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Merge branch 'master' into obj-pbr-explicit

Kim Kulling 3 年之前
父節點
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aa814a522d

+ 23 - 20
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -284,7 +284,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
         aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
         aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF);
 
-        //pbrSpecularGlossiness
+        // pbrSpecularGlossiness
         if (mat.pbrSpecularGlossiness.isPresent) {
             PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value;
 
@@ -606,7 +606,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                         }
                     }
                     if (needTangents) {
-                        if (target.tangent[0]->count != aim->mNumVertices) {
+                        if (!aiAnimMesh.HasNormals()) {
+                            // prevent nullptr access to aiAnimMesh.mNormals below when no normals are available
+                            ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals.");
+                        } else if (target.tangent[0]->count != aim->mNumVertices) {
                             ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
                         } else {
                             Tangent *tangent = nullptr;
@@ -698,12 +701,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                     nFaces = count - 2;
                     facePtr = faces = new aiFace[nFaces];
                     for (unsigned int i = 0; i < nFaces; ++i) {
-                        //The ordering is to ensure that the triangles are all drawn with the same orientation
+                        // The ordering is to ensure that the triangles are all drawn with the same orientation
                         if ((i + 1) % 2 == 0) {
-                            //For even n, vertices n + 1, n, and n + 2 define triangle n
+                            // For even n, vertices n + 1, n, and n + 2 define triangle n
                             SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
                         } else {
-                            //For odd n, vertices n, n+1, and n+2 define triangle n
+                            // For odd n, vertices n, n+1, and n+2 define triangle n
                             SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
                         }
                     }
@@ -776,12 +779,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
                     nFaces = count - 2;
                     facePtr = faces = new aiFace[nFaces];
                     for (unsigned int i = 0; i < nFaces; ++i) {
-                        //The ordering is to ensure that the triangles are all drawn with the same orientation
+                        // The ordering is to ensure that the triangles are all drawn with the same orientation
                         if ((i + 1) % 2 == 0) {
-                            //For even n, vertices n + 1, n, and n + 2 define triangle n
+                            // For even n, vertices n + 1, n, and n + 2 define triangle n
                             SetFaceAndAdvance3(facePtr, aim->mNumVertices, i + 1, i, i + 2);
                         } else {
-                            //For odd n, vertices n, n+1, and n+2 define triangle n
+                            // For odd n, vertices n, n+1, and n+2 define triangle n
                             SetFaceAndAdvance3(facePtr, aim->mNumVertices, i, i + 1, i + 2);
                         }
                     }
@@ -904,14 +907,14 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
             ail->mAttenuationLinear = 0.0;
             ail->mAttenuationQuadratic = 0.0;
         } else {
-            //in PBR attenuation is calculated using inverse square law which can be expressed
-            //using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
-            //this is correct equation for the case when range (see
-            //https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
-            //is not present. When range is not present it is assumed that it is infinite and so numerator is 1.
-            //When range is present then numerator might be any value in range [0,1] and then assimps equation
-            //will not suffice. In this case range is added into metadata in ImportNode function
-            //and its up to implementation to read it when it wants to
+            // in PBR attenuation is calculated using inverse square law which can be expressed
+            // using assimps equation: 1/(att0 + att1 * d + att2 * d*d) with the following parameters
+            // this is correct equation for the case when range (see
+            // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
+            // is not present. When range is not present it is assumed that it is infinite and so numerator is 1.
+            // When range is present then numerator might be any value in range [0,1] and then assimps equation
+            // will not suffice. In this case range is added into metadata in ImportNode function
+            // and its up to implementation to read it when it wants to
             ail->mAttenuationConstant = 0.0;
             ail->mAttenuationLinear = 0.0;
             ail->mAttenuationQuadratic = 1.0;
@@ -1161,8 +1164,8 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
         if (node.light) {
             pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
 
-            //range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
-            //it is added to meta data of parent node, because there is no other place to put it
+            // range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
+            // it is added to meta data of parent node, because there is no other place to put it
             if (node.light->range.isPresent) {
                 if (!ainode->mMetaData) {
                     ainode->mMetaData = aiMetadata::Alloc(1);
@@ -1556,9 +1559,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
             if (ext) {
                 if (strcmp(ext, "jpeg") == 0) {
                     ext = "jpg";
-                } else if (strcmp(ext, "ktx2") == 0) { //basisu: ktx remains
+                } else if (strcmp(ext, "ktx2") == 0) { // basisu: ktx remains
                     ext = "kx2";
-                } else if (strcmp(ext, "basis") == 0) { //basisu
+                } else if (strcmp(ext, "basis") == 0) { // basisu
                     ext = "bu";
                 }
 

+ 1 - 0
scripts/android_crosscompile/.gitignore

@@ -0,0 +1 @@
+output

+ 65 - 17
scripts/android_crosscompile/make_android.bat

@@ -1,28 +1,76 @@
 @echo off
 
-set ASSIMP_PATH=D:\projects\asset-importer-lib\assimp
-set CMAKE_PATH="C:\Program Files\CMake\bin\cmake.exe"
-set ANDROID_NDK_PATH=C:\Users\kimkulling\AppData\Local\Android\Sdk\ndk-bundle
-set ANDROID_CMAKE_PATH=contrib\android-cmake
+set ANDROID_PLATFORM=21
+set /p ANDROID_PLATFORM="Enter Android platform - Enter to use %ANDROID_PLATFORM%: "
 
-pushd %ASSIMP_PATH%
+set ANDROID_ABI=armeabi-v7a
+set /p ANDROID_ABI="Enter Android ABI ( armeabi-v7a, arm64-v8a , x86 , x86_64 ) - Enter to use %ANDROID_ABI% : "
 
-rmdir /s /q build
-mkdir build
-cd build
+set COMMON_CXX_FLAGS=-DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -fexceptions -frtti -stdlib=libc++
+set COMMON_C_FLAGS=-DANDROID -fdata-sections -ffunction-sections -funwind-tables -fstack-protector-strong -no-canonical-prefixes -D_FORTIFY_SOURCE=2 -Wformat -Werror=format-security -fexceptions
 
-%CMAKE_PATH% .. ^
-  -G"MinGW Makefiles" ^
+if %ANDROID_ABI% == armeabi-v7a (
+  set CXX_FLAGS="%COMMON_CXX_FLAGS% -march=armv7-a -mthumb --target=armv7-none-linux-androideabi%ANDROID_PLATFORM%"
+  set C_FLAGS="%COMMON_C_FLAGS% -march=armv7-a -mthumb --target=armv7-none-linux-androideabi%ANDROID_PLATFORM%"
+)
+if %ANDROID_ABI% == arm64-v8a (
+  set CXX_FLAGS="%COMMON_CXX_FLAGS% -march=armv8-a --target=aarch64-none-linux-android%ANDROID_PLATFORM%"
+  set C_FLAGS="%COMMON_C_FLAGS% -march=armv8-a --target=aarch64-none-linux-android%ANDROID_PLATFORM%"
+)
+if %ANDROID_ABI% == x86 (
+  set CXX_FLAGS="%COMMON_CXX_FLAGS% --target=i686-none-linux-android%ANDROID_PLATFORM%"
+  set C_FLAGS="%COMMON_C_FLAGS% --target=i686-none-linux-android%ANDROID_PLATFORM%"
+)
+if %ANDROID_ABI% == x86_64 (
+  set CXX_FLAGS="%COMMON_CXX_FLAGS%"
+  set C_FLAGS="%COMMON_C_FLAGS%"
+)
+
+set CMAKE_PATH="%ProgramFiles%\CMake\bin\cmake.exe"
+if exist %CMAKE_PATH% (
+    echo Found cmake at %CMAKE_PATH%
+) else (
+  set /p CMAKE_PATH="Enter cmake.exe path: "
+)
+
+set ANDROID_NDK_PATH=""
+FOR /F "tokens=* USEBACKQ" %%F IN (`dir "%LocalAppData%\Android\Sdk\ndk" /b /o:n /a:d`) DO (
+  SET ANDROID_NDK_PATH="%LocalAppData%\Android\Sdk\ndk\%%F"
+)
+if exist %ANDROID_NDK_PATH% (
+  echo Found NDK at %ANDROID_NDK_PATH%
+) else (
+  set /p ANDROID_NDK_PATH="Enter ndk path: "
+)
+
+set BUILD_FOLDER=build
+rmdir /s /q %BUILD_FOLDER%
+mkdir %BUILD_FOLDER%
+
+%CMAKE_PATH% ^
+  -G"Unix Makefiles" ^
   -DCMAKE_BUILD_TYPE=Release ^
-  -DCMAKE_TOOLCHAIN_FILE=%ANDROID_CMAKE_PATH%\android.toolchain.cmake ^
+  -DCMAKE_TOOLCHAIN_FILE=%ANDROID_NDK_PATH%\build\cmake\android.toolchain.cmake ^
   -DCMAKE_MAKE_PROGRAM=%ANDROID_NDK_PATH%\prebuilt\windows-x86_64\bin\make.exe ^
   -DANDROID_NDK=%ANDROID_NDK_PATH% ^
-  -DANDROID_NATIVE_API_LEVEL=android-9 ^
+  -DOPERATING_SYSTEM="Android" ^
+  -DANDROID_PLATFORM=%ANDROID_PLATFORM% ^
+  -DANDROID_ABI=%ANDROID_ABI% ^
   -DASSIMP_ANDROID_JNIIOSYSTEM=ON ^
-  -DANDROID_ABI=arm64-v8a ^
-  -DASSIMP_BUILD_ZLIB=ON ^
-  -DASSIMP_BUILD_TESTS=OFF
+  -DASSIMP_BUILD_TESTS=OFF ^
+  -DCMAKE_CXX_FLAGS=%CXX_FLAGS% ^
+  -DMAKE_C_FLAGS=%C_FLAGS% ^
+  -S "..\.." ^
+  -B ".\%BUILD_FOLDER%\"
+
+%CMAKE_PATH% --build ".\%BUILD_FOLDER%\"" -- -j 4"
+
+set OUTPUT_FOLDER=.\output\
+mkdir %OUTPUT_FOLDER%
+mkdir "%OUTPUT_FOLDER%\lib\%ANDROID_ABI%"
 
-%CMAKE_PATH% --build .
+copy "%BUILD_FOLDER%\bin\libassimp.so" "%OUTPUT_FOLDER%\lib\%ANDROID_ABI%\"
+xcopy %BUILD_FOLDER%\include\assimp\ %OUTPUT_FOLDER%\include\assimp\ /y /s /e
+xcopy ..\..\include\assimp\ %OUTPUT_FOLDER%\include\assimp\ /y /s /e
 
-popd
+rmdir /s /q %BUILD_FOLDER%