|
|
@@ -967,7 +967,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
|
|
|
p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size();
|
|
|
|
|
|
// receive output vertex weights
|
|
|
- std::vector<std::pair<unsigned int, float> >* avOutputBones;
|
|
|
+ std::vector<std::pair<unsigned int, float> > *avOutputBones = NULL;
|
|
|
if (!mesh.mBones.empty()) {
|
|
|
avOutputBones = new std::vector<std::pair<unsigned int, float> >[mesh.mBones.size()];
|
|
|
}
|
|
|
@@ -1293,7 +1293,7 @@ bool ASEImporter::GenerateNormals(ASE::Mesh& mesh) {
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- // The array ís reused
|
|
|
+ // The array �s reused
|
|
|
ComputeNormalsWithSmoothingsGroups<ASE::Face>(mesh);
|
|
|
return false;
|
|
|
}
|