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Merge pull request #2669 from theakman2/issue_2668

Fix: Mismatched new/free in gltf2 importer (fixes #2668)
Kim Kulling 6 jaren geleden
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a75fc4563a
1 gewijzigde bestanden met toevoegingen van 1 en 1 verwijderingen
  1. 1 1
      code/glTF2/glTF2Importer.cpp

+ 1 - 1
code/glTF2/glTF2Importer.cpp

@@ -1036,7 +1036,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
         delete[] values;
         delete[] values;
     } else if (node.translation.isPresent) {
     } else if (node.translation.isPresent) {
         anim->mNumPositionKeys = 1;
         anim->mNumPositionKeys = 1;
-        anim->mPositionKeys = new aiVectorKey();
+        anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
         anim->mPositionKeys->mTime = 0.f;
         anim->mPositionKeys->mTime = 0.f;
         anim->mPositionKeys->mValue.x = node.translation.value[0];
         anim->mPositionKeys->mValue.x = node.translation.value[0];
         anim->mPositionKeys->mValue.y = node.translation.value[1];
         anim->mPositionKeys->mValue.y = node.translation.value[1];