|
@@ -192,7 +192,7 @@ PlyExporter::PlyExporter(const char* _filename, const aiScene* pScene, bool bina
|
|
|
|
|
|
// uchar seems to be the most common type for the number of indices per polygon and int seems to be most common for the vertex indices.
|
|
|
// For instance, MeshLab fails to load meshes in which both types are uint. Houdini seems to have problems as well.
|
|
|
- // Obviously, using unchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
|
|
|
+ // Obviously, using uchar will not work for meshes with polygons with more than 255 indices, but how realistic is this case?
|
|
|
mOutput << "property list uchar int vertex_index" << endl;
|
|
|
|
|
|
mOutput << "end_header" << endl;
|