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@@ -1117,8 +1117,8 @@ void ColladaLoader::AddTexture ( Assimp::MaterialHelper& mat, const ColladaParse
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aiTextureType type, unsigned int idx)
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{
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// first of all, basic file name
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- mat.AddProperty( &FindFilenameForEffectTexture( pParser, effect, sampler.mName),
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- _AI_MATKEY_TEXTURE_BASE,type,idx);
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+ const aiString name = FindFilenameForEffectTexture( pParser, effect, sampler.mName );
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+ mat.AddProperty( &name, _AI_MATKEY_TEXTURE_BASE, type, idx );
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// mapping mode
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int map = aiTextureMapMode_Clamp;
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