Andy Maloney hace 8 años
padre
commit
b64882f4c7

+ 2 - 2
code/X3DImporter_Postprocess.cpp

@@ -627,10 +627,10 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
 			}
 			else
 			{
-				for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to choosen node.
+				for(size_t i = 0; i < (size_t)tne_group.Choice; i++) chit_begin++;// forward iterator to chosen node.
 
 				chit_end = chit_begin;
-				chit_end++;// point end iterator to next element after choosen.
+				chit_end++;// point end iterator to next element after chosen node.
 			}
 		}// if(tne_group.UseChoice)
 	}// if(pNodeElement.Type == CX3DImporter_NodeElement::ENET_Group)

+ 1 - 1
include/assimp/mesh.h

@@ -55,7 +55,7 @@ extern "C" {
 
 // ---------------------------------------------------------------------------
 // Limits. These values are required to match the settings Assimp was
-// compiled against. Therfore, do not redefine them unless you build the
+// compiled against. Therefore, do not redefine them unless you build the
 // library from source using the same definitions.
 // ---------------------------------------------------------------------------
 

+ 1 - 1
test/unit/utExport.cpp

@@ -77,7 +77,7 @@ TEST_F(ExporterTest, testCExportInterface)
     for(size_t i = 0; i < aiGetExportFormatCount(); ++i) {
         const aiExportFormatDesc* const desc = aiGetExportFormatDescription(i);
         EXPECT_TRUE(desc);
-        // rest has aleady been validated by testCppExportInterface
+        // rest has already been validated by testCppExportInterface
     }
 }
 

+ 2 - 2
tools/assimp_qt_viewer/glview.cpp

@@ -715,7 +715,7 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
 		mHelper_Mesh_Quantity = mScene->mNumMeshes;
 		mHelper_Mesh = new SHelper_Mesh*[mScene->mNumMeshes];
 
-		// Walk thru the meshes and extract needed data and, also calculate BBox.
+		// Walk through the meshes and extract needed data and, also calculate BBox.
 		for(size_t idx_mesh = 0; idx_mesh < mScene->mNumMeshes; idx_mesh++)
 		{
 			aiMesh& mesh_cur = *mScene->mMeshes[idx_mesh];
@@ -793,7 +793,7 @@ void CGLView::SetScene(const aiScene *pScene, const QString& pScenePath)
 	//
 	// Scene BBox
 	//
-	// For calculating right BBox we must walk thru all nodes and apply transformation to meshes BBoxes
+	// For calculating right BBox we must walk through all nodes and apply transformation to meshes BBoxes
 	if(mHelper_Mesh_Quantity > 0)
 	{
 		bool first_assign = true;

+ 1 - 1
tools/assimp_view/MaterialManager.h

@@ -178,7 +178,7 @@ namespace AssimpView
         // Convert a height map to a normal map if necessary
         //
         // The function tries to detect the type of a texture automatically.
-        // However, this wont work in every case.
+        // However, this won't work in every case.
         void HMtoNMIfNecessary( IDirect3DTexture9* piTexture,
             IDirect3DTexture9** piTextureOut,
             bool bWasOriginallyHM = true );