@@ -879,7 +879,7 @@ void X3DImporter::readSphere(XmlNode &node) {
X3DNodeElementBase *ne(nullptr);
MACRO_ATTRREAD_CHECKUSEDEF_RET(node, def, use);
- XmlParser::getFloatAttribute(node, "radius", radius);
+ XmlParser::getRealAttribute(node, "radius", radius);
XmlParser::getBoolAttribute(node, "solid", solid);
// if "USE" defined then find already defined element.
@@ -1410,7 +1410,7 @@ void glTF2Exporter::ExportMetadata() {
}
-inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<float> ×) {
+inline Ref<Accessor> GetSamplerInputRef(Asset &asset, std::string &animId, Ref<Buffer> &buffer, std::vector<ai_real> ×) {
return ExportData(asset, animId, buffer, (unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT);
@@ -66,7 +66,9 @@ class Ref;
namespace glTF2 {
+
class Asset;
struct TexProperty;
struct TextureInfo;
struct NormalTextureInfo;
@@ -84,6 +86,7 @@ struct MaterialIOR;
typedef float(vec2)[2];
typedef float(vec3)[3];
typedef float(vec4)[4];
} // namespace glTF2
namespace Assimp {
@@ -105,7 +105,7 @@ aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
return AI_FAILURE;
- iNum = std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
+ iNum = (unsigned int)std::min((size_t)iNum,prop->mDataLength / sizeof(Type));
::memcpy(pOut,prop->mData,iNum * sizeof(Type));
if (pMax) {
*pMax = iNum;
@@ -73,7 +73,7 @@ TEST_F(MaterialSystemTest, testFloatArrayProperty) {
pf[0] = pf[1] = pf[2] = pf[3] = 12.0f;
EXPECT_EQ(AI_SUCCESS, pcMat->Get("testKey2", 0, 0, pf, &pMax));
- EXPECT_EQ(sizeof(pf) / sizeof(float), pMax);
+ EXPECT_EQ(sizeof(pf) / sizeof(float), static_cast<size_t>(pMax));
EXPECT_TRUE(!pf[0] && 1.0f == pf[1] && 2.0f == pf[2] && 3.0f == pf[3]);