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@@ -927,7 +927,7 @@ void OpenGEXImporter::handleIndexArrayNode( ODDLParser::DDLNode *node, aiScene *
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}
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//------------------------------------------------------------------------------------------------
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-static void getColorRGB( aiColor3D *pColor, DataArrayList *colList ) {
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+static void getColorRGB3( aiColor3D *pColor, DataArrayList *colList ) {
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if( nullptr == pColor || nullptr == colList ) {
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return;
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}
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@@ -941,6 +941,23 @@ static void getColorRGB( aiColor3D *pColor, DataArrayList *colList ) {
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pColor->b = val->getFloat();
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}
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+//------------------------------------------------------------------------------------------------
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+static void getColorRGB4( aiColor4D *pColor, DataArrayList *colList ) {
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+ if ( nullptr == pColor || nullptr == colList ) {
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+ return;
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+ }
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+
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+ ai_assert( 4 == colList->m_numItems );
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+ Value *val( colList->m_dataList );
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+ pColor->r = val->getFloat();
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+ val = val->getNext();
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+ pColor->g = val->getFloat();
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+ val = val->getNext();
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+ pColor->b = val->getFloat();
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+ val = val->getNext();
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+ pColor->a = val->getFloat();
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+}
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+
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//------------------------------------------------------------------------------------------------
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enum ColorType {
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NoneColor = 0,
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@@ -991,7 +1008,17 @@ void OpenGEXImporter::handleColorNode( ODDLParser::DDLNode *node, aiScene *pScen
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return;
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}
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aiColor3D col;
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- getColorRGB( &col, colList );
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+ if ( 3 == colList->m_numItems ) {
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+ aiColor3D col3;
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+ getColorRGB3( &col3, colList );
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+ col = col3;
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+ } else {
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+ aiColor4D col4;
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+ getColorRGB4( &col4, colList );
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+ col.r = col4.r;
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+ col.g = col4.g;
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+ col.b = col4.b;
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+ }
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const ColorType colType( getColorType( prop->m_key ) );
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if( DiffuseColor == colType ) {
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m_currentMaterial->AddProperty( &col, 1, AI_MATKEY_COLOR_DIFFUSE );
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