瀏覽代碼

Merge pull request #4673 from assimp/kimkulling/introduce-fallthroughs_issue-4654

Use  [[fallthrough]]; to mark whished fallthroughs
Kim Kulling 3 年之前
父節點
當前提交
b3b064eb69
共有 2 個文件被更改,包括 7 次插入6 次删除
  1. 5 5
      CMakeLists.txt
  2. 2 1
      code/AssetLib/3DS/3DSConverter.cpp

+ 5 - 5
CMakeLists.txt

@@ -194,8 +194,8 @@ SET (ASSIMP_SOVERSION 5)
 
 SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
 if(NOT ASSIMP_HUNTER_ENABLED)
-  # Enable C++11 support globally
-  set(CMAKE_CXX_STANDARD 11)
+  # Enable C++17 support globally
+  set(CMAKE_CXX_STANDARD 17)
   set(CMAKE_CXX_STANDARD_REQUIRED ON)
   set(CMAKE_C_STANDARD 99)
 endif()
@@ -257,7 +257,7 @@ ENDIF()
 # Grouped compiler settings ########################################
 IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
   IF(NOT ASSIMP_HUNTER_ENABLED)
-    SET(CMAKE_CXX_STANDARD 11)
+    SET(CMAKE_CXX_STANDARD 17)
     SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
   ENDIF()
   # hide all not-exported symbols
@@ -287,7 +287,7 @@ ELSEIF(MSVC)
   SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
 ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
   IF(NOT ASSIMP_HUNTER_ENABLED)
-    SET(CMAKE_CXX_STANDARD 11)
+    SET(CMAKE_CXX_STANDARD 17)
     SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
   ENDIF()
   SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
@@ -299,7 +299,7 @@ ELSEIF( MINGW )
     message(WARNING "MinGW is old, if you experience errors, update MinGW.")
   ENDIF()
   IF(NOT ASSIMP_HUNTER_ENABLED)
-    SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
+    SET(CMAKE_CXX_FLAGS "-std=gnu++17 ${CMAKE_CXX_FLAGS}")
     SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
   ENDIF()
     IF (CMAKE_BUILD_TYPE STREQUAL "Debug")

+ 2 - 1
code/AssetLib/3DS/3DSConverter.cpp

@@ -262,7 +262,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
         unsigned int iWire = 1;
         mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
     }
-// fallthrough
+    [[fallthrough]];
+
     case D3DS::Discreet3DS::Gouraud:
         eShading = aiShadingMode_Gouraud;
         break;