Forráskód Böngészése

Merge branch 'master' into ifdef_export_defines

Kim Kulling 5 éve
szülő
commit
d12e938a70
100 módosított fájl, 9353 hozzáadás és 9372 törlés
  1. 2 2
      .clang-format
  2. 1 1
      .github/FUNDING.yml
  3. 46 0
      .github/workflows/ccpp.yml
  4. 50 40
      CMakeLists.txt
  5. 1 0
      Readme.md
  6. 2 4
      assimp.pc.in
  7. 19 14
      assimpTargets-debug.cmake.in
  8. 18 11
      assimpTargets-release.cmake.in
  9. 1 14
      assimpTargets.cmake.in
  10. 0 3
      code/3DS/3DSConverter.cpp
  11. 24 24
      code/3DS/3DSExporter.cpp
  12. 287 235
      code/3DS/3DSHelper.h
  13. 17 20
      code/3DS/3DSLoader.cpp
  14. 1 5
      code/3DS/3DSLoader.h
  15. 4 4
      code/3MF/D3MFExporter.cpp
  16. 273 369
      code/AC/ACLoader.cpp
  17. 1 5
      code/AC/ACLoader.h
  18. 1 1
      code/AMF/AMFImporter_Postprocess.cpp
  19. 14 3
      code/ASE/ASEParser.h
  20. 8 8
      code/Assbin/AssbinExporter.cpp
  21. 276 301
      code/Assbin/AssbinFileWriter.cpp
  22. 201 204
      code/Assbin/AssbinLoader.cpp
  23. 4 0
      code/Assjson/cencode.c
  24. 4 0
      code/Assjson/cencode.h
  25. 10 10
      code/Assjson/json_exporter.cpp
  26. 1 1
      code/Assxml/AssxmlExporter.cpp
  27. 7 7
      code/Assxml/AssxmlFileWriter.cpp
  28. 70 64
      code/B3D/B3DImporter.cpp
  29. 3 3
      code/B3D/B3DImporter.h
  30. 17 18
      code/Blender/BlenderLoader.cpp
  31. 96 96
      code/Blender/BlenderModifier.cpp
  32. 27 27
      code/CMakeLists.txt
  33. 2 2
      code/COB/COBLoader.cpp
  34. 2 2
      code/COB/COBScene.h
  35. 1 1
      code/CSM/CSMLoader.cpp
  36. 20 18
      code/Collada/ColladaExporter.cpp
  37. 5 6
      code/Collada/ColladaParser.cpp
  38. 784 226
      code/Common/Assimp.cpp
  39. 1 1
      code/Common/BaseImporter.cpp
  40. 16 23
      code/Common/BaseProcess.cpp
  41. 46 85
      code/Common/BaseProcess.h
  42. 1 1
      code/Common/DefaultIOStream.cpp
  43. 26 35
      code/Common/DefaultIOSystem.cpp
  44. 5 2
      code/Common/Exporter.cpp
  45. 6 8
      code/Common/ImporterRegistry.cpp
  46. 1 1
      code/Common/PostStepRegistry.cpp
  47. 4 0
      code/Common/SpatialSort.cpp
  48. 3 0
      code/Common/Subdivision.cpp
  49. 30 47
      code/Common/Version.cpp
  50. 345 356
      code/Common/ZipArchiveIOSystem.cpp
  51. 34 34
      code/FBX/FBXCommon.h
  52. 1766 1866
      code/FBX/FBXConverter.cpp
  53. 11 30
      code/FBX/FBXConverter.h
  54. 13 13
      code/FBX/FBXDocument.cpp
  55. 22 31
      code/FBX/FBXExportNode.cpp
  56. 16 17
      code/FBX/FBXExporter.cpp
  57. 18 24
      code/FBX/FBXImportSettings.h
  58. 0 1
      code/FBX/FBXImporter.cpp
  59. 20 23
      code/FBX/FBXImporter.h
  60. 2 2
      code/FBX/FBXMaterial.cpp
  61. 36 43
      code/FBX/FBXModel.cpp
  62. 2 2
      code/FBX/FBXParser.h
  63. 9 5
      code/FBX/FBXProperties.cpp
  64. 1 0
      code/FBX/FBXTokenizer.h
  65. 3 3
      code/HMP/HMPLoader.cpp
  66. 7 7
      code/Importer/IFC/IFCCurve.cpp
  67. 2 2
      code/Importer/IFC/IFCGeometry.cpp
  68. 226 270
      code/Importer/IFC/IFCLoader.cpp
  69. 2 2
      code/Importer/IFC/IFCOpenings.cpp
  70. 4 0
      code/Importer/IFC/IFCReaderGen_2x3.h
  71. 3 2
      code/Importer/IFC/IFCUtil.cpp
  72. 5 6
      code/Importer/STEPParser/STEPFileReader.cpp
  73. 7 8
      code/Importer/StepFile/StepFileGen1.cpp
  74. 24 23
      code/Importer/StepFile/StepFileGen2.cpp
  75. 94 94
      code/Importer/StepFile/StepFileGen3.cpp
  76. 1 1
      code/Importer/StepFile/StepFileImporter.cpp
  77. 6 3
      code/Importer/StepFile/StepReaderGen.h
  78. 1 0
      code/Irr/IRRLoader.cpp
  79. 5 3
      code/LWO/LWOAnimation.cpp
  80. 361 406
      code/LWO/LWOLoader.cpp
  81. 3 7
      code/LWO/LWOLoader.h
  82. 295 349
      code/LWO/LWOMaterial.cpp
  83. 208 212
      code/LWS/LWSLoader.cpp
  84. 293 287
      code/M3D/M3DExporter.cpp
  85. 508 502
      code/M3D/M3DImporter.cpp
  86. 57 52
      code/M3D/M3DWrapper.cpp
  87. 1297 1249
      code/M3D/m3d.h
  88. 186 218
      code/MD5/MD5Loader.cpp
  89. 21 34
      code/MD5/MD5Loader.h
  90. 158 183
      code/MDC/MDCLoader.cpp
  91. 22 18
      code/MDL/HalfLife/HL1MDLLoader.cpp
  92. 15 15
      code/MDL/HalfLife/HL1MeshTrivert.h
  93. 243 276
      code/MDL/MDLLoader.cpp
  94. 1 3
      code/MDL/MDLLoader.h
  95. 221 305
      code/MDL/MDLMaterialLoader.cpp
  96. 3 3
      code/MMD/MMDVmdParser.h
  97. 23 23
      code/MS3D/MS3DLoader.cpp
  98. 4 4
      code/Material/MaterialSystem.cpp
  99. 308 401
      code/NFF/NFFLoader.cpp
  100. 2 2
      code/NFF/NFFLoader.h

+ 2 - 2
.clang-format

@@ -70,8 +70,8 @@ IncludeCategories:
   - Regex:           '^<.*'
     Priority:        3
 # IncludeIsMainRegex: '(Test)?$'
-IndentCaseLabels: true
-IndentPPDirectives: AfterHash
+IndentCaseLabels: false 
+#IndentPPDirectives: AfterHash
 IndentWidth:     4
 # IndentWrappedFunctionNames: false
 # JavaScriptQuotes: Leave

+ 1 - 1
.github/FUNDING.yml

@@ -1,2 +1,2 @@
 patreon: assimp
-Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4
+custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4

+ 46 - 0
.github/workflows/ccpp.yml

@@ -0,0 +1,46 @@
+name: C/C++ CI
+
+on:
+  push:
+    branches: [ master ]
+  pull_request:
+    branches: [ master ]
+
+jobs:
+  linux:
+    runs-on: ubuntu-latest
+    
+    steps:
+    - uses: actions/checkout@v2
+    - name: configure
+      run: cmake CMakeLists.txt
+    - name: build
+      run: cmake --build .
+    - name: test
+      run: cd bin && ./unit
+  
+  mac:
+    runs-on: macos-latest
+    
+    steps:
+    - uses: actions/checkout@v2
+    - name: configure
+      run: cmake CMakeLists.txt
+    - name: build
+      run: cmake --build .
+    - name: test
+      run: cd bin && ./unit
+
+  windows:
+    runs-on: windows-latest
+    
+    steps:
+    - uses: actions/checkout@v2
+    - name: configure
+      run: cmake CMakeLists.txt
+    - name: build
+      run: cmake --build . --config Release
+    - name: test
+      run: | 
+        cd bin\Release
+        .\unit

+ 50 - 40
CMakeLists.txt

@@ -39,9 +39,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
 CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
 
 # Toggles the use of the hunter package manager
-option(HUNTER_ENABLED "Enable Hunter package manager support" OFF)
+option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
 
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   include("cmake/HunterGate.cmake")
   HunterGate(
     URL "https://github.com/ruslo/hunter/archive/v0.23.176.tar.gz"
@@ -60,7 +60,7 @@ OPTION( BUILD_SHARED_LIBS
   ON
 )
 
-OPTION( BUILD_FRAMEWORK
+OPTION( ASSIMP_BUILD_FRAMEWORK
   "Build package as Mac OS X Framework bundle."
   OFF
 )
@@ -101,7 +101,7 @@ OPTION ( ASSIMP_COVERALLS
   OFF
 )
 OPTION( ASSIMP_INSTALL
-  "DIsable this if you want to use assimp as a submodule."
+  "Disable this if you want to use assimp as a submodule."
   ON
 )
 OPTION ( ASSIMP_ERROR_MAX
@@ -120,25 +120,25 @@ OPTION ( ASSIMP_UBSAN
   "Enable Undefined Behavior sanitizer."
   OFF
 )
-OPTION ( SYSTEM_IRRXML
+OPTION ( ASSIMP_SYSTEM_IRRXML
   "Use system installed Irrlicht/IrrXML library."
   OFF
 )
-OPTION ( BUILD_DOCS
+OPTION ( ASSIMP_BUILD_DOCS
   "Build documentation using Doxygen."
   OFF
 )
-OPTION( INJECT_DEBUG_POSTFIX
+OPTION( ASSIMP_INJECT_DEBUG_POSTFIX
   "Inject debug postfix in .a/.so/.dll lib names"
   ON
 )
 
-OPTION ( IGNORE_GIT_HASH
+OPTION ( ASSIMP_IGNORE_GIT_HASH
    "Don't call git to get the hash."
    OFF
 )
 
-IF (IOS AND NOT HUNTER_ENABLED)
+IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
   IF (NOT CMAKE_BUILD_TYPE)
     SET(CMAKE_BUILD_TYPE "Release")
   ENDIF ()
@@ -161,7 +161,7 @@ IF(MSVC)
   ENDIF()
 ENDIF()
 
-IF (BUILD_FRAMEWORK)
+IF (ASSIMP_BUILD_FRAMEWORK)
   SET (BUILD_SHARED_LIBS ON)
   MESSAGE(STATUS "Framework bundle building enabled")
 ENDIF()
@@ -181,12 +181,12 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
 SET (ASSIMP_SOVERSION 5)
 
 SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
-if(NOT HUNTER_ENABLED)
+if(NOT ASSIMP_HUNTER_ENABLED)
   # Enable C++11 support globally
   set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
 endif()
 
-IF(NOT IGNORE_GIT_HASH)
+IF(NOT ASSIMP_IGNORE_GIT_HASH)
   # Get the current working branch
   EXECUTE_PROCESS(
     COMMAND git rev-parse --abbrev-ref HEAD
@@ -238,14 +238,9 @@ SET(LIBASSIMP-DEV_COMPONENT "libassimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_M
 SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPONENT} assimp-dev)
 SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
 
-IF( UNIX )
-  # Use GNUInstallDirs for Unix predefined directories
-  INCLUDE(GNUInstallDirs)
-ENDIF()
-
 # Grouped compiler settings
 IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
-  IF(NOT HUNTER_ENABLED)
+  IF(NOT ASSIMP_HUNTER_ENABLED)
     SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}")
     SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
   ENDIF()
@@ -255,15 +250,14 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
   SET(LIBSTDC++_LIBRARIES -lstdc++)
 ELSEIF(MSVC)
   # enable multi-core compilation with MSVC
-  ADD_COMPILE_OPTIONS(/MP)
-  ADD_COMPILE_OPTIONS( /bigobj )
+  ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX ) 
   # disable "elements of array '' will be default initialized" warning on MSVC2013
   IF(MSVC12)
     ADD_COMPILE_OPTIONS(/wd4351)
   ENDIF()
   SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
 ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
-  IF(NOT HUNTER_ENABLED)
+  IF(NOT ASSIMP_HUNTER_ENABLED)
     SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
     SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
   ENDIF()
@@ -275,7 +269,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
   ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
     message(WARNING "MinGW is old, if you experience errors, update MinGW.")
   ENDIF()
-  IF(NOT HUNTER_ENABLED)
+  IF(NOT ASSIMP_HUNTER_ENABLED)
     SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
     SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
   ENDIF()
@@ -284,7 +278,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
   ADD_DEFINITIONS( -U__STRICT_ANSI__ )
 ENDIF()
 
-IF ( IOS AND NOT HUNTER_ENABLED)
+IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
   IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
     SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
     SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
@@ -351,17 +345,9 @@ ELSE()
   SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
 ENDIF ()
 
-# Cache these to allow the user to override them manually.
-SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
-  "Path the built library files are installed to." )
-SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
-  "Path the header files are installed to." )
-SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
-  "Path the tool executables are installed to." )
-
 get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
 
-IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
+IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
   SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
 ELSE()
   SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
@@ -374,7 +360,7 @@ IF (NOT TARGET uninstall)
   ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
 ENDIF()
 
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
   set(INCLUDE_INSTALL_DIR "include")
 
@@ -418,6 +404,28 @@ ELSE()
   else()
     set(BUILD_LIB_TYPE STATIC)
   endif()
+
+  IF( UNIX )
+    # Use GNUInstallDirs for Unix predefined directories
+    INCLUDE(GNUInstallDirs)
+
+    SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
+    SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
+    SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
+  ELSE()
+    # Cache these to allow the user to override them on non-Unix platforms
+    SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
+      "Path the built library files are installed to." )
+    SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
+      "Path the header files are installed to." )
+    SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
+      "Path the tool executables are installed to." )
+
+    SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
+    SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
+    SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
+  ENDIF()
+
   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in"         "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
   CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in"         "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
   IF (is_multi_config)
@@ -441,18 +449,18 @@ ELSE()
     DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
 ENDIF()
 
-IF( BUILD_DOCS )
+IF( ASSIMP_BUILD_DOCS )
   ADD_SUBDIRECTORY(doc)
 ENDIF()
 
 # Look for system installed irrXML
-IF ( SYSTEM_IRRXML )
+IF ( ASSIMP_SYSTEM_IRRXML )
   FIND_PACKAGE( IrrXML REQUIRED )
 ENDIF()
 
 # Search for external dependencies, and build them from source if not found
 # Search for zlib
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(ZLIB)
   find_package(ZLIB CONFIG REQUIRED)
 
@@ -576,24 +584,26 @@ ELSE ()
   ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
 ENDIF ()
 
-IF(NOT HUNTER_ENABLED)
+IF(NOT ASSIMP_HUNTER_ENABLED)
   ADD_SUBDIRECTORY(contrib)
 ENDIF()
 
 ADD_SUBDIRECTORY( code/ )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   # The viewer for windows only
-  IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
-    OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
+  IF ( WIN32 )
+    OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
     IF ( ASSIMP_BUILD_ASSIMP_VIEW )
       ADD_SUBDIRECTORY( tools/assimp_view/ )
     ENDIF ()
   ENDIF ()
-  # Te command line tool
+  # The command line tool
   ADD_SUBDIRECTORY( tools/assimp_cmd/ )
 ENDIF ()
 
 IF ( ASSIMP_BUILD_SAMPLES)
+  SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
+  SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
   IF ( WIN32 )
     ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
     ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )

+ 1 - 0
Readme.md

@@ -2,6 +2,7 @@ Open Asset Import Library (assimp)
 ==================================
 A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
 ### Current project status ###
+![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
 [![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
 [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
 <a href="https://scan.coverity.com/projects/5607">

+ 2 - 4
assimp.pc.in

@@ -1,7 +1,5 @@
-prefix=@CMAKE_INSTALL_PREFIX@
-exec_prefix=@CMAKE_INSTALL_PREFIX@/
-libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
-includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
+libdir=@CMAKE_INSTALL_FULL_LIBDIR@
+includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
 
 Name: @CMAKE_PROJECT_NAME@
 Description: Import various well-known 3D model formats in an uniform manner.

+ 19 - 14
assimpTargets-debug.cmake.in

@@ -7,6 +7,14 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
 
 set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
 
+get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
+
+if ("${LIB64}" STREQUAL "TRUE")
+    set(LIBSUFFIX 64)
+else()
+    set(LIBSUFFIX "")
+endif()
+
 if(MSVC)
   if(MSVC_TOOLSET_VERSION)
     set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@@ -35,7 +43,7 @@ if(MSVC)
   endif()
   set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
 
-  file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
+  file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
 
   if(ASSIMP_BUILD_SHARED_LIBS)
     set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
@@ -44,22 +52,22 @@ if(MSVC)
     # Import target "assimp::assimp" for configuration "Debug"
     set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
     set_target_properties(assimp::assimp PROPERTIES
-      IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
-      IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
+      IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
+      IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
   else()
     set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
 
     # Import target "assimp::assimp" for configuration "Debug"
     set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
     set_target_properties(assimp::assimp PROPERTIES
-      IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
+      IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
   endif()
 
 else()
@@ -75,23 +83,20 @@ else()
     endif()
     set_target_properties(assimp::assimp PROPERTIES
       IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
-      IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
+      IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}" )
   else()
     set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
     set_target_properties(assimp::assimp PROPERTIES
-      IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
+      IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}" )
   endif()
 endif()
 
-
-
-
 # Commands beyond this point should not need to know the version.
 set(CMAKE_IMPORT_FILE_VERSION)
 

+ 18 - 11
assimpTargets-release.cmake.in

@@ -7,6 +7,14 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
 
 set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
 
+get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
+
+if ("${LIB64}" STREQUAL "TRUE")
+    set(LIBSUFFIX 64)
+else()
+    set(LIBSUFFIX "")
+endif()
+
 if(MSVC)
   if(MSVC_TOOLSET_VERSION)
     set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@@ -35,7 +43,7 @@ if(MSVC)
   endif()
   set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
   	
-  file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
+  file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
 
   if(ASSIMP_BUILD_SHARED_LIBS)
     set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
@@ -44,12 +52,12 @@ if(MSVC)
     # Import target "assimp::assimp" for configuration "Release"
     set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
     set_target_properties(assimp::assimp PROPERTIES
-      IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
-      IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
+      IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
+      IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
   else()
     set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
 
@@ -59,7 +67,7 @@ if(MSVC)
       IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}")
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
   endif()
 
 else()
@@ -75,18 +83,17 @@ else()
     endif()
     set_target_properties(assimp::assimp PROPERTIES
       IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
-
-      IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
+      IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${sharedLibraryName}" )
   else()
     set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
     set_target_properties(assimp::assimp PROPERTIES
-      IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
+      IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}"
     )
     list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
-    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" )
+    list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib${LIBSUFFIX}/${staticLibraryName}" )
   endif()
 endif()
 

+ 1 - 14
assimpTargets.cmake.in

@@ -43,23 +43,13 @@ unset(_targetsDefined)
 unset(_targetsNotDefined)
 unset(_expectedTargets)
 
-
-# Compute the installation prefix relative to this file.
-get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
-get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
-get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
-get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
-if(_IMPORT_PREFIX STREQUAL "/")
-  set(_IMPORT_PREFIX "")
-endif()
-
 # Create imported target assimp::assimp
 add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
 
 set_target_properties(assimp::assimp PROPERTIES
   COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
   INTERFACE_assimp_MAJOR_VERSION "1"
-  INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
+  INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
   #INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
 )
 
@@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
   include(${f})
 endforeach()
 
-# Cleanup temporary variables.
-set(_IMPORT_PREFIX)
-
 # Loop over all imported files and verify that they actually exist
 foreach(target ${_IMPORT_CHECK_TARGETS} )
   foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )

+ 0 - 3
code/3DS/3DSConverter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file Implementation of the 3ds importer class */
 
-
 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
 
 // internal headers

+ 24 - 24
code/3DS/3DSExporter.cpp

@@ -80,7 +80,7 @@ namespace {
         {
             chunk_start_pos = writer.GetCurrentPos();
             writer.PutU2(chunk_type);
-            writer.PutU4(CHUNK_SIZE_NOT_SET);
+            writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
         }
 
         ~ChunkWriter() {
@@ -193,21 +193,21 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, co
     CollectTrafos(scene->mRootNode, trafos);
     CollectMeshes(scene->mRootNode, meshes);
 
-    ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN);
+    ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAIN);
 
     {
-        ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH);
+        ChunkWriter curChunk(writer, Discreet3DS::CHUNK_OBJMESH);
         WriteMaterials();
         WriteMeshes();
 
         {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE);
+            ChunkWriter curChunk1(writer, Discreet3DS::CHUNK_MASTER_SCALE);
             writer.PutF4(1.0f);
         }
     }
 
     {
-        ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
+        ChunkWriter curChunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
         WriteHierarchy(*scene->mRootNode, -1, -1);
     }
 }
@@ -223,9 +223,9 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
 {
     // 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
     {
-        ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
+        ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
         {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
 
             // Assimp node names are unique and distinct from all mesh-node
             // names we generate; thus we can use them as-is
@@ -237,7 +237,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
 
             int16_t hierarchy_pos = static_cast<int16_t>(seq);
             if (sibling_level != -1) {
-                hierarchy_pos = sibling_level;
+                hierarchy_pos =(uint16_t) sibling_level;
             }
 
             // Write the hierarchy position
@@ -262,7 +262,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
         const unsigned int mesh_idx = node.mMeshes[i];
         const aiMesh& mesh = *scene->mMeshes[mesh_idx];
 
-        ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO);
+        ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
         {
             ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
             WriteString(GetMeshName(mesh, mesh_idx, node));
@@ -279,7 +279,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
 void Discreet3DSExporter::WriteMaterials()
 {
     for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
-        ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
+        ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
         const aiMaterial& mat = *scene->mMaterials[i];
 
         {
@@ -290,22 +290,22 @@ void Discreet3DSExporter::WriteMaterials()
 
         aiColor3D color;
         if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
             WriteColor(color);
         }
 
         if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
             WriteColor(color);
         }
 
         if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
             WriteColor(color);
         }
 
         if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
             WriteColor(color);
         }
 
@@ -389,14 +389,14 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
 
     ChunkWriter chunk(writer, chunk_flags);
     {
-        ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE);
+        ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPFILE);
         WriteString(path);
     }
 
     WritePercentChunk(blend);
 
     {
-        ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
+        ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
         uint16_t val = 0; // WRAP
         if (map_mode[0] == aiTextureMapMode_Mirror) {
             val = 0x2;
@@ -447,7 +447,7 @@ void Discreet3DSExporter::WriteMeshes()
 
         // Vertices in world space
         {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_VERTLIST);
 
             const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
             writer.PutU2(count);
@@ -461,7 +461,7 @@ void Discreet3DSExporter::WriteMeshes()
 
         // UV coordinates
         if (mesh.HasTextureCoords(0)) {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPLIST);
             const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
             writer.PutU2(count);
 
@@ -474,7 +474,7 @@ void Discreet3DSExporter::WriteMeshes()
 
         // Faces (indices)
         {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACELIST);
 
             ai_assert(mesh.mNumFaces <= 0xffff);
 
@@ -513,7 +513,7 @@ void Discreet3DSExporter::WriteMeshes()
 
         // Transformation matrix by which the mesh vertices have been pre-transformed with.
         {
-            ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX);
+            ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
             for (unsigned int r = 0; r < 4; ++r) {
                 for (unsigned int c = 0; c < 3; ++c) {
                     writer.PutF4(trafo[r][c]);
@@ -526,7 +526,7 @@ void Discreet3DSExporter::WriteMeshes()
 // ------------------------------------------------------------------------------------------------
 void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
 {
-    ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT);
+    ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT);
     const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
     WriteString(name);
 
@@ -559,7 +559,7 @@ void Discreet3DSExporter::WriteString(const aiString& s) {
 
 // ------------------------------------------------------------------------------------------------
 void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
-    ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF);
+    ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF);
     writer.PutF4(color.r);
     writer.PutF4(color.g);
     writer.PutF4(color.b);
@@ -567,13 +567,13 @@ void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
 
 // ------------------------------------------------------------------------------------------------
 void Discreet3DSExporter::WritePercentChunk(float f) {
-    ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF);
+    ChunkWriter curChunk(writer, Discreet3DS::CHUNK_PERCENTF);
     writer.PutF4(f);
 }
 
 // ------------------------------------------------------------------------------------------------
 void Discreet3DSExporter::WritePercentChunk(double f) {
-    ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTD);
+    ChunkWriter ccurChunkhunk(writer, Discreet3DS::CHUNK_PERCENTD);
     writer.PutF8(f);
 }
 

+ 287 - 235
code/3DS/3DSHelper.h

@@ -45,18 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_3DSFILEHELPER_H_INC
 #define AI_3DSFILEHELPER_H_INC
 
-#include <assimp/SpatialSort.h>
 #include <assimp/SmoothingGroups.h>
+#include <assimp/SpatialSort.h>
 #include <assimp/StringUtils.h>
-#include <assimp/qnan.h>
-#include <assimp/material.h>
+#include <assimp/anim.h>
 #include <assimp/camera.h>
 #include <assimp/light.h>
-#include <assimp/anim.h>
+#include <assimp/material.h>
+#include <assimp/qnan.h>
 #include <stdio.h> //sprintf
 
-namespace Assimp    {
-namespace D3DS  {
+namespace Assimp {
+namespace D3DS {
 
 #include <assimp/Compiler/pushpack1.h>
 
@@ -77,15 +77,13 @@ private:
 public:
     //! data structure for a single chunk in a .3ds file
     struct Chunk {
-        uint16_t    Flag;
-        uint32_t    Size;
+        uint16_t Flag;
+        uint32_t Size;
     } PACK_STRUCT;
 
-
     //! Used for shading field in material3ds structure
     //! From AutoDesk 3ds SDK
-    typedef enum
-    {
+    typedef enum {
         // translated to gouraud shading with wireframe active
         Wire = 0x0,
 
@@ -109,59 +107,57 @@ public:
     } shadetype3ds;
 
     // Flags for animated keys
-    enum
-    {
-        KEY_USE_TENS         = 0x1,
-        KEY_USE_CONT         = 0x2,
-        KEY_USE_BIAS         = 0x4,
-        KEY_USE_EASE_TO      = 0x8,
-        KEY_USE_EASE_FROM    = 0x10
-    } ;
-
-    enum
-    {
+    enum {
+        KEY_USE_TENS = 0x1,
+        KEY_USE_CONT = 0x2,
+        KEY_USE_BIAS = 0x4,
+        KEY_USE_EASE_TO = 0x8,
+        KEY_USE_EASE_FROM = 0x10
+    };
+
+    enum {
 
         // ********************************************************************
         // Basic chunks which can be found everywhere in the file
-        CHUNK_VERSION   = 0x0002,
-        CHUNK_RGBF      = 0x0010,       // float4 R; float4 G; float4 B
-        CHUNK_RGBB      = 0x0011,       // int1 R; int1 G; int B
+        CHUNK_VERSION = 0x0002,
+        CHUNK_RGBF = 0x0010, // float4 R; float4 G; float4 B
+        CHUNK_RGBB = 0x0011, // int1 R; int1 G; int B
 
         // Linear color values (gamma = 2.2?)
-        CHUNK_LINRGBF      = 0x0013,    // float4 R; float4 G; float4 B
-        CHUNK_LINRGBB      = 0x0012,    // int1 R; int1 G; int B
+        CHUNK_LINRGBF = 0x0013, // float4 R; float4 G; float4 B
+        CHUNK_LINRGBB = 0x0012, // int1 R; int1 G; int B
 
-        CHUNK_PERCENTW  = 0x0030,       // int2   percentage
-        CHUNK_PERCENTF  = 0x0031,       // float4  percentage
-        CHUNK_PERCENTD  = 0x0032,       // float8  percentage
+        CHUNK_PERCENTW = 0x0030, // int2   percentage
+        CHUNK_PERCENTF = 0x0031, // float4  percentage
+        CHUNK_PERCENTD = 0x0032, // float8  percentage
         // ********************************************************************
 
         // Prj master chunk
-        CHUNK_PRJ       = 0xC23D,
+        CHUNK_PRJ = 0xC23D,
 
         // MDLI master chunk
-        CHUNK_MLI       = 0x3DAA,
+        CHUNK_MLI = 0x3DAA,
 
         // Primary main chunk of the .3ds file
-        CHUNK_MAIN      = 0x4D4D,
+        CHUNK_MAIN = 0x4D4D,
 
         // Mesh main chunk
-        CHUNK_OBJMESH   = 0x3D3D,
+        CHUNK_OBJMESH = 0x3D3D,
 
         // Specifies the background color of the .3ds file
         // This is passed through the material system for
         // viewing purposes.
-        CHUNK_BKGCOLOR  = 0x1200,
+        CHUNK_BKGCOLOR = 0x1200,
 
         // Specifies the ambient base color of the scene.
         // This is added to all materials in the file
-        CHUNK_AMBCOLOR  = 0x2100,
+        CHUNK_AMBCOLOR = 0x2100,
 
         // Specifies the background image for the whole scene
         // This value is passed through the material system
         // to the viewer
-        CHUNK_BIT_MAP   = 0x1100,
-        CHUNK_BIT_MAP_EXISTS  = 0x1101,
+        CHUNK_BIT_MAP = 0x1100,
+        CHUNK_BIT_MAP_EXISTS = 0x1101,
 
         // ********************************************************************
         // Viewport related stuff. Ignored
@@ -177,171 +173,222 @@ public:
         // ********************************************************************
 
         // Mesh chunks
-        CHUNK_OBJBLOCK  = 0x4000,
-        CHUNK_TRIMESH   = 0x4100,
-        CHUNK_VERTLIST  = 0x4110,
+        CHUNK_OBJBLOCK = 0x4000,
+        CHUNK_TRIMESH = 0x4100,
+        CHUNK_VERTLIST = 0x4110,
         CHUNK_VERTFLAGS = 0x4111,
-        CHUNK_FACELIST  = 0x4120,
-        CHUNK_FACEMAT   = 0x4130,
-        CHUNK_MAPLIST   = 0x4140,
-        CHUNK_SMOOLIST  = 0x4150,
-        CHUNK_TRMATRIX  = 0x4160,
+        CHUNK_FACELIST = 0x4120,
+        CHUNK_FACEMAT = 0x4130,
+        CHUNK_MAPLIST = 0x4140,
+        CHUNK_SMOOLIST = 0x4150,
+        CHUNK_TRMATRIX = 0x4160,
         CHUNK_MESHCOLOR = 0x4165,
-        CHUNK_TXTINFO   = 0x4170,
-        CHUNK_LIGHT     = 0x4600,
-        CHUNK_CAMERA    = 0x4700,
+        CHUNK_TXTINFO = 0x4170,
+        CHUNK_LIGHT = 0x4600,
+        CHUNK_CAMERA = 0x4700,
         CHUNK_HIERARCHY = 0x4F00,
 
         // Specifies the global scaling factor. This is applied
         // to the root node's transformation matrix
-        CHUNK_MASTER_SCALE    = 0x0100,
+        CHUNK_MASTER_SCALE = 0x0100,
 
         // ********************************************************************
         // Material chunks
-        CHUNK_MAT_MATERIAL  = 0xAFFF,
+        CHUNK_MAT_MATERIAL = 0xAFFF,
 
-            // asciiz containing the name of the material
-            CHUNK_MAT_MATNAME   = 0xA000,
-            CHUNK_MAT_AMBIENT   = 0xA010, // followed by color chunk
-            CHUNK_MAT_DIFFUSE   = 0xA020, // followed by color chunk
-            CHUNK_MAT_SPECULAR  = 0xA030, // followed by color chunk
+        // asciiz containing the name of the material
+        CHUNK_MAT_MATNAME = 0xA000,
+        CHUNK_MAT_AMBIENT = 0xA010, // followed by color chunk
+        CHUNK_MAT_DIFFUSE = 0xA020, // followed by color chunk
+        CHUNK_MAT_SPECULAR = 0xA030, // followed by color chunk
 
-            // Specifies the shininess of the material
-            // followed by percentage chunk
-            CHUNK_MAT_SHININESS  = 0xA040,
-            CHUNK_MAT_SHININESS_PERCENT  = 0xA041 ,
+        // Specifies the shininess of the material
+        // followed by percentage chunk
+        CHUNK_MAT_SHININESS = 0xA040,
+        CHUNK_MAT_SHININESS_PERCENT = 0xA041,
 
-            // Specifies the shading mode to be used
-            // followed by a short
-            CHUNK_MAT_SHADING  = 0xA100,
+        // Specifies the shading mode to be used
+        // followed by a short
+        CHUNK_MAT_SHADING = 0xA100,
 
-            // NOTE: Emissive color (self illumination) seems not
-            // to be a color but a single value, type is unknown.
-            // Make the parser accept both of them.
-            // followed by percentage chunk (?)
-            CHUNK_MAT_SELF_ILLUM = 0xA080,
+        // NOTE: Emissive color (self illumination) seems not
+        // to be a color but a single value, type is unknown.
+        // Make the parser accept both of them.
+        // followed by percentage chunk (?)
+        CHUNK_MAT_SELF_ILLUM = 0xA080,
 
-            // Always followed by percentage chunk  (?)
-            CHUNK_MAT_SELF_ILPCT = 0xA084,
+        // Always followed by percentage chunk  (?)
+        CHUNK_MAT_SELF_ILPCT = 0xA084,
 
-            // Always followed by percentage chunk
-            CHUNK_MAT_TRANSPARENCY = 0xA050,
+        // Always followed by percentage chunk
+        CHUNK_MAT_TRANSPARENCY = 0xA050,
 
-            // Diffuse texture channel 0
-            CHUNK_MAT_TEXTURE   = 0xA200,
+        // Diffuse texture channel 0
+        CHUNK_MAT_TEXTURE = 0xA200,
 
-            // Contains opacity information for each texel
-            CHUNK_MAT_OPACMAP = 0xA210,
+        // Contains opacity information for each texel
+        CHUNK_MAT_OPACMAP = 0xA210,
 
-            // Contains a reflection map to be used to reflect
-            // the environment. This is partially supported.
-            CHUNK_MAT_REFLMAP = 0xA220,
+        // Contains a reflection map to be used to reflect
+        // the environment. This is partially supported.
+        CHUNK_MAT_REFLMAP = 0xA220,
 
-            // Self Illumination map (emissive colors)
-            CHUNK_MAT_SELFIMAP = 0xA33d,
+        // Self Illumination map (emissive colors)
+        CHUNK_MAT_SELFIMAP = 0xA33d,
 
-            // Bumpmap. Not specified whether it is a heightmap
-            // or a normal map. Assme it is a heightmap since
-            // artist normally prefer this format.
-            CHUNK_MAT_BUMPMAP = 0xA230,
+        // Bumpmap. Not specified whether it is a heightmap
+        // or a normal map. Assme it is a heightmap since
+        // artist normally prefer this format.
+        CHUNK_MAT_BUMPMAP = 0xA230,
 
-            // Specular map. Seems to influence the specular color
-            CHUNK_MAT_SPECMAP = 0xA204,
+        // Specular map. Seems to influence the specular color
+        CHUNK_MAT_SPECMAP = 0xA204,
 
-            // Holds shininess data.
-            CHUNK_MAT_MAT_SHINMAP = 0xA33C,
+        // Holds shininess data.
+        CHUNK_MAT_MAT_SHINMAP = 0xA33C,
 
-            // Scaling in U/V direction.
-            // (need to gen separate UV coordinate set
-            // and do this by hand)
-            CHUNK_MAT_MAP_USCALE      = 0xA354,
-            CHUNK_MAT_MAP_VSCALE      = 0xA356,
+        // Scaling in U/V direction.
+        // (need to gen separate UV coordinate set
+        // and do this by hand)
+        CHUNK_MAT_MAP_USCALE = 0xA354,
+        CHUNK_MAT_MAP_VSCALE = 0xA356,
 
-            // Translation in U/V direction.
-            // (need to gen separate UV coordinate set
-            // and do this by hand)
-            CHUNK_MAT_MAP_UOFFSET     = 0xA358,
-            CHUNK_MAT_MAP_VOFFSET     = 0xA35a,
+        // Translation in U/V direction.
+        // (need to gen separate UV coordinate set
+        // and do this by hand)
+        CHUNK_MAT_MAP_UOFFSET = 0xA358,
+        CHUNK_MAT_MAP_VOFFSET = 0xA35a,
 
-            // UV-coordinates rotation around the z-axis
-            // Assumed to be in radians.
-            CHUNK_MAT_MAP_ANG = 0xA35C,
+        // UV-coordinates rotation around the z-axis
+        // Assumed to be in radians.
+        CHUNK_MAT_MAP_ANG = 0xA35C,
 
-            // Tiling flags for 3DS files
-            CHUNK_MAT_MAP_TILING = 0xa351,
+        // Tiling flags for 3DS files
+        CHUNK_MAT_MAP_TILING = 0xa351,
 
-            // Specifies the file name of a texture
-            CHUNK_MAPFILE   = 0xA300,
+        // Specifies the file name of a texture
+        CHUNK_MAPFILE = 0xA300,
 
-            // Specifies whether a materail requires two-sided rendering
-            CHUNK_MAT_TWO_SIDE = 0xA081,
+        // Specifies whether a materail requires two-sided rendering
+        CHUNK_MAT_TWO_SIDE = 0xA081,
         // ********************************************************************
 
         // Main keyframer chunk. Contains translation/rotation/scaling data
-        CHUNK_KEYFRAMER     = 0xB000,
+        CHUNK_KEYFRAMER = 0xB000,
 
         // Supported sub chunks
-        CHUNK_TRACKINFO     = 0xB002,
-        CHUNK_TRACKOBJNAME  = 0xB010,
-        CHUNK_TRACKDUMMYOBJNAME  = 0xB011,
-        CHUNK_TRACKPIVOT    = 0xB013,
-        CHUNK_TRACKPOS      = 0xB020,
-        CHUNK_TRACKROTATE   = 0xB021,
-        CHUNK_TRACKSCALE    = 0xB022,
+        CHUNK_TRACKINFO = 0xB002,
+        CHUNK_TRACKOBJNAME = 0xB010,
+        CHUNK_TRACKDUMMYOBJNAME = 0xB011,
+        CHUNK_TRACKPIVOT = 0xB013,
+        CHUNK_TRACKPOS = 0xB020,
+        CHUNK_TRACKROTATE = 0xB021,
+        CHUNK_TRACKSCALE = 0xB022,
 
         // ********************************************************************
         // Keyframes for various other stuff in the file
         // Partially ignored
-        CHUNK_AMBIENTKEY    = 0xB001,
-        CHUNK_TRACKMORPH    = 0xB026,
-        CHUNK_TRACKHIDE     = 0xB029,
-        CHUNK_OBJNUMBER     = 0xB030,
-        CHUNK_TRACKCAMERA   = 0xB003,
-        CHUNK_TRACKFOV      = 0xB023,
-        CHUNK_TRACKROLL     = 0xB024,
-        CHUNK_TRACKCAMTGT   = 0xB004,
-        CHUNK_TRACKLIGHT    = 0xB005,
-        CHUNK_TRACKLIGTGT   = 0xB006,
-        CHUNK_TRACKSPOTL    = 0xB007,
-        CHUNK_FRAMES        = 0xB008,
+        CHUNK_AMBIENTKEY = 0xB001,
+        CHUNK_TRACKMORPH = 0xB026,
+        CHUNK_TRACKHIDE = 0xB029,
+        CHUNK_OBJNUMBER = 0xB030,
+        CHUNK_TRACKCAMERA = 0xB003,
+        CHUNK_TRACKFOV = 0xB023,
+        CHUNK_TRACKROLL = 0xB024,
+        CHUNK_TRACKCAMTGT = 0xB004,
+        CHUNK_TRACKLIGHT = 0xB005,
+        CHUNK_TRACKLIGTGT = 0xB006,
+        CHUNK_TRACKSPOTL = 0xB007,
+        CHUNK_FRAMES = 0xB008,
         // ********************************************************************
 
         // light sub-chunks
-        CHUNK_DL_OFF                 = 0x4620,
-        CHUNK_DL_OUTER_RANGE         = 0x465A,
-        CHUNK_DL_INNER_RANGE         = 0x4659,
-        CHUNK_DL_MULTIPLIER          = 0x465B,
-        CHUNK_DL_EXCLUDE             = 0x4654,
-        CHUNK_DL_ATTENUATE           = 0x4625,
-        CHUNK_DL_SPOTLIGHT           = 0x4610,
+        CHUNK_DL_OFF = 0x4620,
+        CHUNK_DL_OUTER_RANGE = 0x465A,
+        CHUNK_DL_INNER_RANGE = 0x4659,
+        CHUNK_DL_MULTIPLIER = 0x465B,
+        CHUNK_DL_EXCLUDE = 0x4654,
+        CHUNK_DL_ATTENUATE = 0x4625,
+        CHUNK_DL_SPOTLIGHT = 0x4610,
 
         // camera sub-chunks
-        CHUNK_CAM_RANGES             = 0x4720
+        CHUNK_CAM_RANGES = 0x4720
     };
 };
 
 // ---------------------------------------------------------------------------
 /** Helper structure representing a 3ds mesh face */
-struct Face : public FaceWithSmoothingGroup
-{
+struct Face : public FaceWithSmoothingGroup {
 };
 
+#ifdef _WIN32
+#pragma warning(disable : 4315)
+#endif
+
 // ---------------------------------------------------------------------------
 /** Helper structure representing a texture */
 struct Texture {
     //! Default constructor
     Texture() AI_NO_EXCEPT
-    : mOffsetU  (0.0)
-    , mOffsetV  (0.0)
-    , mScaleU   (1.0)
-    , mScaleV   (1.0)
-    , mRotation (0.0)
-    , mMapMode  (aiTextureMapMode_Wrap)
-    , bPrivate()
-    , iUVSrc    (0) {
+            : mTextureBlend(0.0f),
+              mMapName(),
+              mOffsetU(0.0),
+              mOffsetV(0.0),
+              mScaleU(1.0),
+              mScaleV(1.0),
+              mRotation(0.0),
+              mMapMode(aiTextureMapMode_Wrap),
+              bPrivate(),
+              iUVSrc(0) {
         mTextureBlend = get_qnan();
     }
 
+    Texture(const Texture &other) :
+            mTextureBlend(other.mTextureBlend),
+            mMapName(other.mMapName),
+            mOffsetU(other.mOffsetU),
+            mOffsetV(other.mOffsetV),
+            mScaleU(other.mScaleU),
+            mScaleV(other.mScaleV),
+            mRotation(other.mRotation),
+            mMapMode(other.mMapMode),
+            bPrivate(other.bPrivate),
+            iUVSrc(other.iUVSrc) {
+        // empty
+    }
+
+    Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
+                                            mMapName(std::move(other.mMapName)),
+                                            mOffsetU(std::move(other.mOffsetU)),
+                                            mOffsetV(std::move(other.mOffsetV)),
+                                            mScaleU(std::move(other.mScaleU)),
+                                            mScaleV(std::move(other.mScaleV)),
+                                            mRotation(std::move(other.mRotation)),
+                                            mMapMode(std::move(other.mMapMode)),
+                                            bPrivate(std::move(other.bPrivate)),
+                                            iUVSrc(std::move(other.iUVSrc)) {
+        // empty
+    }
+
+    Texture &operator=(Texture &&other) AI_NO_EXCEPT {
+        if (this == &other) {
+            return *this;
+        }
+
+        mTextureBlend = std::move(other.mTextureBlend);
+        mMapName = std::move(other.mMapName);
+        mOffsetU = std::move(other.mOffsetU);
+        mOffsetV = std::move(other.mOffsetV);
+        mScaleU = std::move(other.mScaleU);
+        mScaleV = std::move(other.mScaleV);
+        mRotation = std::move(other.mRotation);
+        mMapMode = std::move(other.mMapMode);
+        bPrivate = std::move(other.bPrivate);
+        iUVSrc = std::move(other.iUVSrc);
+
+        return *this;
+    }
+
     //! Specifies the blend factor for the texture
     ai_real mTextureBlend;
 
@@ -367,55 +414,81 @@ struct Texture {
 
 // ---------------------------------------------------------------------------
 /** Helper structure representing a 3ds material */
-struct Material
-{
+struct Material {
     //! Default constructor has been deleted
-    Material() = delete;
-
+    Material() :
+            mName(),
+            mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
+            mSpecularExponent(ai_real(0.0)),
+            mShininessStrength(ai_real(1.0)),
+            mShading(Discreet3DS::Gouraud),
+            mTransparency(ai_real(1.0)),
+            mBumpHeight(ai_real(1.0)),
+            mTwoSided(false) {
+        // empty
+    }
 
     //! Constructor with explicit name
-    explicit Material(const std::string &name)
-    : mName(name)
-    , mDiffuse            ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
-    , mSpecularExponent   ( ai_real( 0.0 ) )
-    , mShininessStrength  ( ai_real( 1.0 ) )
-    , mShading(Discreet3DS::Gouraud)
-    , mTransparency       ( ai_real( 1.0 ) )
-    , mBumpHeight         ( ai_real( 1.0 ) )
-    , mTwoSided           (false)
-    {
+    explicit Material(const std::string &name) :
+            mName(name),
+            mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
+            mSpecularExponent(ai_real(0.0)),
+            mShininessStrength(ai_real(1.0)),
+            mShading(Discreet3DS::Gouraud),
+            mTransparency(ai_real(1.0)),
+            mBumpHeight(ai_real(1.0)),
+            mTwoSided(false) {
+        // empty
     }
 
+    Material(const Material &other) :
+            mName(other.mName),
+            mDiffuse(other.mDiffuse),
+            mSpecularExponent(other.mSpecularExponent),
+            mShininessStrength(other.mShininessStrength),
+            mSpecular(other.mSpecular),
+            mAmbient(other.mAmbient),
+            mShading(other.mShading),
+            mTransparency(other.mTransparency),
+            sTexDiffuse(other.sTexDiffuse),
+            sTexOpacity(other.sTexOpacity),
+            sTexSpecular(other.sTexSpecular),
+            sTexReflective(other.sTexReflective),
+            sTexBump(other.sTexBump),
+            sTexEmissive(other.sTexEmissive),
+            sTexShininess(other.sTexShininess),
+            mBumpHeight(other.mBumpHeight),
+            mEmissive(other.mEmissive),
+            sTexAmbient(other.sTexAmbient),
+            mTwoSided(other.mTwoSided) {
+        // empty
 
-    Material(const Material &other)            = default;
-    Material &operator=(const Material &other) = default;
-
+    }
 
     //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
-    Material(Material &&other) AI_NO_EXCEPT
-    : mName(std::move(other.mName))
-    , mDiffuse(std::move(other.mDiffuse))
-    , mSpecularExponent(std::move(other.mSpecularExponent))
-    , mShininessStrength(std::move(other.mShininessStrength))
-    , mSpecular(std::move(other.mSpecular))
-    , mAmbient(std::move(other.mAmbient))
-    , mShading(std::move(other.mShading))
-    , mTransparency(std::move(other.mTransparency))
-    , sTexDiffuse(std::move(other.sTexDiffuse))
-    , sTexOpacity(std::move(other.sTexOpacity))
-    , sTexSpecular(std::move(other.sTexSpecular))
-    , sTexReflective(std::move(other.sTexReflective))
-    , sTexBump(std::move(other.sTexBump))
-    , sTexEmissive(std::move(other.sTexEmissive))
-    , sTexShininess(std::move(other.sTexShininess))
-    , mBumpHeight(std::move(other.mBumpHeight))
-    , mEmissive(std::move(other.mEmissive))
-    , sTexAmbient(std::move(other.sTexAmbient))
-    , mTwoSided(std::move(other.mTwoSided))
-    {
+    Material(Material &&other) AI_NO_EXCEPT :
+            mName(std::move(other.mName)),
+            mDiffuse(std::move(other.mDiffuse)),
+            mSpecularExponent(std::move(other.mSpecularExponent)),
+            mShininessStrength(std::move(other.mShininessStrength)),
+            mSpecular(std::move(other.mSpecular)),
+            mAmbient(std::move(other.mAmbient)),
+            mShading(std::move(other.mShading)),
+            mTransparency(std::move(other.mTransparency)),
+            sTexDiffuse(std::move(other.sTexDiffuse)),
+            sTexOpacity(std::move(other.sTexOpacity)),
+            sTexSpecular(std::move(other.sTexSpecular)),
+            sTexReflective(std::move(other.sTexReflective)),
+            sTexBump(std::move(other.sTexBump)),
+            sTexEmissive(std::move(other.sTexEmissive)),
+            sTexShininess(std::move(other.sTexShininess)),
+            mBumpHeight(std::move(other.mBumpHeight)),
+            mEmissive(std::move(other.mEmissive)),
+            sTexAmbient(std::move(other.sTexAmbient)),
+            mTwoSided(std::move(other.mTwoSided)) {
+        // empty
     }
 
-
     Material &operator=(Material &&other) AI_NO_EXCEPT {
         if (this == &other) {
             return *this;
@@ -444,9 +517,9 @@ struct Material
         return *this;
     }
 
-
-    virtual ~Material() {}
-
+    virtual ~Material() {
+        // empty
+    }
 
     //! Name of the material
     std::string mName;
@@ -491,18 +564,15 @@ struct Material
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent a 3ds file mesh */
-struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
-{
+struct Mesh : public MeshWithSmoothingGroups<D3DS::Face> {
     //! Default constructor has been deleted
     Mesh() = delete;
 
     //! Constructor with explicit name
-    explicit Mesh(const std::string &name)
-    : mName(name)
-    {
+    explicit Mesh(const std::string &name) :
+            mName(name) {
     }
 
-
     //! Name of the mesh
     std::string mName;
 
@@ -519,62 +589,48 @@ struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
 // ---------------------------------------------------------------------------
 /** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
     C-API, so it would be difficult to make them a template. */
-struct aiFloatKey
-{
-    double mTime;      ///< The time of this key
-    ai_real mValue;   ///< The value of this key
+struct aiFloatKey {
+    double mTime; ///< The time of this key
+    ai_real mValue; ///< The value of this key
 
 #ifdef __cplusplus
 
     // time is not compared
-    bool operator == (const aiFloatKey& o) const
-        {return o.mValue == this->mValue;}
+    bool operator==(const aiFloatKey &o) const { return o.mValue == this->mValue; }
 
-    bool operator != (const aiFloatKey& o) const
-        {return o.mValue != this->mValue;}
+    bool operator!=(const aiFloatKey &o) const { return o.mValue != this->mValue; }
 
     // Only time is compared. This operator is defined
     // for use with std::sort
-    bool operator < (const aiFloatKey& o) const
-        {return mTime < o.mTime;}
+    bool operator<(const aiFloatKey &o) const { return mTime < o.mTime; }
 
-    bool operator > (const aiFloatKey& o) const
-        {return mTime > o.mTime;}
+    bool operator>(const aiFloatKey &o) const { return mTime > o.mTime; }
 
 #endif
 };
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent a 3ds file node */
-struct Node
-{
+struct Node {
     Node() = delete;
 
-    explicit Node(const std::string &name)
-    : mParent(NULL)
-    , mName(name)
-    , mInstanceNumber(0)
-    , mHierarchyPos       (0)
-    , mHierarchyIndex     (0)
-    , mInstanceCount      (1)
-    {
-        aRotationKeys.reserve (20);
-        aPositionKeys.reserve (20);
-        aScalingKeys.reserve  (20);
+    explicit Node(const std::string &name) :
+            mParent(NULL), mName(name), mInstanceNumber(0), mHierarchyPos(0), mHierarchyIndex(0), mInstanceCount(1) {
+        aRotationKeys.reserve(20);
+        aPositionKeys.reserve(20);
+        aScalingKeys.reserve(20);
     }
 
-
-    ~Node()
-    {
-        for (unsigned int i = 0; i < mChildren.size();++i)
+    ~Node() {
+        for (unsigned int i = 0; i < mChildren.size(); ++i)
             delete mChildren[i];
     }
 
     //! Pointer to the parent node
-    Node* mParent;
+    Node *mParent;
 
     //! Holds all child nodes
-    std::vector<Node*> mChildren;
+    std::vector<Node *> mChildren;
 
     //! Name of the node
     std::string mName;
@@ -600,13 +656,12 @@ struct Node
     //! Scaling keys loaded from the file
     std::vector<aiVectorKey> aScalingKeys;
 
-
     // For target lights (spot lights and directional lights):
     // The position of the target
-    std::vector< aiVectorKey > aTargetPositionKeys;
+    std::vector<aiVectorKey> aTargetPositionKeys;
 
     // For cameras: the camera roll angle
-    std::vector< aiFloatKey > aCameraRollKeys;
+    std::vector<aiFloatKey> aCameraRollKeys;
 
     //! Pivot position loaded from the file
     aiVector3D vPivot;
@@ -616,8 +671,7 @@ struct Node
 
     //! Add a child node, setup the right parent node for it
     //! \param pc Node to be 'adopted'
-    inline Node& push_back(Node* pc)
-    {
+    inline Node &push_back(Node *pc) {
         mChildren.push_back(pc);
         pc->mParent = this;
         return *this;
@@ -625,8 +679,7 @@ struct Node
 };
 // ---------------------------------------------------------------------------
 /** Helper structure analogue to aiScene */
-struct Scene
-{
+struct Scene {
     //! List of all materials loaded
     //! NOTE: 3ds references materials globally
     std::vector<Material> mMaterials;
@@ -635,17 +688,16 @@ struct Scene
     std::vector<Mesh> mMeshes;
 
     //! List of all cameras loaded
-    std::vector<aiCamera*> mCameras;
+    std::vector<aiCamera *> mCameras;
 
     //! List of all lights loaded
-    std::vector<aiLight*> mLights;
+    std::vector<aiLight *> mLights;
 
     //! Pointer to the root node of the scene
     // --- moved to main class
     // Node* pcRootNode;
 };
 
-
 } // end of namespace D3DS
 } // end of namespace Assimp
 

+ 17 - 20
code/3DS/3DSLoader.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
 	"3ds prj"
 };
 
-
 // ------------------------------------------------------------------------------------------------
 // Begins a new parsing block
 // - Reads the current chunk and validates it
@@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
 
 // ------------------------------------------------------------------------------------------------
 // Loader registry entry
-const aiImporterDesc* Discreet3DSImporter::GetInfo () const
-{
+const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
     return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Setup configuration properties
-void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
-{
+void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
     // nothing to be done for the moment
 }
 
@@ -158,13 +153,13 @@ void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
 void Discreet3DSImporter::InternReadFile( const std::string& pFile,
     aiScene* pScene, IOSystem* pIOHandler)
 {
-    StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
+    StreamReaderLE theStream(pIOHandler->Open(pFile,"rb"));
 
     // We should have at least one chunk
-    if (stream.GetRemainingSize() < 16) {
+    if (theStream.GetRemainingSize() < 16) {
         throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
     }
-    this->stream = &stream;
+    this->stream = &theStream;
 
     // Allocate our temporary 3DS representation
     D3DS::Scene _scene;
@@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
         ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
     }
 
-    // Replace all occurences of the default material with a
+    // Replace all occurrences of the default material with a
     // valid material. Generate it if no material containing
     // DEFAULT in its name has been found in the file
     ReplaceDefaultMaterial();
@@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
 
 // ------------------------------------------------------------------------------------------------
 // Applies a master-scaling factor to the imported scene
-void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
-{
+void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
     // There are some 3DS files with a zero scaling factor
     if (!mMasterScale)mMasterScale = 1.0f;
     else mMasterScale = 1.0f / mMasterScale;
@@ -599,16 +593,19 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCur
 
 // ------------------------------------------------------------------------------------------------
 // Find a node with a specific name in the import hierarchy
-D3DS::Node* FindNode(D3DS::Node* root, const std::string& name)
-{
-    if (root->mName == name)
+D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) {
+    if (root->mName == name) {
         return root;
+    }
+
     for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
-        D3DS::Node* nd;
-        if (( nd = FindNode(*it,name)))
+        D3DS::Node *nd = FindNode(*it, name);
+        if (nullptr != nd) {
             return nd;
+        }
     }
-    return NULL;
+
+    return nullptr;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -1081,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
         mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
 
         // Larger 3DS files could have multiple FACE chunks here
-        chunkSize = stream->GetRemainingSizeToLimit();
+        chunkSize = (int)stream->GetRemainingSizeToLimit();
         if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
             ParseFaceChunk();
         }

+ 1 - 5
code/3DS/3DSLoader.h

@@ -65,15 +65,11 @@ using namespace D3DS;
 // ---------------------------------------------------------------------------------
 /** Importer class for 3D Studio r3 and r4 3DS files
  */
-class Discreet3DSImporter : public BaseImporter
-{
+class Discreet3DSImporter : public BaseImporter {
 public:
-
     Discreet3DSImporter();
     ~Discreet3DSImporter();
 
-public:
-
     // -------------------------------------------------------------------
     /** Returns whether the class can handle the format of the given file.
      * See BaseImporter::CanRead() for details.

+ 4 - 4
code/3MF/D3MFExporter.cpp

@@ -256,13 +256,13 @@ void D3MFExporter::writeBaseMaterials() {
             tmp.clear();
             hexDiffuseColor = "#";
             
-            tmp = DecimalToHexa( color.r );
+            tmp = DecimalToHexa( (ai_real) color.r );
             hexDiffuseColor += tmp;
-            tmp = DecimalToHexa( color.g );
+            tmp = DecimalToHexa((ai_real)color.g);
             hexDiffuseColor += tmp;
-            tmp = DecimalToHexa( color.b );
+            tmp = DecimalToHexa((ai_real)color.b);
             hexDiffuseColor += tmp;
-            tmp = DecimalToHexa( color.a );
+            tmp = DecimalToHexa((ai_real)color.a);
             hexDiffuseColor += tmp;
         } else {
             hexDiffuseColor = "#FFFFFFFF";

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 273 - 369
code/AC/ACLoader.cpp


+ 1 - 5
code/AC/ACLoader.h

@@ -68,8 +68,6 @@ public:
     AC3DImporter();
     ~AC3DImporter();
 
-
-
     // Represents an AC3D material
     struct Material
     {
@@ -245,8 +243,6 @@ private:
         aiMaterial& matDest);
 
 private:
-
-
     // points to the next data line
     const char* buffer;
 
@@ -268,7 +264,7 @@ private:
     std::vector<aiLight*>* mLights;
 
     // name counters
-    unsigned int lights, groups, polys, worlds;
+    unsigned int mLightsCounter, mGroupsCounter, mPolysCounter, mWorldsCounter;
 };
 
 } // end of namespace Assimp

+ 1 - 1
code/AMF/AMFImporter_Postprocess.cpp

@@ -465,7 +465,7 @@ std::list<unsigned int> mesh_idx;
 			{
 				auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
 				{
-					size_t rv;
+					size_t rv=0;
 
 					if(pBiggerThan != nullptr)
 					{

+ 14 - 3
code/ASE/ASEParser.h

@@ -80,7 +80,18 @@ struct Material : public D3DS::Material
     }
 
     Material(const Material &other)            = default;
-    Material &operator=(const Material &other) = default;
+
+    Material &operator=(const Material &other) {
+        if (this == &other) {
+            return *this;
+        }
+
+        avSubMaterials = other.avSubMaterials;
+        pcInstance = other.pcInstance;
+        bNeed = other.bNeed;
+
+        return *this;
+    }
 
 
     //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
@@ -94,12 +105,12 @@ struct Material : public D3DS::Material
     }
 
 
-    Material &operator=(Material &&other) AI_NO_EXCEPT {
+    Material &operator=( Material &&other) AI_NO_EXCEPT {
         if (this == &other) {
             return *this;
         }
 
-        D3DS::Material::operator=(std::move(other));
+        //D3DS::Material::operator=(std::move(other));
 
         avSubMaterials = std::move(other.avSubMaterials);
         pcInstance = std::move(other.pcInstance);

+ 8 - 8
code/Assbin/AssbinExporter.cpp

@@ -49,19 +49,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "AssbinFileWriter.h"
 
 #include <assimp/scene.h>
-#include <assimp/IOSystem.hpp>
 #include <assimp/Exporter.hpp>
+#include <assimp/IOSystem.hpp>
 
 namespace Assimp {
 
-void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
+void ExportSceneAssbin(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
     DumpSceneToAssbin(
-        pFile,
-        "\0", // no command(s).
-        pIOSystem,
-        pScene,
-        false, // shortened?
-        false); // compressed?
+            pFile,
+            "\0", // no command(s).
+            pIOSystem,
+            pScene,
+            false, // shortened?
+            false); // compressed?
 }
 } // end of namespace Assimp
 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 276 - 301
code/Assbin/AssbinFileWriter.cpp


+ 201 - 204
code/Assbin/AssbinLoader.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -53,16 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "Assbin/AssbinLoader.h"
 #include "Common/assbin_chunks.h"
 #include <assimp/MemoryIOWrapper.h>
-#include <assimp/mesh.h>
 #include <assimp/anim.h>
-#include <assimp/scene.h>
 #include <assimp/importerdesc.h>
+#include <assimp/mesh.h>
+#include <assimp/scene.h>
 #include <memory>
 
 #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
-#   include <zlib.h>
+#include <zlib.h>
 #else
-#   include <contrib/zlib/zlib.h>
+#include <contrib/zlib/zlib.h>
 #endif
 
 using namespace Assimp;
@@ -81,94 +79,97 @@ static const aiImporterDesc desc = {
 };
 
 // -----------------------------------------------------------------------------------
-const aiImporterDesc* AssbinImporter::GetInfo() const {
+const aiImporterDesc *AssbinImporter::GetInfo() const {
     return &desc;
 }
 
 // -----------------------------------------------------------------------------------
-bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
-    IOStream * in = pIOHandler->Open(pFile);
+bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
+    IOStream *in = pIOHandler->Open(pFile);
     if (nullptr == in) {
         return false;
     }
 
     char s[32];
-    in->Read( s, sizeof(char), 32 );
+    in->Read(s, sizeof(char), 32);
 
     pIOHandler->Close(in);
 
-    return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
+    return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
 }
 
 // -----------------------------------------------------------------------------------
 template <typename T>
-T Read(IOStream * stream) {
+T Read(IOStream *stream) {
     T t;
-    size_t res = stream->Read( &t, sizeof(T), 1 );
-    if(res != 1)
+    size_t res = stream->Read(&t, sizeof(T), 1);
+    if (res != 1) {
         throw DeadlyImportError("Unexpected EOF");
+    }
     return t;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiVector3D Read<aiVector3D>(IOStream * stream) {
+aiVector3D Read<aiVector3D>(IOStream *stream) {
     aiVector3D v;
-    v.x = Read<float>(stream);
-    v.y = Read<float>(stream);
-    v.z = Read<float>(stream);
+    v.x = Read<ai_real>(stream);
+    v.y = Read<ai_real>(stream);
+    v.z = Read<ai_real>(stream);
     return v;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiColor4D Read<aiColor4D>(IOStream * stream) {
+aiColor4D Read<aiColor4D>(IOStream *stream) {
     aiColor4D c;
-    c.r = Read<float>(stream);
-    c.g = Read<float>(stream);
-    c.b = Read<float>(stream);
-    c.a = Read<float>(stream);
+    c.r = Read<ai_real>(stream);
+    c.g = Read<ai_real>(stream);
+    c.b = Read<ai_real>(stream);
+    c.a = Read<ai_real>(stream);
     return c;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiQuaternion Read<aiQuaternion>(IOStream * stream) {
+aiQuaternion Read<aiQuaternion>(IOStream *stream) {
     aiQuaternion v;
-    v.w = Read<float>(stream);
-    v.x = Read<float>(stream);
-    v.y = Read<float>(stream);
-    v.z = Read<float>(stream);
+    v.w = Read<ai_real>(stream);
+    v.x = Read<ai_real>(stream);
+    v.y = Read<ai_real>(stream);
+    v.z = Read<ai_real>(stream);
     return v;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiString Read<aiString>(IOStream * stream) {
+aiString Read<aiString>(IOStream *stream) {
     aiString s;
-    stream->Read(&s.length,4,1);
-    if(s.length)
-        stream->Read(s.data,s.length,1);
+    stream->Read(&s.length, 4, 1);
+    if (s.length) {
+        stream->Read(s.data, s.length, 1);
+    }
     s.data[s.length] = 0;
+
     return s;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
+aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
     aiVertexWeight w;
     w.mVertexId = Read<unsigned int>(stream);
-    w.mWeight = Read<float>(stream);
+    w.mWeight = Read<ai_real>(stream);
     return w;
 }
 
 // -----------------------------------------------------------------------------------
 template <>
-aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
+aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
     aiMatrix4x4 m;
-    for (unsigned int i = 0; i < 4;++i) {
-        for (unsigned int i2 = 0; i2 < 4;++i2) {
-            m[i][i2] = Read<float>(stream);
+    for (unsigned int i = 0; i < 4; ++i) {
+        for (unsigned int i2 = 0; i2 < 4; ++i2) {
+            m[i][i2] = Read<ai_real>(stream);
         }
     }
     return m;
@@ -176,7 +177,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
 
 // -----------------------------------------------------------------------------------
 template <>
-aiVectorKey Read<aiVectorKey>(IOStream * stream) {
+aiVectorKey Read<aiVectorKey>(IOStream *stream) {
     aiVectorKey v;
     v.mTime = Read<double>(stream);
     v.mValue = Read<aiVector3D>(stream);
@@ -185,7 +186,7 @@ aiVectorKey Read<aiVectorKey>(IOStream * stream) {
 
 // -----------------------------------------------------------------------------------
 template <>
-aiQuatKey Read<aiQuatKey>(IOStream * stream) {
+aiQuatKey Read<aiQuatKey>(IOStream *stream) {
     aiQuatKey v;
     v.mTime = Read<double>(stream);
     v.mValue = Read<aiQuaternion>(stream);
@@ -194,27 +195,27 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream) {
 
 // -----------------------------------------------------------------------------------
 template <typename T>
-void ReadArray( IOStream *stream, T * out, unsigned int size) {
-    ai_assert( nullptr != stream );
-    ai_assert( nullptr != out );
+void ReadArray(IOStream *stream, T *out, unsigned int size) {
+    ai_assert(nullptr != stream);
+    ai_assert(nullptr != out);
 
-    for (unsigned int i=0; i<size; i++) {
+    for (unsigned int i = 0; i < size; i++) {
         out[i] = Read<T>(stream);
     }
 }
 
 // -----------------------------------------------------------------------------------
 template <typename T>
-void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
+void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
     // not sure what to do here, the data isn't really useful.
-    stream->Seek( sizeof(T) * n, aiOrigin_CUR );
+    stream->Seek(sizeof(T) * n, aiOrigin_CUR);
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
+void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     std::unique_ptr<aiNode> node(new aiNode());
 
@@ -222,14 +223,13 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
     node->mTransformation = Read<aiMatrix4x4>(stream);
     unsigned numChildren = Read<unsigned int>(stream);
     unsigned numMeshes = Read<unsigned int>(stream);
-	unsigned int nb_metadata = Read<unsigned int>(stream);
+    unsigned int nb_metadata = Read<unsigned int>(stream);
 
-    if(parent) {
+    if (parent) {
         node->mParent = parent;
     }
 
-    if (numMeshes)
-    {
+    if (numMeshes) {
         node->mMeshes = new unsigned int[numMeshes];
         for (unsigned int i = 0; i < numMeshes; ++i) {
             node->mMeshes[i] = Read<unsigned int>(stream);
@@ -238,19 +238,19 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
     }
 
     if (numChildren) {
-        node->mChildren = new aiNode*[numChildren];
+        node->mChildren = new aiNode *[numChildren];
         for (unsigned int i = 0; i < numChildren; ++i) {
-            ReadBinaryNode( stream, &node->mChildren[i], node.get() );
+            ReadBinaryNode(stream, &node->mChildren[i], node.get());
             node->mNumChildren++;
         }
     }
 
-    if ( nb_metadata > 0 ) {
+    if (nb_metadata > 0) {
         node->mMetaData = aiMetadata::Alloc(nb_metadata);
         for (unsigned int i = 0; i < nb_metadata; ++i) {
             node->mMetaData->mKeys[i] = Read<aiString>(stream);
-            node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
-            void* data = nullptr;
+            node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
+            void *data = nullptr;
 
             switch (node->mMetaData->mValues[i].mType) {
                 case AI_BOOL:
@@ -263,7 +263,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
                     data = new uint64_t(Read<uint64_t>(stream));
                     break;
                 case AI_FLOAT:
-                    data = new float(Read<float>(stream));
+                    data = new ai_real(Read<ai_real>(stream));
                     break;
                 case AI_DOUBLE:
                     data = new double(Read<double>(stream));
@@ -281,17 +281,17 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
                     break;
             }
 
-			node->mMetaData->mValues[i].mData = data;
-		}
-	}
+            node->mMetaData->mValues[i].mData = data;
+        }
+    }
     *onode = node.release();
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
+void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     b->mName = Read<aiString>(stream);
     b->mNumWeights = Read<unsigned int>(stream);
@@ -300,23 +300,24 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
     // for the moment we write dumb min/max values for the bones, too.
     // maybe I'll add a better, hash-like solution later
     if (shortened) {
-        ReadBounds(stream,b->mWeights,b->mNumWeights);
+        ReadBounds(stream, b->mWeights, b->mNumWeights);
     } else {
         // else write as usual
         b->mWeights = new aiVertexWeight[b->mNumWeights];
-        ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
+        ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
     }
 }
 
 // -----------------------------------------------------------------------------------
 static bool fitsIntoUI16(unsigned int mNumVertices) {
-    return ( mNumVertices < (1u<<16) );
+    return (mNumVertices < (1u << 16));
 }
+
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
+void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     mesh->mPrimitiveTypes = Read<unsigned int>(stream);
     mesh->mNumVertices = Read<unsigned int>(stream);
@@ -329,48 +330,48 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
 
     if (c & ASSBIN_MESH_HAS_POSITIONS) {
         if (shortened) {
-            ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mVertices = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
         }
     }
     if (c & ASSBIN_MESH_HAS_NORMALS) {
         if (shortened) {
-            ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mNormals = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
         }
     }
     if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
         if (shortened) {
-            ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
-            ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
+            ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mTangents = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
             mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
         }
     }
-    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
+    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
         if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
             break;
         }
 
         if (shortened) {
-            ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
-            ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
+            ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
         }
     }
-    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
+    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
         if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
             break;
         }
@@ -379,11 +380,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
         mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
 
         if (shortened) {
-            ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
-        }  else {
+            ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
+        } else {
             // else write as usual
             mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
-            ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
+            ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
         }
     }
 
@@ -393,20 +394,20 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
     // using Assimp's standard hashing function.
     if (shortened) {
         Read<unsigned int>(stream);
-    } else  {
+    } else {
         // else write as usual
         // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
         mesh->mFaces = new aiFace[mesh->mNumFaces];
-        for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
-            aiFace& f = mesh->mFaces[i];
+        for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
+            aiFace &f = mesh->mFaces[i];
 
             static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
             f.mNumIndices = Read<uint16_t>(stream);
             f.mIndices = new unsigned int[f.mNumIndices];
 
-            for (unsigned int a = 0; a < f.mNumIndices;++a) {
+            for (unsigned int a = 0; a < f.mNumIndices; ++a) {
                 // Check if unsigned  short ( 16 bit  ) are big enought for the indices
-                if ( fitsIntoUI16( mesh->mNumVertices ) ) {
+                if (fitsIntoUI16(mesh->mNumVertices)) {
                     f.mIndices[a] = Read<uint16_t>(stream);
                 } else {
                     f.mIndices[a] = Read<unsigned int>(stream);
@@ -417,19 +418,19 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
 
     // write bones
     if (mesh->mNumBones) {
-        mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones];
-        for (unsigned int a = 0; a < mesh->mNumBones;++a) {
+        mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
+        for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
             mesh->mBones[a] = new aiBone();
-            ReadBinaryBone(stream,mesh->mBones[a]);
+            ReadBinaryBone(stream, mesh->mBones[a]);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
+void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     prop->mKey = Read<aiString>(stream);
     prop->mSemantic = Read<unsigned int>(stream);
@@ -437,36 +438,34 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
 
     prop->mDataLength = Read<unsigned int>(stream);
     prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
-    prop->mData = new char [ prop->mDataLength ];
-    stream->Read(prop->mData,1,prop->mDataLength);
+    prop->mData = new char[prop->mDataLength];
+    stream->Read(prop->mData, 1, prop->mDataLength);
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
+void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
-    if (mat->mNumProperties)
-    {
-        if (mat->mProperties)
-        {
+    if (mat->mNumProperties) {
+        if (mat->mProperties) {
             delete[] mat->mProperties;
         }
-        mat->mProperties = new aiMaterialProperty*[mat->mNumProperties];
-        for (unsigned int i = 0; i < mat->mNumProperties;++i) {
+        mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
+        for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
             mat->mProperties[i] = new aiMaterialProperty();
-            ReadBinaryMaterialProperty( stream, mat->mProperties[i]);
+            ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
+void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     nd->mNodeName = Read<aiString>(stream);
     nd->mNumPositionKeys = Read<unsigned int>(stream);
@@ -477,82 +476,82 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
 
     if (nd->mNumPositionKeys) {
         if (shortened) {
-            ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys);
+            ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
 
         } // else write as usual
         else {
             nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
-            ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys);
+            ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
         }
     }
     if (nd->mNumRotationKeys) {
         if (shortened) {
-            ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
+            ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
 
-        }  else {
+        } else {
             // else write as usual
             nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
-            ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
+            ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
         }
     }
     if (nd->mNumScalingKeys) {
         if (shortened) {
-            ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
+            ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
 
-        }  else {
+        } else {
             // else write as usual
             nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
-            ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
+            ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
+void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
-    anim->mName = Read<aiString> (stream);
-    anim->mDuration = Read<double> (stream);
-    anim->mTicksPerSecond = Read<double> (stream);
+    anim->mName = Read<aiString>(stream);
+    anim->mDuration = Read<double>(stream);
+    anim->mTicksPerSecond = Read<double>(stream);
     anim->mNumChannels = Read<unsigned int>(stream);
 
     if (anim->mNumChannels) {
-        anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
-        for (unsigned int a = 0; a < anim->mNumChannels;++a) {
+        anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
+        for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
             anim->mChannels[a] = new aiNodeAnim();
-            ReadBinaryNodeAnim(stream,anim->mChannels[a]);
+            ReadBinaryNodeAnim(stream, anim->mChannels[a]);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
+void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     tex->mWidth = Read<unsigned int>(stream);
     tex->mHeight = Read<unsigned int>(stream);
-    stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 );
+    stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
 
-    if(!shortened) {
+    if (!shortened) {
         if (!tex->mHeight) {
-            tex->pcData = new aiTexel[ tex->mWidth ];
-            stream->Read(tex->pcData,1,tex->mWidth);
+            tex->pcData = new aiTexel[tex->mWidth];
+            stream->Read(tex->pcData, 1, tex->mWidth);
         } else {
-            tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
-            stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
+            tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
+            stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
         }
     }
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
+void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     l->mName = Read<aiString>(stream);
     l->mType = (aiLightSourceType)Read<unsigned int>(stream);
@@ -574,10 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
+void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
     cam->mName = Read<aiString>(stream);
     cam->mPosition = Read<aiVector3D>(stream);
@@ -590,141 +589,139 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
-    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
+void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
+    if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
         throw DeadlyImportError("Magic chunk identifiers are wrong!");
-    /*uint32_t size =*/ Read<uint32_t>(stream);
+    /*uint32_t size =*/Read<uint32_t>(stream);
 
-    scene->mFlags         = Read<unsigned int>(stream);
-    scene->mNumMeshes     = Read<unsigned int>(stream);
-    scene->mNumMaterials  = Read<unsigned int>(stream);
+    scene->mFlags = Read<unsigned int>(stream);
+    scene->mNumMeshes = Read<unsigned int>(stream);
+    scene->mNumMaterials = Read<unsigned int>(stream);
     scene->mNumAnimations = Read<unsigned int>(stream);
-    scene->mNumTextures   = Read<unsigned int>(stream);
-    scene->mNumLights     = Read<unsigned int>(stream);
-    scene->mNumCameras    = Read<unsigned int>(stream);
+    scene->mNumTextures = Read<unsigned int>(stream);
+    scene->mNumLights = Read<unsigned int>(stream);
+    scene->mNumCameras = Read<unsigned int>(stream);
 
     // Read node graph
     //scene->mRootNode = new aiNode[1];
-    ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
+    ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
 
     // Read all meshes
     if (scene->mNumMeshes) {
-        scene->mMeshes = new aiMesh*[scene->mNumMeshes];
-        memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
-        for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
+        scene->mMeshes = new aiMesh *[scene->mNumMeshes];
+        memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
+        for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
             scene->mMeshes[i] = new aiMesh();
-            ReadBinaryMesh( stream,scene->mMeshes[i]);
+            ReadBinaryMesh(stream, scene->mMeshes[i]);
         }
     }
 
     // Read materials
     if (scene->mNumMaterials) {
-        scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
-        memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
-        for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
+        scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
+        memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
+        for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
             scene->mMaterials[i] = new aiMaterial();
-            ReadBinaryMaterial(stream,scene->mMaterials[i]);
+            ReadBinaryMaterial(stream, scene->mMaterials[i]);
         }
     }
 
     // Read all animations
     if (scene->mNumAnimations) {
-        scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
-        memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
-        for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
+        scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
+        memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
+        for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
             scene->mAnimations[i] = new aiAnimation();
-            ReadBinaryAnim(stream,scene->mAnimations[i]);
+            ReadBinaryAnim(stream, scene->mAnimations[i]);
         }
     }
 
     // Read all textures
     if (scene->mNumTextures) {
-        scene->mTextures = new aiTexture*[scene->mNumTextures];
-        memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
-        for (unsigned int i = 0; i < scene->mNumTextures;++i) {
+        scene->mTextures = new aiTexture *[scene->mNumTextures];
+        memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
+        for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
             scene->mTextures[i] = new aiTexture();
-            ReadBinaryTexture(stream,scene->mTextures[i]);
+            ReadBinaryTexture(stream, scene->mTextures[i]);
         }
     }
 
     // Read lights
     if (scene->mNumLights) {
-        scene->mLights = new aiLight*[scene->mNumLights];
-        memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
-        for (unsigned int i = 0; i < scene->mNumLights;++i) {
+        scene->mLights = new aiLight *[scene->mNumLights];
+        memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
+        for (unsigned int i = 0; i < scene->mNumLights; ++i) {
             scene->mLights[i] = new aiLight();
-            ReadBinaryLight(stream,scene->mLights[i]);
+            ReadBinaryLight(stream, scene->mLights[i]);
         }
     }
 
     // Read cameras
     if (scene->mNumCameras) {
-        scene->mCameras = new aiCamera*[scene->mNumCameras];
-        memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
-        for (unsigned int i = 0; i < scene->mNumCameras;++i) {
+        scene->mCameras = new aiCamera *[scene->mNumCameras];
+        memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
+        for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
             scene->mCameras[i] = new aiCamera();
-            ReadBinaryCamera(stream,scene->mCameras[i]);
+            ReadBinaryCamera(stream, scene->mCameras[i]);
         }
     }
-
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
-    IOStream * stream = pIOHandler->Open(pFile,"rb");
+void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+    IOStream *stream = pIOHandler->Open(pFile, "rb");
     if (nullptr == stream) {
         return;
     }
 
     // signature
-    stream->Seek( 44, aiOrigin_CUR );
+    stream->Seek(44, aiOrigin_CUR);
 
     unsigned int versionMajor = Read<unsigned int>(stream);
     unsigned int versionMinor = Read<unsigned int>(stream);
     if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
-        throw DeadlyImportError( "Invalid version, data format not compatible!" );
+        throw DeadlyImportError("Invalid version, data format not compatible!");
     }
 
-    /*unsigned int versionRevision =*/ Read<unsigned int>(stream);
-    /*unsigned int compileFlags =*/ Read<unsigned int>(stream);
+    /*unsigned int versionRevision =*/Read<unsigned int>(stream);
+    /*unsigned int compileFlags =*/Read<unsigned int>(stream);
 
     shortened = Read<uint16_t>(stream) > 0;
     compressed = Read<uint16_t>(stream) > 0;
 
     if (shortened)
-        throw DeadlyImportError( "Shortened binaries are not supported!" );
+        throw DeadlyImportError("Shortened binaries are not supported!");
 
-    stream->Seek( 256, aiOrigin_CUR ); // original filename
-    stream->Seek( 128, aiOrigin_CUR ); // options
-    stream->Seek( 64, aiOrigin_CUR ); // padding
+    stream->Seek(256, aiOrigin_CUR); // original filename
+    stream->Seek(128, aiOrigin_CUR); // options
+    stream->Seek(64, aiOrigin_CUR); // padding
 
     if (compressed) {
         uLongf uncompressedSize = Read<uint32_t>(stream);
         uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
 
-        unsigned char * compressedData = new unsigned char[ compressedSize ];
-        size_t len = stream->Read( compressedData, 1, compressedSize );
+        unsigned char *compressedData = new unsigned char[compressedSize];
+        size_t len = stream->Read(compressedData, 1, compressedSize);
         ai_assert(len == compressedSize);
 
-        unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
+        unsigned char *uncompressedData = new unsigned char[uncompressedSize];
 
-        int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len );
-        if(res != Z_OK)
-        {
-            delete [] uncompressedData;
-            delete [] compressedData;
+        int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
+        if (res != Z_OK) {
+            delete[] uncompressedData;
+            delete[] compressedData;
             pIOHandler->Close(stream);
             throw DeadlyImportError("Zlib decompression failed.");
         }
 
-        MemoryIOStream io( uncompressedData, uncompressedSize );
+        MemoryIOStream io(uncompressedData, uncompressedSize);
 
-        ReadBinaryScene(&io,pScene);
+        ReadBinaryScene(&io, pScene);
 
         delete[] uncompressedData;
         delete[] compressedData;
     } else {
-        ReadBinaryScene(stream,pScene);
+        ReadBinaryScene(stream, pScene);
     }
 
     pIOHandler->Close(stream);

+ 4 - 0
code/Assjson/cencode.c

@@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
 
 const int CHARS_PER_LINE = 72;
 
+#pragma warning(push)
+#pragma warning(disable : 4244)
+
 void base64_init_encodestate(base64_encodestate* state_in)
 {
 	state_in->step = step_A;
@@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
 	return (int)(codechar - code_out);
 }
 
+#pragma warning(pop)

+ 4 - 0
code/Assjson/cencode.h

@@ -8,6 +8,10 @@ For details, see http://sourceforge.net/projects/libb64
 #ifndef BASE64_CENCODE_H
 #define BASE64_CENCODE_H
 
+#ifdef _WIN32
+#pragma warning(disable : 4127 )
+#endif // _WIN32
+
 typedef enum
 {
 	step_A, step_B, step_C

+ 10 - 10
code/Assjson/json_exporter.cpp

@@ -91,20 +91,20 @@ public:
         base64_encodestate s;
         base64_init_encodestate(&s);
 
-        char* const out = new char[std::max(len * 2, static_cast<size_t>(16u))];
-        const int n = base64_encode_block(reinterpret_cast<const char*>(buffer), static_cast<int>(len), out, &s);
-        out[n + base64_encode_blockend(out + n, &s)] = '\0';
+        char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
+        const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
+        cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
 
         // base64 encoding may add newlines, but JSON strings may not contain 'real' newlines
         // (only escaped ones). Remove any newlines in out.
-        for (char* cur = out; *cur; ++cur) {
+        for (char *cur = cur_out; *cur; ++cur) {
             if (*cur == '\n') {
                 *cur = ' ';
             }
         }
 
-        buff << '\"' << out << "\"\n";
-        delete[] out;
+        buff << '\"' << cur_out << "\"\n";
+        delete[] cur_out;
     }
 
     void StartObj(bool is_element = false) {
@@ -464,8 +464,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
             case aiPTI_Float:
                 if (prop->mDataLength / sizeof(float) > 1) {
                     out.StartArray();
-                    for (unsigned int i = 0; i < prop->mDataLength / sizeof(float); ++i) {
-                        out.Element(reinterpret_cast<float*>(prop->mData)[i]);
+                    for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
+                        out.Element(reinterpret_cast<float*>(prop->mData)[ii]);
                     }
                     out.EndArray();
                 }
@@ -477,8 +477,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
             case aiPTI_Integer:
                 if (prop->mDataLength / sizeof(int) > 1) {
                     out.StartArray();
-                    for (unsigned int i = 0; i < prop->mDataLength / sizeof(int); ++i) {
-                        out.Element(reinterpret_cast<int*>(prop->mData)[i]);
+                    for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
+                        out.Element(reinterpret_cast<int*>(prop->mData)[ii]);
                     }
                     out.EndArray();
                 } else {

+ 1 - 1
code/Assxml/AssxmlExporter.cpp

@@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/Exporter.hpp>
 
-namespace Assimp    {
+namespace Assimp   { 
 
 void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
 {

+ 7 - 7
code/Assxml/AssxmlFileWriter.cpp

@@ -373,25 +373,25 @@ void WriteDump(const char* pFile, const char* cmd, const aiScene* scene, IOStrea
                     ioprintf(io," size=\"%i\">\n\t\t\t\t",
                         static_cast<int>(prop->mDataLength/sizeof(float)));
 
-                    for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) {
-                        ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float))));
+                    for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(float);++pp) {
+                        ioprintf(io,"%f ",*((float*)(prop->mData+pp*sizeof(float))));
                     }
                 }
                 else if (prop->mType == aiPTI_Integer) {
                     ioprintf(io," size=\"%i\">\n\t\t\t\t",
                         static_cast<int>(prop->mDataLength/sizeof(int)));
 
-                    for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) {
-                        ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int))));
+                    for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(int);++pp) {
+                        ioprintf(io,"%i ",*((int*)(prop->mData+pp*sizeof(int))));
                     }
                 }
                 else if (prop->mType == aiPTI_Buffer) {
                     ioprintf(io," size=\"%i\">\n\t\t\t\t",
                         static_cast<int>(prop->mDataLength));
 
-                    for (unsigned int p = 0; p < prop->mDataLength;++p) {
-                        ioprintf(io,"%2x ",prop->mData[p]);
-                        if (p && 0 == p%30) {
+                    for (unsigned int pp = 0; pp< prop->mDataLength;++pp) {
+                        ioprintf(io,"%2x ",prop->mData[pp]);
+                        if (pp && 0 == pp%30) {
                             ioprintf(io,"\n\t\t\t\t");
                         }
                     }

+ 70 - 64
code/B3D/B3DImporter.cpp

@@ -155,36 +155,37 @@ AI_WONT_RETURN void B3DImporter::Fail( string str ){
 
 // ------------------------------------------------------------------------------------------------
 int B3DImporter::ReadByte(){
-    if( _pos<_buf.size() ) {
-        return _buf[_pos++];
-    }
-    
-    Fail( "EOF" );
-    return 0;
+	if (_pos > _buf.size()) {
+		Fail("EOF");
+	}
+
+    return _buf[_pos++];
 }
 
 // ------------------------------------------------------------------------------------------------
 int B3DImporter::ReadInt(){
-    if( _pos+4<=_buf.size() ){
-        int n;
-        memcpy(&n, &_buf[_pos], 4);
-        _pos+=4;
-        return n;
+	if (_pos + 4 > _buf.size()) {
+		Fail("EOF");
     }
-    Fail( "EOF" );
-    return 0;
+
+    int n;
+    memcpy(&n, &_buf[_pos], 4);
+    _pos+=4;
+
+    return n;
 }
 
 // ------------------------------------------------------------------------------------------------
-float B3DImporter::ReadFloat(){
-    if( _pos+4<=_buf.size() ){
-        float n;
-        memcpy(&n, &_buf[_pos], 4);
-        _pos+=4;
-        return n;
-    }
-    Fail( "EOF" );
-    return 0.0f;
+float B3DImporter::ReadFloat() {
+	if (_pos + 4 > _buf.size()) {
+		Fail("EOF");
+	}
+
+    float n;
+    memcpy(&n, &_buf[_pos], 4);
+    _pos+=4;
+
+    return n;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -214,6 +215,9 @@ aiQuaternion B3DImporter::ReadQuat(){
 
 // ------------------------------------------------------------------------------------------------
 string B3DImporter::ReadString(){
+	if (_pos > _buf.size()) {
+		Fail("EOF");
+	}
     string str;
     while( _pos<_buf.size() ){
         char c=(char)ReadByte();
@@ -222,7 +226,6 @@ string B3DImporter::ReadString(){
         }
         str+=c;
     }
-    Fail( "EOF" );
     return string();
 }
 
@@ -247,7 +250,7 @@ void B3DImporter::ExitChunk(){
 }
 
 // ------------------------------------------------------------------------------------------------
-unsigned B3DImporter::ChunkSize(){
+size_t B3DImporter::ChunkSize(){
     return _stack.back()-_pos;
 }
 // ------------------------------------------------------------------------------------------------
@@ -355,13 +358,13 @@ void B3DImporter::ReadVRTS(){
         Fail( "Bad texcoord data" );
     }
 
-    int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
-    int n_verts=ChunkSize()/sz;
+    int sz = 12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
+    size_t n_verts = ChunkSize()/sz;
 
     int v0=static_cast<int>(_vertices.size());
     _vertices.resize( v0+n_verts );
 
-    for( int i=0;i<n_verts;++i ){
+    for( unsigned int i=0;i<n_verts;++i ){
         Vertex &v=_vertices[v0+i];
 
         memset( v.bones,0,sizeof(v.bones) );
@@ -377,14 +380,14 @@ void B3DImporter::ReadVRTS(){
             ReadQuat();	//skip v 4bytes...
         }
 
-        for( int i=0;i<_tcsets;++i ){
+        for( int j=0;j<_tcsets;++j ){
             float t[4]={0,0,0,0};
-            for( int j=0;j<_tcsize;++j ){
-                t[j]=ReadFloat();
+            for( int k=0;k<_tcsize;++k ){
+                t[k]=ReadFloat();
             }
-            t[1]=1-t[1];
-            if( !i ) {
-                v.texcoords=aiVector3D( t[0],t[1],t[2] );
+            t[1] = 1 - t[1];
+            if( !j ) {
+                v.texcoords = aiVector3D( t[0],t[1],t[2] );
             }
         }
     }
@@ -408,10 +411,10 @@ void B3DImporter::ReadTRIS(int v0) {
 	mesh->mNumFaces = 0;
 	mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
 
-	int n_tris = ChunkSize() / 12;
+	size_t n_tris = ChunkSize() / 12;
 	aiFace *face = mesh->mFaces = new aiFace[n_tris];
 
-	for (int i = 0; i < n_tris; ++i) {
+    for (unsigned int i = 0; i < n_tris; ++i) {
 		int i0 = ReadInt() + v0;
 		int i1 = ReadInt() + v0;
 		int i2 = ReadInt() + v0;
@@ -463,7 +466,7 @@ void B3DImporter::ReadBONE(int id) {
 		Vertex &v = _vertices[vertex];
 		for (int i = 0; i < 4; ++i) {
 			if (!v.weights[i]) {
-				v.bones[i] = id;
+				v.bones[i] = static_cast<unsigned char>(id);
 				v.weights[i] = weight;
 				break;
 			}
@@ -547,24 +550,24 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
     vector<aiNode*> children;
 
     while( ChunkSize() ){
-        string t=ReadChunk();
-        if( t=="MESH" ){
+        const string chunk = ReadChunk();
+		if (chunk == "MESH") {
             unsigned int n= static_cast<unsigned int>(_meshes.size());
             ReadMESH();
             for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
                 meshes.push_back( i );
             }
-        }else if( t=="BONE" ){
+		} else if (chunk == "BONE") {
             ReadBONE( nodeid );
-        }else if( t=="ANIM" ){
+		} else if (chunk == "ANIM") {
             ReadANIM();
-        }else if( t=="KEYS" ){
+		} else if (chunk == "KEYS") {
             if( !nodeAnim ){
                 nodeAnim.reset(new aiNodeAnim);
                 nodeAnim->mNodeName=node->mName;
             }
             ReadKEYS( nodeAnim.get() );
-        }else if( t=="NODE" ){
+		} else if (chunk == "NODE") {
             aiNode *child=ReadNODE( node );
             children.push_back( child );
         }
@@ -613,12 +616,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
         }
 
         while( ChunkSize() ){
-            string t=ReadChunk();
-            if( t=="TEXS" ){
+            const string chunk = ReadChunk();
+			if (chunk == "TEXS") {
                 ReadTEXS();
-            }else if( t=="BRUS" ){
+			} else if (chunk == "BRUS") {
                 ReadBRUS();
-            }else if( t=="NODE" ){
+			} else if (chunk == "NODE") {
                 ReadNODE( 0 );
             }
             ExitChunk();
@@ -656,48 +659,51 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
 
             vector< vector<aiVertexWeight> > vweights( _nodes.size() );
 
-            for( int i=0;i<n_verts;i+=3 ){
-                for( int j=0;j<3;++j ){
-                    Vertex &v=_vertices[face->mIndices[j]];
+            for (int vertIdx = 0; vertIdx < n_verts; vertIdx += 3) {
+				for (int faceIndex = 0; faceIndex < 3; ++faceIndex) {
+					Vertex &v = _vertices[face->mIndices[faceIndex]];
 
                     *mv++=v.vertex;
                     if( mn ) *mn++=v.normal;
                     if( mc ) *mc++=v.texcoords;
 
-                    face->mIndices[j]=i+j;
+                    face->mIndices[faceIndex] = vertIdx + faceIndex;
 
                     for( int k=0;k<4;++k ){
-                        if( !v.weights[k] ) break;
+                        if( !v.weights[k] )
+                            break;
 
-                        int bone=v.bones[k];
-                        float weight=v.weights[k];
+                        int bone = v.bones[k];
+                        float weight = v.weights[k];
 
-                        vweights[bone].push_back( aiVertexWeight(i+j,weight) );
+                        vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
                     }
                 }
                 ++face;
             }
 
             vector<aiBone*> bones;
-            for(size_t i=0;i<vweights.size();++i ){
-                vector<aiVertexWeight> &weights=vweights[i];
-                if( !weights.size() ) continue;
+			for (size_t weightIndx = 0; weightIndx < vweights.size(); ++weightIndx) {
+				vector<aiVertexWeight> &weights = vweights[weightIndx];
+				if (!weights.size()) {
+					continue;
+				}
 
-                aiBone *bone=new aiBone;
+                aiBone *bone = new aiBone;
                 bones.push_back( bone );
 
-                aiNode *bnode=_nodes[i];
+                aiNode *bnode = _nodes[weightIndx];
 
-                bone->mName=bnode->mName;
-                bone->mNumWeights= static_cast<unsigned int>(weights.size());
-                bone->mWeights=to_array( weights );
+                bone->mName = bnode->mName;
+                bone->mNumWeights = static_cast<unsigned int>(weights.size());
+                bone->mWeights = to_array( weights );
 
-                aiMatrix4x4 mat=bnode->mTransformation;
+                aiMatrix4x4 mat = bnode->mTransformation;
                 while( bnode->mParent ){
                     bnode=bnode->mParent;
                     mat=bnode->mTransformation * mat;
                 }
-                bone->mOffsetMatrix=mat.Inverse();
+                bone->mOffsetMatrix = mat.Inverse();
             }
             mesh->mNumBones= static_cast<unsigned int>(bones.size());
             mesh->mBones=to_array( bones );

+ 3 - 3
code/B3D/B3DImporter.h

@@ -82,7 +82,7 @@ private:
     std::string ReadString();
     std::string ReadChunk();
     void ExitChunk();
-    unsigned ChunkSize();
+    size_t ChunkSize();
 
     template<class T>
     T *to_array( const std::vector<T> &v );
@@ -112,10 +112,10 @@ private:
 
     void ReadBB3D( aiScene *scene );
 
-    unsigned _pos;
+    size_t _pos;
 //  unsigned _size;
     std::vector<unsigned char> _buf;
-    std::vector<unsigned> _stack;
+    std::vector<size_t> _stack;
 
     std::vector<std::string> _textures;
     std::vector<std::unique_ptr<aiMaterial> > _materials;

+ 17 - 18
code/Blender/BlenderLoader.cpp

@@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
         inflateInit2(&zstream, 16+MAX_WBITS);
 
         zstream.next_in   = reinterpret_cast<Bytef*>( reader->GetPtr() );
-        zstream.avail_in  = reader->GetRemainingSize();
+        zstream.avail_in  = (uInt) reader->GetRemainingSize();
 
         size_t total = 0l;
 
@@ -429,7 +429,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
         name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size()));
 
         conv_data.textures->push_back(new aiTexture());
-        aiTexture* tex = conv_data.textures->back();
+        aiTexture* curTex = conv_data.textures->back();
 
         // usually 'img->name' will be the original file name of the embedded textures,
         // so we can extract the file extension from it.
@@ -439,19 +439,19 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
             --s;
         }
 
-        tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] );
-        tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] );
-        tex->achFormatHint[2] = s+3>e ? '\0' : ::tolower( s[3] );
-        tex->achFormatHint[3] = '\0';
+        curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
+        curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
+        curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
+        curTex->achFormatHint[3] = '\0';
 
         // tex->mHeight = 0;
-        tex->mWidth = img->packedfile->size;
-        uint8_t* ch = new uint8_t[tex->mWidth];
+        curTex->mWidth = img->packedfile->size;
+        uint8_t *ch = new uint8_t[curTex->mWidth];
 
         conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
-        conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth);
+        conv_data.db.reader->CopyAndAdvance(ch, curTex->mWidth);
 
-        tex->pcData = reinterpret_cast<aiTexel*>(ch);
+        curTex->pcData = reinterpret_cast<aiTexel *>(ch);
 
         LogInfo("Reading embedded texture, original file was "+std::string(img->name));
     } else {
@@ -1078,9 +1078,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
             const aiFace& f = out->mFaces[out->mNumFaces++];
 
             aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
-            for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
-                vo->x = v->uv[i][0];
-                vo->y = v->uv[i][1];
+            for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
+                vo->x = v->uv[j][0];
+                vo->y = v->uv[j][1];
             }
         }
 
@@ -1098,8 +1098,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
                     vo->x = uv.uv[0];
                     vo->y = uv.uv[1];
                 }
-            }
-            else {
+            } else {
                 // create textureCoords for every mapped tex
                 for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
                     const MLoopUV *tm = itMatTexUvMapping->second[m];
@@ -1139,9 +1138,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
             const aiFace& f = out->mFaces[out->mNumFaces++];
 
             aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
-            for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) {
-                vo->x = v->uv[i][0];
-                vo->y = v->uv[i][1];
+            for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
+                vo->x = v->uv[j][0];
+                vo->y = v->uv[j][1];
             }
         }
     }

+ 96 - 96
code/Blender/BlenderModifier.cpp

@@ -57,52 +57,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 using namespace Assimp::Blender;
 
-template <typename T> BlenderModifier* god() {
+template <typename T>
+BlenderModifier *god() {
     return new T();
 }
 
 // add all available modifiers here
-typedef BlenderModifier* (*fpCreateModifier)();
+typedef BlenderModifier *(*fpCreateModifier)();
 static const fpCreateModifier creators[] = {
-        &god<BlenderModifier_Mirror>,
-        &god<BlenderModifier_Subdivision>,
+    &god<BlenderModifier_Mirror>,
+    &god<BlenderModifier_Subdivision>,
 
-        NULL // sentinel
+    NULL // sentinel
 };
 
 // ------------------------------------------------------------------------------------------------
-struct SharedModifierData : ElemBase
-{
+struct SharedModifierData : ElemBase {
     ModifierData modifier;
 };
 
 // ------------------------------------------------------------------------------------------------
-void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object )
-{
+void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
     size_t cnt = 0u, ful = 0u;
 
     // NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
     // we're allowed to dereference the pointers without risking to crash. We might still be
     // invoking UB btw - we're assuming that the ModifierData member of the respective modifier
     // structures is at offset sizeof(vftable) with no padding.
-    const SharedModifierData* cur = static_cast<const SharedModifierData *> ( orig_object.modifiers.first.get() );
-    for (; cur; cur =  static_cast<const SharedModifierData *> ( cur->modifier.next.get() ), ++ful) {
+    const SharedModifierData *cur = static_cast<const SharedModifierData *>(orig_object.modifiers.first.get());
+    for (; cur; cur = static_cast<const SharedModifierData *>(cur->modifier.next.get()), ++ful) {
         ai_assert(cur->dna_type);
 
-        const Structure* s = conv_data.db.dna.Get( cur->dna_type );
+        const Structure *s = conv_data.db.dna.Get(cur->dna_type);
         if (!s) {
-            ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type);
+            ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
             continue;
         }
 
         // this is a common trait of all XXXMirrorData structures in BlenderDNA
-        const Field* f = s->Get("modifier");
+        const Field *f = s->Get("modifier");
         if (!f || f->offset != 0) {
             ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
             continue;
         }
 
-        s = conv_data.db.dna.Get( f->type );
+        s = conv_data.db.dna.Get(f->type);
         if (!s || s->name != "ModifierData") {
             ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
             continue;
@@ -110,22 +109,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
 
         // now, we can be sure that we should be fine to dereference *cur* as
         // ModifierData (with the above note).
-        const ModifierData& dat = cur->modifier;
+        const ModifierData &dat = cur->modifier;
 
-        const fpCreateModifier* curgod = creators;
-        std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
+        const fpCreateModifier *curgod = creators;
+        std::vector<BlenderModifier *>::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
 
-        for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly
+        for (; *curgod; ++curgod, ++curmod) { // allocate modifiers on the fly
             if (curmod == endmod) {
                 cached_modifiers->push_back((*curgod)());
 
                 endmod = cached_modifiers->end();
-                curmod = endmod-1;
+                curmod = endmod - 1;
             }
 
-            BlenderModifier* const modifier = *curmod;
-            if(modifier->IsActive(dat)) {
-                modifier->DoIt(out,conv_data,*static_cast<const ElemBase *>(cur),in,orig_object);
+            BlenderModifier *const modifier = *curmod;
+            if (modifier->IsActive(dat)) {
+                modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object);
                 cnt++;
 
                 curgod = NULL;
@@ -133,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
             }
         }
         if (curgod) {
-            ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name);
+            ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
         }
     }
 
@@ -141,26 +140,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
     // object, we still can't say whether our modifier implementations were
     // able to fully do their job.
     if (ful) {
-        ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name,
-            "`, check log messages above for errors");
+        ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
+                "`, check log messages above for errors");
     }
 }
 
-
-
 // ------------------------------------------------------------------------------------------------
-bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin)
-{
+bool BlenderModifier_Mirror ::IsActive(const ModifierData &modin) {
     return modin.type == ModifierData::eModifierType_Mirror;
 }
 
 // ------------------------------------------------------------------------------------------------
-void  BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data,  const ElemBase& orig_modifier,
-    const Scene& /*in*/,
-    const Object& orig_object )
-{
+void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
+        const Scene & /*in*/,
+        const Object &orig_object) {
     // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
-    const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier);
+    const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
     ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
 
     conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
@@ -169,48 +164,55 @@ void  BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data,  co
 
     // take all input meshes and clone them
     for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
-        aiMesh* mesh;
-        SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]);
+        aiMesh *mesh;
+        SceneCombiner::Copy(&mesh, conv_data.meshes[out.mMeshes[i]]);
 
         const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
         const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
         const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
 
         if (mir.mirror_ob) {
-            const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] );
-            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
-                aiVector3D& v = mesh->mVertices[i];
+            const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
+            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
+                aiVector3D &v = mesh->mVertices[j];
 
-                v.x = center.x + xs*(center.x - v.x);
-                v.y = center.y + ys*(center.y - v.y);
-                v.z = center.z + zs*(center.z - v.z);
+                v.x = center.x + xs * (center.x - v.x);
+                v.y = center.y + ys * (center.y - v.y);
+                v.z = center.z + zs * (center.z - v.z);
             }
-        }
-        else {
-            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
-                aiVector3D& v = mesh->mVertices[i];
-                v.x *= xs;v.y *= ys;v.z *= zs;
+        } else {
+            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
+                aiVector3D &v = mesh->mVertices[j];
+                v.x *= xs;
+                v.y *= ys;
+                v.z *= zs;
             }
         }
 
         if (mesh->mNormals) {
-            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
-                aiVector3D& v = mesh->mNormals[i];
-                v.x *= xs;v.y *= ys;v.z *= zs;
+            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
+                aiVector3D &v = mesh->mNormals[j];
+                v.x *= xs;
+                v.y *= ys;
+                v.z *= zs;
             }
         }
 
         if (mesh->mTangents) {
-            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
-                aiVector3D& v = mesh->mTangents[i];
-                v.x *= xs;v.y *= ys;v.z *= zs;
+            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
+                aiVector3D &v = mesh->mTangents[j];
+                v.x *= xs;
+                v.y *= ys;
+                v.z *= zs;
             }
         }
 
         if (mesh->mBitangents) {
-            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
-                aiVector3D& v = mesh->mBitangents[i];
-                v.x *= xs;v.y *= ys;v.z *= zs;
+            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
+                aiVector3D &v = mesh->mBitangents[j];
+                v.x *= xs;
+                v.y *= ys;
+                v.z *= zs;
             }
         }
 
@@ -218,82 +220,80 @@ void  BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data,  co
         const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
 
         for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
-            for (unsigned int i = 0; i < mesh->mNumVertices; ++i) {
-                aiVector3D& v = mesh->mTextureCoords[n][i];
-                v.x *= us;v.y *= vs;
+            for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
+                aiVector3D &v = mesh->mTextureCoords[n][j];
+                v.x *= us;
+                v.y *= vs;
             }
         }
 
         // Only reverse the winding order if an odd number of axes were mirrored.
         if (xs * ys * zs < 0) {
-            for( unsigned int i = 0; i < mesh->mNumFaces; i++) {
-                aiFace& face = mesh->mFaces[i];
-                for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
-                    std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
+            for (unsigned int j = 0; j < mesh->mNumFaces; ++j ) {
+                aiFace &face = mesh->mFaces[j];
+                for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
+                    std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
             }
         }
 
         conv_data.meshes->push_back(mesh);
     }
-    unsigned int* nind = new unsigned int[out.mNumMeshes*2];
+    unsigned int *nind = new unsigned int[out.mNumMeshes * 2];
 
-    std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
-    std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
-        [&out](unsigned int n) { return out.mNumMeshes + n; });
+    std::copy(out.mMeshes, out.mMeshes + out.mNumMeshes, nind);
+    std::transform(out.mMeshes, out.mMeshes + out.mNumMeshes, nind + out.mNumMeshes,
+            [&out](unsigned int n) { return out.mNumMeshes + n; });
 
     delete[] out.mMeshes;
     out.mMeshes = nind;
     out.mNumMeshes *= 2;
 
     ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
-        orig_object.id.name,"`");
+            orig_object.id.name, "`");
 }
 
 // ------------------------------------------------------------------------------------------------
-bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin)
-{
+bool BlenderModifier_Subdivision ::IsActive(const ModifierData &modin) {
     return modin.type == ModifierData::eModifierType_Subsurf;
 }
 
 // ------------------------------------------------------------------------------------------------
-void  BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data,  const ElemBase& orig_modifier,
-    const Scene& /*in*/,
-    const Object& orig_object )
-{
+void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
+        const Scene & /*in*/,
+        const Object &orig_object) {
     // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
-    const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier);
+    const SubsurfModifierData &mir = static_cast<const SubsurfModifierData &>(orig_modifier);
     ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
 
     Subdivider::Algorithm algo;
-    switch (mir.subdivType)
-    {
-    case SubsurfModifierData::TYPE_CatmullClarke:
-        algo = Subdivider::CATMULL_CLARKE;
-        break;
-
-    case SubsurfModifierData::TYPE_Simple:
-        ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
-        algo = Subdivider::CATMULL_CLARKE;
-        break;
-
-    default:
-        ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType);
-        return;
+    switch (mir.subdivType) {
+        case SubsurfModifierData::TYPE_CatmullClarke:
+            algo = Subdivider::CATMULL_CLARKE;
+            break;
+
+        case SubsurfModifierData::TYPE_Simple:
+            ASSIMP_LOG_WARN("BlendModifier: The `SIMPLE` subdivision algorithm is not currently implemented, using Catmull-Clarke");
+            algo = Subdivider::CATMULL_CLARKE;
+            break;
+
+        default:
+            ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
+            return;
     };
 
     std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
     ai_assert(subd);
-    if ( conv_data.meshes->empty() ) {
+    if (conv_data.meshes->empty()) {
         return;
     }
-    aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
-    std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());
+    aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
+    std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
 
-    subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true);
-    std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes);
+    subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
+    std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
 
     ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
-        orig_object.id.name,"`");
+            orig_object.id.name, "`");
 }
 
 #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

+ 27 - 27
code/CMakeLists.txt

@@ -185,8 +185,6 @@ SET( Common_SRCS
   Common/ScenePreprocessor.cpp
   Common/ScenePreprocessor.h
   Common/SkeletonMeshBuilder.cpp
-  Common/SplitByBoneCountProcess.cpp
-  Common/SplitByBoneCountProcess.h
   Common/StandardShapes.cpp
   Common/TargetAnimation.cpp
   Common/TargetAnimation.h
@@ -737,6 +735,8 @@ SET( PostProcessing_SRCS
   PostProcessing/ArmaturePopulate.h
   PostProcessing/GenBoundingBoxesProcess.cpp
   PostProcessing/GenBoundingBoxesProcess.h
+  PostProcessing/SplitByBoneCountProcess.cpp
+  PostProcessing/SplitByBoneCountProcess.h
 )
 SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
 
@@ -861,15 +861,15 @@ if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
   SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
 endif()
 
-ADD_ASSIMP_IMPORTER( STEP
-    Step/STEPFile.h
-    Importer/StepFile/StepFileImporter.h
-    Importer/StepFile/StepFileImporter.cpp
-    Importer/StepFile/StepFileGen1.cpp
-    Importer/StepFile/StepFileGen2.cpp
-    Importer/StepFile/StepFileGen3.cpp
-    Importer/StepFile/StepReaderGen.h
-)
+#ADD_ASSIMP_IMPORTER( STEP
+#    Step/STEPFile.h
+#    Importer/StepFile/StepFileImporter.h
+#    Importer/StepFile/StepFileImporter.cpp
+#    Importer/StepFile/StepFileGen1.cpp
+#    Importer/StepFile/StepFileGen2.cpp
+#    Importer/StepFile/StepFileGen3.cpp
+#    Importer/StepFile/StepReaderGen.h
+#)
 
 if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
 	SET( Exporter_SRCS
@@ -886,7 +886,7 @@ SET( Extra_SRCS
 SOURCE_GROUP( Extra FILES ${Extra_SRCS})
 
 # irrXML
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(irrXML)
   find_package(irrXML CONFIG REQUIRED)
 ELSE()
@@ -894,7 +894,7 @@ ELSE()
 ENDIF()
 
 # utf8
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(utf8)
   find_package(utf8 CONFIG REQUIRED)
 ELSE()
@@ -902,7 +902,7 @@ ELSE()
 ENDIF()
 
 # polyclipping
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(polyclipping)
   find_package(polyclipping CONFIG REQUIRED)
 ELSE()
@@ -914,7 +914,7 @@ ELSE()
 ENDIF()
 
 # poly2tri
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(poly2tri)
   find_package(poly2tri CONFIG REQUIRED)
 ELSE()
@@ -935,7 +935,7 @@ ELSE()
 ENDIF()
 
 # minizip/unzip
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(minizip)
   find_package(minizip CONFIG REQUIRED)
 ELSE()
@@ -950,7 +950,7 @@ ELSE()
 ENDIF()
 
 # zip (https://github.com/kuba--/zip)
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(zip)
   find_package(zip CONFIG REQUIRED)
 ELSE()
@@ -971,7 +971,7 @@ ELSE()
 ENDIF()
 
 # openddlparser
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(openddlparser)
   find_package(openddlparser CONFIG REQUIRED)
 ELSE()
@@ -994,7 +994,7 @@ ELSE()
 ENDIF()
 
 # Open3DGC
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   # Nothing to do, not available in Hunter yet.
 ELSE()
   SET ( open3dgc_SRCS
@@ -1035,7 +1035,7 @@ ENDIF()
 # RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
 # has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
 FIND_PACKAGE(RT QUIET)
-IF (NOT HUNTER_ENABLED AND (RT_FOUND OR MSVC))
+IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR MSVC))
   SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
   ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
 ELSE ()
@@ -1045,7 +1045,7 @@ ELSE ()
 ENDIF ()
 
 # RapidJSON
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   hunter_add_package(RapidJSON)
   find_package(RapidJSON CONFIG REQUIRED)
 ELSE()
@@ -1068,7 +1068,7 @@ if ( MSVC )
   ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
 endif ()
 
-IF(NOT HUNTER_ENABLED)
+IF(NOT ASSIMP_HUNTER_ENABLED)
   if (UNZIP_FOUND)
     SET (unzip_compile_SRCS "")
   else ()
@@ -1118,7 +1118,7 @@ SET( assimp_src
 )
 ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
 
-IF(NOT HUNTER_ENABLED)
+IF(NOT ASSIMP_HUNTER_ENABLED)
   INCLUDE_DIRECTORIES(
       ${IRRXML_INCLUDE_DIR}
       ../contrib/openddlparser/include
@@ -1139,7 +1139,7 @@ TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
   $<INSTALL_INTERFACE:include>
 )
 
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   TARGET_LINK_LIBRARIES(assimp
       PUBLIC
       polyclipping::polyclipping
@@ -1212,7 +1212,7 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
 )
 
 if (APPLE)
-  if (BUILD_FRAMEWORK)
+  if (ASSIMP_BUILD_FRAMEWORK)
     SET_TARGET_PROPERTIES( assimp PROPERTIES
       FRAMEWORK TRUE
       FRAMEWORK_VERSION C
@@ -1232,7 +1232,7 @@ ENDIF()
 
 # Build against external unzip, or add ../contrib/unzip so
 # assimp can #include "unzip.h"
-IF(NOT HUNTER_ENABLED)
+IF(NOT ASSIMP_HUNTER_ENABLED)
   if (UNZIP_FOUND)
     INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
     TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
@@ -1246,7 +1246,7 @@ IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
   TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
 ENDIF ()
 
-IF(HUNTER_ENABLED)
+IF(ASSIMP_HUNTER_ENABLED)
   INSTALL( TARGETS assimp
     EXPORT "${TARGETS_EXPORT_NAME}"
     LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}

+ 2 - 2
code/COB/COBLoader.cpp

@@ -1015,8 +1015,8 @@ void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const
         // XXX backface culling flag is 0x10 in flags
 
         // hole?
-        bool hole;
-        if ((hole = (reader.GetI1() & 0x08) != 0)) {
+        bool hole = (reader.GetI1() & 0x08) != 0;
+        if ( hole ) {
             // XXX Basically this should just work fine - then triangulator
             // should output properly triangulated data even for polygons
             // with holes. Test data specific to COB is needed to confirm it.

+ 2 - 2
code/COB/COBScene.h

@@ -75,10 +75,10 @@ struct Face
 
 // ------------------
 /** COB chunk header information */
+const unsigned int NO_SIZE = UINT_MAX;
+
 struct ChunkInfo
 {
-    enum {NO_SIZE=UINT_MAX};
-
     ChunkInfo ()
         :   id        (0)
         ,   parent_id (0)

+ 1 - 1
code/CSM/CSMLoader.cpp

@@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
                         *ot++ = *buffer++;
 
                     *ot = '\0';
-                    nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
+                    nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
                 }
 
                 anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

+ 20 - 18
code/Collada/ColladaExporter.cpp

@@ -1335,32 +1335,34 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 	mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
 	PushTag();
 
-    std::string node_idstr;
+    std::string cur_node_idstr;
 	for (size_t a = 0; a < anim->mNumChannels; ++a) {
 		const aiNodeAnim * nodeAnim = anim->mChannels[a];
 		
 		// sanity check
-		if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys ||  nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
+        if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) {
+            continue;
+        }
 		
 		{
-            node_idstr.clear();
-            node_idstr += nodeAnim->mNodeName.data;
-            node_idstr += std::string( "_matrix-input" );
+            cur_node_idstr.clear();
+            cur_node_idstr += nodeAnim->mNodeName.data;
+            cur_node_idstr += std::string("_matrix-input");
 
 			std::vector<ai_real> frames;
 			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
 				frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
 			}
 			
-			WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
+			WriteFloatArray(cur_node_idstr, FloatType_Time, (const ai_real *)frames.data(), frames.size());
 			frames.clear();
 		}
 		
 		{
-            node_idstr.clear();
+            cur_node_idstr.clear();
 
-            node_idstr += nodeAnim->mNodeName.data;
-            node_idstr += std::string("_matrix-output");
+            cur_node_idstr += nodeAnim->mNodeName.data;
+            cur_node_idstr += std::string("_matrix-output");
 			
 			std::vector<ai_real> keyframes;
 			keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
@@ -1385,7 +1387,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
                 }
 			}
 			
-			WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
+			WriteFloatArray(cur_node_idstr, FloatType_Mat4x4, (const ai_real *)keyframes.data(), keyframes.size() / 16);
 		}
 		
 		{
@@ -1401,16 +1403,16 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
 				}
 			}
 			
-			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
-            std::string arrayId = XMLIDEncode(node_idstr) + "-array";
+			const std::string cur_node_idstr2 = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
+            std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array";
 			
-			mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr;
+			mOutput << startstr << "<source id=\"" << XMLIDEncode(cur_node_idstr2) << "\">" << endstr;
 			PushTag();
 			
 			// source array
 			mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
-			for( size_t a = 0; a < names.size(); ++a ) {
-				mOutput << names[a] << " ";
+			for( size_t aa = 0; aa < names.size(); ++aa ) {
+				mOutput << names[aa] << " ";
             }
 			mOutput << "</Name_array>" << endstr;
 			
@@ -1672,13 +1674,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
         PushTag();
         mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
         PushTag();
-        for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
+        for( size_t aa = 0; aa < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++aa )
         {
-            if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) )
+            if( mesh->HasTextureCoords( static_cast<unsigned int>(aa) ) )
                 // semantic       as in <texture texcoord=...>
                 // input_semantic as in <input semantic=...>
                 // input_set      as in <input set=...>
-                mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr;
+                mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << aa << "\" input_semantic=\"TEXCOORD\" input_set=\"" << aa << "\"/>" << endstr;
         }
         PopTag();
         mOutput << startstr << "</instance_material>" << endstr;

+ 5 - 6
code/Collada/ColladaParser.cpp

@@ -714,8 +714,8 @@ void ColladaParser::ReadAnimation(Collada::Animation* pParent)
             else if (IsElement("sampler"))
             {
                 // read the ID to assign the corresponding collada channel afterwards.
-                int indexID = GetAttribute("id");
-                std::string id = mReader->getAttributeValue(indexID);
+                int indexId = GetAttribute("id");
+                std::string id = mReader->getAttributeValue(indexId);
                 ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
 
                 // have it read into a channel
@@ -3339,13 +3339,12 @@ void ColladaParser::TestClosing(const char* pName) {
 // Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
 int ColladaParser::GetAttribute(const char* pAttr) const {
     int index = TestAttribute(pAttr);
-    if (index != -1) {
-        return index;
+    if (index == -1) {
+        ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
     }
 
     // attribute not found -> throw an exception
-    ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
-    return -1;
+    return index;
 }
 
 // ------------------------------------------------------------------------------------------------

+ 784 - 226
code/Common/Assimp.cpp

@@ -44,15 +44,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Implementation of the Plain-C API
  */
 
+#include <assimp/BaseImporter.h>
+#include <assimp/Exceptional.h>
+#include <assimp/GenericProperty.h>
 #include <assimp/cimport.h>
-#include <assimp/LogStream.hpp>
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/Importer.hpp>
 #include <assimp/importerdesc.h>
 #include <assimp/scene.h>
-#include <assimp/GenericProperty.h>
-#include <assimp/Exceptional.h>
-#include <assimp/BaseImporter.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Importer.hpp>
+#include <assimp/LogStream.hpp>
 
 #include "CApi/CInterfaceIOWrapper.h"
 #include "Importer.h"
@@ -62,46 +62,45 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // ------------------------------------------------------------------------------------------------
 #ifndef ASSIMP_BUILD_SINGLETHREADED
-#   include <thread>
-#   include <mutex>
+#include <mutex>
+#include <thread>
 #endif
 // ------------------------------------------------------------------------------------------------
 using namespace Assimp;
 
 namespace Assimp {
-    // underlying structure for aiPropertyStore
-    typedef BatchLoader::PropertyMap PropertyMap;
-
-    /** Stores the LogStream objects for all active C log streams */
-    struct mpred {
-        bool operator  () (const aiLogStream& s0, const aiLogStream& s1) const  {
-            return s0.callback<s1.callback&&s0.user<s1.user;
-        }
-    };
-    typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
+// underlying structure for aiPropertyStore
+typedef BatchLoader::PropertyMap PropertyMap;
 
-    /** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
-    typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
+/** Stores the LogStream objects for all active C log streams */
+struct mpred {
+    bool operator()(const aiLogStream &s0, const aiLogStream &s1) const {
+        return s0.callback < s1.callback && s0.user < s1.user;
+    }
+};
+typedef std::map<aiLogStream, Assimp::LogStream *, mpred> LogStreamMap;
 
-    /** Local storage of all active log streams */
-    static LogStreamMap gActiveLogStreams;
+/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
+typedef std::list<Assimp::LogStream *> PredefLogStreamMap;
 
-    /** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
-    static PredefLogStreamMap gPredefinedStreams;
+/** Local storage of all active log streams */
+static LogStreamMap gActiveLogStreams;
 
-    /** Error message of the last failed import process */
-    static std::string gLastErrorString;
+/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
+static PredefLogStreamMap gPredefinedStreams;
 
-    /** Verbose logging active or not? */
-    static aiBool gVerboseLogging = false;
+/** Error message of the last failed import process */
+static std::string gLastErrorString;
 
-    /** will return all registered importers. */
-    void GetImporterInstanceList(std::vector< BaseImporter* >& out);
+/** Verbose logging active or not? */
+static aiBool gVerboseLogging = false;
 
-    /** will delete all registered importers. */
-    void DeleteImporterInstanceList(std::vector< BaseImporter* >& out);
-} // namespace assimp
+/** will return all registered importers. */
+void GetImporterInstanceList(std::vector<BaseImporter *> &out);
 
+/** will delete all registered importers. */
+void DeleteImporterInstanceList(std::vector<BaseImporter *> &out);
+} // namespace Assimp
 
 #ifndef ASSIMP_BUILD_SINGLETHREADED
 /** Global mutex to manage the access to the log-stream map */
@@ -112,12 +111,12 @@ static std::mutex gLogStreamMutex;
 // Custom LogStream implementation for the C-API
 class LogToCallbackRedirector : public LogStream {
 public:
-    explicit LogToCallbackRedirector(const aiLogStream& s)
-    : stream (s)    {
+    explicit LogToCallbackRedirector(const aiLogStream &s) :
+            stream(s) {
         ai_assert(NULL != s.callback);
     }
 
-    ~LogToCallbackRedirector()  {
+    ~LogToCallbackRedirector() {
 #ifndef ASSIMP_BUILD_SINGLETHREADED
         std::lock_guard<std::mutex> lock(gLogStreamMutex);
 #endif
@@ -127,7 +126,7 @@ public:
         // might cause strange problems, but the chance is quite low.
 
         PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
-            gPredefinedStreams.end(), (Assimp::LogStream*)stream.user);
+                gPredefinedStreams.end(), (Assimp::LogStream *)stream.user);
 
         if (it != gPredefinedStreams.end()) {
             delete *it;
@@ -136,8 +135,8 @@ public:
     }
 
     /** @copydoc LogStream::write */
-    void write(const char* message) {
-        stream.callback(message,stream.user);
+    void write(const char *message) {
+        stream.callback(message, stream.user);
     }
 
 private:
@@ -147,37 +146,37 @@ private:
 // ------------------------------------------------------------------------------------------------
 void ReportSceneNotFoundError() {
     ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
-        "The C-API does not accept scenes produced by the C++ API and vice versa");
+                     "The C-API does not accept scenes produced by the C++ API and vice versa");
 
     ai_assert(false);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Reads the given file and returns its content.
-const aiScene* aiImportFile( const char* pFile, unsigned int pFlags) {
-    return aiImportFileEx(pFile,pFlags,NULL);
+const aiScene *aiImportFile(const char *pFile, unsigned int pFlags) {
+    return aiImportFileEx(pFile, pFlags, NULL);
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags,  aiFileIO* pFS) {
+const aiScene *aiImportFileEx(const char *pFile, unsigned int pFlags, aiFileIO *pFS) {
     return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags, 
-        aiFileIO* pFS, const aiPropertyStore* props) {
+const aiScene *aiImportFileExWithProperties(const char *pFile, unsigned int pFlags,
+        aiFileIO *pFS, const aiPropertyStore *props) {
     ai_assert(NULL != pFile);
 
-    const aiScene* scene = NULL;
+    const aiScene *scene = NULL;
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // create an Importer for this file
-    Assimp::Importer* imp = new Assimp::Importer();
+    Assimp::Importer *imp = new Assimp::Importer();
 
     // copy properties
-    if(props) {
-        const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
-        ImporterPimpl* pimpl = imp->Pimpl();
+    if (props) {
+        const PropertyMap *pp = reinterpret_cast<const PropertyMap *>(props);
+        ImporterPimpl *pimpl = imp->Pimpl();
         pimpl->mIntProperties = pp->ints;
         pimpl->mFloatProperties = pp->floats;
         pimpl->mStringProperties = pp->strings;
@@ -185,15 +184,15 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
     }
     // setup a custom IO system if necessary
     if (pFS) {
-        imp->SetIOHandler( new CIOSystemWrapper (pFS) );
+        imp->SetIOHandler(new CIOSystemWrapper(pFS));
     }
 
     // and have it read the file
-    scene = imp->ReadFile( pFile, pFlags);
+    scene = imp->ReadFile(pFile, pFlags);
 
     // if succeeded, store the importer in the scene and keep it alive
-    if( scene)  {
-        ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
+    if (scene) {
+        ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene));
         priv->mOrigImporter = imp;
     } else {
         // if failed, extract error code and destroy the import
@@ -202,42 +201,40 @@ const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFl
     }
 
     // return imported data. If the import failed the pointer is NULL anyways
-    ASSIMP_END_EXCEPTION_REGION(const aiScene*);
-    
+    ASSIMP_END_EXCEPTION_REGION(const aiScene *);
+
     return scene;
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiScene* aiImportFileFromMemory(
-    const char* pBuffer,
-    unsigned int pLength,
-    unsigned int pFlags,
-    const char* pHint)
-{
+const aiScene *aiImportFileFromMemory(
+        const char *pBuffer,
+        unsigned int pLength,
+        unsigned int pFlags,
+        const char *pHint) {
     return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiScene* aiImportFileFromMemoryWithProperties(
-    const char* pBuffer,
-    unsigned int pLength,
-    unsigned int pFlags,
-    const char* pHint,
-    const aiPropertyStore* props)
-{
-    ai_assert( NULL != pBuffer );
-    ai_assert( 0 != pLength );
-
-    const aiScene* scene = NULL;
+const aiScene *aiImportFileFromMemoryWithProperties(
+        const char *pBuffer,
+        unsigned int pLength,
+        unsigned int pFlags,
+        const char *pHint,
+        const aiPropertyStore *props) {
+    ai_assert(NULL != pBuffer);
+    ai_assert(0 != pLength);
+
+    const aiScene *scene = NULL;
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // create an Importer for this file
-    Assimp::Importer* imp = new Assimp::Importer();
+    Assimp::Importer *imp = new Assimp::Importer();
 
     // copy properties
-    if(props) {
-        const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
-        ImporterPimpl* pimpl = imp->Pimpl();
+    if (props) {
+        const PropertyMap *pp = reinterpret_cast<const PropertyMap *>(props);
+        ImporterPimpl *pimpl = imp->Pimpl();
         pimpl->mIntProperties = pp->ints;
         pimpl->mFloatProperties = pp->floats;
         pimpl->mStringProperties = pp->strings;
@@ -245,27 +242,25 @@ const aiScene* aiImportFileFromMemoryWithProperties(
     }
 
     // and have it read the file from the memory buffer
-    scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
+    scene = imp->ReadFileFromMemory(pBuffer, pLength, pFlags, pHint);
 
     // if succeeded, store the importer in the scene and keep it alive
-    if( scene)  {
-         ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
-         priv->mOrigImporter = imp;
-    }
-    else    {
+    if (scene) {
+        ScenePrivateData *priv = const_cast<ScenePrivateData *>(ScenePriv(scene));
+        priv->mOrigImporter = imp;
+    } else {
         // if failed, extract error code and destroy the import
         gLastErrorString = imp->GetErrorString();
         delete imp;
     }
     // return imported data. If the import failed the pointer is NULL anyways
-    ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+    ASSIMP_END_EXCEPTION_REGION(const aiScene *);
     return scene;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Releases all resources associated with the given import process.
-void aiReleaseImport( const aiScene* pScene)
-{
+void aiReleaseImport(const aiScene *pScene) {
     if (!pScene) {
         return;
     }
@@ -273,15 +268,14 @@ void aiReleaseImport( const aiScene* pScene)
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // find the importer associated with this data
-    const ScenePrivateData* priv = ScenePriv(pScene);
-    if( !priv || !priv->mOrigImporter)  {
+    const ScenePrivateData *priv = ScenePriv(pScene);
+    if (!priv || !priv->mOrigImporter) {
         delete pScene;
-    }
-    else {
+    } else {
         // deleting the Importer also deletes the scene
         // Note: the reason that this is not written as 'delete priv->mOrigImporter'
         // is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
-        Importer* importer = priv->mOrigImporter;
+        Importer *importer = priv->mOrigImporter;
         delete importer;
     }
 
@@ -289,17 +283,15 @@ void aiReleaseImport( const aiScene* pScene)
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
-    unsigned int pFlags)
-{
-    const aiScene* sc = NULL;
-
+ASSIMP_API const aiScene *aiApplyPostProcessing(const aiScene *pScene,
+        unsigned int pFlags) {
+    const aiScene *sc = NULL;
 
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // find the importer associated with this data
-    const ScenePrivateData* priv = ScenePriv(pScene);
-    if( !priv || !priv->mOrigImporter)  {
+    const ScenePrivateData *priv = ScenePriv(pScene);
+    if (!priv || !priv->mOrigImporter) {
         ReportSceneNotFoundError();
         return NULL;
     }
@@ -311,61 +303,58 @@ ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
         return NULL;
     }
 
-    ASSIMP_END_EXCEPTION_REGION(const aiScene*);
+    ASSIMP_END_EXCEPTION_REGION(const aiScene *);
     return sc;
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
-                                                           BaseProcess* process,
-                                                           bool requestValidation ) {
-    const aiScene* sc( NULL );
+ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing(const aiScene *scene,
+        BaseProcess *process,
+        bool requestValidation) {
+    const aiScene *sc(NULL);
 
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // find the importer associated with this data
-    const ScenePrivateData* priv = ScenePriv( scene );
-    if ( NULL == priv || NULL == priv->mOrigImporter ) {
+    const ScenePrivateData *priv = ScenePriv(scene);
+    if (NULL == priv || NULL == priv->mOrigImporter) {
         ReportSceneNotFoundError();
         return NULL;
     }
 
-    sc = priv->mOrigImporter->ApplyCustomizedPostProcessing( process, requestValidation );
+    sc = priv->mOrigImporter->ApplyCustomizedPostProcessing(process, requestValidation);
 
-    if ( !sc ) {
-        aiReleaseImport( scene );
+    if (!sc) {
+        aiReleaseImport(scene);
         return NULL;
     }
 
-    ASSIMP_END_EXCEPTION_REGION( const aiScene* );
+    ASSIMP_END_EXCEPTION_REGION(const aiScene *);
 
     return sc;
 }
 
 // ------------------------------------------------------------------------------------------------
-void CallbackToLogRedirector (const char* msg, char* dt)
-{
-    ai_assert( NULL != msg );
-    ai_assert( NULL != dt );
-    LogStream* s = (LogStream*)dt;
+void CallbackToLogRedirector(const char *msg, char *dt) {
+    ai_assert(NULL != msg);
+    ai_assert(NULL != dt);
+    LogStream *s = (LogStream *)dt;
 
     s->write(msg);
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
-{
+ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream, const char *file) {
     aiLogStream sout;
 
     ASSIMP_BEGIN_EXCEPTION_REGION();
-    LogStream* stream = LogStream::createDefaultStream(pStream,file);
+    LogStream *stream = LogStream::createDefaultStream(pStream, file);
     if (!stream) {
         sout.callback = NULL;
         sout.user = NULL;
-    }
-    else {
+    } else {
         sout.callback = &CallbackToLogRedirector;
-        sout.user = (char*)stream;
+        sout.user = (char *)stream;
     }
     gPredefinedStreams.push_back(stream);
     ASSIMP_END_EXCEPTION_REGION(aiLogStream);
@@ -373,42 +362,40 @@ ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
-{
+ASSIMP_API void aiAttachLogStream(const aiLogStream *stream) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
 #ifndef ASSIMP_BUILD_SINGLETHREADED
     std::lock_guard<std::mutex> lock(gLogStreamMutex);
 #endif
 
-    LogStream* lg = new LogToCallbackRedirector(*stream);
+    LogStream *lg = new LogToCallbackRedirector(*stream);
     gActiveLogStreams[*stream] = lg;
 
     if (DefaultLogger::isNullLogger()) {
-        DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
+        DefaultLogger::create(NULL, (gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
     }
     DefaultLogger::get()->attachStream(lg);
     ASSIMP_END_EXCEPTION_REGION(void);
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
-{
+ASSIMP_API aiReturn aiDetachLogStream(const aiLogStream *stream) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
 #ifndef ASSIMP_BUILD_SINGLETHREADED
     std::lock_guard<std::mutex> lock(gLogStreamMutex);
 #endif
     // find the log-stream associated with this data
-    LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
+    LogStreamMap::iterator it = gActiveLogStreams.find(*stream);
     // it should be there... else the user is playing fools with us
-    if( it == gActiveLogStreams.end())  {
+    if (it == gActiveLogStreams.end()) {
         return AI_FAILURE;
     }
-    DefaultLogger::get()->detatchStream( it->second );
+    DefaultLogger::get()->detatchStream(it->second);
     delete it->second;
 
-    gActiveLogStreams.erase( it);
+    gActiveLogStreams.erase(it);
 
     if (gActiveLogStreams.empty()) {
         DefaultLogger::kill();
@@ -418,19 +405,18 @@ ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API void aiDetachAllLogStreams(void)
-{
+ASSIMP_API void aiDetachAllLogStreams(void) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
 #ifndef ASSIMP_BUILD_SINGLETHREADED
     std::lock_guard<std::mutex> lock(gLogStreamMutex);
 #endif
-    Logger *logger( DefaultLogger::get() );
-    if ( NULL == logger ) {
+    Logger *logger(DefaultLogger::get());
+    if (NULL == logger) {
         return;
     }
 
     for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
-        logger->detatchStream( it->second );
+        logger->detatchStream(it->second);
         delete it->second;
     }
     gActiveLogStreams.clear();
@@ -440,8 +426,7 @@ ASSIMP_API void aiDetachAllLogStreams(void)
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API void aiEnableVerboseLogging(aiBool d)
-{
+ASSIMP_API void aiEnableVerboseLogging(aiBool d) {
     if (!DefaultLogger::isNullLogger()) {
         DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
     }
@@ -450,31 +435,27 @@ ASSIMP_API void aiEnableVerboseLogging(aiBool d)
 
 // ------------------------------------------------------------------------------------------------
 // Returns the error text of the last failed import process.
-const char* aiGetErrorString()
-{
+const char *aiGetErrorString() {
     return gLastErrorString.c_str();
 }
 
 // -----------------------------------------------------------------------------------------------
 // Return the description of a importer given its index
-const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
-{
+const aiImporterDesc *aiGetImportFormatDescription(size_t pIndex) {
     return Importer().GetImporterInfo(pIndex);
 }
 
 // -----------------------------------------------------------------------------------------------
 // Return the number of importers
-size_t aiGetImportFormatCount(void)
-{
+size_t aiGetImportFormatCount(void) {
     return Importer().GetImporterCount();
 }
 
 // ------------------------------------------------------------------------------------------------
 // Returns the error text of the last failed import process.
-aiBool aiIsExtensionSupported(const char* szExtension)
-{
+aiBool aiIsExtensionSupported(const char *szExtension) {
     ai_assert(NULL != szExtension);
-    aiBool candoit=AI_FALSE;
+    aiBool candoit = AI_FALSE;
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // FIXME: no need to create a temporary Importer instance just for that ..
@@ -487,8 +468,7 @@ aiBool aiIsExtensionSupported(const char* szExtension)
 
 // ------------------------------------------------------------------------------------------------
 // Get a list of all file extensions supported by ASSIMP
-void aiGetExtensionList(aiString* szOut)
-{
+void aiGetExtensionList(aiString *szOut) {
     ai_assert(NULL != szOut);
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
@@ -501,14 +481,13 @@ void aiGetExtensionList(aiString* szOut)
 
 // ------------------------------------------------------------------------------------------------
 // Get the memory requirements for a particular import.
-void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
-    C_STRUCT aiMemoryInfo* in)
-{
+void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
+        C_STRUCT aiMemoryInfo *in) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
 
     // find the importer associated with this data
-    const ScenePrivateData* priv = ScenePriv(pIn);
-    if( !priv || !priv->mOrigImporter)  {
+    const ScenePrivateData *priv = ScenePriv(pIn);
+    if (!priv || !priv->mOrigImporter) {
         ReportSceneNotFoundError();
         return;
     }
@@ -518,118 +497,106 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
-{
-    return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
+ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
+    return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
-{
-    delete reinterpret_cast<PropertyMap*>(p);
+ASSIMP_API void aiReleasePropertyStore(aiPropertyStore *p) {
+    delete reinterpret_cast<PropertyMap *>(p);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Importer::SetPropertyInteger
-ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
-{
+ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore *p, const char *szName, int value) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
-    PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
-    SetGenericProperty<int>(pp->ints,szName,value);
+    PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
+    SetGenericProperty<int>(pp->ints, szName, value);
     ASSIMP_END_EXCEPTION_REGION(void);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Importer::SetPropertyFloat
-ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, ai_real value)
-{
+ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore *p, const char *szName, ai_real value) {
     ASSIMP_BEGIN_EXCEPTION_REGION();
-    PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
-    SetGenericProperty<ai_real>(pp->floats,szName,value);
+    PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
+    SetGenericProperty<ai_real>(pp->floats, szName, value);
     ASSIMP_END_EXCEPTION_REGION(void);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Importer::SetPropertyString
-ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
-    const C_STRUCT aiString* st)
-{
+ASSIMP_API void aiSetImportPropertyString(aiPropertyStore *p, const char *szName,
+        const C_STRUCT aiString *st) {
     if (!st) {
         return;
     }
     ASSIMP_BEGIN_EXCEPTION_REGION();
-    PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
-    SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()));
+    PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
+    SetGenericProperty<std::string>(pp->strings, szName, std::string(st->C_Str()));
     ASSIMP_END_EXCEPTION_REGION(void);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Importer::SetPropertyMatrix
-ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName,
-    const C_STRUCT aiMatrix4x4* mat)
-{
+ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore *p, const char *szName,
+        const C_STRUCT aiMatrix4x4 *mat) {
     if (!mat) {
         return;
     }
     ASSIMP_BEGIN_EXCEPTION_REGION();
-    PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
-    SetGenericProperty<aiMatrix4x4>(pp->matrices,szName,*mat);
+    PropertyMap *pp = reinterpret_cast<PropertyMap *>(p);
+    SetGenericProperty<aiMatrix4x4>(pp->matrices, szName, *mat);
     ASSIMP_END_EXCEPTION_REGION(void);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Rotation matrix to quaternion
-ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
-{
-    ai_assert( NULL != quat );
-    ai_assert( NULL != mat );
+ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion *quat, const aiMatrix3x3 *mat) {
+    ai_assert(NULL != quat);
+    ai_assert(NULL != mat);
     *quat = aiQuaternion(*mat);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Matrix decomposition
-ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
-    aiQuaternion* rotation,
-    aiVector3D* position)
-{
-    ai_assert( NULL != rotation );
-    ai_assert( NULL != position );
-    ai_assert( NULL != scaling );
-    ai_assert( NULL != mat );
-    mat->Decompose(*scaling,*rotation,*position);
+ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4 *mat, aiVector3D *scaling,
+        aiQuaternion *rotation,
+        aiVector3D *position) {
+    ai_assert(NULL != rotation);
+    ai_assert(NULL != position);
+    ai_assert(NULL != scaling);
+    ai_assert(NULL != mat);
+    mat->Decompose(*scaling, *rotation, *position);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Matrix transpose
-ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
-{
+ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3 *mat) {
     ai_assert(NULL != mat);
     mat->Transpose();
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
-{
+ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4 *mat) {
     ai_assert(NULL != mat);
     mat->Transpose();
 }
 
 // ------------------------------------------------------------------------------------------------
 // Vector transformation
-ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
-    const aiMatrix3x3* mat)
-{
-    ai_assert( NULL != mat );
-    ai_assert( NULL != vec);
+ASSIMP_API void aiTransformVecByMatrix3(aiVector3D *vec,
+        const aiMatrix3x3 *mat) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != vec);
     *vec *= (*mat);
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
-    const aiMatrix4x4* mat)
-{
-    ai_assert( NULL != mat );
-    ai_assert( NULL != vec );
+ASSIMP_API void aiTransformVecByMatrix4(aiVector3D *vec,
+        const aiMatrix4x4 *mat) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != vec);
 
     *vec *= (*mat);
 }
@@ -637,52 +604,48 @@ ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
 // ------------------------------------------------------------------------------------------------
 // Matrix multiplication
 ASSIMP_API void aiMultiplyMatrix4(
-    aiMatrix4x4* dst,
-    const aiMatrix4x4* src)
-{
-    ai_assert( NULL != dst );
-    ai_assert( NULL != src );
+        aiMatrix4x4 *dst,
+        const aiMatrix4x4 *src) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != src);
     *dst = (*dst) * (*src);
 }
 
 // ------------------------------------------------------------------------------------------------
 ASSIMP_API void aiMultiplyMatrix3(
-    aiMatrix3x3* dst,
-    const aiMatrix3x3* src)
-{
-    ai_assert( NULL != dst );
-    ai_assert( NULL != src );
+        aiMatrix3x3 *dst,
+        const aiMatrix3x3 *src) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != src);
     *dst = (*dst) * (*src);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Matrix identity
 ASSIMP_API void aiIdentityMatrix3(
-    aiMatrix3x3* mat)
-{
+        aiMatrix3x3 *mat) {
     ai_assert(NULL != mat);
     *mat = aiMatrix3x3();
 }
 
 // ------------------------------------------------------------------------------------------------
 ASSIMP_API void aiIdentityMatrix4(
-    aiMatrix4x4* mat)
-{
+        aiMatrix4x4 *mat) {
     ai_assert(NULL != mat);
     *mat = aiMatrix4x4();
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extension ) {
-    if( NULL == extension ) {
+ASSIMP_API C_STRUCT const aiImporterDesc *aiGetImporterDesc(const char *extension) {
+    if (NULL == extension) {
         return NULL;
     }
-    const aiImporterDesc *desc( NULL );
-    std::vector< BaseImporter* > out;
-    GetImporterInstanceList( out );
-    for( size_t i = 0; i < out.size(); ++i ) {
-        if( 0 == strncmp( out[ i ]->GetInfo()->mFileExtensions, extension, strlen( extension ) ) ) {
-            desc = out[ i ]->GetInfo();
+    const aiImporterDesc *desc(NULL);
+    std::vector<BaseImporter *> out;
+    GetImporterInstanceList(out);
+    for (size_t i = 0; i < out.size(); ++i) {
+        if (0 == strncmp(out[i]->GetInfo()->mFileExtensions, extension, strlen(extension))) {
+            desc = out[i]->GetInfo();
             break;
         }
     }
@@ -693,3 +656,598 @@ ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extensi
 }
 
 // ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiVector2AreEqual(
+        const C_STRUCT aiVector2D *a,
+        const C_STRUCT aiVector2D *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return *a == *b;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiVector2AreEqualEpsilon(
+        const C_STRUCT aiVector2D *a,
+        const C_STRUCT aiVector2D *b,
+        const float epsilon) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return a->Equal(*b, epsilon);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2Add(
+        C_STRUCT aiVector2D *dst,
+        const C_STRUCT aiVector2D *src) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != src);
+    *dst = *dst + *src;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2Subtract(
+        C_STRUCT aiVector2D *dst,
+        const C_STRUCT aiVector2D *src) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != src);
+    *dst = *dst - *src;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2Scale(
+        C_STRUCT aiVector2D *dst,
+        const float s) {
+    ai_assert(NULL != dst);
+    *dst *= s;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2SymMul(
+        C_STRUCT aiVector2D *dst,
+        const C_STRUCT aiVector2D *other) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != other);
+    *dst = dst->SymMul(*other);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2DivideByScalar(
+        C_STRUCT aiVector2D *dst,
+        const float s) {
+    ai_assert(NULL != dst);
+    *dst /= s;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2DivideByVector(
+        C_STRUCT aiVector2D *dst,
+        C_STRUCT aiVector2D *v) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != v);
+    *dst = *dst / *v;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiVector2Length(
+        const C_STRUCT aiVector2D *v) {
+    ai_assert(NULL != v);
+    return v->Length();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiVector2SquareLength(
+        const C_STRUCT aiVector2D *v) {
+    ai_assert(NULL != v);
+    return v->SquareLength();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2Negate(
+        C_STRUCT aiVector2D *dst) {
+    ai_assert(NULL != dst);
+    *dst = -(*dst);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiVector2DotProduct(
+        const C_STRUCT aiVector2D *a,
+        const C_STRUCT aiVector2D *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return (*a) * (*b);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector2Normalize(
+        C_STRUCT aiVector2D *v) {
+    ai_assert(NULL != v);
+    v->Normalize();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiVector3AreEqual(
+        const C_STRUCT aiVector3D *a,
+        const C_STRUCT aiVector3D *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return *a == *b;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiVector3AreEqualEpsilon(
+        const C_STRUCT aiVector3D *a,
+        const C_STRUCT aiVector3D *b,
+        const float epsilon) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return a->Equal(*b, epsilon);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiVector3LessThan(
+        const C_STRUCT aiVector3D *a,
+        const C_STRUCT aiVector3D *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return *a < *b;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3Add(
+        C_STRUCT aiVector3D *dst,
+        const C_STRUCT aiVector3D *src) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != src);
+    *dst = *dst + *src;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3Subtract(
+        C_STRUCT aiVector3D *dst,
+        const C_STRUCT aiVector3D *src) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != src);
+    *dst = *dst - *src;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3Scale(
+        C_STRUCT aiVector3D *dst,
+        const float s) {
+    ai_assert(NULL != dst);
+    *dst *= s;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3SymMul(
+        C_STRUCT aiVector3D *dst,
+        const C_STRUCT aiVector3D *other) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != other);
+    *dst = dst->SymMul(*other);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3DivideByScalar(
+        C_STRUCT aiVector3D *dst, const float s) {
+    ai_assert(NULL != dst);
+    *dst /= s;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3DivideByVector(
+        C_STRUCT aiVector3D *dst,
+        C_STRUCT aiVector3D *v) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != v);
+    *dst = *dst / *v;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiVector3Length(
+        const C_STRUCT aiVector3D *v) {
+    ai_assert(NULL != v);
+    return v->Length();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiVector3SquareLength(
+        const C_STRUCT aiVector3D *v) {
+    ai_assert(NULL != v);
+    return v->SquareLength();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3Negate(
+        C_STRUCT aiVector3D *dst) {
+    ai_assert(NULL != dst);
+    *dst = -(*dst);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiVector3DotProduct(
+        const C_STRUCT aiVector3D *a,
+        const C_STRUCT aiVector3D *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return (*a) * (*b);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3CrossProduct(
+        C_STRUCT aiVector3D *dst,
+        const C_STRUCT aiVector3D *a,
+        const C_STRUCT aiVector3D *b) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    *dst = *a ^ *b;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3Normalize(
+        C_STRUCT aiVector3D *v) {
+    ai_assert(NULL != v);
+    v->Normalize();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3NormalizeSafe(
+        C_STRUCT aiVector3D *v) {
+    ai_assert(NULL != v);
+    v->NormalizeSafe();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiVector3RotateByQuaternion(
+        C_STRUCT aiVector3D *v,
+        const C_STRUCT aiQuaternion *q) {
+    ai_assert(NULL != v);
+    ai_assert(NULL != q);
+    *v = q->Rotate(*v);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix3FromMatrix4(
+        C_STRUCT aiMatrix3x3 *dst,
+        const C_STRUCT aiMatrix4x4 *mat) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != mat);
+    *dst = aiMatrix3x3(*mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix3FromQuaternion(
+        C_STRUCT aiMatrix3x3 *mat,
+        const C_STRUCT aiQuaternion *q) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != q);
+    *mat = q->GetMatrix();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiMatrix3AreEqual(
+        const C_STRUCT aiMatrix3x3 *a,
+        const C_STRUCT aiMatrix3x3 *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return *a == *b;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiMatrix3AreEqualEpsilon(
+        const C_STRUCT aiMatrix3x3 *a,
+        const C_STRUCT aiMatrix3x3 *b,
+        const float epsilon) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return a->Equal(*b, epsilon);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix3Inverse(C_STRUCT aiMatrix3x3 *mat) {
+    ai_assert(NULL != mat);
+    mat->Inverse();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiMatrix3Determinant(const C_STRUCT aiMatrix3x3 *mat) {
+    ai_assert(NULL != mat);
+    return mat->Determinant();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix3RotationZ(
+        C_STRUCT aiMatrix3x3 *mat,
+        const float angle) {
+    ai_assert(NULL != mat);
+    aiMatrix3x3::RotationZ(angle, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix3FromRotationAroundAxis(
+        C_STRUCT aiMatrix3x3 *mat,
+        const C_STRUCT aiVector3D *axis,
+        const float angle) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != axis);
+    aiMatrix3x3::Rotation(angle, *axis, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix3Translation(
+        C_STRUCT aiMatrix3x3 *mat,
+        const C_STRUCT aiVector2D *translation) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != translation);
+    aiMatrix3x3::Translation(*translation, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix3FromTo(
+        C_STRUCT aiMatrix3x3 *mat,
+        const C_STRUCT aiVector3D *from,
+        const C_STRUCT aiVector3D *to) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != from);
+    ai_assert(NULL != to);
+    aiMatrix3x3::FromToMatrix(*from, *to, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4FromMatrix3(
+        C_STRUCT aiMatrix4x4 *dst,
+        const C_STRUCT aiMatrix3x3 *mat) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != mat);
+    *dst = aiMatrix4x4(*mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4FromScalingQuaternionPosition(
+        C_STRUCT aiMatrix4x4 *mat,
+        const C_STRUCT aiVector3D *scaling,
+        const C_STRUCT aiQuaternion *rotation,
+        const C_STRUCT aiVector3D *position) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != scaling);
+    ai_assert(NULL != rotation);
+    ai_assert(NULL != position);
+    *mat = aiMatrix4x4(*scaling, *rotation, *position);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4Add(
+        C_STRUCT aiMatrix4x4 *dst,
+        const C_STRUCT aiMatrix4x4 *src) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != src);
+    *dst = *dst + *src;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiMatrix4AreEqual(
+        const C_STRUCT aiMatrix4x4 *a,
+        const C_STRUCT aiMatrix4x4 *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return *a == *b;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiMatrix4AreEqualEpsilon(
+        const C_STRUCT aiMatrix4x4 *a,
+        const C_STRUCT aiMatrix4x4 *b,
+        const float epsilon) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return a->Equal(*b, epsilon);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4Inverse(C_STRUCT aiMatrix4x4 *mat) {
+    ai_assert(NULL != mat);
+    mat->Inverse();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API float aiMatrix4Determinant(const C_STRUCT aiMatrix4x4 *mat) {
+    ai_assert(NULL != mat);
+    return mat->Determinant();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiMatrix4IsIdentity(const C_STRUCT aiMatrix4x4 *mat) {
+    ai_assert(NULL != mat);
+    return mat->IsIdentity();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4DecomposeIntoScalingEulerAnglesPosition(
+        const C_STRUCT aiMatrix4x4 *mat,
+        C_STRUCT aiVector3D *scaling,
+        C_STRUCT aiVector3D *rotation,
+        C_STRUCT aiVector3D *position) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != scaling);
+    ai_assert(NULL != rotation);
+    ai_assert(NULL != position);
+    mat->Decompose(*scaling, *rotation, *position);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4DecomposeIntoScalingAxisAnglePosition(
+        const C_STRUCT aiMatrix4x4 *mat,
+        C_STRUCT aiVector3D *scaling,
+        C_STRUCT aiVector3D *axis,
+        float *angle,
+        C_STRUCT aiVector3D *position) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != scaling);
+    ai_assert(NULL != axis);
+    ai_assert(NULL != angle);
+    ai_assert(NULL != position);
+    mat->Decompose(*scaling, *axis, *angle, *position);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4DecomposeNoScaling(
+        const C_STRUCT aiMatrix4x4 *mat,
+        C_STRUCT aiQuaternion *rotation,
+        C_STRUCT aiVector3D *position) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != rotation);
+    ai_assert(NULL != position);
+    mat->DecomposeNoScaling(*rotation, *position);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4FromEulerAngles(
+        C_STRUCT aiMatrix4x4 *mat,
+        float x, float y, float z) {
+    ai_assert(NULL != mat);
+    mat->FromEulerAnglesXYZ(x, y, z);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4RotationX(
+        C_STRUCT aiMatrix4x4 *mat,
+        const float angle) {
+    ai_assert(NULL != mat);
+    aiMatrix4x4::RotationX(angle, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4RotationY(
+        C_STRUCT aiMatrix4x4 *mat,
+        const float angle) {
+    ai_assert(NULL != mat);
+    aiMatrix4x4::RotationY(angle, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4RotationZ(
+        C_STRUCT aiMatrix4x4 *mat,
+        const float angle) {
+    ai_assert(NULL != mat);
+    aiMatrix4x4::RotationZ(angle, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4FromRotationAroundAxis(
+        C_STRUCT aiMatrix4x4 *mat,
+        const C_STRUCT aiVector3D *axis,
+        const float angle) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != axis);
+    aiMatrix4x4::Rotation(angle, *axis, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4Translation(
+        C_STRUCT aiMatrix4x4 *mat,
+        const C_STRUCT aiVector3D *translation) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != translation);
+    aiMatrix4x4::Translation(*translation, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4Scaling(
+        C_STRUCT aiMatrix4x4 *mat,
+        const C_STRUCT aiVector3D *scaling) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != scaling);
+    aiMatrix4x4::Scaling(*scaling, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiMatrix4FromTo(
+        C_STRUCT aiMatrix4x4 *mat,
+        const C_STRUCT aiVector3D *from,
+        const C_STRUCT aiVector3D *to) {
+    ai_assert(NULL != mat);
+    ai_assert(NULL != from);
+    ai_assert(NULL != to);
+    aiMatrix4x4::FromToMatrix(*from, *to, *mat);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiQuaternionFromEulerAngles(
+        C_STRUCT aiQuaternion *q,
+        float x, float y, float z) {
+    ai_assert(NULL != q);
+    *q = aiQuaternion(x, y, z);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiQuaternionFromAxisAngle(
+        C_STRUCT aiQuaternion *q,
+        const C_STRUCT aiVector3D *axis,
+        const float angle) {
+    ai_assert(NULL != q);
+    ai_assert(NULL != axis);
+    *q = aiQuaternion(*axis, angle);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiQuaternionFromNormalizedQuaternion(
+        C_STRUCT aiQuaternion *q,
+        const C_STRUCT aiVector3D *normalized) {
+    ai_assert(NULL != q);
+    ai_assert(NULL != normalized);
+    *q = aiQuaternion(*normalized);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiQuaternionAreEqual(
+        const C_STRUCT aiQuaternion *a,
+        const C_STRUCT aiQuaternion *b) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return *a == *b;
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API int aiQuaternionAreEqualEpsilon(
+        const C_STRUCT aiQuaternion *a,
+        const C_STRUCT aiQuaternion *b,
+        const float epsilon) {
+    ai_assert(NULL != a);
+    ai_assert(NULL != b);
+    return a->Equal(*b, epsilon);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiQuaternionNormalize(
+        C_STRUCT aiQuaternion *q) {
+    ai_assert(NULL != q);
+    q->Normalize();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiQuaternionConjugate(
+        C_STRUCT aiQuaternion *q) {
+    ai_assert(NULL != q);
+    q->Conjugate();
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiQuaternionMultiply(
+        C_STRUCT aiQuaternion *dst,
+        const C_STRUCT aiQuaternion *q) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != q);
+    *dst = (*dst) * (*q);
+}
+
+// ------------------------------------------------------------------------------------------------
+ASSIMP_API void aiQuaternionInterpolate(
+        C_STRUCT aiQuaternion *dst,
+        const C_STRUCT aiQuaternion *start,
+        const C_STRUCT aiQuaternion *end,
+        const float factor) {
+    ai_assert(NULL != dst);
+    ai_assert(NULL != start);
+    ai_assert(NULL != end);
+    aiQuaternion::Interpolate(*dst, *start, *end, factor);
+}

+ 1 - 1
code/Common/BaseImporter.cpp

@@ -146,7 +146,7 @@ aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSyst
 }
 
 // ------------------------------------------------------------------------------------------------
-void BaseImporter::SetupProperties(const Importer* pImp)
+void BaseImporter::SetupProperties(const Importer* )
 {
     // the default implementation does nothing
 }

+ 16 - 23
code/Common/BaseProcess.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -43,45 +41,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file Implementation of BaseProcess */
 
-#include <assimp/BaseImporter.h>
 #include "BaseProcess.h"
-#include <assimp/DefaultLogger.hpp>
-#include <assimp/scene.h>
 #include "Importer.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
 
 using namespace Assimp;
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 BaseProcess::BaseProcess() AI_NO_EXCEPT
-: shared()
-, progress()
-{
+        : shared(),
+          progress() {
+    // empty
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-BaseProcess::~BaseProcess()
-{
+BaseProcess::~BaseProcess() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
-void BaseProcess::ExecuteOnScene( Importer* pImp)
-{
-    ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
+void BaseProcess::ExecuteOnScene(Importer *pImp) {
+    ai_assert( nullptr != pImp );
+    ai_assert( nullptr != pImp->Pimpl()->mScene);
 
     progress = pImp->GetProgressHandler();
-    ai_assert(progress);
+    ai_assert(nullptr != progress);
 
-    SetupProperties( pImp );
+    SetupProperties(pImp);
 
     // catch exceptions thrown inside the PostProcess-Step
-    try
-    {
+    try {
         Execute(pImp->Pimpl()->mScene);
 
-    } catch( const std::exception& err )    {
+    } catch (const std::exception &err) {
 
         // extract error description
         pImp->Pimpl()->mErrorString = err.what();
@@ -94,14 +90,11 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
 }
 
 // ------------------------------------------------------------------------------------------------
-void BaseProcess::SetupProperties(const Importer* /*pImp*/)
-{
+void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
     // the default implementation does nothing
 }
 
 // ------------------------------------------------------------------------------------------------
-bool BaseProcess::RequireVerboseFormat() const
-{
+bool BaseProcess::RequireVerboseFormat() const {
     return true;
 }
-

+ 46 - 85
code/Common/BaseProcess.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -44,12 +43,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_BASEPROCESS_H
 #define INCLUDED_AI_BASEPROCESS_H
 
-#include <map>
 #include <assimp/GenericProperty.h>
 
+#include <map>
+
 struct aiScene;
 
-namespace Assimp    {
+namespace Assimp {
 
 class Importer;
 
@@ -60,64 +60,50 @@ class Importer;
  *  to provide additional information to other steps. This is primarily
  *  intended for cross-step optimizations.
  */
-class SharedPostProcessInfo
-{
+class SharedPostProcessInfo {
 public:
-
-    struct Base
-    {
-        virtual ~Base()
-        {}
+    struct Base {
+        virtual ~Base() {}
     };
 
     //! Represents data that is allocated on the heap, thus needs to be deleted
     template <typename T>
-    struct THeapData : public Base
-    {
-        explicit THeapData(T* in)
-            : data (in)
-        {}
-
-        ~THeapData()
-        {
+    struct THeapData : public Base {
+        explicit THeapData(T *in) :
+                data(in) {}
+
+        ~THeapData() {
             delete data;
         }
-        T* data;
+        T *data;
     };
 
     //! Represents static, by-value data not allocated on the heap
     template <typename T>
-    struct TStaticData : public Base
-    {
-        explicit TStaticData(T in)
-            : data (in)
-        {}
+    struct TStaticData : public Base {
+        explicit TStaticData(T in) :
+                data(in) {}
 
-        ~TStaticData()
-        {}
+        ~TStaticData() {}
 
         T data;
     };
 
     // some typedefs for cleaner code
     typedef unsigned int KeyType;
-    typedef std::map<KeyType, Base*>  PropertyMap;
+    typedef std::map<KeyType, Base *> PropertyMap;
 
 public:
-
     //! Destructor
-    ~SharedPostProcessInfo()
-    {
+    ~SharedPostProcessInfo() {
         Clean();
     }
 
     //! Remove all stored properties from the table
-    void Clean()
-    {
+    void Clean() {
         // invoke the virtual destructor for all stored properties
         for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
-             it != end; ++it)
-        {
+                it != end; ++it) {
             delete (*it).second;
         }
         pmap.clear();
@@ -125,24 +111,21 @@ public:
 
     //! Add a heap property to the list
     template <typename T>
-    void AddProperty( const char* name, T* in ){
-        AddProperty(name,(Base*)new THeapData<T>(in));
+    void AddProperty(const char *name, T *in) {
+        AddProperty(name, (Base *)new THeapData<T>(in));
     }
 
     //! Add a static by-value property to the list
     template <typename T>
-    void AddProperty( const char* name, T in ){
-        AddProperty(name,(Base*)new TStaticData<T>(in));
+    void AddProperty(const char *name, T in) {
+        AddProperty(name, (Base *)new TStaticData<T>(in));
     }
 
-
     //! Get a heap property
     template <typename T>
-    bool GetProperty( const char* name, T*& out ) const
-    {
-        THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
-        if(!t)
-        {
+    bool GetProperty(const char *name, T *&out) const {
+        THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
+        if (!t) {
             out = NULL;
             return false;
         }
@@ -152,53 +135,34 @@ public:
 
     //! Get a static, by-value property
     template <typename T>
-    bool GetProperty( const char* name, T& out ) const
-    {
-        TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
-        if(!t)return false;
+    bool GetProperty(const char *name, T &out) const {
+        TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
+        if ( nullptr == t) {
+            return false;
+        }
         out = t->data;
         return true;
     }
 
     //! Remove a property of a specific type
-    void RemoveProperty( const char* name)  {
-        SetGenericPropertyPtr<Base>(pmap,name,NULL);
+    void RemoveProperty(const char *name) {
+        SetGenericPropertyPtr<Base>(pmap, name, nullptr );
     }
 
 private:
-
-    void AddProperty( const char* name, Base* data) {
-        SetGenericPropertyPtr<Base>(pmap,name,data);
+    void AddProperty(const char *name, Base *data) {
+        SetGenericPropertyPtr<Base>(pmap, name, data);
     }
 
-    Base* GetPropertyInternal( const char* name) const  {
-        return GetGenericProperty<Base*>(pmap,name,NULL);
+    Base *GetPropertyInternal(const char *name) const {
+        return GetGenericProperty<Base *>(pmap, name, nullptr );
     }
 
 private:
-
     //! Map of all stored properties
     PropertyMap pmap;
 };
 
-#if 0
-
-// ---------------------------------------------------------------------------
-/** @brief Represents a dependency table for a postprocessing steps.
- *
- *  For future use.
- */
- struct PPDependencyTable
- {
-     unsigned int execute_me_before_these;
-     unsigned int execute_me_after_these;
-     unsigned int only_if_these_are_not_specified;
-     unsigned int mutually_exclusive_with;
- };
-
-#endif
-
-
 #define AI_SPP_SPATIAL_SORT "$Spat"
 
 // ---------------------------------------------------------------------------
@@ -228,7 +192,7 @@ public:
      * @return true if the process is present in this flag fields,
      *   false if not.
     */
-    virtual bool IsActive( unsigned int pFlags) const = 0;
+    virtual bool IsActive(unsigned int pFlags) const = 0;
 
     // -------------------------------------------------------------------
     /** Check whether this step expects its input vertex data to be
@@ -241,14 +205,14 @@ public:
     * the object pointer will be set to NULL).
     * @param pImp Importer instance (pImp->mScene must be valid)
     */
-    void ExecuteOnScene( Importer* pImp);
+    void ExecuteOnScene(Importer *pImp);
 
     // -------------------------------------------------------------------
     /** Called prior to ExecuteOnScene().
     * The function is a request to the process to update its configuration
     * basing on the Importer's configuration property list.
     */
-    virtual void SetupProperties(const Importer* pImp);
+    virtual void SetupProperties(const Importer *pImp);
 
     // -------------------------------------------------------------------
     /** Executes the post processing step on the given imported data.
@@ -256,35 +220,32 @@ public:
     * This method must be implemented by deriving classes.
     * @param pScene The imported data to work at.
     */
-    virtual void Execute( aiScene* pScene) = 0;
-
+    virtual void Execute(aiScene *pScene) = 0;
 
     // -------------------------------------------------------------------
     /** Assign a new SharedPostProcessInfo to the step. This object
      *  allows multiple postprocess steps to share data.
      * @param sh May be NULL
     */
-    inline void SetSharedData(SharedPostProcessInfo* sh)    {
+    inline void SetSharedData(SharedPostProcessInfo *sh) {
         shared = sh;
     }
 
     // -------------------------------------------------------------------
     /** Get the shared data that is assigned to the step.
     */
-    inline SharedPostProcessInfo* GetSharedData()   {
+    inline SharedPostProcessInfo *GetSharedData() {
         return shared;
     }
 
 protected:
-
     /** See the doc of #SharedPostProcessInfo for more details */
-    SharedPostProcessInfo* shared;
+    SharedPostProcessInfo *shared;
 
     /** Currently active progress handler */
-    ProgressHandler* progress;
+    ProgressHandler *progress;
 };
 
-
 } // end of namespace Assimp
 
 #endif // AI_BASEPROCESS_H_INC

+ 1 - 1
code/Common/DefaultIOStream.cpp

@@ -70,7 +70,7 @@ namespace
     template<>
     size_t select_ftell<8>(FILE* file)
     {
-        return ::_ftelli64(file);
+        return (size_t)::_ftelli64(file);
     }
 
     template<>

+ 26 - 35
code/Common/DefaultIOSystem.cpp

@@ -44,26 +44,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <assimp/StringComparison.h>
 
-#include <assimp/DefaultIOSystem.h>
 #include <assimp/DefaultIOStream.h>
-#include <assimp/DefaultLogger.hpp>
+#include <assimp/DefaultIOSystem.h>
 #include <assimp/ai_assert.h>
 #include <stdlib.h>
+#include <assimp/DefaultLogger.hpp>
 
 #ifdef __unix__
-#include <sys/param.h>
-#include <stdlib.h>
+#    include <stdlib.h>
+#    include <sys/param.h>
 #endif
 
 #ifdef _WIN32
-#include <windows.h>
+#    include <windows.h>
 #endif
 
 using namespace Assimp;
 
 #ifdef _WIN32
-static std::wstring Utf8ToWide(const char* in)
-{
+static std::wstring Utf8ToWide(const char *in) {
     int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
     // size includes terminating null; std::wstring adds null automatically
     std::wstring out(static_cast<size_t>(size) - 1, L'\0');
@@ -71,8 +70,7 @@ static std::wstring Utf8ToWide(const char* in)
     return out;
 }
 
-static std::string WideToUtf8(const wchar_t* in)
-{
+static std::string WideToUtf8(const wchar_t *in) {
     int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
     // size includes terminating null; std::string adds null automatically
     std::string out(static_cast<size_t>(size) - 1, '\0');
@@ -83,52 +81,51 @@ static std::string WideToUtf8(const wchar_t* in)
 
 // ------------------------------------------------------------------------------------------------
 // Tests for the existence of a file at the given path.
-bool DefaultIOSystem::Exists(const char* pFile) const
-{
+bool DefaultIOSystem::Exists(const char *pFile) const {
 #ifdef _WIN32
     struct __stat64 filestat;
     if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
         return false;
     }
 #else
-    FILE* file = ::fopen(pFile, "rb");
-    if (!file)
+    FILE *file = ::fopen(pFile, "rb");
+    if (!file) {
         return false;
+    }
 
     ::fclose(file);
 #endif
+
     return true;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Open a new file with a given path.
-IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode)
-{
+IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
     ai_assert(strFile != nullptr);
     ai_assert(strMode != nullptr);
-    FILE* file;
+    FILE *file;
 #ifdef _WIN32
     file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
 #else
     file = ::fopen(strFile, strMode);
 #endif
-    if (!file)
+    if (!file) {
         return nullptr;
+    }
 
     return new DefaultIOStream(file, strFile);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Closes the given file and releases all resources associated with it.
-void DefaultIOSystem::Close(IOStream* pFile)
-{
+void DefaultIOSystem::Close(IOStream *pFile) {
     delete pFile;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Returns the operation specific directory separator
-char DefaultIOSystem::getOsSeparator() const
-{
+char DefaultIOSystem::getOsSeparator() const {
 #ifndef _WIN32
     return '/';
 #else
@@ -138,25 +135,23 @@ char DefaultIOSystem::getOsSeparator() const
 
 // ------------------------------------------------------------------------------------------------
 // IOSystem default implementation (ComparePaths isn't a pure virtual function)
-bool IOSystem::ComparePaths(const char* one, const char* second) const
-{
+bool IOSystem::ComparePaths(const char *one, const char *second) const {
     return !ASSIMP_stricmp(one, second);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Convert a relative path into an absolute path
-inline static std::string MakeAbsolutePath(const char* in)
-{
+inline static std::string MakeAbsolutePath(const char *in) {
     ai_assert(in);
     std::string out;
 #ifdef _WIN32
-    wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
+    wchar_t *ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
     if (ret) {
         out = WideToUtf8(ret);
         free(ret);
     }
 #else
-    char* ret = realpath(in, nullptr);
+    char *ret = realpath(in, nullptr);
     if (ret) {
         out = ret;
         free(ret);
@@ -173,8 +168,7 @@ inline static std::string MakeAbsolutePath(const char* in)
 
 // ------------------------------------------------------------------------------------------------
 // DefaultIOSystem's more specialized implementation
-bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
-{
+bool DefaultIOSystem::ComparePaths(const char *one, const char *second) const {
     // chances are quite good both paths are formatted identically,
     // so we can hopefully return here already
     if (!ASSIMP_stricmp(one, second))
@@ -187,8 +181,7 @@ bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
 }
 
 // ------------------------------------------------------------------------------------------------
-std::string DefaultIOSystem::fileName(const std::string& path)
-{
+std::string DefaultIOSystem::fileName(const std::string &path) {
     std::string ret = path;
     std::size_t last = ret.find_last_of("\\/");
     if (last != std::string::npos) ret = ret.substr(last + 1);
@@ -196,8 +189,7 @@ std::string DefaultIOSystem::fileName(const std::string& path)
 }
 
 // ------------------------------------------------------------------------------------------------
-std::string DefaultIOSystem::completeBaseName(const std::string& path)
-{
+std::string DefaultIOSystem::completeBaseName(const std::string &path) {
     std::string ret = fileName(path);
     std::size_t pos = ret.find_last_of('.');
     if (pos != std::string::npos) ret = ret.substr(0, pos);
@@ -205,8 +197,7 @@ std::string DefaultIOSystem::completeBaseName(const std::string& path)
 }
 
 // ------------------------------------------------------------------------------------------------
-std::string DefaultIOSystem::absolutePath(const std::string& path)
-{
+std::string DefaultIOSystem::absolutePath(const std::string &path) {
     std::string ret = path;
     std::size_t last = ret.find_last_of("\\/");
     if (last != std::string::npos) ret = ret.substr(0, last);

+ 5 - 2
code/Common/Exporter.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -76,6 +74,11 @@ Here we implement only the C++ interface (Assimp::Exporter).
 
 namespace Assimp {
 
+#ifdef _WIN32
+#    pragma warning( disable : 4800 ) 
+#endif // _WIN32
+
+
 // PostStepRegistry.cpp
 void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
 

+ 6 - 8
code/Common/ImporterRegistry.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -200,9 +198,9 @@ corresponding preprocessor flag to selectively disable formats.
 #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
 #   include "M3D/M3DImporter.h"
 #endif
-#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
-#   include "Importer/StepFile/StepFileImporter.h"
-#endif
+//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
+//#   include "Importer/StepFile/StepFileImporter.h"
+//#endif
 
 namespace Assimp {
 
@@ -361,9 +359,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
 #ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
     out.push_back( new MMDImporter() );
 #endif
-#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
-    out.push_back(new StepFile::StepFileImporter());
-#endif
+//#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
+//    out.push_back(new StepFile::StepFileImporter());
+//#endif
 }
 
 /** will delete all registered importers. */

+ 1 - 1
code/Common/PostStepRegistry.cpp

@@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
 #   include "PostProcessing/OptimizeGraph.h"
 #endif
 #ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
-#   include "Common/SplitByBoneCountProcess.h"
+#   include "PostProcessing/SplitByBoneCountProcess.h"
 #endif
 #ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
 #   include "PostProcessing/DeboneProcess.h"

+ 4 - 0
code/Common/SpatialSort.cpp

@@ -53,6 +53,10 @@ using namespace Assimp;
 #   define CHAR_BIT 8
 #endif
 
+#ifdef _WIN32
+#    pragma warning(disable : 4127)  
+#endif // _WIN32
+
 // ------------------------------------------------------------------------------------------------
 // Constructs a spatially sorted representation from the given position array.
 SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions,

+ 3 - 0
code/Common/Subdivision.cpp

@@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 using namespace Assimp;
 void mydummy() {}
 
+#ifdef _WIN32
+#    pragma warning( disable : 4709 ) 
+#endif // _WIN32
 // ------------------------------------------------------------------------------------------------
 /** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
  *  implementation is basing on recursive refinement. Directly evaluating the result is also

+ 30 - 47
code/Common/Version.cpp

@@ -42,51 +42,50 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // Actually just a dummy, used by the compiler to build the precompiled header.
 
-#include <assimp/version.h>
-#include <assimp/scene.h>
 #include "ScenePrivate.h"
+#include <assimp/scene.h>
+#include <assimp/version.h>
 
 #include "revision.h"
 
 // --------------------------------------------------------------------------------
 // Legal information string - don't remove this.
-static const char* LEGAL_INFORMATION =
+static const char *LEGAL_INFORMATION =
 
-"Open Asset Import Library (Assimp).\n"
-"A free C/C++ library to import various 3D file formats into applications\n\n"
+        "Open Asset Import Library (Assimp).\n"
+        "A free C/C++ library to import various 3D file formats into applications\n\n"
 
-"(c) 2006-2020, assimp team\n"
-"License under the terms and conditions of the 3-clause BSD license\n"
-"http://assimp.org\n"
-;
+        "(c) 2006-2020, assimp team\n"
+        "License under the terms and conditions of the 3-clause BSD license\n"
+        "http://assimp.org\n";
 
 // ------------------------------------------------------------------------------------------------
 // Get legal string
-ASSIMP_API const char*  aiGetLegalString  ()    {
+ASSIMP_API const char *aiGetLegalString() {
     return LEGAL_INFORMATION;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get Assimp patch version
 ASSIMP_API unsigned int aiGetVersionPatch() {
-	return VER_PATCH;
+    return VER_PATCH;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get Assimp minor version
-ASSIMP_API unsigned int aiGetVersionMinor ()    {
+ASSIMP_API unsigned int aiGetVersionMinor() {
     return VER_MINOR;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get Assimp major version
-ASSIMP_API unsigned int aiGetVersionMajor ()    {
+ASSIMP_API unsigned int aiGetVersionMajor() {
     return VER_MAJOR;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get flags used for compilation
-ASSIMP_API unsigned int aiGetCompileFlags ()    {
+ASSIMP_API unsigned int aiGetCompileFlags() {
 
     unsigned int flags = 0;
 
@@ -119,24 +118,9 @@ ASSIMP_API const char *aiGetBranchName() {
 }
 
 // ------------------------------------------------------------------------------------------------
-ASSIMP_API aiScene::aiScene()
-: mFlags(0)
-, mRootNode(nullptr)
-, mNumMeshes(0)
-, mMeshes(nullptr)
-, mNumMaterials(0)
-, mMaterials(nullptr)
-, mNumAnimations(0)
-, mAnimations(nullptr)
-, mNumTextures(0)
-, mTextures(nullptr)
-, mNumLights(0)
-, mLights(nullptr)
-, mNumCameras(0)
-, mCameras(nullptr)
-, mMetaData(nullptr)
-, mPrivate(new Assimp::ScenePrivateData()) {
-	// empty
+ASSIMP_API aiScene::aiScene() :
+        mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
+    // empty
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -148,40 +132,39 @@ ASSIMP_API aiScene::~aiScene() {
     // much better to check whether both mNumXXX and mXXX are
     // valid instead of relying on just one of them.
     if (mNumMeshes && mMeshes)
-        for( unsigned int a = 0; a < mNumMeshes; a++)
+        for (unsigned int a = 0; a < mNumMeshes; a++)
             delete mMeshes[a];
-    delete [] mMeshes;
+    delete[] mMeshes;
 
     if (mNumMaterials && mMaterials) {
-        for (unsigned int a = 0; a < mNumMaterials; ++a ) {
-            delete mMaterials[ a ];
+        for (unsigned int a = 0; a < mNumMaterials; ++a) {
+            delete mMaterials[a];
         }
     }
-    delete [] mMaterials;
+    delete[] mMaterials;
 
     if (mNumAnimations && mAnimations)
-        for( unsigned int a = 0; a < mNumAnimations; a++)
+        for (unsigned int a = 0; a < mNumAnimations; a++)
             delete mAnimations[a];
-    delete [] mAnimations;
+    delete[] mAnimations;
 
     if (mNumTextures && mTextures)
-        for( unsigned int a = 0; a < mNumTextures; a++)
+        for (unsigned int a = 0; a < mNumTextures; a++)
             delete mTextures[a];
-    delete [] mTextures;
+    delete[] mTextures;
 
     if (mNumLights && mLights)
-        for( unsigned int a = 0; a < mNumLights; a++)
+        for (unsigned int a = 0; a < mNumLights; a++)
             delete mLights[a];
-    delete [] mLights;
+    delete[] mLights;
 
     if (mNumCameras && mCameras)
-        for( unsigned int a = 0; a < mNumCameras; a++)
+        for (unsigned int a = 0; a < mNumCameras; a++)
             delete mCameras[a];
-    delete [] mCameras;
+    delete[] mCameras;
 
     aiMetadata::Dealloc(mMetaData);
     mMetaData = nullptr;
 
-    delete static_cast<Assimp::ScenePrivateData*>( mPrivate );
+    delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
 }
-

+ 345 - 356
code/Common/ZipArchiveIOSystem.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -44,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Zip File I/O implementation for #Importer
  */
 
-#include <assimp/ZipArchiveIOSystem.h>
 #include <assimp/BaseImporter.h>
+#include <assimp/ZipArchiveIOSystem.h>
 
 #include <assimp/ai_assert.h>
 
@@ -53,70 +52,69 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 
 #ifdef ASSIMP_USE_HUNTER
-#  include <minizip/unzip.h>
+#    include <minizip/unzip.h>
 #else
-#  include <unzip.h>
+#    include <unzip.h>
 #endif
 
 namespace Assimp {
-    // ----------------------------------------------------------------
-    // Wraps an existing Assimp::IOSystem for unzip
-    class IOSystem2Unzip {
-    public:
-        static voidpf open(voidpf opaque, const char* filename, int mode);
-        static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
-        static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
-        static long tell(voidpf opaque, voidpf stream);
-        static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
-        static int close(voidpf opaque, voidpf stream);
-        static int testerror(voidpf opaque, voidpf stream);
-        static zlib_filefunc_def get(IOSystem* pIOHandler);
-    };
-
-    voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
-        IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque);
-
-        const char* mode_fopen = nullptr;
-        if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
-            mode_fopen = "rb";
-        }
-        else {
-            if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
-                mode_fopen = "r+b";
-            }
-            else {
-                if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
-                    mode_fopen = "wb";
-                }
+
+// ----------------------------------------------------------------
+// Wraps an existing Assimp::IOSystem for unzip
+class IOSystem2Unzip {
+public:
+    static voidpf open(voidpf opaque, const char *filename, int mode);
+    static uLong read(voidpf opaque, voidpf stream, void *buf, uLong size);
+    static uLong write(voidpf opaque, voidpf stream, const void *buf, uLong size);
+    static long tell(voidpf opaque, voidpf stream);
+    static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
+    static int close(voidpf opaque, voidpf stream);
+    static int testerror(voidpf opaque, voidpf stream);
+    static zlib_filefunc_def get(IOSystem *pIOHandler);
+};
+
+voidpf IOSystem2Unzip::open(voidpf opaque, const char *filename, int mode) {
+    IOSystem *io_system = reinterpret_cast<IOSystem *>(opaque);
+
+    const char *mode_fopen = nullptr;
+    if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
+        mode_fopen = "rb";
+    } else {
+        if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
+            mode_fopen = "r+b";
+        } else {
+            if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
+                mode_fopen = "wb";
             }
         }
-
-        return (voidpf)io_system->Open(filename, mode_fopen);
     }
 
-    uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) {
-        IOStream* io_stream = (IOStream*)stream;
+    return (voidpf)io_system->Open(filename, mode_fopen);
+}
 
-        return static_cast<uLong>(io_stream->Read(buf, 1, size));
-    }
+uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void *buf, uLong size) {
+    IOStream *io_stream = (IOStream *)stream;
 
-    uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) {
-        IOStream* io_stream = (IOStream*)stream;
+    return static_cast<uLong>(io_stream->Read(buf, 1, size));
+}
 
-        return static_cast<uLong>(io_stream->Write(buf, 1, size));
-    }
+uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void *buf, uLong size) {
+    IOStream *io_stream = (IOStream *)stream;
 
-    long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
-        IOStream* io_stream = (IOStream*)stream;
+    return static_cast<uLong>(io_stream->Write(buf, 1, size));
+}
 
-        return static_cast<long>(io_stream->Tell());
-    }
+long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
+    IOStream *io_stream = (IOStream *)stream;
 
-    long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
-        IOStream* io_stream = (IOStream*)stream;
+    return static_cast<long>(io_stream->Tell());
+}
+
+long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
+    IOStream *io_stream = (IOStream *)stream;
 
-        aiOrigin assimp_origin;
-        switch (origin) {
+    aiOrigin assimp_origin;
+    switch (origin) {
         default:
         case ZLIB_FILEFUNC_SEEK_CUR:
             assimp_origin = aiOrigin_CUR;
@@ -127,157 +125,153 @@ namespace Assimp {
         case ZLIB_FILEFUNC_SEEK_SET:
             assimp_origin = aiOrigin_SET;
             break;
-        }
-
-        return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
     }
 
-    int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
-        IOSystem* io_system = (IOSystem*)opaque;
-        IOStream* io_stream = (IOStream*)stream;
+    return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
+}
 
-        io_system->Close(io_stream);
+int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
+    IOSystem *io_system = (IOSystem *)opaque;
+    IOStream *io_stream = (IOStream *)stream;
 
-        return 0;
-    }
+    io_system->Close(io_stream);
 
-    int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
-        return 0;
-    }
+    return 0;
+}
+
+int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
+    return 0;
+}
 
-    zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
-        zlib_filefunc_def mapping;
+zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) {
+    zlib_filefunc_def mapping;
 
 #ifdef ASSIMP_USE_HUNTER
-        mapping.zopen_file = (open_file_func)open;
-        mapping.zread_file = (read_file_func)read;
-        mapping.zwrite_file = (write_file_func)write;
-        mapping.ztell_file = (tell_file_func)tell;
-        mapping.zseek_file = (seek_file_func)seek;
-        mapping.zclose_file = (close_file_func)close;
-        mapping.zerror_file = (error_file_func)testerror;
+    mapping.zopen_file = (open_file_func)open;
+    mapping.zread_file = (read_file_func)read;
+    mapping.zwrite_file = (write_file_func)write;
+    mapping.ztell_file = (tell_file_func)tell;
+    mapping.zseek_file = (seek_file_func)seek;
+    mapping.zclose_file = (close_file_func)close;
+    mapping.zerror_file = (error_file_func)testerror;
 #else
-        mapping.zopen_file = open;
-        mapping.zread_file = read;
-        mapping.zwrite_file = write;
-        mapping.ztell_file = tell;
-        mapping.zseek_file = seek;
-        mapping.zclose_file = close;
-        mapping.zerror_file = testerror;
+    mapping.zopen_file = open;
+    mapping.zread_file = read;
+    mapping.zwrite_file = write;
+    mapping.ztell_file = tell;
+    mapping.zseek_file = seek;
+    mapping.zclose_file = close;
+    mapping.zerror_file = testerror;
 #endif
-        mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
+    mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
 
-        return mapping;
-    }
-
-    // ----------------------------------------------------------------
-    // A read-only file inside a ZIP
-
-    class ZipFile : public IOStream {
-        friend class ZipFileInfo;
-        explicit ZipFile(size_t size);
-    public:
-        virtual ~ZipFile();
-
-        // IOStream interface
-        size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override;
-        size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
-        size_t FileSize() const override;
-        aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
-        size_t Tell() const override;
-        void Flush() override {}
-
-    private:
-        size_t m_Size = 0;
-        size_t m_SeekPtr = 0;
-        std::unique_ptr<uint8_t[]> m_Buffer;
-    };
-
-
-    // ----------------------------------------------------------------
-    // Info about a read-only file inside a ZIP
-    class ZipFileInfo
-    {
-    public:
-        explicit ZipFileInfo(unzFile zip_handle, size_t size);
-
-        // Allocate and Extract data from the ZIP
-        ZipFile * Extract(unzFile zip_handle) const;
-
-    private:
-        size_t m_Size = 0;
-        unz_file_pos_s m_ZipFilePos;
-    };
-
-    ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size)
-        : m_Size(size) {
-        ai_assert(m_Size != 0);
-        // Workaround for MSVC 2013 - C2797
-        m_ZipFilePos.num_of_file = 0;
-        m_ZipFilePos.pos_in_zip_directory = 0;
-        unzGetFilePos(zip_handle, &(m_ZipFilePos));
-    }
-
-    ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const {
-        // Find in the ZIP. This cannot fail
-        unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos));
-        if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
-            return nullptr;
+    return mapping;
+}
 
-        if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
-            return nullptr;
+// ----------------------------------------------------------------
+// A read-only file inside a ZIP
+
+class ZipFile : public IOStream {
+    friend class ZipFileInfo;
+    explicit ZipFile(size_t size);
+
+public:
+    virtual ~ZipFile();
+
+    // IOStream interface
+    size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;
+    size_t Write(const void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
+    size_t FileSize() const override;
+    aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
+    size_t Tell() const override;
+    void Flush() override {}
+
+private:
+    size_t m_Size = 0;
+    size_t m_SeekPtr = 0;
+    std::unique_ptr<uint8_t[]> m_Buffer;
+};
+
+// ----------------------------------------------------------------
+// Info about a read-only file inside a ZIP
+class ZipFileInfo {
+public:
+    explicit ZipFileInfo(unzFile zip_handle, size_t size);
+
+    // Allocate and Extract data from the ZIP
+    ZipFile *Extract(unzFile zip_handle) const;
+
+private:
+    size_t m_Size = 0;
+    unz_file_pos_s m_ZipFilePos;
+};
+
+ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) :
+        m_Size(size) {
+    ai_assert(m_Size != 0);
+    // Workaround for MSVC 2013 - C2797
+    m_ZipFilePos.num_of_file = 0;
+    m_ZipFilePos.pos_in_zip_directory = 0;
+    unzGetFilePos(zip_handle, &(m_ZipFilePos));
+}
 
-        ZipFile *zip_file = new ZipFile(m_Size);
+ZipFile *ZipFileInfo::Extract(unzFile zip_handle) const {
+    // Find in the ZIP. This cannot fail
+    unz_file_pos_s *filepos = const_cast<unz_file_pos_s *>(&(m_ZipFilePos));
+    if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
+        return nullptr;
 
-        if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size))
-        {
-            // Failed, release the memory
-            delete zip_file;
-            zip_file = nullptr;
-        }
+    if (unzOpenCurrentFile(zip_handle) != UNZ_OK)
+        return nullptr;
 
-        ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
-        return zip_file;
-    }
+    ZipFile *zip_file = new ZipFile(m_Size);
 
-    ZipFile::ZipFile(size_t size)
-        : m_Size(size) {
-        ai_assert(m_Size != 0);
-        m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
+    if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size)) {
+        // Failed, release the memory
+        delete zip_file;
+        zip_file = nullptr;
     }
 
-    ZipFile::~ZipFile() {
-    }
+    ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
+    return zip_file;
+}
 
-    size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
-        // Should be impossible
-        ai_assert(m_Buffer != nullptr);
-        ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
-
-        // Clip down to file size
-        size_t byteSize = pSize * pCount;
-        if ((byteSize + m_SeekPtr) > m_Size)
-        {
-            pCount = (m_Size - m_SeekPtr) / pSize;
-            byteSize = pSize * pCount;
-            if (byteSize == 0)
-                return 0;
-        }
+ZipFile::ZipFile(size_t size) :
+        m_Size(size) {
+    ai_assert(m_Size != 0);
+    m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
+}
 
-        std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
+ZipFile::~ZipFile() {
+}
 
-        m_SeekPtr += byteSize;
+size_t ZipFile::Read(void *pvBuffer, size_t pSize, size_t pCount) {
+    // Should be impossible
+    ai_assert(m_Buffer != nullptr);
+    ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
 
-        return pCount;
+    // Clip down to file size
+    size_t byteSize = pSize * pCount;
+    if ((byteSize + m_SeekPtr) > m_Size) {
+        pCount = (m_Size - m_SeekPtr) / pSize;
+        byteSize = pSize * pCount;
+        if (byteSize == 0)
+            return 0;
     }
 
-    size_t ZipFile::FileSize() const {
-        return m_Size;
-    }
+    std::memcpy(pvBuffer, m_Buffer.get() + m_SeekPtr, byteSize);
 
-    aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
-        switch (pOrigin)
-        {
+    m_SeekPtr += byteSize;
+
+    return pCount;
+}
+
+size_t ZipFile::FileSize() const {
+    return m_Size;
+}
+
+aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
+    switch (pOrigin) {
         case aiOrigin_SET: {
             if (pOffset > m_Size) return aiReturn_FAILURE;
             m_SeekPtr = pOffset;
@@ -296,242 +290,237 @@ namespace Assimp {
             return aiReturn_SUCCESS;
         }
         default:;
-        }
-
-        return aiReturn_FAILURE;
     }
 
-    size_t ZipFile::Tell() const {
-        return m_SeekPtr;
-    }
+    return aiReturn_FAILURE;
+}
 
-    // ----------------------------------------------------------------
-    // pImpl of the Zip Archive IO
-    class ZipArchiveIOSystem::Implement {
-    public:
-        static const unsigned int FileNameSize = 256;
+size_t ZipFile::Tell() const {
+    return m_SeekPtr;
+}
 
-        Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode);
-        ~Implement();
+// ----------------------------------------------------------------
+// pImpl of the Zip Archive IO
+class ZipArchiveIOSystem::Implement {
+public:
+    static const unsigned int FileNameSize = 256;
 
-        bool isOpen() const;
-        void getFileList(std::vector<std::string>& rFileList);
-        void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension);
-        bool Exists(std::string& filename);
-        IOStream* OpenFile(std::string& filename);
+    Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode);
+    ~Implement();
 
-        static void SimplifyFilename(std::string& filename);
+    bool isOpen() const;
+    void getFileList(std::vector<std::string> &rFileList);
+    void getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension);
+    bool Exists(std::string &filename);
+    IOStream *OpenFile(std::string &filename);
 
-    private:
-        void MapArchive();
+    static void SimplifyFilename(std::string &filename);
 
-    private:
-        typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
+private:
+    void MapArchive();
 
-        unzFile m_ZipFileHandle = nullptr;
-        ZipFileInfoMap m_ArchiveMap;
-    };
+private:
+    typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
 
-    ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) {
-        ai_assert(strcmp(pMode, "r") == 0);
-        ai_assert(pFilename != nullptr);
-        if (pFilename[0] == 0)
-            return;
+    unzFile m_ZipFileHandle = nullptr;
+    ZipFileInfoMap m_ArchiveMap;
+};
 
-        zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
-        m_ZipFileHandle = unzOpen2(pFilename, &mapping);
+ZipArchiveIOSystem::Implement::Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode) {
+    ai_assert(strcmp(pMode, "r") == 0);
+    ai_assert(pFilename != nullptr);
+    if (pFilename[0] == 0 || nullptr == pMode) {
+        return;
     }
+    
+    zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
+    m_ZipFileHandle = unzOpen2(pFilename, &mapping);
+}
 
-    ZipArchiveIOSystem::Implement::~Implement() {
-        if (m_ZipFileHandle != nullptr) {
-            unzClose(m_ZipFileHandle);
-            m_ZipFileHandle = nullptr;
-        }
+ZipArchiveIOSystem::Implement::~Implement() {
+    if (m_ZipFileHandle != nullptr) {
+        unzClose(m_ZipFileHandle);
+        m_ZipFileHandle = nullptr;
     }
+}
 
-    void ZipArchiveIOSystem::Implement::MapArchive() {
-        if (m_ZipFileHandle == nullptr)
-            return;
+void ZipArchiveIOSystem::Implement::MapArchive() {
+    if (m_ZipFileHandle == nullptr)
+        return;
 
-        if (!m_ArchiveMap.empty())
-            return;
+    if (!m_ArchiveMap.empty())
+        return;
 
-        //  At first ensure file is already open
-        if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
-            return;
+    //  At first ensure file is already open
+    if (unzGoToFirstFile(m_ZipFileHandle) != UNZ_OK)
+        return;
 
-        // Loop over all files
-        do {
-            char filename[FileNameSize];
-            unz_file_info fileInfo;
+    // Loop over all files
+    do {
+        char filename[FileNameSize];
+        unz_file_info fileInfo;
 
-            if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
-                if (fileInfo.uncompressed_size != 0) {
-                    std::string filename_string(filename, fileInfo.size_filename);
-                    SimplifyFilename(filename_string);
-                    m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
-                }
+        if (unzGetCurrentFileInfo(m_ZipFileHandle, &fileInfo, filename, FileNameSize, nullptr, 0, nullptr, 0) == UNZ_OK) {
+            if (fileInfo.uncompressed_size != 0) {
+                std::string filename_string(filename, fileInfo.size_filename);
+                SimplifyFilename(filename_string);
+                m_ArchiveMap.emplace(filename_string, ZipFileInfo(m_ZipFileHandle, fileInfo.uncompressed_size));
             }
-        } while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
-    }
+        }
+    } while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
+}
 
-    bool ZipArchiveIOSystem::Implement::isOpen() const {
-        return (m_ZipFileHandle != nullptr);
-    }
+bool ZipArchiveIOSystem::Implement::isOpen() const {
+    return (m_ZipFileHandle != nullptr);
+}
 
-    void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) {
-        MapArchive();
-        rFileList.clear();
+void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string> &rFileList) {
+    MapArchive();
+    rFileList.clear();
 
-        for (const auto &file : m_ArchiveMap) {
-            rFileList.push_back(file.first);
-        }
+    for (const auto &file : m_ArchiveMap) {
+        rFileList.push_back(file.first);
     }
+}
 
-    void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) {
-        MapArchive();
-        rFileList.clear();
+void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) {
+    MapArchive();
+    rFileList.clear();
 
-        for (const auto &file : m_ArchiveMap) {
-            if (extension == BaseImporter::GetExtension(file.first))
-                rFileList.push_back(file.first);
-        }
+    for (const auto &file : m_ArchiveMap) {
+        if (extension == BaseImporter::GetExtension(file.first))
+            rFileList.push_back(file.first);
     }
+}
 
-    bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) {
-        MapArchive();
+bool ZipArchiveIOSystem::Implement::Exists(std::string &filename) {
+    MapArchive();
 
-        ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
-        return (it != m_ArchiveMap.end());
-    }
+    ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
+    return (it != m_ArchiveMap.end());
+}
 
-    IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) {
-        MapArchive();
+IOStream *ZipArchiveIOSystem::Implement::OpenFile(std::string &filename) {
+    MapArchive();
 
-        SimplifyFilename(filename);
+    SimplifyFilename(filename);
 
-        // Find in the map
-        ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
-        if (zip_it == m_ArchiveMap.cend())
-            return nullptr;
+    // Find in the map
+    ZipFileInfoMap::const_iterator zip_it = m_ArchiveMap.find(filename);
+    if (zip_it == m_ArchiveMap.cend())
+        return nullptr;
 
-        const ZipFileInfo &zip_file = (*zip_it).second;
-        return zip_file.Extract(m_ZipFileHandle);
-    }
+    const ZipFileInfo &zip_file = (*zip_it).second;
+    return zip_file.Extract(m_ZipFileHandle);
+}
 
-    inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) {
-        size_t pos = data.find(before);
-        while (pos != std::string::npos)
-        {
-            data.replace(pos, before.size(), after);
-            pos = data.find(before, pos + after.size());
-        }
+inline void ReplaceAll(std::string &data, const std::string &before, const std::string &after) {
+    size_t pos = data.find(before);
+    while (pos != std::string::npos) {
+        data.replace(pos, before.size(), after);
+        pos = data.find(before, pos + after.size());
     }
+}
 
-    inline void ReplaceAllChar(std::string& data, const char before, const char after) {
-        size_t pos = data.find(before);
-        while (pos != std::string::npos)
-        {
-            data[pos] = after;
-            pos = data.find(before, pos + 1);
-        }
+inline void ReplaceAllChar(std::string &data, const char before, const char after) {
+    size_t pos = data.find(before);
+    while (pos != std::string::npos) {
+        data[pos] = after;
+        pos = data.find(before, pos + 1);
     }
+}
 
-    void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename)
-    {
-        ReplaceAllChar(filename, '\\', '/');
-
-        // Remove all . and / from the beginning of the path
-        size_t pos = filename.find_first_not_of("./");
-        if (pos != 0)
-            filename.erase(0, pos);
+void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string &filename) {
+    ReplaceAllChar(filename, '\\', '/');
+
+    // Remove all . and / from the beginning of the path
+    size_t pos = filename.find_first_not_of("./");
+    if (pos != 0)
+        filename.erase(0, pos);
+
+    // Simplify "my/folder/../file.png" constructions, if any
+    static const std::string relative("/../");
+    const size_t relsize = relative.size() - 1;
+    pos = filename.find(relative);
+    while (pos != std::string::npos) {
+        // Previous slash
+        size_t prevpos = filename.rfind('/', pos - 1);
+        if (prevpos == pos)
+            filename.erase(0, pos + relative.size());
+        else
+            filename.erase(prevpos, pos + relsize - prevpos);
 
-        // Simplify "my/folder/../file.png" constructions, if any
-        static const std::string relative("/../");
-        const size_t relsize = relative.size() - 1;
         pos = filename.find(relative);
-        while (pos != std::string::npos)
-        {
-            // Previous slash
-            size_t prevpos = filename.rfind('/', pos - 1);
-            if (prevpos == pos)
-                filename.erase(0, pos + relative.size());
-            else
-                filename.erase(prevpos, pos + relsize - prevpos);
-
-            pos = filename.find(relative);
-        }
-    }
-
-    ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode)
-        : pImpl(new Implement(pIOHandler, pFilename, pMode)) {
     }
+}
 
-    // ----------------------------------------------------------------
-    // The ZipArchiveIO
-    ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode)
-        : pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode))
-    {
-    }
+ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const char *pFilename, const char *pMode) :
+        pImpl(new Implement(pIOHandler, pFilename, pMode)) {
+}
 
-    ZipArchiveIOSystem::~ZipArchiveIOSystem() {
-        delete pImpl;
-    }
+// ----------------------------------------------------------------
+// The ZipArchiveIO
+ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const std::string &rFilename, const char *pMode) :
+        pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) {
+}
 
-    bool ZipArchiveIOSystem::Exists(const char* pFilename) const {
-        ai_assert(pFilename != nullptr);
+ZipArchiveIOSystem::~ZipArchiveIOSystem() {
+    delete pImpl;
+}
 
-        if (pFilename == nullptr) {
-            return false;
-        }
+bool ZipArchiveIOSystem::Exists(const char *pFilename) const {
+    ai_assert(pFilename != nullptr);
 
-        std::string filename(pFilename);
-        return pImpl->Exists(filename);
+    if (pFilename == nullptr) {
+        return false;
     }
 
-    // This is always '/' in a ZIP
-    char ZipArchiveIOSystem::getOsSeparator() const {
-        return '/';
-    }
+    std::string filename(pFilename);
+    return pImpl->Exists(filename);
+}
 
-    // Only supports Reading
-    IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) {
-        ai_assert(pFilename != nullptr);
+// This is always '/' in a ZIP
+char ZipArchiveIOSystem::getOsSeparator() const {
+    return '/';
+}
 
-        for (size_t i = 0; pMode[i] != 0; ++i)
-        {
-            ai_assert(pMode[i] != 'w');
-            if (pMode[i] == 'w')
-                return nullptr;
-        }
+// Only supports Reading
+IOStream *ZipArchiveIOSystem::Open(const char *pFilename, const char *pMode) {
+    ai_assert(pFilename != nullptr);
 
-        std::string filename(pFilename);
-        return pImpl->OpenFile(filename);
+    for (size_t i = 0; pMode[i] != 0; ++i) {
+        ai_assert(pMode[i] != 'w');
+        if (pMode[i] == 'w')
+            return nullptr;
     }
 
-    void ZipArchiveIOSystem::Close(IOStream* pFile) {
-        delete pFile;
-    }
+    std::string filename(pFilename);
+    return pImpl->OpenFile(filename);
+}
 
-    bool ZipArchiveIOSystem::isOpen() const {
-        return (pImpl->isOpen());
-    }
+void ZipArchiveIOSystem::Close(IOStream *pFile) {
+    delete pFile;
+}
 
-    void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const {
-        return pImpl->getFileList(rFileList);
-    }
+bool ZipArchiveIOSystem::isOpen() const {
+    return (pImpl->isOpen());
+}
 
-    void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const {
-        return pImpl->getFileListExtension(rFileList, extension);
-    }
+void ZipArchiveIOSystem::getFileList(std::vector<std::string> &rFileList) const {
+    return pImpl->getFileList(rFileList);
+}
 
-    bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) {
-        Implement tmp(pIOHandler, pFilename, "r");
-        return tmp.isOpen();
-    }
+void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) const {
+    return pImpl->getFileListExtension(rFileList, extension);
+}
 
-    bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
-        return isZipArchive(pIOHandler, rFilename.c_str());
-    }
+bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const char *pFilename) {
+    Implement tmp(pIOHandler, pFilename, "r");
+    return tmp.isOpen();
+}
 
+bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const std::string &rFilename) {
+    return isZipArchive(pIOHandler, rFilename.c_str());
 }
+
+} // namespace Assimp

+ 34 - 34
code/FBX/FBXCommon.h

@@ -48,40 +48,40 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
 
 namespace Assimp {
-namespace FBX
-{
-    const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
-        '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0',
-        '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
-    }; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
-    const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
-    const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
-    const int64_t SECOND = 46186158000; // FBX's kTime unit
-
-    // rotation order. We'll probably use EulerXYZ for everything
-    enum RotOrder {
-        RotOrder_EulerXYZ = 0,
-        RotOrder_EulerXZY,
-        RotOrder_EulerYZX,
-        RotOrder_EulerYXZ,
-        RotOrder_EulerZXY,
-        RotOrder_EulerZYX,
-
-        RotOrder_SphericXYZ,
-
-        RotOrder_MAX // end-of-enum sentinel
-    };
-
-    // transformation inheritance method. Most of the time RSrs
-    enum TransformInheritance {
-        TransformInheritance_RrSs = 0,
-        TransformInheritance_RSrs,
-        TransformInheritance_Rrs,
-
-        TransformInheritance_MAX // end-of-enum sentinel
-    };
-}
-}
+namespace FBX {
+
+const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
+    '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
+    '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
+}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
+const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
+const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
+const int64_t SECOND = 46186158000; // FBX's kTime unit
+
+// rotation order. We'll probably use EulerXYZ for everything
+enum RotOrder {
+    RotOrder_EulerXYZ = 0,
+    RotOrder_EulerXZY,
+    RotOrder_EulerYZX,
+    RotOrder_EulerYXZ,
+    RotOrder_EulerZXY,
+    RotOrder_EulerZYX,
+
+    RotOrder_SphericXYZ,
+
+    RotOrder_MAX // end-of-enum sentinel
+};
+
+// transformation inheritance method. Most of the time RSrs
+enum TransformInheritance {
+    TransformInheritance_RrSs = 0,
+    TransformInheritance_RSrs,
+    TransformInheritance_Rrs,
+
+    TransformInheritance_MAX // end-of-enum sentinel
+};
+} // namespace FBX
+} // namespace Assimp
 #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
 
 #endif // AI_FBXCOMMON_H_INC

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 1766 - 1866
code/FBX/FBXConverter.cpp


+ 11 - 30
code/FBX/FBXConverter.h

@@ -189,8 +189,7 @@ private:
                 const aiMatrix4x4 &absolute_transform);
 
     // ------------------------------------------------------------------------------------------------
-    std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model,
-                                          aiNode *parent, aiNode *root_node);
+    std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
 
     // ------------------------------------------------------------------------------------------------
     aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent);
@@ -220,17 +219,15 @@ private:
     *  - outputVertStartIndices is only used when a material index is specified, it gives for
     *    each output vertex the DOM index it maps to.
     */
-    void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
-                        aiNode *parent = NULL, aiNode *root_node = NULL,
-                        unsigned int materialIndex = NO_MATERIAL_SEPARATION,
+    void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
+                        aiNode *parent = NULL, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
                         std::vector<unsigned int> *outputVertStartIndices = NULL);
-    // lookup
-    static const aiNode* GetNodeByName( const aiString& name, aiNode *current_node );
+
     // ------------------------------------------------------------------------------------------------
     void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
                         std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
                         std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
-                        aiNode *parent, aiNode *root_node);
+                        aiNode *parent );
 
     // ------------------------------------------------------------------------------------------------
     void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
@@ -352,12 +349,10 @@ private:
     aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
         const Model& target,
         NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
-        NodeMap::const_iterator iter_end,
-        const LayerMap& layer_map,
+        NodeMap::const_iterator iterEnd,
         int64_t start, int64_t stop,
-        double& max_time,
-        double& min_time,
-        bool reverse_order = false);
+        double& maxTime,
+        double& minTime);
 
     // key (time), value, mapto (component index)
     typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
@@ -382,20 +377,6 @@ private:
         double& minTime,
         Model::RotOrder order);
 
-    // ------------------------------------------------------------------------------------------------
-    void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
-        aiVectorKey* out_translation,
-        const KeyFrameListList& scaling,
-        const KeyFrameListList& translation,
-        const KeyFrameListList& rotation,
-        const KeyTimeList& times,
-        double& maxTime,
-        double& minTime,
-        Model::RotOrder order,
-        const aiVector3D& def_scale,
-        const aiVector3D& def_translate,
-        const aiVector3D& def_rotation);
-
     // ------------------------------------------------------------------------------------------------
     // euler xyz -> quat
     aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
@@ -437,7 +418,7 @@ private:
     // 0: not assigned yet, others: index is value - 1
     unsigned int defaultMaterialIndex;
 
-    std::vector<aiMesh*> meshes;
+    std::vector<aiMesh*> mMeshes;
     std::vector<aiMaterial*> materials;
     std::vector<aiAnimation*> animations;
     std::vector<aiLight*> lights;
@@ -467,9 +448,9 @@ private:
 
     double anim_fps;
 
-    aiScene* const out;
+    aiScene* const mSceneOut;
     const FBX::Document& doc;
-
+    bool mRemoveEmptyBones;
     static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
                              std::vector<aiBone*>& bones);
 

+ 13 - 13
code/FBX/FBXDocument.cpp

@@ -428,8 +428,8 @@ void Document::ReadPropertyTemplates()
     const ElementCollection otypes = sdefs.GetCollection("ObjectType");
     for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
         const Element& el = *(*it).second;
-        const Scope* sc = el.Compound();
-        if(!sc) {
+        const Scope* curSc = el.Compound();
+        if (!curSc) {
             DOMWarning("expected nested scope in ObjectType, ignoring",&el);
             continue;
         }
@@ -442,24 +442,24 @@ void Document::ReadPropertyTemplates()
 
         const std::string& oname = ParseTokenAsString(*tok[0]);
 
-        const ElementCollection templs = sc->GetCollection("PropertyTemplate");
-        for(ElementMap::const_iterator it = templs.first; it != templs.second; ++it) {
-            const Element& el = *(*it).second;
-            const Scope* sc = el.Compound();
-            if(!sc) {
+        const ElementCollection templs = curSc->GetCollection("PropertyTemplate");
+        for (ElementMap::const_iterator elemIt = templs.first; elemIt != templs.second; ++elemIt) {
+            const Element &innerEl = *(*elemIt).second;
+            const Scope *innerSc = innerEl.Compound();
+            if (!innerSc) {
                 DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el);
                 continue;
             }
 
-            const TokenList& tok = el.Tokens();
-            if(tok.empty()) {
+            const TokenList &curTok = innerEl.Tokens();
+            if (curTok.empty()) {
                 DOMWarning("expected name for PropertyTemplate element, ignoring",&el);
                 continue;
             }
 
-            const std::string& pname = ParseTokenAsString(*tok[0]);
+            const std::string &pname = ParseTokenAsString(*curTok[0]);
 
-            const Element* Properties70 = (*sc)["Properties70"];
+            const Element *Properties70 = (*innerSc)["Properties70"];
             if(Properties70) {
                 std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>(
                     *Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
@@ -529,8 +529,8 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
     animationStacksResolved.reserve(animationStacks.size());
     for(uint64_t id : animationStacks) {
         LazyObject* const lazy = GetObject(id);
-        const AnimationStack* stack;
-        if(!lazy || !(stack = lazy->Get<AnimationStack>())) {
+        const AnimationStack *stack = lazy->Get<AnimationStack>();
+        if(!lazy || nullptr == stack ) {
             DOMWarning("failed to read AnimationStack object");
             continue;
         }

+ 22 - 31
code/FBX/FBXExportNode.cpp

@@ -62,90 +62,81 @@ namespace Assimp {
 // so they are specified with an 'A' suffix.
 
 void FBX::Node::AddP70int(
-    const std::string& name, int32_t value
+    const std::string& cur_name, int32_t value
 ) {
     FBX::Node n("P");
-    n.AddProperties(name, "int", "Integer", "", value);
+    n.AddProperties(cur_name, "int", "Integer", "", value);
     AddChild(n);
 }
 
 void FBX::Node::AddP70bool(
-    const std::string& name, bool value
+    const std::string& cur_name, bool value
 ) {
     FBX::Node n("P");
-    n.AddProperties(name, "bool", "", "", int32_t(value));
+    n.AddProperties(cur_name, "bool", "", "", int32_t(value));
     AddChild(n);
 }
 
 void FBX::Node::AddP70double(
-    const std::string& name, double value
-) {
+        const std::string &cur_name, double value) {
     FBX::Node n("P");
-    n.AddProperties(name, "double", "Number", "", value);
+    n.AddProperties(cur_name, "double", "Number", "", value);
     AddChild(n);
 }
 
 void FBX::Node::AddP70numberA(
-    const std::string& name, double value
-) {
+        const std::string &cur_name, double value) {
     FBX::Node n("P");
-    n.AddProperties(name, "Number", "", "A", value);
+    n.AddProperties(cur_name, "Number", "", "A", value);
     AddChild(n);
 }
 
 void FBX::Node::AddP70color(
-    const std::string& name, double r, double g, double b
-) {
+        const std::string &cur_name, double r, double g, double b) {
     FBX::Node n("P");
-    n.AddProperties(name, "ColorRGB", "Color", "", r, g, b);
+    n.AddProperties(cur_name, "ColorRGB", "Color", "", r, g, b);
     AddChild(n);
 }
 
 void FBX::Node::AddP70colorA(
-    const std::string& name, double r, double g, double b
-) {
+        const std::string &cur_name, double r, double g, double b) {
     FBX::Node n("P");
-    n.AddProperties(name, "Color", "", "A", r, g, b);
+    n.AddProperties(cur_name, "Color", "", "A", r, g, b);
     AddChild(n);
 }
 
 void FBX::Node::AddP70vector(
-    const std::string& name, double x, double y, double z
-) {
+        const std::string &cur_name, double x, double y, double z) {
     FBX::Node n("P");
-    n.AddProperties(name, "Vector3D", "Vector", "", x, y, z);
+    n.AddProperties(cur_name, "Vector3D", "Vector", "", x, y, z);
     AddChild(n);
 }
 
 void FBX::Node::AddP70vectorA(
-    const std::string& name, double x, double y, double z
-) {
+        const std::string &cur_name, double x, double y, double z) {
     FBX::Node n("P");
-    n.AddProperties(name, "Vector", "", "A", x, y, z);
+    n.AddProperties(cur_name, "Vector", "", "A", x, y, z);
     AddChild(n);
 }
 
 void FBX::Node::AddP70string(
-    const std::string& name, const std::string& value
-) {
+        const std::string &cur_name, const std::string &value) {
     FBX::Node n("P");
-    n.AddProperties(name, "KString", "", "", value);
+    n.AddProperties(cur_name, "KString", "", "", value);
     AddChild(n);
 }
 
 void FBX::Node::AddP70enum(
-    const std::string& name, int32_t value
-) {
+        const std::string &cur_name, int32_t value) {
     FBX::Node n("P");
-    n.AddProperties(name, "enum", "", "", value);
+    n.AddProperties(cur_name, "enum", "", "", value);
     AddChild(n);
 }
 
 void FBX::Node::AddP70time(
-    const std::string& name, int64_t value
-) {
+        const std::string &cur_name, int64_t value) {
     FBX::Node n("P");
-    n.AddProperties(name, "KTime", "Time", "", value);
+    n.AddProperties(cur_name, "KTime", "Time", "", value);
     AddChild(n);
 }
 

+ 16 - 17
code/FBX/FBXExporter.cpp

@@ -944,7 +944,9 @@ void FBXExporter::WriteDefinitions ()
     FBX::Node defs("Definitions");
     defs.AddChild("Version", int32_t(100));
     defs.AddChild("Count", int32_t(total_count));
-    for (auto &n : object_nodes) { defs.AddChild(n); }
+    for (auto &on : object_nodes) {
+        defs.AddChild(on);
+    }
     defs.Dump(outfile, binary, 0);
 }
 
@@ -1119,10 +1121,10 @@ void FBXExporter::WriteObjects ()
             for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
                 const aiFace &f = m->mFaces[fi];
                 for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
-                    const aiVector3D &n = m->mNormals[f.mIndices[pvi]];
-                    normal_data.push_back(n.x);
-                    normal_data.push_back(n.y);
-                    normal_data.push_back(n.z);
+                    const aiVector3D &curN = m->mNormals[f.mIndices[pvi]];
+                    normal_data.push_back(curN.x);
+                    normal_data.push_back(curN.y);
+                    normal_data.push_back(curN.z);
                 }
             }
             FBX::Node::WritePropertyNode(
@@ -1226,14 +1228,14 @@ void FBXExporter::WriteObjects ()
             for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
                 const aiFace &f = m->mFaces[fi];
                 for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
-                    const aiVector3D &uv =
+                    const aiVector3D &curUv =
                         m->mTextureCoords[uvi][f.mIndices[pvi]];
-                    auto elem = index_by_uv.find(uv);
+                    auto elem = index_by_uv.find(curUv);
                     if (elem == index_by_uv.end()) {
-                        index_by_uv[uv] = index;
+                        index_by_uv[curUv] = index;
                         uv_indices.push_back(index);
                         for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
-                            uv_data.push_back(uv[x]);
+                            uv_data.push_back(curUv[x]);
                         }
                         ++index;
                     } else {
@@ -2246,7 +2248,7 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
 // write a single model node to the stream
 void FBXExporter::WriteModelNode(
     StreamWriterLE& outstream,
-    bool binary,
+    bool,
     const aiNode* node,
     int64_t node_uid,
     const std::string& type,
@@ -2299,16 +2301,13 @@ void FBXExporter::WriteModelNode(
                 err << item.first;
                 throw DeadlyExportError(err.str());
             }
-            const std::string &name = elem->second.first;
+            const std::string &cur_name = elem->second.first;
             const aiVector3D &v = item.second;
-            if (name.compare(0, 4, "Lcl ") == 0) {
+            if (cur_name.compare(0, 4, "Lcl ") == 0) {
                 // special handling for animatable properties
-                p.AddP70(
-                    name, name, "", "A",
-                    double(v.x), double(v.y), double(v.z)
-                );
+                p.AddP70( cur_name, cur_name, "", "A", double(v.x), double(v.y), double(v.z) );
             } else {
-                p.AddP70vector(name, v.x, v.y, v.z);
+                p.AddP70vector(cur_name, v.x, v.y, v.z);
             }
         }
     }

+ 18 - 24
code/FBX/FBXImportSettings.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -50,27 +49,25 @@ namespace Assimp {
 namespace FBX {
 
 /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
-struct ImportSettings
-{
-    ImportSettings()
-    : strictMode(true)
-    , readAllLayers(true)
-    , readAllMaterials(false)
-    , readMaterials(true)
-    , readTextures(true)
-    , readCameras(true)
-    , readLights(true)
-    , readAnimations(true)
-    , readWeights(true)
-    , preservePivots(true)
-    , optimizeEmptyAnimationCurves(true)
-    , useLegacyEmbeddedTextureNaming(false)
-    , removeEmptyBones( true )
-    , convertToMeters( false ) {
+struct ImportSettings {
+    ImportSettings() :
+            strictMode(true),
+            readAllLayers(true),
+            readAllMaterials(false),
+            readMaterials(true),
+            readTextures(true),
+            readCameras(true),
+            readLights(true),
+            readAnimations(true),
+            readWeights(true),
+            preservePivots(true),
+            optimizeEmptyAnimationCurves(true),
+            useLegacyEmbeddedTextureNaming(false),
+            removeEmptyBones(true),
+            convertToMeters(false) {
         // empty
     }
 
-
     /** enable strict mode:
      *   - only accept fbx 2012, 2013 files
      *   - on the slightest error, give up.
@@ -94,7 +91,6 @@ struct ImportSettings
      *  This bit is ignored unless readMaterials=true*/
     bool readAllMaterials;
 
-
     /** import materials (true) or skip them and assign a default
      *  material. The default value is true.*/
     bool readMaterials;
@@ -156,9 +152,7 @@ struct ImportSettings
     bool convertToMeters;
 };
 
-
-} // !FBX
-} // !Assimp
+} // namespace FBX
+} // namespace Assimp
 
 #endif
-

+ 0 - 1
code/FBX/FBXImporter.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,

+ 20 - 23
code/FBX/FBXImporter.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -51,45 +50,44 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "FBXImportSettings.h"
 
-namespace Assimp    {
+namespace Assimp {
 
 // TinyFormatter.h
 namespace Formatter {
-    template <typename T,typename TR, typename A> class basic_formatter;
-    typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format;
-}
 
-// -------------------------------------------------------------------------------------------
-/** Load the Autodesk FBX file format.
+template <typename T, typename TR, typename A>
+class basic_formatter;
 
- See http://en.wikipedia.org/wiki/FBX
-*/
+typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
+
+} // namespace Formatter
+
+// -------------------------------------------------------------------------------------------
+/// Loads the Autodesk FBX file format.
+///
+/// See http://en.wikipedia.org/wiki/FBX
 // -------------------------------------------------------------------------------------------
-class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter>
-{
+class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
 public:
     FBXImporter();
     virtual ~FBXImporter();
 
     // --------------------
-    bool CanRead( const std::string& pFile,
-        IOSystem* pIOHandler,
-        bool checkSig
-    ) const;
+    bool CanRead(const std::string &pFile,
+            IOSystem *pIOHandler,
+            bool checkSig) const;
 
 protected:
-
     // --------------------
-    const aiImporterDesc* GetInfo () const;
+    const aiImporterDesc *GetInfo() const;
 
     // --------------------
-    void SetupProperties(const Importer* pImp);
+    void SetupProperties(const Importer *pImp);
 
     // --------------------
-    void InternReadFile( const std::string& pFile,
-        aiScene* pScene,
-        IOSystem* pIOHandler
-    );
+    void InternReadFile(const std::string &pFile,
+            aiScene *pScene,
+            IOSystem *pIOHandler);
 
 private:
     FBX::ImportSettings settings;
@@ -97,4 +95,3 @@ private:
 
 } // end of namespace Assimp
 #endif // !INCLUDED_AI_FBX_IMPORTER_H
-

+ 2 - 2
code/FBX/FBXMaterial.cpp

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -53,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "FBXDocumentUtil.h"
 #include "FBXProperties.h"
 #include <assimp/ByteSwapper.h>
+#include <assimp/ParsingUtils.h>
 
 #include <algorithm> // std::transform
 #include "FBXUtil.h"
@@ -86,7 +86,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
     std::string templateName;
 
     // lower-case shading because Blender (for example) writes "Phong"
-    std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower);
+    std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);
     if(shading == "phong") {
         templateName = "Material.FbxSurfacePhong";
     }

+ 36 - 43
code/FBX/FBXModel.cpp

@@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
 
-#include "FBXParser.h"
-#include "FBXMeshGeometry.h"
 #include "FBXDocument.h"
-#include "FBXImporter.h"
 #include "FBXDocumentUtil.h"
+#include "FBXImporter.h"
+#include "FBXMeshGeometry.h"
+#include "FBXParser.h"
 
 namespace Assimp {
 namespace FBX {
@@ -58,87 +58,81 @@ namespace FBX {
 using namespace Util;
 
 // ------------------------------------------------------------------------------------------------
-Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name)
-    : Object(id,element,name)
-    , shading("Y")
-{
-    const Scope& sc = GetRequiredScope(element);
-    const Element* const Shading = sc["Shading"];
-    const Element* const Culling = sc["Culling"];
-
-    if(Shading) {
-        shading = GetRequiredToken(*Shading,0).StringContents();
+Model::Model(uint64_t id, const Element &element, const Document &doc, const std::string &name) :
+        Object(id, element, name), shading("Y") {
+    const Scope &sc = GetRequiredScope(element);
+    const Element *const Shading = sc["Shading"];
+    const Element *const Culling = sc["Culling"];
+
+    if (Shading) {
+        shading = GetRequiredToken(*Shading, 0).StringContents();
     }
 
     if (Culling) {
-        culling = ParseTokenAsString(GetRequiredToken(*Culling,0));
+        culling = ParseTokenAsString(GetRequiredToken(*Culling, 0));
     }
 
-    props = GetPropertyTable(doc,"Model.FbxNode",element,sc);
-    ResolveLinks(element,doc);
+    props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
+    ResolveLinks(element, doc);
 }
 
 // ------------------------------------------------------------------------------------------------
-Model::~Model()
-{
-
+Model::~Model() {
 }
 
 // ------------------------------------------------------------------------------------------------
-void Model::ResolveLinks(const Element& element, const Document& doc)
-{
-    const char* const arr[] = {"Geometry","Material","NodeAttribute"};
+void Model::ResolveLinks(const Element&, const Document &doc) {
+    const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
 
     // resolve material
-    const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3);
+    const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
 
     materials.reserve(conns.size());
     geometry.reserve(conns.size());
     attributes.reserve(conns.size());
-    for(const Connection* con : conns) {
+    for (const Connection *con : conns) {
 
         // material and geometry links should be Object-Object connections
         if (con->PropertyName().length()) {
             continue;
         }
 
-        const Object* const ob = con->SourceObject();
-        if(!ob) {
-            DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
+        const Object *const ob = con->SourceObject();
+        if (!ob) {
+            DOMWarning("failed to read source object for incoming Model link, ignoring", &element);
             continue;
         }
 
-        const Material* const mat = dynamic_cast<const Material*>(ob);
-        if(mat) {
+        const Material *const mat = dynamic_cast<const Material *>(ob);
+        if (mat) {
             materials.push_back(mat);
             continue;
         }
 
-        const Geometry* const geo = dynamic_cast<const Geometry*>(ob);
-        if(geo) {
+        const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
+        if (geo) {
             geometry.push_back(geo);
             continue;
         }
 
-        const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob);
-        if(att) {
+        const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
+        if (att) {
             attributes.push_back(att);
             continue;
         }
 
-        DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element);
+        DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", &element);
         continue;
     }
 }
 
 // ------------------------------------------------------------------------------------------------
-bool Model::IsNull() const
-{
-    const std::vector<const NodeAttribute*>& attrs = GetAttributes();
-    for(const NodeAttribute* att : attrs) {
+bool Model::IsNull() const {
+    const std::vector<const NodeAttribute *> &attrs = GetAttributes();
+    for (const NodeAttribute *att : attrs) {
 
-        const Null* null_tag = dynamic_cast<const Null*>(att);
-        if(null_tag) {
+        const Null *null_tag = dynamic_cast<const Null *>(att);
+        if (null_tag) {
             return true;
         }
     }
@@ -146,8 +140,7 @@ bool Model::IsNull() const
     return false;
 }
 
-
-} //!FBX
-} //!Assimp
+} // namespace FBX
+} // namespace Assimp
 
 #endif

+ 2 - 2
code/FBX/FBXParser.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -49,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <stdint.h>
 #include <map>
 #include <memory>
+#include <vector>
 #include <assimp/LogAux.h>
 #include <assimp/fast_atof.h>
 
@@ -126,7 +126,7 @@ public:
 
     const Element* operator[] (const std::string& index) const {
         ElementMap::const_iterator it = elements.find(index);
-        return it == elements.end() ? NULL : (*it).second;
+        return it == elements.end() ? nullptr : (*it).second;
     }
 
 	const Element* FindElementCaseInsensitive(const std::string& elementName) const {

+ 9 - 5
code/FBX/FBXProperties.cpp

@@ -209,21 +209,25 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
     DirectPropertyMap result;
 
     // Loop through all the lazy properties (which is all the properties)
-    for(const LazyPropertyMap::value_type& element : lazyProps) {
+    for(const LazyPropertyMap::value_type& currentElement : lazyProps) {
 
         // Skip parsed properties
-        if (props.end() != props.find(element.first)) continue;
+        if (props.end() != props.find(currentElement.first)) {
+            continue;
+        }
 
         // Read the element's value.
         // Wrap the naked pointer (since the call site is required to acquire ownership)
         // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
-        std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*element.second));
+        std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*currentElement.second));
 
         // Element could not be read. Skip it.
-        if (!prop) continue;
+        if (!prop) {
+            continue;
+        }
 
         // Add to result
-        result[element.first] = prop;
+        result[currentElement.first] = prop;
     }
 
     return result;

+ 1 - 0
code/FBX/FBXTokenizer.h

@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "FBXCompileConfig.h"
 #include <assimp/ai_assert.h>
+#include <assimp/defs.h>
 #include <vector>
 #include <string>
 

+ 3 - 3
code/HMP/HMPLoader.cpp

@@ -118,11 +118,11 @@ void HMPImporter::InternReadFile( const std::string& pFile,
                                  aiScene* _pScene, IOSystem* _pIOHandler)
 {
     pScene     = _pScene;
-    pIOHandler = _pIOHandler;
-    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
+    mIOHandler = _pIOHandler;
+    std::unique_ptr<IOStream> file(mIOHandler->Open(pFile));
 
     // Check whether we can read from the file
-    if( file.get() == NULL)
+    if( file.get() == nullptr)
         throw DeadlyImportError( "Failed to open HMP file " + pFile + ".");
 
     // Check whether the HMP file is large enough to contain

+ 7 - 7
code/Importer/IFC/IFCCurve.cpp

@@ -285,11 +285,11 @@ public:
         out.mVerts.reserve(out.mVerts.size() + cnt);
 
         for(const CurveEntry& entry : curves) {
-            const size_t cnt = out.mVerts.size();
+            const size_t curCnt = out.mVerts.size();
             entry.first->SampleDiscrete(out);
 
-            if (!entry.second && cnt != out.mVerts.size()) {
-                std::reverse(out.mVerts.begin()+cnt,out.mVerts.end());
+            if (!entry.second && curCnt != out.mVerts.size()) {
+                std::reverse(out.mVerts.begin() + curCnt, out.mVerts.end());
             }
         }
     }
@@ -329,8 +329,8 @@ public:
                 have_param = true;
                 break;
             }
-            else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
-                ConvertCartesianPoint(point,*r);
+            else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
+                ConvertCartesianPoint(point, *curR);
                 have_point = true;
             }
         }
@@ -346,8 +346,8 @@ public:
                 have_param = true;
                 break;
             }
-            else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
-                ConvertCartesianPoint(point,*r);
+            else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
+                ConvertCartesianPoint(point, *curR);
                 have_point = true;
             }
         }

+ 2 - 2
code/Importer/IFC/IFCGeometry.cpp

@@ -101,7 +101,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
         return;
     }
 
-    ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0) == 0);
+    ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0u) == 0);
 
     typedef std::vector<unsigned int>::const_iterator face_iter;
 
@@ -379,7 +379,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
         IfcVector3 q;
         bool take_any = false;
 
-        for (unsigned int i = 0; i < 2; ++i, take_any = true) {
+        for (unsigned int j = 0; j < 2; ++j, take_any = true) {
             if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
                 q.y = startvec.y;
                 q.z = startvec.z;

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 226 - 270
code/Importer/IFC/IFCLoader.cpp


+ 2 - 2
code/Importer/IFC/IFCOpenings.cpp

@@ -294,7 +294,7 @@ void InsertWindowContours(const ContourVector& contours,
         const IfcFloat epsilon = diag/1000.f;
 
         // walk through all contour points and find those that lie on the BB corner
-        size_t last_hit = -1, very_first_hit = -1;
+        size_t last_hit = (size_t)-1, very_first_hit = (size_t)-1;
         IfcVector2 edge;
         for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
 
@@ -330,7 +330,7 @@ void InsertWindowContours(const ContourVector& contours,
 
                     const size_t old = curmesh.mVerts.size();
                     size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
-                    for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
+                    for(size_t a = last_hit, ee = 0; ee <= cnt; a=(a+1)%size, ++ee) {
                         // hack: this is to fix cases where opening contours are self-intersecting.
                         // Clipper doesn't produce such polygons, but as soon as we're back in
                         // our brave new floating-point world, very small distances are consumed

+ 4 - 0
code/Importer/IFC/IFCReaderGen_2x3.h

@@ -45,6 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "code/Step/STEPFile.h"
 
+#ifdef _WIN32
+#    pragma warning( disable : 4512 )
+#endif // _WIN32
+
 namespace Assimp {
 namespace IFC {
     namespace Schema_2x3 {

+ 3 - 2
code/Importer/IFC/IFCUtil.cpp

@@ -362,8 +362,9 @@ void TempMesh::FixupFaceOrientation()
                 {
                     std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc);
                     std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
-                    for( size_t a = 0; a < nbvc - 1; ++a )
-                        std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]);
+                    for (size_t aa = 0; aa < nbvc - 1; ++aa) {
+                        std::swap(neighbour[nbvsi + aa], neighbour[nbvsi + aa + 1]);
+                    }
                 }
 
                 // either way we're done with the neighbour. Mark it as done and continue checking from there recursively

+ 5 - 6
code/Importer/STEPParser/STEPFileReader.cpp

@@ -50,12 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/TinyFormatter.h>
 #include <assimp/fast_atof.h>
 #include <memory>
-
+#include <functional>
 
 using namespace Assimp;
-namespace EXPRESS = STEP::EXPRESS;
 
-#include <functional>
+namespace EXPRESS = STEP::EXPRESS;
 
 // ------------------------------------------------------------------------------------------------
 std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
@@ -127,8 +126,8 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream) {
                 if (list->GetSize() > 1)    {
                     ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line));
                 }
-                const EXPRESS::STRING* string( nullptr );
-                if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) {
+                const EXPRESS::STRING *string = dynamic_cast<const EXPRESS::STRING *>((*list)[0].get());
+                if (!list->GetSize() || nullptr == string ) {
                     throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line);
                 }
                 head.fileSchema =  *string;
@@ -539,7 +538,7 @@ void STEP::LazyObject::LazyInit() const {
     }
 
     const char* acopy = args;
-    std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
+    std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,(uint64_t)STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
     delete[] args;
     args = NULL;
 

+ 7 - 8
code/Importer/StepFile/StepFileGen1.cpp

@@ -225,7 +225,7 @@ namespace {
 ,		SchemaEntry("presentation_representation_select",NULL )
 ,		SchemaEntry("presentation_size_assignment_select",NULL )
 ,		SchemaEntry("presentation_style_select",NULL )
-,		SchemaEntry("presented_item_select",NULL )
+//,		SchemaEntry("presented_item_select",NULL )
 ,		SchemaEntry("pressure_measure",NULL )
 ,		SchemaEntry("product_definition_or_assembly_relationship",NULL )
 ,		SchemaEntry("product_definition_or_breakdown_element_usage",NULL )
@@ -397,7 +397,7 @@ namespace {
 ,		SchemaEntry("applied_organizational_project_assignment",&STEP::ObjectHelper<applied_organizational_project_assignment,1>::Construct )
 ,		SchemaEntry("person_and_organization_assignment",&STEP::ObjectHelper<person_and_organization_assignment,2>::Construct )
 ,		SchemaEntry("applied_person_and_organization_assignment",&STEP::ObjectHelper<applied_person_and_organization_assignment,1>::Construct )
-,		SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
+//,		SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
 ,		SchemaEntry("applied_presented_item",&STEP::ObjectHelper<applied_presented_item,1>::Construct )
 ,		SchemaEntry("security_classification_assignment",&STEP::ObjectHelper<security_classification_assignment,1>::Construct )
 ,		SchemaEntry("applied_security_classification_assignment",&STEP::ObjectHelper<applied_security_classification_assignment,1>::Construct )
@@ -1014,7 +1014,7 @@ namespace {
 ,		SchemaEntry("presentation_size",&STEP::ObjectHelper<NotImplemented,0>::Construct )
 ,		SchemaEntry("presentation_style_assignment",&STEP::ObjectHelper<presentation_style_assignment,1>::Construct )
 ,		SchemaEntry("presentation_style_by_context",&STEP::ObjectHelper<presentation_style_by_context,1>::Construct )
-,		SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
+//,		SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
 ,		SchemaEntry("pressure_measure_with_unit",&STEP::ObjectHelper<pressure_measure_with_unit,0>::Construct )
 ,		SchemaEntry("pressure_unit",&STEP::ObjectHelper<pressure_unit,0>::Construct )
 ,		SchemaEntry("procedural_representation",&STEP::ObjectHelper<procedural_representation,0>::Construct )
@@ -1311,11 +1311,11 @@ void StepFile::GetSchema(EXPRESS::ConversionSchema& out)
 namespace STEP {
 
     // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
+/*template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
 {
 	return 0;
 }
-
+*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<measure_with_unit>(const DB& db, const LIST& params, measure_with_unit* in)
 {
@@ -1359,8 +1359,7 @@ template <> size_t GenericFill<absorbed_dose_unit>(const DB& db, const LIST& par
 	if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to absorbed_dose_unit"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<abstract_variable>(const DB& db, const LIST& params, abstract_variable* in)
-{
+template <> size_t GenericFill<abstract_variable>(const DB&, const LIST&, abstract_variable*) {
 	size_t base = 0;
 	return base;
 }
@@ -1680,7 +1679,7 @@ template <> size_t GenericFill<amount_of_substance_unit>(const DB& db, const LIS
 	if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to amount_of_substance_unit"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<angle_direction_reference>(const DB& db, const LIST& params, angle_direction_reference* in)
+template <> size_t GenericFill<angle_direction_reference>(const DB&, const LIST&, angle_direction_reference*)
 {
 	size_t base = 0;
 	return base;

+ 24 - 23
code/Importer/StepFile/StepFileGen2.cpp

@@ -452,11 +452,11 @@ template <> size_t GenericFill<applied_person_and_organization_assignment>(const
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
+/*template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<applied_presented_item>(const DB& db, const LIST& params, applied_presented_item* in)
 {
@@ -642,11 +642,11 @@ template <> size_t GenericFill<atomic_formula>(const DB& db, const LIST& params,
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to atomic_formula"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
+/*template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<attribute_language_assignment>(const DB& db, const LIST& params, attribute_language_assignment* in)
 {
@@ -683,11 +683,11 @@ template <> size_t GenericFill<attribute_value_assignment>(const DB& db, const L
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
+/*template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<placement>(const DB& db, const LIST& params, placement* in)
 {
@@ -946,7 +946,7 @@ template <> size_t GenericFill<back_chaining_rule>(const DB& db, const LIST& par
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to back_chaining_rule"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
+/*template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
 {
     size_t base = 0;
     return base;
@@ -956,7 +956,7 @@ template <> size_t GenericFill<colour>(const DB& db, const LIST& params, colour*
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<background_colour>(const DB& db, const LIST& params, background_colour* in)
 {
@@ -987,11 +987,11 @@ template <> size_t GenericFill<bezier_surface>(const DB& db, const LIST& params,
     if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to bezier_surface"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
+/*template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LIST& params, binary_generic_expression* in)
 {
@@ -1004,11 +1004,11 @@ template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LI
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
+/*template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<binary_representation_item>(const DB& db, const LIST& params, binary_representation_item* in)
 {
@@ -1071,11 +1071,11 @@ template <> size_t GenericFill<boolean_literal>(const DB& db, const LIST& params
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
+/*template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<boolean_result>(const DB& db, const LIST& params, boolean_result* in)
 {
@@ -1128,7 +1128,7 @@ template <> size_t GenericFill<boundary_curve>(const DB& db, const LIST& params,
     if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to boundary_curve"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
+/*template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
 {
     size_t base = 0;
     return base;
@@ -1144,7 +1144,7 @@ template <> size_t GenericFill<founded_item>(const DB& db, const LIST& params, f
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<box_domain>(const DB& db, const LIST& params, box_domain* in)
 {
@@ -1218,11 +1218,11 @@ template <> size_t GenericFill<breakdown_element_group_assignment>(const DB& db,
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
+/*template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<breakdown_element_usage>(const DB& db, const LIST& params, breakdown_element_usage* in)
 {
@@ -1784,11 +1784,11 @@ template <> size_t GenericFill<characteristic_type>(const DB& db, const LIST& pa
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to characteristic_type"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
+/*template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<characterized_object>(const DB& db, const LIST& params, characterized_object* in)
 {
@@ -1947,6 +1947,7 @@ template <> size_t GenericFill<colour_rgb>(const DB& db, const LIST& params, col
     } while (0);
     return base;
 }
+/*
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<common_datum>(const DB& db, const LIST& params, common_datum* in)
 {
@@ -1958,7 +1959,7 @@ template <> size_t GenericFill<comparison_expression>(const DB& db, const LIST&
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<complex_clause>(const DB& db, const LIST& params, complex_clause* in)
 {
@@ -2792,7 +2793,7 @@ template <> size_t GenericFill<cylindricity_tolerance>(const DB& db, const LIST&
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to cylindricity_tolerance"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
+/*template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
 {
     size_t base = 0;
     return base;
@@ -2802,7 +2803,7 @@ template <> size_t GenericFill<date_time_representation_item>(const DB& db, cons
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<dated_effectivity>(const DB& db, const LIST& params, dated_effectivity* in)
 {

+ 94 - 94
code/Importer/StepFile/StepFileGen3.cpp

@@ -98,11 +98,11 @@ template <> size_t GenericFill<dimension_pair>(const DB& db, const LIST& params,
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to dimension_pair"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
+/*template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<dimensional_location_with_path>(const DB& db, const LIST& params, dimensional_location_with_path* in)
 {
@@ -160,11 +160,11 @@ template <> size_t GenericFill<direction>(const DB& db, const LIST& params, dire
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
+/*template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<document_identifier>(const DB& db, const LIST& params, document_identifier* in)
 {
@@ -347,11 +347,11 @@ template <> size_t GenericFill<draughting_model_item_association>(const DB& db,
     if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to draughting_model_item_association"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
+/*template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<draughting_pre_defined_colour>(const DB& db, const LIST& params, draughting_pre_defined_colour* in)
 {
@@ -461,11 +461,11 @@ template <> size_t GenericFill<draughting_text_literal_with_delineation>(const D
     if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to draughting_text_literal_with_delineation"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
+/*template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
 {
     size_t base = 0;
     return base;
-}
+}*/ 
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<drawing_revision>(const DB& db, const LIST& params, drawing_revision* in)
 {
@@ -592,11 +592,11 @@ template <> size_t GenericFill<edge_curve>(const DB& db, const LIST& params, edg
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
+/*template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<electric_charge_measure_with_unit>(const DB& db, const LIST& params, electric_charge_measure_with_unit* in)
 {
@@ -711,11 +711,11 @@ template <> size_t GenericFill<enum_reference_prefix>(const DB& db, const LIST&
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to enum_reference_prefix"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
+/*template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<evaluated_degenerate_pcurve>(const DB& db, const LIST& params, evaluated_degenerate_pcurve* in)
 {
@@ -867,11 +867,11 @@ template <> size_t GenericFill<explicit_procedural_shape_representation_relation
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to explicit_procedural_shape_representation_relationship"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
+/*template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<extension>(const DB& db, const LIST& params, extension* in)
 {
@@ -903,35 +903,35 @@ template <> size_t GenericFill<external_class_library>(const DB& db, const LIST&
     if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to external_class_library"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
+/*template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
+/*template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
+/*template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
+/*template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
+/*template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<externally_defined_item>(const DB& db, const LIST& params, externally_defined_item* in)
 {
@@ -957,7 +957,7 @@ template <> size_t GenericFill<externally_defined_curve_font>(const DB& db, cons
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_curve_font"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
+/*template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
 {
     size_t base = 0;
     return base;
@@ -979,7 +979,7 @@ template <> size_t GenericFill<externally_defined_marker>(const DB& db, const LI
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<picture_representation_item>(const DB& db, const LIST& params, picture_representation_item* in)
 {
@@ -993,7 +993,7 @@ template <> size_t GenericFill<externally_defined_picture_representation_item>(c
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_picture_representation_item"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
+/*template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
 {
     size_t base = 0;
     return base;
@@ -1003,7 +1003,7 @@ template <> size_t GenericFill<externally_defined_string>(const DB& db, const LI
 {
     size_t base = GenericFill(db, params, static_cast<externally_defined_representation_item*>(in));
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<externally_defined_symbol>(const DB& db, const LIST& params, externally_defined_symbol* in)
 {
@@ -1029,11 +1029,11 @@ template <> size_t GenericFill<externally_defined_tile>(const DB& db, const LIST
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_tile"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
+/*template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<swept_area_solid>(const DB& db, const LIST& params, swept_area_solid* in)
 {
@@ -1358,11 +1358,11 @@ template <> size_t GenericFill<forward_chaining_rule>(const DB& db, const LIST&
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to forward_chaining_rule"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
+/*template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<frequency_measure_with_unit>(const DB& db, const LIST& params, frequency_measure_with_unit* in)
 {
@@ -1454,11 +1454,11 @@ template <> size_t GenericFill<geometric_item_specific_usage>(const DB& db, cons
     if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to geometric_item_specific_usage"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
+/*template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<representation_context>(const DB& db, const LIST& params, representation_context* in)
 {
@@ -1633,11 +1633,11 @@ template <> size_t GenericFill<indirectly_selected_elements>(const DB& db, const
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
+/*template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<inductance_measure_with_unit>(const DB& db, const LIST& params, inductance_measure_with_unit* in)
 {
@@ -1674,11 +1674,11 @@ template <> size_t GenericFill<instance_usage_context_assignment>(const DB& db,
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
+/*template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<literal_number>(const DB& db, const LIST& params, literal_number* in)
 {
@@ -1698,11 +1698,11 @@ template <> size_t GenericFill<int_literal>(const DB& db, const LIST& params, in
     if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to int_literal"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
+/*template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<surface_curve>(const DB& db, const LIST& params, surface_curve* in)
 {
@@ -1734,11 +1734,11 @@ template <> size_t GenericFill<intersection_curve>(const DB& db, const LIST& par
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to intersection_curve"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
+/*template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& params, iso4217_currency* in)
 {
@@ -1746,11 +1746,11 @@ template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& param
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to iso4217_currency"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
+/*template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<laid_defined_transformation>(const DB& db, const LIST& params, laid_defined_transformation* in)
 {
@@ -1943,11 +1943,11 @@ template <> size_t GenericFill<logical_literal>(const DB& db, const LIST& params
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<logical_representation_item>(const DB& db, const LIST& params, logical_representation_item* in)
+/*template <> size_t GenericFill<logical_representation_item>(const DB&, const LIST& params, logical_representation_item* )
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<loop>(const DB& db, const LIST& params, loop* in)
 {
@@ -2105,11 +2105,11 @@ template <> size_t GenericFill<material_property_representation>(const DB& db, c
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
+/*template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<product_context>(const DB& db, const LIST& params, product_context* in)
 {
@@ -2165,11 +2165,11 @@ template <> size_t GenericFill<mechanical_design_shaded_presentation_representat
     if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to mechanical_design_shaded_presentation_representation"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
+/*template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<modified_geometric_tolerance>(const DB& db, const LIST& params, modified_geometric_tolerance* in)
 {
@@ -2211,11 +2211,11 @@ template <> size_t GenericFill<multi_language_attribute_assignment>(const DB& db
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
+/*template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db, const LIST& params, multiple_arity_generic_expression* in)
 {
@@ -2228,11 +2228,11 @@ template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db,
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
+/*template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<next_assembly_usage_occurrence>(const DB& db, const LIST& params, next_assembly_usage_occurrence* in)
 {
@@ -2533,11 +2533,11 @@ template <> size_t GenericFill<parametric_representation_context>(const DB& db,
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to parametric_representation_context"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
+/*template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<pcurve>(const DB& db, const LIST& params, pcurve* in)
 {
@@ -2591,11 +2591,11 @@ template <> size_t GenericFill<perpendicularity_tolerance>(const DB& db, const L
     if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to perpendicularity_tolerance"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
+/*template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<personal_address>(const DB& db, const LIST& params, personal_address* in)
 {
@@ -2715,11 +2715,11 @@ template <> size_t GenericFill<ply_laminate_table>(const DB& db, const LIST& par
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to ply_laminate_table"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
+/*template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<point_on_curve>(const DB& db, const LIST& params, point_on_curve* in)
 {
@@ -2758,11 +2758,11 @@ template <> size_t GenericFill<point_on_surface>(const DB& db, const LIST& param
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
+/*template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<point_replica>(const DB& db, const LIST& params, point_replica* in)
 {
@@ -2904,11 +2904,11 @@ template <> size_t GenericFill<pre_defined_marker>(const DB& db, const LIST& par
     if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to pre_defined_marker"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
+/*template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<pre_defined_surface_condition_symbol>(const DB& db, const LIST& params, pre_defined_surface_condition_symbol* in)
 {
@@ -3002,7 +3002,7 @@ template <> size_t GenericFill<procedural_representation_sequence>(const DB& db,
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
+/*template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
 {
     size_t base = 0;
     return base;
@@ -3012,7 +3012,7 @@ template <> size_t GenericFill<procedural_shape_representation_sequence>(const D
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<product_category>(const DB& db, const LIST& params, product_category* in)
 {
@@ -3033,11 +3033,11 @@ template <> size_t GenericFill<product_category>(const DB& db, const LIST& param
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
+/*template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<product_concept_context>(const DB& db, const LIST& params, product_concept_context* in)
 {
@@ -3131,11 +3131,11 @@ template <> size_t GenericFill<product_definition_with_associated_documents>(con
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
+/*template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<product_material_composition_relationship>(const DB& db, const LIST& params, product_material_composition_relationship* in)
 {
@@ -3174,11 +3174,11 @@ template <> size_t GenericFill<product_related_product_category>(const DB& db, c
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
+/*template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<tolerance_zone_definition>(const DB& db, const LIST& params, tolerance_zone_definition* in)
 {
@@ -3289,11 +3289,11 @@ template <> size_t GenericFill<radius_dimension>(const DB& db, const LIST& param
     if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to radius_dimension"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
+/*template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<ratio_unit>(const DB& db, const LIST& params, ratio_unit* in)
 {
@@ -3318,11 +3318,11 @@ template <> size_t GenericFill<rational_b_spline_surface>(const DB& db, const LI
     if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to rational_b_spline_surface"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
+/*template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, real_literal* in)
 {
@@ -3330,11 +3330,11 @@ template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, r
     if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to real_literal"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
+/*template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<rectangular_composite_surface>(const DB& db, const LIST& params, rectangular_composite_surface* in)
 {
@@ -3410,11 +3410,11 @@ template <> size_t GenericFill<relative_event_occurrence>(const DB& db, const LI
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
+/*template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<reparametrised_composite_curve_segment>(const DB& db, const LIST& params, reparametrised_composite_curve_segment* in)
 {
@@ -3449,11 +3449,11 @@ template <> size_t GenericFill<requirement_assigned_object>(const DB& db, const
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
+/*template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<requirement_source>(const DB& db, const LIST& params, requirement_source* in)
 {
@@ -3891,7 +3891,7 @@ template <> size_t GenericFill<shell_based_wireframe_shape_representation>(const
     if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to shell_based_wireframe_shape_representation"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
+/*template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
 {
     size_t base = 0;
     return base;
@@ -3991,7 +3991,7 @@ template <> size_t GenericFill<si_resistance_unit>(const DB& db, const LIST& par
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_unit* in)
 {
@@ -4010,7 +4010,7 @@ template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_uni
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
+/*template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
 {
     size_t base = 0;
     return base;
@@ -4026,7 +4026,7 @@ template <> size_t GenericFill<slash_expression>(const DB& db, const LIST& param
 {
     size_t base = GenericFill(db, params, static_cast<binary_numeric_expression*>(in));
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<smeared_material_definition>(const DB& db, const LIST& params, smeared_material_definition* in)
 {
@@ -5450,11 +5450,11 @@ template <> size_t GenericFill<unary_generic_expression>(const DB& db, const LIS
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
+/*template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<uncertainty_assigned_representation>(const DB& db, const LIST& params, uncertainty_assigned_representation* in)
 {
@@ -5508,7 +5508,7 @@ template <> size_t GenericFill<usage_association>(const DB& db, const LIST& para
     if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to usage_association"); }	return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
+/*template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
 {
     size_t base = 0;
     return base;
@@ -5524,7 +5524,7 @@ template <> size_t GenericFill<user_defined_terminator_symbol>(const DB& db, con
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<user_selected_shape_elements>(const DB& db, const LIST& params, user_selected_shape_elements* in)
 {
@@ -5549,11 +5549,11 @@ template <> size_t GenericFill<value_representation_item>(const DB& db, const LI
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
+/*template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<variational_representation_item>(const DB& db, const LIST& params, variational_representation_item* in)
 {
@@ -5577,11 +5577,11 @@ template <> size_t GenericFill<vector>(const DB& db, const LIST& params, vector*
     return base;
 }
 // -----------------------------------------------------------------------------------------------------------
-template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
+/*template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
 {
     size_t base = 0;
     return base;
-}
+}*/
 // -----------------------------------------------------------------------------------------------------------
 template <> size_t GenericFill<velocity_measure_with_unit>(const DB& db, const LIST& params, velocity_measure_with_unit* in)
 {

+ 1 - 1
code/Importer/StepFile/StepFileImporter.cpp

@@ -93,7 +93,7 @@ const aiImporterDesc *StepFileImporter::GetInfo() const {
 static const std::string mode = "rb";
 static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN";
 
-void StepFileImporter::InternReadFile(const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
+void StepFileImporter::InternReadFile(const std::string &file, aiScene*, IOSystem* pIOHandler) {
     // Read file into memory
     std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
     if (!fileStream.get()) {

+ 6 - 3
code/Importer/StepFile/StepReaderGen.h

@@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "code/Step/STEPFile.h"
 
+#ifdef _WIN32
+#    pragma warning( disable : 4512 )
+#endif // _WIN32
 namespace Assimp {
 namespace StepFile {
 	using namespace STEP;
@@ -404,7 +407,7 @@ namespace StepFile {
     // C++ wrapper type for presentation_style_select
     typedef SELECT presentation_style_select;
     // C++ wrapper type for presented_item_select
-    typedef SELECT presented_item_select;
+    //typedef SELECT presented_item_select;
     // C++ wrapper type for pressure_measure
     typedef REAL pressure_measure;
     // C++ wrapper type for product_definition_or_assembly_relationship
@@ -545,7 +548,7 @@ namespace StepFile {
 	struct absorbed_dose_measure_with_unit;
 	struct derived_unit;
 	struct absorbed_dose_unit;
-	struct abstract_variable;
+	//struct abstract_variable;
 	struct acceleration_measure_with_unit;
 	struct acceleration_unit;
 	struct action;
@@ -646,7 +649,7 @@ namespace StepFile {
 	struct applied_organizational_project_assignment;
 	struct person_and_organization_assignment;
 	struct applied_person_and_organization_assignment;
-	struct presented_item;
+	//struct presented_item;
 	struct applied_presented_item;
 	struct security_classification_assignment;
 	struct applied_security_classification_assignment;

+ 1 - 0
code/Irr/IRRLoader.cpp

@@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
      */
 
     delete root;
+	delete reader;
 }
 
 #endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

+ 5 - 3
code/LWO/LWOAnimation.cpp

@@ -185,9 +185,11 @@ void AnimResolver::UpdateAnimRangeSetup()
                 for (unsigned int i = 0; i < num; ++i) {
                     m = n+old_size*(i+1);
                     std::copy(n,n+old_size,m);
-
-                    if ((*it).pre == LWO::PrePostBehaviour_Oscillate && (reverse = !reverse))
+                    const bool res = ((*it).pre == LWO::PrePostBehaviour_Oscillate);
+                    reverse = !reverse;
+                    if (res && reverse ) {
                         std::reverse(m,m+old_size-1);
+                    }
                 }
 
                 // update time values
@@ -533,7 +535,7 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
 
 // ------------------------------------------------------------------------------------------------
 // Extract animation channel
-void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0*/)
+void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int /*= 0*/)
 {
     *out = NULL;
 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 361 - 406
code/LWO/LWOLoader.cpp


+ 3 - 7
code/LWO/LWOLoader.h

@@ -76,9 +76,6 @@ public:
     LWOImporter();
     ~LWOImporter();
 
-
-public:
-
     // -------------------------------------------------------------------
     /** Returns whether the class can handle the format of the given file.
      * See BaseImporter::CanRead() for details.
@@ -86,7 +83,6 @@ public:
     bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
         bool checkSig) const;
 
-
     // -------------------------------------------------------------------
     /** Called prior to ReadFile().
     * The function is a request to the importer to update its configuration
@@ -389,7 +385,7 @@ protected:
     unsigned int fileSize;
 
     /** Output scene */
-    aiScene* pScene;
+    aiScene* mScene;
 
     /** Configuration option: speed flag set? */
     bool configSpeedFlag;
@@ -406,8 +402,8 @@ protected:
 
 
 // ------------------------------------------------------------------------------------------------
-inline float LWOImporter::GetF4()
-{
+inline
+float LWOImporter::GetF4() {
     float f;
     ::memcpy(&f, mFileBuffer, 4);
     mFileBuffer += 4;

+ 295 - 349
code/LWO/LWOMaterial.cpp

@@ -43,30 +43,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file Implementation of the material oart of the LWO importer class */
 
-
-
 #ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
 
 // internal headers
 #include "LWOLoader.h"
 #include <assimp/ByteSwapper.h>
 
-
 using namespace Assimp;
 
 // ------------------------------------------------------------------------------------------------
 template <class T>
-T lerp(const T& one, const T& two, float val)
-{
-    return one + (two-one)*val;
+T lerp(const T &one, const T &two, float val) {
+    return one + (two - one) * val;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Convert a lightwave mapping mode to our's
-inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
-{
-    switch (in)
-    {
+inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in) {
+    switch (in) {
         case LWO::Texture::REPEAT:
             return aiTextureMapMode_Wrap;
 
@@ -84,15 +78,14 @@ inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
 }
 
 // ------------------------------------------------------------------------------------------------
-bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type)
-{
+bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) {
     ai_assert(NULL != pcMat);
 
     unsigned int cur = 0, temp = 0;
     aiString s;
     bool ret = false;
 
-    for (const auto &texture : in)    {
+    for (const auto &texture : in) {
         if (!texture.enabled || !texture.bCanUse)
             continue;
         ret = true;
@@ -101,9 +94,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
         // as they are, the GenUVcoords step will compute UV
         // channels if they're not there.
 
-        aiTextureMapping mapping;
-        switch (texture.mapMode)
-        {
+        aiTextureMapping mapping = aiTextureMapping_OTHER;
+        switch (texture.mapMode) {
             case LWO::Texture::Planar:
                 mapping = aiTextureMapping_PLANE;
                 break;
@@ -120,20 +112,18 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
                 ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection");
                 mapping = aiTextureMapping_OTHER;
                 break;
-            case LWO::Texture::UV:
-                {
-                    if( UINT_MAX == texture.mRealUVIndex ) {
-                        // We have no UV index for this texture, so we can't display it
-                        continue;
-                    }
+            case LWO::Texture::UV: {
+                if (UINT_MAX == texture.mRealUVIndex) {
+                    // We have no UV index for this texture, so we can't display it
+                    continue;
+                }
 
-                    // add the UV source index
-                    temp = texture.mRealUVIndex;
-                    pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_UVWSRC(type,cur));
+                // add the UV source index
+                temp = texture.mRealUVIndex;
+                pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_UVWSRC(type, cur));
 
-                    mapping = aiTextureMapping_UV;
-                }
-                break;
+                mapping = aiTextureMapping_UV;
+            } break;
             default:
                 ai_assert(false);
         };
@@ -143,17 +133,17 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
             aiVector3D v;
             switch (texture.majorAxis) {
                 case Texture::AXIS_X:
-                    v = aiVector3D(1.0,0.0,0.0);
+                    v = aiVector3D(1.0, 0.0, 0.0);
                     break;
                 case Texture::AXIS_Y:
-                    v = aiVector3D(0.0,1.0,0.0);
+                    v = aiVector3D(0.0, 1.0, 0.0);
                     break;
                 default: // case Texture::AXIS_Z:
-                    v = aiVector3D(0.0,0.0,1.0);
+                    v = aiVector3D(0.0, 0.0, 1.0);
                     break;
             }
 
-            pcMat->AddProperty(&v,1,AI_MATKEY_TEXMAP_AXIS(type,cur));
+            pcMat->AddProperty(&v, 1, AI_MATKEY_TEXMAP_AXIS(type, cur));
 
             // Setup UV scalings for cylindric and spherical projections
             if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) {
@@ -161,15 +151,15 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
                 trafo.mScaling.x = texture.wrapAmountW;
                 trafo.mScaling.y = texture.wrapAmountH;
 
-                static_assert(sizeof(aiUVTransform)/sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
-                pcMat->AddProperty(&trafo,1,AI_MATKEY_UVTRANSFORM(type,cur));
+                static_assert(sizeof(aiUVTransform) / sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
+                pcMat->AddProperty(&trafo, 1, AI_MATKEY_UVTRANSFORM(type, cur));
             }
             ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping");
         }
 
         // The older LWOB format does not use indirect references to clips.
         // The file name of a texture is directly specified in the tex chunk.
-        if (mIsLWO2)    {
+        if (mIsLWO2) {
             // find the corresponding clip (take the last one if multiple
             // share the same index)
             ClipList::iterator end = mClips.end(), candidate = end;
@@ -178,9 +168,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
                 if ((*clip).idx == temp) {
                     candidate = clip;
                 }
-
             }
-            if (candidate == end)   {
+            if (candidate == end) {
                 ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds");
                 temp = 0;
 
@@ -191,8 +180,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
                 s.Set("$texture.png");
 
                 //continue;
-            }
-            else {
+            } else {
                 if (Clip::UNSUPPORTED == (*candidate).type) {
                     ASSIMP_LOG_ERROR("LWO2: Clip type is not supported");
                     continue;
@@ -205,11 +193,9 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
                 if ((*candidate).negate) {
                     flags |= aiTextureFlags_Invert;
                 }
-                pcMat->AddProperty(&flags,1,AI_MATKEY_TEXFLAGS(type,cur));
+                pcMat->AddProperty(&flags, 1, AI_MATKEY_TEXFLAGS(type, cur));
             }
-        }
-        else
-        {
+        } else {
             std::string ss = texture.mFileName;
             if (!ss.length()) {
                 ASSIMP_LOG_WARN("LWOB: Empty file name");
@@ -218,14 +204,13 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
             AdjustTexturePath(ss);
             s.Set(ss);
         }
-        pcMat->AddProperty(&s,AI_MATKEY_TEXTURE(type,cur));
+        pcMat->AddProperty(&s, AI_MATKEY_TEXTURE(type, cur));
 
         // add the blend factor
-        pcMat->AddProperty<float>(&texture.mStrength,1,AI_MATKEY_TEXBLEND(type,cur));
+        pcMat->AddProperty<float>(&texture.mStrength, 1, AI_MATKEY_TEXBLEND(type, cur));
 
         // add the blend operation
-        switch (texture.blendType)
-        {
+        switch (texture.blendType) {
             case LWO::Texture::Normal:
             case LWO::Texture::Multiply:
                 temp = (unsigned int)aiTextureOp_Multiply;
@@ -247,10 +232,9 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
             default:
                 temp = (unsigned int)aiTextureOp_Multiply;
                 ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement");
-
         }
         // Setup texture operation
-        pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur));
+        pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_TEXOP(type, cur));
 
         // setup the mapping mode
         int mapping_ = static_cast<int>(mapping);
@@ -258,11 +242,11 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
 
         // add the u-wrapping
         temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
-        pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_U(type,cur));
+        pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_U(type, cur));
 
         // add the v-wrapping
         temp = (unsigned int)GetMapMode(texture.wrapModeHeight);
-        pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_V(type,cur));
+        pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_V(type, cur));
 
         ++cur;
     }
@@ -270,94 +254,87 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
-{
+void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
     // copy the name of the surface
     aiString st;
     st.Set(surf.mName);
-    pcMat->AddProperty(&st,AI_MATKEY_NAME);
+    pcMat->AddProperty(&st, AI_MATKEY_NAME);
 
     const int i = surf.bDoubleSided ? 1 : 0;
-    pcMat->AddProperty(&i,1,AI_MATKEY_TWOSIDED);
+    pcMat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
 
     // add the refraction index and the bump intensity
-    pcMat->AddProperty(&surf.mIOR,1,AI_MATKEY_REFRACTI);
-    pcMat->AddProperty(&surf.mBumpIntensity,1,AI_MATKEY_BUMPSCALING);
+    pcMat->AddProperty(&surf.mIOR, 1, AI_MATKEY_REFRACTI);
+    pcMat->AddProperty(&surf.mBumpIntensity, 1, AI_MATKEY_BUMPSCALING);
 
     aiShadingMode m;
-    if (surf.mSpecularValue && surf.mGlossiness)
-    {
+    if (surf.mSpecularValue && surf.mGlossiness) {
         float fGloss;
-        if (mIsLWO2)    {
-            fGloss = std::pow( surf.mGlossiness*ai_real( 10.0 )+ ai_real( 2.0 ), ai_real( 2.0 ) );
-        }
-        else
-        {
+        if (mIsLWO2) {
+            fGloss = std::pow(surf.mGlossiness * ai_real(10.0) + ai_real(2.0), ai_real(2.0));
+        } else {
             if (16.0 >= surf.mGlossiness)
                 fGloss = 6.0;
             else if (64.0 >= surf.mGlossiness)
                 fGloss = 20.0;
             else if (256.0 >= surf.mGlossiness)
                 fGloss = 50.0;
-            else fGloss = 80.0;
+            else
+                fGloss = 80.0;
         }
 
-        pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
-        pcMat->AddProperty(&fGloss,1,AI_MATKEY_SHININESS);
+        pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH);
+        pcMat->AddProperty(&fGloss, 1, AI_MATKEY_SHININESS);
         m = aiShadingMode_Phong;
-    }
-    else m = aiShadingMode_Gouraud;
+    } else
+        m = aiShadingMode_Gouraud;
 
     // specular color
-    aiColor3D clr = lerp( aiColor3D(1.0,1.0,1.0), surf.mColor, surf.mColorHighlights );
-    pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
-    pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH);
+    aiColor3D clr = lerp(aiColor3D(1.0, 1.0, 1.0), surf.mColor, surf.mColorHighlights);
+    pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
+    pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH);
 
     // emissive color
     // luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
-    clr.g = clr.b = clr.r = surf.mLuminosity*ai_real( 0.8 );
-    pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
+    clr.g = clr.b = clr.r = surf.mLuminosity * ai_real(0.8);
+    pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_EMISSIVE);
 
     // opacity ... either additive or default-blended, please
-    if (0.0 != surf.mAdditiveTransparency)  {
+    if (0.0 != surf.mAdditiveTransparency) {
         const int add = aiBlendMode_Additive;
-        pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY);
-        pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC);
-    } else if (10e10f != surf.mTransparency)  {
+        pcMat->AddProperty(&surf.mAdditiveTransparency, 1, AI_MATKEY_OPACITY);
+        pcMat->AddProperty(&add, 1, AI_MATKEY_BLEND_FUNC);
+    } else if (10e10f != surf.mTransparency) {
         const int def = aiBlendMode_Default;
-        const float f = 1.0f-surf.mTransparency;
-        pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY);
-        pcMat->AddProperty(&def,1,AI_MATKEY_BLEND_FUNC);
+        const float f = 1.0f - surf.mTransparency;
+        pcMat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
+        pcMat->AddProperty(&def, 1, AI_MATKEY_BLEND_FUNC);
     }
 
-
     // ADD TEXTURES to the material
     // TODO: find out how we can handle COLOR textures correctly...
-    bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE);
-    b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE));
-    HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR);
-    HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS);
-    HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT);
-    HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY);
-    HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION);
+    bool b = HandleTextures(pcMat, surf.mColorTextures, aiTextureType_DIFFUSE);
+    b = (b || HandleTextures(pcMat, surf.mDiffuseTextures, aiTextureType_DIFFUSE));
+    HandleTextures(pcMat, surf.mSpecularTextures, aiTextureType_SPECULAR);
+    HandleTextures(pcMat, surf.mGlossinessTextures, aiTextureType_SHININESS);
+    HandleTextures(pcMat, surf.mBumpTextures, aiTextureType_HEIGHT);
+    HandleTextures(pcMat, surf.mOpacityTextures, aiTextureType_OPACITY);
+    HandleTextures(pcMat, surf.mReflectionTextures, aiTextureType_REFLECTION);
 
     // Now we need to know which shader to use .. iterate through the shader list of
     // the surface and  search for a name which we know ...
-    for (const auto &shader : surf.mShaders)   {
-        if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader")  {
+    for (const auto &shader : surf.mShaders) {
+        if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader") {
             ASSIMP_LOG_INFO("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
 
             m = aiShadingMode_Toon;
             break;
-        }
-        else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel")  {
+        } else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
             ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
 
             m = aiShadingMode_Fresnel;
             break;
-        }
-        else
-        {
+        } else {
             ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
         }
     }
@@ -368,22 +345,21 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
 
     // (the diffuse value is just a scaling factor)
     // If a diffuse texture is set, we set this value to 1.0
-    clr = (b && false ? aiColor3D(1.0,1.0,1.0) : surf.mColor);
+    clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
     clr.r *= surf.mDiffuseValue;
     clr.g *= surf.mDiffuseValue;
     clr.b *= surf.mDiffuseValue;
-    pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
+    pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
 }
 
 // ------------------------------------------------------------------------------------------------
-char LWOImporter::FindUVChannels(LWO::TextureList& list,
-    LWO::Layer& /*layer*/,LWO::UVChannel& uv, unsigned int next)
-{
+char LWOImporter::FindUVChannels(LWO::TextureList &list,
+        LWO::Layer & /*layer*/, LWO::UVChannel &uv, unsigned int next) {
     char ret = 0;
-    for (auto &texture : list)  {
+    for (auto &texture : list) {
 
         // Ignore textures with non-UV mappings for the moment.
-        if (!texture.enabled || !texture.bCanUse || texture.mapMode != LWO::Texture::UV)  {
+        if (!texture.enabled || !texture.bCanUse || texture.mapMode != LWO::Texture::UV) {
             continue;
         }
 
@@ -391,11 +367,9 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
             ret = 1;
 
             // got it.
-            if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next)
-            {
+            if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next) {
                 texture.mRealUVIndex = next;
-            }
-            else {
+            } else {
                 // channel mismatch. need to duplicate the material.
                 ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]");
 
@@ -407,49 +381,48 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::FindUVChannels(LWO::Surface& surf,
-    LWO::SortedRep& sorted,LWO::Layer& layer,
-    unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS])
-{
+void LWOImporter::FindUVChannels(LWO::Surface &surf,
+        LWO::SortedRep &sorted, LWO::Layer &layer,
+        unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]) {
     unsigned int next = 0, extra = 0, num_extra = 0;
 
     // Check whether we have an UV entry != 0 for one of the faces in 'sorted'
-    for (unsigned int i = 0; i < layer.mUVChannels.size();++i)  {
-        LWO::UVChannel& uv = layer.mUVChannels[i];
+    for (unsigned int i = 0; i < layer.mUVChannels.size(); ++i) {
+        LWO::UVChannel &uv = layer.mUVChannels[i];
 
-        for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it)  {
+        for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) {
 
-            LWO::Face& face = layer.mFaces[*it];
+            LWO::Face &face = layer.mFaces[*it];
 
             for (unsigned int n = 0; n < face.mNumIndices; ++n) {
                 unsigned int idx = face.mIndices[n];
 
-                if (uv.abAssigned[idx] && ((aiVector2D*)&uv.rawData[0])[idx] != aiVector2D()) {
+                if (uv.abAssigned[idx] && ((aiVector2D *)&uv.rawData[0])[idx] != aiVector2D()) {
 
                     if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
 
                         ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for "
-                            "this mesh reached. Skipping channel \'" + uv.name + "\'");
+                                         "this mesh reached. Skipping channel \'" +
+                                         uv.name + "\'");
 
-                    }
-                    else {
+                    } else {
                         // Search through all textures assigned to 'surf' and look for this UV channel
                         char had = 0;
-                        had |= FindUVChannels(surf.mColorTextures,layer,uv,next);
-                        had |= FindUVChannels(surf.mDiffuseTextures,layer,uv,next);
-                        had |= FindUVChannels(surf.mSpecularTextures,layer,uv,next);
-                        had |= FindUVChannels(surf.mGlossinessTextures,layer,uv,next);
-                        had |= FindUVChannels(surf.mOpacityTextures,layer,uv,next);
-                        had |= FindUVChannels(surf.mBumpTextures,layer,uv,next);
-                        had |= FindUVChannels(surf.mReflectionTextures,layer,uv,next);
+                        had |= FindUVChannels(surf.mColorTextures, layer, uv, next);
+                        had |= FindUVChannels(surf.mDiffuseTextures, layer, uv, next);
+                        had |= FindUVChannels(surf.mSpecularTextures, layer, uv, next);
+                        had |= FindUVChannels(surf.mGlossinessTextures, layer, uv, next);
+                        had |= FindUVChannels(surf.mOpacityTextures, layer, uv, next);
+                        had |= FindUVChannels(surf.mBumpTextures, layer, uv, next);
+                        had |= FindUVChannels(surf.mReflectionTextures, layer, uv, next);
 
                         // We have a texture referencing this UV channel so we have to take special care
                         // and are willing to drop unreferenced channels in favour of it.
                         if (had != 0) {
                             if (num_extra) {
 
-                                for (unsigned int a = next; a < std::min( extra, AI_MAX_NUMBER_OF_TEXTURECOORDS-1u ); ++a) {
-                                    out[a+1] = out[a];
+                                for (unsigned int a = next; a < std::min(extra, AI_MAX_NUMBER_OF_TEXTURECOORDS - 1u); ++a) {
+                                    out[a + 1] = out[a];
                                 }
                             }
                             ++extra;
@@ -461,7 +434,7 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
                             ++num_extra;
                         }
                     }
-                    it = sorted.end()-1;
+                    it = sorted.end() - 1;
                     break;
                 }
             }
@@ -473,42 +446,40 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorted, const LWO::Layer& layer,
-    unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS])
-{
+void LWOImporter::FindVCChannels(const LWO::Surface &surf, LWO::SortedRep &sorted, const LWO::Layer &layer,
+        unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) {
     unsigned int next = 0;
 
     // Check whether we have an vc entry != 0 for one of the faces in 'sorted'
-    for (unsigned int i = 0; i < layer.mVColorChannels.size();++i)  {
-        const LWO::VColorChannel& vc = layer.mVColorChannels[i];
+    for (unsigned int i = 0; i < layer.mVColorChannels.size(); ++i) {
+        const LWO::VColorChannel &vc = layer.mVColorChannels[i];
 
         if (surf.mVCMap == vc.name) {
             // The vertex color map is explicitly requested by the surface so we need to take special care of it
-            for (unsigned int a = 0; a < std::min(next,AI_MAX_NUMBER_OF_COLOR_SETS-1u); ++a) {
-                out[a+1] = out[a];
+            for (unsigned int a = 0; a < std::min(next, AI_MAX_NUMBER_OF_COLOR_SETS - 1u); ++a) {
+                out[a + 1] = out[a];
             }
             out[0] = i;
             ++next;
-        }
-        else {
+        } else {
 
-            for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it)    {
-                const LWO::Face& face = layer.mFaces[*it];
+            for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) {
+                const LWO::Face &face = layer.mFaces[*it];
 
                 for (unsigned int n = 0; n < face.mNumIndices; ++n) {
                     unsigned int idx = face.mIndices[n];
 
-                    if (vc.abAssigned[idx] && ((aiColor4D*)&vc.rawData[0])[idx] != aiColor4D(0.0,0.0,0.0,1.0)) {
+                    if (vc.abAssigned[idx] && ((aiColor4D *)&vc.rawData[0])[idx] != aiColor4D(0.0, 0.0, 0.0, 1.0)) {
                         if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
 
                             ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for "
-                                "this mesh reached. Skipping channel \'" + vc.name + "\'");
+                                             "this mesh reached. Skipping channel \'" +
+                                             vc.name + "\'");
 
-                        }
-                        else {
+                        } else {
                             out[next++] = i;
                         }
-                        it = sorted.end()-1;
+                        it = sorted.end() - 1;
                         break;
                     }
                 }
@@ -521,154 +492,149 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
-{
-    LE_NCONST uint8_t* const end = mFileBuffer + size;
-    while (true)
-    {
-        if (mFileBuffer + 6 >= end)break;
+void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture &tex) {
+    LE_NCONST uint8_t *const end = mFileBuffer + size;
+    while (true) {
+        if (mFileBuffer + 6 >= end) break;
         LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
 
         if (mFileBuffer + head.length > end)
             throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
 
-        uint8_t* const next = mFileBuffer+head.length;
-        switch (head.type)
-        {
-        case AI_LWO_PROJ:
-            tex.mapMode = (Texture::MappingMode)GetU2();
-            break;
-        case AI_LWO_WRAP:
-            tex.wrapModeWidth  = (Texture::Wrap)GetU2();
-            tex.wrapModeHeight = (Texture::Wrap)GetU2();
-            break;
-        case AI_LWO_AXIS:
-            tex.majorAxis = (Texture::Axes)GetU2();
-            break;
-        case AI_LWO_IMAG:
-            tex.mClipIdx = GetU2();
-            break;
-        case AI_LWO_VMAP:
-            GetS0(tex.mUVChannelIndex,head.length);
-            break;
-        case AI_LWO_WRPH:
-            tex.wrapAmountH = GetF4();
-            break;
-        case AI_LWO_WRPW:
-            tex.wrapAmountW = GetF4();
-            break;
+        uint8_t *const next = mFileBuffer + head.length;
+        switch (head.type) {
+            case AI_LWO_PROJ:
+                tex.mapMode = (Texture::MappingMode)GetU2();
+                break;
+            case AI_LWO_WRAP:
+                tex.wrapModeWidth = (Texture::Wrap)GetU2();
+                tex.wrapModeHeight = (Texture::Wrap)GetU2();
+                break;
+            case AI_LWO_AXIS:
+                tex.majorAxis = (Texture::Axes)GetU2();
+                break;
+            case AI_LWO_IMAG:
+                tex.mClipIdx = GetU2();
+                break;
+            case AI_LWO_VMAP:
+                GetS0(tex.mUVChannelIndex, head.length);
+                break;
+            case AI_LWO_WRPH:
+                tex.wrapAmountH = GetF4();
+                break;
+            case AI_LWO_WRPW:
+                tex.wrapAmountW = GetF4();
+                break;
         }
         mFileBuffer = next;
     }
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex )
-{
+void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture &tex) {
     // --- not supported at the moment
     ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported");
     tex.bCanUse = false;
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex  )
-{
+void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture &tex) {
     // --- not supported at the moment
     ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported");
     tex.bCanUse = false;
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
-{
-    LE_NCONST uint8_t* const end = mFileBuffer + size;
+void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture &tex) {
+    LE_NCONST uint8_t *const end = mFileBuffer + size;
 
     // get the ordinal string
-    GetS0( tex.ordinal, size);
+    GetS0(tex.ordinal, size);
 
     // we could crash later if this is an empty string ...
-    if (!tex.ordinal.length())
-    {
+    if (!tex.ordinal.length()) {
         ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
         tex.ordinal = "\x00";
     }
-    while (true)
-    {
-        if (mFileBuffer + 6 >= end)break;
+    while (true) {
+        if (mFileBuffer + 6 >= end) break;
         const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
 
         if (mFileBuffer + head.length > end)
             throw DeadlyImportError("LWO2: Invalid texture header chunk length");
 
-        uint8_t* const next = mFileBuffer+head.length;
-        switch (head.type)
-        {
-        case AI_LWO_CHAN:
-            tex.type = GetU4();
-            break;
-        case AI_LWO_ENAB:
-            tex.enabled = GetU2() ? true : false;
-            break;
-        case AI_LWO_OPAC:
-            tex.blendType = (Texture::BlendType)GetU2();
-            tex.mStrength = GetF4();
-            break;
+        uint8_t *const next = mFileBuffer + head.length;
+        switch (head.type) {
+            case AI_LWO_CHAN:
+                tex.type = GetU4();
+                break;
+            case AI_LWO_ENAB:
+                tex.enabled = GetU2() ? true : false;
+                break;
+            case AI_LWO_OPAC:
+                tex.blendType = (Texture::BlendType)GetU2();
+                tex.mStrength = GetF4();
+                break;
         }
         mFileBuffer = next;
     }
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size )
-{
+void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head, unsigned int size) {
     ai_assert(!mSurfaces->empty());
-    LWO::Surface& surf = mSurfaces->back();
+    LWO::Surface &surf = mSurfaces->back();
     LWO::Texture tex;
 
     // load the texture header
-    LoadLWO2TextureHeader(head->length,tex);
+    LoadLWO2TextureHeader(head->length, tex);
     size -= head->length + 6;
 
     // now get the exact type of the texture
-    switch (head->type)
-    {
-    case AI_LWO_PROC:
-        LoadLWO2Procedural(size,tex);
-        break;
-    case AI_LWO_GRAD:
-        LoadLWO2Gradient(size,tex);
-        break;
-    case AI_LWO_IMAP:
-        LoadLWO2ImageMap(size,tex);
+    switch (head->type) {
+        case AI_LWO_PROC:
+            LoadLWO2Procedural(size, tex);
+            break;
+        case AI_LWO_GRAD:
+            LoadLWO2Gradient(size, tex);
+            break;
+        case AI_LWO_IMAP:
+            LoadLWO2ImageMap(size, tex);
     }
 
     // get the destination channel
-    TextureList* listRef = NULL;
-    switch (tex.type)
-    {
-    case AI_LWO_COLR:
-        listRef = &surf.mColorTextures;break;
-    case AI_LWO_DIFF:
-        listRef = &surf.mDiffuseTextures;break;
-    case AI_LWO_SPEC:
-        listRef = &surf.mSpecularTextures;break;
-    case AI_LWO_GLOS:
-        listRef = &surf.mGlossinessTextures;break;
-    case AI_LWO_BUMP:
-        listRef = &surf.mBumpTextures;break;
-    case AI_LWO_TRAN:
-        listRef = &surf.mOpacityTextures;break;
-    case AI_LWO_REFL:
-        listRef = &surf.mReflectionTextures;break;
-    default:
-        ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
-        return;
+    TextureList *listRef = NULL;
+    switch (tex.type) {
+        case AI_LWO_COLR:
+            listRef = &surf.mColorTextures;
+            break;
+        case AI_LWO_DIFF:
+            listRef = &surf.mDiffuseTextures;
+            break;
+        case AI_LWO_SPEC:
+            listRef = &surf.mSpecularTextures;
+            break;
+        case AI_LWO_GLOS:
+            listRef = &surf.mGlossinessTextures;
+            break;
+        case AI_LWO_BUMP:
+            listRef = &surf.mBumpTextures;
+            break;
+        case AI_LWO_TRAN:
+            listRef = &surf.mOpacityTextures;
+            break;
+        case AI_LWO_REFL:
+            listRef = &surf.mReflectionTextures;
+            break;
+        default:
+            ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
+            return;
     }
 
     // now attach the texture to the parent surface - sort by ordinal string
-    for (TextureList::iterator it = listRef->begin();it != listRef->end(); ++it)    {
-        if (::strcmp(tex.ordinal.c_str(),(*it).ordinal.c_str()) < 0)    {
-            listRef->insert(it,tex);
+    for (TextureList::iterator it = listRef->begin(); it != listRef->end(); ++it) {
+        if (::strcmp(tex.ordinal.c_str(), (*it).ordinal.c_str()) < 0) {
+            listRef->insert(it, tex);
             return;
         }
     }
@@ -676,50 +642,46 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, unsigned int size )
-{
-    LE_NCONST uint8_t* const end = mFileBuffer + size;
+void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader * /*head*/, unsigned int size) {
+    LE_NCONST uint8_t *const end = mFileBuffer + size;
 
     ai_assert(!mSurfaces->empty());
-    LWO::Surface& surf = mSurfaces->back();
+    LWO::Surface &surf = mSurfaces->back();
     LWO::Shader shader;
 
     // get the ordinal string
-    GetS0( shader.ordinal, size);
+    GetS0(shader.ordinal, size);
 
     // we could crash later if this is an empty string ...
-    if (!shader.ordinal.length())
-    {
+    if (!shader.ordinal.length()) {
         ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
         shader.ordinal = "\x00";
     }
 
     // read the header
-    while (true)
-    {
-        if (mFileBuffer + 6 >= end)break;
+    while (true) {
+        if (mFileBuffer + 6 >= end) break;
         const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
 
         if (mFileBuffer + head.length > end)
             throw DeadlyImportError("LWO2: Invalid shader header chunk length");
 
-        uint8_t* const next = mFileBuffer+head.length;
-        switch (head.type)
-        {
-        case AI_LWO_ENAB:
-            shader.enabled = GetU2() ? true : false;
-            break;
+        uint8_t *const next = mFileBuffer + head.length;
+        switch (head.type) {
+            case AI_LWO_ENAB:
+                shader.enabled = GetU2() ? true : false;
+                break;
 
-        case AI_LWO_FUNC:
-            GetS0( shader.functionName, head.length );
+            case AI_LWO_FUNC:
+                GetS0(shader.functionName, head.length);
         }
         mFileBuffer = next;
     }
 
     // now attach the shader to the parent surface - sort by ordinal string
-    for (ShaderList::iterator it = surf.mShaders.begin();it != surf.mShaders.end(); ++it)   {
-        if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0) {
-            surf.mShaders.insert(it,shader);
+    for (ShaderList::iterator it = surf.mShaders.begin(); it != surf.mShaders.end(); ++it) {
+        if (::strcmp(shader.ordinal.c_str(), (*it).ordinal.c_str()) < 0) {
+            surf.mShaders.insert(it, shader);
             return;
         }
     }
@@ -727,33 +689,33 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
 }
 
 // ------------------------------------------------------------------------------------------------
-void LWOImporter::LoadLWO2Surface(unsigned int size)
-{
-    LE_NCONST uint8_t* const end = mFileBuffer + size;
+void LWOImporter::LoadLWO2Surface(unsigned int size) {
+    LE_NCONST uint8_t *const end = mFileBuffer + size;
 
-    mSurfaces->push_back( LWO::Surface () );
-    LWO::Surface& surf = mSurfaces->back();
+    mSurfaces->push_back(LWO::Surface());
+    LWO::Surface &surf = mSurfaces->back();
 
-    GetS0(surf.mName,size);
+    GetS0(surf.mName, size);
 
     // check whether this surface was derived from any other surface
     std::string derived;
-    GetS0(derived,(unsigned int)(end - mFileBuffer));
-    if (derived.length())   {
+    GetS0(derived, (unsigned int)(end - mFileBuffer));
+    if (derived.length()) {
         // yes, find this surface
-        for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1; it != end; ++it)  {
+        for (SurfaceList::iterator it = mSurfaces->begin(), itEnd = mSurfaces->end() - 1; it != itEnd; ++it) {
             if ((*it).mName == derived) {
                 // we have it ...
                 surf = *it;
-                derived.clear();break;
+                derived.clear();
+                break;
             }
         }
-        if (derived.size())
+        if (derived.size()) {
             ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
+        }
     }
 
-    while (true)
-    {
+    while (true) {
         if (mFileBuffer + 6 >= end)
             break;
         const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
@@ -761,131 +723,115 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
         if (mFileBuffer + head.length > end)
             throw DeadlyImportError("LWO2: Invalid surface chunk length");
 
-        uint8_t* const next = mFileBuffer+head.length;
-        switch (head.type)
-        {
-            // diffuse color
-        case AI_LWO_COLR:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,12);
+        uint8_t *const next = mFileBuffer + head.length;
+        switch (head.type) {
+                // diffuse color
+            case AI_LWO_COLR: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, COLR, 12);
                 surf.mColor.r = GetF4();
                 surf.mColor.g = GetF4();
                 surf.mColor.b = GetF4();
                 break;
             }
-            // diffuse strength ... hopefully
-        case AI_LWO_DIFF:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,4);
+                // diffuse strength ... hopefully
+            case AI_LWO_DIFF: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, DIFF, 4);
                 surf.mDiffuseValue = GetF4();
                 break;
             }
-            // specular strength ... hopefully
-        case AI_LWO_SPEC:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,4);
+                // specular strength ... hopefully
+            case AI_LWO_SPEC: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPEC, 4);
                 surf.mSpecularValue = GetF4();
                 break;
             }
-            // transparency
-        case AI_LWO_TRAN:
-            {
+                // transparency
+            case AI_LWO_TRAN: {
                 // transparency explicitly disabled?
                 if (surf.mTransparency == 10e10f)
                     break;
 
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,4);
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TRAN, 4);
                 surf.mTransparency = GetF4();
                 break;
             }
-            // additive transparency
-        case AI_LWO_ADTR:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,ADTR,4);
+                // additive transparency
+            case AI_LWO_ADTR: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ADTR, 4);
                 surf.mAdditiveTransparency = GetF4();
                 break;
             }
-            // wireframe mode
-        case AI_LWO_LINE:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LINE,2);
+                // wireframe mode
+            case AI_LWO_LINE: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, LINE, 2);
                 if (GetU2() & 0x1)
                     surf.mWireframe = true;
                 break;
             }
-            // glossiness
-        case AI_LWO_GLOS:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,4);
+                // glossiness
+            case AI_LWO_GLOS: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, GLOS, 4);
                 surf.mGlossiness = GetF4();
                 break;
             }
-            // bump intensity
-        case AI_LWO_BUMP:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BUMP,4);
+                // bump intensity
+            case AI_LWO_BUMP: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BUMP, 4);
                 surf.mBumpIntensity = GetF4();
                 break;
             }
-            // color highlights
-        case AI_LWO_CLRH:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,CLRH,4);
+                // color highlights
+            case AI_LWO_CLRH: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, CLRH, 4);
                 surf.mColorHighlights = GetF4();
                 break;
             }
-            // index of refraction
-        case AI_LWO_RIND:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,RIND,4);
+                // index of refraction
+            case AI_LWO_RIND: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, RIND, 4);
                 surf.mIOR = GetF4();
                 break;
             }
-            // polygon sidedness
-        case AI_LWO_SIDE:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SIDE,2);
+                // polygon sidedness
+            case AI_LWO_SIDE: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SIDE, 2);
                 surf.bDoubleSided = (3 == GetU2());
                 break;
             }
-            // maximum smoothing angle
-        case AI_LWO_SMAN:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
-                surf.mMaximumSmoothAngle = std::fabs( GetF4() );
+                // maximum smoothing angle
+            case AI_LWO_SMAN: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SMAN, 4);
+                surf.mMaximumSmoothAngle = std::fabs(GetF4());
                 break;
             }
-            // vertex color channel to be applied to the surface
-        case AI_LWO_VCOL:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,VCOL,12);
-                surf.mDiffuseValue *= GetF4();              // strength
-                ReadVSizedIntLWO2(mFileBuffer);             // skip envelope
-                surf.mVCMapType = GetU4();                  // type of the channel
+                // vertex color channel to be applied to the surface
+            case AI_LWO_VCOL: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, VCOL, 12);
+                surf.mDiffuseValue *= GetF4(); // strength
+                ReadVSizedIntLWO2(mFileBuffer); // skip envelope
+                surf.mVCMapType = GetU4(); // type of the channel
 
                 // name of the channel
-                GetS0(surf.mVCMap, (unsigned int) (next - mFileBuffer ));
+                GetS0(surf.mVCMap, (unsigned int)(next - mFileBuffer));
                 break;
             }
-            // surface bock entry
-        case AI_LWO_BLOK:
-            {
-                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BLOK,4);
+                // surface bock entry
+            case AI_LWO_BLOK: {
+                AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BLOK, 4);
                 IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer);
 
-                switch (head2.type)
-                {
-                case AI_LWO_PROC:
-                case AI_LWO_GRAD:
-                case AI_LWO_IMAP:
-                    LoadLWO2TextureBlock(&head2, head.length);
-                    break;
-                case AI_LWO_SHDR:
-                    LoadLWO2ShaderBlock(&head2, head.length);
-                    break;
+                switch (head2.type) {
+                    case AI_LWO_PROC:
+                    case AI_LWO_GRAD:
+                    case AI_LWO_IMAP:
+                        LoadLWO2TextureBlock(&head2, head.length);
+                        break;
+                    case AI_LWO_SHDR:
+                        LoadLWO2ShaderBlock(&head2, head.length);
+                        break;
 
-                default:
-                    ASSIMP_LOG_WARN("LWO2: Found an unsupported surface BLOK");
+                    default:
+                        ASSIMP_LOG_WARN("LWO2: Found an unsupported surface BLOK");
                 };
 
                 break;

+ 208 - 212
code/LWS/LWSLoader.cpp

@@ -45,22 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Implementation of the LWS importer class
  */
 
-
 #ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
 
 #include "LWS/LWSLoader.h"
-#include "PostProcessing/ConvertToLHProcess.h"
 #include "Common/Importer.h"
+#include "PostProcessing/ConvertToLHProcess.h"
 
+#include <assimp/GenericProperty.h>
 #include <assimp/ParsingUtils.h>
-#include <assimp/fast_atof.h>
 #include <assimp/SceneCombiner.h>
-#include <assimp/GenericProperty.h>
 #include <assimp/SkeletonMeshBuilder.h>
-#include <assimp/DefaultLogger.hpp>
+#include <assimp/fast_atof.h>
+#include <assimp/importerdesc.h>
 #include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
-#include <assimp/importerdesc.h>
 
 #include <memory>
 
@@ -81,9 +80,8 @@ static const aiImporterDesc desc = {
 
 // ------------------------------------------------------------------------------------------------
 // Recursive parsing of LWS files
-void LWS::Element::Parse (const char*& buffer)
-{
-    for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
+void LWS::Element::Parse(const char *&buffer) {
+    for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
 
         // begin of a new element with children
         bool sub = false;
@@ -91,27 +89,26 @@ void LWS::Element::Parse (const char*& buffer)
             ++buffer;
             SkipSpaces(&buffer);
             sub = true;
-        }
-        else if (*buffer == '}')
+        } else if (*buffer == '}')
             return;
 
         children.push_back(Element());
 
         // copy data line - read token per token
 
-        const char* cur = buffer;
-        while (!IsSpaceOrNewLine(*buffer)) ++buffer;
-        children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur));
+        const char *cur = buffer;
+        while (!IsSpaceOrNewLine(*buffer))
+            ++buffer;
+        children.back().tokens[0] = std::string(cur, (size_t)(buffer - cur));
         SkipSpaces(&buffer);
 
-        if (children.back().tokens[0] == "Plugin")
-        {
+        if (children.back().tokens[0] == "Plugin") {
             ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
 
             // strange stuff inside Plugin/Endplugin blocks. Needn't
             // follow LWS syntax, so we skip over it
-            for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
-                if (!::strncmp(buffer,"EndPlugin",9)) {
+            for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
+                if (!::strncmp(buffer, "EndPlugin", 9)) {
                     //SkipLine(&buffer);
                     break;
                 }
@@ -120,8 +117,9 @@ void LWS::Element::Parse (const char*& buffer)
         }
 
         cur = buffer;
-        while (!IsLineEnd(*buffer)) ++buffer;
-        children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur));
+        while (!IsLineEnd(*buffer))
+            ++buffer;
+        children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
 
         // parse more elements recursively
         if (sub)
@@ -131,28 +129,25 @@ void LWS::Element::Parse (const char*& buffer)
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-LWSImporter::LWSImporter()
-    : configSpeedFlag(),
-    io(),
-    first(),
-    last(),
-    fps(),
-    noSkeletonMesh()
-{
+LWSImporter::LWSImporter() :
+        configSpeedFlag(),
+        io(),
+        first(),
+        last(),
+        fps(),
+        noSkeletonMesh() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-LWSImporter::~LWSImporter()
-{
+LWSImporter::~LWSImporter() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const
-{
+bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
     const std::string extension = GetExtension(pFile);
     if (extension == "lws" || extension == "mot")
         return true;
@@ -162,69 +157,67 @@ bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool c
         uint32_t tokens[2];
         tokens[0] = AI_MAKE_MAGIC("LWSC");
         tokens[1] = AI_MAKE_MAGIC("LWMO");
-        return CheckMagicToken(pIOHandler,pFile,tokens,2);
+        return CheckMagicToken(pIOHandler, pFile, tokens, 2);
     }
     return false;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get list of file extensions
-const aiImporterDesc* LWSImporter::GetInfo () const
-{
+const aiImporterDesc *LWSImporter::GetInfo() const {
     return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Setup configuration properties
-void LWSImporter::SetupProperties(const Importer* pImp)
-{
+void LWSImporter::SetupProperties(const Importer *pImp) {
     // AI_CONFIG_FAVOUR_SPEED
-    configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0));
+    configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
 
     // AI_CONFIG_IMPORT_LWS_ANIM_START
     first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
-        150392 /* magic hack */);
+            150392 /* magic hack */);
 
     // AI_CONFIG_IMPORT_LWS_ANIM_END
     last = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_END,
-        150392 /* magic hack */);
+            150392 /* magic hack */);
 
     if (last < first) {
-        std::swap(last,first);
+        std::swap(last, first);
     }
 
-    noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
+    noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Read an envelope description
-void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
-{
+void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
     if (dad.children.empty()) {
         ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
         return;
     }
 
     // reserve enough storage
-    std::list< LWS::Element >::const_iterator it = dad.children.begin();;
+    std::list<LWS::Element>::const_iterator it = dad.children.begin();
+    ;
     fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
 
     for (++it; it != dad.children.end(); ++it) {
-        const char* c = (*it).tokens[1].c_str();
+        const char *c = (*it).tokens[1].c_str();
 
         if ((*it).tokens[0] == "Key") {
             fill.keys.push_back(LWO::Key());
-            LWO::Key& key = fill.keys.back();
+            LWO::Key &key = fill.keys.back();
 
             float f;
             SkipSpaces(&c);
-            c = fast_atoreal_move<float>(c,key.value);
+            c = fast_atoreal_move<float>(c, key.value);
             SkipSpaces(&c);
-            c = fast_atoreal_move<float>(c,f);
+            c = fast_atoreal_move<float>(c, f);
 
             key.time = f;
 
-            unsigned int span = strtoul10(c,&c), num = 0;
+            unsigned int span = strtoul10(c, &c), num = 0;
             switch (span) {
 
                 case 0:
@@ -251,16 +244,15 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
                 default:
                     ASSIMP_LOG_ERROR("LWS: Unknown span type");
             }
-            for (unsigned int i = 0; i < num;++i) {
+            for (unsigned int i = 0; i < num; ++i) {
                 SkipSpaces(&c);
-                c = fast_atoreal_move<float>(c,key.params[i]);
+                c = fast_atoreal_move<float>(c, key.params[i]);
             }
-        }
-        else if ((*it).tokens[0] == "Behaviors") {
+        } else if ((*it).tokens[0] == "Behaviors") {
             SkipSpaces(&c);
-            fill.pre = (LWO::PrePostBehaviour) strtoul10(c,&c);
+            fill.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
             SkipSpaces(&c);
-            fill.post = (LWO::PrePostBehaviour) strtoul10(c,&c);
+            fill.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
         }
     }
 }
@@ -268,36 +260,35 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
 // ------------------------------------------------------------------------------------------------
 // Read animation channels in the old LightWave animation format
 void LWSImporter::ReadEnvelope_Old(
-    std::list< LWS::Element >::const_iterator& it,
-    const std::list< LWS::Element >::const_iterator& end,
-    LWS::NodeDesc& nodes,
-    unsigned int /*version*/)
-{
-    unsigned int num,sub_num;
-    if (++it == end)goto unexpected_end;
+        std::list<LWS::Element>::const_iterator &it,
+        const std::list<LWS::Element>::const_iterator &end,
+        LWS::NodeDesc &nodes,
+        unsigned int /*version*/) {
+    unsigned int num, sub_num;
+    if (++it == end) goto unexpected_end;
 
     num = strtoul10((*it).tokens[0].c_str());
     for (unsigned int i = 0; i < num; ++i) {
 
         nodes.channels.push_back(LWO::Envelope());
-        LWO::Envelope& envl = nodes.channels.back();
+        LWO::Envelope &envl = nodes.channels.back();
 
         envl.index = i;
-        envl.type  = (LWO::EnvelopeType)(i+1);
+        envl.type = (LWO::EnvelopeType)(i + 1);
 
-        if (++it == end)goto unexpected_end;
+        if (++it == end) goto unexpected_end;
         sub_num = strtoul10((*it).tokens[0].c_str());
 
-        for (unsigned int n = 0; n < sub_num;++n) {
+        for (unsigned int n = 0; n < sub_num; ++n) {
 
-            if (++it == end)goto unexpected_end;
+            if (++it == end) goto unexpected_end;
 
             // parse value and time, skip the rest for the moment.
             LWO::Key key;
-            const char* c = fast_atoreal_move<float>((*it).tokens[0].c_str(),key.value);
+            const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
             SkipSpaces(&c);
             float f;
-            fast_atoreal_move<float>((*it).tokens[0].c_str(),f);
+            fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
             key.time = f;
 
             envl.keys.push_back(key);
@@ -311,51 +302,49 @@ unexpected_end:
 
 // ------------------------------------------------------------------------------------------------
 // Setup a nice name for a node
-void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
-{
+void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
     const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
 
     // the name depends on the type. We break LWS's strange naming convention
     // and return human-readable, but still machine-parsable and unique, strings.
-    if (src.type == LWS::NodeDesc::OBJECT)  {
+    if (src.type == LWS::NodeDesc::OBJECT) {
 
         if (src.path.length()) {
             std::string::size_type s = src.path.find_last_of("\\/");
             if (s == std::string::npos)
                 s = 0;
-            else ++s;
+            else
+                ++s;
             std::string::size_type t = src.path.substr(s).find_last_of(".");
 
-            nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined);
+            nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
             return;
         }
     }
-    nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.name,combined);
+    nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.name, combined);
 }
 
 // ------------------------------------------------------------------------------------------------
 // Recursively build the scenegraph
-void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach,
-    BatchLoader& batch,
-    aiCamera**& camOut,
-    aiLight**& lightOut,
-    std::vector<aiNodeAnim*>& animOut)
-{
+void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
+        BatchLoader &batch,
+        aiCamera **&camOut,
+        aiLight **&lightOut,
+        std::vector<aiNodeAnim *> &animOut) {
     // Setup a very cryptic name for the node, we want the user to be happy
-    SetupNodeName(nd,src);
-    aiNode* ndAnim = nd;
+    SetupNodeName(nd, src);
+    aiNode *ndAnim = nd;
 
     // If the node is an object
     if (src.type == LWS::NodeDesc::OBJECT) {
 
         // If the object is from an external file, get it
-        aiScene* obj = NULL;
-        if (src.path.length() ) {
+        aiScene *obj = NULL;
+        if (src.path.length()) {
             obj = batch.GetImport(src.id);
             if (!obj) {
                 ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
-            }
-            else {
+            } else {
                 if (obj->mRootNode->mNumChildren == 1) {
 
                     //If the pivot is not set for this layer, get it from the external object
@@ -366,7 +355,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
                     }
 
                     //Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
-                    aiNode* newRootNode = obj->mRootNode->mChildren[0];
+                    aiNode *newRootNode = obj->mRootNode->mChildren[0];
                     obj->mRootNode->mChildren[0] = NULL;
                     delete obj->mRootNode;
 
@@ -384,7 +373,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
 
         //Add the attachment node to it
         nd->mNumChildren = 1;
-        nd->mChildren = new aiNode*[1];
+        nd->mChildren = new aiNode *[1];
         nd->mChildren[0] = new aiNode();
         nd->mChildren[0]->mParent = nd;
         nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
@@ -397,16 +386,16 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
 
         //Push attachment, if the object came from an external file
         if (obj) {
-            attach.push_back(AttachmentInfo(obj,nd));
+            attach.push_back(AttachmentInfo(obj, nd));
         }
     }
 
     // If object is a light source - setup a corresponding ai structure
     else if (src.type == LWS::NodeDesc::LIGHT) {
-        aiLight* lit = *lightOut++ = new aiLight();
+        aiLight *lit = *lightOut++ = new aiLight();
 
         // compute final light color
-        lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity;
+        lit->mColorDiffuse = lit->mColorSpecular = src.lightColor * src.lightIntensity;
 
         // name to attach light to node -> unique due to LWs indexing system
         lit->mName = nd->mName;
@@ -415,14 +404,13 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
         if (src.lightType == 2) { /* spot light */
 
             lit->mType = aiLightSource_SPOT;
-            lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle );
-            lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle );
+            lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle);
+            lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle);
 
-        }
-        else if (src.lightType == 1) { /* directional light source */
+        } else if (src.lightType == 1) { /* directional light source */
             lit->mType = aiLightSource_DIRECTIONAL;
-        }
-        else lit->mType = aiLightSource_POINT;
+        } else
+            lit->mType = aiLightSource_POINT;
 
         // fixme: no proper handling of light falloffs yet
         if (src.lightFalloffType == 1)
@@ -435,22 +423,22 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
 
     // If object is a camera - setup a corresponding ai structure
     else if (src.type == LWS::NodeDesc::CAMERA) {
-        aiCamera* cam = *camOut++ = new aiCamera();
+        aiCamera *cam = *camOut++ = new aiCamera();
 
         // name to attach cam to node -> unique due to LWs indexing system
         cam->mName = nd->mName;
     }
 
     // Get the node transformation from the LWO key
-    LWO::AnimResolver resolver(src.channels,fps);
+    LWO::AnimResolver resolver(src.channels, fps);
     resolver.ExtractBindPose(ndAnim->mTransformation);
 
     // .. and construct animation channels
-    aiNodeAnim* anim = NULL;
+    aiNodeAnim *anim = NULL;
 
     if (first != last) {
-        resolver.SetAnimationRange(first,last);
-        resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
+        resolver.SetAnimationRange(first, last);
+        resolver.ExtractAnimChannel(&anim, AI_LWO_ANIM_FLAG_SAMPLE_ANIMS | AI_LWO_ANIM_FLAG_START_AT_ZERO);
         if (anim) {
             anim->mNodeName = ndAnim->mName;
             animOut.push_back(anim);
@@ -459,27 +447,25 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
 
     // Add children
     if (!src.children.empty()) {
-        nd->mChildren = new aiNode*[src.children.size()];
-        for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
-            aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
+        nd->mChildren = new aiNode *[src.children.size()];
+        for (std::list<LWS::NodeDesc *>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
+            aiNode *ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
             ndd->mParent = nd;
 
-            BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut);
+            BuildGraph(ndd, **it, attach, batch, camOut, lightOut, animOut);
         }
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Determine the exact location of a LWO file
-std::string LWSImporter::FindLWOFile(const std::string& in)
-{
+std::string LWSImporter::FindLWOFile(const std::string &in) {
     // insert missing directory separator if necessary
     std::string tmp;
-    if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
-    {
+    if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
         tmp = in[0] + (std::string(":\\") + in.substr(2));
-    }
-    else tmp = in;
+    } else
+        tmp = in;
 
     if (io->Exists(tmp)) {
         return in;
@@ -503,35 +489,34 @@ std::string LWSImporter::FindLWOFile(const std::string& in)
         return test;
     }
 
-
     // return original path, maybe the IOsystem knows better
     return tmp;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Read file into given scene data structure
-void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
-    IOSystem* pIOHandler)
-{
+void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
+        IOSystem *pIOHandler) {
     io = pIOHandler;
-    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+    std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
 
     // Check whether we can read from the file
-    if( file.get() == NULL) {
-        throw DeadlyImportError( "Failed to open LWS file " + pFile + ".");
+    if (file.get() == NULL) {
+        throw DeadlyImportError("Failed to open LWS file " + pFile + ".");
     }
 
     // Allocate storage and copy the contents of the file to a memory buffer
-    std::vector< char > mBuffer;
-    TextFileToBuffer(file.get(),mBuffer);
+    std::vector<char> mBuffer;
+    TextFileToBuffer(file.get(), mBuffer);
 
     // Parse the file structure
-    LWS::Element root; const char* dummy = &mBuffer[0];
+    LWS::Element root;
+    const char *dummy = &mBuffer[0];
     root.Parse(dummy);
 
     // Construct a Batchimporter to read more files recursively
     BatchLoader batch(pIOHandler);
-//  batch.SetBasePath(pFile);
+    //  batch.SetBasePath(pFile);
 
     // Construct an array to receive the flat output graph
     std::list<LWS::NodeDesc> nodes;
@@ -541,7 +526,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
 
     // check magic identifier, 'LWSC'
     bool motion_file = false;
-    std::list< LWS::Element >::const_iterator it = root.children.begin();
+    std::list<LWS::Element>::const_iterator it = root.children.begin();
 
     if ((*it).tokens[0] == "LWMO")
         motion_file = true;
@@ -554,54 +539,54 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
     unsigned int version = strtoul10((*it).tokens[0].c_str());
     ASSIMP_LOG_INFO("LWS file format version is " + (*it).tokens[0]);
     first = 0.;
-    last  = 60.;
-    fps   = 25.; /* seems to be a good default frame rate */
+    last = 60.;
+    fps = 25.; /* seems to be a good default frame rate */
 
     // Now read all elements in a very straghtforward manner
     for (; it != root.children.end(); ++it) {
-        const char* c = (*it).tokens[1].c_str();
+        const char *c = (*it).tokens[1].c_str();
 
         // 'FirstFrame': begin of animation slice
         if ((*it).tokens[0] == "FirstFrame") {
-            if (150392. != first           /* see SetupProperties() */)
-                first = strtoul10(c,&c)-1.; /* we're zero-based */
+            if (150392. != first /* see SetupProperties() */)
+                first = strtoul10(c, &c) - 1.; /* we're zero-based */
         }
 
         // 'LastFrame': end of animation slice
         else if ((*it).tokens[0] == "LastFrame") {
-            if (150392. != last      /* see SetupProperties() */)
-                last = strtoul10(c,&c)-1.; /* we're zero-based */
+            if (150392. != last /* see SetupProperties() */)
+                last = strtoul10(c, &c) - 1.; /* we're zero-based */
         }
 
         // 'FramesPerSecond': frames per second
         else if ((*it).tokens[0] == "FramesPerSecond") {
-            fps = strtoul10(c,&c);
+            fps = strtoul10(c, &c);
         }
 
         // 'LoadObjectLayer': load a layer of a specific LWO file
         else if ((*it).tokens[0] == "LoadObjectLayer") {
 
             // get layer index
-            const int layer = strtoul10(c,&c);
+            const int layer = strtoul10(c, &c);
 
             // setup the layer to be loaded
             BatchLoader::PropertyMap props;
-            SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer);
+            SetGenericProperty(props.ints, AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, layer);
 
             // add node to list
             LWS::NodeDesc d;
             d.type = LWS::NodeDesc::OBJECT;
             if (version >= 4) { // handle LWSC 4 explicit ID
                 SkipSpaces(&c);
-                d.number = strtoul16(c,&c) & AI_LWS_MASK;
-            }
-            else d.number = cur_object++;
+                d.number = strtoul16(c, &c) & AI_LWS_MASK;
+            } else
+                d.number = cur_object++;
 
             // and add the file to the import list
             SkipSpaces(&c);
-            std::string path = FindLWOFile( c );
+            std::string path = FindLWOFile(c);
             d.path = path;
-            d.id = batch.AddLoadRequest(path,0,&props);
+            d.id = batch.AddLoadRequest(path, 0, &props);
 
             nodes.push_back(d);
             num_object++;
@@ -614,12 +599,12 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             d.type = LWS::NodeDesc::OBJECT;
 
             if (version >= 4) { // handle LWSC 4 explicit ID
-                d.number = strtoul16(c,&c) & AI_LWS_MASK;
+                d.number = strtoul16(c, &c) & AI_LWS_MASK;
                 SkipSpaces(&c);
-            }
-            else d.number = cur_object++;
-            std::string path = FindLWOFile( c );
-            d.id = batch.AddLoadRequest(path,0,NULL);
+            } else
+                d.number = cur_object++;
+            std::string path = FindLWOFile(c);
+            d.id = batch.AddLoadRequest(path, 0, NULL);
 
             d.path = path;
             nodes.push_back(d);
@@ -632,10 +617,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             LWS::NodeDesc d;
             d.type = LWS::NodeDesc::OBJECT;
             if (version >= 4) { // handle LWSC 4 explicit ID
-                d.number = strtoul16(c,&c) & AI_LWS_MASK;
+                d.number = strtoul16(c, &c) & AI_LWS_MASK;
                 SkipSpaces(&c);
-            }
-            else d.number = cur_object++;
+            } else
+                d.number = cur_object++;
             d.name = c;
             nodes.push_back(d);
 
@@ -662,13 +647,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
 
             // important: index of channel
             nodes.back().channels.push_back(LWO::Envelope());
-            LWO::Envelope& env = nodes.back().channels.back();
+            LWO::Envelope &env = nodes.back().channels.back();
 
             env.index = strtoul10(c);
 
             // currently we can just interpret the standard channels 0...9
             // (hack) assume that index-i yields the binary channel type from LWO
-            env.type = (LWO::EnvelopeType)(env.index+1);
+            env.type = (LWO::EnvelopeType)(env.index + 1);
 
         }
         // 'Envelope': a single animation channel
@@ -676,18 +661,18 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty() || nodes.back().channels.empty())
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
             else {
-                ReadEnvelope((*it),nodes.back().channels.back());
+                ReadEnvelope((*it), nodes.back().channels.back());
             }
         }
         // 'ObjectMotion': animation information for older lightwave formats
-        else if (version < 3  && ((*it).tokens[0] == "ObjectMotion" ||
-            (*it).tokens[0] == "CameraMotion" ||
-            (*it).tokens[0] == "LightMotion")) {
+        else if (version < 3 && ((*it).tokens[0] == "ObjectMotion" ||
+                                        (*it).tokens[0] == "CameraMotion" ||
+                                        (*it).tokens[0] == "LightMotion")) {
 
             if (nodes.empty())
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
             else {
-                ReadEnvelope_Old(it,root.children.end(),nodes.back(),version);
+                ReadEnvelope_Old(it, root.children.end(), nodes.back(), version);
             }
         }
         // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
@@ -695,11 +680,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty())
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
             else {
-                for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) {
+                for (std::list<LWO::Envelope>::iterator envelopeIt = nodes.back().channels.begin(); envelopeIt != nodes.back().channels.end(); ++envelopeIt) {
                     // two ints per envelope
-                    LWO::Envelope& env = *it;
-                    env.pre  = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
-                    env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c);
+                    LWO::Envelope &env = *envelopeIt;
+                    env.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
+                    SkipSpaces(&c);
+                    env.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
+                    SkipSpaces(&c);
                 }
             }
         }
@@ -708,7 +695,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty())
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
 
-            else nodes.back().parent = strtoul16(c,&c);
+            else
+                nodes.back().parent = strtoul16(c, &c);
         }
         // 'ParentObject': deprecated one for older formats
         else if (version < 3 && (*it).tokens[0] == "ParentObject") {
@@ -716,7 +704,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
 
             else {
-                nodes.back().parent = strtoul10(c,&c) | (1u << 28u);
+                nodes.back().parent = strtoul10(c, &c) | (1u << 28u);
             }
         }
         // 'AddCamera': add a camera to the scenegraph
@@ -727,9 +715,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             d.type = LWS::NodeDesc::CAMERA;
 
             if (version >= 4) { // handle LWSC 4 explicit ID
-                d.number = strtoul16(c,&c) & AI_LWS_MASK;
-            }
-            else d.number = cur_camera++;
+                d.number = strtoul16(c, &c) & AI_LWS_MASK;
+            } else
+                d.number = cur_camera++;
             nodes.push_back(d);
 
             num_camera++;
@@ -739,7 +727,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
 
-            else nodes.back().name = c;
+            else
+                nodes.back().name = c;
         }
         // 'AddLight': add a light to the scenegraph
         else if ((*it).tokens[0] == "AddLight") {
@@ -749,9 +738,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             d.type = LWS::NodeDesc::LIGHT;
 
             if (version >= 4) { // handle LWSC 4 explicit ID
-                d.number = strtoul16(c,&c) & AI_LWS_MASK;
-            }
-            else d.number = cur_light++;
+                d.number = strtoul16(c, &c) & AI_LWS_MASK;
+            } else
+                d.number = cur_light++;
             nodes.push_back(d);
 
             num_light++;
@@ -761,14 +750,16 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
 
-            else nodes.back().name = c;
+            else
+                nodes.back().name = c;
         }
         // 'LightIntensity': set intensity of currently active light
-        else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) {
+        else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity") {
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
 
-            else fast_atoreal_move<float>(c, nodes.back().lightIntensity );
+            else
+                fast_atoreal_move<float>(c, nodes.back().lightIntensity);
 
         }
         // 'LightType': set type of currently active light
@@ -776,7 +767,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
 
-            else nodes.back().lightType = strtoul10(c);
+            else
+                nodes.back().lightType = strtoul10(c);
 
         }
         // 'LightFalloffType': set falloff type of currently active light
@@ -784,7 +776,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
 
-            else nodes.back().lightFalloffType = strtoul10(c);
+            else
+                nodes.back().lightFalloffType = strtoul10(c);
 
         }
         // 'LightConeAngle': set cone angle of currently active light
@@ -792,7 +785,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
 
-            else nodes.back().lightConeAngle = fast_atof(c);
+            else
+                nodes.back().lightConeAngle = fast_atof(c);
 
         }
         // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
@@ -800,7 +794,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
 
-            else nodes.back().lightEdgeAngle = fast_atof(c);
+            else
+                nodes.back().lightEdgeAngle = fast_atof(c);
 
         }
         // 'LightColor': set color of currently active light
@@ -809,11 +804,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
 
             else {
-                c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r );
+                c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
                 SkipSpaces(&c);
-                c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.g );
+                c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
                 SkipSpaces(&c);
-                c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.b );
+                c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
             }
         }
 
@@ -822,11 +817,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             if (nodes.empty())
                 ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
             else {
-                c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x );
+                c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
                 SkipSpaces(&c);
-                c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.y );
+                c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
                 SkipSpaces(&c);
-                c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.z );
+                c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
                 // Mark pivotPos as set
                 nodes.back().isPivotSet = true;
             }
@@ -834,79 +829,80 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
     }
 
     // resolve parenting
-    for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
+    for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
 
         // check whether there is another node which calls us a parent
         for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
-            if (dit != it && *it == (*dit).parent) {
+            if (dit != ndIt && *ndIt == (*dit).parent) {
                 if ((*dit).parent_resolved) {
                     // fixme: it's still possible to produce an overflow due to cross references ..
                     ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
                     continue;
                 }
 
-                (*it).children.push_back(&*dit);
-                (*dit).parent_resolved = &*it;
+                ndIt->children.push_back(&*dit);
+                (*dit).parent_resolved = &*ndIt;
             }
         }
     }
 
     // find out how many nodes have no parent yet
     unsigned int no_parent = 0;
-    for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
-        if (!(*it).parent_resolved)
-            ++ no_parent;
+    for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
+        if (!ndIt->parent_resolved) {
+            ++no_parent;
+        }
     }
-    if (!no_parent)
+    if (!no_parent) {
         throw DeadlyImportError("LWS: Unable to find scene root node");
-
+    }
 
     // Load all subsequent files
     batch.LoadAll();
 
     // and build the final output graph by attaching the loaded external
     // files to ourselves. first build a master graph
-    aiScene* master = new aiScene();
-    aiNode* nd = master->mRootNode = new aiNode();
+    aiScene *master = new aiScene();
+    aiNode *nd = master->mRootNode = new aiNode();
 
     // allocate storage for cameras&lights
     if (num_camera) {
-        master->mCameras = new aiCamera*[master->mNumCameras = num_camera];
+        master->mCameras = new aiCamera *[master->mNumCameras = num_camera];
     }
-    aiCamera** cams = master->mCameras;
+    aiCamera **cams = master->mCameras;
     if (num_light) {
-        master->mLights = new aiLight*[master->mNumLights = num_light];
+        master->mLights = new aiLight *[master->mNumLights = num_light];
     }
-    aiLight** lights = master->mLights;
+    aiLight **lights = master->mLights;
 
     std::vector<AttachmentInfo> attach;
-    std::vector<aiNodeAnim*> anims;
+    std::vector<aiNodeAnim *> anims;
 
     nd->mName.Set("<LWSRoot>");
-    nd->mChildren = new aiNode*[no_parent];
-    for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) {
-        if (!(*it).parent_resolved) {
-            aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode();
+    nd->mChildren = new aiNode *[no_parent];
+    for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
+        if (!ndIt->parent_resolved) {
+            aiNode *ro = nd->mChildren[nd->mNumChildren++] = new aiNode();
             ro->mParent = nd;
 
             // ... and build the scene graph. If we encounter object nodes,
             // add then to our attachment table.
-            BuildGraph(ro,*it, attach, batch, cams, lights, anims);
+            BuildGraph(ro, *ndIt, attach, batch, cams, lights, anims);
         }
     }
 
     // create a master animation channel for us
     if (anims.size()) {
-        master->mAnimations = new aiAnimation*[master->mNumAnimations = 1];
-        aiAnimation* anim = master->mAnimations[0] = new aiAnimation();
+        master->mAnimations = new aiAnimation *[master->mNumAnimations = 1];
+        aiAnimation *anim = master->mAnimations[0] = new aiAnimation();
         anim->mName.Set("LWSMasterAnim");
 
         // LWS uses seconds as time units, but we convert to frames
         anim->mTicksPerSecond = fps;
-        anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/
+        anim->mDuration = last - (first - 1); /* fixme ... zero or one-based?*/
 
-        anim->mChannels = new aiNodeAnim*[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
-        std::copy(anims.begin(),anims.end(),anim->mChannels);
+        anim->mChannels = new aiNodeAnim *[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
+        std::copy(anims.begin(), anims.end(), anim->mChannels);
     }
 
     // convert the master scene to RH
@@ -918,9 +914,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
     flipper.Execute(master);
 
     // OK ... finally build the output graph
-    SceneCombiner::MergeScenes(&pScene,master,attach,
-        AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES    | (!configSpeedFlag ? (
-        AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0));
+    SceneCombiner::MergeScenes(&pScene, master, attach,
+            AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
+                                                                              AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
+                                                                      0));
 
     // Check flags
     if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
@@ -931,7 +928,6 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
             SkeletonMeshBuilder builder(pScene);
         }
     }
-
 }
 
 #endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER

+ 293 - 287
code/M3D/M3DExporter.cpp

@@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Exporter.hpp>
 #include <assimp/IOSystem.hpp>
 
-#include "M3DWrapper.h"
 #include "M3DExporter.h"
 #include "M3DMaterials.h"
+#include "M3DWrapper.h"
 
 // RESOURCES:
 // https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@@ -87,186 +87,187 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // ------------------------------------------------------------------------------------------------
 // helper to add a vertex (private to NodeWalk)
 m3dv_t *AddVrtx(m3dv_t *vrtx, uint32_t *numvrtx, m3dv_t *v, uint32_t *idx) {
-	if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0;
-	if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0;
-	if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0;
-	if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0;
-	vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t));
-	memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t));
-	*idx = *numvrtx;
-	(*numvrtx)++;
-	return vrtx;
+    if (v->x == (M3D_FLOAT)-0.0) v->x = (M3D_FLOAT)0.0;
+    if (v->y == (M3D_FLOAT)-0.0) v->y = (M3D_FLOAT)0.0;
+    if (v->z == (M3D_FLOAT)-0.0) v->z = (M3D_FLOAT)0.0;
+    if (v->w == (M3D_FLOAT)-0.0) v->w = (M3D_FLOAT)0.0;
+    vrtx = (m3dv_t *)M3D_REALLOC(vrtx, ((*numvrtx) + 1) * sizeof(m3dv_t));
+    memcpy(&vrtx[*numvrtx], v, sizeof(m3dv_t));
+    *idx = *numvrtx;
+    (*numvrtx)++;
+    return vrtx;
 }
 
 // ------------------------------------------------------------------------------------------------
 // helper to add a tmap (private to NodeWalk)
 m3dti_t *AddTmap(m3dti_t *tmap, uint32_t *numtmap, m3dti_t *ti, uint32_t *idx) {
-	tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t));
-	memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t));
-	*idx = *numtmap;
-	(*numtmap)++;
-	return tmap;
+    tmap = (m3dti_t *)M3D_REALLOC(tmap, ((*numtmap) + 1) * sizeof(m3dti_t));
+    memcpy(&tmap[*numtmap], ti, sizeof(m3dti_t));
+    *idx = *numtmap;
+    (*numtmap)++;
+    return tmap;
 }
 
 // ------------------------------------------------------------------------------------------------
 // convert aiColor4D into uint32_t
 uint32_t mkColor(aiColor4D *c) {
-	return ((uint8_t)(c->a * 255) << 24L) |
-		   ((uint8_t)(c->b * 255) << 16L) |
-		   ((uint8_t)(c->g * 255) << 8L) |
-		   ((uint8_t)(c->r * 255) << 0L);
+    return ((uint8_t)(c->a * 255) << 24L) |
+           ((uint8_t)(c->b * 255) << 16L) |
+           ((uint8_t)(c->g * 255) << 8L) |
+           ((uint8_t)(c->r * 255) << 0L);
 }
 
 // ------------------------------------------------------------------------------------------------
 // add a material property to the output
 void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
-	unsigned int i;
-	i = m->numprop++;
-	m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
-	if (!m->prop) {
-		throw DeadlyExportError("memory allocation error");
-	}
-	m->prop[i].type = type;
-	m->prop[i].value.num = value;
+    unsigned int i;
+    i = m->numprop++;
+    m->prop = (m3dp_t *)M3D_REALLOC(m->prop, m->numprop * sizeof(m3dp_t));
+    if (!m->prop) {
+        throw DeadlyExportError("memory allocation error");
+    }
+    m->prop[i].type = type;
+    m->prop[i].value.num = value;
 }
 
 // ------------------------------------------------------------------------------------------------
 // convert aiString to identifier safe C string. This is a duplication of _m3d_safestr
-char *SafeStr(aiString str, bool isStrict)
-{
-	char *s = (char *)&str.data;
-	char *d, *ret;
-	int i, len;
-
-	for(len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--);
-	if(len > 255) len = 255;
-	ret = (char *)M3D_MALLOC(len + 1);
-	if (!ret) {
-		throw DeadlyExportError("memory allocation error");
-	}
-	for(i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
-		*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
-	}
-	for(; d > ret && (*(d-1) == ' ' || *(d-1) == '\t'); d--);
-	*d = 0;
-	return ret;
+char *SafeStr(aiString str, bool isStrict) {
+    char *s = (char *)&str.data;
+    char *d, *ret;
+    int i, len;
+
+    for (len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--)
+        ;
+    if (len > 255) len = 255;
+    ret = (char *)M3D_MALLOC(len + 1);
+    if (!ret) {
+        throw DeadlyExportError("memory allocation error");
+    }
+    for (i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
+        *d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
+    }
+    for (; d > ret && (*(d - 1) == ' ' || *(d - 1) == '\t'); d--)
+        ;
+    *d = 0;
+    return ret;
 }
 
 // ------------------------------------------------------------------------------------------------
 // add a material to the output
 M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
-	unsigned int mi = M3D_NOTDEFINED;
-	aiColor4D c;
-	aiString name;
-	ai_real f;
-	char *fn;
-
-	if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length &&
-			strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) {
-		// check if we have saved a material by this name. This has to be done
-		// because only the referenced materials should be added to the output
-		for (unsigned int i = 0; i < m3d->nummaterial; i++)
-			if (!strcmp((char *)&name.data, m3d->material[i].name)) {
-				mi = i;
-				break;
-			}
-		// if not found, add the material to the output
-		if (mi == M3D_NOTDEFINED) {
-			unsigned int k;
-			mi = m3d->nummaterial++;
-			m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
-			if (!m3d->material) {
-				throw DeadlyExportError("memory allocation error");
-			}
-			m3d->material[mi].name = SafeStr(name, true);
-			m3d->material[mi].numprop = 0;
-			m3d->material[mi].prop = NULL;
-			// iterate through the material property table and see what we got
-			for (k = 0; k < 15; k++) {
-				unsigned int j;
-				if (m3d_propertytypes[k].format == m3dpf_map)
-					continue;
-				if (aiProps[k].pKey) {
-					switch (m3d_propertytypes[k].format) {
-						case m3dpf_color:
-							if (mat->Get(aiProps[k].pKey, aiProps[k].type,
-										aiProps[k].index, c) == AI_SUCCESS)
-								addProp(&m3d->material[mi],
-										m3d_propertytypes[k].id, mkColor(&c));
-							break;
-						case m3dpf_float:
-							if (mat->Get(aiProps[k].pKey, aiProps[k].type,
-										aiProps[k].index, f) == AI_SUCCESS)
-								addProp(&m3d->material[mi],
-										m3d_propertytypes[k].id,
-										/* not (uint32_t)f, because we don't want to convert
+    unsigned int mi = M3D_NOTDEFINED;
+    aiColor4D c;
+    aiString name;
+    ai_real f;
+    char *fn;
+
+    if (mat && mat->Get(AI_MATKEY_NAME, name) == AI_SUCCESS && name.length &&
+            strcmp((char *)&name.data, AI_DEFAULT_MATERIAL_NAME)) {
+        // check if we have saved a material by this name. This has to be done
+        // because only the referenced materials should be added to the output
+        for (unsigned int i = 0; i < m3d->nummaterial; i++)
+            if (!strcmp((char *)&name.data, m3d->material[i].name)) {
+                mi = i;
+                break;
+            }
+        // if not found, add the material to the output
+        if (mi == M3D_NOTDEFINED) {
+            unsigned int k;
+            mi = m3d->nummaterial++;
+            m3d->material = (m3dm_t *)M3D_REALLOC(m3d->material, m3d->nummaterial * sizeof(m3dm_t));
+            if (!m3d->material) {
+                throw DeadlyExportError("memory allocation error");
+            }
+            m3d->material[mi].name = SafeStr(name, true);
+            m3d->material[mi].numprop = 0;
+            m3d->material[mi].prop = NULL;
+            // iterate through the material property table and see what we got
+            for (k = 0; k < 15; k++) {
+                unsigned int j;
+                if (m3d_propertytypes[k].format == m3dpf_map)
+                    continue;
+                if (aiProps[k].pKey) {
+                    switch (m3d_propertytypes[k].format) {
+                    case m3dpf_color:
+                        if (mat->Get(aiProps[k].pKey, aiProps[k].type,
+                                    aiProps[k].index, c) == AI_SUCCESS)
+                            addProp(&m3d->material[mi],
+                                    m3d_propertytypes[k].id, mkColor(&c));
+                        break;
+                    case m3dpf_float:
+                        if (mat->Get(aiProps[k].pKey, aiProps[k].type,
+                                    aiProps[k].index, f) == AI_SUCCESS)
+                            addProp(&m3d->material[mi],
+                                    m3d_propertytypes[k].id,
+                                    /* not (uint32_t)f, because we don't want to convert
                                          * it, we want to see it as 32 bits of memory */
-										*((uint32_t *)&f));
-							break;
-						case m3dpf_uint8:
-							if (mat->Get(aiProps[k].pKey, aiProps[k].type,
-										aiProps[k].index, j) == AI_SUCCESS) {
-								// special conversion for illumination model property
-								if (m3d_propertytypes[k].id == m3dp_il) {
-									switch (j) {
-										case aiShadingMode_NoShading: j = 0; break;
-										case aiShadingMode_Phong: j = 2; break;
-										default: j = 1; break;
-									}
-								}
-								addProp(&m3d->material[mi],
-										m3d_propertytypes[k].id, j);
-							}
-							break;
-						default:
-							if (mat->Get(aiProps[k].pKey, aiProps[k].type,
-										aiProps[k].index, j) == AI_SUCCESS)
-								addProp(&m3d->material[mi],
-										m3d_propertytypes[k].id, j);
-							break;
-					}
-				}
-				if (aiTxProps[k].pKey &&
-						mat->GetTexture((aiTextureType)aiTxProps[k].type,
-								aiTxProps[k].index, &name, NULL, NULL, NULL,
-								NULL, NULL) == AI_SUCCESS) {
-					unsigned int i;
-					for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++)
-						;
-					if (j && name.data[j] == '.' &&
-							(name.data[j + 1] == 'p' || name.data[j + 1] == 'P') &&
-							(name.data[j + 1] == 'n' || name.data[j + 1] == 'N') &&
-							(name.data[j + 1] == 'g' || name.data[j + 1] == 'G'))
-						name.data[j] = 0;
-					// do we have this texture saved already?
-					fn = SafeStr(name, true);
-					for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
-						if (!strcmp(fn, m3d->texture[j].name)) {
-							i = j;
-							free(fn);
-							break;
-						}
-					if (i == M3D_NOTDEFINED) {
-						i = m3d->numtexture++;
-						m3d->texture = (m3dtx_t *)M3D_REALLOC(
-								m3d->texture,
-								m3d->numtexture * sizeof(m3dtx_t));
-						if (!m3d->texture) {
-							throw DeadlyExportError("memory allocation error");
-						}
-						// we don't need the texture itself, only its name
-						m3d->texture[i].name = fn;
-						m3d->texture[i].w = 0;
-						m3d->texture[i].h = 0;
-						m3d->texture[i].d = NULL;
-					}
-					addProp(&m3d->material[mi],
-							m3d_propertytypes[k].id + 128, i);
-				}
-			}
-		}
-	}
-	return mi;
+                                    *((uint32_t *)&f));
+                        break;
+                    case m3dpf_uint8:
+                        if (mat->Get(aiProps[k].pKey, aiProps[k].type,
+                                    aiProps[k].index, j) == AI_SUCCESS) {
+                            // special conversion for illumination model property
+                            if (m3d_propertytypes[k].id == m3dp_il) {
+                                switch (j) {
+                                case aiShadingMode_NoShading: j = 0; break;
+                                case aiShadingMode_Phong: j = 2; break;
+                                default: j = 1; break;
+                                }
+                            }
+                            addProp(&m3d->material[mi],
+                                    m3d_propertytypes[k].id, j);
+                        }
+                        break;
+                    default:
+                        if (mat->Get(aiProps[k].pKey, aiProps[k].type,
+                                    aiProps[k].index, j) == AI_SUCCESS)
+                            addProp(&m3d->material[mi],
+                                    m3d_propertytypes[k].id, j);
+                        break;
+                    }
+                }
+                if (aiTxProps[k].pKey &&
+                        mat->GetTexture((aiTextureType)aiTxProps[k].type,
+                                aiTxProps[k].index, &name, NULL, NULL, NULL,
+                                NULL, NULL) == AI_SUCCESS) {
+                    unsigned int i;
+                    for (j = name.length - 1; j > 0 && name.data[j] != '.'; j++)
+                        ;
+                    if (j && name.data[j] == '.' &&
+                            (name.data[j + 1] == 'p' || name.data[j + 1] == 'P') &&
+                            (name.data[j + 1] == 'n' || name.data[j + 1] == 'N') &&
+                            (name.data[j + 1] == 'g' || name.data[j + 1] == 'G'))
+                        name.data[j] = 0;
+                    // do we have this texture saved already?
+                    fn = SafeStr(name, true);
+                    for (j = 0, i = M3D_NOTDEFINED; j < m3d->numtexture; j++)
+                        if (!strcmp(fn, m3d->texture[j].name)) {
+                            i = j;
+                            free(fn);
+                            break;
+                        }
+                    if (i == M3D_NOTDEFINED) {
+                        i = m3d->numtexture++;
+                        m3d->texture = (m3dtx_t *)M3D_REALLOC(
+                                m3d->texture,
+                                m3d->numtexture * sizeof(m3dtx_t));
+                        if (!m3d->texture) {
+                            throw DeadlyExportError("memory allocation error");
+                        }
+                        // we don't need the texture itself, only its name
+                        m3d->texture[i].name = fn;
+                        m3d->texture[i].w = 0;
+                        m3d->texture[i].h = 0;
+                        m3d->texture[i].d = NULL;
+                    }
+                    addProp(&m3d->material[mi],
+                            m3d_propertytypes[k].id + 128, i);
+                }
+            }
+        }
+    }
+    return mi;
 }
 
 namespace Assimp {
@@ -275,161 +276,166 @@ namespace Assimp {
 // Worker function for exporting a scene to binary M3D.
 // Prototyped and registered in Exporter.cpp
 void ExportSceneM3D(
-		const char *pFile,
-		IOSystem *pIOSystem,
-		const aiScene *pScene,
-		const ExportProperties *pProperties) {
-	// initialize the exporter
-	M3DExporter exporter(pScene, pProperties);
-
-	// perform binary export
-	exporter.doExport(pFile, pIOSystem, false);
+        const char *pFile,
+        IOSystem *pIOSystem,
+        const aiScene *pScene,
+        const ExportProperties *pProperties) {
+    // initialize the exporter
+    M3DExporter exporter(pScene, pProperties);
+
+    // perform binary export
+    exporter.doExport(pFile, pIOSystem, false);
 }
 
 // ---------------------------------------------------------------------
 // Worker function for exporting a scene to ASCII A3D.
 // Prototyped and registered in Exporter.cpp
 void ExportSceneM3DA(
-		const char *pFile,
-		IOSystem *pIOSystem,
-		const aiScene *pScene,
-		const ExportProperties *pProperties
+        const char *,
+        IOSystem *,
+        const aiScene *,
+        const ExportProperties *
 
 ) {
 #ifdef M3D_ASCII
-	// initialize the exporter
-	M3DExporter exporter(pScene, pProperties);
+    // initialize the exporter
+    M3DExporter exporter(pScene, pProperties);
 
-	// perform ascii export
-	exporter.doExport(pFile, pIOSystem, true);
+    // perform ascii export
+    exporter.doExport(pFile, pIOSystem, true);
 #else
-	throw DeadlyExportError("Assimp configured without M3D_ASCII support");
+    throw DeadlyExportError("Assimp configured without M3D_ASCII support");
 #endif
 }
 
 // ------------------------------------------------------------------------------------------------
 M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
-		mScene(pScene),
-		mProperties(pProperties),
-		outfile() {}
+        mScene(pScene),
+        mProperties(pProperties),
+        outfile() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 void M3DExporter::doExport(
-		const char *pFile,
-		IOSystem *pIOSystem,
-		bool toAscii) {
-	// TODO: convert mProperties into M3D_EXP_* flags
-	(void)mProperties;
-
-	// open the indicated file for writing (in binary / ASCII mode)
-	outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb"));
-	if (!outfile) {
-		throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile));
-	}
-
-	M3DWrapper m3d;
-	if (!m3d) {
-		throw DeadlyExportError("memory allocation error");
-	}
-	m3d->name = SafeStr(mScene->mRootNode->mName, false);
-
-	// Create a model from assimp structures
-	aiMatrix4x4 m;
-	NodeWalk(m3d, mScene->mRootNode, m);
-
-	// serialize the structures
-	unsigned int size;
-	unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size);
-
-	if (!output || size < 8) {
-		throw DeadlyExportError("unable to serialize into Model 3D");
-	}
-
-	// Write out serialized model
-	outfile->Write(output, size, 1);
-
-	// explicitly release file pointer,
-	// so we don't have to rely on class destruction.
-	outfile.reset();
+        const char *pFile,
+        IOSystem *pIOSystem,
+        bool toAscii) {
+    // TODO: convert mProperties into M3D_EXP_* flags
+    (void)mProperties;
+
+    // open the indicated file for writing (in binary / ASCII mode)
+    outfile.reset(pIOSystem->Open(pFile, toAscii ? "wt" : "wb"));
+    if (!outfile) {
+        throw DeadlyExportError("could not open output .m3d file: " + std::string(pFile));
+    }
+
+    M3DWrapper m3d;
+    if (!m3d) {
+        throw DeadlyExportError("memory allocation error");
+    }
+    m3d->name = SafeStr(mScene->mRootNode->mName, false);
+
+    // Create a model from assimp structures
+    aiMatrix4x4 m;
+    NodeWalk(m3d, mScene->mRootNode, m);
+
+    // serialize the structures
+    unsigned int size;
+    unsigned char *output = m3d.Save(M3D_EXP_FLOAT, M3D_EXP_EXTRA | (toAscii ? M3D_EXP_ASCII : 0), size);
+
+    if (!output || size < 8) {
+        throw DeadlyExportError("unable to serialize into Model 3D");
+    }
+
+    // Write out serialized model
+    outfile->Write(output, size, 1);
+
+    // explicitly release file pointer,
+    // so we don't have to rely on class destruction.
+    outfile.reset();
+
+    M3D_FREE(m3d->name);
+    m3d->name = nullptr;
 }
 
 // ------------------------------------------------------------------------------------------------
 // recursive node walker
 void M3DExporter::NodeWalk(const M3DWrapper &m3d, const aiNode *pNode, aiMatrix4x4 m) {
-	aiMatrix4x4 nm = m * pNode->mTransformation;
-
-	for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
-		const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
-		unsigned int mi = M3D_NOTDEFINED;
-		if (mScene->mMaterials) {
-			// get the material for this mesh
-			mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
-		}
-		// iterate through the mesh faces
-		for (unsigned int j = 0; j < mesh->mNumFaces; j++) {
-			unsigned int n;
-			const aiFace *face = &(mesh->mFaces[j]);
-			// only triangle meshes supported for now
-			if (face->mNumIndices != 3) {
-				throw DeadlyExportError("use aiProcess_Triangulate before export");
-			}
-			// add triangle to the output
-			n = m3d->numface++;
-			m3d->face = (m3df_t *)M3D_REALLOC(m3d->face,
-					m3d->numface * sizeof(m3df_t));
-			if (!m3d->face) {
-				throw DeadlyExportError("memory allocation error");
-			}
-			/* set all index to -1 by default */
-			m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
-					m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
-							m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
-			m3d->face[n].materialid = mi;
-			for (unsigned int k = 0; k < face->mNumIndices; k++) {
-				// get the vertex's index
-				unsigned int l = face->mIndices[k];
-				unsigned int idx;
-				m3dv_t vertex;
-				m3dti_t ti;
-				// multiply the position vector by the transformation matrix
-				aiVector3D v = mesh->mVertices[l];
-				v *= nm;
-				vertex.x = v.x;
-				vertex.y = v.y;
-				vertex.z = v.z;
-				vertex.w = 1.0;
-				vertex.color = 0;
-				vertex.skinid = M3D_UNDEF;
-				// add color if defined
-				if (mesh->HasVertexColors(0))
-					vertex.color = mkColor(&mesh->mColors[0][l]);
-				// save the vertex to the output
-				m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex,
-						&vertex, &idx);
-				m3d->face[n].vertex[k] = (M3D_INDEX)idx;
-				// do we have texture coordinates?
-				if (mesh->HasTextureCoords(0)) {
-					ti.u = mesh->mTextureCoords[0][l].x;
-					ti.v = mesh->mTextureCoords[0][l].y;
-					m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx);
-					m3d->face[n].texcoord[k] = (M3D_INDEX)idx;
-				}
-				// do we have normal vectors?
-				if (mesh->HasNormals()) {
-					vertex.x = mesh->mNormals[l].x;
-					vertex.y = mesh->mNormals[l].y;
-					vertex.z = mesh->mNormals[l].z;
-					vertex.color = 0;
-					m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx);
-					m3d->face[n].normal[k] = (M3D_INDEX)idx;
-				}
-			}
-		}
-	}
-	// repeat for the children nodes
-	for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
-		NodeWalk(m3d, pNode->mChildren[i], nm);
-	}
+    aiMatrix4x4 nm = m * pNode->mTransformation;
+
+    for (unsigned int i = 0; i < pNode->mNumMeshes; i++) {
+        const aiMesh *mesh = mScene->mMeshes[pNode->mMeshes[i]];
+        unsigned int mi = M3D_NOTDEFINED;
+        if (mScene->mMaterials) {
+            // get the material for this mesh
+            mi = addMaterial(m3d, mScene->mMaterials[mesh->mMaterialIndex]);
+        }
+        // iterate through the mesh faces
+        for (unsigned int j = 0; j < mesh->mNumFaces; j++) {
+            unsigned int n;
+            const aiFace *face = &(mesh->mFaces[j]);
+            // only triangle meshes supported for now
+            if (face->mNumIndices != 3) {
+                throw DeadlyExportError("use aiProcess_Triangulate before export");
+            }
+            // add triangle to the output
+            n = m3d->numface++;
+            m3d->face = (m3df_t *)M3D_REALLOC(m3d->face,
+                    m3d->numface * sizeof(m3df_t));
+            if (!m3d->face) {
+                throw DeadlyExportError("memory allocation error");
+            }
+            /* set all index to -1 by default */
+            m3d->face[n].vertex[0] = m3d->face[n].vertex[1] = m3d->face[n].vertex[2] =
+                    m3d->face[n].normal[0] = m3d->face[n].normal[1] = m3d->face[n].normal[2] =
+                            m3d->face[n].texcoord[0] = m3d->face[n].texcoord[1] = m3d->face[n].texcoord[2] = M3D_UNDEF;
+            m3d->face[n].materialid = mi;
+            for (unsigned int k = 0; k < face->mNumIndices; k++) {
+                // get the vertex's index
+                unsigned int l = face->mIndices[k];
+                unsigned int idx;
+                m3dv_t vertex;
+                m3dti_t ti;
+                // multiply the position vector by the transformation matrix
+                aiVector3D v = mesh->mVertices[l];
+                v *= nm;
+                vertex.x = v.x;
+                vertex.y = v.y;
+                vertex.z = v.z;
+                vertex.w = 1.0;
+                vertex.color = 0;
+                vertex.skinid = M3D_UNDEF;
+                // add color if defined
+                if (mesh->HasVertexColors(0))
+                    vertex.color = mkColor(&mesh->mColors[0][l]);
+                // save the vertex to the output
+                m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex,
+                        &vertex, &idx);
+                m3d->face[n].vertex[k] = (M3D_INDEX)idx;
+                // do we have texture coordinates?
+                if (mesh->HasTextureCoords(0)) {
+                    ti.u = mesh->mTextureCoords[0][l].x;
+                    ti.v = mesh->mTextureCoords[0][l].y;
+                    m3d->tmap = AddTmap(m3d->tmap, &m3d->numtmap, &ti, &idx);
+                    m3d->face[n].texcoord[k] = (M3D_INDEX)idx;
+                }
+                // do we have normal vectors?
+                if (mesh->HasNormals()) {
+                    vertex.x = mesh->mNormals[l].x;
+                    vertex.y = mesh->mNormals[l].y;
+                    vertex.z = mesh->mNormals[l].z;
+                    vertex.color = 0;
+                    m3d->vertex = AddVrtx(m3d->vertex, &m3d->numvertex, &vertex, &idx);
+                    m3d->face[n].normal[k] = (M3D_INDEX)idx;
+                }
+            }
+        }
+    }
+    // repeat for the children nodes
+    for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
+        NodeWalk(m3d, pNode->mChildren[i], nm);
+    }
 }
 } // namespace Assimp
 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 508 - 502
code/M3D/M3DImporter.cpp


+ 57 - 52
code/M3D/M3DWrapper.cpp

@@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #ifdef ASSIMP_USE_M3D_READFILECB
 
-# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
-#  define threadlocal thread_local
-# else
-#  if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
-#   define threadlocal __declspec(thread)
-#  else
-#   define threadlocal
-#  endif
-# endif
+#if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
+#define threadlocal thread_local
+#else
+#if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
+#define threadlocal __declspec(thread)
+#else
+#define threadlocal
+#endif
+#endif
 
 extern "C" {
 
@@ -66,76 +66,81 @@ extern "C" {
 threadlocal void *m3dimporter_pIOHandler;
 
 unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
-	ai_assert(nullptr != fn);
-	ai_assert(nullptr != size);
-	std::string file(fn);
-	std::unique_ptr<Assimp::IOStream> pStream(
-			(reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
-	size_t fileSize = 0;
-	unsigned char *data = NULL;
-	// sometimes pStream is nullptr in a single-threaded scenario too for some reason
-	// (should be an empty object returning nothing I guess)
-	if (pStream) {
-		fileSize = pStream->FileSize();
-		// should be allocated with malloc(), because the library will call free() to deallocate
-		data = (unsigned char *)malloc(fileSize);
-		if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) {
-			pStream.reset();
-			*size = 0;
-			// don't throw a deadly exception, it's not fatal if we can't read an external asset
-			return nullptr;
-		}
-		pStream.reset();
-	}
-	*size = (int)fileSize;
-	return data;
+    ai_assert(nullptr != fn);
+    ai_assert(nullptr != size);
+    std::string file(fn);
+    std::unique_ptr<Assimp::IOStream> pStream(
+            (reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
+    size_t fileSize = 0;
+    unsigned char *data = NULL;
+    // sometimes pStream is nullptr in a single-threaded scenario too for some reason
+    // (should be an empty object returning nothing I guess)
+    if (pStream) {
+        fileSize = pStream->FileSize();
+        // should be allocated with malloc(), because the library will call free() to deallocate
+        data = (unsigned char *)malloc(fileSize);
+        if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) {
+            pStream.reset();
+            *size = 0;
+            // don't throw a deadly exception, it's not fatal if we can't read an external asset
+            return nullptr;
+        }
+        pStream.reset();
+    }
+    *size = (int)fileSize;
+    return data;
 }
 }
 #endif
 
 namespace Assimp {
 M3DWrapper::M3DWrapper() {
-	// use malloc() here because m3d_free() will call free()
-	m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t));
+    // use malloc() here because m3d_free() will call free()
+    m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t));
 }
 
 M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
+    if (nullptr == pIOHandler) {
+        ai_assert(nullptr != pIOHandler);
+    }
+
 #ifdef ASSIMP_USE_M3D_READFILECB
-	// pass this IOHandler to the C callback in a thread-local pointer
-	m3dimporter_pIOHandler = pIOHandler;
-	m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr);
-	// Clear the C callback
-	m3dimporter_pIOHandler = nullptr;
+    // pass this IOHandler to the C callback in a thread-local pointer
+    m3dimporter_pIOHandler = pIOHandler;
+    m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr);
+    // Clear the C callback
+    m3dimporter_pIOHandler = nullptr;
 #else
-	m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr);
+    m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr);
 #endif
 }
 
 M3DWrapper::~M3DWrapper() {
-	reset();
+    reset();
 }
 
 void M3DWrapper::reset() {
-	ClearSave();
-	if (m3d_)
-		m3d_free(m3d_);
-	m3d_ = nullptr;
+    ClearSave();
+    if (m3d_) {
+        m3d_free(m3d_);
+    }
+    m3d_ = nullptr;
 }
 
 unsigned char *M3DWrapper::Save(int quality, int flags, unsigned int &size) {
 #if (!(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER))
-	ClearSave();
-	saved_output_ = m3d_save(m3d_, quality, flags, &size);
-	return saved_output_;
+    ClearSave();
+    saved_output_ = m3d_save(m3d_, quality, flags, &size);
+    return saved_output_;
 #else
-	return nullptr;
+    return nullptr;
 #endif
 }
 
 void M3DWrapper::ClearSave() {
-	if (saved_output_)
-		M3D_FREE(saved_output_);
-	saved_output_ = nullptr;
+    if (saved_output_)
+        M3D_FREE(saved_output_);
+    saved_output_ = nullptr;
 }
 } // namespace Assimp
 

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 1297 - 1249
code/M3D/m3d.h


+ 186 - 218
code/MD5/MD5Loader.cpp

@@ -45,21 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Implementation of the MD5 importer class
  */
 
-
 #ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
 
 // internal headers
-#include <assimp/RemoveComments.h>
 #include "MD5Loader.h"
-#include <assimp/StringComparison.h>
-#include <assimp/fast_atof.h>
 #include <assimp/MathFunctions.h>
+#include <assimp/RemoveComments.h>
 #include <assimp/SkeletonMeshBuilder.h>
-#include <assimp/Importer.hpp>
+#include <assimp/StringComparison.h>
+#include <assimp/fast_atof.h>
+#include <assimp/importerdesc.h>
 #include <assimp/scene.h>
-#include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
-#include <assimp/importerdesc.h>
+#include <assimp/IOSystem.hpp>
+#include <assimp/Importer.hpp>
 #include <memory>
 
 using namespace Assimp;
@@ -67,7 +66,6 @@ using namespace Assimp;
 // Minimum weight value. Weights inside [-n ... n] are ignored
 #define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
 
-
 static const aiImporterDesc desc = {
     "Doom 3 / MD5 Mesh Importer",
     "",
@@ -83,93 +81,78 @@ static const aiImporterDesc desc = {
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-MD5Importer::MD5Importer()
-    : mIOHandler()
-    , mBuffer()
-    , fileSize()
-    , iLineNumber()
-    , pScene()
-    , pIOHandler()
-    , bHadMD5Mesh()
-    , bHadMD5Anim()
-    , bHadMD5Camera()
-    , configNoAutoLoad (false)
-{}
+MD5Importer::MD5Importer() :
+        mIOHandler(nullptr), mBuffer(), fileSize(), iLineNumber(), pScene(), bHadMD5Mesh(), bHadMD5Anim(), bHadMD5Camera(), configNoAutoLoad(false) {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-MD5Importer::~MD5Importer()
-{}
+MD5Importer::~MD5Importer() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
-{
+bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
     const std::string extension = GetExtension(pFile);
 
     if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera")
         return true;
-    else if (!extension.length() || checkSig)   {
+    else if (!extension.length() || checkSig) {
         if (!pIOHandler) {
             return true;
         }
-        const char* tokens[] = {"MD5Version"};
-        return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
+        const char *tokens[] = { "MD5Version" };
+        return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
     }
     return false;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Get list of all supported extensions
-const aiImporterDesc* MD5Importer::GetInfo () const
-{
+const aiImporterDesc *MD5Importer::GetInfo() const {
     return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Setup import properties
-void MD5Importer::SetupProperties(const Importer* pImp)
-{
+void MD5Importer::SetupProperties(const Importer *pImp) {
     // AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
-    configNoAutoLoad = (0 !=  pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD,0));
+    configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0));
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
-void MD5Importer::InternReadFile( const std::string& pFile,
-                                 aiScene* _pScene, IOSystem* _pIOHandler)
-{
-    pIOHandler = _pIOHandler;
-    pScene     = _pScene;
+void MD5Importer::InternReadFile(const std::string &pFile,
+        aiScene *_pScene, IOSystem *pIOHandler) {
+    mIOHandler = pIOHandler;
+    pScene = _pScene;
     bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
 
     // remove the file extension
     const std::string::size_type pos = pFile.find_last_of('.');
-    mFile = (std::string::npos == pos ? pFile : pFile.substr(0,pos+1));
+    mFile = (std::string::npos == pos ? pFile : pFile.substr(0, pos + 1));
 
     const std::string extension = GetExtension(pFile);
     try {
         if (extension == "md5camera") {
             LoadMD5CameraFile();
-        }
-        else if (configNoAutoLoad || extension == "md5anim") {
+        } else if (configNoAutoLoad || extension == "md5anim") {
             // determine file extension and process just *one* file
             if (extension.length() == 0) {
                 throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
             }
             if (extension == "md5anim") {
                 LoadMD5AnimFile();
-            }
-            else if (extension == "md5mesh") {
+            } else if (extension == "md5mesh") {
                 LoadMD5MeshFile();
             }
-        }
-        else {
+        } else {
             LoadMD5MeshFile();
             LoadMD5AnimFile();
         }
-    }
-    catch ( ... ) { // std::exception, Assimp::DeadlyImportError
+    } catch (...) { // std::exception, Assimp::DeadlyImportError
         UnloadFileFromMemory();
         throw;
     }
@@ -180,8 +163,8 @@ void MD5Importer::InternReadFile( const std::string& pFile,
     }
 
     // Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system
-    pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
-        0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
+    pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
+            0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
 
     // the output scene wouldn't pass the validation without this flag
     if (!bHadMD5Mesh) {
@@ -194,8 +177,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
 
 // ------------------------------------------------------------------------------------------------
 // Load a file into a memory buffer
-void MD5Importer::LoadFileIntoMemory (IOStream* file)
-{
+void MD5Importer::LoadFileIntoMemory(IOStream *file) {
     // unload the previous buffer, if any
     UnloadFileFromMemory();
 
@@ -204,21 +186,20 @@ void MD5Importer::LoadFileIntoMemory (IOStream* file)
     ai_assert(fileSize);
 
     // allocate storage and copy the contents of the file to a memory buffer
-    mBuffer = new char[fileSize+1];
-    file->Read( (void*)mBuffer, 1, fileSize);
+    mBuffer = new char[fileSize + 1];
+    file->Read((void *)mBuffer, 1, fileSize);
     iLineNumber = 1;
 
     // append a terminal 0
     mBuffer[fileSize] = '\0';
 
     // now remove all line comments from the file
-    CommentRemover::RemoveLineComments("//",mBuffer,' ');
+    CommentRemover::RemoveLineComments("//", mBuffer, ' ');
 }
 
 // ------------------------------------------------------------------------------------------------
 // Unload the current memory buffer
-void MD5Importer::UnloadFileFromMemory ()
-{
+void MD5Importer::UnloadFileFromMemory() {
     // delete the file buffer
     delete[] mBuffer;
     mBuffer = NULL;
@@ -227,57 +208,55 @@ void MD5Importer::UnloadFileFromMemory ()
 
 // ------------------------------------------------------------------------------------------------
 // Build unique vertices
-void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
-{
-    std::vector<bool> abHad(meshSrc.mVertices.size(),false);
+void MD5Importer::MakeDataUnique(MD5::MeshDesc &meshSrc) {
+    std::vector<bool> abHad(meshSrc.mVertices.size(), false);
 
     // allocate enough storage to keep the output structures
-    const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size()*3);
+    const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size() * 3);
     unsigned int iNewIndex = static_cast<unsigned int>(meshSrc.mVertices.size());
     meshSrc.mVertices.resize(iNewNum);
 
     // try to guess how much storage we'll need for new weights
     const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex;
-    const unsigned int guess = (unsigned int)(fWeightsPerVert*iNewNum);
+    const unsigned int guess = (unsigned int)(fWeightsPerVert * iNewNum);
     meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer
 
-    for (FaceList::const_iterator iter = meshSrc.mFaces.begin(),iterEnd = meshSrc.mFaces.end();iter != iterEnd;++iter){
-        const aiFace& face = *iter;
-        for (unsigned int i = 0; i < 3;++i) {
+    for (FaceList::const_iterator iter = meshSrc.mFaces.begin(), iterEnd = meshSrc.mFaces.end(); iter != iterEnd; ++iter) {
+        const aiFace &face = *iter;
+        for (unsigned int i = 0; i < 3; ++i) {
             if (face.mIndices[0] >= meshSrc.mVertices.size()) {
                 throw DeadlyImportError("MD5MESH: Invalid vertex index");
             }
 
-            if (abHad[face.mIndices[i]])    {
+            if (abHad[face.mIndices[i]]) {
                 // generate a new vertex
                 meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]];
                 face.mIndices[i] = iNewIndex++;
-            }
-            else abHad[face.mIndices[i]] = true;
+            } else
+                abHad[face.mIndices[i]] = true;
         }
         // swap face order
-        std::swap(face.mIndices[0],face.mIndices[2]);
+        std::swap(face.mIndices[0], face.mIndices[2]);
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Recursive node graph construction from a MD5MESH
-void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones)
-{
+void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) {
     ai_assert(NULL != piParent && !piParent->mNumChildren);
 
     // First find out how many children we'll have
-    for (int i = 0; i < (int)bones.size();++i)  {
-        if (iParentID != i && bones[i].mParentIndex == iParentID)   {
+    for (int i = 0; i < (int)bones.size(); ++i) {
+        if (iParentID != i && bones[i].mParentIndex == iParentID) {
             ++piParent->mNumChildren;
         }
     }
     if (piParent->mNumChildren) {
-        piParent->mChildren = new aiNode*[piParent->mNumChildren];
-        for (int i = 0; i < (int)bones.size();++i)  {
+        piParent->mChildren = new aiNode *[piParent->mNumChildren];
+        for (int i = 0; i < (int)bones.size(); ++i) {
             // (avoid infinite recursion)
-            if (iParentID != i && bones[i].mParentIndex == iParentID)   {
-                aiNode* pc;
+            if (iParentID != i && bones[i].mParentIndex == iParentID) {
+                aiNode *pc;
                 // setup a new node
                 *piParent->mChildren++ = pc = new aiNode();
                 pc->mName = aiString(bones[i].mName);
@@ -285,9 +264,9 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
 
                 // get the transformation matrix from rotation and translational components
                 aiQuaternion quat;
-                MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat );
+                MD5::ConvertQuaternion(bones[i].mRotationQuat, quat);
 
-                bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix());
+                bones[i].mTransform = aiMatrix4x4(quat.GetMatrix());
                 bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
                 bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
                 bones[i].mTransform.c4 = bones[i].mPositionXYZ.z;
@@ -298,12 +277,12 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
 
                 // the transformations for each bone are absolute, so we need to multiply them
                 // with the inverse of the absolute matrix of the parent joint
-                if (-1 != iParentID)    {
+                if (-1 != iParentID) {
                     pc->mTransformation = bones[iParentID].mInvTransform * pc->mTransformation;
                 }
 
                 // add children to this node, too
-                AttachChilds_Mesh( i, pc, bones);
+                AttachChilds_Mesh(i, pc, bones);
             }
         }
         // undo offset computations
@@ -313,37 +292,36 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
 
 // ------------------------------------------------------------------------------------------------
 // Recursive node graph construction from a MD5ANIM
-void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNodeAnim** node_anims)
-{
+void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiNodeAnim **node_anims) {
     ai_assert(NULL != piParent && !piParent->mNumChildren);
 
     // First find out how many children we'll have
-    for (int i = 0; i < (int)bones.size();++i)  {
-        if (iParentID != i && bones[i].mParentIndex == iParentID)   {
+    for (int i = 0; i < (int)bones.size(); ++i) {
+        if (iParentID != i && bones[i].mParentIndex == iParentID) {
             ++piParent->mNumChildren;
         }
     }
     if (piParent->mNumChildren) {
-        piParent->mChildren = new aiNode*[piParent->mNumChildren];
-        for (int i = 0; i < (int)bones.size();++i)  {
+        piParent->mChildren = new aiNode *[piParent->mNumChildren];
+        for (int i = 0; i < (int)bones.size(); ++i) {
             // (avoid infinite recursion)
-            if (iParentID != i && bones[i].mParentIndex == iParentID)
-            {
-                aiNode* pc;
+            if (iParentID != i && bones[i].mParentIndex == iParentID) {
+                aiNode *pc;
                 // setup a new node
                 *piParent->mChildren++ = pc = new aiNode();
                 pc->mName = aiString(bones[i].mName);
                 pc->mParent = piParent;
 
                 // get the corresponding animation channel and its first frame
-                const aiNodeAnim** cur = node_anims;
-                while ((**cur).mNodeName != pc->mName)++cur;
+                const aiNodeAnim **cur = node_anims;
+                while ((**cur).mNodeName != pc->mName)
+                    ++cur;
 
-                aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue,pc->mTransformation);
-                pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix()) ;
+                aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue, pc->mTransformation);
+                pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix());
 
                 // add children to this node, too
-                AttachChilds_Anim( i, pc, bones,node_anims);
+                AttachChilds_Anim(i, pc, bones, node_anims);
             }
         }
         // undo offset computations
@@ -353,13 +331,12 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
 
 // ------------------------------------------------------------------------------------------------
 // Load a MD5MESH file
-void MD5Importer::LoadMD5MeshFile ()
-{
+void MD5Importer::LoadMD5MeshFile() {
     std::string pFile = mFile + "md5mesh";
-    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+    std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
 
     // Check whether we can read from the file
-    if( file.get() == NULL || !file->FileSize())    {
+    if (file.get() == nullptr || !file->FileSize()) {
         ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
         return;
     }
@@ -367,7 +344,7 @@ void MD5Importer::LoadMD5MeshFile ()
     LoadFileIntoMemory(file.get());
 
     // now construct a parser and parse the file
-    MD5::MD5Parser parser(mBuffer,fileSize);
+    MD5::MD5Parser parser(mBuffer, fileSize);
 
     // load the mesh information from it
     MD5::MD5MeshParser meshParser(parser.mSections);
@@ -375,13 +352,13 @@ void MD5Importer::LoadMD5MeshFile ()
     // create the bone hierarchy - first the root node and dummy nodes for all meshes
     pScene->mRootNode = new aiNode("<MD5_Root>");
     pScene->mRootNode->mNumChildren = 2;
-    pScene->mRootNode->mChildren = new aiNode*[2];
+    pScene->mRootNode->mChildren = new aiNode *[2];
 
     // build the hierarchy from the MD5MESH file
-    aiNode* pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
+    aiNode *pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
     pcNode->mName.Set("<MD5_Hierarchy>");
     pcNode->mParent = pScene->mRootNode;
-    AttachChilds_Mesh(-1,pcNode,meshParser.mJoints);
+    AttachChilds_Mesh(-1, pcNode, meshParser.mJoints);
 
     pcNode = pScene->mRootNode->mChildren[0] = new aiNode();
     pcNode->mName.Set("<MD5_Mesh>");
@@ -393,96 +370,94 @@ void MD5Importer::LoadMD5MeshFile ()
 #else
 
     // FIX: MD5 files exported from Blender can have empty meshes
-    for (std::vector<MD5::MeshDesc>::const_iterator it  = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) {
+    for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
         if (!(*it).mFaces.empty() && !(*it).mVertices.empty())
             ++pScene->mNumMaterials;
     }
 
     // generate all meshes
     pScene->mNumMeshes = pScene->mNumMaterials;
-    pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
-    pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes];
+    pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
+    pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes];
 
     //  storage for node mesh indices
     pcNode->mNumMeshes = pScene->mNumMeshes;
     pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
-    for (unsigned int m = 0; m < pcNode->mNumMeshes;++m)
+    for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m)
         pcNode->mMeshes[m] = m;
 
     unsigned int n = 0;
-    for (std::vector<MD5::MeshDesc>::iterator it  = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) {
-        MD5::MeshDesc& meshSrc = *it;
+    for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
+        MD5::MeshDesc &meshSrc = *it;
         if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty())
             continue;
 
-        aiMesh* mesh = pScene->mMeshes[n] = new aiMesh();
+        aiMesh *mesh = pScene->mMeshes[n] = new aiMesh();
         mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
 
         // generate unique vertices in our internal verbose format
         MakeDataUnique(meshSrc);
 
-        std::string name( meshSrc.mShader.C_Str() );
+        std::string name(meshSrc.mShader.C_Str());
         name += ".msh";
         mesh->mName = name;
-        mesh->mNumVertices = (unsigned int) meshSrc.mVertices.size();
+        mesh->mNumVertices = (unsigned int)meshSrc.mVertices.size();
         mesh->mVertices = new aiVector3D[mesh->mNumVertices];
         mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
         mesh->mNumUVComponents[0] = 2;
 
         // copy texture coordinates
-        aiVector3D* pv = mesh->mTextureCoords[0];
-        for (MD5::VertexList::const_iterator iter =  meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
+        aiVector3D *pv = mesh->mTextureCoords[0];
+        for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
             pv->x = (*iter).mUV.x;
-            pv->y = 1.0f-(*iter).mUV.y; // D3D to OpenGL
+            pv->y = 1.0f - (*iter).mUV.y; // D3D to OpenGL
             pv->z = 0.0f;
         }
 
         // sort all bone weights - per bone
-        unsigned int* piCount = new unsigned int[meshParser.mJoints.size()];
-        ::memset(piCount,0,sizeof(unsigned int)*meshParser.mJoints.size());
+        unsigned int *piCount = new unsigned int[meshParser.mJoints.size()];
+        ::memset(piCount, 0, sizeof(unsigned int) * meshParser.mJoints.size());
 
-        for (MD5::VertexList::const_iterator iter =  meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
-            for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
-            {
-                MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
+        for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
+            for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
+                MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
                 /* FIX for some invalid exporters */
-                if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON ))
+                if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON))
                     ++piCount[weightDesc.mBone];
             }
         }
 
         // check how many we will need
-        for (unsigned int p = 0; p < meshParser.mJoints.size();++p)
-            if (piCount[p])mesh->mNumBones++;
+        for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p)
+            if (piCount[p]) mesh->mNumBones++;
 
         if (mesh->mNumBones) // just for safety
         {
-            mesh->mBones = new aiBone*[mesh->mNumBones];
-            for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q)
-            {
-                if (!piCount[q])continue;
-                aiBone* p = mesh->mBones[h] = new aiBone();
+            mesh->mBones = new aiBone *[mesh->mNumBones];
+            for (unsigned int q = 0, h = 0; q < meshParser.mJoints.size(); ++q) {
+                if (!piCount[q]) continue;
+                aiBone *p = mesh->mBones[h] = new aiBone();
                 p->mNumWeights = piCount[q];
                 p->mWeights = new aiVertexWeight[p->mNumWeights];
                 p->mName = aiString(meshParser.mJoints[q].mName);
                 p->mOffsetMatrix = meshParser.mJoints[q].mInvTransform;
 
                 // store the index for later use
-                MD5::BoneDesc& boneSrc = meshParser.mJoints[q];
+                MD5::BoneDesc &boneSrc = meshParser.mJoints[q];
                 boneSrc.mMap = h++;
 
                 // compute w-component of quaternion
-                MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted );
+                MD5::ConvertQuaternion(boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted);
             }
 
             pv = mesh->mVertices;
-            for (MD5::VertexList::const_iterator iter =  meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
+            for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
                 // compute the final vertex position from all single weights
                 *pv = aiVector3D();
 
                 // there are models which have weights which don't sum to 1 ...
                 ai_real fSum = 0.0;
-                for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)
+                for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w)
                     fSum += meshSrc.mWeights[w].mWeight;
                 if (!fSum) {
                     ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0");
@@ -490,32 +465,32 @@ void MD5Importer::LoadMD5MeshFile ()
                 }
 
                 // process bone weights
-                for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w)   {
+                for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
                     if (w >= meshSrc.mWeights.size())
                         throw DeadlyImportError("MD5MESH: Invalid weight index");
 
-                    MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
-                    if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
+                    MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
+                    if (weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
                         continue;
                     }
 
                     const ai_real fNewWeight = weightDesc.mWeight / fSum;
 
                     // transform the local position into worldspace
-                    MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone];
-                    const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition);
+                    MD5::BoneDesc &boneSrc = meshParser.mJoints[weightDesc.mBone];
+                    const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate(weightDesc.vOffsetPosition);
 
                     // use the original weight to compute the vertex position
                     // (some MD5s seem to depend on the invalid weight values ...)
-                    *pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight);
+                    *pv += ((boneSrc.mPositionXYZ + v) * (ai_real)weightDesc.mWeight);
 
-                    aiBone* bone = mesh->mBones[boneSrc.mMap];
-                    *bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight);
+                    aiBone *bone = mesh->mBones[boneSrc.mMap];
+                    *bone->mWeights++ = aiVertexWeight((unsigned int)(pv - mesh->mVertices), fNewWeight);
                 }
             }
 
             // undo our nice offset tricks ...
-            for (unsigned int p = 0; p < mesh->mNumBones;++p) {
+            for (unsigned int p = 0; p < mesh->mNumBones; ++p) {
                 mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights;
             }
         }
@@ -526,14 +501,14 @@ void MD5Importer::LoadMD5MeshFile ()
         // (however, take care that the aiFace destructor doesn't delete the mIndices array)
         mesh->mNumFaces = (unsigned int)meshSrc.mFaces.size();
         mesh->mFaces = new aiFace[mesh->mNumFaces];
-        for (unsigned int c = 0; c < mesh->mNumFaces;++c)   {
+        for (unsigned int c = 0; c < mesh->mNumFaces; ++c) {
             mesh->mFaces[c].mNumIndices = 3;
             mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices;
             meshSrc.mFaces[c].mIndices = NULL;
         }
 
         // generate a material for the mesh
-        aiMaterial* mat = new aiMaterial();
+        aiMaterial *mat = new aiMaterial();
         pScene->mMaterials[n] = mat;
 
         // insert the typical doom3 textures:
@@ -541,28 +516,27 @@ void MD5Importer::LoadMD5MeshFile ()
         // nnn_h.tga      - height map
         // nnn_s.tga      - specular map
         // nnn_d.tga      - diffuse map
-        if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) {
+        if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data, '.')) {
 
             aiString temp(meshSrc.mShader);
             temp.Append("_local.tga");
-            mat->AddProperty(&temp,AI_MATKEY_TEXTURE_NORMALS(0));
+            mat->AddProperty(&temp, AI_MATKEY_TEXTURE_NORMALS(0));
 
-            temp =  aiString(meshSrc.mShader);
+            temp = aiString(meshSrc.mShader);
             temp.Append("_s.tga");
-            mat->AddProperty(&temp,AI_MATKEY_TEXTURE_SPECULAR(0));
+            mat->AddProperty(&temp, AI_MATKEY_TEXTURE_SPECULAR(0));
 
-            temp =  aiString(meshSrc.mShader);
+            temp = aiString(meshSrc.mShader);
             temp.Append("_d.tga");
-            mat->AddProperty(&temp,AI_MATKEY_TEXTURE_DIFFUSE(0));
+            mat->AddProperty(&temp, AI_MATKEY_TEXTURE_DIFFUSE(0));
 
-            temp =  aiString(meshSrc.mShader);
+            temp = aiString(meshSrc.mShader);
             temp.Append("_h.tga");
-            mat->AddProperty(&temp,AI_MATKEY_TEXTURE_HEIGHT(0));
+            mat->AddProperty(&temp, AI_MATKEY_TEXTURE_HEIGHT(0));
 
             // set this also as material name
-            mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME);
-        }
-        else {
+            mat->AddProperty(&meshSrc.mShader, AI_MATKEY_NAME);
+        } else {
             mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0));
         }
         mesh->mMaterialIndex = n++;
@@ -572,39 +546,37 @@ void MD5Importer::LoadMD5MeshFile ()
 
 // ------------------------------------------------------------------------------------------------
 // Load an MD5ANIM file
-void MD5Importer::LoadMD5AnimFile ()
-{
+void MD5Importer::LoadMD5AnimFile() {
     std::string pFile = mFile + "md5anim";
-    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+    std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
 
     // Check whether we can read from the file
-    if( !file.get() || !file->FileSize())   {
+    if (!file.get() || !file->FileSize()) {
         ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
         return;
     }
     LoadFileIntoMemory(file.get());
 
     // parse the basic file structure
-    MD5::MD5Parser parser(mBuffer,fileSize);
+    MD5::MD5Parser parser(mBuffer, fileSize);
 
     // load the animation information from the parse tree
     MD5::MD5AnimParser animParser(parser.mSections);
 
     // generate and fill the output animation
     if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
-        animParser.mBaseFrames.size() != animParser.mAnimatedBones.size())  {
+            animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
         ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
-    }
-    else {
+    } else {
         bHadMD5Anim = true;
 
-        pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 1];
-        aiAnimation* anim = pScene->mAnimations[0] = new aiAnimation();
+        pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 1];
+        aiAnimation *anim = pScene->mAnimations[0] = new aiAnimation();
         anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size();
-        anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
-        for (unsigned int i = 0; i < anim->mNumChannels;++i)    {
-            aiNodeAnim* node = anim->mChannels[i] = new aiNodeAnim();
-            node->mNodeName = aiString( animParser.mAnimatedBones[i].mName );
+        anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
+        for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
+            aiNodeAnim *node = anim->mChannels[i] = new aiNodeAnim();
+            node->mNodeName = aiString(animParser.mAnimatedBones[i].mName);
 
             // allocate storage for the keyframes
             node->mPositionKeys = new aiVectorKey[animParser.mFrames.size()];
@@ -614,46 +586,44 @@ void MD5Importer::LoadMD5AnimFile ()
         // 1 tick == 1 frame
         anim->mTicksPerSecond = animParser.fFrameRate;
 
-        for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end();iter != iterEnd;++iter){
+        for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end(); iter != iterEnd; ++iter) {
             double dTime = (double)(*iter).iIndex;
-            aiNodeAnim** pcAnimNode = anim->mChannels;
+            aiNodeAnim **pcAnimNode = anim->mChannels;
             if (!(*iter).mValues.empty() || iter == animParser.mFrames.begin()) /* be sure we have at least one frame */
             {
                 // now process all values in there ... read all joints
-                MD5::BaseFrameDesc* pcBaseFrame = &animParser.mBaseFrames[0];
-                for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end();++iter2,
-                    ++pcAnimNode,++pcBaseFrame)
-                {
-                    if((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
+                MD5::BaseFrameDesc *pcBaseFrame = &animParser.mBaseFrames[0];
+                for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end(); ++iter2,
+                                                  ++pcAnimNode, ++pcBaseFrame) {
+                    if ((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
 
                         // Allow for empty frames
                         if ((*iter2).iFlags != 0) {
                             throw DeadlyImportError("MD5: Keyframe index is out of range");
-
                         }
                         continue;
                     }
-                    const float* fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
-                    aiNodeAnim* pcCurAnimBone = *pcAnimNode;
+                    const float *fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
+                    aiNodeAnim *pcCurAnimBone = *pcAnimNode;
 
-                    aiVectorKey* vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
-                    aiQuatKey* qKey = &pcCurAnimBone->mRotationKeys  [pcCurAnimBone->mNumRotationKeys++];
+                    aiVectorKey *vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
+                    aiQuatKey *qKey = &pcCurAnimBone->mRotationKeys[pcCurAnimBone->mNumRotationKeys++];
                     aiVector3D vTemp;
 
                     // translational component
                     for (unsigned int i = 0; i < 3; ++i) {
                         if ((*iter2).iFlags & (1u << i)) {
-                            vKey->mValue[i] =  *fpCur++;
-                        }
-                        else vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
+                            vKey->mValue[i] = *fpCur++;
+                        } else
+                            vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
                     }
 
                     // orientation component
                     for (unsigned int i = 0; i < 3; ++i) {
                         if ((*iter2).iFlags & (8u << i)) {
-                            vTemp[i] =  *fpCur++;
-                        }
-                        else vTemp[i] = pcBaseFrame->vRotationQuat[i];
+                            vTemp[i] = *fpCur++;
+                        } else
+                            vTemp[i] = pcBaseFrame->vRotationQuat[i];
                     }
 
                     MD5::ConvertQuaternion(vTemp, qKey->mValue);
@@ -662,7 +632,7 @@ void MD5Importer::LoadMD5AnimFile ()
             }
 
             // compute the duration of the animation
-            anim->mDuration = std::max(dTime,anim->mDuration);
+            anim->mDuration = std::max(dTime, anim->mDuration);
         }
 
         // If we didn't build the hierarchy yet (== we didn't load a MD5MESH),
@@ -671,11 +641,11 @@ void MD5Importer::LoadMD5AnimFile ()
             pScene->mRootNode = new aiNode();
             pScene->mRootNode->mName.Set("<MD5_Hierarchy>");
 
-            AttachChilds_Anim(-1,pScene->mRootNode,animParser.mAnimatedBones,(const aiNodeAnim**)anim->mChannels);
+            AttachChilds_Anim(-1, pScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels);
 
             // Call SkeletonMeshBuilder to construct a mesh to represent the shape
             if (pScene->mRootNode->mNumChildren) {
-                SkeletonMeshBuilder skeleton_maker(pScene,pScene->mRootNode->mChildren[0]);
+                SkeletonMeshBuilder skeleton_maker(pScene, pScene->mRootNode->mChildren[0]);
             }
         }
     }
@@ -683,20 +653,19 @@ void MD5Importer::LoadMD5AnimFile ()
 
 // ------------------------------------------------------------------------------------------------
 // Load an MD5CAMERA file
-void MD5Importer::LoadMD5CameraFile ()
-{
+void MD5Importer::LoadMD5CameraFile() {
     std::string pFile = mFile + "md5camera";
-    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
+    std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
 
     // Check whether we can read from the file
-    if( !file.get() || !file->FileSize())   {
+    if (!file.get() || !file->FileSize()) {
         throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile);
     }
     bHadMD5Camera = true;
     LoadFileIntoMemory(file.get());
 
     // parse the basic file structure
-    MD5::MD5Parser parser(mBuffer,fileSize);
+    MD5::MD5Parser parser(mBuffer, fileSize);
 
     // load the camera animation data from the parse tree
     MD5::MD5CameraParser cameraParser(parser.mSections);
@@ -705,56 +674,55 @@ void MD5Importer::LoadMD5CameraFile ()
         throw DeadlyImportError("MD5CAMERA: No frames parsed");
     }
 
-    std::vector<unsigned int>& cuts = cameraParser.cuts;
-    std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames;
+    std::vector<unsigned int> &cuts = cameraParser.cuts;
+    std::vector<MD5::CameraAnimFrameDesc> &frames = cameraParser.frames;
 
     // Construct output graph - a simple root with a dummy child.
     // The root node performs the coordinate system conversion
-    aiNode* root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
-    root->mChildren = new aiNode*[root->mNumChildren = 1];
+    aiNode *root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
+    root->mChildren = new aiNode *[root->mNumChildren = 1];
     root->mChildren[0] = new aiNode("<MD5Camera>");
     root->mChildren[0]->mParent = root;
 
     // ... but with one camera assigned to it
-    pScene->mCameras = new aiCamera*[pScene->mNumCameras = 1];
-    aiCamera* cam = pScene->mCameras[0] = new aiCamera();
+    pScene->mCameras = new aiCamera *[pScene->mNumCameras = 1];
+    aiCamera *cam = pScene->mCameras[0] = new aiCamera();
     cam->mName = "<MD5Camera>";
 
     // FIXME: Fov is currently set to the first frame's value
-    cam->mHorizontalFOV = AI_DEG_TO_RAD( frames.front().fFOV );
+    cam->mHorizontalFOV = AI_DEG_TO_RAD(frames.front().fFOV);
 
     // every cut is written to a separate aiAnimation
     if (!cuts.size()) {
         cuts.push_back(0);
-        cuts.push_back(static_cast<unsigned int>(frames.size()-1));
-    }
-    else {
-        cuts.insert(cuts.begin(),0);
+        cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
+    } else {
+        cuts.insert(cuts.begin(), 0);
 
-        if (cuts.back() < frames.size()-1)
-            cuts.push_back(static_cast<unsigned int>(frames.size()-1));
+        if (cuts.back() < frames.size() - 1)
+            cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
     }
 
-    pScene->mNumAnimations = static_cast<unsigned int>(cuts.size()-1);
-    aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations];
-    for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) {
+    pScene->mNumAnimations = static_cast<unsigned int>(cuts.size() - 1);
+    aiAnimation **tmp = pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
+    for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end() - 1; ++it) {
 
-        aiAnimation* anim = *tmp++ = new aiAnimation();
-        anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1));
+        aiAnimation *anim = *tmp++ = new aiAnimation();
+        anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u", (unsigned int)(it - cuts.begin()), (*it), *(it + 1));
 
         anim->mTicksPerSecond = cameraParser.fFrameRate;
-        anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1];
-        aiNodeAnim* nd  = anim->mChannels[0] = new aiNodeAnim();
+        anim->mChannels = new aiNodeAnim *[anim->mNumChannels = 1];
+        aiNodeAnim *nd = anim->mChannels[0] = new aiNodeAnim();
         nd->mNodeName.Set("<MD5Camera>");
 
-        nd->mNumPositionKeys = nd->mNumRotationKeys = *(it+1) - (*it);
+        nd->mNumPositionKeys = nd->mNumRotationKeys = *(it + 1) - (*it);
         nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
-        nd->mRotationKeys = new aiQuatKey  [nd->mNumRotationKeys];
+        nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
         for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) {
 
-            nd->mPositionKeys[i].mValue = frames[*it+i].vPositionXYZ;
-            MD5::ConvertQuaternion(frames[*it+i].vRotationQuat,nd->mRotationKeys[i].mValue);
-            nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it+i;
+            nd->mPositionKeys[i].mValue = frames[*it + i].vPositionXYZ;
+            MD5::ConvertQuaternion(frames[*it + i].vRotationQuat, nd->mRotationKeys[i].mValue);
+            nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it + i;
         }
     }
 }

+ 21 - 34
code/MD5/MD5Loader.h

@@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 */
 
-
 /** @file   MD5Loader.h
  *  @brief Definition of the .MD5 importer class.
  *  http://www.modwiki.net/wiki/MD5_(file_format)
@@ -48,15 +47,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_MD5LOADER_H_INCLUDED
 #define AI_MD5LOADER_H_INCLUDED
 
-#include <assimp/BaseImporter.h>
 #include "MD5Parser.h"
+#include <assimp/BaseImporter.h>
 
 #include <assimp/types.h>
 
 struct aiNode;
 struct aiNodeAnim;
 
-namespace Assimp    {
+namespace Assimp {
 
 class IOStream;
 using namespace Assimp::MD5;
@@ -64,61 +63,53 @@ using namespace Assimp::MD5;
 // ---------------------------------------------------------------------------
 /** Importer class for the MD5 file format
 */
-class MD5Importer : public BaseImporter
-{
+class MD5Importer : public BaseImporter {
 public:
     MD5Importer();
     ~MD5Importer();
 
-
-public:
-
     // -------------------------------------------------------------------
     /** Returns whether the class can handle the format of the given file.
      * See BaseImporter::CanRead() for details.
      */
-    bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
-        bool checkSig) const;
+    bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
+            bool checkSig) const;
 
 protected:
-
     // -------------------------------------------------------------------
     /** Return importer meta information.
      * See #BaseImporter::GetInfo for the details
      */
-    const aiImporterDesc* GetInfo () const;
+    const aiImporterDesc *GetInfo() const;
 
     // -------------------------------------------------------------------
     /** Called prior to ReadFile().
      * The function is a request to the importer to update its configuration
      * basing on the Importer's configuration property list.
      */
-    void SetupProperties(const Importer* pImp);
+    void SetupProperties(const Importer *pImp);
 
     // -------------------------------------------------------------------
     /** Imports the given file into the given scene structure.
      * See BaseImporter::InternReadFile() for details
      */
-    void InternReadFile( const std::string& pFile, aiScene* pScene,
-        IOSystem* pIOHandler);
-
-protected:
-
+    void InternReadFile(const std::string &pFile, aiScene *pScene,
+            IOSystem *pIOHandler);
 
     // -------------------------------------------------------------------
     /** Load a *.MD5MESH file.
      */
-    void LoadMD5MeshFile ();
+    void LoadMD5MeshFile();
 
     // -------------------------------------------------------------------
     /** Load a *.MD5ANIM file.
      */
-    void LoadMD5AnimFile ();
+    void LoadMD5AnimFile();
 
     // -------------------------------------------------------------------
     /** Load a *.MD5CAMERA file.
      */
-    void LoadMD5CameraFile ();
+    void LoadMD5CameraFile();
 
     // -------------------------------------------------------------------
     /** Construct node hierarchy from a given MD5ANIM
@@ -127,8 +118,8 @@ protected:
      *  @param bones Input bones
      *  @param node_anims Generated node animations
     */
-    void AttachChilds_Anim(int iParentID,aiNode* piParent,
-        AnimBoneList& bones,const aiNodeAnim** node_anims);
+    void AttachChilds_Anim(int iParentID, aiNode *piParent,
+            AnimBoneList &bones, const aiNodeAnim **node_anims);
 
     // -------------------------------------------------------------------
     /** Construct node hierarchy from a given MD5MESH
@@ -136,13 +127,13 @@ protected:
      *  @param piParent Parent node to attach to
      *  @param bones Input bones
     */
-    void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
+    void AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones);
 
     // -------------------------------------------------------------------
     /** Build unique vertex buffers from a given MD5ANIM
      *  @param meshSrc Input data
      */
-    void MakeDataUnique (MD5::MeshDesc& meshSrc);
+    void MakeDataUnique(MD5::MeshDesc &meshSrc);
 
     // -------------------------------------------------------------------
     /** Load the contents of a specific file into memory and
@@ -151,19 +142,18 @@ protected:
      *  mBuffer is modified to point to this buffer.
      *  @param pFile File stream to be read
     */
-    void LoadFileIntoMemory (IOStream* pFile);
-    void UnloadFileFromMemory ();
-
+    void LoadFileIntoMemory(IOStream *pFile);
+    void UnloadFileFromMemory();
 
     /** IOSystem to be used to access files */
-    IOSystem* mIOHandler;
+    IOSystem *mIOHandler;
 
     /** Path to the file, excluding the file extension but
         with the dot */
     std::string mFile;
 
     /** Buffer to hold the loaded file */
-    char* mBuffer;
+    char *mBuffer;
 
     /** Size of the file */
     unsigned int fileSize;
@@ -172,10 +162,7 @@ protected:
     unsigned int iLineNumber;
 
     /** Scene to be filled */
-    aiScene* pScene;
-
-    /** (Custom) I/O handler implementation */
-    IOSystem* pIOHandler;
+    aiScene *pScene;
 
     /** true if a MD5MESH file has already been parsed */
     bool bHadMD5Mesh;

+ 158 - 183
code/MDC/MDCLoader.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file Implementation of the MDC importer class */
 
-
 #ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
 
 // internal headers
@@ -51,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "MD3/MD3FileData.h"
 #include "MDC/MDCNormalTable.h" // shouldn't be included by other units
 
+#include <assimp/importerdesc.h>
+#include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
-#include <assimp/Importer.hpp>
 #include <assimp/IOSystem.hpp>
-#include <assimp/scene.h>
-#include <assimp/importerdesc.h>
+#include <assimp/Importer.hpp>
 
 #include <memory>
 
@@ -76,12 +73,11 @@ static const aiImporterDesc desc = {
 };
 
 // ------------------------------------------------------------------------------------------------
-void MDC::BuildVertex(const Frame& frame,
-    const BaseVertex& bvert,
-    const CompressedVertex& cvert,
-    aiVector3D& vXYZOut,
-    aiVector3D& vNorOut)
-{
+void MDC::BuildVertex(const Frame &frame,
+        const BaseVertex &bvert,
+        const CompressedVertex &cvert,
+        aiVector3D &vXYZOut,
+        aiVector3D &vNorOut) {
     // compute the position
     const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
     const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
@@ -98,66 +94,65 @@ void MDC::BuildVertex(const Frame& frame,
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-MDCImporter::MDCImporter()
-    : configFrameID(),
-    pcHeader(),
-    mBuffer(),
-    fileSize()
-{
+MDCImporter::MDCImporter() :
+        configFrameID(),
+        pcHeader(),
+        mBuffer(),
+        fileSize() {
+    // empty
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-MDCImporter::~MDCImporter()
-{
+MDCImporter::~MDCImporter() {
+    // empty
 }
+
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
-{
+bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
     const std::string extension = GetExtension(pFile);
-    if (extension == "mdc")
+    if (extension == "mdc") {
         return true;
+    }
 
     // if check for extension is not enough, check for the magic tokens
     if (!extension.length() || checkSig) {
         uint32_t tokens[1];
         tokens[0] = AI_MDC_MAGIC_NUMBER_LE;
-        return CheckMagicToken(pIOHandler,pFile,tokens,1);
+        return CheckMagicToken(pIOHandler, pFile, tokens, 1);
     }
     return false;
 }
 
 // ------------------------------------------------------------------------------------------------
-const aiImporterDesc* MDCImporter::GetInfo () const
-{
+const aiImporterDesc *MDCImporter::GetInfo() const {
     return &desc;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Validate the header of the given MDC file
-void MDCImporter::ValidateHeader()
-{
-    AI_SWAP4( this->pcHeader->ulVersion );
-    AI_SWAP4( this->pcHeader->ulFlags );
-    AI_SWAP4( this->pcHeader->ulNumFrames );
-    AI_SWAP4( this->pcHeader->ulNumTags );
-    AI_SWAP4( this->pcHeader->ulNumSurfaces );
-    AI_SWAP4( this->pcHeader->ulNumSkins );
-    AI_SWAP4( this->pcHeader->ulOffsetBorderFrames );
+void MDCImporter::ValidateHeader() {
+    AI_SWAP4(this->pcHeader->ulVersion);
+    AI_SWAP4(this->pcHeader->ulFlags);
+    AI_SWAP4(this->pcHeader->ulNumFrames);
+    AI_SWAP4(this->pcHeader->ulNumTags);
+    AI_SWAP4(this->pcHeader->ulNumSurfaces);
+    AI_SWAP4(this->pcHeader->ulNumSkins);
+    AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
 
     if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
-        pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE)
-    {
+            pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
         char szBuffer[5];
-        szBuffer[0] = ((char*)&pcHeader->ulIdent)[0];
-        szBuffer[1] = ((char*)&pcHeader->ulIdent)[1];
-        szBuffer[2] = ((char*)&pcHeader->ulIdent)[2];
-        szBuffer[3] = ((char*)&pcHeader->ulIdent)[3];
+        szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
+        szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
+        szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
+        szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
         szBuffer[4] = '\0';
 
         throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
-            "magic word found is " + std::string( szBuffer ));
+                                "magic word found is " +
+                                std::string(szBuffer));
     }
 
     if (pcHeader->ulVersion != AI_MDC_VERSION) {
@@ -165,10 +160,9 @@ void MDCImporter::ValidateHeader()
     }
 
     if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
-        pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
-    {
+            pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
         throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
-            "and point to something behind the file.");
+                                "and point to something behind the file.");
     }
 
     if (this->configFrameID >= this->pcHeader->ulNumFrames) {
@@ -178,8 +172,7 @@ void MDCImporter::ValidateHeader()
 
 // ------------------------------------------------------------------------------------------------
 // Validate the header of a given MDC file surface
-void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
-{
+void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
     AI_SWAP4(pcSurf->ulFlags);
     AI_SWAP4(pcSurf->ulNumCompFrames);
     AI_SWAP4(pcSurf->ulNumBaseFrames);
@@ -194,230 +187,216 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
     AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
     AI_SWAP4(pcSurf->ulOffsetEnd);
 
-    const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
+    const unsigned int iMax = this->fileSize - (unsigned int)((int8_t *)pcSurf - (int8_t *)pcHeader);
 
-    if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex)         > iMax ||
-        (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex)   > iMax) ||
-        pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle)          > iMax ||
-        pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord)        > iMax ||
-        pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader)                > iMax ||
-        pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2                       > iMax ||
-        (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2   > iMax))
-    {
+    if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
+            (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
+            pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
+            pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
+            pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
+            pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
+            (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
         throw DeadlyImportError("Some of the offset values in the MDC surface header "
-            "are invalid and point somewhere behind the file.");
+                                "are invalid and point somewhere behind the file.");
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Setup configuration properties
-void MDCImporter::SetupProperties(const Importer* pImp)
-{
+void MDCImporter::SetupProperties(const Importer *pImp) {
     // The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
     // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
-    if(static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME,-1))){
-        configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
+    if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
+        configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
     }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
 void MDCImporter::InternReadFile(
-    const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
-{
-    std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
+        const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
+    std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
 
     // Check whether we can read from the file
-    if( file.get() == NULL)
-        throw DeadlyImportError( "Failed to open MDC file " + pFile + ".");
+    if (file.get() == nullptr) {
+        throw DeadlyImportError("Failed to open MDC file " + pFile + ".");
+    }
 
     // check whether the mdc file is large enough to contain the file header
-    fileSize = (unsigned int)file->FileSize();
-    if( fileSize < sizeof(MDC::Header))
-        throw DeadlyImportError( "MDC File is too small.");
+    fileSize = static_cast<unsigned int>(file->FileSize());
+    if (fileSize < sizeof(MDC::Header)) {
+        throw DeadlyImportError("MDC File is too small.");
+    }
 
     std::vector<unsigned char> mBuffer2(fileSize);
-    file->Read( &mBuffer2[0], 1, fileSize);
+    file->Read(&mBuffer2[0], 1, fileSize);
     mBuffer = &mBuffer2[0];
 
     // validate the file header
-    this->pcHeader = (BE_NCONST MDC::Header*)this->mBuffer;
+    this->pcHeader = (BE_NCONST MDC::Header *)this->mBuffer;
     this->ValidateHeader();
 
     std::vector<std::string> aszShaders;
 
     // get a pointer to the frame we want to read
-    BE_NCONST MDC::Frame* pcFrame = (BE_NCONST MDC::Frame*)(this->mBuffer+
-        this->pcHeader->ulOffsetBorderFrames);
+    BE_NCONST MDC::Frame *pcFrame = (BE_NCONST MDC::Frame *)(this->mBuffer +
+                                                             this->pcHeader->ulOffsetBorderFrames);
 
     // no need to swap the other members, we won't need them
     pcFrame += configFrameID;
-    AI_SWAP4( pcFrame->localOrigin[0] );
-    AI_SWAP4( pcFrame->localOrigin[1] );
-    AI_SWAP4( pcFrame->localOrigin[2] );
+    AI_SWAP4(pcFrame->localOrigin[0]);
+    AI_SWAP4(pcFrame->localOrigin[1]);
+    AI_SWAP4(pcFrame->localOrigin[2]);
 
     // get the number of valid surfaces
-    BE_NCONST MDC::Surface* pcSurface, *pcSurface2;
+    BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
     pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
     unsigned int iNumShaders = 0;
-    for (unsigned int i = 0; i < pcHeader->ulNumSurfaces;++i)
-    {
+    for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
         // validate the surface header
         this->ValidateSurfaceHeader(pcSurface2);
 
-        if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes;
+        if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
+            ++pScene->mNumMeshes;
+        }
         iNumShaders += pcSurface2->ulNumShaders;
-        pcSurface2 = new ((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
+        pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
     }
     aszShaders.reserve(iNumShaders);
-    pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
+    pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
 
     // necessary that we don't crash if an exception occurs
-    for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
+    for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
         pScene->mMeshes[i] = NULL;
+    }
 
     // now read all surfaces
     unsigned int iDefaultMatIndex = UINT_MAX;
-    for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces;++i)
-    {
-        if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles)continue;
-        aiMesh* pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
+    for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
+        if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
+        aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
 
         pcMesh->mNumFaces = pcSurface->ulNumTriangles;
         pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
 
         // store the name of the surface for use as node name.
-        pcMesh->mName.Set(std::string(pcSurface->ucName
-                                    , strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
+        pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
 
         // go to the first shader in the file. ignore the others.
-        if (pcSurface->ulNumShaders)
-        {
-            const MDC::Shader* pcShader = (const MDC::Shader*)((int8_t*)pcSurface + pcSurface->ulOffsetShaders);
+        if (pcSurface->ulNumShaders) {
+            const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
             pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
 
             // create a new shader
-            aszShaders.push_back(std::string( pcShader->ucName, 
-                ::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) ));
+            aszShaders.push_back(std::string(pcShader->ucName,
+                    ::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
         }
         // need to create a default material
-        else if (UINT_MAX == iDefaultMatIndex)
-        {
+        else if (UINT_MAX == iDefaultMatIndex) {
             pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
             aszShaders.push_back(std::string());
         }
         // otherwise assign a reference to the default material
-        else pcMesh->mMaterialIndex = iDefaultMatIndex;
+        else
+            pcMesh->mMaterialIndex = iDefaultMatIndex;
 
         // allocate output storage for the mesh
-        aiVector3D* pcVertCur   = pcMesh->mVertices         = new aiVector3D[pcMesh->mNumVertices];
-        aiVector3D* pcNorCur    = pcMesh->mNormals          = new aiVector3D[pcMesh->mNumVertices];
-        aiVector3D* pcUVCur     = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
-        aiFace* pcFaceCur       = pcMesh->mFaces            = new aiFace[pcMesh->mNumFaces];
+        aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
+        aiVector3D *pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
+        aiVector3D *pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
+        aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
 
         // create all vertices/faces
-        BE_NCONST MDC::Triangle* pcTriangle = (BE_NCONST MDC::Triangle*)
-            ((int8_t*)pcSurface+pcSurface->ulOffsetTriangles);
+        BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
 
-        BE_NCONST MDC::TexturCoord* const pcUVs = (BE_NCONST MDC::TexturCoord*)
-            ((int8_t*)pcSurface+pcSurface->ulOffsetTexCoords);
+        BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
 
         // get a pointer to the uncompressed vertices
-        int16_t iOfs = *((int16_t*) ((int8_t*) pcSurface +
-            pcSurface->ulOffsetFrameBaseFrames) +  this->configFrameID);
+        int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
+                                     pcSurface->ulOffsetFrameBaseFrames) +
+                         this->configFrameID);
 
         AI_SWAP2(iOfs);
 
-        BE_NCONST MDC::BaseVertex* const pcVerts = (BE_NCONST MDC::BaseVertex*)
-            ((int8_t*)pcSurface+pcSurface->ulOffsetBaseVerts) +
-            ((int)iOfs * pcSurface->ulNumVertices * 4);
+        BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
+                                                   ((int)iOfs * pcSurface->ulNumVertices * 4);
 
         // do the main swapping stuff ...
 #if (defined AI_BUILD_BIG_ENDIAN)
 
         // swap all triangles
-        for (unsigned int i = 0; i < pcSurface->ulNumTriangles;++i)
-        {
-            AI_SWAP4( pcTriangle[i].aiIndices[0] );
-            AI_SWAP4( pcTriangle[i].aiIndices[1] );
-            AI_SWAP4( pcTriangle[i].aiIndices[2] );
+        for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
+            AI_SWAP4(pcTriangle[i].aiIndices[0]);
+            AI_SWAP4(pcTriangle[i].aiIndices[1]);
+            AI_SWAP4(pcTriangle[i].aiIndices[2]);
         }
 
         // swap all vertices
-        for (unsigned int i = 0; i < pcSurface->ulNumVertices*pcSurface->ulNumBaseFrames;++i)
-        {
-            AI_SWAP2( pcVerts->normal );
-            AI_SWAP2( pcVerts->x );
-            AI_SWAP2( pcVerts->y );
-            AI_SWAP2( pcVerts->z );
+        for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
+            AI_SWAP2(pcVerts->normal);
+            AI_SWAP2(pcVerts->x);
+            AI_SWAP2(pcVerts->y);
+            AI_SWAP2(pcVerts->z);
         }
 
         // swap all texture coordinates
-        for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i)
-        {
-            AI_SWAP4( pcUVs->u );
-            AI_SWAP4( pcUVs->v );
+        for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
+            AI_SWAP4(pcUVs->u);
+            AI_SWAP4(pcUVs->v);
         }
 
 #endif
 
-        const MDC::CompressedVertex* pcCVerts = NULL;
-        int16_t* mdcCompVert = NULL;
+        const MDC::CompressedVertex *pcCVerts = NULL;
+        int16_t *mdcCompVert = NULL;
 
         // access compressed frames for large frame numbers, but never for the first
-        if( this->configFrameID && pcSurface->ulNumCompFrames > 0 )
-        {
-            mdcCompVert = (int16_t*) ((int8_t*)pcSurface+pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
+        if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
+            mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
             AI_SWAP2P(mdcCompVert);
-            if( *mdcCompVert >= 0 )
-            {
-                pcCVerts = (const MDC::CompressedVertex*)((int8_t*)pcSurface +
-                    pcSurface->ulOffsetCompVerts) + *mdcCompVert * pcSurface->ulNumVertices;
-            }
-            else mdcCompVert = NULL;
+            if (*mdcCompVert >= 0) {
+                pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
+                                                           pcSurface->ulOffsetCompVerts) +
+                           *mdcCompVert * pcSurface->ulNumVertices;
+            } else
+                mdcCompVert = NULL;
         }
 
         // copy all faces
-        for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles;++iFace,
-            ++pcTriangle,++pcFaceCur)
-        {
-            const unsigned int iOutIndex = iFace*3;
+        for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
+                          ++pcTriangle, ++pcFaceCur) {
+            const unsigned int iOutIndex = iFace * 3;
             pcFaceCur->mNumIndices = 3;
             pcFaceCur->mIndices = new unsigned int[3];
 
-            for (unsigned int iIndex = 0; iIndex < 3;++iIndex,
-                ++pcVertCur,++pcUVCur,++pcNorCur)
-            {
+            for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
+                              ++pcVertCur, ++pcUVCur, ++pcNorCur) {
                 uint32_t quak = pcTriangle->aiIndices[iIndex];
-                if (quak >= pcSurface->ulNumVertices)
-                {
+                if (quak >= pcSurface->ulNumVertices) {
                     ASSIMP_LOG_ERROR("MDC vertex index is out of range");
-                    quak = pcSurface->ulNumVertices-1;
+                    quak = pcSurface->ulNumVertices - 1;
                 }
 
                 // compressed vertices?
-                if (mdcCompVert)
-                {
-                    MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak],
-                        *pcVertCur,*pcNorCur);
-                }
-                else
-                {
+                if (mdcCompVert) {
+                    MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
+                            *pcVertCur, *pcNorCur);
+                } else {
                     // copy position
                     pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
                     pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
                     pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
 
                     // copy normals
-                    MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x );
+                    MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x);
 
                     // copy texture coordinates
                     pcUVCur->x = pcUVs[quak].u;
-                    pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL
+                    pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL
                 }
-                pcVertCur->x += pcFrame->localOrigin[0] ;
-                pcVertCur->y += pcFrame->localOrigin[1] ;
-                pcVertCur->z += pcFrame->localOrigin[2] ;
+                pcVertCur->x += pcFrame->localOrigin[0];
+                pcVertCur->y += pcFrame->localOrigin[1];
+                pcVertCur->z += pcFrame->localOrigin[2];
             }
 
             // swap the face order - DX to OGL
@@ -426,31 +405,27 @@ void MDCImporter::InternReadFile(
             pcFaceCur->mIndices[2] = iOutIndex + 0;
         }
 
-        pcSurface =  new ((int8_t*)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
+        pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
     }
 
     // create a flat node graph with a root node and one child for each surface
     if (!pScene->mNumMeshes)
-        throw DeadlyImportError( "Invalid MDC file: File contains no valid mesh");
-    else if (1 == pScene->mNumMeshes)
-    {
+        throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
+    else if (1 == pScene->mNumMeshes) {
         pScene->mRootNode = new aiNode();
-        if ( nullptr != pScene->mMeshes[0] ) {
+        if (nullptr != pScene->mMeshes[0]) {
             pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
             pScene->mRootNode->mNumMeshes = 1;
             pScene->mRootNode->mMeshes = new unsigned int[1];
             pScene->mRootNode->mMeshes[0] = 0;
         }
-    }
-    else
-    {
+    } else {
         pScene->mRootNode = new aiNode();
         pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
-        pScene->mRootNode->mChildren = new aiNode*[pScene->mNumMeshes];
+        pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
         pScene->mRootNode->mName.Set("<root>");
-        for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
-        {
-            aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
+        for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
+            aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
             pcNode->mParent = pScene->mRootNode;
             pcNode->mName = pScene->mMeshes[i]->mName;
             pcNode->mNumMeshes = 1;
@@ -461,13 +436,12 @@ void MDCImporter::InternReadFile(
 
     // create materials
     pScene->mNumMaterials = (unsigned int)aszShaders.size();
-    pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
-    for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
-    {
-        aiMaterial* pcMat = new aiMaterial();
+    pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
+    for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
+        aiMaterial *pcMat = new aiMaterial();
         pScene->mMaterials[i] = pcMat;
 
-        const std::string& name = aszShaders[i];
+        const std::string &name = aszShaders[i];
 
         int iMode = (int)aiShadingMode_Gouraud;
         pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
@@ -475,19 +449,20 @@ void MDCImporter::InternReadFile(
         // add a small ambient color value - RtCW seems to have one
         aiColor3D clr;
         clr.b = clr.g = clr.r = 0.05f;
-        pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
+        pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
 
-        if (name.length())clr.b = clr.g = clr.r = 1.0f;
-        else clr.b = clr.g = clr.r = 0.6f;
+        if (name.length())
+            clr.b = clr.g = clr.r = 1.0f;
+        else
+            clr.b = clr.g = clr.r = 0.6f;
 
-        pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
-        pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
+        pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
+        pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
 
-        if (name.length())
-        {
+        if (name.length()) {
             aiString path;
             path.Set(name);
-            pcMat->AddProperty(&path,AI_MATKEY_TEXTURE_DIFFUSE(0));
+            pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
         }
     }
 }

+ 22 - 18
code/MDL/HalfLife/HL1MDLLoader.cpp

@@ -68,6 +68,10 @@ namespace Assimp {
 namespace MDL {
 namespace HalfLife {
 
+#ifdef _WIN32
+#    pragma warning(disable : 4706) 
+#endif // _WIN32
+
 // ------------------------------------------------------------------------------------------------
 HL1MDLLoader::HL1MDLLoader(
     aiScene *scene,
@@ -817,25 +821,25 @@ void HL1MDLLoader::read_meshes() {
                     mesh_faces.reserve(num_faces);
 
                     if (is_triangle_fan) {
-                        for (int i = 0; i < num_faces; ++i) {
+                        for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
                             mesh_faces.push_back(HL1MeshFace{
                                     tricmds[0],
-                                    tricmds[i + 1],
-                                    tricmds[i + 2] });
+                                    tricmds[faceIdx + 1],
+                                    tricmds[faceIdx + 2] });
                         }
                     } else {
-                        for (int i = 0; i < num_faces; ++i) {
+                        for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
                             if (i & 1) {
                                 // Preserve winding order.
                                 mesh_faces.push_back(HL1MeshFace{
-                                        tricmds[i + 1],
-                                        tricmds[i],
-                                        tricmds[i + 2] });
+                                        tricmds[faceIdx + 1],
+                                        tricmds[faceIdx],
+                                        tricmds[faceIdx + 2] });
                             } else {
                                 mesh_faces.push_back(HL1MeshFace{
-                                        tricmds[i],
-                                        tricmds[i + 1],
-                                        tricmds[i + 2] });
+                                        tricmds[faceIdx],
+                                        tricmds[faceIdx + 1],
+                                        tricmds[faceIdx + 2] });
                             }
                         }
                     }
@@ -1122,10 +1126,10 @@ void HL1MDLLoader::read_sequence_infos() {
                     aiNode *blend_controller_node = blend_controllers_node->mChildren[j] = new aiNode();
                     blend_controller_node->mParent = blend_controllers_node;
 
-                    aiMetadata *md = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
-                    md->Set(0, "Start", pseqdesc->blendstart[j]);
-                    md->Set(1, "End", pseqdesc->blendend[j]);
-                    md->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
+                    aiMetadata *metaData = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
+                    metaData->Set(0, "Start", pseqdesc->blendstart[j]);
+                    metaData->Set(1, "End", pseqdesc->blendend[j]);
+                    metaData->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
                 }
             }
         }
@@ -1151,10 +1155,10 @@ void HL1MDLLoader::read_sequence_infos() {
                 aiNode *pEvent = pEventsNode->mChildren[j] = new aiNode();
                 pEvent->mParent = pEventsNode;
 
-                aiMetadata *md = pEvent->mMetaData = aiMetadata::Alloc(3);
-                md->Set(0, "Frame", pevent->frame);
-                md->Set(1, "ScriptEvent", pevent->event);
-                md->Set(2, "Options", aiString(pevent->options));
+                aiMetadata *metaData = pEvent->mMetaData = aiMetadata::Alloc(3);
+                metaData->Set(0, "Frame", pevent->frame);
+                metaData->Set(1, "ScriptEvent", pevent->event);
+                metaData->Set(2, "Options", aiString(pevent->options));
             }
         }
 

+ 15 - 15
code/MDL/HalfLife/HL1MeshTrivert.h

@@ -56,27 +56,27 @@ namespace HalfLife {
 /* A class to help map model triverts to mesh triverts. */
 struct HL1MeshTrivert {
     HL1MeshTrivert() :
-        vertindex(-1),
-        normindex(-1),
-        s(0),
-        t(0),
-        localindex(-1) {
+            vertindex(-1),
+            normindex(-1),
+            s(0),
+            t(0),
+            localindex(-1) {
     }
 
     HL1MeshTrivert(short vertindex, short normindex, short s, short t, short localindex) :
-        vertindex(vertindex),
-        normindex(normindex),
-        s(s),
-        t(t),
-        localindex() {
+            vertindex(vertindex),
+            normindex(normindex),
+            s(s),
+            t(t),
+            localindex(localindex) {
     }
 
     HL1MeshTrivert(const Trivert &a) :
-        vertindex(a.vertindex),
-        normindex(a.normindex),
-        s(a.s),
-        t(a.t),
-        localindex(-1) {
+            vertindex(a.vertindex),
+            normindex(a.normindex),
+            s(a.s),
+            t(a.t),
+            localindex(-1) {
     }
 
     inline bool operator==(const Trivert &a) const {

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 243 - 276
code/MDL/MDLLoader.cpp


+ 1 - 3
code/MDL/MDLLoader.h

@@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -58,7 +57,6 @@ struct aiTexture;
 
 namespace Assimp    {
 
-
 using namespace MDL;
 
 // --------------------------------------------------------------------------------------
@@ -436,7 +434,7 @@ protected:
     unsigned int iGSFileVersion;
 
     /** Output I/O handler. used to load external lmp files */
-    IOSystem* pIOHandler;
+    IOSystem* mIOHandler;
 
     /** Output scene to be filled */
     aiScene* pScene;

+ 221 - 305
code/MDL/MDLMaterialLoader.cpp

@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
 
 Copyright (c) 2006-2020, assimp team
 
-
-
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -43,85 +41,77 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file Implementation of the material part of the MDL importer class */
 
-
 #ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
 
 // internal headers
-#include "MDLLoader.h"
 #include "MDLDefaultColorMap.h"
+#include "MDLLoader.h"
+#include <assimp/Defines.h>
 #include <assimp/StringUtils.h>
+#include <assimp/qnan.h>
+#include <assimp/scene.h>
 #include <assimp/texture.h>
-#include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
-#include <assimp/scene.h>
-#include <assimp/Defines.h>
-#include <assimp/qnan.h>
+#include <assimp/IOSystem.hpp>
 
 #include <memory>
 
-
 using namespace Assimp;
-static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
+
+static aiTexel *const bad_texel = reinterpret_cast<aiTexel *>(SIZE_MAX);
 
 // ------------------------------------------------------------------------------------------------
 // Find a suitable palette file or take the default one
-void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
-{
+void MDLImporter::SearchPalette(const unsigned char **pszColorMap) {
     // now try to find the color map in the current directory
-    IOStream* pcStream = pIOHandler->Open(configPalette,"rb");
+    IOStream *pcStream = mIOHandler->Open(configPalette, "rb");
 
-    const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap;
-    if(pcStream)
-    {
-        if (pcStream->FileSize() >= 768)
-        {
+    const unsigned char *szColorMap = (const unsigned char *)::g_aclrDefaultColorMap;
+    if (pcStream) {
+        if (pcStream->FileSize() >= 768) {
             size_t len = 256 * 3;
-            unsigned char* colorMap = new unsigned char[len];
+            unsigned char *colorMap = new unsigned char[len];
             szColorMap = colorMap;
-            pcStream->Read(colorMap, len,1);
+            pcStream->Read(colorMap, len, 1);
             ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
-                "It will be used to decode embedded textures in palletized formats.");
+                            "It will be used to decode embedded textures in palletized formats.");
         }
         delete pcStream;
-        pcStream = NULL;
+        pcStream = nullptr;
     }
     *pszColorMap = szColorMap;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Free the palette again
-void MDLImporter::FreePalette(const unsigned char* szColorMap)
-{
-    if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
+void MDLImporter::FreePalette(const unsigned char *szColorMap) {
+    if (szColorMap != (const unsigned char *)::g_aclrDefaultColorMap) {
         delete[] szColorMap;
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
 // Check whether we can replace a texture with a single color
-aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
-{
-    ai_assert(NULL != pcTexture);
+aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
+    ai_assert(nullptr != pcTexture);
 
     aiColor4D clrOut;
     clrOut.r = get_qnan();
     if (!pcTexture->mHeight || !pcTexture->mWidth)
         return clrOut;
 
-    const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth;
-    const aiTexel* pcTexel = pcTexture->pcData+1;
-    const aiTexel* const pcTexelEnd = &pcTexture->pcData[iNumPixels];
+    const unsigned int iNumPixels = pcTexture->mHeight * pcTexture->mWidth;
+    const aiTexel *pcTexel = pcTexture->pcData + 1;
+    const aiTexel *const pcTexelEnd = &pcTexture->pcData[iNumPixels];
 
-    while (pcTexel != pcTexelEnd)
-    {
-        if (*pcTexel != *(pcTexel-1))
-        {
-            pcTexel = NULL;
+    while (pcTexel != pcTexelEnd) {
+        if (*pcTexel != *(pcTexel - 1)) {
+            pcTexel = nullptr;
             break;
         }
         ++pcTexel;
     }
-    if (pcTexel)
-    {
+    if (pcTexel) {
         clrOut.r = pcTexture->pcData->r / 255.0f;
         clrOut.g = pcTexture->pcData->g / 255.0f;
         clrOut.b = pcTexture->pcData->b / 255.0f;
@@ -132,28 +122,26 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
 
 // ------------------------------------------------------------------------------------------------
 // Read a texture from a MDL3 file
-void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
-{
-    const MDL::Header *pcHeader = (const MDL::Header*)mBuffer;  //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
+void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
+    const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
 
     VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
-        pcHeader->skinheight);
+                                        pcHeader->skinheight);
 
     // allocate a new texture object
-    aiTexture* pcNew = new aiTexture();
+    aiTexture *pcNew = new aiTexture();
     pcNew->mWidth = pcHeader->skinwidth;
     pcNew->mHeight = pcHeader->skinheight;
 
     pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
 
-    const unsigned char* szColorMap;
+    const unsigned char *szColorMap;
     this->SearchPalette(&szColorMap);
 
     // copy texture data
-    for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
-    {
+    for (unsigned int i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
         const unsigned char val = szData[i];
-        const unsigned char* sz = &szColorMap[val*3];
+        const unsigned char *sz = &szColorMap[val * 3];
 
         pcNew->pcData[i].a = 0xFF;
         pcNew->pcData[i].r = *sz++;
@@ -164,29 +152,26 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
     FreePalette(szColorMap);
 
     // store the texture
-    aiTexture** pc = this->pScene->mTextures;
-    this->pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
-    for (unsigned int i = 0; i <pScene->mNumTextures;++i)
+    aiTexture **pc = this->pScene->mTextures;
+    this->pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
+    for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
         pScene->mTextures[i] = pc[i];
 
     pScene->mTextures[this->pScene->mNumTextures] = pcNew;
     pScene->mNumTextures++;
     delete[] pc;
-    return;
 }
 
 // ------------------------------------------------------------------------------------------------
 // Read a texture from a MDL4 file
-void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
-    unsigned int iType,
-     unsigned int* piSkip)
-{
-    ai_assert(NULL != piSkip);
+void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char *szData,
+        unsigned int iType,
+        unsigned int *piSkip) {
+    ai_assert(nullptr != piSkip);
 
-    const MDL::Header *pcHeader = (const MDL::Header*)mBuffer;  //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
+    const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
 
-    if (iType == 1 || iType > 3)
-    {
+    if (iType == 1 || iType > 3) {
         ASSIMP_LOG_ERROR("Unsupported texture file format");
         return;
     }
@@ -194,35 +179,30 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
     const bool bNoRead = *piSkip == UINT_MAX;
 
     // allocate a new texture object
-    aiTexture* pcNew = new aiTexture();
+    aiTexture *pcNew = new aiTexture();
     pcNew->mWidth = pcHeader->skinwidth;
     pcNew->mHeight = pcHeader->skinheight;
 
-    if (bNoRead)pcNew->pcData = bad_texel;
-    ParseTextureColorData(szData,iType,piSkip,pcNew);
+    if (bNoRead) pcNew->pcData = bad_texel;
+    ParseTextureColorData(szData, iType, piSkip, pcNew);
 
     // store the texture
-    if (!bNoRead)
-    {
-        if (!this->pScene->mNumTextures)
-        {
+    if (!bNoRead) {
+        if (!this->pScene->mNumTextures) {
             pScene->mNumTextures = 1;
-            pScene->mTextures = new aiTexture*[1];
+            pScene->mTextures = new aiTexture *[1];
             pScene->mTextures[0] = pcNew;
-        }
-        else
-        {
-            aiTexture** pc = pScene->mTextures;
-            pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
-            for (unsigned int i = 0; i < this->pScene->mNumTextures;++i)
+        } else {
+            aiTexture **pc = pScene->mTextures;
+            pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
+            for (unsigned int i = 0; i < this->pScene->mNumTextures; ++i)
                 pScene->mTextures[i] = pc[i];
             pScene->mTextures[pScene->mNumTextures] = pcNew;
             pScene->mNumTextures++;
             delete[] pc;
         }
-    }
-    else {
-        pcNew->pcData = NULL;
+    } else {
+        pcNew->pcData = nullptr;
         delete pcNew;
     }
     return;
@@ -230,11 +210,10 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
 
 // ------------------------------------------------------------------------------------------------
 // Load color data of a texture and convert it to our output format
-void MDLImporter::ParseTextureColorData(const unsigned char* szData,
-    unsigned int iType,
-    unsigned int* piSkip,
-    aiTexture* pcNew)
-{
+void MDLImporter::ParseTextureColorData(const unsigned char *szData,
+        unsigned int iType,
+        unsigned int *piSkip,
+        aiTexture *pcNew) {
     const bool do_read = bad_texel != pcNew->pcData;
 
     // allocate storage for the texture image
@@ -244,17 +223,14 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
 
     // R5G6B5 format (with or without MIPs)
     // ****************************************************************
-    if (2 == iType || 10 == iType)
-    {
-        VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*2);
+    if (2 == iType || 10 == iType) {
+        VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 2);
 
         // copy texture data
         unsigned int i;
-        if (do_read)
-        {
-            for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
-            {
-                MDL::RGB565 val = ((MDL::RGB565*)szData)[i];
+        if (do_read) {
+            for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
+                MDL::RGB565 val = ((MDL::RGB565 *)szData)[i];
                 AI_SWAP2(val);
 
                 pcNew->pcData[i].a = 0xFF;
@@ -262,30 +238,27 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
                 pcNew->pcData[i].g = (unsigned char)val.g << 2;
                 pcNew->pcData[i].b = (unsigned char)val.r << 3;
             }
+        } else {
+            i = pcNew->mWidth * pcNew->mHeight;
         }
-        else i = pcNew->mWidth*pcNew->mHeight;
         *piSkip = i * 2;
 
         // apply MIP maps
-        if (10 == iType)
-        {
+        if (10 == iType) {
             *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
             VALIDATE_FILE_SIZE(szData + *piSkip);
         }
     }
     // ARGB4 format (with or without MIPs)
     // ****************************************************************
-    else if (3 == iType || 11 == iType)
-    {
-        VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
+    else if (3 == iType || 11 == iType) {
+        VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
 
         // copy texture data
         unsigned int i;
-        if (do_read)
-        {
-            for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
-            {
-                MDL::ARGB4 val = ((MDL::ARGB4*)szData)[i];
+        if (do_read) {
+            for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
+                MDL::ARGB4 val = ((MDL::ARGB4 *)szData)[i];
                 AI_SWAP2(val);
 
                 pcNew->pcData[i].a = (unsigned char)val.a << 4;
@@ -293,95 +266,83 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
                 pcNew->pcData[i].g = (unsigned char)val.g << 4;
                 pcNew->pcData[i].b = (unsigned char)val.b << 4;
             }
-        }
-        else i = pcNew->mWidth*pcNew->mHeight;
+        } else
+            i = pcNew->mWidth * pcNew->mHeight;
         *piSkip = i * 2;
 
         // apply MIP maps
-        if (11 == iType)
-        {
+        if (11 == iType) {
             *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
             VALIDATE_FILE_SIZE(szData + *piSkip);
         }
     }
     // RGB8 format (with or without MIPs)
     // ****************************************************************
-    else if (4 == iType || 12 == iType)
-    {
-        VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*3);
+    else if (4 == iType || 12 == iType) {
+        VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 3);
 
         // copy texture data
         unsigned int i;
-        if (do_read)
-        {
-            for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
-            {
-                const unsigned char* _szData = &szData[i*3];
+        if (do_read) {
+            for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
+                const unsigned char *_szData = &szData[i * 3];
 
                 pcNew->pcData[i].a = 0xFF;
                 pcNew->pcData[i].b = *_szData++;
                 pcNew->pcData[i].g = *_szData++;
                 pcNew->pcData[i].r = *_szData;
             }
-        }
-        else i = pcNew->mWidth*pcNew->mHeight;
-
+        } else
+            i = pcNew->mWidth * pcNew->mHeight;
 
         // apply MIP maps
         *piSkip = i * 3;
-        if (12 == iType)
-        {
-            *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) *3;
+        if (12 == iType) {
+            *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) * 3;
             VALIDATE_FILE_SIZE(szData + *piSkip);
         }
     }
     // ARGB8 format (with ir without MIPs)
     // ****************************************************************
-    else if (5 == iType || 13 == iType)
-    {
-        VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
+    else if (5 == iType || 13 == iType) {
+        VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
 
         // copy texture data
         unsigned int i;
-        if (do_read)
-        {
-            for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
-            {
-                const unsigned char* _szData = &szData[i*4];
+        if (do_read) {
+            for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
+                const unsigned char *_szData = &szData[i * 4];
 
                 pcNew->pcData[i].b = *_szData++;
                 pcNew->pcData[i].g = *_szData++;
                 pcNew->pcData[i].r = *_szData++;
                 pcNew->pcData[i].a = *_szData;
             }
+        } else {
+            i = pcNew->mWidth * pcNew->mHeight;
         }
-        else i = pcNew->mWidth*pcNew->mHeight;
 
         // apply MIP maps
         *piSkip = i << 2;
-        if (13 == iType)
-        {
+        if (13 == iType) {
             *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
         }
     }
     // palletized 8 bit texture. As for Quake 1
     // ****************************************************************
-    else if (0 == iType)
-    {
-        VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight);
+    else if (0 == iType) {
+        VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight);
 
         // copy texture data
         unsigned int i;
-        if (do_read)
-        {
+        if (do_read) {
 
-            const unsigned char* szColorMap;
+            const unsigned char *szColorMap;
             SearchPalette(&szColorMap);
 
-            for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i)
-            {
+            for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
                 const unsigned char val = szData[i];
-                const unsigned char* sz = &szColorMap[val*3];
+                const unsigned char *sz = &szColorMap[val * 3];
 
                 pcNew->pcData[i].a = 0xFF;
                 pcNew->pcData[i].r = *sz++;
@@ -390,8 +351,8 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
             }
             this->FreePalette(szColorMap);
 
-        }
-        else i = pcNew->mWidth*pcNew->mHeight;
+        } else
+            i = pcNew->mWidth * pcNew->mHeight;
         *piSkip = i;
 
         // FIXME: Also support for MIP maps?
@@ -400,24 +361,23 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
 
 // ------------------------------------------------------------------------------------------------
 // Get a texture from a MDL5 file
-void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
-    unsigned int iType,
-    unsigned int* piSkip)
-{
+void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
+        unsigned int iType,
+        unsigned int *piSkip) {
     ai_assert(NULL != piSkip);
     bool bNoRead = *piSkip == UINT_MAX;
 
     // allocate a new texture object
-    aiTexture* pcNew = new aiTexture();
+    aiTexture *pcNew = new aiTexture();
 
-    VALIDATE_FILE_SIZE(szData+8);
+    VALIDATE_FILE_SIZE(szData + 8);
 
     // first read the size of the texture
-    pcNew->mWidth = *((uint32_t*)szData);
+    pcNew->mWidth = *((uint32_t *)szData);
     AI_SWAP4(pcNew->mWidth);
     szData += sizeof(uint32_t);
 
-    pcNew->mHeight = *((uint32_t*)szData);
+    pcNew->mHeight = *((uint32_t *)szData);
     AI_SWAP4(pcNew->mHeight);
     szData += sizeof(uint32_t);
 
@@ -429,14 +389,12 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
     // however, one can easily try out what MED does if you have
     // a model with a DDS texture and export it to MDL5 ...
     // yeah, it embedds the DDS file.
-    if (6 == iType)
-    {
+    if (6 == iType) {
         // this is a compressed texture in DDS format
         *piSkip = pcNew->mWidth;
         VALIDATE_FILE_SIZE(szData + *piSkip);
 
-        if (!bNoRead)
-        {
+        if (!bNoRead) {
             // place a hint and let the application know that this is a DDS file
             pcNew->mHeight = 0;
             pcNew->achFormatHint[0] = 'd';
@@ -444,39 +402,32 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
             pcNew->achFormatHint[2] = 's';
             pcNew->achFormatHint[3] = '\0';
 
-            pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
-            ::memcpy(pcNew->pcData,szData,pcNew->mWidth);
+            pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
+            ::memcpy(pcNew->pcData, szData, pcNew->mWidth);
         }
-    }
-    else
-    {
+    } else {
         // parse the color data of the texture
-        ParseTextureColorData(szData,iType,piSkip,pcNew);
+        ParseTextureColorData(szData, iType, piSkip, pcNew);
     }
     *piSkip += sizeof(uint32_t) * 2;
 
-    if (!bNoRead)
-    {
+    if (!bNoRead) {
         // store the texture
-        if (!this->pScene->mNumTextures)
-        {
+        if (!this->pScene->mNumTextures) {
             pScene->mNumTextures = 1;
-            pScene->mTextures = new aiTexture*[1];
+            pScene->mTextures = new aiTexture *[1];
             pScene->mTextures[0] = pcNew;
-        }
-        else
-        {
-            aiTexture** pc = pScene->mTextures;
-            pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
-            for (unsigned int i = 0; i < pScene->mNumTextures;++i)
+        } else {
+            aiTexture **pc = pScene->mTextures;
+            pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
+            for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
                 this->pScene->mTextures[i] = pc[i];
 
             pScene->mTextures[pScene->mNumTextures] = pcNew;
             pScene->mNumTextures++;
             delete[] pc;
         }
-    }
-    else {
+    } else {
         pcNew->pcData = NULL;
         delete pcNew;
     }
@@ -486,31 +437,26 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
 // ------------------------------------------------------------------------------------------------
 // Get a skin from a MDL7 file - more complex than all other subformats
 void MDLImporter::ParseSkinLump_3DGS_MDL7(
-    const unsigned char* szCurrent,
-    const unsigned char** szCurrentOut,
-    aiMaterial* pcMatOut,
-    unsigned int iType,
-    unsigned int iWidth,
-    unsigned int iHeight)
-{
+        const unsigned char *szCurrent,
+        const unsigned char **szCurrentOut,
+        aiMaterial *pcMatOut,
+        unsigned int iType,
+        unsigned int iWidth,
+        unsigned int iHeight) {
     std::unique_ptr<aiTexture> pcNew;
 
     // get the type of the skin
     unsigned int iMasked = (unsigned int)(iType & 0xF);
 
-    if (0x1 ==  iMasked)
-    {
+    if (0x1 == iMasked) {
         // ***** REFERENCE TO ANOTHER SKIN INDEX *****
         int referrer = (int)iWidth;
-        pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL);
-    }
-    else if (0x6 == iMasked)
-    {
+        pcMatOut->AddProperty<int>(&referrer, 1, AI_MDL7_REFERRER_MATERIAL);
+    } else if (0x6 == iMasked) {
         // ***** EMBEDDED DDS FILE *****
-        if (1 != iHeight)
-        {
+        if (1 != iHeight) {
             ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
-                "but texture height is not equal to 1, which is not supported by MED");
+                            "but texture height is not equal to 1, which is not supported by MED");
         }
 
         pcNew.reset(new aiTexture());
@@ -523,57 +469,47 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         pcNew->achFormatHint[2] = 's';
         pcNew->achFormatHint[3] = '\0';
 
-        pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth];
-        memcpy(pcNew->pcData,szCurrent,pcNew->mWidth);
+        pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
+        memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
         szCurrent += iWidth;
-    }
-    else if (0x7 == iMasked)
-    {
+    } else if (0x7 == iMasked) {
         // ***** REFERENCE TO EXTERNAL FILE *****
-        if (1 != iHeight)
-        {
+        if (1 != iHeight) {
             ASSIMP_LOG_WARN("Found a reference to an external texture, "
-                "but texture height is not equal to 1, which is not supported by MED");
+                            "but texture height is not equal to 1, which is not supported by MED");
         }
 
         aiString szFile;
-        const size_t iLen = strlen((const char*)szCurrent);
-        size_t iLen2 = iLen+1;
+        const size_t iLen = strlen((const char *)szCurrent);
+        size_t iLen2 = iLen + 1;
         iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
-        memcpy(szFile.data,(const char*)szCurrent,iLen2);
+        memcpy(szFile.data, (const char *)szCurrent, iLen2);
         szFile.length = (ai_uint32)iLen;
 
         szCurrent += iLen2;
 
         // place this as diffuse texture
-        pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
-    }
-    else if (iMasked || !iType || (iType && iWidth && iHeight))
-    {
+        pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
+    } else if (iMasked || !iType || (iType && iWidth && iHeight)) {
         pcNew.reset(new aiTexture());
-        if (!iHeight || !iWidth)
-        {
+        if (!iHeight || !iWidth) {
             ASSIMP_LOG_WARN("Found embedded texture, but its width "
-                "an height are both 0. Is this a joke?");
+                            "an height are both 0. Is this a joke?");
 
             // generate an empty chess pattern
             pcNew->mWidth = pcNew->mHeight = 8;
             pcNew->pcData = new aiTexel[64];
-            for (unsigned int x = 0; x < 8;++x)
-            {
-                for (unsigned int y = 0; y < 8;++y)
-                {
+            for (unsigned int x = 0; x < 8; ++x) {
+                for (unsigned int y = 0; y < 8; ++y) {
                     const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
-                        (0 != x % 2 && 0 == y % 2));
+                                       (0 != x % 2 && 0 == y % 2));
 
-                    aiTexel* pc = &pcNew->pcData[y * 8 + x];
-                    pc->r = pc->b = pc->g = (bSet?0xFF:0);
+                    aiTexel *pc = &pcNew->pcData[y * 8 + x];
+                    pc->r = pc->b = pc->g = (bSet ? 0xFF : 0);
                     pc->a = 0xFF;
                 }
             }
-        }
-        else
-        {
+        } else {
             // it is a standard color texture. Fill in width and height
             // and call the same function we used for loading MDL5 files
 
@@ -581,7 +517,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
             pcNew->mHeight = iHeight;
 
             unsigned int iSkip = 0;
-            ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get());
+            ParseTextureColorData(szCurrent, iMasked, &iSkip, pcNew.get());
 
             // skip length of texture data
             szCurrent += iSkip;
@@ -592,25 +528,25 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
     // texture instead of material colors ... posssible they have
     // been converted to MDL7 from other formats, such as MDL5
     aiColor4D clrTexture;
-    if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
-    else clrTexture.r = get_qnan();
+    if (pcNew)
+        clrTexture = ReplaceTextureWithColor(pcNew.get());
+    else
+        clrTexture.r = get_qnan();
 
     // check whether a material definition is contained in the skin
-    if (iType & AI_MDL7_SKINTYPE_MATERIAL)
-    {
-        BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
-        szCurrent = (unsigned char*)(pcMatIn+1);
+    if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
+        BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
+        szCurrent = (unsigned char *)(pcMatIn + 1);
         VALIDATE_FILE_SIZE(szCurrent);
 
         aiColor3D clrTemp;
 
-#define COLOR_MULTIPLY_RGB() \
-    if (is_not_qnan(clrTexture.r)) \
-        { \
-        clrTemp.r *= clrTexture.r; \
-        clrTemp.g *= clrTexture.g; \
-        clrTemp.b *= clrTexture.b; \
-        }
+#define COLOR_MULTIPLY_RGB()         \
+    if (is_not_qnan(clrTexture.r)) { \
+        clrTemp.r *= clrTexture.r;   \
+        clrTemp.g *= clrTexture.g;   \
+        clrTemp.b *= clrTexture.b;   \
+    }
 
         // read diffuse color
         clrTemp.r = pcMatIn->Diffuse.r;
@@ -620,7 +556,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         clrTemp.b = pcMatIn->Diffuse.b;
         AI_SWAP4(clrTemp.b);
         COLOR_MULTIPLY_RGB();
-        pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_DIFFUSE);
+        pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_DIFFUSE);
 
         // read specular color
         clrTemp.r = pcMatIn->Specular.r;
@@ -630,7 +566,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         clrTemp.b = pcMatIn->Specular.b;
         AI_SWAP4(clrTemp.b);
         COLOR_MULTIPLY_RGB();
-        pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_SPECULAR);
+        pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_SPECULAR);
 
         // read ambient color
         clrTemp.r = pcMatIn->Ambient.r;
@@ -640,7 +576,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         clrTemp.b = pcMatIn->Ambient.b;
         AI_SWAP4(clrTemp.b);
         COLOR_MULTIPLY_RGB();
-        pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_AMBIENT);
+        pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_AMBIENT);
 
         // read emissive color
         clrTemp.r = pcMatIn->Emissive.r;
@@ -649,7 +585,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         AI_SWAP4(clrTemp.g);
         clrTemp.b = pcMatIn->Emissive.b;
         AI_SWAP4(clrTemp.b);
-        pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE);
+        pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_EMISSIVE);
 
 #undef COLOR_MULITPLY_RGB
 
@@ -661,38 +597,33 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
         if (is_not_qnan(clrTexture.r)) {
             clrTemp.r *= clrTexture.a;
         }
-        pcMatOut->AddProperty<ai_real>(&clrTemp.r,1,AI_MATKEY_OPACITY);
+        pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
 
         // read phong power
         int iShadingMode = (int)aiShadingMode_Gouraud;
         AI_SWAP4(pcMatIn->Power);
-        if (0.0f != pcMatIn->Power)
-        {
+        if (0.0f != pcMatIn->Power) {
             iShadingMode = (int)aiShadingMode_Phong;
             // pcMatIn is packed, we can't form pointers to its members
             float power = pcMatIn->Power;
-            pcMatOut->AddProperty<float>(&power,1,AI_MATKEY_SHININESS);
+            pcMatOut->AddProperty<float>(&power, 1, AI_MATKEY_SHININESS);
         }
-        pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL);
-    }
-    else if (is_not_qnan(clrTexture.r))
-    {
-        pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_DIFFUSE);
-        pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_SPECULAR);
+        pcMatOut->AddProperty<int>(&iShadingMode, 1, AI_MATKEY_SHADING_MODEL);
+    } else if (is_not_qnan(clrTexture.r)) {
+        pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_DIFFUSE);
+        pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_SPECULAR);
     }
     // if the texture could be replaced by a single material color
     // we don't need the texture anymore
-    if (is_not_qnan(clrTexture.r))
-    {
+    if (is_not_qnan(clrTexture.r)) {
         pcNew.reset();
     }
 
     // If an ASCII effect description (HLSL?) is contained in the file,
     // we can simply ignore it ...
-    if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
-    {
+    if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
         VALIDATE_FILE_SIZE(szCurrent);
-        int32_t iMe = *((int32_t*)szCurrent);
+        int32_t iMe = *((int32_t *)szCurrent);
         AI_SWAP4(iMe);
         szCurrent += sizeof(char) * iMe + sizeof(int32_t);
         VALIDATE_FILE_SIZE(szCurrent);
@@ -700,32 +631,27 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
 
     // If an embedded texture has been loaded setup the corresponding
     // data structures in the aiScene instance
-    if (pcNew && pScene->mNumTextures <= 999)
-    {
-
+    if (pcNew && pScene->mNumTextures <= 999) {
         // place this as diffuse texture
-        char szCurrent[5];
-        ai_snprintf(szCurrent,5,"*%i",this->pScene->mNumTextures);
+        char current[5];
+        ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
 
         aiString szFile;
-        const size_t iLen = strlen((const char*)szCurrent);
-        ::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
+        const size_t iLen = strlen((const char *)current);
+        ::memcpy(szFile.data, (const char *)current, iLen + 1);
         szFile.length = (ai_uint32)iLen;
 
-        pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
+        pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
 
         // store the texture
-        if (!pScene->mNumTextures)
-        {
+        if (!pScene->mNumTextures) {
             pScene->mNumTextures = 1;
-            pScene->mTextures = new aiTexture*[1];
+            pScene->mTextures = new aiTexture *[1];
             pScene->mTextures[0] = pcNew.release();
-        }
-        else
-        {
-            aiTexture** pc = pScene->mTextures;
-            pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
-            for (unsigned int i = 0; i < pScene->mNumTextures;++i) {
+        } else {
+            aiTexture **pc = pScene->mTextures;
+            pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
+            for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
                 pScene->mTextures[i] = pc[i];
             }
 
@@ -741,28 +667,22 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
 // ------------------------------------------------------------------------------------------------
 // Skip a skin lump
 void MDLImporter::SkipSkinLump_3DGS_MDL7(
-    const unsigned char* szCurrent,
-    const unsigned char** szCurrentOut,
-    unsigned int iType,
-    unsigned int iWidth,
-    unsigned int iHeight)
-{
+        const unsigned char *szCurrent,
+        const unsigned char **szCurrentOut,
+        unsigned int iType,
+        unsigned int iWidth,
+        unsigned int iHeight) {
     // get the type of the skin
     const unsigned int iMasked = (unsigned int)(iType & 0xF);
 
-    if (0x6 == iMasked)
-    {
+    if (0x6 == iMasked) {
         szCurrent += iWidth;
     }
-    if (0x7 == iMasked)
-    {
-        const size_t iLen = ::strlen((const char*)szCurrent);
-        szCurrent += iLen+1;
-    }
-    else if (iMasked || !iType)
-    {
-        if (iMasked || !iType || (iType && iWidth && iHeight))
-        {
+    if (0x7 == iMasked) {
+        const size_t iLen = std::strlen((const char *)szCurrent);
+        szCurrent += iLen + 1;
+    } else if (iMasked || !iType) {
+        if (iMasked || !iType || (iType && iWidth && iHeight)) {
             // ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
             // return the size of the color data in bytes in iSkip
             unsigned int iSkip = 0;
@@ -771,10 +691,10 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
             tex.pcData = bad_texel;
             tex.mHeight = iHeight;
             tex.mWidth = iWidth;
-            ParseTextureColorData(szCurrent,iMasked,&iSkip,&tex);
+            ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
 
             // FIX: Important, otherwise the destructor will crash
-            tex.pcData = NULL;
+            tex.pcData = nullptr;
 
             // skip length of texture data
             szCurrent += iSkip;
@@ -782,17 +702,15 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
     }
 
     // check whether a material definition is contained in the skin
-    if (iType & AI_MDL7_SKINTYPE_MATERIAL)
-    {
-        BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
-        szCurrent = (unsigned char*)(pcMatIn+1);
+    if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
+        BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
+        szCurrent = (unsigned char *)(pcMatIn + 1);
     }
 
     // if an ASCII effect description (HLSL?) is contained in the file,
     // we can simply ignore it ...
-    if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF)
-    {
-        int32_t iMe = *((int32_t*)szCurrent);
+    if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
+        int32_t iMe = *((int32_t *)szCurrent);
         AI_SWAP4(iMe);
         szCurrent += sizeof(char) * iMe + sizeof(int32_t);
     }
@@ -801,39 +719,37 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
 
 // ------------------------------------------------------------------------------------------------
 void MDLImporter::ParseSkinLump_3DGS_MDL7(
-    const unsigned char* szCurrent,
-    const unsigned char** szCurrentOut,
-    std::vector<aiMaterial*>& pcMats)
-{
-    ai_assert(NULL != szCurrent);
-    ai_assert(NULL != szCurrentOut);
+        const unsigned char *szCurrent,
+        const unsigned char **szCurrentOut,
+        std::vector<aiMaterial *> &pcMats) {
+    ai_assert(nullptr != szCurrent);
+    ai_assert(nullptr != szCurrentOut);
 
     *szCurrentOut = szCurrent;
-    BE_NCONST MDL::Skin_MDL7* pcSkin = (BE_NCONST MDL::Skin_MDL7*)szCurrent;
+    BE_NCONST MDL::Skin_MDL7 *pcSkin = (BE_NCONST MDL::Skin_MDL7 *)szCurrent;
     AI_SWAP4(pcSkin->width);
     AI_SWAP4(pcSkin->height);
     szCurrent += 12;
 
     // allocate an output material
-    aiMaterial* pcMatOut = new aiMaterial();
+    aiMaterial *pcMatOut = new aiMaterial();
     pcMats.push_back(pcMatOut);
 
     // skip length of file name
     szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
 
-    ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut,
-        pcSkin->typ,pcSkin->width,pcSkin->height);
+    ParseSkinLump_3DGS_MDL7(szCurrent, szCurrentOut, pcMatOut,
+            pcSkin->typ, pcSkin->width, pcSkin->height);
 
     // place the name of the skin in the material
-    if (pcSkin->texture_name[0])
-    {
+    if (pcSkin->texture_name[0]) {
         // the 0 termination could be there or not - we can't know
         aiString szFile;
-        ::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
+        ::memcpy(szFile.data, pcSkin->texture_name, sizeof(pcSkin->texture_name));
         szFile.data[sizeof(pcSkin->texture_name)] = '\0';
         szFile.length = (ai_uint32)::strlen(szFile.data);
 
-        pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
+        pcMatOut->AddProperty(&szFile, AI_MATKEY_NAME);
     }
 }
 

+ 3 - 3
code/MMD/MMDVmdParser.h

@@ -199,9 +199,9 @@ namespace vmd
 			stream->write((char*)&ik_count, sizeof(int));
 			for (int i = 0; i < ik_count; i++)
 			{
-				const VmdIkEnable& ik_enable = this->ik_enable.at(i);
-				stream->write(ik_enable.ik_name.c_str(), 20);
-				stream->write((char*)&ik_enable.enable, sizeof(uint8_t));
+				const VmdIkEnable& ik_enable_ref = this->ik_enable.at(i);
+                stream->write(ik_enable_ref.ik_name.c_str(), 20);
+                stream->write((char *)&ik_enable_ref.enable, sizeof(uint8_t));
 			}
 		}
 	};

+ 23 - 23
code/MS3D/MS3DLoader.cpp

@@ -261,19 +261,19 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
         TempTriangle& t = triangles[i];
 
         stream.IncPtr(2);
-        for (unsigned int i = 0; i < 3; ++i) {
-            t.indices[i] = stream.GetI2();
+        for (unsigned int j = 0; j < 3; ++j) {
+            t.indices[j] = stream.GetI2();
         }
 
-        for (unsigned int i = 0; i < 3; ++i) {
-            ReadVector(stream,t.normals[i]);
+        for (unsigned int j = 0; j < 3; ++j) {
+            ReadVector(stream,t.normals[j]);
         }
 
-        for (unsigned int i = 0; i < 3; ++i) {
-            stream >> (float&)(t.uv[i].x); // see note in ReadColor()
+        for (unsigned int j = 0; j < 3; ++j) {
+            stream >> (float&)(t.uv[j].x); // see note in ReadColor()
         }
-        for (unsigned int i = 0; i < 3; ++i) {
-            stream >> (float&)(t.uv[i].y);
+        for (unsigned int j = 0; j < 3; ++j) {
+            stream >> (float&)(t.uv[j].y);
         }
 
         t.sg    = stream.GetI1();
@@ -296,8 +296,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
         stream >> num;
 
         t.triangles.resize(num);
-        for (unsigned int i = 0; i < num; ++i) {
-            t.triangles[i] = stream.GetI2();
+        for (unsigned int j = 0; j < num; ++j) {
+            t.triangles[j] = stream.GetI2();
         }
         t.mat = stream.GetI1();
         if (t.mat == UINT_MAX) {
@@ -309,8 +309,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
     stream >> mat;
 
     std::vector<TempMaterial> materials(mat);
-    for (unsigned int i = 0;i < mat; ++i) {
-        TempMaterial& t = materials[i];
+    for (unsigned int j = 0;j < mat; ++j) {
+        TempMaterial& t = materials[j];
 
         stream.CopyAndAdvance(t.name,32);
         t.name[32] = '\0';
@@ -338,8 +338,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
     stream >> joint;
 
     std::vector<TempJoint> joints(joint);
-    for(unsigned int i = 0; i < joint; ++i) {
-        TempJoint& j = joints[i];
+    for(unsigned int ii = 0; ii < joint; ++ii) {
+        TempJoint& j = joints[ii];
 
         stream.IncPtr(1);
         stream.CopyAndAdvance(j.name,32);
@@ -494,17 +494,17 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
         typedef std::map<unsigned int,unsigned int> BoneSet;
         BoneSet mybones;
 
-        for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
-            aiFace& f = m->mFaces[i];
-            if (g.triangles[i]>triangles.size()) {
+        for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
+            aiFace& f = m->mFaces[j];
+            if (g.triangles[j]>triangles.size()) {
                 throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
             }
 
             TempTriangle& t = triangles[g.triangles[i]];
             f.mIndices = new unsigned int[f.mNumIndices=3];
 
-            for (unsigned int i = 0; i < 3; ++i,++n) {
-                if (t.indices[i]>vertices.size()) {
+            for (unsigned int k = 0; k < 3; ++k,++n) {
+                if (t.indices[k]>vertices.size()) {
                     throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
                 }
 
@@ -545,11 +545,11 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
             }
 
             // .. and collect bone weights
-            for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) {
-                TempTriangle& t = triangles[g.triangles[i]];
+            for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
+                TempTriangle& t = triangles[g.triangles[j]];
 
-                for (unsigned int i = 0; i < 3; ++i,++n) {
-                    const TempVertex& v = vertices[t.indices[i]];
+                for (unsigned int k = 0; k < 3; ++k,++n) {
+                    const TempVertex& v = vertices[t.indices[k]];
                     for(unsigned int a = 0; a < 4; ++a) {
                         const unsigned int bone = v.bone_id[a];
                         if(bone==UINT_MAX){

+ 4 - 4
code/Material/MaterialSystem.cpp

@@ -332,8 +332,7 @@ unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
         aiMaterialProperty* prop = pMat->mProperties[i];
 
         if ( prop /* just a sanity check ... */
-            && 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
-            && prop->mSemantic == type) {
+				&& 0 == strcmp(prop->mKey.data, _AI_MATKEY_TEXTURE_BASE) && static_cast < aiTextureType>(prop->mSemantic) == type) {
 
             max = std::max(max,prop->mIndex+1);
         }
@@ -504,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
     pcNew->mData = new char[pSizeInBytes];
     memcpy (pcNew->mData,pInput,pSizeInBytes);
 
-    pcNew->mKey.length = (ai_uint32)::strlen(pKey);
+    pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
     ai_assert ( MAXLEN > pcNew->mKey.length);
     strcpy( pcNew->mKey.data, pKey );
 
@@ -562,7 +561,8 @@ uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName
 
         // Exclude all properties whose first character is '?' from the hash
         // See doc for aiMaterialProperty.
-        if ((prop = mat->mProperties[i]) && (includeMatName || prop->mKey.data[0] != '?'))  {
+        prop = mat->mProperties[ i ];
+        if ( nullptr != prop && (includeMatName || prop->mKey.data[0] != '?'))  {
 
             hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
             hash = SuperFastHash(prop->mData,prop->mDataLength,hash);

A különbségek nem kerülnek megjelenítésre, a fájl túl nagy
+ 308 - 401
code/NFF/NFFLoader.cpp


+ 2 - 2
code/NFF/NFFLoader.h

@@ -185,8 +185,8 @@ private:
 
         // for spheres, cones and cylinders: center point of the object
         aiVector3D center, radius, dir;
-
-        char name[128];
+        static const size_t MaxNameLen = 128;
+        char name[MaxNameLen];
 
         std::vector<aiVector3D> vertices, normals, uvs;
         std::vector<unsigned int> faces;

Nem az összes módosított fájl került megjelenítésre, mert túl sok fájl változott