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@@ -439,7 +439,7 @@ void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
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PLY::ElementInstanceList* pcList = NULL;
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unsigned int cnt = 0;
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- // serach in the DOM for a vertex entry
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+ // search in the DOM for a vertex entry
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unsigned int _i = 0;
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for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
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i != pcDOM->alElements.end();++i,++_i)
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@@ -752,7 +752,7 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
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// index of the vertex index list
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unsigned int iProperty = 0xFFFFFFFF;
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PLY::EDataType eType = EDT_Char;
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- bool bIsTristrip = false;
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+ bool bIsTriStrip = false;
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// index of the material index property
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unsigned int iMaterialIndex = 0xFFFFFFFF;
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@@ -803,7 +803,7 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
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if (!(*a).bIsList)continue;
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iProperty = _a;
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bOne = true;
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- bIsTristrip = true;
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+ bIsTriStrip = true;
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eType = (*a).eType;
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break;
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}
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@@ -813,7 +813,7 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
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// check whether we have at least one per-face information set
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if (pcList && bOne)
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{
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- if (!bIsTristrip)
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+ if (!bIsTriStrip)
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{
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pvOut->reserve(pcList->alInstances.size());
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for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
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