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Deprecate README

Alexander Gessler 12 lat temu
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README

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-
-========================================================================
-Open Asset Import Library (assimp) README
-========================================================================
-
-
-Table of Contents
-
-	1.		Overview
-	 1.1		Supported file formats
-	 1.2		File structure
-	2.		Build the library
-	3. 		Where to get help
-	4.		License
-
-
-------------------------------
-1.	Overview
-------------------------------
-
-Open Asset Import Library is a Open Source library designed to load various 3d
-file formats and convert them into a shared, in-memory format. It supports more
-than 30 file formats (basically, it is like DevIL for 3D models). It also 
-supports exporting, but the number of export formats is lower.
-
-Its short name is 'assimp', which is an unintended joke (the abbreviation is
-derived from 'Asset Importer'). 
-
-Note: this README refers to the file structure used by release packages, which
-differs in some points from the development trunk.
-
-----------------
- 1.1	Supported file formats
-----------------
-
-The library provides importers for a lot of file formats, including:
-	- 3DS
-	- BLEND 
-	- DAE (Collada)
-	- IFC-STEP 
-	- ASE
-	- DXF
-	- HMP
-	- MD2
- 	- MD3 
-	- MD5
-	- MDC
-	- MDL
-	- NFF
- 	- PLY
-	- STL
-	- X 
-	- OBJ 
-	- SMD
-	- LWO 
-        - LXO 
-        - LWS 
-	- XML 
-        - TER 
-        - AC3D 
-        - MS3D 
-
-Exporters include:
-        - DAE (Collada)
-        - STL
-        - OBJ
-	
- .. See http://assimp.sourceforge.net/main_features_formats.html for
- a more exhaustive list.
-
-
-----------------
-1.2 Repository structure
-----------------
-
-Open Asset Import Library is implemented in C++ (but provides both a C and a 
-C++ish interface). The directory structure is:
-
-	/bin		Folder for binaries, only used on Windows
-	/code		Source code
-	/contrib	Third-party libraries
-	/doc		Documentation (doxysource and pre-compiled docs)
-	/include	Public header C and C++ header files.
-	/lib		Static library location for Windows.
-	/obj		Object file location for Windows.
-	/port		Ports to other languages and scripts to maintain those. 
-	/test		Unit- and regression tests, test suite of models.
-	/tools		Tools (viewer, command line `assimp`).
-	/samples	A small number of samples to illustrate possible 
-                        use cases for Assimp.
-	/workspaces	Build enviroments for vc,xcode,... (deprecated,
-			CMake has superseeded all legacy build options!)
-
-
-------------------------------
-2. Build the library
-------------------------------
-
-Take a look into the INSTALL file.
-
-
-------------------------------
-3. Where to get help
-------------------------------
-
-For more information, visit http://assimp.sourceforge.net/. Or have a look into
-the ./doc- folder, which contains the official documentation in HTML format.
-(CHMs for Windows are included in some release packages and should be located 
-right here in the root folder).
-
-If the documentation doesn't solve your problems, try our forums at SF.net 
-> Open Discussion: http://sourceforge.net/projects/assimp/forums/forum/817653) 
-> General Help: http://sourceforge.net/projects/assimp/forums/forum/817654
-
-For development stuff, there is also a mailing list, assimp-discussions 
-  subscribe: https://lists.sourceforge.net/lists/listinfo/assimp-discussions 
-
-
-------------------------------
-4. License
-------------------------------
-
-The license of the Asset Import Library is based on the modified, 3-clause BSD-
-License, which is a very liberal license. An _informal_ summary is: do whatever 
-you want, but include Assimp's license text with your product - and don't sue 
-us if our code doesn't work.
-
-Note that, unlike LGPLed code, you may link statically to Assimp.
-For the formal details, see the LICENSE file. 
-
+See Readme.md