|
@@ -141,6 +141,27 @@ TEST_F(utPLYImportExport, importBinaryPLYWithRNNewline) {
|
|
|
EXPECT_EQ(2u, scene->mMeshes[0]->mFaces[0].mIndices[2]);
|
|
|
}
|
|
|
|
|
|
+// Tests of a PLY file gets read with \n as the fist character in the BINARY part
|
|
|
+TEST_F(utPLYImportExport, importBinaryPLYWithNewlineInBinary) {
|
|
|
+ Assimp::Importer importer;
|
|
|
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/cube_binary_starts_with_nl.ply", aiProcess_ValidateDataStructure);
|
|
|
+
|
|
|
+ ASSERT_NE(nullptr, scene);
|
|
|
+ ASSERT_NE(nullptr, scene->mMeshes[0]);
|
|
|
+ ASSERT_EQ(8u, scene->mMeshes[0]->mNumVertices);
|
|
|
+ // Make sure the first binary float was read correctly
|
|
|
+ ASSERT_FLOAT_EQ(5.967534f, scene->mMeshes[0]->mVertices[0][0]);
|
|
|
+ ASSERT_FLOAT_EQ(0, scene->mMeshes[0]->mVertices[0][1]);
|
|
|
+ ASSERT_FLOAT_EQ(0, scene->mMeshes[0]->mVertices[0][2]);
|
|
|
+
|
|
|
+ ASSERT_EQ(6u, scene->mMeshes[0]->mNumFaces);
|
|
|
+ // Also check if the indices were parsed correctly
|
|
|
+ ASSERT_EQ(4u, scene->mMeshes[0]->mFaces[0].mNumIndices);
|
|
|
+ EXPECT_EQ(0u, scene->mMeshes[0]->mFaces[0].mIndices[0]);
|
|
|
+ EXPECT_EQ(1u, scene->mMeshes[0]->mFaces[0].mIndices[1]);
|
|
|
+ EXPECT_EQ(2u, scene->mMeshes[0]->mFaces[0].mIndices[2]);
|
|
|
+}
|
|
|
+
|
|
|
TEST_F(utPLYImportExport, vertexColorTest) {
|
|
|
Assimp::Importer importer;
|
|
|
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/PLY/float-color.ply", aiProcess_ValidateDataStructure);
|