Loading binary STLs with colors caused a crash due to writing after the end of the colors array.
@@ -382,7 +382,7 @@ bool STLImporter::LoadBinaryFile()
DefaultLogger::get()->info("STL: Mesh has vertex colors");
}
- aiColor4D* clr = &pMesh->mColors[0][pMesh->mNumFaces*3];
+ aiColor4D* clr = &pMesh->mColors[0][i*3];
clr->a = 1.0f;
if (bIsMaterialise) // fuck, this is reversed
{