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@@ -437,6 +437,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
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}
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for (size_t tc = 0; tc < attr.texcoord.size() && tc < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++tc) {
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+ if (attr.texcoord[tc]->count != aim->mNumVertices) {
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+ DefaultLogger::get()->warn("Texcoord stream size in mesh \"" + mesh.name +
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+ "\" does not match the vertex count");
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+ continue;
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+ }
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+
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attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
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aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
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