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Added gltf2 KHR_materials_ior support.

diharaw hace 4 años
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addd541251

+ 12 - 0
code/AssetLib/glTF2/glTF2Asset.h

@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *   KHR_materials_clearcoat full
  *   KHR_materials_transmission full
  *   KHR_materials_volume full
+ *   KHR_materials_ior full
  */
 #ifndef GLTF2ASSET_H_INC
 #define GLTF2ASSET_H_INC
@@ -789,6 +790,13 @@ struct MaterialVolume {
     void SetDefaults();
 };
 
+struct MaterialIOR {
+    float ior = 0.f;
+
+    MaterialIOR() { SetDefaults(); }
+    void SetDefaults();
+};
+
 //! The material appearance of a primitive.
 struct Material : public Object {
     //PBR metallic roughness properties
@@ -817,6 +825,9 @@ struct Material : public Object {
 
     //extension: KHR_materials_volume
     Nullable<MaterialVolume> materialVolume;
+
+    //extension: KHR_materials_ior
+    Nullable<MaterialIOR> materialIOR;
     
     //extension: KHR_materials_unlit
     bool unlit;
@@ -1107,6 +1118,7 @@ public:
         bool KHR_materials_clearcoat;
         bool KHR_materials_transmission;
         bool KHR_materials_volume;
+        bool KHR_materials_ior;
         bool KHR_draco_mesh_compression;
         bool FB_ngon_encoding;
         bool KHR_texture_basisu;

+ 16 - 0
code/AssetLib/glTF2/glTF2Asset.inl

@@ -1228,6 +1228,16 @@ inline void Material::Read(Value &material, Asset &r) {
             }
         }
 
+        if (r.extensionsUsed.KHR_materials_ior) {
+            if (Value *curMaterialIOR = FindObject(*extensions, "KHR_materials_ior")) {
+                MaterialIOR ior;
+
+                ReadMember(*curMaterialIOR, "ior", ior.ior);
+          
+                this->materialIOR = Nullable<MaterialIOR>(ior);
+            }
+        }
+
         unlit = nullptr != FindObject(*extensions, "KHR_materials_unlit");
     }
 }
@@ -1280,6 +1290,11 @@ inline void MaterialVolume::SetDefaults() {
     SetVector(attenuationColor, defaultAttenuationColor);
 }
 
+inline void MaterialIOR::SetDefaults() {
+    //KHR_materials_ior properties
+    ior = 1.5f;
+}
+
 namespace {
 
 template <int N>
@@ -1952,6 +1967,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
     CHECK_EXT(KHR_materials_clearcoat);
     CHECK_EXT(KHR_materials_transmission);
     CHECK_EXT(KHR_materials_volume);
+    CHECK_EXT(KHR_materials_ior);
     CHECK_EXT(KHR_draco_mesh_compression);
     CHECK_EXT(KHR_texture_basisu);
 

+ 1 - 0
code/AssetLib/glTF2/glTF2AssetWriter.h

@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *   KHR_materials_clearcoat: full
  *   KHR_materials_transmission: full
  *   KHR_materials_volume: full
+ *   KHR_materials_ior: full
  */
 #ifndef GLTF2ASSETWRITER_H_INC
 #define GLTF2ASSETWRITER_H_INC

+ 18 - 0
code/AssetLib/glTF2/glTF2AssetWriter.inl

@@ -496,6 +496,20 @@ namespace glTF2 {
             }
         }
 
+        if (m.materialIOR.isPresent) {
+            Value materialIOR(rapidjson::Type::kObjectType);
+
+            MaterialIOR &ior = m.materialIOR.value;
+
+            if (ior.ior != 1.5f) {
+                WriteFloat(materialIOR, ior.ior, "ior", w.mAl);
+            }
+
+            if (!materialIOR.ObjectEmpty()) {
+                exts.AddMember("KHR_materials_ior", materialIOR, w.mAl);
+            }
+        }
+
         if (!exts.ObjectEmpty()) {
             obj.AddMember("extensions", exts, w.mAl);
         }
@@ -916,6 +930,10 @@ namespace glTF2 {
                 exts.PushBack(StringRef("KHR_materials_volume"), mAl);
             }
 
+            if (this->mAsset.extensionsUsed.KHR_materials_ior) {
+                exts.PushBack(StringRef("KHR_materials_ior"), mAl);
+            }
+
             if (this->mAsset.extensionsUsed.FB_ngon_encoding) {
                 exts.PushBack(StringRef("FB_ngon_encoding"), mAl);
             }

+ 28 - 0
code/AssetLib/glTF2/glTF2Exporter.cpp

@@ -704,6 +704,22 @@ bool glTF2Exporter::GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTra
     return result || transmission.transmissionTexture.texture;
 }
 
+bool glTF2Exporter::GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume) {
+    bool result = mat.Get(AI_MATKEY_VOLUME_THICKNESS_FACTOR, volume.thicknessFactor) != aiReturn_SUCCESS;
+
+    GetMatTex(mat, volume.thicknessTexture, AI_MATKEY_VOLUME_THICKNESS_TEXTURE);
+
+    result = result || mat.Get(AI_MATKEY_VOLUME_ATTENUATION_DISTANCE, volume.attenuationDistance);
+    result = result || GetMatColor(mat, volume.attenuationColor, AI_MATKEY_VOLUME_ATTENUATION_COLOR) != aiReturn_SUCCESS;
+
+    // Valid if any of these properties are available
+    return result || volume.thicknessTexture.texture;
+}
+
+bool glTF2Exporter::GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior) {
+    return mat.Get(AI_MATKEY_IOR, ior.ior) == aiReturn_SUCCESS;
+}
+
 void glTF2Exporter::ExportMaterials() {
     aiString aiName;
     for (unsigned int i = 0; i < mScene->mNumMaterials; ++i) {
@@ -824,6 +840,18 @@ void glTF2Exporter::ExportMaterials() {
                     mAsset->extensionsUsed.KHR_materials_transmission = true;
                     m->materialTransmission = Nullable<MaterialTransmission>(transmission);
                 }
+                
+                MaterialVolume volume;
+                if (GetMatVolume(mat, volume)) {
+                    mAsset->extensionsUsed.KHR_materials_volume = true;
+                    m->materialVolume = Nullable<MaterialVolume>(volume);
+                }
+                                
+                MaterialIOR ior;
+                if (GetMatIOR(mat, ior)) {
+                    mAsset->extensionsUsed.KHR_materials_ior = true;
+                    m->materialIOR = Nullable<MaterialIOR>(ior);
+                }
             }
         }
     }

+ 4 - 0
code/AssetLib/glTF2/glTF2Exporter.h

@@ -77,6 +77,8 @@ struct PbrSpecularGlossiness;
 struct MaterialSheen;
 struct MaterialClearcoat;
 struct MaterialTransmission;
+struct MaterialVolume;
+struct MaterialIOR;
 
 // Vec/matrix types, as raw float arrays
 typedef float(vec2)[2];
@@ -114,6 +116,8 @@ protected:
     bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
     bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
     bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
+    bool GetMatVolume(const aiMaterial &mat, glTF2::MaterialVolume &volume);
+    bool GetMatIOR(const aiMaterial &mat, glTF2::MaterialIOR &ior);
     void ExportMetadata();
     void ExportMaterials();
     void ExportMeshes();

+ 7 - 0
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -351,6 +351,13 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
             SetMaterialColorProperty(r, volume.attenuationColor, aimat, AI_MATKEY_VOLUME_ATTENUATION_COLOR);
         }
 
+        // KHR_materials_ior
+        if (mat.materialIOR.isPresent) {
+            MaterialIOR &ior = mat.materialIOR.value;
+
+            aimat->AddProperty(&ior.ior, 1, AI_MATKEY_IOR);
+        }
+
         return aimat;
     } catch (...) {
         delete aimat;

+ 10 - 2
include/assimp/material.h

@@ -1037,14 +1037,22 @@ extern "C" {
 // Volume
 // ------------
 // https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_volume
-// Base percentage of light transmitted through the surface. 0.0 = Opaque, 1.0 = Fully transparent
+// The thickness of the volume beneath the surface. If the value is 0 the material is thin-walled. Otherwise the material is a volume boundary.
 #define AI_MATKEY_VOLUME_THICKNESS_FACTOR "$mat.volume.thicknessFactor", 0, 0
-// Texture defining percentage of light transmitted through the surface.
+// Texture that defines the thickness.
 // Multiplied by AI_MATKEY_THICKNESS_FACTOR
 #define AI_MATKEY_VOLUME_THICKNESS_TEXTURE aiTextureType_VOLUME, 0
+// Density of the medium given as the average distance that light travels in the medium before interacting with a particle.
 #define AI_MATKEY_VOLUME_ATTENUATION_DISTANCE "$mat.volume.attenuationDistance", 0, 0
+// The color that white light turns into due to absorption when reaching the attenuation distance.
 #define AI_MATKEY_VOLUME_ATTENUATION_COLOR "$mat.volume.attenuationColor", 0, 0
 
+// IOR
+// ------------
+// https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_ior
+// Index of Refraction.
+#define AI_MATKEY_IOR "$mat.ior", 0, 0
+
 // Emissive
 // --------
 #define AI_MATKEY_USE_EMISSIVE_MAP "$mat.useEmissiveMap", 0, 0