|
@@ -86,7 +86,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|
|
std::string templateName;
|
|
|
|
|
|
// lower-case shading because Blender (for example) writes "Phong"
|
|
|
- std::transform(shading.data(), shading.data() + shading.size(), shading.data(), Assimp::ToLower<char>);
|
|
|
+ std::transform(shading.data(), shading.data() + shading.size(), std::addressof(shading[0]), Assimp::ToLower<char>);
|
|
|
if(shading == "phong") {
|
|
|
templateName = "Material.FbxSurfacePhong";
|
|
|
}
|