|
@@ -354,12 +354,12 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
|
|
|
}
|
|
|
else if (axis * base_axis_z >= angle_epsilon) {
|
|
|
FindMeshCenter(mesh, center, min, max);
|
|
|
- diffu = max.y - min.y;
|
|
|
- diffv = max.z - min.z;
|
|
|
+ diffu = max.x - min.x;
|
|
|
+ diffv = max.y - min.y;
|
|
|
|
|
|
for (unsigned int pnt = 0; pnt < mesh->mNumVertices;++pnt) {
|
|
|
const aiVector3D& pos = mesh->mVertices[pnt];
|
|
|
- out[pnt].Set((pos.y - min.y) / diffu,(pos.x - min.x) / diffv,0.0);
|
|
|
+ out[pnt].Set((pos.x - min.x) / diffu,(pos.y - min.y) / diffv,0.0);
|
|
|
}
|
|
|
}
|
|
|
// slower code path in case the mapping axis is not one of the coordinate system axes
|