@@ -717,13 +717,6 @@ namespace glTF2
float strength = 1;
};
- //! Holds a material property that can be a texture or a color (fallback for glTF 1)
- /*struct FallbackTexProperty
- {
- Ref<Texture> texture;
- vec4 color;
- };*/
-
struct PbrMetallicRoughness
{
vec4 baseColorFactor;