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add operator* in aiQuaterniont

cywang 4 năm trước cách đây
mục cha
commit
b6f8448b78
2 tập tin đã thay đổi với 2 bổ sung1 xóa
  1. 1 0
      include/assimp/quaternion.h
  2. 1 1
      include/assimp/quaternion.inl

+ 1 - 0
include/assimp/quaternion.h

@@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 template <typename TReal> class aiVector3t;
 template <typename TReal> class aiMatrix3x3t;
+template <typename TReal> class aiMatrix4x4t;
 
 // ---------------------------------------------------------------------------
 /** Represents a quaternion in a 4D vector. */

+ 1 - 1
include/assimp/quaternion.inl

@@ -61,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 /** Transformation of a quaternion by a 4x4 matrix */
 template <typename TReal>
 AI_FORCE_INLINE
-aiQuaterniont<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiQuaterniont& pQuaternion) {
+aiQuaterniont<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiQuaterniont<TReal>& pQuaternion) {
     aiQuaterniont res;
     res.x = pMatrix.a1 * pQuaternion.x + pMatrix.a2 * pQuaternion.y + pMatrix.a3 * pQuaternion.z + pMatrix.a4 * pQuaternion.w;
     res.y = pMatrix.b1 * pQuaternion.x + pMatrix.b2 * pQuaternion.y + pMatrix.b3 * pQuaternion.z + pMatrix.b4 * pQuaternion.w;