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@@ -1033,12 +1033,12 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
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std::unordered_map<unsigned int, AnimationSamplers> samplers = GatherSamplers(anim);
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- ai_anim->mNumChannels = r.skins[0].jointNames.size();
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+ ai_anim->mNumChannels = samplers.size();
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if (ai_anim->mNumChannels > 0) {
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ai_anim->mChannels = new aiNodeAnim*[ai_anim->mNumChannels];
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int j = 0;
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- for (auto& iter : r.skins[0].jointNames) {
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- ai_anim->mChannels[j] = CreateNodeAnim(r, *iter, samplers[iter.GetIndex()]);
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+ for (auto& iter : samplers) {
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+ ai_anim->mChannels[j] = CreateNodeAnim(r, r.nodes[iter.first], iter.second);
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++j;
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}
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}
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