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Merge branch 'master' into kimkulling-documentationfixes

Kim Kulling 7 lat temu
rodzic
commit
a531e4f35b

+ 1 - 1
code/3DSConverter.cpp

@@ -72,7 +72,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
     unsigned int idx( NotSet );
     unsigned int idx( NotSet );
     for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
     for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
     {
     {
-        std::string s = mScene->mMaterials[i].mName;
+        std::string &s = mScene->mMaterials[i].mName;
         for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
         for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
             *it = static_cast< char >( ::tolower( *it ) );
             *it = static_cast< char >( ::tolower( *it ) );
         }
         }

+ 5 - 4
code/AMFImporter_Postprocess.cpp

@@ -156,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
 	TextureConverted_Index = 0;
 	TextureConverted_Index = 0;
 	for(const SPP_Texture& tex_convd: mTexture_Converted)
 	for(const SPP_Texture& tex_convd: mTexture_Converted)
 	{
 	{
-		if(tex_convd.ID == TextureConverted_ID)
-			return TextureConverted_Index;
-		else
-			TextureConverted_Index++;
+        if ( tex_convd.ID == TextureConverted_ID ) {
+            return TextureConverted_Index;
+        } else {
+            ++TextureConverted_Index;
+        }
 	}
 	}
 
 
 	//
 	//

+ 13 - 13
code/ASEParser.cpp

@@ -267,7 +267,9 @@ void Parser::Parse()
                 // at the file extension (ASE, ASK, ASC)
                 // at the file extension (ASE, ASK, ASC)
                 // *************************************************************
                 // *************************************************************
 
 
-                if (fmt)iFileFormat = fmt;
+                if ( fmt ) {
+                    iFileFormat = fmt;
+                }
                 continue;
                 continue;
             }
             }
             // main scene information
             // main scene information
@@ -427,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
                         // Reserve enough storage
                         // Reserve enough storage
                         vert.mBoneWeights.reserve(numWeights);
                         vert.mBoneWeights.reserve(numWeights);
 
 
-                        for (unsigned int w = 0; w < numWeights;++w)
-                        {
-                            std::string bone;
+                        std::string bone;
+                        for (unsigned int w = 0; w < numWeights;++w) {
+                            bone.clear();
                             ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
                             ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
 
 
                             // Find the bone in the mesh's list
                             // Find the bone in the mesh's list
                             std::pair<int,ai_real> me;
                             std::pair<int,ai_real> me;
                             me.first = -1;
                             me.first = -1;
 
 
-                            for (unsigned int n = 0; n < curMesh->mBones.size();++n)
-                            {
-                                if (curMesh->mBones[n].mName == bone)
-                                {
+                            for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
+                                if (curMesh->mBones[n].mName == bone) {
                                     me.first = n;
                                     me.first = n;
                                     break;
                                     break;
                                 }
                                 }
                             }
                             }
-                            if (-1 == me.first)
-                            {
+                            if (-1 == me.first) {
                                 // We don't have this bone yet, so add it to the list
                                 // We don't have this bone yet, so add it to the list
-                                me.first = (int)curMesh->mBones.size();
-                                curMesh->mBones.push_back(ASE::Bone(bone));
+                                me.first = static_cast<int>( curMesh->mBones.size() );
+                                curMesh->mBones.push_back( ASE::Bone( bone ) );
                             }
                             }
                             ParseLV4MeshFloat( me.second );
                             ParseLV4MeshFloat( me.second );
 
 
@@ -745,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
     // empty the texture won't be used later.
     // empty the texture won't be used later.
     // ***********************************************************
     // ***********************************************************
     bool parsePath = true;
     bool parsePath = true;
+    std::string temp;
     while (true)
     while (true)
     {
     {
         if ('*' == *filePtr)
         if ('*' == *filePtr)
@@ -753,7 +753,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
             // type of map
             // type of map
             if (TokenMatch(filePtr,"MAP_CLASS" ,9))
             if (TokenMatch(filePtr,"MAP_CLASS" ,9))
             {
             {
-                std::string temp;
+                temp.clear();
                 if(!ParseString(temp,"*MAP_CLASS"))
                 if(!ParseString(temp,"*MAP_CLASS"))
                     SkipToNextToken();
                     SkipToNextToken();
                 if (temp != "Bitmap" && temp != "Normal Bump")
                 if (temp != "Bitmap" && temp != "Normal Bump")

+ 14 - 13
code/BVHLoader.cpp

@@ -199,6 +199,7 @@ aiNode* BVHLoader::ReadNode()
     Node& internNode = mNodes.back();
     Node& internNode = mNodes.back();
 
 
     // now read the node's contents
     // now read the node's contents
+    std::string siteToken;
     while( 1)
     while( 1)
     {
     {
         std::string token = GetNextToken();
         std::string token = GetNextToken();
@@ -218,7 +219,8 @@ aiNode* BVHLoader::ReadNode()
         else if( token == "End")
         else if( token == "End")
         {
         {
             // The real symbol is "End Site". Second part comes in a separate token
             // The real symbol is "End Site". Second part comes in a separate token
-            std::string siteToken = GetNextToken();
+            siteToken.clear();
+            siteToken = GetNextToken();
             if( siteToken != "Site")
             if( siteToken != "Site")
                 ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
                 ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
 
 
@@ -262,21 +264,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
     aiNode* node = new aiNode( "EndSite_" + pParentName);
     aiNode* node = new aiNode( "EndSite_" + pParentName);
 
 
     // now read the node's contents. Only possible entry is "OFFSET"
     // now read the node's contents. Only possible entry is "OFFSET"
-    while( 1)
-    {
-        std::string token = GetNextToken();
+    std::string token;
+    while( 1) {
+        token.clear();
+        token = GetNextToken();
 
 
         // end node's offset
         // end node's offset
-        if( token == "OFFSET")
-        {
+        if( token == "OFFSET") {
             ReadNodeOffset( node);
             ReadNodeOffset( node);
-        }
-        else if( token == "}")
-        {
+        } else if( token == "}") {
             // we're done with the end node
             // we're done with the end node
             break;
             break;
-        } else
-        {
+        } else {
             // everything else is a parse error
             // everything else is a parse error
             ThrowException( format() << "Unknown keyword \"" << token << "\"." );
             ThrowException( format() << "Unknown keyword \"" << token << "\"." );
         }
         }
@@ -296,8 +295,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
     offset.z = GetNextTokenAsFloat();
     offset.z = GetNextTokenAsFloat();
 
 
     // build a transformation matrix from it
     // build a transformation matrix from it
-    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
-        0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
+    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
+                                          0.0f, 1.0f, 0.0f, offset.y,
+                                          0.0f, 0.0f, 1.0f, offset.z,
+                                          0.0f, 0.0f, 0.0f, 1.0f);
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------

+ 2 - 1
code/BaseImporter.cpp

@@ -251,7 +251,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
 /* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
 /* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
     const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
     const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
 {
 {
-    ai_assert(size <= 16 && _magic);
+    ai_assert( size <= 16 );
+    ai_assert( _magic );
 
 
     if (!pIOHandler) {
     if (!pIOHandler) {
         return false;
         return false;

+ 9 - 5
code/ColladaExporter.cpp

@@ -1269,7 +1269,8 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 	
 	
 	mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
 	mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
 	PushTag();
 	PushTag();
-	
+
+    std::string node_idstr;
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {
 		const aiNodeAnim * nodeAnim = anim->mChannels[a];
 		const aiNodeAnim * nodeAnim = anim->mChannels[a];
 		
 		
@@ -1277,7 +1278,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 		if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys ||  nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
 		if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys ||  nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
 		
 		
 		{
 		{
-			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
+            node_idstr.clear();
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string( "_matrix-input" );
 
 
 			std::vector<ai_real> frames;
 			std::vector<ai_real> frames;
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
@@ -1289,12 +1292,14 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 		}
 		}
 		
 		
 		{
 		{
-			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
+            node_idstr.clear();
+
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string("_matrix-output");
 			
 			
 			std::vector<ai_real> keyframes;
 			std::vector<ai_real> keyframes;
 			keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
 			keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
-				
 				aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
 				aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
 				aiMatrix4x4 ScalingM;  // identity
 				aiMatrix4x4 ScalingM;  // identity
 				ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
 				ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
@@ -1361,7 +1366,6 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 			PopTag();
 			PopTag();
 			mOutput << startstr << "</source>" << endstr;
 			mOutput << startstr << "</source>" << endstr;
 		}
 		}
-		
 	}
 	}
 	
 	
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {

+ 8 - 4
code/ColladaLoader.cpp

@@ -1121,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             continue;
             continue;
 
 
         // now check all channels if they affect the current node
         // now check all channels if they affect the current node
+        std::string targetID, subElement;
         for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
         for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
             cit != pSrcAnim->mChannels.end(); ++cit)
             cit != pSrcAnim->mChannels.end(); ++cit)
         {
         {
@@ -1147,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             }
             }
             if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
             if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
                 continue;
                 continue;
-            std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
+
+            targetID.clear();
+            targetID = srcChannel.mTarget.substr( 0, slashPos);
             if( targetID != srcNode->mID)
             if( targetID != srcNode->mID)
                 continue;
                 continue;
 
 
@@ -1160,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
 
 
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
 
 
-                std::string subElement = srcChannel.mTarget.substr( dotPos+1);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr( dotPos+1);
                 if( subElement == "ANGLE")
                 if( subElement == "ANGLE")
                     entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
                     entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
                 else if( subElement == "X")
                 else if( subElement == "X")
@@ -1181,7 +1185,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             if (bracketPos != std::string::npos)
             if (bracketPos != std::string::npos)
             {
             {
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
-                std::string subElement = srcChannel.mTarget.substr(bracketPos);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr(bracketPos);
 
 
                 if (subElement == "(0)(0)")
                 if (subElement == "(0)(0)")
                     entry.mSubElement = 0;
                     entry.mSubElement = 0;
@@ -1215,7 +1220,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                     entry.mSubElement = 14;
                     entry.mSubElement = 14;
                 else if (subElement == "(3)(3)")
                 else if (subElement == "(3)(3)")
                     entry.mSubElement = 15;
                     entry.mSubElement = 15;
-
             }
             }
 
 
             // determine which transform step is affected by this channel
             // determine which transform step is affected by this channel

+ 3 - 3
code/D3MFExporter.cpp

@@ -237,20 +237,20 @@ void D3MFExporter::writeMetaData() {
 
 
 void D3MFExporter::writeBaseMaterials() {
 void D3MFExporter::writeBaseMaterials() {
     mModelOutput << "<basematerials id=\"1\">\n";
     mModelOutput << "<basematerials id=\"1\">\n";
+    std::string strName, hexDiffuseColor , tmp;
     for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
     for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
         aiMaterial *mat = mScene->mMaterials[ i ];
         aiMaterial *mat = mScene->mMaterials[ i ];
-        std::string strName;
         aiString name;
         aiString name;
         if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
         if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
             strName = "basemat_" + to_string( i );
             strName = "basemat_" + to_string( i );
         } else {
         } else {
             strName = name.C_Str();
             strName = name.C_Str();
         }
         }
-        std::string hexDiffuseColor;
         aiColor4D color;
         aiColor4D color;
         if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
         if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
+            hexDiffuseColor.clear();
+            tmp.clear();
             hexDiffuseColor = "#";
             hexDiffuseColor = "#";
-            std::string tmp;
             
             
             tmp = DecimalToHexa( color.r );
             tmp = DecimalToHexa( color.r );
             hexDiffuseColor += tmp;
             hexDiffuseColor += tmp;

+ 2 - 1
code/D3MFImporter.cpp

@@ -94,8 +94,9 @@ public:
         scene->mRootNode = new aiNode();
         scene->mRootNode = new aiNode();
         std::vector<aiNode*> children;
         std::vector<aiNode*> children;
 
 
+        std::string nodeName;
         while(ReadToEndElement(D3MF::XmlTag::model)) {
         while(ReadToEndElement(D3MF::XmlTag::model)) {
-            const std::string nodeName( xmlReader->getNodeName() );
+            nodeName = xmlReader->getNodeName();
             if( nodeName == D3MF::XmlTag::object) {
             if( nodeName == D3MF::XmlTag::object) {
                 children.push_back(ReadObject(scene));
                 children.push_back(ReadObject(scene));
             } else if( nodeName == D3MF::XmlTag::build) {
             } else if( nodeName == D3MF::XmlTag::build) {

+ 2 - 2
code/D3MFOpcPackage.cpp

@@ -288,8 +288,8 @@ bool D3MFZipArchive::Exists(const char* pFile) const {
         return false;
         return false;
     }
     }
 
 
-    std::string rFile(pFile);
-    std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
+    std::string filename(pFile);
+    std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(filename);
     bool exist( false );
     bool exist( false );
     if(it != m_ArchiveMap.end()) {
     if(it != m_ArchiveMap.end()) {
         exist = true;
         exist = true;

+ 0 - 1
code/DXFHelper.h

@@ -169,7 +169,6 @@ public:
     }
     }
 
 
 private:
 private:
-
     LineSplitter splitter;
     LineSplitter splitter;
     int groupcode;
     int groupcode;
     std::string value;
     std::string value;

+ 2 - 3
code/FBXConverter.cpp

@@ -1642,9 +1642,8 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
 }
 }
 
 
 void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
 void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
-    const std::string& propName,
-    aiTextureType target, const MeshGeometry* const mesh )
-{
+        const std::string& propName,
+        aiTextureType target, const MeshGeometry* const mesh ) {
     LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
     LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
     if ( it == layeredTextures.end() ) {
     if ( it == layeredTextures.end() ) {
         return;
         return;

+ 1 - 1
code/Importer.cpp

@@ -622,7 +622,6 @@ const aiScene* Importer::ReadFile( const char* _pFile, unsigned int pFlags)
             if (s != std::string::npos) {
             if (s != std::string::npos) {
                 DefaultLogger::get()->info("File extension not known, trying signature-based detection");
                 DefaultLogger::get()->info("File extension not known, trying signature-based detection");
                 for( unsigned int a = 0; a < pimpl->mImporter.size(); a++)  {
                 for( unsigned int a = 0; a < pimpl->mImporter.size(); a++)  {
-
                     if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
                     if( pimpl->mImporter[a]->CanRead( pFile, pimpl->mIOHandler, true)) {
                         imp = pimpl->mImporter[a];
                         imp = pimpl->mImporter[a];
                         break;
                         break;
@@ -947,6 +946,7 @@ BaseImporter* Importer::GetImporter (const char* szExtension) const
 size_t Importer::GetImporterIndex (const char* szExtension) const
 size_t Importer::GetImporterIndex (const char* szExtension) const
 {
 {
     ai_assert(szExtension);
     ai_assert(szExtension);
+
     ASSIMP_BEGIN_EXCEPTION_REGION();
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
 
     // skip over wildcard and dot characters at string head --
     // skip over wildcard and dot characters at string head --

+ 2 - 3
code/Importer/IFC/IFCLoader.cpp

@@ -583,9 +583,8 @@ typedef std::map<std::string, std::string> Metadata;
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::IfcProperty >, 1, 0 >& set, ConversionData& conv, Metadata& properties,
 void ProcessMetadata(const Schema_2x3::ListOf< Schema_2x3::Lazy< Schema_2x3::IfcProperty >, 1, 0 >& set, ConversionData& conv, Metadata& properties,
-    const std::string& prefix = "",
-    unsigned int nest = 0)
-{
+        const std::string& prefix = "",
+        unsigned int nest = 0) {
     for(const Schema_2x3::IfcProperty& property : set) {
     for(const Schema_2x3::IfcProperty& property : set) {
         const std::string& key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
         const std::string& key = prefix.length() > 0 ? (prefix + "." + property.Name) : property.Name;
         if (const Schema_2x3::IfcPropertySingleValue* const singleValue = property.ToPtr<Schema_2x3::IfcPropertySingleValue>()) {
         if (const Schema_2x3::IfcPropertySingleValue* const singleValue = property.ToPtr<Schema_2x3::IfcPropertySingleValue>()) {

+ 13 - 14
code/ObjExporter.cpp

@@ -132,18 +132,18 @@ ObjExporter::ObjExporter(const char* _filename, const aiScene* pScene, bool noMt
     mOutputMat.precision(16);
     mOutputMat.precision(16);
 
 
     WriteGeometryFile(noMtl);
     WriteGeometryFile(noMtl);
-    if (!noMtl)
+    if ( !noMtl ) {
         WriteMaterialFile();
         WriteMaterialFile();
+    }
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 ObjExporter::~ObjExporter() {
 ObjExporter::~ObjExporter() {
-
+    // empty
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-std::string ObjExporter :: GetMaterialLibName()
-{
+std::string ObjExporter::GetMaterialLibName() {
     // within the Obj file, we use just the relative file name with the path stripped
     // within the Obj file, we use just the relative file name with the path stripped
     const std::string& s = GetMaterialLibFileName();
     const std::string& s = GetMaterialLibFileName();
     std::string::size_type il = s.find_last_of("/\\");
     std::string::size_type il = s.find_last_of("/\\");
@@ -158,8 +158,9 @@ std::string ObjExporter :: GetMaterialLibName()
 std::string ObjExporter::GetMaterialLibFileName() {
 std::string ObjExporter::GetMaterialLibFileName() {
     // Remove existing .obj file extension so that the final material file name will be fileName.mtl and not fileName.obj.mtl
     // Remove existing .obj file extension so that the final material file name will be fileName.mtl and not fileName.obj.mtl
     size_t lastdot = filename.find_last_of('.');
     size_t lastdot = filename.find_last_of('.');
-    if (lastdot != std::string::npos)
-        return filename.substr(0, lastdot) + MaterialExt;
+    if ( lastdot != std::string::npos ) {
+        return filename.substr( 0, lastdot ) + MaterialExt;
+    }
 
 
     return filename + MaterialExt;
     return filename + MaterialExt;
 }
 }
@@ -172,8 +173,7 @@ void ObjExporter::WriteHeader(std::ostringstream& out) {
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-std::string ObjExporter::GetMaterialName(unsigned int index)
-{
+std::string ObjExporter::GetMaterialName(unsigned int index) {
     const aiMaterial* const mat = pScene->mMaterials[index];
     const aiMaterial* const mat = pScene->mMaterials[index];
     if ( nullptr == mat ) {
     if ( nullptr == mat ) {
         static const std::string EmptyStr;
         static const std::string EmptyStr;
@@ -191,8 +191,7 @@ std::string ObjExporter::GetMaterialName(unsigned int index)
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void ObjExporter::WriteMaterialFile()
-{
+void ObjExporter::WriteMaterialFile() {
     WriteHeader(mOutputMat);
     WriteHeader(mOutputMat);
 
 
     for(unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
     for(unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
@@ -310,8 +309,9 @@ void ObjExporter::WriteGeometryFile(bool noMtl) {
         if (!m.name.empty()) {
         if (!m.name.empty()) {
             mOutput << "g " << m.name << endl;
             mOutput << "g " << m.name << endl;
         }
         }
-        if (!noMtl)
+        if ( !noMtl ) {
             mOutput << "usemtl " << m.matname << endl;
             mOutput << "usemtl " << m.matname << endl;
+        }
 
 
         for(const Face& f : m.faces) {
         for(const Face& f : m.faces) {
             mOutput << f.kind << ' ';
             mOutput << f.kind << ' ';
@@ -382,7 +382,7 @@ void ObjExporter::colIndexMap::getColors( std::vector<aiColor4D> &colors ) {
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
 void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat) {
-    mMeshes.push_back(MeshInstance());
+    mMeshes.push_back(MeshInstance() );
     MeshInstance& mesh = mMeshes.back();
     MeshInstance& mesh = mMeshes.back();
 
 
     mesh.name = std::string( name.data, name.length );
     mesh.name = std::string( name.data, name.length );
@@ -436,8 +436,7 @@ void ObjExporter::AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4
 }
 }
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent)
-{
+void ObjExporter::AddNode(const aiNode* nd, const aiMatrix4x4& mParent) {
     const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
     const aiMatrix4x4& mAbs = mParent * nd->mTransformation;
 
 
     for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {
     for(unsigned int i = 0; i < nd->mNumMeshes; ++i) {

+ 10 - 20
code/ObjFileImporter.cpp

@@ -207,30 +207,24 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
 
 
     // Create the root node of the scene
     // Create the root node of the scene
     pScene->mRootNode = new aiNode;
     pScene->mRootNode = new aiNode;
-    if ( !pModel->m_ModelName.empty() )
-    {
+    if ( !pModel->m_ModelName.empty() ) {
         // Set the name of the scene
         // Set the name of the scene
         pScene->mRootNode->mName.Set(pModel->m_ModelName);
         pScene->mRootNode->mName.Set(pModel->m_ModelName);
-    }
-    else
-    {
+    } else {
         // This is a fatal error, so break down the application
         // This is a fatal error, so break down the application
         ai_assert(false);
         ai_assert(false);
     }
     }
 
 
     // Create nodes for the whole scene
     // Create nodes for the whole scene
     std::vector<aiMesh*> MeshArray;
     std::vector<aiMesh*> MeshArray;
-    for (size_t index = 0; index < pModel->m_Objects.size(); index++)
-    {
+    for (size_t index = 0; index < pModel->m_Objects.size(); ++index ) {
         createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
         createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
     }
     }
 
 
     // Create mesh pointer buffer for this scene
     // Create mesh pointer buffer for this scene
-    if (pScene->mNumMeshes > 0)
-    {
+    if (pScene->mNumMeshes > 0) {
         pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
         pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
-        for (size_t index =0; index < MeshArray.size(); index++)
-        {
+        for (size_t index =0; index < MeshArray.size(); ++index ) {
             pScene->mMeshes[ index ] = MeshArray[ index ];
             pScene->mMeshes[ index ] = MeshArray[ index ];
         }
         }
     }
     }
@@ -261,8 +255,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
         appendChildToParentNode( pParent, pNode );
         appendChildToParentNode( pParent, pNode );
     }
     }
 
 
-    for ( size_t i=0; i< pObject->m_Meshes.size(); i++ )
-    {
+    for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
         unsigned int meshId = pObject->m_Meshes[ i ];
         unsigned int meshId = pObject->m_Meshes[ i ];
         aiMesh *pMesh = createTopology( pModel, pObject, meshId );
         aiMesh *pMesh = createTopology( pModel, pObject, meshId );
         if( pMesh ) {
         if( pMesh ) {
@@ -275,8 +268,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
     }
     }
 
 
     // Create all nodes from the sub-objects stored in the current object
     // Create all nodes from the sub-objects stored in the current object
-    if ( !pObject->m_SubObjects.empty() )
-    {
+    if ( !pObject->m_SubObjects.empty() ) {
         size_t numChilds = pObject->m_SubObjects.size();
         size_t numChilds = pObject->m_SubObjects.size();
         pNode->mNumChildren = static_cast<unsigned int>( numChilds );
         pNode->mNumChildren = static_cast<unsigned int>( numChilds );
         pNode->mChildren = new aiNode*[ numChilds ];
         pNode->mChildren = new aiNode*[ numChilds ];
@@ -286,16 +278,14 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
 
 
     // Set mesh instances into scene- and node-instances
     // Set mesh instances into scene- and node-instances
     const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
     const size_t meshSizeDiff = MeshArray.size()- oldMeshSize;
-    if ( meshSizeDiff > 0 )
-    {
+    if ( meshSizeDiff > 0 ) {
         pNode->mMeshes = new unsigned int[ meshSizeDiff ];
         pNode->mMeshes = new unsigned int[ meshSizeDiff ];
         pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
         pNode->mNumMeshes = static_cast<unsigned int>( meshSizeDiff );
         size_t index = 0;
         size_t index = 0;
-        for (size_t i = oldMeshSize; i < MeshArray.size(); i++)
-        {
+        for (size_t i = oldMeshSize; i < MeshArray.size(); ++i ) {
             pNode->mMeshes[ index ] = pScene->mNumMeshes;
             pNode->mMeshes[ index ] = pScene->mNumMeshes;
             pScene->mNumMeshes++;
             pScene->mNumMeshes++;
-            index++;
+            ++index;
         }
         }
     }
     }
 
 

+ 4 - 3
code/ObjFileParser.cpp

@@ -612,13 +612,14 @@ void ObjFileParser::getMaterialLib() {
         if ( '/' != *path.rbegin() ) {
         if ( '/' != *path.rbegin() ) {
           path += '/';
           path += '/';
         }
         }
-        absName = path + strMatName;
+        absName += path;
+        absName += strMatName;
     } else {
     } else {
         absName = strMatName;
         absName = strMatName;
     }
     }
-    IOStream *pFile = m_pIO->Open( absName );
 
 
-    if (!pFile ) {
+    IOStream *pFile = m_pIO->Open( absName );
+    if ( nullptr == pFile ) {
         DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
         DefaultLogger::get()->error("OBJ: Unable to locate material file " + strMatName);
         std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
         std::string strMatFallbackName = m_originalObjFileName.substr(0, m_originalObjFileName.length() - 3) + "mtl";
         DefaultLogger::get()->info("OBJ: Opening fallback material file " + strMatFallbackName);
         DefaultLogger::get()->info("OBJ: Opening fallback material file " + strMatFallbackName);

+ 23 - 32
code/OgreParsingUtils.h

@@ -52,27 +52,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <sstream>
 #include <sstream>
 #include <cctype>
 #include <cctype>
 
 
-namespace Assimp
-{
-namespace Ogre
-{
+namespace Assimp {
+namespace Ogre {
 
 
 /// Returns a lower cased copy of @s.
 /// Returns a lower cased copy of @s.
-static inline std::string ToLower(std::string s)
+static AI_FORCE_INLINE
+std::string ToLower(std::string s)
 {
 {
     std::transform(s.begin(), s.end(), s.begin(), ::tolower);
     std::transform(s.begin(), s.end(), s.begin(), ::tolower);
     return s;
     return s;
 }
 }
 
 
 /// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
 /// Returns if @c s ends with @c suffix. If @c caseSensitive is false, both strings will be lower cased before matching.
-static inline bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true)
-{
-    if (s.empty() || suffix.empty())
-    {
+static AI_FORCE_INLINE
+bool EndsWith(const std::string &s, const std::string &suffix, bool caseSensitive = true) {
+    if (s.empty() || suffix.empty()) {
         return false;
         return false;
-    }
-    else if (s.length() < suffix.length())
-    {
+    } else if (s.length() < suffix.length()) {
         return false;
         return false;
     }
     }
 
 
@@ -82,48 +78,43 @@ static inline bool EndsWith(const std::string &s, const std::string &suffix, boo
 
 
     size_t len = suffix.length();
     size_t len = suffix.length();
     std::string sSuffix = s.substr(s.length()-len, len);
     std::string sSuffix = s.substr(s.length()-len, len);
+
     return (ASSIMP_stricmp(sSuffix, suffix) == 0);
     return (ASSIMP_stricmp(sSuffix, suffix) == 0);
 }
 }
 
 
 // Below trim functions adapted from http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
 // Below trim functions adapted from http://stackoverflow.com/questions/216823/whats-the-best-way-to-trim-stdstring
 
 
 /// Trim from start
 /// Trim from start
-static inline std::string &TrimLeft(std::string &s, bool newlines = true)
-{
-    if (!newlines)
-    {
+static AI_FORCE_INLINE
+std::string &TrimLeft(std::string &s, bool newlines = true) {
+    if (!newlines) {
         s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpace<char>(c); }));
         s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpace<char>(c); }));
-    }
-    else
-    {
+    } else {
         s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
         s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
     }
     }
     return s;
     return s;
 }
 }
 
 
 /// Trim from end
 /// Trim from end
-static inline std::string &TrimRight(std::string &s, bool newlines = true)
-{
-    if (!newlines)
-    {
+static AI_FORCE_INLINE
+std::string &TrimRight(std::string &s, bool newlines = true) {
+    if (!newlines) {
         s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(),s.end());
         s.erase(std::find_if(s.rbegin(), s.rend(), [](char c) { return !Assimp::IsSpace<char>(c); }).base(),s.end());
-    }
-    else
-    {
+    } else {
         s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
         s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](char c) { return !Assimp::IsSpaceOrNewLine<char>(c); }));
     }
     }
     return s;
     return s;
 }
 }
 
 
 /// Trim from both ends
 /// Trim from both ends
-static inline std::string &Trim(std::string &s, bool newlines = true)
-{
+static AI_FORCE_INLINE
+std::string &Trim(std::string &s, bool newlines = true) {
     return TrimLeft(TrimRight(s, newlines), newlines);
     return TrimLeft(TrimRight(s, newlines), newlines);
 }
 }
 
 
 /// Skips a line from current @ss position until a newline. Returns the skipped part.
 /// Skips a line from current @ss position until a newline. Returns the skipped part.
-static inline std::string SkipLine(std::stringstream &ss)
-{
+static AI_FORCE_INLINE
+std::string SkipLine(std::stringstream &ss) {
     std::string skipped;
     std::string skipped;
     getline(ss, skipped);
     getline(ss, skipped);
     return skipped;
     return skipped;
@@ -131,8 +122,8 @@ static inline std::string SkipLine(std::stringstream &ss)
 
 
 /// Skips a line and reads next element from @c ss to @c nextElement.
 /// Skips a line and reads next element from @c ss to @c nextElement.
 /** @return Skipped line content until newline. */
 /** @return Skipped line content until newline. */
-static inline std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement)
-{
+static AI_FORCE_INLINE
+std::string NextAfterNewLine(std::stringstream &ss, std::string &nextElement) {
     std::string skipped = SkipLine(ss);
     std::string skipped = SkipLine(ss);
     ss >> nextElement;
     ss >> nextElement;
     return skipped;
     return skipped;

+ 9 - 10
code/OgreXmlSerializer.cpp

@@ -213,18 +213,18 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
     DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
     DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">");
 #endif
 #endif
 
 
-    for(;;)
-    {
-        if (!m_reader->read())
-        {
+    for(;;) {
+        if (!m_reader->read()) {
             m_currentNodeName = "";
             m_currentNodeName = "";
             return m_currentNodeName;
             return m_currentNodeName;
         }
         }
-        if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END)
+        if ( m_reader->getNodeType() != irr::io::EXN_ELEMENT_END ) {
             continue;
             continue;
-        else if (std::string(m_reader->getNodeName()) == m_currentNodeName)
+        } else if ( std::string( m_reader->getNodeName() ) == m_currentNodeName ) {
             break;
             break;
+        }
     }
     }
+
     return NextNode();
     return NextNode();
 }
 }
 
 
@@ -303,17 +303,16 @@ static const char *anZ = "z";
 
 
 // Mesh
 // Mesh
 
 
-MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
-{
+MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) {
     OgreXmlSerializer serializer(reader);
     OgreXmlSerializer serializer(reader);
 
 
     MeshXml *mesh = new MeshXml();
     MeshXml *mesh = new MeshXml();
     serializer.ReadMesh(mesh);
     serializer.ReadMesh(mesh);
+
     return mesh;
     return mesh;
 }
 }
 
 
-void OgreXmlSerializer::ReadMesh(MeshXml *mesh)
-{
+void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
     if (NextNode() != nnMesh) {
     if (NextNode() != nnMesh) {
         throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
         throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <mesh>");
     }
     }

+ 10 - 8
code/SceneCombiner.cpp

@@ -807,8 +807,9 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
             for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)   {
             for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)   {
                 if ((*it)->mNormals)    {
                 if ((*it)->mNormals)    {
                     ::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D));
                     ::memcpy(pv2,(*it)->mNormals,(*it)->mNumVertices*sizeof(aiVector3D));
+                } else {
+                    DefaultLogger::get()->warn( "JoinMeshes: Normals expected but input mesh contains no normals" );
                 }
                 }
-                else DefaultLogger::get()->warn("JoinMeshes: Normals expected but input mesh contains no normals");
                 pv2 += (*it)->mNumVertices;
                 pv2 += (*it)->mNumVertices;
             }
             }
         }
         }
@@ -818,28 +819,29 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
             pv2 = out->mTangents = new aiVector3D[out->mNumVertices];
             pv2 = out->mTangents = new aiVector3D[out->mNumVertices];
             aiVector3D* pv2b = out->mBitangents = new aiVector3D[out->mNumVertices];
             aiVector3D* pv2b = out->mBitangents = new aiVector3D[out->mNumVertices];
 
 
-            for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)   {
+            for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it) {
                 if ((*it)->mTangents)   {
                 if ((*it)->mTangents)   {
                     ::memcpy(pv2, (*it)->mTangents,  (*it)->mNumVertices*sizeof(aiVector3D));
                     ::memcpy(pv2, (*it)->mTangents,  (*it)->mNumVertices*sizeof(aiVector3D));
                     ::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D));
                     ::memcpy(pv2b,(*it)->mBitangents,(*it)->mNumVertices*sizeof(aiVector3D));
+                } else {
+                    DefaultLogger::get()->warn( "JoinMeshes: Tangents expected but input mesh contains no tangents" );
                 }
                 }
-                else DefaultLogger::get()->warn("JoinMeshes: Tangents expected but input mesh contains no tangents");
                 pv2  += (*it)->mNumVertices;
                 pv2  += (*it)->mNumVertices;
                 pv2b += (*it)->mNumVertices;
                 pv2b += (*it)->mNumVertices;
             }
             }
         }
         }
         // copy texture coordinates
         // copy texture coordinates
         unsigned int n = 0;
         unsigned int n = 0;
-        while ((**begin).HasTextureCoords(n))   {
+        while ((**begin).HasTextureCoords(n)) {
             out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n];
             out->mNumUVComponents[n] = (*begin)->mNumUVComponents[n];
 
 
             pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices];
             pv2 = out->mTextureCoords[n] = new aiVector3D[out->mNumVertices];
             for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)   {
             for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)   {
-
                 if ((*it)->mTextureCoords[n])   {
                 if ((*it)->mTextureCoords[n])   {
                     ::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D));
                     ::memcpy(pv2,(*it)->mTextureCoords[n],(*it)->mNumVertices*sizeof(aiVector3D));
+                } else {
+                    DefaultLogger::get()->warn( "JoinMeshes: UVs expected but input mesh contains no UVs" );
                 }
                 }
-                else DefaultLogger::get()->warn("JoinMeshes: UVs expected but input mesh contains no UVs");
                 pv2 += (*it)->mNumVertices;
                 pv2 += (*it)->mNumVertices;
             }
             }
             ++n;
             ++n;
@@ -849,11 +851,11 @@ void SceneCombiner::MergeMeshes(aiMesh** _out, unsigned int /*flags*/,
         while ((**begin).HasVertexColors(n))    {
         while ((**begin).HasVertexColors(n))    {
             aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
             aiColor4D* pv2 = out->mColors[n] = new aiColor4D[out->mNumVertices];
             for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)   {
             for (std::vector<aiMesh*>::const_iterator it = begin; it != end;++it)   {
-
                 if ((*it)->mColors[n])  {
                 if ((*it)->mColors[n])  {
                     ::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
                     ::memcpy(pv2,(*it)->mColors[n],(*it)->mNumVertices*sizeof(aiColor4D));
+                } else {
+                    DefaultLogger::get()->warn( "JoinMeshes: VCs expected but input mesh contains no VCs" );
                 }
                 }
-                else DefaultLogger::get()->warn("JoinMeshes: VCs expected but input mesh contains no VCs");
                 pv2 += (*it)->mNumVertices;
                 pv2 += (*it)->mNumVertices;
             }
             }
             ++n;
             ++n;

+ 0 - 4
include/assimp/DefaultLogger.hpp

@@ -131,9 +131,7 @@ public:
     bool detatchStream(LogStream *pStream,
     bool detatchStream(LogStream *pStream,
         unsigned int severity);
         unsigned int severity);
 
 
-
 private:
 private:
-
     // ----------------------------------------------------------------------
     // ----------------------------------------------------------------------
     /** @briefPrivate construction for internal use by create().
     /** @briefPrivate construction for internal use by create().
      *  @param severity Logging granularity  */
      *  @param severity Logging granularity  */
@@ -143,8 +141,6 @@ private:
     /** @briefDestructor    */
     /** @briefDestructor    */
     ~DefaultLogger();
     ~DefaultLogger();
 
 
-private:
-
     /** @brief  Logs debug infos, only been written when severity level VERBOSE is set */
     /** @brief  Logs debug infos, only been written when severity level VERBOSE is set */
     void OnDebug(const char* message);
     void OnDebug(const char* message);
 
 

+ 30 - 23
include/assimp/ParsingUtils.h

@@ -115,8 +115,8 @@ bool IsSpaceOrNewLine( char_t in) {
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
-{
+AI_FORCE_INLINE
+bool SkipSpaces( const char_t* in, const char_t** out) {
     while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
     while( *in == ( char_t )' ' || *in == ( char_t )'\t' ) {
         ++in;
         ++in;
     }
     }
@@ -126,15 +126,15 @@ AI_FORCE_INLINE bool SkipSpaces( const char_t* in, const char_t** out)
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool SkipSpaces( const char_t** inout)
-{
+AI_FORCE_INLINE
+bool SkipSpaces( const char_t** inout) {
     return SkipSpaces<char_t>(*inout,inout);
     return SkipSpaces<char_t>(*inout,inout);
 }
 }
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
-{
+AI_FORCE_INLINE
+bool SkipLine( const char_t* in, const char_t** out) {
     while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
     while( *in != ( char_t )'\r' && *in != ( char_t )'\n' && *in != ( char_t )'\0' ) {
         ++in;
         ++in;
     }
     }
@@ -149,15 +149,15 @@ AI_FORCE_INLINE bool SkipLine( const char_t* in, const char_t** out)
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool SkipLine( const char_t** inout)
-{
+AI_FORCE_INLINE
+bool SkipLine( const char_t** inout) {
     return SkipLine<char_t>(*inout,inout);
     return SkipLine<char_t>(*inout,inout);
 }
 }
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
-{
+AI_FORCE_INLINE
+bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out) {
     while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
     while( *in == ( char_t )' ' || *in == ( char_t )'\t' || *in == ( char_t )'\r' || *in == ( char_t )'\n' ) {
         ++in;
         ++in;
     }
     }
@@ -167,15 +167,15 @@ AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t* in, const char_t** out)
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool SkipSpacesAndLineEnd( const char_t** inout)
-{
+AI_FORCE_INLINE
+bool SkipSpacesAndLineEnd( const char_t** inout) {
     return SkipSpacesAndLineEnd<char_t>(*inout,inout);
     return SkipSpacesAndLineEnd<char_t>(*inout,inout);
 }
 }
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] )
-{
+AI_FORCE_INLINE
+bool GetNextLine( const char_t*& buffer, char_t out[ BufferSize ] ) {
     if( ( char_t )'\0' == *buffer ) {
     if( ( char_t )'\0' == *buffer ) {
         return false;
         return false;
     }
     }
@@ -203,7 +203,8 @@ AI_FORCE_INLINE bool IsNumeric( char_t in)
 
 
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
 template <class char_t>
 template <class char_t>
-AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len)
+AI_FORCE_INLINE
+bool TokenMatch(char_t*& in, const char* token, unsigned int len)
 {
 {
     if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
     if (!::strncmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
         if (in[len] != '\0') {
         if (in[len] != '\0') {
@@ -223,26 +224,32 @@ AI_FORCE_INLINE bool TokenMatch(char_t*& in, const char* token, unsigned int len
  *  @param token Token to check for
  *  @param token Token to check for
  *  @param len Number of characters to check
  *  @param len Number of characters to check
  */
  */
-AI_FORCE_INLINE bool TokenMatchI(const char*& in, const char* token, unsigned int len)
-{
+AI_FORCE_INLINE
+bool TokenMatchI(const char*& in, const char* token, unsigned int len) {
     if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
     if (!ASSIMP_strincmp(token,in,len) && IsSpaceOrNewLine(in[len])) {
         in += len+1;
         in += len+1;
         return true;
         return true;
     }
     }
     return false;
     return false;
 }
 }
+
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
-AI_FORCE_INLINE void SkipToken(const char*& in)
-{
+AI_FORCE_INLINE
+void SkipToken(const char*& in) {
     SkipSpaces(&in);
     SkipSpaces(&in);
-    while (!IsSpaceOrNewLine(*in))++in;
+    while ( !IsSpaceOrNewLine( *in ) ) {
+        ++in;
+    }
 }
 }
+
 // ---------------------------------------------------------------------------------
 // ---------------------------------------------------------------------------------
-AI_FORCE_INLINE std::string GetNextToken(const char*& in)
-{
+AI_FORCE_INLINE
+std::string GetNextToken(const char*& in) {
     SkipSpacesAndLineEnd(&in);
     SkipSpacesAndLineEnd(&in);
     const char* cur = in;
     const char* cur = in;
-    while (!IsSpaceOrNewLine(*in))++in;
+    while ( !IsSpaceOrNewLine( *in ) ) {
+        ++in;
+    }
     return std::string(cur,(size_t)(in-cur));
     return std::string(cur,(size_t)(in-cur));
 }
 }
 
 

+ 24 - 17
include/assimp/StringComparison.h

@@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_STRING_WORKERS_H
 #define INCLUDED_AI_STRING_WORKERS_H
 
 
 #include <assimp/ai_assert.h>
 #include <assimp/ai_assert.h>
+#include <assimp/defs.h>
 #include "StringComparison.h"
 #include "StringComparison.h"
 
 
 #include <string.h>
 #include <string.h>
@@ -72,8 +73,8 @@ namespace Assimp    {
  * @param number Number to be written
  * @param number Number to be written
  * @return Length of the output string, excluding the '\0'
  * @return Length of the output string, excluding the '\0'
  */
  */
-inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
-{
+AI_FORCE_INLINE
+unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number) {
     ai_assert(NULL != out);
     ai_assert(NULL != out);
 
 
     // write the unary minus to indicate we have a negative number
     // write the unary minus to indicate we have a negative number
@@ -91,7 +92,7 @@ inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
 
 
         const unsigned int digit = number / cur;
         const unsigned int digit = number / cur;
         if (mustPrint || digit > 0 || 1 == cur) {
         if (mustPrint || digit > 0 || 1 == cur) {
-            // print all future zeroes from now
+            // print all future zeroe's from now
             mustPrint = true;
             mustPrint = true;
 
 
             *out++ = '0'+static_cast<char>(digit);
             *out++ = '0'+static_cast<char>(digit);
@@ -116,8 +117,8 @@ inline unsigned int ASSIMP_itoa10( char* out, unsigned int max, int32_t number)
  *  size of the array automatically.
  *  size of the array automatically.
  */
  */
 template <size_t length>
 template <size_t length>
-inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
-{
+AI_FORCE_INLINE
+unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number) {
     return ASSIMP_itoa10(out,length,number);
     return ASSIMP_itoa10(out,length,number);
 }
 }
 
 
@@ -132,9 +133,10 @@ inline unsigned int ASSIMP_itoa10( char(& out)[length], int32_t number)
  *  @param s2 Second input string
  *  @param s2 Second input string
  *  @return 0 if the given strings are identical
  *  @return 0 if the given strings are identical
  */
  */
-inline int ASSIMP_stricmp(const char *s1, const char *s2)
-{
-    ai_assert(NULL != s1 && NULL != s2);
+AI_FORCE_INLINE
+int ASSIMP_stricmp(const char *s1, const char *s2) {
+    ai_assert( NULL != s1 );
+    ai_assert( NULL != s2 );
 
 
 #if (defined _MSC_VER)
 #if (defined _MSC_VER)
 
 
@@ -161,8 +163,8 @@ inline int ASSIMP_stricmp(const char *s1, const char *s2)
  *  @param b Second string
  *  @param b Second string
  *  @return 0 if a == b
  *  @return 0 if a == b
  */
  */
-inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
-{
+AI_FORCE_INLINE
+int ASSIMP_stricmp(const std::string& a, const std::string& b) {
     int i = (int)b.length()-(int)a.length();
     int i = (int)b.length()-(int)a.length();
     return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
     return (i ? i : ASSIMP_stricmp(a.c_str(),b.c_str()));
 }
 }
@@ -179,10 +181,13 @@ inline int ASSIMP_stricmp(const std::string& a, const std::string& b)
  *  @param n Macimum number of characters to compare
  *  @param n Macimum number of characters to compare
  *  @return 0 if the given strings are identical
  *  @return 0 if the given strings are identical
  */
  */
-inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
-{
-    ai_assert(NULL != s1 && NULL != s2);
-    if (!n)return 0;
+AI_FORCE_INLINE
+int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n) {
+    ai_assert( NULL != s1 );
+    ai_assert( NULL != s2 );
+    if ( !n ) {
+        return 0;
+    }
 
 
 #if (defined _MSC_VER)
 #if (defined _MSC_VER)
 
 
@@ -213,14 +218,16 @@ inline int ASSIMP_strincmp(const char *s1, const char *s2, unsigned int n)
  *
  *
  * todo: move somewhere where it fits better in than here
  * todo: move somewhere where it fits better in than here
  */
  */
-inline unsigned int integer_pow (unsigned int base, unsigned int power)
-{
+AI_FORCE_INLINE
+unsigned int integer_pow( unsigned int base, unsigned int power ) {
     unsigned int res = 1;
     unsigned int res = 1;
-    for (unsigned int i = 0; i < power;++i)
+    for ( unsigned int i = 0; i < power; ++i ) {
         res *= base;
         res *= base;
+    }
 
 
     return res;
     return res;
 }
 }
+
 } // end of namespace
 } // end of namespace
 
 
 #endif // !  AI_STRINGCOMPARISON_H_INC
 #endif // !  AI_STRINGCOMPARISON_H_INC

+ 7 - 5
include/assimp/StringUtils.h

@@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_STRINGUTILS_H
 #ifndef INCLUDED_AI_STRINGUTILS_H
 #define INCLUDED_AI_STRINGUTILS_H
 #define INCLUDED_AI_STRINGUTILS_H
 
 
+#include <assimp/defs.h>
+
 #include <sstream>
 #include <sstream>
 #include <stdarg.h>
 #include <stdarg.h>
 #include <cstdlib>
 #include <cstdlib>
@@ -55,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ///	@return	The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned.
 ///	@return	The number of written characters if the buffer size was big enough. If an encoding error occurs, a negative number is returned.
 #if defined(_MSC_VER) && _MSC_VER < 1900
 #if defined(_MSC_VER) && _MSC_VER < 1900
 
 
-	inline
+    AI_FORCE_INLINE
     int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
     int c99_ai_vsnprintf(char *outBuf, size_t size, const char *format, va_list ap) {
 		int count(-1);
 		int count(-1);
 		if (0 != size) {
 		if (0 != size) {
@@ -68,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 		return count;
 		return count;
 	}
 	}
 
 
-	inline
+    AI_FORCE_INLINE
     int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
     int ai_snprintf(char *outBuf, size_t size, const char *format, ...) {
 		int count;
 		int count;
 		va_list ap;
 		va_list ap;
@@ -89,7 +91,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ///	@param	value   The value to write into the std::string.
 ///	@param	value   The value to write into the std::string.
 ///	@return	The value as a std::string
 ///	@return	The value as a std::string
 template <typename T>
 template <typename T>
-inline
+AI_FORCE_INLINE
 std::string to_string( T value ) {
 std::string to_string( T value ) {
     std::ostringstream os;
     std::ostringstream os;
     os << value;
     os << value;
@@ -102,7 +104,7 @@ std::string to_string( T value ) {
 ///	@param	begin   The first character of the string.
 ///	@param	begin   The first character of the string.
 /// @param  end     The last character
 /// @param  end     The last character
 ///	@return	The float value, 0.0f in cas of an error.
 ///	@return	The float value, 0.0f in cas of an error.
-inline
+AI_FORCE_INLINE
 float ai_strtof( const char *begin, const char *end ) {
 float ai_strtof( const char *begin, const char *end ) {
     if ( nullptr == begin ) {
     if ( nullptr == begin ) {
         return 0.0f;
         return 0.0f;
@@ -124,7 +126,7 @@ float ai_strtof( const char *begin, const char *end ) {
 ///	@param	toConvert   Value to convert
 ///	@param	toConvert   Value to convert
 ///	@return	The hexadecimal string, is empty in case of an error.
 ///	@return	The hexadecimal string, is empty in case of an error.
 template<class T>
 template<class T>
-inline
+AI_FORCE_INLINE
 std::string DecimalToHexa( T toConvert ) {
 std::string DecimalToHexa( T toConvert ) {
     std::string result;
     std::string result;
     std::stringstream ss;
     std::stringstream ss;