|
@@ -178,8 +178,8 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
|
|
|
// create a node for it
|
|
|
aiNode* node = new aiNode();
|
|
|
|
|
|
- // find a name for the new node. It's more complicated than you might think
|
|
|
- node->mName.Set( FindNameForNode( pNode));
|
|
|
+ // find a name for the new node. It's more complicated than you might think
|
|
|
+ node->mName.Set( FindNameForNode( pNode));
|
|
|
|
|
|
// calculate the transformation matrix for it
|
|
|
node->mTransformation = pParser.CalculateResultTransform( pNode->mTransforms);
|
|
@@ -192,18 +192,17 @@ aiNode* ColladaLoader::BuildHierarchy( const ColladaParser& pParser, const Colla
|
|
|
node->mNumChildren = pNode->mChildren.size()+instances.size();
|
|
|
node->mChildren = new aiNode*[node->mNumChildren];
|
|
|
|
|
|
- unsigned int a = 0;
|
|
|
- for(; a < pNode->mChildren.size(); a++)
|
|
|
+ for( size_t a = 0; a < pNode->mChildren.size(); a++)
|
|
|
{
|
|
|
node->mChildren[a] = BuildHierarchy( pParser, pNode->mChildren[a]);
|
|
|
node->mChildren[a]->mParent = node;
|
|
|
}
|
|
|
|
|
|
// ... and finally the resolved node instances
|
|
|
- for(; a < node->mNumChildren; a++)
|
|
|
+ for( size_t a = 0; a < instances.size(); a++)
|
|
|
{
|
|
|
- node->mChildren[a] = BuildHierarchy( pParser, instances[a-pNode->mChildren.size()]);
|
|
|
- node->mChildren[a]->mParent = node;
|
|
|
+ node->mChildren[pNode->mChildren.size() + a] = BuildHierarchy( pParser, instances[a]);
|
|
|
+ node->mChildren[pNode->mChildren.size() + a]->mParent = node;
|
|
|
}
|
|
|
|
|
|
// construct meshes
|
|
@@ -1263,7 +1262,7 @@ void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* pScen
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Resolves the texture name for the given effect texture entry
|
|
|
-const aiString& ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
|
|
|
+aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pParser,
|
|
|
const Collada::Effect& pEffect, const std::string& pName)
|
|
|
{
|
|
|
// recurse through the param references until we end up at an image
|