|
@@ -106,15 +106,23 @@ const aiImporterDesc* OFFImporter::GetInfo () const
|
|
|
return &desc;
|
|
|
}
|
|
|
|
|
|
+
|
|
|
+// skip blank space, lines and comments
|
|
|
+static void NextToken(const char **car, const char* end) {
|
|
|
+ SkipSpacesAndLineEnd(car);
|
|
|
+ while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
|
|
|
+ SkipLine(car);
|
|
|
+ SkipSpacesAndLineEnd(car);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
// Imports the given file into the given scene structure.
|
|
|
-void OFFImporter::InternReadFile( const std::string& pFile,
|
|
|
- aiScene* pScene, IOSystem* pIOHandler)
|
|
|
-{
|
|
|
+void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
|
|
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
|
|
|
|
|
// Check whether we can read from the file
|
|
|
- if( file.get() == NULL) {
|
|
|
+ if( file.get() == nullptr) {
|
|
|
throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
|
|
|
}
|
|
|
|
|
@@ -123,15 +131,61 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|
|
TextFileToBuffer(file.get(),mBuffer2);
|
|
|
const char* buffer = &mBuffer2[0];
|
|
|
|
|
|
- char line[4096];
|
|
|
- GetNextLine(buffer,line);
|
|
|
- if ('O' == line[0]) {
|
|
|
- GetNextLine(buffer,line); // skip the 'OFF' line
|
|
|
+ // Proper OFF header parser. We only implement normal loading for now.
|
|
|
+ bool hasTexCoord = false, hasNormals = false, hasColors = false;
|
|
|
+ bool hasHomogenous = false, hasDimension = false;
|
|
|
+ unsigned int dimensions = 3;
|
|
|
+ const char* car = buffer;
|
|
|
+ const char* end = buffer + mBuffer2.size();
|
|
|
+ NextToken(&car, end);
|
|
|
+
|
|
|
+ if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
|
|
|
+ hasTexCoord = true; car += 2;
|
|
|
+ }
|
|
|
+ if (car < end - 1 && car[0] == 'C') {
|
|
|
+ hasColors = true; car++;
|
|
|
+ }
|
|
|
+ if (car < end- 1 && car[0] == 'N') {
|
|
|
+ hasNormals = true; car++;
|
|
|
+ }
|
|
|
+ if (car < end - 1 && car[0] == '4') {
|
|
|
+ hasHomogenous = true; car++;
|
|
|
+ }
|
|
|
+ if (car < end - 1 && car[0] == 'n') {
|
|
|
+ hasDimension = true; car++;
|
|
|
+ }
|
|
|
+ if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
|
|
|
+ car += 3;
|
|
|
+ NextToken(&car, end);
|
|
|
+ } else {
|
|
|
+ // in case there is no OFF header (which is allowed by the
|
|
|
+ // specification...), then we might have unintentionally read an
|
|
|
+ // additional dimension from the primitive count fields
|
|
|
+ dimensions = 3;
|
|
|
+ hasHomogenous = false;
|
|
|
+ NextToken(&car, end);
|
|
|
+
|
|
|
+ // at this point the next token should be an integer number
|
|
|
+ if (car >= end - 1 || *car < '0' || *car > '9') {
|
|
|
+ throw DeadlyImportError("OFF: Header is invalid");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (hasDimension) {
|
|
|
+ dimensions = strtoul10(car, &car);
|
|
|
+ NextToken(&car, end);
|
|
|
+ }
|
|
|
+ if (dimensions > 3) {
|
|
|
+ throw DeadlyImportError
|
|
|
+ ("OFF: Number of vertex coordinates higher than 3 unsupported");
|
|
|
}
|
|
|
|
|
|
- const char* sz = line; SkipSpaces(&sz);
|
|
|
- const unsigned int numVertices = strtoul10(sz,&sz);SkipSpaces(&sz);
|
|
|
- const unsigned int numFaces = strtoul10(sz,&sz);
|
|
|
+ NextToken(&car, end);
|
|
|
+ const unsigned int numVertices = strtoul10(car, &car);
|
|
|
+ NextToken(&car, end);
|
|
|
+ const unsigned int numFaces = strtoul10(car, &car);
|
|
|
+ NextToken(&car, end);
|
|
|
+ strtoul10(car, &car); // skip edge count
|
|
|
+ NextToken(&car, end);
|
|
|
|
|
|
if (!numVertices) {
|
|
|
throw DeadlyImportError("OFF: There are no valid vertices");
|
|
@@ -147,91 +201,127 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|
|
pScene->mMeshes[0] = mesh;
|
|
|
|
|
|
mesh->mNumFaces = numFaces;
|
|
|
- aiFace* faces = new aiFace [mesh->mNumFaces];
|
|
|
+ aiFace* faces = new aiFace[mesh->mNumFaces];
|
|
|
mesh->mFaces = faces;
|
|
|
|
|
|
- std::vector<aiVector3D> tempPositions(numVertices);
|
|
|
+ mesh->mNumVertices = numVertices;
|
|
|
+ mesh->mVertices = new aiVector3D[numVertices];
|
|
|
+ mesh->mNormals = hasNormals ? new aiVector3D[numVertices] : nullptr;
|
|
|
+ mesh->mColors[0] = hasColors ? new aiColor4D[numVertices] : nullptr;
|
|
|
+
|
|
|
+ if (hasTexCoord) {
|
|
|
+ mesh->mNumUVComponents[0] = 2;
|
|
|
+ mesh->mTextureCoords[0] = new aiVector3D[numVertices];
|
|
|
+ }
|
|
|
+ char line[4096];
|
|
|
+ buffer = car;
|
|
|
+ const char *sz = car;
|
|
|
|
|
|
// now read all vertex lines
|
|
|
- for (unsigned int i = 0; i< numVertices;++i)
|
|
|
- {
|
|
|
- if(!GetNextLine(buffer,line))
|
|
|
- {
|
|
|
+ for (unsigned int i = 0; i < numVertices; ++i) {
|
|
|
+ if(!GetNextLine(buffer, line)) {
|
|
|
ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
|
|
|
break;
|
|
|
}
|
|
|
- aiVector3D& v = tempPositions[i];
|
|
|
-
|
|
|
- sz = line; SkipSpaces(&sz);
|
|
|
- sz = fast_atoreal_move<ai_real>(sz,(ai_real&)v.x); SkipSpaces(&sz);
|
|
|
- sz = fast_atoreal_move<ai_real>(sz,(ai_real&)v.y); SkipSpaces(&sz);
|
|
|
- fast_atoreal_move<ai_real>(sz,(ai_real&)v.z);
|
|
|
+ aiVector3D& v = mesh->mVertices[i];
|
|
|
+ sz = line;
|
|
|
+
|
|
|
+ // helper array to write a for loop over possible dimension values
|
|
|
+ ai_real* vec[3] = {&v.x, &v.y, &v.z};
|
|
|
+
|
|
|
+ // stop at dimensions: this allows loading 1D or 2D coordinate vertices
|
|
|
+ for (unsigned int dim = 0; dim < dimensions; ++dim ) {
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
|
|
|
+ }
|
|
|
+
|
|
|
+ // if has homogenous coordinate, divide others by this one
|
|
|
+ if (hasHomogenous) {
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ ai_real w = 1.;
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz, w);
|
|
|
+ for (unsigned int dim = 0; dim < dimensions; ++dim ) {
|
|
|
+ *(vec[dim]) /= w;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // read optional normals
|
|
|
+ if (hasNormals) {
|
|
|
+ aiVector3D& n = mesh->mNormals[i];
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.y);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ fast_atoreal_move<ai_real>(sz,(ai_real&)n.z);
|
|
|
+ }
|
|
|
+
|
|
|
+ // reading colors is a pain because the specification says it can be
|
|
|
+ // integers or floats, and any number of them between 1 and 4 included,
|
|
|
+ // until the next comment or end of line
|
|
|
+ // in theory should be testing type !
|
|
|
+ if (hasColors) {
|
|
|
+ aiColor4D& c = mesh->mColors[0][i];
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.r);
|
|
|
+ if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.g);
|
|
|
+ } else {
|
|
|
+ c.g = 0.;
|
|
|
+ }
|
|
|
+ if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.b);
|
|
|
+ } else {
|
|
|
+ c.b = 0.;
|
|
|
+ }
|
|
|
+ if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.a);
|
|
|
+ } else {
|
|
|
+ c.a = 1.;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (hasTexCoord) {
|
|
|
+ aiVector3D& t = mesh->mTextureCoords[0][i];
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ sz = fast_atoreal_move<ai_real>(sz,(ai_real&)t.x);
|
|
|
+ SkipSpaces(&sz);
|
|
|
+ fast_atoreal_move<ai_real>(sz,(ai_real&)t.y);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
-
|
|
|
- // First find out how many vertices we'll need
|
|
|
- const char* old = buffer;
|
|
|
- for (unsigned int i = 0; i< mesh->mNumFaces;++i)
|
|
|
- {
|
|
|
- if(!GetNextLine(buffer,line))
|
|
|
- {
|
|
|
+ // load faces with their indices
|
|
|
+ faces = mesh->mFaces;
|
|
|
+ for (unsigned int i = 0; i < numFaces; ++i ) {
|
|
|
+ if(!GetNextLine(buffer,line)) {
|
|
|
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
|
|
|
break;
|
|
|
}
|
|
|
- sz = line;SkipSpaces(&sz);
|
|
|
- faces->mNumIndices = strtoul10(sz,&sz);
|
|
|
- if(!(faces->mNumIndices) || faces->mNumIndices > 9)
|
|
|
- {
|
|
|
- ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
|
|
- --mesh->mNumFaces;
|
|
|
- continue;
|
|
|
- }
|
|
|
- mesh->mNumVertices += faces->mNumIndices;
|
|
|
- ++faces;
|
|
|
- }
|
|
|
-
|
|
|
- if (!mesh->mNumVertices)
|
|
|
- throw DeadlyImportError("OFF: There are no valid faces");
|
|
|
-
|
|
|
- // allocate storage for the output vertices
|
|
|
- std::vector<aiVector3D> verts;
|
|
|
- verts.reserve(mesh->mNumVertices);
|
|
|
-
|
|
|
- // second: now parse all face indices
|
|
|
- buffer = old;
|
|
|
- faces = mesh->mFaces;
|
|
|
- for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;)
|
|
|
- {
|
|
|
- if(!GetNextLine(buffer,line))break;
|
|
|
-
|
|
|
unsigned int idx;
|
|
|
- sz = line;SkipSpaces(&sz);
|
|
|
+ sz = line; SkipSpaces(&sz);
|
|
|
idx = strtoul10(sz,&sz);
|
|
|
- if(!(idx) || idx > 9)
|
|
|
+ if(!idx || idx > 9) {
|
|
|
+ ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
|
|
+ --mesh->mNumFaces;
|
|
|
continue;
|
|
|
-
|
|
|
- faces->mIndices = new unsigned int [faces->mNumIndices];
|
|
|
- for (unsigned int m = 0; m < faces->mNumIndices;++m)
|
|
|
- {
|
|
|
+ }
|
|
|
+ faces->mNumIndices = idx;
|
|
|
+ faces->mIndices = new unsigned int[faces->mNumIndices];
|
|
|
+ for (unsigned int m = 0; m < faces->mNumIndices;++m) {
|
|
|
SkipSpaces(&sz);
|
|
|
idx = strtoul10(sz,&sz);
|
|
|
- if ((idx) >= numVertices)
|
|
|
- {
|
|
|
+ if (idx >= numVertices) {
|
|
|
ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
|
|
|
- idx = numVertices-1;
|
|
|
+ idx = numVertices - 1;
|
|
|
}
|
|
|
- faces->mIndices[m] = p++;
|
|
|
- verts.push_back(tempPositions[idx]);
|
|
|
+ faces->mIndices[m] = idx;
|
|
|
}
|
|
|
++i;
|
|
|
++faces;
|
|
|
}
|
|
|
-
|
|
|
- if (mesh->mNumVertices != verts.size()) {
|
|
|
- throw DeadlyImportError("OFF: Vertex count mismatch");
|
|
|
- }
|
|
|
- mesh->mVertices = new aiVector3D[verts.size()];
|
|
|
- memcpy(mesh->mVertices, &verts[0], verts.size() * sizeof(aiVector3D));
|
|
|
+
|
|
|
// generate the output node graph
|
|
|
pScene->mRootNode = new aiNode();
|
|
|
pScene->mRootNode->mName.Set("<OFFRoot>");
|
|
@@ -248,8 +338,8 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|
|
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
|
|
pScene->mMaterials[0] = pcMat;
|
|
|
|
|
|
- const int twosided =1;
|
|
|
- pcMat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
|
|
|
+ const int twosided = 1;
|
|
|
+ pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
|
|
|
}
|
|
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
|