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@@ -980,9 +980,9 @@ aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
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int64_t to_ktime(double ticks, const aiAnimation* anim) {
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if (anim->mTicksPerSecond <= 0) {
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- return static_cast<int64_t>(ticks * FBX::SECOND);
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+ return static_cast<int64_t>(ticks) * FBX::SECOND;
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}
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- return (static_cast<int64_t>(ticks / anim->mTicksPerSecond * FBX::SECOND));
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+ return (static_cast<int64_t>(ticks) / static_cast<int64_t>(anim->mTicksPerSecond)) * FBX::SECOND;
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}
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int64_t to_ktime(double time) {
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