no ID attribute on <tc>, ignoring");
-            } else {
-                int id = m_reader->getAttributeValueAsInt("ID");
-                t.uvs[id] = ReadVec2();
-            }
-        } else if (s == "f" || s == "l" || s == "p") {
-            const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
-
-            unsigned int mid = ~0u;
-            TempFace tf[3];
-            bool has[3] = { 0 };
-
-            while (ReadElementUpToClosing(s.c_str())) {
-                const std::string &elemName = GetElementName();
-                if (elemName == "fv1" || elemName == "lv1" || elemName == "pv1") {
-                    ReadFaceVertex(t, tf[0]);
-                    has[0] = true;
-                } else if (elemName == "fv2" || elemName == "lv2") {
-                    ReadFaceVertex(t, tf[1]);
-                    has[1] = true;
-                } else if (elemName == "fv3") {
-                    ReadFaceVertex(t, tf[2]);
-                    has[2] = true;
-                } else if (elemName == "mat") {
-                    if (mid != ~0u) {
-                        LogWarn("only one material tag allowed per <f>");
-                    }
-                    mid = ResolveMaterialRef(scope);
-                } else if (elemName == "matref") {
-                    if (mid != ~0u) {
-                        LogWarn("only one material tag allowed per <f>");
-                    }
-                    mid = ResolveMaterialRef(scope);
-                }
-            }
-
-            if (mid == ~0u) {
-                ThrowException("missing material index");
-            }
-
-            bool nor = false;
-            bool uv = false;
-            for (unsigned int i = 0; i < vcount; ++i) {
-                if (!has[i]) {
-                    ThrowException("missing face vertex data");
-                }
-
-                nor = nor || tf[i].has_normal;
-                uv = uv || tf[i].has_uv;
-            }
-
-            if (mid >= (1 << 30)) {
-                LogWarn("material indices exhausted, this may cause errors in the output");
-            }
-            unsigned int meshId = mid | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30);
-
-            TempMaterialMesh &mesh = bymat[meshId];
-            mesh.matid = mid;
-
-            for (unsigned int i = 0; i < vcount; ++i) {
-                mesh.positions.push_back(tf[i].pos);
-                if (nor) {
-                    mesh.normals.push_back(tf[i].normal);
-                }
-                if (uv) {
-                    mesh.uvs.push_back(tf[i].uv);
-                }
-
-                mesh.pflags |= 1 << (vcount - 1);
-            }
-
-            mesh.vcounts.push_back(vcount);
-        }
-    }
-
-    // finally extract output meshes and add them to the scope
-    typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
-    for (const pairt &p : bymat) {
-        aiMesh *const m = ToOutputMesh(p.second);
-        scope.meshes_linear.push_back(m);
-
-        // if this is a definition, keep it on the stack
-        if (mesh_id != ~0u) {
-            scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
-        }
-    }
-
-    // no id == not a reference, insert this mesh right *here*
-    return mesh_id == ~0u;
+bool XGLImporter::ReadMesh(XmlNode &node, TempScope &scope) {
+	TempMesh t;
+
+	std::map<unsigned int, TempMaterialMesh> bymat;
+    const unsigned int mesh_id = ReadIDAttr(node);
+
+	for (XmlNode &child : node.children()) {
+        const std::string &s = ai_stdStrToLower(child.name());
+
+		if (s == "mat") {
+			ReadMaterial(child, scope);
+		} else if (s == "p") {
+			pugi::xml_attribute attr = child.attribute("ID");
+			if (attr.empty()) {
+				LogWarn("no ID attribute on <p>, ignoring");
+			} else {
+				int id = attr.as_int();
+				t.points[id] = ReadVec3(child);
+			}
+		} else if (s == "n") {
+			pugi::xml_attribute attr = child.attribute("ID");
+			if (attr.empty()) {
+				LogWarn("no ID attribute on <n>, ignoring");
+			} else {
+				int id = attr.as_int();
+				t.normals[id] = ReadVec3(child);
+			}
+		} else if (s == "tc") {
+			pugi::xml_attribute attr = child.attribute("ID");
+			if (attr.empty()) {
+				LogWarn("no ID attribute on <tc>, ignoring");
+			} else {
+				int id = attr.as_int();
+				t.uvs[id] = ReadVec2(child);
+			}
+		} else if (s == "f" || s == "l" || s == "p") {
+			const unsigned int vcount = s == "f" ? 3 : (s == "l" ? 2 : 1);
+
+			unsigned int mid = ~0u;
+			TempFace tf[3];
+			bool has[3] = { false };
+			for (XmlNode &sub_child : child.children()) {
+                const std::string &scn = ai_stdStrToLower(sub_child.name());
+                if (scn == "fv1" || scn == "lv1" || scn == "pv1") {
+					ReadFaceVertex(sub_child, t, tf[0]);
+					has[0] = true;
+                } else if (scn == "fv2" || scn == "lv2") {
+					ReadFaceVertex(sub_child, t, tf[1]);
+					has[1] = true;
+                } else if (scn == "fv3") {
+					ReadFaceVertex(sub_child, t, tf[2]);
+					has[2] = true;
+                } else if (scn == "mat") {
+					if (mid != ~0u) {
+						LogWarn("only one material tag allowed per <f>");
+					}
+					mid = ResolveMaterialRef(sub_child, scope);
+                } else if (scn == "matref") {
+					if (mid != ~0u) {
+						LogWarn("only one material tag allowed per <f>");
+					}
+					mid = ResolveMaterialRef(sub_child, scope);
+				}
+			}
+
+			if (mid == ~0u) {
+				ThrowException("missing material index");
+			}
+
+			bool nor = false;
+			bool uv = false;
+			for (unsigned int i = 0; i < vcount; ++i) {
+				if (!has[i]) {
+					ThrowException("missing face vertex data");
+				}
+
+				nor = nor || tf[i].has_normal;
+				uv = uv || tf[i].has_uv;
+			}
+
+			if (mid >= (1 << 30)) {
+				LogWarn("material indices exhausted, this may cause errors in the output");
+			}
+			unsigned int meshId = mid | ((nor ? 1 : 0) << 31) | ((uv ? 1 : 0) << 30);
+
+			TempMaterialMesh &mesh = bymat[meshId];
+			mesh.matid = mid;
+
+			for (unsigned int i = 0; i < vcount; ++i) {
+				mesh.positions.push_back(tf[i].pos);
+				if (nor) {
+					mesh.normals.push_back(tf[i].normal);
+				}
+				if (uv) {
+					mesh.uvs.push_back(tf[i].uv);
+				}
+
+				mesh.pflags |= 1 << (vcount - 1);
+			}
+
+			mesh.vcounts.push_back(vcount);
+		}
+	}
+
+	// finally extract output meshes and add them to the scope
+	typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
+	for (const pairt &p : bymat) {
+		aiMesh *const m = ToOutputMesh(p.second);
+		scope.meshes_linear.push_back(m);
+
+		// if this is a definition, keep it on the stack
+		if (mesh_id != ~0u) {
+			scope.meshes.insert(std::pair<unsigned int, aiMesh *>(mesh_id, m));
+		}
+	}
+
+	// no id == not a reference, insert this mesh right *here*
+	return mesh_id == ~0u;
 }
 
 // ----------------------------------------------------------------------------------------------
-unsigned int XGLImporter::ResolveMaterialRef(TempScope &scope) {
-    const std::string &s = GetElementName();
-    if (s == "mat") {
-        ReadMaterial(scope);
-        return static_cast<unsigned int>(scope.materials_linear.size() - 1);
-    }
+unsigned int XGLImporter::ResolveMaterialRef(XmlNode &node, TempScope &scope) {
+	const std::string &s = node.name();
+	if (s == "mat") {
+		ReadMaterial(node, scope);
+		return static_cast<unsigned int>(scope.materials_linear.size() - 1);
+	}
 
-    const int id = ReadIndexFromText();
+	const int id = ReadIndexFromText(node);
 
-    std::map<unsigned int, aiMaterial *>::iterator it = scope.materials.find(id), end = scope.materials.end();
-    if (it == end) {
-        ThrowException("<matref> index out of range");
-    }
+	std::map<unsigned int, aiMaterial *>::iterator it = scope.materials.find(id), end = scope.materials.end();
+	if (it == end) {
+		ThrowException("<matref> index out of range");
+	}
 
-    // ok, this is n^2 and should get optimized one day
-    aiMaterial *const m = (*it).second;
+	// ok, this is n^2 and should get optimized one day
+	aiMaterial *const m = it->second;
 
-    unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
-    for (; i < mcount; ++i) {
-        if (scope.materials_linear[i] == m) {
-            return i;
-        }
-    }
+	unsigned int i = 0, mcount = static_cast<unsigned int>(scope.materials_linear.size());
+	for (; i < mcount; ++i) {
+		if (scope.materials_linear[i] == m) {
+			return i;
+		}
+	}
+
+	ai_assert(false);
 
-    ai_assert(false);
-    return 0;
+	return 0;
 }
 
 // ------------------------------------------------------------------------------------------------
-void XGLImporter::ReadMaterial(TempScope &scope) {
-    const unsigned int mat_id = ReadIDAttr();
-
-    aiMaterial *mat(new aiMaterial);
-    while (ReadElementUpToClosing("mat")) {
-        const std::string &s = GetElementName();
-        if (s == "amb") {
-            const aiColor3D c = ReadCol3();
-            mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT);
-        } else if (s == "diff") {
-            const aiColor3D c = ReadCol3();
-            mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
-        } else if (s == "spec") {
-            const aiColor3D c = ReadCol3();
-            mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR);
-        } else if (s == "emiss") {
-            const aiColor3D c = ReadCol3();
-            mat->AddProperty(&c, 1, AI_MATKEY_COLOR_EMISSIVE);
-        } else if (s == "alpha") {
-            const float f = ReadFloat();
-            mat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
-        } else if (s == "shine") {
-            const float f = ReadFloat();
-            mat->AddProperty(&f, 1, AI_MATKEY_SHININESS);
-        }
-    }
-
-    scope.materials[mat_id] = mat;
-    scope.materials_linear.push_back(mat);
+void XGLImporter::ReadMaterial(XmlNode &node, TempScope &scope) {
+    const unsigned int mat_id = ReadIDAttr(node);
+
+	aiMaterial *mat(new aiMaterial);
+	for (XmlNode &child : node.children()) {
+        const std::string &s = ai_stdStrToLower(child.name());
+		if (s == "amb") {
+			const aiColor3D c = ReadCol3(child);
+			mat->AddProperty(&c, 1, AI_MATKEY_COLOR_AMBIENT);
+		} else if (s == "diff") {
+			const aiColor3D c = ReadCol3(child);
+			mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
+		} else if (s == "spec") {
+			const aiColor3D c = ReadCol3(child);
+			mat->AddProperty(&c, 1, AI_MATKEY_COLOR_SPECULAR);
+		} else if (s == "emiss") {
+			const aiColor3D c = ReadCol3(child);
+			mat->AddProperty(&c, 1, AI_MATKEY_COLOR_EMISSIVE);
+		} else if (s == "alpha") {
+			const float f = ReadFloat(child);
+			mat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
+		} else if (s == "shine") {
+			const float f = ReadFloat(child);
+			mat->AddProperty(&f, 1, AI_MATKEY_SHININESS);
+		}
+	}
+
+	scope.materials[mat_id] = mat;
+	scope.materials_linear.push_back(mat);
 }
 
 // ----------------------------------------------------------------------------------------------
-void XGLImporter::ReadFaceVertex(const TempMesh &t, TempFace &out) {
-    const std::string &end = GetElementName();
-
-    bool havep = false;
-    while (ReadElementUpToClosing(end.c_str())) {
-        const std::string &s = GetElementName();
-        if (s == "pref") {
-            const unsigned int id = ReadIndexFromText();
-            std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
-            if (it == t.points.end()) {
-                ThrowException("point index out of range");
-            }
-
-            out.pos = (*it).second;
-            havep = true;
-        } else if (s == "nref") {
-            const unsigned int id = ReadIndexFromText();
-            std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
-            if (it == t.normals.end()) {
-                ThrowException("normal index out of range");
-            }
-
-            out.normal = (*it).second;
-            out.has_normal = true;
-        } else if (s == "tcref") {
-            const unsigned int id = ReadIndexFromText();
-            std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
-            if (it == t.uvs.end()) {
-                ThrowException("uv index out of range");
-            }
-
-            out.uv = (*it).second;
-            out.has_uv = true;
-        } else if (s == "p") {
-            out.pos = ReadVec3();
-        } else if (s == "n") {
-            out.normal = ReadVec3();
-        } else if (s == "tc") {
-            out.uv = ReadVec2();
-        }
-    }
-
-    if (!havep) {
-        ThrowException("missing <pref> in <fvN> element");
-    }
+void XGLImporter::ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out) {
+	bool havep = false;
+	for (XmlNode &child : node.children()) {
+        const std::string &s = ai_stdStrToLower(child.name());
+		if (s == "pref") {
+			const unsigned int id = ReadIndexFromText(child);
+			std::map<unsigned int, aiVector3D>::const_iterator it = t.points.find(id);
+			if (it == t.points.end()) {
+				ThrowException("point index out of range");
+			}
+
+			out.pos = (*it).second;
+			havep = true;
+		} else if (s == "nref") {
+			const unsigned int id = ReadIndexFromText(child);
+			std::map<unsigned int, aiVector3D>::const_iterator it = t.normals.find(id);
+			if (it == t.normals.end()) {
+				ThrowException("normal index out of range");
+			}
+
+			out.normal = (*it).second;
+			out.has_normal = true;
+		} else if (s == "tcref") {
+			const unsigned int id = ReadIndexFromText(child);
+			std::map<unsigned int, aiVector2D>::const_iterator it = t.uvs.find(id);
+			if (it == t.uvs.end()) {
+				ThrowException("uv index out of range");
+			}
+
+			out.uv = (*it).second;
+			out.has_uv = true;
+		} else if (s == "p") {
+			out.pos = ReadVec3(child);
+		} else if (s == "n") {
+			out.normal = ReadVec3(child);
+		} else if (s == "tc") {
+			out.uv = ReadVec2(child);
+		}
+	}
+
+	if (!havep) {
+		ThrowException("missing <pref> in <fvN> element");
+	}
 }
 
 // ------------------------------------------------------------------------------------------------
-unsigned int XGLImporter::ReadIDAttr() {
-    for (int i = 0, e = m_reader->getAttributeCount(); i < e; ++i) {
-
-        if (!ASSIMP_stricmp(m_reader->getAttributeName(i), "id")) {
-            return m_reader->getAttributeValueAsInt(i);
-        }
-    }
-    return ~0u;
+unsigned int XGLImporter::ReadIDAttr(XmlNode &node) {
+	for (pugi::xml_attribute attr : node.attributes()) {
+		if (!ASSIMP_stricmp(attr.name(), "id")) {
+			return attr.as_int();
+		}
+	}
+
+	return ~0u;
 }
 
 // ------------------------------------------------------------------------------------------------
-float XGLImporter::ReadFloat() {
-    if (!SkipToText()) {
-        LogError("unexpected EOF reading float element contents");
-        return 0.f;
-    }
-    const char *s = m_reader->getNodeData(), *se;
-
-    if (!SkipSpaces(&s)) {
-        LogError("unexpected EOL, failed to parse float");
-        return 0.f;
-    }
-
-    float t;
-    se = fast_atoreal_move(s, t);
-
-    if (se == s) {
-        LogError("failed to read float text");
-        return 0.f;
-    }
-
-    return t;
+float XGLImporter::ReadFloat(XmlNode &node) {
+    std::string v;
+    XmlParser::getValueAsString(node, v);
+    const char *s = v.c_str(), *se;
+	if (!SkipSpaces(&s)) {
+		LogError("unexpected EOL, failed to parse index element");
+		return 0.f;
+	}
+	float t;
+	se = fast_atoreal_move(s, t);
+	if (se == s) {
+		LogError("failed to read float text");
+		return 0.f;
+	}
+
+	return t;
 }
 
 // ------------------------------------------------------------------------------------------------
-unsigned int XGLImporter::ReadIndexFromText() {
-    if (!SkipToText()) {
-        LogError("unexpected EOF reading index element contents");
-        return ~0u;
-    }
-    const char *s = m_reader->getNodeData(), *se;
-    if (!SkipSpaces(&s)) {
-        LogError("unexpected EOL, failed to parse index element");
-        return ~0u;
-    }
-
-    const unsigned int t = strtoul10(s, &se);
-
-    if (se == s) {
-        LogError("failed to read index");
-        return ~0u;
-    }
-
-    return t;
+unsigned int XGLImporter::ReadIndexFromText(XmlNode &node) {
+    std::string v;
+    XmlParser::getValueAsString(node, v);
+    const char *s = v.c_str();
+	if (!SkipSpaces(&s)) {
+		LogError("unexpected EOL, failed to parse index element");
+		return ~0u;
+	}
+	const char *se;
+	const unsigned int t = strtoul10(s, &se);
+
+	if (se == s) {
+		LogError("failed to read index");
+		return ~0u;
+	}
+
+	return t;
 }
 
 // ------------------------------------------------------------------------------------------------
-aiVector2D XGLImporter::ReadVec2() {
-    aiVector2D vec;
-
-    if (!SkipToText()) {
-        LogError("unexpected EOF reading vec2 contents");
-        return vec;
-    }
-    const char *s = m_reader->getNodeData();
-
-    ai_real v[2];
-    for (int i = 0; i < 2; ++i) {
-        if (!SkipSpaces(&s)) {
-            LogError("unexpected EOL, failed to parse vec2");
-            return vec;
-        }
-
-        v[i] = fast_atof(&s);
-
-        SkipSpaces(&s);
-        if (i != 1 && *s != ',') {
-            LogError("expected comma, failed to parse vec2");
-            return vec;
-        }
-        ++s;
-    }
-    vec.x = v[0];
-    vec.y = v[1];
-
-    return vec;
+aiVector2D XGLImporter::ReadVec2(XmlNode &node) {
+	aiVector2D vec;
+    std::string val;
+    XmlParser::getValueAsString(node, val);
+    const char *s = val.c_str();
+	ai_real v[2];
+	for (int i = 0; i < 2; ++i) {
+		if (!SkipSpaces(&s)) {
+			LogError("unexpected EOL, failed to parse vec2");
+			return vec;
+		}
+
+		v[i] = fast_atof(&s);
+
+		SkipSpaces(&s);
+		if (i != 1 && *s != ',') {
+			LogError("expected comma, failed to parse vec2");
+			return vec;
+		}
+		++s;
+	}
+	vec.x = v[0];
+	vec.y = v[1];
+
+	return vec;
 }
 
 // ------------------------------------------------------------------------------------------------
-aiVector3D XGLImporter::ReadVec3() {
-    aiVector3D vec;
-
-    if (!SkipToText()) {
-        LogError("unexpected EOF reading vec3 contents");
-        return vec;
-    }
-    const char *s = m_reader->getNodeData();
-
-    for (int i = 0; i < 3; ++i) {
-        if (!SkipSpaces(&s)) {
-            LogError("unexpected EOL, failed to parse vec3");
-            return vec;
-        }
-        vec[i] = fast_atof(&s);
-
-        SkipSpaces(&s);
-        if (i != 2 && *s != ',') {
-            LogError("expected comma, failed to parse vec3");
-            return vec;
-        }
-        ++s;
-    }
-
-    return vec;
+aiVector3D XGLImporter::ReadVec3(XmlNode &node) {
+	aiVector3D vec;
+    std::string v;
+    XmlParser::getValueAsString(node, v);
+	const char *s = v.c_str();
+	for (int i = 0; i < 3; ++i) {
+		if (!SkipSpaces(&s)) {
+			LogError("unexpected EOL, failed to parse vec3");
+			return vec;
+		}
+		vec[i] = fast_atof(&s);
+
+		SkipSpaces(&s);
+		if (i != 2 && *s != ',') {
+			LogError("expected comma, failed to parse vec3");
+			return vec;
+		}
+		++s;
+	}
+
+	return vec;
 }
 
 // ------------------------------------------------------------------------------------------------
-aiColor3D XGLImporter::ReadCol3() {
-    const aiVector3D &v = ReadVec3();
-    if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
-        LogWarn("color values out of range, ignoring");
-    }
-    return aiColor3D(v.x, v.y, v.z);
+aiColor3D XGLImporter::ReadCol3(XmlNode &node) {
+	const aiVector3D &v = ReadVec3(node);
+	if (v.x < 0.f || v.x > 1.0f || v.y < 0.f || v.y > 1.0f || v.z < 0.f || v.z > 1.0f) {
+		LogWarn("color values out of range, ignoring");
+	}
+	return aiColor3D(v.x, v.y, v.z);
 }
 
 #endif

+ 35 - 24
code/AssetLib/XGL/XGLLoader.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -47,12 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define AI_XGLLOADER_H_INCLUDED
 
 #include <assimp/BaseImporter.h>
+#include <assimp/XmlParser.h>
 #include <assimp/LogAux.h>
-#include <assimp/irrXMLWrapper.h>
 #include <assimp/light.h>
 #include <assimp/material.h>
 #include <assimp/mesh.h>
+#include <assimp/light.h>
 #include <assimp/Importer.hpp>
+#include <assimp/XmlParser.h>
+
 #include <map>
 #include <memory>
 
@@ -70,7 +72,6 @@ public:
     XGLImporter();
     ~XGLImporter();
 
-public:
     // -------------------------------------------------------------------
     /** Returns whether the class can handle the format of the given file.
      *  See BaseImporter::CanRead() for details.    */
@@ -92,7 +93,9 @@ protected:
 private:
     struct TempScope {
         TempScope() :
-                light() {}
+                light() {
+            // empty
+        }
 
         ~TempScope() {
             for (aiMesh *m : meshes_linear) {
@@ -125,7 +128,9 @@ private:
 
     struct SortMeshByMaterialId {
         SortMeshByMaterialId(const TempScope &scope) :
-                scope(scope) {}
+                scope(scope) {
+            // empty
+        }
         bool operator()(unsigned int a, unsigned int b) const {
             return scope.meshes_linear[a]->mMaterialIndex < scope.meshes_linear[b]->mMaterialIndex;
         };
@@ -141,7 +146,10 @@ private:
 
     struct TempMaterialMesh {
         TempMaterialMesh() :
-                pflags(), matid() {}
+                pflags(),
+                matid() {
+            // empty
+        }
 
         std::vector<aiVector3D> positions, normals;
         std::vector<aiVector2D> uvs;
@@ -153,7 +161,10 @@ private:
 
     struct TempFace {
         TempFace() :
-                has_uv(), has_normal() {}
+                has_uv(),
+                has_normal() {
+            // empty
+        }
 
         aiVector3D pos;
         aiVector3D normal;
@@ -169,27 +180,27 @@ private:
     bool ReadElement();
     bool ReadElementUpToClosing(const char *closetag);
     bool SkipToText();
-    unsigned int ReadIDAttr();
-
-    void ReadWorld(TempScope &scope);
-    void ReadLighting(TempScope &scope);
-    aiLight *ReadDirectionalLight();
-    aiNode *ReadObject(TempScope &scope, bool skipFirst = false, const char *closetag = "object");
-    bool ReadMesh(TempScope &scope);
-    void ReadMaterial(TempScope &scope);
-    aiVector2D ReadVec2();
-    aiVector3D ReadVec3();
-    aiColor3D ReadCol3();
-    aiMatrix4x4 ReadTrafo();
-    unsigned int ReadIndexFromText();
-    float ReadFloat();
+    unsigned int ReadIDAttr(XmlNode &node);
+
+    void ReadWorld(XmlNode &node, TempScope &scope);
+    void ReadLighting(XmlNode &node, TempScope &scope);
+    aiLight *ReadDirectionalLight(XmlNode &node);
+    aiNode *ReadObject(XmlNode &node, TempScope &scope, bool skipFirst = false/*, const char *closetag = "object"*/);
+    bool ReadMesh(XmlNode &node, TempScope &scope);
+    void ReadMaterial(XmlNode &node, TempScope &scope);
+    aiVector2D ReadVec2(XmlNode &node);
+    aiVector3D ReadVec3(XmlNode &node);
+    aiColor3D ReadCol3(XmlNode &node);
+    aiMatrix4x4 ReadTrafo(XmlNode &node);
+    unsigned int ReadIndexFromText(XmlNode &node);
+    float ReadFloat(XmlNode &node);
 
     aiMesh *ToOutputMesh(const TempMaterialMesh &m);
-    void ReadFaceVertex(const TempMesh &t, TempFace &out);
-    unsigned int ResolveMaterialRef(TempScope &scope);
+    void ReadFaceVertex(XmlNode &node, const TempMesh &t, TempFace &out);
+    unsigned int ResolveMaterialRef(XmlNode &node, TempScope &scope);
 
 private:
-    std::shared_ptr<irr::io::IrrXMLReader> m_reader;
+    XmlParser *mXmlParser;
     aiScene *m_scene;
 };
 

+ 5 - 5
code/AssetLib/glTF/glTFAsset.inl

@@ -1060,7 +1060,7 @@ inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DG
 inline void Camera::Read(Value &obj, Asset & /*r*/) {
     type = MemberOrDefault(obj, "type", Camera::Perspective);
 
-    const char *subobjId = (type == Camera::Orthographic) ? "ortographic" : "perspective";
+    const char *subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective";
 
     Value *it = FindObject(obj, subobjId);
     if (!it) throw DeadlyImportError("GLTF: Camera missing its parameters");
@@ -1071,10 +1071,10 @@ inline void Camera::Read(Value &obj, Asset & /*r*/) {
         perspective.zfar = MemberOrDefault(*it, "zfar", 100.f);
         perspective.znear = MemberOrDefault(*it, "znear", 0.01f);
     } else {
-        ortographic.xmag = MemberOrDefault(obj, "xmag", 1.f);
-        ortographic.ymag = MemberOrDefault(obj, "ymag", 1.f);
-        ortographic.zfar = MemberOrDefault(obj, "zfar", 100.f);
-        ortographic.znear = MemberOrDefault(obj, "znear", 0.01f);
+        ortographic.xmag = MemberOrDefault(*it, "xmag", 1.f);
+        ortographic.ymag = MemberOrDefault(*it, "ymag", 1.f);
+        ortographic.zfar = MemberOrDefault(*it, "zfar", 100.f);
+        ortographic.znear = MemberOrDefault(*it, "znear", 0.01f);
     }
 }
 

文件差异内容过多而无法显示
+ 1122 - 1123
code/AssetLib/glTF2/glTF2Importer.cpp


+ 13 - 36
code/CMakeLists.txt

@@ -137,7 +137,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/XMLTools.h
   ${HEADER_PATH}/IOStreamBuffer.h
   ${HEADER_PATH}/CreateAnimMesh.h
-  ${HEADER_PATH}/irrXMLWrapper.h
+  ${HEADER_PATH}/XmlParser.h
   ${HEADER_PATH}/BlobIOSystem.h
   ${HEADER_PATH}/MathFunctions.h
   ${HEADER_PATH}/Exceptional.h
@@ -744,9 +744,6 @@ SET( PostProcessing_SRCS
 )
 SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
 
-SET( IrrXML_SRCS ${HEADER_PATH}/irrXMLWrapper.h )
-SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
-
 ADD_ASSIMP_IMPORTER( Q3D
   AssetLib/Q3D/Q3DLoader.cpp
   AssetLib/Q3D/Q3DLoader.h
@@ -801,21 +798,6 @@ ADD_ASSIMP_IMPORTER( X
 ADD_ASSIMP_IMPORTER( X3D
   AssetLib/X3D/X3DImporter.cpp
   AssetLib/X3D/X3DImporter.hpp
-  AssetLib/X3D/X3DImporter_Geometry2D.cpp
-  AssetLib/X3D/X3DImporter_Geometry3D.cpp
-  AssetLib/X3D/X3DImporter_Group.cpp
-  AssetLib/X3D/X3DImporter_Light.cpp
-  AssetLib/X3D/X3DImporter_Macro.hpp
-  AssetLib/X3D/X3DImporter_Metadata.cpp
-  AssetLib/X3D/X3DImporter_Networking.cpp
-  AssetLib/X3D/X3DImporter_Node.hpp
-  AssetLib/X3D/X3DImporter_Postprocess.cpp
-  AssetLib/X3D/X3DImporter_Rendering.cpp
-  AssetLib/X3D/X3DImporter_Shape.cpp
-  AssetLib/X3D/X3DImporter_Texturing.cpp
-  AssetLib/X3D/FIReader.hpp
-  AssetLib/X3D/FIReader.cpp
-  AssetLib/X3D/X3DVocabulary.cpp
 )
 
 ADD_ASSIMP_IMPORTER( GLTF
@@ -865,16 +847,6 @@ if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
   SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
 endif()
 
-#ADD_ASSIMP_IMPORTER( STEP
-#    Step/STEPFile.h
-#    Importer/StepFile/StepFileImporter.h
-#    Importer/StepFile/StepFileImporter.cpp
-#    Importer/StepFile/StepFileGen1.cpp
-#    Importer/StepFile/StepFileGen2.cpp
-#    Importer/StepFile/StepFileGen3.cpp
-#    Importer/StepFile/StepReaderGen.h
-#)
-
 if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
 	SET( Exporter_SRCS
 	  Common/Exporter.cpp
@@ -889,12 +861,16 @@ SET( Extra_SRCS
 )
 SOURCE_GROUP( Extra FILES ${Extra_SRCS})
 
-# irrXML
+# pugixml
 IF(ASSIMP_HUNTER_ENABLED)
-  hunter_add_package(irrXML)
-  find_package(irrXML CONFIG REQUIRED)
+  hunter_add_package(pugixml)
+  find_package(pugixml CONFIG REQUIRED)
 ELSE()
-  # irrXML already included in contrib directory by parent CMakeLists.txt.
+  SET( Pugixml_SRCS
+    ../contrib/pugixml/src/pugiconfig.hpp
+    ../contrib/pugixml/src/pugixml.hpp
+  )
+  SOURCE_GROUP( Contrib\\Pugixml FILES ${Pugixml_SRCS})
 ENDIF()
 
 # utf8
@@ -1055,6 +1031,7 @@ IF(ASSIMP_HUNTER_ENABLED)
 ELSE()
   INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
   INCLUDE_DIRECTORIES( "../contrib" )
+  INCLUDE_DIRECTORIES( "../contrib/pugixml/src" )
   ADD_DEFINITIONS( -DRAPIDJSON_HAS_STDSTRING=1 )
   ADD_DEFINITIONS( -DRAPIDJSON_NOMEMBERITERATORCLASS )
 ENDIF()
@@ -1110,13 +1087,13 @@ SET( assimp_src
   ${ASSIMP_EXPORTER_SRCS}
 
   # Third-party libraries
-  ${IrrXML_SRCS}
   ${unzip_compile_SRCS}
   ${Poly2Tri_SRCS}
   ${Clipper_SRCS}
   ${openddl_parser_SRCS}
   ${open3dgc_SRCS}
   ${ziplib_SRCS}
+  ${Pugixml_SRCS}
   # Necessary to show the headers in the project when using the VC++ generator:
 
   ${PUBLIC_HEADERS}
@@ -1158,7 +1135,6 @@ IF(ASSIMP_HUNTER_ENABLED)
   TARGET_LINK_LIBRARIES(assimp
       PUBLIC
       polyclipping::polyclipping
-      irrXML::irrXML
       openddlparser::openddl_parser
       poly2tri::poly2tri
       minizip::minizip
@@ -1166,9 +1142,10 @@ IF(ASSIMP_HUNTER_ENABLED)
       RapidJSON::rapidjson
       utf8cpp
       zip::zip
+      pugixml
   )
 ELSE()
-  TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
+  TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} )
 ENDIF()
 
 if(ASSIMP_ANDROID_JNIIOSYSTEM)

+ 0 - 2
code/Common/BaseImporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 0 - 2
code/Common/DefaultIOSystem.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 1 - 4
contrib/CMakeLists.txt

@@ -1,4 +1 @@
-# Compile internal irrXML only if system is not requested
-if( NOT ASSIMP_SYSTEM_IRRXML )
-    add_subdirectory(irrXML)
-endif()
+

+ 0 - 34
contrib/irrXML/CMakeLists.txt

@@ -1,34 +0,0 @@
-set( IrrXML_SRCS
-  CXMLReaderImpl.h
-  heapsort.h
-  irrArray.h
-  irrString.h
-  irrTypes.h
-  irrXML.cpp
-  irrXML.h
-)
-
-if ( MSVC )
-  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd4127")
-  ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
-  ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
-endif ( MSVC )
-
-IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
-  IF(APPLE)
-    add_library(IrrXML STATIC ${IrrXML_SRCS})
-  ELSE()
-    add_library(IrrXML ${IrrXML_SRCS})
-  ENDIF()
-ELSE()
-  add_library(IrrXML STATIC ${IrrXML_SRCS})
-ENDIF()
-set(IRRXML_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}" CACHE INTERNAL "IrrXML_Include" )
-set(IRRXML_LIBRARY "IrrXML" CACHE INTERNAL "IrrXML" )
-
-install(TARGETS IrrXML
-  LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
-  ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
-  RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
-  FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
-  COMPONENT ${LIBASSIMP_COMPONENT})

+ 0 - 806
contrib/irrXML/CXMLReaderImpl.h

@@ -1,806 +0,0 @@
-// Copyright (C) 2002-2005 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine" and the "irrXML" project.
-// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
-
-#ifndef __ICXML_READER_IMPL_H_INCLUDED__
-#define __ICXML_READER_IMPL_H_INCLUDED__
-
-#include "irrXML.h"
-#include "irrString.h"
-#include "irrArray.h"
-#include "fast_atof.h"
-
-#ifdef _DEBUG
-#define IRR_DEBUGPRINT(x) printf((x));
-#else // _DEBUG 
-#define IRR_DEBUGPRINT(x)
-#endif // _DEBUG
-
-
-namespace irr
-{
-namespace io
-{
-
-
-//! implementation of the IrrXMLReader
-template<class char_type, class superclass>
-class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
-{
-public:
-	//! Constructor
-	CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true) 
-	: TextData(0)
-	, P(0)
-	, TextBegin(0)
-	, TextSize(0)
-	, CurrentNodeType(EXN_NONE)
-	, SourceFormat(ETF_ASCII)
-	, TargetFormat(ETF_ASCII)
-	, NodeName ()
-	, EmptyString()
-	, IsEmptyElement(false)
-	, SpecialCharacters()
-	, Attributes() {
-		if (!callback) {
-			return;
-		}
-
-		storeTargetFormat();
-
-		// read whole xml file
-
-		readFile(callback);
-		
-		// clean up
-
-		if (deleteCallBack)
-			delete callback;
-
-		// create list with special characters
-
-		createSpecialCharacterList();
-
-		// set pointer to text begin
-		P = TextBegin;
-	}
-    	
-
-	//! Destructor
-	virtual ~CXMLReaderImpl()
-	{
-		delete [] TextData;
-	}
-
-
-	//! Reads forward to the next xml node. 
-	//! \return Returns false, if there was no further node. 
-	virtual bool read()
-	{
-		// if not end reached, parse the node
-		if (P && (unsigned int)(P - TextBegin) < TextSize - 1 && *P != 0)
-		{
-			parseCurrentNode();
-			return true;
-		}
-
-		_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
-		return false;
-	}
-
-
-	//! Returns the type of the current XML node.
-	virtual EXML_NODE getNodeType() const
-	{
-		return CurrentNodeType;
-	}
-
-
-	//! Returns attribute count of the current XML node.
-	virtual int getAttributeCount() const
-	{
-		return Attributes.size();
-	}
-
-
-	//! Returns name of an attribute.
-	virtual const char_type* getAttributeName(int idx) const
-	{
-		if (idx < 0 || idx >= (int)Attributes.size())
-			return 0;
-
-		return Attributes[idx].Name.c_str();
-	}
-
-
-	//! Returns the value of an attribute. 
-	virtual const char_type* getAttributeValue(int idx) const
-	{
-		if (idx < 0 || idx >= (int)Attributes.size())
-			return 0;
-
-		return Attributes[idx].Value.c_str();
-	}
-
-
-	//! Returns the value of an attribute. 
-	virtual const char_type* getAttributeValue(const char_type* name) const
-	{
-		const SAttribute* attr = getAttributeByName(name);
-		if (!attr)
-			return 0;
-
-		return attr->Value.c_str();
-	}
-
-
-	//! Returns the value of an attribute
-	virtual const char_type* getAttributeValueSafe(const char_type* name) const
-	{
-		const SAttribute* attr = getAttributeByName(name);
-		if (!attr)
-			return EmptyString.c_str();
-
-		return attr->Value.c_str();
-	}
-
-
-
-	//! Returns the value of an attribute as integer. 
-	int getAttributeValueAsInt(const char_type* name) const
-	{
-		return (int)getAttributeValueAsFloat(name);
-	}
-
-
-	//! Returns the value of an attribute as integer. 
-	int getAttributeValueAsInt(int idx) const
-	{
-		return (int)getAttributeValueAsFloat(idx);
-	}
-
-
-	//! Returns the value of an attribute as float. 
-	float getAttributeValueAsFloat(const char_type* name) const
-	{
-		const SAttribute* attr = getAttributeByName(name);
-		if (!attr)
-			return 0;
-
-		core::stringc c = attr->Value.c_str();
-		return core::fast_atof(c.c_str());
-	}
-
-
-	//! Returns the value of an attribute as float. 
-	float getAttributeValueAsFloat(int idx) const
-	{
-		const char_type* attrvalue = getAttributeValue(idx);
-		if (!attrvalue)
-			return 0;
-
-		core::stringc c = attrvalue;
-		return core::fast_atof(c.c_str());
-	}
-
-
-	//! Returns the name of the current node.
-	virtual const char_type* getNodeName() const
-	{
-		return NodeName.c_str();
-	}
-
-
-	//! Returns data of the current node.
-	virtual const char_type* getNodeData() const
-	{
-		return NodeName.c_str();
-	}
-
-
-	//! Returns if an element is an empty element, like <foo />
-	virtual bool isEmptyElement() const
-	{
-		return IsEmptyElement;
-	}
-
-	//! Returns format of the source xml file.
-	virtual ETEXT_FORMAT getSourceFormat() const
-	{
-		return SourceFormat;
-	}
-
-	//! Returns format of the strings returned by the parser.
-	virtual ETEXT_FORMAT getParserFormat() const
-	{
-		return TargetFormat;
-	}
-
-private:
-
-	// Reads the current xml node
-	void parseCurrentNode()
-	{
-		char_type* start = P;
-
-		// more forward until '<' found
-		while(*P != L'<' && *P)
-			++P;
-
-		if (!*P)
-			return;
-
-		if (P - start > 0)
-		{
-			// we found some text, store it
-			if (setText(start, P))
-				return;
-		}
-
-		++P;
-
-		// based on current token, parse and report next element
-		switch(*P)
-		{
-		case L'/':
-			parseClosingXMLElement(); 
-			break;
-		case L'?':
-			ignoreDefinition();	
-			break;
-		case L'!':
-			if (!parseCDATA())
-				parseComment();	
-			break;
-		default:
-			parseOpeningXMLElement();
-			break;
-		}
-	}
-
-
-	//! sets the state that text was found. Returns true if set should be set
-	bool setText(char_type* start, char_type* end)
-	{
-		// check if text is more than 2 characters, and if not, check if there is 
-		// only white space, so that this text won't be reported
-		if (end - start < 3)
-		{
-			char_type* p = start;
-			for(; p != end; ++p)
-				if (!isWhiteSpace(*p))
-					break;
-
-			if (p == end)
-				return false;
-		}
-
-		// set current text to the parsed text, and replace xml special characters
-		core::string<char_type> s(start, (int)(end - start));
-		NodeName = replaceSpecialCharacters(s);
-
-		// current XML node type is text
-		CurrentNodeType = EXN_TEXT;
-
-		return true;
-	}
-
-
-
-	//! ignores an xml definition like <?xml something />
-	void ignoreDefinition()
-	{
-		CurrentNodeType = EXN_UNKNOWN;
-
-		// move until end marked with '>' reached
-		while(*P != L'>')
-			++P;
-
-		++P;
-	}
-
-
-	//! parses a comment
-	void parseComment()
-	{
-		CurrentNodeType = EXN_COMMENT;
-		P += 1;
-
-		char_type *pCommentBegin = P;
-
-		int count = 1;
-
-		// move until end of comment reached
-		while(count)
-		{
-			if (*P == L'>')
-				--count;
-			else
-			if (*P == L'<')
-				++count;
-
-			++P;
-		}
-
-		P -= 3;
-		NodeName = core::string<char_type>(pCommentBegin+2, (int)(P - pCommentBegin-2));
-		P += 3;
-	}
-
-
-	//! parses an opening xml element and reads attributes
-	void parseOpeningXMLElement()
-	{
-		CurrentNodeType = EXN_ELEMENT;
-		IsEmptyElement = false;
-		Attributes.clear();
-
-		// find name
-		const char_type* startName = P;
-
-		// find end of element
-		while(*P != L'>' && !isWhiteSpace(*P))
-			++P;
-
-		const char_type* endName = P;
-
-		// find Attributes
-		while(*P != L'>')
-		{
-			if (isWhiteSpace(*P))
-				++P;
-			else
-			{
-				if (*P != L'/')
-				{
-					// we've got an attribute
-
-					// read the attribute names
-					const char_type* attributeNameBegin = P;
-
-					while(!isWhiteSpace(*P) && *P != L'=')
-						++P;
-
-					const char_type* attributeNameEnd = P;
-					++P;
-
-					// read the attribute value
-					// check for quotes and single quotes, thx to murphy
-					while( (*P != L'\"') && (*P != L'\'') && *P) 
-						++P;
-
-					if (!*P) // malformatted xml file
-						return;
-
-					const char_type attributeQuoteChar = *P;
-
-					++P;
-					const char_type* attributeValueBegin = P;
-					
-					while(*P != attributeQuoteChar && *P)
-						++P;
-
-					if (!*P) // malformatted xml file
-						return;
-
-					const char_type* attributeValueEnd = P;
-					++P;
-
-					SAttribute attr;
-					attr.Name = core::string<char_type>(attributeNameBegin, 
-						(int)(attributeNameEnd - attributeNameBegin));
-
-					core::string<char_type> s(attributeValueBegin, 
-						(int)(attributeValueEnd - attributeValueBegin));
-
-					attr.Value = replaceSpecialCharacters(s);
-					Attributes.push_back(attr);
-				}
-				else
-				{
-					// tag is closed directly
-					++P;
-					IsEmptyElement = true;
-					break;
-				}
-			}
-		}
-
-		// check if this tag is closing directly
-		if (endName > startName && *(endName-1) == L'/')
-		{
-			// directly closing tag
-			IsEmptyElement = true;
-			endName--;
-		}
-		
-		NodeName = core::string<char_type>(startName, (int)(endName - startName));
-
-		++P;
-	}
-
-
-	//! parses an closing xml tag
-	void parseClosingXMLElement()
-	{
-		CurrentNodeType = EXN_ELEMENT_END;
-		IsEmptyElement = false;
-		Attributes.clear();
-
-		++P;
-		const char_type* pBeginClose = P;
-
-		while(*P != L'>')
-			++P;
-
-		NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
-		++P;
-	}
-
-	//! parses a possible CDATA section, returns false if begin was not a CDATA section
-	bool parseCDATA()
-	{
-		if (*(P+1) != L'[')
-			return false;
-
-		CurrentNodeType = EXN_CDATA;
-
-		// skip '<![CDATA['
-		int count=0;
-		while( *P && count<8 )
-		{
-			++P;
-			++count;
-		}
-
-		if (!*P)
-			return true;
-
-		char_type *cDataBegin = P;
-		char_type *cDataEnd = 0;
-
-		// find end of CDATA
-		while(*P && !cDataEnd)
-		{
-			if (*P == L'>' && 
-			   (*(P-1) == L']') &&
-			   (*(P-2) == L']'))
-			{
-				cDataEnd = P - 2;
-			}
-
-			++P;
-		}
-
-		if ( cDataEnd )
-			NodeName = core::string<char_type>(cDataBegin, (int)(cDataEnd - cDataBegin));
-		else
-			NodeName = "";
-
-		return true;
-	}
-
-
-	// structure for storing attribute-name pairs
-	struct SAttribute
-	{
-		core::string<char_type> Name;
-		core::string<char_type> Value;
-	};
-
-	// finds a current attribute by name, returns 0 if not found
-	const SAttribute* getAttributeByName(const char_type* name) const
-	{
-		if (!name)
-			return 0;
-
-		core::string<char_type> n = name;
-
-		for (int i=0; i<(int)Attributes.size(); ++i)
-			if (Attributes[i].Name == n)
-				return &Attributes[i];
-
-		return 0;
-	}
-
-	// replaces xml special characters in a string and creates a new one
-	core::string<char_type> replaceSpecialCharacters(
-		core::string<char_type>& origstr)
-	{
-		int pos = origstr.findFirst(L'&');
-		int oldPos = 0;
-
-		if (pos == -1)
-			return origstr;
-
-		core::string<char_type> newstr;
-
-		while(pos != -1 && pos < origstr.size()-2)
-		{
-			// check if it is one of the special characters
-
-			int specialChar = -1;
-			for (int i=0; i<(int)SpecialCharacters.size(); ++i)
-			{
-				const char_type* p = &origstr.c_str()[pos]+1;
-
-				if (equalsn(&SpecialCharacters[i][1], p, SpecialCharacters[i].size()-1))
-				{
-					specialChar = i;
-					break;
-				}
-			}
-
-			if (specialChar != -1)
-			{
-				newstr.append(origstr.subString(oldPos, pos - oldPos));
-				newstr.append(SpecialCharacters[specialChar][0]);
-				pos += SpecialCharacters[specialChar].size();
-			}
-			else
-			{
-				newstr.append(origstr.subString(oldPos, pos - oldPos + 1));
-				pos += 1;
-			}
-
-			// find next &
-			oldPos = pos;
-			pos = origstr.findNext(L'&', pos);		
-		}
-
-		if (oldPos < origstr.size()-1)
-			newstr.append(origstr.subString(oldPos, origstr.size()-oldPos));
-
-		return newstr;
-	}
-
-
-
-	//! reads the xml file and converts it into the wanted character format.
-	bool readFile(IFileReadCallBack* callback)
-	{
-		int size = callback->getSize();		
-		size += 4; // We need two terminating 0's at the end.
-		           // For ASCII we need 1 0's, for UTF-16 2, for UTF-32 4.
-
-		char* data8 = new char[size];
-
-		if (!callback->read(data8, size-4))
-		{
-			delete [] data8;
-			return false;
-		}
-
-		// add zeros at end
-
-		data8[size-1] = 0;
-		data8[size-2] = 0;
-		data8[size-3] = 0;
-		data8[size-4] = 0;
-
-		char16* data16 = reinterpret_cast<char16*>(data8);
-		char32* data32 = reinterpret_cast<char32*>(data8);	
-
-		// now we need to convert the data to the desired target format
-		// based on the byte order mark.
-
-		const unsigned char UTF8[] = {0xEF, 0xBB, 0xBF}; // 0xEFBBBF;
-		const int UTF16_BE = 0xFFFE;
-		const int UTF16_LE = 0xFEFF;
-		const int UTF32_BE = 0xFFFE0000;
-		const int UTF32_LE = 0x0000FEFF;
-
-		// check source for all utf versions and convert to target data format
-		
-		if (size >= 4 && data32[0] == (char32)UTF32_BE)
-		{
-			// UTF-32, big endian
-			SourceFormat = ETF_UTF32_BE;
-			convertTextData(data32+1, data8, (size/4)); // data32+1 because we need to skip the header
-		}
-		else
-		if (size >= 4 && data32[0] == (char32)UTF32_LE)
-		{
-			// UTF-32, little endian
-			SourceFormat = ETF_UTF32_LE;
-			convertTextData(data32+1, data8, (size/4)); // data32+1 because we need to skip the header
-		}
-		else
-		if (size >= 2 && data16[0] == UTF16_BE)
-		{
-			// UTF-16, big endian
-			SourceFormat = ETF_UTF16_BE;
-			convertTextData(data16+1, data8, (size/2)); // data16+1 because we need to skip the header
-		}
-		else
-		if (size >= 2 && data16[0] == UTF16_LE)
-		{
-			// UTF-16, little endian
-			SourceFormat = ETF_UTF16_LE;
-			convertTextData(data16+1, data8, (size/2)); // data16+1 because we need to skip the header
-		}
-		else
-		if (size >= 3 && data8[0] == UTF8[0] && data8[1] == UTF8[1] && data8[2] == UTF8[2])
-		{
-			// UTF-8
-			SourceFormat = ETF_UTF8;
-			convertTextData(data8+3, data8, size); // data8+3 because we need to skip the header
-		}
-		else
-		{
-			// ASCII
-			SourceFormat = ETF_ASCII;
-			convertTextData(data8, data8, size);
-		}
-
-		return true;
-	}
-
-
-	//! converts the text file into the desired format.
-	//! \param source: begin of the text (without byte order mark)
-	//! \param pointerToStore: pointer to text data block which can be
-	//! stored or deleted based on the nesessary conversion.
-	//! \param sizeWithoutHeader: Text size in characters without header
-	template<class src_char_type>
-	void convertTextData(src_char_type* source, char* pointerToStore, int sizeWithoutHeader)
-	{
-		// convert little to big endian if necessary
-		if (sizeof(src_char_type) > 1 && 
-			isLittleEndian(TargetFormat) != isLittleEndian(SourceFormat))
-			convertToLittleEndian(source);
-
-		// check if conversion is necessary:
-		if (sizeof(src_char_type) == sizeof(char_type))
-		{
-			// no need to convert
-			TextBegin = (char_type*)source;
-			TextData = (char_type*)pointerToStore;
-			TextSize = sizeWithoutHeader;
-		}
-		else
-		{
-			// convert source into target data format. 
-			// TODO: implement a real conversion. This one just 
-			// copies bytes. This is a problem when there are 
-			// unicode symbols using more than one character.
-
-			TextData = new char_type[sizeWithoutHeader];
-
-			for (int i=0; i<sizeWithoutHeader; ++i)
-				TextData[i] = (char_type)source[i];
-
-			TextBegin = TextData;
-			TextSize = sizeWithoutHeader;
-
-			// delete original data because no longer needed
-			delete [] pointerToStore;
-		}
-	}
-
-	//! converts whole text buffer to little endian
-	template<class src_char_type>
-	void convertToLittleEndian(src_char_type* t)
-	{
-		if (sizeof(src_char_type) == 4) 
-		{
-			// 32 bit
-
-			while(*t)
-			{
-				*t = ((*t & 0xff000000) >> 24) |
-				     ((*t & 0x00ff0000) >> 8)  |
-				     ((*t & 0x0000ff00) << 8)  |
-				     ((*t & 0x000000ff) << 24);
-				++t;
-			}
-		}
-		else
-		{
-			// 16 bit 
-
-			while(*t)
-			{
-				*t = (*t >> 8) | (*t << 8);
-				++t;
-			}
-		}
-	}
-
-	//! returns if a format is little endian
-	inline bool isLittleEndian(ETEXT_FORMAT f)
-	{
-		return f == ETF_ASCII ||
-		       f == ETF_UTF8 ||
-		       f == ETF_UTF16_LE ||
-		       f == ETF_UTF32_LE;
-	}
-
-
-	//! returns true if a character is whitespace
-	inline bool isWhiteSpace(char_type c)
-	{
-		return (c==' ' || c=='\t' || c=='\n' || c=='\r');
-	}
-
-
-	//! generates a list with xml special characters
-	void createSpecialCharacterList()
-	{
-		// list of strings containing special symbols, 
-		// the first character is the special character,
-		// the following is the symbol string without trailing &.
-
-		SpecialCharacters.push_back("&amp;");
-		SpecialCharacters.push_back("<lt;");
-		SpecialCharacters.push_back(">gt;");
-		SpecialCharacters.push_back("\"quot;");
-		SpecialCharacters.push_back("'apos;");
-		
-	}
-
-
-	//! compares the first n characters of the strings
-	bool equalsn(const char_type* str1, const char_type* str2, int len)
-	{
-		int i;
-		for(i=0; str1[i] && str2[i] && i < len; ++i)
-			if (str1[i] != str2[i])
-				return false;
-
-		// if one (or both) of the strings was smaller then they
-		// are only equal if they have the same lenght
-		return (i == len) || (str1[i] == 0 && str2[i] == 0);
-	}
-
-
-	//! stores the target text format
-	void storeTargetFormat()
-	{
-		// get target format. We could have done this using template specialization,
-		// but VisualStudio 6 don't like it and we want to support it.
-
-		switch(sizeof(char_type))
-		{
-		case 1: 
-			TargetFormat = ETF_UTF8;
-			break;
-		case 2: 
-			TargetFormat = ETF_UTF16_LE;
-			break;
-		case 4: 
-			TargetFormat = ETF_UTF32_LE;
-			break;
-		default:
-			TargetFormat = ETF_ASCII; // should never happen.
-		}
-	}
-
-
-	// instance variables:
-
-	char_type* TextData;         // data block of the text file
-	char_type* P;                // current point in text to parse
-	char_type* TextBegin;        // start of text to parse
-	unsigned int TextSize;       // size of text to parse in characters, not bytes
-
-	EXML_NODE CurrentNodeType;   // type of the currently parsed node
-	ETEXT_FORMAT SourceFormat;   // source format of the xml file
-	ETEXT_FORMAT TargetFormat;   // output format of this parser
-
-	core::string<char_type> NodeName;    // name of the node currently in
-	core::string<char_type> EmptyString; // empty string to be returned by getSafe() methods
-
-	bool IsEmptyElement;       // is the currently parsed node empty?
-
-	core::array< core::string<char_type> > SpecialCharacters; // see createSpecialCharacterList()
-
-	core::array<SAttribute> Attributes; // attributes of current element
-	
-}; // end CXMLReaderImpl
-
-
-} // end namespace
-} // end namespace
-
-#endif

+ 0 - 73
contrib/irrXML/heapsort.h

@@ -1,73 +0,0 @@
-// Copyright (C) 2002-2005 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __IRR_HEAPSORT_H_INCLUDED__
-#define __IRR_HEAPSORT_H_INCLUDED__
-
-#include "irrTypes.h"
-
-namespace irr
-{
-namespace core
-{
-
-//! Sinks an element into the heap.
-template<class T>
-inline void heapsink(T*array, s32 element, s32 max)
-{
-	while ((element<<1) < max)	// there is a left child
-	{
-		s32 j = (element<<1);
-	
-		if (j+1 < max && array[j] < array[j+1])
-			j = j+1;							// take right child
-
-		if (array[element] < array[j])
-		{
-			T t = array[j];						// swap elements
-			array[j] = array[element];
-			array[element] = t;
-			element = j;
-		}
-		else
-			return;
-	}
-}
-
-
-//! Sorts an array with size 'size' using heapsort.
-template<class T>
-inline void heapsort(T* array_, s32 size)
-{
-	// for heapsink we pretent this is not c++, where
-	// arrays start with index 0. So we decrease the array pointer,
-	// the maximum always +2 and the element always +1
-
-	T* virtualArray = array_ - 1;
-	s32 virtualSize = size + 2;
-	s32 i;
-
-	// build heap
-
-	for (i=((size-1)/2); i>=0; --i)	
-		heapsink(virtualArray, i+1, virtualSize-1);
-
-	// sort array
-
-	for (i=size-1; i>=0; --i)	
-	{
-		T t = array_[0];
-		array_[0] = array_[i];
-		array_[i] = t;
-		heapsink(virtualArray, 1, i + 1);
-	}
-}
-
-} // end namespace core
-} // end namespace irr
-
-
-
-#endif
-

+ 0 - 444
contrib/irrXML/irrArray.h

@@ -1,444 +0,0 @@
-// Copyright (C) 2002-2005 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine" and the "irrXML" project.
-// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
-
-#ifndef __IRR_ARRAY_H_INCLUDED__
-#define __IRR_ARRAY_H_INCLUDED__
-
-#include "irrTypes.h"
-#include "heapsort.h"
-
-namespace irr
-{
-namespace core
-{
-
-//!	Self reallocating template array (like stl vector) with additional features.
-/** Some features are: Heap sorting, binary search methods, easier debugging.
-*/
-template <class T>
-class array
-{
-
-public:
-
-	array()
-		: data(0), allocated(0), used(0),
-			free_when_destroyed(true), is_sorted(true)
-	{
-	}
-
-	//! Constructs a array and allocates an initial chunk of memory.
-	//! \param start_count: Amount of elements to allocate.
-	array(u32 start_count)
-		: data(0), allocated(0), used(0),
-			free_when_destroyed(true),	is_sorted(true)
-	{
-		reallocate(start_count);
-	}
-
-
-	//! Copy constructor
-	array(const array<T>& other)
-		: data(0)
-	{
-		*this = other;
-	}
-
-
-
-	//! Destructor. Frees allocated memory, if set_free_when_destroyed
-	//! was not set to false by the user before.
-	~array()
-	{
-		if (free_when_destroyed)
-			delete [] data;
-	}
-
-
-
-	//! Reallocates the array, make it bigger or smaller.
-	//! \param new_size: New size of array.
-	void reallocate(u32 new_size)
-	{
-		T* old_data = data;
-
-		data = new T[new_size];
-		allocated = new_size;
-		
-		s32 end = used < new_size ? used : new_size;
-		for (s32 i=0; i<end; ++i)
-			data[i] = old_data[i];
-
-		if (allocated < used)
-			used = allocated;
-		
-		delete [] old_data;
-	}
-
-	//! Adds an element at back of array. If the array is to small to 
-	//! add this new element, the array is made bigger.
-	//! \param element: Element to add at the back of the array.
-	void push_back(const T& element)
-	{
-		if (used + 1 > allocated)
-		{
-			// reallocate(used * 2 +1);
-			// this doesn't work if the element is in the same array. So
-			// we'll copy the element first to be sure we'll get no data
-			// corruption
-
-			T e;
-			e = element;           // copy element
-			reallocate(used * 2 +1); // increase data block
-			data[used++] = e;        // push_back
-			is_sorted = false; 
-			return;
-		}
-
-		data[used++] = element;
-		is_sorted = false;
-	}
-
-
-	//! Adds an element at the front of the array. If the array is to small to 
-	//! add this new element, the array is made bigger. Please note that this
-	//! is slow, because the whole array needs to be copied for this.
-	//! \param element: Element to add at the back of the array.
-	void push_front(const T& element)
-	{
-		if (used + 1 > allocated)
-			reallocate(used * 2 +1);
-
-		for (int i=(int)used; i>0; --i)
-			data[i] = data[i-1];
-
-		data[0] = element;
-		is_sorted = false;
-		++used;
-	}
-
-	
-	//! Insert item into array at specified position. Please use this
-	//! only if you know what you are doing (possible performance loss). 
-	//! The preferred method of adding elements should be push_back().
-	//! \param element: Element to be inserted
-	//! \param index: Where position to insert the new element.
-	void insert(const T& element, u32 index=0) 
-	{
-		_IRR_DEBUG_BREAK_IF(index>used) // access violation
-
-		if (used + 1 > allocated)
-			reallocate(used * 2 +1);
-
-		for (u32 i=used++; i>index; i--) 
-			data[i] = data[i-1];
-
-		data[index] = element;
-		is_sorted = false;
-	}
-
-
-
-
-	//! Clears the array and deletes all allocated memory.
-	void clear()
-	{
-		delete [] data;
-		data = 0;
-		used = 0;
-		allocated = 0;
-		is_sorted = true;
-	}
-
-
-
-	//! Sets pointer to new array, using this as new workspace.
-	//! \param newPointer: Pointer to new array of elements.
-	//! \param size: Size of the new array.
-	void set_pointer(T* newPointer, u32 size)
-	{
-		delete [] data;
-		data = newPointer;
-		allocated = size;
-		used = size;
-		is_sorted = false;
-	}
-
-
-
-	//! Sets if the array should delete the memory it used.
-	//! \param f: If true, the array frees the allocated memory in its
-	//! destructor, otherwise not. The default is true.
-	void set_free_when_destroyed(bool f)
-	{
-		free_when_destroyed = f;
-	}
-
-
-
-	//! Sets the size of the array.
-	//! \param usedNow: Amount of elements now used.
-	void set_used(u32 usedNow)
-	{
-		if (allocated < usedNow)
-			reallocate(usedNow);
-
-		used = usedNow;
-	}
-
-
-
-	//! Assignement operator
-	void operator=(const array<T>& other)
-	{
-		if (data)
-			delete [] data;
-
-		//if (allocated < other.allocated)
-		if (other.allocated == 0)
-			data = 0;
-		else
-			data = new T[other.allocated];
-
-		used = other.used;
-		free_when_destroyed = other.free_when_destroyed;
-		is_sorted = other.is_sorted;
-		allocated = other.allocated;
-
-		for (u32 i=0; i<other.used; ++i)
-			data[i] = other.data[i];
-	}
-
-
-	//! Direct access operator
-	T& operator [](u32 index)
-	{
-		_IRR_DEBUG_BREAK_IF(index>=used) // access violation
-
-		return data[index];
-	}
-
-
-
-	//! Direct access operator
-	const T& operator [](u32 index) const
-	{
-		_IRR_DEBUG_BREAK_IF(index>=used) // access violation
-
-		return data[index];
-	}
-
-    //! Gets last frame
-	const T& getLast() const
-	{
-		_IRR_DEBUG_BREAK_IF(!used) // access violation
-
-		return data[used-1];
-	}
-
-    //! Gets last frame
-	T& getLast()
-	{
-		_IRR_DEBUG_BREAK_IF(!used) // access violation
-
-		return data[used-1];
-	}
-    
-
-	//! Returns a pointer to the array.
-	//! \return Pointer to the array.
-	T* pointer()
-	{
-		return data;
-	}
-
-
-
-	//! Returns a const pointer to the array.
-	//! \return Pointer to the array.
-	const T* const_pointer() const
-	{
-		return data;
-	}
-
-
-
-	//! Returns size of used array.
-	//! \return Size of elements in the array.
-	u32 size() const
-	{
-		return used;
-	}
-
-
-
-	//! Returns amount memory allocated.
-	//! \return Returns amount of memory allocated. The amount of bytes
-	//! allocated would  be allocated_size() * sizeof(ElementsUsed);
-	u32 allocated_size() const
-	{
-		return allocated;
-	}
-
-
-
-	//! Returns true if array is empty
-	//! \return True if the array is empty, false if not.
-	bool empty() const
-	{
-		return used == 0;
-	}
-
-
-
-	//! Sorts the array using heapsort. There is no additional memory waste and
-	//! the algorithm performs (O) n log n in worst case.
-	void sort()
-	{
-		if (is_sorted || used<2)
-			return;
-
-		heapsort(data, used);
-		is_sorted = true;
-	}
-
-
-
-	//! Performs a binary search for an element, returns -1 if not found.
-	//! The array will be sorted before the binary search if it is not
-	//! already sorted.
-	//! \param element: Element to search for.
-	//! \return Returns position of the searched element if it was found,
-	//! otherwise -1 is returned.
-	s32 binary_search(const T& element)
-	{
-		return binary_search(element, 0, used-1);
-	}
-
-
-
-	//! Performs a binary search for an element, returns -1 if not found.
-	//! The array will be sorted before the binary search if it is not
-	//! already sorted.
-	//! \param element: Element to search for.
-	//! \param left: First left index
-	//! \param right: Last right index.
-	//! \return Returns position of the searched element if it was found,
-	//! otherwise -1 is returned.
-	s32 binary_search(const T& element, s32 left, s32 right)
-	{
-		if (!used)
-			return -1;
-
-		sort();
-
-		s32 m;
-
-		do
-		{
-			m = (left+right)>>1;
-
-			if (element < data[m])
-				right = m - 1;
-			else
-				left = m + 1;
-
-		} while((element < data[m] || data[m] < element) && left<=right);
-
-		// this last line equals to:
-		// " while((element != array[m]) && left<=right);"
-		// but we only want to use the '<' operator.
-		// the same in next line, it is "(element == array[m])"
-
-		if (!(element < data[m]) && !(data[m] < element))
-			return m;
-
-		return -1;
-	}
-
-
-	//! Finds an element in linear time, which is very slow. Use
-	//! binary_search for faster finding. Only works if =operator is implemented.
-	//! \param element: Element to search for.
-	//! \return Returns position of the searched element if it was found,
-	//! otherwise -1 is returned.
-	s32 linear_search(T& element)
-	{
-		for (u32 i=0; i<used; ++i)
-			if (!(element < data[i]) && !(data[i] < element))
-				return (s32)i;
-
-		return -1;
-	}
-
-
-	//! Finds an element in linear time, which is very slow. Use
-	//! binary_search for faster finding. Only works if =operator is implemented.
-	//! \param element: Element to search for.
-	//! \return Returns position of the searched element if it was found,
-	//! otherwise -1 is returned.
-	s32 linear_reverse_search(T& element)
-	{
-		for (s32 i=used-1; i>=0; --i)
-			if (data[i] == element)
-				return (s32)i;
-
-		return -1;
-	}
-
-
-
-	//! Erases an element from the array. May be slow, because all elements 
-	//! following after the erased element have to be copied.
-	//! \param index: Index of element to be erased.
-	void erase(u32 index)
-	{
-		_IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
-
-		for (u32 i=index+1; i<used; ++i)
-			data[i-1] = data[i];
-
-		--used;
-	}
-
-
-	//! Erases some elements from the array. may be slow, because all elements 
-	//! following after the erased element have to be copied.
-	//! \param index: Index of the first element to be erased.
-	//! \param count: Amount of elements to be erased.
-	void erase(u32 index, s32 count)
-	{
-		_IRR_DEBUG_BREAK_IF(index>=used || index<0 || count<1 || index+count>used) // access violation
-
-		for (u32 i=index+count; i<used; ++i)
-			data[i-count] = data[i];
-
-		used-= count;
-	}
-
-
-	//! Sets if the array is sorted
-	void set_sorted(bool _is_sorted)
-	{
-		is_sorted = _is_sorted;
-	}
-
-			
-	private:
-
-		T* data;
-		u32 allocated;
-		u32 used;
-		bool free_when_destroyed;
-		bool is_sorted;
-};
-
-
-} // end namespace core
-} // end namespace irr
-
-
-
-#endif
-

+ 0 - 661
contrib/irrXML/irrString.h

@@ -1,661 +0,0 @@
-// Copyright (C) 2002-2005 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine" and the "irrXML" project.
-// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
-
-#ifndef __IRR_STRING_H_INCLUDED__
-#define __IRR_STRING_H_INCLUDED__
-
-#include "irrTypes.h"
-
-namespace irr
-{
-namespace core
-{
-
-//!	Very simple string class with some useful features.
-/**	string<c8> and string<wchar_t> work both with unicode AND ascii,
-so you can assign unicode to string<c8> and ascii to string<wchar_t> 
-(and the other way round) if your ever would want to. 
-Note that the conversation between both is not done using an encoding.
-
-Known bugs:
-Special characters like 'Ä', 'Ü' and 'Ö' are ignored in the
-methods make_upper, make_lower and equals_ignore_case.
-*/
-template <class T>
-class string
-{
-public:
-
-	//! Default constructor
-	string()
-	: array(0), allocated(1), used(1) 
-	{
-		array = new T[1];
-		array[0] = 0x0;
-	}
-
-
-
-	//! Constructor
-	string(const string<T>& other)
-	:  array(0), allocated(0), used(0)
-	{
-		*this = other;
-	}
-
-
-	//! Constructs a string from an int
-	string(int number)
-	: array(0), allocated(0), used(0) 
-	{
-		// store if negative and make positive
-
-		bool negative = false;
-		if (number < 0)
-		{
-			number *= -1;
-			negative = true;
-		}
-
-		// temporary buffer for 16 numbers
-
-		c8 tmpbuf[16];
-		tmpbuf[15] = 0;
-		s32 idx = 15;	
-
-		// special case '0'
-
-		if (!number) 
-		{
-			tmpbuf[14] = '0';
-			*this = &tmpbuf[14];
-			return;
-		}
-
-		// add numbers
-
-		while(number && idx)
-		{
-			idx--;	
-			tmpbuf[idx] = (c8)('0' + (number % 10));
-			number = number / 10;					
-		}
-
-		// add sign
-
-		if (negative)
-		{
-			idx--;
-			tmpbuf[idx] = '-';			
-		}
-
-		*this = &tmpbuf[idx];
-	}
-
-
-
-	//! Constructor for copying a string from a pointer with a given lenght
-	template <class B>
-	string(const B* c, s32 lenght)
-	: array(0), allocated(0), used(0)
-	{
-		if (!c)
-			return;
-
-        allocated = used = lenght+1;
-		array = new T[used];
-
-		for (s32 l = 0; l<lenght; ++l)
-			array[l] = (T)c[l];
-
-		array[lenght] = 0;
-	}
-
-
-
-	//! Constructor for unicode and ascii strings
-	template <class B>
-	string(const B* c)
-	: array(0), allocated(0), used(0)
-	{
-		*this = c;
-	}
-
-
-
-	//! destructor
-	~string()
-	{
-		delete [] array;
-	}
-
-
-
-	//! Assignment operator
-	string<T>& operator=(const string<T>& other) 
-	{
-		if (this == &other)
-			return *this;
-
-		delete [] array;
-		allocated = used = other.size()+1;
-		array = new T[used];
-
-		const T* p = other.c_str();
-		for (s32 i=0; i<used; ++i, ++p)
-			array[i] = *p;
-
-		return *this;
-	}
-
-
-
-	//! Assignment operator for strings, ascii and unicode
-	template <class B>
-	string<T>& operator=(const B* c) 
-	{
-		if (!c)
-		{
-			if (!array)
-			{
-				array = new T[1];
-				allocated = 1;
-				used = 1;
-			}
-			array[0] = 0x0;
-			return *this;
-		}
-
-		if ((void*)c == (void*)array)
-			return *this;
-
-		s32 len = 0;
-		const B* p = c;
-		while(*p)
-		{
-			++len;
-			++p;
-		}
-
-		// we'll take the old string for a while, because the new string could be
-		// a part of the current string.
-		T* oldArray = array;
-
-        allocated = used = len+1;
-		array = new T[used];
-
-		for (s32 l = 0; l<len+1; ++l)
-			array[l] = (T)c[l];
-
-		delete [] oldArray;
-		return *this;
-	}
-
-	//! Add operator for other strings
-	string<T> operator+(const string<T>& other) 
-	{ 
-		string<T> str(*this); 
-		str.append(other); 
-
-		return str; 
-	} 
-
-	//! Add operator for strings, ascii and unicode 
-	template <class B> 
-	string<T> operator+(const B* c) 
-	{ 
-		string<T> str(*this); 
-		str.append(c); 
-
-		return str; 
-	}
-
-
-
-	//! Direct access operator
-	T& operator [](const s32 index)  const
-	{
-		_IRR_DEBUG_BREAK_IF(index>=used) // bad index
-
-		return array[index];
-	}
-
-
-	//! Comparison operator
-	bool operator ==(const T* str) const
-	{
-		int i;
-		for(i=0; array[i] && str[i]; ++i)
-			if (array[i] != str[i])
-				return false;
-
-		return !array[i] && !str[i];
-	}
-
-
-
-	//! Comparison operator
-	bool operator ==(const string<T>& other) const
-	{
-		for(s32 i=0; array[i] && other.array[i]; ++i)
-			if (array[i] != other.array[i])
-				return false;
-
-		return used == other.used;
-	}
-
-
-
-	//! Is smaller operator
-	bool operator <(const string<T>& other) const
-	{
-		for(s32 i=0; array[i] && other.array[i]; ++i)
-			if (array[i] != other.array[i])
-				return (array[i] < other.array[i]);
-
-		return used < other.used;
-	}
-
-
-
-	//! Equals not operator
-	bool operator !=(const string<T>& other) const
-	{
-		return !(*this == other);
-	}
-
-
-    
-	//! Returns length of string
-	/** \return Returns length of the string in characters. */
-	s32 size() const
-	{
-		return used-1;
-	}
-
-
-
-	//! Returns character string
-	/** \return Returns pointer to C-style zero terminated string. */
-	const T* c_str() const
-	{
-		return array;
-	}
-
-
-
-	//! Makes the string lower case.
-	void make_lower()
-	{
-		const T A = (T)'A';
-		const T Z = (T)'Z';
-		const T diff = (T)'a' - A;
-
-		for (s32 i=0; i<used; ++i)
-		{
-			if (array[i]>=A && array[i]<=Z)
-				array[i] += diff;
-		}
-	}
-
-
-
-	//! Makes the string upper case.
-	void make_upper()
-	{
-		const T a = (T)'a';
-		const T z = (T)'z';
-		const T diff = (T)'A' - a;
-
-		for (s32 i=0; i<used; ++i)
-		{
-			if (array[i]>=a && array[i]<=z)
-				array[i] += diff;
-		}
-	}
-
-
-
-	//! Compares the string ignoring case.
-	/** \param other: Other string to compare.
-	\return Returns true if the string are equal ignoring case. */
-	bool equals_ignore_case(const string<T>& other) const
-	{
-		for(s32 i=0; array[i] && other[i]; ++i)
-			if (toLower(array[i]) != toLower(other[i]))
-				return false;
-
-		return used == other.used;
-	}
-
-
-	//! compares the first n characters of the strings
-	bool equalsn(const string<T>& other, int len)
-	{
-		int i;
-		for(i=0; array[i] && other[i] && i < len; ++i)
-			if (array[i] != other[i])
-				return false;
-
-		// if one (or both) of the strings was smaller then they
-		// are only equal if they have the same lenght
-		return (i == len) || (used == other.used);
-	}
-
-
-	//! compares the first n characters of the strings
-	bool equalsn(const T* str, int len)
-	{
-		int i;	
-		for(i=0; array[i] && str[i] && i < len; ++i)
-			if (array[i] != str[i])
-				return false;
-
-		// if one (or both) of the strings was smaller then they
-		// are only equal if they have the same lenght
-		return (i == len) || (array[i] == 0 && str[i] == 0);
-	}
-
-
-	//! Appends a character to this string
-	/** \param character: Character to append. */
-	void append(T character)
-	{
-		if (used + 1 > allocated)
-			reallocate((s32)used + 1);
-
-		used += 1;
-
-		array[used-2] = character;
-		array[used-1] = 0;
-	}
-
-	//! Appends a string to this string
-	/** \param other: String to append. */
-	void append(const string<T>& other)
-	{
-		--used;
-
-		s32 len = other.size();
-		
-		if (used + len + 1 > allocated)
-			reallocate((s32)used + (s32)len + 1);
-
-		for (s32 l=0; l<len+1; ++l)
-			array[l+used] = other[l];
-
-		used = used + len + 1;
-	}
-
-
-	//! Appends a string of the length l to this string.
-	/** \param other: other String to append to this string.
-	 \param length: How much characters of the other string to add to this one. */
-	void append(const string<T>& other, s32 length)
-	{
-		s32 len = other.size();
-
-		if (len < length)
-		{
-			append(other);
-			return;
-		}
-
-		len = length;
-		--used;
-		
-		if (used + len > allocated)
-			reallocate((s32)used + (s32)len);
-
-		for (s32 l=0; l<len; ++l)
-			array[l+used] = other[l];
-
-		used = used + len;
-	}
-
-
-	//! Reserves some memory.
-	/** \param count: Amount of characters to reserve. */
-	void reserve(s32 count)
-	{
-		if (count < allocated)
-			return;
-
-		reallocate(count);
-	}
-
-
-	//! finds first occurrence of character in string
-	/** \param c: Character to search for.
-	\return Returns position where the character has been found,
-	or -1 if not found. */
-	s32 findFirst(T c) const
-	{
-		for (s32 i=0; i<used; ++i)
-			if (array[i] == c)
-				return i;
-
-		return -1;
-	}
-
-	//! finds first occurrence of a character of a list in string
-	/** \param c: List of strings to find. For example if the method
-	should find the first occurance of 'a' or 'b', this parameter should be "ab".
-	\param count: Amount of characters in the list. Ususally, 
-	this should be strlen(ofParameter1)
-	\return Returns position where one of the character has been found,
-	or -1 if not found. */
-	s32 findFirstChar(T* c, int count) const
-	{
-		for (s32 i=0; i<used; ++i)
-			for (int j=0; j<count; ++j)
-				if (array[i] == c[j])
-					return i;
-
-		return -1;
-	}
-
-
-	//! Finds first position of a character not in a given list.
-	/** \param c: List of characters not to find. For example if the method
-	 should find the first occurance of a character not 'a' or 'b', this parameter should be "ab".
-	\param count: Amount of characters in the list. Ususally, 
-	this should be strlen(ofParameter1)
-	\return Returns position where the character has been found,
-	or -1 if not found. */
-	template <class B> 
-	s32 findFirstCharNotInList(B* c, int count) const
-	{
-		for (int i=0; i<used; ++i)
-		{
-            int j;
-			for (j=0; j<count; ++j)
-				if (array[i] == c[j])
-					break;
-
-			if (j==count)
-				return i;
-		}
-
-		return -1;
-	}
-
-	//! Finds last position of a character not in a given list.
-	/** \param c: List of characters not to find. For example if the method
-	 should find the first occurance of a character not 'a' or 'b', this parameter should be "ab".
-	\param count: Amount of characters in the list. Ususally, 
-	this should be strlen(ofParameter1)
-	\return Returns position where the character has been found,
-	or -1 if not found. */
-	template <class B> 
-	s32 findLastCharNotInList(B* c, int count) const
-	{
-		for (int i=used-2; i>=0; --i)
-		{
-            int j;
-			for (j=0; j<count; ++j)
-				if (array[i] == c[j])
-					break;
-
-			if (j==count)
-				return i;
-		}
-
-		return -1;
-	}
-
-	//! finds next occurrence of character in string
-	/** \param c: Character to search for.
-	\param startPos: Position in string to start searching. 
-	\return Returns position where the character has been found,
-	or -1 if not found. */
-	s32 findNext(T c, s32 startPos) const
-	{
-		for (s32 i=startPos; i<used; ++i)
-			if (array[i] == c)
-				return i;
-
-		return -1;
-	}
-
-
-	//! finds last occurrence of character in string
-	//! \param c: Character to search for.
-	//! \return Returns position where the character has been found,
-	//! or -1 if not found.
-	s32 findLast(T c) const
-	{
-		for (s32 i=used-1; i>=0; --i)
-			if (array[i] == c)
-				return i;
-
-		return -1;
-	}
-
-
-	//! Returns a substring
-	//! \param begin: Start of substring.
-	//! \param length: Length of substring.
-	string<T> subString(s32 begin, s32 length)
-	{
-		if (length <= 0)
-			return string<T>("");
-
-		string<T> o;
-		o.reserve(length+1);
-
-		for (s32 i=0; i<length; ++i)
-			o.array[i] = array[i+begin];
-
-		o.array[length] = 0;
-		o.used = o.allocated;
-
-		return o;
-	}
-
-
-	void operator += (T c)
-	{
-		append(c);
-	}
-
-	void operator += (const string<T>& other)
-	{
-		append(other);
-	}
-
-	void operator += (int i)
-	{
-		append(string<T>(i));
-	}
-
-	//! replaces all characters of a special type with another one
-	void replace(T toReplace, T replaceWith)
-	{
-		for (s32 i=0; i<used; ++i)
-			if (array[i] == toReplace)
-				array[i] = replaceWith;
-	}
-
-	//! trims the string.
-	/** Removes whitespace from begin and end of the string. */
-	void trim()
-	{
-		const char whitespace[] = " \t\n";
-		const int whitespacecount = 3;
-
-		// find start and end of real string without whitespace
-		int begin = findFirstCharNotInList(whitespace, whitespacecount);
-		if (begin == -1)
-			return;
-
-		int end = findLastCharNotInList(whitespace, whitespacecount);
-		if (end == -1)
-			return;
-
-		*this = subString(begin, (end +1) - begin);
-	}
-
-
-	//! Erases a character from the string. May be slow, because all elements 
-	//! following after the erased element have to be copied.
-	//! \param index: Index of element to be erased.
-	void erase(int index)
-	{
-		_IRR_DEBUG_BREAK_IF(index>=used || index<0) // access violation
-
-		for (int i=index+1; i<used; ++i)
-			array[i-1] = array[i];
-
-		--used;
-	}
-
-    	
-
-private:
-
-	//! Returns a character converted to lower case
-	T toLower(const T& t) const
-	{
-		if (t>=(T)'A' && t<=(T)'Z')
-			return t + ((T)'a' - (T)'A');
-		else
-			return t;
-	}
-
-	//! Reallocate the array, make it bigger or smaler
-	void reallocate(s32 new_size)
-	{
-		T* old_array = array;
-
-		array = new T[new_size];
-		allocated = new_size;
-		
-		s32 amount = used < new_size ? used : new_size;
-		for (s32 i=0; i<amount; ++i)
-			array[i] = old_array[i];
-		
-		delete [] old_array;
-	}
-
-
-	//--- member variables
-
-	T* array;
-	s32 allocated;
-	s32 used;
-};
-
-
-//! Typedef for character strings
-typedef string<irr::c8> stringc;
-
-//! Typedef for wide character strings
-typedef string<wchar_t> stringw;
-
-} // end namespace core
-} // end namespace irr
-
-#endif
-

+ 0 - 101
contrib/irrXML/irrTypes.h

@@ -1,101 +0,0 @@
-// Copyright (C) 2002-2005 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine".
-// For conditions of distribution and use, see copyright notice in irrlicht.h
-
-#ifndef __IRR_TYPES_H_INCLUDED__
-#define __IRR_TYPES_H_INCLUDED__
-
-namespace irr
-{
-
-//! 8 bit unsigned variable.
-/** This is a typedef for unsigned char, it ensures portability of the engine. */
-typedef unsigned char		u8; 
-
-//! 8 bit signed variable.
-/** This is a typedef for signed char, it ensures portability of the engine. */
-typedef signed char			s8; 
-
-//! 8 bit character variable.
-/** This is a typedef for char, it ensures portability of the engine. */
-typedef char				c8; 
-
-
-
-//! 16 bit unsigned variable.
-/** This is a typedef for unsigned short, it ensures portability of the engine. */
-typedef unsigned short		u16;
-
-//! 16 bit signed variable.
-/** This is a typedef for signed short, it ensures portability of the engine. */
-typedef signed short		s16; 
-
-
-
-//! 32 bit unsigned variable.
-/** This is a typedef for unsigned int, it ensures portability of the engine. */
-typedef unsigned int		u32;
-
-//! 32 bit signed variable.
-/** This is a typedef for signed int, it ensures portability of the engine. */
-typedef signed int			s32; 
-
-
-
-// 64 bit signed variable.
-// This is a typedef for __int64, it ensures portability of the engine. 
-// This type is currently not used by the engine and not supported by compilers
-// other than Microsoft Compilers, so it is outcommented.
-//typedef __int64				s64; 
-
-
-
-//! 32 bit floating point variable.
-/** This is a typedef for float, it ensures portability of the engine. */
-typedef float				f32; 
-
-//! 64 bit floating point variable.
-/** This is a typedef for double, it ensures portability of the engine. */
-typedef double				f64; 
-
-
-} // end namespace
-
-
-// define the wchar_t type if not already built in.
-#ifdef _MSC_VER 
-#ifndef _WCHAR_T_DEFINED
-//! A 16 bit wide character type.
-/**
-	Defines the wchar_t-type.
-	In VS6, its not possible to tell
-	the standard compiler to treat wchar_t as a built-in type, and 
-	sometimes we just don't want to include the huge stdlib.h or wchar.h,
-	so we'll use this.
-*/
-typedef unsigned short wchar_t;
-#define _WCHAR_T_DEFINED
-#endif // wchar is not defined
-#endif // microsoft compiler
-
-//! define a break macro for debugging only in Win32 mode.
-#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
-#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
-#else 
-#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
-#endif
-
-//! Defines a small statement to work around a microsoft compiler bug.
-/** The microsft compiler 7.0 - 7.1 has a bug:
-When you call unmanaged code that returns a bool type value of false from managed code, 
-the return value may appear as true. See 
-http://support.microsoft.com/default.aspx?kbid=823071 for details. 
-Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
-#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
-#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
-#else
-#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
-#endif // _IRR_MANAGED_MARSHALLING_BUGFIX
-
-#endif // __IRR_TYPES_H_INCLUDED__
-

+ 0 - 147
contrib/irrXML/irrXML.cpp

@@ -1,147 +0,0 @@
-// Copyright (C) 2002-2005 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine" and the "irrXML" project.
-// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
-
-#include "irrXML.h"
-#include "irrString.h"
-#include "irrArray.h"
-#include "fast_atof.h"
-#include "CXMLReaderImpl.h"
-
-namespace irr
-{
-namespace io
-{
-
-//! Implementation of the file read callback for ordinary files
-class CFileReadCallBack : public IFileReadCallBack
-{
-public:
-
-	//! construct from filename
-	CFileReadCallBack(const char* filename)
-		: File(0), Size(0), Close(true)
-	{
-		// open file
-		File = fopen(filename, "rb");
-
-		if (File)
-			getFileSize();
-	}
-
-	//! construct from FILE pointer
-	CFileReadCallBack(FILE* file)
-		: File(file), Size(0), Close(false)
-	{
-		if (File)
-			getFileSize();
-	}
-
-	//! destructor
-	virtual ~CFileReadCallBack()
-	{
-		if (Close && File)
-			fclose(File);
-	}
-
-	//! Reads an amount of bytes from the file.
-	virtual int read(void* buffer, int sizeToRead)
-	{
-		if (!File)
-			return 0;
-
-		return (int)fread(buffer, 1, sizeToRead, File);
-	}
-
-	//! Returns size of file in bytes
-	virtual int getSize()
-	{
-		return Size;
-	}
-
-private:
-
-	//! retrieves the file size of the open file
-	void getFileSize()
-	{
-		fseek(File, 0, SEEK_END);
-		Size = ftell(File);
-		fseek(File, 0, SEEK_SET);
-	}
-
-	FILE* File;
-	int Size;
-	bool Close;
-
-}; // end class CFileReadCallBack
-
-
-
-// FACTORY FUNCTIONS:
-
-
-//! Creates an instance of an UFT-8 or ASCII character xml parser. 
-IrrXMLReader* createIrrXMLReader(const char* filename)
-{
-	return new CXMLReaderImpl<char, IXMLBase>(new CFileReadCallBack(filename)); 
-}
-
-
-//! Creates an instance of an UFT-8 or ASCII character xml parser. 
-IrrXMLReader* createIrrXMLReader(FILE* file)
-{
-	return new CXMLReaderImpl<char, IXMLBase>(new CFileReadCallBack(file)); 
-}
-
-
-//! Creates an instance of an UFT-8 or ASCII character xml parser. 
-IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback)
-{
-	return new CXMLReaderImpl<char, IXMLBase>(callback, false); 
-}
-
-
-//! Creates an instance of an UTF-16 xml parser. 
-IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename)
-{
-	return new CXMLReaderImpl<char16, IXMLBase>(new CFileReadCallBack(filename)); 
-}
-
-
-//! Creates an instance of an UTF-16 xml parser. 
-IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file)
-{
-	return new CXMLReaderImpl<char16, IXMLBase>(new CFileReadCallBack(file)); 
-}
-
-
-//! Creates an instance of an UTF-16 xml parser. 
-IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback)
-{
-	return new CXMLReaderImpl<char16, IXMLBase>(callback, false); 
-}
-
-
-//! Creates an instance of an UTF-32 xml parser. 
-IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename)
-{
-	return new CXMLReaderImpl<char32, IXMLBase>(new CFileReadCallBack(filename)); 
-}
-
-
-//! Creates an instance of an UTF-32 xml parser. 
-IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file)
-{
-	return new CXMLReaderImpl<char32, IXMLBase>(new CFileReadCallBack(file)); 
-}
-
-
-//! Creates an instance of an UTF-32 xml parser. 
-IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback)
-{
-	return new CXMLReaderImpl<char32, IXMLBase>(callback, false); 
-}
-
-
-} // end namespace io
-} // end namespace irr

+ 0 - 540
contrib/irrXML/irrXML.h

@@ -1,540 +0,0 @@
-// Copyright (C) 2002-2005 Nikolaus Gebhardt
-// This file is part of the "Irrlicht Engine" and the "irrXML" project.
-// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
-
-#ifndef __IRR_XML_H_INCLUDED__
-#define __IRR_XML_H_INCLUDED__
-
-#include <stdio.h>
-
-/** \mainpage irrXML 1.2 API documentation
- <div align="center"><img src="logobig.png" ></div>
-
- \section intro Introduction
-
-  Welcome to the irrXML API documentation.
-  Here you'll find any information you'll need to develop applications with
-  irrXML. If you look for a tutorial on how to start, take a look at the \ref irrxmlexample,
-  at the homepage of irrXML at <A HREF="http://xml.irrlicht3d.org" >xml.irrlicht3d.org</A> 
-  or into the SDK in the directory \example.
- 
-  irrXML is intended to be a high speed and easy-to-use XML Parser for C++, and
-  this documentation is an important part of it. If you have any questions or
-  suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
-  (niko (at) irrlicht3d.org). For more informations about this parser, see \ref history.
-
-  \section features Features
-
-  irrXML provides forward-only, read-only 
-     access to a stream of non validated XML data. It was fully implemented by
-	 Nikolaus Gebhardt. Its current features are:
-
-	 - It it fast as lighting and has very low memory usage. It was 
-	   developed with the intention of being used in 3D games, as it already has been.
-	 - irrXML is very small: It only consists of 60 KB of code and can be added easily
-	   to your existing project.
-	 - Of course, it is platform independent and works with lots of compilers.
-	 - It is able to parse ASCII, UTF-8, UTF-16 and UTF-32 text files, both in 
-	   little and big endian format. 
-	 - Independent of the input file format, the parser can return all strings in ASCII, UTF-8,
-	   UTF-16 and UTF-32 format. 
-	 - With its optional file access abstraction it has the advantage that it can read not
-	   only from files but from any type of data (memory, network, ...). For example when 
-	   used with the Irrlicht Engine, it directly reads from compressed .zip files. 
-	 - Just like the Irrlicht Engine for which it was originally created, it is extremely easy 
-	   to use.
-	 - It has no external dependencies, it does not even need the STL. 
-
-	 Although irrXML has some strenghts, it currently also has the following limitations:
-
-	 - The input xml file is not validated and assumed to be correct. 
-
-    \section irrxmlexample Example
-
-    The following code demonstrates the basic usage of irrXML. A simple xml
-	file like this is parsed:
-    \code
-	<?xml version="1.0"?>
-	<config>
-		<!-- This is a config file for the mesh viewer -->
-		<model file="dwarf.dea" />
-		<messageText caption="Irrlicht Engine Mesh Viewer">
-		Welcome to the Mesh Viewer of the &quot;Irrlicht Engine&quot;.
-		</messageText>
-	</config>
-	\endcode
-
-	The code for parsing this file would look like this:
-	\code
-	#include <irrXML.h>
-	using namespace irr; // irrXML is located in the namespace irr::io
-	using namespace io;
-
-	#include <string> // we use STL strings to store data in this example
-
-	void main()
-	{
-		// create the reader using one of the factory functions
-
-		IrrXMLReader* xml = createIrrXMLReader("config.xml");
-
-		// strings for storing the data we want to get out of the file
-		std::string modelFile;
-		std::string messageText;
-		std::string caption;
-
-		// parse the file until end reached
-
-		while(xml && xml->read())
-		{
-			switch(xml->getNodeType())
-			{
-			case EXN_TEXT:
-				// in this xml file, the only text which occurs is the messageText
-				messageText = xml->getNodeData();
-				break;
-			case EXN_ELEMENT:
-				{
-					if (!strcmp("model", xml->getNodeName()))
-						modelFile = xml->getAttributeValue("file");
-					else
-					if (!strcmp("messageText", xml->getNodeName()))
-						caption = xml->getAttributeValue("caption");
-				}
-				break;
-			}
-		}
-
-		// delete the xml parser after usage
-		delete xml;
-	}
-	\endcode
-
-	\section howto How to use
-
-	Simply add the source files in the /src directory of irrXML to your project. Done.
-
-	\section license License
-
-	The irrXML license is based on the zlib license. Basicly, this means you can do with
-	irrXML whatever you want:
-
-	Copyright (C) 2002-2005 Nikolaus Gebhardt
-
-	This software is provided 'as-is', without any express or implied
-	warranty.  In no event will the authors be held liable for any damages
-	arising from the use of this software.
-
-	Permission is granted to anyone to use this software for any purpose,
-	including commercial applications, and to alter it and redistribute it
-	freely, subject to the following restrictions:
-
-	1. The origin of this software must not be misrepresented; you must not
-		claim that you wrote the original software. If you use this software
-		in a product, an acknowledgment in the product documentation would be
-		appreciated but is not required.
-
-	2. Altered source versions must be plainly marked as such, and must not be
-		misrepresented as being the original software.
-
-	3. This notice may not be removed or altered from any source distribution.
-
-	\section history History
-
-	As lots of references in this documentation and the source show, this xml 
-	parser has originally been a part of the 
-	<A HREF="http://irrlicht.sourceforge.net" >Irrlicht Engine</A>. But because
-	the parser has become very useful with the latest release, people asked for a 
-	separate version of it, to be able to use it in non Irrlicht projects. With
-	irrXML 1.0, this has now been done.
-*/
-
-namespace irr
-{
-namespace io
-{
-	//! Enumeration of all supported source text file formats 
-	enum ETEXT_FORMAT
-	{
-		//! ASCII, file without byte order mark, or not a text file
-		ETF_ASCII,
-
-		//! UTF-8 format
-		ETF_UTF8,
-
-		//! UTF-16 format, big endian
-		ETF_UTF16_BE,
-
-		//! UTF-16 format, little endian
-		ETF_UTF16_LE,
-
-		//! UTF-32 format, big endian
-		ETF_UTF32_BE,
-
-		//! UTF-32 format, little endian
-		ETF_UTF32_LE,
-	};
-
-
-	//! Enumeration for all xml nodes which are parsed by IrrXMLReader
-	enum EXML_NODE
-	{
-		//! No xml node. This is usually the node if you did not read anything yet.
-		EXN_NONE,
-
-		//! A xml element, like <foo>
-		EXN_ELEMENT,
-
-		//! End of an xml element, like </foo>
-		EXN_ELEMENT_END,
-
-		//! Text within a xml element: <foo> this is the text. </foo>
-		EXN_TEXT,
-
-		//! An xml comment like &lt;!-- I am a comment --&gt; or a DTD definition.
-		EXN_COMMENT,
-
-		//! An xml cdata section like &lt;![CDATA[ this is some CDATA ]]&gt;
-		EXN_CDATA,
-
-		//! Unknown element.
-		EXN_UNKNOWN
-	};
-
-	//! Callback class for file read abstraction. 
-	/** With this, it is possible to make the xml parser read in other things 
-	than just files. The Irrlicht engine is using this for example to 
-	read xml from compressed .zip files. To make the parser read in 
-	any other data, derive a class from this interface, implement the 
-	two methods to read your data and give a pointer to an instance of
-	your implementation when calling createIrrXMLReader(), 
-	createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
-	class IFileReadCallBack
-	{
-	public:
-
-		//! virtual destructor
-		virtual ~IFileReadCallBack() {};
-
-		//! Reads an amount of bytes from the file.
-		/** \param buffer: Pointer to buffer where to read bytes will be written to.
-		\param sizeToRead: Amount of bytes to read from the file.
-		\return Returns how much bytes were read. */
-		virtual int read(void* buffer, int sizeToRead) = 0;
-
-		//! Returns size of file in bytes
-		virtual int getSize() = 0;
-	};
-
-	//! Empty class to be used as parent class for IrrXMLReader.
-	/** If you need another class as base class for the xml reader, you can do this by creating
-	the reader using for example new CXMLReaderImpl<char, YourBaseClass>(yourcallback);
-	The Irrlicht Engine for example needs IUnknown as base class for every object to
-	let it automaticly reference countend, hence it replaces IXMLBase with IUnknown.
-	See irrXML.cpp on how this can be done in detail. */
-	class IXMLBase
-	{
-	};	
-
-	//! Interface providing easy read access to a XML file.
-	/** You can create an instance of this reader using one of the factory functions
-	createIrrXMLReader(), createIrrXMLReaderUTF16() and createIrrXMLReaderUTF32().
-	If using the parser from the Irrlicht Engine, please use IFileSystem::createXMLReader() 
-	instead.
-	For a detailed intro how to use the parser, see \ref irrxmlexample and \ref features.
-
-	The typical usage of this parser looks like this:
-	\code
-	#include <irrXML.h>
-	using namespace irr; // irrXML is located in the namespace irr::io
-	using namespace io;
-
-	void main()
-	{
-		// create the reader using one of the factory functions
-		IrrXMLReader* xml = createIrrXMLReader("config.xml");
-
-		if (xml == 0)
-			return; // file could not be opened
-
-		// parse the file until end reached
-		while(xml->read())
-		{
-			// based on xml->getNodeType(), do something.
-		}
-
-		// delete the xml parser after usage
-		delete xml;
-	}
-	\endcode
-	See \ref irrxmlexample for a more detailed example.
-	*/
-	template<class char_type, class super_class>
-	class IIrrXMLReader : public super_class
-	{
-	public:
-
-		//! Destructor
-		virtual ~IIrrXMLReader() {};
-
-		//! Reads forward to the next xml node. 
-		/** \return Returns false, if there was no further node.  */
-		virtual bool read() = 0;
-
-		//! Returns the type of the current XML node.
-		virtual EXML_NODE getNodeType() const = 0;
-
-        //! Returns attribute count of the current XML node. 
-		/** This is usually
-		non null if the current node is EXN_ELEMENT, and the element has attributes.
-		\return Returns amount of attributes of this xml node. */
-		virtual int getAttributeCount() const = 0;
-
-		//! Returns name of an attribute. 
-		/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
-		\return Name of the attribute, 0 if an attribute with this index does not exist. */
-		virtual const char_type* getAttributeName(int idx) const = 0;
-
-		//! Returns the value of an attribute. 
-		/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
-		\return Value of the attribute, 0 if an attribute with this index does not exist. */
-		virtual const char_type* getAttributeValue(int idx) const = 0;
-
-		//! Returns the value of an attribute. 
-		/** \param name: Name of the attribute.
-		\return Value of the attribute, 0 if an attribute with this name does not exist. */
-		virtual const char_type* getAttributeValue(const char_type* name) const = 0;
-
-		//! Returns the value of an attribute in a safe way.
-		/** Like getAttributeValue(), but does not 
-		return 0 if the attribute does not exist. An empty string ("") is returned then.
-		\param name: Name of the attribute.
-		\return Value of the attribute, and "" if an attribute with this name does not exist */
-		virtual const char_type* getAttributeValueSafe(const char_type* name) const = 0;
-
-		//! Returns the value of an attribute as integer. 
-		/** \param name Name of the attribute.
-		\return Value of the attribute as integer, and 0 if an attribute with this name does not exist or
-		the value could not be interpreted as integer. */
-		virtual int getAttributeValueAsInt(const char_type* name) const = 0;
-
-		//! Returns the value of an attribute as integer. 
-		/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
-		\return Value of the attribute as integer, and 0 if an attribute with this index does not exist or
-		the value could not be interpreted as integer. */
-		virtual int getAttributeValueAsInt(int idx) const = 0;
-
-		//! Returns the value of an attribute as float. 
-		/** \param name: Name of the attribute.
-		\return Value of the attribute as float, and 0 if an attribute with this name does not exist or
-		the value could not be interpreted as float. */
-		virtual float getAttributeValueAsFloat(const char_type* name) const = 0;
-
-		//! Returns the value of an attribute as float. 
-		/** \param idx: Zero based index, should be something between 0 and getAttributeCount()-1.
-		\return Value of the attribute as float, and 0 if an attribute with this index does not exist or
-		the value could not be interpreted as float. */
-		virtual float getAttributeValueAsFloat(int idx) const = 0;
-
-		//! Returns the name of the current node. 
-		/** Only non null, if the node type is EXN_ELEMENT.
-		\return Name of the current node or 0 if the node has no name. */
-		virtual const char_type* getNodeName() const = 0;
-
-		//! Returns data of the current node. 
-		/** Only non null if the node has some
-		data and it is of type EXN_TEXT or EXN_UNKNOWN. */
-		virtual const char_type* getNodeData() const = 0;
-
-		//! Returns if an element is an empty element, like <foo />
-		virtual bool isEmptyElement() const = 0;
-
-		//! Returns format of the source xml file. 
-		/** It is not necessary to use
-		this method because the parser will convert the input file format
-		to the format wanted by the user when creating the parser. This
-		method is useful to get/display additional informations. */
-		virtual ETEXT_FORMAT getSourceFormat() const = 0;
-
-		//! Returns format of the strings returned by the parser. 
-		/** This will be UTF8 for example when you created a parser with
-		IrrXMLReaderUTF8() and UTF32 when it has been created using 
-		IrrXMLReaderUTF32. It should not be necessary to call this
-		method and only exists for informational purposes. */
-		virtual ETEXT_FORMAT getParserFormat() const = 0;
-	};
-
-
-	//! defines the utf-16 type.
-	/** Not using wchar_t for this because 
-	wchar_t has 16 bit on windows and 32 bit on other operating systems. */
-	typedef unsigned short char16;
-
-	//! defines the utf-32 type. 
-	/** Not using wchar_t for this because 
-	wchar_t has 16 bit on windows and 32 bit on other operating systems. */
-	typedef unsigned long char32;
-
-	//! A UTF-8 or ASCII character xml parser.
-	/** This means that all character data will be returned in 8 bit ASCII or UTF-8 by this parser. 
-	The file to read can be in any format, it will be converted to UTF-8 if it is not
-	in this format.
-	Create an instance of this with createIrrXMLReader(); 
-	See IIrrXMLReader for description on how to use it. */
-	typedef IIrrXMLReader<char, IXMLBase> IrrXMLReader;
-
-	//! A UTF-16 xml parser. 
-	/** This means that all character data will be returned in UTF-16 by this parser. 
-	The file to read can be in any format, it will be converted to UTF-16 if it is not
-	in this format.
-	Create an instance of this with createIrrXMLReaderUTF16(); 
-	See IIrrXMLReader for description on how to use it.  */
-	typedef IIrrXMLReader<char16, IXMLBase> IrrXMLReaderUTF16;
-
-	//! A UTF-32 xml parser. 
-	/** This means that all character data will be returned in UTF-32 by this parser. 
-	The file to read can be in any format, it will be converted to UTF-32 if it is not
-	in this format.
-	Create an instance of this with createIrrXMLReaderUTF32(); 
-	See IIrrXMLReader for description on how to use it. */
-	typedef IIrrXMLReader<char32, IXMLBase> IrrXMLReaderUTF32;
-
-
-	//! Creates an instance of an UFT-8 or ASCII character xml parser.
-	/** This means that all character data will be returned in 8 bit ASCII or UTF-8. 
-	The file to read can be in any format, it will be converted to UTF-8 if it is not in this format.
-	If you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReaderUTF8() instead.
-	\param filename: Name of file to be opened.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReader* createIrrXMLReader(const char* filename);
-
-	//! Creates an instance of an UFT-8 or ASCII character xml parser.
-	/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can 
-	be in any format, it will be converted to UTF-8 if it is not in this format.
-	If you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReaderUTF8() instead.
-	\param file: Pointer to opened file, must have been opened in binary mode, e.g.
-	using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReader* createIrrXMLReader(FILE* file);
-
-	//! Creates an instance of an UFT-8 or ASCII character xml parser. 
-	/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can 
-	 be in any format, it will be converted to UTF-8 if it is not in this format.
-	 If you are using the Irrlicht Engine, it is better not to use this function but
-	 IFileSystem::createXMLReaderUTF8() instead.
-	 \param callback: Callback for file read abstraction. Implement your own
-	 callback to make the xml parser read in other things than just files. See
-	 IFileReadCallBack for more information about this.
-	 \return Returns a pointer to the created xml parser. This pointer should be 
-	 deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	 and the file could not be opened. */
-	IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
-
-	//! Creates an instance of an UFT-16 xml parser. 
-	/** This means that
-	all character data will be returned in UTF-16. The file to read can 
-	be in any format, it will be converted to UTF-16 if it is not in this format.
-	If you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReader() instead.
-	\param filename: Name of file to be opened.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
-
-	//! Creates an instance of an UFT-16 xml parser. 
-	/** This means that all character data will be returned in UTF-16. The file to read can 
-	be in any format, it will be converted to UTF-16 if it is not in this format.
-	If you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReader() instead.
-	\param file: Pointer to opened file, must have been opened in binary mode, e.g.
-	using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
-
-	//! Creates an instance of an UFT-16 xml parser. 
-	/** This means that all character data will be returned in UTF-16. The file to read can 
-	be in any format, it will be converted to UTF-16 if it is not in this format.
-	If you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReader() instead.
-	\param callback: Callback for file read abstraction. Implement your own
-	callback to make the xml parser read in other things than just files. See
-	IFileReadCallBack for more information about this.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
-
-
-	//! Creates an instance of an UFT-32 xml parser. 
-	/** This means that all character data will be returned in UTF-32. The file to read can 
-	be in any format, it will be converted to UTF-32 if it is not in this format.
-	If you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReader() instead.
-	\param filename: Name of file to be opened.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
-
-	//! Creates an instance of an UFT-32 xml parser. 
-	/** This means that all character data will be returned in UTF-32. The file to read can 
-	be in any format, it will be converted to UTF-32 if it is not in this format.
-	if you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReader() instead.
-	\param file: Pointer to opened file, must have been opened in binary mode, e.g.
-	using fopen("foo.bar", "wb"); The file will not be closed after it has been read.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
-
-	//! Creates an instance of an UFT-32 xml parser. 
-	/** This means that
-	all character data will be returned in UTF-32. The file to read can 
-	be in any format, it will be converted to UTF-32 if it is not in this format.
-	If you are using the Irrlicht Engine, it is better not to use this function but
-	IFileSystem::createXMLReader() instead.
-	\param callback: Callback for file read abstraction. Implement your own
-	callback to make the xml parser read in other things than just files. See
-	IFileReadCallBack for more information about this.
-	\return Returns a pointer to the created xml parser. This pointer should be 
-	deleted using 'delete' after no longer needed. Returns 0 if an error occured
-	and the file could not be opened. */
-	IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
-	
-
-	/*! \file irrxml.h
-    \brief Header file of the irrXML, the Irrlicht XML parser.
-    
-    This file includes everything needed for using irrXML, 
-    the XML parser of the Irrlicht Engine. To use irrXML,
-	you only need to include this file in your project:
-
-	\code
-	#include <irrXML.h>
-	\endcode
-
-	It is also common to use the two namespaces in which irrXML is included, 
-	directly after #including irrXML.h:
-
-	\code
-	#include <irrXML.h>
-	using namespace irr;
-	using namespace io;
-	\endcode
-	*/
-
-} // end namespace io
-} // end namespace irr
-
-#endif // __IRR_XML_H_INCLUDED__
-

+ 87 - 0
contrib/pugixml/CMakeLists.txt

@@ -0,0 +1,87 @@
+cmake_minimum_required(VERSION 2.8.12)
+
+project(pugixml)
+
+option(BUILD_SHARED_LIBS "Build shared instead of static library" OFF)
+option(BUILD_TESTS "Build tests" OFF)
+option(BUILD_PKGCONFIG "Build in PKGCONFIG mode" OFF)
+
+set(BUILD_DEFINES "" CACHE STRING "Build defines")
+
+if(MSVC)
+	option(STATIC_CRT "Use static CRT libraries" OFF)
+
+	# Rewrite command line flags to use /MT if necessary
+	if(STATIC_CRT)
+		foreach(flag_var
+				CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
+				CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
+			if(${flag_var} MATCHES "/MD")
+				string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+			endif(${flag_var} MATCHES "/MD")
+		endforeach(flag_var)
+	endif()
+endif()
+
+# Pre-defines standard install locations on *nix systems.
+include(GNUInstallDirs)
+mark_as_advanced(CLEAR CMAKE_INSTALL_LIBDIR CMAKE_INSTALL_INCLUDEDIR)
+
+set(HEADERS src/pugixml.hpp src/pugiconfig.hpp)
+set(SOURCES src/pugixml.cpp)
+
+if(DEFINED BUILD_DEFINES)
+	foreach(DEFINE ${BUILD_DEFINES})
+		add_definitions("-D" ${DEFINE})
+	endforeach()
+endif()
+#message(pugixml"   "${BUILD_SHARED_LIBS})
+#if(BUILD_SHARED_LIBS)
+#	add_library(pugixml SHARED ${HEADERS} ${SOURCES})
+#else()
+	add_library(pugixml STATIC ${HEADERS} ${SOURCES})
+#endif()
+
+# Export symbols for shared library builds
+if(BUILD_SHARED_LIBS AND MSVC)
+	target_compile_definitions(pugixml PRIVATE "PUGIXML_API=__declspec(dllexport)")
+endif()
+
+# Enable C++11 long long for compilers that are capable of it
+if(NOT ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} STRLESS 3.1 AND ";${CMAKE_CXX_COMPILE_FEATURES};" MATCHES ";cxx_long_long_type;")
+	target_compile_features(pugixml PUBLIC cxx_long_long_type)
+endif()
+
+set_target_properties(pugixml PROPERTIES VERSION 1.9 SOVERSION 1)
+get_target_property(PUGIXML_VERSION_STRING pugixml VERSION)
+
+if(BUILD_PKGCONFIG)
+	# Install library into its own directory under LIBDIR
+	set(INSTALL_SUFFIX /pugixml-${PUGIXML_VERSION_STRING})
+endif()
+
+target_include_directories(pugixml PUBLIC
+	$<BUILD_INTERFACE:${CMAKE_CURRENT_LIST_DIR}/src>
+	$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}${INSTALL_SUFFIX}>)
+
+install(TARGETS pugixml EXPORT pugixml-config
+	ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}${INSTALL_SUFFIX}
+	LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}${INSTALL_SUFFIX}
+	RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
+install(FILES ${HEADERS} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}${INSTALL_SUFFIX})
+install(EXPORT pugixml-config DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/pugixml)
+
+if(BUILD_PKGCONFIG)
+	configure_file(scripts/pugixml.pc.in ${PROJECT_BINARY_DIR}/pugixml.pc @ONLY)
+	install(FILES ${PROJECT_BINARY_DIR}/pugixml.pc DESTINATION ${CMAKE_INSTALL_PREFIX}/lib/pkgconfig)
+endif()
+
+if(BUILD_TESTS)
+	file(GLOB TEST_SOURCES tests/*.cpp)
+	file(GLOB FUZZ_SOURCES tests/fuzz_*.cpp)
+	list(REMOVE_ITEM TEST_SOURCES ${FUZZ_SOURCES})
+
+	add_executable(check ${TEST_SOURCES})
+	target_link_libraries(check pugixml)
+	add_custom_command(TARGET check POST_BUILD COMMAND check WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
+endif()

+ 63 - 0
contrib/pugixml/contrib/foreach.hpp

@@ -0,0 +1,63 @@
+/*
+ * Boost.Foreach support for pugixml classes.
+ * This file is provided to the public domain.
+ * Written by Arseny Kapoulkine ([email protected])
+ */
+
+#ifndef HEADER_PUGIXML_FOREACH_HPP
+#define HEADER_PUGIXML_FOREACH_HPP
+
+#include <boost/range/iterator.hpp>
+
+#include "pugixml.hpp"
+
+/*
+ * These types add support for BOOST_FOREACH macro to xml_node and xml_document classes (child iteration only).
+ * Example usage:
+ * BOOST_FOREACH(xml_node n, doc) {}
+ */
+
+namespace boost
+{
+	template<> struct range_mutable_iterator<pugi::xml_node>
+	{
+		typedef pugi::xml_node::iterator type;
+	};
+
+	template<> struct range_const_iterator<pugi::xml_node>
+	{
+		typedef pugi::xml_node::iterator type;
+	};
+
+	template<> struct range_mutable_iterator<pugi::xml_document>
+	{
+		typedef pugi::xml_document::iterator type;
+	};
+
+	template<> struct range_const_iterator<pugi::xml_document>
+	{
+		typedef pugi::xml_document::iterator type;
+	};
+}
+
+/*
+ * These types add support for BOOST_FOREACH macro to xml_node and xml_document classes (child/attribute iteration).
+ * Example usage:
+ * BOOST_FOREACH(xml_node n, children(doc)) {}
+ * BOOST_FOREACH(xml_node n, attributes(doc)) {}
+ */
+
+namespace pugi
+{
+	inline xml_object_range<xml_node_iterator> children(const pugi::xml_node& node)
+	{
+		return node.children();
+	}
+
+	inline xml_object_range<xml_attribute_iterator> attributes(const pugi::xml_node& node)
+	{
+		return node.attributes();
+	}
+}
+
+#endif

+ 52 - 0
contrib/pugixml/readme.txt

@@ -0,0 +1,52 @@
+pugixml 1.9 - an XML processing library
+
+Copyright (C) 2006-2018, by Arseny Kapoulkine ([email protected])
+Report bugs and download new versions at http://pugixml.org/
+
+This is the distribution of pugixml, which is a C++ XML processing library,
+which consists of a DOM-like interface with rich traversal/modification
+capabilities, an extremely fast XML parser which constructs the DOM tree from
+an XML file/buffer, and an XPath 1.0 implementation for complex data-driven
+tree queries. Full Unicode support is also available, with Unicode interface
+variants and conversions between different Unicode encodings (which happen
+automatically during parsing/saving).
+
+The distribution contains the following folders:
+
+	contrib/ - various contributions to pugixml
+
+	docs/ - documentation
+		docs/samples - pugixml usage examples
+		docs/quickstart.html - quick start guide
+		docs/manual.html - complete manual
+
+	scripts/ - project files for IDE/build systems
+
+	src/ - header and source files
+
+	readme.txt - this file.
+
+This library is distributed under the MIT License:
+
+Copyright (c) 2006-2018 Arseny Kapoulkine
+
+Permission is hereby granted, free of charge, to any person
+obtaining a copy of this software and associated documentation
+files (the "Software"), to deal in the Software without
+restriction, including without limitation the rights to use,
+copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following
+conditions:
+
+The above copyright notice and this permission notice shall be
+included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.

+ 76 - 0
contrib/pugixml/src/pugiconfig.hpp

@@ -0,0 +1,76 @@
+/**
+ * pugixml parser - version 1.9
+ * --------------------------------------------------------
+ * Copyright (C) 2006-2018, by Arseny Kapoulkine ([email protected])
+ * Report bugs and download new versions at http://pugixml.org/
+ *
+ * This library is distributed under the MIT License. See notice at the end
+ * of this file.
+ *
+ * This work is based on the pugxml parser, which is:
+ * Copyright (C) 2003, by Kristen Wegner ([email protected])
+ */
+
+#ifndef HEADER_PUGICONFIG_HPP
+#define HEADER_PUGICONFIG_HPP
+
+// Uncomment this to enable wchar_t mode
+// #define PUGIXML_WCHAR_MODE
+
+// Uncomment this to enable compact mode
+// #define PUGIXML_COMPACT
+
+// Uncomment this to disable XPath
+// #define PUGIXML_NO_XPATH
+
+// Uncomment this to disable STL
+// #define PUGIXML_NO_STL
+
+// Uncomment this to disable exceptions
+// #define PUGIXML_NO_EXCEPTIONS
+
+// Set this to control attributes for public classes/functions, i.e.:
+//#ifdef _WIN32
+//#define PUGIXML_API __declspec(dllexport) // to export all public symbols from DLL
+//#define PUGIXML_CLASS __declspec(dllimport) // to import all classes from DLL
+//#endif
+// #define PUGIXML_FUNCTION __fastcall // to set calling conventions to all public functions to fastcall
+// In absence of PUGIXML_CLASS/PUGIXML_FUNCTION definitions PUGIXML_API is used instead
+
+// Tune these constants to adjust memory-related behavior
+// #define PUGIXML_MEMORY_PAGE_SIZE 32768
+// #define PUGIXML_MEMORY_OUTPUT_STACK 10240
+// #define PUGIXML_MEMORY_XPATH_PAGE_SIZE 4096
+
+// Uncomment this to switch to header-only version
+#define PUGIXML_HEADER_ONLY
+
+// Uncomment this to enable long long support
+//#define PUGIXML_HAS_LONG_LONG
+
+#endif
+
+/**
+ * Copyright (c) 2006-2018 Arseny Kapoulkine
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */

+ 12796 - 0
contrib/pugixml/src/pugixml.cpp

@@ -0,0 +1,12796 @@
+/**
+ * pugixml parser - version 1.9
+ * --------------------------------------------------------
+ * Copyright (C) 2006-2018, by Arseny Kapoulkine ([email protected])
+ * Report bugs and download new versions at http://pugixml.org/
+ *
+ * This library is distributed under the MIT License. See notice at the end
+ * of this file.
+ *
+ * This work is based on the pugxml parser, which is:
+ * Copyright (C) 2003, by Kristen Wegner ([email protected])
+ */
+
+#ifndef SOURCE_PUGIXML_CPP
+#define SOURCE_PUGIXML_CPP
+
+#include "pugixml.hpp"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+#include <limits.h>
+
+#ifdef PUGIXML_WCHAR_MODE
+#	include <wchar.h>
+#endif
+
+#ifndef PUGIXML_NO_XPATH
+#	include <math.h>
+#	include <float.h>
+#endif
+
+#ifndef PUGIXML_NO_STL
+#	include <istream>
+#	include <ostream>
+#	include <string>
+#endif
+
+// For placement new
+#include <new>
+
+#ifdef _MSC_VER
+#	pragma warning(push)
+#	pragma warning(disable: 4127) // conditional expression is constant
+#	pragma warning(disable: 4324) // structure was padded due to __declspec(align())
+#	pragma warning(disable: 4702) // unreachable code
+#	pragma warning(disable: 4996) // this function or variable may be unsafe
+#endif
+
+#if defined(_MSC_VER) && defined(__c2__)
+#	pragma clang diagnostic push
+#	pragma clang diagnostic ignored "-Wdeprecated" // this function or variable may be unsafe
+#endif
+
+#ifdef __INTEL_COMPILER
+#	pragma warning(disable: 177) // function was declared but never referenced
+#	pragma warning(disable: 279) // controlling expression is constant
+#	pragma warning(disable: 1478 1786) // function was declared "deprecated"
+#	pragma warning(disable: 1684) // conversion from pointer to same-sized integral type
+#endif
+
+#if defined(__BORLANDC__) && defined(PUGIXML_HEADER_ONLY)
+#	pragma warn -8080 // symbol is declared but never used; disabling this inside push/pop bracket does not make the warning go away
+#endif
+
+#ifdef __BORLANDC__
+#	pragma option push
+#	pragma warn -8008 // condition is always false
+#	pragma warn -8066 // unreachable code
+#endif
+
+#ifdef __SNC__
+// Using diag_push/diag_pop does not disable the warnings inside templates due to a compiler bug
+#	pragma diag_suppress=178 // function was declared but never referenced
+#	pragma diag_suppress=237 // controlling expression is constant
+#endif
+
+#ifdef __TI_COMPILER_VERSION__
+#	pragma diag_suppress 179 // function was declared but never referenced
+#endif
+
+// Inlining controls
+#if defined(_MSC_VER) && _MSC_VER >= 1300
+#	define PUGI__NO_INLINE __declspec(noinline)
+#elif defined(__GNUC__)
+#	define PUGI__NO_INLINE __attribute__((noinline))
+#else
+#	define PUGI__NO_INLINE
+#endif
+
+// Branch weight controls
+#if defined(__GNUC__) && !defined(__c2__)
+#	define PUGI__UNLIKELY(cond) __builtin_expect(cond, 0)
+#else
+#	define PUGI__UNLIKELY(cond) (cond)
+#endif
+
+// Simple static assertion
+#define PUGI__STATIC_ASSERT(cond) { static const char condition_failed[(cond) ? 1 : -1] = {0}; (void)condition_failed[0]; }
+
+// Digital Mars C++ bug workaround for passing char loaded from memory via stack
+#ifdef __DMC__
+#	define PUGI__DMC_VOLATILE volatile
+#else
+#	define PUGI__DMC_VOLATILE
+#endif
+
+// Integer sanitizer workaround; we only apply this for clang since gcc8 has no_sanitize but not unsigned-integer-overflow and produces "attribute directive ignored" warnings
+#if defined(__clang__) && defined(__has_attribute)
+#	if __has_attribute(no_sanitize)
+#		define PUGI__UNSIGNED_OVERFLOW __attribute__((no_sanitize("unsigned-integer-overflow")))
+#	else
+#		define PUGI__UNSIGNED_OVERFLOW
+#	endif
+#else
+#	define PUGI__UNSIGNED_OVERFLOW
+#endif
+
+// Borland C++ bug workaround for not defining ::memcpy depending on header include order (can't always use std::memcpy because some compilers don't have it at all)
+#if defined(__BORLANDC__) && !defined(__MEM_H_USING_LIST)
+using std::memcpy;
+using std::memmove;
+using std::memset;
+#endif
+
+// Some MinGW/GCC versions have headers that erroneously omit LLONG_MIN/LLONG_MAX/ULLONG_MAX definitions from limits.h in some configurations
+#if defined(PUGIXML_HAS_LONG_LONG) && defined(__GNUC__) && !defined(LLONG_MAX) && !defined(LLONG_MIN) && !defined(ULLONG_MAX)
+#	define LLONG_MIN (-LLONG_MAX - 1LL)
+#	define LLONG_MAX __LONG_LONG_MAX__
+#	define ULLONG_MAX (LLONG_MAX * 2ULL + 1ULL)
+#endif
+
+// In some environments MSVC is a compiler but the CRT lacks certain MSVC-specific features
+#if defined(_MSC_VER) && !defined(__S3E__)
+#	define PUGI__MSVC_CRT_VERSION _MSC_VER
+#endif
+
+// Not all platforms have snprintf; we define a wrapper that uses snprintf if possible. This only works with buffers with a known size.
+#if __cplusplus >= 201103
+#	define PUGI__SNPRINTF(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__)
+#elif defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400
+#	define PUGI__SNPRINTF(buf, ...) _snprintf_s(buf, _countof(buf), _TRUNCATE, __VA_ARGS__)
+#else
+#	define PUGI__SNPRINTF sprintf
+#endif
+
+// We put implementation details into an anonymous namespace in source mode, but have to keep it in non-anonymous namespace in header-only mode to prevent binary bloat.
+#ifdef PUGIXML_HEADER_ONLY
+#	define PUGI__NS_BEGIN namespace pugi { namespace impl {
+#	define PUGI__NS_END } }
+#	define PUGI__FN inline
+#	define PUGI__FN_NO_INLINE inline
+#else
+#	if defined(_MSC_VER) && _MSC_VER < 1300 // MSVC6 seems to have an amusing bug with anonymous namespaces inside namespaces
+#		define PUGI__NS_BEGIN namespace pugi { namespace impl {
+#		define PUGI__NS_END } }
+#	else
+#		define PUGI__NS_BEGIN namespace pugi { namespace impl { namespace {
+#		define PUGI__NS_END } } }
+#	endif
+#	define PUGI__FN
+#	define PUGI__FN_NO_INLINE PUGI__NO_INLINE
+#endif
+
+// uintptr_t
+#if (defined(_MSC_VER) && _MSC_VER < 1600) || (defined(__BORLANDC__) && __BORLANDC__ < 0x561)
+namespace pugi
+{
+#	ifndef _UINTPTR_T_DEFINED
+	typedef size_t uintptr_t;
+#	endif
+
+	typedef unsigned __int8 uint8_t;
+	typedef unsigned __int16 uint16_t;
+	typedef unsigned __int32 uint32_t;
+}
+#else
+#	include <stdint.h>
+#endif
+
+// Memory allocation
+PUGI__NS_BEGIN
+	PUGI__FN void* default_allocate(size_t size)
+	{
+		return malloc(size);
+	}
+
+	PUGI__FN void default_deallocate(void* ptr)
+	{
+		free(ptr);
+	}
+
+	template <typename T>
+	struct xml_memory_management_function_storage
+	{
+		static allocation_function allocate;
+		static deallocation_function deallocate;
+	};
+
+	// Global allocation functions are stored in class statics so that in header mode linker deduplicates them
+	// Without a template<> we'll get multiple definitions of the same static
+	template <typename T> allocation_function xml_memory_management_function_storage<T>::allocate = default_allocate;
+	template <typename T> deallocation_function xml_memory_management_function_storage<T>::deallocate = default_deallocate;
+
+	typedef xml_memory_management_function_storage<int> xml_memory;
+PUGI__NS_END
+
+// String utilities
+PUGI__NS_BEGIN
+	// Get string length
+	PUGI__FN size_t strlength(const char_t* s)
+	{
+		assert(s);
+
+	#ifdef PUGIXML_WCHAR_MODE
+		return wcslen(s);
+	#else
+		return strlen(s);
+	#endif
+	}
+
+	// Compare two strings
+	PUGI__FN bool strequal(const char_t* src, const char_t* dst)
+	{
+		assert(src && dst);
+
+	#ifdef PUGIXML_WCHAR_MODE
+		return wcscmp(src, dst) == 0;
+	#else
+		return strcmp(src, dst) == 0;
+	#endif
+	}
+
+	// Compare lhs with [rhs_begin, rhs_end)
+	PUGI__FN bool strequalrange(const char_t* lhs, const char_t* rhs, size_t count)
+	{
+		for (size_t i = 0; i < count; ++i)
+			if (lhs[i] != rhs[i])
+				return false;
+
+		return lhs[count] == 0;
+	}
+
+	// Get length of wide string, even if CRT lacks wide character support
+	PUGI__FN size_t strlength_wide(const wchar_t* s)
+	{
+		assert(s);
+
+	#ifdef PUGIXML_WCHAR_MODE
+		return wcslen(s);
+	#else
+		const wchar_t* end = s;
+		while (*end) end++;
+		return static_cast<size_t>(end - s);
+	#endif
+	}
+PUGI__NS_END
+
+// auto_ptr-like object for exception recovery
+PUGI__NS_BEGIN
+	template <typename T> struct auto_deleter
+	{
+		typedef void (*D)(T*);
+
+		T* data;
+		D deleter;
+
+		auto_deleter(T* data_, D deleter_): data(data_), deleter(deleter_)
+		{
+		}
+
+		~auto_deleter()
+		{
+			if (data) deleter(data);
+		}
+
+		T* release()
+		{
+			T* result = data;
+			data = 0;
+			return result;
+		}
+	};
+PUGI__NS_END
+
+#ifdef PUGIXML_COMPACT
+PUGI__NS_BEGIN
+	class compact_hash_table
+	{
+	public:
+		compact_hash_table(): _items(0), _capacity(0), _count(0)
+		{
+		}
+
+		void clear()
+		{
+			if (_items)
+			{
+				xml_memory::deallocate(_items);
+				_items = 0;
+				_capacity = 0;
+				_count = 0;
+			}
+		}
+
+		void* find(const void* key)
+		{
+			if (_capacity == 0) return 0;
+
+			item_t* item = get_item(key);
+			assert(item);
+			assert(item->key == key || (item->key == 0 && item->value == 0));
+
+			return item->value;
+		}
+
+		void insert(const void* key, void* value)
+		{
+			assert(_capacity != 0 && _count < _capacity - _capacity / 4);
+
+			item_t* item = get_item(key);
+			assert(item);
+
+			if (item->key == 0)
+			{
+				_count++;
+				item->key = key;
+			}
+
+			item->value = value;
+		}
+
+		bool reserve(size_t extra = 16)
+		{
+			if (_count + extra >= _capacity - _capacity / 4)
+				return rehash(_count + extra);
+
+			return true;
+		}
+
+	private:
+		struct item_t
+		{
+			const void* key;
+			void* value;
+		};
+
+		item_t* _items;
+		size_t _capacity;
+
+		size_t _count;
+
+		bool rehash(size_t count);
+
+		item_t* get_item(const void* key)
+		{
+			assert(key);
+			assert(_capacity > 0);
+
+			size_t hashmod = _capacity - 1;
+			size_t bucket = hash(key) & hashmod;
+
+			for (size_t probe = 0; probe <= hashmod; ++probe)
+			{
+				item_t& probe_item = _items[bucket];
+
+				if (probe_item.key == key || probe_item.key == 0)
+					return &probe_item;
+
+				// hash collision, quadratic probing
+				bucket = (bucket + probe + 1) & hashmod;
+			}
+
+			assert(false && "Hash table is full"); // unreachable
+			return 0;
+		}
+
+		static PUGI__UNSIGNED_OVERFLOW unsigned int hash(const void* key)
+		{
+			unsigned int h = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(key));
+
+			// MurmurHash3 32-bit finalizer
+			h ^= h >> 16;
+			h *= 0x85ebca6bu;
+			h ^= h >> 13;
+			h *= 0xc2b2ae35u;
+			h ^= h >> 16;
+
+			return h;
+		}
+	};
+
+	PUGI__FN_NO_INLINE bool compact_hash_table::rehash(size_t count)
+	{
+		size_t capacity = 32;
+		while (count >= capacity - capacity / 4)
+			capacity *= 2;
+
+		compact_hash_table rt;
+		rt._capacity = capacity;
+		rt._items = static_cast<item_t*>(xml_memory::allocate(sizeof(item_t) * capacity));
+
+		if (!rt._items)
+			return false;
+
+		memset(rt._items, 0, sizeof(item_t) * capacity);
+
+		for (size_t i = 0; i < _capacity; ++i)
+			if (_items[i].key)
+				rt.insert(_items[i].key, _items[i].value);
+
+		if (_items)
+			xml_memory::deallocate(_items);
+
+		_capacity = capacity;
+		_items = rt._items;
+
+		assert(_count == rt._count);
+
+		return true;
+	}
+
+PUGI__NS_END
+#endif
+
+PUGI__NS_BEGIN
+#ifdef PUGIXML_COMPACT
+	static const uintptr_t xml_memory_block_alignment = 4;
+#else
+	static const uintptr_t xml_memory_block_alignment = sizeof(void*);
+#endif
+
+	// extra metadata bits
+	static const uintptr_t xml_memory_page_contents_shared_mask = 64;
+	static const uintptr_t xml_memory_page_name_allocated_mask = 32;
+	static const uintptr_t xml_memory_page_value_allocated_mask = 16;
+	static const uintptr_t xml_memory_page_type_mask = 15;
+
+	// combined masks for string uniqueness
+	static const uintptr_t xml_memory_page_name_allocated_or_shared_mask = xml_memory_page_name_allocated_mask | xml_memory_page_contents_shared_mask;
+	static const uintptr_t xml_memory_page_value_allocated_or_shared_mask = xml_memory_page_value_allocated_mask | xml_memory_page_contents_shared_mask;
+
+#ifdef PUGIXML_COMPACT
+	#define PUGI__GETHEADER_IMPL(object, page, flags) // unused
+	#define PUGI__GETPAGE_IMPL(header) (header).get_page()
+#else
+	#define PUGI__GETHEADER_IMPL(object, page, flags) (((reinterpret_cast<char*>(object) - reinterpret_cast<char*>(page)) << 8) | (flags))
+	// this macro casts pointers through void* to avoid 'cast increases required alignment of target type' warnings
+	#define PUGI__GETPAGE_IMPL(header) static_cast<impl::xml_memory_page*>(const_cast<void*>(static_cast<const void*>(reinterpret_cast<const char*>(&header) - (header >> 8))))
+#endif
+
+	#define PUGI__GETPAGE(n) PUGI__GETPAGE_IMPL((n)->header)
+	#define PUGI__NODETYPE(n) static_cast<xml_node_type>((n)->header & impl::xml_memory_page_type_mask)
+
+	struct xml_allocator;
+
+	struct xml_memory_page
+	{
+		static xml_memory_page* construct(void* memory)
+		{
+			xml_memory_page* result = static_cast<xml_memory_page*>(memory);
+
+			result->allocator = 0;
+			result->prev = 0;
+			result->next = 0;
+			result->busy_size = 0;
+			result->freed_size = 0;
+
+		#ifdef PUGIXML_COMPACT
+			result->compact_string_base = 0;
+			result->compact_shared_parent = 0;
+			result->compact_page_marker = 0;
+		#endif
+
+			return result;
+		}
+
+		xml_allocator* allocator;
+
+		xml_memory_page* prev;
+		xml_memory_page* next;
+
+		size_t busy_size;
+		size_t freed_size;
+
+	#ifdef PUGIXML_COMPACT
+		char_t* compact_string_base;
+		void* compact_shared_parent;
+		uint32_t* compact_page_marker;
+	#endif
+	};
+
+	static const size_t xml_memory_page_size =
+	#ifdef PUGIXML_MEMORY_PAGE_SIZE
+		(PUGIXML_MEMORY_PAGE_SIZE)
+	#else
+		32768
+	#endif
+		- sizeof(xml_memory_page);
+
+	struct xml_memory_string_header
+	{
+		uint16_t page_offset; // offset from page->data
+		uint16_t full_size; // 0 if string occupies whole page
+	};
+
+	struct xml_allocator
+	{
+		xml_allocator(xml_memory_page* root): _root(root), _busy_size(root->busy_size)
+		{
+		#ifdef PUGIXML_COMPACT
+			_hash = 0;
+		#endif
+		}
+
+		xml_memory_page* allocate_page(size_t data_size)
+		{
+			size_t size = sizeof(xml_memory_page) + data_size;
+
+			// allocate block with some alignment, leaving memory for worst-case padding
+			void* memory = xml_memory::allocate(size);
+			if (!memory) return 0;
+
+			// prepare page structure
+			xml_memory_page* page = xml_memory_page::construct(memory);
+			assert(page);
+
+			page->allocator = _root->allocator;
+
+			return page;
+		}
+
+		static void deallocate_page(xml_memory_page* page)
+		{
+			xml_memory::deallocate(page);
+		}
+
+		void* allocate_memory_oob(size_t size, xml_memory_page*& out_page);
+
+		void* allocate_memory(size_t size, xml_memory_page*& out_page)
+		{
+			if (PUGI__UNLIKELY(_busy_size + size > xml_memory_page_size))
+				return allocate_memory_oob(size, out_page);
+
+			void* buf = reinterpret_cast<char*>(_root) + sizeof(xml_memory_page) + _busy_size;
+
+			_busy_size += size;
+
+			out_page = _root;
+
+			return buf;
+		}
+
+	#ifdef PUGIXML_COMPACT
+		void* allocate_object(size_t size, xml_memory_page*& out_page)
+		{
+			void* result = allocate_memory(size + sizeof(uint32_t), out_page);
+			if (!result) return 0;
+
+			// adjust for marker
+			ptrdiff_t offset = static_cast<char*>(result) - reinterpret_cast<char*>(out_page->compact_page_marker);
+
+			if (PUGI__UNLIKELY(static_cast<uintptr_t>(offset) >= 256 * xml_memory_block_alignment))
+			{
+				// insert new marker
+				uint32_t* marker = static_cast<uint32_t*>(result);
+
+				*marker = static_cast<uint32_t>(reinterpret_cast<char*>(marker) - reinterpret_cast<char*>(out_page));
+				out_page->compact_page_marker = marker;
+
+				// since we don't reuse the page space until we reallocate it, we can just pretend that we freed the marker block
+				// this will make sure deallocate_memory correctly tracks the size
+				out_page->freed_size += sizeof(uint32_t);
+
+				return marker + 1;
+			}
+			else
+			{
+				// roll back uint32_t part
+				_busy_size -= sizeof(uint32_t);
+
+				return result;
+			}
+		}
+	#else
+		void* allocate_object(size_t size, xml_memory_page*& out_page)
+		{
+			return allocate_memory(size, out_page);
+		}
+	#endif
+
+		void deallocate_memory(void* ptr, size_t size, xml_memory_page* page)
+		{
+			if (page == _root) page->busy_size = _busy_size;
+
+			assert(ptr >= reinterpret_cast<char*>(page) + sizeof(xml_memory_page) && ptr < reinterpret_cast<char*>(page) + sizeof(xml_memory_page) + page->busy_size);
+			(void)!ptr;
+
+			page->freed_size += size;
+			assert(page->freed_size <= page->busy_size);
+
+			if (page->freed_size == page->busy_size)
+			{
+				if (page->next == 0)
+				{
+					assert(_root == page);
+
+					// top page freed, just reset sizes
+					page->busy_size = 0;
+					page->freed_size = 0;
+
+				#ifdef PUGIXML_COMPACT
+					// reset compact state to maximize efficiency
+					page->compact_string_base = 0;
+					page->compact_shared_parent = 0;
+					page->compact_page_marker = 0;
+				#endif
+
+					_busy_size = 0;
+				}
+				else
+				{
+					assert(_root != page);
+					assert(page->prev);
+
+					// remove from the list
+					page->prev->next = page->next;
+					page->next->prev = page->prev;
+
+					// deallocate
+					deallocate_page(page);
+				}
+			}
+		}
+
+		char_t* allocate_string(size_t length)
+		{
+			static const size_t max_encoded_offset = (1 << 16) * xml_memory_block_alignment;
+
+			PUGI__STATIC_ASSERT(xml_memory_page_size <= max_encoded_offset);
+
+			// allocate memory for string and header block
+			size_t size = sizeof(xml_memory_string_header) + length * sizeof(char_t);
+
+			// round size up to block alignment boundary
+			size_t full_size = (size + (xml_memory_block_alignment - 1)) & ~(xml_memory_block_alignment - 1);
+
+			xml_memory_page* page;
+			xml_memory_string_header* header = static_cast<xml_memory_string_header*>(allocate_memory(full_size, page));
+
+			if (!header) return 0;
+
+			// setup header
+			ptrdiff_t page_offset = reinterpret_cast<char*>(header) - reinterpret_cast<char*>(page) - sizeof(xml_memory_page);
+
+			assert(page_offset % xml_memory_block_alignment == 0);
+			assert(page_offset >= 0 && static_cast<size_t>(page_offset) < max_encoded_offset);
+			header->page_offset = static_cast<uint16_t>(static_cast<size_t>(page_offset) / xml_memory_block_alignment);
+
+			// full_size == 0 for large strings that occupy the whole page
+			assert(full_size % xml_memory_block_alignment == 0);
+			assert(full_size < max_encoded_offset || (page->busy_size == full_size && page_offset == 0));
+			header->full_size = static_cast<uint16_t>(full_size < max_encoded_offset ? full_size / xml_memory_block_alignment : 0);
+
+			// round-trip through void* to avoid 'cast increases required alignment of target type' warning
+			// header is guaranteed a pointer-sized alignment, which should be enough for char_t
+			return static_cast<char_t*>(static_cast<void*>(header + 1));
+		}
+
+		void deallocate_string(char_t* string)
+		{
+			// this function casts pointers through void* to avoid 'cast increases required alignment of target type' warnings
+			// we're guaranteed the proper (pointer-sized) alignment on the input string if it was allocated via allocate_string
+
+			// get header
+			xml_memory_string_header* header = static_cast<xml_memory_string_header*>(static_cast<void*>(string)) - 1;
+			assert(header);
+
+			// deallocate
+			size_t page_offset = sizeof(xml_memory_page) + header->page_offset * xml_memory_block_alignment;
+			xml_memory_page* page = reinterpret_cast<xml_memory_page*>(static_cast<void*>(reinterpret_cast<char*>(header) - page_offset));
+
+			// if full_size == 0 then this string occupies the whole page
+			size_t full_size = header->full_size == 0 ? page->busy_size : header->full_size * xml_memory_block_alignment;
+
+			deallocate_memory(header, full_size, page);
+		}
+
+		bool reserve()
+		{
+		#ifdef PUGIXML_COMPACT
+			return _hash->reserve();
+		#else
+			return true;
+		#endif
+		}
+
+		xml_memory_page* _root;
+		size_t _busy_size;
+
+	#ifdef PUGIXML_COMPACT
+		compact_hash_table* _hash;
+	#endif
+	};
+
+	PUGI__FN_NO_INLINE void* xml_allocator::allocate_memory_oob(size_t size, xml_memory_page*& out_page)
+	{
+		const size_t large_allocation_threshold = xml_memory_page_size / 4;
+
+		xml_memory_page* page = allocate_page(size <= large_allocation_threshold ? xml_memory_page_size : size);
+		out_page = page;
+
+		if (!page) return 0;
+
+		if (size <= large_allocation_threshold)
+		{
+			_root->busy_size = _busy_size;
+
+			// insert page at the end of linked list
+			page->prev = _root;
+			_root->next = page;
+			_root = page;
+
+			_busy_size = size;
+		}
+		else
+		{
+			// insert page before the end of linked list, so that it is deleted as soon as possible
+			// the last page is not deleted even if it's empty (see deallocate_memory)
+			assert(_root->prev);
+
+			page->prev = _root->prev;
+			page->next = _root;
+
+			_root->prev->next = page;
+			_root->prev = page;
+
+			page->busy_size = size;
+		}
+
+		return reinterpret_cast<char*>(page) + sizeof(xml_memory_page);
+	}
+PUGI__NS_END
+
+#ifdef PUGIXML_COMPACT
+PUGI__NS_BEGIN
+	static const uintptr_t compact_alignment_log2 = 2;
+	static const uintptr_t compact_alignment = 1 << compact_alignment_log2;
+
+	class compact_header
+	{
+	public:
+		compact_header(xml_memory_page* page, unsigned int flags)
+		{
+			PUGI__STATIC_ASSERT(xml_memory_block_alignment == compact_alignment);
+
+			ptrdiff_t offset = (reinterpret_cast<char*>(this) - reinterpret_cast<char*>(page->compact_page_marker));
+			assert(offset % compact_alignment == 0 && static_cast<uintptr_t>(offset) < 256 * compact_alignment);
+
+			_page = static_cast<unsigned char>(offset >> compact_alignment_log2);
+			_flags = static_cast<unsigned char>(flags);
+		}
+
+		void operator&=(uintptr_t mod)
+		{
+			_flags &= static_cast<unsigned char>(mod);
+		}
+
+		void operator|=(uintptr_t mod)
+		{
+			_flags |= static_cast<unsigned char>(mod);
+		}
+
+		uintptr_t operator&(uintptr_t mod) const
+		{
+			return _flags & mod;
+		}
+
+		xml_memory_page* get_page() const
+		{
+			// round-trip through void* to silence 'cast increases required alignment of target type' warnings
+			const char* page_marker = reinterpret_cast<const char*>(this) - (_page << compact_alignment_log2);
+			const char* page = page_marker - *reinterpret_cast<const uint32_t*>(static_cast<const void*>(page_marker));
+
+			return const_cast<xml_memory_page*>(reinterpret_cast<const xml_memory_page*>(static_cast<const void*>(page)));
+		}
+
+	private:
+		unsigned char _page;
+		unsigned char _flags;
+	};
+
+	PUGI__FN xml_memory_page* compact_get_page(const void* object, int header_offset)
+	{
+		const compact_header* header = reinterpret_cast<const compact_header*>(static_cast<const char*>(object) - header_offset);
+
+		return header->get_page();
+	}
+
+	template <int header_offset, typename T> PUGI__FN_NO_INLINE T* compact_get_value(const void* object)
+	{
+		return static_cast<T*>(compact_get_page(object, header_offset)->allocator->_hash->find(object));
+	}
+
+	template <int header_offset, typename T> PUGI__FN_NO_INLINE void compact_set_value(const void* object, T* value)
+	{
+		compact_get_page(object, header_offset)->allocator->_hash->insert(object, value);
+	}
+
+	template <typename T, int header_offset, int start = -126> class compact_pointer
+	{
+	public:
+		compact_pointer(): _data(0)
+		{
+		}
+
+		void operator=(const compact_pointer& rhs)
+		{
+			*this = rhs + 0;
+		}
+
+		void operator=(T* value)
+		{
+			if (value)
+			{
+				// value is guaranteed to be compact-aligned; 'this' is not
+				// our decoding is based on 'this' aligned to compact alignment downwards (see operator T*)
+				// so for negative offsets (e.g. -3) we need to adjust the diff by compact_alignment - 1 to
+				// compensate for arithmetic shift rounding for negative values
+				ptrdiff_t diff = reinterpret_cast<char*>(value) - reinterpret_cast<char*>(this);
+				ptrdiff_t offset = ((diff + int(compact_alignment - 1)) >> compact_alignment_log2) - start;
+
+				if (static_cast<uintptr_t>(offset) <= 253)
+					_data = static_cast<unsigned char>(offset + 1);
+				else
+				{
+					compact_set_value<header_offset>(this, value);
+
+					_data = 255;
+				}
+			}
+			else
+				_data = 0;
+		}
+
+		operator T*() const
+		{
+			if (_data)
+			{
+				if (_data < 255)
+				{
+					uintptr_t base = reinterpret_cast<uintptr_t>(this) & ~(compact_alignment - 1);
+
+					return reinterpret_cast<T*>(base + (_data - 1 + start) * compact_alignment);
+				}
+				else
+					return compact_get_value<header_offset, T>(this);
+			}
+			else
+				return 0;
+		}
+
+		T* operator->() const
+		{
+			return *this;
+		}
+
+	private:
+		unsigned char _data;
+	};
+
+	template <typename T, int header_offset> class compact_pointer_parent
+	{
+	public:
+		compact_pointer_parent(): _data(0)
+		{
+		}
+
+		void operator=(const compact_pointer_parent& rhs)
+		{
+			*this = rhs + 0;
+		}
+
+		void operator=(T* value)
+		{
+			if (value)
+			{
+				// value is guaranteed to be compact-aligned; 'this' is not
+				// our decoding is based on 'this' aligned to compact alignment downwards (see operator T*)
+				// so for negative offsets (e.g. -3) we need to adjust the diff by compact_alignment - 1 to
+				// compensate for arithmetic shift behavior for negative values
+				ptrdiff_t diff = reinterpret_cast<char*>(value) - reinterpret_cast<char*>(this);
+				ptrdiff_t offset = ((diff + int(compact_alignment - 1)) >> compact_alignment_log2) + 65533;
+
+				if (static_cast<uintptr_t>(offset) <= 65533)
+				{
+					_data = static_cast<unsigned short>(offset + 1);
+				}
+				else
+				{
+					xml_memory_page* page = compact_get_page(this, header_offset);
+
+					if (PUGI__UNLIKELY(page->compact_shared_parent == 0))
+						page->compact_shared_parent = value;
+
+					if (page->compact_shared_parent == value)
+					{
+						_data = 65534;
+					}
+					else
+					{
+						compact_set_value<header_offset>(this, value);
+
+						_data = 65535;
+					}
+				}
+			}
+			else
+			{
+				_data = 0;
+			}
+		}
+
+		operator T*() const
+		{
+			if (_data)
+			{
+				if (_data < 65534)
+				{
+					uintptr_t base = reinterpret_cast<uintptr_t>(this) & ~(compact_alignment - 1);
+
+					return reinterpret_cast<T*>(base + (_data - 1 - 65533) * compact_alignment);
+				}
+				else if (_data == 65534)
+					return static_cast<T*>(compact_get_page(this, header_offset)->compact_shared_parent);
+				else
+					return compact_get_value<header_offset, T>(this);
+			}
+			else
+				return 0;
+		}
+
+		T* operator->() const
+		{
+			return *this;
+		}
+
+	private:
+		uint16_t _data;
+	};
+
+	template <int header_offset, int base_offset> class compact_string
+	{
+	public:
+		compact_string(): _data(0)
+		{
+		}
+
+		void operator=(const compact_string& rhs)
+		{
+			*this = rhs + 0;
+		}
+
+		void operator=(char_t* value)
+		{
+			if (value)
+			{
+				xml_memory_page* page = compact_get_page(this, header_offset);
+
+				if (PUGI__UNLIKELY(page->compact_string_base == 0))
+					page->compact_string_base = value;
+
+				ptrdiff_t offset = value - page->compact_string_base;
+
+				if (static_cast<uintptr_t>(offset) < (65535 << 7))
+				{
+					// round-trip through void* to silence 'cast increases required alignment of target type' warnings
+					uint16_t* base = reinterpret_cast<uint16_t*>(static_cast<void*>(reinterpret_cast<char*>(this) - base_offset));
+
+					if (*base == 0)
+					{
+						*base = static_cast<uint16_t>((offset >> 7) + 1);
+						_data = static_cast<unsigned char>((offset & 127) + 1);
+					}
+					else
+					{
+						ptrdiff_t remainder = offset - ((*base - 1) << 7);
+
+						if (static_cast<uintptr_t>(remainder) <= 253)
+						{
+							_data = static_cast<unsigned char>(remainder + 1);
+						}
+						else
+						{
+							compact_set_value<header_offset>(this, value);
+
+							_data = 255;
+						}
+					}
+				}
+				else
+				{
+					compact_set_value<header_offset>(this, value);
+
+					_data = 255;
+				}
+			}
+			else
+			{
+				_data = 0;
+			}
+		}
+
+		operator char_t*() const
+		{
+			if (_data)
+			{
+				if (_data < 255)
+				{
+					xml_memory_page* page = compact_get_page(this, header_offset);
+
+					// round-trip through void* to silence 'cast increases required alignment of target type' warnings
+					const uint16_t* base = reinterpret_cast<const uint16_t*>(static_cast<const void*>(reinterpret_cast<const char*>(this) - base_offset));
+					assert(*base);
+
+					ptrdiff_t offset = ((*base - 1) << 7) + (_data - 1);
+
+					return page->compact_string_base + offset;
+				}
+				else
+				{
+					return compact_get_value<header_offset, char_t>(this);
+				}
+			}
+			else
+				return 0;
+		}
+
+	private:
+		unsigned char _data;
+	};
+PUGI__NS_END
+#endif
+
+#ifdef PUGIXML_COMPACT
+namespace pugi
+{
+	struct xml_attribute_struct
+	{
+		xml_attribute_struct(impl::xml_memory_page* page): header(page, 0), namevalue_base(0)
+		{
+			PUGI__STATIC_ASSERT(sizeof(xml_attribute_struct) == 8);
+		}
+
+		impl::compact_header header;
+
+		uint16_t namevalue_base;
+
+		impl::compact_string<4, 2> name;
+		impl::compact_string<5, 3> value;
+
+		impl::compact_pointer<xml_attribute_struct, 6> prev_attribute_c;
+		impl::compact_pointer<xml_attribute_struct, 7, 0> next_attribute;
+	};
+
+	struct xml_node_struct
+	{
+		xml_node_struct(impl::xml_memory_page* page, xml_node_type type): header(page, type), namevalue_base(0)
+		{
+			PUGI__STATIC_ASSERT(sizeof(xml_node_struct) == 12);
+		}
+
+		impl::compact_header header;
+
+		uint16_t namevalue_base;
+
+		impl::compact_string<4, 2> name;
+		impl::compact_string<5, 3> value;
+
+		impl::compact_pointer_parent<xml_node_struct, 6> parent;
+
+		impl::compact_pointer<xml_node_struct, 8, 0> first_child;
+
+		impl::compact_pointer<xml_node_struct,  9>    prev_sibling_c;
+		impl::compact_pointer<xml_node_struct, 10, 0> next_sibling;
+
+		impl::compact_pointer<xml_attribute_struct, 11, 0> first_attribute;
+	};
+}
+#else
+namespace pugi
+{
+	struct xml_attribute_struct
+	{
+		xml_attribute_struct(impl::xml_memory_page* page): name(0), value(0), prev_attribute_c(0), next_attribute(0)
+		{
+			header = PUGI__GETHEADER_IMPL(this, page, 0);
+		}
+
+		uintptr_t header;
+
+		char_t*	name;
+		char_t*	value;
+
+		xml_attribute_struct* prev_attribute_c;
+		xml_attribute_struct* next_attribute;
+	};
+
+	struct xml_node_struct
+	{
+		xml_node_struct(impl::xml_memory_page* page, xml_node_type type): name(0), value(0), parent(0), first_child(0), prev_sibling_c(0), next_sibling(0), first_attribute(0)
+		{
+			header = PUGI__GETHEADER_IMPL(this, page, type);
+		}
+
+		uintptr_t header;
+
+		char_t* name;
+		char_t* value;
+
+		xml_node_struct* parent;
+
+		xml_node_struct* first_child;
+
+		xml_node_struct* prev_sibling_c;
+		xml_node_struct* next_sibling;
+
+		xml_attribute_struct* first_attribute;
+	};
+}
+#endif
+
+PUGI__NS_BEGIN
+	struct xml_extra_buffer
+	{
+		char_t* buffer;
+		xml_extra_buffer* next;
+	};
+
+	struct xml_document_struct: public xml_node_struct, public xml_allocator
+	{
+		xml_document_struct(xml_memory_page* page): xml_node_struct(page, node_document), xml_allocator(page), buffer(0), extra_buffers(0)
+		{
+		}
+
+		const char_t* buffer;
+
+		xml_extra_buffer* extra_buffers;
+
+	#ifdef PUGIXML_COMPACT
+		compact_hash_table hash;
+	#endif
+	};
+
+	template <typename Object> inline xml_allocator& get_allocator(const Object* object)
+	{
+		assert(object);
+
+		return *PUGI__GETPAGE(object)->allocator;
+	}
+
+	template <typename Object> inline xml_document_struct& get_document(const Object* object)
+	{
+		assert(object);
+
+		return *static_cast<xml_document_struct*>(PUGI__GETPAGE(object)->allocator);
+	}
+PUGI__NS_END
+
+// Low-level DOM operations
+PUGI__NS_BEGIN
+	inline xml_attribute_struct* allocate_attribute(xml_allocator& alloc)
+	{
+		xml_memory_page* page;
+		void* memory = alloc.allocate_object(sizeof(xml_attribute_struct), page);
+		if (!memory) return 0;
+
+		return new (memory) xml_attribute_struct(page);
+	}
+
+	inline xml_node_struct* allocate_node(xml_allocator& alloc, xml_node_type type)
+	{
+		xml_memory_page* page;
+		void* memory = alloc.allocate_object(sizeof(xml_node_struct), page);
+		if (!memory) return 0;
+
+		return new (memory) xml_node_struct(page, type);
+	}
+
+	inline void destroy_attribute(xml_attribute_struct* a, xml_allocator& alloc)
+	{
+		if (a->header & impl::xml_memory_page_name_allocated_mask)
+			alloc.deallocate_string(a->name);
+
+		if (a->header & impl::xml_memory_page_value_allocated_mask)
+			alloc.deallocate_string(a->value);
+
+		alloc.deallocate_memory(a, sizeof(xml_attribute_struct), PUGI__GETPAGE(a));
+	}
+
+	inline void destroy_node(xml_node_struct* n, xml_allocator& alloc)
+	{
+		if (n->header & impl::xml_memory_page_name_allocated_mask)
+			alloc.deallocate_string(n->name);
+
+		if (n->header & impl::xml_memory_page_value_allocated_mask)
+			alloc.deallocate_string(n->value);
+
+		for (xml_attribute_struct* attr = n->first_attribute; attr; )
+		{
+			xml_attribute_struct* next = attr->next_attribute;
+
+			destroy_attribute(attr, alloc);
+
+			attr = next;
+		}
+
+		for (xml_node_struct* child = n->first_child; child; )
+		{
+			xml_node_struct* next = child->next_sibling;
+
+			destroy_node(child, alloc);
+
+			child = next;
+		}
+
+		alloc.deallocate_memory(n, sizeof(xml_node_struct), PUGI__GETPAGE(n));
+	}
+
+	inline void append_node(xml_node_struct* child, xml_node_struct* node)
+	{
+		child->parent = node;
+
+		xml_node_struct* head = node->first_child;
+
+		if (head)
+		{
+			xml_node_struct* tail = head->prev_sibling_c;
+
+			tail->next_sibling = child;
+			child->prev_sibling_c = tail;
+			head->prev_sibling_c = child;
+		}
+		else
+		{
+			node->first_child = child;
+			child->prev_sibling_c = child;
+		}
+	}
+
+	inline void prepend_node(xml_node_struct* child, xml_node_struct* node)
+	{
+		child->parent = node;
+
+		xml_node_struct* head = node->first_child;
+
+		if (head)
+		{
+			child->prev_sibling_c = head->prev_sibling_c;
+			head->prev_sibling_c = child;
+		}
+		else
+			child->prev_sibling_c = child;
+
+		child->next_sibling = head;
+		node->first_child = child;
+	}
+
+	inline void insert_node_after(xml_node_struct* child, xml_node_struct* node)
+	{
+		xml_node_struct* parent = node->parent;
+
+		child->parent = parent;
+
+		if (node->next_sibling)
+			node->next_sibling->prev_sibling_c = child;
+		else
+			parent->first_child->prev_sibling_c = child;
+
+		child->next_sibling = node->next_sibling;
+		child->prev_sibling_c = node;
+
+		node->next_sibling = child;
+	}
+
+	inline void insert_node_before(xml_node_struct* child, xml_node_struct* node)
+	{
+		xml_node_struct* parent = node->parent;
+
+		child->parent = parent;
+
+		if (node->prev_sibling_c->next_sibling)
+			node->prev_sibling_c->next_sibling = child;
+		else
+			parent->first_child = child;
+
+		child->prev_sibling_c = node->prev_sibling_c;
+		child->next_sibling = node;
+
+		node->prev_sibling_c = child;
+	}
+
+	inline void remove_node(xml_node_struct* node)
+	{
+		xml_node_struct* parent = node->parent;
+
+		if (node->next_sibling)
+			node->next_sibling->prev_sibling_c = node->prev_sibling_c;
+		else
+			parent->first_child->prev_sibling_c = node->prev_sibling_c;
+
+		if (node->prev_sibling_c->next_sibling)
+			node->prev_sibling_c->next_sibling = node->next_sibling;
+		else
+			parent->first_child = node->next_sibling;
+
+		node->parent = 0;
+		node->prev_sibling_c = 0;
+		node->next_sibling = 0;
+	}
+
+	inline void append_attribute(xml_attribute_struct* attr, xml_node_struct* node)
+	{
+		xml_attribute_struct* head = node->first_attribute;
+
+		if (head)
+		{
+			xml_attribute_struct* tail = head->prev_attribute_c;
+
+			tail->next_attribute = attr;
+			attr->prev_attribute_c = tail;
+			head->prev_attribute_c = attr;
+		}
+		else
+		{
+			node->first_attribute = attr;
+			attr->prev_attribute_c = attr;
+		}
+	}
+
+	inline void prepend_attribute(xml_attribute_struct* attr, xml_node_struct* node)
+	{
+		xml_attribute_struct* head = node->first_attribute;
+
+		if (head)
+		{
+			attr->prev_attribute_c = head->prev_attribute_c;
+			head->prev_attribute_c = attr;
+		}
+		else
+			attr->prev_attribute_c = attr;
+
+		attr->next_attribute = head;
+		node->first_attribute = attr;
+	}
+
+	inline void insert_attribute_after(xml_attribute_struct* attr, xml_attribute_struct* place, xml_node_struct* node)
+	{
+		if (place->next_attribute)
+			place->next_attribute->prev_attribute_c = attr;
+		else
+			node->first_attribute->prev_attribute_c = attr;
+
+		attr->next_attribute = place->next_attribute;
+		attr->prev_attribute_c = place;
+		place->next_attribute = attr;
+	}
+
+	inline void insert_attribute_before(xml_attribute_struct* attr, xml_attribute_struct* place, xml_node_struct* node)
+	{
+		if (place->prev_attribute_c->next_attribute)
+			place->prev_attribute_c->next_attribute = attr;
+		else
+			node->first_attribute = attr;
+
+		attr->prev_attribute_c = place->prev_attribute_c;
+		attr->next_attribute = place;
+		place->prev_attribute_c = attr;
+	}
+
+	inline void remove_attribute(xml_attribute_struct* attr, xml_node_struct* node)
+	{
+		if (attr->next_attribute)
+			attr->next_attribute->prev_attribute_c = attr->prev_attribute_c;
+		else
+			node->first_attribute->prev_attribute_c = attr->prev_attribute_c;
+
+		if (attr->prev_attribute_c->next_attribute)
+			attr->prev_attribute_c->next_attribute = attr->next_attribute;
+		else
+			node->first_attribute = attr->next_attribute;
+
+		attr->prev_attribute_c = 0;
+		attr->next_attribute = 0;
+	}
+
+	PUGI__FN_NO_INLINE xml_node_struct* append_new_node(xml_node_struct* node, xml_allocator& alloc, xml_node_type type = node_element)
+	{
+		if (!alloc.reserve()) return 0;
+
+		xml_node_struct* child = allocate_node(alloc, type);
+		if (!child) return 0;
+
+		append_node(child, node);
+
+		return child;
+	}
+
+	PUGI__FN_NO_INLINE xml_attribute_struct* append_new_attribute(xml_node_struct* node, xml_allocator& alloc)
+	{
+		if (!alloc.reserve()) return 0;
+
+		xml_attribute_struct* attr = allocate_attribute(alloc);
+		if (!attr) return 0;
+
+		append_attribute(attr, node);
+
+		return attr;
+	}
+PUGI__NS_END
+
+// Helper classes for code generation
+PUGI__NS_BEGIN
+	struct opt_false
+	{
+		enum { value = 0 };
+	};
+
+	struct opt_true
+	{
+		enum { value = 1 };
+	};
+PUGI__NS_END
+
+// Unicode utilities
+PUGI__NS_BEGIN
+	inline uint16_t endian_swap(uint16_t value)
+	{
+		return static_cast<uint16_t>(((value & 0xff) << 8) | (value >> 8));
+	}
+
+	inline uint32_t endian_swap(uint32_t value)
+	{
+		return ((value & 0xff) << 24) | ((value & 0xff00) << 8) | ((value & 0xff0000) >> 8) | (value >> 24);
+	}
+
+	struct utf8_counter
+	{
+		typedef size_t value_type;
+
+		static value_type low(value_type result, uint32_t ch)
+		{
+			// U+0000..U+007F
+			if (ch < 0x80) return result + 1;
+			// U+0080..U+07FF
+			else if (ch < 0x800) return result + 2;
+			// U+0800..U+FFFF
+			else return result + 3;
+		}
+
+		static value_type high(value_type result, uint32_t)
+		{
+			// U+10000..U+10FFFF
+			return result + 4;
+		}
+	};
+
+	struct utf8_writer
+	{
+		typedef uint8_t* value_type;
+
+		static value_type low(value_type result, uint32_t ch)
+		{
+			// U+0000..U+007F
+			if (ch < 0x80)
+			{
+				*result = static_cast<uint8_t>(ch);
+				return result + 1;
+			}
+			// U+0080..U+07FF
+			else if (ch < 0x800)
+			{
+				result[0] = static_cast<uint8_t>(0xC0 | (ch >> 6));
+				result[1] = static_cast<uint8_t>(0x80 | (ch & 0x3F));
+				return result + 2;
+			}
+			// U+0800..U+FFFF
+			else
+			{
+				result[0] = static_cast<uint8_t>(0xE0 | (ch >> 12));
+				result[1] = static_cast<uint8_t>(0x80 | ((ch >> 6) & 0x3F));
+				result[2] = static_cast<uint8_t>(0x80 | (ch & 0x3F));
+				return result + 3;
+			}
+		}
+
+		static value_type high(value_type result, uint32_t ch)
+		{
+			// U+10000..U+10FFFF
+			result[0] = static_cast<uint8_t>(0xF0 | (ch >> 18));
+			result[1] = static_cast<uint8_t>(0x80 | ((ch >> 12) & 0x3F));
+			result[2] = static_cast<uint8_t>(0x80 | ((ch >> 6) & 0x3F));
+			result[3] = static_cast<uint8_t>(0x80 | (ch & 0x3F));
+			return result + 4;
+		}
+
+		static value_type any(value_type result, uint32_t ch)
+		{
+			return (ch < 0x10000) ? low(result, ch) : high(result, ch);
+		}
+	};
+
+	struct utf16_counter
+	{
+		typedef size_t value_type;
+
+		static value_type low(value_type result, uint32_t)
+		{
+			return result + 1;
+		}
+
+		static value_type high(value_type result, uint32_t)
+		{
+			return result + 2;
+		}
+	};
+
+	struct utf16_writer
+	{
+		typedef uint16_t* value_type;
+
+		static value_type low(value_type result, uint32_t ch)
+		{
+			*result = static_cast<uint16_t>(ch);
+
+			return result + 1;
+		}
+
+		static value_type high(value_type result, uint32_t ch)
+		{
+			uint32_t msh = static_cast<uint32_t>(ch - 0x10000) >> 10;
+			uint32_t lsh = static_cast<uint32_t>(ch - 0x10000) & 0x3ff;
+
+			result[0] = static_cast<uint16_t>(0xD800 + msh);
+			result[1] = static_cast<uint16_t>(0xDC00 + lsh);
+
+			return result + 2;
+		}
+
+		static value_type any(value_type result, uint32_t ch)
+		{
+			return (ch < 0x10000) ? low(result, ch) : high(result, ch);
+		}
+	};
+
+	struct utf32_counter
+	{
+		typedef size_t value_type;
+
+		static value_type low(value_type result, uint32_t)
+		{
+			return result + 1;
+		}
+
+		static value_type high(value_type result, uint32_t)
+		{
+			return result + 1;
+		}
+	};
+
+	struct utf32_writer
+	{
+		typedef uint32_t* value_type;
+
+		static value_type low(value_type result, uint32_t ch)
+		{
+			*result = ch;
+
+			return result + 1;
+		}
+
+		static value_type high(value_type result, uint32_t ch)
+		{
+			*result = ch;
+
+			return result + 1;
+		}
+
+		static value_type any(value_type result, uint32_t ch)
+		{
+			*result = ch;
+
+			return result + 1;
+		}
+	};
+
+	struct latin1_writer
+	{
+		typedef uint8_t* value_type;
+
+		static value_type low(value_type result, uint32_t ch)
+		{
+			*result = static_cast<uint8_t>(ch > 255 ? '?' : ch);
+
+			return result + 1;
+		}
+
+		static value_type high(value_type result, uint32_t ch)
+		{
+			(void)ch;
+
+			*result = '?';
+
+			return result + 1;
+		}
+	};
+
+	struct utf8_decoder
+	{
+		typedef uint8_t type;
+
+		template <typename Traits> static inline typename Traits::value_type process(const uint8_t* data, size_t size, typename Traits::value_type result, Traits)
+		{
+			const uint8_t utf8_byte_mask = 0x3f;
+
+			while (size)
+			{
+				uint8_t lead = *data;
+
+				// 0xxxxxxx -> U+0000..U+007F
+				if (lead < 0x80)
+				{
+					result = Traits::low(result, lead);
+					data += 1;
+					size -= 1;
+
+					// process aligned single-byte (ascii) blocks
+					if ((reinterpret_cast<uintptr_t>(data) & 3) == 0)
+					{
+						// round-trip through void* to silence 'cast increases required alignment of target type' warnings
+						while (size >= 4 && (*static_cast<const uint32_t*>(static_cast<const void*>(data)) & 0x80808080) == 0)
+						{
+							result = Traits::low(result, data[0]);
+							result = Traits::low(result, data[1]);
+							result = Traits::low(result, data[2]);
+							result = Traits::low(result, data[3]);
+							data += 4;
+							size -= 4;
+						}
+					}
+				}
+				// 110xxxxx -> U+0080..U+07FF
+				else if (static_cast<unsigned int>(lead - 0xC0) < 0x20 && size >= 2 && (data[1] & 0xc0) == 0x80)
+				{
+					result = Traits::low(result, ((lead & ~0xC0) << 6) | (data[1] & utf8_byte_mask));
+					data += 2;
+					size -= 2;
+				}
+				// 1110xxxx -> U+0800-U+FFFF
+				else if (static_cast<unsigned int>(lead - 0xE0) < 0x10 && size >= 3 && (data[1] & 0xc0) == 0x80 && (data[2] & 0xc0) == 0x80)
+				{
+					result = Traits::low(result, ((lead & ~0xE0) << 12) | ((data[1] & utf8_byte_mask) << 6) | (data[2] & utf8_byte_mask));
+					data += 3;
+					size -= 3;
+				}
+				// 11110xxx -> U+10000..U+10FFFF
+				else if (static_cast<unsigned int>(lead - 0xF0) < 0x08 && size >= 4 && (data[1] & 0xc0) == 0x80 && (data[2] & 0xc0) == 0x80 && (data[3] & 0xc0) == 0x80)
+				{
+					result = Traits::high(result, ((lead & ~0xF0) << 18) | ((data[1] & utf8_byte_mask) << 12) | ((data[2] & utf8_byte_mask) << 6) | (data[3] & utf8_byte_mask));
+					data += 4;
+					size -= 4;
+				}
+				// 10xxxxxx or 11111xxx -> invalid
+				else
+				{
+					data += 1;
+					size -= 1;
+				}
+			}
+
+			return result;
+		}
+	};
+
+	template <typename opt_swap> struct utf16_decoder
+	{
+		typedef uint16_t type;
+
+		template <typename Traits> static inline typename Traits::value_type process(const uint16_t* data, size_t size, typename Traits::value_type result, Traits)
+		{
+			while (size)
+			{
+				uint16_t lead = opt_swap::value ? endian_swap(*data) : *data;
+
+				// U+0000..U+D7FF
+				if (lead < 0xD800)
+				{
+					result = Traits::low(result, lead);
+					data += 1;
+					size -= 1;
+				}
+				// U+E000..U+FFFF
+				else if (static_cast<unsigned int>(lead - 0xE000) < 0x2000)
+				{
+					result = Traits::low(result, lead);
+					data += 1;
+					size -= 1;
+				}
+				// surrogate pair lead
+				else if (static_cast<unsigned int>(lead - 0xD800) < 0x400 && size >= 2)
+				{
+					uint16_t next = opt_swap::value ? endian_swap(data[1]) : data[1];
+
+					if (static_cast<unsigned int>(next - 0xDC00) < 0x400)
+					{
+						result = Traits::high(result, 0x10000 + ((lead & 0x3ff) << 10) + (next & 0x3ff));
+						data += 2;
+						size -= 2;
+					}
+					else
+					{
+						data += 1;
+						size -= 1;
+					}
+				}
+				else
+				{
+					data += 1;
+					size -= 1;
+				}
+			}
+
+			return result;
+		}
+	};
+
+	template <typename opt_swap> struct utf32_decoder
+	{
+		typedef uint32_t type;
+
+		template <typename Traits> static inline typename Traits::value_type process(const uint32_t* data, size_t size, typename Traits::value_type result, Traits)
+		{
+			while (size)
+			{
+				uint32_t lead = opt_swap::value ? endian_swap(*data) : *data;
+
+				// U+0000..U+FFFF
+				if (lead < 0x10000)
+				{
+					result = Traits::low(result, lead);
+					data += 1;
+					size -= 1;
+				}
+				// U+10000..U+10FFFF
+				else
+				{
+					result = Traits::high(result, lead);
+					data += 1;
+					size -= 1;
+				}
+			}
+
+			return result;
+		}
+	};
+
+	struct latin1_decoder
+	{
+		typedef uint8_t type;
+
+		template <typename Traits> static inline typename Traits::value_type process(const uint8_t* data, size_t size, typename Traits::value_type result, Traits)
+		{
+			while (size)
+			{
+				result = Traits::low(result, *data);
+				data += 1;
+				size -= 1;
+			}
+
+			return result;
+		}
+	};
+
+	template <size_t size> struct wchar_selector;
+
+	template <> struct wchar_selector<2>
+	{
+		typedef uint16_t type;
+		typedef utf16_counter counter;
+		typedef utf16_writer writer;
+		typedef utf16_decoder<opt_false> decoder;
+	};
+
+	template <> struct wchar_selector<4>
+	{
+		typedef uint32_t type;
+		typedef utf32_counter counter;
+		typedef utf32_writer writer;
+		typedef utf32_decoder<opt_false> decoder;
+	};
+
+	typedef wchar_selector<sizeof(wchar_t)>::counter wchar_counter;
+	typedef wchar_selector<sizeof(wchar_t)>::writer wchar_writer;
+
+	struct wchar_decoder
+	{
+		typedef wchar_t type;
+
+		template <typename Traits> static inline typename Traits::value_type process(const wchar_t* data, size_t size, typename Traits::value_type result, Traits traits)
+		{
+			typedef wchar_selector<sizeof(wchar_t)>::decoder decoder;
+
+			return decoder::process(reinterpret_cast<const typename decoder::type*>(data), size, result, traits);
+		}
+	};
+
+#ifdef PUGIXML_WCHAR_MODE
+	PUGI__FN void convert_wchar_endian_swap(wchar_t* result, const wchar_t* data, size_t length)
+	{
+		for (size_t i = 0; i < length; ++i)
+			result[i] = static_cast<wchar_t>(endian_swap(static_cast<wchar_selector<sizeof(wchar_t)>::type>(data[i])));
+	}
+#endif
+PUGI__NS_END
+
+PUGI__NS_BEGIN
+	enum chartype_t
+	{
+		ct_parse_pcdata = 1,	// \0, &, \r, <
+		ct_parse_attr = 2,		// \0, &, \r, ', "
+		ct_parse_attr_ws = 4,	// \0, &, \r, ', ", \n, tab
+		ct_space = 8,			// \r, \n, space, tab
+		ct_parse_cdata = 16,	// \0, ], >, \r
+		ct_parse_comment = 32,	// \0, -, >, \r
+		ct_symbol = 64,			// Any symbol > 127, a-z, A-Z, 0-9, _, :, -, .
+		ct_start_symbol = 128	// Any symbol > 127, a-z, A-Z, _, :
+	};
+
+	static const unsigned char chartype_table[256] =
+	{
+		55,  0,   0,   0,   0,   0,   0,   0,      0,   12,  12,  0,   0,   63,  0,   0,   // 0-15
+		0,   0,   0,   0,   0,   0,   0,   0,      0,   0,   0,   0,   0,   0,   0,   0,   // 16-31
+		8,   0,   6,   0,   0,   0,   7,   6,      0,   0,   0,   0,   0,   96,  64,  0,   // 32-47
+		64,  64,  64,  64,  64,  64,  64,  64,     64,  64,  192, 0,   1,   0,   48,  0,   // 48-63
+		0,   192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192, // 64-79
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 0,   0,   16,  0,   192, // 80-95
+		0,   192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192, // 96-111
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 0, 0, 0, 0, 0,           // 112-127
+
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192, // 128+
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192,
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192,
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192,
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192,
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192,
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192,
+		192, 192, 192, 192, 192, 192, 192, 192,    192, 192, 192, 192, 192, 192, 192, 192
+	};
+
+	enum chartypex_t
+	{
+		ctx_special_pcdata = 1,   // Any symbol >= 0 and < 32 (except \t, \r, \n), &, <, >
+		ctx_special_attr = 2,     // Any symbol >= 0 and < 32 (except \t), &, <, >, "
+		ctx_start_symbol = 4,	  // Any symbol > 127, a-z, A-Z, _
+		ctx_digit = 8,			  // 0-9
+		ctx_symbol = 16			  // Any symbol > 127, a-z, A-Z, 0-9, _, -, .
+	};
+
+	static const unsigned char chartypex_table[256] =
+	{
+		3,  3,  3,  3,  3,  3,  3,  3,     3,  0,  2,  3,  3,  2,  3,  3,     // 0-15
+		3,  3,  3,  3,  3,  3,  3,  3,     3,  3,  3,  3,  3,  3,  3,  3,     // 16-31
+		0,  0,  2,  0,  0,  0,  3,  0,     0,  0,  0,  0,  0, 16, 16,  0,     // 32-47
+		24, 24, 24, 24, 24, 24, 24, 24,    24, 24, 0,  0,  3,  0,  3,  0,     // 48-63
+
+		0,  20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,    // 64-79
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 0,  0,  0,  0,  20,    // 80-95
+		0,  20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,    // 96-111
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 0,  0,  0,  0,  0,     // 112-127
+
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,    // 128+
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20,
+		20, 20, 20, 20, 20, 20, 20, 20,    20, 20, 20, 20, 20, 20, 20, 20
+	};
+
+#ifdef PUGIXML_WCHAR_MODE
+	#define PUGI__IS_CHARTYPE_IMPL(c, ct, table) ((static_cast<unsigned int>(c) < 128 ? table[static_cast<unsigned int>(c)] : table[128]) & (ct))
+#else
+	#define PUGI__IS_CHARTYPE_IMPL(c, ct, table) (table[static_cast<unsigned char>(c)] & (ct))
+#endif
+
+	#define PUGI__IS_CHARTYPE(c, ct) PUGI__IS_CHARTYPE_IMPL(c, ct, chartype_table)
+	#define PUGI__IS_CHARTYPEX(c, ct) PUGI__IS_CHARTYPE_IMPL(c, ct, chartypex_table)
+
+	PUGI__FN bool is_little_endian()
+	{
+		unsigned int ui = 1;
+
+		return *reinterpret_cast<unsigned char*>(&ui) == 1;
+	}
+
+	PUGI__FN xml_encoding get_wchar_encoding()
+	{
+		PUGI__STATIC_ASSERT(sizeof(wchar_t) == 2 || sizeof(wchar_t) == 4);
+
+		if (sizeof(wchar_t) == 2)
+			return is_little_endian() ? encoding_utf16_le : encoding_utf16_be;
+		else
+			return is_little_endian() ? encoding_utf32_le : encoding_utf32_be;
+	}
+
+	PUGI__FN bool parse_declaration_encoding(const uint8_t* data, size_t size, const uint8_t*& out_encoding, size_t& out_length)
+	{
+	#define PUGI__SCANCHAR(ch) { if (offset >= size || data[offset] != ch) return false; offset++; }
+	#define PUGI__SCANCHARTYPE(ct) { while (offset < size && PUGI__IS_CHARTYPE(data[offset], ct)) offset++; }
+
+		// check if we have a non-empty XML declaration
+		if (size < 6 || !((data[0] == '<') & (data[1] == '?') & (data[2] == 'x') & (data[3] == 'm') & (data[4] == 'l') && PUGI__IS_CHARTYPE(data[5], ct_space)))
+			return false;
+
+		// scan XML declaration until the encoding field
+		for (size_t i = 6; i + 1 < size; ++i)
+		{
+			// declaration can not contain ? in quoted values
+			if (data[i] == '?')
+				return false;
+
+			if (data[i] == 'e' && data[i + 1] == 'n')
+			{
+				size_t offset = i;
+
+				// encoding follows the version field which can't contain 'en' so this has to be the encoding if XML is well formed
+				PUGI__SCANCHAR('e'); PUGI__SCANCHAR('n'); PUGI__SCANCHAR('c'); PUGI__SCANCHAR('o');
+				PUGI__SCANCHAR('d'); PUGI__SCANCHAR('i'); PUGI__SCANCHAR('n'); PUGI__SCANCHAR('g');
+
+				// S? = S?
+				PUGI__SCANCHARTYPE(ct_space);
+				PUGI__SCANCHAR('=');
+				PUGI__SCANCHARTYPE(ct_space);
+
+				// the only two valid delimiters are ' and "
+				uint8_t delimiter = (offset < size && data[offset] == '"') ? '"' : '\'';
+
+				PUGI__SCANCHAR(delimiter);
+
+				size_t start = offset;
+
+				out_encoding = data + offset;
+
+				PUGI__SCANCHARTYPE(ct_symbol);
+
+				out_length = offset - start;
+
+				PUGI__SCANCHAR(delimiter);
+
+				return true;
+			}
+		}
+
+		return false;
+
+	#undef PUGI__SCANCHAR
+	#undef PUGI__SCANCHARTYPE
+	}
+
+	PUGI__FN xml_encoding guess_buffer_encoding(const uint8_t* data, size_t size)
+	{
+		// skip encoding autodetection if input buffer is too small
+		if (size < 4) return encoding_utf8;
+
+		uint8_t d0 = data[0], d1 = data[1], d2 = data[2], d3 = data[3];
+
+		// look for BOM in first few bytes
+		if (d0 == 0 && d1 == 0 && d2 == 0xfe && d3 == 0xff) return encoding_utf32_be;
+		if (d0 == 0xff && d1 == 0xfe && d2 == 0 && d3 == 0) return encoding_utf32_le;
+		if (d0 == 0xfe && d1 == 0xff) return encoding_utf16_be;
+		if (d0 == 0xff && d1 == 0xfe) return encoding_utf16_le;
+		if (d0 == 0xef && d1 == 0xbb && d2 == 0xbf) return encoding_utf8;
+
+		// look for <, <? or <?xm in various encodings
+		if (d0 == 0 && d1 == 0 && d2 == 0 && d3 == 0x3c) return encoding_utf32_be;
+		if (d0 == 0x3c && d1 == 0 && d2 == 0 && d3 == 0) return encoding_utf32_le;
+		if (d0 == 0 && d1 == 0x3c && d2 == 0 && d3 == 0x3f) return encoding_utf16_be;
+		if (d0 == 0x3c && d1 == 0 && d2 == 0x3f && d3 == 0) return encoding_utf16_le;
+
+		// look for utf16 < followed by node name (this may fail, but is better than utf8 since it's zero terminated so early)
+		if (d0 == 0 && d1 == 0x3c) return encoding_utf16_be;
+		if (d0 == 0x3c && d1 == 0) return encoding_utf16_le;
+
+		// no known BOM detected; parse declaration
+		const uint8_t* enc = 0;
+		size_t enc_length = 0;
+
+		if (d0 == 0x3c && d1 == 0x3f && d2 == 0x78 && d3 == 0x6d && parse_declaration_encoding(data, size, enc, enc_length))
+		{
+			// iso-8859-1 (case-insensitive)
+			if (enc_length == 10
+				&& (enc[0] | ' ') == 'i' && (enc[1] | ' ') == 's' && (enc[2] | ' ') == 'o'
+				&& enc[3] == '-' && enc[4] == '8' && enc[5] == '8' && enc[6] == '5' && enc[7] == '9'
+				&& enc[8] == '-' && enc[9] == '1')
+				return encoding_latin1;
+
+			// latin1 (case-insensitive)
+			if (enc_length == 6
+				&& (enc[0] | ' ') == 'l' && (enc[1] | ' ') == 'a' && (enc[2] | ' ') == 't'
+				&& (enc[3] | ' ') == 'i' && (enc[4] | ' ') == 'n'
+				&& enc[5] == '1')
+				return encoding_latin1;
+		}
+
+		return encoding_utf8;
+	}
+
+	PUGI__FN xml_encoding get_buffer_encoding(xml_encoding encoding, const void* contents, size_t size)
+	{
+		// replace wchar encoding with utf implementation
+		if (encoding == encoding_wchar) return get_wchar_encoding();
+
+		// replace utf16 encoding with utf16 with specific endianness
+		if (encoding == encoding_utf16) return is_little_endian() ? encoding_utf16_le : encoding_utf16_be;
+
+		// replace utf32 encoding with utf32 with specific endianness
+		if (encoding == encoding_utf32) return is_little_endian() ? encoding_utf32_le : encoding_utf32_be;
+
+		// only do autodetection if no explicit encoding is requested
+		if (encoding != encoding_auto) return encoding;
+
+		// try to guess encoding (based on XML specification, Appendix F.1)
+		const uint8_t* data = static_cast<const uint8_t*>(contents);
+
+		return guess_buffer_encoding(data, size);
+	}
+
+	PUGI__FN bool get_mutable_buffer(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, bool is_mutable)
+	{
+		size_t length = size / sizeof(char_t);
+
+		if (is_mutable)
+		{
+			out_buffer = static_cast<char_t*>(const_cast<void*>(contents));
+			out_length = length;
+		}
+		else
+		{
+			char_t* buffer = static_cast<char_t*>(xml_memory::allocate((length + 1) * sizeof(char_t)));
+			if (!buffer) return false;
+
+			if (contents)
+				memcpy(buffer, contents, length * sizeof(char_t));
+			else
+				assert(length == 0);
+
+			buffer[length] = 0;
+
+			out_buffer = buffer;
+			out_length = length + 1;
+		}
+
+		return true;
+	}
+
+#ifdef PUGIXML_WCHAR_MODE
+	PUGI__FN bool need_endian_swap_utf(xml_encoding le, xml_encoding re)
+	{
+		return (le == encoding_utf16_be && re == encoding_utf16_le) || (le == encoding_utf16_le && re == encoding_utf16_be) ||
+			   (le == encoding_utf32_be && re == encoding_utf32_le) || (le == encoding_utf32_le && re == encoding_utf32_be);
+	}
+
+	PUGI__FN bool convert_buffer_endian_swap(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, bool is_mutable)
+	{
+		const char_t* data = static_cast<const char_t*>(contents);
+		size_t length = size / sizeof(char_t);
+
+		if (is_mutable)
+		{
+			char_t* buffer = const_cast<char_t*>(data);
+
+			convert_wchar_endian_swap(buffer, data, length);
+
+			out_buffer = buffer;
+			out_length = length;
+		}
+		else
+		{
+			char_t* buffer = static_cast<char_t*>(xml_memory::allocate((length + 1) * sizeof(char_t)));
+			if (!buffer) return false;
+
+			convert_wchar_endian_swap(buffer, data, length);
+			buffer[length] = 0;
+
+			out_buffer = buffer;
+			out_length = length + 1;
+		}
+
+		return true;
+	}
+
+	template <typename D> PUGI__FN bool convert_buffer_generic(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, D)
+	{
+		const typename D::type* data = static_cast<const typename D::type*>(contents);
+		size_t data_length = size / sizeof(typename D::type);
+
+		// first pass: get length in wchar_t units
+		size_t length = D::process(data, data_length, 0, wchar_counter());
+
+		// allocate buffer of suitable length
+		char_t* buffer = static_cast<char_t*>(xml_memory::allocate((length + 1) * sizeof(char_t)));
+		if (!buffer) return false;
+
+		// second pass: convert utf16 input to wchar_t
+		wchar_writer::value_type obegin = reinterpret_cast<wchar_writer::value_type>(buffer);
+		wchar_writer::value_type oend = D::process(data, data_length, obegin, wchar_writer());
+
+		assert(oend == obegin + length);
+		*oend = 0;
+
+		out_buffer = buffer;
+		out_length = length + 1;
+
+		return true;
+	}
+
+	PUGI__FN bool convert_buffer(char_t*& out_buffer, size_t& out_length, xml_encoding encoding, const void* contents, size_t size, bool is_mutable)
+	{
+		// get native encoding
+		xml_encoding wchar_encoding = get_wchar_encoding();
+
+		// fast path: no conversion required
+		if (encoding == wchar_encoding)
+			return get_mutable_buffer(out_buffer, out_length, contents, size, is_mutable);
+
+		// only endian-swapping is required
+		if (need_endian_swap_utf(encoding, wchar_encoding))
+			return convert_buffer_endian_swap(out_buffer, out_length, contents, size, is_mutable);
+
+		// source encoding is utf8
+		if (encoding == encoding_utf8)
+			return convert_buffer_generic(out_buffer, out_length, contents, size, utf8_decoder());
+
+		// source encoding is utf16
+		if (encoding == encoding_utf16_be || encoding == encoding_utf16_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be;
+
+			return (native_encoding == encoding) ?
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder<opt_false>()) :
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder<opt_true>());
+		}
+
+		// source encoding is utf32
+		if (encoding == encoding_utf32_be || encoding == encoding_utf32_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be;
+
+			return (native_encoding == encoding) ?
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder<opt_false>()) :
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder<opt_true>());
+		}
+
+		// source encoding is latin1
+		if (encoding == encoding_latin1)
+			return convert_buffer_generic(out_buffer, out_length, contents, size, latin1_decoder());
+
+		assert(false && "Invalid encoding"); // unreachable
+		return false;
+	}
+#else
+	template <typename D> PUGI__FN bool convert_buffer_generic(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, D)
+	{
+		const typename D::type* data = static_cast<const typename D::type*>(contents);
+		size_t data_length = size / sizeof(typename D::type);
+
+		// first pass: get length in utf8 units
+		size_t length = D::process(data, data_length, 0, utf8_counter());
+
+		// allocate buffer of suitable length
+		char_t* buffer = static_cast<char_t*>(xml_memory::allocate((length + 1) * sizeof(char_t)));
+		if (!buffer) return false;
+
+		// second pass: convert utf16 input to utf8
+		uint8_t* obegin = reinterpret_cast<uint8_t*>(buffer);
+		uint8_t* oend = D::process(data, data_length, obegin, utf8_writer());
+
+		assert(oend == obegin + length);
+		*oend = 0;
+
+		out_buffer = buffer;
+		out_length = length + 1;
+
+		return true;
+	}
+
+	PUGI__FN size_t get_latin1_7bit_prefix_length(const uint8_t* data, size_t size)
+	{
+		for (size_t i = 0; i < size; ++i)
+			if (data[i] > 127)
+				return i;
+
+		return size;
+	}
+
+	PUGI__FN bool convert_buffer_latin1(char_t*& out_buffer, size_t& out_length, const void* contents, size_t size, bool is_mutable)
+	{
+		const uint8_t* data = static_cast<const uint8_t*>(contents);
+		size_t data_length = size;
+
+		// get size of prefix that does not need utf8 conversion
+		size_t prefix_length = get_latin1_7bit_prefix_length(data, data_length);
+		assert(prefix_length <= data_length);
+
+		const uint8_t* postfix = data + prefix_length;
+		size_t postfix_length = data_length - prefix_length;
+
+		// if no conversion is needed, just return the original buffer
+		if (postfix_length == 0) return get_mutable_buffer(out_buffer, out_length, contents, size, is_mutable);
+
+		// first pass: get length in utf8 units
+		size_t length = prefix_length + latin1_decoder::process(postfix, postfix_length, 0, utf8_counter());
+
+		// allocate buffer of suitable length
+		char_t* buffer = static_cast<char_t*>(xml_memory::allocate((length + 1) * sizeof(char_t)));
+		if (!buffer) return false;
+
+		// second pass: convert latin1 input to utf8
+		memcpy(buffer, data, prefix_length);
+
+		uint8_t* obegin = reinterpret_cast<uint8_t*>(buffer);
+		uint8_t* oend = latin1_decoder::process(postfix, postfix_length, obegin + prefix_length, utf8_writer());
+
+		assert(oend == obegin + length);
+		*oend = 0;
+
+		out_buffer = buffer;
+		out_length = length + 1;
+
+		return true;
+	}
+
+	PUGI__FN bool convert_buffer(char_t*& out_buffer, size_t& out_length, xml_encoding encoding, const void* contents, size_t size, bool is_mutable)
+	{
+		// fast path: no conversion required
+		if (encoding == encoding_utf8)
+			return get_mutable_buffer(out_buffer, out_length, contents, size, is_mutable);
+
+		// source encoding is utf16
+		if (encoding == encoding_utf16_be || encoding == encoding_utf16_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be;
+
+			return (native_encoding == encoding) ?
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder<opt_false>()) :
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf16_decoder<opt_true>());
+		}
+
+		// source encoding is utf32
+		if (encoding == encoding_utf32_be || encoding == encoding_utf32_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be;
+
+			return (native_encoding == encoding) ?
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder<opt_false>()) :
+				convert_buffer_generic(out_buffer, out_length, contents, size, utf32_decoder<opt_true>());
+		}
+
+		// source encoding is latin1
+		if (encoding == encoding_latin1)
+			return convert_buffer_latin1(out_buffer, out_length, contents, size, is_mutable);
+
+		assert(false && "Invalid encoding"); // unreachable
+		return false;
+	}
+#endif
+
+	PUGI__FN size_t as_utf8_begin(const wchar_t* str, size_t length)
+	{
+		// get length in utf8 characters
+		return wchar_decoder::process(str, length, 0, utf8_counter());
+	}
+
+	PUGI__FN void as_utf8_end(char* buffer, size_t size, const wchar_t* str, size_t length)
+	{
+		// convert to utf8
+		uint8_t* begin = reinterpret_cast<uint8_t*>(buffer);
+		uint8_t* end = wchar_decoder::process(str, length, begin, utf8_writer());
+
+		assert(begin + size == end);
+		(void)!end;
+		(void)!size;
+	}
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN std::string as_utf8_impl(const wchar_t* str, size_t length)
+	{
+		// first pass: get length in utf8 characters
+		size_t size = as_utf8_begin(str, length);
+
+		// allocate resulting string
+		std::string result;
+		result.resize(size);
+
+		// second pass: convert to utf8
+		if (size > 0) as_utf8_end(&result[0], size, str, length);
+
+		return result;
+	}
+
+	PUGI__FN std::basic_string<wchar_t> as_wide_impl(const char* str, size_t size)
+	{
+		const uint8_t* data = reinterpret_cast<const uint8_t*>(str);
+
+		// first pass: get length in wchar_t units
+		size_t length = utf8_decoder::process(data, size, 0, wchar_counter());
+
+		// allocate resulting string
+		std::basic_string<wchar_t> result;
+		result.resize(length);
+
+		// second pass: convert to wchar_t
+		if (length > 0)
+		{
+			wchar_writer::value_type begin = reinterpret_cast<wchar_writer::value_type>(&result[0]);
+			wchar_writer::value_type end = utf8_decoder::process(data, size, begin, wchar_writer());
+
+			assert(begin + length == end);
+			(void)!end;
+		}
+
+		return result;
+	}
+#endif
+
+	template <typename Header>
+	inline bool strcpy_insitu_allow(size_t length, const Header& header, uintptr_t header_mask, char_t* target)
+	{
+		// never reuse shared memory
+		if (header & xml_memory_page_contents_shared_mask) return false;
+
+		size_t target_length = strlength(target);
+
+		// always reuse document buffer memory if possible
+		if ((header & header_mask) == 0) return target_length >= length;
+
+		// reuse heap memory if waste is not too great
+		const size_t reuse_threshold = 32;
+
+		return target_length >= length && (target_length < reuse_threshold || target_length - length < target_length / 2);
+	}
+
+	template <typename String, typename Header>
+	PUGI__FN bool strcpy_insitu(String& dest, Header& header, uintptr_t header_mask, const char_t* source, size_t source_length)
+	{
+		if (source_length == 0)
+		{
+			// empty string and null pointer are equivalent, so just deallocate old memory
+			xml_allocator* alloc = PUGI__GETPAGE_IMPL(header)->allocator;
+
+			if (header & header_mask) alloc->deallocate_string(dest);
+
+			// mark the string as not allocated
+			dest = 0;
+			header &= ~header_mask;
+
+			return true;
+		}
+		else if (dest && strcpy_insitu_allow(source_length, header, header_mask, dest))
+		{
+			// we can reuse old buffer, so just copy the new data (including zero terminator)
+			memcpy(dest, source, source_length * sizeof(char_t));
+			dest[source_length] = 0;
+
+			return true;
+		}
+		else
+		{
+			xml_allocator* alloc = PUGI__GETPAGE_IMPL(header)->allocator;
+
+			if (!alloc->reserve()) return false;
+
+			// allocate new buffer
+			char_t* buf = alloc->allocate_string(source_length + 1);
+			if (!buf) return false;
+
+			// copy the string (including zero terminator)
+			memcpy(buf, source, source_length * sizeof(char_t));
+			buf[source_length] = 0;
+
+			// deallocate old buffer (*after* the above to protect against overlapping memory and/or allocation failures)
+			if (header & header_mask) alloc->deallocate_string(dest);
+
+			// the string is now allocated, so set the flag
+			dest = buf;
+			header |= header_mask;
+
+			return true;
+		}
+	}
+
+	struct gap
+	{
+		char_t* end;
+		size_t size;
+
+		gap(): end(0), size(0)
+		{
+		}
+
+		// Push new gap, move s count bytes further (skipping the gap).
+		// Collapse previous gap.
+		void push(char_t*& s, size_t count)
+		{
+			if (end) // there was a gap already; collapse it
+			{
+				// Move [old_gap_end, new_gap_start) to [old_gap_start, ...)
+				assert(s >= end);
+				memmove(end - size, end, reinterpret_cast<char*>(s) - reinterpret_cast<char*>(end));
+			}
+
+			s += count; // end of current gap
+
+			// "merge" two gaps
+			end = s;
+			size += count;
+		}
+
+		// Collapse all gaps, return past-the-end pointer
+		char_t* flush(char_t* s)
+		{
+			if (end)
+			{
+				// Move [old_gap_end, current_pos) to [old_gap_start, ...)
+				assert(s >= end);
+				memmove(end - size, end, reinterpret_cast<char*>(s) - reinterpret_cast<char*>(end));
+
+				return s - size;
+			}
+			else return s;
+		}
+	};
+
+	PUGI__FN char_t* strconv_escape(char_t* s, gap& g)
+	{
+		char_t* stre = s + 1;
+
+		switch (*stre)
+		{
+			case '#':	// &#...
+			{
+				unsigned int ucsc = 0;
+
+				if (stre[1] == 'x') // &#x... (hex code)
+				{
+					stre += 2;
+
+					char_t ch = *stre;
+
+					if (ch == ';') return stre;
+
+					for (;;)
+					{
+						if (static_cast<unsigned int>(ch - '0') <= 9)
+							ucsc = 16 * ucsc + (ch - '0');
+						else if (static_cast<unsigned int>((ch | ' ') - 'a') <= 5)
+							ucsc = 16 * ucsc + ((ch | ' ') - 'a' + 10);
+						else if (ch == ';')
+							break;
+						else // cancel
+							return stre;
+
+						ch = *++stre;
+					}
+
+					++stre;
+				}
+				else	// &#... (dec code)
+				{
+					char_t ch = *++stre;
+
+					if (ch == ';') return stre;
+
+					for (;;)
+					{
+						if (static_cast<unsigned int>(ch - '0') <= 9)
+							ucsc = 10 * ucsc + (ch - '0');
+						else if (ch == ';')
+							break;
+						else // cancel
+							return stre;
+
+						ch = *++stre;
+					}
+
+					++stre;
+				}
+
+			#ifdef PUGIXML_WCHAR_MODE
+				s = reinterpret_cast<char_t*>(wchar_writer::any(reinterpret_cast<wchar_writer::value_type>(s), ucsc));
+			#else
+				s = reinterpret_cast<char_t*>(utf8_writer::any(reinterpret_cast<uint8_t*>(s), ucsc));
+			#endif
+
+				g.push(s, stre - s);
+				return stre;
+			}
+
+			case 'a':	// &a
+			{
+				++stre;
+
+				if (*stre == 'm') // &am
+				{
+					if (*++stre == 'p' && *++stre == ';') // &amp;
+					{
+						*s++ = '&';
+						++stre;
+
+						g.push(s, stre - s);
+						return stre;
+					}
+				}
+				else if (*stre == 'p') // &ap
+				{
+					if (*++stre == 'o' && *++stre == 's' && *++stre == ';') // &apos;
+					{
+						*s++ = '\'';
+						++stre;
+
+						g.push(s, stre - s);
+						return stre;
+					}
+				}
+				break;
+			}
+
+			case 'g': // &g
+			{
+				if (*++stre == 't' && *++stre == ';') // &gt;
+				{
+					*s++ = '>';
+					++stre;
+
+					g.push(s, stre - s);
+					return stre;
+				}
+				break;
+			}
+
+			case 'l': // &l
+			{
+				if (*++stre == 't' && *++stre == ';') // &lt;
+				{
+					*s++ = '<';
+					++stre;
+
+					g.push(s, stre - s);
+					return stre;
+				}
+				break;
+			}
+
+			case 'q': // &q
+			{
+				if (*++stre == 'u' && *++stre == 'o' && *++stre == 't' && *++stre == ';') // &quot;
+				{
+					*s++ = '"';
+					++stre;
+
+					g.push(s, stre - s);
+					return stre;
+				}
+				break;
+			}
+
+			default:
+				break;
+		}
+
+		return stre;
+	}
+
+	// Parser utilities
+	#define PUGI__ENDSWITH(c, e)        ((c) == (e) || ((c) == 0 && endch == (e)))
+	#define PUGI__SKIPWS()              { while (PUGI__IS_CHARTYPE(*s, ct_space)) ++s; }
+	#define PUGI__OPTSET(OPT)           ( optmsk & (OPT) )
+	#define PUGI__PUSHNODE(TYPE)        { cursor = append_new_node(cursor, *alloc, TYPE); if (!cursor) PUGI__THROW_ERROR(status_out_of_memory, s); }
+	#define PUGI__POPNODE()             { cursor = cursor->parent; }
+	#define PUGI__SCANFOR(X)            { while (*s != 0 && !(X)) ++s; }
+	#define PUGI__SCANWHILE(X)          { while (X) ++s; }
+	#define PUGI__SCANWHILE_UNROLL(X)   { for (;;) { char_t ss = s[0]; if (PUGI__UNLIKELY(!(X))) { break; } ss = s[1]; if (PUGI__UNLIKELY(!(X))) { s += 1; break; } ss = s[2]; if (PUGI__UNLIKELY(!(X))) { s += 2; break; } ss = s[3]; if (PUGI__UNLIKELY(!(X))) { s += 3; break; } s += 4; } }
+	#define PUGI__ENDSEG()              { ch = *s; *s = 0; ++s; }
+	#define PUGI__THROW_ERROR(err, m)   return error_offset = m, error_status = err, static_cast<char_t*>(0)
+	#define PUGI__CHECK_ERROR(err, m)   { if (*s == 0) PUGI__THROW_ERROR(err, m); }
+
+	PUGI__FN char_t* strconv_comment(char_t* s, char_t endch)
+	{
+		gap g;
+
+		while (true)
+		{
+			PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_comment));
+
+			if (*s == '\r') // Either a single 0x0d or 0x0d 0x0a pair
+			{
+				*s++ = '\n'; // replace first one with 0x0a
+
+				if (*s == '\n') g.push(s, 1);
+			}
+			else if (s[0] == '-' && s[1] == '-' && PUGI__ENDSWITH(s[2], '>')) // comment ends here
+			{
+				*g.flush(s) = 0;
+
+				return s + (s[2] == '>' ? 3 : 2);
+			}
+			else if (*s == 0)
+			{
+				return 0;
+			}
+			else ++s;
+		}
+	}
+
+	PUGI__FN char_t* strconv_cdata(char_t* s, char_t endch)
+	{
+		gap g;
+
+		while (true)
+		{
+			PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_cdata));
+
+			if (*s == '\r') // Either a single 0x0d or 0x0d 0x0a pair
+			{
+				*s++ = '\n'; // replace first one with 0x0a
+
+				if (*s == '\n') g.push(s, 1);
+			}
+			else if (s[0] == ']' && s[1] == ']' && PUGI__ENDSWITH(s[2], '>')) // CDATA ends here
+			{
+				*g.flush(s) = 0;
+
+				return s + 1;
+			}
+			else if (*s == 0)
+			{
+				return 0;
+			}
+			else ++s;
+		}
+	}
+
+	typedef char_t* (*strconv_pcdata_t)(char_t*);
+
+	template <typename opt_trim, typename opt_eol, typename opt_escape> struct strconv_pcdata_impl
+	{
+		static char_t* parse(char_t* s)
+		{
+			gap g;
+
+			char_t* begin = s;
+
+			while (true)
+			{
+				PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_pcdata));
+
+				if (*s == '<') // PCDATA ends here
+				{
+					char_t* end = g.flush(s);
+
+					if (opt_trim::value)
+						while (end > begin && PUGI__IS_CHARTYPE(end[-1], ct_space))
+							--end;
+
+					*end = 0;
+
+					return s + 1;
+				}
+				else if (opt_eol::value && *s == '\r') // Either a single 0x0d or 0x0d 0x0a pair
+				{
+					*s++ = '\n'; // replace first one with 0x0a
+
+					if (*s == '\n') g.push(s, 1);
+				}
+				else if (opt_escape::value && *s == '&')
+				{
+					s = strconv_escape(s, g);
+				}
+				else if (*s == 0)
+				{
+					char_t* end = g.flush(s);
+
+					if (opt_trim::value)
+						while (end > begin && PUGI__IS_CHARTYPE(end[-1], ct_space))
+							--end;
+
+					*end = 0;
+
+					return s;
+				}
+				else ++s;
+			}
+		}
+	};
+
+	PUGI__FN strconv_pcdata_t get_strconv_pcdata(unsigned int optmask)
+	{
+		PUGI__STATIC_ASSERT(parse_escapes == 0x10 && parse_eol == 0x20 && parse_trim_pcdata == 0x0800);
+
+		switch (((optmask >> 4) & 3) | ((optmask >> 9) & 4)) // get bitmask for flags (eol escapes trim)
+		{
+		case 0: return strconv_pcdata_impl<opt_false, opt_false, opt_false>::parse;
+		case 1: return strconv_pcdata_impl<opt_false, opt_false, opt_true>::parse;
+		case 2: return strconv_pcdata_impl<opt_false, opt_true, opt_false>::parse;
+		case 3: return strconv_pcdata_impl<opt_false, opt_true, opt_true>::parse;
+		case 4: return strconv_pcdata_impl<opt_true, opt_false, opt_false>::parse;
+		case 5: return strconv_pcdata_impl<opt_true, opt_false, opt_true>::parse;
+		case 6: return strconv_pcdata_impl<opt_true, opt_true, opt_false>::parse;
+		case 7: return strconv_pcdata_impl<opt_true, opt_true, opt_true>::parse;
+		default: assert(false); return 0; // unreachable
+		}
+	}
+
+	typedef char_t* (*strconv_attribute_t)(char_t*, char_t);
+
+	template <typename opt_escape> struct strconv_attribute_impl
+	{
+		static char_t* parse_wnorm(char_t* s, char_t end_quote)
+		{
+			gap g;
+
+			// trim leading whitespaces
+			if (PUGI__IS_CHARTYPE(*s, ct_space))
+			{
+				char_t* str = s;
+
+				do ++str;
+				while (PUGI__IS_CHARTYPE(*str, ct_space));
+
+				g.push(s, str - s);
+			}
+
+			while (true)
+			{
+				PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr_ws | ct_space));
+
+				if (*s == end_quote)
+				{
+					char_t* str = g.flush(s);
+
+					do *str-- = 0;
+					while (PUGI__IS_CHARTYPE(*str, ct_space));
+
+					return s + 1;
+				}
+				else if (PUGI__IS_CHARTYPE(*s, ct_space))
+				{
+					*s++ = ' ';
+
+					if (PUGI__IS_CHARTYPE(*s, ct_space))
+					{
+						char_t* str = s + 1;
+						while (PUGI__IS_CHARTYPE(*str, ct_space)) ++str;
+
+						g.push(s, str - s);
+					}
+				}
+				else if (opt_escape::value && *s == '&')
+				{
+					s = strconv_escape(s, g);
+				}
+				else if (!*s)
+				{
+					return 0;
+				}
+				else ++s;
+			}
+		}
+
+		static char_t* parse_wconv(char_t* s, char_t end_quote)
+		{
+			gap g;
+
+			while (true)
+			{
+				PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr_ws));
+
+				if (*s == end_quote)
+				{
+					*g.flush(s) = 0;
+
+					return s + 1;
+				}
+				else if (PUGI__IS_CHARTYPE(*s, ct_space))
+				{
+					if (*s == '\r')
+					{
+						*s++ = ' ';
+
+						if (*s == '\n') g.push(s, 1);
+					}
+					else *s++ = ' ';
+				}
+				else if (opt_escape::value && *s == '&')
+				{
+					s = strconv_escape(s, g);
+				}
+				else if (!*s)
+				{
+					return 0;
+				}
+				else ++s;
+			}
+		}
+
+		static char_t* parse_eol(char_t* s, char_t end_quote)
+		{
+			gap g;
+
+			while (true)
+			{
+				PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr));
+
+				if (*s == end_quote)
+				{
+					*g.flush(s) = 0;
+
+					return s + 1;
+				}
+				else if (*s == '\r')
+				{
+					*s++ = '\n';
+
+					if (*s == '\n') g.push(s, 1);
+				}
+				else if (opt_escape::value && *s == '&')
+				{
+					s = strconv_escape(s, g);
+				}
+				else if (!*s)
+				{
+					return 0;
+				}
+				else ++s;
+			}
+		}
+
+		static char_t* parse_simple(char_t* s, char_t end_quote)
+		{
+			gap g;
+
+			while (true)
+			{
+				PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPE(ss, ct_parse_attr));
+
+				if (*s == end_quote)
+				{
+					*g.flush(s) = 0;
+
+					return s + 1;
+				}
+				else if (opt_escape::value && *s == '&')
+				{
+					s = strconv_escape(s, g);
+				}
+				else if (!*s)
+				{
+					return 0;
+				}
+				else ++s;
+			}
+		}
+	};
+
+	PUGI__FN strconv_attribute_t get_strconv_attribute(unsigned int optmask)
+	{
+		PUGI__STATIC_ASSERT(parse_escapes == 0x10 && parse_eol == 0x20 && parse_wconv_attribute == 0x40 && parse_wnorm_attribute == 0x80);
+
+		switch ((optmask >> 4) & 15) // get bitmask for flags (wconv wnorm eol escapes)
+		{
+		case 0:  return strconv_attribute_impl<opt_false>::parse_simple;
+		case 1:  return strconv_attribute_impl<opt_true>::parse_simple;
+		case 2:  return strconv_attribute_impl<opt_false>::parse_eol;
+		case 3:  return strconv_attribute_impl<opt_true>::parse_eol;
+		case 4:  return strconv_attribute_impl<opt_false>::parse_wconv;
+		case 5:  return strconv_attribute_impl<opt_true>::parse_wconv;
+		case 6:  return strconv_attribute_impl<opt_false>::parse_wconv;
+		case 7:  return strconv_attribute_impl<opt_true>::parse_wconv;
+		case 8:  return strconv_attribute_impl<opt_false>::parse_wnorm;
+		case 9:  return strconv_attribute_impl<opt_true>::parse_wnorm;
+		case 10: return strconv_attribute_impl<opt_false>::parse_wnorm;
+		case 11: return strconv_attribute_impl<opt_true>::parse_wnorm;
+		case 12: return strconv_attribute_impl<opt_false>::parse_wnorm;
+		case 13: return strconv_attribute_impl<opt_true>::parse_wnorm;
+		case 14: return strconv_attribute_impl<opt_false>::parse_wnorm;
+		case 15: return strconv_attribute_impl<opt_true>::parse_wnorm;
+		default: assert(false); return 0; // unreachable
+		}
+	}
+
+	inline xml_parse_result make_parse_result(xml_parse_status status, ptrdiff_t offset = 0)
+	{
+		xml_parse_result result;
+		result.status = status;
+		result.offset = offset;
+
+		return result;
+	}
+
+	struct xml_parser
+	{
+		xml_allocator* alloc;
+		char_t* error_offset;
+		xml_parse_status error_status;
+
+		xml_parser(xml_allocator* alloc_): alloc(alloc_), error_offset(0), error_status(status_ok)
+		{
+		}
+
+		// DOCTYPE consists of nested sections of the following possible types:
+		// <!-- ... -->, <? ... ?>, "...", '...'
+		// <![...]]>
+		// <!...>
+		// First group can not contain nested groups
+		// Second group can contain nested groups of the same type
+		// Third group can contain all other groups
+		char_t* parse_doctype_primitive(char_t* s)
+		{
+			if (*s == '"' || *s == '\'')
+			{
+				// quoted string
+				char_t ch = *s++;
+				PUGI__SCANFOR(*s == ch);
+				if (!*s) PUGI__THROW_ERROR(status_bad_doctype, s);
+
+				s++;
+			}
+			else if (s[0] == '<' && s[1] == '?')
+			{
+				// <? ... ?>
+				s += 2;
+				PUGI__SCANFOR(s[0] == '?' && s[1] == '>'); // no need for ENDSWITH because ?> can't terminate proper doctype
+				if (!*s) PUGI__THROW_ERROR(status_bad_doctype, s);
+
+				s += 2;
+			}
+			else if (s[0] == '<' && s[1] == '!' && s[2] == '-' && s[3] == '-')
+			{
+				s += 4;
+				PUGI__SCANFOR(s[0] == '-' && s[1] == '-' && s[2] == '>'); // no need for ENDSWITH because --> can't terminate proper doctype
+				if (!*s) PUGI__THROW_ERROR(status_bad_doctype, s);
+
+				s += 3;
+			}
+			else PUGI__THROW_ERROR(status_bad_doctype, s);
+
+			return s;
+		}
+
+		char_t* parse_doctype_ignore(char_t* s)
+		{
+			size_t depth = 0;
+
+			assert(s[0] == '<' && s[1] == '!' && s[2] == '[');
+			s += 3;
+
+			while (*s)
+			{
+				if (s[0] == '<' && s[1] == '!' && s[2] == '[')
+				{
+					// nested ignore section
+					s += 3;
+					depth++;
+				}
+				else if (s[0] == ']' && s[1] == ']' && s[2] == '>')
+				{
+					// ignore section end
+					s += 3;
+
+					if (depth == 0)
+						return s;
+
+					depth--;
+				}
+				else s++;
+			}
+
+			PUGI__THROW_ERROR(status_bad_doctype, s);
+		}
+
+		char_t* parse_doctype_group(char_t* s, char_t endch)
+		{
+			size_t depth = 0;
+
+			assert((s[0] == '<' || s[0] == 0) && s[1] == '!');
+			s += 2;
+
+			while (*s)
+			{
+				if (s[0] == '<' && s[1] == '!' && s[2] != '-')
+				{
+					if (s[2] == '[')
+					{
+						// ignore
+						s = parse_doctype_ignore(s);
+						if (!s) return s;
+					}
+					else
+					{
+						// some control group
+						s += 2;
+						depth++;
+					}
+				}
+				else if (s[0] == '<' || s[0] == '"' || s[0] == '\'')
+				{
+					// unknown tag (forbidden), or some primitive group
+					s = parse_doctype_primitive(s);
+					if (!s) return s;
+				}
+				else if (*s == '>')
+				{
+					if (depth == 0)
+						return s;
+
+					depth--;
+					s++;
+				}
+				else s++;
+			}
+
+			if (depth != 0 || endch != '>') PUGI__THROW_ERROR(status_bad_doctype, s);
+
+			return s;
+		}
+
+		char_t* parse_exclamation(char_t* s, xml_node_struct* cursor, unsigned int optmsk, char_t endch)
+		{
+			// parse node contents, starting with exclamation mark
+			++s;
+
+			if (*s == '-') // '<!-...'
+			{
+				++s;
+
+				if (*s == '-') // '<!--...'
+				{
+					++s;
+
+					if (PUGI__OPTSET(parse_comments))
+					{
+						PUGI__PUSHNODE(node_comment); // Append a new node on the tree.
+						cursor->value = s; // Save the offset.
+					}
+
+					if (PUGI__OPTSET(parse_eol) && PUGI__OPTSET(parse_comments))
+					{
+						s = strconv_comment(s, endch);
+
+						if (!s) PUGI__THROW_ERROR(status_bad_comment, cursor->value);
+					}
+					else
+					{
+						// Scan for terminating '-->'.
+						PUGI__SCANFOR(s[0] == '-' && s[1] == '-' && PUGI__ENDSWITH(s[2], '>'));
+						PUGI__CHECK_ERROR(status_bad_comment, s);
+
+						if (PUGI__OPTSET(parse_comments))
+							*s = 0; // Zero-terminate this segment at the first terminating '-'.
+
+						s += (s[2] == '>' ? 3 : 2); // Step over the '\0->'.
+					}
+				}
+				else PUGI__THROW_ERROR(status_bad_comment, s);
+			}
+			else if (*s == '[')
+			{
+				// '<![CDATA[...'
+				if (*++s=='C' && *++s=='D' && *++s=='A' && *++s=='T' && *++s=='A' && *++s == '[')
+				{
+					++s;
+
+					if (PUGI__OPTSET(parse_cdata))
+					{
+						PUGI__PUSHNODE(node_cdata); // Append a new node on the tree.
+						cursor->value = s; // Save the offset.
+
+						if (PUGI__OPTSET(parse_eol))
+						{
+							s = strconv_cdata(s, endch);
+
+							if (!s) PUGI__THROW_ERROR(status_bad_cdata, cursor->value);
+						}
+						else
+						{
+							// Scan for terminating ']]>'.
+							PUGI__SCANFOR(s[0] == ']' && s[1] == ']' && PUGI__ENDSWITH(s[2], '>'));
+							PUGI__CHECK_ERROR(status_bad_cdata, s);
+
+							*s++ = 0; // Zero-terminate this segment.
+						}
+					}
+					else // Flagged for discard, but we still have to scan for the terminator.
+					{
+						// Scan for terminating ']]>'.
+						PUGI__SCANFOR(s[0] == ']' && s[1] == ']' && PUGI__ENDSWITH(s[2], '>'));
+						PUGI__CHECK_ERROR(status_bad_cdata, s);
+
+						++s;
+					}
+
+					s += (s[1] == '>' ? 2 : 1); // Step over the last ']>'.
+				}
+				else PUGI__THROW_ERROR(status_bad_cdata, s);
+			}
+			else if (s[0] == 'D' && s[1] == 'O' && s[2] == 'C' && s[3] == 'T' && s[4] == 'Y' && s[5] == 'P' && PUGI__ENDSWITH(s[6], 'E'))
+			{
+				s -= 2;
+
+				if (cursor->parent) PUGI__THROW_ERROR(status_bad_doctype, s);
+
+				char_t* mark = s + 9;
+
+				s = parse_doctype_group(s, endch);
+				if (!s) return s;
+
+				assert((*s == 0 && endch == '>') || *s == '>');
+				if (*s) *s++ = 0;
+
+				if (PUGI__OPTSET(parse_doctype))
+				{
+					while (PUGI__IS_CHARTYPE(*mark, ct_space)) ++mark;
+
+					PUGI__PUSHNODE(node_doctype);
+
+					cursor->value = mark;
+				}
+			}
+			else if (*s == 0 && endch == '-') PUGI__THROW_ERROR(status_bad_comment, s);
+			else if (*s == 0 && endch == '[') PUGI__THROW_ERROR(status_bad_cdata, s);
+			else PUGI__THROW_ERROR(status_unrecognized_tag, s);
+
+			return s;
+		}
+
+		char_t* parse_question(char_t* s, xml_node_struct*& ref_cursor, unsigned int optmsk, char_t endch)
+		{
+			// load into registers
+			xml_node_struct* cursor = ref_cursor;
+			char_t ch = 0;
+
+			// parse node contents, starting with question mark
+			++s;
+
+			// read PI target
+			char_t* target = s;
+
+			if (!PUGI__IS_CHARTYPE(*s, ct_start_symbol)) PUGI__THROW_ERROR(status_bad_pi, s);
+
+			PUGI__SCANWHILE(PUGI__IS_CHARTYPE(*s, ct_symbol));
+			PUGI__CHECK_ERROR(status_bad_pi, s);
+
+			// determine node type; stricmp / strcasecmp is not portable
+			bool declaration = (target[0] | ' ') == 'x' && (target[1] | ' ') == 'm' && (target[2] | ' ') == 'l' && target + 3 == s;
+
+			if (declaration ? PUGI__OPTSET(parse_declaration) : PUGI__OPTSET(parse_pi))
+			{
+				if (declaration)
+				{
+					// disallow non top-level declarations
+					if (cursor->parent) PUGI__THROW_ERROR(status_bad_pi, s);
+
+					PUGI__PUSHNODE(node_declaration);
+				}
+				else
+				{
+					PUGI__PUSHNODE(node_pi);
+				}
+
+				cursor->name = target;
+
+				PUGI__ENDSEG();
+
+				// parse value/attributes
+				if (ch == '?')
+				{
+					// empty node
+					if (!PUGI__ENDSWITH(*s, '>')) PUGI__THROW_ERROR(status_bad_pi, s);
+					s += (*s == '>');
+
+					PUGI__POPNODE();
+				}
+				else if (PUGI__IS_CHARTYPE(ch, ct_space))
+				{
+					PUGI__SKIPWS();
+
+					// scan for tag end
+					char_t* value = s;
+
+					PUGI__SCANFOR(s[0] == '?' && PUGI__ENDSWITH(s[1], '>'));
+					PUGI__CHECK_ERROR(status_bad_pi, s);
+
+					if (declaration)
+					{
+						// replace ending ? with / so that 'element' terminates properly
+						*s = '/';
+
+						// we exit from this function with cursor at node_declaration, which is a signal to parse() to go to LOC_ATTRIBUTES
+						s = value;
+					}
+					else
+					{
+						// store value and step over >
+						cursor->value = value;
+
+						PUGI__POPNODE();
+
+						PUGI__ENDSEG();
+
+						s += (*s == '>');
+					}
+				}
+				else PUGI__THROW_ERROR(status_bad_pi, s);
+			}
+			else
+			{
+				// scan for tag end
+				PUGI__SCANFOR(s[0] == '?' && PUGI__ENDSWITH(s[1], '>'));
+				PUGI__CHECK_ERROR(status_bad_pi, s);
+
+				s += (s[1] == '>' ? 2 : 1);
+			}
+
+			// store from registers
+			ref_cursor = cursor;
+
+			return s;
+		}
+
+		char_t* parse_tree(char_t* s, xml_node_struct* root, unsigned int optmsk, char_t endch)
+		{
+			strconv_attribute_t strconv_attribute = get_strconv_attribute(optmsk);
+			strconv_pcdata_t strconv_pcdata = get_strconv_pcdata(optmsk);
+
+			char_t ch = 0;
+			xml_node_struct* cursor = root;
+			char_t* mark = s;
+
+			while (*s != 0)
+			{
+				if (*s == '<')
+				{
+					++s;
+
+				LOC_TAG:
+					if (PUGI__IS_CHARTYPE(*s, ct_start_symbol)) // '<#...'
+					{
+						PUGI__PUSHNODE(node_element); // Append a new node to the tree.
+
+						cursor->name = s;
+
+						PUGI__SCANWHILE_UNROLL(PUGI__IS_CHARTYPE(ss, ct_symbol)); // Scan for a terminator.
+						PUGI__ENDSEG(); // Save char in 'ch', terminate & step over.
+
+						if (ch == '>')
+						{
+							// end of tag
+						}
+						else if (PUGI__IS_CHARTYPE(ch, ct_space))
+						{
+						LOC_ATTRIBUTES:
+							while (true)
+							{
+								PUGI__SKIPWS(); // Eat any whitespace.
+
+								if (PUGI__IS_CHARTYPE(*s, ct_start_symbol)) // <... #...
+								{
+									xml_attribute_struct* a = append_new_attribute(cursor, *alloc); // Make space for this attribute.
+									if (!a) PUGI__THROW_ERROR(status_out_of_memory, s);
+
+									a->name = s; // Save the offset.
+
+									PUGI__SCANWHILE_UNROLL(PUGI__IS_CHARTYPE(ss, ct_symbol)); // Scan for a terminator.
+									PUGI__ENDSEG(); // Save char in 'ch', terminate & step over.
+
+									if (PUGI__IS_CHARTYPE(ch, ct_space))
+									{
+										PUGI__SKIPWS(); // Eat any whitespace.
+
+										ch = *s;
+										++s;
+									}
+
+									if (ch == '=') // '<... #=...'
+									{
+										PUGI__SKIPWS(); // Eat any whitespace.
+
+										if (*s == '"' || *s == '\'') // '<... #="...'
+										{
+											ch = *s; // Save quote char to avoid breaking on "''" -or- '""'.
+											++s; // Step over the quote.
+											a->value = s; // Save the offset.
+
+											s = strconv_attribute(s, ch);
+
+											if (!s) PUGI__THROW_ERROR(status_bad_attribute, a->value);
+
+											// After this line the loop continues from the start;
+											// Whitespaces, / and > are ok, symbols and EOF are wrong,
+											// everything else will be detected
+											if (PUGI__IS_CHARTYPE(*s, ct_start_symbol)) PUGI__THROW_ERROR(status_bad_attribute, s);
+										}
+										else PUGI__THROW_ERROR(status_bad_attribute, s);
+									}
+									else PUGI__THROW_ERROR(status_bad_attribute, s);
+								}
+								else if (*s == '/')
+								{
+									++s;
+
+									if (*s == '>')
+									{
+										PUGI__POPNODE();
+										s++;
+										break;
+									}
+									else if (*s == 0 && endch == '>')
+									{
+										PUGI__POPNODE();
+										break;
+									}
+									else PUGI__THROW_ERROR(status_bad_start_element, s);
+								}
+								else if (*s == '>')
+								{
+									++s;
+
+									break;
+								}
+								else if (*s == 0 && endch == '>')
+								{
+									break;
+								}
+								else PUGI__THROW_ERROR(status_bad_start_element, s);
+							}
+
+							// !!!
+						}
+						else if (ch == '/') // '<#.../'
+						{
+							if (!PUGI__ENDSWITH(*s, '>')) PUGI__THROW_ERROR(status_bad_start_element, s);
+
+							PUGI__POPNODE(); // Pop.
+
+							s += (*s == '>');
+						}
+						else if (ch == 0)
+						{
+							// we stepped over null terminator, backtrack & handle closing tag
+							--s;
+
+							if (endch != '>') PUGI__THROW_ERROR(status_bad_start_element, s);
+						}
+						else PUGI__THROW_ERROR(status_bad_start_element, s);
+					}
+					else if (*s == '/')
+					{
+						++s;
+
+						mark = s;
+
+						char_t* name = cursor->name;
+						if (!name) PUGI__THROW_ERROR(status_end_element_mismatch, mark);
+
+						while (PUGI__IS_CHARTYPE(*s, ct_symbol))
+						{
+							if (*s++ != *name++) PUGI__THROW_ERROR(status_end_element_mismatch, mark);
+						}
+
+						if (*name)
+						{
+							if (*s == 0 && name[0] == endch && name[1] == 0) PUGI__THROW_ERROR(status_bad_end_element, s);
+							else PUGI__THROW_ERROR(status_end_element_mismatch, mark);
+						}
+
+						PUGI__POPNODE(); // Pop.
+
+						PUGI__SKIPWS();
+
+						if (*s == 0)
+						{
+							if (endch != '>') PUGI__THROW_ERROR(status_bad_end_element, s);
+						}
+						else
+						{
+							if (*s != '>') PUGI__THROW_ERROR(status_bad_end_element, s);
+							++s;
+						}
+					}
+					else if (*s == '?') // '<?...'
+					{
+						s = parse_question(s, cursor, optmsk, endch);
+						if (!s) return s;
+
+						assert(cursor);
+						if (PUGI__NODETYPE(cursor) == node_declaration) goto LOC_ATTRIBUTES;
+					}
+					else if (*s == '!') // '<!...'
+					{
+						s = parse_exclamation(s, cursor, optmsk, endch);
+						if (!s) return s;
+					}
+					else if (*s == 0 && endch == '?') PUGI__THROW_ERROR(status_bad_pi, s);
+					else PUGI__THROW_ERROR(status_unrecognized_tag, s);
+				}
+				else
+				{
+					mark = s; // Save this offset while searching for a terminator.
+
+					PUGI__SKIPWS(); // Eat whitespace if no genuine PCDATA here.
+
+					if (*s == '<' || !*s)
+					{
+						// We skipped some whitespace characters because otherwise we would take the tag branch instead of PCDATA one
+						assert(mark != s);
+
+						if (!PUGI__OPTSET(parse_ws_pcdata | parse_ws_pcdata_single) || PUGI__OPTSET(parse_trim_pcdata))
+						{
+							continue;
+						}
+						else if (PUGI__OPTSET(parse_ws_pcdata_single))
+						{
+							if (s[0] != '<' || s[1] != '/' || cursor->first_child) continue;
+						}
+					}
+
+					if (!PUGI__OPTSET(parse_trim_pcdata))
+						s = mark;
+
+					if (cursor->parent || PUGI__OPTSET(parse_fragment))
+					{
+						if (PUGI__OPTSET(parse_embed_pcdata) && cursor->parent && !cursor->first_child && !cursor->value)
+						{
+							cursor->value = s; // Save the offset.
+						}
+						else
+						{
+							PUGI__PUSHNODE(node_pcdata); // Append a new node on the tree.
+
+							cursor->value = s; // Save the offset.
+
+							PUGI__POPNODE(); // Pop since this is a standalone.
+						}
+
+						s = strconv_pcdata(s);
+
+						if (!*s) break;
+					}
+					else
+					{
+						PUGI__SCANFOR(*s == '<'); // '...<'
+						if (!*s) break;
+
+						++s;
+					}
+
+					// We're after '<'
+					goto LOC_TAG;
+				}
+			}
+
+			// check that last tag is closed
+			if (cursor != root) PUGI__THROW_ERROR(status_end_element_mismatch, s);
+
+			return s;
+		}
+
+	#ifdef PUGIXML_WCHAR_MODE
+		static char_t* parse_skip_bom(char_t* s)
+		{
+			unsigned int bom = 0xfeff;
+			return (s[0] == static_cast<wchar_t>(bom)) ? s + 1 : s;
+		}
+	#else
+		static char_t* parse_skip_bom(char_t* s)
+		{
+			return (s[0] == '\xef' && s[1] == '\xbb' && s[2] == '\xbf') ? s + 3 : s;
+		}
+	#endif
+
+		static bool has_element_node_siblings(xml_node_struct* node)
+		{
+			while (node)
+			{
+				if (PUGI__NODETYPE(node) == node_element) return true;
+
+				node = node->next_sibling;
+			}
+
+			return false;
+		}
+
+		static xml_parse_result parse(char_t* buffer, size_t length, xml_document_struct* xmldoc, xml_node_struct* root, unsigned int optmsk)
+		{
+			// early-out for empty documents
+			if (length == 0)
+				return make_parse_result(PUGI__OPTSET(parse_fragment) ? status_ok : status_no_document_element);
+
+			// get last child of the root before parsing
+			xml_node_struct* last_root_child = root->first_child ? root->first_child->prev_sibling_c + 0 : 0;
+
+			// create parser on stack
+			xml_parser parser(static_cast<xml_allocator*>(xmldoc));
+
+			// save last character and make buffer zero-terminated (speeds up parsing)
+			char_t endch = buffer[length - 1];
+			buffer[length - 1] = 0;
+
+			// skip BOM to make sure it does not end up as part of parse output
+			char_t* buffer_data = parse_skip_bom(buffer);
+
+			// perform actual parsing
+			parser.parse_tree(buffer_data, root, optmsk, endch);
+
+			xml_parse_result result = make_parse_result(parser.error_status, parser.error_offset ? parser.error_offset - buffer : 0);
+			assert(result.offset >= 0 && static_cast<size_t>(result.offset) <= length);
+
+			if (result)
+			{
+				// since we removed last character, we have to handle the only possible false positive (stray <)
+				if (endch == '<')
+					return make_parse_result(status_unrecognized_tag, length - 1);
+
+				// check if there are any element nodes parsed
+				xml_node_struct* first_root_child_parsed = last_root_child ? last_root_child->next_sibling + 0 : root->first_child+ 0;
+
+				if (!PUGI__OPTSET(parse_fragment) && !has_element_node_siblings(first_root_child_parsed))
+					return make_parse_result(status_no_document_element, length - 1);
+			}
+			else
+			{
+				// roll back offset if it occurs on a null terminator in the source buffer
+				if (result.offset > 0 && static_cast<size_t>(result.offset) == length - 1 && endch == 0)
+					result.offset--;
+			}
+
+			return result;
+		}
+	};
+
+	// Output facilities
+	PUGI__FN xml_encoding get_write_native_encoding()
+	{
+	#ifdef PUGIXML_WCHAR_MODE
+		return get_wchar_encoding();
+	#else
+		return encoding_utf8;
+	#endif
+	}
+
+	PUGI__FN xml_encoding get_write_encoding(xml_encoding encoding)
+	{
+		// replace wchar encoding with utf implementation
+		if (encoding == encoding_wchar) return get_wchar_encoding();
+
+		// replace utf16 encoding with utf16 with specific endianness
+		if (encoding == encoding_utf16) return is_little_endian() ? encoding_utf16_le : encoding_utf16_be;
+
+		// replace utf32 encoding with utf32 with specific endianness
+		if (encoding == encoding_utf32) return is_little_endian() ? encoding_utf32_le : encoding_utf32_be;
+
+		// only do autodetection if no explicit encoding is requested
+		if (encoding != encoding_auto) return encoding;
+
+		// assume utf8 encoding
+		return encoding_utf8;
+	}
+
+	template <typename D, typename T> PUGI__FN size_t convert_buffer_output_generic(typename T::value_type dest, const char_t* data, size_t length, D, T)
+	{
+		PUGI__STATIC_ASSERT(sizeof(char_t) == sizeof(typename D::type));
+
+		typename T::value_type end = D::process(reinterpret_cast<const typename D::type*>(data), length, dest, T());
+
+		return static_cast<size_t>(end - dest) * sizeof(*dest);
+	}
+
+	template <typename D, typename T> PUGI__FN size_t convert_buffer_output_generic(typename T::value_type dest, const char_t* data, size_t length, D, T, bool opt_swap)
+	{
+		PUGI__STATIC_ASSERT(sizeof(char_t) == sizeof(typename D::type));
+
+		typename T::value_type end = D::process(reinterpret_cast<const typename D::type*>(data), length, dest, T());
+
+		if (opt_swap)
+		{
+			for (typename T::value_type i = dest; i != end; ++i)
+				*i = endian_swap(*i);
+		}
+
+		return static_cast<size_t>(end - dest) * sizeof(*dest);
+	}
+
+#ifdef PUGIXML_WCHAR_MODE
+	PUGI__FN size_t get_valid_length(const char_t* data, size_t length)
+	{
+		if (length < 1) return 0;
+
+		// discard last character if it's the lead of a surrogate pair
+		return (sizeof(wchar_t) == 2 && static_cast<unsigned int>(static_cast<uint16_t>(data[length - 1]) - 0xD800) < 0x400) ? length - 1 : length;
+	}
+
+	PUGI__FN size_t convert_buffer_output(char_t* r_char, uint8_t* r_u8, uint16_t* r_u16, uint32_t* r_u32, const char_t* data, size_t length, xml_encoding encoding)
+	{
+		// only endian-swapping is required
+		if (need_endian_swap_utf(encoding, get_wchar_encoding()))
+		{
+			convert_wchar_endian_swap(r_char, data, length);
+
+			return length * sizeof(char_t);
+		}
+
+		// convert to utf8
+		if (encoding == encoding_utf8)
+			return convert_buffer_output_generic(r_u8, data, length, wchar_decoder(), utf8_writer());
+
+		// convert to utf16
+		if (encoding == encoding_utf16_be || encoding == encoding_utf16_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be;
+
+			return convert_buffer_output_generic(r_u16, data, length, wchar_decoder(), utf16_writer(), native_encoding != encoding);
+		}
+
+		// convert to utf32
+		if (encoding == encoding_utf32_be || encoding == encoding_utf32_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be;
+
+			return convert_buffer_output_generic(r_u32, data, length, wchar_decoder(), utf32_writer(), native_encoding != encoding);
+		}
+
+		// convert to latin1
+		if (encoding == encoding_latin1)
+			return convert_buffer_output_generic(r_u8, data, length, wchar_decoder(), latin1_writer());
+
+		assert(false && "Invalid encoding"); // unreachable
+		return 0;
+	}
+#else
+	PUGI__FN size_t get_valid_length(const char_t* data, size_t length)
+	{
+		if (length < 5) return 0;
+
+		for (size_t i = 1; i <= 4; ++i)
+		{
+			uint8_t ch = static_cast<uint8_t>(data[length - i]);
+
+			// either a standalone character or a leading one
+			if ((ch & 0xc0) != 0x80) return length - i;
+		}
+
+		// there are four non-leading characters at the end, sequence tail is broken so might as well process the whole chunk
+		return length;
+	}
+
+	PUGI__FN size_t convert_buffer_output(char_t* /* r_char */, uint8_t* r_u8, uint16_t* r_u16, uint32_t* r_u32, const char_t* data, size_t length, xml_encoding encoding)
+	{
+		if (encoding == encoding_utf16_be || encoding == encoding_utf16_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf16_le : encoding_utf16_be;
+
+			return convert_buffer_output_generic(r_u16, data, length, utf8_decoder(), utf16_writer(), native_encoding != encoding);
+		}
+
+		if (encoding == encoding_utf32_be || encoding == encoding_utf32_le)
+		{
+			xml_encoding native_encoding = is_little_endian() ? encoding_utf32_le : encoding_utf32_be;
+
+			return convert_buffer_output_generic(r_u32, data, length, utf8_decoder(), utf32_writer(), native_encoding != encoding);
+		}
+
+		if (encoding == encoding_latin1)
+			return convert_buffer_output_generic(r_u8, data, length, utf8_decoder(), latin1_writer());
+
+		assert(false && "Invalid encoding"); // unreachable
+		return 0;
+	}
+#endif
+
+	class xml_buffered_writer
+	{
+		xml_buffered_writer(const xml_buffered_writer&);
+		xml_buffered_writer& operator=(const xml_buffered_writer&);
+
+	public:
+		xml_buffered_writer(xml_writer& writer_, xml_encoding user_encoding): writer(writer_), bufsize(0), encoding(get_write_encoding(user_encoding))
+		{
+			PUGI__STATIC_ASSERT(bufcapacity >= 8);
+		}
+
+		size_t flush()
+		{
+			flush(buffer, bufsize);
+			bufsize = 0;
+			return 0;
+		}
+
+		void flush(const char_t* data, size_t size)
+		{
+			if (size == 0) return;
+
+			// fast path, just write data
+			if (encoding == get_write_native_encoding())
+				writer.write(data, size * sizeof(char_t));
+			else
+			{
+				// convert chunk
+				size_t result = convert_buffer_output(scratch.data_char, scratch.data_u8, scratch.data_u16, scratch.data_u32, data, size, encoding);
+				assert(result <= sizeof(scratch));
+
+				// write data
+				writer.write(scratch.data_u8, result);
+			}
+		}
+
+		void write_direct(const char_t* data, size_t length)
+		{
+			// flush the remaining buffer contents
+			flush();
+
+			// handle large chunks
+			if (length > bufcapacity)
+			{
+				if (encoding == get_write_native_encoding())
+				{
+					// fast path, can just write data chunk
+					writer.write(data, length * sizeof(char_t));
+					return;
+				}
+
+				// need to convert in suitable chunks
+				while (length > bufcapacity)
+				{
+					// get chunk size by selecting such number of characters that are guaranteed to fit into scratch buffer
+					// and form a complete codepoint sequence (i.e. discard start of last codepoint if necessary)
+					size_t chunk_size = get_valid_length(data, bufcapacity);
+					assert(chunk_size);
+
+					// convert chunk and write
+					flush(data, chunk_size);
+
+					// iterate
+					data += chunk_size;
+					length -= chunk_size;
+				}
+
+				// small tail is copied below
+				bufsize = 0;
+			}
+
+			memcpy(buffer + bufsize, data, length * sizeof(char_t));
+			bufsize += length;
+		}
+
+		void write_buffer(const char_t* data, size_t length)
+		{
+			size_t offset = bufsize;
+
+			if (offset + length <= bufcapacity)
+			{
+				memcpy(buffer + offset, data, length * sizeof(char_t));
+				bufsize = offset + length;
+			}
+			else
+			{
+				write_direct(data, length);
+			}
+		}
+
+		void write_string(const char_t* data)
+		{
+			// write the part of the string that fits in the buffer
+			size_t offset = bufsize;
+
+			while (*data && offset < bufcapacity)
+				buffer[offset++] = *data++;
+
+			// write the rest
+			if (offset < bufcapacity)
+			{
+				bufsize = offset;
+			}
+			else
+			{
+				// backtrack a bit if we have split the codepoint
+				size_t length = offset - bufsize;
+				size_t extra = length - get_valid_length(data - length, length);
+
+				bufsize = offset - extra;
+
+				write_direct(data - extra, strlength(data) + extra);
+			}
+		}
+
+		void write(char_t d0)
+		{
+			size_t offset = bufsize;
+			if (offset > bufcapacity - 1) offset = flush();
+
+			buffer[offset + 0] = d0;
+			bufsize = offset + 1;
+		}
+
+		void write(char_t d0, char_t d1)
+		{
+			size_t offset = bufsize;
+			if (offset > bufcapacity - 2) offset = flush();
+
+			buffer[offset + 0] = d0;
+			buffer[offset + 1] = d1;
+			bufsize = offset + 2;
+		}
+
+		void write(char_t d0, char_t d1, char_t d2)
+		{
+			size_t offset = bufsize;
+			if (offset > bufcapacity - 3) offset = flush();
+
+			buffer[offset + 0] = d0;
+			buffer[offset + 1] = d1;
+			buffer[offset + 2] = d2;
+			bufsize = offset + 3;
+		}
+
+		void write(char_t d0, char_t d1, char_t d2, char_t d3)
+		{
+			size_t offset = bufsize;
+			if (offset > bufcapacity - 4) offset = flush();
+
+			buffer[offset + 0] = d0;
+			buffer[offset + 1] = d1;
+			buffer[offset + 2] = d2;
+			buffer[offset + 3] = d3;
+			bufsize = offset + 4;
+		}
+
+		void write(char_t d0, char_t d1, char_t d2, char_t d3, char_t d4)
+		{
+			size_t offset = bufsize;
+			if (offset > bufcapacity - 5) offset = flush();
+
+			buffer[offset + 0] = d0;
+			buffer[offset + 1] = d1;
+			buffer[offset + 2] = d2;
+			buffer[offset + 3] = d3;
+			buffer[offset + 4] = d4;
+			bufsize = offset + 5;
+		}
+
+		void write(char_t d0, char_t d1, char_t d2, char_t d3, char_t d4, char_t d5)
+		{
+			size_t offset = bufsize;
+			if (offset > bufcapacity - 6) offset = flush();
+
+			buffer[offset + 0] = d0;
+			buffer[offset + 1] = d1;
+			buffer[offset + 2] = d2;
+			buffer[offset + 3] = d3;
+			buffer[offset + 4] = d4;
+			buffer[offset + 5] = d5;
+			bufsize = offset + 6;
+		}
+
+		// utf8 maximum expansion: x4 (-> utf32)
+		// utf16 maximum expansion: x2 (-> utf32)
+		// utf32 maximum expansion: x1
+		enum
+		{
+			bufcapacitybytes =
+			#ifdef PUGIXML_MEMORY_OUTPUT_STACK
+				PUGIXML_MEMORY_OUTPUT_STACK
+			#else
+				10240
+			#endif
+			,
+			bufcapacity = bufcapacitybytes / (sizeof(char_t) + 4)
+		};
+
+		char_t buffer[bufcapacity];
+
+		union
+		{
+			uint8_t data_u8[4 * bufcapacity];
+			uint16_t data_u16[2 * bufcapacity];
+			uint32_t data_u32[bufcapacity];
+			char_t data_char[bufcapacity];
+		} scratch;
+
+		xml_writer& writer;
+		size_t bufsize;
+		xml_encoding encoding;
+	};
+
+	PUGI__FN void text_output_escaped(xml_buffered_writer& writer, const char_t* s, chartypex_t type)
+	{
+		while (*s)
+		{
+			const char_t* prev = s;
+
+			// While *s is a usual symbol
+			PUGI__SCANWHILE_UNROLL(!PUGI__IS_CHARTYPEX(ss, type));
+
+			writer.write_buffer(prev, static_cast<size_t>(s - prev));
+
+			switch (*s)
+			{
+				case 0: break;
+				case '&':
+					writer.write('&', 'a', 'm', 'p', ';');
+					++s;
+					break;
+				case '<':
+					writer.write('&', 'l', 't', ';');
+					++s;
+					break;
+				case '>':
+					writer.write('&', 'g', 't', ';');
+					++s;
+					break;
+				case '"':
+					writer.write('&', 'q', 'u', 'o', 't', ';');
+					++s;
+					break;
+				default: // s is not a usual symbol
+				{
+					unsigned int ch = static_cast<unsigned int>(*s++);
+					assert(ch < 32);
+
+					writer.write('&', '#', static_cast<char_t>((ch / 10) + '0'), static_cast<char_t>((ch % 10) + '0'), ';');
+				}
+			}
+		}
+	}
+
+	PUGI__FN void text_output(xml_buffered_writer& writer, const char_t* s, chartypex_t type, unsigned int flags)
+	{
+		if (flags & format_no_escapes)
+			writer.write_string(s);
+		else
+			text_output_escaped(writer, s, type);
+	}
+
+	PUGI__FN void text_output_cdata(xml_buffered_writer& writer, const char_t* s)
+	{
+		do
+		{
+			writer.write('<', '!', '[', 'C', 'D');
+			writer.write('A', 'T', 'A', '[');
+
+			const char_t* prev = s;
+
+			// look for ]]> sequence - we can't output it as is since it terminates CDATA
+			while (*s && !(s[0] == ']' && s[1] == ']' && s[2] == '>')) ++s;
+
+			// skip ]] if we stopped at ]]>, > will go to the next CDATA section
+			if (*s) s += 2;
+
+			writer.write_buffer(prev, static_cast<size_t>(s - prev));
+
+			writer.write(']', ']', '>');
+		}
+		while (*s);
+	}
+
+	PUGI__FN void text_output_indent(xml_buffered_writer& writer, const char_t* indent, size_t indent_length, unsigned int depth)
+	{
+		switch (indent_length)
+		{
+		case 1:
+		{
+			for (unsigned int i = 0; i < depth; ++i)
+				writer.write(indent[0]);
+			break;
+		}
+
+		case 2:
+		{
+			for (unsigned int i = 0; i < depth; ++i)
+				writer.write(indent[0], indent[1]);
+			break;
+		}
+
+		case 3:
+		{
+			for (unsigned int i = 0; i < depth; ++i)
+				writer.write(indent[0], indent[1], indent[2]);
+			break;
+		}
+
+		case 4:
+		{
+			for (unsigned int i = 0; i < depth; ++i)
+				writer.write(indent[0], indent[1], indent[2], indent[3]);
+			break;
+		}
+
+		default:
+		{
+			for (unsigned int i = 0; i < depth; ++i)
+				writer.write_buffer(indent, indent_length);
+		}
+		}
+	}
+
+	PUGI__FN void node_output_comment(xml_buffered_writer& writer, const char_t* s)
+	{
+		writer.write('<', '!', '-', '-');
+
+		while (*s)
+		{
+			const char_t* prev = s;
+
+			// look for -\0 or -- sequence - we can't output it since -- is illegal in comment body
+			while (*s && !(s[0] == '-' && (s[1] == '-' || s[1] == 0))) ++s;
+
+			writer.write_buffer(prev, static_cast<size_t>(s - prev));
+
+			if (*s)
+			{
+				assert(*s == '-');
+
+				writer.write('-', ' ');
+				++s;
+			}
+		}
+
+		writer.write('-', '-', '>');
+	}
+
+	PUGI__FN void node_output_pi_value(xml_buffered_writer& writer, const char_t* s)
+	{
+		while (*s)
+		{
+			const char_t* prev = s;
+
+			// look for ?> sequence - we can't output it since ?> terminates PI
+			while (*s && !(s[0] == '?' && s[1] == '>')) ++s;
+
+			writer.write_buffer(prev, static_cast<size_t>(s - prev));
+
+			if (*s)
+			{
+				assert(s[0] == '?' && s[1] == '>');
+
+				writer.write('?', ' ', '>');
+				s += 2;
+			}
+		}
+	}
+
+	PUGI__FN void node_output_attributes(xml_buffered_writer& writer, xml_node_struct* node, const char_t* indent, size_t indent_length, unsigned int flags, unsigned int depth)
+	{
+		const char_t* default_name = PUGIXML_TEXT(":anonymous");
+
+		for (xml_attribute_struct* a = node->first_attribute; a; a = a->next_attribute)
+		{
+			if ((flags & (format_indent_attributes | format_raw)) == format_indent_attributes)
+			{
+				writer.write('\n');
+
+				text_output_indent(writer, indent, indent_length, depth + 1);
+			}
+			else
+			{
+				writer.write(' ');
+			}
+
+			writer.write_string(a->name ? a->name + 0 : default_name);
+			writer.write('=', '"');
+
+			if (a->value)
+				text_output(writer, a->value, ctx_special_attr, flags);
+
+			writer.write('"');
+		}
+	}
+
+	PUGI__FN bool node_output_start(xml_buffered_writer& writer, xml_node_struct* node, const char_t* indent, size_t indent_length, unsigned int flags, unsigned int depth)
+	{
+		const char_t* default_name = PUGIXML_TEXT(":anonymous");
+		const char_t* name = node->name ? node->name + 0 : default_name;
+
+		writer.write('<');
+		writer.write_string(name);
+
+		if (node->first_attribute)
+			node_output_attributes(writer, node, indent, indent_length, flags, depth);
+
+		// element nodes can have value if parse_embed_pcdata was used
+		if (!node->value)
+		{
+			if (!node->first_child)
+			{
+				if (flags & format_no_empty_element_tags)
+				{
+					writer.write('>', '<', '/');
+					writer.write_string(name);
+					writer.write('>');
+
+					return false;
+				}
+				else
+				{
+					if ((flags & format_raw) == 0)
+						writer.write(' ');
+
+					writer.write('/', '>');
+
+					return false;
+				}
+			}
+			else
+			{
+				writer.write('>');
+
+				return true;
+			}
+		}
+		else
+		{
+			writer.write('>');
+
+			text_output(writer, node->value, ctx_special_pcdata, flags);
+
+			if (!node->first_child)
+			{
+				writer.write('<', '/');
+				writer.write_string(name);
+				writer.write('>');
+
+				return false;
+			}
+			else
+			{
+				return true;
+			}
+		}
+	}
+
+	PUGI__FN void node_output_end(xml_buffered_writer& writer, xml_node_struct* node)
+	{
+		const char_t* default_name = PUGIXML_TEXT(":anonymous");
+		const char_t* name = node->name ? node->name + 0 : default_name;
+
+		writer.write('<', '/');
+		writer.write_string(name);
+		writer.write('>');
+	}
+
+	PUGI__FN void node_output_simple(xml_buffered_writer& writer, xml_node_struct* node, unsigned int flags)
+	{
+		const char_t* default_name = PUGIXML_TEXT(":anonymous");
+
+		switch (PUGI__NODETYPE(node))
+		{
+			case node_pcdata:
+				text_output(writer, node->value ? node->value + 0 : PUGIXML_TEXT(""), ctx_special_pcdata, flags);
+				break;
+
+			case node_cdata:
+				text_output_cdata(writer, node->value ? node->value + 0 : PUGIXML_TEXT(""));
+				break;
+
+			case node_comment:
+				node_output_comment(writer, node->value ? node->value + 0 : PUGIXML_TEXT(""));
+				break;
+
+			case node_pi:
+				writer.write('<', '?');
+				writer.write_string(node->name ? node->name + 0 : default_name);
+
+				if (node->value)
+				{
+					writer.write(' ');
+					node_output_pi_value(writer, node->value);
+				}
+
+				writer.write('?', '>');
+				break;
+
+			case node_declaration:
+				writer.write('<', '?');
+				writer.write_string(node->name ? node->name + 0 : default_name);
+				node_output_attributes(writer, node, PUGIXML_TEXT(""), 0, flags | format_raw, 0);
+				writer.write('?', '>');
+				break;
+
+			case node_doctype:
+				writer.write('<', '!', 'D', 'O', 'C');
+				writer.write('T', 'Y', 'P', 'E');
+
+				if (node->value)
+				{
+					writer.write(' ');
+					writer.write_string(node->value);
+				}
+
+				writer.write('>');
+				break;
+
+			default:
+				assert(false && "Invalid node type"); // unreachable
+		}
+	}
+
+	enum indent_flags_t
+	{
+		indent_newline = 1,
+		indent_indent = 2
+	};
+
+	PUGI__FN void node_output(xml_buffered_writer& writer, xml_node_struct* root, const char_t* indent, unsigned int flags, unsigned int depth)
+	{
+		size_t indent_length = ((flags & (format_indent | format_indent_attributes)) && (flags & format_raw) == 0) ? strlength(indent) : 0;
+		unsigned int indent_flags = indent_indent;
+
+		xml_node_struct* node = root;
+
+		do
+		{
+			assert(node);
+
+			// begin writing current node
+			if (PUGI__NODETYPE(node) == node_pcdata || PUGI__NODETYPE(node) == node_cdata)
+			{
+				node_output_simple(writer, node, flags);
+
+				indent_flags = 0;
+			}
+			else
+			{
+				if ((indent_flags & indent_newline) && (flags & format_raw) == 0)
+					writer.write('\n');
+
+				if ((indent_flags & indent_indent) && indent_length)
+					text_output_indent(writer, indent, indent_length, depth);
+
+				if (PUGI__NODETYPE(node) == node_element)
+				{
+					indent_flags = indent_newline | indent_indent;
+
+					if (node_output_start(writer, node, indent, indent_length, flags, depth))
+					{
+						// element nodes can have value if parse_embed_pcdata was used
+						if (node->value)
+							indent_flags = 0;
+
+						node = node->first_child;
+						depth++;
+						continue;
+					}
+				}
+				else if (PUGI__NODETYPE(node) == node_document)
+				{
+					indent_flags = indent_indent;
+
+					if (node->first_child)
+					{
+						node = node->first_child;
+						continue;
+					}
+				}
+				else
+				{
+					node_output_simple(writer, node, flags);
+
+					indent_flags = indent_newline | indent_indent;
+				}
+			}
+
+			// continue to the next node
+			while (node != root)
+			{
+				if (node->next_sibling)
+				{
+					node = node->next_sibling;
+					break;
+				}
+
+				node = node->parent;
+
+				// write closing node
+				if (PUGI__NODETYPE(node) == node_element)
+				{
+					depth--;
+
+					if ((indent_flags & indent_newline) && (flags & format_raw) == 0)
+						writer.write('\n');
+
+					if ((indent_flags & indent_indent) && indent_length)
+						text_output_indent(writer, indent, indent_length, depth);
+
+					node_output_end(writer, node);
+
+					indent_flags = indent_newline | indent_indent;
+				}
+			}
+		}
+		while (node != root);
+
+		if ((indent_flags & indent_newline) && (flags & format_raw) == 0)
+			writer.write('\n');
+	}
+
+	PUGI__FN bool has_declaration(xml_node_struct* node)
+	{
+		for (xml_node_struct* child = node->first_child; child; child = child->next_sibling)
+		{
+			xml_node_type type = PUGI__NODETYPE(child);
+
+			if (type == node_declaration) return true;
+			if (type == node_element) return false;
+		}
+
+		return false;
+	}
+
+	PUGI__FN bool is_attribute_of(xml_attribute_struct* attr, xml_node_struct* node)
+	{
+		for (xml_attribute_struct* a = node->first_attribute; a; a = a->next_attribute)
+			if (a == attr)
+				return true;
+
+		return false;
+	}
+
+	PUGI__FN bool allow_insert_attribute(xml_node_type parent)
+	{
+		return parent == node_element || parent == node_declaration;
+	}
+
+	PUGI__FN bool allow_insert_child(xml_node_type parent, xml_node_type child)
+	{
+		if (parent != node_document && parent != node_element) return false;
+		if (child == node_document || child == node_null) return false;
+		if (parent != node_document && (child == node_declaration || child == node_doctype)) return false;
+
+		return true;
+	}
+
+	PUGI__FN bool allow_move(xml_node parent, xml_node child)
+	{
+		// check that child can be a child of parent
+		if (!allow_insert_child(parent.type(), child.type()))
+			return false;
+
+		// check that node is not moved between documents
+		if (parent.root() != child.root())
+			return false;
+
+		// check that new parent is not in the child subtree
+		xml_node cur = parent;
+
+		while (cur)
+		{
+			if (cur == child)
+				return false;
+
+			cur = cur.parent();
+		}
+
+		return true;
+	}
+
+	template <typename String, typename Header>
+	PUGI__FN void node_copy_string(String& dest, Header& header, uintptr_t header_mask, char_t* source, Header& source_header, xml_allocator* alloc)
+	{
+		assert(!dest && (header & header_mask) == 0);
+
+		if (source)
+		{
+			if (alloc && (source_header & header_mask) == 0)
+			{
+				dest = source;
+
+				// since strcpy_insitu can reuse document buffer memory we need to mark both source and dest as shared
+				header |= xml_memory_page_contents_shared_mask;
+				source_header |= xml_memory_page_contents_shared_mask;
+			}
+			else
+				strcpy_insitu(dest, header, header_mask, source, strlength(source));
+		}
+	}
+
+	PUGI__FN void node_copy_contents(xml_node_struct* dn, xml_node_struct* sn, xml_allocator* shared_alloc)
+	{
+		node_copy_string(dn->name, dn->header, xml_memory_page_name_allocated_mask, sn->name, sn->header, shared_alloc);
+		node_copy_string(dn->value, dn->header, xml_memory_page_value_allocated_mask, sn->value, sn->header, shared_alloc);
+
+		for (xml_attribute_struct* sa = sn->first_attribute; sa; sa = sa->next_attribute)
+		{
+			xml_attribute_struct* da = append_new_attribute(dn, get_allocator(dn));
+
+			if (da)
+			{
+				node_copy_string(da->name, da->header, xml_memory_page_name_allocated_mask, sa->name, sa->header, shared_alloc);
+				node_copy_string(da->value, da->header, xml_memory_page_value_allocated_mask, sa->value, sa->header, shared_alloc);
+			}
+		}
+	}
+
+	PUGI__FN void node_copy_tree(xml_node_struct* dn, xml_node_struct* sn)
+	{
+		xml_allocator& alloc = get_allocator(dn);
+		xml_allocator* shared_alloc = (&alloc == &get_allocator(sn)) ? &alloc : 0;
+
+		node_copy_contents(dn, sn, shared_alloc);
+
+		xml_node_struct* dit = dn;
+		xml_node_struct* sit = sn->first_child;
+
+		while (sit && sit != sn)
+		{
+			// when a tree is copied into one of the descendants, we need to skip that subtree to avoid an infinite loop
+			if (sit != dn)
+			{
+				xml_node_struct* copy = append_new_node(dit, alloc, PUGI__NODETYPE(sit));
+
+				if (copy)
+				{
+					node_copy_contents(copy, sit, shared_alloc);
+
+					if (sit->first_child)
+					{
+						dit = copy;
+						sit = sit->first_child;
+						continue;
+					}
+				}
+			}
+
+			// continue to the next node
+			do
+			{
+				if (sit->next_sibling)
+				{
+					sit = sit->next_sibling;
+					break;
+				}
+
+				sit = sit->parent;
+				dit = dit->parent;
+			}
+			while (sit != sn);
+		}
+	}
+
+	PUGI__FN void node_copy_attribute(xml_attribute_struct* da, xml_attribute_struct* sa)
+	{
+		xml_allocator& alloc = get_allocator(da);
+		xml_allocator* shared_alloc = (&alloc == &get_allocator(sa)) ? &alloc : 0;
+
+		node_copy_string(da->name, da->header, xml_memory_page_name_allocated_mask, sa->name, sa->header, shared_alloc);
+		node_copy_string(da->value, da->header, xml_memory_page_value_allocated_mask, sa->value, sa->header, shared_alloc);
+	}
+
+	inline bool is_text_node(xml_node_struct* node)
+	{
+		xml_node_type type = PUGI__NODETYPE(node);
+
+		return type == node_pcdata || type == node_cdata;
+	}
+
+	// get value with conversion functions
+	template <typename U> PUGI__FN PUGI__UNSIGNED_OVERFLOW U string_to_integer(const char_t* value, U minv, U maxv)
+	{
+		U result = 0;
+		const char_t* s = value;
+
+		while (PUGI__IS_CHARTYPE(*s, ct_space))
+			s++;
+
+		bool negative = (*s == '-');
+
+		s += (*s == '+' || *s == '-');
+
+		bool overflow = false;
+
+		if (s[0] == '0' && (s[1] | ' ') == 'x')
+		{
+			s += 2;
+
+			// since overflow detection relies on length of the sequence skip leading zeros
+			while (*s == '0')
+				s++;
+
+			const char_t* start = s;
+
+			for (;;)
+			{
+				if (static_cast<unsigned>(*s - '0') < 10)
+					result = result * 16 + (*s - '0');
+				else if (static_cast<unsigned>((*s | ' ') - 'a') < 6)
+					result = result * 16 + ((*s | ' ') - 'a' + 10);
+				else
+					break;
+
+				s++;
+			}
+
+			size_t digits = static_cast<size_t>(s - start);
+
+			overflow = digits > sizeof(U) * 2;
+		}
+		else
+		{
+			// since overflow detection relies on length of the sequence skip leading zeros
+			while (*s == '0')
+				s++;
+
+			const char_t* start = s;
+
+			for (;;)
+			{
+				if (static_cast<unsigned>(*s - '0') < 10)
+					result = result * 10 + (*s - '0');
+				else
+					break;
+
+				s++;
+			}
+
+			size_t digits = static_cast<size_t>(s - start);
+
+			PUGI__STATIC_ASSERT(sizeof(U) == 8 || sizeof(U) == 4 || sizeof(U) == 2);
+
+			const size_t max_digits10 = sizeof(U) == 8 ? 20 : sizeof(U) == 4 ? 10 : 5;
+			const char_t max_lead = sizeof(U) == 8 ? '1' : sizeof(U) == 4 ? '4' : '6';
+			const size_t high_bit = sizeof(U) * 8 - 1;
+
+			overflow = digits >= max_digits10 && !(digits == max_digits10 && (*start < max_lead || (*start == max_lead && result >> high_bit)));
+		}
+
+		if (negative)
+		{
+			// Workaround for crayc++ CC-3059: Expected no overflow in routine.
+		#ifdef _CRAYC
+			return (overflow || result > ~minv + 1) ? minv : ~result + 1;
+		#else
+			return (overflow || result > 0 - minv) ? minv : 0 - result;
+		#endif
+		}
+		else
+			return (overflow || result > maxv) ? maxv : result;
+	}
+
+	PUGI__FN int get_value_int(const char_t* value)
+	{
+		return string_to_integer<unsigned int>(value, static_cast<unsigned int>(INT_MIN), INT_MAX);
+	}
+
+	PUGI__FN unsigned int get_value_uint(const char_t* value)
+	{
+		return string_to_integer<unsigned int>(value, 0, UINT_MAX);
+	}
+
+	PUGI__FN double get_value_double(const char_t* value)
+	{
+	#ifdef PUGIXML_WCHAR_MODE
+		return wcstod(value, 0);
+	#else
+		return strtod(value, 0);
+	#endif
+	}
+
+	PUGI__FN float get_value_float(const char_t* value)
+	{
+	#ifdef PUGIXML_WCHAR_MODE
+		return static_cast<float>(wcstod(value, 0));
+	#else
+		return static_cast<float>(strtod(value, 0));
+	#endif
+	}
+
+	PUGI__FN bool get_value_bool(const char_t* value)
+	{
+		// only look at first char
+		char_t first = *value;
+
+		// 1*, t* (true), T* (True), y* (yes), Y* (YES)
+		return (first == '1' || first == 't' || first == 'T' || first == 'y' || first == 'Y');
+	}
+
+#ifdef PUGIXML_HAS_LONG_LONG
+	PUGI__FN long long get_value_llong(const char_t* value)
+	{
+		return string_to_integer<unsigned long long>(value, static_cast<unsigned long long>(LLONG_MIN), LLONG_MAX);
+	}
+
+	PUGI__FN unsigned long long get_value_ullong(const char_t* value)
+	{
+		return string_to_integer<unsigned long long>(value, 0, ULLONG_MAX);
+	}
+#endif
+
+	template <typename U> PUGI__FN PUGI__UNSIGNED_OVERFLOW char_t* integer_to_string(char_t* begin, char_t* end, U value, bool negative)
+	{
+		char_t* result = end - 1;
+		U rest = negative ? 0 - value : value;
+
+		do
+		{
+			*result-- = static_cast<char_t>('0' + (rest % 10));
+			rest /= 10;
+		}
+		while (rest);
+
+		assert(result >= begin);
+		(void)begin;
+
+		*result = '-';
+
+		return result + !negative;
+	}
+
+	// set value with conversion functions
+	template <typename String, typename Header>
+	PUGI__FN bool set_value_ascii(String& dest, Header& header, uintptr_t header_mask, char* buf)
+	{
+	#ifdef PUGIXML_WCHAR_MODE
+		char_t wbuf[128];
+		assert(strlen(buf) < sizeof(wbuf) / sizeof(wbuf[0]));
+
+		size_t offset = 0;
+		for (; buf[offset]; ++offset) wbuf[offset] = buf[offset];
+
+		return strcpy_insitu(dest, header, header_mask, wbuf, offset);
+	#else
+		return strcpy_insitu(dest, header, header_mask, buf, strlen(buf));
+	#endif
+	}
+
+	template <typename U, typename String, typename Header>
+	PUGI__FN bool set_value_integer(String& dest, Header& header, uintptr_t header_mask, U value, bool negative)
+	{
+		char_t buf[64];
+		char_t* end = buf + sizeof(buf) / sizeof(buf[0]);
+		char_t* begin = integer_to_string(buf, end, value, negative);
+
+		return strcpy_insitu(dest, header, header_mask, begin, end - begin);
+	}
+
+	template <typename String, typename Header>
+	PUGI__FN bool set_value_convert(String& dest, Header& header, uintptr_t header_mask, float value)
+	{
+		char buf[128];
+		PUGI__SNPRINTF(buf, "%.9g", value);
+
+		return set_value_ascii(dest, header, header_mask, buf);
+	}
+
+	template <typename String, typename Header>
+	PUGI__FN bool set_value_convert(String& dest, Header& header, uintptr_t header_mask, double value)
+	{
+		char buf[128];
+		PUGI__SNPRINTF(buf, "%.17g", value);
+
+		return set_value_ascii(dest, header, header_mask, buf);
+	}
+
+	template <typename String, typename Header>
+	PUGI__FN bool set_value_bool(String& dest, Header& header, uintptr_t header_mask, bool value)
+	{
+		return strcpy_insitu(dest, header, header_mask, value ? PUGIXML_TEXT("true") : PUGIXML_TEXT("false"), value ? 4 : 5);
+	}
+
+	PUGI__FN xml_parse_result load_buffer_impl(xml_document_struct* doc, xml_node_struct* root, void* contents, size_t size, unsigned int options, xml_encoding encoding, bool is_mutable, bool own, char_t** out_buffer)
+	{
+		// check input buffer
+		if (!contents && size) return make_parse_result(status_io_error);
+
+		// get actual encoding
+		xml_encoding buffer_encoding = impl::get_buffer_encoding(encoding, contents, size);
+
+		// get private buffer
+		char_t* buffer = 0;
+		size_t length = 0;
+
+		if (!impl::convert_buffer(buffer, length, buffer_encoding, contents, size, is_mutable)) return impl::make_parse_result(status_out_of_memory);
+
+		// delete original buffer if we performed a conversion
+		if (own && buffer != contents && contents) impl::xml_memory::deallocate(contents);
+
+		// grab onto buffer if it's our buffer, user is responsible for deallocating contents himself
+		if (own || buffer != contents) *out_buffer = buffer;
+
+		// store buffer for offset_debug
+		doc->buffer = buffer;
+
+		// parse
+		xml_parse_result res = impl::xml_parser::parse(buffer, length, doc, root, options);
+
+		// remember encoding
+		res.encoding = buffer_encoding;
+
+		return res;
+	}
+
+	// we need to get length of entire file to load it in memory; the only (relatively) sane way to do it is via seek/tell trick
+	PUGI__FN xml_parse_status get_file_size(FILE* file, size_t& out_result)
+	{
+	#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 && !defined(_WIN32_WCE)
+		// there are 64-bit versions of fseek/ftell, let's use them
+		typedef __int64 length_type;
+
+		_fseeki64(file, 0, SEEK_END);
+		length_type length = _ftelli64(file);
+		_fseeki64(file, 0, SEEK_SET);
+	#elif defined(__MINGW32__) && !defined(__NO_MINGW_LFS) && (!defined(__STRICT_ANSI__) || defined(__MINGW64_VERSION_MAJOR))
+		// there are 64-bit versions of fseek/ftell, let's use them
+		typedef off64_t length_type;
+
+		fseeko64(file, 0, SEEK_END);
+		length_type length = ftello64(file);
+		fseeko64(file, 0, SEEK_SET);
+	#else
+		// if this is a 32-bit OS, long is enough; if this is a unix system, long is 64-bit, which is enough; otherwise we can't do anything anyway.
+		typedef long length_type;
+
+		fseek(file, 0, SEEK_END);
+		length_type length = ftell(file);
+		fseek(file, 0, SEEK_SET);
+	#endif
+
+		// check for I/O errors
+		if (length < 0) return status_io_error;
+
+		// check for overflow
+		size_t result = static_cast<size_t>(length);
+
+		if (static_cast<length_type>(result) != length) return status_out_of_memory;
+
+		// finalize
+		out_result = result;
+
+		return status_ok;
+	}
+
+	// This function assumes that buffer has extra sizeof(char_t) writable bytes after size
+	PUGI__FN size_t zero_terminate_buffer(void* buffer, size_t size, xml_encoding encoding)
+	{
+		// We only need to zero-terminate if encoding conversion does not do it for us
+	#ifdef PUGIXML_WCHAR_MODE
+		xml_encoding wchar_encoding = get_wchar_encoding();
+
+		if (encoding == wchar_encoding || need_endian_swap_utf(encoding, wchar_encoding))
+		{
+			size_t length = size / sizeof(char_t);
+
+			static_cast<char_t*>(buffer)[length] = 0;
+			return (length + 1) * sizeof(char_t);
+		}
+	#else
+		if (encoding == encoding_utf8)
+		{
+			static_cast<char*>(buffer)[size] = 0;
+			return size + 1;
+		}
+	#endif
+
+		return size;
+	}
+
+	PUGI__FN xml_parse_result load_file_impl(xml_document_struct* doc, FILE* file, unsigned int options, xml_encoding encoding, char_t** out_buffer)
+	{
+		if (!file) return make_parse_result(status_file_not_found);
+
+		// get file size (can result in I/O errors)
+		size_t size = 0;
+		xml_parse_status size_status = get_file_size(file, size);
+		if (size_status != status_ok) return make_parse_result(size_status);
+
+		size_t max_suffix_size = sizeof(char_t);
+
+		// allocate buffer for the whole file
+		char* contents = static_cast<char*>(xml_memory::allocate(size + max_suffix_size));
+		if (!contents) return make_parse_result(status_out_of_memory);
+
+		// read file in memory
+		size_t read_size = fread(contents, 1, size, file);
+
+		if (read_size != size)
+		{
+			xml_memory::deallocate(contents);
+			return make_parse_result(status_io_error);
+		}
+
+		xml_encoding real_encoding = get_buffer_encoding(encoding, contents, size);
+
+		return load_buffer_impl(doc, doc, contents, zero_terminate_buffer(contents, size, real_encoding), options, real_encoding, true, true, out_buffer);
+	}
+
+	PUGI__FN void close_file(FILE* file)
+	{
+		fclose(file);
+	}
+
+#ifndef PUGIXML_NO_STL
+	template <typename T> struct xml_stream_chunk
+	{
+		static xml_stream_chunk* create()
+		{
+			void* memory = xml_memory::allocate(sizeof(xml_stream_chunk));
+			if (!memory) return 0;
+
+			return new (memory) xml_stream_chunk();
+		}
+
+		static void destroy(xml_stream_chunk* chunk)
+		{
+			// free chunk chain
+			while (chunk)
+			{
+				xml_stream_chunk* next_ = chunk->next;
+
+				xml_memory::deallocate(chunk);
+
+				chunk = next_;
+			}
+		}
+
+		xml_stream_chunk(): next(0), size(0)
+		{
+		}
+
+		xml_stream_chunk* next;
+		size_t size;
+
+		T data[xml_memory_page_size / sizeof(T)];
+	};
+
+	template <typename T> PUGI__FN xml_parse_status load_stream_data_noseek(std::basic_istream<T>& stream, void** out_buffer, size_t* out_size)
+	{
+		auto_deleter<xml_stream_chunk<T> > chunks(0, xml_stream_chunk<T>::destroy);
+
+		// read file to a chunk list
+		size_t total = 0;
+		xml_stream_chunk<T>* last = 0;
+
+		while (!stream.eof())
+		{
+			// allocate new chunk
+			xml_stream_chunk<T>* chunk = xml_stream_chunk<T>::create();
+			if (!chunk) return status_out_of_memory;
+
+			// append chunk to list
+			if (last) last = last->next = chunk;
+			else chunks.data = last = chunk;
+
+			// read data to chunk
+			stream.read(chunk->data, static_cast<std::streamsize>(sizeof(chunk->data) / sizeof(T)));
+			chunk->size = static_cast<size_t>(stream.gcount()) * sizeof(T);
+
+			// read may set failbit | eofbit in case gcount() is less than read length, so check for other I/O errors
+			if (stream.bad() || (!stream.eof() && stream.fail())) return status_io_error;
+
+			// guard against huge files (chunk size is small enough to make this overflow check work)
+			if (total + chunk->size < total) return status_out_of_memory;
+			total += chunk->size;
+		}
+
+		size_t max_suffix_size = sizeof(char_t);
+
+		// copy chunk list to a contiguous buffer
+		char* buffer = static_cast<char*>(xml_memory::allocate(total + max_suffix_size));
+		if (!buffer) return status_out_of_memory;
+
+		char* write = buffer;
+
+		for (xml_stream_chunk<T>* chunk = chunks.data; chunk; chunk = chunk->next)
+		{
+			assert(write + chunk->size <= buffer + total);
+			memcpy(write, chunk->data, chunk->size);
+			write += chunk->size;
+		}
+
+		assert(write == buffer + total);
+
+		// return buffer
+		*out_buffer = buffer;
+		*out_size = total;
+
+		return status_ok;
+	}
+
+	template <typename T> PUGI__FN xml_parse_status load_stream_data_seek(std::basic_istream<T>& stream, void** out_buffer, size_t* out_size)
+	{
+		// get length of remaining data in stream
+		typename std::basic_istream<T>::pos_type pos = stream.tellg();
+		stream.seekg(0, std::ios::end);
+		std::streamoff length = stream.tellg() - pos;
+		stream.seekg(pos);
+
+		if (stream.fail() || pos < 0) return status_io_error;
+
+		// guard against huge files
+		size_t read_length = static_cast<size_t>(length);
+
+		if (static_cast<std::streamsize>(read_length) != length || length < 0) return status_out_of_memory;
+
+		size_t max_suffix_size = sizeof(char_t);
+
+		// read stream data into memory (guard against stream exceptions with buffer holder)
+		auto_deleter<void> buffer(xml_memory::allocate(read_length * sizeof(T) + max_suffix_size), xml_memory::deallocate);
+		if (!buffer.data) return status_out_of_memory;
+
+		stream.read(static_cast<T*>(buffer.data), static_cast<std::streamsize>(read_length));
+
+		// read may set failbit | eofbit in case gcount() is less than read_length (i.e. line ending conversion), so check for other I/O errors
+		if (stream.bad() || (!stream.eof() && stream.fail())) return status_io_error;
+
+		// return buffer
+		size_t actual_length = static_cast<size_t>(stream.gcount());
+		assert(actual_length <= read_length);
+
+		*out_buffer = buffer.release();
+		*out_size = actual_length * sizeof(T);
+
+		return status_ok;
+	}
+
+	template <typename T> PUGI__FN xml_parse_result load_stream_impl(xml_document_struct* doc, std::basic_istream<T>& stream, unsigned int options, xml_encoding encoding, char_t** out_buffer)
+	{
+		void* buffer = 0;
+		size_t size = 0;
+		xml_parse_status status = status_ok;
+
+		// if stream has an error bit set, bail out (otherwise tellg() can fail and we'll clear error bits)
+		if (stream.fail()) return make_parse_result(status_io_error);
+
+		// load stream to memory (using seek-based implementation if possible, since it's faster and takes less memory)
+		if (stream.tellg() < 0)
+		{
+			stream.clear(); // clear error flags that could be set by a failing tellg
+			status = load_stream_data_noseek(stream, &buffer, &size);
+		}
+		else
+			status = load_stream_data_seek(stream, &buffer, &size);
+
+		if (status != status_ok) return make_parse_result(status);
+
+		xml_encoding real_encoding = get_buffer_encoding(encoding, buffer, size);
+
+		return load_buffer_impl(doc, doc, buffer, zero_terminate_buffer(buffer, size, real_encoding), options, real_encoding, true, true, out_buffer);
+	}
+#endif
+
+#if defined(PUGI__MSVC_CRT_VERSION) || defined(__BORLANDC__) || (defined(__MINGW32__) && (!defined(__STRICT_ANSI__) || defined(__MINGW64_VERSION_MAJOR)))
+	PUGI__FN FILE* open_file_wide(const wchar_t* path, const wchar_t* mode)
+	{
+		return _wfopen(path, mode);
+	}
+#else
+	PUGI__FN char* convert_path_heap(const wchar_t* str)
+	{
+		assert(str);
+
+		// first pass: get length in utf8 characters
+		size_t length = strlength_wide(str);
+		size_t size = as_utf8_begin(str, length);
+
+		// allocate resulting string
+		char* result = static_cast<char*>(xml_memory::allocate(size + 1));
+		if (!result) return 0;
+
+		// second pass: convert to utf8
+		as_utf8_end(result, size, str, length);
+
+		// zero-terminate
+		result[size] = 0;
+
+		return result;
+	}
+
+	PUGI__FN FILE* open_file_wide(const wchar_t* path, const wchar_t* mode)
+	{
+		// there is no standard function to open wide paths, so our best bet is to try utf8 path
+		char* path_utf8 = convert_path_heap(path);
+		if (!path_utf8) return 0;
+
+		// convert mode to ASCII (we mirror _wfopen interface)
+		char mode_ascii[4] = {0};
+		for (size_t i = 0; mode[i]; ++i) mode_ascii[i] = static_cast<char>(mode[i]);
+
+		// try to open the utf8 path
+		FILE* result = fopen(path_utf8, mode_ascii);
+
+		// free dummy buffer
+		xml_memory::deallocate(path_utf8);
+
+		return result;
+	}
+#endif
+
+	PUGI__FN bool save_file_impl(const xml_document& doc, FILE* file, const char_t* indent, unsigned int flags, xml_encoding encoding)
+	{
+		if (!file) return false;
+
+		xml_writer_file writer(file);
+		doc.save(writer, indent, flags, encoding);
+
+		return ferror(file) == 0;
+	}
+
+	struct name_null_sentry
+	{
+		xml_node_struct* node;
+		char_t* name;
+
+		name_null_sentry(xml_node_struct* node_): node(node_), name(node_->name)
+		{
+			node->name = 0;
+		}
+
+		~name_null_sentry()
+		{
+			node->name = name;
+		}
+	};
+PUGI__NS_END
+
+namespace pugi
+{
+	PUGI__FN xml_writer_file::xml_writer_file(void* file_): file(file_)
+	{
+	}
+
+	PUGI__FN void xml_writer_file::write(const void* data, size_t size)
+	{
+		size_t result = fwrite(data, 1, size, static_cast<FILE*>(file));
+		(void)!result; // unfortunately we can't do proper error handling here
+	}
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN xml_writer_stream::xml_writer_stream(std::basic_ostream<char, std::char_traits<char> >& stream): narrow_stream(&stream), wide_stream(0)
+	{
+	}
+
+	PUGI__FN xml_writer_stream::xml_writer_stream(std::basic_ostream<wchar_t, std::char_traits<wchar_t> >& stream): narrow_stream(0), wide_stream(&stream)
+	{
+	}
+
+	PUGI__FN void xml_writer_stream::write(const void* data, size_t size)
+	{
+		if (narrow_stream)
+		{
+			assert(!wide_stream);
+			narrow_stream->write(reinterpret_cast<const char*>(data), static_cast<std::streamsize>(size));
+		}
+		else
+		{
+			assert(wide_stream);
+			assert(size % sizeof(wchar_t) == 0);
+
+			wide_stream->write(reinterpret_cast<const wchar_t*>(data), static_cast<std::streamsize>(size / sizeof(wchar_t)));
+		}
+	}
+#endif
+
+	PUGI__FN xml_tree_walker::xml_tree_walker(): _depth(0)
+	{
+	}
+
+	PUGI__FN xml_tree_walker::~xml_tree_walker()
+	{
+	}
+
+	PUGI__FN int xml_tree_walker::depth() const
+	{
+		return _depth;
+	}
+
+	PUGI__FN bool xml_tree_walker::begin(xml_node&)
+	{
+		return true;
+	}
+
+	PUGI__FN bool xml_tree_walker::end(xml_node&)
+	{
+		return true;
+	}
+
+	PUGI__FN xml_attribute::xml_attribute(): _attr(0)
+	{
+	}
+
+	PUGI__FN xml_attribute::xml_attribute(xml_attribute_struct* attr): _attr(attr)
+	{
+	}
+
+	PUGI__FN static void unspecified_bool_xml_attribute(xml_attribute***)
+	{
+	}
+
+	PUGI__FN xml_attribute::operator xml_attribute::unspecified_bool_type() const
+	{
+		return _attr ? unspecified_bool_xml_attribute : 0;
+	}
+
+	PUGI__FN bool xml_attribute::operator!() const
+	{
+		return !_attr;
+	}
+
+	PUGI__FN bool xml_attribute::operator==(const xml_attribute& r) const
+	{
+		return (_attr == r._attr);
+	}
+
+	PUGI__FN bool xml_attribute::operator!=(const xml_attribute& r) const
+	{
+		return (_attr != r._attr);
+	}
+
+	PUGI__FN bool xml_attribute::operator<(const xml_attribute& r) const
+	{
+		return (_attr < r._attr);
+	}
+
+	PUGI__FN bool xml_attribute::operator>(const xml_attribute& r) const
+	{
+		return (_attr > r._attr);
+	}
+
+	PUGI__FN bool xml_attribute::operator<=(const xml_attribute& r) const
+	{
+		return (_attr <= r._attr);
+	}
+
+	PUGI__FN bool xml_attribute::operator>=(const xml_attribute& r) const
+	{
+		return (_attr >= r._attr);
+	}
+
+	PUGI__FN xml_attribute xml_attribute::next_attribute() const
+	{
+		return _attr ? xml_attribute(_attr->next_attribute) : xml_attribute();
+	}
+
+	PUGI__FN xml_attribute xml_attribute::previous_attribute() const
+	{
+		return _attr && _attr->prev_attribute_c->next_attribute ? xml_attribute(_attr->prev_attribute_c) : xml_attribute();
+	}
+
+	PUGI__FN const char_t* xml_attribute::as_string(const char_t* def) const
+	{
+		return (_attr && _attr->value) ? _attr->value + 0 : def;
+	}
+
+	PUGI__FN int xml_attribute::as_int(int def) const
+	{
+		return (_attr && _attr->value) ? impl::get_value_int(_attr->value) : def;
+	}
+
+	PUGI__FN unsigned int xml_attribute::as_uint(unsigned int def) const
+	{
+		return (_attr && _attr->value) ? impl::get_value_uint(_attr->value) : def;
+	}
+
+	PUGI__FN double xml_attribute::as_double(double def) const
+	{
+		return (_attr && _attr->value) ? impl::get_value_double(_attr->value) : def;
+	}
+
+	PUGI__FN float xml_attribute::as_float(float def) const
+	{
+		return (_attr && _attr->value) ? impl::get_value_float(_attr->value) : def;
+	}
+
+	PUGI__FN bool xml_attribute::as_bool(bool def) const
+	{
+		return (_attr && _attr->value) ? impl::get_value_bool(_attr->value) : def;
+	}
+
+#ifdef PUGIXML_HAS_LONG_LONG
+	PUGI__FN long long xml_attribute::as_llong(long long def) const
+	{
+		return (_attr && _attr->value) ? impl::get_value_llong(_attr->value) : def;
+	}
+
+	PUGI__FN unsigned long long xml_attribute::as_ullong(unsigned long long def) const
+	{
+		return (_attr && _attr->value) ? impl::get_value_ullong(_attr->value) : def;
+	}
+#endif
+
+	PUGI__FN bool xml_attribute::empty() const
+	{
+		return !_attr;
+	}
+
+	PUGI__FN const char_t* xml_attribute::name() const
+	{
+		return (_attr && _attr->name) ? _attr->name + 0 : PUGIXML_TEXT("");
+	}
+
+	PUGI__FN const char_t* xml_attribute::value() const
+	{
+		return (_attr && _attr->value) ? _attr->value + 0 : PUGIXML_TEXT("");
+	}
+
+	PUGI__FN size_t xml_attribute::hash_value() const
+	{
+		return static_cast<size_t>(reinterpret_cast<uintptr_t>(_attr) / sizeof(xml_attribute_struct));
+	}
+
+	PUGI__FN xml_attribute_struct* xml_attribute::internal_object() const
+	{
+		return _attr;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(const char_t* rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(int rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(unsigned int rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(long rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(unsigned long rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(double rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(float rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(bool rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+#ifdef PUGIXML_HAS_LONG_LONG
+	PUGI__FN xml_attribute& xml_attribute::operator=(long long rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute::operator=(unsigned long long rhs)
+	{
+		set_value(rhs);
+		return *this;
+	}
+#endif
+
+	PUGI__FN bool xml_attribute::set_name(const char_t* rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::strcpy_insitu(_attr->name, _attr->header, impl::xml_memory_page_name_allocated_mask, rhs, impl::strlength(rhs));
+	}
+
+	PUGI__FN bool xml_attribute::set_value(const char_t* rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::strcpy_insitu(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, impl::strlength(rhs));
+	}
+
+	PUGI__FN bool xml_attribute::set_value(int rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_integer<unsigned int>(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0);
+	}
+
+	PUGI__FN bool xml_attribute::set_value(unsigned int rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_integer<unsigned int>(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, false);
+	}
+
+	PUGI__FN bool xml_attribute::set_value(long rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_integer<unsigned long>(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0);
+	}
+
+	PUGI__FN bool xml_attribute::set_value(unsigned long rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_integer<unsigned long>(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, false);
+	}
+
+	PUGI__FN bool xml_attribute::set_value(double rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_convert(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs);
+	}
+
+	PUGI__FN bool xml_attribute::set_value(float rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_convert(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs);
+	}
+
+	PUGI__FN bool xml_attribute::set_value(bool rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_bool(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs);
+	}
+
+#ifdef PUGIXML_HAS_LONG_LONG
+	PUGI__FN bool xml_attribute::set_value(long long rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_integer<unsigned long long>(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0);
+	}
+
+	PUGI__FN bool xml_attribute::set_value(unsigned long long rhs)
+	{
+		if (!_attr) return false;
+
+		return impl::set_value_integer<unsigned long long>(_attr->value, _attr->header, impl::xml_memory_page_value_allocated_mask, rhs, false);
+	}
+#endif
+
+#ifdef __BORLANDC__
+	PUGI__FN bool operator&&(const xml_attribute& lhs, bool rhs)
+	{
+		return (bool)lhs && rhs;
+	}
+
+	PUGI__FN bool operator||(const xml_attribute& lhs, bool rhs)
+	{
+		return (bool)lhs || rhs;
+	}
+#endif
+
+	PUGI__FN xml_node::xml_node(): _root(0)
+	{
+	}
+
+	PUGI__FN xml_node::xml_node(xml_node_struct* p): _root(p)
+	{
+	}
+
+	PUGI__FN static void unspecified_bool_xml_node(xml_node***)
+	{
+	}
+
+	PUGI__FN xml_node::operator xml_node::unspecified_bool_type() const
+	{
+		return _root ? unspecified_bool_xml_node : 0;
+	}
+
+	PUGI__FN bool xml_node::operator!() const
+	{
+		return !_root;
+	}
+
+	PUGI__FN xml_node::iterator xml_node::begin() const
+	{
+		return iterator(_root ? _root->first_child + 0 : 0, _root);
+	}
+
+	PUGI__FN xml_node::iterator xml_node::end() const
+	{
+		return iterator(0, _root);
+	}
+
+	PUGI__FN xml_node::attribute_iterator xml_node::attributes_begin() const
+	{
+		return attribute_iterator(_root ? _root->first_attribute + 0 : 0, _root);
+	}
+
+	PUGI__FN xml_node::attribute_iterator xml_node::attributes_end() const
+	{
+		return attribute_iterator(0, _root);
+	}
+
+	PUGI__FN xml_object_range<xml_node_iterator> xml_node::children() const
+	{
+		return xml_object_range<xml_node_iterator>(begin(), end());
+	}
+
+	PUGI__FN xml_object_range<xml_named_node_iterator> xml_node::children(const char_t* name_) const
+	{
+		return xml_object_range<xml_named_node_iterator>(xml_named_node_iterator(child(name_)._root, _root, name_), xml_named_node_iterator(0, _root, name_));
+	}
+
+	PUGI__FN xml_object_range<xml_attribute_iterator> xml_node::attributes() const
+	{
+		return xml_object_range<xml_attribute_iterator>(attributes_begin(), attributes_end());
+	}
+
+	PUGI__FN bool xml_node::operator==(const xml_node& r) const
+	{
+		return (_root == r._root);
+	}
+
+	PUGI__FN bool xml_node::operator!=(const xml_node& r) const
+	{
+		return (_root != r._root);
+	}
+
+	PUGI__FN bool xml_node::operator<(const xml_node& r) const
+	{
+		return (_root < r._root);
+	}
+
+	PUGI__FN bool xml_node::operator>(const xml_node& r) const
+	{
+		return (_root > r._root);
+	}
+
+	PUGI__FN bool xml_node::operator<=(const xml_node& r) const
+	{
+		return (_root <= r._root);
+	}
+
+	PUGI__FN bool xml_node::operator>=(const xml_node& r) const
+	{
+		return (_root >= r._root);
+	}
+
+	PUGI__FN bool xml_node::empty() const
+	{
+		return !_root;
+	}
+
+	PUGI__FN const char_t* xml_node::name() const
+	{
+		return (_root && _root->name) ? _root->name + 0 : PUGIXML_TEXT("");
+	}
+
+	PUGI__FN xml_node_type xml_node::type() const
+	{
+		return _root ? PUGI__NODETYPE(_root) : node_null;
+	}
+
+	PUGI__FN const char_t* xml_node::value() const
+	{
+		return (_root && _root->value) ? _root->value + 0 : PUGIXML_TEXT("");
+	}
+
+	PUGI__FN xml_node xml_node::child(const char_t* name_) const
+	{
+		if (!_root) return xml_node();
+
+		for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling)
+			if (i->name && impl::strequal(name_, i->name)) return xml_node(i);
+
+		return xml_node();
+	}
+
+	PUGI__FN xml_attribute xml_node::attribute(const char_t* name_) const
+	{
+		if (!_root) return xml_attribute();
+
+		for (xml_attribute_struct* i = _root->first_attribute; i; i = i->next_attribute)
+			if (i->name && impl::strequal(name_, i->name))
+				return xml_attribute(i);
+
+		return xml_attribute();
+	}
+
+	PUGI__FN xml_node xml_node::next_sibling(const char_t* name_) const
+	{
+		if (!_root) return xml_node();
+
+		for (xml_node_struct* i = _root->next_sibling; i; i = i->next_sibling)
+			if (i->name && impl::strequal(name_, i->name)) return xml_node(i);
+
+		return xml_node();
+	}
+
+	PUGI__FN xml_node xml_node::next_sibling() const
+	{
+		return _root ? xml_node(_root->next_sibling) : xml_node();
+	}
+
+	PUGI__FN xml_node xml_node::previous_sibling(const char_t* name_) const
+	{
+		if (!_root) return xml_node();
+
+		for (xml_node_struct* i = _root->prev_sibling_c; i->next_sibling; i = i->prev_sibling_c)
+			if (i->name && impl::strequal(name_, i->name)) return xml_node(i);
+
+		return xml_node();
+	}
+
+	PUGI__FN xml_attribute xml_node::attribute(const char_t* name_, xml_attribute& hint_) const
+	{
+		xml_attribute_struct* hint = hint_._attr;
+
+		// if hint is not an attribute of node, behavior is not defined
+		assert(!hint || (_root && impl::is_attribute_of(hint, _root)));
+
+		if (!_root) return xml_attribute();
+
+		// optimistically search from hint up until the end
+		for (xml_attribute_struct* i = hint; i; i = i->next_attribute)
+			if (i->name && impl::strequal(name_, i->name))
+			{
+				// update hint to maximize efficiency of searching for consecutive attributes
+				hint_._attr = i->next_attribute;
+
+				return xml_attribute(i);
+			}
+
+		// wrap around and search from the first attribute until the hint
+		// 'j' null pointer check is technically redundant, but it prevents a crash in case the assertion above fails
+		for (xml_attribute_struct* j = _root->first_attribute; j && j != hint; j = j->next_attribute)
+			if (j->name && impl::strequal(name_, j->name))
+			{
+				// update hint to maximize efficiency of searching for consecutive attributes
+				hint_._attr = j->next_attribute;
+
+				return xml_attribute(j);
+			}
+
+		return xml_attribute();
+	}
+
+	PUGI__FN xml_node xml_node::previous_sibling() const
+	{
+		if (!_root) return xml_node();
+
+		if (_root->prev_sibling_c->next_sibling) return xml_node(_root->prev_sibling_c);
+		else return xml_node();
+	}
+
+	PUGI__FN xml_node xml_node::parent() const
+	{
+		return _root ? xml_node(_root->parent) : xml_node();
+	}
+
+	PUGI__FN xml_node xml_node::root() const
+	{
+		return _root ? xml_node(&impl::get_document(_root)) : xml_node();
+	}
+
+	PUGI__FN xml_text xml_node::text() const
+	{
+		return xml_text(_root);
+	}
+
+	PUGI__FN const char_t* xml_node::child_value() const
+	{
+		if (!_root) return PUGIXML_TEXT("");
+
+		// element nodes can have value if parse_embed_pcdata was used
+		if (PUGI__NODETYPE(_root) == node_element && _root->value)
+			return _root->value;
+
+		for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling)
+			if (impl::is_text_node(i) && i->value)
+				return i->value;
+
+		return PUGIXML_TEXT("");
+	}
+
+	PUGI__FN const char_t* xml_node::child_value(const char_t* name_) const
+	{
+		return child(name_).child_value();
+	}
+
+	PUGI__FN xml_attribute xml_node::first_attribute() const
+	{
+		return _root ? xml_attribute(_root->first_attribute) : xml_attribute();
+	}
+
+	PUGI__FN xml_attribute xml_node::last_attribute() const
+	{
+		return _root && _root->first_attribute ? xml_attribute(_root->first_attribute->prev_attribute_c) : xml_attribute();
+	}
+
+	PUGI__FN xml_node xml_node::first_child() const
+	{
+		return _root ? xml_node(_root->first_child) : xml_node();
+	}
+
+	PUGI__FN xml_node xml_node::last_child() const
+	{
+		return _root && _root->first_child ? xml_node(_root->first_child->prev_sibling_c) : xml_node();
+	}
+
+	PUGI__FN bool xml_node::set_name(const char_t* rhs)
+	{
+		xml_node_type type_ = _root ? PUGI__NODETYPE(_root) : node_null;
+
+		if (type_ != node_element && type_ != node_pi && type_ != node_declaration)
+			return false;
+
+		return impl::strcpy_insitu(_root->name, _root->header, impl::xml_memory_page_name_allocated_mask, rhs, impl::strlength(rhs));
+	}
+
+	PUGI__FN bool xml_node::set_value(const char_t* rhs)
+	{
+		xml_node_type type_ = _root ? PUGI__NODETYPE(_root) : node_null;
+
+		if (type_ != node_pcdata && type_ != node_cdata && type_ != node_comment && type_ != node_pi && type_ != node_doctype)
+			return false;
+
+		return impl::strcpy_insitu(_root->value, _root->header, impl::xml_memory_page_value_allocated_mask, rhs, impl::strlength(rhs));
+	}
+
+	PUGI__FN xml_attribute xml_node::append_attribute(const char_t* name_)
+	{
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::append_attribute(a._attr, _root);
+
+		a.set_name(name_);
+
+		return a;
+	}
+
+	PUGI__FN xml_attribute xml_node::prepend_attribute(const char_t* name_)
+	{
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::prepend_attribute(a._attr, _root);
+
+		a.set_name(name_);
+
+		return a;
+	}
+
+	PUGI__FN xml_attribute xml_node::insert_attribute_after(const char_t* name_, const xml_attribute& attr)
+	{
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+		if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::insert_attribute_after(a._attr, attr._attr, _root);
+
+		a.set_name(name_);
+
+		return a;
+	}
+
+	PUGI__FN xml_attribute xml_node::insert_attribute_before(const char_t* name_, const xml_attribute& attr)
+	{
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+		if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::insert_attribute_before(a._attr, attr._attr, _root);
+
+		a.set_name(name_);
+
+		return a;
+	}
+
+	PUGI__FN xml_attribute xml_node::append_copy(const xml_attribute& proto)
+	{
+		if (!proto) return xml_attribute();
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::append_attribute(a._attr, _root);
+		impl::node_copy_attribute(a._attr, proto._attr);
+
+		return a;
+	}
+
+	PUGI__FN xml_attribute xml_node::prepend_copy(const xml_attribute& proto)
+	{
+		if (!proto) return xml_attribute();
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::prepend_attribute(a._attr, _root);
+		impl::node_copy_attribute(a._attr, proto._attr);
+
+		return a;
+	}
+
+	PUGI__FN xml_attribute xml_node::insert_copy_after(const xml_attribute& proto, const xml_attribute& attr)
+	{
+		if (!proto) return xml_attribute();
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+		if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::insert_attribute_after(a._attr, attr._attr, _root);
+		impl::node_copy_attribute(a._attr, proto._attr);
+
+		return a;
+	}
+
+	PUGI__FN xml_attribute xml_node::insert_copy_before(const xml_attribute& proto, const xml_attribute& attr)
+	{
+		if (!proto) return xml_attribute();
+		if (!impl::allow_insert_attribute(type())) return xml_attribute();
+		if (!attr || !impl::is_attribute_of(attr._attr, _root)) return xml_attribute();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_attribute();
+
+		xml_attribute a(impl::allocate_attribute(alloc));
+		if (!a) return xml_attribute();
+
+		impl::insert_attribute_before(a._attr, attr._attr, _root);
+		impl::node_copy_attribute(a._attr, proto._attr);
+
+		return a;
+	}
+
+	PUGI__FN xml_node xml_node::append_child(xml_node_type type_)
+	{
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::append_node(n._root, _root);
+
+		if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml"));
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::prepend_child(xml_node_type type_)
+	{
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::prepend_node(n._root, _root);
+
+		if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml"));
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::insert_child_before(xml_node_type type_, const xml_node& node)
+	{
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+		if (!node._root || node._root->parent != _root) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::insert_node_before(n._root, node._root);
+
+		if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml"));
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::insert_child_after(xml_node_type type_, const xml_node& node)
+	{
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+		if (!node._root || node._root->parent != _root) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::insert_node_after(n._root, node._root);
+
+		if (type_ == node_declaration) n.set_name(PUGIXML_TEXT("xml"));
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::append_child(const char_t* name_)
+	{
+		xml_node result = append_child(node_element);
+
+		result.set_name(name_);
+
+		return result;
+	}
+
+	PUGI__FN xml_node xml_node::prepend_child(const char_t* name_)
+	{
+		xml_node result = prepend_child(node_element);
+
+		result.set_name(name_);
+
+		return result;
+	}
+
+	PUGI__FN xml_node xml_node::insert_child_after(const char_t* name_, const xml_node& node)
+	{
+		xml_node result = insert_child_after(node_element, node);
+
+		result.set_name(name_);
+
+		return result;
+	}
+
+	PUGI__FN xml_node xml_node::insert_child_before(const char_t* name_, const xml_node& node)
+	{
+		xml_node result = insert_child_before(node_element, node);
+
+		result.set_name(name_);
+
+		return result;
+	}
+
+	PUGI__FN xml_node xml_node::append_copy(const xml_node& proto)
+	{
+		xml_node_type type_ = proto.type();
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::append_node(n._root, _root);
+		impl::node_copy_tree(n._root, proto._root);
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::prepend_copy(const xml_node& proto)
+	{
+		xml_node_type type_ = proto.type();
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::prepend_node(n._root, _root);
+		impl::node_copy_tree(n._root, proto._root);
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::insert_copy_after(const xml_node& proto, const xml_node& node)
+	{
+		xml_node_type type_ = proto.type();
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+		if (!node._root || node._root->parent != _root) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::insert_node_after(n._root, node._root);
+		impl::node_copy_tree(n._root, proto._root);
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::insert_copy_before(const xml_node& proto, const xml_node& node)
+	{
+		xml_node_type type_ = proto.type();
+		if (!impl::allow_insert_child(type(), type_)) return xml_node();
+		if (!node._root || node._root->parent != _root) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		xml_node n(impl::allocate_node(alloc, type_));
+		if (!n) return xml_node();
+
+		impl::insert_node_before(n._root, node._root);
+		impl::node_copy_tree(n._root, proto._root);
+
+		return n;
+	}
+
+	PUGI__FN xml_node xml_node::append_move(const xml_node& moved)
+	{
+		if (!impl::allow_move(*this, moved)) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		// disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers
+		impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask;
+
+		impl::remove_node(moved._root);
+		impl::append_node(moved._root, _root);
+
+		return moved;
+	}
+
+	PUGI__FN xml_node xml_node::prepend_move(const xml_node& moved)
+	{
+		if (!impl::allow_move(*this, moved)) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		// disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers
+		impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask;
+
+		impl::remove_node(moved._root);
+		impl::prepend_node(moved._root, _root);
+
+		return moved;
+	}
+
+	PUGI__FN xml_node xml_node::insert_move_after(const xml_node& moved, const xml_node& node)
+	{
+		if (!impl::allow_move(*this, moved)) return xml_node();
+		if (!node._root || node._root->parent != _root) return xml_node();
+		if (moved._root == node._root) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		// disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers
+		impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask;
+
+		impl::remove_node(moved._root);
+		impl::insert_node_after(moved._root, node._root);
+
+		return moved;
+	}
+
+	PUGI__FN xml_node xml_node::insert_move_before(const xml_node& moved, const xml_node& node)
+	{
+		if (!impl::allow_move(*this, moved)) return xml_node();
+		if (!node._root || node._root->parent != _root) return xml_node();
+		if (moved._root == node._root) return xml_node();
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return xml_node();
+
+		// disable document_buffer_order optimization since moving nodes around changes document order without changing buffer pointers
+		impl::get_document(_root).header |= impl::xml_memory_page_contents_shared_mask;
+
+		impl::remove_node(moved._root);
+		impl::insert_node_before(moved._root, node._root);
+
+		return moved;
+	}
+
+	PUGI__FN bool xml_node::remove_attribute(const char_t* name_)
+	{
+		return remove_attribute(attribute(name_));
+	}
+
+	PUGI__FN bool xml_node::remove_attribute(const xml_attribute& a)
+	{
+		if (!_root || !a._attr) return false;
+		if (!impl::is_attribute_of(a._attr, _root)) return false;
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return false;
+
+		impl::remove_attribute(a._attr, _root);
+		impl::destroy_attribute(a._attr, alloc);
+
+		return true;
+	}
+
+	PUGI__FN bool xml_node::remove_child(const char_t* name_)
+	{
+		return remove_child(child(name_));
+	}
+
+	PUGI__FN bool xml_node::remove_child(const xml_node& n)
+	{
+		if (!_root || !n._root || n._root->parent != _root) return false;
+
+		impl::xml_allocator& alloc = impl::get_allocator(_root);
+		if (!alloc.reserve()) return false;
+
+		impl::remove_node(n._root);
+		impl::destroy_node(n._root, alloc);
+
+		return true;
+	}
+
+	PUGI__FN xml_parse_result xml_node::append_buffer(const void* contents, size_t size, unsigned int options, xml_encoding encoding)
+	{
+		// append_buffer is only valid for elements/documents
+		if (!impl::allow_insert_child(type(), node_element)) return impl::make_parse_result(status_append_invalid_root);
+
+		// get document node
+		impl::xml_document_struct* doc = &impl::get_document(_root);
+
+		// disable document_buffer_order optimization since in a document with multiple buffers comparing buffer pointers does not make sense
+		doc->header |= impl::xml_memory_page_contents_shared_mask;
+
+		// get extra buffer element (we'll store the document fragment buffer there so that we can deallocate it later)
+		impl::xml_memory_page* page = 0;
+		impl::xml_extra_buffer* extra = static_cast<impl::xml_extra_buffer*>(doc->allocate_memory(sizeof(impl::xml_extra_buffer) + sizeof(void*), page));
+		(void)page;
+
+		if (!extra) return impl::make_parse_result(status_out_of_memory);
+
+	#ifdef PUGIXML_COMPACT
+		// align the memory block to a pointer boundary; this is required for compact mode where memory allocations are only 4b aligned
+		// note that this requires up to sizeof(void*)-1 additional memory, which the allocation above takes into account
+		extra = reinterpret_cast<impl::xml_extra_buffer*>((reinterpret_cast<uintptr_t>(extra) + (sizeof(void*) - 1)) & ~(sizeof(void*) - 1));
+	#endif
+
+		// add extra buffer to the list
+		extra->buffer = 0;
+		extra->next = doc->extra_buffers;
+		doc->extra_buffers = extra;
+
+		// name of the root has to be NULL before parsing - otherwise closing node mismatches will not be detected at the top level
+		impl::name_null_sentry sentry(_root);
+
+		return impl::load_buffer_impl(doc, _root, const_cast<void*>(contents), size, options, encoding, false, false, &extra->buffer);
+	}
+
+	PUGI__FN xml_node xml_node::find_child_by_attribute(const char_t* name_, const char_t* attr_name, const char_t* attr_value) const
+	{
+		if (!_root) return xml_node();
+
+		for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling)
+			if (i->name && impl::strequal(name_, i->name))
+			{
+				for (xml_attribute_struct* a = i->first_attribute; a; a = a->next_attribute)
+					if (a->name && impl::strequal(attr_name, a->name) && impl::strequal(attr_value, a->value ? a->value + 0 : PUGIXML_TEXT("")))
+						return xml_node(i);
+			}
+
+		return xml_node();
+	}
+
+	PUGI__FN xml_node xml_node::find_child_by_attribute(const char_t* attr_name, const char_t* attr_value) const
+	{
+		if (!_root) return xml_node();
+
+		for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling)
+			for (xml_attribute_struct* a = i->first_attribute; a; a = a->next_attribute)
+				if (a->name && impl::strequal(attr_name, a->name) && impl::strequal(attr_value, a->value ? a->value + 0 : PUGIXML_TEXT("")))
+					return xml_node(i);
+
+		return xml_node();
+	}
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN string_t xml_node::path(char_t delimiter) const
+	{
+		if (!_root) return string_t();
+
+		size_t offset = 0;
+
+		for (xml_node_struct* i = _root; i; i = i->parent)
+		{
+			offset += (i != _root);
+			offset += i->name ? impl::strlength(i->name) : 0;
+		}
+
+		string_t result;
+		result.resize(offset);
+
+		for (xml_node_struct* j = _root; j; j = j->parent)
+		{
+			if (j != _root)
+				result[--offset] = delimiter;
+
+			if (j->name)
+			{
+				size_t length = impl::strlength(j->name);
+
+				offset -= length;
+				memcpy(&result[offset], j->name, length * sizeof(char_t));
+			}
+		}
+
+		assert(offset == 0);
+
+		return result;
+	}
+#endif
+
+	PUGI__FN xml_node xml_node::first_element_by_path(const char_t* path_, char_t delimiter) const
+	{
+		xml_node found = *this; // Current search context.
+
+		if (!_root || !path_[0]) return found;
+
+		if (path_[0] == delimiter)
+		{
+			// Absolute path; e.g. '/foo/bar'
+			found = found.root();
+			++path_;
+		}
+
+		const char_t* path_segment = path_;
+
+		while (*path_segment == delimiter) ++path_segment;
+
+		const char_t* path_segment_end = path_segment;
+
+		while (*path_segment_end && *path_segment_end != delimiter) ++path_segment_end;
+
+		if (path_segment == path_segment_end) return found;
+
+		const char_t* next_segment = path_segment_end;
+
+		while (*next_segment == delimiter) ++next_segment;
+
+		if (*path_segment == '.' && path_segment + 1 == path_segment_end)
+			return found.first_element_by_path(next_segment, delimiter);
+		else if (*path_segment == '.' && *(path_segment+1) == '.' && path_segment + 2 == path_segment_end)
+			return found.parent().first_element_by_path(next_segment, delimiter);
+		else
+		{
+			for (xml_node_struct* j = found._root->first_child; j; j = j->next_sibling)
+			{
+				if (j->name && impl::strequalrange(j->name, path_segment, static_cast<size_t>(path_segment_end - path_segment)))
+				{
+					xml_node subsearch = xml_node(j).first_element_by_path(next_segment, delimiter);
+
+					if (subsearch) return subsearch;
+				}
+			}
+
+			return xml_node();
+		}
+	}
+
+	PUGI__FN bool xml_node::traverse(xml_tree_walker& walker)
+	{
+		walker._depth = -1;
+
+		xml_node arg_begin(_root);
+		if (!walker.begin(arg_begin)) return false;
+
+		xml_node_struct* cur = _root ? _root->first_child + 0 : 0;
+
+		if (cur)
+		{
+			++walker._depth;
+
+			do
+			{
+				xml_node arg_for_each(cur);
+				if (!walker.for_each(arg_for_each))
+					return false;
+
+				if (cur->first_child)
+				{
+					++walker._depth;
+					cur = cur->first_child;
+				}
+				else if (cur->next_sibling)
+					cur = cur->next_sibling;
+				else
+				{
+					while (!cur->next_sibling && cur != _root && cur->parent)
+					{
+						--walker._depth;
+						cur = cur->parent;
+					}
+
+					if (cur != _root)
+						cur = cur->next_sibling;
+				}
+			}
+			while (cur && cur != _root);
+		}
+
+		assert(walker._depth == -1);
+
+		xml_node arg_end(_root);
+		return walker.end(arg_end);
+	}
+
+	PUGI__FN size_t xml_node::hash_value() const
+	{
+		return static_cast<size_t>(reinterpret_cast<uintptr_t>(_root) / sizeof(xml_node_struct));
+	}
+
+	PUGI__FN xml_node_struct* xml_node::internal_object() const
+	{
+		return _root;
+	}
+
+	PUGI__FN void xml_node::print(xml_writer& writer, const char_t* indent, unsigned int flags, xml_encoding encoding, unsigned int depth) const
+	{
+		if (!_root) return;
+
+		impl::xml_buffered_writer buffered_writer(writer, encoding);
+
+		impl::node_output(buffered_writer, _root, indent, flags, depth);
+
+		buffered_writer.flush();
+	}
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN void xml_node::print(std::basic_ostream<char, std::char_traits<char> >& stream, const char_t* indent, unsigned int flags, xml_encoding encoding, unsigned int depth) const
+	{
+		xml_writer_stream writer(stream);
+
+		print(writer, indent, flags, encoding, depth);
+	}
+
+	PUGI__FN void xml_node::print(std::basic_ostream<wchar_t, std::char_traits<wchar_t> >& stream, const char_t* indent, unsigned int flags, unsigned int depth) const
+	{
+		xml_writer_stream writer(stream);
+
+		print(writer, indent, flags, encoding_wchar, depth);
+	}
+#endif
+
+	PUGI__FN ptrdiff_t xml_node::offset_debug() const
+	{
+		if (!_root) return -1;
+
+		impl::xml_document_struct& doc = impl::get_document(_root);
+
+		// we can determine the offset reliably only if there is exactly once parse buffer
+		if (!doc.buffer || doc.extra_buffers) return -1;
+
+		switch (type())
+		{
+		case node_document:
+			return 0;
+
+		case node_element:
+		case node_declaration:
+		case node_pi:
+			return _root->name && (_root->header & impl::xml_memory_page_name_allocated_or_shared_mask) == 0 ? _root->name - doc.buffer : -1;
+
+		case node_pcdata:
+		case node_cdata:
+		case node_comment:
+		case node_doctype:
+			return _root->value && (_root->header & impl::xml_memory_page_value_allocated_or_shared_mask) == 0 ? _root->value - doc.buffer : -1;
+
+		default:
+			assert(false && "Invalid node type"); // unreachable
+			return -1;
+		}
+	}
+
+#ifdef __BORLANDC__
+	PUGI__FN bool operator&&(const xml_node& lhs, bool rhs)
+	{
+		return (bool)lhs && rhs;
+	}
+
+	PUGI__FN bool operator||(const xml_node& lhs, bool rhs)
+	{
+		return (bool)lhs || rhs;
+	}
+#endif
+
+	PUGI__FN xml_text::xml_text(xml_node_struct* root): _root(root)
+	{
+	}
+
+	PUGI__FN xml_node_struct* xml_text::_data() const
+	{
+		if (!_root || impl::is_text_node(_root)) return _root;
+
+		// element nodes can have value if parse_embed_pcdata was used
+		if (PUGI__NODETYPE(_root) == node_element && _root->value)
+			return _root;
+
+		for (xml_node_struct* node = _root->first_child; node; node = node->next_sibling)
+			if (impl::is_text_node(node))
+				return node;
+
+		return 0;
+	}
+
+	PUGI__FN xml_node_struct* xml_text::_data_new()
+	{
+		xml_node_struct* d = _data();
+		if (d) return d;
+
+		return xml_node(_root).append_child(node_pcdata).internal_object();
+	}
+
+	PUGI__FN xml_text::xml_text(): _root(0)
+	{
+	}
+
+	PUGI__FN static void unspecified_bool_xml_text(xml_text***)
+	{
+	}
+
+	PUGI__FN xml_text::operator xml_text::unspecified_bool_type() const
+	{
+		return _data() ? unspecified_bool_xml_text : 0;
+	}
+
+	PUGI__FN bool xml_text::operator!() const
+	{
+		return !_data();
+	}
+
+	PUGI__FN bool xml_text::empty() const
+	{
+		return _data() == 0;
+	}
+
+	PUGI__FN const char_t* xml_text::get() const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? d->value + 0 : PUGIXML_TEXT("");
+	}
+
+	PUGI__FN const char_t* xml_text::as_string(const char_t* def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? d->value + 0 : def;
+	}
+
+	PUGI__FN int xml_text::as_int(int def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? impl::get_value_int(d->value) : def;
+	}
+
+	PUGI__FN unsigned int xml_text::as_uint(unsigned int def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? impl::get_value_uint(d->value) : def;
+	}
+
+	PUGI__FN double xml_text::as_double(double def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? impl::get_value_double(d->value) : def;
+	}
+
+	PUGI__FN float xml_text::as_float(float def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? impl::get_value_float(d->value) : def;
+	}
+
+	PUGI__FN bool xml_text::as_bool(bool def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? impl::get_value_bool(d->value) : def;
+	}
+
+#ifdef PUGIXML_HAS_LONG_LONG
+	PUGI__FN long long xml_text::as_llong(long long def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? impl::get_value_llong(d->value) : def;
+	}
+
+	PUGI__FN unsigned long long xml_text::as_ullong(unsigned long long def) const
+	{
+		xml_node_struct* d = _data();
+
+		return (d && d->value) ? impl::get_value_ullong(d->value) : def;
+	}
+#endif
+
+	PUGI__FN bool xml_text::set(const char_t* rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::strcpy_insitu(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, impl::strlength(rhs)) : false;
+	}
+
+	PUGI__FN bool xml_text::set(int rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_integer<unsigned int>(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0) : false;
+	}
+
+	PUGI__FN bool xml_text::set(unsigned int rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_integer<unsigned int>(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, false) : false;
+	}
+
+	PUGI__FN bool xml_text::set(long rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_integer<unsigned long>(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0) : false;
+	}
+
+	PUGI__FN bool xml_text::set(unsigned long rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_integer<unsigned long>(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, false) : false;
+	}
+
+	PUGI__FN bool xml_text::set(float rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_convert(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs) : false;
+	}
+
+	PUGI__FN bool xml_text::set(double rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_convert(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs) : false;
+	}
+
+	PUGI__FN bool xml_text::set(bool rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_bool(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs) : false;
+	}
+
+#ifdef PUGIXML_HAS_LONG_LONG
+	PUGI__FN bool xml_text::set(long long rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_integer<unsigned long long>(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, rhs < 0) : false;
+	}
+
+	PUGI__FN bool xml_text::set(unsigned long long rhs)
+	{
+		xml_node_struct* dn = _data_new();
+
+		return dn ? impl::set_value_integer<unsigned long long>(dn->value, dn->header, impl::xml_memory_page_value_allocated_mask, rhs, false) : false;
+	}
+#endif
+
+	PUGI__FN xml_text& xml_text::operator=(const char_t* rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(int rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(unsigned int rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(long rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(unsigned long rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(double rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(float rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(bool rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+#ifdef PUGIXML_HAS_LONG_LONG
+	PUGI__FN xml_text& xml_text::operator=(long long rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+
+	PUGI__FN xml_text& xml_text::operator=(unsigned long long rhs)
+	{
+		set(rhs);
+		return *this;
+	}
+#endif
+
+	PUGI__FN xml_node xml_text::data() const
+	{
+		return xml_node(_data());
+	}
+
+#ifdef __BORLANDC__
+	PUGI__FN bool operator&&(const xml_text& lhs, bool rhs)
+	{
+		return (bool)lhs && rhs;
+	}
+
+	PUGI__FN bool operator||(const xml_text& lhs, bool rhs)
+	{
+		return (bool)lhs || rhs;
+	}
+#endif
+
+	PUGI__FN xml_node_iterator::xml_node_iterator()
+	{
+	}
+
+	PUGI__FN xml_node_iterator::xml_node_iterator(const xml_node& node): _wrap(node), _parent(node.parent())
+	{
+	}
+
+	PUGI__FN xml_node_iterator::xml_node_iterator(xml_node_struct* ref, xml_node_struct* parent): _wrap(ref), _parent(parent)
+	{
+	}
+
+	PUGI__FN bool xml_node_iterator::operator==(const xml_node_iterator& rhs) const
+	{
+		return _wrap._root == rhs._wrap._root && _parent._root == rhs._parent._root;
+	}
+
+	PUGI__FN bool xml_node_iterator::operator!=(const xml_node_iterator& rhs) const
+	{
+		return _wrap._root != rhs._wrap._root || _parent._root != rhs._parent._root;
+	}
+
+	PUGI__FN xml_node& xml_node_iterator::operator*() const
+	{
+		assert(_wrap._root);
+		return _wrap;
+	}
+
+	PUGI__FN xml_node* xml_node_iterator::operator->() const
+	{
+		assert(_wrap._root);
+		return const_cast<xml_node*>(&_wrap); // BCC5 workaround
+	}
+
+	PUGI__FN const xml_node_iterator& xml_node_iterator::operator++()
+	{
+		assert(_wrap._root);
+		_wrap._root = _wrap._root->next_sibling;
+		return *this;
+	}
+
+	PUGI__FN xml_node_iterator xml_node_iterator::operator++(int)
+	{
+		xml_node_iterator temp = *this;
+		++*this;
+		return temp;
+	}
+
+	PUGI__FN const xml_node_iterator& xml_node_iterator::operator--()
+	{
+		_wrap = _wrap._root ? _wrap.previous_sibling() : _parent.last_child();
+		return *this;
+	}
+
+	PUGI__FN xml_node_iterator xml_node_iterator::operator--(int)
+	{
+		xml_node_iterator temp = *this;
+		--*this;
+		return temp;
+	}
+
+	PUGI__FN xml_attribute_iterator::xml_attribute_iterator()
+	{
+	}
+
+	PUGI__FN xml_attribute_iterator::xml_attribute_iterator(const xml_attribute& attr, const xml_node& parent): _wrap(attr), _parent(parent)
+	{
+	}
+
+	PUGI__FN xml_attribute_iterator::xml_attribute_iterator(xml_attribute_struct* ref, xml_node_struct* parent): _wrap(ref), _parent(parent)
+	{
+	}
+
+	PUGI__FN bool xml_attribute_iterator::operator==(const xml_attribute_iterator& rhs) const
+	{
+		return _wrap._attr == rhs._wrap._attr && _parent._root == rhs._parent._root;
+	}
+
+	PUGI__FN bool xml_attribute_iterator::operator!=(const xml_attribute_iterator& rhs) const
+	{
+		return _wrap._attr != rhs._wrap._attr || _parent._root != rhs._parent._root;
+	}
+
+	PUGI__FN xml_attribute& xml_attribute_iterator::operator*() const
+	{
+		assert(_wrap._attr);
+		return _wrap;
+	}
+
+	PUGI__FN xml_attribute* xml_attribute_iterator::operator->() const
+	{
+		assert(_wrap._attr);
+		return const_cast<xml_attribute*>(&_wrap); // BCC5 workaround
+	}
+
+	PUGI__FN const xml_attribute_iterator& xml_attribute_iterator::operator++()
+	{
+		assert(_wrap._attr);
+		_wrap._attr = _wrap._attr->next_attribute;
+		return *this;
+	}
+
+	PUGI__FN xml_attribute_iterator xml_attribute_iterator::operator++(int)
+	{
+		xml_attribute_iterator temp = *this;
+		++*this;
+		return temp;
+	}
+
+	PUGI__FN const xml_attribute_iterator& xml_attribute_iterator::operator--()
+	{
+		_wrap = _wrap._attr ? _wrap.previous_attribute() : _parent.last_attribute();
+		return *this;
+	}
+
+	PUGI__FN xml_attribute_iterator xml_attribute_iterator::operator--(int)
+	{
+		xml_attribute_iterator temp = *this;
+		--*this;
+		return temp;
+	}
+
+	PUGI__FN xml_named_node_iterator::xml_named_node_iterator(): _name(0)
+	{
+	}
+
+	PUGI__FN xml_named_node_iterator::xml_named_node_iterator(const xml_node& node, const char_t* name): _wrap(node), _parent(node.parent()), _name(name)
+	{
+	}
+
+	PUGI__FN xml_named_node_iterator::xml_named_node_iterator(xml_node_struct* ref, xml_node_struct* parent, const char_t* name): _wrap(ref), _parent(parent), _name(name)
+	{
+	}
+
+	PUGI__FN bool xml_named_node_iterator::operator==(const xml_named_node_iterator& rhs) const
+	{
+		return _wrap._root == rhs._wrap._root && _parent._root == rhs._parent._root;
+	}
+
+	PUGI__FN bool xml_named_node_iterator::operator!=(const xml_named_node_iterator& rhs) const
+	{
+		return _wrap._root != rhs._wrap._root || _parent._root != rhs._parent._root;
+	}
+
+	PUGI__FN xml_node& xml_named_node_iterator::operator*() const
+	{
+		assert(_wrap._root);
+		return _wrap;
+	}
+
+	PUGI__FN xml_node* xml_named_node_iterator::operator->() const
+	{
+		assert(_wrap._root);
+		return const_cast<xml_node*>(&_wrap); // BCC5 workaround
+	}
+
+	PUGI__FN const xml_named_node_iterator& xml_named_node_iterator::operator++()
+	{
+		assert(_wrap._root);
+		_wrap = _wrap.next_sibling(_name);
+		return *this;
+	}
+
+	PUGI__FN xml_named_node_iterator xml_named_node_iterator::operator++(int)
+	{
+		xml_named_node_iterator temp = *this;
+		++*this;
+		return temp;
+	}
+
+	PUGI__FN const xml_named_node_iterator& xml_named_node_iterator::operator--()
+	{
+		if (_wrap._root)
+			_wrap = _wrap.previous_sibling(_name);
+		else
+		{
+			_wrap = _parent.last_child();
+
+			if (!impl::strequal(_wrap.name(), _name))
+				_wrap = _wrap.previous_sibling(_name);
+		}
+
+		return *this;
+	}
+
+	PUGI__FN xml_named_node_iterator xml_named_node_iterator::operator--(int)
+	{
+		xml_named_node_iterator temp = *this;
+		--*this;
+		return temp;
+	}
+
+	PUGI__FN xml_parse_result::xml_parse_result(): status(status_internal_error), offset(0), encoding(encoding_auto)
+	{
+	}
+
+	PUGI__FN xml_parse_result::operator bool() const
+	{
+		return status == status_ok;
+	}
+
+	PUGI__FN const char* xml_parse_result::description() const
+	{
+		switch (status)
+		{
+		case status_ok: return "No error";
+
+		case status_file_not_found: return "File was not found";
+		case status_io_error: return "Error reading from file/stream";
+		case status_out_of_memory: return "Could not allocate memory";
+		case status_internal_error: return "Internal error occurred";
+
+		case status_unrecognized_tag: return "Could not determine tag type";
+
+		case status_bad_pi: return "Error parsing document declaration/processing instruction";
+		case status_bad_comment: return "Error parsing comment";
+		case status_bad_cdata: return "Error parsing CDATA section";
+		case status_bad_doctype: return "Error parsing document type declaration";
+		case status_bad_pcdata: return "Error parsing PCDATA section";
+		case status_bad_start_element: return "Error parsing start element tag";
+		case status_bad_attribute: return "Error parsing element attribute";
+		case status_bad_end_element: return "Error parsing end element tag";
+		case status_end_element_mismatch: return "Start-end tags mismatch";
+
+		case status_append_invalid_root: return "Unable to append nodes: root is not an element or document";
+
+		case status_no_document_element: return "No document element found";
+
+		default: return "Unknown error";
+		}
+	}
+
+	PUGI__FN xml_document::xml_document(): _buffer(0)
+	{
+		_create();
+	}
+
+	PUGI__FN xml_document::~xml_document()
+	{
+		_destroy();
+	}
+
+#ifdef PUGIXML_HAS_MOVE
+	PUGI__FN xml_document::xml_document(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT: _buffer(0)
+	{
+		_create();
+		_move(rhs);
+	}
+
+	PUGI__FN xml_document& xml_document::operator=(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT
+	{
+		if (this == &rhs) return *this;
+
+		_destroy();
+		_create();
+		_move(rhs);
+
+		return *this;
+	}
+#endif
+
+	PUGI__FN void xml_document::reset()
+	{
+		_destroy();
+		_create();
+	}
+
+	PUGI__FN void xml_document::reset(const xml_document& proto)
+	{
+		reset();
+
+		for (xml_node cur = proto.first_child(); cur; cur = cur.next_sibling())
+			append_copy(cur);
+	}
+
+	PUGI__FN void xml_document::_create()
+	{
+		assert(!_root);
+
+	#ifdef PUGIXML_COMPACT
+		// space for page marker for the first page (uint32_t), rounded up to pointer size; assumes pointers are at least 32-bit
+		const size_t page_offset = sizeof(void*);
+	#else
+		const size_t page_offset = 0;
+	#endif
+
+		// initialize sentinel page
+		PUGI__STATIC_ASSERT(sizeof(impl::xml_memory_page) + sizeof(impl::xml_document_struct) + page_offset <= sizeof(_memory));
+
+		// prepare page structure
+		impl::xml_memory_page* page = impl::xml_memory_page::construct(_memory);
+		assert(page);
+
+		page->busy_size = impl::xml_memory_page_size;
+
+		// setup first page marker
+	#ifdef PUGIXML_COMPACT
+		// round-trip through void* to avoid 'cast increases required alignment of target type' warning
+		page->compact_page_marker = reinterpret_cast<uint32_t*>(static_cast<void*>(reinterpret_cast<char*>(page) + sizeof(impl::xml_memory_page)));
+		*page->compact_page_marker = sizeof(impl::xml_memory_page);
+	#endif
+
+		// allocate new root
+		_root = new (reinterpret_cast<char*>(page) + sizeof(impl::xml_memory_page) + page_offset) impl::xml_document_struct(page);
+		_root->prev_sibling_c = _root;
+
+		// setup sentinel page
+		page->allocator = static_cast<impl::xml_document_struct*>(_root);
+
+		// setup hash table pointer in allocator
+	#ifdef PUGIXML_COMPACT
+		page->allocator->_hash = &static_cast<impl::xml_document_struct*>(_root)->hash;
+	#endif
+
+		// verify the document allocation
+		assert(reinterpret_cast<char*>(_root) + sizeof(impl::xml_document_struct) <= _memory + sizeof(_memory));
+	}
+
+	PUGI__FN void xml_document::_destroy()
+	{
+		assert(_root);
+
+		// destroy static storage
+		if (_buffer)
+		{
+			impl::xml_memory::deallocate(_buffer);
+			_buffer = 0;
+		}
+
+		// destroy extra buffers (note: no need to destroy linked list nodes, they're allocated using document allocator)
+		for (impl::xml_extra_buffer* extra = static_cast<impl::xml_document_struct*>(_root)->extra_buffers; extra; extra = extra->next)
+		{
+			if (extra->buffer) impl::xml_memory::deallocate(extra->buffer);
+		}
+
+		// destroy dynamic storage, leave sentinel page (it's in static memory)
+		impl::xml_memory_page* root_page = PUGI__GETPAGE(_root);
+		assert(root_page && !root_page->prev);
+		assert(reinterpret_cast<char*>(root_page) >= _memory && reinterpret_cast<char*>(root_page) < _memory + sizeof(_memory));
+
+		for (impl::xml_memory_page* page = root_page->next; page; )
+		{
+			impl::xml_memory_page* next = page->next;
+
+			impl::xml_allocator::deallocate_page(page);
+
+			page = next;
+		}
+
+	#ifdef PUGIXML_COMPACT
+		// destroy hash table
+		static_cast<impl::xml_document_struct*>(_root)->hash.clear();
+	#endif
+
+		_root = 0;
+	}
+
+#ifdef PUGIXML_HAS_MOVE
+	PUGI__FN void xml_document::_move(xml_document& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT
+	{
+		impl::xml_document_struct* doc = static_cast<impl::xml_document_struct*>(_root);
+		impl::xml_document_struct* other = static_cast<impl::xml_document_struct*>(rhs._root);
+
+		// save first child pointer for later; this needs hash access
+		xml_node_struct* other_first_child = other->first_child;
+
+	#ifdef PUGIXML_COMPACT
+		// reserve space for the hash table up front; this is the only operation that can fail
+		// if it does, we have no choice but to throw (if we have exceptions)
+		if (other_first_child)
+		{
+			size_t other_children = 0;
+			for (xml_node_struct* node = other_first_child; node; node = node->next_sibling)
+				other_children++;
+
+			// in compact mode, each pointer assignment could result in a hash table request
+			// during move, we have to relocate document first_child and parents of all children
+			// normally there's just one child and its parent has a pointerless encoding but
+			// we assume the worst here
+			if (!other->_hash->reserve(other_children + 1))
+			{
+			#ifdef PUGIXML_NO_EXCEPTIONS
+				return;
+			#else
+				throw std::bad_alloc();
+			#endif
+			}
+		}
+	#endif
+
+		// move allocation state
+		doc->_root = other->_root;
+		doc->_busy_size = other->_busy_size;
+
+		// move buffer state
+		doc->buffer = other->buffer;
+		doc->extra_buffers = other->extra_buffers;
+		_buffer = rhs._buffer;
+
+	#ifdef PUGIXML_COMPACT
+		// move compact hash; note that the hash table can have pointers to other but they will be "inactive", similarly to nodes removed with remove_child
+		doc->hash = other->hash;
+		doc->_hash = &doc->hash;
+
+		// make sure we don't access other hash up until the end when we reinitialize other document
+		other->_hash = 0;
+	#endif
+
+		// move page structure
+		impl::xml_memory_page* doc_page = PUGI__GETPAGE(doc);
+		assert(doc_page && !doc_page->prev && !doc_page->next);
+
+		impl::xml_memory_page* other_page = PUGI__GETPAGE(other);
+		assert(other_page && !other_page->prev);
+
+		// relink pages since root page is embedded into xml_document
+		if (impl::xml_memory_page* page = other_page->next)
+		{
+			assert(page->prev == other_page);
+
+			page->prev = doc_page;
+
+			doc_page->next = page;
+			other_page->next = 0;
+		}
+
+		// make sure pages point to the correct document state
+		for (impl::xml_memory_page* page = doc_page->next; page; page = page->next)
+		{
+			assert(page->allocator == other);
+
+			page->allocator = doc;
+
+		#ifdef PUGIXML_COMPACT
+			// this automatically migrates most children between documents and prevents ->parent assignment from allocating
+			if (page->compact_shared_parent == other)
+				page->compact_shared_parent = doc;
+		#endif
+		}
+
+		// move tree structure
+		assert(!doc->first_child);
+
+		doc->first_child = other_first_child;
+
+		for (xml_node_struct* node = other_first_child; node; node = node->next_sibling)
+		{
+		#ifdef PUGIXML_COMPACT
+			// most children will have migrated when we reassigned compact_shared_parent
+			assert(node->parent == other || node->parent == doc);
+
+			node->parent = doc;
+		#else
+			assert(node->parent == other);
+			node->parent = doc;
+		#endif
+		}
+
+		// reset other document
+		new (other) impl::xml_document_struct(PUGI__GETPAGE(other));
+		rhs._buffer = 0;
+	}
+#endif
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN xml_parse_result xml_document::load(std::basic_istream<char, std::char_traits<char> >& stream, unsigned int options, xml_encoding encoding)
+	{
+		reset();
+
+		return impl::load_stream_impl(static_cast<impl::xml_document_struct*>(_root), stream, options, encoding, &_buffer);
+	}
+
+	PUGI__FN xml_parse_result xml_document::load(std::basic_istream<wchar_t, std::char_traits<wchar_t> >& stream, unsigned int options)
+	{
+		reset();
+
+		return impl::load_stream_impl(static_cast<impl::xml_document_struct*>(_root), stream, options, encoding_wchar, &_buffer);
+	}
+#endif
+
+	PUGI__FN xml_parse_result xml_document::load_string(const char_t* contents, unsigned int options)
+	{
+		// Force native encoding (skip autodetection)
+	#ifdef PUGIXML_WCHAR_MODE
+		xml_encoding encoding = encoding_wchar;
+	#else
+		xml_encoding encoding = encoding_utf8;
+	#endif
+
+		return load_buffer(contents, impl::strlength(contents) * sizeof(char_t), options, encoding);
+	}
+
+	PUGI__FN xml_parse_result xml_document::load(const char_t* contents, unsigned int options)
+	{
+		return load_string(contents, options);
+	}
+
+	PUGI__FN xml_parse_result xml_document::load_file(const char* path_, unsigned int options, xml_encoding encoding)
+	{
+		reset();
+
+		using impl::auto_deleter; // MSVC7 workaround
+		auto_deleter<FILE> file(fopen(path_, "rb"), impl::close_file);
+
+		return impl::load_file_impl(static_cast<impl::xml_document_struct*>(_root), file.data, options, encoding, &_buffer);
+	}
+
+	PUGI__FN xml_parse_result xml_document::load_file(const wchar_t* path_, unsigned int options, xml_encoding encoding)
+	{
+		reset();
+
+		using impl::auto_deleter; // MSVC7 workaround
+		auto_deleter<FILE> file(impl::open_file_wide(path_, L"rb"), impl::close_file);
+
+		return impl::load_file_impl(static_cast<impl::xml_document_struct*>(_root), file.data, options, encoding, &_buffer);
+	}
+
+	PUGI__FN xml_parse_result xml_document::load_buffer(const void* contents, size_t size, unsigned int options, xml_encoding encoding)
+	{
+		reset();
+
+		return impl::load_buffer_impl(static_cast<impl::xml_document_struct*>(_root), _root, const_cast<void*>(contents), size, options, encoding, false, false, &_buffer);
+	}
+
+	PUGI__FN xml_parse_result xml_document::load_buffer_inplace(void* contents, size_t size, unsigned int options, xml_encoding encoding)
+	{
+		reset();
+
+		return impl::load_buffer_impl(static_cast<impl::xml_document_struct*>(_root), _root, contents, size, options, encoding, true, false, &_buffer);
+	}
+
+	PUGI__FN xml_parse_result xml_document::load_buffer_inplace_own(void* contents, size_t size, unsigned int options, xml_encoding encoding)
+	{
+		reset();
+
+		return impl::load_buffer_impl(static_cast<impl::xml_document_struct*>(_root), _root, contents, size, options, encoding, true, true, &_buffer);
+	}
+
+	PUGI__FN void xml_document::save(xml_writer& writer, const char_t* indent, unsigned int flags, xml_encoding encoding) const
+	{
+		impl::xml_buffered_writer buffered_writer(writer, encoding);
+
+		if ((flags & format_write_bom) && encoding != encoding_latin1)
+		{
+			// BOM always represents the codepoint U+FEFF, so just write it in native encoding
+		#ifdef PUGIXML_WCHAR_MODE
+			unsigned int bom = 0xfeff;
+			buffered_writer.write(static_cast<wchar_t>(bom));
+		#else
+			buffered_writer.write('\xef', '\xbb', '\xbf');
+		#endif
+		}
+
+		if (!(flags & format_no_declaration) && !impl::has_declaration(_root))
+		{
+			buffered_writer.write_string(PUGIXML_TEXT("<?xml version=\"1.0\""));
+			if (encoding == encoding_latin1) buffered_writer.write_string(PUGIXML_TEXT(" encoding=\"ISO-8859-1\""));
+			buffered_writer.write('?', '>');
+			if (!(flags & format_raw)) buffered_writer.write('\n');
+		}
+
+		impl::node_output(buffered_writer, _root, indent, flags, 0);
+
+		buffered_writer.flush();
+	}
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN void xml_document::save(std::basic_ostream<char, std::char_traits<char> >& stream, const char_t* indent, unsigned int flags, xml_encoding encoding) const
+	{
+		xml_writer_stream writer(stream);
+
+		save(writer, indent, flags, encoding);
+	}
+
+	PUGI__FN void xml_document::save(std::basic_ostream<wchar_t, std::char_traits<wchar_t> >& stream, const char_t* indent, unsigned int flags) const
+	{
+		xml_writer_stream writer(stream);
+
+		save(writer, indent, flags, encoding_wchar);
+	}
+#endif
+
+	PUGI__FN bool xml_document::save_file(const char* path_, const char_t* indent, unsigned int flags, xml_encoding encoding) const
+	{
+		using impl::auto_deleter; // MSVC7 workaround
+		auto_deleter<FILE> file(fopen(path_, (flags & format_save_file_text) ? "w" : "wb"), impl::close_file);
+
+		return impl::save_file_impl(*this, file.data, indent, flags, encoding);
+	}
+
+	PUGI__FN bool xml_document::save_file(const wchar_t* path_, const char_t* indent, unsigned int flags, xml_encoding encoding) const
+	{
+		using impl::auto_deleter; // MSVC7 workaround
+		auto_deleter<FILE> file(impl::open_file_wide(path_, (flags & format_save_file_text) ? L"w" : L"wb"), impl::close_file);
+
+		return impl::save_file_impl(*this, file.data, indent, flags, encoding);
+	}
+
+	PUGI__FN xml_node xml_document::document_element() const
+	{
+		assert(_root);
+
+		for (xml_node_struct* i = _root->first_child; i; i = i->next_sibling)
+			if (PUGI__NODETYPE(i) == node_element)
+				return xml_node(i);
+
+		return xml_node();
+	}
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN std::string PUGIXML_FUNCTION as_utf8(const wchar_t* str)
+	{
+		assert(str);
+
+		return impl::as_utf8_impl(str, impl::strlength_wide(str));
+	}
+
+	PUGI__FN std::string PUGIXML_FUNCTION as_utf8(const std::basic_string<wchar_t>& str)
+	{
+		return impl::as_utf8_impl(str.c_str(), str.size());
+	}
+
+	PUGI__FN std::basic_string<wchar_t> PUGIXML_FUNCTION as_wide(const char* str)
+	{
+		assert(str);
+
+		return impl::as_wide_impl(str, strlen(str));
+	}
+
+	PUGI__FN std::basic_string<wchar_t> PUGIXML_FUNCTION as_wide(const std::string& str)
+	{
+		return impl::as_wide_impl(str.c_str(), str.size());
+	}
+#endif
+
+	PUGI__FN void PUGIXML_FUNCTION set_memory_management_functions(allocation_function allocate, deallocation_function deallocate)
+	{
+		impl::xml_memory::allocate = allocate;
+		impl::xml_memory::deallocate = deallocate;
+	}
+
+	PUGI__FN allocation_function PUGIXML_FUNCTION get_memory_allocation_function()
+	{
+		return impl::xml_memory::allocate;
+	}
+
+	PUGI__FN deallocation_function PUGIXML_FUNCTION get_memory_deallocation_function()
+	{
+		return impl::xml_memory::deallocate;
+	}
+}
+
+#if !defined(PUGIXML_NO_STL) && (defined(_MSC_VER) || defined(__ICC))
+namespace std
+{
+	// Workarounds for (non-standard) iterator category detection for older versions (MSVC7/IC8 and earlier)
+	PUGI__FN std::bidirectional_iterator_tag _Iter_cat(const pugi::xml_node_iterator&)
+	{
+		return std::bidirectional_iterator_tag();
+	}
+
+	PUGI__FN std::bidirectional_iterator_tag _Iter_cat(const pugi::xml_attribute_iterator&)
+	{
+		return std::bidirectional_iterator_tag();
+	}
+
+	PUGI__FN std::bidirectional_iterator_tag _Iter_cat(const pugi::xml_named_node_iterator&)
+	{
+		return std::bidirectional_iterator_tag();
+	}
+}
+#endif
+
+#if !defined(PUGIXML_NO_STL) && defined(__SUNPRO_CC)
+namespace std
+{
+	// Workarounds for (non-standard) iterator category detection
+	PUGI__FN std::bidirectional_iterator_tag __iterator_category(const pugi::xml_node_iterator&)
+	{
+		return std::bidirectional_iterator_tag();
+	}
+
+	PUGI__FN std::bidirectional_iterator_tag __iterator_category(const pugi::xml_attribute_iterator&)
+	{
+		return std::bidirectional_iterator_tag();
+	}
+
+	PUGI__FN std::bidirectional_iterator_tag __iterator_category(const pugi::xml_named_node_iterator&)
+	{
+		return std::bidirectional_iterator_tag();
+	}
+}
+#endif
+
+#ifndef PUGIXML_NO_XPATH
+// STL replacements
+PUGI__NS_BEGIN
+	struct equal_to
+	{
+		template <typename T> bool operator()(const T& lhs, const T& rhs) const
+		{
+			return lhs == rhs;
+		}
+	};
+
+	struct not_equal_to
+	{
+		template <typename T> bool operator()(const T& lhs, const T& rhs) const
+		{
+			return lhs != rhs;
+		}
+	};
+
+	struct less
+	{
+		template <typename T> bool operator()(const T& lhs, const T& rhs) const
+		{
+			return lhs < rhs;
+		}
+	};
+
+	struct less_equal
+	{
+		template <typename T> bool operator()(const T& lhs, const T& rhs) const
+		{
+			return lhs <= rhs;
+		}
+	};
+
+	template <typename T> void swap(T& lhs, T& rhs)
+	{
+		T temp = lhs;
+		lhs = rhs;
+		rhs = temp;
+	}
+
+	template <typename I, typename Pred> I min_element(I begin, I end, const Pred& pred)
+	{
+		I result = begin;
+
+		for (I it = begin + 1; it != end; ++it)
+			if (pred(*it, *result))
+				result = it;
+
+		return result;
+	}
+
+	template <typename I> void reverse(I begin, I end)
+	{
+		while (end - begin > 1) swap(*begin++, *--end);
+	}
+
+	template <typename I> I unique(I begin, I end)
+	{
+		// fast skip head
+		while (end - begin > 1 && *begin != *(begin + 1)) begin++;
+
+		if (begin == end) return begin;
+
+		// last written element
+		I write = begin++;
+
+		// merge unique elements
+		while (begin != end)
+		{
+			if (*begin != *write)
+				*++write = *begin++;
+			else
+				begin++;
+		}
+
+		// past-the-end (write points to live element)
+		return write + 1;
+	}
+
+	template <typename T, typename Pred> void insertion_sort(T* begin, T* end, const Pred& pred)
+	{
+		if (begin == end)
+			return;
+
+		for (T* it = begin + 1; it != end; ++it)
+		{
+			T val = *it;
+			T* hole = it;
+
+			// move hole backwards
+			while (hole > begin && pred(val, *(hole - 1)))
+			{
+				*hole = *(hole - 1);
+				hole--;
+			}
+
+			// fill hole with element
+			*hole = val;
+		}
+	}
+
+	template <typename I, typename Pred> I median3(I first, I middle, I last, const Pred& pred)
+	{
+		if (pred(*middle, *first)) swap(middle, first);
+		if (pred(*last, *middle)) swap(last, middle);
+		if (pred(*middle, *first)) swap(middle, first);
+
+		return middle;
+	}
+
+	template <typename T, typename Pred> void partition3(T* begin, T* end, T pivot, const Pred& pred, T** out_eqbeg, T** out_eqend)
+	{
+		// invariant: array is split into 4 groups: = < ? > (each variable denotes the boundary between the groups)
+		T* eq = begin;
+		T* lt = begin;
+		T* gt = end;
+
+		while (lt < gt)
+		{
+			if (pred(*lt, pivot))
+				lt++;
+			else if (*lt == pivot)
+				swap(*eq++, *lt++);
+			else
+				swap(*lt, *--gt);
+		}
+
+		// we now have just 4 groups: = < >; move equal elements to the middle
+		T* eqbeg = gt;
+
+		for (T* it = begin; it != eq; ++it)
+			swap(*it, *--eqbeg);
+
+		*out_eqbeg = eqbeg;
+		*out_eqend = gt;
+	}
+
+	template <typename I, typename Pred> void sort(I begin, I end, const Pred& pred)
+	{
+		// sort large chunks
+		while (end - begin > 16)
+		{
+			// find median element
+			I middle = begin + (end - begin) / 2;
+			I median = median3(begin, middle, end - 1, pred);
+
+			// partition in three chunks (< = >)
+			I eqbeg, eqend;
+			partition3(begin, end, *median, pred, &eqbeg, &eqend);
+
+			// loop on larger half
+			if (eqbeg - begin > end - eqend)
+			{
+				sort(eqend, end, pred);
+				end = eqbeg;
+			}
+			else
+			{
+				sort(begin, eqbeg, pred);
+				begin = eqend;
+			}
+		}
+
+		// insertion sort small chunk
+		insertion_sort(begin, end, pred);
+	}
+PUGI__NS_END
+
+// Allocator used for AST and evaluation stacks
+PUGI__NS_BEGIN
+	static const size_t xpath_memory_page_size =
+	#ifdef PUGIXML_MEMORY_XPATH_PAGE_SIZE
+		PUGIXML_MEMORY_XPATH_PAGE_SIZE
+	#else
+		4096
+	#endif
+		;
+
+	static const uintptr_t xpath_memory_block_alignment = sizeof(double) > sizeof(void*) ? sizeof(double) : sizeof(void*);
+
+	struct xpath_memory_block
+	{
+		xpath_memory_block* next;
+		size_t capacity;
+
+		union
+		{
+			char data[xpath_memory_page_size];
+			double alignment;
+		};
+	};
+
+	struct xpath_allocator
+	{
+		xpath_memory_block* _root;
+		size_t _root_size;
+		bool* _error;
+
+		xpath_allocator(xpath_memory_block* root, bool* error = 0): _root(root), _root_size(0), _error(error)
+		{
+		}
+
+		void* allocate(size_t size)
+		{
+			// round size up to block alignment boundary
+			size = (size + xpath_memory_block_alignment - 1) & ~(xpath_memory_block_alignment - 1);
+
+			if (_root_size + size <= _root->capacity)
+			{
+				void* buf = &_root->data[0] + _root_size;
+				_root_size += size;
+				return buf;
+			}
+			else
+			{
+				// make sure we have at least 1/4th of the page free after allocation to satisfy subsequent allocation requests
+				size_t block_capacity_base = sizeof(_root->data);
+				size_t block_capacity_req = size + block_capacity_base / 4;
+				size_t block_capacity = (block_capacity_base > block_capacity_req) ? block_capacity_base : block_capacity_req;
+
+				size_t block_size = block_capacity + offsetof(xpath_memory_block, data);
+
+				xpath_memory_block* block = static_cast<xpath_memory_block*>(xml_memory::allocate(block_size));
+				if (!block)
+				{
+					if (_error) *_error = true;
+					return 0;
+				}
+
+				block->next = _root;
+				block->capacity = block_capacity;
+
+				_root = block;
+				_root_size = size;
+
+				return block->data;
+			}
+		}
+
+		void* reallocate(void* ptr, size_t old_size, size_t new_size)
+		{
+			// round size up to block alignment boundary
+			old_size = (old_size + xpath_memory_block_alignment - 1) & ~(xpath_memory_block_alignment - 1);
+			new_size = (new_size + xpath_memory_block_alignment - 1) & ~(xpath_memory_block_alignment - 1);
+
+			// we can only reallocate the last object
+			assert(ptr == 0 || static_cast<char*>(ptr) + old_size == &_root->data[0] + _root_size);
+
+			// try to reallocate the object inplace
+			if (ptr && _root_size - old_size + new_size <= _root->capacity)
+			{
+				_root_size = _root_size - old_size + new_size;
+				return ptr;
+			}
+
+			// allocate a new block
+			void* result = allocate(new_size);
+			if (!result) return 0;
+
+			// we have a new block
+			if (ptr)
+			{
+				// copy old data (we only support growing)
+				assert(new_size >= old_size);
+				memcpy(result, ptr, old_size);
+
+				// free the previous page if it had no other objects
+				assert(_root->data == result);
+				assert(_root->next);
+
+				if (_root->next->data == ptr)
+				{
+					// deallocate the whole page, unless it was the first one
+					xpath_memory_block* next = _root->next->next;
+
+					if (next)
+					{
+						xml_memory::deallocate(_root->next);
+						_root->next = next;
+					}
+				}
+			}
+
+			return result;
+		}
+
+		void revert(const xpath_allocator& state)
+		{
+			// free all new pages
+			xpath_memory_block* cur = _root;
+
+			while (cur != state._root)
+			{
+				xpath_memory_block* next = cur->next;
+
+				xml_memory::deallocate(cur);
+
+				cur = next;
+			}
+
+			// restore state
+			_root = state._root;
+			_root_size = state._root_size;
+		}
+
+		void release()
+		{
+			xpath_memory_block* cur = _root;
+			assert(cur);
+
+			while (cur->next)
+			{
+				xpath_memory_block* next = cur->next;
+
+				xml_memory::deallocate(cur);
+
+				cur = next;
+			}
+		}
+	};
+
+	struct xpath_allocator_capture
+	{
+		xpath_allocator_capture(xpath_allocator* alloc): _target(alloc), _state(*alloc)
+		{
+		}
+
+		~xpath_allocator_capture()
+		{
+			_target->revert(_state);
+		}
+
+		xpath_allocator* _target;
+		xpath_allocator _state;
+	};
+
+	struct xpath_stack
+	{
+		xpath_allocator* result;
+		xpath_allocator* temp;
+	};
+
+	struct xpath_stack_data
+	{
+		xpath_memory_block blocks[2];
+		xpath_allocator result;
+		xpath_allocator temp;
+		xpath_stack stack;
+		bool oom;
+
+		xpath_stack_data(): result(blocks + 0, &oom), temp(blocks + 1, &oom), oom(false)
+		{
+			blocks[0].next = blocks[1].next = 0;
+			blocks[0].capacity = blocks[1].capacity = sizeof(blocks[0].data);
+
+			stack.result = &result;
+			stack.temp = &temp;
+		}
+
+		~xpath_stack_data()
+		{
+			result.release();
+			temp.release();
+		}
+	};
+PUGI__NS_END
+
+// String class
+PUGI__NS_BEGIN
+	class xpath_string
+	{
+		const char_t* _buffer;
+		bool _uses_heap;
+		size_t _length_heap;
+
+		static char_t* duplicate_string(const char_t* string, size_t length, xpath_allocator* alloc)
+		{
+			char_t* result = static_cast<char_t*>(alloc->allocate((length + 1) * sizeof(char_t)));
+			if (!result) return 0;
+
+			memcpy(result, string, length * sizeof(char_t));
+			result[length] = 0;
+
+			return result;
+		}
+
+		xpath_string(const char_t* buffer, bool uses_heap_, size_t length_heap): _buffer(buffer), _uses_heap(uses_heap_), _length_heap(length_heap)
+		{
+		}
+
+	public:
+		static xpath_string from_const(const char_t* str)
+		{
+			return xpath_string(str, false, 0);
+		}
+
+		static xpath_string from_heap_preallocated(const char_t* begin, const char_t* end)
+		{
+			assert(begin <= end && *end == 0);
+
+			return xpath_string(begin, true, static_cast<size_t>(end - begin));
+		}
+
+		static xpath_string from_heap(const char_t* begin, const char_t* end, xpath_allocator* alloc)
+		{
+			assert(begin <= end);
+
+			if (begin == end)
+				return xpath_string();
+
+			size_t length = static_cast<size_t>(end - begin);
+			const char_t* data = duplicate_string(begin, length, alloc);
+
+			return data ? xpath_string(data, true, length) : xpath_string();
+		}
+
+		xpath_string(): _buffer(PUGIXML_TEXT("")), _uses_heap(false), _length_heap(0)
+		{
+		}
+
+		void append(const xpath_string& o, xpath_allocator* alloc)
+		{
+			// skip empty sources
+			if (!*o._buffer) return;
+
+			// fast append for constant empty target and constant source
+			if (!*_buffer && !_uses_heap && !o._uses_heap)
+			{
+				_buffer = o._buffer;
+			}
+			else
+			{
+				// need to make heap copy
+				size_t target_length = length();
+				size_t source_length = o.length();
+				size_t result_length = target_length + source_length;
+
+				// allocate new buffer
+				char_t* result = static_cast<char_t*>(alloc->reallocate(_uses_heap ? const_cast<char_t*>(_buffer) : 0, (target_length + 1) * sizeof(char_t), (result_length + 1) * sizeof(char_t)));
+				if (!result) return;
+
+				// append first string to the new buffer in case there was no reallocation
+				if (!_uses_heap) memcpy(result, _buffer, target_length * sizeof(char_t));
+
+				// append second string to the new buffer
+				memcpy(result + target_length, o._buffer, source_length * sizeof(char_t));
+				result[result_length] = 0;
+
+				// finalize
+				_buffer = result;
+				_uses_heap = true;
+				_length_heap = result_length;
+			}
+		}
+
+		const char_t* c_str() const
+		{
+			return _buffer;
+		}
+
+		size_t length() const
+		{
+			return _uses_heap ? _length_heap : strlength(_buffer);
+		}
+
+		char_t* data(xpath_allocator* alloc)
+		{
+			// make private heap copy
+			if (!_uses_heap)
+			{
+				size_t length_ = strlength(_buffer);
+				const char_t* data_ = duplicate_string(_buffer, length_, alloc);
+
+				if (!data_) return 0;
+
+				_buffer = data_;
+				_uses_heap = true;
+				_length_heap = length_;
+			}
+
+			return const_cast<char_t*>(_buffer);
+		}
+
+		bool empty() const
+		{
+			return *_buffer == 0;
+		}
+
+		bool operator==(const xpath_string& o) const
+		{
+			return strequal(_buffer, o._buffer);
+		}
+
+		bool operator!=(const xpath_string& o) const
+		{
+			return !strequal(_buffer, o._buffer);
+		}
+
+		bool uses_heap() const
+		{
+			return _uses_heap;
+		}
+	};
+PUGI__NS_END
+
+PUGI__NS_BEGIN
+	PUGI__FN bool starts_with(const char_t* string, const char_t* pattern)
+	{
+		while (*pattern && *string == *pattern)
+		{
+			string++;
+			pattern++;
+		}
+
+		return *pattern == 0;
+	}
+
+	PUGI__FN const char_t* find_char(const char_t* s, char_t c)
+	{
+	#ifdef PUGIXML_WCHAR_MODE
+		return wcschr(s, c);
+	#else
+		return strchr(s, c);
+	#endif
+	}
+
+	PUGI__FN const char_t* find_substring(const char_t* s, const char_t* p)
+	{
+	#ifdef PUGIXML_WCHAR_MODE
+		// MSVC6 wcsstr bug workaround (if s is empty it always returns 0)
+		return (*p == 0) ? s : wcsstr(s, p);
+	#else
+		return strstr(s, p);
+	#endif
+	}
+
+	// Converts symbol to lower case, if it is an ASCII one
+	PUGI__FN char_t tolower_ascii(char_t ch)
+	{
+		return static_cast<unsigned int>(ch - 'A') < 26 ? static_cast<char_t>(ch | ' ') : ch;
+	}
+
+	PUGI__FN xpath_string string_value(const xpath_node& na, xpath_allocator* alloc)
+	{
+		if (na.attribute())
+			return xpath_string::from_const(na.attribute().value());
+		else
+		{
+			xml_node n = na.node();
+
+			switch (n.type())
+			{
+			case node_pcdata:
+			case node_cdata:
+			case node_comment:
+			case node_pi:
+				return xpath_string::from_const(n.value());
+
+			case node_document:
+			case node_element:
+			{
+				xpath_string result;
+
+				// element nodes can have value if parse_embed_pcdata was used
+				if (n.value()[0])
+					result.append(xpath_string::from_const(n.value()), alloc);
+
+				xml_node cur = n.first_child();
+
+				while (cur && cur != n)
+				{
+					if (cur.type() == node_pcdata || cur.type() == node_cdata)
+						result.append(xpath_string::from_const(cur.value()), alloc);
+
+					if (cur.first_child())
+						cur = cur.first_child();
+					else if (cur.next_sibling())
+						cur = cur.next_sibling();
+					else
+					{
+						while (!cur.next_sibling() && cur != n)
+							cur = cur.parent();
+
+						if (cur != n) cur = cur.next_sibling();
+					}
+				}
+
+				return result;
+			}
+
+			default:
+				return xpath_string();
+			}
+		}
+	}
+
+	PUGI__FN bool node_is_before_sibling(xml_node_struct* ln, xml_node_struct* rn)
+	{
+		assert(ln->parent == rn->parent);
+
+		// there is no common ancestor (the shared parent is null), nodes are from different documents
+		if (!ln->parent) return ln < rn;
+
+		// determine sibling order
+		xml_node_struct* ls = ln;
+		xml_node_struct* rs = rn;
+
+		while (ls && rs)
+		{
+			if (ls == rn) return true;
+			if (rs == ln) return false;
+
+			ls = ls->next_sibling;
+			rs = rs->next_sibling;
+		}
+
+		// if rn sibling chain ended ln must be before rn
+		return !rs;
+	}
+
+	PUGI__FN bool node_is_before(xml_node_struct* ln, xml_node_struct* rn)
+	{
+		// find common ancestor at the same depth, if any
+		xml_node_struct* lp = ln;
+		xml_node_struct* rp = rn;
+
+		while (lp && rp && lp->parent != rp->parent)
+		{
+			lp = lp->parent;
+			rp = rp->parent;
+		}
+
+		// parents are the same!
+		if (lp && rp) return node_is_before_sibling(lp, rp);
+
+		// nodes are at different depths, need to normalize heights
+		bool left_higher = !lp;
+
+		while (lp)
+		{
+			lp = lp->parent;
+			ln = ln->parent;
+		}
+
+		while (rp)
+		{
+			rp = rp->parent;
+			rn = rn->parent;
+		}
+
+		// one node is the ancestor of the other
+		if (ln == rn) return left_higher;
+
+		// find common ancestor... again
+		while (ln->parent != rn->parent)
+		{
+			ln = ln->parent;
+			rn = rn->parent;
+		}
+
+		return node_is_before_sibling(ln, rn);
+	}
+
+	PUGI__FN bool node_is_ancestor(xml_node_struct* parent, xml_node_struct* node)
+	{
+		while (node && node != parent) node = node->parent;
+
+		return parent && node == parent;
+	}
+
+	PUGI__FN const void* document_buffer_order(const xpath_node& xnode)
+	{
+		xml_node_struct* node = xnode.node().internal_object();
+
+		if (node)
+		{
+			if ((get_document(node).header & xml_memory_page_contents_shared_mask) == 0)
+			{
+				if (node->name && (node->header & impl::xml_memory_page_name_allocated_or_shared_mask) == 0) return node->name;
+				if (node->value && (node->header & impl::xml_memory_page_value_allocated_or_shared_mask) == 0) return node->value;
+			}
+
+			return 0;
+		}
+
+		xml_attribute_struct* attr = xnode.attribute().internal_object();
+
+		if (attr)
+		{
+			if ((get_document(attr).header & xml_memory_page_contents_shared_mask) == 0)
+			{
+				if ((attr->header & impl::xml_memory_page_name_allocated_or_shared_mask) == 0) return attr->name;
+				if ((attr->header & impl::xml_memory_page_value_allocated_or_shared_mask) == 0) return attr->value;
+			}
+
+			return 0;
+		}
+
+		return 0;
+	}
+
+	struct document_order_comparator
+	{
+		bool operator()(const xpath_node& lhs, const xpath_node& rhs) const
+		{
+			// optimized document order based check
+			const void* lo = document_buffer_order(lhs);
+			const void* ro = document_buffer_order(rhs);
+
+			if (lo && ro) return lo < ro;
+
+			// slow comparison
+			xml_node ln = lhs.node(), rn = rhs.node();
+
+			// compare attributes
+			if (lhs.attribute() && rhs.attribute())
+			{
+				// shared parent
+				if (lhs.parent() == rhs.parent())
+				{
+					// determine sibling order
+					for (xml_attribute a = lhs.attribute(); a; a = a.next_attribute())
+						if (a == rhs.attribute())
+							return true;
+
+					return false;
+				}
+
+				// compare attribute parents
+				ln = lhs.parent();
+				rn = rhs.parent();
+			}
+			else if (lhs.attribute())
+			{
+				// attributes go after the parent element
+				if (lhs.parent() == rhs.node()) return false;
+
+				ln = lhs.parent();
+			}
+			else if (rhs.attribute())
+			{
+				// attributes go after the parent element
+				if (rhs.parent() == lhs.node()) return true;
+
+				rn = rhs.parent();
+			}
+
+			if (ln == rn) return false;
+
+			if (!ln || !rn) return ln < rn;
+
+			return node_is_before(ln.internal_object(), rn.internal_object());
+		}
+	};
+
+	struct duplicate_comparator
+	{
+		bool operator()(const xpath_node& lhs, const xpath_node& rhs) const
+		{
+			if (lhs.attribute()) return rhs.attribute() ? lhs.attribute() < rhs.attribute() : true;
+			else return rhs.attribute() ? false : lhs.node() < rhs.node();
+		}
+	};
+
+	PUGI__FN double gen_nan()
+	{
+	#if defined(__STDC_IEC_559__) || ((FLT_RADIX - 0 == 2) && (FLT_MAX_EXP - 0 == 128) && (FLT_MANT_DIG - 0 == 24))
+		PUGI__STATIC_ASSERT(sizeof(float) == sizeof(uint32_t));
+		typedef uint32_t UI; // BCC5 workaround
+		union { float f; UI i; } u;
+		u.i = 0x7fc00000;
+		return u.f;
+	#else
+		// fallback
+		const volatile double zero = 0.0;
+		return zero / zero;
+	#endif
+	}
+
+	PUGI__FN bool is_nan(double value)
+	{
+	#if defined(PUGI__MSVC_CRT_VERSION) || defined(__BORLANDC__)
+		return !!_isnan(value);
+	#elif defined(fpclassify) && defined(FP_NAN)
+		return fpclassify(value) == FP_NAN;
+	#else
+		// fallback
+		const volatile double v = value;
+		return v != v;
+	#endif
+	}
+
+	PUGI__FN const char_t* convert_number_to_string_special(double value)
+	{
+	#if defined(PUGI__MSVC_CRT_VERSION) || defined(__BORLANDC__)
+		if (_finite(value)) return (value == 0) ? PUGIXML_TEXT("0") : 0;
+		if (_isnan(value)) return PUGIXML_TEXT("NaN");
+		return value > 0 ? PUGIXML_TEXT("Infinity") : PUGIXML_TEXT("-Infinity");
+	#elif defined(fpclassify) && defined(FP_NAN) && defined(FP_INFINITE) && defined(FP_ZERO)
+		switch (fpclassify(value))
+		{
+		case FP_NAN:
+			return PUGIXML_TEXT("NaN");
+
+		case FP_INFINITE:
+			return value > 0 ? PUGIXML_TEXT("Infinity") : PUGIXML_TEXT("-Infinity");
+
+		case FP_ZERO:
+			return PUGIXML_TEXT("0");
+
+		default:
+			return 0;
+		}
+	#else
+		// fallback
+		const volatile double v = value;
+
+		if (v == 0) return PUGIXML_TEXT("0");
+		if (v != v) return PUGIXML_TEXT("NaN");
+		if (v * 2 == v) return value > 0 ? PUGIXML_TEXT("Infinity") : PUGIXML_TEXT("-Infinity");
+		return 0;
+	#endif
+	}
+
+	PUGI__FN bool convert_number_to_boolean(double value)
+	{
+		return (value != 0 && !is_nan(value));
+	}
+
+	PUGI__FN void truncate_zeros(char* begin, char* end)
+	{
+		while (begin != end && end[-1] == '0') end--;
+
+		*end = 0;
+	}
+
+	// gets mantissa digits in the form of 0.xxxxx with 0. implied and the exponent
+#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 && !defined(_WIN32_WCE)
+	PUGI__FN void convert_number_to_mantissa_exponent(double value, char (&buffer)[32], char** out_mantissa, int* out_exponent)
+	{
+		// get base values
+		int sign, exponent;
+		_ecvt_s(buffer, sizeof(buffer), value, DBL_DIG + 1, &exponent, &sign);
+
+		// truncate redundant zeros
+		truncate_zeros(buffer, buffer + strlen(buffer));
+
+		// fill results
+		*out_mantissa = buffer;
+		*out_exponent = exponent;
+	}
+#else
+	PUGI__FN void convert_number_to_mantissa_exponent(double value, char (&buffer)[32], char** out_mantissa, int* out_exponent)
+	{
+		// get a scientific notation value with IEEE DBL_DIG decimals
+		PUGI__SNPRINTF(buffer, "%.*e", DBL_DIG, value);
+
+		// get the exponent (possibly negative)
+		char* exponent_string = strchr(buffer, 'e');
+		assert(exponent_string);
+
+		int exponent = atoi(exponent_string + 1);
+
+		// extract mantissa string: skip sign
+		char* mantissa = buffer[0] == '-' ? buffer + 1 : buffer;
+		assert(mantissa[0] != '0' && mantissa[1] == '.');
+
+		// divide mantissa by 10 to eliminate integer part
+		mantissa[1] = mantissa[0];
+		mantissa++;
+		exponent++;
+
+		// remove extra mantissa digits and zero-terminate mantissa
+		truncate_zeros(mantissa, exponent_string);
+
+		// fill results
+		*out_mantissa = mantissa;
+		*out_exponent = exponent;
+	}
+#endif
+
+	PUGI__FN xpath_string convert_number_to_string(double value, xpath_allocator* alloc)
+	{
+		// try special number conversion
+		const char_t* special = convert_number_to_string_special(value);
+		if (special) return xpath_string::from_const(special);
+
+		// get mantissa + exponent form
+		char mantissa_buffer[32];
+
+		char* mantissa;
+		int exponent;
+		convert_number_to_mantissa_exponent(value, mantissa_buffer, &mantissa, &exponent);
+
+		// allocate a buffer of suitable length for the number
+		size_t result_size = strlen(mantissa_buffer) + (exponent > 0 ? exponent : -exponent) + 4;
+		char_t* result = static_cast<char_t*>(alloc->allocate(sizeof(char_t) * result_size));
+		if (!result) return xpath_string();
+
+		// make the number!
+		char_t* s = result;
+
+		// sign
+		if (value < 0) *s++ = '-';
+
+		// integer part
+		if (exponent <= 0)
+		{
+			*s++ = '0';
+		}
+		else
+		{
+			while (exponent > 0)
+			{
+				assert(*mantissa == 0 || static_cast<unsigned int>(*mantissa - '0') <= 9);
+				*s++ = *mantissa ? *mantissa++ : '0';
+				exponent--;
+			}
+		}
+
+		// fractional part
+		if (*mantissa)
+		{
+			// decimal point
+			*s++ = '.';
+
+			// extra zeroes from negative exponent
+			while (exponent < 0)
+			{
+				*s++ = '0';
+				exponent++;
+			}
+
+			// extra mantissa digits
+			while (*mantissa)
+			{
+				assert(static_cast<unsigned int>(*mantissa - '0') <= 9);
+				*s++ = *mantissa++;
+			}
+		}
+
+		// zero-terminate
+		assert(s < result + result_size);
+		*s = 0;
+
+		return xpath_string::from_heap_preallocated(result, s);
+	}
+
+	PUGI__FN bool check_string_to_number_format(const char_t* string)
+	{
+		// parse leading whitespace
+		while (PUGI__IS_CHARTYPE(*string, ct_space)) ++string;
+
+		// parse sign
+		if (*string == '-') ++string;
+
+		if (!*string) return false;
+
+		// if there is no integer part, there should be a decimal part with at least one digit
+		if (!PUGI__IS_CHARTYPEX(string[0], ctx_digit) && (string[0] != '.' || !PUGI__IS_CHARTYPEX(string[1], ctx_digit))) return false;
+
+		// parse integer part
+		while (PUGI__IS_CHARTYPEX(*string, ctx_digit)) ++string;
+
+		// parse decimal part
+		if (*string == '.')
+		{
+			++string;
+
+			while (PUGI__IS_CHARTYPEX(*string, ctx_digit)) ++string;
+		}
+
+		// parse trailing whitespace
+		while (PUGI__IS_CHARTYPE(*string, ct_space)) ++string;
+
+		return *string == 0;
+	}
+
+	PUGI__FN double convert_string_to_number(const char_t* string)
+	{
+		// check string format
+		if (!check_string_to_number_format(string)) return gen_nan();
+
+		// parse string
+	#ifdef PUGIXML_WCHAR_MODE
+		return wcstod(string, 0);
+	#else
+		return strtod(string, 0);
+	#endif
+	}
+
+	PUGI__FN bool convert_string_to_number_scratch(char_t (&buffer)[32], const char_t* begin, const char_t* end, double* out_result)
+	{
+		size_t length = static_cast<size_t>(end - begin);
+		char_t* scratch = buffer;
+
+		if (length >= sizeof(buffer) / sizeof(buffer[0]))
+		{
+			// need to make dummy on-heap copy
+			scratch = static_cast<char_t*>(xml_memory::allocate((length + 1) * sizeof(char_t)));
+			if (!scratch) return false;
+		}
+
+		// copy string to zero-terminated buffer and perform conversion
+		memcpy(scratch, begin, length * sizeof(char_t));
+		scratch[length] = 0;
+
+		*out_result = convert_string_to_number(scratch);
+
+		// free dummy buffer
+		if (scratch != buffer) xml_memory::deallocate(scratch);
+
+		return true;
+	}
+
+	PUGI__FN double round_nearest(double value)
+	{
+		return floor(value + 0.5);
+	}
+
+	PUGI__FN double round_nearest_nzero(double value)
+	{
+		// same as round_nearest, but returns -0 for [-0.5, -0]
+		// ceil is used to differentiate between +0 and -0 (we return -0 for [-0.5, -0] and +0 for +0)
+		return (value >= -0.5 && value <= 0) ? ceil(value) : floor(value + 0.5);
+	}
+
+	PUGI__FN const char_t* qualified_name(const xpath_node& node)
+	{
+		return node.attribute() ? node.attribute().name() : node.node().name();
+	}
+
+	PUGI__FN const char_t* local_name(const xpath_node& node)
+	{
+		const char_t* name = qualified_name(node);
+		const char_t* p = find_char(name, ':');
+
+		return p ? p + 1 : name;
+	}
+
+	struct namespace_uri_predicate
+	{
+		const char_t* prefix;
+		size_t prefix_length;
+
+		namespace_uri_predicate(const char_t* name)
+		{
+			const char_t* pos = find_char(name, ':');
+
+			prefix = pos ? name : 0;
+			prefix_length = pos ? static_cast<size_t>(pos - name) : 0;
+		}
+
+		bool operator()(xml_attribute a) const
+		{
+			const char_t* name = a.name();
+
+			if (!starts_with(name, PUGIXML_TEXT("xmlns"))) return false;
+
+			return prefix ? name[5] == ':' && strequalrange(name + 6, prefix, prefix_length) : name[5] == 0;
+		}
+	};
+
+	PUGI__FN const char_t* namespace_uri(xml_node node)
+	{
+		namespace_uri_predicate pred = node.name();
+
+		xml_node p = node;
+
+		while (p)
+		{
+			xml_attribute a = p.find_attribute(pred);
+
+			if (a) return a.value();
+
+			p = p.parent();
+		}
+
+		return PUGIXML_TEXT("");
+	}
+
+	PUGI__FN const char_t* namespace_uri(xml_attribute attr, xml_node parent)
+	{
+		namespace_uri_predicate pred = attr.name();
+
+		// Default namespace does not apply to attributes
+		if (!pred.prefix) return PUGIXML_TEXT("");
+
+		xml_node p = parent;
+
+		while (p)
+		{
+			xml_attribute a = p.find_attribute(pred);
+
+			if (a) return a.value();
+
+			p = p.parent();
+		}
+
+		return PUGIXML_TEXT("");
+	}
+
+	PUGI__FN const char_t* namespace_uri(const xpath_node& node)
+	{
+		return node.attribute() ? namespace_uri(node.attribute(), node.parent()) : namespace_uri(node.node());
+	}
+
+	PUGI__FN char_t* normalize_space(char_t* buffer)
+	{
+		char_t* write = buffer;
+
+		for (char_t* it = buffer; *it; )
+		{
+			char_t ch = *it++;
+
+			if (PUGI__IS_CHARTYPE(ch, ct_space))
+			{
+				// replace whitespace sequence with single space
+				while (PUGI__IS_CHARTYPE(*it, ct_space)) it++;
+
+				// avoid leading spaces
+				if (write != buffer) *write++ = ' ';
+			}
+			else *write++ = ch;
+		}
+
+		// remove trailing space
+		if (write != buffer && PUGI__IS_CHARTYPE(write[-1], ct_space)) write--;
+
+		// zero-terminate
+		*write = 0;
+
+		return write;
+	}
+
+	PUGI__FN char_t* translate(char_t* buffer, const char_t* from, const char_t* to, size_t to_length)
+	{
+		char_t* write = buffer;
+
+		while (*buffer)
+		{
+			PUGI__DMC_VOLATILE char_t ch = *buffer++;
+
+			const char_t* pos = find_char(from, ch);
+
+			if (!pos)
+				*write++ = ch; // do not process
+			else if (static_cast<size_t>(pos - from) < to_length)
+				*write++ = to[pos - from]; // replace
+		}
+
+		// zero-terminate
+		*write = 0;
+
+		return write;
+	}
+
+	PUGI__FN unsigned char* translate_table_generate(xpath_allocator* alloc, const char_t* from, const char_t* to)
+	{
+		unsigned char table[128] = {0};
+
+		while (*from)
+		{
+			unsigned int fc = static_cast<unsigned int>(*from);
+			unsigned int tc = static_cast<unsigned int>(*to);
+
+			if (fc >= 128 || tc >= 128)
+				return 0;
+
+			// code=128 means "skip character"
+			if (!table[fc])
+				table[fc] = static_cast<unsigned char>(tc ? tc : 128);
+
+			from++;
+			if (tc) to++;
+		}
+
+		for (int i = 0; i < 128; ++i)
+			if (!table[i])
+				table[i] = static_cast<unsigned char>(i);
+
+		void* result = alloc->allocate(sizeof(table));
+		if (!result) return 0;
+
+		memcpy(result, table, sizeof(table));
+
+		return static_cast<unsigned char*>(result);
+	}
+
+	PUGI__FN char_t* translate_table(char_t* buffer, const unsigned char* table)
+	{
+		char_t* write = buffer;
+
+		while (*buffer)
+		{
+			char_t ch = *buffer++;
+			unsigned int index = static_cast<unsigned int>(ch);
+
+			if (index < 128)
+			{
+				unsigned char code = table[index];
+
+				// code=128 means "skip character" (table size is 128 so 128 can be a special value)
+				// this code skips these characters without extra branches
+				*write = static_cast<char_t>(code);
+				write += 1 - (code >> 7);
+			}
+			else
+			{
+				*write++ = ch;
+			}
+		}
+
+		// zero-terminate
+		*write = 0;
+
+		return write;
+	}
+
+	inline bool is_xpath_attribute(const char_t* name)
+	{
+		return !(starts_with(name, PUGIXML_TEXT("xmlns")) && (name[5] == 0 || name[5] == ':'));
+	}
+
+	struct xpath_variable_boolean: xpath_variable
+	{
+		xpath_variable_boolean(): xpath_variable(xpath_type_boolean), value(false)
+		{
+		}
+
+		bool value;
+		char_t name[1];
+	};
+
+	struct xpath_variable_number: xpath_variable
+	{
+		xpath_variable_number(): xpath_variable(xpath_type_number), value(0)
+		{
+		}
+
+		double value;
+		char_t name[1];
+	};
+
+	struct xpath_variable_string: xpath_variable
+	{
+		xpath_variable_string(): xpath_variable(xpath_type_string), value(0)
+		{
+		}
+
+		~xpath_variable_string()
+		{
+			if (value) xml_memory::deallocate(value);
+		}
+
+		char_t* value;
+		char_t name[1];
+	};
+
+	struct xpath_variable_node_set: xpath_variable
+	{
+		xpath_variable_node_set(): xpath_variable(xpath_type_node_set)
+		{
+		}
+
+		xpath_node_set value;
+		char_t name[1];
+	};
+
+	static const xpath_node_set dummy_node_set;
+
+	PUGI__FN PUGI__UNSIGNED_OVERFLOW unsigned int hash_string(const char_t* str)
+	{
+		// Jenkins one-at-a-time hash (http://en.wikipedia.org/wiki/Jenkins_hash_function#one-at-a-time)
+		unsigned int result = 0;
+
+		while (*str)
+		{
+			result += static_cast<unsigned int>(*str++);
+			result += result << 10;
+			result ^= result >> 6;
+		}
+
+		result += result << 3;
+		result ^= result >> 11;
+		result += result << 15;
+
+		return result;
+	}
+
+	template <typename T> PUGI__FN T* new_xpath_variable(const char_t* name)
+	{
+		size_t length = strlength(name);
+		if (length == 0) return 0; // empty variable names are invalid
+
+		// $$ we can't use offsetof(T, name) because T is non-POD, so we just allocate additional length characters
+		void* memory = xml_memory::allocate(sizeof(T) + length * sizeof(char_t));
+		if (!memory) return 0;
+
+		T* result = new (memory) T();
+
+		memcpy(result->name, name, (length + 1) * sizeof(char_t));
+
+		return result;
+	}
+
+	PUGI__FN xpath_variable* new_xpath_variable(xpath_value_type type, const char_t* name)
+	{
+		switch (type)
+		{
+		case xpath_type_node_set:
+			return new_xpath_variable<xpath_variable_node_set>(name);
+
+		case xpath_type_number:
+			return new_xpath_variable<xpath_variable_number>(name);
+
+		case xpath_type_string:
+			return new_xpath_variable<xpath_variable_string>(name);
+
+		case xpath_type_boolean:
+			return new_xpath_variable<xpath_variable_boolean>(name);
+
+		default:
+			return 0;
+		}
+	}
+
+	template <typename T> PUGI__FN void delete_xpath_variable(T* var)
+	{
+		var->~T();
+		xml_memory::deallocate(var);
+	}
+
+	PUGI__FN void delete_xpath_variable(xpath_value_type type, xpath_variable* var)
+	{
+		switch (type)
+		{
+		case xpath_type_node_set:
+			delete_xpath_variable(static_cast<xpath_variable_node_set*>(var));
+			break;
+
+		case xpath_type_number:
+			delete_xpath_variable(static_cast<xpath_variable_number*>(var));
+			break;
+
+		case xpath_type_string:
+			delete_xpath_variable(static_cast<xpath_variable_string*>(var));
+			break;
+
+		case xpath_type_boolean:
+			delete_xpath_variable(static_cast<xpath_variable_boolean*>(var));
+			break;
+
+		default:
+			assert(false && "Invalid variable type"); // unreachable
+		}
+	}
+
+	PUGI__FN bool copy_xpath_variable(xpath_variable* lhs, const xpath_variable* rhs)
+	{
+		switch (rhs->type())
+		{
+		case xpath_type_node_set:
+			return lhs->set(static_cast<const xpath_variable_node_set*>(rhs)->value);
+
+		case xpath_type_number:
+			return lhs->set(static_cast<const xpath_variable_number*>(rhs)->value);
+
+		case xpath_type_string:
+			return lhs->set(static_cast<const xpath_variable_string*>(rhs)->value);
+
+		case xpath_type_boolean:
+			return lhs->set(static_cast<const xpath_variable_boolean*>(rhs)->value);
+
+		default:
+			assert(false && "Invalid variable type"); // unreachable
+			return false;
+		}
+	}
+
+	PUGI__FN bool get_variable_scratch(char_t (&buffer)[32], xpath_variable_set* set, const char_t* begin, const char_t* end, xpath_variable** out_result)
+	{
+		size_t length = static_cast<size_t>(end - begin);
+		char_t* scratch = buffer;
+
+		if (length >= sizeof(buffer) / sizeof(buffer[0]))
+		{
+			// need to make dummy on-heap copy
+			scratch = static_cast<char_t*>(xml_memory::allocate((length + 1) * sizeof(char_t)));
+			if (!scratch) return false;
+		}
+
+		// copy string to zero-terminated buffer and perform lookup
+		memcpy(scratch, begin, length * sizeof(char_t));
+		scratch[length] = 0;
+
+		*out_result = set->get(scratch);
+
+		// free dummy buffer
+		if (scratch != buffer) xml_memory::deallocate(scratch);
+
+		return true;
+	}
+PUGI__NS_END
+
+// Internal node set class
+PUGI__NS_BEGIN
+	PUGI__FN xpath_node_set::type_t xpath_get_order(const xpath_node* begin, const xpath_node* end)
+	{
+		if (end - begin < 2)
+			return xpath_node_set::type_sorted;
+
+		document_order_comparator cmp;
+
+		bool first = cmp(begin[0], begin[1]);
+
+		for (const xpath_node* it = begin + 1; it + 1 < end; ++it)
+			if (cmp(it[0], it[1]) != first)
+				return xpath_node_set::type_unsorted;
+
+		return first ? xpath_node_set::type_sorted : xpath_node_set::type_sorted_reverse;
+	}
+
+	PUGI__FN xpath_node_set::type_t xpath_sort(xpath_node* begin, xpath_node* end, xpath_node_set::type_t type, bool rev)
+	{
+		xpath_node_set::type_t order = rev ? xpath_node_set::type_sorted_reverse : xpath_node_set::type_sorted;
+
+		if (type == xpath_node_set::type_unsorted)
+		{
+			xpath_node_set::type_t sorted = xpath_get_order(begin, end);
+
+			if (sorted == xpath_node_set::type_unsorted)
+			{
+				sort(begin, end, document_order_comparator());
+
+				type = xpath_node_set::type_sorted;
+			}
+			else
+				type = sorted;
+		}
+
+		if (type != order) reverse(begin, end);
+
+		return order;
+	}
+
+	PUGI__FN xpath_node xpath_first(const xpath_node* begin, const xpath_node* end, xpath_node_set::type_t type)
+	{
+		if (begin == end) return xpath_node();
+
+		switch (type)
+		{
+		case xpath_node_set::type_sorted:
+			return *begin;
+
+		case xpath_node_set::type_sorted_reverse:
+			return *(end - 1);
+
+		case xpath_node_set::type_unsorted:
+			return *min_element(begin, end, document_order_comparator());
+
+		default:
+			assert(false && "Invalid node set type"); // unreachable
+			return xpath_node();
+		}
+	}
+
+	class xpath_node_set_raw
+	{
+		xpath_node_set::type_t _type;
+
+		xpath_node* _begin;
+		xpath_node* _end;
+		xpath_node* _eos;
+
+	public:
+		xpath_node_set_raw(): _type(xpath_node_set::type_unsorted), _begin(0), _end(0), _eos(0)
+		{
+		}
+
+		xpath_node* begin() const
+		{
+			return _begin;
+		}
+
+		xpath_node* end() const
+		{
+			return _end;
+		}
+
+		bool empty() const
+		{
+			return _begin == _end;
+		}
+
+		size_t size() const
+		{
+			return static_cast<size_t>(_end - _begin);
+		}
+
+		xpath_node first() const
+		{
+			return xpath_first(_begin, _end, _type);
+		}
+
+		void push_back_grow(const xpath_node& node, xpath_allocator* alloc);
+
+		void push_back(const xpath_node& node, xpath_allocator* alloc)
+		{
+			if (_end != _eos)
+				*_end++ = node;
+			else
+				push_back_grow(node, alloc);
+		}
+
+		void append(const xpath_node* begin_, const xpath_node* end_, xpath_allocator* alloc)
+		{
+			if (begin_ == end_) return;
+
+			size_t size_ = static_cast<size_t>(_end - _begin);
+			size_t capacity = static_cast<size_t>(_eos - _begin);
+			size_t count = static_cast<size_t>(end_ - begin_);
+
+			if (size_ + count > capacity)
+			{
+				// reallocate the old array or allocate a new one
+				xpath_node* data = static_cast<xpath_node*>(alloc->reallocate(_begin, capacity * sizeof(xpath_node), (size_ + count) * sizeof(xpath_node)));
+				if (!data) return;
+
+				// finalize
+				_begin = data;
+				_end = data + size_;
+				_eos = data + size_ + count;
+			}
+
+			memcpy(_end, begin_, count * sizeof(xpath_node));
+			_end += count;
+		}
+
+		void sort_do()
+		{
+			_type = xpath_sort(_begin, _end, _type, false);
+		}
+
+		void truncate(xpath_node* pos)
+		{
+			assert(_begin <= pos && pos <= _end);
+
+			_end = pos;
+		}
+
+		void remove_duplicates()
+		{
+			if (_type == xpath_node_set::type_unsorted)
+				sort(_begin, _end, duplicate_comparator());
+
+			_end = unique(_begin, _end);
+		}
+
+		xpath_node_set::type_t type() const
+		{
+			return _type;
+		}
+
+		void set_type(xpath_node_set::type_t value)
+		{
+			_type = value;
+		}
+	};
+
+	PUGI__FN_NO_INLINE void xpath_node_set_raw::push_back_grow(const xpath_node& node, xpath_allocator* alloc)
+	{
+		size_t capacity = static_cast<size_t>(_eos - _begin);
+
+		// get new capacity (1.5x rule)
+		size_t new_capacity = capacity + capacity / 2 + 1;
+
+		// reallocate the old array or allocate a new one
+		xpath_node* data = static_cast<xpath_node*>(alloc->reallocate(_begin, capacity * sizeof(xpath_node), new_capacity * sizeof(xpath_node)));
+		if (!data) return;
+
+		// finalize
+		_begin = data;
+		_end = data + capacity;
+		_eos = data + new_capacity;
+
+		// push
+		*_end++ = node;
+	}
+PUGI__NS_END
+
+PUGI__NS_BEGIN
+	struct xpath_context
+	{
+		xpath_node n;
+		size_t position, size;
+
+		xpath_context(const xpath_node& n_, size_t position_, size_t size_): n(n_), position(position_), size(size_)
+		{
+		}
+	};
+
+	enum lexeme_t
+	{
+		lex_none = 0,
+		lex_equal,
+		lex_not_equal,
+		lex_less,
+		lex_greater,
+		lex_less_or_equal,
+		lex_greater_or_equal,
+		lex_plus,
+		lex_minus,
+		lex_multiply,
+		lex_union,
+		lex_var_ref,
+		lex_open_brace,
+		lex_close_brace,
+		lex_quoted_string,
+		lex_number,
+		lex_slash,
+		lex_double_slash,
+		lex_open_square_brace,
+		lex_close_square_brace,
+		lex_string,
+		lex_comma,
+		lex_axis_attribute,
+		lex_dot,
+		lex_double_dot,
+		lex_double_colon,
+		lex_eof
+	};
+
+	struct xpath_lexer_string
+	{
+		const char_t* begin;
+		const char_t* end;
+
+		xpath_lexer_string(): begin(0), end(0)
+		{
+		}
+
+		bool operator==(const char_t* other) const
+		{
+			size_t length = static_cast<size_t>(end - begin);
+
+			return strequalrange(other, begin, length);
+		}
+	};
+
+	class xpath_lexer
+	{
+		const char_t* _cur;
+		const char_t* _cur_lexeme_pos;
+		xpath_lexer_string _cur_lexeme_contents;
+
+		lexeme_t _cur_lexeme;
+
+	public:
+		explicit xpath_lexer(const char_t* query): _cur(query)
+		{
+			next();
+		}
+
+		const char_t* state() const
+		{
+			return _cur;
+		}
+
+		void next()
+		{
+			const char_t* cur = _cur;
+
+			while (PUGI__IS_CHARTYPE(*cur, ct_space)) ++cur;
+
+			// save lexeme position for error reporting
+			_cur_lexeme_pos = cur;
+
+			switch (*cur)
+			{
+			case 0:
+				_cur_lexeme = lex_eof;
+				break;
+
+			case '>':
+				if (*(cur+1) == '=')
+				{
+					cur += 2;
+					_cur_lexeme = lex_greater_or_equal;
+				}
+				else
+				{
+					cur += 1;
+					_cur_lexeme = lex_greater;
+				}
+				break;
+
+			case '<':
+				if (*(cur+1) == '=')
+				{
+					cur += 2;
+					_cur_lexeme = lex_less_or_equal;
+				}
+				else
+				{
+					cur += 1;
+					_cur_lexeme = lex_less;
+				}
+				break;
+
+			case '!':
+				if (*(cur+1) == '=')
+				{
+					cur += 2;
+					_cur_lexeme = lex_not_equal;
+				}
+				else
+				{
+					_cur_lexeme = lex_none;
+				}
+				break;
+
+			case '=':
+				cur += 1;
+				_cur_lexeme = lex_equal;
+
+				break;
+
+			case '+':
+				cur += 1;
+				_cur_lexeme = lex_plus;
+
+				break;
+
+			case '-':
+				cur += 1;
+				_cur_lexeme = lex_minus;
+
+				break;
+
+			case '*':
+				cur += 1;
+				_cur_lexeme = lex_multiply;
+
+				break;
+
+			case '|':
+				cur += 1;
+				_cur_lexeme = lex_union;
+
+				break;
+
+			case '$':
+				cur += 1;
+
+				if (PUGI__IS_CHARTYPEX(*cur, ctx_start_symbol))
+				{
+					_cur_lexeme_contents.begin = cur;
+
+					while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++;
+
+					if (cur[0] == ':' && PUGI__IS_CHARTYPEX(cur[1], ctx_symbol)) // qname
+					{
+						cur++; // :
+
+						while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++;
+					}
+
+					_cur_lexeme_contents.end = cur;
+
+					_cur_lexeme = lex_var_ref;
+				}
+				else
+				{
+					_cur_lexeme = lex_none;
+				}
+
+				break;
+
+			case '(':
+				cur += 1;
+				_cur_lexeme = lex_open_brace;
+
+				break;
+
+			case ')':
+				cur += 1;
+				_cur_lexeme = lex_close_brace;
+
+				break;
+
+			case '[':
+				cur += 1;
+				_cur_lexeme = lex_open_square_brace;
+
+				break;
+
+			case ']':
+				cur += 1;
+				_cur_lexeme = lex_close_square_brace;
+
+				break;
+
+			case ',':
+				cur += 1;
+				_cur_lexeme = lex_comma;
+
+				break;
+
+			case '/':
+				if (*(cur+1) == '/')
+				{
+					cur += 2;
+					_cur_lexeme = lex_double_slash;
+				}
+				else
+				{
+					cur += 1;
+					_cur_lexeme = lex_slash;
+				}
+				break;
+
+			case '.':
+				if (*(cur+1) == '.')
+				{
+					cur += 2;
+					_cur_lexeme = lex_double_dot;
+				}
+				else if (PUGI__IS_CHARTYPEX(*(cur+1), ctx_digit))
+				{
+					_cur_lexeme_contents.begin = cur; // .
+
+					++cur;
+
+					while (PUGI__IS_CHARTYPEX(*cur, ctx_digit)) cur++;
+
+					_cur_lexeme_contents.end = cur;
+
+					_cur_lexeme = lex_number;
+				}
+				else
+				{
+					cur += 1;
+					_cur_lexeme = lex_dot;
+				}
+				break;
+
+			case '@':
+				cur += 1;
+				_cur_lexeme = lex_axis_attribute;
+
+				break;
+
+			case '"':
+			case '\'':
+			{
+				char_t terminator = *cur;
+
+				++cur;
+
+				_cur_lexeme_contents.begin = cur;
+				while (*cur && *cur != terminator) cur++;
+				_cur_lexeme_contents.end = cur;
+
+				if (!*cur)
+					_cur_lexeme = lex_none;
+				else
+				{
+					cur += 1;
+					_cur_lexeme = lex_quoted_string;
+				}
+
+				break;
+			}
+
+			case ':':
+				if (*(cur+1) == ':')
+				{
+					cur += 2;
+					_cur_lexeme = lex_double_colon;
+				}
+				else
+				{
+					_cur_lexeme = lex_none;
+				}
+				break;
+
+			default:
+				if (PUGI__IS_CHARTYPEX(*cur, ctx_digit))
+				{
+					_cur_lexeme_contents.begin = cur;
+
+					while (PUGI__IS_CHARTYPEX(*cur, ctx_digit)) cur++;
+
+					if (*cur == '.')
+					{
+						cur++;
+
+						while (PUGI__IS_CHARTYPEX(*cur, ctx_digit)) cur++;
+					}
+
+					_cur_lexeme_contents.end = cur;
+
+					_cur_lexeme = lex_number;
+				}
+				else if (PUGI__IS_CHARTYPEX(*cur, ctx_start_symbol))
+				{
+					_cur_lexeme_contents.begin = cur;
+
+					while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++;
+
+					if (cur[0] == ':')
+					{
+						if (cur[1] == '*') // namespace test ncname:*
+						{
+							cur += 2; // :*
+						}
+						else if (PUGI__IS_CHARTYPEX(cur[1], ctx_symbol)) // namespace test qname
+						{
+							cur++; // :
+
+							while (PUGI__IS_CHARTYPEX(*cur, ctx_symbol)) cur++;
+						}
+					}
+
+					_cur_lexeme_contents.end = cur;
+
+					_cur_lexeme = lex_string;
+				}
+				else
+				{
+					_cur_lexeme = lex_none;
+				}
+			}
+
+			_cur = cur;
+		}
+
+		lexeme_t current() const
+		{
+			return _cur_lexeme;
+		}
+
+		const char_t* current_pos() const
+		{
+			return _cur_lexeme_pos;
+		}
+
+		const xpath_lexer_string& contents() const
+		{
+			assert(_cur_lexeme == lex_var_ref || _cur_lexeme == lex_number || _cur_lexeme == lex_string || _cur_lexeme == lex_quoted_string);
+
+			return _cur_lexeme_contents;
+		}
+	};
+
+	enum ast_type_t
+	{
+		ast_unknown,
+		ast_op_or,						// left or right
+		ast_op_and,						// left and right
+		ast_op_equal,					// left = right
+		ast_op_not_equal,				// left != right
+		ast_op_less,					// left < right
+		ast_op_greater,					// left > right
+		ast_op_less_or_equal,			// left <= right
+		ast_op_greater_or_equal,		// left >= right
+		ast_op_add,						// left + right
+		ast_op_subtract,				// left - right
+		ast_op_multiply,				// left * right
+		ast_op_divide,					// left / right
+		ast_op_mod,						// left % right
+		ast_op_negate,					// left - right
+		ast_op_union,					// left | right
+		ast_predicate,					// apply predicate to set; next points to next predicate
+		ast_filter,						// select * from left where right
+		ast_string_constant,			// string constant
+		ast_number_constant,			// number constant
+		ast_variable,					// variable
+		ast_func_last,					// last()
+		ast_func_position,				// position()
+		ast_func_count,					// count(left)
+		ast_func_id,					// id(left)
+		ast_func_local_name_0,			// local-name()
+		ast_func_local_name_1,			// local-name(left)
+		ast_func_namespace_uri_0,		// namespace-uri()
+		ast_func_namespace_uri_1,		// namespace-uri(left)
+		ast_func_name_0,				// name()
+		ast_func_name_1,				// name(left)
+		ast_func_string_0,				// string()
+		ast_func_string_1,				// string(left)
+		ast_func_concat,				// concat(left, right, siblings)
+		ast_func_starts_with,			// starts_with(left, right)
+		ast_func_contains,				// contains(left, right)
+		ast_func_substring_before,		// substring-before(left, right)
+		ast_func_substring_after,		// substring-after(left, right)
+		ast_func_substring_2,			// substring(left, right)
+		ast_func_substring_3,			// substring(left, right, third)
+		ast_func_string_length_0,		// string-length()
+		ast_func_string_length_1,		// string-length(left)
+		ast_func_normalize_space_0,		// normalize-space()
+		ast_func_normalize_space_1,		// normalize-space(left)
+		ast_func_translate,				// translate(left, right, third)
+		ast_func_boolean,				// boolean(left)
+		ast_func_not,					// not(left)
+		ast_func_true,					// true()
+		ast_func_false,					// false()
+		ast_func_lang,					// lang(left)
+		ast_func_number_0,				// number()
+		ast_func_number_1,				// number(left)
+		ast_func_sum,					// sum(left)
+		ast_func_floor,					// floor(left)
+		ast_func_ceiling,				// ceiling(left)
+		ast_func_round,					// round(left)
+		ast_step,						// process set left with step
+		ast_step_root,					// select root node
+
+		ast_opt_translate_table,		// translate(left, right, third) where right/third are constants
+		ast_opt_compare_attribute		// @name = 'string'
+	};
+
+	enum axis_t
+	{
+		axis_ancestor,
+		axis_ancestor_or_self,
+		axis_attribute,
+		axis_child,
+		axis_descendant,
+		axis_descendant_or_self,
+		axis_following,
+		axis_following_sibling,
+		axis_namespace,
+		axis_parent,
+		axis_preceding,
+		axis_preceding_sibling,
+		axis_self
+	};
+
+	enum nodetest_t
+	{
+		nodetest_none,
+		nodetest_name,
+		nodetest_type_node,
+		nodetest_type_comment,
+		nodetest_type_pi,
+		nodetest_type_text,
+		nodetest_pi,
+		nodetest_all,
+		nodetest_all_in_namespace
+	};
+
+	enum predicate_t
+	{
+		predicate_default,
+		predicate_posinv,
+		predicate_constant,
+		predicate_constant_one
+	};
+
+	enum nodeset_eval_t
+	{
+		nodeset_eval_all,
+		nodeset_eval_any,
+		nodeset_eval_first
+	};
+
+	template <axis_t N> struct axis_to_type
+	{
+		static const axis_t axis;
+	};
+
+	template <axis_t N> const axis_t axis_to_type<N>::axis = N;
+
+	class xpath_ast_node
+	{
+	private:
+		// node type
+		char _type;
+		char _rettype;
+
+		// for ast_step
+		char _axis;
+
+		// for ast_step/ast_predicate/ast_filter
+		char _test;
+
+		// tree node structure
+		xpath_ast_node* _left;
+		xpath_ast_node* _right;
+		xpath_ast_node* _next;
+
+		union
+		{
+			// value for ast_string_constant
+			const char_t* string;
+			// value for ast_number_constant
+			double number;
+			// variable for ast_variable
+			xpath_variable* variable;
+			// node test for ast_step (node name/namespace/node type/pi target)
+			const char_t* nodetest;
+			// table for ast_opt_translate_table
+			const unsigned char* table;
+		} _data;
+
+		xpath_ast_node(const xpath_ast_node&);
+		xpath_ast_node& operator=(const xpath_ast_node&);
+
+		template <class Comp> static bool compare_eq(xpath_ast_node* lhs, xpath_ast_node* rhs, const xpath_context& c, const xpath_stack& stack, const Comp& comp)
+		{
+			xpath_value_type lt = lhs->rettype(), rt = rhs->rettype();
+
+			if (lt != xpath_type_node_set && rt != xpath_type_node_set)
+			{
+				if (lt == xpath_type_boolean || rt == xpath_type_boolean)
+					return comp(lhs->eval_boolean(c, stack), rhs->eval_boolean(c, stack));
+				else if (lt == xpath_type_number || rt == xpath_type_number)
+					return comp(lhs->eval_number(c, stack), rhs->eval_number(c, stack));
+				else if (lt == xpath_type_string || rt == xpath_type_string)
+				{
+					xpath_allocator_capture cr(stack.result);
+
+					xpath_string ls = lhs->eval_string(c, stack);
+					xpath_string rs = rhs->eval_string(c, stack);
+
+					return comp(ls, rs);
+				}
+			}
+			else if (lt == xpath_type_node_set && rt == xpath_type_node_set)
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_node_set_raw ls = lhs->eval_node_set(c, stack, nodeset_eval_all);
+				xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all);
+
+				for (const xpath_node* li = ls.begin(); li != ls.end(); ++li)
+					for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri)
+					{
+						xpath_allocator_capture cri(stack.result);
+
+						if (comp(string_value(*li, stack.result), string_value(*ri, stack.result)))
+							return true;
+					}
+
+				return false;
+			}
+			else
+			{
+				if (lt == xpath_type_node_set)
+				{
+					swap(lhs, rhs);
+					swap(lt, rt);
+				}
+
+				if (lt == xpath_type_boolean)
+					return comp(lhs->eval_boolean(c, stack), rhs->eval_boolean(c, stack));
+				else if (lt == xpath_type_number)
+				{
+					xpath_allocator_capture cr(stack.result);
+
+					double l = lhs->eval_number(c, stack);
+					xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all);
+
+					for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri)
+					{
+						xpath_allocator_capture cri(stack.result);
+
+						if (comp(l, convert_string_to_number(string_value(*ri, stack.result).c_str())))
+							return true;
+					}
+
+					return false;
+				}
+				else if (lt == xpath_type_string)
+				{
+					xpath_allocator_capture cr(stack.result);
+
+					xpath_string l = lhs->eval_string(c, stack);
+					xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all);
+
+					for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri)
+					{
+						xpath_allocator_capture cri(stack.result);
+
+						if (comp(l, string_value(*ri, stack.result)))
+							return true;
+					}
+
+					return false;
+				}
+			}
+
+			assert(false && "Wrong types"); // unreachable
+			return false;
+		}
+
+		static bool eval_once(xpath_node_set::type_t type, nodeset_eval_t eval)
+		{
+			return type == xpath_node_set::type_sorted ? eval != nodeset_eval_all : eval == nodeset_eval_any;
+		}
+
+		template <class Comp> static bool compare_rel(xpath_ast_node* lhs, xpath_ast_node* rhs, const xpath_context& c, const xpath_stack& stack, const Comp& comp)
+		{
+			xpath_value_type lt = lhs->rettype(), rt = rhs->rettype();
+
+			if (lt != xpath_type_node_set && rt != xpath_type_node_set)
+				return comp(lhs->eval_number(c, stack), rhs->eval_number(c, stack));
+			else if (lt == xpath_type_node_set && rt == xpath_type_node_set)
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_node_set_raw ls = lhs->eval_node_set(c, stack, nodeset_eval_all);
+				xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all);
+
+				for (const xpath_node* li = ls.begin(); li != ls.end(); ++li)
+				{
+					xpath_allocator_capture cri(stack.result);
+
+					double l = convert_string_to_number(string_value(*li, stack.result).c_str());
+
+					for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri)
+					{
+						xpath_allocator_capture crii(stack.result);
+
+						if (comp(l, convert_string_to_number(string_value(*ri, stack.result).c_str())))
+							return true;
+					}
+				}
+
+				return false;
+			}
+			else if (lt != xpath_type_node_set && rt == xpath_type_node_set)
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				double l = lhs->eval_number(c, stack);
+				xpath_node_set_raw rs = rhs->eval_node_set(c, stack, nodeset_eval_all);
+
+				for (const xpath_node* ri = rs.begin(); ri != rs.end(); ++ri)
+				{
+					xpath_allocator_capture cri(stack.result);
+
+					if (comp(l, convert_string_to_number(string_value(*ri, stack.result).c_str())))
+						return true;
+				}
+
+				return false;
+			}
+			else if (lt == xpath_type_node_set && rt != xpath_type_node_set)
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_node_set_raw ls = lhs->eval_node_set(c, stack, nodeset_eval_all);
+				double r = rhs->eval_number(c, stack);
+
+				for (const xpath_node* li = ls.begin(); li != ls.end(); ++li)
+				{
+					xpath_allocator_capture cri(stack.result);
+
+					if (comp(convert_string_to_number(string_value(*li, stack.result).c_str()), r))
+						return true;
+				}
+
+				return false;
+			}
+			else
+			{
+				assert(false && "Wrong types"); // unreachable
+				return false;
+			}
+		}
+
+		static void apply_predicate_boolean(xpath_node_set_raw& ns, size_t first, xpath_ast_node* expr, const xpath_stack& stack, bool once)
+		{
+			assert(ns.size() >= first);
+			assert(expr->rettype() != xpath_type_number);
+
+			size_t i = 1;
+			size_t size = ns.size() - first;
+
+			xpath_node* last = ns.begin() + first;
+
+			// remove_if... or well, sort of
+			for (xpath_node* it = last; it != ns.end(); ++it, ++i)
+			{
+				xpath_context c(*it, i, size);
+
+				if (expr->eval_boolean(c, stack))
+				{
+					*last++ = *it;
+
+					if (once) break;
+				}
+			}
+
+			ns.truncate(last);
+		}
+
+		static void apply_predicate_number(xpath_node_set_raw& ns, size_t first, xpath_ast_node* expr, const xpath_stack& stack, bool once)
+		{
+			assert(ns.size() >= first);
+			assert(expr->rettype() == xpath_type_number);
+
+			size_t i = 1;
+			size_t size = ns.size() - first;
+
+			xpath_node* last = ns.begin() + first;
+
+			// remove_if... or well, sort of
+			for (xpath_node* it = last; it != ns.end(); ++it, ++i)
+			{
+				xpath_context c(*it, i, size);
+
+				if (expr->eval_number(c, stack) == i)
+				{
+					*last++ = *it;
+
+					if (once) break;
+				}
+			}
+
+			ns.truncate(last);
+		}
+
+		static void apply_predicate_number_const(xpath_node_set_raw& ns, size_t first, xpath_ast_node* expr, const xpath_stack& stack)
+		{
+			assert(ns.size() >= first);
+			assert(expr->rettype() == xpath_type_number);
+
+			size_t size = ns.size() - first;
+
+			xpath_node* last = ns.begin() + first;
+
+			xpath_context c(xpath_node(), 1, size);
+
+			double er = expr->eval_number(c, stack);
+
+			if (er >= 1.0 && er <= size)
+			{
+				size_t eri = static_cast<size_t>(er);
+
+				if (er == eri)
+				{
+					xpath_node r = last[eri - 1];
+
+					*last++ = r;
+				}
+			}
+
+			ns.truncate(last);
+		}
+
+		void apply_predicate(xpath_node_set_raw& ns, size_t first, const xpath_stack& stack, bool once)
+		{
+			if (ns.size() == first) return;
+
+			assert(_type == ast_filter || _type == ast_predicate);
+
+			if (_test == predicate_constant || _test == predicate_constant_one)
+				apply_predicate_number_const(ns, first, _right, stack);
+			else if (_right->rettype() == xpath_type_number)
+				apply_predicate_number(ns, first, _right, stack, once);
+			else
+				apply_predicate_boolean(ns, first, _right, stack, once);
+		}
+
+		void apply_predicates(xpath_node_set_raw& ns, size_t first, const xpath_stack& stack, nodeset_eval_t eval)
+		{
+			if (ns.size() == first) return;
+
+			bool last_once = eval_once(ns.type(), eval);
+
+			for (xpath_ast_node* pred = _right; pred; pred = pred->_next)
+				pred->apply_predicate(ns, first, stack, !pred->_next && last_once);
+		}
+
+		bool step_push(xpath_node_set_raw& ns, xml_attribute_struct* a, xml_node_struct* parent, xpath_allocator* alloc)
+		{
+			assert(a);
+
+			const char_t* name = a->name ? a->name + 0 : PUGIXML_TEXT("");
+
+			switch (_test)
+			{
+			case nodetest_name:
+				if (strequal(name, _data.nodetest) && is_xpath_attribute(name))
+				{
+					ns.push_back(xpath_node(xml_attribute(a), xml_node(parent)), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_type_node:
+			case nodetest_all:
+				if (is_xpath_attribute(name))
+				{
+					ns.push_back(xpath_node(xml_attribute(a), xml_node(parent)), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_all_in_namespace:
+				if (starts_with(name, _data.nodetest) && is_xpath_attribute(name))
+				{
+					ns.push_back(xpath_node(xml_attribute(a), xml_node(parent)), alloc);
+					return true;
+				}
+				break;
+
+			default:
+				;
+			}
+
+			return false;
+		}
+
+		bool step_push(xpath_node_set_raw& ns, xml_node_struct* n, xpath_allocator* alloc)
+		{
+			assert(n);
+
+			xml_node_type type = PUGI__NODETYPE(n);
+
+			switch (_test)
+			{
+			case nodetest_name:
+				if (type == node_element && n->name && strequal(n->name, _data.nodetest))
+				{
+					ns.push_back(xml_node(n), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_type_node:
+				ns.push_back(xml_node(n), alloc);
+				return true;
+
+			case nodetest_type_comment:
+				if (type == node_comment)
+				{
+					ns.push_back(xml_node(n), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_type_text:
+				if (type == node_pcdata || type == node_cdata)
+				{
+					ns.push_back(xml_node(n), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_type_pi:
+				if (type == node_pi)
+				{
+					ns.push_back(xml_node(n), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_pi:
+				if (type == node_pi && n->name && strequal(n->name, _data.nodetest))
+				{
+					ns.push_back(xml_node(n), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_all:
+				if (type == node_element)
+				{
+					ns.push_back(xml_node(n), alloc);
+					return true;
+				}
+				break;
+
+			case nodetest_all_in_namespace:
+				if (type == node_element && n->name && starts_with(n->name, _data.nodetest))
+				{
+					ns.push_back(xml_node(n), alloc);
+					return true;
+				}
+				break;
+
+			default:
+				assert(false && "Unknown axis"); // unreachable
+			}
+
+			return false;
+		}
+
+		template <class T> void step_fill(xpath_node_set_raw& ns, xml_node_struct* n, xpath_allocator* alloc, bool once, T)
+		{
+			const axis_t axis = T::axis;
+
+			switch (axis)
+			{
+			case axis_attribute:
+			{
+				for (xml_attribute_struct* a = n->first_attribute; a; a = a->next_attribute)
+					if (step_push(ns, a, n, alloc) & once)
+						return;
+
+				break;
+			}
+
+			case axis_child:
+			{
+				for (xml_node_struct* c = n->first_child; c; c = c->next_sibling)
+					if (step_push(ns, c, alloc) & once)
+						return;
+
+				break;
+			}
+
+			case axis_descendant:
+			case axis_descendant_or_self:
+			{
+				if (axis == axis_descendant_or_self)
+					if (step_push(ns, n, alloc) & once)
+						return;
+
+				xml_node_struct* cur = n->first_child;
+
+				while (cur)
+				{
+					if (step_push(ns, cur, alloc) & once)
+						return;
+
+					if (cur->first_child)
+						cur = cur->first_child;
+					else
+					{
+						while (!cur->next_sibling)
+						{
+							cur = cur->parent;
+
+							if (cur == n) return;
+						}
+
+						cur = cur->next_sibling;
+					}
+				}
+
+				break;
+			}
+
+			case axis_following_sibling:
+			{
+				for (xml_node_struct* c = n->next_sibling; c; c = c->next_sibling)
+					if (step_push(ns, c, alloc) & once)
+						return;
+
+				break;
+			}
+
+			case axis_preceding_sibling:
+			{
+				for (xml_node_struct* c = n->prev_sibling_c; c->next_sibling; c = c->prev_sibling_c)
+					if (step_push(ns, c, alloc) & once)
+						return;
+
+				break;
+			}
+
+			case axis_following:
+			{
+				xml_node_struct* cur = n;
+
+				// exit from this node so that we don't include descendants
+				while (!cur->next_sibling)
+				{
+					cur = cur->parent;
+
+					if (!cur) return;
+				}
+
+				cur = cur->next_sibling;
+
+				while (cur)
+				{
+					if (step_push(ns, cur, alloc) & once)
+						return;
+
+					if (cur->first_child)
+						cur = cur->first_child;
+					else
+					{
+						while (!cur->next_sibling)
+						{
+							cur = cur->parent;
+
+							if (!cur) return;
+						}
+
+						cur = cur->next_sibling;
+					}
+				}
+
+				break;
+			}
+
+			case axis_preceding:
+			{
+				xml_node_struct* cur = n;
+
+				// exit from this node so that we don't include descendants
+				while (!cur->prev_sibling_c->next_sibling)
+				{
+					cur = cur->parent;
+
+					if (!cur) return;
+				}
+
+				cur = cur->prev_sibling_c;
+
+				while (cur)
+				{
+					if (cur->first_child)
+						cur = cur->first_child->prev_sibling_c;
+					else
+					{
+						// leaf node, can't be ancestor
+						if (step_push(ns, cur, alloc) & once)
+							return;
+
+						while (!cur->prev_sibling_c->next_sibling)
+						{
+							cur = cur->parent;
+
+							if (!cur) return;
+
+							if (!node_is_ancestor(cur, n))
+								if (step_push(ns, cur, alloc) & once)
+									return;
+						}
+
+						cur = cur->prev_sibling_c;
+					}
+				}
+
+				break;
+			}
+
+			case axis_ancestor:
+			case axis_ancestor_or_self:
+			{
+				if (axis == axis_ancestor_or_self)
+					if (step_push(ns, n, alloc) & once)
+						return;
+
+				xml_node_struct* cur = n->parent;
+
+				while (cur)
+				{
+					if (step_push(ns, cur, alloc) & once)
+						return;
+
+					cur = cur->parent;
+				}
+
+				break;
+			}
+
+			case axis_self:
+			{
+				step_push(ns, n, alloc);
+
+				break;
+			}
+
+			case axis_parent:
+			{
+				if (n->parent)
+					step_push(ns, n->parent, alloc);
+
+				break;
+			}
+
+			default:
+				assert(false && "Unimplemented axis"); // unreachable
+			}
+		}
+
+		template <class T> void step_fill(xpath_node_set_raw& ns, xml_attribute_struct* a, xml_node_struct* p, xpath_allocator* alloc, bool once, T v)
+		{
+			const axis_t axis = T::axis;
+
+			switch (axis)
+			{
+			case axis_ancestor:
+			case axis_ancestor_or_self:
+			{
+				if (axis == axis_ancestor_or_self && _test == nodetest_type_node) // reject attributes based on principal node type test
+					if (step_push(ns, a, p, alloc) & once)
+						return;
+
+				xml_node_struct* cur = p;
+
+				while (cur)
+				{
+					if (step_push(ns, cur, alloc) & once)
+						return;
+
+					cur = cur->parent;
+				}
+
+				break;
+			}
+
+			case axis_descendant_or_self:
+			case axis_self:
+			{
+				if (_test == nodetest_type_node) // reject attributes based on principal node type test
+					step_push(ns, a, p, alloc);
+
+				break;
+			}
+
+			case axis_following:
+			{
+				xml_node_struct* cur = p;
+
+				while (cur)
+				{
+					if (cur->first_child)
+						cur = cur->first_child;
+					else
+					{
+						while (!cur->next_sibling)
+						{
+							cur = cur->parent;
+
+							if (!cur) return;
+						}
+
+						cur = cur->next_sibling;
+					}
+
+					if (step_push(ns, cur, alloc) & once)
+						return;
+				}
+
+				break;
+			}
+
+			case axis_parent:
+			{
+				step_push(ns, p, alloc);
+
+				break;
+			}
+
+			case axis_preceding:
+			{
+				// preceding:: axis does not include attribute nodes and attribute ancestors (they are the same as parent's ancestors), so we can reuse node preceding
+				step_fill(ns, p, alloc, once, v);
+				break;
+			}
+
+			default:
+				assert(false && "Unimplemented axis"); // unreachable
+			}
+		}
+
+		template <class T> void step_fill(xpath_node_set_raw& ns, const xpath_node& xn, xpath_allocator* alloc, bool once, T v)
+		{
+			const axis_t axis = T::axis;
+			const bool axis_has_attributes = (axis == axis_ancestor || axis == axis_ancestor_or_self || axis == axis_descendant_or_self || axis == axis_following || axis == axis_parent || axis == axis_preceding || axis == axis_self);
+
+			if (xn.node())
+				step_fill(ns, xn.node().internal_object(), alloc, once, v);
+			else if (axis_has_attributes && xn.attribute() && xn.parent())
+				step_fill(ns, xn.attribute().internal_object(), xn.parent().internal_object(), alloc, once, v);
+		}
+
+		template <class T> xpath_node_set_raw step_do(const xpath_context& c, const xpath_stack& stack, nodeset_eval_t eval, T v)
+		{
+			const axis_t axis = T::axis;
+			const bool axis_reverse = (axis == axis_ancestor || axis == axis_ancestor_or_self || axis == axis_preceding || axis == axis_preceding_sibling);
+			const xpath_node_set::type_t axis_type = axis_reverse ? xpath_node_set::type_sorted_reverse : xpath_node_set::type_sorted;
+
+			bool once =
+				(axis == axis_attribute && _test == nodetest_name) ||
+				(!_right && eval_once(axis_type, eval)) ||
+				(_right && !_right->_next && _right->_test == predicate_constant_one);
+
+			xpath_node_set_raw ns;
+			ns.set_type(axis_type);
+
+			if (_left)
+			{
+				xpath_node_set_raw s = _left->eval_node_set(c, stack, nodeset_eval_all);
+
+				// self axis preserves the original order
+				if (axis == axis_self) ns.set_type(s.type());
+
+				for (const xpath_node* it = s.begin(); it != s.end(); ++it)
+				{
+					size_t size = ns.size();
+
+					// in general, all axes generate elements in a particular order, but there is no order guarantee if axis is applied to two nodes
+					if (axis != axis_self && size != 0) ns.set_type(xpath_node_set::type_unsorted);
+
+					step_fill(ns, *it, stack.result, once, v);
+					if (_right) apply_predicates(ns, size, stack, eval);
+				}
+			}
+			else
+			{
+				step_fill(ns, c.n, stack.result, once, v);
+				if (_right) apply_predicates(ns, 0, stack, eval);
+			}
+
+			// child, attribute and self axes always generate unique set of nodes
+			// for other axis, if the set stayed sorted, it stayed unique because the traversal algorithms do not visit the same node twice
+			if (axis != axis_child && axis != axis_attribute && axis != axis_self && ns.type() == xpath_node_set::type_unsorted)
+				ns.remove_duplicates();
+
+			return ns;
+		}
+
+	public:
+		xpath_ast_node(ast_type_t type, xpath_value_type rettype_, const char_t* value):
+			_type(static_cast<char>(type)), _rettype(static_cast<char>(rettype_)), _axis(0), _test(0), _left(0), _right(0), _next(0)
+		{
+			assert(type == ast_string_constant);
+			_data.string = value;
+		}
+
+		xpath_ast_node(ast_type_t type, xpath_value_type rettype_, double value):
+			_type(static_cast<char>(type)), _rettype(static_cast<char>(rettype_)), _axis(0), _test(0), _left(0), _right(0), _next(0)
+		{
+			assert(type == ast_number_constant);
+			_data.number = value;
+		}
+
+		xpath_ast_node(ast_type_t type, xpath_value_type rettype_, xpath_variable* value):
+			_type(static_cast<char>(type)), _rettype(static_cast<char>(rettype_)), _axis(0), _test(0), _left(0), _right(0), _next(0)
+		{
+			assert(type == ast_variable);
+			_data.variable = value;
+		}
+
+		xpath_ast_node(ast_type_t type, xpath_value_type rettype_, xpath_ast_node* left = 0, xpath_ast_node* right = 0):
+			_type(static_cast<char>(type)), _rettype(static_cast<char>(rettype_)), _axis(0), _test(0), _left(left), _right(right), _next(0)
+		{
+		}
+
+		xpath_ast_node(ast_type_t type, xpath_ast_node* left, axis_t axis, nodetest_t test, const char_t* contents):
+			_type(static_cast<char>(type)), _rettype(xpath_type_node_set), _axis(static_cast<char>(axis)), _test(static_cast<char>(test)), _left(left), _right(0), _next(0)
+		{
+			assert(type == ast_step);
+			_data.nodetest = contents;
+		}
+
+		xpath_ast_node(ast_type_t type, xpath_ast_node* left, xpath_ast_node* right, predicate_t test):
+			_type(static_cast<char>(type)), _rettype(xpath_type_node_set), _axis(0), _test(static_cast<char>(test)), _left(left), _right(right), _next(0)
+		{
+			assert(type == ast_filter || type == ast_predicate);
+		}
+
+		void set_next(xpath_ast_node* value)
+		{
+			_next = value;
+		}
+
+		void set_right(xpath_ast_node* value)
+		{
+			_right = value;
+		}
+
+		bool eval_boolean(const xpath_context& c, const xpath_stack& stack)
+		{
+			switch (_type)
+			{
+			case ast_op_or:
+				return _left->eval_boolean(c, stack) || _right->eval_boolean(c, stack);
+
+			case ast_op_and:
+				return _left->eval_boolean(c, stack) && _right->eval_boolean(c, stack);
+
+			case ast_op_equal:
+				return compare_eq(_left, _right, c, stack, equal_to());
+
+			case ast_op_not_equal:
+				return compare_eq(_left, _right, c, stack, not_equal_to());
+
+			case ast_op_less:
+				return compare_rel(_left, _right, c, stack, less());
+
+			case ast_op_greater:
+				return compare_rel(_right, _left, c, stack, less());
+
+			case ast_op_less_or_equal:
+				return compare_rel(_left, _right, c, stack, less_equal());
+
+			case ast_op_greater_or_equal:
+				return compare_rel(_right, _left, c, stack, less_equal());
+
+			case ast_func_starts_with:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_string lr = _left->eval_string(c, stack);
+				xpath_string rr = _right->eval_string(c, stack);
+
+				return starts_with(lr.c_str(), rr.c_str());
+			}
+
+			case ast_func_contains:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_string lr = _left->eval_string(c, stack);
+				xpath_string rr = _right->eval_string(c, stack);
+
+				return find_substring(lr.c_str(), rr.c_str()) != 0;
+			}
+
+			case ast_func_boolean:
+				return _left->eval_boolean(c, stack);
+
+			case ast_func_not:
+				return !_left->eval_boolean(c, stack);
+
+			case ast_func_true:
+				return true;
+
+			case ast_func_false:
+				return false;
+
+			case ast_func_lang:
+			{
+				if (c.n.attribute()) return false;
+
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_string lang = _left->eval_string(c, stack);
+
+				for (xml_node n = c.n.node(); n; n = n.parent())
+				{
+					xml_attribute a = n.attribute(PUGIXML_TEXT("xml:lang"));
+
+					if (a)
+					{
+						const char_t* value = a.value();
+
+						// strnicmp / strncasecmp is not portable
+						for (const char_t* lit = lang.c_str(); *lit; ++lit)
+						{
+							if (tolower_ascii(*lit) != tolower_ascii(*value)) return false;
+							++value;
+						}
+
+						return *value == 0 || *value == '-';
+					}
+				}
+
+				return false;
+			}
+
+			case ast_opt_compare_attribute:
+			{
+				const char_t* value = (_right->_type == ast_string_constant) ? _right->_data.string : _right->_data.variable->get_string();
+
+				xml_attribute attr = c.n.node().attribute(_left->_data.nodetest);
+
+				return attr && strequal(attr.value(), value) && is_xpath_attribute(attr.name());
+			}
+
+			case ast_variable:
+			{
+				assert(_rettype == _data.variable->type());
+
+				if (_rettype == xpath_type_boolean)
+					return _data.variable->get_boolean();
+			}
+
+			// fallthrough
+			default:
+			{
+				switch (_rettype)
+				{
+				case xpath_type_number:
+					return convert_number_to_boolean(eval_number(c, stack));
+
+				case xpath_type_string:
+				{
+					xpath_allocator_capture cr(stack.result);
+
+					return !eval_string(c, stack).empty();
+				}
+
+				case xpath_type_node_set:
+				{
+					xpath_allocator_capture cr(stack.result);
+
+					return !eval_node_set(c, stack, nodeset_eval_any).empty();
+				}
+
+				default:
+					assert(false && "Wrong expression for return type boolean"); // unreachable
+					return false;
+				}
+			}
+			}
+		}
+
+		double eval_number(const xpath_context& c, const xpath_stack& stack)
+		{
+			switch (_type)
+			{
+			case ast_op_add:
+				return _left->eval_number(c, stack) + _right->eval_number(c, stack);
+
+			case ast_op_subtract:
+				return _left->eval_number(c, stack) - _right->eval_number(c, stack);
+
+			case ast_op_multiply:
+				return _left->eval_number(c, stack) * _right->eval_number(c, stack);
+
+			case ast_op_divide:
+				return _left->eval_number(c, stack) / _right->eval_number(c, stack);
+
+			case ast_op_mod:
+				return fmod(_left->eval_number(c, stack), _right->eval_number(c, stack));
+
+			case ast_op_negate:
+				return -_left->eval_number(c, stack);
+
+			case ast_number_constant:
+				return _data.number;
+
+			case ast_func_last:
+				return static_cast<double>(c.size);
+
+			case ast_func_position:
+				return static_cast<double>(c.position);
+
+			case ast_func_count:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				return static_cast<double>(_left->eval_node_set(c, stack, nodeset_eval_all).size());
+			}
+
+			case ast_func_string_length_0:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				return static_cast<double>(string_value(c.n, stack.result).length());
+			}
+
+			case ast_func_string_length_1:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				return static_cast<double>(_left->eval_string(c, stack).length());
+			}
+
+			case ast_func_number_0:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				return convert_string_to_number(string_value(c.n, stack.result).c_str());
+			}
+
+			case ast_func_number_1:
+				return _left->eval_number(c, stack);
+
+			case ast_func_sum:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				double r = 0;
+
+				xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_all);
+
+				for (const xpath_node* it = ns.begin(); it != ns.end(); ++it)
+				{
+					xpath_allocator_capture cri(stack.result);
+
+					r += convert_string_to_number(string_value(*it, stack.result).c_str());
+				}
+
+				return r;
+			}
+
+			case ast_func_floor:
+			{
+				double r = _left->eval_number(c, stack);
+
+				return r == r ? floor(r) : r;
+			}
+
+			case ast_func_ceiling:
+			{
+				double r = _left->eval_number(c, stack);
+
+				return r == r ? ceil(r) : r;
+			}
+
+			case ast_func_round:
+				return round_nearest_nzero(_left->eval_number(c, stack));
+
+			case ast_variable:
+			{
+				assert(_rettype == _data.variable->type());
+
+				if (_rettype == xpath_type_number)
+					return _data.variable->get_number();
+			}
+
+			// fallthrough
+			default:
+			{
+				switch (_rettype)
+				{
+				case xpath_type_boolean:
+					return eval_boolean(c, stack) ? 1 : 0;
+
+				case xpath_type_string:
+				{
+					xpath_allocator_capture cr(stack.result);
+
+					return convert_string_to_number(eval_string(c, stack).c_str());
+				}
+
+				case xpath_type_node_set:
+				{
+					xpath_allocator_capture cr(stack.result);
+
+					return convert_string_to_number(eval_string(c, stack).c_str());
+				}
+
+				default:
+					assert(false && "Wrong expression for return type number"); // unreachable
+					return 0;
+				}
+
+			}
+			}
+		}
+
+		xpath_string eval_string_concat(const xpath_context& c, const xpath_stack& stack)
+		{
+			assert(_type == ast_func_concat);
+
+			xpath_allocator_capture ct(stack.temp);
+
+			// count the string number
+			size_t count = 1;
+			for (xpath_ast_node* nc = _right; nc; nc = nc->_next) count++;
+
+			// allocate a buffer for temporary string objects
+			xpath_string* buffer = static_cast<xpath_string*>(stack.temp->allocate(count * sizeof(xpath_string)));
+			if (!buffer) return xpath_string();
+
+			// evaluate all strings to temporary stack
+			xpath_stack swapped_stack = {stack.temp, stack.result};
+
+			buffer[0] = _left->eval_string(c, swapped_stack);
+
+			size_t pos = 1;
+			for (xpath_ast_node* n = _right; n; n = n->_next, ++pos) buffer[pos] = n->eval_string(c, swapped_stack);
+			assert(pos == count);
+
+			// get total length
+			size_t length = 0;
+			for (size_t i = 0; i < count; ++i) length += buffer[i].length();
+
+			// create final string
+			char_t* result = static_cast<char_t*>(stack.result->allocate((length + 1) * sizeof(char_t)));
+			if (!result) return xpath_string();
+
+			char_t* ri = result;
+
+			for (size_t j = 0; j < count; ++j)
+				for (const char_t* bi = buffer[j].c_str(); *bi; ++bi)
+					*ri++ = *bi;
+
+			*ri = 0;
+
+			return xpath_string::from_heap_preallocated(result, ri);
+		}
+
+		xpath_string eval_string(const xpath_context& c, const xpath_stack& stack)
+		{
+			switch (_type)
+			{
+			case ast_string_constant:
+				return xpath_string::from_const(_data.string);
+
+			case ast_func_local_name_0:
+			{
+				xpath_node na = c.n;
+
+				return xpath_string::from_const(local_name(na));
+			}
+
+			case ast_func_local_name_1:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_first);
+				xpath_node na = ns.first();
+
+				return xpath_string::from_const(local_name(na));
+			}
+
+			case ast_func_name_0:
+			{
+				xpath_node na = c.n;
+
+				return xpath_string::from_const(qualified_name(na));
+			}
+
+			case ast_func_name_1:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_first);
+				xpath_node na = ns.first();
+
+				return xpath_string::from_const(qualified_name(na));
+			}
+
+			case ast_func_namespace_uri_0:
+			{
+				xpath_node na = c.n;
+
+				return xpath_string::from_const(namespace_uri(na));
+			}
+
+			case ast_func_namespace_uri_1:
+			{
+				xpath_allocator_capture cr(stack.result);
+
+				xpath_node_set_raw ns = _left->eval_node_set(c, stack, nodeset_eval_first);
+				xpath_node na = ns.first();
+
+				return xpath_string::from_const(namespace_uri(na));
+			}
+
+			case ast_func_string_0:
+				return string_value(c.n, stack.result);
+
+			case ast_func_string_1:
+				return _left->eval_string(c, stack);
+
+			case ast_func_concat:
+				return eval_string_concat(c, stack);
+
+			case ast_func_substring_before:
+			{
+				xpath_allocator_capture cr(stack.temp);
+
+				xpath_stack swapped_stack = {stack.temp, stack.result};
+
+				xpath_string s = _left->eval_string(c, swapped_stack);
+				xpath_string p = _right->eval_string(c, swapped_stack);
+
+				const char_t* pos = find_substring(s.c_str(), p.c_str());
+
+				return pos ? xpath_string::from_heap(s.c_str(), pos, stack.result) : xpath_string();
+			}
+
+			case ast_func_substring_after:
+			{
+				xpath_allocator_capture cr(stack.temp);
+
+				xpath_stack swapped_stack = {stack.temp, stack.result};
+
+				xpath_string s = _left->eval_string(c, swapped_stack);
+				xpath_string p = _right->eval_string(c, swapped_stack);
+
+				const char_t* pos = find_substring(s.c_str(), p.c_str());
+				if (!pos) return xpath_string();
+
+				const char_t* rbegin = pos + p.length();
+				const char_t* rend = s.c_str() + s.length();
+
+				return s.uses_heap() ? xpath_string::from_heap(rbegin, rend, stack.result) : xpath_string::from_const(rbegin);
+			}
+
+			case ast_func_substring_2:
+			{
+				xpath_allocator_capture cr(stack.temp);
+
+				xpath_stack swapped_stack = {stack.temp, stack.result};
+
+				xpath_string s = _left->eval_string(c, swapped_stack);
+				size_t s_length = s.length();
+
+				double first = round_nearest(_right->eval_number(c, stack));
+
+				if (is_nan(first)) return xpath_string(); // NaN
+				else if (first >= s_length + 1) return xpath_string();
+
+				size_t pos = first < 1 ? 1 : static_cast<size_t>(first);
+				assert(1 <= pos && pos <= s_length + 1);
+
+				const char_t* rbegin = s.c_str() + (pos - 1);
+				const char_t* rend = s.c_str() + s.length();
+
+				return s.uses_heap() ? xpath_string::from_heap(rbegin, rend, stack.result) : xpath_string::from_const(rbegin);
+			}
+
+			case ast_func_substring_3:
+			{
+				xpath_allocator_capture cr(stack.temp);
+
+				xpath_stack swapped_stack = {stack.temp, stack.result};
+
+				xpath_string s = _left->eval_string(c, swapped_stack);
+				size_t s_length = s.length();
+
+				double first = round_nearest(_right->eval_number(c, stack));
+				double last = first + round_nearest(_right->_next->eval_number(c, stack));
+
+				if (is_nan(first) || is_nan(last)) return xpath_string();
+				else if (first >= s_length + 1) return xpath_string();
+				else if (first >= last) return xpath_string();
+				else if (last < 1) return xpath_string();
+
+				size_t pos = first < 1 ? 1 : static_cast<size_t>(first);
+				size_t end = last >= s_length + 1 ? s_length + 1 : static_cast<size_t>(last);
+
+				assert(1 <= pos && pos <= end && end <= s_length + 1);
+				const char_t* rbegin = s.c_str() + (pos - 1);
+				const char_t* rend = s.c_str() + (end - 1);
+
+				return (end == s_length + 1 && !s.uses_heap()) ? xpath_string::from_const(rbegin) : xpath_string::from_heap(rbegin, rend, stack.result);
+			}
+
+			case ast_func_normalize_space_0:
+			{
+				xpath_string s = string_value(c.n, stack.result);
+
+				char_t* begin = s.data(stack.result);
+				if (!begin) return xpath_string();
+
+				char_t* end = normalize_space(begin);
+
+				return xpath_string::from_heap_preallocated(begin, end);
+			}
+
+			case ast_func_normalize_space_1:
+			{
+				xpath_string s = _left->eval_string(c, stack);
+
+				char_t* begin = s.data(stack.result);
+				if (!begin) return xpath_string();
+
+				char_t* end = normalize_space(begin);
+
+				return xpath_string::from_heap_preallocated(begin, end);
+			}
+
+			case ast_func_translate:
+			{
+				xpath_allocator_capture cr(stack.temp);
+
+				xpath_stack swapped_stack = {stack.temp, stack.result};
+
+				xpath_string s = _left->eval_string(c, stack);
+				xpath_string from = _right->eval_string(c, swapped_stack);
+				xpath_string to = _right->_next->eval_string(c, swapped_stack);
+
+				char_t* begin = s.data(stack.result);
+				if (!begin) return xpath_string();
+
+				char_t* end = translate(begin, from.c_str(), to.c_str(), to.length());
+
+				return xpath_string::from_heap_preallocated(begin, end);
+			}
+
+			case ast_opt_translate_table:
+			{
+				xpath_string s = _left->eval_string(c, stack);
+
+				char_t* begin = s.data(stack.result);
+				if (!begin) return xpath_string();
+
+				char_t* end = translate_table(begin, _data.table);
+
+				return xpath_string::from_heap_preallocated(begin, end);
+			}
+
+			case ast_variable:
+			{
+				assert(_rettype == _data.variable->type());
+
+				if (_rettype == xpath_type_string)
+					return xpath_string::from_const(_data.variable->get_string());
+			}
+
+			// fallthrough
+			default:
+			{
+				switch (_rettype)
+				{
+				case xpath_type_boolean:
+					return xpath_string::from_const(eval_boolean(c, stack) ? PUGIXML_TEXT("true") : PUGIXML_TEXT("false"));
+
+				case xpath_type_number:
+					return convert_number_to_string(eval_number(c, stack), stack.result);
+
+				case xpath_type_node_set:
+				{
+					xpath_allocator_capture cr(stack.temp);
+
+					xpath_stack swapped_stack = {stack.temp, stack.result};
+
+					xpath_node_set_raw ns = eval_node_set(c, swapped_stack, nodeset_eval_first);
+					return ns.empty() ? xpath_string() : string_value(ns.first(), stack.result);
+				}
+
+				default:
+					assert(false && "Wrong expression for return type string"); // unreachable
+					return xpath_string();
+				}
+			}
+			}
+		}
+
+		xpath_node_set_raw eval_node_set(const xpath_context& c, const xpath_stack& stack, nodeset_eval_t eval)
+		{
+			switch (_type)
+			{
+			case ast_op_union:
+			{
+				xpath_allocator_capture cr(stack.temp);
+
+				xpath_stack swapped_stack = {stack.temp, stack.result};
+
+				xpath_node_set_raw ls = _left->eval_node_set(c, swapped_stack, eval);
+				xpath_node_set_raw rs = _right->eval_node_set(c, stack, eval);
+
+				// we can optimize merging two sorted sets, but this is a very rare operation, so don't bother
+				rs.set_type(xpath_node_set::type_unsorted);
+
+				rs.append(ls.begin(), ls.end(), stack.result);
+				rs.remove_duplicates();
+
+				return rs;
+			}
+
+			case ast_filter:
+			{
+				xpath_node_set_raw set = _left->eval_node_set(c, stack, _test == predicate_constant_one ? nodeset_eval_first : nodeset_eval_all);
+
+				// either expression is a number or it contains position() call; sort by document order
+				if (_test != predicate_posinv) set.sort_do();
+
+				bool once = eval_once(set.type(), eval);
+
+				apply_predicate(set, 0, stack, once);
+
+				return set;
+			}
+
+			case ast_func_id:
+				return xpath_node_set_raw();
+
+			case ast_step:
+			{
+				switch (_axis)
+				{
+				case axis_ancestor:
+					return step_do(c, stack, eval, axis_to_type<axis_ancestor>());
+
+				case axis_ancestor_or_self:
+					return step_do(c, stack, eval, axis_to_type<axis_ancestor_or_self>());
+
+				case axis_attribute:
+					return step_do(c, stack, eval, axis_to_type<axis_attribute>());
+
+				case axis_child:
+					return step_do(c, stack, eval, axis_to_type<axis_child>());
+
+				case axis_descendant:
+					return step_do(c, stack, eval, axis_to_type<axis_descendant>());
+
+				case axis_descendant_or_self:
+					return step_do(c, stack, eval, axis_to_type<axis_descendant_or_self>());
+
+				case axis_following:
+					return step_do(c, stack, eval, axis_to_type<axis_following>());
+
+				case axis_following_sibling:
+					return step_do(c, stack, eval, axis_to_type<axis_following_sibling>());
+
+				case axis_namespace:
+					// namespaced axis is not supported
+					return xpath_node_set_raw();
+
+				case axis_parent:
+					return step_do(c, stack, eval, axis_to_type<axis_parent>());
+
+				case axis_preceding:
+					return step_do(c, stack, eval, axis_to_type<axis_preceding>());
+
+				case axis_preceding_sibling:
+					return step_do(c, stack, eval, axis_to_type<axis_preceding_sibling>());
+
+				case axis_self:
+					return step_do(c, stack, eval, axis_to_type<axis_self>());
+
+				default:
+					assert(false && "Unknown axis"); // unreachable
+					return xpath_node_set_raw();
+				}
+			}
+
+			case ast_step_root:
+			{
+				assert(!_right); // root step can't have any predicates
+
+				xpath_node_set_raw ns;
+
+				ns.set_type(xpath_node_set::type_sorted);
+
+				if (c.n.node()) ns.push_back(c.n.node().root(), stack.result);
+				else if (c.n.attribute()) ns.push_back(c.n.parent().root(), stack.result);
+
+				return ns;
+			}
+
+			case ast_variable:
+			{
+				assert(_rettype == _data.variable->type());
+
+				if (_rettype == xpath_type_node_set)
+				{
+					const xpath_node_set& s = _data.variable->get_node_set();
+
+					xpath_node_set_raw ns;
+
+					ns.set_type(s.type());
+					ns.append(s.begin(), s.end(), stack.result);
+
+					return ns;
+				}
+			}
+
+			// fallthrough
+			default:
+				assert(false && "Wrong expression for return type node set"); // unreachable
+				return xpath_node_set_raw();
+			}
+		}
+
+		void optimize(xpath_allocator* alloc)
+		{
+			if (_left)
+				_left->optimize(alloc);
+
+			if (_right)
+				_right->optimize(alloc);
+
+			if (_next)
+				_next->optimize(alloc);
+
+			optimize_self(alloc);
+		}
+
+		void optimize_self(xpath_allocator* alloc)
+		{
+			// Rewrite [position()=expr] with [expr]
+			// Note that this step has to go before classification to recognize [position()=1]
+			if ((_type == ast_filter || _type == ast_predicate) &&
+				_right->_type == ast_op_equal && _right->_left->_type == ast_func_position && _right->_right->_rettype == xpath_type_number)
+			{
+				_right = _right->_right;
+			}
+
+			// Classify filter/predicate ops to perform various optimizations during evaluation
+			if (_type == ast_filter || _type == ast_predicate)
+			{
+				assert(_test == predicate_default);
+
+				if (_right->_type == ast_number_constant && _right->_data.number == 1.0)
+					_test = predicate_constant_one;
+				else if (_right->_rettype == xpath_type_number && (_right->_type == ast_number_constant || _right->_type == ast_variable || _right->_type == ast_func_last))
+					_test = predicate_constant;
+				else if (_right->_rettype != xpath_type_number && _right->is_posinv_expr())
+					_test = predicate_posinv;
+			}
+
+			// Rewrite descendant-or-self::node()/child::foo with descendant::foo
+			// The former is a full form of //foo, the latter is much faster since it executes the node test immediately
+			// Do a similar kind of rewrite for self/descendant/descendant-or-self axes
+			// Note that we only rewrite positionally invariant steps (//foo[1] != /descendant::foo[1])
+			if (_type == ast_step && (_axis == axis_child || _axis == axis_self || _axis == axis_descendant || _axis == axis_descendant_or_self) && _left &&
+				_left->_type == ast_step && _left->_axis == axis_descendant_or_self && _left->_test == nodetest_type_node && !_left->_right &&
+				is_posinv_step())
+			{
+				if (_axis == axis_child || _axis == axis_descendant)
+					_axis = axis_descendant;
+				else
+					_axis = axis_descendant_or_self;
+
+				_left = _left->_left;
+			}
+
+			// Use optimized lookup table implementation for translate() with constant arguments
+			if (_type == ast_func_translate && _right->_type == ast_string_constant && _right->_next->_type == ast_string_constant)
+			{
+				unsigned char* table = translate_table_generate(alloc, _right->_data.string, _right->_next->_data.string);
+
+				if (table)
+				{
+					_type = ast_opt_translate_table;
+					_data.table = table;
+				}
+			}
+
+			// Use optimized path for @attr = 'value' or @attr = $value
+			if (_type == ast_op_equal &&
+				_left->_type == ast_step && _left->_axis == axis_attribute && _left->_test == nodetest_name && !_left->_left && !_left->_right &&
+				(_right->_type == ast_string_constant || (_right->_type == ast_variable && _right->_rettype == xpath_type_string)))
+			{
+				_type = ast_opt_compare_attribute;
+			}
+		}
+
+		bool is_posinv_expr() const
+		{
+			switch (_type)
+			{
+			case ast_func_position:
+			case ast_func_last:
+				return false;
+
+			case ast_string_constant:
+			case ast_number_constant:
+			case ast_variable:
+				return true;
+
+			case ast_step:
+			case ast_step_root:
+				return true;
+
+			case ast_predicate:
+			case ast_filter:
+				return true;
+
+			default:
+				if (_left && !_left->is_posinv_expr()) return false;
+
+				for (xpath_ast_node* n = _right; n; n = n->_next)
+					if (!n->is_posinv_expr()) return false;
+
+				return true;
+			}
+		}
+
+		bool is_posinv_step() const
+		{
+			assert(_type == ast_step);
+
+			for (xpath_ast_node* n = _right; n; n = n->_next)
+			{
+				assert(n->_type == ast_predicate);
+
+				if (n->_test != predicate_posinv)
+					return false;
+			}
+
+			return true;
+		}
+
+		xpath_value_type rettype() const
+		{
+			return static_cast<xpath_value_type>(_rettype);
+		}
+	};
+
+	struct xpath_parser
+	{
+		xpath_allocator* _alloc;
+		xpath_lexer _lexer;
+
+		const char_t* _query;
+		xpath_variable_set* _variables;
+
+		xpath_parse_result* _result;
+
+		char_t _scratch[32];
+
+		xpath_ast_node* error(const char* message)
+		{
+			_result->error = message;
+			_result->offset = _lexer.current_pos() - _query;
+
+			return 0;
+		}
+
+		xpath_ast_node* error_oom()
+		{
+			assert(_alloc->_error);
+			*_alloc->_error = true;
+
+			return 0;
+		}
+
+		void* alloc_node()
+		{
+			return _alloc->allocate(sizeof(xpath_ast_node));
+		}
+
+		xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, const char_t* value)
+		{
+			void* memory = alloc_node();
+			return memory ? new (memory) xpath_ast_node(type, rettype, value) : 0;
+		}
+
+		xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, double value)
+		{
+			void* memory = alloc_node();
+			return memory ? new (memory) xpath_ast_node(type, rettype, value) : 0;
+		}
+
+		xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, xpath_variable* value)
+		{
+			void* memory = alloc_node();
+			return memory ? new (memory) xpath_ast_node(type, rettype, value) : 0;
+		}
+
+		xpath_ast_node* alloc_node(ast_type_t type, xpath_value_type rettype, xpath_ast_node* left = 0, xpath_ast_node* right = 0)
+		{
+			void* memory = alloc_node();
+			return memory ? new (memory) xpath_ast_node(type, rettype, left, right) : 0;
+		}
+
+		xpath_ast_node* alloc_node(ast_type_t type, xpath_ast_node* left, axis_t axis, nodetest_t test, const char_t* contents)
+		{
+			void* memory = alloc_node();
+			return memory ? new (memory) xpath_ast_node(type, left, axis, test, contents) : 0;
+		}
+
+		xpath_ast_node* alloc_node(ast_type_t type, xpath_ast_node* left, xpath_ast_node* right, predicate_t test)
+		{
+			void* memory = alloc_node();
+			return memory ? new (memory) xpath_ast_node(type, left, right, test) : 0;
+		}
+
+		const char_t* alloc_string(const xpath_lexer_string& value)
+		{
+			if (!value.begin)
+				return PUGIXML_TEXT("");
+
+			size_t length = static_cast<size_t>(value.end - value.begin);
+
+			char_t* c = static_cast<char_t*>(_alloc->allocate((length + 1) * sizeof(char_t)));
+			if (!c) return 0;
+
+			memcpy(c, value.begin, length * sizeof(char_t));
+			c[length] = 0;
+
+			return c;
+		}
+
+		xpath_ast_node* parse_function(const xpath_lexer_string& name, size_t argc, xpath_ast_node* args[2])
+		{
+			switch (name.begin[0])
+			{
+			case 'b':
+				if (name == PUGIXML_TEXT("boolean") && argc == 1)
+					return alloc_node(ast_func_boolean, xpath_type_boolean, args[0]);
+
+				break;
+
+			case 'c':
+				if (name == PUGIXML_TEXT("count") && argc == 1)
+				{
+					if (args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set");
+					return alloc_node(ast_func_count, xpath_type_number, args[0]);
+				}
+				else if (name == PUGIXML_TEXT("contains") && argc == 2)
+					return alloc_node(ast_func_contains, xpath_type_boolean, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("concat") && argc >= 2)
+					return alloc_node(ast_func_concat, xpath_type_string, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("ceiling") && argc == 1)
+					return alloc_node(ast_func_ceiling, xpath_type_number, args[0]);
+
+				break;
+
+			case 'f':
+				if (name == PUGIXML_TEXT("false") && argc == 0)
+					return alloc_node(ast_func_false, xpath_type_boolean);
+				else if (name == PUGIXML_TEXT("floor") && argc == 1)
+					return alloc_node(ast_func_floor, xpath_type_number, args[0]);
+
+				break;
+
+			case 'i':
+				if (name == PUGIXML_TEXT("id") && argc == 1)
+					return alloc_node(ast_func_id, xpath_type_node_set, args[0]);
+
+				break;
+
+			case 'l':
+				if (name == PUGIXML_TEXT("last") && argc == 0)
+					return alloc_node(ast_func_last, xpath_type_number);
+				else if (name == PUGIXML_TEXT("lang") && argc == 1)
+					return alloc_node(ast_func_lang, xpath_type_boolean, args[0]);
+				else if (name == PUGIXML_TEXT("local-name") && argc <= 1)
+				{
+					if (argc == 1 && args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set");
+					return alloc_node(argc == 0 ? ast_func_local_name_0 : ast_func_local_name_1, xpath_type_string, args[0]);
+				}
+
+				break;
+
+			case 'n':
+				if (name == PUGIXML_TEXT("name") && argc <= 1)
+				{
+					if (argc == 1 && args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set");
+					return alloc_node(argc == 0 ? ast_func_name_0 : ast_func_name_1, xpath_type_string, args[0]);
+				}
+				else if (name == PUGIXML_TEXT("namespace-uri") && argc <= 1)
+				{
+					if (argc == 1 && args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set");
+					return alloc_node(argc == 0 ? ast_func_namespace_uri_0 : ast_func_namespace_uri_1, xpath_type_string, args[0]);
+				}
+				else if (name == PUGIXML_TEXT("normalize-space") && argc <= 1)
+					return alloc_node(argc == 0 ? ast_func_normalize_space_0 : ast_func_normalize_space_1, xpath_type_string, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("not") && argc == 1)
+					return alloc_node(ast_func_not, xpath_type_boolean, args[0]);
+				else if (name == PUGIXML_TEXT("number") && argc <= 1)
+					return alloc_node(argc == 0 ? ast_func_number_0 : ast_func_number_1, xpath_type_number, args[0]);
+
+				break;
+
+			case 'p':
+				if (name == PUGIXML_TEXT("position") && argc == 0)
+					return alloc_node(ast_func_position, xpath_type_number);
+
+				break;
+
+			case 'r':
+				if (name == PUGIXML_TEXT("round") && argc == 1)
+					return alloc_node(ast_func_round, xpath_type_number, args[0]);
+
+				break;
+
+			case 's':
+				if (name == PUGIXML_TEXT("string") && argc <= 1)
+					return alloc_node(argc == 0 ? ast_func_string_0 : ast_func_string_1, xpath_type_string, args[0]);
+				else if (name == PUGIXML_TEXT("string-length") && argc <= 1)
+					return alloc_node(argc == 0 ? ast_func_string_length_0 : ast_func_string_length_1, xpath_type_number, args[0]);
+				else if (name == PUGIXML_TEXT("starts-with") && argc == 2)
+					return alloc_node(ast_func_starts_with, xpath_type_boolean, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("substring-before") && argc == 2)
+					return alloc_node(ast_func_substring_before, xpath_type_string, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("substring-after") && argc == 2)
+					return alloc_node(ast_func_substring_after, xpath_type_string, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("substring") && (argc == 2 || argc == 3))
+					return alloc_node(argc == 2 ? ast_func_substring_2 : ast_func_substring_3, xpath_type_string, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("sum") && argc == 1)
+				{
+					if (args[0]->rettype() != xpath_type_node_set) return error("Function has to be applied to node set");
+					return alloc_node(ast_func_sum, xpath_type_number, args[0]);
+				}
+
+				break;
+
+			case 't':
+				if (name == PUGIXML_TEXT("translate") && argc == 3)
+					return alloc_node(ast_func_translate, xpath_type_string, args[0], args[1]);
+				else if (name == PUGIXML_TEXT("true") && argc == 0)
+					return alloc_node(ast_func_true, xpath_type_boolean);
+
+				break;
+
+			default:
+				break;
+			}
+
+			return error("Unrecognized function or wrong parameter count");
+		}
+
+		axis_t parse_axis_name(const xpath_lexer_string& name, bool& specified)
+		{
+			specified = true;
+
+			switch (name.begin[0])
+			{
+			case 'a':
+				if (name == PUGIXML_TEXT("ancestor"))
+					return axis_ancestor;
+				else if (name == PUGIXML_TEXT("ancestor-or-self"))
+					return axis_ancestor_or_self;
+				else if (name == PUGIXML_TEXT("attribute"))
+					return axis_attribute;
+
+				break;
+
+			case 'c':
+				if (name == PUGIXML_TEXT("child"))
+					return axis_child;
+
+				break;
+
+			case 'd':
+				if (name == PUGIXML_TEXT("descendant"))
+					return axis_descendant;
+				else if (name == PUGIXML_TEXT("descendant-or-self"))
+					return axis_descendant_or_self;
+
+				break;
+
+			case 'f':
+				if (name == PUGIXML_TEXT("following"))
+					return axis_following;
+				else if (name == PUGIXML_TEXT("following-sibling"))
+					return axis_following_sibling;
+
+				break;
+
+			case 'n':
+				if (name == PUGIXML_TEXT("namespace"))
+					return axis_namespace;
+
+				break;
+
+			case 'p':
+				if (name == PUGIXML_TEXT("parent"))
+					return axis_parent;
+				else if (name == PUGIXML_TEXT("preceding"))
+					return axis_preceding;
+				else if (name == PUGIXML_TEXT("preceding-sibling"))
+					return axis_preceding_sibling;
+
+				break;
+
+			case 's':
+				if (name == PUGIXML_TEXT("self"))
+					return axis_self;
+
+				break;
+
+			default:
+				break;
+			}
+
+			specified = false;
+			return axis_child;
+		}
+
+		nodetest_t parse_node_test_type(const xpath_lexer_string& name)
+		{
+			switch (name.begin[0])
+			{
+			case 'c':
+				if (name == PUGIXML_TEXT("comment"))
+					return nodetest_type_comment;
+
+				break;
+
+			case 'n':
+				if (name == PUGIXML_TEXT("node"))
+					return nodetest_type_node;
+
+				break;
+
+			case 'p':
+				if (name == PUGIXML_TEXT("processing-instruction"))
+					return nodetest_type_pi;
+
+				break;
+
+			case 't':
+				if (name == PUGIXML_TEXT("text"))
+					return nodetest_type_text;
+
+				break;
+
+			default:
+				break;
+			}
+
+			return nodetest_none;
+		}
+
+		// PrimaryExpr ::= VariableReference | '(' Expr ')' | Literal | Number | FunctionCall
+		xpath_ast_node* parse_primary_expression()
+		{
+			switch (_lexer.current())
+			{
+			case lex_var_ref:
+			{
+				xpath_lexer_string name = _lexer.contents();
+
+				if (!_variables)
+					return error("Unknown variable: variable set is not provided");
+
+				xpath_variable* var = 0;
+				if (!get_variable_scratch(_scratch, _variables, name.begin, name.end, &var))
+					return error_oom();
+
+				if (!var)
+					return error("Unknown variable: variable set does not contain the given name");
+
+				_lexer.next();
+
+				return alloc_node(ast_variable, var->type(), var);
+			}
+
+			case lex_open_brace:
+			{
+				_lexer.next();
+
+				xpath_ast_node* n = parse_expression();
+				if (!n) return 0;
+
+				if (_lexer.current() != lex_close_brace)
+					return error("Expected ')' to match an opening '('");
+
+				_lexer.next();
+
+				return n;
+			}
+
+			case lex_quoted_string:
+			{
+				const char_t* value = alloc_string(_lexer.contents());
+				if (!value) return 0;
+
+				_lexer.next();
+
+				return alloc_node(ast_string_constant, xpath_type_string, value);
+			}
+
+			case lex_number:
+			{
+				double value = 0;
+
+				if (!convert_string_to_number_scratch(_scratch, _lexer.contents().begin, _lexer.contents().end, &value))
+					return error_oom();
+
+				_lexer.next();
+
+				return alloc_node(ast_number_constant, xpath_type_number, value);
+			}
+
+			case lex_string:
+			{
+				xpath_ast_node* args[2] = {0};
+				size_t argc = 0;
+
+				xpath_lexer_string function = _lexer.contents();
+				_lexer.next();
+
+				xpath_ast_node* last_arg = 0;
+
+				if (_lexer.current() != lex_open_brace)
+					return error("Unrecognized function call");
+				_lexer.next();
+
+				while (_lexer.current() != lex_close_brace)
+				{
+					if (argc > 0)
+					{
+						if (_lexer.current() != lex_comma)
+							return error("No comma between function arguments");
+						_lexer.next();
+					}
+
+					xpath_ast_node* n = parse_expression();
+					if (!n) return 0;
+
+					if (argc < 2) args[argc] = n;
+					else last_arg->set_next(n);
+
+					argc++;
+					last_arg = n;
+				}
+
+				_lexer.next();
+
+				return parse_function(function, argc, args);
+			}
+
+			default:
+				return error("Unrecognizable primary expression");
+			}
+		}
+
+		// FilterExpr ::= PrimaryExpr | FilterExpr Predicate
+		// Predicate ::= '[' PredicateExpr ']'
+		// PredicateExpr ::= Expr
+		xpath_ast_node* parse_filter_expression()
+		{
+			xpath_ast_node* n = parse_primary_expression();
+			if (!n) return 0;
+
+			while (_lexer.current() == lex_open_square_brace)
+			{
+				_lexer.next();
+
+				if (n->rettype() != xpath_type_node_set)
+					return error("Predicate has to be applied to node set");
+
+				xpath_ast_node* expr = parse_expression();
+				if (!expr) return 0;
+
+				n = alloc_node(ast_filter, n, expr, predicate_default);
+				if (!n) return 0;
+
+				if (_lexer.current() != lex_close_square_brace)
+					return error("Expected ']' to match an opening '['");
+
+				_lexer.next();
+			}
+
+			return n;
+		}
+
+		// Step ::= AxisSpecifier NodeTest Predicate* | AbbreviatedStep
+		// AxisSpecifier ::= AxisName '::' | '@'?
+		// NodeTest ::= NameTest | NodeType '(' ')' | 'processing-instruction' '(' Literal ')'
+		// NameTest ::= '*' | NCName ':' '*' | QName
+		// AbbreviatedStep ::= '.' | '..'
+		xpath_ast_node* parse_step(xpath_ast_node* set)
+		{
+			if (set && set->rettype() != xpath_type_node_set)
+				return error("Step has to be applied to node set");
+
+			bool axis_specified = false;
+			axis_t axis = axis_child; // implied child axis
+
+			if (_lexer.current() == lex_axis_attribute)
+			{
+				axis = axis_attribute;
+				axis_specified = true;
+
+				_lexer.next();
+			}
+			else if (_lexer.current() == lex_dot)
+			{
+				_lexer.next();
+
+				if (_lexer.current() == lex_open_square_brace)
+					return error("Predicates are not allowed after an abbreviated step");
+
+				return alloc_node(ast_step, set, axis_self, nodetest_type_node, 0);
+			}
+			else if (_lexer.current() == lex_double_dot)
+			{
+				_lexer.next();
+
+				if (_lexer.current() == lex_open_square_brace)
+					return error("Predicates are not allowed after an abbreviated step");
+
+				return alloc_node(ast_step, set, axis_parent, nodetest_type_node, 0);
+			}
+
+			nodetest_t nt_type = nodetest_none;
+			xpath_lexer_string nt_name;
+
+			if (_lexer.current() == lex_string)
+			{
+				// node name test
+				nt_name = _lexer.contents();
+				_lexer.next();
+
+				// was it an axis name?
+				if (_lexer.current() == lex_double_colon)
+				{
+					// parse axis name
+					if (axis_specified)
+						return error("Two axis specifiers in one step");
+
+					axis = parse_axis_name(nt_name, axis_specified);
+
+					if (!axis_specified)
+						return error("Unknown axis");
+
+					// read actual node test
+					_lexer.next();
+
+					if (_lexer.current() == lex_multiply)
+					{
+						nt_type = nodetest_all;
+						nt_name = xpath_lexer_string();
+						_lexer.next();
+					}
+					else if (_lexer.current() == lex_string)
+					{
+						nt_name = _lexer.contents();
+						_lexer.next();
+					}
+					else
+					{
+						return error("Unrecognized node test");
+					}
+				}
+
+				if (nt_type == nodetest_none)
+				{
+					// node type test or processing-instruction
+					if (_lexer.current() == lex_open_brace)
+					{
+						_lexer.next();
+
+						if (_lexer.current() == lex_close_brace)
+						{
+							_lexer.next();
+
+							nt_type = parse_node_test_type(nt_name);
+
+							if (nt_type == nodetest_none)
+								return error("Unrecognized node type");
+
+							nt_name = xpath_lexer_string();
+						}
+						else if (nt_name == PUGIXML_TEXT("processing-instruction"))
+						{
+							if (_lexer.current() != lex_quoted_string)
+								return error("Only literals are allowed as arguments to processing-instruction()");
+
+							nt_type = nodetest_pi;
+							nt_name = _lexer.contents();
+							_lexer.next();
+
+							if (_lexer.current() != lex_close_brace)
+								return error("Unmatched brace near processing-instruction()");
+							_lexer.next();
+						}
+						else
+						{
+							return error("Unmatched brace near node type test");
+						}
+					}
+					// QName or NCName:*
+					else
+					{
+						if (nt_name.end - nt_name.begin > 2 && nt_name.end[-2] == ':' && nt_name.end[-1] == '*') // NCName:*
+						{
+							nt_name.end--; // erase *
+
+							nt_type = nodetest_all_in_namespace;
+						}
+						else
+						{
+							nt_type = nodetest_name;
+						}
+					}
+				}
+			}
+			else if (_lexer.current() == lex_multiply)
+			{
+				nt_type = nodetest_all;
+				_lexer.next();
+			}
+			else
+			{
+				return error("Unrecognized node test");
+			}
+
+			const char_t* nt_name_copy = alloc_string(nt_name);
+			if (!nt_name_copy) return 0;
+
+			xpath_ast_node* n = alloc_node(ast_step, set, axis, nt_type, nt_name_copy);
+			if (!n) return 0;
+
+			xpath_ast_node* last = 0;
+
+			while (_lexer.current() == lex_open_square_brace)
+			{
+				_lexer.next();
+
+				xpath_ast_node* expr = parse_expression();
+				if (!expr) return 0;
+
+				xpath_ast_node* pred = alloc_node(ast_predicate, 0, expr, predicate_default);
+				if (!pred) return 0;
+
+				if (_lexer.current() != lex_close_square_brace)
+					return error("Expected ']' to match an opening '['");
+				_lexer.next();
+
+				if (last) last->set_next(pred);
+				else n->set_right(pred);
+
+				last = pred;
+			}
+
+			return n;
+		}
+
+		// RelativeLocationPath ::= Step | RelativeLocationPath '/' Step | RelativeLocationPath '//' Step
+		xpath_ast_node* parse_relative_location_path(xpath_ast_node* set)
+		{
+			xpath_ast_node* n = parse_step(set);
+			if (!n) return 0;
+
+			while (_lexer.current() == lex_slash || _lexer.current() == lex_double_slash)
+			{
+				lexeme_t l = _lexer.current();
+				_lexer.next();
+
+				if (l == lex_double_slash)
+				{
+					n = alloc_node(ast_step, n, axis_descendant_or_self, nodetest_type_node, 0);
+					if (!n) return 0;
+				}
+
+				n = parse_step(n);
+				if (!n) return 0;
+			}
+
+			return n;
+		}
+
+		// LocationPath ::= RelativeLocationPath | AbsoluteLocationPath
+		// AbsoluteLocationPath ::= '/' RelativeLocationPath? | '//' RelativeLocationPath
+		xpath_ast_node* parse_location_path()
+		{
+			if (_lexer.current() == lex_slash)
+			{
+				_lexer.next();
+
+				xpath_ast_node* n = alloc_node(ast_step_root, xpath_type_node_set);
+				if (!n) return 0;
+
+				// relative location path can start from axis_attribute, dot, double_dot, multiply and string lexemes; any other lexeme means standalone root path
+				lexeme_t l = _lexer.current();
+
+				if (l == lex_string || l == lex_axis_attribute || l == lex_dot || l == lex_double_dot || l == lex_multiply)
+					return parse_relative_location_path(n);
+				else
+					return n;
+			}
+			else if (_lexer.current() == lex_double_slash)
+			{
+				_lexer.next();
+
+				xpath_ast_node* n = alloc_node(ast_step_root, xpath_type_node_set);
+				if (!n) return 0;
+
+				n = alloc_node(ast_step, n, axis_descendant_or_self, nodetest_type_node, 0);
+				if (!n) return 0;
+
+				return parse_relative_location_path(n);
+			}
+
+			// else clause moved outside of if because of bogus warning 'control may reach end of non-void function being inlined' in gcc 4.0.1
+			return parse_relative_location_path(0);
+		}
+
+		// PathExpr ::= LocationPath
+		//				| FilterExpr
+		//				| FilterExpr '/' RelativeLocationPath
+		//				| FilterExpr '//' RelativeLocationPath
+		// UnionExpr ::= PathExpr | UnionExpr '|' PathExpr
+		// UnaryExpr ::= UnionExpr | '-' UnaryExpr
+		xpath_ast_node* parse_path_or_unary_expression()
+		{
+			// Clarification.
+			// PathExpr begins with either LocationPath or FilterExpr.
+			// FilterExpr begins with PrimaryExpr
+			// PrimaryExpr begins with '$' in case of it being a variable reference,
+			// '(' in case of it being an expression, string literal, number constant or
+			// function call.
+			if (_lexer.current() == lex_var_ref || _lexer.current() == lex_open_brace ||
+				_lexer.current() == lex_quoted_string || _lexer.current() == lex_number ||
+				_lexer.current() == lex_string)
+			{
+				if (_lexer.current() == lex_string)
+				{
+					// This is either a function call, or not - if not, we shall proceed with location path
+					const char_t* state = _lexer.state();
+
+					while (PUGI__IS_CHARTYPE(*state, ct_space)) ++state;
+
+					if (*state != '(')
+						return parse_location_path();
+
+					// This looks like a function call; however this still can be a node-test. Check it.
+					if (parse_node_test_type(_lexer.contents()) != nodetest_none)
+						return parse_location_path();
+				}
+
+				xpath_ast_node* n = parse_filter_expression();
+				if (!n) return 0;
+
+				if (_lexer.current() == lex_slash || _lexer.current() == lex_double_slash)
+				{
+					lexeme_t l = _lexer.current();
+					_lexer.next();
+
+					if (l == lex_double_slash)
+					{
+						if (n->rettype() != xpath_type_node_set)
+							return error("Step has to be applied to node set");
+
+						n = alloc_node(ast_step, n, axis_descendant_or_self, nodetest_type_node, 0);
+						if (!n) return 0;
+					}
+
+					// select from location path
+					return parse_relative_location_path(n);
+				}
+
+				return n;
+			}
+			else if (_lexer.current() == lex_minus)
+			{
+				_lexer.next();
+
+				// precedence 7+ - only parses union expressions
+				xpath_ast_node* n = parse_expression(7);
+				if (!n) return 0;
+
+				return alloc_node(ast_op_negate, xpath_type_number, n);
+			}
+			else
+			{
+				return parse_location_path();
+			}
+		}
+
+		struct binary_op_t
+		{
+			ast_type_t asttype;
+			xpath_value_type rettype;
+			int precedence;
+
+			binary_op_t(): asttype(ast_unknown), rettype(xpath_type_none), precedence(0)
+			{
+			}
+
+			binary_op_t(ast_type_t asttype_, xpath_value_type rettype_, int precedence_): asttype(asttype_), rettype(rettype_), precedence(precedence_)
+			{
+			}
+
+			static binary_op_t parse(xpath_lexer& lexer)
+			{
+				switch (lexer.current())
+				{
+				case lex_string:
+					if (lexer.contents() == PUGIXML_TEXT("or"))
+						return binary_op_t(ast_op_or, xpath_type_boolean, 1);
+					else if (lexer.contents() == PUGIXML_TEXT("and"))
+						return binary_op_t(ast_op_and, xpath_type_boolean, 2);
+					else if (lexer.contents() == PUGIXML_TEXT("div"))
+						return binary_op_t(ast_op_divide, xpath_type_number, 6);
+					else if (lexer.contents() == PUGIXML_TEXT("mod"))
+						return binary_op_t(ast_op_mod, xpath_type_number, 6);
+					else
+						return binary_op_t();
+
+				case lex_equal:
+					return binary_op_t(ast_op_equal, xpath_type_boolean, 3);
+
+				case lex_not_equal:
+					return binary_op_t(ast_op_not_equal, xpath_type_boolean, 3);
+
+				case lex_less:
+					return binary_op_t(ast_op_less, xpath_type_boolean, 4);
+
+				case lex_greater:
+					return binary_op_t(ast_op_greater, xpath_type_boolean, 4);
+
+				case lex_less_or_equal:
+					return binary_op_t(ast_op_less_or_equal, xpath_type_boolean, 4);
+
+				case lex_greater_or_equal:
+					return binary_op_t(ast_op_greater_or_equal, xpath_type_boolean, 4);
+
+				case lex_plus:
+					return binary_op_t(ast_op_add, xpath_type_number, 5);
+
+				case lex_minus:
+					return binary_op_t(ast_op_subtract, xpath_type_number, 5);
+
+				case lex_multiply:
+					return binary_op_t(ast_op_multiply, xpath_type_number, 6);
+
+				case lex_union:
+					return binary_op_t(ast_op_union, xpath_type_node_set, 7);
+
+				default:
+					return binary_op_t();
+				}
+			}
+		};
+
+		xpath_ast_node* parse_expression_rec(xpath_ast_node* lhs, int limit)
+		{
+			binary_op_t op = binary_op_t::parse(_lexer);
+
+			while (op.asttype != ast_unknown && op.precedence >= limit)
+			{
+				_lexer.next();
+
+				xpath_ast_node* rhs = parse_path_or_unary_expression();
+				if (!rhs) return 0;
+
+				binary_op_t nextop = binary_op_t::parse(_lexer);
+
+				while (nextop.asttype != ast_unknown && nextop.precedence > op.precedence)
+				{
+					rhs = parse_expression_rec(rhs, nextop.precedence);
+					if (!rhs) return 0;
+
+					nextop = binary_op_t::parse(_lexer);
+				}
+
+				if (op.asttype == ast_op_union && (lhs->rettype() != xpath_type_node_set || rhs->rettype() != xpath_type_node_set))
+					return error("Union operator has to be applied to node sets");
+
+				lhs = alloc_node(op.asttype, op.rettype, lhs, rhs);
+				if (!lhs) return 0;
+
+				op = binary_op_t::parse(_lexer);
+			}
+
+			return lhs;
+		}
+
+		// Expr ::= OrExpr
+		// OrExpr ::= AndExpr | OrExpr 'or' AndExpr
+		// AndExpr ::= EqualityExpr | AndExpr 'and' EqualityExpr
+		// EqualityExpr ::= RelationalExpr
+		//					| EqualityExpr '=' RelationalExpr
+		//					| EqualityExpr '!=' RelationalExpr
+		// RelationalExpr ::= AdditiveExpr
+		//					  | RelationalExpr '<' AdditiveExpr
+		//					  | RelationalExpr '>' AdditiveExpr
+		//					  | RelationalExpr '<=' AdditiveExpr
+		//					  | RelationalExpr '>=' AdditiveExpr
+		// AdditiveExpr ::= MultiplicativeExpr
+		//					| AdditiveExpr '+' MultiplicativeExpr
+		//					| AdditiveExpr '-' MultiplicativeExpr
+		// MultiplicativeExpr ::= UnaryExpr
+		//						  | MultiplicativeExpr '*' UnaryExpr
+		//						  | MultiplicativeExpr 'div' UnaryExpr
+		//						  | MultiplicativeExpr 'mod' UnaryExpr
+		xpath_ast_node* parse_expression(int limit = 0)
+		{
+			xpath_ast_node* n = parse_path_or_unary_expression();
+			if (!n) return 0;
+
+			return parse_expression_rec(n, limit);
+		}
+
+		xpath_parser(const char_t* query, xpath_variable_set* variables, xpath_allocator* alloc, xpath_parse_result* result): _alloc(alloc), _lexer(query), _query(query), _variables(variables), _result(result)
+		{
+		}
+
+		xpath_ast_node* parse()
+		{
+			xpath_ast_node* n = parse_expression();
+			if (!n) return 0;
+
+			// check if there are unparsed tokens left
+			if (_lexer.current() != lex_eof)
+				return error("Incorrect query");
+
+			return n;
+		}
+
+		static xpath_ast_node* parse(const char_t* query, xpath_variable_set* variables, xpath_allocator* alloc, xpath_parse_result* result)
+		{
+			xpath_parser parser(query, variables, alloc, result);
+
+			return parser.parse();
+		}
+	};
+
+	struct xpath_query_impl
+	{
+		static xpath_query_impl* create()
+		{
+			void* memory = xml_memory::allocate(sizeof(xpath_query_impl));
+			if (!memory) return 0;
+
+			return new (memory) xpath_query_impl();
+		}
+
+		static void destroy(xpath_query_impl* impl)
+		{
+			// free all allocated pages
+			impl->alloc.release();
+
+			// free allocator memory (with the first page)
+			xml_memory::deallocate(impl);
+		}
+
+		xpath_query_impl(): root(0), alloc(&block, &oom), oom(false)
+		{
+			block.next = 0;
+			block.capacity = sizeof(block.data);
+		}
+
+		xpath_ast_node* root;
+		xpath_allocator alloc;
+		xpath_memory_block block;
+		bool oom;
+	};
+
+	PUGI__FN impl::xpath_ast_node* evaluate_node_set_prepare(xpath_query_impl* impl)
+	{
+		if (!impl) return 0;
+
+		if (impl->root->rettype() != xpath_type_node_set)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			return 0;
+		#else
+			xpath_parse_result res;
+			res.error = "Expression does not evaluate to node set";
+
+			throw xpath_exception(res);
+		#endif
+		}
+
+		return impl->root;
+	}
+PUGI__NS_END
+
+namespace pugi
+{
+#ifndef PUGIXML_NO_EXCEPTIONS
+	PUGI__FN xpath_exception::xpath_exception(const xpath_parse_result& result_): _result(result_)
+	{
+		assert(_result.error);
+	}
+
+	PUGI__FN const char* xpath_exception::what() const throw()
+	{
+		return _result.error;
+	}
+
+	PUGI__FN const xpath_parse_result& xpath_exception::result() const
+	{
+		return _result;
+	}
+#endif
+
+	PUGI__FN xpath_node::xpath_node()
+	{
+	}
+
+	PUGI__FN xpath_node::xpath_node(const xml_node& node_): _node(node_)
+	{
+	}
+
+	PUGI__FN xpath_node::xpath_node(const xml_attribute& attribute_, const xml_node& parent_): _node(attribute_ ? parent_ : xml_node()), _attribute(attribute_)
+	{
+	}
+
+	PUGI__FN xml_node xpath_node::node() const
+	{
+		return _attribute ? xml_node() : _node;
+	}
+
+	PUGI__FN xml_attribute xpath_node::attribute() const
+	{
+		return _attribute;
+	}
+
+	PUGI__FN xml_node xpath_node::parent() const
+	{
+		return _attribute ? _node : _node.parent();
+	}
+
+	PUGI__FN static void unspecified_bool_xpath_node(xpath_node***)
+	{
+	}
+
+	PUGI__FN xpath_node::operator xpath_node::unspecified_bool_type() const
+	{
+		return (_node || _attribute) ? unspecified_bool_xpath_node : 0;
+	}
+
+	PUGI__FN bool xpath_node::operator!() const
+	{
+		return !(_node || _attribute);
+	}
+
+	PUGI__FN bool xpath_node::operator==(const xpath_node& n) const
+	{
+		return _node == n._node && _attribute == n._attribute;
+	}
+
+	PUGI__FN bool xpath_node::operator!=(const xpath_node& n) const
+	{
+		return _node != n._node || _attribute != n._attribute;
+	}
+
+#ifdef __BORLANDC__
+	PUGI__FN bool operator&&(const xpath_node& lhs, bool rhs)
+	{
+		return (bool)lhs && rhs;
+	}
+
+	PUGI__FN bool operator||(const xpath_node& lhs, bool rhs)
+	{
+		return (bool)lhs || rhs;
+	}
+#endif
+
+	PUGI__FN void xpath_node_set::_assign(const_iterator begin_, const_iterator end_, type_t type_)
+	{
+		assert(begin_ <= end_);
+
+		size_t size_ = static_cast<size_t>(end_ - begin_);
+
+		if (size_ <= 1)
+		{
+			// deallocate old buffer
+			if (_begin != &_storage) impl::xml_memory::deallocate(_begin);
+
+			// use internal buffer
+			if (begin_ != end_) _storage = *begin_;
+
+			_begin = &_storage;
+			_end = &_storage + size_;
+			_type = type_;
+		}
+		else
+		{
+			// make heap copy
+			xpath_node* storage = static_cast<xpath_node*>(impl::xml_memory::allocate(size_ * sizeof(xpath_node)));
+
+			if (!storage)
+			{
+			#ifdef PUGIXML_NO_EXCEPTIONS
+				return;
+			#else
+				throw std::bad_alloc();
+			#endif
+			}
+
+			memcpy(storage, begin_, size_ * sizeof(xpath_node));
+
+			// deallocate old buffer
+			if (_begin != &_storage) impl::xml_memory::deallocate(_begin);
+
+			// finalize
+			_begin = storage;
+			_end = storage + size_;
+			_type = type_;
+		}
+	}
+
+#ifdef PUGIXML_HAS_MOVE
+	PUGI__FN void xpath_node_set::_move(xpath_node_set& rhs) PUGIXML_NOEXCEPT
+	{
+		_type = rhs._type;
+		_storage = rhs._storage;
+		_begin = (rhs._begin == &rhs._storage) ? &_storage : rhs._begin;
+		_end = _begin + (rhs._end - rhs._begin);
+
+		rhs._type = type_unsorted;
+		rhs._begin = &rhs._storage;
+		rhs._end = rhs._begin;
+	}
+#endif
+
+	PUGI__FN xpath_node_set::xpath_node_set(): _type(type_unsorted), _begin(&_storage), _end(&_storage)
+	{
+	}
+
+	PUGI__FN xpath_node_set::xpath_node_set(const_iterator begin_, const_iterator end_, type_t type_): _type(type_unsorted), _begin(&_storage), _end(&_storage)
+	{
+		_assign(begin_, end_, type_);
+	}
+
+	PUGI__FN xpath_node_set::~xpath_node_set()
+	{
+		if (_begin != &_storage)
+			impl::xml_memory::deallocate(_begin);
+	}
+
+	PUGI__FN xpath_node_set::xpath_node_set(const xpath_node_set& ns): _type(type_unsorted), _begin(&_storage), _end(&_storage)
+	{
+		_assign(ns._begin, ns._end, ns._type);
+	}
+
+	PUGI__FN xpath_node_set& xpath_node_set::operator=(const xpath_node_set& ns)
+	{
+		if (this == &ns) return *this;
+
+		_assign(ns._begin, ns._end, ns._type);
+
+		return *this;
+	}
+
+#ifdef PUGIXML_HAS_MOVE
+	PUGI__FN xpath_node_set::xpath_node_set(xpath_node_set&& rhs) PUGIXML_NOEXCEPT: _type(type_unsorted), _begin(&_storage), _end(&_storage)
+	{
+		_move(rhs);
+	}
+
+	PUGI__FN xpath_node_set& xpath_node_set::operator=(xpath_node_set&& rhs) PUGIXML_NOEXCEPT
+	{
+		if (this == &rhs) return *this;
+
+		if (_begin != &_storage)
+			impl::xml_memory::deallocate(_begin);
+
+		_move(rhs);
+
+		return *this;
+	}
+#endif
+
+	PUGI__FN xpath_node_set::type_t xpath_node_set::type() const
+	{
+		return _type;
+	}
+
+	PUGI__FN size_t xpath_node_set::size() const
+	{
+		return _end - _begin;
+	}
+
+	PUGI__FN bool xpath_node_set::empty() const
+	{
+		return _begin == _end;
+	}
+
+	PUGI__FN const xpath_node& xpath_node_set::operator[](size_t index) const
+	{
+		assert(index < size());
+		return _begin[index];
+	}
+
+	PUGI__FN xpath_node_set::const_iterator xpath_node_set::begin() const
+	{
+		return _begin;
+	}
+
+	PUGI__FN xpath_node_set::const_iterator xpath_node_set::end() const
+	{
+		return _end;
+	}
+
+	PUGI__FN void xpath_node_set::sort(bool reverse)
+	{
+		_type = impl::xpath_sort(_begin, _end, _type, reverse);
+	}
+
+	PUGI__FN xpath_node xpath_node_set::first() const
+	{
+		return impl::xpath_first(_begin, _end, _type);
+	}
+
+	PUGI__FN xpath_parse_result::xpath_parse_result(): error("Internal error"), offset(0)
+	{
+	}
+
+	PUGI__FN xpath_parse_result::operator bool() const
+	{
+		return error == 0;
+	}
+
+	PUGI__FN const char* xpath_parse_result::description() const
+	{
+		return error ? error : "No error";
+	}
+
+	PUGI__FN xpath_variable::xpath_variable(xpath_value_type type_): _type(type_), _next(0)
+	{
+	}
+
+	PUGI__FN const char_t* xpath_variable::name() const
+	{
+		switch (_type)
+		{
+		case xpath_type_node_set:
+			return static_cast<const impl::xpath_variable_node_set*>(this)->name;
+
+		case xpath_type_number:
+			return static_cast<const impl::xpath_variable_number*>(this)->name;
+
+		case xpath_type_string:
+			return static_cast<const impl::xpath_variable_string*>(this)->name;
+
+		case xpath_type_boolean:
+			return static_cast<const impl::xpath_variable_boolean*>(this)->name;
+
+		default:
+			assert(false && "Invalid variable type"); // unreachable
+			return 0;
+		}
+	}
+
+	PUGI__FN xpath_value_type xpath_variable::type() const
+	{
+		return _type;
+	}
+
+	PUGI__FN bool xpath_variable::get_boolean() const
+	{
+		return (_type == xpath_type_boolean) ? static_cast<const impl::xpath_variable_boolean*>(this)->value : false;
+	}
+
+	PUGI__FN double xpath_variable::get_number() const
+	{
+		return (_type == xpath_type_number) ? static_cast<const impl::xpath_variable_number*>(this)->value : impl::gen_nan();
+	}
+
+	PUGI__FN const char_t* xpath_variable::get_string() const
+	{
+		const char_t* value = (_type == xpath_type_string) ? static_cast<const impl::xpath_variable_string*>(this)->value : 0;
+		return value ? value : PUGIXML_TEXT("");
+	}
+
+	PUGI__FN const xpath_node_set& xpath_variable::get_node_set() const
+	{
+		return (_type == xpath_type_node_set) ? static_cast<const impl::xpath_variable_node_set*>(this)->value : impl::dummy_node_set;
+	}
+
+	PUGI__FN bool xpath_variable::set(bool value)
+	{
+		if (_type != xpath_type_boolean) return false;
+
+		static_cast<impl::xpath_variable_boolean*>(this)->value = value;
+		return true;
+	}
+
+	PUGI__FN bool xpath_variable::set(double value)
+	{
+		if (_type != xpath_type_number) return false;
+
+		static_cast<impl::xpath_variable_number*>(this)->value = value;
+		return true;
+	}
+
+	PUGI__FN bool xpath_variable::set(const char_t* value)
+	{
+		if (_type != xpath_type_string) return false;
+
+		impl::xpath_variable_string* var = static_cast<impl::xpath_variable_string*>(this);
+
+		// duplicate string
+		size_t size = (impl::strlength(value) + 1) * sizeof(char_t);
+
+		char_t* copy = static_cast<char_t*>(impl::xml_memory::allocate(size));
+		if (!copy) return false;
+
+		memcpy(copy, value, size);
+
+		// replace old string
+		if (var->value) impl::xml_memory::deallocate(var->value);
+		var->value = copy;
+
+		return true;
+	}
+
+	PUGI__FN bool xpath_variable::set(const xpath_node_set& value)
+	{
+		if (_type != xpath_type_node_set) return false;
+
+		static_cast<impl::xpath_variable_node_set*>(this)->value = value;
+		return true;
+	}
+
+	PUGI__FN xpath_variable_set::xpath_variable_set()
+	{
+		for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i)
+			_data[i] = 0;
+	}
+
+	PUGI__FN xpath_variable_set::~xpath_variable_set()
+	{
+		for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i)
+			_destroy(_data[i]);
+	}
+
+	PUGI__FN xpath_variable_set::xpath_variable_set(const xpath_variable_set& rhs)
+	{
+		for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i)
+			_data[i] = 0;
+
+		_assign(rhs);
+	}
+
+	PUGI__FN xpath_variable_set& xpath_variable_set::operator=(const xpath_variable_set& rhs)
+	{
+		if (this == &rhs) return *this;
+
+		_assign(rhs);
+
+		return *this;
+	}
+
+#ifdef PUGIXML_HAS_MOVE
+	PUGI__FN xpath_variable_set::xpath_variable_set(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT
+	{
+		for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i)
+		{
+			_data[i] = rhs._data[i];
+			rhs._data[i] = 0;
+		}
+	}
+
+	PUGI__FN xpath_variable_set& xpath_variable_set::operator=(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT
+	{
+		for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i)
+		{
+			_destroy(_data[i]);
+
+			_data[i] = rhs._data[i];
+			rhs._data[i] = 0;
+		}
+
+		return *this;
+	}
+#endif
+
+	PUGI__FN void xpath_variable_set::_assign(const xpath_variable_set& rhs)
+	{
+		xpath_variable_set temp;
+
+		for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i)
+			if (rhs._data[i] && !_clone(rhs._data[i], &temp._data[i]))
+				return;
+
+		_swap(temp);
+	}
+
+	PUGI__FN void xpath_variable_set::_swap(xpath_variable_set& rhs)
+	{
+		for (size_t i = 0; i < sizeof(_data) / sizeof(_data[0]); ++i)
+		{
+			xpath_variable* chain = _data[i];
+
+			_data[i] = rhs._data[i];
+			rhs._data[i] = chain;
+		}
+	}
+
+	PUGI__FN xpath_variable* xpath_variable_set::_find(const char_t* name) const
+	{
+		const size_t hash_size = sizeof(_data) / sizeof(_data[0]);
+		size_t hash = impl::hash_string(name) % hash_size;
+
+		// look for existing variable
+		for (xpath_variable* var = _data[hash]; var; var = var->_next)
+			if (impl::strequal(var->name(), name))
+				return var;
+
+		return 0;
+	}
+
+	PUGI__FN bool xpath_variable_set::_clone(xpath_variable* var, xpath_variable** out_result)
+	{
+		xpath_variable* last = 0;
+
+		while (var)
+		{
+			// allocate storage for new variable
+			xpath_variable* nvar = impl::new_xpath_variable(var->_type, var->name());
+			if (!nvar) return false;
+
+			// link the variable to the result immediately to handle failures gracefully
+			if (last)
+				last->_next = nvar;
+			else
+				*out_result = nvar;
+
+			last = nvar;
+
+			// copy the value; this can fail due to out-of-memory conditions
+			if (!impl::copy_xpath_variable(nvar, var)) return false;
+
+			var = var->_next;
+		}
+
+		return true;
+	}
+
+	PUGI__FN void xpath_variable_set::_destroy(xpath_variable* var)
+	{
+		while (var)
+		{
+			xpath_variable* next = var->_next;
+
+			impl::delete_xpath_variable(var->_type, var);
+
+			var = next;
+		}
+	}
+
+	PUGI__FN xpath_variable* xpath_variable_set::add(const char_t* name, xpath_value_type type)
+	{
+		const size_t hash_size = sizeof(_data) / sizeof(_data[0]);
+		size_t hash = impl::hash_string(name) % hash_size;
+
+		// look for existing variable
+		for (xpath_variable* var = _data[hash]; var; var = var->_next)
+			if (impl::strequal(var->name(), name))
+				return var->type() == type ? var : 0;
+
+		// add new variable
+		xpath_variable* result = impl::new_xpath_variable(type, name);
+
+		if (result)
+		{
+			result->_next = _data[hash];
+
+			_data[hash] = result;
+		}
+
+		return result;
+	}
+
+	PUGI__FN bool xpath_variable_set::set(const char_t* name, bool value)
+	{
+		xpath_variable* var = add(name, xpath_type_boolean);
+		return var ? var->set(value) : false;
+	}
+
+	PUGI__FN bool xpath_variable_set::set(const char_t* name, double value)
+	{
+		xpath_variable* var = add(name, xpath_type_number);
+		return var ? var->set(value) : false;
+	}
+
+	PUGI__FN bool xpath_variable_set::set(const char_t* name, const char_t* value)
+	{
+		xpath_variable* var = add(name, xpath_type_string);
+		return var ? var->set(value) : false;
+	}
+
+	PUGI__FN bool xpath_variable_set::set(const char_t* name, const xpath_node_set& value)
+	{
+		xpath_variable* var = add(name, xpath_type_node_set);
+		return var ? var->set(value) : false;
+	}
+
+	PUGI__FN xpath_variable* xpath_variable_set::get(const char_t* name)
+	{
+		return _find(name);
+	}
+
+	PUGI__FN const xpath_variable* xpath_variable_set::get(const char_t* name) const
+	{
+		return _find(name);
+	}
+
+	PUGI__FN xpath_query::xpath_query(const char_t* query, xpath_variable_set* variables): _impl(0)
+	{
+		impl::xpath_query_impl* qimpl = impl::xpath_query_impl::create();
+
+		if (!qimpl)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			_result.error = "Out of memory";
+		#else
+			throw std::bad_alloc();
+		#endif
+		}
+		else
+		{
+			using impl::auto_deleter; // MSVC7 workaround
+			auto_deleter<impl::xpath_query_impl> impl(qimpl, impl::xpath_query_impl::destroy);
+
+			qimpl->root = impl::xpath_parser::parse(query, variables, &qimpl->alloc, &_result);
+
+			if (qimpl->root)
+			{
+				qimpl->root->optimize(&qimpl->alloc);
+
+				_impl = impl.release();
+				_result.error = 0;
+			}
+			else
+			{
+			#ifdef PUGIXML_NO_EXCEPTIONS
+				if (qimpl->oom) _result.error = "Out of memory";
+			#else
+				if (qimpl->oom) throw std::bad_alloc();
+				throw xpath_exception(_result);
+			#endif
+			}
+		}
+	}
+
+	PUGI__FN xpath_query::xpath_query(): _impl(0)
+	{
+	}
+
+	PUGI__FN xpath_query::~xpath_query()
+	{
+		if (_impl)
+			impl::xpath_query_impl::destroy(static_cast<impl::xpath_query_impl*>(_impl));
+	}
+
+#ifdef PUGIXML_HAS_MOVE
+	PUGI__FN xpath_query::xpath_query(xpath_query&& rhs) PUGIXML_NOEXCEPT
+	{
+		_impl = rhs._impl;
+		_result = rhs._result;
+		rhs._impl = 0;
+		rhs._result = xpath_parse_result();
+	}
+
+	PUGI__FN xpath_query& xpath_query::operator=(xpath_query&& rhs) PUGIXML_NOEXCEPT
+	{
+		if (this == &rhs) return *this;
+
+		if (_impl)
+			impl::xpath_query_impl::destroy(static_cast<impl::xpath_query_impl*>(_impl));
+
+		_impl = rhs._impl;
+		_result = rhs._result;
+		rhs._impl = 0;
+		rhs._result = xpath_parse_result();
+
+		return *this;
+	}
+#endif
+
+	PUGI__FN xpath_value_type xpath_query::return_type() const
+	{
+		if (!_impl) return xpath_type_none;
+
+		return static_cast<impl::xpath_query_impl*>(_impl)->root->rettype();
+	}
+
+	PUGI__FN bool xpath_query::evaluate_boolean(const xpath_node& n) const
+	{
+		if (!_impl) return false;
+
+		impl::xpath_context c(n, 1, 1);
+		impl::xpath_stack_data sd;
+
+		bool r = static_cast<impl::xpath_query_impl*>(_impl)->root->eval_boolean(c, sd.stack);
+
+		if (sd.oom)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			return false;
+		#else
+			throw std::bad_alloc();
+		#endif
+		}
+
+		return r;
+	}
+
+	PUGI__FN double xpath_query::evaluate_number(const xpath_node& n) const
+	{
+		if (!_impl) return impl::gen_nan();
+
+		impl::xpath_context c(n, 1, 1);
+		impl::xpath_stack_data sd;
+
+		double r = static_cast<impl::xpath_query_impl*>(_impl)->root->eval_number(c, sd.stack);
+
+		if (sd.oom)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			return impl::gen_nan();
+		#else
+			throw std::bad_alloc();
+		#endif
+		}
+
+		return r;
+	}
+
+#ifndef PUGIXML_NO_STL
+	PUGI__FN string_t xpath_query::evaluate_string(const xpath_node& n) const
+	{
+		if (!_impl) return string_t();
+
+		impl::xpath_context c(n, 1, 1);
+		impl::xpath_stack_data sd;
+
+		impl::xpath_string r = static_cast<impl::xpath_query_impl*>(_impl)->root->eval_string(c, sd.stack);
+
+		if (sd.oom)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			return string_t();
+		#else
+			throw std::bad_alloc();
+		#endif
+		}
+
+		return string_t(r.c_str(), r.length());
+	}
+#endif
+
+	PUGI__FN size_t xpath_query::evaluate_string(char_t* buffer, size_t capacity, const xpath_node& n) const
+	{
+		impl::xpath_context c(n, 1, 1);
+		impl::xpath_stack_data sd;
+
+		impl::xpath_string r = _impl ? static_cast<impl::xpath_query_impl*>(_impl)->root->eval_string(c, sd.stack) : impl::xpath_string();
+
+		if (sd.oom)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			r = impl::xpath_string();
+		#else
+			throw std::bad_alloc();
+		#endif
+		}
+
+		size_t full_size = r.length() + 1;
+
+		if (capacity > 0)
+		{
+			size_t size = (full_size < capacity) ? full_size : capacity;
+			assert(size > 0);
+
+			memcpy(buffer, r.c_str(), (size - 1) * sizeof(char_t));
+			buffer[size - 1] = 0;
+		}
+
+		return full_size;
+	}
+
+	PUGI__FN xpath_node_set xpath_query::evaluate_node_set(const xpath_node& n) const
+	{
+		impl::xpath_ast_node* root = impl::evaluate_node_set_prepare(static_cast<impl::xpath_query_impl*>(_impl));
+		if (!root) return xpath_node_set();
+
+		impl::xpath_context c(n, 1, 1);
+		impl::xpath_stack_data sd;
+
+		impl::xpath_node_set_raw r = root->eval_node_set(c, sd.stack, impl::nodeset_eval_all);
+
+		if (sd.oom)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			return xpath_node_set();
+		#else
+			throw std::bad_alloc();
+		#endif
+		}
+
+		return xpath_node_set(r.begin(), r.end(), r.type());
+	}
+
+	PUGI__FN xpath_node xpath_query::evaluate_node(const xpath_node& n) const
+	{
+		impl::xpath_ast_node* root = impl::evaluate_node_set_prepare(static_cast<impl::xpath_query_impl*>(_impl));
+		if (!root) return xpath_node();
+
+		impl::xpath_context c(n, 1, 1);
+		impl::xpath_stack_data sd;
+
+		impl::xpath_node_set_raw r = root->eval_node_set(c, sd.stack, impl::nodeset_eval_first);
+
+		if (sd.oom)
+		{
+		#ifdef PUGIXML_NO_EXCEPTIONS
+			return xpath_node();
+		#else
+			throw std::bad_alloc();
+		#endif
+		}
+
+		return r.first();
+	}
+
+	PUGI__FN const xpath_parse_result& xpath_query::result() const
+	{
+		return _result;
+	}
+
+	PUGI__FN static void unspecified_bool_xpath_query(xpath_query***)
+	{
+	}
+
+	PUGI__FN xpath_query::operator xpath_query::unspecified_bool_type() const
+	{
+		return _impl ? unspecified_bool_xpath_query : 0;
+	}
+
+	PUGI__FN bool xpath_query::operator!() const
+	{
+		return !_impl;
+	}
+
+	PUGI__FN xpath_node xml_node::select_node(const char_t* query, xpath_variable_set* variables) const
+	{
+		xpath_query q(query, variables);
+		return q.evaluate_node(*this);
+	}
+
+	PUGI__FN xpath_node xml_node::select_node(const xpath_query& query) const
+	{
+		return query.evaluate_node(*this);
+	}
+
+	PUGI__FN xpath_node_set xml_node::select_nodes(const char_t* query, xpath_variable_set* variables) const
+	{
+		xpath_query q(query, variables);
+		return q.evaluate_node_set(*this);
+	}
+
+	PUGI__FN xpath_node_set xml_node::select_nodes(const xpath_query& query) const
+	{
+		return query.evaluate_node_set(*this);
+	}
+
+	PUGI__FN xpath_node xml_node::select_single_node(const char_t* query, xpath_variable_set* variables) const
+	{
+		xpath_query q(query, variables);
+		return q.evaluate_node(*this);
+	}
+
+	PUGI__FN xpath_node xml_node::select_single_node(const xpath_query& query) const
+	{
+		return query.evaluate_node(*this);
+	}
+}
+
+#endif
+
+#ifdef __BORLANDC__
+#	pragma option pop
+#endif
+
+// Intel C++ does not properly keep warning state for function templates,
+// so popping warning state at the end of translation unit leads to warnings in the middle.
+#if defined(_MSC_VER) && !defined(__INTEL_COMPILER)
+#	pragma warning(pop)
+#endif
+
+#if defined(_MSC_VER) && defined(__c2__)
+#	pragma clang diagnostic pop
+#endif
+
+// Undefine all local macros (makes sure we're not leaking macros in header-only mode)
+#undef PUGI__NO_INLINE
+#undef PUGI__UNLIKELY
+#undef PUGI__STATIC_ASSERT
+#undef PUGI__DMC_VOLATILE
+#undef PUGI__UNSIGNED_OVERFLOW
+#undef PUGI__MSVC_CRT_VERSION
+#undef PUGI__SNPRINTF
+#undef PUGI__NS_BEGIN
+#undef PUGI__NS_END
+#undef PUGI__FN
+#undef PUGI__FN_NO_INLINE
+#undef PUGI__GETHEADER_IMPL
+#undef PUGI__GETPAGE_IMPL
+#undef PUGI__GETPAGE
+#undef PUGI__NODETYPE
+#undef PUGI__IS_CHARTYPE_IMPL
+#undef PUGI__IS_CHARTYPE
+#undef PUGI__IS_CHARTYPEX
+#undef PUGI__ENDSWITH
+#undef PUGI__SKIPWS
+#undef PUGI__OPTSET
+#undef PUGI__PUSHNODE
+#undef PUGI__POPNODE
+#undef PUGI__SCANFOR
+#undef PUGI__SCANWHILE
+#undef PUGI__SCANWHILE_UNROLL
+#undef PUGI__ENDSEG
+#undef PUGI__THROW_ERROR
+#undef PUGI__CHECK_ERROR
+
+#endif
+
+/**
+ * Copyright (c) 2006-2018 Arseny Kapoulkine
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */

+ 1468 - 0
contrib/pugixml/src/pugixml.hpp

@@ -0,0 +1,1468 @@
+/**
+ * pugixml parser - version 1.9
+ * --------------------------------------------------------
+ * Copyright (C) 2006-2018, by Arseny Kapoulkine ([email protected])
+ * Report bugs and download new versions at http://pugixml.org/
+ *
+ * This library is distributed under the MIT License. See notice at the end
+ * of this file.
+ *
+ * This work is based on the pugxml parser, which is:
+ * Copyright (C) 2003, by Kristen Wegner ([email protected])
+ */
+
+#ifndef PUGIXML_VERSION
+// Define version macro; evaluates to major * 100 + minor so that it's safe to use in less-than comparisons
+#	define PUGIXML_VERSION 190
+#endif
+
+// Include user configuration file (this can define various configuration macros)
+#include "pugiconfig.hpp"
+
+#ifndef HEADER_PUGIXML_HPP
+#define HEADER_PUGIXML_HPP
+
+// Include stddef.h for size_t and ptrdiff_t
+#include <stddef.h>
+
+// Include exception header for XPath
+#if !defined(PUGIXML_NO_XPATH) && !defined(PUGIXML_NO_EXCEPTIONS)
+#	include <exception>
+#endif
+
+// Include STL headers
+#ifndef PUGIXML_NO_STL
+#	include <iterator>
+#	include <iosfwd>
+#	include <string>
+#endif
+
+// Macro for deprecated features
+#ifndef PUGIXML_DEPRECATED
+#	if defined(__GNUC__)
+#		define PUGIXML_DEPRECATED __attribute__((deprecated))
+#	elif defined(_MSC_VER) && _MSC_VER >= 1300
+#		define PUGIXML_DEPRECATED __declspec(deprecated)
+#	else
+#		define PUGIXML_DEPRECATED
+#	endif
+#endif
+
+// If no API is defined, assume default
+#ifndef PUGIXML_API
+#	define PUGIXML_API
+#endif
+
+// If no API for classes is defined, assume default
+#ifndef PUGIXML_CLASS
+#	define PUGIXML_CLASS PUGIXML_API
+#endif
+
+// If no API for functions is defined, assume default
+#ifndef PUGIXML_FUNCTION
+#	define PUGIXML_FUNCTION PUGIXML_API
+#endif
+
+// If the platform is known to have long long support, enable long long functions
+#ifndef PUGIXML_HAS_LONG_LONG
+#	if __cplusplus >= 201103
+#		define PUGIXML_HAS_LONG_LONG
+#	elif defined(_MSC_VER) && _MSC_VER >= 1400
+#		define PUGIXML_HAS_LONG_LONG
+#	endif
+#endif
+
+// If the platform is known to have move semantics support, compile move ctor/operator implementation
+#ifndef PUGIXML_HAS_MOVE
+#	if __cplusplus >= 201103
+#		define PUGIXML_HAS_MOVE
+#	elif defined(_MSC_VER) && _MSC_VER >= 1600
+#		define PUGIXML_HAS_MOVE
+#	endif
+#endif
+
+// If C++ is 2011 or higher, add 'noexcept' specifiers
+#ifndef PUGIXML_NOEXCEPT
+#	if __cplusplus >= 201103
+#		define PUGIXML_NOEXCEPT noexcept
+#	elif defined(_MSC_VER) && _MSC_VER >= 1900
+#		define PUGIXML_NOEXCEPT noexcept
+#	else
+#		define PUGIXML_NOEXCEPT
+#	endif
+#endif
+
+// Some functions can not be noexcept in compact mode
+#ifdef PUGIXML_COMPACT
+#	define PUGIXML_NOEXCEPT_IF_NOT_COMPACT
+#else
+#	define PUGIXML_NOEXCEPT_IF_NOT_COMPACT PUGIXML_NOEXCEPT
+#endif
+
+// If C++ is 2011 or higher, add 'override' qualifiers
+#ifndef PUGIXML_OVERRIDE
+#	if __cplusplus >= 201103
+#		define PUGIXML_OVERRIDE override
+#	elif defined(_MSC_VER) && _MSC_VER >= 1700
+#		define PUGIXML_OVERRIDE override
+#	else
+#		define PUGIXML_OVERRIDE
+#	endif
+#endif
+
+// Character interface macros
+#ifdef PUGIXML_WCHAR_MODE
+#	define PUGIXML_TEXT(t) L ## t
+#	define PUGIXML_CHAR wchar_t
+#else
+#	define PUGIXML_TEXT(t) t
+#	define PUGIXML_CHAR char
+#endif
+
+namespace pugi
+{
+	// Character type used for all internal storage and operations; depends on PUGIXML_WCHAR_MODE
+	typedef PUGIXML_CHAR char_t;
+
+#ifndef PUGIXML_NO_STL
+	// String type used for operations that work with STL string; depends on PUGIXML_WCHAR_MODE
+	typedef std::basic_string<PUGIXML_CHAR, std::char_traits<PUGIXML_CHAR>, std::allocator<PUGIXML_CHAR> > string_t;
+#endif
+}
+
+// The PugiXML namespace
+namespace pugi
+{
+	// Tree node types
+	enum xml_node_type
+	{
+		node_null,			// Empty (null) node handle
+		node_document,		// A document tree's absolute root
+		node_element,		// Element tag, i.e. '<node/>'
+		node_pcdata,		// Plain character data, i.e. 'text'
+		node_cdata,			// Character data, i.e. '<![CDATA[text]]>'
+		node_comment,		// Comment tag, i.e. '<!-- text -->'
+		node_pi,			// Processing instruction, i.e. '<?name?>'
+		node_declaration,	// Document declaration, i.e. '<?xml version="1.0"?>'
+		node_doctype		// Document type declaration, i.e. '<!DOCTYPE doc>'
+	};
+
+	// Parsing options
+
+	// Minimal parsing mode (equivalent to turning all other flags off).
+	// Only elements and PCDATA sections are added to the DOM tree, no text conversions are performed.
+	const unsigned int parse_minimal = 0x0000;
+
+	// This flag determines if processing instructions (node_pi) are added to the DOM tree. This flag is off by default.
+	const unsigned int parse_pi = 0x0001;
+
+	// This flag determines if comments (node_comment) are added to the DOM tree. This flag is off by default.
+	const unsigned int parse_comments = 0x0002;
+
+	// This flag determines if CDATA sections (node_cdata) are added to the DOM tree. This flag is on by default.
+	const unsigned int parse_cdata = 0x0004;
+
+	// This flag determines if plain character data (node_pcdata) that consist only of whitespace are added to the DOM tree.
+	// This flag is off by default; turning it on usually results in slower parsing and more memory consumption.
+	const unsigned int parse_ws_pcdata = 0x0008;
+
+	// This flag determines if character and entity references are expanded during parsing. This flag is on by default.
+	const unsigned int parse_escapes = 0x0010;
+
+	// This flag determines if EOL characters are normalized (converted to #xA) during parsing. This flag is on by default.
+	const unsigned int parse_eol = 0x0020;
+
+	// This flag determines if attribute values are normalized using CDATA normalization rules during parsing. This flag is on by default.
+	const unsigned int parse_wconv_attribute = 0x0040;
+
+	// This flag determines if attribute values are normalized using NMTOKENS normalization rules during parsing. This flag is off by default.
+	const unsigned int parse_wnorm_attribute = 0x0080;
+
+	// This flag determines if document declaration (node_declaration) is added to the DOM tree. This flag is off by default.
+	const unsigned int parse_declaration = 0x0100;
+
+	// This flag determines if document type declaration (node_doctype) is added to the DOM tree. This flag is off by default.
+	const unsigned int parse_doctype = 0x0200;
+
+	// This flag determines if plain character data (node_pcdata) that is the only child of the parent node and that consists only
+	// of whitespace is added to the DOM tree.
+	// This flag is off by default; turning it on may result in slower parsing and more memory consumption.
+	const unsigned int parse_ws_pcdata_single = 0x0400;
+
+	// This flag determines if leading and trailing whitespace is to be removed from plain character data. This flag is off by default.
+	const unsigned int parse_trim_pcdata = 0x0800;
+
+	// This flag determines if plain character data that does not have a parent node is added to the DOM tree, and if an empty document
+	// is a valid document. This flag is off by default.
+	const unsigned int parse_fragment = 0x1000;
+
+	// This flag determines if plain character data is be stored in the parent element's value. This significantly changes the structure of
+	// the document; this flag is only recommended for parsing documents with many PCDATA nodes in memory-constrained environments.
+	// This flag is off by default.
+	const unsigned int parse_embed_pcdata = 0x2000;
+
+	// The default parsing mode.
+	// Elements, PCDATA and CDATA sections are added to the DOM tree, character/reference entities are expanded,
+	// End-of-Line characters are normalized, attribute values are normalized using CDATA normalization rules.
+	const unsigned int parse_default = parse_cdata | parse_escapes | parse_wconv_attribute | parse_eol;
+
+	// The full parsing mode.
+	// Nodes of all types are added to the DOM tree, character/reference entities are expanded,
+	// End-of-Line characters are normalized, attribute values are normalized using CDATA normalization rules.
+	const unsigned int parse_full = parse_default | parse_pi | parse_comments | parse_declaration | parse_doctype;
+
+	// These flags determine the encoding of input data for XML document
+	enum xml_encoding
+	{
+		encoding_auto,		// Auto-detect input encoding using BOM or < / <? detection; use UTF8 if BOM is not found
+		encoding_utf8,		// UTF8 encoding
+		encoding_utf16_le,	// Little-endian UTF16
+		encoding_utf16_be,	// Big-endian UTF16
+		encoding_utf16,		// UTF16 with native endianness
+		encoding_utf32_le,	// Little-endian UTF32
+		encoding_utf32_be,	// Big-endian UTF32
+		encoding_utf32,		// UTF32 with native endianness
+		encoding_wchar,		// The same encoding wchar_t has (either UTF16 or UTF32)
+		encoding_latin1
+	};
+
+	// Formatting flags
+
+	// Indent the nodes that are written to output stream with as many indentation strings as deep the node is in DOM tree. This flag is on by default.
+	const unsigned int format_indent = 0x01;
+
+	// Write encoding-specific BOM to the output stream. This flag is off by default.
+	const unsigned int format_write_bom = 0x02;
+
+	// Use raw output mode (no indentation and no line breaks are written). This flag is off by default.
+	const unsigned int format_raw = 0x04;
+
+	// Omit default XML declaration even if there is no declaration in the document. This flag is off by default.
+	const unsigned int format_no_declaration = 0x08;
+
+	// Don't escape attribute values and PCDATA contents. This flag is off by default.
+	const unsigned int format_no_escapes = 0x10;
+
+	// Open file using text mode in xml_document::save_file. This enables special character (i.e. new-line) conversions on some systems. This flag is off by default.
+	const unsigned int format_save_file_text = 0x20;
+
+	// Write every attribute on a new line with appropriate indentation. This flag is off by default.
+	const unsigned int format_indent_attributes = 0x40;
+
+	// Don't output empty element tags, instead writing an explicit start and end tag even if there are no children. This flag is off by default.
+	const unsigned int format_no_empty_element_tags = 0x80;
+
+	// The default set of formatting flags.
+	// Nodes are indented depending on their depth in DOM tree, a default declaration is output if document has none.
+	const unsigned int format_default = format_indent;
+
+	// Forward declarations
+	struct xml_attribute_struct;
+	struct xml_node_struct;
+
+	class xml_node_iterator;
+	class xml_attribute_iterator;
+	class xml_named_node_iterator;
+
+	class xml_tree_walker;
+
+	struct xml_parse_result;
+
+	class xml_node;
+
+	class xml_text;
+
+	#ifndef PUGIXML_NO_XPATH
+	class xpath_node;
+	class xpath_node_set;
+	class xpath_query;
+	class xpath_variable_set;
+	#endif
+
+	// Range-based for loop support
+	template <typename It> class xml_object_range
+	{
+	public:
+		typedef It const_iterator;
+		typedef It iterator;
+
+		xml_object_range(It b, It e): _begin(b), _end(e)
+		{
+		}
+
+		It begin() const { return _begin; }
+		It end() const { return _end; }
+
+	private:
+		It _begin, _end;
+	};
+
+	// Writer interface for node printing (see xml_node::print)
+	class PUGIXML_CLASS xml_writer
+	{
+	public:
+		virtual ~xml_writer() {}
+
+		// Write memory chunk into stream/file/whatever
+		virtual void write(const void* data, size_t size) = 0;
+	};
+
+	// xml_writer implementation for FILE*
+	class PUGIXML_CLASS xml_writer_file: public xml_writer
+	{
+	public:
+		// Construct writer from a FILE* object; void* is used to avoid header dependencies on stdio
+		xml_writer_file(void* file);
+
+		virtual void write(const void* data, size_t size) PUGIXML_OVERRIDE;
+
+	private:
+		void* file;
+	};
+
+	#ifndef PUGIXML_NO_STL
+	// xml_writer implementation for streams
+	class PUGIXML_CLASS xml_writer_stream: public xml_writer
+	{
+	public:
+		// Construct writer from an output stream object
+		xml_writer_stream(std::basic_ostream<char, std::char_traits<char> >& stream);
+		xml_writer_stream(std::basic_ostream<wchar_t, std::char_traits<wchar_t> >& stream);
+
+		virtual void write(const void* data, size_t size) PUGIXML_OVERRIDE;
+
+	private:
+		std::basic_ostream<char, std::char_traits<char> >* narrow_stream;
+		std::basic_ostream<wchar_t, std::char_traits<wchar_t> >* wide_stream;
+	};
+	#endif
+
+	// A light-weight handle for manipulating attributes in DOM tree
+	class PUGIXML_CLASS xml_attribute
+	{
+		friend class xml_attribute_iterator;
+		friend class xml_node;
+
+	private:
+		xml_attribute_struct* _attr;
+
+		typedef void (*unspecified_bool_type)(xml_attribute***);
+
+	public:
+		// Default constructor. Constructs an empty attribute.
+		xml_attribute();
+
+		// Constructs attribute from internal pointer
+		explicit xml_attribute(xml_attribute_struct* attr);
+
+		// Safe bool conversion operator
+		operator unspecified_bool_type() const;
+
+		// Borland C++ workaround
+		bool operator!() const;
+
+		// Comparison operators (compares wrapped attribute pointers)
+		bool operator==(const xml_attribute& r) const;
+		bool operator!=(const xml_attribute& r) const;
+		bool operator<(const xml_attribute& r) const;
+		bool operator>(const xml_attribute& r) const;
+		bool operator<=(const xml_attribute& r) const;
+		bool operator>=(const xml_attribute& r) const;
+
+		// Check if attribute is empty
+		bool empty() const;
+
+		// Get attribute name/value, or "" if attribute is empty
+		const char_t* name() const;
+		const char_t* value() const;
+
+		// Get attribute value, or the default value if attribute is empty
+		const char_t* as_string(const char_t* def = PUGIXML_TEXT("")) const;
+
+		// Get attribute value as a number, or the default value if conversion did not succeed or attribute is empty
+		int as_int(int def = 0) const;
+		unsigned int as_uint(unsigned int def = 0) const;
+		double as_double(double def = 0) const;
+		float as_float(float def = 0) const;
+
+	#ifdef PUGIXML_HAS_LONG_LONG
+		long long as_llong(long long def = 0) const;
+		unsigned long long as_ullong(unsigned long long def = 0) const;
+	#endif
+
+		// Get attribute value as bool (returns true if first character is in '1tTyY' set), or the default value if attribute is empty
+		bool as_bool(bool def = false) const;
+
+		// Set attribute name/value (returns false if attribute is empty or there is not enough memory)
+		bool set_name(const char_t* rhs);
+		bool set_value(const char_t* rhs);
+
+		// Set attribute value with type conversion (numbers are converted to strings, boolean is converted to "true"/"false")
+		bool set_value(int rhs);
+		bool set_value(unsigned int rhs);
+		bool set_value(long rhs);
+		bool set_value(unsigned long rhs);
+		bool set_value(double rhs);
+		bool set_value(float rhs);
+		bool set_value(bool rhs);
+
+	#ifdef PUGIXML_HAS_LONG_LONG
+		bool set_value(long long rhs);
+		bool set_value(unsigned long long rhs);
+	#endif
+
+		// Set attribute value (equivalent to set_value without error checking)
+		xml_attribute& operator=(const char_t* rhs);
+		xml_attribute& operator=(int rhs);
+		xml_attribute& operator=(unsigned int rhs);
+		xml_attribute& operator=(long rhs);
+		xml_attribute& operator=(unsigned long rhs);
+		xml_attribute& operator=(double rhs);
+		xml_attribute& operator=(float rhs);
+		xml_attribute& operator=(bool rhs);
+
+	#ifdef PUGIXML_HAS_LONG_LONG
+		xml_attribute& operator=(long long rhs);
+		xml_attribute& operator=(unsigned long long rhs);
+	#endif
+
+		// Get next/previous attribute in the attribute list of the parent node
+		xml_attribute next_attribute() const;
+		xml_attribute previous_attribute() const;
+
+		// Get hash value (unique for handles to the same object)
+		size_t hash_value() const;
+
+		// Get internal pointer
+		xml_attribute_struct* internal_object() const;
+	};
+
+#ifdef __BORLANDC__
+	// Borland C++ workaround
+	bool PUGIXML_FUNCTION operator&&(const xml_attribute& lhs, bool rhs);
+	bool PUGIXML_FUNCTION operator||(const xml_attribute& lhs, bool rhs);
+#endif
+
+	// A light-weight handle for manipulating nodes in DOM tree
+	class PUGIXML_CLASS xml_node
+	{
+		friend class xml_attribute_iterator;
+		friend class xml_node_iterator;
+		friend class xml_named_node_iterator;
+
+	protected:
+		xml_node_struct* _root;
+
+		typedef void (*unspecified_bool_type)(xml_node***);
+
+	public:
+		// Default constructor. Constructs an empty node.
+		xml_node();
+
+		// Constructs node from internal pointer
+		explicit xml_node(xml_node_struct* p);
+
+		// Safe bool conversion operator
+		operator unspecified_bool_type() const;
+
+		// Borland C++ workaround
+		bool operator!() const;
+
+		// Comparison operators (compares wrapped node pointers)
+		bool operator==(const xml_node& r) const;
+		bool operator!=(const xml_node& r) const;
+		bool operator<(const xml_node& r) const;
+		bool operator>(const xml_node& r) const;
+		bool operator<=(const xml_node& r) const;
+		bool operator>=(const xml_node& r) const;
+
+		// Check if node is empty.
+		bool empty() const;
+
+		// Get node type
+		xml_node_type type() const;
+
+		// Get node name, or "" if node is empty or it has no name
+		const char_t* name() const;
+
+		// Get node value, or "" if node is empty or it has no value
+		// Note: For <node>text</node> node.value() does not return "text"! Use child_value() or text() methods to access text inside nodes.
+		const char_t* value() const;
+
+		// Get attribute list
+		xml_attribute first_attribute() const;
+		xml_attribute last_attribute() const;
+
+		// Get children list
+		xml_node first_child() const;
+		xml_node last_child() const;
+
+		// Get next/previous sibling in the children list of the parent node
+		xml_node next_sibling() const;
+		xml_node previous_sibling() const;
+
+		// Get parent node
+		xml_node parent() const;
+
+		// Get root of DOM tree this node belongs to
+		xml_node root() const;
+
+		// Get text object for the current node
+		xml_text text() const;
+
+		// Get child, attribute or next/previous sibling with the specified name
+		xml_node child(const char_t* name) const;
+		xml_attribute attribute(const char_t* name) const;
+		xml_node next_sibling(const char_t* name) const;
+		xml_node previous_sibling(const char_t* name) const;
+
+		// Get attribute, starting the search from a hint (and updating hint so that searching for a sequence of attributes is fast)
+		xml_attribute attribute(const char_t* name, xml_attribute& hint) const;
+
+		// Get child value of current node; that is, value of the first child node of type PCDATA/CDATA
+		const char_t* child_value() const;
+
+		// Get child value of child with specified name. Equivalent to child(name).child_value().
+		const char_t* child_value(const char_t* name) const;
+
+		// Set node name/value (returns false if node is empty, there is not enough memory, or node can not have name/value)
+		bool set_name(const char_t* rhs);
+		bool set_value(const char_t* rhs);
+
+		// Add attribute with specified name. Returns added attribute, or empty attribute on errors.
+		xml_attribute append_attribute(const char_t* name);
+		xml_attribute prepend_attribute(const char_t* name);
+		xml_attribute insert_attribute_after(const char_t* name, const xml_attribute& attr);
+		xml_attribute insert_attribute_before(const char_t* name, const xml_attribute& attr);
+
+		// Add a copy of the specified attribute. Returns added attribute, or empty attribute on errors.
+		xml_attribute append_copy(const xml_attribute& proto);
+		xml_attribute prepend_copy(const xml_attribute& proto);
+		xml_attribute insert_copy_after(const xml_attribute& proto, const xml_attribute& attr);
+		xml_attribute insert_copy_before(const xml_attribute& proto, const xml_attribute& attr);
+
+		// Add child node with specified type. Returns added node, or empty node on errors.
+		xml_node append_child(xml_node_type type = node_element);
+		xml_node prepend_child(xml_node_type type = node_element);
+		xml_node insert_child_after(xml_node_type type, const xml_node& node);
+		xml_node insert_child_before(xml_node_type type, const xml_node& node);
+
+		// Add child element with specified name. Returns added node, or empty node on errors.
+		xml_node append_child(const char_t* name);
+		xml_node prepend_child(const char_t* name);
+		xml_node insert_child_after(const char_t* name, const xml_node& node);
+		xml_node insert_child_before(const char_t* name, const xml_node& node);
+
+		// Add a copy of the specified node as a child. Returns added node, or empty node on errors.
+		xml_node append_copy(const xml_node& proto);
+		xml_node prepend_copy(const xml_node& proto);
+		xml_node insert_copy_after(const xml_node& proto, const xml_node& node);
+		xml_node insert_copy_before(const xml_node& proto, const xml_node& node);
+
+		// Move the specified node to become a child of this node. Returns moved node, or empty node on errors.
+		xml_node append_move(const xml_node& moved);
+		xml_node prepend_move(const xml_node& moved);
+		xml_node insert_move_after(const xml_node& moved, const xml_node& node);
+		xml_node insert_move_before(const xml_node& moved, const xml_node& node);
+
+		// Remove specified attribute
+		bool remove_attribute(const xml_attribute& a);
+		bool remove_attribute(const char_t* name);
+
+		// Remove specified child
+		bool remove_child(const xml_node& n);
+		bool remove_child(const char_t* name);
+
+		// Parses buffer as an XML document fragment and appends all nodes as children of the current node.
+		// Copies/converts the buffer, so it may be deleted or changed after the function returns.
+		// Note: append_buffer allocates memory that has the lifetime of the owning document; removing the appended nodes does not immediately reclaim that memory.
+		xml_parse_result append_buffer(const void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto);
+
+		// Find attribute using predicate. Returns first attribute for which predicate returned true.
+		template <typename Predicate> xml_attribute find_attribute(Predicate pred) const
+		{
+			if (!_root) return xml_attribute();
+
+			for (xml_attribute attrib = first_attribute(); attrib; attrib = attrib.next_attribute())
+				if (pred(attrib))
+					return attrib;
+
+			return xml_attribute();
+		}
+
+		// Find child node using predicate. Returns first child for which predicate returned true.
+		template <typename Predicate> xml_node find_child(Predicate pred) const
+		{
+			if (!_root) return xml_node();
+
+			for (xml_node node = first_child(); node; node = node.next_sibling())
+				if (pred(node))
+					return node;
+
+			return xml_node();
+		}
+
+		// Find node from subtree using predicate. Returns first node from subtree (depth-first), for which predicate returned true.
+		template <typename Predicate> xml_node find_node(Predicate pred) const
+		{
+			if (!_root) return xml_node();
+
+			xml_node cur = first_child();
+
+			while (cur._root && cur._root != _root)
+			{
+				if (pred(cur)) return cur;
+
+				if (cur.first_child()) cur = cur.first_child();
+				else if (cur.next_sibling()) cur = cur.next_sibling();
+				else
+				{
+					while (!cur.next_sibling() && cur._root != _root) cur = cur.parent();
+
+					if (cur._root != _root) cur = cur.next_sibling();
+				}
+			}
+
+			return xml_node();
+		}
+
+		// Find child node by attribute name/value
+		xml_node find_child_by_attribute(const char_t* name, const char_t* attr_name, const char_t* attr_value) const;
+		xml_node find_child_by_attribute(const char_t* attr_name, const char_t* attr_value) const;
+
+	#ifndef PUGIXML_NO_STL
+		// Get the absolute node path from root as a text string.
+		string_t path(char_t delimiter = '/') const;
+	#endif
+
+		// Search for a node by path consisting of node names and . or .. elements.
+		xml_node first_element_by_path(const char_t* path, char_t delimiter = '/') const;
+
+		// Recursively traverse subtree with xml_tree_walker
+		bool traverse(xml_tree_walker& walker);
+
+	#ifndef PUGIXML_NO_XPATH
+		// Select single node by evaluating XPath query. Returns first node from the resulting node set.
+		xpath_node select_node(const char_t* query, xpath_variable_set* variables = 0) const;
+		xpath_node select_node(const xpath_query& query) const;
+
+		// Select node set by evaluating XPath query
+		xpath_node_set select_nodes(const char_t* query, xpath_variable_set* variables = 0) const;
+		xpath_node_set select_nodes(const xpath_query& query) const;
+
+		// (deprecated: use select_node instead) Select single node by evaluating XPath query.
+		PUGIXML_DEPRECATED xpath_node select_single_node(const char_t* query, xpath_variable_set* variables = 0) const;
+		PUGIXML_DEPRECATED xpath_node select_single_node(const xpath_query& query) const;
+
+	#endif
+
+		// Print subtree using a writer object
+		void print(xml_writer& writer, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto, unsigned int depth = 0) const;
+
+	#ifndef PUGIXML_NO_STL
+		// Print subtree to stream
+		void print(std::basic_ostream<char, std::char_traits<char> >& os, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto, unsigned int depth = 0) const;
+		void print(std::basic_ostream<wchar_t, std::char_traits<wchar_t> >& os, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, unsigned int depth = 0) const;
+	#endif
+
+		// Child nodes iterators
+		typedef xml_node_iterator iterator;
+
+		iterator begin() const;
+		iterator end() const;
+
+		// Attribute iterators
+		typedef xml_attribute_iterator attribute_iterator;
+
+		attribute_iterator attributes_begin() const;
+		attribute_iterator attributes_end() const;
+
+		// Range-based for support
+		xml_object_range<xml_node_iterator> children() const;
+		xml_object_range<xml_named_node_iterator> children(const char_t* name) const;
+		xml_object_range<xml_attribute_iterator> attributes() const;
+
+		// Get node offset in parsed file/string (in char_t units) for debugging purposes
+		ptrdiff_t offset_debug() const;
+
+		// Get hash value (unique for handles to the same object)
+		size_t hash_value() const;
+
+		// Get internal pointer
+		xml_node_struct* internal_object() const;
+	};
+
+#ifdef __BORLANDC__
+	// Borland C++ workaround
+	bool PUGIXML_FUNCTION operator&&(const xml_node& lhs, bool rhs);
+	bool PUGIXML_FUNCTION operator||(const xml_node& lhs, bool rhs);
+#endif
+
+	// A helper for working with text inside PCDATA nodes
+	class PUGIXML_CLASS xml_text
+	{
+		friend class xml_node;
+
+		xml_node_struct* _root;
+
+		typedef void (*unspecified_bool_type)(xml_text***);
+
+		explicit xml_text(xml_node_struct* root);
+
+		xml_node_struct* _data_new();
+		xml_node_struct* _data() const;
+
+	public:
+		// Default constructor. Constructs an empty object.
+		xml_text();
+
+		// Safe bool conversion operator
+		operator unspecified_bool_type() const;
+
+		// Borland C++ workaround
+		bool operator!() const;
+
+		// Check if text object is empty
+		bool empty() const;
+
+		// Get text, or "" if object is empty
+		const char_t* get() const;
+
+		// Get text, or the default value if object is empty
+		const char_t* as_string(const char_t* def = PUGIXML_TEXT("")) const;
+
+		// Get text as a number, or the default value if conversion did not succeed or object is empty
+		int as_int(int def = 0) const;
+		unsigned int as_uint(unsigned int def = 0) const;
+		double as_double(double def = 0) const;
+		float as_float(float def = 0) const;
+
+	#ifdef PUGIXML_HAS_LONG_LONG
+		long long as_llong(long long def = 0) const;
+		unsigned long long as_ullong(unsigned long long def = 0) const;
+	#endif
+
+		// Get text as bool (returns true if first character is in '1tTyY' set), or the default value if object is empty
+		bool as_bool(bool def = false) const;
+
+		// Set text (returns false if object is empty or there is not enough memory)
+		bool set(const char_t* rhs);
+
+		// Set text with type conversion (numbers are converted to strings, boolean is converted to "true"/"false")
+		bool set(int rhs);
+		bool set(unsigned int rhs);
+		bool set(long rhs);
+		bool set(unsigned long rhs);
+		bool set(double rhs);
+		bool set(float rhs);
+		bool set(bool rhs);
+
+	#ifdef PUGIXML_HAS_LONG_LONG
+		bool set(long long rhs);
+		bool set(unsigned long long rhs);
+	#endif
+
+		// Set text (equivalent to set without error checking)
+		xml_text& operator=(const char_t* rhs);
+		xml_text& operator=(int rhs);
+		xml_text& operator=(unsigned int rhs);
+		xml_text& operator=(long rhs);
+		xml_text& operator=(unsigned long rhs);
+		xml_text& operator=(double rhs);
+		xml_text& operator=(float rhs);
+		xml_text& operator=(bool rhs);
+
+	#ifdef PUGIXML_HAS_LONG_LONG
+		xml_text& operator=(long long rhs);
+		xml_text& operator=(unsigned long long rhs);
+	#endif
+
+		// Get the data node (node_pcdata or node_cdata) for this object
+		xml_node data() const;
+	};
+
+#ifdef __BORLANDC__
+	// Borland C++ workaround
+	bool PUGIXML_FUNCTION operator&&(const xml_text& lhs, bool rhs);
+	bool PUGIXML_FUNCTION operator||(const xml_text& lhs, bool rhs);
+#endif
+
+	// Child node iterator (a bidirectional iterator over a collection of xml_node)
+	class PUGIXML_CLASS xml_node_iterator
+	{
+		friend class xml_node;
+
+	private:
+		mutable xml_node _wrap;
+		xml_node _parent;
+
+		xml_node_iterator(xml_node_struct* ref, xml_node_struct* parent);
+
+	public:
+		// Iterator traits
+		typedef ptrdiff_t difference_type;
+		typedef xml_node value_type;
+		typedef xml_node* pointer;
+		typedef xml_node& reference;
+
+	#ifndef PUGIXML_NO_STL
+		typedef std::bidirectional_iterator_tag iterator_category;
+	#endif
+
+		// Default constructor
+		xml_node_iterator();
+
+		// Construct an iterator which points to the specified node
+		xml_node_iterator(const xml_node& node);
+
+		// Iterator operators
+		bool operator==(const xml_node_iterator& rhs) const;
+		bool operator!=(const xml_node_iterator& rhs) const;
+
+		xml_node& operator*() const;
+		xml_node* operator->() const;
+
+		const xml_node_iterator& operator++();
+		xml_node_iterator operator++(int);
+
+		const xml_node_iterator& operator--();
+		xml_node_iterator operator--(int);
+	};
+
+	// Attribute iterator (a bidirectional iterator over a collection of xml_attribute)
+	class PUGIXML_CLASS xml_attribute_iterator
+	{
+		friend class xml_node;
+
+	private:
+		mutable xml_attribute _wrap;
+		xml_node _parent;
+
+		xml_attribute_iterator(xml_attribute_struct* ref, xml_node_struct* parent);
+
+	public:
+		// Iterator traits
+		typedef ptrdiff_t difference_type;
+		typedef xml_attribute value_type;
+		typedef xml_attribute* pointer;
+		typedef xml_attribute& reference;
+
+	#ifndef PUGIXML_NO_STL
+		typedef std::bidirectional_iterator_tag iterator_category;
+	#endif
+
+		// Default constructor
+		xml_attribute_iterator();
+
+		// Construct an iterator which points to the specified attribute
+		xml_attribute_iterator(const xml_attribute& attr, const xml_node& parent);
+
+		// Iterator operators
+		bool operator==(const xml_attribute_iterator& rhs) const;
+		bool operator!=(const xml_attribute_iterator& rhs) const;
+
+		xml_attribute& operator*() const;
+		xml_attribute* operator->() const;
+
+		const xml_attribute_iterator& operator++();
+		xml_attribute_iterator operator++(int);
+
+		const xml_attribute_iterator& operator--();
+		xml_attribute_iterator operator--(int);
+	};
+
+	// Named node range helper
+	class PUGIXML_CLASS xml_named_node_iterator
+	{
+		friend class xml_node;
+
+	public:
+		// Iterator traits
+		typedef ptrdiff_t difference_type;
+		typedef xml_node value_type;
+		typedef xml_node* pointer;
+		typedef xml_node& reference;
+
+	#ifndef PUGIXML_NO_STL
+		typedef std::bidirectional_iterator_tag iterator_category;
+	#endif
+
+		// Default constructor
+		xml_named_node_iterator();
+
+		// Construct an iterator which points to the specified node
+		xml_named_node_iterator(const xml_node& node, const char_t* name);
+
+		// Iterator operators
+		bool operator==(const xml_named_node_iterator& rhs) const;
+		bool operator!=(const xml_named_node_iterator& rhs) const;
+
+		xml_node& operator*() const;
+		xml_node* operator->() const;
+
+		const xml_named_node_iterator& operator++();
+		xml_named_node_iterator operator++(int);
+
+		const xml_named_node_iterator& operator--();
+		xml_named_node_iterator operator--(int);
+
+	private:
+		mutable xml_node _wrap;
+		xml_node _parent;
+		const char_t* _name;
+
+		xml_named_node_iterator(xml_node_struct* ref, xml_node_struct* parent, const char_t* name);
+	};
+
+	// Abstract tree walker class (see xml_node::traverse)
+	class PUGIXML_CLASS xml_tree_walker
+	{
+		friend class xml_node;
+
+	private:
+		int _depth;
+
+	protected:
+		// Get current traversal depth
+		int depth() const;
+
+	public:
+		xml_tree_walker();
+		virtual ~xml_tree_walker();
+
+		// Callback that is called when traversal begins
+		virtual bool begin(xml_node& node);
+
+		// Callback that is called for each node traversed
+		virtual bool for_each(xml_node& node) = 0;
+
+		// Callback that is called when traversal ends
+		virtual bool end(xml_node& node);
+	};
+
+	// Parsing status, returned as part of xml_parse_result object
+	enum xml_parse_status
+	{
+		status_ok = 0,				// No error
+
+		status_file_not_found,		// File was not found during load_file()
+		status_io_error,			// Error reading from file/stream
+		status_out_of_memory,		// Could not allocate memory
+		status_internal_error,		// Internal error occurred
+
+		status_unrecognized_tag,	// Parser could not determine tag type
+
+		status_bad_pi,				// Parsing error occurred while parsing document declaration/processing instruction
+		status_bad_comment,			// Parsing error occurred while parsing comment
+		status_bad_cdata,			// Parsing error occurred while parsing CDATA section
+		status_bad_doctype,			// Parsing error occurred while parsing document type declaration
+		status_bad_pcdata,			// Parsing error occurred while parsing PCDATA section
+		status_bad_start_element,	// Parsing error occurred while parsing start element tag
+		status_bad_attribute,		// Parsing error occurred while parsing element attribute
+		status_bad_end_element,		// Parsing error occurred while parsing end element tag
+		status_end_element_mismatch,// There was a mismatch of start-end tags (closing tag had incorrect name, some tag was not closed or there was an excessive closing tag)
+
+		status_append_invalid_root,	// Unable to append nodes since root type is not node_element or node_document (exclusive to xml_node::append_buffer)
+
+		status_no_document_element	// Parsing resulted in a document without element nodes
+	};
+
+	// Parsing result
+	struct PUGIXML_CLASS xml_parse_result
+	{
+		// Parsing status (see xml_parse_status)
+		xml_parse_status status;
+
+		// Last parsed offset (in char_t units from start of input data)
+		ptrdiff_t offset;
+
+		// Source document encoding
+		xml_encoding encoding;
+
+		// Default constructor, initializes object to failed state
+		xml_parse_result();
+
+		// Cast to bool operator
+		operator bool() const;
+
+		// Get error description
+		const char* description() const;
+	};
+
+	// Document class (DOM tree root)
+	class PUGIXML_CLASS xml_document: public xml_node
+	{
+	private:
+		char_t* _buffer;
+
+		char _memory[192];
+
+		// Non-copyable semantics
+		xml_document(const xml_document&);
+		xml_document& operator=(const xml_document&);
+
+		void _create();
+		void _destroy();
+		void _move(xml_document& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT;
+
+	public:
+		// Default constructor, makes empty document
+		xml_document();
+
+		// Destructor, invalidates all node/attribute handles to this document
+		~xml_document();
+
+	#ifdef PUGIXML_HAS_MOVE
+		// Move semantics support
+		xml_document(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT;
+		xml_document& operator=(xml_document&& rhs) PUGIXML_NOEXCEPT_IF_NOT_COMPACT;
+	#endif
+
+		// Removes all nodes, leaving the empty document
+		void reset();
+
+		// Removes all nodes, then copies the entire contents of the specified document
+		void reset(const xml_document& proto);
+
+	#ifndef PUGIXML_NO_STL
+		// Load document from stream.
+		xml_parse_result load(std::basic_istream<char, std::char_traits<char> >& stream, unsigned int options = parse_default, xml_encoding encoding = encoding_auto);
+		xml_parse_result load(std::basic_istream<wchar_t, std::char_traits<wchar_t> >& stream, unsigned int options = parse_default);
+	#endif
+
+		// (deprecated: use load_string instead) Load document from zero-terminated string. No encoding conversions are applied.
+		PUGIXML_DEPRECATED xml_parse_result load(const char_t* contents, unsigned int options = parse_default);
+
+		// Load document from zero-terminated string. No encoding conversions are applied.
+		xml_parse_result load_string(const char_t* contents, unsigned int options = parse_default);
+
+		// Load document from file
+		xml_parse_result load_file(const char* path, unsigned int options = parse_default, xml_encoding encoding = encoding_auto);
+		xml_parse_result load_file(const wchar_t* path, unsigned int options = parse_default, xml_encoding encoding = encoding_auto);
+
+		// Load document from buffer. Copies/converts the buffer, so it may be deleted or changed after the function returns.
+		xml_parse_result load_buffer(const void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto);
+
+		// Load document from buffer, using the buffer for in-place parsing (the buffer is modified and used for storage of document data).
+		// You should ensure that buffer data will persist throughout the document's lifetime, and free the buffer memory manually once document is destroyed.
+		xml_parse_result load_buffer_inplace(void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto);
+
+		// Load document from buffer, using the buffer for in-place parsing (the buffer is modified and used for storage of document data).
+		// You should allocate the buffer with pugixml allocation function; document will free the buffer when it is no longer needed (you can't use it anymore).
+		xml_parse_result load_buffer_inplace_own(void* contents, size_t size, unsigned int options = parse_default, xml_encoding encoding = encoding_auto);
+
+		// Save XML document to writer (semantics is slightly different from xml_node::print, see documentation for details).
+		void save(xml_writer& writer, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const;
+
+	#ifndef PUGIXML_NO_STL
+		// Save XML document to stream (semantics is slightly different from xml_node::print, see documentation for details).
+		void save(std::basic_ostream<char, std::char_traits<char> >& stream, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const;
+		void save(std::basic_ostream<wchar_t, std::char_traits<wchar_t> >& stream, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default) const;
+	#endif
+
+		// Save XML to file
+		bool save_file(const char* path, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const;
+		bool save_file(const wchar_t* path, const char_t* indent = PUGIXML_TEXT("\t"), unsigned int flags = format_default, xml_encoding encoding = encoding_auto) const;
+
+		// Get document element
+		xml_node document_element() const;
+	};
+
+#ifndef PUGIXML_NO_XPATH
+	// XPath query return type
+	enum xpath_value_type
+	{
+		xpath_type_none,	  // Unknown type (query failed to compile)
+		xpath_type_node_set,  // Node set (xpath_node_set)
+		xpath_type_number,	  // Number
+		xpath_type_string,	  // String
+		xpath_type_boolean	  // Boolean
+	};
+
+	// XPath parsing result
+	struct PUGIXML_CLASS xpath_parse_result
+	{
+		// Error message (0 if no error)
+		const char* error;
+
+		// Last parsed offset (in char_t units from string start)
+		ptrdiff_t offset;
+
+		// Default constructor, initializes object to failed state
+		xpath_parse_result();
+
+		// Cast to bool operator
+		operator bool() const;
+
+		// Get error description
+		const char* description() const;
+	};
+
+	// A single XPath variable
+	class PUGIXML_CLASS xpath_variable
+	{
+		friend class xpath_variable_set;
+
+	protected:
+		xpath_value_type _type;
+		xpath_variable* _next;
+
+		xpath_variable(xpath_value_type type);
+
+		// Non-copyable semantics
+		xpath_variable(const xpath_variable&);
+		xpath_variable& operator=(const xpath_variable&);
+
+	public:
+		// Get variable name
+		const char_t* name() const;
+
+		// Get variable type
+		xpath_value_type type() const;
+
+		// Get variable value; no type conversion is performed, default value (false, NaN, empty string, empty node set) is returned on type mismatch error
+		bool get_boolean() const;
+		double get_number() const;
+		const char_t* get_string() const;
+		const xpath_node_set& get_node_set() const;
+
+		// Set variable value; no type conversion is performed, false is returned on type mismatch error
+		bool set(bool value);
+		bool set(double value);
+		bool set(const char_t* value);
+		bool set(const xpath_node_set& value);
+	};
+
+	// A set of XPath variables
+	class PUGIXML_CLASS xpath_variable_set
+	{
+	private:
+		xpath_variable* _data[64];
+
+		void _assign(const xpath_variable_set& rhs);
+		void _swap(xpath_variable_set& rhs);
+
+		xpath_variable* _find(const char_t* name) const;
+
+		static bool _clone(xpath_variable* var, xpath_variable** out_result);
+		static void _destroy(xpath_variable* var);
+
+	public:
+		// Default constructor/destructor
+		xpath_variable_set();
+		~xpath_variable_set();
+
+		// Copy constructor/assignment operator
+		xpath_variable_set(const xpath_variable_set& rhs);
+		xpath_variable_set& operator=(const xpath_variable_set& rhs);
+
+	#ifdef PUGIXML_HAS_MOVE
+		// Move semantics support
+		xpath_variable_set(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT;
+		xpath_variable_set& operator=(xpath_variable_set&& rhs) PUGIXML_NOEXCEPT;
+	#endif
+
+		// Add a new variable or get the existing one, if the types match
+		xpath_variable* add(const char_t* name, xpath_value_type type);
+
+		// Set value of an existing variable; no type conversion is performed, false is returned if there is no such variable or if types mismatch
+		bool set(const char_t* name, bool value);
+		bool set(const char_t* name, double value);
+		bool set(const char_t* name, const char_t* value);
+		bool set(const char_t* name, const xpath_node_set& value);
+
+		// Get existing variable by name
+		xpath_variable* get(const char_t* name);
+		const xpath_variable* get(const char_t* name) const;
+	};
+
+	// A compiled XPath query object
+	class PUGIXML_CLASS xpath_query
+	{
+	private:
+		void* _impl;
+		xpath_parse_result _result;
+
+		typedef void (*unspecified_bool_type)(xpath_query***);
+
+		// Non-copyable semantics
+		xpath_query(const xpath_query&);
+		xpath_query& operator=(const xpath_query&);
+
+	public:
+		// Construct a compiled object from XPath expression.
+		// If PUGIXML_NO_EXCEPTIONS is not defined, throws xpath_exception on compilation errors.
+		explicit xpath_query(const char_t* query, xpath_variable_set* variables = 0);
+
+		// Constructor
+		xpath_query();
+
+		// Destructor
+		~xpath_query();
+
+	#ifdef PUGIXML_HAS_MOVE
+		// Move semantics support
+		xpath_query(xpath_query&& rhs) PUGIXML_NOEXCEPT;
+		xpath_query& operator=(xpath_query&& rhs) PUGIXML_NOEXCEPT;
+	#endif
+
+		// Get query expression return type
+		xpath_value_type return_type() const;
+
+		// Evaluate expression as boolean value in the specified context; performs type conversion if necessary.
+		// If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors.
+		bool evaluate_boolean(const xpath_node& n) const;
+
+		// Evaluate expression as double value in the specified context; performs type conversion if necessary.
+		// If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors.
+		double evaluate_number(const xpath_node& n) const;
+
+	#ifndef PUGIXML_NO_STL
+		// Evaluate expression as string value in the specified context; performs type conversion if necessary.
+		// If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors.
+		string_t evaluate_string(const xpath_node& n) const;
+	#endif
+
+		// Evaluate expression as string value in the specified context; performs type conversion if necessary.
+		// At most capacity characters are written to the destination buffer, full result size is returned (includes terminating zero).
+		// If PUGIXML_NO_EXCEPTIONS is not defined, throws std::bad_alloc on out of memory errors.
+		// If PUGIXML_NO_EXCEPTIONS is defined, returns empty  set instead.
+		size_t evaluate_string(char_t* buffer, size_t capacity, const xpath_node& n) const;
+
+		// Evaluate expression as node set in the specified context.
+		// If PUGIXML_NO_EXCEPTIONS is not defined, throws xpath_exception on type mismatch and std::bad_alloc on out of memory errors.
+		// If PUGIXML_NO_EXCEPTIONS is defined, returns empty node set instead.
+		xpath_node_set evaluate_node_set(const xpath_node& n) const;
+
+		// Evaluate expression as node set in the specified context.
+		// Return first node in document order, or empty node if node set is empty.
+		// If PUGIXML_NO_EXCEPTIONS is not defined, throws xpath_exception on type mismatch and std::bad_alloc on out of memory errors.
+		// If PUGIXML_NO_EXCEPTIONS is defined, returns empty node instead.
+		xpath_node evaluate_node(const xpath_node& n) const;
+
+		// Get parsing result (used to get compilation errors in PUGIXML_NO_EXCEPTIONS mode)
+		const xpath_parse_result& result() const;
+
+		// Safe bool conversion operator
+		operator unspecified_bool_type() const;
+
+		// Borland C++ workaround
+		bool operator!() const;
+	};
+
+	#ifndef PUGIXML_NO_EXCEPTIONS
+
+#ifdef _MSC_VER
+#   pragma warning(push)
+#   pragma warning( disable: 4275 )
+#endif
+	// XPath exception class
+	class PUGIXML_CLASS xpath_exception: public std::exception
+	{
+	private:
+		xpath_parse_result _result;
+
+	public:
+		// Construct exception from parse result
+		explicit xpath_exception(const xpath_parse_result& result);
+
+		// Get error message
+		virtual const char* what() const throw() PUGIXML_OVERRIDE;
+
+		// Get parse result
+		const xpath_parse_result& result() const;
+	};
+	#endif
+#ifdef _MSC_VER
+#   pragma warning(pop)
+#endif
+	// XPath node class (either xml_node or xml_attribute)
+	class PUGIXML_CLASS xpath_node
+	{
+	private:
+		xml_node _node;
+		xml_attribute _attribute;
+
+		typedef void (*unspecified_bool_type)(xpath_node***);
+
+	public:
+		// Default constructor; constructs empty XPath node
+		xpath_node();
+
+		// Construct XPath node from XML node/attribute
+		xpath_node(const xml_node& node);
+		xpath_node(const xml_attribute& attribute, const xml_node& parent);
+
+		// Get node/attribute, if any
+		xml_node node() const;
+		xml_attribute attribute() const;
+
+		// Get parent of contained node/attribute
+		xml_node parent() const;
+
+		// Safe bool conversion operator
+		operator unspecified_bool_type() const;
+
+		// Borland C++ workaround
+		bool operator!() const;
+
+		// Comparison operators
+		bool operator==(const xpath_node& n) const;
+		bool operator!=(const xpath_node& n) const;
+	};
+
+#ifdef __BORLANDC__
+	// Borland C++ workaround
+	bool PUGIXML_FUNCTION operator&&(const xpath_node& lhs, bool rhs);
+	bool PUGIXML_FUNCTION operator||(const xpath_node& lhs, bool rhs);
+#endif
+
+	// A fixed-size collection of XPath nodes
+	class PUGIXML_CLASS xpath_node_set
+	{
+	public:
+		// Collection type
+		enum type_t
+		{
+			type_unsorted,			// Not ordered
+			type_sorted,			// Sorted by document order (ascending)
+			type_sorted_reverse		// Sorted by document order (descending)
+		};
+
+		// Constant iterator type
+		typedef const xpath_node* const_iterator;
+
+		// We define non-constant iterator to be the same as constant iterator so that various generic algorithms (i.e. boost foreach) work
+		typedef const xpath_node* iterator;
+
+		// Default constructor. Constructs empty set.
+		xpath_node_set();
+
+		// Constructs a set from iterator range; data is not checked for duplicates and is not sorted according to provided type, so be careful
+		xpath_node_set(const_iterator begin, const_iterator end, type_t type = type_unsorted);
+
+		// Destructor
+		~xpath_node_set();
+
+		// Copy constructor/assignment operator
+		xpath_node_set(const xpath_node_set& ns);
+		xpath_node_set& operator=(const xpath_node_set& ns);
+
+	#ifdef PUGIXML_HAS_MOVE
+		// Move semantics support
+		xpath_node_set(xpath_node_set&& rhs) PUGIXML_NOEXCEPT;
+		xpath_node_set& operator=(xpath_node_set&& rhs) PUGIXML_NOEXCEPT;
+	#endif
+
+		// Get collection type
+		type_t type() const;
+
+		// Get collection size
+		size_t size() const;
+
+		// Indexing operator
+		const xpath_node& operator[](size_t index) const;
+
+		// Collection iterators
+		const_iterator begin() const;
+		const_iterator end() const;
+
+		// Sort the collection in ascending/descending order by document order
+		void sort(bool reverse = false);
+
+		// Get first node in the collection by document order
+		xpath_node first() const;
+
+		// Check if collection is empty
+		bool empty() const;
+
+	private:
+		type_t _type;
+
+		xpath_node _storage;
+
+		xpath_node* _begin;
+		xpath_node* _end;
+
+		void _assign(const_iterator begin, const_iterator end, type_t type);
+		void _move(xpath_node_set& rhs) PUGIXML_NOEXCEPT;
+	};
+#endif
+
+#ifndef PUGIXML_NO_STL
+	// Convert wide string to UTF8
+	std::basic_string<char, std::char_traits<char>, std::allocator<char> > PUGIXML_FUNCTION as_utf8(const wchar_t* str);
+	std::basic_string<char, std::char_traits<char>, std::allocator<char> > PUGIXML_FUNCTION as_utf8(const std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >& str);
+
+	// Convert UTF8 to wide string
+	std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > PUGIXML_FUNCTION as_wide(const char* str);
+	std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> > PUGIXML_FUNCTION as_wide(const std::basic_string<char, std::char_traits<char>, std::allocator<char> >& str);
+#endif
+
+	// Memory allocation function interface; returns pointer to allocated memory or NULL on failure
+	typedef void* (*allocation_function)(size_t size);
+
+	// Memory deallocation function interface
+	typedef void (*deallocation_function)(void* ptr);
+
+	// Override default memory management functions. All subsequent allocations/deallocations will be performed via supplied functions.
+	void PUGIXML_FUNCTION set_memory_management_functions(allocation_function allocate, deallocation_function deallocate);
+
+	// Get current memory management functions
+	allocation_function PUGIXML_FUNCTION get_memory_allocation_function();
+	deallocation_function PUGIXML_FUNCTION get_memory_deallocation_function();
+}
+
+#if !defined(PUGIXML_NO_STL) && (defined(_MSC_VER) || defined(__ICC))
+namespace std
+{
+	// Workarounds for (non-standard) iterator category detection for older versions (MSVC7/IC8 and earlier)
+	std::bidirectional_iterator_tag PUGIXML_FUNCTION _Iter_cat(const pugi::xml_node_iterator&);
+	std::bidirectional_iterator_tag PUGIXML_FUNCTION _Iter_cat(const pugi::xml_attribute_iterator&);
+	std::bidirectional_iterator_tag PUGIXML_FUNCTION _Iter_cat(const pugi::xml_named_node_iterator&);
+}
+#endif
+
+#if !defined(PUGIXML_NO_STL) && defined(__SUNPRO_CC)
+namespace std
+{
+	// Workarounds for (non-standard) iterator category detection
+	std::bidirectional_iterator_tag PUGIXML_FUNCTION __iterator_category(const pugi::xml_node_iterator&);
+	std::bidirectional_iterator_tag PUGIXML_FUNCTION __iterator_category(const pugi::xml_attribute_iterator&);
+	std::bidirectional_iterator_tag PUGIXML_FUNCTION __iterator_category(const pugi::xml_named_node_iterator&);
+}
+#endif
+
+#endif
+
+// Make sure implementation is included in header-only mode
+// Use macro expansion in #include to work around QMake (QTBUG-11923)
+#if defined(PUGIXML_HEADER_ONLY) && !defined(PUGIXML_SOURCE)
+#	define PUGIXML_SOURCE "pugixml.cpp"
+#	include PUGIXML_SOURCE
+#endif
+
+/**
+ * Copyright (c) 2006-2018 Arseny Kapoulkine
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use,
+ * copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following
+ * conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ */

+ 83 - 65
include/assimp/ParsingUtils.h

@@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 */
 
-
 /** @file ParsingUtils.h
  *  @brief Defines helper functions for text parsing
  */
@@ -48,12 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define AI_PARSING_UTILS_H_INC
 
 #ifdef __GNUC__
-#   pragma GCC system_header
+#pragma GCC system_header
 #endif
 
 #include <assimp/StringComparison.h>
 #include <assimp/StringUtils.h>
 #include <assimp/defs.h>
+#include <vector>
 
 namespace Assimp {
 
@@ -70,58 +70,50 @@ static const unsigned int BufferSize = 4096;
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-char_t ToLower( char_t in ) {
-    return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in+0x20) : in;
+AI_FORCE_INLINE char_t ToLower(char_t in) {
+    return (in >= (char_t)'A' && in <= (char_t)'Z') ? (char_t)(in + 0x20) : in;
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-char_t ToUpper( char_t in) {
-    return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in-0x20) : in;
+AI_FORCE_INLINE char_t ToUpper(char_t in) {
+    return (in >= (char_t)'a' && in <= (char_t)'z') ? (char_t)(in - 0x20) : in;
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool IsUpper( char_t in) {
+AI_FORCE_INLINE bool IsUpper(char_t in) {
     return (in >= (char_t)'A' && in <= (char_t)'Z');
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool IsLower( char_t in) {
+AI_FORCE_INLINE bool IsLower(char_t in) {
     return (in >= (char_t)'a' && in <= (char_t)'z');
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool IsSpace( char_t in) {
+AI_FORCE_INLINE bool IsSpace(char_t in) {
     return (in == (char_t)' ' || in == (char_t)'\t');
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool IsLineEnd( char_t in) {
-    return (in==(char_t)'\r'||in==(char_t)'\n'||in==(char_t)'\0'||in==(char_t)'\f');
+AI_FORCE_INLINE bool IsLineEnd(char_t in) {
+    return (in == (char_t)'\r' || in == (char_t)'\n' || in == (char_t)'\0' || in == (char_t)'\f');
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool IsSpaceOrNewLine( char_t in) {
+AI_FORCE_INLINE bool IsSpaceOrNewLine(char_t in) {
     return IsSpace<char_t>(in) || IsLineEnd<char_t>(in);
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool SkipSpaces( const char_t* in, const char_t** out) {
-    while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
+AI_FORCE_INLINE bool SkipSpaces(const char_t *in, const char_t **out) {
+    while (*in == (char_t)' ' || *in == (char_t)'\t') {
         ++in;
     }
     *out = in;
@@ -130,21 +122,19 @@ bool SkipSpaces( const char_t* in, const char_t** out) {
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool SkipSpaces( const char_t** inout) {
-    return SkipSpaces<char_t>(*inout,inout);
+AI_FORCE_INLINE bool SkipSpaces(const char_t **inout) {
+    return SkipSpaces<char_t>(*inout, inout);
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool SkipLine( const char_t* in, const char_t** out) {
-    while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
+AI_FORCE_INLINE bool SkipLine(const char_t *in, const char_t **out) {
+    while (*in != (char_t)'\r' && *in != (char_t)'\n' && *in != (char_t)'\0') {
         ++in;
     }
 
     // files are opened in binary mode. Ergo there are both NL and CR
-    while( *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
+    while (*in == (char_t)'\r' || *in == (char_t)'\n') {
         ++in;
     }
     *out = in;
@@ -153,16 +143,14 @@ bool SkipLine( const char_t* in, const char_t** out) {
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool SkipLine( const char_t** inout) {
-    return SkipLine<char_t>(*inout,inout);
+AI_FORCE_INLINE bool SkipLine(const char_t **inout) {
+    return SkipLine<char_t>(*inout, inout);
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) {
-    while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
+AI_FORCE_INLINE bool SkipSpacesAndLineEnd(const char_t *in, const char_t **out) {
+    while (*in == (char_t)' ' || *in == (char_t)'\t' || *in == (char_t)'\r' || *in == (char_t)'\n') {
         ++in;
     }
     *out = in;
@@ -171,27 +159,25 @@ bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) {
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool SkipSpacesAndLineEnd( const char_t** inout) {
-    return SkipSpacesAndLineEnd<char_t>(*inout,inout);
+AI_FORCE_INLINE bool SkipSpacesAndLineEnd(const char_t **inout) {
+    return SkipSpacesAndLineEnd<char_t>(*inout, inout);
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
-    if( ( char_t )'\0' == *buffer ) {
+AI_FORCE_INLINE bool GetNextLine(const char_t *&buffer, char_t out[BufferSize]) {
+    if ((char_t)'\0' == *buffer) {
         return false;
     }
 
-    char* _out = out;
-    char* const end = _out + BufferSize;
-    while( !IsLineEnd( *buffer ) && _out < end ) {
+    char *_out = out;
+    char *const end = _out + BufferSize;
+    while (!IsLineEnd(*buffer) && _out < end) {
         *_out++ = *buffer++;
     }
     *_out = (char_t)'\0';
 
-    while( IsLineEnd( *buffer ) && '\0' != *buffer ) {
+    while (IsLineEnd(*buffer) && '\0' != *buffer) {
         ++buffer;
     }
 
@@ -200,18 +186,16 @@ bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE bool IsNumeric( char_t in) {
-    return ( in >= '0' && in <= '9' ) || '-' == in || '+' == in;
+AI_FORCE_INLINE bool IsNumeric(char_t in) {
+    return (in >= '0' && in <= '9') || '-' == in || '+' == in;
 }
 
 // ---------------------------------------------------------------------------------
 template <class char_t>
-AI_FORCE_INLINE
-bool TokenMatch(char_t*& in, const char* token, unsigned int len)
-{
-    if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
+AI_FORCE_INLINE bool TokenMatch(char_t *&in, const char *token, unsigned int len) {
+    if (!::strncmp(token, in, len) && IsSpaceOrNewLine(in[len])) {
         if (in[len] != '\0') {
-            in += len+1;
+            in += len + 1;
         } else {
             // If EOF after the token make sure we don't go past end of buffer
             in += len;
@@ -227,37 +211,71 @@ bool TokenMatch(char_t*& in, const char* token, unsigned int len)
  *  @param token Token to check for
  *  @param len Number of characters to check
  */
-AI_FORCE_INLINE
-bool TokenMatchI(const char*& in, const char* token, unsigned int len) {
-    if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
-        in += len+1;
+AI_FORCE_INLINE bool TokenMatchI(const char *&in, const char *token, unsigned int len) {
+    if (!ASSIMP_strincmp(token, in, len) && IsSpaceOrNewLine(in[len])) {
+        in += len + 1;
         return true;
     }
     return false;
 }
 
 // ---------------------------------------------------------------------------------
-AI_FORCE_INLINE
-void SkipToken(const char*& in) {
+AI_FORCE_INLINE void SkipToken(const char *&in) {
     SkipSpaces(&in);
-    while ( !IsSpaceOrNewLine( *in ) ) {
+    while (!IsSpaceOrNewLine(*in)) {
         ++in;
     }
 }
 
 // ---------------------------------------------------------------------------------
-AI_FORCE_INLINE
-std::string GetNextToken(const char*& in) {
+AI_FORCE_INLINE std::string GetNextToken(const char *&in) {
     SkipSpacesAndLineEnd(&in);
-    const char* cur = in;
-    while ( !IsSpaceOrNewLine( *in ) ) {
+    const char *cur = in;
+    while (!IsSpaceOrNewLine(*in)) {
         ++in;
     }
-    return std::string(cur,(size_t)(in-cur));
+    return std::string(cur, (size_t)(in - cur));
 }
 
 // ---------------------------------------------------------------------------------
+/** @brief  Will perform a simple tokenize.
+ *  @param  str         String to tokenize.
+ *  @param  tokens      Array with tokens, will be empty if no token was found.
+ *  @param  delimiters  Delimiter for tokenize.
+ *  @return Number of found token.
+ */
+template <class string_type>
+AI_FORCE_INLINE unsigned int tokenize(const string_type &str, std::vector<string_type> &tokens,
+        const string_type &delimiters) {
+    // Skip delimiters at beginning.
+    typename string_type::size_type lastPos = str.find_first_not_of(delimiters, 0);
+
+    // Find first "non-delimiter".
+    typename string_type::size_type pos = str.find_first_of(delimiters, lastPos);
+    while (string_type::npos != pos || string_type::npos != lastPos) {
+        // Found a token, add it to the vector.
+        string_type tmp = str.substr(lastPos, pos - lastPos);
+        if (!tmp.empty() && ' ' != tmp[0])
+            tokens.push_back(tmp);
+
+        // Skip delimiters.  Note the "not_of"
+        lastPos = str.find_first_not_of(delimiters, pos);
+
+        // Find next "non-delimiter"
+        pos = str.find_first_of(delimiters, lastPos);
+    }
+
+    return static_cast<unsigned int>(tokens.size());
+}
+
+inline std::string ai_stdStrToLower(const std::string &str) {
+    std::string out(str);
+    for (size_t i = 0; i < str.size(); ++i) {
+        out[i] = (char) tolower(out[i]);
+    }
+    return out;
+}
 
-} // ! namespace Assimp
+} // namespace Assimp
 
 #endif // ! AI_PARSING_UTILS_H_INC

+ 23 - 0
include/assimp/StringUtils.h

@@ -52,6 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <sstream>
 #include <stdarg.h>
 #include <cstdlib>
+#include <algorithm> 
+#include <cctype>
+#include <locale>
 
 #ifdef _MSC_VER
 #   define AI_SIZEFMT "%Iu"
@@ -170,4 +173,24 @@ AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head)
     return ss.str();
 }
 
+// trim from start (in place)
+inline void ltrim(std::string &s) {
+    s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
+        return !std::isspace(ch);
+    }));
+}
+
+// trim from end (in place)
+inline void rtrim(std::string &s) {
+    s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
+        return !std::isspace(ch);
+    }).base(), s.end());
+}
+
+// trim from both ends (in place)
+inline void trim(std::string &s) {
+    ltrim(s);
+    rtrim(s);
+}
+
 #endif // INCLUDED_AI_STRINGUTILS_H

+ 308 - 0
include/assimp/XmlParser.h

@@ -0,0 +1,308 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+
+#ifndef INCLUDED_AI_IRRXML_WRAPPER
+#define INCLUDED_AI_IRRXML_WRAPPER
+
+#include <assimp/DefaultLogger.hpp>
+#include "BaseImporter.h"
+#include "IOStream.hpp"
+#include <pugixml.hpp>
+#include <vector>
+
+namespace Assimp {
+
+struct find_node_by_name_predicate {
+    std::string mName;
+    find_node_by_name_predicate(const std::string &name) :
+            mName(name) {
+        // empty
+    }
+
+    bool operator()(pugi::xml_node node) const {
+        return node.name() == mName;
+    }
+};
+
+template <class TNodeType>
+struct NodeConverter {
+public:
+    static int to_int(TNodeType &node, const char *attribName) {
+        ai_assert(nullptr != attribName);
+        return node.attribute(attribName).to_int();
+    }
+};
+
+using XmlNode = pugi::xml_node;
+using XmlAttribute = pugi::xml_attribute;
+
+template <class TNodeType>
+class TXmlParser {
+public:
+    TXmlParser() :
+            mDoc(nullptr),
+            mData() {
+        // empty
+    }
+
+    ~TXmlParser() {
+        clear();
+    }
+
+    void clear() {
+        mData.resize(0);
+        delete mDoc;
+        mDoc = nullptr;
+    }
+
+    TNodeType *findNode(const std::string &name) {
+        if (name.empty()) {
+            return nullptr;
+        }
+
+        if (nullptr == mDoc) {
+            return nullptr;
+        }
+
+        find_node_by_name_predicate predicate(name);
+        mCurrent = mDoc->find_node(predicate);
+        if (mCurrent.empty()) {
+            return nullptr;
+        }
+
+        return &mCurrent;
+    }
+
+    bool hasNode(const std::string &name) {
+        return nullptr != findNode(name);
+    }
+
+    bool parse(IOStream *stream) {
+        if (nullptr == stream) {
+            ASSIMP_LOG_DEBUG("Stream is nullptr.");
+            return false;
+        }
+
+        bool result = false;
+        const size_t len = stream->FileSize();
+        mData.resize(len + 1);
+        memset(&mData[0], '\0', len + 1);
+        stream->Read(&mData[0], 1, len);
+        
+        mDoc = new pugi::xml_document();
+        pugi::xml_parse_result parse_result = mDoc->load_string(&mData[0], pugi::parse_full);
+        if (parse_result.status == pugi::status_ok) {
+            ASSIMP_LOG_DEBUG("Error while parse xml.");
+            result = true;
+        }
+
+        return result;
+    }
+
+    pugi::xml_document *getDocument() const {
+        return mDoc;
+    }
+
+    const TNodeType getRootNode() const {
+        return mDoc->root();
+    }
+
+    TNodeType getRootNode() {
+        return mDoc->root();
+    }
+
+    static inline bool hasNode(XmlNode &node, const char *name) {
+        pugi::xml_node child = node.find_child(find_node_by_name_predicate(name));
+        return !child.empty();
+    }
+
+    static inline bool hasAttribute(XmlNode &xmlNode, const char *name) {
+        pugi::xml_attribute attr = xmlNode.attribute(name);
+        return !attr.empty();
+    }
+
+    static inline bool getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val) {
+        pugi::xml_attribute attr = xmlNode.attribute(name);
+        if (attr.empty()) {
+            return false;
+        }
+
+        val = attr.as_uint();
+        return true;
+    }
+
+    static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val ) {
+        pugi::xml_attribute attr = xmlNode.attribute(name);
+        if (attr.empty()) {
+            return false;
+        }
+
+        val = attr.as_int();
+        return true;
+    }
+
+    static inline bool getFloatAttribute( XmlNode &xmlNode, const char *name, float &val ) {
+        pugi::xml_attribute attr = xmlNode.attribute(name);
+        if (attr.empty()) {
+            return false;
+        }
+
+        val = attr.as_float();
+        return true;
+
+    }
+
+    static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val) {
+        pugi::xml_attribute attr = xmlNode.attribute(name);
+        if (attr.empty()) {
+            return false;
+        }
+
+        val = attr.as_string();
+        return true;
+    }
+
+    static inline bool getBoolAttribute( XmlNode &xmlNode, const char *name, bool &val ) {
+        pugi::xml_attribute attr = xmlNode.attribute(name);
+        if (attr.empty()) {
+            return false;
+        }
+
+        val = attr.as_bool();
+        return true;
+
+    }
+
+    static inline bool getValueAsString( XmlNode &node, std::string &text ) {
+        text = "";
+        if (node.empty()) {
+            return false;
+        }
+
+        text = node.text().as_string();
+
+        return true;
+    }
+
+    static inline bool getValueAsFloat( XmlNode &node, ai_real &v ) {
+        if (node.empty()) {
+            return false;
+        }
+
+        v = node.text().as_float();
+
+        return true;
+
+    }
+
+ private:
+    pugi::xml_document *mDoc;
+    TNodeType mCurrent;
+    std::vector<char> mData;
+};
+
+using XmlParser = TXmlParser<pugi::xml_node>;
+
+class XmlNodeIterator {
+public:
+    XmlNodeIterator(XmlNode &parent) :
+            mParent(parent),
+            mNodes(),
+            mIndex(0) {
+        // empty
+    }
+
+    void collectChildrenPreOrder( XmlNode &node ) {
+        
+        if (node != mParent && node.type() == pugi::node_element) {
+            mNodes.push_back(node);
+        }
+        for (XmlNode currentNode : node.children()) {
+            collectChildrenPreOrder(currentNode);
+        }
+    }
+
+    void collectChildrenPostOrder(XmlNode &node) {
+        for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
+            collectChildrenPostOrder(currentNode);
+        }
+        if (node != mParent) {
+            mNodes.push_back(node);
+        }
+    }
+
+    bool getNext(XmlNode &next) {
+        if (mIndex == mNodes.size()) {
+            return false;
+        }
+
+        next = mNodes[mIndex];
+        ++mIndex;
+
+        return true;
+    }
+
+    size_t size() const {
+        return mNodes.size();
+    }
+
+    bool isEmpty() const {
+        return mNodes.empty();
+    }
+
+    void clear() {
+        if (mNodes.empty()) {
+            return;
+        }
+
+        mNodes.clear();
+        mIndex = 0;
+    }
+
+private:
+    XmlNode &mParent; 
+    std::vector<XmlNode> mNodes;
+    size_t mIndex;
+};
+
+} // namespace Assimp
+
+#endif // !! INCLUDED_AI_IRRXML_WRAPPER

文件差异内容过多而无法显示
+ 191 - 194
include/assimp/cimport.h


+ 3 - 3
include/assimp/importerdesc.h

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -49,9 +47,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define AI_IMPORTER_DESC_H_INC
 
 #ifdef __GNUC__
-#pragma GCC system_header
+#   pragma GCC system_header
 #endif
 
+#include <assimp/types.h>
+
 /** Mixed set of flags for #aiImporterDesc, indicating some features
   *  common to many importers*/
 enum aiImporterFlags {

+ 0 - 149
include/assimp/irrXMLWrapper.h

@@ -1,149 +0,0 @@
-/*
-Open Asset Import Library (assimp)
-----------------------------------------------------------------------
-
-Copyright (c) 2006-2020, assimp team
-
-
-All rights reserved.
-
-Redistribution and use of this software in source and binary forms,
-with or without modification, are permitted provided that the
-following conditions are met:
-
-* Redistributions of source code must retain the above
-copyright notice, this list of conditions and the
-following disclaimer.
-
-* Redistributions in binary form must reproduce the above
-copyright notice, this list of conditions and the
-following disclaimer in the documentation and/or other
-materials provided with the distribution.
-
-* Neither the name of the assimp team, nor the names of its
-contributors may be used to endorse or promote products
-derived from this software without specific prior
-written permission of the assimp team.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-----------------------------------------------------------------------
-*/
-
-#ifndef INCLUDED_AI_IRRXML_WRAPPER
-#define INCLUDED_AI_IRRXML_WRAPPER
-
-// some long includes ....
-#ifdef ASSIMP_USE_HUNTER
-#  include <irrXML/irrXML.h>
-#else
-#  include <irrXML.h>
-#endif
-#include "IOStream.hpp"
-#include "BaseImporter.h"
-#include <vector>
-
-namespace Assimp    {
-
-// ---------------------------------------------------------------------------------
-/** @brief Utility class to make IrrXML work together with our custom IO system
- *  See the IrrXML docs for more details.
- *
- *  Construct IrrXML-Reader in BaseImporter::InternReadFile():
- *  @code
- * // open the file
- * std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
- * if( file.get() == nullptr ) {
- *    throw DeadlyImportError( "Failed to open file ", pFile, ".");
- * }
- *
- * // generate a XML reader for it
- * std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper( new CIrrXML_IOStreamReader( file.get()));
- * mReader = irr::io::createIrrXMLReader( mIOWrapper.get());
- * if( !mReader) {
- *    ThrowException( "xxxx: Unable to open file.");
- * }
- * @endcode
- **/
-class CIrrXML_IOStreamReader : public irr::io::IFileReadCallBack {
-public:
-
-    // ----------------------------------------------------------------------------------
-    //! Construction from an existing IOStream
-    explicit CIrrXML_IOStreamReader(IOStream* _stream)
-        : stream (_stream)
-        , t (0)
-    {
-
-        // Map the buffer into memory and convert it to UTF8. IrrXML provides its
-        // own conversion, which is merely a cast from uintNN_t to uint8_t. Thus,
-        // it is not suitable for our purposes and we have to do it BEFORE IrrXML
-        // gets the buffer. Sadly, this forces us to map the whole file into
-        // memory.
-
-        data.resize(stream->FileSize());
-        stream->Read(&data[0],data.size(),1);
-
-        // Remove null characters from the input sequence otherwise the parsing will utterly fail
-        // std::find is usually much faster than manually iterating
-        // It is very unlikely that there will be any null characters
-        auto null_char_iter = std::find(data.begin(), data.end(), '\0');
-
-        while (null_char_iter != data.end())
-        {
-            null_char_iter = data.erase(null_char_iter);
-            null_char_iter = std::find(null_char_iter, data.end(), '\0');
-        }
-
-        BaseImporter::ConvertToUTF8(data);
-    }
-
-    // ----------------------------------------------------------------------------------
-    //! Virtual destructor
-    virtual ~CIrrXML_IOStreamReader() {}
-
-    // ----------------------------------------------------------------------------------
-    //!   Reads an amount of bytes from the file.
-    /**  @param buffer:       Pointer to output buffer.
-     *   @param sizeToRead:   Amount of bytes to read
-     *   @return              Returns how much bytes were read.  */
-    virtual int read(void* buffer, int sizeToRead)  {
-        if(sizeToRead<0) {
-            return 0;
-        }
-        if(t+sizeToRead>data.size()) {
-            sizeToRead = static_cast<int>(data.size()-t);
-        }
-
-        memcpy(buffer,&data.front()+t,sizeToRead);
-
-        t += sizeToRead;
-        return sizeToRead;
-    }
-
-    // ----------------------------------------------------------------------------------
-    //! Returns size of file in bytes
-    virtual int getSize()   {
-        return (int)data.size();
-    }
-
-private:
-    IOStream* stream;
-    std::vector<char> data;
-    size_t t;
-
-}; // ! class CIrrXML_IOStreamReader
-
-} // ! Assimp
-
-#endif // !! INCLUDED_AI_IRRXML_WRAPPER

+ 3 - 1
test/CMakeLists.txt

@@ -48,6 +48,7 @@ if(NOT ASSIMP_HUNTER_ENABLED)
   INCLUDE_DIRECTORIES(
     ${Assimp_SOURCE_DIR}/contrib/gtest/include
     ${Assimp_SOURCE_DIR}/contrib/gtest/
+    ${Assimp_SOURCE_DIR}/contrib/pugixml/src
   )
 endif()
 
@@ -94,6 +95,7 @@ SET( COMMON
   unit/Common/utLineSplitter.cpp
   unit/Common/utSpatialSort.cpp
   unit/Common/utAssertHandler.cpp
+  unit/Common/utXmlParser.cpp
 )
 
 SET( IMPORTERS
@@ -210,7 +212,7 @@ add_executable( unit
 	${IMPORTERS}
 	${MATERIAL}
 	${MATH}
-    ${POST_PROCESSES}
+  ${POST_PROCESSES}
 )
 
 if(ASSIMP_HUNTER_ENABLED)

+ 10 - 7
test/unit/AssimpAPITest.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -46,14 +44,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 
 class AssimpAPITest : public ::testing::Test {
-
+    // empty
 };
 
 TEST_F( AssimpAPITest, aiGetImporterDescTest ) {
-    const aiImporterDesc *desc( NULL );
-    desc = aiGetImporterDesc( NULL );
-    EXPECT_EQ( NULL, desc );
+    const aiImporterDesc *desc( nullptr );
+    desc = aiGetImporterDesc(nullptr);
+    EXPECT_EQ(nullptr, desc);
 
     desc = aiGetImporterDesc( "obj" );
-    EXPECT_TRUE( NULL != desc );
+    EXPECT_TRUE(nullptr != desc);
+}
+
+TEST_F( AssimpAPITest, aiGetLastErrorTest ) {
+    const char *error = aiGetErrorString();
+    EXPECT_NE(nullptr, error);
 }

+ 0 - 1
test/unit/Common/uiScene.cpp

@@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <assimp/scene.h>
 
-
 using namespace Assimp;
 
 class utScene : public ::testing::Test {

+ 88 - 0
test/unit/Common/utXmlParser.cpp

@@ -0,0 +1,88 @@
+/*-------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2020, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+-------------------------------------------------------------------------*/
+#include "UnitTestPCH.h"
+#include <assimp/XmlParser.h>
+#include <assimp/DefaultIOStream.h>
+#include <assimp/DefaultIOSystem.h>
+
+using namespace Assimp;
+
+class utXmlParser : public ::testing::Test {
+public:
+    utXmlParser() :
+            Test(),
+            mIoSystem() {
+        // empty
+    }
+
+protected:
+    DefaultIOSystem mIoSystem;
+};
+
+TEST_F(utXmlParser, parse_xml_test) {
+    XmlParser parser;
+    std::string filename = ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d";
+    std::unique_ptr<IOStream> stream(mIoSystem.Open(filename.c_str(), "rb"));
+    EXPECT_NE(stream.get(), nullptr);
+    bool result = parser.parse(stream.get());
+    EXPECT_TRUE(result);
+}
+
+TEST_F(utXmlParser, parse_xml_and_traverse_test) {
+    XmlParser parser;
+    std::string filename = ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d";
+    std::unique_ptr<IOStream> stream(mIoSystem.Open(filename.c_str(), "rb"));
+    EXPECT_NE(stream.get(), nullptr);
+    bool result = parser.parse(stream.get());
+    EXPECT_TRUE(result);
+    XmlNode root = parser.getRootNode();
+
+    XmlNodeIterator nodeIt(root);
+    EXPECT_TRUE(nodeIt.isEmpty());
+    nodeIt.collectChildrenPreOrder(root);
+    const size_t numNodes = nodeIt.size();
+    bool empty = nodeIt.isEmpty();
+    EXPECT_FALSE(empty);
+    EXPECT_NE(numNodes, 0U);
+    XmlNode node;
+    while (nodeIt.getNext(node)) {
+        const std::string nodeName = node.name();
+        EXPECT_FALSE(nodeName.empty());
+    }
+}

+ 0 - 4
test/unit/ut3DImportExport.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -46,10 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 
-
 using namespace Assimp;
 
-
 TEST(ut3DImportExport, importBoxA) {
     Assimp::Importer importer;
     const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d", aiProcess_ValidateDataStructure);

+ 1 - 1
test/unit/utAMFImportExport.cpp

@@ -49,7 +49,7 @@ using namespace Assimp;
 
 class utAMFImportExport : public AbstractImportExportBase {
 public:
-    virtual bool importerTest() {
+    bool importerTest() override {
         Assimp::Importer importer;
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test1.amf", aiProcess_ValidateDataStructure);
         return nullptr != scene;

+ 3 - 0
test/unit/utColladaExport.cpp

@@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Exporter.hpp>
 #include <assimp/Importer.hpp>
 
+#include <array>
+
 #ifndef ASSIMP_BUILD_NO_EXPORT
 
 class utColladaExport : public ::testing::Test {
@@ -77,6 +79,7 @@ TEST_F(utColladaExport, testExportCamera) {
 
     EXPECT_EQ(AI_SUCCESS, ex->Export(pTest, "collada", file));
     const unsigned int origNumCams(pTest->mNumCameras);
+    //std::vector<float> origFOV;
     std::unique_ptr<float[]> origFOV(new float[origNumCams]);
     std::unique_ptr<float[]> orifClipPlaneNear(new float[origNumCams]);
     std::unique_ptr<float[]> orifClipPlaneFar(new float[origNumCams]);

+ 2 - 2
test/unit/utColladaImportExport.cpp

@@ -355,7 +355,7 @@ public:
             EXPECT_EQ(scene->mNumMeshes, 1u);
             EXPECT_EQ(scene->mNumMaterials, 1u);
             EXPECT_EQ(scene->mNumAnimations, 0u);
-            EXPECT_EQ(scene->mNumTextures, 1u);
+            //EXPECT_EQ(scene->mNumTextures, 1u);
             EXPECT_EQ(scene->mNumLights, 1u);
             EXPECT_EQ(scene->mNumCameras, 1u);
         }
@@ -370,7 +370,7 @@ public:
             EXPECT_EQ(scene->mNumMeshes, 1u);
             EXPECT_EQ(scene->mNumMaterials, 1u);
             EXPECT_EQ(scene->mNumAnimations, 0u);
-            EXPECT_EQ(scene->mNumTextures, 1u);
+            //EXPECT_EQ(scene->mNumTextures, 1u);
             EXPECT_EQ(scene->mNumLights, 1u);
             EXPECT_EQ(scene->mNumCameras, 1u);
         }

+ 6 - 2
test/unit/utD3MFImportExport.cpp

@@ -50,9 +50,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 class utD3MFImporterExporter : public AbstractImportExportBase {
 public:
-    virtual bool importerTest() {
+    bool importerTest() override {
         Assimp::Importer importer;
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", aiProcess_ValidateDataStructure);
+        if (nullptr == scene) {
+            return false;
+        }
+
         EXPECT_EQ(1u, scene->mNumMeshes);
         aiMesh *mesh = scene->mMeshes[0];
         EXPECT_NE(nullptr, mesh);
@@ -64,7 +68,7 @@ public:
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
 
-    virtual bool exporterTest() {
+    bool exporterTest() override {
         Assimp::Importer importer;
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3MF/box.3mf", 0);
 

+ 4 - 3
test/unit/utIssues.cpp

@@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 
 class utIssues : public ::testing::Test {
-
+    // empty
 };
 
 #ifndef ASSIMP_BUILD_NO_EXPORT
@@ -64,12 +64,13 @@ TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
     Assimp::Exporter exporter;
                 
     std::string path = "dae";
-    const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( 0 ) );
+    const aiExportFormatDesc *desc = exporter.GetExportFormatDescription( 0 );
     EXPECT_NE( desc, nullptr );
+    path.append(".");
     path.append( desc->fileExtension );
     EXPECT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
     const aiScene *newScene( importer.ReadFile( path, aiProcess_ValidateDataStructure ) );
-    EXPECT_TRUE( NULL != newScene );
+    ASSERT_NE( nullptr, newScene );
     float newOpacity;
     if ( newScene->mNumMaterials > 0 ) {
         std::cout << "Desc = " << desc->description << "\n";

+ 1 - 1
test/unit/utX3DImportExport.cpp

@@ -52,7 +52,7 @@ public:
     virtual bool importerTest() {
         Assimp::Importer importer;
         const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
-        return nullptr != scene;
+        return nullptr == scene;
     }
 };
 

部分文件因为文件数量过多而无法显示