Quellcode durchsuchen

Regression test suite: remove broken model.

Kim Kulling vor 9 Jahren
Ursprung
Commit
b42b974282
1 geänderte Dateien mit 0 neuen und 218 gelöschten Zeilen
  1. 0 218
      test/models/Collada/cube.dae

+ 0 - 218
test/models/Collada/cube.dae

@@ -1,218 +0,0 @@
-<?xml version="1.0"?>
-<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
-    <asset>
-        <contributor>
-            <author>alorino</author>
-            <authoring_tool>Maya 7.0 | ColladaMaya v2.01 Jun  9 2006 at 16:08:19 | FCollada v1.11</authoring_tool>
-            <comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
-curveConstrainSampling=0;exportCameraAsLookat=0;
-exportLights=1;exportCameras=1;exportJointsAndSkin=1;
-exportAnimations=1;exportTriangles=0;exportInvisibleNodes=0;
-exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
-exportTexTangents=0;exportConstraints=0;exportPhysics=0;exportXRefs=1;
-dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
-            <copyright>
-Copyright 2006 Sony Computer Entertainment Inc.
-Licensed under the SCEA Shared Source License, Version 1.0 (the
-&quot;License&quot;); you may not use this file except in compliance with the
-License. You may obtain a copy of the License at:
-http://research.scea.com/scea_shared_source_license.html 
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an &quot;AS IS&quot; BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
-</copyright>
-        </contributor>
-        <created>2006-06-21T21:23:22Z</created>
-        <modified>2006-06-21T21:23:22Z</modified>
-        <unit meter="0.01" name="centimeter"/>
-        <up_axis>Y_UP</up_axis>
-    </asset>
-    <library_cameras>
-        <camera id="PerspCamera" name="PerspCamera">
-            <optics>
-                <technique_common>
-                    <perspective>
-                        <yfov>37.8493</yfov>
-                        <aspect_ratio>1</aspect_ratio>
-                        <znear>10</znear>
-                        <zfar>1000</zfar>
-                    </perspective>
-                </technique_common>
-            </optics>
-        </camera>
-        <camera id="testCameraShape" name="testCameraShape">
-            <optics>
-                <technique_common>
-                    <perspective>
-                        <yfov>37.8501</yfov>
-                        <aspect_ratio>1</aspect_ratio>
-                        <znear>0.01</znear>
-                        <zfar>1000</zfar>
-                    </perspective>
-                </technique_common>
-            </optics>
-        </camera>
-    </library_cameras>
-    <library_lights>
-        <light id="light-lib" name="light">
-            <technique_common>
-                <point>
-                    <color>1 1 1</color>
-                    <constant_attenuation>1</constant_attenuation>
-                    <linear_attenuation>0</linear_attenuation>
-                    <quadratic_attenuation>0</quadratic_attenuation>
-                </point>
-            </technique_common>
-            <technique profile="MAX3D">
-                <intensity>1.000000</intensity>
-            </technique>
-        </light>
-        <light id="ambientLight-lib" name="ambientLight">
-            <technique_common>
-                <ambient>
-                    <color>0.1 0.1 0.2</color>
-                </ambient>
-            </technique_common>
-        </light>
-        <light id="pointLightShape1-lib" name="pointLightShape1">
-            <technique_common>
-                <point>
-                    <color>1 1 1</color>
-                    <constant_attenuation>1</constant_attenuation>
-                    <linear_attenuation>0</linear_attenuation>
-                    <quadratic_attenuation>0</quadratic_attenuation>
-                </point>
-            </technique_common>
-        </light>
-    </library_lights>
-    <library_materials>
-        <material id="Blue" name="Blue">
-            <instance_effect url="#Blue-fx"/>
-        </material>
-    </library_materials>
-    <library_effects>
-        <effect id="Blue-fx">
-            <profile_COMMON>
-                <technique sid="common">
-                    <phong>
-                        <emission>
-                            <color>0 0 0 1</color>
-                        </emission>
-                        <ambient>
-                            <color>0 0 0 1</color>
-                        </ambient>
-                        <diffuse>
-                            <color>0.137255 0.403922 0.870588 1</color>
-                        </diffuse>
-                        <specular>
-                            <color>0.5 0.5 0.5 1</color>
-                        </specular>
-                        <shininess>
-                            <float>16</float>
-                        </shininess>
-                        <reflective>
-                            <color>0 0 0 1</color>
-                        </reflective>
-                        <reflectivity>
-                            <float>0.5</float>
-                        </reflectivity>
-                        <transparent>
-                            <color>0 0 0 1</color>
-                        </transparent>
-                        <transparency>
-                            <float>1</float>
-                        </transparency>
-                        <index_of_refraction>
-                            <float>0</float>
-                        </index_of_refraction>
-                    </phong>
-                </technique>
-            </profile_COMMON>
-        </effect>
-    </library_effects>
-    <library_geometries>
-        <geometry id="box-lib" name="box">
-            <mesh>
-                <source id="box-lib-positions" name="position">
-                    <float_array id="box-lib-positions-array" count="24">-50 50 50 50 50 50 -50 -50 50 50 -50 50 -50 50 -50 50 50 -50 -50 -50 -50 50 -50 -50</float_array>
-                    <technique_common>
-                        <accessor count="8" offset="0" source="#box-lib-positions-array" stride="3">
-                            <param name="X" type="float"></param>
-                            <param name="Y" type="float"></param>
-                            <param name="Z" type="float"></param>
-                        </accessor>
-                    </technique_common>
-                </source>
-                <source id="box-lib-normals" name="normal">
-                    <float_array id="box-lib-normals-array" count="72">0 0 1 0 0 1 0 0 1 0 0 1 0 1 0 0 1 0 0 1 0 0 1 0 0 -1 0 0 -1 0 0 -1 0 0 -1 0 -1 0 0 -1 0 0 -1 0 0 -1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 0 0 -1 0 0 -1 0 0 -1 0 0 -1</float_array>
-                    <technique_common>
-                        <accessor count="24" offset="0" source="#box-lib-normals-array" stride="3">
-                            <param name="X" type="float"></param>
-                            <param name="Y" type="float"></param>
-                            <param name="Z" type="float"></param>
-                        </accessor>
-                    </technique_common>
-                </source>
-                <vertices id="box-lib-vertices">
-                    <input semantic="POSITION" source="#box-lib-positions"/>
-                </vertices>
-                <polylist count="6" material="BlueSG">
-                    <input offset="0" semantic="VERTEX" source="#box-lib-vertices"/>
-                    <input offset="1" semantic="NORMAL" source="#box-lib-normals"/>
-                    <vcount>4 4 4 4 4 4</vcount>
-                    <p>0 0 2 1 3 2 1 3 0 4 1 5 5 6 4 7 6 8 7 9 3 10 2 11 0 12 4 13 6 14 2 15 3 16 7 17 5 18 1 19 5 20 7 21 6 22 4 23</p>
-                </polylist>
-            </mesh>
-        </geometry>
-    </library_geometries>
-    <library_visual_scenes>
-        <visual_scene id="VisualSceneNode" name="untitled">
-            <node id="Camera" name="Camera">
-                <translate sid="translate">-427.749 333.855 655.017</translate>
-                <rotate sid="rotateY">0 1 0 -33</rotate>
-                <rotate sid="rotateX">1 0 0 -22.1954</rotate>
-                <rotate sid="rotateZ">0 0 1 0</rotate>
-                <instance_camera url="#PerspCamera"/>
-            </node>
-            <node id="Light" name="Light">
-                <translate sid="translate">-500 1000 400</translate>
-                <rotate sid="rotateZ">0 0 1 0</rotate>
-                <rotate sid="rotateY">0 1 0 0</rotate>
-                <rotate sid="rotateX">1 0 0 0</rotate>
-                <instance_light url="#light-lib"/>
-                <instance_light url="#ambientLight-lib"/>
-            </node>
-            <node id="Box" name="Box">
-                <rotate sid="rotateZ">0 0 1 0</rotate>
-                <rotate sid="rotateY">0 1 0 0</rotate>
-                <rotate sid="rotateX">1 0 0 0</rotate>
-                <instance_geometry url="#box-lib">
-                    <bind_material>
-                        <technique_common>
-                            <instance_material symbol="BlueSG" target="#Blue"/>
-                        </technique_common>
-                    </bind_material>
-                </instance_geometry>
-            </node>
-            <node id="testCamera" name="testCamera">
-                <translate sid="translate">-427.749 333.855 655.017</translate>
-                <rotate sid="rotateY">0 1 0 -33</rotate>
-                <rotate sid="rotateX">1 0 0 -22.1954</rotate>
-                <rotate sid="rotateZ">0 0 1 0</rotate>
-                <instance_camera url="#testCameraShape"/>
-            </node>
-            <node id="pointLight1" name="pointLight1">
-                <translate sid="translate">3 4 10</translate>
-                <rotate sid="rotateZ">0 0 1 0</rotate>
-                <rotate sid="rotateY">0 1 0 0</rotate>
-                <rotate sid="rotateX">1 0 0 0</rotate>
-                <instance_light url="#pointLightShape1-lib"/>
-            </node>
-        </visual_scene>
-    </library_visual_scenes>
-    <scene>
-        <instance_visual_scene url="#VisualSceneNode"/>
-    </scene>
-</COLLADA>