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@@ -1051,7 +1051,7 @@ aiNode* get_node_for_mesh(unsigned int meshIndex, aiNode* node)
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aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
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aiMatrix4x4 get_world_transform(const aiNode* node, const aiScene* scene)
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{
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{
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std::vector<const aiNode*> node_chain;
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std::vector<const aiNode*> node_chain;
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- while (node != scene->mRootNode) {
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+ while (node != scene->mRootNode && node != nullptr) {
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node_chain.push_back(node);
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node_chain.push_back(node);
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node = node->mParent;
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node = node->mParent;
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}
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}
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