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@@ -159,10 +159,10 @@ CX3DImporter_NodeElement* ne;
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void X3DImporter::ParseNode_Shape_Material()
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{
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std::string use, def;
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-float ambientIntensity = 0.2;
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-float shininess = 0.2;
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+float ambientIntensity = 0.2f;
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+float shininess = 0.2f;
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float transparency = 0;
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-aiColor3D diffuseColor(0.8, 0.8, 0.8);
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+aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
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aiColor3D emissiveColor(0, 0, 0);
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aiColor3D specularColor(0, 0, 0);
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CX3DImporter_NodeElement* ne;
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