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@@ -222,6 +222,8 @@ std::string &OgreXmlSerializer::SkipCurrentNode()
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return NextNode();
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}
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+// Mesh XML constants
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+
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// <mesh>
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const std::string nnMesh = "mesh";
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const std::string nnSharedGeometry = "sharedgeometry";
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@@ -259,291 +261,49 @@ const std::string nnColorSpecular = "colour_specular";
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// <boneassignments>
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const std::string nnVertexBoneAssignment = "vertexboneassignment";
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-MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
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-{
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- OgreXmlSerializer serializer(reader);
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-
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- MeshXml *mesh = new MeshXml();
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- serializer.ReadMesh(mesh);
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- return mesh;
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-}
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-
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-void OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh)
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-{
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- if (mesh->skeletonRef.empty())
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- return;
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-
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- /** @todo Also support referencing a binary skeleton from a XML mesh?
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- This will involves new interfacing to cross ref from MeshXml... */
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-
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- std::string filename = mesh->skeletonRef;
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- if (EndsWith(filename, ".skeleton"))
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- {
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- DefaultLogger::get()->warn("Mesh is referencing a Ogre binary skeleton. Parsing binary Ogre assets is not supported at the moment. Trying to find .skeleton.xml file instead.");
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- filename += ".xml";
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- }
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-
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- if (!pIOHandler->Exists(filename))
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- {
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- DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "', skeleton will be missing.");
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- return;
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- }
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-
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- boost::scoped_ptr<IOStream> file(pIOHandler->Open(filename));
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- if (!file.get()) {
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- throw DeadlyImportError("Failed to open skeleton file " + filename);
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- }
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-
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- boost::scoped_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get()));
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- XmlReader* reader = irr::io::createIrrXMLReader(stream.get());
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- if (!reader) {
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- throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
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- }
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-
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- Skeleton *skeleton = new Skeleton();
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-
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- OgreXmlSerializer serializer(reader);
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- serializer.ReadSkeleton(skeleton);
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-
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- mesh->skeleton = skeleton;
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-}
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+// Skeleton XML constants
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// <skeleton>
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-const std::string nnSkeleton = "skeleton";
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-const std::string nnBones = "bones";
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-const std::string nnBoneHierarchy = "bonehierarchy";
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+const std::string nnSkeleton = "skeleton";
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+const std::string nnBones = "bones";
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+const std::string nnBoneHierarchy = "bonehierarchy";
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+const std::string nnAnimationLinks = "animationlinks";
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// <bones>
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-const std::string nnBone = "bone";
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-const std::string nnRotation = "rotation";
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-const std::string nnAxis = "axis";
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+const std::string nnBone = "bone";
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+const std::string nnRotation = "rotation";
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+const std::string nnAxis = "axis";
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+const std::string nnScale = "scale";
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// <bonehierarchy>
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-const std::string nnBoneParent = "boneparent";
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+const std::string nnBoneParent = "boneparent";
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// <animations>
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-const std::string nnAnimation = "animation";
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-const std::string nnTracks = "tracks";
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+const std::string nnAnimation = "animation";
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+const std::string nnTracks = "tracks";
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// <tracks>
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-const std::string nnTrack = "track";
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-const std::string nnKeyFrames = "keyframes";
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-const std::string nnKeyFrame = "keyframe";
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-const std::string nnTranslate = "translate";
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-const std::string nnRotate = "rotate";
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-const std::string nnScale = "scale";
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+const std::string nnTrack = "track";
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+const std::string nnKeyFrames = "keyframes";
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+const std::string nnKeyFrame = "keyframe";
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+const std::string nnTranslate = "translate";
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+const std::string nnRotate = "rotate";
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+
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+// Common XML constants
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const std::string anX = "x";
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const std::string anY = "y";
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const std::string anZ = "z";
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-void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
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-{
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- if (NextNode() != nnSkeleton) {
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- throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
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- }
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-
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- DefaultLogger::get()->debug("Reading Skeleton");
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-
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- NextNode();
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-
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- // Root level nodes
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- while(m_currentNodeName == nnBones ||
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- m_currentNodeName == nnBoneHierarchy ||
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- m_currentNodeName == nnAnimations)
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- {
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- if (m_currentNodeName == nnBones)
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- ReadBones(skeleton);
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- else if (m_currentNodeName == nnBoneHierarchy)
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- ReadBoneHierarchy(skeleton);
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- else if (m_currentNodeName == nnAnimations)
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- ReadAnimations(skeleton);
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- }
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-}
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-
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-void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
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-{
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- DefaultLogger::get()->debug(" - Animations");
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-
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- NextNode();
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- while(m_currentNodeName == nnAnimation)
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- {
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- Animation *anim = new Animation(skeleton);
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- anim->name = ReadAttribute<std::string>("name");
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- anim->length = ReadAttribute<float>("length");
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-
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- if (NextNode() != nnTracks) {
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- throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
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- }
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-
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- ReadAnimationTracks(anim);
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- skeleton->animations.push_back(anim);
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-
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- DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
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- }
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-}
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-
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-void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
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-{
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- NextNode();
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- while(m_currentNodeName == nnTrack)
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- {
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- VertexAnimationTrack track;
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- track.type = VertexAnimationTrack::VAT_TRANSFORM;
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- track.boneName = ReadAttribute<std::string>("bone");
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-
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- if (NextNode() != nnKeyFrames) {
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- throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
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- }
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-
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- ReadAnimationKeyFrames(dest, &track);
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-
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- dest->tracks.push_back(track);
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- }
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-}
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-
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-void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest)
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-{
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- const aiVector3D zeroVec(0.f, 0.f, 0.f);
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-
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- NextNode();
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- while(m_currentNodeName == nnKeyFrame)
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- {
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- TransformKeyFrame keyframe;
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- keyframe.timePos = ReadAttribute<float>("time");
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-
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- NextNode();
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- while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale)
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- {
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- if (m_currentNodeName == nnTranslate)
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- {
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- keyframe.position.x = ReadAttribute<float>(anX);
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- keyframe.position.y = ReadAttribute<float>(anY);
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- keyframe.position.z = ReadAttribute<float>(anZ);
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- }
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- else if (m_currentNodeName == nnRotate)
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- {
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- float angle = ReadAttribute<float>("angle");
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-
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- if (NextNode() != nnAxis) {
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- throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name);
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- }
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-
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- aiVector3D axis;
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- axis.x = ReadAttribute<float>(anX);
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- axis.y = ReadAttribute<float>(anY);
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- axis.z = ReadAttribute<float>(anZ);
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- if (axis.Equal(zeroVec))
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- {
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- axis.x = 1.0f;
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- if (angle != 0) {
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- DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name);
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- }
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- }
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- keyframe.rotation = aiQuaternion(axis, angle);
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- }
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- else if (m_currentNodeName == nnScale)
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- {
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- keyframe.scale.x = ReadAttribute<float>(anX);
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- keyframe.scale.y = ReadAttribute<float>(anY);
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- keyframe.scale.z = ReadAttribute<float>(anZ);
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- }
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-
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- NextNode();
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- }
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-
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- dest->transformKeyFrames.push_back(keyframe);
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- }
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-}
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-
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-void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
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-{
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- if (skeleton->bones.empty()) {
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- throw DeadlyImportError("Cannot read <bonehierarchy> for Skeleton without bones");
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- }
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-
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- while(NextNode() == nnBoneParent)
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- {
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- const std::string name = ReadAttribute<std::string>("bone");
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- const std::string parentName = ReadAttribute<std::string>("parent");
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-
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- Bone *bone = skeleton->BoneByName(name);
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- Bone *parent = skeleton->BoneByName(parentName);
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-
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- if (bone && parent)
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- parent->AddChild(bone);
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- else
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- DefaultLogger::get()->warn("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
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- }
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-
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- // Calculate bone matrices for root bones. Recursively calcutes their children.
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- for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
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- {
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- Bone *bone = skeleton->bones[i];
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- if (!bone->IsParented())
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- bone->CalculateWorldMatrixAndDefaultPose(skeleton);
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- }
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-}
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-
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-bool BoneCompare(Bone *a, Bone *b)
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-{
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- return (a->id < b->id);
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-}
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+// Mesh
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-void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
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+MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader)
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{
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- DefaultLogger::get()->debug(" - Bones");
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-
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- NextNode();
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- while(m_currentNodeName == nnBone)
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- {
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- Bone *bone = new Bone();
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- bone->id = ReadAttribute<uint16_t>("id");
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- bone->name = ReadAttribute<std::string>("name");
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-
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- NextNode();
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- while(m_currentNodeName == nnPosition || m_currentNodeName == nnRotation)
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- {
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- if (m_currentNodeName == nnPosition)
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- {
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- bone->position.x = ReadAttribute<float>(anX);
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- bone->position.y = ReadAttribute<float>(anY);
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- bone->position.z = ReadAttribute<float>(anZ);
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- }
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- else if (m_currentNodeName == nnRotation)
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- {
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- bone->rotationAngle = ReadAttribute<float>("angle");
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-
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- if (NextNode() != nnAxis) {
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- throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
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- }
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-
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- bone->rotation.x = ReadAttribute<float>(anX);
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- bone->rotation.y = ReadAttribute<float>(anY);
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- bone->rotation.z = ReadAttribute<float>(anZ);
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- }
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-
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- NextNode();
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- }
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-
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- skeleton->bones.push_back(bone);
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- }
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-
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- // Order bones by Id
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- std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
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-
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- // Validate that bone indexes are not skipped.
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- /** @note Left this from original authors code, but not sure if this is strictly necessary
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- as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
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- for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
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- {
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- Bone *b = skeleton->bones[i];
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- DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name);
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+ OgreXmlSerializer serializer(reader);
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- if (b->id != static_cast<uint16_t>(i)) {
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- throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
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- }
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- }
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+ MeshXml *mesh = new MeshXml();
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+ serializer.ReadMesh(mesh);
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+ return mesh;
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}
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void OgreXmlSerializer::ReadMesh(MeshXml *mesh)
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@@ -911,6 +671,282 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
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DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments");
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}
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+// Skeleton
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+
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+void OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh)
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+{
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+ if (mesh->skeletonRef.empty())
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+ return;
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+
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+ /** @todo Also support referencing a binary skeleton from a XML mesh?
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+ This will involves new interfacing to cross ref from MeshXml... */
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+
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+ std::string filename = mesh->skeletonRef;
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+ if (EndsWith(filename, ".skeleton"))
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+ {
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+ DefaultLogger::get()->warn("Mesh is referencing a Ogre binary skeleton. Parsing binary Ogre assets is not supported at the moment. Trying to find .skeleton.xml file instead.");
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+ filename += ".xml";
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+ }
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+
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+ if (!pIOHandler->Exists(filename))
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+ {
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+ DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh.");
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+ return;
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+ }
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+
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+ boost::scoped_ptr<IOStream> file(pIOHandler->Open(filename));
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+ if (!file.get()) {
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+ throw DeadlyImportError("Failed to open skeleton file " + filename);
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+ }
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+
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+ boost::scoped_ptr<CIrrXML_IOStreamReader> stream(new CIrrXML_IOStreamReader(file.get()));
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+ XmlReader* reader = irr::io::createIrrXMLReader(stream.get());
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+ if (!reader) {
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+ throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename);
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+ }
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+
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+ Skeleton *skeleton = new Skeleton();
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+ OgreXmlSerializer serializer(reader);
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+ serializer.ReadSkeleton(skeleton);
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+ mesh->skeleton = skeleton;
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+}
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+
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+void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton)
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+{
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+ if (NextNode() != nnSkeleton) {
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+ throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting <skeleton>");
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+ }
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+
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+ DefaultLogger::get()->debug("Reading Skeleton");
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+
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+ NextNode();
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+
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+ // Root level nodes
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+ while(m_currentNodeName == nnBones ||
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+ m_currentNodeName == nnBoneHierarchy ||
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+ m_currentNodeName == nnAnimations ||
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+ m_currentNodeName == nnAnimationLinks)
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+ {
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+ if (m_currentNodeName == nnBones)
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+ ReadBones(skeleton);
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+ else if (m_currentNodeName == nnBoneHierarchy)
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+ ReadBoneHierarchy(skeleton);
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+ else if (m_currentNodeName == nnAnimations)
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+ ReadAnimations(skeleton);
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+ else
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+ SkipCurrentNode();
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+ }
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+}
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+
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+void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton)
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+{
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+ if (skeleton->bones.empty()) {
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+ throw DeadlyImportError("Cannot read <animations> for a Skeleton without bones");
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+ }
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+
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+ DefaultLogger::get()->debug(" - Animations");
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+
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+ NextNode();
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+ while(m_currentNodeName == nnAnimation)
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+ {
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+ Animation *anim = new Animation(skeleton);
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+ anim->name = ReadAttribute<std::string>("name");
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+ anim->length = ReadAttribute<float>("length");
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+
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+ if (NextNode() != nnTracks) {
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|
|
+ throw DeadlyImportError(Formatter::format() << "No <tracks> found in <animation> " << anim->name);
|
|
|
+ }
|
|
|
+
|
|
|
+ ReadAnimationTracks(anim);
|
|
|
+ skeleton->animations.push_back(anim);
|
|
|
+
|
|
|
+ DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)");
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void OgreXmlSerializer::ReadAnimationTracks(Animation *dest)
|
|
|
+{
|
|
|
+ NextNode();
|
|
|
+ while(m_currentNodeName == nnTrack)
|
|
|
+ {
|
|
|
+ VertexAnimationTrack track;
|
|
|
+ track.type = VertexAnimationTrack::VAT_TRANSFORM;
|
|
|
+ track.boneName = ReadAttribute<std::string>("bone");
|
|
|
+
|
|
|
+ if (NextNode() != nnKeyFrames) {
|
|
|
+ throw DeadlyImportError(Formatter::format() << "No <keyframes> found in <track> " << dest->name);
|
|
|
+ }
|
|
|
+
|
|
|
+ ReadAnimationKeyFrames(dest, &track);
|
|
|
+
|
|
|
+ dest->tracks.push_back(track);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest)
|
|
|
+{
|
|
|
+ const aiVector3D zeroVec(0.f, 0.f, 0.f);
|
|
|
+
|
|
|
+ NextNode();
|
|
|
+ while(m_currentNodeName == nnKeyFrame)
|
|
|
+ {
|
|
|
+ TransformKeyFrame keyframe;
|
|
|
+ keyframe.timePos = ReadAttribute<float>("time");
|
|
|
+
|
|
|
+ NextNode();
|
|
|
+ while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale)
|
|
|
+ {
|
|
|
+ if (m_currentNodeName == nnTranslate)
|
|
|
+ {
|
|
|
+ keyframe.position.x = ReadAttribute<float>(anX);
|
|
|
+ keyframe.position.y = ReadAttribute<float>(anY);
|
|
|
+ keyframe.position.z = ReadAttribute<float>(anZ);
|
|
|
+ }
|
|
|
+ else if (m_currentNodeName == nnRotate)
|
|
|
+ {
|
|
|
+ float angle = ReadAttribute<float>("angle");
|
|
|
+
|
|
|
+ if (NextNode() != nnAxis) {
|
|
|
+ throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name);
|
|
|
+ }
|
|
|
+
|
|
|
+ aiVector3D axis;
|
|
|
+ axis.x = ReadAttribute<float>(anX);
|
|
|
+ axis.y = ReadAttribute<float>(anY);
|
|
|
+ axis.z = ReadAttribute<float>(anZ);
|
|
|
+ if (axis.Equal(zeroVec))
|
|
|
+ {
|
|
|
+ axis.x = 1.0f;
|
|
|
+ if (angle != 0) {
|
|
|
+ DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ keyframe.rotation = aiQuaternion(axis, angle);
|
|
|
+ }
|
|
|
+ else if (m_currentNodeName == nnScale)
|
|
|
+ {
|
|
|
+ keyframe.scale.x = ReadAttribute<float>(anX);
|
|
|
+ keyframe.scale.y = ReadAttribute<float>(anY);
|
|
|
+ keyframe.scale.z = ReadAttribute<float>(anZ);
|
|
|
+ }
|
|
|
+
|
|
|
+ NextNode();
|
|
|
+ }
|
|
|
+
|
|
|
+ dest->transformKeyFrames.push_back(keyframe);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton)
|
|
|
+{
|
|
|
+ if (skeleton->bones.empty()) {
|
|
|
+ throw DeadlyImportError("Cannot read <bonehierarchy> for a Skeleton without bones");
|
|
|
+ }
|
|
|
+
|
|
|
+ while(NextNode() == nnBoneParent)
|
|
|
+ {
|
|
|
+ const std::string name = ReadAttribute<std::string>("bone");
|
|
|
+ const std::string parentName = ReadAttribute<std::string>("parent");
|
|
|
+
|
|
|
+ Bone *bone = skeleton->BoneByName(name);
|
|
|
+ Bone *parent = skeleton->BoneByName(parentName);
|
|
|
+
|
|
|
+ if (bone && parent)
|
|
|
+ parent->AddChild(bone);
|
|
|
+ else
|
|
|
+ DefaultLogger::get()->warn("Failed to find bones for parenting: Child " + name + " for parent " + parentName);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Calculate bone matrices for root bones. Recursively calcutes their children.
|
|
|
+ for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
|
|
|
+ {
|
|
|
+ Bone *bone = skeleton->bones[i];
|
|
|
+ if (!bone->IsParented())
|
|
|
+ bone->CalculateWorldMatrixAndDefaultPose(skeleton);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+bool BoneCompare(Bone *a, Bone *b)
|
|
|
+{
|
|
|
+ return (a->id < b->id);
|
|
|
+}
|
|
|
+
|
|
|
+void OgreXmlSerializer::ReadBones(Skeleton *skeleton)
|
|
|
+{
|
|
|
+ DefaultLogger::get()->debug(" - Bones");
|
|
|
+
|
|
|
+ NextNode();
|
|
|
+ while(m_currentNodeName == nnBone)
|
|
|
+ {
|
|
|
+ Bone *bone = new Bone();
|
|
|
+ bone->id = ReadAttribute<uint16_t>("id");
|
|
|
+ bone->name = ReadAttribute<std::string>("name");
|
|
|
+
|
|
|
+ NextNode();
|
|
|
+ while(m_currentNodeName == nnPosition ||
|
|
|
+ m_currentNodeName == nnRotation ||
|
|
|
+ m_currentNodeName == nnScale)
|
|
|
+ {
|
|
|
+ if (m_currentNodeName == nnPosition)
|
|
|
+ {
|
|
|
+ bone->position.x = ReadAttribute<float>(anX);
|
|
|
+ bone->position.y = ReadAttribute<float>(anY);
|
|
|
+ bone->position.z = ReadAttribute<float>(anZ);
|
|
|
+ }
|
|
|
+ else if (m_currentNodeName == nnRotation)
|
|
|
+ {
|
|
|
+ bone->rotationAngle = ReadAttribute<float>("angle");
|
|
|
+
|
|
|
+ if (NextNode() != nnAxis) {
|
|
|
+ throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id);
|
|
|
+ }
|
|
|
+
|
|
|
+ bone->rotation.x = ReadAttribute<float>(anX);
|
|
|
+ bone->rotation.y = ReadAttribute<float>(anY);
|
|
|
+ bone->rotation.z = ReadAttribute<float>(anZ);
|
|
|
+ }
|
|
|
+ else if (m_currentNodeName == nnScale)
|
|
|
+ {
|
|
|
+ /// @todo Implement taking scale into account in matrix/pose calculations!
|
|
|
+ if (HasAttribute("factor"))
|
|
|
+ {
|
|
|
+ float factor = ReadAttribute<float>("factor");
|
|
|
+ bone->scale.Set(factor, factor, factor);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (HasAttribute(anX))
|
|
|
+ bone->scale.x = ReadAttribute<float>(anX);
|
|
|
+ if (HasAttribute(anY))
|
|
|
+ bone->scale.y = ReadAttribute<float>(anY);
|
|
|
+ if (HasAttribute(anZ))
|
|
|
+ bone->scale.z = ReadAttribute<float>(anZ);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ NextNode();
|
|
|
+ }
|
|
|
+
|
|
|
+ skeleton->bones.push_back(bone);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Order bones by Id
|
|
|
+ std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare);
|
|
|
+
|
|
|
+ // Validate that bone indexes are not skipped.
|
|
|
+ /** @note Left this from original authors code, but not sure if this is strictly necessary
|
|
|
+ as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */
|
|
|
+ for (size_t i=0, len=skeleton->bones.size(); i<len; ++i)
|
|
|
+ {
|
|
|
+ Bone *b = skeleton->bones[i];
|
|
|
+ DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name);
|
|
|
+
|
|
|
+ if (b->id != static_cast<uint16_t>(i)) {
|
|
|
+ throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
} // Ogre
|
|
|
} // Assimp
|
|
|
|