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@@ -253,7 +253,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
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// setup the mapping mode
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// setup the mapping mode
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- pcMat->AddProperty<int>((int*)&mapping,1,AI_MATKEY_MAPPING(type,cur));
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+ int mapping_ = static_cast<int>(mapping);
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+ pcMat->AddProperty<int>(&mapping_, 1, AI_MATKEY_MAPPING(type, cur));
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// add the u-wrapping
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// add the u-wrapping
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temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
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temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
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@@ -365,7 +366,8 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
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}
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}
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if (surf.mMaximumSmoothAngle <= 0.0)
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if (surf.mMaximumSmoothAngle <= 0.0)
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m = aiShadingMode_Flat;
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m = aiShadingMode_Flat;
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- pcMat->AddProperty((int*)&m,1,AI_MATKEY_SHADING_MODEL);
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+ int m_ = static_cast<int>(m);
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+ pcMat->AddProperty(&m_, 1, AI_MATKEY_SHADING_MODEL);
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// (the diffuse value is just a scaling factor)
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// (the diffuse value is just a scaling factor)
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// If a diffuse texture is set, we set this value to 1.0
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// If a diffuse texture is set, we set this value to 1.0
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