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* Added ASSIMP_BUILD_NO_GLTF1_IMPORTER, ASSIMP_BUILD_NO_GLTF2_IMPORTER, ASSIMP_BUILD_NO_GLTF1_EXPORTER, and ASSIMP_BUILD_NO_GLTF2_EXPORTER to allow disabling GLTF1 and GLTF2 independently.
* ASSIMP_BUILD_NO_GLTF_IMPORTER and ASSIMP_BUILD_NO_GLTF_EXPORTER remain with same behavior as before

Max Vollmer 5 лет назад
Родитель
Сommit
abf43eaf74

+ 2 - 2
code/AssetLib/glTF/glTFAsset.h

@@ -1,4 +1,4 @@
-/*
+/*
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef GLTFASSET_H_INC
 #define GLTFASSET_H_INC
 
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
 
 #include <assimp/Exceptional.h>
 

+ 1 - 1
code/AssetLib/glTF/glTFAssetWriter.h

@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef GLTFASSETWRITER_H_INC
 #define GLTFASSETWRITER_H_INC
 
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
 
 #include "glTFAsset.h"
 

+ 1 - 1
code/AssetLib/glTF/glTFExporter.h

@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_GLTFEXPORTER_H_INC
 #define AI_GLTFEXPORTER_H_INC
 
-#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
 
 #include <assimp/types.h>
 #include <assimp/material.h>

+ 2 - 2
code/AssetLib/glTF/glTFImporter.cpp

@@ -1,4 +1,4 @@
-/*
+/*
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
@@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 */
 
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
 
 #include "AssetLib/glTF/glTFImporter.h"
 #include "AssetLib/glTF/glTFAsset.h"

+ 1 - 1
code/AssetLib/glTF2/glTF2Asset.h

@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef GLTF2ASSET_H_INC
 #define GLTF2ASSET_H_INC
 
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
 
 #include <assimp/Exceptional.h>
 

+ 1 - 1
code/AssetLib/glTF2/glTF2AssetWriter.h

@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef GLTF2ASSETWRITER_H_INC
 #define GLTF2ASSETWRITER_H_INC
 
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
 
 #include "glTF2Asset.h"
 

+ 1 - 1
code/AssetLib/glTF2/glTF2Exporter.h

@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_GLTF2EXPORTER_H_INC
 #define AI_GLTF2EXPORTER_H_INC
 
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
 
 #include <assimp/types.h>
 #include <assimp/material.h>

+ 1 - 1
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 */
 
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
 
 #include "AssetLib/glTF2/glTF2Importer.h"
 #include "PostProcessing/MakeVerboseFormat.h"

+ 4 - 1
code/Common/Exporter.cpp

@@ -179,11 +179,14 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
 			aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices));
 #endif
 
-#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_EXPORTER)
 	exporters.push_back(Exporter::ExportFormatEntry("gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2,
 			aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
 	exporters.push_back(Exporter::ExportFormatEntry("glb2", "GL Transmission Format v. 2 (binary)", "glb", &ExportSceneGLB2,
 			aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
+#endif
+
+#if !defined(ASSIMP_BUILD_NO_GLTF_EXPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_EXPORTER)
 	exporters.push_back(Exporter::ExportFormatEntry("gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
 			aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType));
 	exporters.push_back(Exporter::ExportFormatEntry("glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,

+ 7 - 3
code/Common/ImporterRegistry.cpp

@@ -1,4 +1,4 @@
-/*
+/*
 ---------------------------------------------------------------------------
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
@@ -179,8 +179,10 @@ corresponding preprocessor flag to selectively disable formats.
 #ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
 #include "AssetLib/Assbin/AssbinLoader.h"
 #endif
-#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF1_IMPORTER)
 #include "AssetLib/glTF/glTFImporter.h"
+#endif
+#if !defined(ASSIMP_BUILD_NO_GLTF_IMPORTER) && !defined(ASSIMP_BUILD_NO_GLTF2_IMPORTER)
 #include "AssetLib/glTF2/glTF2Importer.h"
 #endif
 #ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
@@ -339,8 +341,10 @@ void GetImporterInstanceList(std::vector<BaseImporter *> &out) {
 #if (!defined ASSIMP_BUILD_NO_ASSBIN_IMPORTER)
     out.push_back(new AssbinImporter());
 #endif
-#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER)
+#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF1_IMPORTER)
     out.push_back(new glTFImporter());
+#endif
+#if (!defined ASSIMP_BUILD_NO_GLTF_IMPORTER && !defined ASSIMP_BUILD_NO_GLTF2_IMPORTER)
     out.push_back(new glTF2Importer());
 #endif
 #if (!defined ASSIMP_BUILD_NO_C4D_IMPORTER)