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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2016, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+copyright notice, this list of conditions and the
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+following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+copyright notice, this list of conditions and the
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+following disclaimer in the documentation and/or other
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+materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+contributors may be used to endorse or promote products
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+derived from this software without specific prior
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+written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+
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+#include "UnitTestPCH.h"
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+#include <iostream>
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+
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+using namespace Assimp;
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+
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+class utMatrix3x3Test : public ::testing::Test {
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+
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+};
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+
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+TEST_F( utMatrix3x3Test, FromToMatrixTest ) {
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+ aiVector3D res;
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+ aiMatrix3x3 trafo;
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+
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+ const double PRECISION = 0.000001;
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+
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+ // axes test
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+ aiVector3D axes[] =
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+ { aiVector3D(1, 0, 0)
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+ , aiVector3D(0, 1, 0)
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+ , aiVector3D(0, 0, 1)
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+ };
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+
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+ for (int i = 0; i < 3; ++i) {
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+ for (int j = 0; j < 3; ++j) {
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+ aiMatrix3x3::FromToMatrix( axes[i], axes[j], trafo );
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+ res = trafo * axes[i];
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+
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+ ASSERT_NEAR( axes[j].x, res.x, PRECISION );
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+ ASSERT_NEAR( axes[j].y, res.y, PRECISION );
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+ ASSERT_NEAR( axes[j].z, res.z, PRECISION );
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+ }
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+ }
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+
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+ // random test
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+ const int NUM_SAMPLES = 10000;
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+
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+ aiVector3D from, to;
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+
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+ for (int i = 0; i < NUM_SAMPLES; ++i) {
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+ from = aiVector3D
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+ ( 1.f * rand() / RAND_MAX
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+ , 1.f * rand() / RAND_MAX
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+ , 1.f * rand() / RAND_MAX
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+ ).Normalize();
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+ to = aiVector3D
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+ ( 1.f * rand() / RAND_MAX
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+ , 1.f * rand() / RAND_MAX
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+ , 1.f * rand() / RAND_MAX
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+ ).Normalize();
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+
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+ aiMatrix3x3::FromToMatrix( from, to, trafo );
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+ res = trafo * from;
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+
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+ ASSERT_NEAR( to.x, res.x, PRECISION );
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+ ASSERT_NEAR( to.y, res.y, PRECISION );
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+ ASSERT_NEAR( to.z, res.z, PRECISION );
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+ }
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+}
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