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@@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ASSIMP_BUILD_NO_3MF_IMPORTER
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#include "D3MFImporter.h"
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+#include "3MFXmlTags.h"
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+#include "D3MFOpcPackage.h"
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#include <assimp/StringComparison.h>
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#include <assimp/StringUtils.h>
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@@ -51,17 +53,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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+#include <assimp/fast_atof.h>
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+
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#include <cassert>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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-
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-#include "3MFXmlTags.h"
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-#include "D3MFOpcPackage.h"
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-#include <assimp/fast_atof.h>
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-
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#include <iomanip>
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+#include <string.h>
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namespace Assimp {
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namespace D3MF {
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@@ -163,7 +163,7 @@ public:
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}
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XmlNode resNode = node.child(XmlTag::resources);
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for (auto ¤tNode : resNode.children()) {
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- const std::string ¤tNodeName = currentNode.name();
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+ const std::string currentNodeName = currentNode.name();
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if (currentNodeName == XmlTag::object) {
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ReadObject(currentNode);
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} else if (currentNodeName == XmlTag::basematerials) {
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@@ -173,8 +173,9 @@ public:
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}
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}
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- for (auto ¤tNode : resNode.children()) {
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- const std::string ¤tNodeName = currentNode.name();
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+ XmlNode buildNode = node.child(XmlTag::build);
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+ for (auto ¤tNode : buildNode.children()) {
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+ const std::string currentNodeName = currentNode.name();
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if (currentNodeName == XmlTag::item) {
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int objectId = -1;
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std::string transformationMatrixStr;
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@@ -196,7 +197,7 @@ public:
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// import the metadata
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if (!mMetaData.empty()) {
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- const size_t numMeta(mMetaData.size());
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+ const size_t numMeta = mMetaData.size();
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scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
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for (size_t i = 0; i < numMeta; ++i) {
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aiString val(mMetaData[i].value);
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@@ -211,6 +212,7 @@ public:
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for (auto it = mResourcesDictionnary.begin(); it != mResourcesDictionnary.end(); ++it) {
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if (it->second->getType() == ResourceType::RT_Object) {
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Object *obj = static_cast<Object *>(it->second);
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+ ai_assert(nullptr != obj);
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for (unsigned int i = 0; i < obj->mMeshes.size(); ++i) {
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scene->mMeshes[obj->mMeshIndex[i]] = obj->mMeshes[i];
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}
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@@ -352,7 +354,8 @@ private:
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mMeshCount++;
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} else if (currentName == D3MF::XmlTag::components) {
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for (XmlNode ¤tSubNode : currentNode.children()) {
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- if (currentSubNode.name() == D3MF::XmlTag::component) {
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+ const std::string subNodeName = currentSubNode.name();
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+ if (subNodeName == D3MF::XmlTag::component) {
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int objectId = -1;
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std::string componentTransformStr;
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aiMatrix4x4 componentTransform;
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@@ -360,8 +363,9 @@ private:
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componentTransform = parseTransformMatrix(componentTransformStr);
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}
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- if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId))
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+ if (getNodeAttribute(currentSubNode, D3MF::XmlTag::objectid, objectId)) {
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obj->mComponents.push_back({ objectId, componentTransform });
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+ }
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}
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}
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}
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@@ -374,7 +378,7 @@ private:
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aiMesh *mesh = new aiMesh();
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for (XmlNode ¤tNode : node.children()) {
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- const std::string ¤tName = currentNode.name();
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+ const std::string currentName = currentNode.name();
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if (currentName == XmlTag::vertices) {
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ImportVertices(currentNode, mesh);
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} else if (currentName == XmlTag::triangles) {
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@@ -402,8 +406,8 @@ private:
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void ImportVertices(XmlNode &node, aiMesh *mesh) {
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std::vector<aiVector3D> vertices;
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for (XmlNode ¤tNode : node.children()) {
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- const std::string ¤tName = currentNode.name();
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- if (currentName == D3MF::XmlTag::vertex) {
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+ const std::string currentName = currentNode.name();
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+ if (currentName == XmlTag::vertex) {
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vertices.push_back(ReadVertex(currentNode));
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}
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}
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@@ -415,22 +419,22 @@ private:
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aiVector3D ReadVertex(XmlNode &node) {
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aiVector3D vertex;
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- vertex.x = ai_strtof(node.attribute(D3MF::XmlTag::x).as_string(), nullptr);
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- vertex.y = ai_strtof(node.attribute(D3MF::XmlTag::y).as_string(), nullptr);
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- vertex.z = ai_strtof(node.attribute(D3MF::XmlTag::z).as_string(), nullptr);
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+ vertex.x = ai_strtof(node.attribute(XmlTag::x).as_string(), nullptr);
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+ vertex.y = ai_strtof(node.attribute(XmlTag::y).as_string(), nullptr);
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+ vertex.z = ai_strtof(node.attribute(XmlTag::z).as_string(), nullptr);
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return vertex;
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}
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void ImportTriangles(XmlNode &node, aiMesh *mesh) {
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std::vector<aiFace> faces;
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- for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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- const std::string ¤tName = currentNode.name();
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- if (currentName == D3MF::XmlTag::triangle) {
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+ for (XmlNode ¤tNode : node.children()) {
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+ const std::string currentName = currentNode.name();
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+ if (currentName == XmlTag::triangle) {
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aiFace face = ReadTriangle(currentNode);
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faces.push_back(face);
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- int pid = 0, p1;
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+ int pid = 0, p1 = 0;
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bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
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bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
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@@ -472,10 +476,11 @@ private:
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BaseMaterials *baseMaterials = new BaseMaterials(id);
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for (XmlNode ¤tNode : node.children()) {
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- if (currentNode.name() == XmlTag::basematerials_base) {
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+ const std::string currentName = currentNode.name();
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+ if (currentName == XmlTag::basematerials_base) {
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baseMaterials->mMaterialIndex.push_back(mMaterialCount);
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baseMaterials->mMaterials.push_back(readMaterialDef(currentNode, id));
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- mMaterialCount++;
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+ ++mMaterialCount;
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}
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}
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@@ -564,6 +569,8 @@ private:
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} //namespace D3MF
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+using namespace D3MF;
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+
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static const aiImporterDesc desc = {
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"3mf Importer",
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"",
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@@ -597,7 +604,7 @@ bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bo
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if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
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return false;
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}
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- D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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+ D3MFOpcPackage opcPackage(pIOHandler, filename);
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return opcPackage.validate();
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}
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@@ -613,11 +620,11 @@ const aiImporterDesc *D3MFImporter::GetInfo() const {
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}
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void D3MFImporter::InternReadFile(const std::string &filename, aiScene *pScene, IOSystem *pIOHandler) {
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- D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
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+ D3MFOpcPackage opcPackage(pIOHandler, filename);
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XmlParser xmlParser;
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if (xmlParser.parse(opcPackage.RootStream())) {
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- D3MF::XmlSerializer xmlSerializer(&xmlParser);
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+ XmlSerializer xmlSerializer(&xmlParser);
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xmlSerializer.ImportXml(pScene);
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}
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}
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