|
@@ -380,10 +380,10 @@ namespace glTF2 {
|
|
{
|
|
{
|
|
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
|
WriteAttrs(w, attrs, p.attributes.position, "POSITION");
|
|
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
|
WriteAttrs(w, attrs, p.attributes.normal, "NORMAL");
|
|
- WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD_0", true);
|
|
|
|
- WriteAttrs(w, attrs, p.attributes.color, "COLOR_0");
|
|
|
|
- WriteAttrs(w, attrs, p.attributes.joint, "JOINTS_0");
|
|
|
|
- WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS_0");
|
|
|
|
|
|
+ WriteAttrs(w, attrs, p.attributes.texcoord, "TEXCOORD", true);
|
|
|
|
+ WriteAttrs(w, attrs, p.attributes.color, "COLOR", true);
|
|
|
|
+ WriteAttrs(w, attrs, p.attributes.joint, "JOINTS", true);
|
|
|
|
+ WriteAttrs(w, attrs, p.attributes.weight, "WEIGHTS", true);
|
|
}
|
|
}
|
|
prim.AddMember("attributes", attrs, w.mAl);
|
|
prim.AddMember("attributes", attrs, w.mAl);
|
|
}
|
|
}
|