Browse Source

Merge branch 'master' of https://github.com/assimp/assimp

Kim Kulling 9 years ago
parent
commit
b09d9bdfe2
3 changed files with 108 additions and 4 deletions
  1. 8 4
      include/assimp/matrix3x3.inl
  2. 1 0
      test/CMakeLists.txt
  3. 99 0
      test/unit/utMatrix3x3.cpp

+ 8 - 4
include/assimp/matrix3x3.inl

@@ -266,22 +266,26 @@ inline aiMatrix3x3t<TReal>& aiMatrix3x3t<TReal>::FromToMatrix(const aiVector3t<T
         {
             if (x.x < x.z)
             {
-                x.x = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
+                x.x = static_cast<TReal>(1.0);
+                x.y = x.z = static_cast<TReal>(0.0);
             }
             else
             {
-                x.z = static_cast<TReal>(1.0); x.y = x.z = static_cast<TReal>(0.0);
+                x.z = static_cast<TReal>(1.0);
+                x.x = x.y = static_cast<TReal>(0.0);
             }
         }
         else
         {
             if (x.y < x.z)
             {
-                x.y = static_cast<TReal>(1.0); x.x = x.z = static_cast<TReal>(0.0);
+                x.y = static_cast<TReal>(1.0);
+                x.x = x.z = static_cast<TReal>(0.0);
             }
             else
             {
-                x.z = static_cast<TReal>(1.0); x.x = x.y = static_cast<TReal>(0.0);
+                x.z = static_cast<TReal>(1.0);
+                x.x = x.y = static_cast<TReal>(0.0);
             }
         }
 

+ 1 - 0
test/CMakeLists.txt

@@ -28,6 +28,7 @@ SET( TEST_SRCS
   unit/utJoinVertices.cpp
   unit/utLimitBoneWeights.cpp
   unit/utMaterialSystem.cpp
+  unit/utMatrix3x3.cpp
   unit/utMatrix4x4.cpp
   unit/utPretransformVertices.cpp
   unit/utRemoveComments.cpp

+ 99 - 0
test/unit/utMatrix3x3.cpp

@@ -0,0 +1,99 @@
+/*
+---------------------------------------------------------------------------
+Open Asset Import Library (assimp)
+---------------------------------------------------------------------------
+
+Copyright (c) 2006-2016, assimp team
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following
+conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+---------------------------------------------------------------------------
+*/
+
+#include "UnitTestPCH.h"
+#include <iostream>
+
+using namespace Assimp;
+
+class utMatrix3x3Test : public ::testing::Test {
+
+};
+
+TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
+    aiVector3D res;
+    aiMatrix3x3 trafo;
+
+    const double PRECISION = 0.000001;
+
+    // axes test
+    aiVector3D axes[] =
+        { aiVector3D(1, 0, 0)
+        , aiVector3D(0, 1, 0)
+        , aiVector3D(0, 0, 1)
+        };
+
+    for (int i = 0; i < 3; ++i) {
+        for (int j = 0; j < 3; ++j) {
+            aiMatrix3x3::FromToMatrix( axes[i], axes[j], trafo );
+            res = trafo * axes[i];
+
+            ASSERT_NEAR( axes[j].x, res.x, PRECISION );
+            ASSERT_NEAR( axes[j].y, res.y, PRECISION );
+            ASSERT_NEAR( axes[j].z, res.z, PRECISION );
+        }
+    }
+
+    // random test
+    const int NUM_SAMPLES = 10000;
+
+    aiVector3D from, to;
+
+    for (int i = 0; i < NUM_SAMPLES; ++i) {
+        from = aiVector3D
+            ( 1.f * rand() / RAND_MAX
+            , 1.f * rand() / RAND_MAX
+            , 1.f * rand() / RAND_MAX
+            ).Normalize();
+        to = aiVector3D
+            ( 1.f * rand() / RAND_MAX
+            , 1.f * rand() / RAND_MAX
+            , 1.f * rand() / RAND_MAX
+            ).Normalize();
+
+        aiMatrix3x3::FromToMatrix( from, to, trafo );
+        res = trafo * from;
+
+        ASSERT_NEAR( to.x, res.x, PRECISION );
+        ASSERT_NEAR( to.y, res.y, PRECISION );
+        ASSERT_NEAR( to.z, res.z, PRECISION );
+    }
+}