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@@ -1748,7 +1748,7 @@ void FBXExporter::WriteObjects ()
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int64_t blendshape_uid = generate_uid();
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mesh_uids.push_back(blendshape_uid);
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bsnode.AddProperty(blendshape_uid);
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- bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Blendshape");
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+ bsnode.AddProperty(blendshape_name + FBX::SEPARATOR + "Geometry");
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bsnode.AddProperty("Shape");
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bsnode.AddChild("Version", int32_t(100));
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bsnode.Begin(outstream, binary, indent);
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