Bläddra i källkod

No need for bespoke macros

Malcolm Tyrrell 5 år sedan
förälder
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bcca3a0d79

+ 2 - 2
code/AssetLib/FBX/FBXBinaryTokenizer.cpp

@@ -428,7 +428,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
 void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
 {
 	ai_assert(input);
-	ASSIMP_FBX_LOG_DEBUG("Tokenizing binary FBX file");
+	ASSIMP_LOG_DEBUG("Tokenizing binary FBX file");
 
     if(length < 0x1b) {
         TokenizeError("file is too short",0);
@@ -453,7 +453,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	/*Result ignored*/ ReadByte(input, cursor, input + length);
 	const uint32_t version = ReadWord(input, cursor, input + length);
-	ASSIMP_FBX_LOG_DEBUG_F("FBX version: ", version);
+	ASSIMP_LOG_DEBUG_F("FBX version: ", version);
 	const bool is64bits = version >= 7500;
     const char *end = input + length;
     while (cursor < end ) {

+ 0 - 6
code/AssetLib/FBX/FBXCompileConfig.h

@@ -75,10 +75,4 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #   endif
 #endif
 
-#ifndef ASSIMP_FBX_LOG_DEBUG
-// These require the DefaultLogger header.
-#define ASSIMP_FBX_LOG_DEBUG ASSIMP_LOG_DEBUG
-#define ASSIMP_FBX_LOG_DEBUG_F ASSIMP_LOG_DEBUG_F
-#endif
-
 #endif // INCLUDED_AI_FBX_COMPILECONFIG_H

+ 2 - 2
code/AssetLib/FBX/FBXDocument.cpp

@@ -266,7 +266,7 @@ Document::Document(const Parser& parser, const ImportSettings& settings)
 : settings(settings)
 , parser(parser)
 {
-	ASSIMP_FBX_LOG_DEBUG("Creating FBX Document");
+	ASSIMP_LOG_DEBUG("Creating FBX Document");
 
     // Cannot use array default initialization syntax because vc8 fails on it
     for (auto &timeStamp : creationTimeStamp) {
@@ -312,7 +312,7 @@ void Document::ReadHeader() {
 
     const Scope& shead = *ehead->Compound();
     fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead,"FBXVersion",ehead),0));
-	ASSIMP_FBX_LOG_DEBUG_F("FBX Version: ", fbxVersion);
+	ASSIMP_LOG_DEBUG_F("FBX Version: ", fbxVersion);
 
     // While we may have some success with newer files, we don't support
     // the older 6.n fbx format

+ 1 - 1
code/AssetLib/FBX/FBXImporter.cpp

@@ -146,7 +146,7 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
 		ThrowException("Could not open file for reading");
 	}
 
-    ASSIMP_FBX_LOG_DEBUG("Reading FBX file");
+    ASSIMP_LOG_DEBUG("Reading FBX file");
 
 	// read entire file into memory - no streaming for this, fbx
 	// files can grow large, but the assimp output data structure

+ 1 - 1
code/AssetLib/FBX/FBXParser.cpp

@@ -221,7 +221,7 @@ Parser::Parser (const TokenList& tokens, bool is_binary)
 , cursor(tokens.begin())
 , is_binary(is_binary)
 {
-    ASSIMP_FBX_LOG_DEBUG("Parsing FBX tokens");
+    ASSIMP_LOG_DEBUG("Parsing FBX tokens");
     root.reset(new Scope(*this,true));
 }
 

+ 1 - 1
code/AssetLib/FBX/FBXTokenizer.cpp

@@ -136,7 +136,7 @@ void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*
 void Tokenize(TokenList& output_tokens, const char* input)
 {
 	ai_assert(input);
-	ASSIMP_FBX_LOG_DEBUG("Tokenizing ascii FBX file");
+	ASSIMP_LOG_DEBUG("Tokenizing ascii FBX file");
 
     // line and column numbers numbers are one-based
     unsigned int line = 1;

+ 9 - 9
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -286,7 +286,7 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
 
 void glTF2Importer::ImportMaterials(glTF2::Asset &r) {
 	const unsigned int numImportedMaterials = unsigned(r.materials.Size());
-	ASSIMP_GLTF_LOG_DEBUG_F("Importing ", numImportedMaterials, " materials");
+	ASSIMP_LOG_DEBUG_F("Importing ", numImportedMaterials, " materials");
 	Material defaultMaterial;
 
 	mScene->mNumMaterials = numImportedMaterials + 1;
@@ -334,7 +334,7 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
 #endif // ASSIMP_BUILD_DEBUG
 
 void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
-	ASSIMP_GLTF_LOG_DEBUG_F("Importing ", r.meshes.Size(), " meshes");
+	ASSIMP_LOG_DEBUG_F("Importing ", r.meshes.Size(), " meshes");
 	std::vector<aiMesh *> meshes;
 
 	unsigned int k = 0;
@@ -665,7 +665,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
 	if (!r.cameras.Size()) return;
 
     const unsigned int numCameras = r.cameras.Size();
-	ASSIMP_GLTF_LOG_DEBUG_F("Importing ", numCameras, " cameras");
+	ASSIMP_LOG_DEBUG_F("Importing ", numCameras, " cameras");
 	mScene->mNumCameras = numCameras;
 	mScene->mCameras = new aiCamera *[numCameras];
 
@@ -701,7 +701,7 @@ void glTF2Importer::ImportLights(glTF2::Asset &r) {
 		return;
 
     const unsigned int numLights = r.lights.Size();
-	ASSIMP_GLTF_LOG_DEBUG_F("Importing ", numLights, " lights");
+	ASSIMP_LOG_DEBUG_F("Importing ", numLights, " lights");
 	mScene->mNumLights = numLights;
 	mScene->mLights = new aiLight *[numLights];
 
@@ -964,7 +964,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
 	if (!r.scene) {
 		throw DeadlyImportError("GLTF: No scene");
 	}
-	ASSIMP_GLTF_LOG_DEBUG("Importing nodes");
+	ASSIMP_LOG_DEBUG("Importing nodes");
 
 	std::vector<Ref<Node>> rootNodes = r.scene->nodes;
 
@@ -1145,7 +1145,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset &r) {
 	if (!r.scene) return;
 
     const unsigned numAnimations = r.animations.Size();
-	ASSIMP_GLTF_LOG_DEBUG_F("Importing ", numAnimations, " animations");
+	ASSIMP_LOG_DEBUG_F("Importing ", numAnimations, " animations");
 	mScene->mNumAnimations = numAnimations;
 	if (mScene->mNumAnimations == 0) {
 		return;
@@ -1258,7 +1258,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
 	if (numEmbeddedTexs == 0)
 		return;
 
-  	ASSIMP_GLTF_LOG_DEBUG_F("Importing ", numEmbeddedTexs, " embedded textures");
+  	ASSIMP_LOG_DEBUG_F("Importing ", numEmbeddedTexs, " embedded textures");
 
 	mScene->mTextures = new aiTexture *[numEmbeddedTexs];
 
@@ -1299,7 +1299,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
 }
 
 void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
-	ASSIMP_GLTF_LOG_DEBUG("Importing metadata");
+	ASSIMP_LOG_DEBUG("Importing metadata");
     ai_assert(mScene->mMetaData == nullptr);
     const bool hasVersion = !a.asset.version.empty();
     const bool hasGenerator = !a.asset.generator.empty();
@@ -1320,7 +1320,7 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
 
 void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
 
-    ASSIMP_GLTF_LOG_DEBUG("Reading GLTF file");
+    ASSIMP_LOG_DEBUG("Reading GLTF file");
 
 	// clean all member arrays
 	meshOffsets.clear();