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FBX: fix double precision build.

Hill Ma 4 years ago
parent
commit
aa883eda19
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/AssetLib/FBX/FBXExporter.cpp

+ 1 - 1
code/AssetLib/FBX/FBXExporter.cpp

@@ -1690,7 +1690,7 @@ void FBXExporter::WriteObjects ()
 
 
             aiUVTransform trafo;
             aiUVTransform trafo;
             unsigned int max = sizeof(aiUVTransform);
             unsigned int max = sizeof(aiUVTransform);
-            aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (float *)&trafo, &max);
+            aiGetMaterialFloatArray(mat, AI_MATKEY_UVTRANSFORM(aiTextureType_DIFFUSE, 0), (ai_real *)&trafo, &max);
 
 
             // now write the actual texture node
             // now write the actual texture node
             FBX::Node tnode("Texture");
             FBX::Node tnode("Texture");