|
@@ -0,0 +1,105 @@
|
|
|
+/*
|
|
|
+---------------------------------------------------------------------------
|
|
|
+Open Asset Import Library (assimp)
|
|
|
+---------------------------------------------------------------------------
|
|
|
+
|
|
|
+Copyright (c) 2006-2014, assimp team
|
|
|
+
|
|
|
+All rights reserved.
|
|
|
+
|
|
|
+Redistribution and use of this software in source and binary forms,
|
|
|
+with or without modification, are permitted provided that the following
|
|
|
+conditions are met:
|
|
|
+
|
|
|
+* Redistributions of source code must retain the above
|
|
|
+copyright notice, this list of conditions and the
|
|
|
+following disclaimer.
|
|
|
+
|
|
|
+* Redistributions in binary form must reproduce the above
|
|
|
+copyright notice, this list of conditions and the
|
|
|
+following disclaimer in the documentation and/or other
|
|
|
+materials provided with the distribution.
|
|
|
+
|
|
|
+* Neither the name of the assimp team, nor the names of its
|
|
|
+contributors may be used to endorse or promote products
|
|
|
+derived from this software without specific prior
|
|
|
+written permission of the assimp team.
|
|
|
+
|
|
|
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+---------------------------------------------------------------------------
|
|
|
+*/
|
|
|
+#include "UnitTestPCH.h"
|
|
|
+
|
|
|
+#include <assimp/scene.h>
|
|
|
+#include <assimp/Importer.hpp>
|
|
|
+#include <assimp/Exporter.hpp>
|
|
|
+
|
|
|
+using namespace Assimp;
|
|
|
+
|
|
|
+class utIssues : public ::testing::Test {
|
|
|
+
|
|
|
+};
|
|
|
+
|
|
|
+TEST_F( utIssues, OpacityBugWhenExporting_727 ) {
|
|
|
+ aiScene *scene( new aiScene );
|
|
|
+
|
|
|
+ scene->mNumMaterials = 1;
|
|
|
+ scene->mMaterials = new aiMaterial*;
|
|
|
+ scene->mMaterials[ 0 ] = new aiMaterial;
|
|
|
+ aiColor3D color( 1, 0, 0 );
|
|
|
+ EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &color, 1, AI_MATKEY_COLOR_DIFFUSE ) );
|
|
|
+
|
|
|
+ ::srand( static_cast<unsigned int>( ::time( NULL ) ) );
|
|
|
+ float opacity( float( rand() ) / float( RAND_MAX ) );
|
|
|
+ EXPECT_EQ( AI_SUCCESS, scene->mMaterials[ 0 ]->AddProperty( &opacity, 1, AI_MATKEY_OPACITY ) );
|
|
|
+
|
|
|
+ scene->mNumMeshes = 1;
|
|
|
+ scene->mMeshes = new aiMesh*;
|
|
|
+ scene->mMeshes[ 0 ] = new aiMesh;
|
|
|
+ scene->mMeshes[ 0 ]->mMaterialIndex = 0;
|
|
|
+ scene->mMeshes[ 0 ]->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
|
|
+ scene->mMeshes[ 0 ]->mNumVertices = 3;
|
|
|
+ scene->mMeshes[ 0 ]->mVertices = new aiVector3D[ 3 ];
|
|
|
+ scene->mMeshes[ 0 ]->mVertices[ 0 ] = aiVector3D( 1, 0, 0 );
|
|
|
+ scene->mMeshes[ 0 ]->mVertices[ 1 ] = aiVector3D( 0, 1, 0 );
|
|
|
+ scene->mMeshes[ 0 ]->mVertices[ 2 ] = aiVector3D( 0, 0, 1 );
|
|
|
+ scene->mMeshes[ 0 ]->mNumFaces = 1;
|
|
|
+ scene->mMeshes[ 0 ]->mFaces = new aiFace;
|
|
|
+ scene->mMeshes[ 0 ]->mFaces[ 0 ].mNumIndices = 3;
|
|
|
+ scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices = new unsigned int[ 3 ];
|
|
|
+ scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 0 ] = 0;
|
|
|
+ scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 1 ] = 1;
|
|
|
+ scene->mMeshes[ 0 ]->mFaces[ 0 ].mIndices[ 2 ] = 2;
|
|
|
+
|
|
|
+ scene->mRootNode = new aiNode;
|
|
|
+ scene->mRootNode->mNumMeshes = 1;
|
|
|
+ scene->mRootNode->mMeshes = new unsigned int( 0 );
|
|
|
+
|
|
|
+ Assimp::Importer importer;
|
|
|
+ Assimp::Exporter exporter;
|
|
|
+ for ( std::size_t i( 0 ); i < exporter.GetExportFormatCount(); ++i ) {
|
|
|
+ /*const aiExportFormatDesc *desc( exporter.GetExportFormatDescription( i ) );
|
|
|
+ std::cout << "[" << desc->id << "] ";
|
|
|
+ std::string path( "scene." );
|
|
|
+ path.append( desc->fileExtension );
|
|
|
+
|
|
|
+ ASSERT_EQ( AI_SUCCESS, exporter.Export( scene, desc->id, path ) );
|
|
|
+ const aiScene *newScene( importer.ReadFile( path, 0 ) );
|
|
|
+ ASSERT_TRUE( NULL != newScene );
|
|
|
+ float newOpacity;
|
|
|
+ if ( newScene->mNumMaterials > 0 ) {
|
|
|
+ //ASSERT_EQ( AI_SUCCESS, newScene->mMaterials[ 0 ]->Get( AI_MATKEY_OPACITY, newOpacity ) );
|
|
|
+ //EXPECT_EQ( opacity, newOpacity );
|
|
|
+ }*/
|
|
|
+ }
|
|
|
+}
|