@@ -296,6 +296,7 @@ void Discreet3DSExporter::WriteMaterials() {
WriteColor(color);
}
+ float f;
if (mat.Get(AI_MATKEY_OPACITY, f) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_TRANSPARENCY);
WritePercentChunk(1.0f - f);