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@@ -857,6 +857,9 @@ void MDLImporter::CalculateUVCoordinates_MDL5() {
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const float fHeight = (float)iHeight;
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aiMesh *pcMesh = this->pScene->mMeshes[0];
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for (unsigned int i = 0; i < pcMesh->mNumVertices; ++i) {
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+ if (!pcMesh->HasTextureCoords(0)) {
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+ continue;
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+ }
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pcMesh->mTextureCoords[0][i].x /= fWidth;
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pcMesh->mTextureCoords[0][i].y /= fHeight;
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pcMesh->mTextureCoords[0][i].y = 1.0f - pcMesh->mTextureCoords[0][i].y; // DX to OGL
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