@@ -85,7 +85,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
// lower-case shading because Blender (for example) writes "Phong"
for (size_t i = 0; i < shading.length(); ++i) {
- shading[i] = tolower(shading[i]);
+ shading[i] = sttaic_cast<char>(tolower(shading[i]);
}
if(shading == "phong") {
templateName = "Material.FbxSurfacePhong";