@@ -0,0 +1,29 @@
+struct Vector2d {
+ x: f32,
+ y: f32
+}
+
+struct Vector3d {
+ y: f32,
+ z: f32
+impl Vector2d {
+ pub fn new(x_f32: f32, y_f32: f32) -> Vector2d {
+ Vector2d {
+ x: x_f32,
+ y: y_f32
+ }
+impl Vector3d {
+ pub fn new(x_f32: f32, y_f32: f32, z_f32: f32) -> Vector3d {
+ Vector3d {
+ y: y_f32,
+ z: z_f32