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@@ -203,7 +203,7 @@ void CGLView::Matrix_NodeToRoot(const aiNode* pNode, aiMatrix4x4& pOutMatrix)
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}
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// multiply all matrices in reverse order
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- for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); rit++)
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+ for ( std::list<aiMatrix4x4>::reverse_iterator rit = mat_list.rbegin(); rit != mat_list.rend(); ++rit)
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{
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pOutMatrix = pOutMatrix * (*rit);
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}
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@@ -729,7 +729,7 @@ void CGLView::FreeScene() {
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GLuint* id_tex = new GLuint[id_tex_size];
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QMap<QString, GLuint>::iterator it = mTexture_IDMap.begin();
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- for(int idx = 0; idx < id_tex_size; idx++, it++)
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+ for(int idx = 0; idx < id_tex_size; idx++, ++it)
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{
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id_tex[idx] = it.value();
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}
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