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@@ -642,6 +642,10 @@ protected:
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Write<aiString>(&chunk, l->mName);
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Write<aiString>(&chunk, l->mName);
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Write<unsigned int>(&chunk, l->mType);
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Write<unsigned int>(&chunk, l->mType);
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+ Write<aiVector3D>(&chunk, l->mPosition);
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+ Write<aiVector3D>(&chunk, l->mDirection);
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+ Write<aiVector3D>(&chunk, l->mUp);
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+
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if (l->mType != aiLightSource_DIRECTIONAL) {
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if (l->mType != aiLightSource_DIRECTIONAL) {
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Write<float>(&chunk, l->mAttenuationConstant);
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Write<float>(&chunk, l->mAttenuationConstant);
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Write<float>(&chunk, l->mAttenuationLinear);
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Write<float>(&chunk, l->mAttenuationLinear);
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