|
@@ -216,7 +216,7 @@ const std::vector<unsigned int>& MeshGeometry::GetFaceIndexCounts() const {
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
const std::vector<aiVector2D>& MeshGeometry::GetTextureCoords( unsigned int index ) const {
|
|
const std::vector<aiVector2D>& MeshGeometry::GetTextureCoords( unsigned int index ) const {
|
|
- const std::vector<aiVector2D> empty;
|
|
|
|
|
|
+ static const std::vector<aiVector2D> empty;
|
|
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[ index ];
|
|
return index >= AI_MAX_NUMBER_OF_TEXTURECOORDS ? empty : m_uvs[ index ];
|
|
}
|
|
}
|
|
|
|
|
|
@@ -225,7 +225,7 @@ std::string MeshGeometry::GetTextureCoordChannelName( unsigned int index ) const
|
|
}
|
|
}
|
|
|
|
|
|
const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index ) const {
|
|
const std::vector<aiColor4D>& MeshGeometry::GetVertexColors( unsigned int index ) const {
|
|
- const std::vector<aiColor4D> empty;
|
|
|
|
|
|
+ static const std::vector<aiColor4D> empty;
|
|
return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[ index ];
|
|
return index >= AI_MAX_NUMBER_OF_COLOR_SETS ? empty : m_colors[ index ];
|
|
}
|
|
}
|
|
|
|
|