@@ -201,6 +201,7 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
}
mat->AddProperty(&uri, AI_MATKEY_TEXTURE(texType, texSlot));
+ mat->AddProperty(&prop.texCoord, 1, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(texType, texSlot));
if (prop.textureTransformSupported) {
aiUVTransform transform;